#avatar-help

1 messages · Page 120 of 1

iron dove
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It was in base

somber sequoia
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"base"?

iron dove
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I deleted it

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Like the base itself

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right here at the tonuge

somber sequoia
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oh okay. yeah there should be only ever one actual Animator component on your avatar, on the avatar root where the VRC Avatar Descriptor is. Unless you're doing really strange things.

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I definitely can't comment on Modular Avatar though.

iron dove
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vrcfury did better but the issue is it's suppose to go through modular

versed steppe
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Can someone help? I have no idea what this means

night ember
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dafuq

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how do you have that many constraints

versed steppe
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IDK

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i dont even really know what that means dude

somber sequoia
versed steppe
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Thats the thing, I didn't add anything

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Thats just the base avatar

somber sequoia
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well something has added too many constraints

versed steppe
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well yeah I know that, but how do i fix it

somber sequoia
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you'll have to find out what added them

versed steppe
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.

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okay then

somber meadow
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I'm guessing it's a old clone system

somber sequoia
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could search the hierarchy for Constraint maybe.
yeah probably something like that

versed steppe
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alrighty then

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🫶

iron dove
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I DID IT

limpid cargo
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good job

iron dove
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I used animator editor

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gonna apply more emotes later on I just really need this one for the tonuge

pearl fable
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Anyone knows how the stationary toggle from gogoloco works?

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the one where you can't move anymore

pearl fable
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was searching for an animation, but the Animator Locomotion Control makes so much more sense... thanks!

night ember
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animations cant exactly control stuff like that

pearl fable
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I thought like disabling the animator or something of the sorts

night ember
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avatar animations dont control the player pill

pearl fable
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I meant the armature, my bad

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can't even disable the animator

somber meadow
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you'd be a T-Pose if you had no animator

night ember
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^

pearl fable
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so I can huh

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maybe it is just in recording mode

night ember
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well

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you can control other animators

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not the animator the animation is contained in

pearl fable
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oh yeah that makes sense actually

night ember
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recording mode disables it so you can freely animate

pearl fable
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yeah it seems to puts a blank one in there

fresh raft
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Hey yall, how in the world do I did this avatar to NOT be in the preview animation anymore.

limpid cargo
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i need to know too, it’s so annoying

sour linden
fresh raft
limpid cargo
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o.

austere bay
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there are multiple things that can cause issues with animation previews

still shuttle
pine valley
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You can also just revert the changes to the position and rotation of each humanoid bone

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I wrote a little script to do that

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(Pumkin's tools does that, though, so just use them!)

still shuttle
pine valley
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well...i think it does that -- it can certainly fix your pose, regardless (:

unkempt cobalt
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Why is the radial puppet menu snapping and automatically exiting whenever I try to adjust it in-game?

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I've tried multiple things to try and resolve it, and nothing is working at all. I've tried readjusting the values in the blend tree and I've tried readjusting the value in the expression menu.

hearty relic
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do you only have one blend tree for all your menus?

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i usually have a separate blend tree for each menu or toggle

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does anyone know how to, when uploading an avatar, force the pipeline manager to treat an avatar that has been copied/pasted differently? i tried detaching the pipeline and it doesn't work, and i want to upload a similar version of an avatar with a smaller size

unkempt cobalt
hearty relic
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what makes it more optimized

unkempt cobalt
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Because it uses just the one animation layer.

unkempt cobalt
still shuttle
still shuttle
unkempt cobalt
still shuttle
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How is the radial set up in ur menus

unkempt cobalt
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It's in the video.

still shuttle
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thats a vide of the game

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a mean in unity

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should look something like this but a list of ur toggles

unkempt cobalt
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Finally got it to work in unity, now to test it in-game.

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I heard that the parameter is supposed to be null, and the parameter rotation is supposed to be filled in.

craggy widget
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nevermind I found it

unkempt cobalt
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I tested it in-game, and the exact same bug is still occuring.

unkempt cobalt
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I'm bringing the parameter parts back in.

still shuttle
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there shouldnt be a parameter in that area for a radial puppet

unkempt cobalt
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That's exactly what I did last time, and the bug still occured.

unkempt cobalt
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Essentially, the radial menu is snapping to a position and instantly exiting the exact frame I change the value within the radial puppet. This is happening in-game.

still shuttle
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Thats what causes stuff to happen when you select/leave the radial menu I know that much.
Not entirely sure why they are spazzing tho, I usually only use direct blend trees for matswaps, so im not sure if maybe the way it's set up in the direct blend tree could be causing anything

unkempt cobalt
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I even tested out different avatars using radial puppets, and they behave exactly as they should.

still shuttle
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Hmm I know that wing poses are commonly done using axis puppets instead of radial menus.. vrcThinking maybe it could have somethin to do with that?

unkempt cobalt
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My client asked specifically for the ability to scale them up and down, as well as an opening and closing sequence.

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Wait, hold on, now I can see why you say that.

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Though I'm still kinda skeptical on that idea.

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Because not only do we need an opening and closing sequence, but we also need a way to scale them up and down regardless of the pose of the wings.

still shuttle
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Yeah I've looked at different systems for wings and movements and stuff, and while I was never fully able to grasp how it worked I did notice they often used axis puppets for things like controlling movements.

unkempt cobalt
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I never really looked at different systems for wings, though.

still shuttle
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and for scaling, are you using a scaling constraint?

unkempt cobalt
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No. I'm using an animation.

still shuttle
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Maybe try using vrcfury to make the scaling toggle. This is how it is set up with one asset I use that has a working scale feature, and it uses one animation.

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and the anim just scales it up with different key frames

unkempt cobalt
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.

still shuttle
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It may be worth a try

unkempt cobalt
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I have no idea how that fixes literally anything related to the in-game bug.

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I'm starting to think that this is an issue with VRChat itself.

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Because I've tried literally everything to fix this, and nothing worked, so I think we might have to file a bug report to the VRChat devs regarding this.

tranquil spear
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if i wanted to group assets of... lets say hair.... and make it one large physbone, could i do that, and how? is it possible in unity?

void kettle
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How do I fix this? (Right picture this time) I dont know if I messed it up in blender or not

placid mica
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Why do I keep getting these errors.. I'm losing my mind

timber wharf
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@placid mica try mobile data, vpn or rebooting your router, sometimes aws that vrc uses to store files, temporarily blocks your ip

round comet
supple needle
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I’m trying to quest convert an avatar right now but every time I go to lower the texture resolution everything but the tail disappears… how do I fix it ?

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This is like my 8th reimport because this keeps happening when I go to lower res, delete assets, etc.

somber sequoia
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disappears?

calm dove
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can u share how u lower the texture resolution

somber sequoia
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in the inspector for the texture image file itself, at the bottom, you can decrease the maximum size. Or literally scale the image itself in an image editing program like photoshop or gimp

echo vault
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is there a way i can get my avatar to AFK on command? i have a bigscreen so opening the steamvr menu doesn't cause me to go afk.

radiant pewter
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So I’m still having issues with this and for the life of me I can’t figure it out. I tried what the VRCFury forums suggested but it didn’t work unfortunately. If anyone had any other ideas that’d be helpful. T^T

sudden field
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Need some help myself. Im following the directions but i dont have editing knowledge.

