#avatar-help

1 messages · Page 97 of 1

compact dust
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rotating the bones shouldnt do anything

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mess anything up i mean

round comet
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so rotating it is fine?

balmy barn
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long as you never merged wont affect other

round comet
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nope! Not merged

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it's just rigged and weightpainted to another base

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so I was gonna delete the unneeded bones, aka all of them basically, excluding the ones for the dress

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then just parent those bones to my main armature after I merge them

proper storm
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Posing the bones back to tpose in blender will work fine

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It wont mess anything else up

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Or at least shouldn't

round comet
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if it screws something up, I'll just start over haha

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model just special, cuz she a nice custom body sculpt I've been working on today

proper storm
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Just make sure its like actually on point tpose, like rotated 90° perfectly

round comet
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ok!!

proper storm
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If not you get the same issue

round comet
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I see

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how can I make sure?

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do I fix it in pose mode or edit mode? :o

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I just adjusted it in pose mode

proper storm
round comet
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oh ok

proper storm
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I dont know thw difference between either imo

round comet
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doesnt really let me do it in edit mode, but it does in pose

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I plan on deleting the bones anyhow excluding a few since this is a whole different base than what the original is rigged to

nocturne tendon
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question, what does the API Object mean? whats it for?

somber sequoia
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afaik you can't use that on avatars

nocturne tendon
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what?

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what do you mean i cant?

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is it broken now or something?

somber sequoia
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no I mean you can't call scripts and such on avatars so that API object, if it's what I think it is, isn't useful

nocturne tendon
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oh okay, thanks

somber sequoia
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gotta say it's amusing that the documentation page for these shows a screenshot with that slot visible but none of the text refers to it at all

compact dust
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hi kazin

round comet
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yehhhh didnt work

dense vine
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I'm trying to get something that slowly follows my spine bone and also rotates with its rotation so like when i move my back it rotates with it. I'm using a spring joint but the issue I'm having is i got the position working just fine but not the rotation what can i do for this?

nocturne tendon
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why is it that when i have colliders applied to my station script, it wont let me upload the avatar?

somber meadow
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if you're uploading for android it'll add the collider for you

balmy barn
# round comet doesnt really let me do it in edit mode, but it does in pose

quick add a sweater to xbot , import , pose, apply rest pose, delete its bones, merge, seperate by material, find sweater remove vertex groups, transfer weight from xbot , pose it now follows model ratl (dont do this to a outfit where you want to keep some bones , you can just merge that and remove empty bone/vertex groups after if it uses humanoid bones it will use the one on model and rename oold too .001 something

heavy zephyr
somber sequoia
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ah that'd explain it not being mentioned in the docs

muted wing
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i’m low key confused like how does this work

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like ik to put it in unity but it’s just a blank model

somber sequoia
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no idea what those are without file extensions

proper storm
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just looking at like 2 images with random files and textures isnt enough

muted wing
round comet
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Picked my hair @compact dust Party

round comet
compact dust
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:O

round comet
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This gamur

compact dust
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bootiful

round comet
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I still own the other two LOL but I’ll figure out where to use em

compact dust
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do you know anything about the zinpia male base btw

round comet
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I don’t own it, but ik abt zinpia stuff

compact dust
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im looking for a suit to fit the zinpia male base

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cannot find one

round comet
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You may honestly just have to whip open blender and sculpt something

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Or ask in some avatar servers

compact dust
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hrmm

round comet
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I found some suit

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Fitted to the male base

compact dust
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oo

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gimme link

round comet
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I’ll dm it

muted wing
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how does this work like.. fbx do i need to download a shader or sum

round comet
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You probably have to make materials

muted wing
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i’ll translate the read me and see if it’s useful

compact dust
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clothes dont need finger bones if they arent related to fingers do they

somber sequoia
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nah

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I only include the bones that are actually used in weight painting

nocturne tendon
static bough
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also there should be a prefab somewhere

muted wing
muted wing
static bough
muted wing
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i genuinely cannot find a prefab

static bough
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show me screenshots of the folders she imported with

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import shaders first tho tbh

muted wing
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and the read me is in like hieroglyphics

muted wing
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one sec

static bough
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like the main folder, where the model is etc

proper storm
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and then make a folder for them

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works faster then dragging them on manually

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unless they have custom shader on them, it will use the unity one by default

muted wing
proper storm
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i usually extract materials

muted wing
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i’m just loading unity again

proper storm
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and then put the one I like onto them

static bough
static bough
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apparently its just the base without a head

proper storm
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can they check it in blender?

