#avatar-help

1 messages · Page 118 of 1

spark walrus
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there we go

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i have disable IPV6

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Will disabling it, fix my issue?

somber sequoia
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maybe? If that's the cause of your issues...

spark walrus
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It finally workedddd

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oh my goddddd

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finally

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would've been done hours AGO, so thanks to people!

pseudo glacier
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Hello does anyone know how to make a vroid model quest compatible for vrchat?

somber meadow
somber sequoia
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yeah it's amazing it's still so inconsistent

limpid cargo
pseudo glacier
limpid cargo
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please look into the “knife” tool.

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but, you will need to redo your facial expressions afterwards.

pseudo glacier
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Ahh I see I’ll try it 🥲

random tangle
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Probably not the right place to ask, but does anyone know someone who would help me learn to make quest friendly avatars? I do have a bunch I can make, but don't know what I'm doing. Avatar editing in general is newer to me but I'm willing to learn

late heath
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is this something i should be worried about? 😭 i dont know why there is an extra animator and i dont know how to remove it when im sure there should only be 1, ive tried looking for an extra animator or controller i somehow got in by accident but i could only find the one ive used for visemes

ornate stump
random tangle
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I'd prefer guiding through the process tbh. Although doing it for me I wouldn't mind either

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Either or I wouldn't ask anyone to do it for free either

ornate stump
random tangle
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If it helps, I have mainly booth style avatars too

late heath
limpid cargo
nocturne tendon
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okay so i cant upload my avatar since the model's file size is too big, how do I compress it?

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also, i wanna keep all of this, but even after putting all the textures down to 32

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EVERY single texture is down to 32

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and the smallest i could get the whole avatar size is 25.17 MB

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is there a way to compress anything?

ornate stump
ornate stump
nocturne tendon
ornate stump
nocturne tendon
ornate stump
nocturne tendon
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so how would I compress it or what else could I do without damaging or messing it up?

ornate stump
ornate stump
nocturne tendon
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It has like 7 or 8 shapekeys, lots of vertex groups

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the model itself is like 3 meters in measurement

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and uh, i dont understand the stuff about polygons

ornate stump
ornate stump
nocturne tendon
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i dont see anything about polygons but i do see that it has lots of triangles which i also dont understand

ornate stump
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That's 500% beyond recommended.

nocturne tendon
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oh okay, so how would i fix that?

ornate stump
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It's triangles.

nocturne tendon
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like how would i reduce it?

ornate stump
nocturne tendon
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i can, yeah, the model is one mesh by the way

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yup its one mesh

ornate stump
nocturne tendon
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how do i do that?

ornate stump
nocturne tendon
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i see "dissolve faces" is that the same thing?

ornate stump
nocturne tendon
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i just see delete faces

ornate stump
nocturne tendon
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what i did is go into edit mode, selected the whole thing by pressing A and just right clicked

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oh okay

ornate stump
nocturne tendon
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the one at the bottom in blue right?

ornate stump
nocturne tendon
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alright, maybe I'll try deleting some vertex groups too

ornate stump
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Not 500%, it's 500 times beyond the recommended.

nocturne tendon
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the screen is like white after i clicked

ornate stump
nocturne tendon
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okay

compact dust
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very possible

ornate stump
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Probably that too.

nocturne tendon
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this wont like, delete any of my shapekeys or vertex groups or delete my rig will it?

compact dust
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mine crashes with like 2 tris

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so..

ornate stump
nocturne tendon
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i know

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but if I do edge loops will it damage my OTHER stuff? my model? my rig? the weight painting?

nocturne tendon
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okay

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i hope it doesnt take hours and hours only to crash and have my time wasted

ornate stump
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Of course you should focus on the where it's meaningless to have high density.

ornate stump
ornate stump
nocturne tendon
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i went into edit mode and pressed the A key so probably

ornate stump
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Try searching the internet and see how to properly dissolve edge loop.

nocturne tendon
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I think i found a way

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I'm doing the decimate method in the modifier tab in blender

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is "faces" another word for polygons and triangles? cause i see that it now says it has around 700,000 faces

ornate stump
ornate stump
nocturne tendon
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oh my god.

nocturne tendon
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okay so I used the CATS add-on in blender to safely reduce the tri's to 20,000 without deleting the shapekeys i made.

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i hope this works.

limpid cargo
desert elk
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by refusing to make multiple avatars most of the time

limpid cargo
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ah

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wow… i never thought that was even could be uploaded

nova briar
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when i stretch a physbone one way is moves the oposite way ,has anyone ever encountered this?

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i grab and stretch the tip but it doesnt move instead the base moves and to the opposite direction

frail dune
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Hey this is more of a question in regards to how what is considered allowed in Audio sources.
I have these 2 different sounds. One of them is a close loop that I want to be heard when you are within roughly 40-50m
The second one I don't want to be heard till you exit that range.
I thought I had this working because it seemed function in Unity but it seemed to not work in VRC.
Would there be a way to make this work? Did I just mess up one of the other properties maybe?

tame iris
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Is there any in depth documentation of the mobile shaders in vrc?

For example, I want to check if there is a way to use the alpha channel in matcap, to allow seeing the diffuse more when using a darker matcap.

ornate stump
visual pivot
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whenever I load up my project with gesture manager version 3.9.4 with SDK 3.8.0 I get these errors

tame iris
somber meadow
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The curated packages are rarely in sync, so if you absolutely need both you’ll need to manually install their latest updates on the respective GitHub page

visual pivot
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Weird thing is I don't even have av3 emulator in this project. Maybe it didn't fully get removed.

somber meadow
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Yeah it’s still in your packages folder

visual pivot
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Thanks for the help. I basically just added it to my project and then removed it again and it fixed the issue.

still wagon
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my avatar is very poor because of its bounds but the bounds seem fine in unity, anyone know what the cause is?

prisma frigate
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I uploaded this avatar with no issues but once I to show my friend on ques it they said it was just an error bot. I got it quest compatible- Did I do something wrong?

prisma frigate
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Alright I will try that. Ty

potent roost
ashen hinge
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I'm having a problem with opening and closing this umbrella prop I bought. I can't seem to make a toggle for it to be closed. So far I've only been able to have a toggle for it open.
https://extension.booth.pm/items/4975814

indigo compass
still wagon
potent roost
balmy barn
ashen hinge
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Okay! Thank you

sour sphinx
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can someone help me with why my blender is like this? this is the hair im supposed to use, and the settings it was set to on this asset was alpha blend but it looks weird at the ends and keeps going invisible and uninvisible. im worried this will transfer to unity and into vrc and not look good

balmy barn
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wont transfer over to unity i never care how my materials look in blender ratl , looks like a rendering queue thing or just evee being wierd

sour sphinx
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thank u :D

fast urchin
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I was wondering.
How can you keep mesh from merging together when sculpting on places like the mouth and fingers?

arctic ginkgo
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for example if i have a matcap like this, it will make the blue areas look blue, while the white areas will look unaffected

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here i have this rainbow texture, plain vs with the multiply layer

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you can see the white areas are unaffected

tacit swallow
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are there any pins/messages for and I quote "UnityEngine.Debug:Log (object,UnityEngine.Object)" avater build fails? i litteraly only joined to ask this because i cant find anything directly on google

arctic ginkgo
tacit swallow
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its to test it

arctic ginkgo
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any 🛑 errors

tacit swallow
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no

arctic ginkgo
arctic ginkgo
# tacit swallow no

it was more of a statement than a question, i'm asking for screenshots of your uppermost 🛑 errors, which you should have if the build failed

tacit swallow
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oml for some reason i had to click a button to show the errors ._. im so sry

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oooh wait

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i need to get rid of something

arctic ginkgo
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hmm it's saying you have compiler errors, you may have a broken script in your project

tacit swallow
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yeah that might be it, and i may be too stupid to know where to find it

arctic ginkgo
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well if you know what the script may be, you can always search for it by name

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but it may be worth closing your project and reopening, since it may launch in safe mode, which should help you pinpoint the issue scripts and delete them

tacit swallow
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found the file and got rid of it

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ok i got it ingameto test, but now i need to figure out how to make the tail end, just float without gravity

limpid cargo
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add curve if needed…

tacit swallow
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this is what the model looks like btw

limpid cargo
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i’m sorry, i don’t really understand, the translation isn’t working well.

