#avatar-help
1 messages · Page 110 of 1
where can i get poiyomi shaders?
well solution 1 does work for quest
although these are solutions to fixing the issue of animating the texture offset
there's other ways to create 2D visemes on quest
also you aren't using quest compatible shaders
like i had mentioned earlier, proper trasparency is not allowed on quest
so your method will not work
o
^
so i should have kept the white background
well then you would have a white background on your mouth
i think you should make the background the same as your character's face
something like this?
yes
what i do is make copies of the lower portion of the face, then they can be swapped
would anyone happen to know why in the world this is happening?
my contact receiver is giving an output of 0 despite there clearly being a sender with the appropriate tag well inside the collider
this is with AV3 Emulator
Might be because it doesn't allow others?
do i also add the beige background to my character's eyes
quick question
how do i have multiple materials on one model
its only allowing one material on the avatar model
Hello if anyone can help me please DM me
Help with what?
Why can't you send your project in here?
So I just got a new pc and wanted to do avatars again what's the best app/website to texture avatars other than substance painter
you have to set that up in blender
your mesh only has one slot if its only allowing a single material
how would i move the hair to the other avatar model if its not gonna move (with the physbones)
Why is the avatar unpacked
?
Why is it unpacked
wym
In the scene its unpacked
Why would you unpack an avi 🥲
Honestly should be fine
But if you wanted to fix it I'm pretty sure that's a blender thing
I couldn't tell you exactly because I'm not at my pc
is there at least a way to fix this? the body moves but the head doesn't
the one on the left im looking all the way up but the body moves a bit
the one on the right is normal
my bad those photos stink
ok so i figured the problem
the neck isnt turning at all
its just the head
and then it makes the chest move forward for some reason
Sounds fun
messed around with muscle settings and it changed nothing
What do i need todo to get FABRIK to work?
Hey! So it's my first time ever trying to do anything with vrchat avis, and I've followed a tutorial up until the rigging point and I'm just. So confused, the tutorial didn't have anything like this, there were missing bones yeah but none of this error, I'm going a little insane :shock:
Well, its complaining about the parenting. It should make sense to you that the hand bone should be a child of the lower arm. And if the hand bone is instead a child of the upper arm or a completely unrelated bone, the humanoid skeleton doesnt apply
I'm just trying to figure out how to assign the parent/child things. I've worded it poorly but I have no experience with unity LOL, I just wanted to rig and import this than be done with it but I'm going to assume it's just not that simple 
You do that in blender
click a bone
in edit mode
and on the right side under the green bone menu there will be "relations"
find parent and set the parent there
does anyone know how I can turn a VTube Model (2D) into a VRChat Model (3D) ?
I have no idea about Blender
you could try using VRoid Studio to recreate your model in 3D than convert it in Blender to a format that VRC accepts and upload it
where to do that in Vroid studio
Is there a way to extract an Animation clip from Unity to blender?
I'll take a look at it because ^^
good luck
thx ^^
Just discovered blender textures aren't compatible with unity argahragh I might just. Stop LOL
twas not meant to be it seems
What do you mean by blender textures aren't compatible with unity?
They upload weird or something? Either way I'm not able to get the textures to appear
You have to make a material, put the material on the avatar and then put the texture in the material
This entire process has been struggle after struggle, I don't even plan to make any other avis in the future, I just wanted the one
can someone help me in #avatar-rigging ?
Can't find the point where I can insert my own textures
.
did you get the texture somewhere online?
it should say what base to use in the description
make a new piece of clothing with that base and add the texture as a new layer and delete the default layer
I bought my Vtube model online
no
VRoid doesn't use the same textures as your 2D model
you will need to recreate them
you can't convert a 2D to a 3D with one button
special?
i'm not sure i understand you
what's stopping you from recreating the model in 3D?
I want to make a 3D model out of the model shown above, but I have no idea how to create it
I'd kitbash it
Hey sorry I'm looking at this and you said you bought it right?
I told you, you can recreate the model in VRoid. Or make it from scratch in Blender. But you will need to create new textures. Or use pre-existing assets that you combine together - kitbash. You can't use the same textures as your 2D uses.
Like you paid for it custom?
I think you might've been scammed, that's an ai generated image
Yeah. And I've just done some reverse searching, you're not the only one
no I have the original pictures, but not sent them in here
original pictures?
wait
cause it gives off ai vibes
Bro I'm so sorry, you got scammed for sure 😭
ai cutting is a thing
that and more is the original
you def got scammed
ouch
It's definitely ai generated, who did you buy it from?
Etsy is a scam mine, i'm so sorry 😭
Ohhh yikes... Yeah Etsy is big on ai scams 
also the fact that it has like 2 poses is very odd
Is there a site where I can buy this avatar again and in 3D?
I'm an Avatar fan, unfortunately whenever I look for merch there's always busted up ai generated neytiri pictures lolol
if you can you should try to get your money back.