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" Select the prefab that is right for your use case, and drag it into the scene, then in the hierarchy
window, make sure to drag it onto your avatar."

Im not sure what its asking. What prefab?

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wait, hang on

kindred saddle
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Who can make me a free VRChat avatar

ornate stump
somber sequoia
tidal void
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How do I make a different avatar upload from the same prefab?

I think it has something to do with blueprints but I don't know how that works... could some good soul help me out?

ornate stump
tidal void
somber sequoia
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should be in the asset manager thing in the SDK console, one tab over from the build window.

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OR, you can just duplicate the avatar in the hierarchy, work on that one

tidal void
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Thanks!

vocal hawk
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Hello!! I am wanting to edit an existing avatar that is free to the public but I am new to everything with avatar creation. What I'm trying to do is change the body shape and have the clothing fit to what I change the body to be.

Dms are open if there is any more questions!!
(Placing here because I may have put it in the wrong channel but not entirely sure.)

somber sequoia
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feel free to ask specific questions, otherwise there are lots of tutorials

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(this is the right channel)

tacit swallow
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Is it possible to link a bone to the emision brightness of a material?

somber sequoia
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no

tacit swallow
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Darn

somber sequoia
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best you could do is vertex glitching

arctic ginkgo
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if you want to create something like this yourself just do it in the action layer

amber pivot
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im making a avatar that I want to be able to switch out toggles based off the form it takes.
Like first pic, I want the eyes to be normal while the second one, the eyes would turn. is there a way to like make it overwrite a toggle ? if it can, i need like a screenshot i am not good at written out words😭

iron dove
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Is there a way to learn how to do toggles? I struggle with it

ornate stump
desert elk
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yup, I recommend that channel too

arctic ginkgo
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for example if you want a toggle to change behavior based on another toggle, you would have multiple animation states that are transitioned to based on multiple parameters

amber pivot
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i think i understand i think

sick loom
iron dove
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Could you send me that

ornate stump
iron dove
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Aight

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Is there also a tutorial there how to make shit quest compatible?

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A lot of my friends are on quest and they can't see my avatar

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Which sucks

desert elk
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for toggles to sync, you need to press the sync box and the parameters lists need to be identical

amber pivot
timber crown
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anyone know why an avi would be turning clothes off everytime i reload into that avi and if so how do i fix that? never seen this problem before in the past (*edit feel free to @ me i wont be awake when this probably gets answered)

timber crown
ornate stump
timber crown
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Prob over looked it since its my first avi in quite a while

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i will fix it tomorrow thank you for the help vrcLike

surreal mist
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when i import this model into unity the hand is broken and i already chcked everything in blender the hand isnt broken in blender so i have no idea how to fix this

primal spruce
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anybody know how to fix this? (im somewhat of a noob at unity, so idk how to fix this)

desert elk
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go to the menu where you picked the humanoid rig

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press configure

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and assign the neck

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if you don't have a neck bone you'll need to add one in blender

frigid glade
surreal mist
primal spruce
surreal mist
primal spruce
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anybody know how to fix the arms?

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(and btw if i align the arms, it looks like this)

light charm
primal spruce
light charm
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see the bone in between the shoulder and upper arm, the gray one? try using that as the upper arm bone instead

dense fractal
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hello

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does anyone know if the "among us follower" prefab works on quest

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and if so how do i set it up?

light charm
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no problem, marty 😂

left gull
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If you're talking about the prefab made by HFCRed then you could ask them on their twitter

round jolt
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Hello I'm working on my own avatar and its going well so far except for something that it would be cool if someone can tell me or teach me how to connect the face tracking with the cat ears for instance when i smile ears go up and when i'm mad ears go down and so on ...😊
If someone can Help me I will be thankful

verbal totem
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Here's what I hope to make into my new avatar. Sadly, I think "Medium" on mobile is the best it could get, due to having two material slots.

Left: Reworked model for human-like arms.
Right: Original, show-accurate model```
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But what I'm primarily having trouble with is his face. I don't quite know all the different faces that I need, nor the best way to organize them on a texture.

frigid glade
primal spruce
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Anybody know how to make a swap toggle? where if i toggle one thing the other thing dissapears or goes somewhere else?
(perchance a yotuube viodeo you gusy might have?)

somber sequoia
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Use one boolean variable, one thing is on when it's true, the other is on when it's false

somber sequoia
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haha, of course you have a video for this

timid terrace
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hehe

junior frigate
timid terrace
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It's a direcct blendtrees video but from 6:30 it explains toggles with condition

primal spruce
junior frigate
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I have a bit of an issue, here. My contacts seem to work fine in scene view, but go missing in game view. Not sure if this is expected behavior, but people try to use head contacts and my finger contacts don't work. Only my hand colliders work. I think the avatar was, at one point, accidentally loaded with local scaling, so the values are very small.

timid terrace
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Yeah the basics hpw to srt up a blendtree

junior frigate
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The scaling won't look right in the engine, but it'll work in the game?

fierce thunder
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not sure what channel im suppose to ask this in but where can i buy this hoodie asset?

timid terrace
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Or just export the model with the right scaling ?

runic smelt
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is it possible for someone to post an avatar i made for me if i dont have trusted user yet? or is that against the rules?

somber sequoia
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that's about it.

runic smelt
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so if i send them the avatar file they can post it?

somber sequoia
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That is what I said

runic smelt
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alright thanks

somber sequoia
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So long as you respect creators' terms of service

junior frigate
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@timid terrace It seems the most recent upload with the numbers that look good in the engine also look good in the avatar. Scaling up by 100 just put big yellow blobs everywhere, it wasn't right. Would be nice to try testing this somehow...

dawn oak
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my avatars hands dont change theyre just stuck in one pose

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can someone help

junior frigate
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Damn... doesn't work. Torso and hands are OK, fingers and head are not!

dawn oak
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its a base from a unitypackage

timid terrace
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Sorry it was for someone esle

timid terrace
timid terrace
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But also apply all tranforms

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Before exporting

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Like select everything and go Object -> Apply -> All transforms

loud gust
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Question. How does one forcibly enable physbones on a Quest avi?

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Physbones are enabled on my VRC, they just refuse to upload on the Quest/Android version of the avi from the SDK/CC

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And yes, it is trying to upload the physbones.

timber wharf
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are you okay? youre asking it secomd time

loud gust
somber sequoia
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You don't - you have fewer physbones so it doesn't remove them.

loud gust
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Not the same issue as yesterday.

broken bone
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It says right in your error that you have 11 and the maximum is 8

timber wharf
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it WILL upload when above the limit, just when exceeding physbones limits, theyll be removed. All of them. Just go below the limit.

loud gust
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e_e

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I fail to understand how that is possible when the same base is used and widely tested to be quest compatible, but uh. Alright.