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but i think this is fine. if you have enough Bones in the tail, the physbone can work well

tacit swallow
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alright, I'll try to figure out how to do it as physbones

tacit swallow
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im going to have to flip each bones parenting ;-;

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oh well

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tnx for the help

limpid cargo
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parent order should be farthest bone > closest > root
in the chain style.

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i hope it helps.

tacit swallow
limpid cargo
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i wish you luck ❤️

barren wharf
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hey i play vrc on linux and to get face tracking working it says i have to do this

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[2025-05-08T18:53:29Z WARN ] This avatar does not have a VSync parameter, falling back to DRIVE mode.
[2025-05-08T18:53:29Z WARN ] The VSync parameter helps OscAvMgr keep in sync with your avatar's animator.
[2025-05-08T18:53:29Z WARN ] Consider implementing a VSync parameter using either:
[2025-05-08T18:53:29Z WARN ] - a bool param that flips every animator frame.
[2025-05-08T18:53:29Z WARN ] - a float param that randomizes each animator frame.

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how would i do that

azure pawn
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How do I find the fbx file for an avatar, or is there a way I can create one?

desert elk
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look in unity's assets

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ir should be there

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if you mean an avatar from the game - no you can't.

azure pawn
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No it’s in unity

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Is there a way I can search it, or do I have to dig through the files?

desert elk
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if you haven't unpacked your avatar you can click on it and click select in the inspector or double click (idk if it would work if it's a prefab though)

azure pawn
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It’s unpacked

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Can/should I repack it?

desert elk
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you should never unpack your avatar in the first place

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you can't really repack it

azure pawn
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Damn

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I needed to unpack it to add something

desert elk
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that's never needed

azure pawn
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Damn

desert elk
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which instructions did you follow that told you that?

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they weren't very good

azure pawn
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Idk it was months ago

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I took a break on this for a while

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So can I not make an fbx of it?

desert elk
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it should still be in the assets

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however you'll need to re-set up everything after you're done editing it in blender (I assume that's why you want the fbx)

azure pawn
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You’re right

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What does resetting everything up entail?

desert elk
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everything in the avatar descriptor, every asset you added in unity, phsybones and other components you've added

azure pawn
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Jesus

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Wait

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If I only want to edit one piece of the fbx, could I just pop it out of the edited one and put it in the new one?

desert elk
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not if it's unpacked

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that's why we don't unpack

azure pawn
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Ok

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So to do it right I’d need to completely start over

somber sequoia
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surely you already have it in blender so can just adjust and export, rather than restart

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oh I see, you hacked it up in Unity, yeah don't try to do modeling in Unity 🙂

latent pebble
somber sequoia
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You'd have to see how it's currently setup, then decide how you want to adjust that.

latent pebble
somber sequoia
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I mean this is all driven by whatever's in your FX layer doing the expressions, so you could make that work however you want, with whatever conditions you want

latent pebble
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well, I've just added the right gestures and as long as that wasn't there, the left ones worked just fine

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all the states are "gestureL/R equals [number]"

somber sequoia
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Okay so add whatever conditions you want to those transitions.

latent pebble
somber sequoia
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but that's just gesture right

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you can add more

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what do you want it to do?

latent pebble
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I just need to make sure that the right gestures also allow me to use the left ones. Right now it's like I only have the right ones "enabled"

sudden violet
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I assume gesture L also has a idle animation, which is probably overwriting the layer below

somber sequoia
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yep, could be. Also if you have "can transition to self" on for any of those, turn it off.

latent pebble
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or something like that?

sudden violet
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Swap places between Gesture L and Gesture R, check if now it only works with the other hand

somber sequoia
# latent pebble still doesn't work...

You'd have to show us the left one also, from here my best suggestion is to watch the animator itself rather than the face, when testing in play mode. See what happens in that left layer.

latent pebble
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so there has to be something that blocks one side

sudden violet
latent pebble
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was just thinking abiut it lol

somber sequoia
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... that sure is one way, though you don't have to.

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what's your idle state in each? ideally an empty animation?

sudden violet
latent pebble
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it was on both layers

somber sequoia
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that's why

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That'll override the other layer's gesture. You want that to be an empty animation with your logic designed like this

sudden violet
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It won't reset the blendshapes back to normal like that doh, no?

somber sequoia
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if you have WriteDefaults on, it will, that's the whole point of it

sudden violet
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Oh true, forgot about that

somber sequoia
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If you have it off, this design won't work at all

latent pebble
sudden violet
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Tbh what Kazin said makes more sense, i forgot about write defaults, but both work.

latent pebble
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yep; now with your solution it works

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thank you

sudden violet
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No worries~

latent pebble
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oh yeah, one more thing

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in case I happen to trigger both gestures at once, how do I make sure that they don't loop back and forth from one to another?

somber sequoia
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in the "if left == some number" logic add "right == 0" also, so it'll ONLY work when the right isn't active

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or whatever logic you want

latent pebble
somber sequoia
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if that's what you want, yes

latent pebble
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alright

odd cairn
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Hey people, I'm having an issue with my quest model or more accurately the Phys bones on it.
So the issue I have is that non of my Phys bones move when being touched or sway when moving so they look stiff.
This issue only shows it self on the quest side and is not recreatable in unity in play mode(works there).
I used the VRChat quest tools to convert the PC version to quest and thus lost many physbones so I'm guessing that it has something to do with the network ID of the bones. Looking at the documentation I didn't find a way to get it to work. Mainly I've tried to export/import the network id's and making sure the bones are still in the correct position and have the matching ID's.

Any ideas or possible solutions would be greatly appreciated.

desert elk
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how many physbone components do you have?