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if there is no head then thats a issue on the creators side more like

static bough
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it is an older model so who knows

muted wing
static bough
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wow uh

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okay

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yeah you might need blender as alex said

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unless someone else owns her and can explain whats happening

muted wing
muted wing
proper storm
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you cant drag unity packages into blender, so youll have to do the fbx and check on that

static bough
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alex help

proper storm
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i mean

static bough
proper storm
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maybe check the heirarchy for the head?

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maybe the material is invalid

static bough
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well its just nbody which with this creator is just the blank base

proper storm
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weird

static bough
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it should have like the body body too

proper storm
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also could be that the transform isnt right, I exported a rusk from blender once and this happened

muted wing
proper storm
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i kept it as a learning experience lmfao

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but

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seems like the same issue

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imo

static bough
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well since its just the base without its clothes and stuff thats also an issue

proper storm
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yeah

static bough
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i guess gotta do it in blender

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see whats going up

muted wing
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my homie has like 1200 hrs on blender i can see if he knows how to work it😭

proper storm
muted wing
proper storm
muted wing
proper storm
muted wing
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i can try other styles like it has other styles but they low key weird 😭 😭 😭 😭

proper storm
proper storm
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3d obj files

muted wing
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ok lemme send them to my friend

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ofc he’s off rn i’ll js do it one sec

muted wing
# proper storm

since this one is old would i maybe have to use the old unity or

timid kite
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how do people make chain materials that literally emit light?

muted wing
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word soup

somber sequoia
timid kite
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when i select all materials to change them all at once (and yes i already unlocked them) it doesnt let me edit. why?

somber sequoia
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what does it do instead?

timid kite
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just grey

ornate stump
# timid kite

Can you select only two or three materials and change it?

somber sequoia
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you clipped the top unfortunately. But yeah, probably one of the materials is locked or different somehow

timid kite
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yep found them ty

spark walrus
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i have models that ive downloaded i was wondering if any of you guys willing to just add physics to the hair, boobs, and ofc eye blinking/movement and toggles ?

ornate stump
spark walrus
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no i don’t have a pc!

ornate stump
prisma frigate
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I would but I forgot how to add physics. I haven't uploaded avatars for a long time.

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Let alone don't have motivation to-

formal sparrow
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does anyone know how to help me with audio stuff, i want to play an audio when i toggle something then another audio 0.9 seconds after i toggled it on, but the first audio is longer then 0.9. does anyone know any ways to dothis?

somber sequoia
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trigger two layers based on that variable change, one has a 0.9 second delay before doing the next step

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Or..... just use one animation

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put the second audio clip trigger at .9 seconds instead of 0.0

formal sparrow
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ill try

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im new so im prolly gonna mess it up 🙏

somber sequoia
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gotta break eggs to make an omelette

formal sparrow
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very true

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so why cant i edit my animation 🥀

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oh my god im so stupid.

somber sequoia
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gotta start somewhere 🙂

formal sparrow
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ok well

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i used the animation that u sugegsted

formal sparrow
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and uh it only playes one.. 😭

somber sequoia
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sus.

ornate stump
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Didn't even read. Definitely a scammer.

prisma frigate
prisma frigate
somber sequoia
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them

ornate stump
prisma frigate
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Okay. I was about to say-

formal sparrow
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@somber sequoia is this what u ment by the single animation?

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also the goo and crack are the audio sources

somber sequoia
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sure

formal sparrow
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cause it doesnt work 🥀

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it only plays one of them

somber sequoia
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I was just offering ideas on things to try

formal sparrow
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ah

frigid void
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Is anyone good at editing textures? I have a head texture and I need help just changing the lips/blush color

west kestrel
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anybody able to figure out why the avi's legs move like this when in play mode? in setup/blender its perfectly set, in gesture manager and in game the legs shift. i do not know why. Any help would be lovely!!!!!!!!!!!

compact dust
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its normal

proper storm
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you have to go into the blendtrees and change the locomotion

compact dust
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erm if you cant decimate a mesh with shape keys how do you lower the tris

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nvm i got it

proper storm
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unsubdivide?