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I'll see what I can figure out, in that case.

junior frigate
timber wharf
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given you had fx problems and such you def not uploading bare base

somber sequoia
somber sequoia
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"I did nothing" (actually changed many things)

loud gust
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Some others that use the base contacted me.

timid terrace
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Should work

loud gust
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Apparently the original creator of the base, when updating to 3.0, broke the FX controller and never realized, so the community has just decided to use the 2.0 version instead.

junior frigate
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So, drag the model in again?

timid terrace
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Like I said

junior frigate
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Where's pumpkin tools?

timid terrace
junior frigate
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OK, copied components, going to test now

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Thanks for your help in all this, btw

dawn oak
junior frigate
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Still broken!

timber wharf
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@dawn oak probly masks on FX layer, reset fx to default and check

junior frigate
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@timid terrace

dawn oak
junior frigate
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Engine, vs game

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I am very tired of Unity and VRChat avatars just screwing me every chance they get...

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Everything always looks fine in the engine... Unity looks flawless... but then everything gets messed up importing to the game.

rotund solstice
timid terrace
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When you copy using pumkin's, only copy skinned meshes materials, vrcavatar descriptor, physbones etc, do not copy transforms

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Then check if removing the extra 00 on some sizes you showed before helps

vocal hawk
desert elk
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if you want to reshape the clothes you should probably look into sculpting in blender

dense fractal
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does anybody know how import amongus follower prefab on quest..?

somber sequoia
desert elk
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true

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plus you'll have more luck finding a tutorial for "How to attach clothing to an avatar" than "How to attach this specific piece of clothing to that specific avatar"

somber sequoia
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This channel is often good for specific questions, but really not great for "teach me how to do [very specific thing about my own avatar that nobody else has seen before]"

junior frigate
junior frigate
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Still issues...

timid terrace
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If you put an empty FBX and just put a descriptor on it and test, it works ? If so, you are copying with pumpkins wrongly.
Also you need to put the FBX fresh into the scene, not copy over setting on a broken one like this

vernal pecan
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that many end.end.end bones - is this functional at all, or it's just an accumulated incorrect export side effects and should be deleted?

primal spruce
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any one know whats wrong with this? i cant seem to udnerstand (the figners are just broken?)

junior frigate
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All I needed to do was get contacts working on the fingers... that's all. Now the entire thing is screwed, and I don't know how to fix it.

timid terrace
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Not it didn't

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You are not listening tbh

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I said this "If you put an empty FBX and just put a descriptor on it and test, it works ? If so, you are copying with pumpkins wrongly."

pine valley
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This looks like what happens when you don't have your anchor overrides set

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you're sampling light probes at different places (the center of each renderer's bounding box)

vernal pecan
pine valley
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by default, Blender will keep end bones

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and by default, Blender will add end bones

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Look at the objects with SkinnedMeshRenderer components on them.

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I don't think your problem has anything to do with PCSS

pine valley
pine valley
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To preserve the last bone's length, you need to slap an additional bone on

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Try dragging your chest bone in there.

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To do it quickly, search your scene for t:skinnedmeshrenderer

junior frigate
pine valley
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you can then select all of the objects at once and multi-edit them

pine valley
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you have to pick either "All Local" (the default) or "FBX All"

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The former will give your armature a scale of [100, 100, 100]

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The latter gives you a [1, 1, 1] scale

timid terrace
pine valley
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If the animator + its humanoid avatar definition is getting copied over, then Pumkin' tool might be trying to enforce a t-pose based on a completely wrongly sized skeleton

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(the position/rotation/scale of your humanoid bones are baked into that definition)

timid terrace
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Yes

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I also told him to apply all transforms before exporting

pine valley
junior frigate
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Blender warns that apply all transforms will cause issues with armature from the export menu. I applied all transforms from the model itself...

pine valley
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That is correct.

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You don't check the "Apply Transforms" option when exporting

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but you do want to apply the transforms on the individual objects, so that everything has a position of 0 and a scale of 1

timid terrace
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True, I never had that checked. I didn't notice he had

junior frigate
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That's what was wrong. But it's not getting fixed, even when I uncheck.

pine valley
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After re-exporting, you may need to tell Unity to reset the humanoid avatar's pose

junior frigate
timid terrace
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You just drag and fbx from the files explorer in Unity into the scene hiearchy
You just drag and fbx from the files explorer in Unity into the scene hiearchy
You just drag and fbx from the files explorer in Unity into the scene hiearchy

And then copy with Pumkin's without transforms and scales

pine valley
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I know you have to do this if you've just changed the Apply Scalings mode in Blender's export settings

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Otherwise, Unity will have a very warped view of the model's default t-pose

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which generally shows up as a really weird scrungling

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all of your bones get pulled together

junior frigate
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I get this, and he's very small.

dense fractal
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doesnt really anybody know how to help?

junior frigate
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Good news is I think this fixed it. Gesture manager looks OK. But all sliders are broken, now.

pine valley
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If you remove PCSS, does your avatar light up correctly?

primal spruce
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anybody know how to fix the Figners on this avatar?

somber sequoia
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You can probably rotate it right there, but I'd probably want to check what's going on in Blender. ANd probably name the bones something sane 🙂

pine valley
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your bone hierarchy is wrong

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it's telling you that the last thumb bone isn't a child of the middle thumb bone

somber sequoia
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ah yes, that's what's going on there

pine valley
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the bone names make it hard to understand what's going on here

somber sequoia
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yep

junior frigate
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Scene view vs. Game view. All of this effort to fix the colliders broke the sliders and variables and still didn't fix the colliders.

copper crater
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I need help getting started on making an avi

feral spindle
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Im lost…

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whats all going on and what is happening.

junior frigate
# feral spindle *whats all going on and what is happening.*

For some reason my hand and torso contact colliders worked, but not fingers, head, or feet. Those appeared erased in game and uploading to VRC, checking contacts. Absolutely everything looked fine in scene views. It was believed uploading the avatar with local scaling was the source of the problems, so we uploaded different versions, but that broke the entire rig. Right now the sliders broke, and colliders are still broken, but the mesh has been uploaded with FBX All and the scale of colliders is more reasonable.

But it's BROKEN.

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Had to reconfigure the avatar, which broke a lot of things.

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If I see a collider on a finger, you'd expect that collider to appear on the finger. Especially if other colliders work just fine. But that's not what was happening, for some reason.

pine valley
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switching from "All Local" to "FBX All" will reduce the scale of your armature by 100x

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so if a collider had its radius set to 1 meter, it would've been a 100-meter-radius sphere before switching

junior frigate
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The collider sizes are fixed and look fine in the scene view (see above screenshot, left). But they still don't appear right in game views. I can try exporting to VRC and seeing if they appear there, but the sliders are broken.

pine valley
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the game view does not show gizmos by default

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i think you have them enabled

feral spindle
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I feel like ive had an issue like this before

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But i did mine through all local…

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Not fbx all…

pine valley
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Either is fine

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You just need to scale things differently

junior frigate
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Oh wow... I think it's fixed now.

pine valley
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I prefer FBX All because that gives me a [1, 1, 1] scale

junior frigate
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The large yellow blob is just because my view is inside the head collider. All fingers, hands, feet, torso, and head work well.

somber sequoia
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if we all use FBX All then everything is all scaled the same. If not... have fun resizing.

junior frigate
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And the sliders work! Can change shirt just fine!