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more than 8 = quest deletes all of them

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you can see how many you have in the sdk window

odd cairn
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while using the quest tool I already deleted most of them and got 8 at the end

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but i'll double check

tacit swallow
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is there a way to make a entire chain of bones bend along 1 physbone?

odd cairn
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ok I looked at it and it seems there a lot to many

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is there a way to reduce the transform count?

limpid cargo
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and change the “child” setting to what fits you best

desert elk
odd cairn
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okay it asks for a size what dose that mean, the tooltip dosen't really say much

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and what elements should I put inside?

desert elk
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size - how many bones do you want to put there
the bones that you don't want to move with the physbones

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but in your case it seems like you should delete more components instead

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too many ignore

tacit swallow
odd cairn
desert elk
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find a component and delete it

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you can only do that in unity

odd cairn
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these are the only physbones in the avatasr do you mean those?

odd cairn
wide canyon
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Hey, got a PhysBone question. I'm getting a new dress added to my avatar and the dress in question has very large, swishy sleeves. I thought it would be cool to have them be sort of floaty, like they have super low gravity on them. Is this achievable purely through PhysBones or would it also require weight painting or some other Blender work?

jagged canyon
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how do i make a blend shape always active

desert elk
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activate it on the mesh and upload the avatar

jagged canyon
desert elk
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click mesh
click blendeshapes
find blenshape
move slider

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I don't do dms

heavy zephyr
wide canyon
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Well, the floaty bits extend from the parts that are actually attached to the armature.

heavy zephyr
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Oh then yes, absolutely doable

wide canyon
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Awesome ^^ I'll fiddle with it then and see if I can work out how to make it work

heavy zephyr
limpid cargo
desert elk
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delete Gogo loco from the avatar descriptor

jagged canyon
desert elk
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yes

jagged canyon
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also another thing how do i fix the gogoloco fly thing its broken for me

desert elk
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fly is bugged sometimes
manual or vrcfury install?

tacit swallow
jagged canyon
desert elk
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did you add the head prefab?

jagged canyon
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it has station and ect

desert elk
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expand the avatar hierarchy

jagged canyon
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okay

desert elk
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and see if the head prefab is there

limpid cargo
jagged canyon
tacit swallow
desert elk
jagged canyon
desert elk
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yeah vrcf
and define how the flying is broken

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what do you mean by that?

jagged canyon
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it wont let me fiy in game at all

desert elk
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quest or pc?

jagged canyon
desert elk
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activate your personal mirror and try again

heavy zephyr
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Do you have a mirror enabled when that's the case?

jagged canyon
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okay il try it when i re upload it but i dont usally have my mirror on

desert elk
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you kinda need a mirror for flying I believe

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because GoGo's flight takes advantage of a semi-bug

jagged canyon
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with the prefa

desert elk
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no

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vrcf will do it for you

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I think

jagged canyon
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okay just makeing sure

desert elk
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someone correct me if I'm wrong I don't use vrcf

somber sequoia
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FYI there's a VRCFury discord too

jagged canyon
desert elk
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parameters list

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synced box

somber sequoia
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must have been that

tacit swallow
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i just didnt know how the ignore list worked

jade spindle
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I’m looking for anyone who can help me and give me tips on avatar creating (specifically anime/cartoony avatars with like the black outlines ykwim), I have never made an avatar before but I really wanna start learning to make some and it would be awesome if I could get some help! Dm me if you can help. (Just an FYI I have a MacBook so I think I can still make em on there)

somber sequoia
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watch many tutorials!

desert elk
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don't trust DMs, there's a lot of scammers here

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watch tutorials on YouTube

jade spindle
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I have watched tutorials and stuff but many have proven in helpful, I’ll continue trying tho!

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Thanks for the insight on that

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Although I do have to ask what system or app should I use

desert elk
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Blender
Unity

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two main ones

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some people use other apps to make textures

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substance painter for example

jade spindle
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Gotcha

desert elk
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generally you can ask questions here if they're more specific. Cause making avatars is a big topic

jade spindle
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Ok so I wanna make this guy into one (again I’ve never made one before) but I would love to try, do ya have any tips on how to start

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Late msg mb

limpid cargo
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you can also start out by editing avatars, just to get started

jade spindle
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Mhm

desert elk
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Yeah, you could get close to that in VRoid

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add some more stuff in blender

jade spindle
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Gotcha

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I’m downloading vroid rn

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Gonna get started with that

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I think with a lot of practice it gets easier

desert elk
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it does!

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i use VRoid too and it gets easier once you get more comfortable with the program (honestly that's the case with anything really)

jade spindle
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Ok so it’s not letting me change the color of his eyewhites to pitch black

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What should I do

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In general yeah it’s really easy and I like that!

desert elk
jade spindle
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Ok

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That worked!

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Another thing is I have to make his face and neck white but rest of his body black, do I do the same thing there?

desert elk
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yes

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edit texture and draw whatever you want

jade spindle
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Ok thanks a lot this is actually starting to look pretty good

desert elk
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Oh just fyi, after you're done with that, export it to blender as a vrm and fix it up with the cats plugin (just letting you know, cause I'm going to bed now)

jade spindle
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Ok great thanks

desert elk
limpid cargo
desert elk
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yeah!

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booth is good to find textures or clothes for vroids

limpid cargo
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vroid items are also available! 🙂‍↕️

desert elk
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ofc ofc

white badger
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okay so i've been reuploading my avatar all day to problem solve with it and suddenly it says i cannot upload an avatar when i have less than 1gb of disk space and when i check i suddenly have only 600mb. Does uploading your avatar lead to so much storage being taken up? I remember having loads of storage before starting and if it does where do i find it

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anybody know what might be some causes for this?

desert elk
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do you keep making new projects?

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projects take up a lot of soace

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space

limpid cargo
desert elk
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yeah, exactly

lost umbra
#

does the vrc parent constraint work on pcvr too or just quest? also, what are the draw back of using it compared to traditional parent constraint?

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also, is the vrc parent constraint better than regular so a very poor avatar can go to poor instead?

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cause if it does, I guess I'll update the pcvr side of the avatar too with it

white badger
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its almost like my pc saves a copy of the avatar each time i upload it

balmy barn
jade spindle
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Sum update of the project im working on, its going amazing and its really starting to come together, i figured out most of the stuff in Vroid and cant wait to finish it

valid olive
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does anyone know how to fix this??

somber meadow
hardy sail
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I have made animations that open up my avatars arm and a gun comes out but im curious whats the best way in vrcfury to go about making it so a toggle will activate it and clicking the toggle again will play the animation in reverse to close it back up?

somber meadow
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disable "loop time" on the animation file

hardy sail
somber meadow
# valid olive this?

You have a missing script not in your project, check the avatar's product page for the dependencies required

peak shuttle
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I didn't weight paint this, and unfortunately im not good enough at weight painting to know what needs to be changed here. I assume its a weight paint issue?

somber sequoia
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what is that video, like 5 frames? I'm not really sure how it moves, but yeah, probably needs some touch-up.

peak shuttle
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nah its just set to a low codec

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or w/e its called

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I was looking for advice on how to touch it up vrcDanceRat

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got it fixed

white badger
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is there a way to edit an animation clip after already making it?

ornate stump
white badger
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i mean as in edit an already made one bc i dont want to delete it then recreate everything in it each time i either make a mistake or add something new

limpid cargo
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yes you can

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if you still have the object it was animated on

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if that makes sense

ornate stump
white badger
north flint
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is it normal for an avatar to take half an hour or longer to upload?

ornate stump
north flint
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did i do something wrong or is it just the avatar 😅

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its been 40 minutes...

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@ornate stump the bar looks like it keeps going backwards? is that normal?

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ah, it's working now

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nevermind ^_^

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so it's uploaded, but there's a whole page of these (966 and counting ;-;) is this normal? or

fast urchin
# peak shuttle .

That connecting bit between the breasts needs a smoother weight distribution.
Make it so the colour of the weights blend into each other.
There is a bit of nitpicking required.
But usually you can pose your model in the position the weights look bad and try to fix it by adjusting the weights accordingly.

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The mesh will move as you paint.
And if it goes too far in one direction strengthen the weight of the other bone.

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Go back and forward until it looks right.

terse nest
#

I have broken fingers on my rig, and when trying to fix them and postiton them to normal, they screw up more. Any help?

ornate stump
north flint
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thank you :)

fast urchin
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With translation.
Rotation does not work because then all hand joints move

junior kayak
#

why does some shape keys apear on unity but not on blender ?

desert elk
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Weird, usually it's the other way around. Do you have the mesh separate somehow?

junior kayak
#

yes

desert elk
#

it could be that the shapekeys are under a different mesh maybe

junior kayak
#

found it thanks

void topaz
#

how do you enable persistance in worlds?

