#avatar-help

1 messages · Page 110 of 1

ornate stump
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Then your only option is to separate the mounh into a different object.

verbal oar
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where can i get poiyomi shaders?

arctic ginkgo
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well solution 1 does work for quest

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although these are solutions to fixing the issue of animating the texture offset

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there's other ways to create 2D visemes on quest

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also you aren't using quest compatible shaders

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like i had mentioned earlier, proper trasparency is not allowed on quest

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so your method will not work

soft thistle
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o

arctic ginkgo
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^

soft thistle
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so i should have kept the white background

arctic ginkgo
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i think you should make the background the same as your character's face

soft thistle
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something like this?

arctic ginkgo
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what i do is make copies of the lower portion of the face, then they can be swapped

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would anyone happen to know why in the world this is happening?

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my contact receiver is giving an output of 0 despite there clearly being a sender with the appropriate tag well inside the collider

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this is with AV3 Emulator

ornate stump
soft thistle
verbal oar
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quick question

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how do i have multiple materials on one model

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its only allowing one material on the avatar model

snow sluice
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Hello if anyone can help me please DM me

wanton cedar
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Why can't you send your project in here?

stark plank
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So I just got a new pc and wanted to do avatars again what's the best app/website to texture avatars other than substance painter

soft thistle
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there should be Krita

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or armorpaint

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2nd choice is promising

wanton cedar
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blender as well

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its not great, but it works with basic textures

wanton cedar
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your mesh only has one slot if its only allowing a single material

verbal oar
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thanks

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quick question

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how do i fix this

bronze thunder
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how would i move the hair to the other avatar model if its not gonna move (with the physbones)

bronze thunder
night ember
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Why is it unpacked

bronze thunder
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wym

night ember
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In the scene its unpacked

verbal oar
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anybody know how to fix this

wanton cedar
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Why would you unpack an avi 🥲

wanton cedar
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But if you wanted to fix it I'm pretty sure that's a blender thing

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I couldn't tell you exactly because I'm not at my pc

verbal oar
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the one on the left im looking all the way up but the body moves a bit

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the one on the right is normal

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my bad those photos stink

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ok so i figured the problem

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the neck isnt turning at all

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its just the head

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and then it makes the chest move forward for some reason

wanton cedar
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Sounds fun

verbal oar
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messed around with muscle settings and it changed nothing

potent elk
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What do i need todo to get FABRIK to work?

tired arch
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Hey! So it's my first time ever trying to do anything with vrchat avis, and I've followed a tutorial up until the rigging point and I'm just. So confused, the tutorial didn't have anything like this, there were missing bones yeah but none of this error, I'm going a little insane :shock:

junior void
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Well, its complaining about the parenting. It should make sense to you that the hand bone should be a child of the lower arm. And if the hand bone is instead a child of the upper arm or a completely unrelated bone, the humanoid skeleton doesnt apply

tired arch
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I'm just trying to figure out how to assign the parent/child things. I've worded it poorly but I have no experience with unity LOL, I just wanted to rig and import this than be done with it but I'm going to assume it's just not that simple ratl

desert elk
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You do that in blender

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click a bone

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in edit mode

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and on the right side under the green bone menu there will be "relations"

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find parent and set the parent there

tired arch
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I love you

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thank you

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omg

supple kindle
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does anyone know how I can turn a VTube Model (2D) into a VRChat Model (3D) ?

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I have no idea about Blender

desert elk
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you could try using VRoid Studio to recreate your model in 3D than convert it in Blender to a format that VRC accepts and upload it

supple kindle
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where to do that in Vroid studio

desert elk
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in VRoid Studio

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it's an app on steam

frail temple
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Is there a way to extract an Animation clip from Unity to blender?

supple kindle
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I'll take a look at it because ^^

desert elk
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good luck

supple kindle
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thx ^^

tired arch
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twas not meant to be it seems

still shuttle
tired arch
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They upload weird or something? Either way I'm not able to get the textures to appear

still shuttle
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You have to make a material, put the material on the avatar and then put the texture in the material

tired arch
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i feel incredibly silly right now

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lolol

tired arch
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This entire process has been struggle after struggle, I don't even plan to make any other avis in the future, I just wanted the one

cloud owl
supple kindle
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Can't find the point where I can insert my own textures

supple kindle
desert elk
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did you get the texture somewhere online?

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it should say what base to use in the description

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make a new piece of clothing with that base and add the texture as a new layer and delete the default layer

supple kindle
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I bought my Vtube model online

desert elk
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no

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VRoid doesn't use the same textures as your 2D model

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you will need to recreate them

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you can't convert a 2D to a 3D with one button

supple kindle
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New is not possible because I have special

desert elk
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special?

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i'm not sure i understand you

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what's stopping you from recreating the model in 3D?

supple kindle
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I want to make a 3D model out of the model shown above, but I have no idea how to create it

still shuttle
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I'd kitbash it

tired arch
# supple kindle

Hey sorry I'm looking at this and you said you bought it right?

desert elk
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I told you, you can recreate the model in VRoid. Or make it from scratch in Blender. But you will need to create new textures. Or use pre-existing assets that you combine together - kitbash. You can't use the same textures as your 2D uses.

tired arch
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Like you paid for it custom?

tired arch
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I think you might've been scammed, that's an ai generated image

desert elk
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damn, looking closer at it

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you're right

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it looks ai

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damn

tired arch
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Yeah. And I've just done some reverse searching, you're not the only one

supple kindle
desert elk
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original pictures?

supple kindle
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wait

desert elk
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cause it gives off ai vibes

supple kindle
tired arch
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Bro I'm so sorry, you got scammed for sure 😭

tired arch
supple kindle
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that and more is the original

desert elk
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you def got scammed

tired arch
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It's definitely ai generated, who did you buy it from?

supple kindle
desert elk
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Etsy is a scam mine, i'm so sorry 😭

tired arch
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Ohhh yikes... Yeah Etsy is big on ai scams ratl

desert elk
supple kindle
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Is there a site where I can buy this avatar again and in 3D?

tired arch
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I'm an Avatar fan, unfortunately whenever I look for merch there's always busted up ai generated neytiri pictures lolol

desert elk
# supple kindle

if you can you should try to get your money back.
And next time consider using a more legit site, VGen for example

tired arch
supple kindle
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Can you recommend me a site where I can get an avi that I can use 2d and 3d?