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I'm exhausted... thank you. Avatar making shouldn't be this complicated...

dawn oak
feral spindle
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Sorry i wasnt able to help… im just lost and confused as hell right now since i just woke up like an hour ago

somber sequoia
# dawn oak please help

you've provided no information - have you tried to debug this yet? does it work in unity in play mode? what did you recently change?

dawn oak
desert elk
dawn oak
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other avatars work fine

junior frigate
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Unfortunately, it's still broken... the colliders appear properly in the test version, but uploading to the main avatar didn't work.

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I'm really tired of this.

bright citrus
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Could someone please help me?
I'm trying to add poses and emotes to my avatar, but since I don't have much experience, I'm following video tutorials. I always get an error, but I'm trying to solve it.

However, now I'm facing a more serious problem:
After I tried to add Kali Locomotion, my avatar simply stopped working properly. I can't change clothes anymore, Gogo Loco is bugged (the avatar starts sinking into the ground), although the Kali Locomotion poses are working.

If anyone knows how to solve this or can give me any tips, I would be very grateful

bright citrus
# somber sequoia Exactly what error?

my avatar simply stopped working properly. I can't change clothes anymore, Gogo Loco is bugged (the avatar starts sinking into the ground), but Kali Locomotion poses are working.

somber sequoia
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Yes, thank you for repeating. But... you said "I always get an error" - as in an error message?

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(sorry, thought I'd replied to @bright citrus there)

bright citrus
somber sequoia
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got it.

sour linden
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anyone wanna explain what this mean

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means*

bright citrus
sour linden
somber sequoia
somber sequoia
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only thing I can think of is to set the same transform as the "Anchor override" in the mesh renderers. I use the chest bone.

sour linden
somber sequoia
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do you really need to bump a message that was from 2 minutes ago?

sour linden
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so yes

somber sequoia
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Yes, you said you did that

pine valley
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To try this out, create two cubes, then add a VRCParentConstraint to one

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Add a source and plug the second cube into it

pine valley
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The first cube will now follow the second cube's position and rotation

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no, just ask your questions here

sour linden
pine valley
#

i'm about to run out and get melted by the houston sun

sour linden
#

oh wait

pine valley
#

so i'll be out for a while

sour linden
#

i have img perms here

#

i forgot

pine valley
#

ah, yeah, you can share them here

glass condor
#

Anyone good with VRCFury?

Is there Any way to password-lock a commissioned avatar AND have it saved between worlds/avatar changes?

I put the pin on the avi, but if you change or go to a different world, you have to put in the pin again. I feel like the customer might find this to be a nuisance, so I'm wondering if there's a way to make it so that you only do it once?

pine valley
#

A constraint has one or more sources. It tries to follow the sources based on their weights

#

Typically, you just have one source with a weight of 1

#

So if you put the constraint on the laser emitter object, and target your right hand with it, it'll start following your hand.

#

When you hit "Activate", Unity figures out the position + rotation offset between your object and its target. It preserves that offset.

If you don't want that, you can click "Zero".

bright citrus
#

Could someone please help me?
I'm trying to add poses and emotes to my avatar, but since I don't have much experience, I'm following video tutorials. I always get an error, but I'm trying to solve it.

However, now I'm facing a more serious problem:
After I tried to add Kali Locomotion, my avatar simply stopped working properly. I can't change clothes anymore, Gogo Loco is bugged (the avatar starts sinking into the ground), although the Kali Locomotion poses are working.

If anyone knows how to solve this or can give me any tips, I would be very grateful

sour linden
pine valley
#

probably the "death beam" prefab asset

#

the little cube is the icon for a prefab

#

You'll want to drag it into the scene, then drag the object onto your avatar in the hierarchy. This will parent it to your avatar.

desert elk
pine valley
#

If it isn't parented to your avatar, it won't get included when you upload.

sour linden
pine valley
#

yeah, something like this

#

Your constraint will look something like this after setting it up.

#

I hit "Zero" so that it would snap onto the wrist bone.

#

If the orientation is wrong, you can uncheck the "Lock" box, rotate the object, and then check "Lock" again

sour linden
bright citrus
#

Could someone please help me?
I'm trying to add poses and emotes to my avatar, but since I don't have much experience, I'm following video tutorials. I always get an error, but I'm trying to solve it.

However, now I'm facing a more serious problem:
After I tried to add Kali Locomotion, my avatar simply stopped working properly. I can't change clothes anymore, Gogo Loco is bugged (the avatar starts sinking into the ground), although the Kali Locomotion poses are working.

If anyone knows how to solve this or can give me any tips, I would be very grateful

somber sequoia
#

... really?

pine valley
somber sequoia
desert elk
#

I-

#

wow

#

stop spamming please

sour linden
pine valley
#

add one source, drag in or pick your wrist bone, and then hit "Zero"

#

I'm not sure how this thing actually turns on and off

#

you may need to create an animation or slap on a VRCFury Toggle component

#

(and if you're using VRCFury, you can use the Armature Link component to pin it to your hand)

sour linden
#

good god what

pine valley
#

i started talking about how you would turn the laser on and off

#

which is separate from getting it to follow your hand

fierce thunder
#

pcss works in unity but not ingame

#

any1 got a fix?

#

its not the world glitching it btw i tried diffrent worlds

sour linden
#

i have 100 million percent done something wrong

#

and its definitely my fault

somber sequoia
fierce thunder
#

oh yeah i forgot

kindred saddle
#

who can make me a free avatar for my YouTube channel

somber sequoia
night ember
kindred saddle
#

Oki cool

#

In reality I test the regniosity of people in video and then I make a video

somber sequoia
#

the what?

wind skiff
#

the what now

kindred saddle
#

I'm on video right now

wind skiff
#

that's insane

kindred saddle
#

Yea

#

I'm testing people's generosity to make an avatar for a subscriber but no one wants to.

somber sequoia
#

I feel like you don't realize just how much work this is.

kindred saddle
#

yeah I meet some but it's for a subscriber

night ember
#

begging for someone to spend the effort to make an avatar for free isnt exactly a generosity test

somber sequoia
#

yeah, it feels more like taking advantage of the artist

night ember
#

especially after failing twice to then change the story to a supposed "subscriber"

#

if its for a subscriber then how about pay the artist to make it

somber sequoia
#

Please everyone, pay your artists.