And next time consider using a more legit site, VGen for example
No. It's ai.
that sucks
Mmm no, unless you commission a trustworthy 3d artist (Which will run you a couple hundred dollars probably) you're out of luck, also a lot of artists will not even reference ai
Can you recommend me a site where I can get an avi that I can use 2d and 3d?
i doubt those exist. It's either 2D or 3D, very little artists make both
you could search on vgen maybe
Vgen is good for 2d, but since it's legit it'll probably be pretty expensive. Drawing, cutting, rigging, all intensive
Where can I find it
You can convert a vrchat avatar into a vtubing model but it's a little tricky and takes a bit of research
it's not a real thing that you can buy
id suggest vroid too , texturing a black/whatever color one isnt too hard (spelling apperantly is)
it's possible! you can use a 3D to vtube!
yeah, same
Yeah I made one before! It was hard haha
i made some too
you just need to understand that you will need to recreate it, not slap the images you have to a 3D software
image to 3d is very meh
i agree
I'll see if I can get one created. Thanks for your help and feedback. ❤️
I have so much more respect for Avi creators now than I did before (which was still a lot) how does anyone do this
Somehow I thought it was going to be as simple as "import file from blender to unity, rig, export"
Oh how naive I was
time , practice but the last one patience seems to be short on many 
I'm patient I'm just in anguish
3-6 years patience
same!
hhh i'll figure it out
I have 20 something years doing stuff with 3d
waow
wow
I used to mess around with blender when I was younger but that was the extent of it and I've forgotten everything
i only started like a year and a half ago
Is there no way to convert an animation to FBX within unity? I am trying to get the default animations and edit them myself in blender but online there's no tutorial
Closest I've gotten is converting one to a .unity package file
I've got the model, but I guess I have to rig it in blender which. fine a little annoying but I'll figure it out
Then I can export it to unity which I know how, it's just the textures and bones I've been having issues with
going insane I feel like this is way easier than it seems but I'm just not able to figure it out
Would anybody be able to just like. Give me a small idea on what I'm meant to do, I'll send some screenshots of what I've got
if you're struggling with rigging you can check out the pinned stuff in #avatar-rigging
Oh hey one of those is actually my exact problem
tysm holy crap
Now onto textures
or materials
whatever they called
the "lowerarm/leg" is not a child of "upperarm/leg" whatever
Was the bug
bug?
First child bug but only once, it's been not a child otherwise
yeah, you gotta parent it properly in blender
I just rename the bones in arms/legs that have multiple to Z_whatever in blender, those errors go away (can also merge the bone(s))
that one wont throw ' not child of blabla '
arm exsample
yeah, I've started using the ~ trick that Kazin mentioned a couple of times, previously I did Z too
hol up what do i do if i cant tpose my avatar, i cant bone it without tpose
you can move the mesh in Blender
thank you elders of rigging 🙏
can you not?
😭
i cant tpose it
its on big object for blender
how do i rig it now
i have idea
im gonna export my character as 6 parts
1 is going to be head+accecories or sthng
you can separate it to be multiple parts
Does this blocking make sense for this style??
it doesn't need to be identical in where they are
you can move them to fit your avatar better
if you know what I mean
tbh I'm not a fan of some of those bones, idk if that was the idea of the person who made this or what, but some look odd to me
so i can make my avatar right
its in pinged messages in #avatar-rigging
yeah, I saw that
you know how to rig?
could you help me out?
rig for you? no. give advice? yes
thats what i wanted fr i dont understand at all rigging
dm me bcus there seems to be no vocal channels in that server 😭
I don't dm
oh ok
then we gonna have to talk
not the best but we'll make it work ig
so hum any advise to rig an roblox avatar? (im going simple since idk how to make 3D models atm)
here's an example of one of my armatures
i can already see that some of your bones are the wrong way around
you'd mind exporting one of your saved rigging?
so i can use that and reshape it
it's the one i got from the vrm blender plugin
i just deleted the root and finger bones
cause i didn't need them
it's my fast way of adding armatures when i need to 
everything is pretty parented and named
just delete the root and other bones I don't need
how do i change its shape
its "protected"
i cant reshape it for my avatar
and my avatar isnt tposing 😭
from there i cant do shit
for some reason i cant manipulate a single object
you're in object mode
you can't move singular bones in object mode
go to edit mode if that's what you mean
and it's not gonna automatically weight paint for you btw
you can delete the bone at the bottom - the root - you don't need it for vrchat
here is says object mode
switch to edit mode
this will allow you to move singular bones
and btw you should probably watch some tutorials first
why doesent it let me move bones?
did you go to edit mode while having the armature selected?
a selected armature should light up orange
I need a bit of help with the rigging, posted my issue in #avatar-rigging but I don't think people check there as frequently as they do here lolol
is hand bone needed?
I think so, better keep it and just don't weight paint it if you don't need to
some bones need to exist, but they don't need to be weight painted
For some reason, every time after I fix the parent/rigging stuff and exit to the main scene thing, it resets, and it's getting a little annoying
I've applied the changes
If You don't want to weight paint, if im not wrong You can just hit bone, and it Will work
Although it Will only rotate, not deform
I mean, when parenting instead of hitting automatic weights or something like that, just hit "bone"
i have been on a break from vrchat for a while. and i come back now. i tried uploading an avatar like usual, but the options i get looks a little bit different. wich one is the (upload personal avatar only for me) option 
You can set it to be private
Build and publish Will upload it to vrchat servers
While the other one triggers offline local testing
Check on the other tabs
all my old avatars i have uploaded. are they public now?
Nope
soo how would i go about uploading an private avatar now? i do the Build and publish you're avatar online?
No, check the past tabs
There Should be a privacy setting
Where You can set your avatar to be public or private
I mean on the tab where You set a description, name and image for your avatar
Hi, I'm new to avatar making and am using a booth avatar (Shinano). When hitting play or testing in VRChat part of the Body_base stretches to the point of origin. I can't find a way to fix this through the armature and have gone through everything manually to try. Turning off the base prevents this, though this also means losing the hand and other parts of the model I want to keep.