balmy barn
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have a scuffed 3d version

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vrcRat euw

desert elk
tired arch
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Vgen is good for 2d, but since it's legit it'll probably be pretty expensive. Drawing, cutting, rigging, all intensive

supple kindle
desert elk
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Thulen just made it

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it like a minute

still shuttle
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You can convert a vrchat avatar into a vtubing model but it's a little tricky and takes a bit of research

desert elk
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it's not a real thing that you can buy

balmy barn
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id suggest vroid too , texturing a black/whatever color one isnt too hard (spelling apperantly is)

desert elk
still shuttle
desert elk
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i made some too

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you just need to understand that you will need to recreate it, not slap the images you have to a 3D software

balmy barn
desert elk
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i agree

supple kindle
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I'll see if I can get one created. Thanks for your help and feedback. ❤️

tired arch
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I have so much more respect for Avi creators now than I did before (which was still a lot) how does anyone do this

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Somehow I thought it was going to be as simple as "import file from blender to unity, rig, export"

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Oh how naive I was

balmy barn
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time , practice but the last one patience seems to be short on many ratl

tired arch
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I'm patient I'm just in anguish

balmy barn
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3-6 years patience

tired arch
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hhh i'll figure it out

balmy barn
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I have 20 something years doing stuff with 3d

tired arch
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waow

desert elk
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wow

tired arch
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I used to mess around with blender when I was younger but that was the extent of it and I've forgotten everything

desert elk
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i only started like a year and a half ago

frail temple
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Is there no way to convert an animation to FBX within unity? I am trying to get the default animations and edit them myself in blender but online there's no tutorial

tired arch
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I don't even plan to continue making avis

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I just want this One

frail temple
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Closest I've gotten is converting one to a .unity package file

tired arch
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I've got the model, but I guess I have to rig it in blender which. fine a little annoying but I'll figure it out

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Then I can export it to unity which I know how, it's just the textures and bones I've been having issues with

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going insane I feel like this is way easier than it seems but I'm just not able to figure it out

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Would anybody be able to just like. Give me a small idea on what I'm meant to do, I'll send some screenshots of what I've got

desert elk
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if you're struggling with rigging you can check out the pinned stuff in #avatar-rigging

tired arch
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Oh hey one of those is actually my exact problem

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tysm holy crap

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Now onto textures

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or materials

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whatever they called

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the "lowerarm/leg" is not a child of "upperarm/leg" whatever

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Was the bug

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bug?

desert elk
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not a child or not the first child?

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those are different errors

tired arch
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First child bug but only once, it's been not a child otherwise

desert elk
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yeah, you gotta parent it properly in blender

tired arch
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again, much more respect for anybody who does this constantly

balmy barn
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I just rename the bones in arms/legs that have multiple to Z_whatever in blender, those errors go away (can also merge the bone(s))

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that one wont throw ' not child of blabla '

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arm exsample

desert elk
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yeah, I've started using the ~ trick that Kazin mentioned a couple of times, previously I did Z too

tired arch
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oh

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forgot

cloud owl
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hol up what do i do if i cant tpose my avatar, i cant bone it without tpose

desert elk
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you can move the mesh in Blender

tired arch
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thank you elders of rigging 🙏

desert elk
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can you not?

cloud owl
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😭

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i cant tpose it

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its on big object for blender

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how do i rig it now

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i have idea

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im gonna export my character as 6 parts

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1 is going to be head+accecories or sthng

desert elk
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you can separate it to be multiple parts

gray fractal
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Does this blocking make sense for this style??

cloud owl
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on a scale of 1/10 how trash is my bone structure

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yes i used an image behind

desert elk
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it doesn't need to be identical in where they are

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you can move them to fit your avatar better

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if you know what I mean

cloud owl
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im just tryna learn how it work

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rn

desert elk
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tbh I'm not a fan of some of those bones, idk if that was the idea of the person who made this or what, but some look odd to me

cloud owl
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so i can make my avatar right

desert elk
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yeah, I saw that

cloud owl
desert elk
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kinda

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I know what an armature should look like

cloud owl
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could you help me out?

desert elk
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rig for you? no. give advice? yes

cloud owl
cloud owl
desert elk
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I don't dm

cloud owl
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oh ok

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then we gonna have to talk

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not the best but we'll make it work ig

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so hum any advise to rig an roblox avatar? (im going simple since idk how to make 3D models atm)

desert elk
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here's an example of one of my armatures

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i can already see that some of your bones are the wrong way around

cloud owl
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ah crap

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time to fix this

cloud owl
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so i can use that and reshape it

desert elk
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it's the one i got from the vrm blender plugin

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i just deleted the root and finger bones

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cause i didn't need them

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it's my fast way of adding armatures when i need to vrcAevSip

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everything is pretty parented and named

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just delete the root and other bones I don't need

cloud owl
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how do i change its shape

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its "protected"

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i cant reshape it for my avatar

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and my avatar isnt tposing 😭

cloud owl
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for some reason i cant manipulate a single object

desert elk
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you're in object mode

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you can't move singular bones in object mode

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go to edit mode if that's what you mean

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and it's not gonna automatically weight paint for you btw

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you can delete the bone at the bottom - the root - you don't need it for vrchat

cloud owl
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whats edit mod????

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(im like super new to blender sorry)

desert elk
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here is says object mode

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switch to edit mode

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this will allow you to move singular bones

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and btw you should probably watch some tutorials first

cloud owl
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why doesent it let me move bones?

desert elk
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did you go to edit mode while having the armature selected?