#

We all want them to keep arting.

kindred saddle
#

because it is to see generosity

night ember
#

also

#

I dont think you are doing this for your SINGULAR youtube subscriber

#

if you are going to beg for free shit dont just change your story to whatever this guilt trip attempt is

kindred saddle
#

you may not believe me hyn

fathom fossil
#

not really avatar related but i modelled this face for the player for my game. is there anything i could improve?

kindred saddle
#

I'm really a YouTuber

night ember
#

with a singular subscriber and no videos

desert elk
#

ye

#

very big ytuber

#

making avatars is a big task. Barely anyone is gonna do it for free

#

you seem to not understand how complicated it actually is

#

but people pointed it out already

pine valley
#

I’m generous, but I’m not a machine 😉

desert elk
#

same here

night ember
#

people can be generous but not for bullshitting beggars

desert elk
#

yup

#

this exactly

night ember
#

what exactly would this supposed video be? you calling yourself out for begging for free shit?

desert elk
#

and calling others mean for not wanting to work for free ofc

night ember
#

even more so when you begged in multiple channels before only to do it again later because it didnt work the first time

#

want for free? do it yourself

uneven whale
#

How to make emission on quest avatar so as not to overload it too much. I made glowing eyes, and my avatar loads very slowly in Vrchat

fathom fossil
#

guys is this topology good?

somber sequoia
#

looks overly dense, but not bad otherwise

#

er, I'm not sure why lots of the triangles are weirdly aligned though

fathom fossil
#

i think thats because i used the boolean modifier to cut sphere shaped holes in the head for eyes

somber sequoia
#

no I meant the middle of the body

#

I don't tend to work in triangles though.

#

(it's annoying)

fathom fossil
somber sequoia
#

oh I see. I'd consider just doing that with a texture instead.

pine valley
#

it can be nice for making very sharp patterns

#

or if you want to, say, stencil that area for some other special effect

somber sequoia
#

yep, absolutely

dark hamlet
#

hi chat I have blendshape clamping off but any edits I do to my face outside of usual clamped restrictions do not appear in game, anyone know why this happens?

somber sequoia
#

oh I thought those got clamped anyway

nocturne tendon
#

yk how there are those stripping pole avatar's where if you sit on it, there's an animation where you start dancing? how do I do something like that in unity? how do I make others do an animation i want when they sit on my vrcstation seat?

dark hamlet
#

blender time

somber sequoia
nocturne tendon
somber sequoia
#

I haven't tried this myself but as far as I know yeah, put it into the first layer.

nocturne tendon
#

what do i put into the other layers?

somber sequoia
#

nothing

balmy barn
#

you can force people's tracking if station has seated off - otherwise it will use avatar sitting controller wich default does not set tracking right

#

Will also break them after standing up since it doesn't set tracking back , worlds can reset person tracking stand up - reset it ratl

somber sequoia
#

ah nice, I wasn't aware of that

nocturne tendon
#

by the way when i put the animation in there, does it automatically just detect any rig of anyone's model that gets on the seat and animates it?

prime escarp
#

Hello, Im changing a booth avatar on blender by adding one more blendshape in the face, and I export it back to unity, and then the facial expresions does not work anymore and neither the facial expresion for afk pose and for blinking animation, im just adding one blendshape and idk if this is cuz im not exporting with the same fbx configuration or cuz of the blendshape.... does anyone now how can I make this work?

errant compass
#

hey im trying to upload a avatar the pc version worked without a hitch but the quest version says that the shaders on it doesnt work ive tried switching the shaders and it does nothing. any1 with more knowledge think they could lend a hand

sick loom
errant compass
#

ill load back up and see

#

i closed it after a hour of trying

sick loom
#

it helps to show images so we can see what may be wrong

errant compass
#

i can post ss in here?

nocturne tendon
# balmy barn

what else do I do here? can you take more screenshots?

desert elk
errant compass
desert elk
#

can be added in VCC if you use it

errant compass
#

ill see if thats it

pine valley
#

you should see a "Blendshapes" list on the SkinnedMeshRenderer component for your body

#

notably, Blender loses blendshapes if you have any modifiers other than the Armature modifier

prime escarp
errant compass
#

ffs

#

UI/Unlit/transparent

left gull
#

discord images are broken rn sadly

#

:P

desert elk
#

transparent stuff doesn't work on quest unfortunately, so you will need to change that

desert elk
#

locate the material and change it, if you cannot locate it, consider using quest tools like I said before

#

if the material looks bad (black or solid colour or something) you will need to do some extra edits to it

errant compass
#

Oh god

#

i think imma just tell my girl i cant do it ive tried for 2 hrs and my head is spinning

#

wait so if all the other materials are like a white and 1 is black is that the 1 thats f-up?

#

@desert elk

desert elk
#

I can't tell without seeing the model

sick loom
#

i think the mobile particle shaders are the only transparent ones that work?

#

but they can look a bit weird

sick loom
errant compass
#

idk im so over this

lost umbra
#

Hey, how do you put clothes on the avatar if the clothes come out as A pose instead of T pose?

#

the suit and tie asset I bought for the avali came out in A pose

#

I can only find preset to make it T pose but no A pose

limpid cargo
sleek pebble
#

I'm trying to upload an avatar through unity for the first time in a while and when i go to publish i get a notif from the sdk telling me i don't have enough hours even though i have 500+ hours on vrchat

#

am i not logged in or something

fiery lily
#

Hey does anyone know a fix for this?? i put some assets in blender and made them fit but in certain poses it clips through, at this point the its going to be too big on the body if i keep expanding the skin mesh

limpid cargo
still shuttle
desert elk
#

i guess that's fine

#

ah yeah I can't help with modular

fiery lily
runic moat
#

silly question but how do i change the pose of the hand when i do a hand gesture? every single thing i find online is how to change the expression and not the actual pose, for example rock and roll to middle finger

fiery lily
still shuttle
fiery lily
#

within certain booth models there are options/ blendshapes in the body of that avi to make the costume fit

mystic flare
#

So is it just me or is the sdk files not working on unity right now…

still shuttle
#

Everything seems to be workin fine for me

mystic flare
#

I’ve been at this for 3 hours, it’s not loading at all….

desert elk
still shuttle
runic moat
desert elk
#

yes

#

switch the rock and roll for a middle finger

runic moat
#

i did nothing changed

desert elk
#

did you record the animation yourself? does it work in preview?

runic moat
#

yea it works in preview

#

i didn't record it myself i downloaded it

#

it works in preview but in vrchat it does rock and roll instead

desert elk
#

are you sure that layer is attached to your avatar?

runic moat
desert elk
#

if it is, do you maybe have a copy of the hand gestures in the FX layer? maybe the animations aren't switched there and it's overriding the gesture somehow

runic moat
still shuttle
runic moat
#

i see

desert elk
still shuttle
#

it makes it easy, just drag the new gesture controller into the "gesture" playable layer in ur avatar descriptor and it'll work vrcPartyRat

runic moat
desert elk
#

not here

runic moat
#

oops

desert elk
#

this isn't the fx layer

runic moat
#

sorry i'm not the smartest when it comes to terms and stuff is it this?

fiery lily
#

you can

desert elk
#

unless you made it like that on purpose

fiery lily
#

vrc fury only links them not adjust the blendshapes

runic moat
desert elk
runic moat
#

genuinely i might be dumb asf

#

2.0 sdk knowledge burned into my brain made me think i could do it all on one anim

mystic flare
# still shuttle wdym exactly?