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its a mesh option

compact dust
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yeah i tried doing the edit mode decimate instead which worked

somber sequoia
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edit mode, mesh -> clean up -> decimate

compact dust
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yeppers

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modifier doesnt allow for it with shape keys but edit mode does, even tho its the same thing ?

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idk

somber sequoia
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yeah they work very differently

compact dust
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gets a similar product tho it seems

somber sequoia
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yeah, the edit mode one is newish

west kestrel
compact dust
proper storm
somber sequoia
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in the base layer, probably.

proper storm
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first motion option

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is the idle

somber sequoia
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huh action, I didn't think it was there.

proper storm
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i meant base, sorry

somber sequoia
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ha!

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okay 🙂

compact dust
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ok do people actually paint in blender with a mouse

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its atrocious

proper storm
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yes

somber sequoia
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I use a tablet for any painting

compact dust
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yeh thats what i'd do if it worked with my software

somber sequoia
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what kind of weird tablet do you have?

compact dust
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its not the tablet 😭

somber sequoia
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so not blender then?

compact dust
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no i do not use blender to make models

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im not smart enough for blender modeling

somber sequoia
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I figured we were still talking about painting in blender

compact dust
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oopsies

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you can get blender on a tablet?

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or do you plug it in

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im so not nerd.

somber sequoia
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by tablet I meant an old-school Wacom drawing tablet with a pen

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like literally old enough that the only Windows drivers are for 7

compact dust
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oldie

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if i was doing a toggle that switches a png with a 3d object i'd just hide/toggle them right

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that's such a dumb question ._.

blazing finch
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A friend of mine is hitting a TLS handshake error on upload. What would cause this? She has tried clearing the blueprint, restarting unity, reauthenticating into her account, none of these works

astral atlas
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What would stop a head pat receiver from not moving bones or playing shapekeys? only the particles emit. Phy is mark animated.

astral atlas
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Okay, so it plays once then stops working

blazing finch
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Could stop working for any number of reasons. Check the exit condition on the state and make sure it's disabling on exit. Verify the animation state in the avatar debug menu in-game

ornate stump
blazing finch
broken glade
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I've turned down minimum brightness to 0 on this hair but for some reason its still set to max in game ? anyone know why?

ornate stump
blazing finch
ornate stump
blazing finch
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Her last upload succeeded earlier today. No meddling with time in the interim

ornate stump
ornate stump
blazing finch
ornate stump
blazing finch
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Yes, everything is auto adjusted

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I'm looking at her screen

ornate stump
thin schooner
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hey all! im havin some issues where if i go into the gesturemanager or run a test this monstrosity appears was wonder how i can fix this!

ornate stump
thin schooner
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still very new in the realms of this

ornate stump
thin schooner
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the fbx was exported from blender and i went thru file explorer to repleace the old one and give it the same name as the old one

ornate stump
thin schooner
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is that in blender or unity where i change that to FBX All?

ornate stump
thin schooner
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gotcha i'll try that

thin schooner
blazing finch
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I had her file a ticket to VRC, hopefully they get back soon

full furnace
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HI. If I need my avatar to look differently on PC and Quest, do I need to like make a copy of it in Unity (have 2 avatars in one scene) to be able to edit both versions independently?

ornate stump
full furnace
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Another question (sorry 😅 ).

I just used a VRCQuestTools thingy to questify my avatar. And I see this message

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Is it a problem? I am not sure what it means

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I can see my 2 version just fine, so I don't see whats the problem

idle jetty
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I'm trying to upload an avi that I Purchased but it seems to be getting stuck when compiling shaders. Anyway I can fix it?

frail temple
full furnace
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I'll to it just in case though.

frail temple
idle jetty
full furnace
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What texture painter tool would you folks recommend for a total beginner? It can be paid as long as it's a one-time purchase rather thana sub

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I would be doing it on a PC with my mouse, without any fancy-pants tools artists use

still shuttle
half moth
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for substance painter specifically I would actually recommend the subscription over the perpetual license on Steam. what you get with the subscription makes up for the additional cost over time especially if you end up making extensive use of the software

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also considering that you get both substance painter and substance designer, which would be $400 to get both on Steam vs $20/month on subscription

full furnace
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Hmm. Sounds like a wiser choice indeed.