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a selected armature should light up orange

cloud owl
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oh

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thx it works now

tired arch
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I need a bit of help with the rigging, posted my issue in #avatar-rigging but I don't think people check there as frequently as they do here lolol

cloud owl
desert elk
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I think so, better keep it and just don't weight paint it if you don't need to

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some bones need to exist, but they don't need to be weight painted

cloud owl
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i tried no handbone

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ill see if it break or not

tired arch
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For some reason, every time after I fix the parent/rigging stuff and exit to the main scene thing, it resets, and it's getting a little annoying

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I've applied the changes

mental pawn
mental pawn
mental pawn
cedar grail
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i have been on a break from vrchat for a while. and i come back now. i tried uploading an avatar like usual, but the options i get looks a little bit different. wich one is the (upload personal avatar only for me) option vrcAevSip

mental pawn
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Build and publish Will upload it to vrchat servers

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While the other one triggers offline local testing

mental pawn
cedar grail
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all my old avatars i have uploaded. are they public now?

cedar grail
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soo how would i go about uploading an private avatar now? i do the Build and publish you're avatar online?

mental pawn
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No, check the past tabs

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There Should be a privacy setting

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Where You can set your avatar to be public or private

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I mean on the tab where You set a description, name and image for your avatar

cedar grail
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ohhh okey. i see it now

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now i understand

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thank you ❤️

mental pawn
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And you are good to go! Just hit build and publish

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You're welcome

heady sail
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Hi, I'm new to avatar making and am using a booth avatar (Shinano). When hitting play or testing in VRChat part of the Body_base stretches to the point of origin. I can't find a way to fix this through the armature and have gone through everything manually to try. Turning off the base prevents this, though this also means losing the hand and other parts of the model I want to keep.

Does anyone know what I might be able to do to fix this?

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my best guess of what might work is booting up the fpx model in blender and culling the parts of the model that aren't visible, since they seem to be where the glitching is happening and it was on the todo when optimising later

junior void
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If you deleted any bones, then that would be why

heady sail
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okay, thanks

sage hawk
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When I do face and delete It only deletes a bigger part but doesn't delete it only deletes the black square

desert elk
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what?

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can you take a screenshot and explain what you're trying to do?

tired arch
somber sequoia
tired arch
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Ah. Missed that, yep

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Also apparently the rig is being detected as "non-humanoid"

somber sequoia
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Yes, because you can't have two objects named the same as a humanoid bone - change one of those

tired arch
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🫡

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That fixed everything tysm

round comet
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Any good tuts for making afk animations? ^^

heady sail
junior void
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To avoid that in the future, rather than plain out deleting bones, merge the bones to their parents instead. This will preserve the weights and avoid floating mesh with no bone

lost umbra
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Hey, I don't have the option to change to android mode

somber sequoia
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probably didn't install the android build tools?

desert elk
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do you have android build support installed?

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probably not if it's gray

lost umbra
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I had it updated from 2019 to the latest one

desert elk
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Not here

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in unity's build settings

lost umbra
desert elk
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check if you have android build support installed

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if you don't, install it

lost umbra
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thx

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also gonna install ios too I guess

desert elk
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if you want your avatars to be available on iOS, yes

lost umbra
#

what's the spec requirment for ios btw?

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same as 10mb with ton of restrictions like android?

desert elk
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same as Android

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its also a phone

lost umbra
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kinda figures

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oh btw, any recommendation on new chapter of updating avatars? (for context, I'm remastering all of my avatar which I haven't done since like march of last year.)

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I was doing a basic optimization update where I removes stuff I dont use and downscale the download size

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(I will do one for now as Until next month or two, I dont have access to the other project until I get my files recovered)

candid comet
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can anyone help me figure out how to make a custom idle and walking animations for my avatar

candid comet
somber sequoia
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specifically what help do you need?

candid comet
somber sequoia
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do you have the animation already?

candid comet
somber sequoia
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do you have a custom locomotion (the base layer) controller already?

candid comet
somber sequoia
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it's where the walking animations are

lost umbra
desert elk
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yes

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you can do it at once

candid comet
snow sluice
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hello I need help I don't know how to fix this, so if you can please DM me

somber sequoia
ashen tinsel
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Does anyone know how to make a plane follow the player's eyes? I want to add a black square over one of my avatar's face but I want it to be followed by people's eyes and where they are looking.

somber sequoia
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you mean someone else's eyes?

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billboard renderer on a particle maybe

mental pawn
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Does anyone know how could i make a basic cell shading with poiyomi?

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Kind of like TLOZ wind waker's cell shading

somber sequoia
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probably start under Shading -> Shading, set lighting type to toon. But the poi discord is pretty helpful too

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(maaaaaybe texture ramp, that seems popular too)

mental pawn
snow sluice
mental pawn
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That would simulate flat lighting

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And then what i did was to use a mix color shader to mix it with the model's texture

sage hawk
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I want to add a bottom ear that is attached to the head how do I do this? a square which I want then to turn the square thin.

desert elk
copper light
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i need help

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pwiebufyvwefwe

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idk what im doing

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everything went fine while i was on blender

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then unity came into play

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and idk what im doing

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and the videos dont help either

desert elk
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what part are you struggling with?

copper light
#

everything that involves unity

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i already gpt the render and the textures, but i've NEVER used unity before

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so i am LOST

somber sequoia
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which tutorial are you trying to follow, and where are you stuck?

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it's hard to know what to suggest otherwise

copper light
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i already got the bones right

somber sequoia
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presumably those are already in the model

copper light
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and i downloaded something that allows me to check the animations, and it does move

copper light
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not a single error, i’m just lost when it comes to the textures

night ember
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stick the texture on the material

somber sequoia
# snow sluice no just 2

well there's nothing further to be gained from those messages so I wouldn't know where to go next

distant ibex
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I've been getting that issue too

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On 2 completely unrelated avatars too

soft thistle
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is there a way to make this only affect the mouth and not the other body textures?

nocturne inlet
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can someone please help me, why will this not install?

somber sequoia
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Also how are you swapping the textures?