#

or is it auto enabled

ornate stump
nocturne tendon
#

excuse me, which one of the gogo loco has the prone mode pose?

#

a pose like this

nocturne tendon
#

okay, thanks!

#

also i fixed my vrchat issue with the large file

#

all i had to do is decimate like you suggested, i used the Cats blender add-on

ornate stump
supple estuary
#

Forwarding from A thread

desert elk
#

You could try separating the mesh of the eyes and deleting the eye shapekeys from the other meshes, that it's not supposed to be affecting. Could solve the problem

nocturne tendon
#

ik some people's gogo loco avi's can go above the entire map

rain summit
#

Is it possible to armature link the two ends of a rope-style flow toy to different limbs, so it's anchored at both endpoints and flows freely in the middle?

unreal pasture
#

i have phys bones on the breasts but they no workinggg

#

ik the setting is bad but it no move anyway

supple estuary
#

or would that cause some really bad things

desert elk
#

or manually, sure

#

i do that sometimes

desert elk
supple estuary
#

oh hot damn i think that worked, im gonna export and import this into unity and see if that fixed it, if it did, thank you literally so much 😭

ornate stump
ashen hinge
unreal pasture
desert elk
#

where did you put the components?

unreal pasture
#

whas that

desert elk
#

oh actually

unreal pasture
#

wym

desert elk
#

that's the wrong unity version

#

you should be using 2022.3.22f1

#

you're using a wrong version

unreal pasture
#

i dont need it

desert elk
#

I wouldn't be surprised if that caused issues

desert elk
unreal pasture
#

how would that do anything

#

it was working on other avatrs

#

my hair and all have phys bone just the breast nothing

desert elk
#

how could using the version of unity recommended by the VRC stuff be good? hmmmmmm

desert elk
#

what bone

unreal pasture
#

in my chest? or wym

desert elk
#

yes, what bone you put the component on

unreal pasture
#

u mean the phys bone on the breast

desert elk
#

when you put a phsybone on an avatar, you pick a bone and click "add component"

#

what bone did you pick?

unreal pasture
#

breast

#

its in the screenshot

#

i think

desert elk
#

How many children bones do the breast bones have?

unreal pasture
#

1 but i think its leaf bone it does nothing

desert elk
#

are you sure extending the end point does nothing?

#

if it's only one child the phsybone isn't gonna work

#

it needs to be more or you need to change the end point settings

unreal pasture
#

idk if u can see

desert elk
#

yeah, that wouldn't work

unreal pasture
#

how come

#

im so bad

desert elk
#

one child = no phsybone

#

unless you change endpoint settings

#

if that still does nothing

#

take the model to blender and make sure the breast bones actually move the breasts

unreal pasture
#

but they move

desert elk
#

so the physbones work? I'm confused now

unreal pasture
#

no

#

i can move the breats myself

#

the bone work

#

physbone no work

junior kayak
#

blender is not sculpting in real time, i have to an other tab like the layout to see the result how do i fix this ?

desert elk
#

cause it should work

#

if they're weight painted

unreal pasture
#

i fixed it

desert elk
#

so it works?

ornate stump
#

That's rather because of the breast bone didn't have a single child.

desert elk
#

I'm so lost

unreal pasture
#

i needed multi child type on first

desert elk
unreal pasture
#

thats all

ornate stump
#

Single as in a single branch of child bone. But that bone has multiple child transform on it.

ornate stump
pseudo wing
desert elk
desert elk
pseudo wing
desert elk
#

... rename the parameter

#

at least that's what i think is the problem

#

someone correct me if you know better

ashen hinge
#

Like the whole prop

desert elk
#

ah i don't use modular so i can't help you there

pseudo wing
limpid cargo
junior kayak
#

why does it apear like that after i put some shaders it looked fine on blender

desert elk
#

what are the shader settings? could be culling maybe

junior kayak
#

that worked thanks

true flower
#

Dumb question, but I need validation that I'm understanding this right: A "Gesture" is when you push a button on the controllers and something happens: Usually a facial expression, but (relevant to my current project) can also toggle wings flapping, guns firing, swapping between one animation set and another (walking then flying/hovering, then walking again), etc.? I'm asking so I can Google all this, but I need the correct search terms.

desert elk
#

a gesture is a hand gesture, usually done by pressing buttons on a controller. You can connect a different animation to a hand gesture so that it activates when you make that specific hand gesture

true flower
#

....So, yes, but "hand gesture" is the search term I need to look this up, is what you mean?

desert elk
#

I mean, what do you want to do?
Activate an animation by a hand gesture?

#

here's the list of numbers corresponding to hand gestures

#

and some other info

#

you would need to pick the GestureLeft/Right parameter and the correct number

ashen hinge
#

I've broken the facial expressions (they aren't showing up in-game menu). How do I reenable them?

true flower
# desert elk I mean, what do you want to do? Activate an animation by a hand gesture?

Well, I may have bitten off more than I can chew, but:
I have a bee-person avatar that I have added flight to, as per these instructions:
https://www.youtube.com/watch?v=8Wbm7SqdQok (with some tweaks here and there).
I've also swapped out the default walking animations with floaty hover ones.
The bee out of the box comes with an animated wing flap toggle.

Ultimately, I would like to turn on and off all of these with one unique button press, probably something corded like making fists with both hands so it won't be easy to accidentally bump it when I don't want to. I assume any one of these is doable with the right coding, with all three just being more complicated but still equally possible. Also, I'm not looking for others to solve this problem for me: half the point of the exercise is to learn all this for myself.

The first step to all of this is learning the right terms and descriptions. 😅

desert elk
#

vrc creators website is a good source

#

to learn from

true flower
#

I'll look there. But I still need to know how to spell the word to be able to look it up in the dictionary. Is "gesture" what I want to search with? I mean, "hand gesture"?

terse nest
#

Anybody know how to fix these broken fingers? I tried already in the Fbx configure, but it made it look worse.

desert elk
#

pose mode in blender

terse nest
desert elk
#

possibly

#

how do they look like there? is the bone roll 0?

fast urchin
terse nest
#

This is unity.

fast urchin
#

Ok.
If you select the finger Bones in the armature hierarchy you should be able to Move them back in place.

fast urchin
#

But.
You can get close enough with manual movement.

deep yew
desert elk
#

look at the console and screenshot top 2-3 errors

deep yew
lament ivy
#

Does anyone know of a tool that forces eyes to look at cameras? Eye look drifting at people talking instead of at camera is making pictures hard to take

somber sequoia
lament ivy
#

Yeah i mean like my own eyes auto look at cameras

somber sequoia
#

yeah possibly that shader option

lament ivy
#

I'm just surprised it's not already a feature. We have eye look for people talking but with all these recent camera updates we can't auto look at cameras?

light charm
somber sequoia
#

you could try that but you'd have to manually target the camera

light charm
#

oh, true

#

hmm...

#

maybe try setting the "confident" eye setting up to max and "calm" eye setting up to max too

frank sleet
#

hello! im really new to vrchat in general and im srry if this doesn't fit the chat but i want to ask is anyone has had any experience with this user, says they make avatars but im honestly a little suspicious

somber sequoia
frank sleet
#

thnx

light charm
frank sleet
#

tought as much

vagrant crater
#

Does anyone know how to fix this error? It happens with basically every single avatar i try uploading and wont let me do anything. i have been searching on like 3 different forums but havent found an answer to my error. If someone could help me i would really appreciate it!

UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
VRC.SDK3.Builder.VRCAvatarBuilder:ExportCurrentAvatarResource (UnityEngine.Object,bool,bool,string&,System.Action`1<string>,System.Action`1<object>)
VRC.SDK3.Builder.VRCAvatarBuilder:ExportAndTestAvatarBlueprint (UnityEngine.GameObject)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<Build>d__128:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2522)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
fathom lintel
#

quick unity question, how do i use vrchat parent constraints to freeze to world without it dropping to the floor?

somber sequoia
vagrant crater
#

alright, lemme open it again rq

somber sequoia
#

"missing script" is your problem. Install whatever package that script requires

vagrant crater
#

how do i find out what that is? i dont really have any unity experience

somber sequoia
#

check the avatar creator's documentation, there's not really an easy way to figure it out otherwise

#

maybe it's VRCFury?

vagrant crater
#

maybe. idk the description of it doesnt really say much. it says follow the sdk installation instructions but as far as i know i have done that

somber sequoia
#

maybe you added some extra asset that has a requirement?

vagrant crater
#

dont think so the only thing i imported was the .unitypackage that came with the download nothing else

somber sequoia
#

link the site where you got it?

#

ohhh

#

so it's a ripped avatar then.

vagrant crater
#

it is?

somber sequoia
#

most of the stuff on that site is, I bet you can find an actual store page for it

vagrant crater
#

ah

#

do you have any place where i can get legit free avatars that arent ripped then? i dont really got the money to buy one

somber sequoia
#

I've seen lots of them on the various sites that also have non-free stuff, you just have to look

vagrant crater
#

ah. okay. most sites i visit that say they have avatars are very slow to load tho and the downloads are always a nightmare to find xD

desert elk
#

well, most sold avatars are poorly optimized

#

most popular sites to buy avatars from are Booth, Jinxxy, Gumroad

fathom lintel
balmy barn
#

can show you its not bugged ratl remember to have a source even if nothing is set

gentle tinsel
#

so, what might cause an animator controller to do this to an avatar? (funny issue btw)

it works normally if i make a new animation controller, but not if i use the original. basically, for context:

  1. i imported the novabeast into blender
  2. exported it back into unity, and moved the physbone and avatar descriptor components to the edited model
  3. added the extra accessories, and applied the transforms of the everything
  4. tried adding the original novabeast's controller to the edited one
  5. scale bug
balmy barn
#

did you unpack avatar or fbx scaling wrong

gentle tinsel
#

my guess is that it's because i applied the transforms to my edited one, but the original model does not have transforms applied

#

because no, it is not unpacked

somber sequoia
gentle tinsel
#

where is that? or do you mean in unity

#

cause if you mean "Apply Transform," i always have that off

lucid rapids
desert elk
#

switch this to fbx all

gentle tinsel
#

ah okay

somber sequoia
somber sequoia
desert elk
gentle tinsel
#

well, it's not too big now, but it seems like it's too small. this is what the configure rig view looks like

#

all green, so nothing is assigned wrong or anything

gentle tinsel
hazy dagger
#

There is no blueprint ID attached and I upload and i constantly get this error ;-;

gentle tinsel
#

that isn't the error, that's an Info log

hazy dagger
#

Oh how do i fix it

gentle tinsel
#

there must be some actual error somewhere

#

look for a red log instead

somber sequoia
somber sequoia
gentle tinsel
#

well i'm trying to use the controller from that official novabeast on my edited one, which i applied the transforms to, so now there's that mismatch

#

i can't change how the original is scaled to fix this

#

i think i need to match it

#

i don't know why he didn't apply the transforms before exporting the original, but his whole controller was made based off that scale

somber sequoia
#

"the controller" - animation? what about this would care about that kind of scaling?

gentle tinsel
#

don't know, but when i add the original controller it breaks like i've shown.

somber sequoia
#

does the thing come with the scaling mismatch like that?

gentle tinsel
#

yep. in blender the armature is scaled to 0.0025 or something like that, and in unity the scales are 2.54

somber sequoia
#

... but why.

gentle tinsel
#

no clue, i guess he forgot to apply transforms before selling a $30 model

somber sequoia
#

probably.

#

if I ever work with that model the first thing I'll do is fix that.

gentle tinsel
#

this is annoying because now my only option is to remake the controller and animations from scratch, since the official controller doesn't work with my edited (fixed) one, even if i match the dumb scaling issue

somber sequoia
#

I really don't know what you mean by "the controller" here or why this would matter?

gentle tinsel
#

the animator controllr used for the FX layer

somber sequoia
#

anything acting on humanoid bones won't care

#

right but what about it?

gentle tinsel
#

when i add it to the model's animator and preview an animation, that's when it breaks, like this

somber sequoia
#

but what is the scaling like in this specific case?

#

if it's not armature and mesh at 1 then this is not relevant

gentle tinsel
#

i matched the broken scaling the official model has for that specific screenshot

somber sequoia
#

ok so we're talking about two different things

fathom lintel
# balmy barn

at some point it stopped bugging?
i have several target objects.
anyway, i appreciate the help vrcLove

somber sequoia
#

still, even if I had to remake the whole FX animator from scratch, I would fix this if I ever had to touch that model 🙂

gentle tinsel
somber sequoia
#

... ok so I really don't know what state this in, I guess I'm not following along.

gentle tinsel
#

i've been switching back and forth, probably my fault

#

the current state is the most recent screenshot i sent, i was now gonna go back to proper scale and re-make the controller

#

wait

#

i don't know what i did but the original controller works now

#

all i did was set "Avatar Definition" to "Copy from other Avatar," then set it right back to "Create from this model" again, set the scale back to 1, and now it's totally fine like nothing happened

#

so i guess the entire issue was unity forgetting??

somber sequoia
#

yeah, if you make significant changes to the armature, you often have to just reset the rig setup

gentle tinsel
#

huh. well the more you know

somber sequoia
#

yep!

terse nest
#

I got this hand to work fine, but the other is crooked. How do I mirror this, because everything I tried is not working.

somber sequoia
#

mirror what exactly? bone location/rotation? mesh?

terse nest
#

The left hand is crooked.

#

I want to mirror what I did on the right hand to the left hand.

somber sequoia
#

So if you answer my question I can help

#

I don't know what you did here, so....

terse nest
#

The bones... I want to fix the bones.

somber sequoia
#

Actually first question - is this posed, or did you move/rotate the bones in edit mode?

terse nest
#

This is unity. Not blender.

somber sequoia
#

oh

#

did you unpack your avatar prefab? If not, in the Transform component, right-click rotation/location and select "reset"

#

or reset from the 3 dots menu

terse nest
#

What will unpacking do?

somber sequoia
#

for each bone. There are tools to do this for the whole armature at once

#

break a lot of things, and prevent something like this from working.

#

why, did you?

terse nest
#

No.

somber sequoia
#

ok good. Then reset those transforms.

terse nest
#

They're reset.

idle laurel
#

when someone got the gabriel avatar from ???-123 pls give it to me im looking for it so long

void topaz
median stream
#

No slider? what did i do wrong

mental estuary
prisma thunder
#

Sorry, how do I opt into the vcc beta?

plain wagon
#

the search bar in Unity is stuck for some reasons

#

I cannot type stuff or click on the things, do you know how to unlock it?

somber meadow
prisma thunder
#

Thanks!

plain wagon
#

ok found a way to unlock it with that

hot grotto
#

How come when I use the head chop component for a hat or so, the hat clips through my head on desktop when I run?