Basically my avatar isn’t downloading to unity anymore, it was working fine yesterday now it just won’t work. Probably have to start from scratch

foggy saffron
#

Nice Samus morph ball you got there.

somber sequoia
pine valley
#

show us exactly what is wrong

rain summit
#

My avatar keeps pulling in Open GL normals that's it's not using during during the upload process, causing file-size issues. They aren't attached to any materials or anything, it just... adds them.

bronze loom
#

how does one make a Gesture lock?

somber sequoia
#

boolean variable that you add to the animation transitions - if true, do the gesture, if not, don't.

somber sequoia
#

what's not working?

sick loom
# bronze loom

also when there is two conditions they act like an AND gate, both need to be active at the same time

#

unless that is intentional

#

so instead it only turns on if you have both active

#

you want it to lock the current gesture so you can't switch it?

somber sequoia
#

ah perhaps I misunderstood the goal

#

they didn't say which way the lock should work

sick loom
#

yeah

bronze loom
somber sequoia
#

vrchat does this already, there's a lock in the wheel menu

sick loom
#

true

bronze loom
#

BUt taht turns of the hand gestures im not trying to lock that

somber sequoia
#

ahh

bronze loom
#

Again im trying to lock animaiotns trugured by hand gestures

somber sequoia
#

now I get it

#

so yeah, put that boolean at the exit instead of the entrance to the face gesture state

#

so it won't exit if enabled

sick loom
#

also you might need to make it so it cannot enter any hand gesture states when gesturelock is on, so like add another condition to the enter transitions so gesturelock has to be false if that is a problem

west cipher
#

none of my hue shift attempts are recording. does anyone have any idea why?

somber sequoia
#

you cropped that so we can't see where that material is

#

make sure you're animating properties of a material in a mesh renderer, not the material file in the project

austere crown
#

why isnt there a rig configuration buttion in my unity (2022.3)

im getting the error " spine hierarchy missing elements, please map shoulders"

but there is NO buttion that would allow me to map the shoulders (on my vrm model)

somber sequoia
#

look in all your open Inspector windows. It probably popped up in the one you aren't expecting

#

I run 3 usually so this happens to me all the time.

#

also you can force it by locking the ones you don't want to be the target

austere crown
#

i could be blind, but i dont think its there

somber sequoia
#

er, are you looking at the rigging tab in the inspector for the model file?

#

that ^ looks like the avatar root

#

maybe - I don't know anything about the VRM stuff.

austere crown
#

the creator companion thing wont let me upload my avatar until i fix this error.
" spine hierarchy missing elements, please map shoulders"

the thing is , that im seemingly under the improession that to fix that error i need to get here...

somber sequoia
#

Yes, you need to get there

#

find your model file, click it, look in the inspector, go to the rig tab, make it humanoid and apply, click "configure"

austere crown
#

for some reason, the buttion to get there is just missing entireley.
, if im not mistake its supposed to be somewhere in the descriptor?

somber sequoia
#

not at all where I said to look, no

austere crown
#

o, my b, then i might be a bit lost

#

looking for a "rig" tab, but im not seeing one

somber sequoia
#

Again. Step one: find your model file. This is the .fbx file.

austere crown
#

mine is a vrm, but yeah, i found the file

somber sequoia
#

I don't know about .vrm but if it's like .fbx, do the rest of what I said

austere crown
#

forgive me if my dummy mode is activated rn, but i dont see a rig tab in my inspector, or anywhere else for that matter

somber sequoia
#

it again looks like you clicked on the avatar object in the hierarchy, not the model file. Files are in the "Project" window at the bottom.

austere crown
#

o...that is intresting -- it apears that .vrm file isnt there...

does the vrm converter automatically do something with the file the moment you drop it in?

somber sequoia
#

again, I don't know anything about vrm files. The only time I did one I converted it in Blender.

austere crown
#

i see..

#

and i found the vrm file, but it looks like it wont let me actually open an inspector window for it in unity --
y me... -u-

somber sequoia
#

that's very strange

#

maybe click on something else then back on it - Unity is a little buggy

#

make sure your inspector isn't locked

#

the one in that last image is

austere crown
#

it trys to open it in an eternal program like notepad or some crap

somber sequoia
#

don't double-click it, just single click it

sick loom
#

so vrm files don't have the option to be edited when selected in the project window?

somber sequoia
#

we're working on basic unity usage here, stand by 🙂

austere crown
somber sequoia
#

welp, I dunno, again, because vrm. I'd convert that in Blender 🙂

austere crown
#

aight, looks like its goota be the hard way....gosh dangit

austere crown
#

intresting discovery

#

Vrm files exported into unity STRAIGHT from vroid do not have that spine hierarchy error.

the Vrm file that im trying to get working was one that i exported from Vroid into blender, edited, and then exported back out of blender as a VRM file -- for some reason it came back out with that hierarchy error

sick loom
#

out of habit i would probably just exported it as an fbx after blender

ornate stump
austere crown
#

noted*
i had hopes that as a vrm the creator companion would better use the vroid addon thing to streamline my model faster, i guess not

ornate stump
misty ridge
#

How to maek emission texture scroll not use up the whole texture? Like im tryina make it scroll through a rainbow texture but i dont want the whole texture to apply on the thing? Idk if im making sense lol. Maybe the tilting? Or smth? Like i want it to be rgb

ornate stump
misty ridge
misty ridge
sick loom
glacial vessel
#

im new to avi creation and uh... idk where this second set of bones is comin from

#

can anyone help

somber sequoia
#

looks like you have two armatures?

ornate stump
prime escarp
#

is there some kind of tool on unity to add the blendshapes on to the facial expresions already record or do i have to record new ones manually?

somber sequoia
#

If they don't exist on the model, you will have to make them

#

cats blender plugin has a thing where you can make 3 I think, and it'll generate the rest. Not sure how well it works.

ornate stump
somber sequoia
#

oh - yeah are you talking about editing animations?

ornate stump
#

I'm not even sure.

somber sequoia
#

ahh

#

in that case all the tools you need are Unity

ornate stump
# prime escarp yes

Just do the same way as creating new animation, but use existing file instead of creating a new one.

glacial vessel
wooden nova
#

idk why this is happening and idk how to fix it but when i switch to a quest compatible shader it becomes black when its supposed to be red

glacial vessel
#

look normal?

ornate stump
wooden nova
glacial vessel
#

btw

somber sequoia
somber sequoia
somber sequoia
#

heh

ornate stump
#

You should ping only once when you got what you need to show.

somber sequoia
glacial vessel
#

so its good?

somber sequoia
#

it still looks like you have lots of extra bones

glacial vessel
#

oh wait

ornate stump
#

Are you sure it isn't from another armature?

glacial vessel
#

i just imported a fresh base

#

thats what it looks like when first added

somber sequoia
#

there is nothing of use in either of those images

glacial vessel
#

so what do i do 😭

somber sequoia
#

you haven't told us anything about your goal here, so no idea?

#

and we don't know what those bones do, or where they are, or even if they're a part of the right armature

glacial vessel
#

sorry, this is my first time doin this

#

so

#

what info should i provide you?

somber sequoia
#

start at the beginning and tell us what you did so far, and what your goal is

glacial vessel
somber sequoia
#

added how

glacial vessel
#

i imported and did the merge armature stuff

#

oh

#

i see what went wrong

somber sequoia
#

"the merge armature stuff"?

glacial vessel
#

ohh wait i just realised..