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oh I see it, yeah use a separate material for the mouth, or perhaps a decal texture instead

soft thistle
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k

somber sequoia
#

oh wait, you have two materials, right

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So changing a material's property will change that property for all materials on a given mesh. Poiyomi has a "renaming" feature so you can edit the same property on different materials. Or it can just have some properties not set to animated while locked.
I'm not sure if other shaders do this, but you'd have to work around this somehow, either having a separate object or a cool shader like this

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I don't know how people do this on quest, maybe there are tricks?

nocturne inlet
#

unless im in the wrong channel with my problem, i just dont understand why it doesnt install

snow sluice
somber sequoia
somber sequoia
nocturne inlet
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ok im using creator companion

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when i try to open project it opens unity hub

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but nothing else

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am i doing something wrong?

somber sequoia
nocturne inlet
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cheers

soft thistle
somber sequoia
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sure, try that

soft thistle
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i should also be able to get the hang of animating the 2d visemes

somber sequoia
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hey, that looks great

soft thistle
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oh wait i forgot i had to select the mouth to animate 😁

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also thank you

mental pawn
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hey, i only found a little bug with this, its that for some reason the sleves clip through

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this doesnt happen at all in blender

somber sequoia
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You've gone into pose mode in blender and rotated the humanoid bones around and verified it doesn't clip when posing?

mental pawn
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since the sleeve is actually weighted to the hand bone

opal carbon
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i checked everywhere and where else

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nvm figured it out

soft thistle
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i got all of the neutral 2d visemes set up, what's next?

snow sluice
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ok now how can I fix this

somber sequoia
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that message by itself isn't really useful

mental flare
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ok i have a problem, when i turn into a specific avi i made, people say i get an afk tag and that the avi dun follow me

somber sequoia
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did you upload the avatar?

mental flare
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mhm

somber sequoia
#

that's "yes" right?

mental flare
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yes

somber sequoia
#

Do you have an animation that's supposed to trigger that?

mental flare
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yeah

somber sequoia
#

is it on by default when you didn't mean it to be?

mental flare
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it has worked for awhile but yesterday i for sum reason gave in

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yeah

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i check afk toggle and it's off

brittle wigeon
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how do i get acess to this theres no unlock shader option

somber sequoia
mental pawn
somber sequoia
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in the menu: assets -> create -> material, name it whatever you like, setup however, drag it where you need it

mental pawn
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but how can i not make it loose mesh assignments?

somber sequoia
#

materials do not have mesh assignments. MeshRenderers have material assignments

brittle wigeon
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im tryna make it quest compat so mostly jus wanna know why i cant change the shader

somber sequoia
#

again, because that material is embedded in the .FBX file, it's read-only.

mental pawn
brittle wigeon
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i managed to switch it but now the eyes are stuck white is there a way to make it work i tried to use the eye textures but is there jus a way to remove the lens from thing

somber sequoia
#

It's probably an extra layer of mesh, you'd need to remove that in Blender. You might be able to delete a material slot if it's the last slot of the object, but that may not work anymore, I'm not sure.

mental pawn
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i also noticed the fact that there are mesh assignments not present on unity

somber sequoia
#

That usually requires transparency to work properly, which quest won't do.

somber sequoia
mental pawn
somber sequoia
#

I know blender too but still, what do you mean by that?

mental pawn
somber sequoia
#

Ok, in edit mode you have to select faces and assign the material to them

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if those materials use the same textures, well, of course that's how this works

mental pawn
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and drag it to such part, since i was dragging the image texture

mossy hornet
#

Hello. I seem to be running into an issue. Followed some tutorials on Youtube to decimate a base Booth model in Blender. When trying to test if everything is hooked up correctly in Gesture Manager, I get these errors. The only animation that seems to work is the AFK animation. Anyone have an idea what the fix for this could be?

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I updated a lot of VCC plugins this morning, not sure if that broke anything

balmy barn
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dont think any of those matters, if it breaks everything its red

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easy to get alot of yellow errors constantly from imported packages like vrcfury/av3 ectect

mossy hornet
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Oh yeah, I just figured maybe these errors were related to the fact my animations don't work at all

mental pawn
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hi, i built and uploaded my avatar but its not showing with its upgrades on the game

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like, its showing the old one

desert elk
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are you sure it uploaded successfully?

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and are you checking on the same platform you uploaded the avatar too?

mental pawn
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im retrying just in case

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also i have setup a little viseem and its not really working

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like a generic mouth open viseem and i talk and it doesnt work

somber sequoia
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you'd have to show the visemes setup or something

arctic ginkgo
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does anyone know how to make a particle system that changes radial velocity over time but uses the initial transform position the whole lifetime of the particle?

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or maybe a way to change the velocity of a particle based initial direction/facing direction?

mental pawn
arctic ginkgo
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it's supposed to look like how it does when it's still, but right now all particles move away from the transform, so when that is moved it won't expand radially anymore

somber sequoia
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ooh that's interesting

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is this a case for a buffer particle?

arctic ginkgo
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it's for a footstep particle system, so it moves around a LOT

somber sequoia
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ah I'd have figured that would do it

mental pawn
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and when i talk with these vowels it doesnt work

balmy barn
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all need to be filled, one or more missing = breaks entire thing

mental pawn
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ok

somber sequoia
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also sil needs to be a shape key you don't use for something else. That's "silent" so just duplicate basis.

mental pawn
fair jetty
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this is a wip for another project, i saw theres not really support for soft blending opacities and norms might look weird in vrc but is this level of head detail desirable or should i go more towards anime direction structurally?

mental pawn
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although they will be static

fair jetty
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bake into the base texture? not the normal map?

night ember
mental pawn
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It doesnt have a jaw bone setup tho

night ember
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You dont need a bone

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Theres literally a blendshape setting

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Sure you are

soft thistle
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does the layer need to be called a "voice" or something else for the 2d visemes to work?

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no thank you

night ember
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Shut the fuck up scammer

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No one wants your scam

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Definitely are

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Definitely are

soft thistle
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uh

night ember
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Yes

night ember
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They are separate

soft thistle
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yea

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and the scammer is gone

fair jetty
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"I'm not I swear"
"I SWEAR"

pulsar onyx
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I'm not sure which channel to say this in. I tried using Multi-Platform Build and Publish, but now it seems to be stuck in a loop.

mental pawn
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is this part of the process or the system found something that may be considered copyright?

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since my avatar is totally original

pulsar onyx
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it's part of the process, legal stuff and liability I assume

pulsar onyx
soft thistle
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are you able to cancel the upload if it loops?

soft thistle
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how do i make a blinking animation for my character?

vagrant dock
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Is vrchat not responding or loading slow for anyone?

fickle bridge
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Im trying to export my avatar as .VRM/VSF

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however no matter what i do, the items dont attach to the body

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i tried modular avatar and manual bake

desert elk
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why do you need a VRM?