Does anyone know what I might be able to do to fix this?
my best guess of what might work is booting up the fpx model in blender and culling the parts of the model that aren't visible, since they seem to be where the glitching is happening and it was on the todo when optimising later
If you deleted any bones, then that would be why
okay, thanks
When I do face and delete It only deletes a bigger part but doesn't delete it only deletes the black square
looks like an animatronic ngl
Sorry to bump but it got lost in the flood lmao, but yeah does anybody know why this resets?
open up that little dropdown with the errors and see why it's complaining
Yes, because you can't have two objects named the same as a humanoid bone - change one of those
Any good tuts for making afk animations? ^^
this worked. Scuffed as all hell solution but yeah
To avoid that in the future, rather than plain out deleting bones, merge the bones to their parents instead. This will preserve the weights and avoid floating mesh with no bone
probably didn't install the android build tools?
I had it updated from 2019 to the latest one
where can I get it then? I'm still new to this build. I been using 2019 until yesterday when 2019 no longer works outright
here
check if you have android build support installed
if you don't, install it
if you want your avatars to be available on iOS, yes
what's the spec requirment for ios btw?
same as 10mb with ton of restrictions like android?
kinda figures
oh btw, any recommendation on new chapter of updating avatars? (for context, I'm remastering all of my avatar which I haven't done since like march of last year.)
I was doing a basic optimization update where I removes stuff I dont use and downscale the download size
(I will do one for now as Until next month or two, I dont have access to the other project until I get my files recovered)
can anyone help me figure out how to make a custom idle and walking animations for my avatar
where are you stuck?
wdym
specifically what help do you need?
how to put a custom animation into the idle im tryna have different animations when i walk
do you have the animation already?
yes
do you have a custom locomotion (the base layer) controller already?
i have no clue on what that is
btw, can I upload to android and ios at the same time as in tick both boxes or do I have to do it one at a time?
ok imma just let you know im new like really new just started yesterday type new so i might be really slow
hello I need help I don't know how to fix this, so if you can please DM me
not going to DM, but are there any other errors above that?
Does anyone know how to make a plane follow the player's eyes? I want to add a black square over one of my avatar's face but I want it to be followed by people's eyes and where they are looking.
Does anyone know how could i make a basic cell shading with poiyomi?
Kind of like TLOZ wind waker's cell shading
probably start under Shading -> Shading, set lighting type to toon. But the poi discord is pretty helpful too
(maaaaaybe texture ramp, that seems popular too)
Since for example, at least in blender, what i did was to take a property of a principled BDSF and then use it as a color ramp's factor)
This is an 18+ avatar and I cannot show it here that's why I want you to DM me
That would simulate flat lighting
And then what i did was to use a mix color shader to mix it with the model's texture
I want to add a bottom ear that is attached to the head how do I do this? a square which I want then to turn the square thin.
show the top errors, not the avatar.
Here
i need help
pwiebufyvwefwe
idk what im doing
everything went fine while i was on blender
then unity came into play
and idk what im doing
and the videos dont help either
what part are you struggling with?
everything that involves unity
i already gpt the render and the textures, but i've NEVER used unity before
so i am LOST
which tutorial are you trying to follow, and where are you stuck?
it's hard to know what to suggest otherwise
i’ve tried a bunch but when it comes to the texture part i just get lost
i already got the bones right
presumably those are already in the model
and i downloaded something that allows me to check the animations, and it does move
no just 2
not a single error, i’m just lost when it comes to the textures
stick the texture on the material
well there's nothing further to be gained from those messages so I wouldn't know where to go next
is there a way to make this only affect the mouth and not the other body textures?
do you have one single material?
Also how are you swapping the textures?
oh I see it, yeah use a separate material for the mouth, or perhaps a decal texture instead
k
oh wait, you have two materials, right
So changing a material's property will change that property for all materials on a given mesh. Poiyomi has a "renaming" feature so you can edit the same property on different materials. Or it can just have some properties not set to animated while locked.
I'm not sure if other shaders do this, but you'd have to work around this somehow, either having a separate object or a cool shader like this
I don't know how people do this on quest, maybe there are tricks?
unless im in the wrong channel with my problem, i just dont understand why it doesnt install
dude when I try to upload the avatar it just can't upload
no idea but unless you're going to write scripts for worlds, you don't need that for avatars.
I get it but I don't have any idea why
ok im using creator companion
when i try to open project it opens unity hub
but nothing else
am i doing something wrong?
#creator-companion might be helpful there
cheers
i went to blender and seperated the 2d eyes and mouth, should that work?
sure, try that
seperating the objects actually works
i should also be able to get the hang of animating the 2d visemes
hey, that looks great
hey, i only found a little bug with this, its that for some reason the sleves clip through
this doesnt happen at all in blender
You've gone into pose mode in blender and rotated the humanoid bones around and verified it doesn't clip when posing?
yeah, rotated even the fake ones and its not a misweight
since the sleeve is actually weighted to the hand bone
i got all of the neutral 2d visemes set up, what's next?
ok now how can I fix this
that message by itself isn't really useful
ok i have a problem, when i turn into a specific avi i made, people say i get an afk tag and that the avi dun follow me
did you upload the avatar?
mhm
that's "yes" right?
yes
Do you have an animation that's supposed to trigger that?
yeah
is it on by default when you didn't mean it to be?
it has worked for awhile but yesterday i for sum reason gave in
yeah
i check afk toggle and it's off
how do i get acess to this theres no unlock shader option
you can't, that's embedded in the FBX. You can extract it or just make a new material and put it into whatever slot that's in.
i have asked there and.. not pretty much 
how would i do that
in the menu: assets -> create -> material, name it whatever you like, setup however, drag it where you need it
oh thats my exact same issue
but how can i not make it loose mesh assignments?
materials do not have mesh assignments. MeshRenderers have material assignments
im tryna make it quest compat so mostly jus wanna know why i cant change the shader
again, because that material is embedded in the .FBX file, it's read-only.