#

when i merged the armature with the pasties i forgot to remove the bones

#

yeah thats it

#

uhg

#

well ty

#

u sure gave me a lesson

somber sequoia
#

yep, sometimes it helps to explain in detail

glacial vessel
#

bros a life changer

somber sequoia
#

nah, just been there, done that 🙂

glacial vessel
#

well ty

ornate stump
somber sequoia
#

I had an older friend at university that I'd ask for help with my programming work and every time by explaining it to him, I'd figure out where I was stuck

ornate stump
#

That's pretty much dontasktoask paradigm at play.

night ember
somber sequoia
#

yeah, that might work now, but then I didn't quite get how it worked yet 🙂

night ember
#

Funny how explaining in detail your problem tricka your brain into getting unstuck

somber sequoia
#

yep

timber wharf
#

at least world channels for me

somber sequoia
#

yeah, world channels for me too, or clarifying stuff that either isn't in any useful documentation, or is wrong or ambiguous.

misty ridge
#

Is it possible to make emissions scroll on the new shader?

timid terrace
wispy moon
#

is there any reason why my animations arent changing for other players, despite the parameters being network synced?

i have a costume toggle on an integer. when people load my avi, they see the outfit that correlates with the param, but do not see a costume change if the parameter changes,

same with a mask boolean. its on by default, but turns off immediately. other players do not see this

unless this is a known vrchat bug, then disregard this

timid terrace
wispy moon
#

Just on pc

timid terrace
#

Are you parameter driving in the controller ?

wispy moon
#

Animation controller def works, my face and eye tracking are visible.

The only thing i can think of is that somehow the animation controller is getting caught on the costume and mask toggles..

Not parameter driving them, just an integer that changes.

The animation controller is a series of outfit toggles that pretty much go “turn on if costume == x, turn off if costume != x”

timid terrace
#

Can you show the controller

wispy moon
#

I cant tonight, just got off vrcTupCry

#

Whats weirding me out the most is that reloading my avi causes it to swap to the proper costume….

#

Sample size is limited to one instance of it happening, but multiple people reported the issue

timid terrace
#

Yeah I would have to see it

wispy moon
#

Perhaps tomorrow after work sadge

verbal totem
#

Having trouble with this big guy. His screen is supposed to be transparent scrolling lines over transparent eye meshes.

#

What shaders am I supposed to use?

timid terrace
pallid mirage
#

Hey guys, i notice some flickering on my avatar in certain worlds. Does anyone know what could be causing this?

verbal totem
broken bone
#

could also be Zfighting with the backfaces of the clothing if its thin enough

verbal totem
#

"Security checks failed"...

What am I supposed to do?

desert elk
#

they failed for a reason, avatar could be too big

simple adder
desert elk
#

no, because windows = mac in unity

fallow flame
#

Hi, I'm new and I have a problem adding a skin from viroidstudio to Unity. Can someone help me? I tried but I'm so bad at unity

stable basin
#

Hello! I'm working on some toggles for my avi and I can't figure this one out. Does anyone know how to create a toggle that sets an existing slider to a specific weight. I'm wanting to basically create preset blend shapes to a toggle rather than going through and changing each slider to its desired weight?

fallow flame
#

thx

compact night
#

Im working on Kiris model and i cant seem to remove those effects on her body ?

ornate stump
compact night
#

(im very new to avater and things

ornate stump
compact night
#

What do i do in it ?

#

I found something with emission

ornate stump
compact night
#

How ? xD

ornate stump
compact night
#

its already unlocked i think

balmy barn
compact night
#

Oh oki

balmy barn
#

cant change any settings if its locked

compact night
#

Done

ornate stump
compact night
#

I messed up my thing

#

it even crashed

#

Bruh why is this kind of thing so hard lol

#

2D art is way easier

left gull
#

it only feels hard because you dont have experience with it, messing with simple stuff like this will get wayy easier with time

compact night
#

How much would it be for me to pay someone to modify a model x)

#

Like, i can even do the textures myself lol

#

But i just want it to be set up etc

balmy barn
#

a few 100 hours and this is a thing you can half awake , and hello incomming scammers in your dm

compact night
desert elk
#

you mentioned paying

compact night
#

and the hair color changed

desert elk
#

there's a lot of scammers here

ornate stump
balmy barn
#

mention pay in here and scammers likely to go 'hello i make 3d - pay using friends and family pay pal only - 100$ right now , you get it later '

compact night
desert elk
#

they'll flood your dms

compact night
#

Unless you do ?

#

xD

desert elk
#

here we have a bunch of scammers

compact night
#

Okay i'll do

left gull
compact night
#

That doesnt help lol, i dont know what people usually charge for that

#

Does any of you two would be capable of doing it btw ? x)

somber sequoia
#

definitely capable

left gull
#

no

balmy barn
#

no clue either i dont charge for things money dont interest me , but rare i fix/make avs for friends

somber sequoia
#

probably not willing 🙂

balmy barn
#

depends what need fixing some can be short 5-10 min while some 4+ days

compact night
compact night
left gull
#

nobody can give a good estimate if they dont know what work would actually need to be done on it

#

base prices are different from creator to creator and extra things being broken/needing changing can cost more ontop of that

compact night
balmy barn
#

already cant be shared with others

compact night
#

So its not supposed to be broken

somber sequoia
#

ah, heh. Foxipaws are fun.

compact night
left gull
#

the model's TOU

balmy barn
#

kitbash selling is vrpill not really thing id care much for its slapping a price on other peoples work

left gull
compact night
#

Well yeah... but its found for free very easily i mean...

left gull
#

ew

compact night
#

And even, i could pay the ammount of the model

fallow flame
#

@desert elk i have problem with extract textures...

balmy barn
#

vrcAevSip well there goes the helpers

somber sequoia
balmy barn
#

IF i were to ever charge it will be like 70$/hour ratl (im fast) so if you cant even afford the model, good luck

compact night
#

But as a matter of fact it IS found easily, im not saying you should

somber sequoia
#

yeah - I'd need one to buy me this avatar and all non-free parts, and pay me for my time, Thulen's rate seems reasonable.

#

so take that into account.

compact night
#

I said i could afford xD

somber sequoia
#

again, VRC Traders discord is where to go to commission people.

compact night
#

I'll do ^^

left gull
#

no commissioner is going to risk their rep to work on an edit for someone who pirated the original model even if you bought them their own version

compact night
somber sequoia
#

how would I know?

compact night
#

xD

#

It didnt even send a verification link when i ask to get verified

desert elk
#

let me breathe

somber sequoia
#

I admit I'm very slightly tempted to do this to get that model for free (because it's really cute), but I also know most of Foxi's stuff is a nightmare to try to get to Medium, and I probably don't want to put in that kind of effort 🙂

balmy barn
#

seen a few of them, none were even close to 'very poor' more like extremely poor

left gull
somber sequoia
#

yep, they're really bad

compact night
#

it was an error x)

balmy barn
#

if you are making stuff/avatars ALWAYS put your stats of the av in description or im thinking its absolutly a nightmere of a kitbash vrcRat (hello 360k vertices shoes ive seen)

desert elk
#

THIS

#

I would never buy anything that doesn't have stats listed

sick loom
somber sequoia
#

switch to a different one and back?