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unless the avatar isn't for vrchat

fickle bridge
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i want to use this model in vseeface as well

desert elk
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are you following any tutorials online?

fickle bridge
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and i did everything as told unless manual baking with modular avatar is not the same with assigning eachbone and armatures by hand?

desert elk
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I'm not sure I don't use modular

fickle bridge
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im quite new in avatar making

desert elk
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I use blender for everything, sorry

fickle bridge
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i see, thank you

night ember
night ember
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You need to actually combine the armatures manually in blender

proper harbor
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I haven't played in a month or so. Since then, the physbone changes broke my avatar. It seems to be if you change the size of a bone that has a physbone, it flys up. Is there something I'm missing?

lyric talon
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Can someone help me? I commissioned an avi and got scammed greatly...

soft thistle
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uh

soft thistle
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no

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jordan, leave them alone

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at least leave it to me

soft thistle
night ember
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and gone

night ember
soft thistle
arctic ginkgo
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my friend had it happen as well

amber wraith
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There's no way to access the asset bundles of my own avatars on my own account right, in case I lost my source files?

arctic ginkgo
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you can animate a material swap though

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so make a different material that's a copy of the main one with different textures

soft thistle
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like this?

grim valley
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been trying to fix that blue for a bit, its supposed to be transparent not noticable (shown in second photo), how do i acchieve this lol im sure its somewhere here but idek

proper storm
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lock to animate

soft thistle
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oh

proper storm
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i can show a example

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if you don't get what I mean

soft thistle
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yea it's very efficient yet useful since i'm new to making avatars

proper storm
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you can just drag the material into the slot and animate it like that

proper storm
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you can just record and swap the material

wanton cedar
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what in the world

proper storm
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?

wanton cedar
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your screen is so crowded

soft thistle
proper storm
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no, thats my average unity layout

wanton cedar
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i know

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im saying its crowded

proper storm
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its so I can use everything and have gesture manager open

wanton cedar
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Id go insane

proper storm
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i need to open a new animation tab somewhere

wanton cedar
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at the bottom?

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i just flip to the tab

proper storm
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probably... yeah

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I think just having the animator and animation merged since you only use one at a time usually

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unless testing animation transitions states I guess

wanton cedar
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wdym

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squeaky clean

proper storm
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not cluttered enough to where i can see everything going on.....

wanton cedar
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i mean all you mainly need to see is poi

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and the left side

snow sluice
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Can anyone test run the avatar I don't know what's going on or I am the only one having this problem so please dm me

bright vapor
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uv map is fine in blender, but in unity its gone TERRIBLY AWRY

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any explanations?

somber sequoia
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do you have multiple UV maps? are you using textures made for the active uv map?

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is this a quest-compatible shader and vertex colors are overpowering the rest?

bright vapor
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this is just standard,

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the textures came with thhe model

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and i do believe theres multiple UVs, but i dont know how to work with that?

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yes, there is 3 UVs

somber sequoia
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Unity shaders by default will use the first one

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if your active one in blender is not the first, that's probably the issue

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(where "first" is the top in the list)

bright vapor
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yep, thats definitely the issue, how would i select different UVs? because this model has a different uv for face and mouth regarding face expressions

somber sequoia
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in Unity? depends on your shader

bright vapor
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so im assuming this just isnt possible on quest?

somber sequoia
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not that I'm aware of

bright vapor
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yyyiiikes 😭

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also, i cant seem to move around the uv maps at all

somber sequoia
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standard navigation controls should work

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er... did you mean in blender?

bright vapor
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yep

somber sequoia
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yeah

bright vapor
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im trying to click and drag one to the top but it isnt moving

somber sequoia
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oh that. yeah I don't actually know how to re-order those with just base blender, I use a few add-ons for working with UVs

snow sluice
somber sequoia
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I'm not currently taking commissions

snow sluice
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I need you to find why the files won't upload

somber sequoia
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sounds like a commission

arctic ginkgo
wanton cedar
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what they said

proper storm
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I for the love of god hope I didnt brick my project. My armature position is off for some reason

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I dragged a object inside it and it offset it, somehow

wanton cedar
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imagine it just explodes

proper storm
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Anyone know if there is a fix?

somber sequoia
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you could always just reimport a new model

soft thistle
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is this how to make the 2d blinking animation?

wanton cedar
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looks right to me

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🤷🏻‍♂️

somber sequoia
proper storm
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Ill make a backup just in case...

somber sequoia
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you could restore from your backup from before you somehow moved the armature

proper storm
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Yeah I didnt have a backup for this project for some reason, my other ones I do, unless there are auto backups

wanton cedar
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this is why we make a copy of the project

proper storm
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which I doubt

wanton cedar
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blender and unity

proper storm
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Im just gonna back this one up and hope for the best

wanton cedar
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its saved me dozens of times from stupid mistakes i couldnt reverse

carmine flint
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For some reason when you get far enough away from my avatar on Quest you can see the UV seams? They aren't visible up close and it's not an issue for the PC version.

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What could be causing it?

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Sorry for the poor quality screenshots, when I zoomed the camera in the seams disappeared.

somber sequoia
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LOD - level of detail

carmine flint
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What do you mean? Yes, the textures lose detail the further you are.

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Are the seams becoming visible because of the resolution dropping from far away?

somber sequoia
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it's a technique used to make rendering more efficient, you don't render the same level of detail for objects that are far vs. close. So yes, that's what it's doing.

carmine flint
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I am aware. That wasn't what I'm concerned about. I'm wondering how to stop the UV seams from showing up as the detail lowers?

ornate nebula
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I think this can be somewhat resolved by painting the texture larger than the UV islands. If there are different colors near the seams of the UV islands, they will be more noticeable, so I think it is necessary to paint a similar color to fill in those areas.

carmine flint
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I think I figured it out. The textures don't go far enough over the edges of the UV islands. Adjusting the texture itself helped.

somber sequoia
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sorry yeah, I'm distracted, but yes, you want some "overspray"

carmine flint
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Thank you for helping ^^

ornate nebula
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It may be easier to understand if you think of the UV islands as individual "tables" and the textures as the "tablecloths" that you place over those tables.

carmine flint
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Yeahh,,, I atlased the textures in Blender for the Quest materials and I made the margins too small. Baking it again with larger margins covered enough surface area to fix it.

proper storm
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what why does it work like it should when turned off, then act broken when on

proper storm
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armature pos

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I dont get it, I fixed it, I remvoed all the objects from inside the armature and now its fine again???

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let me show

ornate stump
proper storm
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huh, yeah... that completely fixed it now....