oh well, i managed to even make it poiyomi toon
i managed to switch it but now the eyes are stuck white is there a way to make it work i tried to use the eye textures but is there jus a way to remove the lens from thing
It's probably an extra layer of mesh, you'd need to remove that in Blender. You might be able to delete a material slot if it's the last slot of the object, but that may not work anymore, I'm not sure.
i also noticed the fact that there are mesh assignments not present on unity
That usually requires transparency to work properly, which quest won't do.
again, "mesh assignment"?
sorry, very used to blender
I know blender too but still, what do you mean by that?
there are two materials in the jacket but if i drag a texture to such parts, it paints the entire jacket
Ok, in edit mode you have to select faces and assign the material to them
if those materials use the same textures, well, of course that's how this works
i managed to fix that, just had to create a new material on unity
and drag it to such part, since i was dragging the image texture
Hello. I seem to be running into an issue. Followed some tutorials on Youtube to decimate a base Booth model in Blender. When trying to test if everything is hooked up correctly in Gesture Manager, I get these errors. The only animation that seems to work is the AFK animation. Anyone have an idea what the fix for this could be?
I updated a lot of VCC plugins this morning, not sure if that broke anything
dont think any of those matters, if it breaks everything its red
easy to get alot of yellow errors constantly from imported packages like vrcfury/av3 ectect
Oh yeah, I just figured maybe these errors were related to the fact my animations don't work at all
hi, i built and uploaded my avatar but its not showing with its upgrades on the game
like, its showing the old one
are you sure it uploaded successfully?
and are you checking on the same platform you uploaded the avatar too?
i didnt changed it, like it says windows but its like it didnt publish at all
im retrying just in case
also i have setup a little viseem and its not really working
like a generic mouth open viseem and i talk and it doesnt work
you'd have to show the visemes setup or something
does anyone know how to make a particle system that changes radial velocity over time but uses the initial transform position the whole lifetime of the particle?
or maybe a way to change the velocity of a particle based initial direction/facing direction?
okay, hold up im doing a little test
because right now i'm running into an issue where my particle system gets moved, which changes the center used for radial motion while the particles are still animating
it's supposed to look like how it does when it's still, but right now all particles move away from the transform, so when that is moved it won't expand radially anymore
yeah this particles system is being triggered by a buffer particle normally, i have the settings modified right now so i can test it easier
it's for a footstep particle system, so it moves around a LOT
ah I'd have figured that would do it
and when i talk with these vowels it doesnt work
all need to be filled, one or more missing = breaks entire thing
so just put the same no matter the thing?
ok
also sil needs to be a shape key you don't use for something else. That's "silent" so just duplicate basis.
also i havent found a solution to this, since on blender this doesnt happen no matter what you rotate
this is a wip for another project, i saw theres not really support for soft blending opacities and norms might look weird in vrc but is this level of head detail desirable or should i go more towards anime direction structurally?
you could bake those in the texture
although they will be static
bake into the base texture? not the normal map?
Theres a jawflap setting
It doesnt have a jaw bone setup tho
does the layer need to be called a "voice" or something else for the 2d visemes to work?
no thank you
Shut the fuck up scammer
No one wants your scam
Definitely are
Definitely are
uh
Yes
Vrchat has a specific parameter for voice and visemes
They are separate
I'm not sure which channel to say this in. I tried using Multi-Platform Build and Publish, but now it seems to be stuck in a loop.
is this part of the process or the system found something that may be considered copyright?
since my avatar is totally original
it's part of the process, legal stuff and liability I assume
Here's a video of it looping... and it's still going
(4x speed)
are you able to cancel the upload if it loops?
how do i make a blinking animation for my character?
Is vrchat not responding or loading slow for anyone?
Im trying to export my avatar as .VRM/VSF
however no matter what i do, the items dont attach to the body
i tried modular avatar and manual bake
i want to use this model in vseeface as well
are you following any tutorials online?
I recommend this one
https://youtu.be/sSBFUj-D0U4?si=Mwn78OB0oQ7OdJg5
i was following melloniacs tutorial since that one is much closer to what i have been trying
and i did everything as told unless manual baking with modular avatar is not the same with assigning eachbone and armatures by hand?
I'm not sure I don't use modular
do you know another tool to set armatures automatically?
im quite new in avatar making
I use blender for everything, sorry
i see, thank you
Just make an animation that switches it between the different blink states
Modular is vrchat only
You need to actually combine the armatures manually in blender
I haven't played in a month or so. Since then, the physbone changes broke my avatar. It seems to be if you change the size of a bone that has a physbone, it flys up. Is there something I'm missing?
Can someone help me? I commissioned an avi and got scammed greatly...
uh
some of these "avatar creators" here are scammers
no
jordan, leave them alone
at least leave it to me
anyway, know that they have a warning in #1138520828556890214 about the scammers
and gone
go to vrctraders for commissions
hmm, i dunno what i'm doing to make the blinking animation
this has been happening to me too
my friend had it happen as well
There's no way to access the asset bundles of my own avatars on my own account right, in case I lost my source files?
out cannot animate texture swaps
you can animate a material swap though
so make a different material that's a copy of the main one with different textures
like this?
been trying to fix that blue for a bit, its supposed to be transparent not noticable (shown in second photo), how do i acchieve this lol im sure its somewhere here but idek
no, use one material for the face swap the texture in the material
lock to animate
oh
yea it's very efficient yet useful since i'm new to making avatars
oh wait, I was wrong, I have used unity in a bit
you can just drag the material into the slot and animate it like that
you can just record and swap the material
what in the world
?
your screen is so crowded
cheers
no, thats my average unity layout
its so I can use everything and have gesture manager open
Id go insane
i need to open a new animation tab somewhere
probably... yeah
I think just having the animator and animation merged since you only use one at a time usually
unless testing animation transitions states I guess
not cluttered enough to where i can see everything going on.....