#

huh I thought that'd work, interesting

#

oh good

uneven whale
#

Who can help with shaders for quest avatar? Write in private messages! 🙏🏻😭

desert elk
#

you'll get a bunch of scammers

#

just state your issue

uneven whale
#

I am still being ignored

somber sequoia
#

yeah well, quest.

uneven whale
#

Avatar takes about 25-30 minutes to load when I set emission to glow eyes

somber sequoia
#

I wouldn't expect emission to be too much though. Nor would I expect that to affect actual loading time

#

wait what?

#

30 minutes to load in vrchat?

uneven whale
#

Yes

desert elk
#

what are the stats of that???

#

eyes itself wouldn't do it

somber sequoia
#

I'm not sure how that makes any sense unless it's something crazy

balmy barn
#

someone on playing a 56k modem?

uneven whale
# somber sequoia 30 minutes to load in vrchat?

Can you recommend some lighter shaders for eye glow? The problem is that loading takes too long, before using emission the avatar loaded for about 8 minutes, after using emission loading in Vrchat increased to 30 minutes

somber sequoia
#

you only get the quest-compatible shaders, so no

#

I really can't see why this would affect load time

uneven whale
somber sequoia
#

what's that got to do with running on quest?

#

you said "quest avatar"

uneven whale
#

I don't know honestly what the reason is for such a long loading time...

somber sequoia
#

Are you using quest standalone or do you have your quest linked to your computer and run VRChat on the computer?

uneven whale
left gull
#

just like a world drop item that you can pickup and set down wherever?

#

Thatfatkidsmom has a prefab where you can drop in your item that does that if you're just trying to add something quick

#

way easier then setting up your own stuff or you could look at how its setup to figure out how it works

somber sequoia
sick loom
uneven whale
sick loom
#

oh well

#

why is a quest shader lagging

somber sequoia
wicked fulcrum
#

I wanna know, does anyone know how to do lightsaber trails ? Like when you swing them, im making a vader and this is my first time working around with lightsabers. I know theres a lightsaber prefab out there but i dont have the money for it so im doing it manually.

pseudo stone
#

Okay so I'm completely at a loss with this. I had a brief power outage with my computer while working on a project and now the VCC won't recognize the project or open it at all, but I can still open the project with the Unity Hub. It won't even let me make a new project to migrate things over to, which is concerning as well.

#

Other projects work just fine, just this one is toasted and my ability to make new ones

shadow bane
#

About to have a damn headache

wind skiff
shadow bane
somber sequoia
void kettle
#

How do I fix this? It’s floating in the air and gogoloco won’t work

somber sequoia
wicked fulcrum
#

it seems like it but it is made out of particles

glacial helm
#

Question: i made a new avatar proejct by using a Manuka base and i added custom clothes as usual. when i create a imposter the clothes are not there and the model it self appears as naked imposter. the Manuka base does use VRCFury for Armature Link. The Armature Link Component is on the Armature bone of the Clothes object. i dont use toggles to enable/disable clothes as this is my Mediumk Avatar its literally just the Manuka base with one piece of clothes

austere bay
#

is there a quick way to remove 0 weight vertex groups from an object?

#

similar to how you can remove unused materials

timid terrace
somber sequoia
#

much of the reason I'm a software engineer 🙂

timid terrace
dark jay
#

whenever i unlock poiyomi shader materials it breaks my settings for any model on this unity project how do i fix it

somber sequoia
#

breaks in what way?

chilly solar
#

hey yall, im making an avatar and im gonna use a toon shader and have flipped normal outlines on it. for some reason i cant do it and have visemes. the visemes just dont work with the outline. i know for a fact its possible because ive seen it, but i was told a few months ago here by someone that i cant?? ive seen so many avatars with outlines and visemes, what do i have to do to make it work?

austere bay
#

tyyyy

sly birch
#

Hey people of the party, I have an avatar that I've uploaded in the past before, now when I try to reupload it on a new blueprint id it returns with this error (I've detached the bp id)

somber sequoia
#

is that red one the only error in the console? If not, post the first 2-3 errors, at the top

sly birch
dark jay
#

why are my physbones jittery

#

it happens standing still

sly birch
#

it sometimes happens to me too

raw saddle
chilly solar
dark jay
#

im checking it rn

spark walrus
#

This off topic but in roblox has anyone ever go to place called public bathroom simulator..its basically a ring for hacker pedos and when u go into there discord and request condos ur sent in a private chat with a pedo ..I thought wasn't real tell I actually visited and it's actually fucked

balmy barn
#

if you are using constraints where physbone are , that bone/gameobject need to be excluded in physbone setting or jittering happen (curves in component)

glacial vessel
#

is there a workaround to linking clothes that arent made for your base?

balmy barn
#

blender sculpt/weight transfer onto any avatar

wispy moon
# wispy moon Animation controller def works, my face and eye tracking are visible. The only ...

revisiting this issue..

for some reason, some of my animations in my FX layer are getting "stuck".

it appears that the parameters that drive the transitions between the states on my avatar are working and network synced. When i have outfit 2 selected and someone reloads my avatar, outfit 2 is on.

BUT for some reason, if the parameter changes to outfit 3, the animations will not transist to outfit 3, unless they reload my avatar.

this is the same for a mask animation i have, that always starts in the "on" state. so even if the mask boolean is False, the mask is stuck on for other players. The thing is, this mask's toggle is a simple boolean trigger.

SOME of the animations and parameters in my FX layer ARE working just fine, such as the face tracking, and a new animation i created that just toggles a hat on and off, made for the purpose of sanity checking myself

all the outfits and the mask are on different layers themselves.

uncut lotus
#

More of a blender problem, the arrows are gone. How do I make them come back? I know you can use G, but Im more comfy using the arrows

hollow stirrup
#

Looks like it

#

try this:
R. Click > Set Origin > Origin to Geometry

uncut lotus
#

The origin was off, but the arrows are still gone

#

Some of those menu thingys

ruby gazelle
#

i'm trying attach an addon to an avatar but this keep popping up. how do i fix it? i already have vrcfury so i don't know what else to do. please help

glacial vessel
#

can anyone help i cant merge these pants for some reason

#

"cargo sweatshirt" is just that these will be the pants if the sweatshirt is on

#

i did data transfer and and stuff

#

it wont workk

viral cove
#

I need help with updating a exisitng VR chat avatar base, but it's a bit too complicated for me to do alone. Does anyone know how to do it?

frozen rain
#

hey so this might be a weird question, is there a way to make the avatar descriptor in unity visible when placing it?
i am making my very first avatar from scratch rn and i have no idea how or where to place the camera

somber sequoia
somber sequoia
viral cove
somber sequoia
#

there are many many tutorials for each of these, I'd suggest starting there and then asking specific questions if you get stuck

left gull
#

they should come with the VRChat avatar SDK, something like Packages>whatever the vrchat.avatars folder is called>Samples>AV3demo something>Expressions menu>Textures>icons iirc?

uncut lotus
#

Im assuming your talking about like, where your eyes would be whe using the avi