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Why does it choose the last object I put into the armature though as the pivot, its in center so I would assume it chooses the center but its going off the object I put into the armature

ornate stump
proper storm
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ah

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weird

ornate stump
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Nuh uh

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Bones in unity are just an empty object.

wide canyon
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Hey, I have some particles on one of my avatars that form a crown of stars, and I recently noticed the stars don't show up in mirrors. Others can see them and I can see them in my face mirror and camera, but in world mirrors or my personal mirror. Anyone know how to fix that kind of issue?

ornate stump
ornate stump
wide canyon
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Okay, thanks! I'll turn that on and try again 🙂

turbid wagon
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Guys i downloaded android support for unity but its not registering i have it

turbid wagon
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yes

naive ferry
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anyone who use ssp know why its baking weirdly like this

ornate stump
naive ferry
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should i redo my uv map?

ornate stump
naive ferry
ornate stump
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normal map seems so messing up.

naive ferry
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its supposed to be like this

ornate stump
naive ferry
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idk

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i fixed it tho by redoing every uv

soft thistle
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i'm a bit lost on how to set up the blinking animation i just created

night ember
soft thistle
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o

night ember
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You just play the animation in fx

soft thistle
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should it go in here?

night ember
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If you want it to

carmine flint
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Somehow uploading the Quest version of the avatar broke the visemes for both versions. Everything was working as expected until I uploaded the Quest version. In the Debug menu it shows that it's cycling through all the visemes it should be. Everything works fine in Unity, just not in-game. Is this a recent bug or did I break something I'm not seeing here?

soft thistle
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like in its own way

carmine flint
verbal oar
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how do i make it so phys bones dont self collide

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im trying to make a part of this outfit stop clipping through so i put phys bone colliders

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but the phys bone just curls up

ornate stump
verbal oar
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how would i fix this?

ornate stump
verbal oar
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alright

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i found the fix

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and the problem

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the problem was that the phys bones were going inbetween the 2 colliders

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i just moved the phys bone lower on the cloth

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thank you for helping tho

heady sail
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Hi, I increased the height/scale on my avatar, uploaded it and it worked, realised i had forgot to change the viewpoint so i went to change that but now whenever I try to upload I'm getting the attached popup error and log.

I've tried some solutions i found for the popup error online such as running Unity in administrator and disabling “Allow files in this folder to have contents indexed in addition to file properties” but neither has worked.

Does anybody know how to fix this?

round comet
heady sail
ornate stump
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Check max size in texture settings in unity.

tranquil sundial
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Does anyone know how to import booth models into vrchat? I have a free model that i want imported

desert elk
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the same way any model is imported. Get unity and vcc. Import the files and needed additional files (shaders etc). Open the scene/drag the prefab to the hierarchy and upload

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if the avatar wasn't made for vrc you may need to do additional stuff

soft thistle
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is there anything I need to change in the animator or in the inspector for the blinking animation to work?

somber sequoia
soft thistle
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no i just put in the 2d blinking animation inside of the "allparts" layer in the FX

somber sequoia
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Also you probably don't need that mask

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personally I would use the base layer for resetting things, and put my idle blinking on its own layer.

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(technically I put mine in a direct blend tree)

soft thistle
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do i also make a Blinking parameter or not

somber sequoia
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do you want one?

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You keep asking questions to which the answers are really a matter of personal preference. If you want this feature, add it. If you don't, don't.

soft thistle
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yea

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the thing is, i'm new to unity & making avatars

somber sequoia
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Yeah I get that, but still

full briar
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Just joined literally a minute ago. How would I go about having someone make an Avatar for me?

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It doesn't exist in VRChat and I've looked at different worlds and searched the discord

sleek tapir
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im tryna make these models into a VRC avatar but the onbly problem is that the chest and shoulder bones dont wanna connect properly

desert elk
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check out pinned stuff in #avatar-rigging
and what do you mean by "dont wanna connect"?

left stream
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is there any way to have two avatar scenes, one being the 'base' and one being 'derived' from the other, meaning I can make changes to the base and have them mirrored in the derived one, but also add new stuff to the derived one without that being mirrored back? I want to have a lighter version of my avatar and a heavier one with more stuff

somber sequoia
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Not quite like that, but depending on what you want to add, much of the add-ons could be prefabs, possibly using VRCFury

left stream
somber sequoia
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again, depends on what kind of change you mean and how you've set things up

left stream
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like adding extra prefabs for items

junior void
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Well, there are prefab variants and nested prefabs

somber sequoia
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I prefab most of my settings so if I do something like tweak a physbone, I don't have to worry about applying it to all avatar variants

left stream
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ahh, I don't really understand prefabs. I'm still pretty new to unity

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maybe i should read some docs

sleek tapir
somber sequoia
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make an empty game object, put stuff on it, drag it into the Project view and now it's a prefab you can drop on any avatar variant and it'll be the same

sleek tapir
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I even tried rerigging the entire model which it helped but then arises the issue of the model beeing made mostly for blender so stuff isnt connected the way it should. which makes the moddel EVEN HARDER to parent.

somber sequoia
desert elk
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i don't see why parenting would be an issue, it's one button
i don't see why you wouldn't be able to parent things properly

somber sequoia
sleek tapir
wet finch
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Question, is there some sort of quest friendly transparent material shader?

spark walrus
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is there any way to share/give an avatar to someone other than making them download unity and ect..?

desert elk
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You mean private avatar?

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No

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If it's public they can clone it

keen olive
spark walrus
soft thistle
left stream
somber sequoia
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Prefab everything 🙂

left stream
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i just dragged the whole avatar object and made that into a prefab then dragged it onto the other scene

somber sequoia
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for some things though you have to do a bit of setup the first time - like I said, I do my physbones and digitgrade leg constraints in prefabs, when setting up a new avatar I just drag the right bones into the slots and from then on it's fine.