Can anyone test run the avatar I don't know what's going on or I am the only one having this problem so please dm me
do you have multiple UV maps? are you using textures made for the active uv map?
is this a quest-compatible shader and vertex colors are overpowering the rest?
this is just standard,
the textures came with thhe model
and i do believe theres multiple UVs, but i dont know how to work with that?
yes, there is 3 UVs
Unity shaders by default will use the first one
if your active one in blender is not the first, that's probably the issue
(where "first" is the top in the list)
yep, thats definitely the issue, how would i select different UVs? because this model has a different uv for face and mouth regarding face expressions
in Unity? depends on your shader
so im assuming this just isnt possible on quest?
not that I'm aware of
yep
yeah
im trying to click and drag one to the top but it isnt moving
oh that. yeah I don't actually know how to re-order those with just base blender, I use a few add-ons for working with UVs
look I well give you the avatar to test it and find out why the files won't upload
I'm not currently taking commissions
no no not like that
I need you to find why the files won't upload
sounds like a commission
that is work, so you should pay someone to do that, but kazin isn't accepting that kind of work right now
what they said
I for the love of god hope I didnt brick my project. My armature position is off for some reason
I dragged a object inside it and it offset it, somehow
imagine it just explodes
Anyone know if there is a fix?
you could always just reimport a new model
is this how to make the 2d blinking animation?
if it looks and works how you want it to, then yes. You don't need anyone else's approval 🙂
I could, I dont know if it will mess anything else up though...
Ill make a backup just in case...
you could restore from your backup from before you somehow moved the armature
Yeah I didnt have a backup for this project for some reason, my other ones I do, unless there are auto backups
this is why we make a copy of the project
which I doubt
blender and unity
Im just gonna back this one up and hope for the best
its saved me dozens of times from stupid mistakes i couldnt reverse
For some reason when you get far enough away from my avatar on Quest you can see the UV seams? They aren't visible up close and it's not an issue for the PC version.
What could be causing it?
Sorry for the poor quality screenshots, when I zoomed the camera in the seams disappeared.
LOD - level of detail
What do you mean? Yes, the textures lose detail the further you are.
Are the seams becoming visible because of the resolution dropping from far away?
it's a technique used to make rendering more efficient, you don't render the same level of detail for objects that are far vs. close. So yes, that's what it's doing.
I am aware. That wasn't what I'm concerned about. I'm wondering how to stop the UV seams from showing up as the detail lowers?
I think this can be somewhat resolved by painting the texture larger than the UV islands. If there are different colors near the seams of the UV islands, they will be more noticeable, so I think it is necessary to paint a similar color to fill in those areas.
I think I figured it out. The textures don't go far enough over the edges of the UV islands. Adjusting the texture itself helped.
Thanks!!
sorry yeah, I'm distracted, but yes, you want some "overspray"
Thank you for helping ^^
It may be easier to understand if you think of the UV islands as individual "tables" and the textures as the "tablecloths" that you place over those tables.
Yeahh,,, I atlased the textures in Blender for the Quest materials and I made the margins too small. Baking it again with larger margins covered enough surface area to fix it.
????????????????????????????????
what why does it work like it should when turned off, then act broken when on
What even is broken?
armature pos
I dont get it, I fixed it, I remvoed all the objects from inside the armature and now its fine again???
let me show
Do you mean move tool handle? You can switch between Pivot and Center position in the tool bar.
huh, yeah... that completely fixed it now....
Why does it choose the last object I put into the armature though as the pivot, its in center so I would assume it chooses the center but its going off the object I put into the armature
Because bone doesn't have bounds, so it doesn't have center point. And you selected hair clip which has center bound and it ignore bone.
Hey, I have some particles on one of my avatars that form a crown of stars, and I recently noticed the stars don't show up in mirrors. Others can see them and I can see them in my face mirror and camera, but in world mirrors or my personal mirror. Anyone know how to fix that kind of issue?
Make sure particle shader settings is Double Sided.
Here?
Yes.
Okay, thanks! I'll turn that on and try again 🙂
Guys i downloaded android support for unity but its not registering i have it
Did you also install it?
yes
anyone who use ssp know why its baking weirdly like this
Probably it has mirrored UV which share same UV space between left and right.
should i redo my uv map?
I'm not even sure how wrong it is.
What did you do to get to that?
i'm a bit lost on how to set up the blinking animation i just created
You dont use the vrchat eye settings
o
You just play the animation in fx
should it go in here?
If you want it to
Somehow uploading the Quest version of the avatar broke the visemes for both versions. Everything was working as expected until I uploaded the Quest version. In the Debug menu it shows that it's cycling through all the visemes it should be. Everything works fine in Unity, just not in-game. Is this a recent bug or did I break something I'm not seeing here?
do i need to set up the stuff in the inspector or is it already done?
like in its own way
Figured it out. The GogoLoco prefab I had attached broke it for some reason. Removing Gogo solved the issue.
how do i make it so phys bones dont self collide
im trying to make a part of this outfit stop clipping through so i put phys bone colliders
but the phys bone just curls up
That mean physbone is inside of the colliders.
how would i fix this?
Make sure that physbone isn't inside of collider. Probably move collider away or make it smaller.
alright
i found the fix
and the problem
the problem was that the phys bones were going inbetween the 2 colliders
i just moved the phys bone lower on the cloth
thank you for helping tho
Hi, I increased the height/scale on my avatar, uploaded it and it worked, realised i had forgot to change the viewpoint so i went to change that but now whenever I try to upload I'm getting the attached popup error and log.