#

mostly the brim

white badger
#

okay so i need some help with a problem i've run into while making my toggles. So my avatar has multiple outfits on it so i've created the toggles and they all work correctly. But a lot of places I look tell me to make sure the piece of clothing that i don't want to spawn with is disabled in unity first as where i circled otherwise people with safety features turned off will only see me as my avatar currently appears in the scene with a mess of clothing on top of it. Now when I do check this my toggle will no longer work and make the piece of clothing appear and disappear

#

This is the animation i got for setting up the toggle

#

(froggy eyes is just the part of the hood which will appear when i toggle the jacket on and off so ignore that. Kemomimi is the ears which i made disable so they dont clip outside of the hood)

white badger
jade spindle
#

I’m new to making avis and I just finished my first one on Vroid, how can I upload it to VRChat?

#

I have a Mac btw

balmy barn
#

vrm > blender - optimize steps (cats plugin can do it for you in a few clicks) > unity , i do not like unity vrm converter ratl leaves a mess after ( blender 4.2 lts + unoffical cats )

wicked valley
#

how do i make it so everyone can see an asset? so far i have the toggles working but only i can see it

white badger
#

it might be due to safety features other people got set

#

try seeing if a friend can see it

wicked valley
#

no, i have someone else using the avatar, i cant see any toggles working

#

its local toggles and idk how to change it

white badger
#

and when you stand in front of a mirror with the avatar you can see it change yourself?

mellow scaffold
#

the na'vi i have, his textures are weird, how do i fix them? first one is in shaders, and second is in sculpting i fear that the second one, will be what shows up in unity

white badger
white badger
mellow scaffold
#

the texture isnt placed on the hair, it is a similar color

prisma sedge
stone turtle
#

Yo, is anyone familiar with vcc?

prisma sedge
lost umbra
#

I get this error and auto fix, skip and stop asking, skip, non of this work. Animation seems to be broken and no clue why.

#

and yes, I have looked at it with av3 manager

#

settign wd on or off, neither worked

stone turtle
#

This message pops up when I try to make a new project in VCC for unity, I thought it was my storage so I got a hard-drive, still no luck. Any advice?

#

I’m pretty new to the vrAvatar creation and idrk what could be wrong

lean edge
#

optimization question but when it comes to avatar memory, do un-used animations contribute to it in any capactity? ive tried everything else i can think of to optimized such as materials, textures, sounds, meshes, and have gotten results from them but after that i cant seem to make my file size drop any lower so ive exhausted those methods in terms of how much i can make my download size go with those specifically.

TLDR outside of maybe unused animations, what else could contribute to the file size? (outside of the obvious ones like mesh, texture, audio)

desert elk
#

i know unused blendshapes do

#

I believe vrcf has a thing that can get rid of them

lean edge
zenith escarp
#

Not sure if this is technically an avatar question, but does anybody know what would cause generated imposters to be too large?

#

They are not scaled correctly with my avatar, so people are always looking above me

digital berry
#

hey uh anyone know if i need a specific version of finalik or certain components just Don't Work?

peak shuttle
#

Hai hai. how can I make this toggle between the tailwag animation and the no wag animation. also why is it giving this error?

somber sequoia
digital berry
#

like, as of moments ago

#

as far as i can tell, for some godforsaken reason, it has to be a fully uploaded avatar. trying to just upload a test/local version makes finalik Simply Decide Not To Work

peak shuttle
#

I fixed the error

#

just trying to figure out the toggle off

somber sequoia
#

haha, figures

peak shuttle
#

nvm it toggles off automatically

worldly lagoon
#

my gf did work on an avatar and keeps having this error and I'm not sure how to fix it.. I've never gotten it before

somber sequoia
#

what are you doing that makes it spit that message?

worldly lagoon
#

she was trying to move things from one avatar to another with Pumkin Tools

somber sequoia
#

I'm guessing there's something on there that the copier doesn't like

worldly lagoon
#

she did remove an arm and added a robot arm to the avatar.. but the video she used showed her how to to do it with a new arm added

peak shuttle
#

yeah having a similar issue

somber sequoia
#

at a guess, that one looks like something trying to reference a physbone object that doesn't exist.

peak shuttle
#

physbone colliders

#

They.. are there though

uncut lotus
#

When Im in game, he's stuck in a T-Pose, yet everything looks right (I think) in the rig thingy in Unity. Theres this error message, but I don't really understand what its saying I need to do

somber sequoia
#

you can't have a mesh object named the same as a humanoid bone. Rename Head

#

I'd just merge that to the body, personally

peak shuttle
#

sooo the hips has a physbone that doesnt effect the hips b/c im lazy, it was set to is animated so the animation on the tail would work, however it builds just fine (so far) if I make the hips not animated and the errors go away except the "set near bones to is animated" warning

lost umbra
#

Is there a way to lock avatar height in unity so player scaling wont work? I have the fairly small avatar (avali) and it looks clunky large so I want them to be stuck in small

peak shuttle
#

just dont set it

#

though there are some worlds that force height

#

most seemingly dont tho

uncut lotus
lost umbra
#

question, just like vrc parent constraint is quest compatible, what is the vrc quest version of box collider?

#

I seen a flight system that uses the tradtitional, none go go loco method few times for quest

#

so I assume it's possible but box collider isn't quest compatible

heavy zephyr
lost umbra
heavy zephyr
lost umbra
#

so, you use the station collider instead?

heavy zephyr
#

Yup

lost umbra
#

thanks, gonna need to try it out. I have few friends on quest still and they hate not being able to fly like the rest of us

heavy zephyr
#

Just have a station at their feet and that's it

#

Tho there's a few quirks like having the need to turn it on for upload but off with an animation, requiring a mirror, etc...

lost umbra
#

oh then just using the gogo loco might be a better idea then?

#

the avi will have both tradtional fligth for pc and gogocloco for both

heavy zephyr
#

I mean you could, just having gogo is nice anyway

heavy zephyr
lost umbra
#

also, some world, gogo loco flight doesn't work but custom flight does

#

its entirely a flight focused avatar so need as much flight option as possible

heavy zephyr
#

It shouldn't work any differently aside from the requirement of having a mirror on.

And by default gogo's follows your head and has options for speed

lost umbra
#

oh yeah, speaking of speed, how they pulled that off?

heavy zephyr
#

I'd guess by moving the collider in the opposite direction of where you are going (that's how you do dashes.) but otherwise you should be able to look up the animation files gogo uses. I looked at them a while ago but can't remember

lost umbra
#

that works? I tired that before and it did nothing in the past

heavy zephyr
#

Yeah, just have to be a bit precise. You can use a blendtree and plug-in the velocity parameters

#

(Or get it on any of my stores for free lmao)

lost umbra
heavy zephyr
#

No, talking about the dash thing (gogo is made by Franada)

loud gust
#

Anyone know what I'm doing wrong or how I'd troubleshoot it? I tried to import the .unitypackage file for the swaria, and nothing loaded into the visual editor, even though it clearly displays on the file tree on the bottom

lost umbra
loud gust
#

And yes, it's all in japanese, that's just how Forestwind designed it.

heavy zephyr
heavy zephyr
loud gust
heavy zephyr
#

Then check if any errors are in your console

loud gust
#

It probably doesn't help that it's trying to read stuff in english and nothing is in english, but it's not displaying random unicode characters, so that's probably fine?

heavy zephyr
heavy zephyr
#

Then either the model itself is corrupted somehow or unity is throwing a tantrum, try restarting it

unkempt cobalt
#

Anyone else had this weird bug where the avatar would build and upload repeatedly and infinitely?