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ah if you're doing the whole avatar, that works too

placid mica
wet finch
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Or just leave it white like I am some god

lost umbra
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How do you edit the clothing size for some these avatars? Body has plenty of way to edit them but clothings do not sync with the body and I cant find any blend shape for the clothes themselves.

snow sluice
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hello I need help, when I try to upload the avatar it gave me this warning and not let me upload it, is there a way to fix it?

lost umbra
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This isn't the only avatar to do this, would like to know what method I'm supposed to do when I encounter this issue

lost umbra
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I usually find this error with other errors.

snow sluice
lost umbra
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look to see if any missing parameters, fix them

snow sluice
lost umbra
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Honestly a good script, recommend everyone to have them

ember blade
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Hey chat
Wondering what material + texturing work I would need to pull off to mimic a shiny metal material

somber sequoia
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start by simply cranking up the metallic and down the roughness (or up smoothness)

soft thistle
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how do i add in more toggles slots for my expressions since there's more than 7

somber sequoia
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what does the number 7 have to do with anything?

snow sluice
lost umbra
teal field
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has anyone got a good tut on making a seamless head-body

snow sluice
soft thistle
somber sequoia
soft thistle
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oh gotcha

teal field
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has anyone got a good tut on making a seamless head-body

snow sluice
lost umbra
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well, worth a shot, at least you got a free and useful tool now for future issues

snow sluice
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ok now anyone know how to fix it

desert elk
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are there any other errors?

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the top ones

snow sluice
snow sluice
desert elk
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if there are no more errors I can only suggest to try again, maybe on a different WiFi 🤷

desert elk
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do you have a phone with data you could make a hot spot of? 🤷

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if there are no more errors it's hard to guess what could cause it

snow sluice
desert elk
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generally red errors, but if there are no more red errors, maybe the other ones could be important too

snow sluice
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ok

desert elk
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can you post a not-cut screenshot?

somber sequoia
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usually we need the events leading up to these

desert elk
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true

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cause the screenshots tell nothing

tepid jetty
somber sequoia
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if you mean Robust Weight Transfer - get the add-on, it's vastly better 🙂

snow sluice
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ok

nova flicker
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Weird question
But did VRC update their physbones?
I am trying to adjust my physbones and for some reason like..? not updating in real time when i adjust the numbers.

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when i fiddle around with the gravity to test it, it didnt update it at all.
Back then i was able to see it adjust in real time in play mode, but now its not doing anything at all.

chilly summit
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I was just wondering if anyone have time to just help me with a project I'm working with. Piercinging isn't connecting and I need extra help and question if you're experience at unity. if you're available for a call, that would be nice. I would prefer that. I really want to finish this avatar... but don't know who else to go to for help

mental pawn
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hi, i was wondering. how could i use a vrcfury toggle to well toggle a blendshape?

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like for emotions such as happy, sad, angry and whatnot

desert elk
night ember
mental pawn
nova flicker
vagrant dock
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alr im tire of players aavatars never loading

desert elk
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clear your cache, if that doesn't help, blame avatar creators for making avatars that are way too big

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🤷

clear sonnet
night ember
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your hat is under the head bone

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the head gets scaled to 0

clear sonnet
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I'm not sure I can move it out of the head. There's already a lot going on with it that requires it to be in the head.

night ember
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headchop

clear sonnet
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huh?

night ember
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the component

soft thistle
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i think i've stumbled across another problem, my oc's right shoulder is a bit more higher than the left shoulder (the left shoulder should look fine)

desert elk
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enforce t pose first
make sure it's all level in blender second
apply transforms and re-export from blender third

nova briar
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im having a weird issue with toggles, for some reason it turns on but doesnt turn off, i just remade all toggles, some i can toggle on and off like usual but some i cant, everything is exactly the same between the one that works and the one that dont

desert elk
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manual? vrcf?

nova briar
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manual

desert elk
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did you make sure the animations itself turn off the stuff as they should?

nova briar
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yes, i previewed them all individually

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okay, i fixed it, dont know what was causing, but i deleted the toggles that didnt work in the radial menu and created new ones

frail badger
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returning to this issue because flipping z writing didnt fix it, anyone know how to make transparency work? it works within unity but not vrchat, i'm using poiyomi shaders (i did ask in their discord :( )

unborn mirage
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Running into a lot of vertex limit while weight painting tyhe torso. The goal is to have better torso deformation but the vertex limit constantly popping up is making the task a bit of a nightmare. Are there tools or suggestions on how to have better torso weights?

frail badger
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it shows for just a second then disappears

somber sequoia
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I feel like I've done transparency before and I'm not clear on what isn't working for you

frail badger
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the eyes arent rendering behind the glasses within vrchat and specifically within vrchat. works perfectly in blender

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somehow, there is a discrepancy between what i'm exporting in unity and what's showing up in vrchat

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i can post the images again if that helps

somber sequoia
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no, I saw the images but that unfortunately doesn't give me a clue about why it isn't working

frail badger
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i've also watched the video released on poiyomi transparency, and tried to apply their recommendations, and it doesn't change anything. its as if none of my other settings are respected inside of vrchat

pseudo rover
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anyone now know how to actually fix this? ive tried apply transforms

somber sequoia
frail badger
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forearm being a bit high, id imagine. does it look alright in blender?

pseudo rover
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yes

somber sequoia
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people often don't know what "correct" is so it really helps to explain what part of an image you feel is wrong.
It's possible you moved the bone or rotated it - if you haven't unpacked your avatar prefab (don't) then you could select that bone, and in its Transform component, reset the values

pseudo rover
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idk its perfectly fine and blender and im not seeing any obvious issue with the transforms in unity

somber sequoia
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compare left and right transform values?

ripe tide
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Some assistance plz

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Unity is apparently deciding to not transition to an animation because apparently it does not exist, even though it literally does

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That animation its refrencing? yeah...totally fine its just being a whinny brat and culling it for some reason

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This avatar is also using VRCFury but that doesnt seem to be interfering with anything

somber sequoia
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Fury does do weird things with animators though, sometimes outright deleting layers when it detects they don't do anything

ripe tide
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Yeah...though its not deleting the layer these animations are on

final crag
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(Blender) Let's say I have a texture on a set of vertices, and I wanna clone the UV map/apply the texture exactly as it is on another set of vertices with the exact same measurements. What would be the easiest way to go about that?
I want to copy the right to the left.

ripe tide
somber sequoia
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In the UV editor you can even snap the vertices and such while reshaping the island

final crag
somber sequoia
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snap!