I've tried some solutions i found for the popup error online such as running Unity in administrator and disabling “Allow files in this folder to have contents indexed in addition to file properties” but neither has worked.
Does anybody know how to fix this?
You may just be better keeping the original size and scaling up in game honestly
yeah, probably. Thanks though
Check max size in texture settings in unity.
Does anyone know how to import booth models into vrchat? I have a free model that i want imported
the same way any model is imported. Get unity and vcc. Import the files and needed additional files (shaders etc). Open the scene/drag the prefab to the hierarchy and upload
if the avatar wasn't made for vrc you may need to do additional stuff
is there anything I need to change in the animator or in the inspector for the blinking animation to work?
does it not work or something?
no i just put in the 2d blinking animation inside of the "allparts" layer in the FX
Layer weight.
I mean, you could certainly put it there, but it'd be to your advantage later to name that layer so you know what it is at a glance layer, like "Blinking"
Also you probably don't need that mask
personally I would use the base layer for resetting things, and put my idle blinking on its own layer.
(technically I put mine in a direct blend tree)
do i also make a Blinking parameter or not
do you want one?
You keep asking questions to which the answers are really a matter of personal preference. If you want this feature, add it. If you don't, don't.
Yeah I get that, but still
Just joined literally a minute ago. How would I go about having someone make an Avatar for me?
It doesn't exist in VRChat and I've looked at different worlds and searched the discord
ty
im tryna make these models into a VRC avatar but the onbly problem is that the chest and shoulder bones dont wanna connect properly
check out pinned stuff in #avatar-rigging
and what do you mean by "dont wanna connect"?
is there any way to have two avatar scenes, one being the 'base' and one being 'derived' from the other, meaning I can make changes to the base and have them mirrored in the derived one, but also add new stuff to the derived one without that being mirrored back? I want to have a lighter version of my avatar and a heavier one with more stuff
Not quite like that, but depending on what you want to add, much of the add-ons could be prefabs, possibly using VRCFury
so I guess if I make a change to the base scene i just have to manually add it to the other scene?
again, depends on what kind of change you mean and how you've set things up
like adding extra prefabs for items
Well, there are prefab variants and nested prefabs
I prefab most of my settings so if I do something like tweak a physbone, I don't have to worry about applying it to all avatar variants
ahh, I don't really understand prefabs. I'm still pretty new to unity
maybe i should read some docs
as in the shoulder pads go thru the feet, cus the rig was missing a shoulder and a chest bone
make an empty game object, put stuff on it, drag it into the Project view and now it's a prefab you can drop on any avatar variant and it'll be the same
I even tried rerigging the entire model which it helped but then arises the issue of the model beeing made mostly for blender so stuff isnt connected the way it should. which makes the moddel EVEN HARDER to parent.
if you don't currently have shoulder bones but want to add them, you'll probably have to weight paint mesh to move with those bones. You might be able to just split the upper arm bone though
i don't see why parenting would be an issue, it's one button
i don't see why you wouldn't be able to parent things properly
(also as said, #avatar-rigging if we're getting deep into it 🙂 )
lets move there, ill show u an issue I have
Question, is there some sort of quest friendly transparent material shader?
is there any way to share/give an avatar to someone other than making them download unity and ect..?
Yeah there's a way
Yeah actually
Alright thanks
no there's only mobile shaders that are compatible to quest, like Toon Lit and Standard Lite
figured it out - make a new prefab, make my changes and apply the changes to the prefab, then the other avatar scene will also have it! thank you
Prefab everything 🙂
i just dragged the whole avatar object and made that into a prefab then dragged it onto the other scene
for some things though you have to do a bit of setup the first time - like I said, I do my physbones and digitgrade leg constraints in prefabs, when setting up a new avatar I just drag the right bones into the slots and from then on it's fine.
ah if you're doing the whole avatar, that works too
Best youll get is playing with the particles “multiply” or “additive” i think its called. It works for some things, but not everything
Damn, so I have to get rid of that layer entirely then, or just put the eyeball texture on it. Lmao
Or just leave it white like I am some god
How do you edit the clothing size for some these avatars? Body has plenty of way to edit them but clothings do not sync with the body and I cant find any blend shape for the clothes themselves.
hello I need help, when I try to upload the avatar it gave me this warning and not let me upload it, is there a way to fix it?
This isn't the only avatar to do this, would like to know what method I'm supposed to do when I encounter this issue
yes pls
this the only error or was there other ones as well and you just kept this error?
I usually find this error with other errors.
yes this is the only error and I didn't encounter any error looking like this
you could do the usual just in case. When trying to upload, go through your script lists and find any missing scripts. Delete them.
look to see if any missing parameters, fix them
excuse me for asking but I am not usually good at using Unity can you give me the extrusion like a video
not atm, but there is a script that deletes broken/missing scripts I don't remember where I got it or if's free or not since I got it 2 years ago but go look for that online.
Honestly a good script, recommend everyone to have them
Hey chat
Wondering what material + texturing work I would need to pull off to mimic a shiny metal material
start by simply cranking up the metallic and down the roughness (or up smoothness)
how do i add in more toggles slots for my expressions since there's more than 7
what does the number 7 have to do with anything?
can you at least tell me the name of the script
missing script remover
has anyone got a good tut on making a seamless head-body
ok thank you
here it's free https://rinvo.gumroad.com/l/RinvosMissingScriptsRemover
well i checked and saw the maximum amount of the slots, i'm trying to figure out how to add something the "next page" in the toggles, like the locomotion has one for example
you usually do that by adding a sub-menu, it's nothing to do with the animator
oh gotcha
has anyone got a good tut on making a seamless head-body
yeah there is no missing scripts in this avatar
well, worth a shot, at least you got a free and useful tool now for future issues
😦
ok now anyone know how to fix it
no just one
hello
if there are no more errors I can only suggest to try again, maybe on a different WiFi 🤷
dude I only have one wifi
do you have a phone with data you could make a hot spot of? 🤷
if there are no more errors it's hard to guess what could cause it
you mine how many red error or any errors
generally red errors, but if there are no more red errors, maybe the other ones could be important too
ok
ok there is this one
can you post a not-cut screenshot?
usually we need the events leading up to these
I normally import the clothing into Blender and do a data transfer to copy the body blendshapes to the clothing
Personally there's an addon I like for this but I believe you can do it without any addons
if you mean Robust Weight Transfer - get the add-on, it's vastly better 🙂
ok
Weird question
But did VRC update their physbones?