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Cheers!

half moth
# full furnace Hmm. Sounds like a wiser choice indeed.

neko_R_nodders the subscription also gives you access to the Substance library with a ton of materials you can license at no extra cost, and of course feature upgrades when new versions come out that you'd have to buy at full price on Steam if you want them

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I realise I'm probably sounding like an Adobe shill here, but this really is the one piece of software I'd actually recommend the subscription model for over its perpetual license option

vocal dew
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Hey can someone help me with getting VCC on my Mac lol I know it’s possible but I’m not a computer guy so idk what I’m doing

somber sequoia
pine valley
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I just use the VPM directly.

somber sequoia
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Yeah, I also just use vpm directly (linux)

pine valley
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I had some trouble getting it to recognize my Unity installs

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and it emits a few confusing warnings every time I run it

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it's fiiiiine

somber sequoia
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same - but I just don't bother, it doesn't actually matter. You don't need to use it to make new projects.

pine valley
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I should probably just remove and reinstall it. I'm pretty sure it's gotten updates since then

somber sequoia
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still broken last I checked

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oh there's a newer one than I had though

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I wonder if they have a published changelog for this

vocal dew
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But it says I can I just need a vpm or whatnot

somber sequoia
vocal dew
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Can some one like friend me and call me and walk me through it lol I’m slow

somber sequoia
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read that

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if you can't do that, go get alcom instead.

vocal dew
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Will Alcom work like unity or smth?

somber sequoia
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no, it's a tool for managing vrchat projects, you still need Unity

vocal dew
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And it will still let me upload to vrchat

somber sequoia
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you do that in Unity

vocal dew
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Will it be ok if we can call? I’m incredibly slow

somber sequoia
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I don't do that, sorry.

vocal dew
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Sigh ok

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Let me think then

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Cause idk anything abt avi creating

somber sequoia
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oh

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then you probably want to start by watching some tutorials on the subject. VRChat's got lots of creator docs too.

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Also friending someone who's just provided a small bit of advice seems kinda weird.

desert elk
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yeah, a lot of people do that, but it's kinda weird

somber sequoia
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yeah I ignore them all

vocal dew
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I mean not really like sure we just met but I’m better verbally then texting so that’s my reason why

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I can see how it’s weird but at the same time you’ll live

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Trust and believe 💜

civic field
idle pawn
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henlow!! i was wondering if anyone knows how to make a grabbable prop with vrcfury??

compact dust
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idk about making it grabbable tho

idle pawn
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basically like- i wanna be able to grab a heart prop from my chest and have it in my right hand

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with particles and all

somber sequoia
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I'm not sure I'd use VRC Fury for any part of that.

balmy barn
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reciver detect hand + left or right gesture , constraint to hand wich it detects (exsample here also detects head and attached to it)

idle pawn
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but i have no unity knowledge whatsoever, i only use vrcfury

balmy barn
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time to learn, you can do very basic things with vrcfury

idle pawn
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i know

somber sequoia
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Yeah you'll need more than fury for this.

idle pawn
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will it mess up the avi to have both vrcfury and regular unity stuff?

somber sequoia
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not at all

balmy barn
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id learn how to detect hand using a reciver then change color first (easy step)

compact dust
somber sequoia
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use it where it makes sense, don't for what it doesn't do.

idle pawn
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now i got another question, how would that work to make it quest compatible?

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i know it's possible

balmy barn
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its quest compitable

idle pawn
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alright, i tried to look at tutorials and all but it didn't say

balmy barn
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older one wich used constraints wouldnt work, but just replace when they say that with vrc constraint

idle pawn
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so instead of using Parent Constraint, i should use VRC Parent Constraint?

balmy barn
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vrc constraints works on pc & quest and you can have quite alot of them

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thats quest , much more on pc

idle pawn
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alr, i'll try to make it work but if it don't, i might need someone to help on a call

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where do i find the fx layer of my avi?

somber sequoia
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see in the VRC Avatar Descriptor, under "Playable Layers"

idle pawn
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says customize

somber sequoia
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If nothing is in the slot then you don't have one and it's using the default.

idle pawn
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then how do i find the default?

somber sequoia
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you don't, you make a new one

idle pawn
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oh

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is the fx layer an animator controller ?