loud gust
#

Agony. Of course the first avatar I try to edit turns out to not want to get edited at all.

lost umbra
#

aka, make the menu, FX, paremter from scratch along with baseline set ups. Maybe the bone setup as well.

loud gust
#

Gods help me.

lost umbra
#

but no need for blender

loud gust
#

Okay, so is there a video tutorial somewhere that covers most if not all of what I need to do, or would anyone possibly be willing to sit in a VC and walk me through this knowing I'm a complete noob? If not, I'm fine with just going in blind and figuring it out, but I figure it's probably best to at least ask.

weak smelt
#

Is there a way to texture avatars using a free program? Im learning how to make avis and i wanna learn texturing

desert elk
#

of course

#

you can get the UV maps from Blender (free)
And draw the texture in there as well or for more control export the UV map and draw the texture somewhere else (I use IbisPaint X)

somber sequoia
#

blender + ucuPaint is an okay start

desert elk
#

yeah there's lots of choices

zinc mica
#

how do i remove the custom anmation and use vrchats one

timber wharf
#

@zinc mica single one? select motion field, og ones are called proxy_*

#

probly like proxy_hand_open

timber wharf
#

im not saying its exact spelling, search through proxy ones

zinc mica
wicked valley
somber sequoia
#

avatar descriptor, under "expressions"

wicked valley
#

it says it's synced already but it doesn't show

somber sequoia
#

that's strange

sour oxide
#

When my model doesn't make an expression her shadows are normal, but when I check the morph key the shadows have a strange problem, they appear where they shouldn't be, does anyone know what's going on? As well as I fine tuned the mesh of the original model but that shouldn't be the problem, how do I fix it?vrcTupCry (The first image is the wrong shade, the second is normal

supple estuary
#

Tapping in again to try and solve a problem i dont entirely understand, for some reason my vrchat models mouth is constantly open, its not a blendshape as far as i can tell
its closed when not in play mode, but the second i enter play mode its open and will not close no matter what i do

somber sequoia
#

got a jawbone mapped in the rig setup? Remove it, if you don't use the jawbone for speaking.

supple estuary
#

i did try that, it was the first thing i saw recommended, doesnt fix it

somber sequoia
#

some stuck animation then

supple estuary
#

is there any way to see what that stuck animation could be?

somber sequoia
#

watch the animator in play mode in unity

supple estuary
#

yeah there, doesnt really seem to be a stuck animation anywhere, everythings at idle or waiting

#

yeah i, genuinely have zero clue, ive gone through and deleted anything that could possibly be causing the mouth to open, nothing, it just wont close its mouth, removed the viseme's, checked the animators, nothing seems to be giving a reason for why its mouth is open

like magic and, hitting my head really hard, it just, works again !

loud gust
#

So uh. I don't know what I fucked up but my new avi doesn't appear in mirrors. Somehow.

#

Just, no reflection whatsoever. As far as I can tell when looking at a mirror, this avi does not exist.

unique shell
#

Does anyone have trouble with VCC not adding/updating Repositories?

loud gust
#

Okay, so apparently my gestures get stuck. Somehow. Great.

desert elk
desert elk
#

check if you have gestures enabled in the circle menu

pulsar marsh
#

Hi everyone, where do i put Base Details Mask?

#

Base Details Diffuse i put on eyebrows and eye lashes

loud gust
loud gust
# desert elk stuck how?

And nothing in the menu is abnormal. No animations are playing, gogo is fully idle, nothing should be interfering with anything rn.

desert elk
#

any errors?

loud gust
#

Not a single one. Warnings telling me it's poorly optimized (it's a furry avi, go figure), box mipmaps are blurry instead of sharp (intended), and there may be lag on mobile devices.

#

Nothing relevant though, and nothing unexpected.

loud gust
# desert elk stuck how?

And stuck as in my mouth gets stuck open as if the aa viseme is maxxed out, and talking makes it go wider, and doing the point or finger gun gestures (which causes my wings to extend) get stuck extended.

#

The mouth also got stuck in this weird exaggerated angry face like multiple visemes were over their max values, but it went away after a bit with no indication of what caused it

#

And before anyone asks, the only complex system attached is Gogo Loco

#

Oddly, this didn't come up at all in testing.

#

Also, my avatar upload (attempted to fix it by quickly going back thru all the menus) seems to he stuck in a loop. It's run a full upload cycle 5 times now despite only multipublishing to 2 platforms (PC/Android) and it's still going

#

It just finished its 7th loop. Just repeatedly finishing the same upload e_e

#

Alright, aborting this for now, I'll figure out what's wrong with it later, but I'd rather not get yelled at for spamming VRChat's upload servers lol

drifting temple
#

is it possible to use animated sprite sheets for particles?

#

I want my particle to play a little animation as a texture

desert elk
#

make sure your jaw bone section is empty

drifting temple
ornate stump
drifting temple
#

but then the particle just looks like this tho

ornate stump
drifting temple
#

oh there's an option for that in the particle system 0_0?

ornate stump
pulsar marsh
#

Hi everyone, Im not sure why but non of the VRC SDK stuf is on my unity? Would anyone know why

zinc mica
#

hello i have bulild my avatar with pcvr and android now my pcvr is perfect everything works but my android showes pink why?

junior void
#

you likely uploaded it with a non-android compatible shader

desert elk
#

check if every shader is set to a quest compatible one

#

and double check animations, material switches

hearty relic
#

i'm having problems with the VRC SDK interface

#

for example, if i try to edit the view position, there is no transform that appears to let me modify it

#

i also can't see any graphical indications on the size of phys bones or colliders

#

i tried reloading the SDK and unity, and neither worked

#

any ideas on what could be wrong?

#

same thing happens in a new project

zinc mica
#

@junior void @desert elk does this mean something

desert elk
hearty relic
#

oh thanks

pulsar marsh
#

Hi everyone, how do i set the material to be transparent in unity?

desert elk
#

if it's for pc, you should just be able to pick the rendering mode as transparent in the shader settigs

woven void
#

Im trying to merge 2 FX Controllers. Where can I even find the parameters for the controllers?

chilly summit
#

Can someone please help me with a gesture issue? When I open both of my hand, or if I open the right hand and make any gesture with the left hand, the wink looks like the eyes in the picture, but the avi makes this face when both hands are open. . I just want to know how to fix

lucid rapids
junior void
pulsar marsh
#

Hi guys, all my VRC related stuff has dissapeards after closeing and re opening my Unity would anyone know why?

desert elk
#

you must've deleted the plugin you used to attach those clothes. There are missing scripts

pulsar marsh
#

What plugin could that be?

lucid rapids
desert elk
#

idk, I don't use them

junior kayak
#

can anyone recomend me a mat cap for the skin? im having trouble picking one

ornate stump
jovial mantle
#

Made an avatar from scratch and the hand gestures always go like this, the fingers go too far up on all gestures

#

The armature has no bone roll issues, I enforced T-Pose and it should work fine but it dosent

#

only animation that looks normal is the idle hands

#

also they work well with skeletal hand tracking so im going to assume its just an animtion issue

somber sequoia
woven void
somber sequoia
#

yes, that's the only way to change the type

boreal halo
#

I paid someone to help me make an avatar out of an NPC from Honkai Star Rail and noticed that she is super bright in dark worlds. It seems like her brightness doesnt adjust to different colors and light settings of the world she is in. How can I fix that myself in unity? She also has a wheel that spins. Im okay with that still being bright as that glows. If someone could help me fix this issue I'd appreciate it so much. I have no idea what im doing but the person I paid said she already has a lightmap so I guess I cant do it?

somber sequoia
#

lightmaps are only things in world creation, not sure what she'd be referring to here.
Stuff like this is a matter of material settings, you'd have to go look at those. It's possible it's using a shading style that ignores environment lighting

woven void
frozen sequoia
#

I need some help creating toggles that can activate other toggles, for example, having something to turn on an entire outfit quickly but then being able to deselect pieces of that outfit manually. I do happen to be using modular avatar for convenience as well, if anyone knows how to work through this with those tools as well!

boreal halo
somber sequoia
woven void
somber sequoia
somber sequoia
somber sequoia
desert elk
frozen sequoia
# desert elk idk modular but I believe it can be done (manual versions incoming) Set one tra...