I am trying to adjust my physbones and for some reason like..? not updating in real time when i adjust the numbers.
when i fiddle around with the gravity to test it, it didnt update it at all.
Back then i was able to see it adjust in real time in play mode, but now its not doing anything at all.
I was just wondering if anyone have time to just help me with a project I'm working with. Piercinging isn't connecting and I need extra help and question if you're experience at unity. if you're available for a call, that would be nice. I would prefer that. I really want to finish this avatar... but don't know who else to go to for help
hi, i was wondering. how could i use a vrcfury toggle to well toggle a blendshape?
like for emotions such as happy, sad, angry and whatnot
it's a bug in the sdk version you're using
Why not just learn how to make toggles
well vrcfury streamlines it, i used it to make my avatar's clothing toggles since theyre quite a lot of clothes
hmmmm oki-
cuz im using SDK ver 3.8.0
alr im tire of players aavatars never loading
clear your cache, if that doesn't help, blame avatar creators for making avatars that are way too big
🤷
Anyone know why I can't see my own hat in my hand and how to fix?
I'm not sure I can move it out of the head. There's already a lot going on with it that requires it to be in the head.
headchop
huh?
the component
i think i've stumbled across another problem, my oc's right shoulder is a bit more higher than the left shoulder (the left shoulder should look fine)
enforce t pose first
make sure it's all level in blender second
apply transforms and re-export from blender third
im having a weird issue with toggles, for some reason it turns on but doesnt turn off, i just remade all toggles, some i can toggle on and off like usual but some i cant, everything is exactly the same between the one that works and the one that dont
manual? vrcf?
manual
did you make sure the animations itself turn off the stuff as they should?
yes, i previewed them all individually
okay, i fixed it, dont know what was causing, but i deleted the toggles that didnt work in the radial menu and created new ones
returning to this issue because flipping z writing didnt fix it, anyone know how to make transparency work? it works within unity but not vrchat, i'm using poiyomi shaders (i did ask in their discord :( )
Running into a lot of vertex limit while weight painting tyhe torso. The goal is to have better torso deformation but the vertex limit constantly popping up is making the task a bit of a nightmare. Are there tools or suggestions on how to have better torso weights?
could this be a discrepancy between vrchat's rendering priority and unity's? am i trying to do something that isnt even possible to do?
it shows for just a second then disappears
I feel like I've done transparency before and I'm not clear on what isn't working for you
the eyes arent rendering behind the glasses within vrchat and specifically within vrchat. works perfectly in blender
somehow, there is a discrepancy between what i'm exporting in unity and what's showing up in vrchat
i can post the images again if that helps
no, I saw the images but that unfortunately doesn't give me a clue about why it isn't working
i've also watched the video released on poiyomi transparency, and tried to apply their recommendations, and it doesn't change anything. its as if none of my other settings are respected inside of vrchat
anyone now know how to actually fix this? ive tried apply transforms
fix what exactly?
forearm being a bit high, id imagine. does it look alright in blender?
people often don't know what "correct" is so it really helps to explain what part of an image you feel is wrong.
It's possible you moved the bone or rotated it - if you haven't unpacked your avatar prefab (don't) then you could select that bone, and in its Transform component, reset the values
idk its perfectly fine and blender and im not seeing any obvious issue with the transforms in unity
compare left and right transform values?
Some assistance plz
Unity is apparently deciding to not transition to an animation because apparently it does not exist, even though it literally does
That animation its refrencing? yeah...totally fine its just being a whinny brat and culling it for some reason
This avatar is also using VRCFury but that doesnt seem to be interfering with anything
Fury does do weird things with animators though, sometimes outright deleting layers when it detects they don't do anything
Yeah...though its not deleting the layer these animations are on
(Blender) Let's say I have a texture on a set of vertices, and I wanna clone the UV map/apply the texture exactly as it is on another set of vertices with the exact same measurements. What would be the easiest way to go about that?
I want to copy the right to the left.
ok dont know how but its fixed now I hate unity
textures go on faces, but that's semantics.
If you're ok with stacking UVs you could always move the target faces' UVs to the same place on the UV map. Otherwise you'd have to duplicate that part of the texture and apply it elsewhere, in your image editing software.
In the UV editor you can even snap the vertices and such while reshaping the island
That's kinda what I'm doing but I'm trying to get it exact.
snap!
I'd select the source island and pin it so the vertices show up red, then turn on vertex snapping and move the target island's vertices so they snap to the source
How do I connect the tail, youtube tutorial didint help
Managed to find them both, thank you very much. +rep

Depends on what your goal is - it looks pretty good there, is it a separate armature?
excellent! I do this way too often, it's really annoying 🙂
Some nice plugins let you stack UVs if they match closely, but most are paid. Such as ZenUV.