somber sequoia
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yes

idle pawn
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do i really need to create a parameter to toggle the prop? i want it to be there constantly

somber sequoia
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no, if you don't want to you don't have to

idle pawn
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okiw

steady nimbus
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Why is that, when i apply animations to a phys bone for a toggle the phys bones break, they don't act properly, they invert and are too stiff, i have no clue, ive tried everything and its only when there is animations applied, the IsAnimated thing is turned on, its on base physbone stats, but its not working properly

magic willow
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In blender, after I edit my base's fbx and import it into unity after sculpting, it just disappears in unity, the package isn't unpacked

steady nimbus
compact dust
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isnt that a kinda big collision raidus

limber kindle
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Is it possible to copy setup from 1 animation controller to another?

compact dust
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i think the pumpkin tools or wtv can do that

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idk what the exact name is tho

limber kindle
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I think Ive heard of that, I figured it out though lol. I was right click and pressing copy current state machine when all I had to do is copy paste regularly!!

idle pawn
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how do i test the contact grab ? can gesture manager do that?

steady nimbus
unreal pasture
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whats this?

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wont go away

somber sequoia
balmy barn
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if you are using blendtree's you can copy paste them into another controller and their parameters also comes along (renames to whatever 0 , if already exsisting) , think thats a DreadScripts - CopyCutPaste thing , avatar 3.0 manager have a copy things from one controller to another

unreal pasture
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found out theres more they are so much

idle pawn
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i just noticed that the hands don't move when i use the gestures, so like- it doesn't turn into fist, peace sign, etc

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is this normal?

frail temple
#

or maybe a rig issue, did you check the bones for both hands

idle pawn
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they're weight painted already, it's a base lol

desert elk
#

do you have a gesture layer?

idle pawn
#

but uh lemme check that

idle pawn
frail temple
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check the prefab rig

desert elk
idle pawn
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it's a gesture manager issue

desert elk
#

can you screenshot it please?

idle pawn
#

i used av3 emulator or whatever and it works now

desert elk
#

if you have both active at the same time it could cause issues

idle pawn
#

i yeeted gesture manager

desert elk
#

okay

idle pawn
#

how do i check in unity if the heart grab works?

unreal pasture
#

why when i drag clothing on my feet go

desert elk
#

drag?

idle pawn
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check the blendshapes of the body

desert elk
#

in the scene view or the hierarchy?

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you shouldn't drag meshes in the hierarchy

limber kindle
unreal pasture
compact dust
#

yo eli you know what dis is

idle pawn
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blender

desert elk
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i meant not unpacking your prefab

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and draging stuff included in your avatar's fbx around

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which is something that it looks like you did

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you should never unpack your prefab

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you can attach clothes in blender or unity or witht vrcfury

unreal pasture
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i should because it makes me lose all my progress if i ctrl z once

desert elk
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none require unpacking the prefab

compact dust
desert elk
somber sequoia
unreal pasture
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so helpful

desert elk
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we're trying to be helpful

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unpacking causes issues

somber sequoia
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unpacking is a one-way trip to future annoyance

desert elk
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and if you did stuff while the avi was unpacked obviously it will not carry over if you somehow repack it

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and it will reset

idle pawn
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how do i make the hand colliders move ? i need to check if the collider works

unreal pasture
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well why it only affect my feet nothing else

somber sequoia
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I usually make a small sphere and put a contact sender and collider on it, then use that in play mode to poke at things to see their reactions.

compact dust
idle pawn
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yes but i need to make it move

desert elk
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doesn't it follow your hand bone?

idle pawn
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cuz it's the hand collider made by vrc that needs to touch the collider i made

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i'm in unity, it don't move

limber kindle
#

Sorry I think this should be an easy question but im having trouble searching
If I have blink blendshapes enabled how do I make them not animate when im using a hand gesture? I tried animating them with the blink blenshape set to zero but i think the eye look thing is overriding it...

unreal pasture
#

well i just fixed it so nvm nothing to do with unpack

compact dust
desert elk
#

reall

unreal pasture
#

nah

somber sequoia
compact dust
#

wat dis

somber sequoia
#

don't set the same shape key from multiple animations at the same time

unreal pasture
compact dust
frail temple
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Quick question, i forgot to put on an accessory for an avatar i was porting from a game, should i put the avatar back on blender and put it on the avatar and add it as a blendshape or should i directly put the accessory in the project and set it there?

unreal pasture
#

ok now it working but how can i check if it moves with body

desert elk
#

you can do either

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if you didn't unpack that is

somber sequoia
desert elk
#

cause you can override your avatar

compact dust
#

i hate compiler errors

unreal pasture
#

just dont import random packages

idle pawn
#

can someone tell me how do i check if my contact receiver works with the vrc hand collider?