Super useful information, thank you! I do know a little bit about this manual solution and being able to achieve the result with parameter drivers in the animator. I think I was trying to say that I wanted to achieve something similar through the MA workflow, or at least see if anyone had tried something similar.

If nobody has anything else though, I'll follow through on this suggestion!

desert elk
#

yeah idk modular at all

frozen sequoia
#

It's alright! Thank you for helping!

boreal halo
somber sequoia
#

there is always a shader being used

ocean quartz
#

how do i fix this again..? usually the character is standing on like their toes/in high heels but i changed the shoes and made the feet flat but now avi is floating 0.05 above the ground

gleaming elbow
#

But I got no money to pay you

worn kiln
#

?Tag scam

flat muskBOT
#

Hey ho 👋 I see you're looking for commissions.

You will probably receive DM's or friend requests from scammers now (or later) that will try to offer you their services. 😖

🚫 Absolutely DO NOT engage with those, regardless of how competent they might seem or their excuse to why they contact you.
This is unsafe practice used by scammers, and also breaks this Discord's rules. 👮

If you seek a creator, check out VRCTraders and follow their protocols strictly 🥺
(You will get DM from bot to verify your account upon join.)

🌠 It's extremely important to always DEEPLY investigate the account and social media of the person you plan to commission.
Is their social media linked in Discord? Is it legitimate? Are the references stolen? (Try to reverse image search posts to check.) 👀
The quality of fake profiles out there can be crazy good, be aware of that and NEVER engage with DM or friend requests that originate from the artist.

When in the slightest doubt, do not commission them and contact the moderators of the involved communities. 😱

gleaming elbow
#

Bro why did my message got deleted

#

All I asked for was an avatar

worn kiln
#

you only end up get scammer in DM recruiting here.

desert elk
#

Yeah

#

there's a ton of them here

gleaming elbow
somber sequoia
#

Read that message?

gleaming elbow
#

I did

somber sequoia
#

it literally says

gleaming elbow
#

Didn’t say where I ask for a commission

somber sequoia
#

"if you seek a creator..."

worn kiln
somber sequoia
#

something about leading horses to water

solemn wyvern
#

hello! I'm new to making avatars and I was wondering if I should retopologize my model

#

he's not very good but I'm trying

somber sequoia
#

depends on what it looks like. Possibly #3d-modeling for this. Show wireframe so we can see the topology, not the shaded view

solemn wyvern
#

oh thank you so much! sorry for posting in the wrong chat

somber sequoia
#

eh, it's more guidelines than rules as far as I can tell 🙂

solemn wyvern
#

okie doke!

worn kiln
#

ask in VRCFury discord, not here.

#

?tag scam

flat muskBOT
#

Hey ho 👋 I see you're looking for commissions.

You will probably receive DM's or friend requests from scammers now (or later) that will try to offer you their services. 😖

🚫 Absolutely DO NOT engage with those, regardless of how competent they might seem or their excuse to why they contact you.
This is unsafe practice used by scammers, and also breaks this Discord's rules. 👮

If you seek a creator, check out VRCTraders and follow their protocols strictly 🥺
(You will get DM from bot to verify your account upon join.)

🌠 It's extremely important to always DEEPLY investigate the account and social media of the person you plan to commission.
Is their social media linked in Discord? Is it legitimate? Are the references stolen? (Try to reverse image search posts to check.) 👀
The quality of fake profiles out there can be crazy good, be aware of that and NEVER engage with DM or friend requests that originate from the artist.

When in the slightest doubt, do not commission them and contact the moderators of the involved communities. 😱

worn kiln
#

read message to get answer

signal falcon
#

I just got vrchat today can someone show me later how to import avatars from a website into vr chat would really appreciate the help 🙂

loud gust
signal falcon
#

Unity package file it says Idk how to do any of this

loud gust
#

Alright, easymode then if it has that. What you want to do is install all the files it gives you and load them into VRChat Creator Companion (requires a working PC that can run Unity, aka, something more modern than an IBM from 1960 lol), drag them into the Hierarchy, and if everything looks right, go ahead and add in the Gesture Manager plugin (should be built in by default), test it, if it works, upload it to VRChat.

If there's any other changes you want to make, you'll have to either specify or look up a tutorial (there's countless on the 'web), and if not, the avi prolly already exists on the VRChat website (search it at https://vrchat.com/home/search or by double-clicking the Avatars button in-game), which can save you time.

#

If you want to recolor it, you can load the texture files into either Substance Painter or any image editing software compatible with the file type (IE Photoshop, Krita, Paint.NET, and so forth)
If you want accessories, you can find them on VRCArena or Gumroad, or various other similar websites, adding them is just as simple, but you have to drag the prefabs for them if they have them into your avi's root hierarchy (if not, you have to configure em yourself, which is a TINY bit more complex)

Beyond that, you'd have to be more specific if there's anything you want to change. And there's tutorials out for everything I've mentioned doing, dw.

outer lily
#

Is there something broken about the trail renderer component or am I missing something? Tried two pen/trail renderer prefabs and even tried setting one up using default shader settings instead of poi/custom shader, but trail is only showing at max thickness and broken texture colour.

jade spindle
#

Why tf does it have to be so hard to just upload an avatar, I have to download three different things just to upload a vroid avatar, VRCHAT MAKE THIS EASIER

#

I have no clue what to do as I’ve spent a long time on one that I just finished

light charm
#

patience, my friend, patience

#

my first avatar wasn't easy either, but i kept on fighting because it was very important to me

jade spindle
#

I understand that but I only have a MacBook and so far everything is like super complicated

desert elk
#

patience

#

its not that hard once you do it a couple of times

light charm
#

well it's not exactly rocket science

desert elk
#

doing anything the first time is hard

jade spindle
#

I’ve been looking for like tutorials

desert elk
#

mhm

jade spindle
#

But most of the things I gotta download I can’t use on Mac

desert elk
#

Because you're on Mac you should look into Alcom instead of vcc

#

can you use Blender and Unity?

jade spindle
#

I think I can yeah

#

But I have to use the newest unity

#

The Mac won’t let me use older versions

desert elk
#

You can't

#

both Alcom and vcc require a specific unity version

#

you can download it from the unity website

jade spindle
#

Which one for alcom then

desert elk
#

same as vcc

#

I'd assume

#

2022.3.22f1

jade spindle
#

Ok

desert elk
#

because they use the same sdk

jade spindle
#

I’ll get that

#

What else do I need

desert elk
#

Blender (I use 4.2, but that's personal preference, you can get whatever you want)

jade spindle
#

What would u say would be the best option for my circumstances

#

Like version of blender

desert elk
desert elk
#

and unity

jade spindle
#

Ok

desert elk
#

and alcom

#

I can drop this here