I need to move it down and scale it down. I just imported it
this is a pre abused version. Original model is of a abused and amputated dog girl
I'm fixing her ears, and giving her tail back (pre abuse)
So far, I have managed to give her ears back but her bone is messed up and not sure what do here
I also imported this husky tail but need to scale it down, and place it here
just like where the original tail nub was
How do i fix my eyes sometimes going too far one direction?
(for context normally its not like that)
(just when the built in vrc eye movement kicks in)
set the left or right movement values in the avatar descriptor
yep
So i just preview and make sure it doesnt go crazy
yep
awesome thanks
Hi, Sorry for asking a weird question, but I encountered an issue where my face would be completely still and wouldn't moved
If I activate Gesture Manager it would be center, but when i drag around my face would just stay
does anyone know how to convert a unity package to an fbx? i’m really bad with computers sorry D:
well technically not completely center
A unity package is just a unity zip folder
Import it in a project
okay!! i’ll get back to u in a sec
I found the problem, I copied the face's Skinned Mesh Render and pasted somewhere else, so its following other avatar, now I do not know how to get it back
I was trying to make a particle system but any time I use any other shader other than particle or unlit, it goes pitch black in certain worlds or appears darker than the rest of the avatar, is there any way of fixing this?
Particles dont get lighting
guys i may be stupid, how do you make lights toggleable? i set up an on and off animation, but the toggle isnt toggling
i mean its registering as turning on and off within the menu in game and in gesture manager, but the lights arent activating
should be the same way as toggling any other game object on and off
it looks correct within the animation 🤔
ok so actually none of my lights are working in-game, do i need a special kind of light or should they just be working?
quest or PC?
pc
Realtime lights are supported, though pretty expensive for graphics
baked of course are not on avatars
i have a realtime light connected to my head
within unity + the gesture manager, i can see my toggle for it working, but in game its as if it was deleted
oh, your head gets scaled to 0, so you won't see that light. use HeadChop to prevent that
?
and that keeps you from seeing a light in the mirror, or otherwise seeing the glow from it?
I'm not sure how that works in mirrors offhand
you could put it not on your head as a test
i have one not on my head, doesnt render
Light in mirror depend on whether pixel light option is enabled for mirror in a world or not. It isn't about the avatar part.
The bug with avatar buttons has really ruined my mood. I find a fix, the next day, said fix doesn't work. I have a chargeable ability on my avatar, an animation that adds intensity if you hold the button, the problem is now those appear as "button text". I've had someone fix this before, now that fix no longer works. I cannot use buttons on ANY of my avatars.
Only toggles work.
Why do only toggles work?
What changed about buttons? Why are systems I made previously impossible to pull off now? They worked before, and if I manually enable the bool within the gesture manager, it works, but holding a button refuses to work, and I can't figure out what would be causing such a problem, as realistically, it should play through the animator as it had previously over the past few versions, but now no matter what I do, buttons are completely impossible to get to work. There's no logical explanation for why it doesn't work. It's clearly a problem with the SDK, as avatars previously uploaded with said systems are functional, I directly copied them over with ctrl/C, ctrl/V. Even the parameter names were copied over character for character.
Something had to have changed regarding buttons.
There's no other explanation.
Why else would manually turning the bool on in debug allow the animation to play as intended?
If I am correct, a button is supposed to set a bool to true while said button is pressed, and set it to false when you take your finger off said button. Why would it refuse to work with a bool?
It should work. Have you actually tried to isolate the issue so you are really sure that the issue happen on what you suspected, and not interfere by anything else in the animator controller?
I've tried putting it into another project. It simply won't work, and now me and my friend are at a complete loss for words. I'm beginning to suspect either a bad SDK update, or Windows 11 to be at fault at this point.
And you created a new animator controller that has only one layer for the required animation?
I'm trying that now to see if I get better luck. My theory is that when I copied the states from another, it corrupted them.
are you sure you copied the stuff 1:1? There could be something you missed, just saying.
Also create a new menu and parameter file just to test it.
Okie.
I'll try it.
I'm getting the "button text" bug.
Button has no icon, displays the name as "button text" that one.
I have seen some other people got that bug. But still have no idea how to replicate the bug.
So it could be a corruption issue?
If you can't replicate the issue then it could be.
I have replicated it countless times, with the fix each time being wildly different. Once I had to set a bool to a trigger, the second time, that didn't work. Now I can't use a trigger, as I require a bool for the true/false value, and button capabilities. How it works is when you start holding it, it plays through one animation if you continue to hold it, which triggers a transition to the state that plays the high power animation. If you let go mid animation, there's another state for a less extreme animation.
Sorry, I've been up for over 48 hours due to the heat.
What's the reason that when assigning the maximum angle for eyes in Eyelook (VRC Avatar descriptor) the eyes go all over the place? (they rotate vertically and horizontally by alot, it is a pain getting them back to the exact same position
Is this normal? and if so, is there a preferred value that puts the eyes back to the same position as they were?
it's really hard to see what's going on, but eye bones should have their head at the center of the rotation, facing straight up, with 0 bone roll.
I see my mistake, thank you
bones in the wrong place?
Yes
is there a way to fix this?
what is "this"?
the texture is weird, I imported it from my ipad to the computer i’m using, im super new to this I don’t really know what i’m doing sorry :(
I'm not sure what's "weird" as I don't know what "not weird" should be
the face texture isn’t applying properly
same for other textures, i’ll get a better pic
again, not sure what it's supposed to look like but maybe that texture was made with a different UV map than the model has?
I’m on quest and I want to know exactly how it works to buy a avatar from a creator and then have them give it to me to upload it myself and also want to know SOME TRUSTWORTHY creators that can make a variety of styles when it comes to avatars. I get messages from ppl that are scams so I’m really afraid to try to even attempt to learn or to buy. Cheers