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I'd select the source island and pin it so the vertices show up red, then turn on vertex snapping and move the target island's vertices so they snap to the source

lost umbra
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How do I connect the tail, youtube tutorial didint help

final crag
somber sequoia
somber sequoia
lost umbra
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this is a pre abused version. Original model is of a abused and amputated dog girl

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I'm fixing her ears, and giving her tail back (pre abuse)

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So far, I have managed to give her ears back but her bone is messed up and not sure what do here

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I also imported this husky tail but need to scale it down, and place it here

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just like where the original tail nub was

vivid hatch
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How do i fix my eyes sometimes going too far one direction?

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(for context normally its not like that)

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(just when the built in vrc eye movement kicks in)

somber sequoia
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set the left or right movement values in the avatar descriptor

vivid hatch
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got it

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Is this what im looking for?

somber sequoia
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yep

vivid hatch
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So i just preview and make sure it doesnt go crazy

somber sequoia
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yep

vivid hatch
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awesome thanks

honest grotto
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Hi, Sorry for asking a weird question, but I encountered an issue where my face would be completely still and wouldn't moved

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If I activate Gesture Manager it would be center, but when i drag around my face would just stay

quick parrot
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does anyone know how to convert a unity package to an fbx? i’m really bad with computers sorry D:

honest grotto
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well technically not completely center

night ember
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Import it in a project

quick parrot
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okay!! i’ll get back to u in a sec

honest grotto
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I found the problem, I copied the face's Skinned Mesh Render and pasted somewhere else, so its following other avatar, now I do not know how to get it back

west magnet
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I was trying to make a particle system but any time I use any other shader other than particle or unlit, it goes pitch black in certain worlds or appears darker than the rest of the avatar, is there any way of fixing this?

night ember
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Particles dont get lighting

frail badger
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guys i may be stupid, how do you make lights toggleable? i set up an on and off animation, but the toggle isnt toggling

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i mean its registering as turning on and off within the menu in game and in gesture manager, but the lights arent activating

somber sequoia
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should be the same way as toggling any other game object on and off

frail badger
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it looks correct within the animation 🤔

frail badger
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ok so actually none of my lights are working in-game, do i need a special kind of light or should they just be working?

somber sequoia
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quest or PC?

frail badger
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pc

somber sequoia
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Realtime lights are supported, though pretty expensive for graphics

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baked of course are not on avatars

frail badger
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i have a realtime light connected to my head

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within unity + the gesture manager, i can see my toggle for it working, but in game its as if it was deleted

somber sequoia
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oh, your head gets scaled to 0, so you won't see that light. use HeadChop to prevent that

frail badger
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?

frail badger
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and that keeps you from seeing a light in the mirror, or otherwise seeing the glow from it?

somber sequoia
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I'm not sure how that works in mirrors offhand

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you could put it not on your head as a test

frail badger
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i have one not on my head, doesnt render

ornate stump
wary perch
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The bug with avatar buttons has really ruined my mood. I find a fix, the next day, said fix doesn't work. I have a chargeable ability on my avatar, an animation that adds intensity if you hold the button, the problem is now those appear as "button text". I've had someone fix this before, now that fix no longer works. I cannot use buttons on ANY of my avatars.

wary perch
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Only toggles work.

wary perch
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Why do only toggles work?

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What changed about buttons? Why are systems I made previously impossible to pull off now? They worked before, and if I manually enable the bool within the gesture manager, it works, but holding a button refuses to work, and I can't figure out what would be causing such a problem, as realistically, it should play through the animator as it had previously over the past few versions, but now no matter what I do, buttons are completely impossible to get to work. There's no logical explanation for why it doesn't work. It's clearly a problem with the SDK, as avatars previously uploaded with said systems are functional, I directly copied them over with ctrl/C, ctrl/V. Even the parameter names were copied over character for character.

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Something had to have changed regarding buttons.

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There's no other explanation.

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Why else would manually turning the bool on in debug allow the animation to play as intended?

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If I am correct, a button is supposed to set a bool to true while said button is pressed, and set it to false when you take your finger off said button. Why would it refuse to work with a bool?

ornate stump
wary perch
ornate stump
wary perch
desert elk
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are you sure you copied the stuff 1:1? There could be something you missed, just saying.

ornate stump
wary perch
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I'll try it.

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I'm getting the "button text" bug.

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Button has no icon, displays the name as "button text" that one.

ornate stump
wary perch
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So it could be a corruption issue?

ornate stump
wary perch
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I have replicated it countless times, with the fix each time being wildly different. Once I had to set a bool to a trigger, the second time, that didn't work. Now I can't use a trigger, as I require a bool for the true/false value, and button capabilities. How it works is when you start holding it, it plays through one animation if you continue to hold it, which triggers a transition to the state that plays the high power animation. If you let go mid animation, there's another state for a less extreme animation.

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Sorry, I've been up for over 48 hours due to the heat.

somber sequoia
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what exactly says "button text" here?

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rule #10, don't advertise here

frail temple
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What's the reason that when assigning the maximum angle for eyes in Eyelook (VRC Avatar descriptor) the eyes go all over the place? (they rotate vertically and horizontally by alot, it is a pain getting them back to the exact same position

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Is this normal? and if so, is there a preferred value that puts the eyes back to the same position as they were?

somber sequoia
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it's really hard to see what's going on, but eye bones should have their head at the center of the rotation, facing straight up, with 0 bone roll.

somber sequoia
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bones in the wrong place?

frail temple
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Yes

quick parrot
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is there a way to fix this?

somber sequoia
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what is "this"?

quick parrot
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the texture is weird, I imported it from my ipad to the computer i’m using, im super new to this I don’t really know what i’m doing sorry :(

somber sequoia
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I'm not sure what's "weird" as I don't know what "not weird" should be

quick parrot
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the face texture isn’t applying properly

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same for other textures, i’ll get a better pic

somber sequoia
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again, not sure what it's supposed to look like but maybe that texture was made with a different UV map than the model has?

quick parrot
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ohhhh

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hmm

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i’ll try something rq

timid shoal
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I’m on quest and I want to know exactly how it works to buy a avatar from a creator and then have them give it to me to upload it myself and also want to know SOME TRUSTWORTHY creators that can make a variety of styles when it comes to avatars. I get messages from ppl that are scams so I’m really afraid to try to even attempt to learn or to buy. Cheers

desert elk
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I'm assuming you want a custom avatar?

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or do you wanna buy a pre-existing one?

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You could check VRC Traders