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in unity

unreal pasture
frail temple
idle pawn
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i'm not pcvr, can't check in game

frail temple
#

perfect, thank you

desert elk
unreal pasture
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my fault

desert elk
#

no worries

idle pawn
pine valley
somber sequoia
limber kindle
idle pawn
#

oh

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i thought there would be

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my bad

somber sequoia
#

your hand is just a bone that's got a collider and contact sender on it by default

pine valley
compact dust
#

i have a feelings its this

idle pawn
#

it don't work

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the floor grid isn't there anymore, how do i turn it back on?

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nvm found it

#

the collider doesn't work qvq

#

it worked but like

#

now it won't work to put it back?

#

this is so weird

#

i hate it

balmy barn
#

enable in av3 this if you are using trying to use receivers with custom parameter to do something , sdk 3.7.6+ have no idea if it behaves

#

its abit wierd sometime it doesnt need it

idle pawn
#

do i need to make a new collider to get it to go from the hand to the chest???

#

to test if it works

balmy barn
#

av descriptor sets that up on all avatars auto

idle pawn
#

ik

#

brb

#

ok so i know it works to grab it but to put it back it doesn't seem to work

limber kindle
#

I tried setting it up like this and it still blinks when I use the expression <_>

teal field
#

i made a toggle and its only turning it on and not off help?

somber sequoia
#

provide details on how you set it up?

teal field
#

i used vrcfury and toggle assistant and neither worked, never had an issue before

formal sparrow
#

anyone know if leviant screen space shadres work with unity 2022? cause if they are supposed to they arent for me

somber sequoia
#

#shaders probably and some detail on what isn't working might help

formal sparrow
#

alright thanks

frail temple
#

Is there a way to unatlas a texture?

desert elk
#

i'd assume you could manually

half moth
# frail temple Is there a way to unatlas a texture?

Depending on how it was atlased, either
1: simply crop it out with Photoshop or gimp or similar, then re-adjust your mesh's UV to take up the whole UV tile, or
2: make a copy of your mesh, repack the UVs to take up the whole tile, and then do a texture transfer bake from the atlassed one to the newly un-atlassed one

balmy barn
#

Select parts you want off a atlas , seperate , grab old texture + its uv merge that somewhere on a new image , move old mesh uv to it , remove uv (just used for aligning) ratl done that a few times , its so not 100% but fast and 'eh' close enough (( exsample using the same image but its the moving part easymode to another image ))

austere swift
#

Is there a way for me to make a puppet avi (it’s a avatar that you move around like a puppet)

pine valley
#

A marionette doll, or more of a hand-puppet?

green thicket
#

Do I need to have Windows dedicated server support and visual studio installed to upload avatars

#

I’m installing the editor that’s designed for VRChat

#

Do I also need universal Windows platform build support?

balmy barn
#

pc android ios <

#

you dont need any of these if installing android support

green thicket
#

I’m uploading it for PC and android

#

I don’t have the avatar yet, but I’m just preparing my PC for it

#

Also looking for clothing for it

frail temple
#

which is another can of worms

pine valley
#

Clothing generally needs to be made for your avatar, barring stuff like hats

green thicket
#

Well, technically, the clothing that I’m looking for is made for the avatar itself actually

pine valley
#

anything form-fitting needs to be very carefully fit to your model

green thicket
#

Because I’m looking for the clothing inside of the server that the avatar is made for

frail temple
#

since quest limits me to mobile only textures

half moth
#

Transparency isn't supported on quest

balmy barn
#

if you want to do alot of ALOT of work, go knife tool

#

(+5000 vertices)

pine valley
#

yeah, i don't think you even get alpha clipping

frail temple
half moth
#

You get opaque and that's it

frail temple
pine valley
#

I wonder if you could paint skin colors onto the parts that should be transparent

#

SKIN HAIR

desert elk
#

if the parts that need to be transparent are on the face, that could work

half moth
balmy barn
#

shave or do stubbles/lines

#

lazy mode , put on a helmet

pine valley
#

the issue is that you have that solid hair color on the diagonal, right?

half moth
#

Here it's better to paint some hair onto the skin than the other way around

#

Painting skin onto the hair mesh is gonna make it look like the skin is sticking out

pine valley
#

yeah, you could shove the hair mesh into the face a bit

#

and then tint the face

#

This wouldn't help with the other side, where the hair ends

#

but you could do a little cutting of the mesh to give it a better shape

half moth
#

p much yeah

#

The texture looks fine overall just gotta fix the awkward hair card shape

pine valley
#

polygon allocations:

  • body mesh: 2000
  • clothing mesh: 1000
  • hair: 36000

my family is dying, please help me budget this

balmy barn
#

quest hair

pine valley
#

headcrab

half moth
#

Real

frail temple
#

fuck it, fuck quest users

#

just leave it as is

compact dust
pine valley
#

i need to make a new fallback avatar

half moth
#

Bro does not want to put effort into anything

pine valley
#

my current fallback is my main PC model decimated to hell

#

the fingers are hideous

compact dust
pine valley
#

see, you actually tried

#

instead of just smashing it with a hammer

#

huge fan of the 0 bytes of texture memory lmao

#

I have an avatar with more mesh data than texture data, but I've never gone to zero

half moth
#

Where we're going we don't need textures (we have vertex colours)

pine valley
#

[checks mesh]

compact dust
pine valley
#

[UV0-UV7 are all full]

#

you can cram 32 floats into every vertex. god is dead.

compact dust
#

hey btw is there a way to do PNGs on quest

frail temple
#

Success?

pine valley
#

I mean, you can use an asset that's stored in the project as a PNG

pine valley
#

But I'm guessing you mean something else

#

like a transparent texture on a plane

compact dust
pine valley
#

An image with no transparency is trivial

#

slap a material on a plane

frail temple
#

I fixed it, You need to do Particles/Alpha Blended as the shader

compact dust
#

i was thinking of doing a material swap on the object

pine valley
#

(or a quad)

half moth
frail temple
#

This is quest compatible

compact dust
half moth
#

vrcsdk will scold you and convert this to a standard shader

frail temple
#

Come on!! it's in the mobile only shader pack!!

pine valley
#

i'm guessing it used to be allowed

half moth
#

It's for particles only

frail temple
#

fucking hate quest

pine valley
#

or it's just there for use in worlds

compact dust
half moth
frail temple
#

yeah you're right, i thought i did something

half moth
#

People used it as a workaround to get transparency on avatars but it was shut down fairly recently I believe

wild kiln
#

Hey can I see someone to help here?

frail temple
#

let me crash the people with phones on their heads!!

pine valley
compact dust
#

damn you weight painting 😔

frail temple
#

thx all for the answers

wild kiln
#

I need expert avatar creator to help me?

half moth
#

Just ask your question

wild kiln
#

I'm looking for someone can make me an avatar?

pine valley
#

you're about to receive a large number of DMs from scammers, from what I've been told

#

haha

compact dust
balmy barn
#

sure that will be 380$ / hour it will take a week

compact dust
#

i need squishmallow money

pine valley
#

(Plus fees)

balmy barn
#

+taxes and tips , cause 'merica

wild kiln
#

Oh I'm sorry I don't have that?

#

I just have a little amount

compact dust
wild kiln
balmy barn
#

i dont charge nor make avatars , mostly i optimize friends one randomly thats about it , been asked to make stuff but i really dont want too ratl nor care about money

somber sequoia
drifting current
#

Anyone know how to make a seat, that when someone sits on it. it shrinks them to what you want?

balmy barn
#

If i see them wearing a 100mb+ av i will yell at them, why

compact dust
balmy barn
#

used to be able to shrink station and anyone on it would , not sure that works anymore (animation shrink hip they went tiny i think, been a few years)

compact dust
#

its ok tho bc i dont use it

wild kiln
#

If you can do this chat me privately

drifting current
compact dust
somber sequoia
compact dust
#

am i trustworthy kazin

somber sequoia
#

are you a verified creator on vrc traders?

compact dust
#

no cuz im not in ze server

somber sequoia
#

I guess I don't know then

wild kiln
compact dust
wild kiln
compact dust
compact dust
#

anyways

wild kiln
#

I think I will trust you

compact dust
#

i hath no fr

wild kiln
compact dust
#

💀

mental estuary
#

Actual AI

compact dust
#

i have no friend request therefore he leaves

wild kiln
#

I think someone else will help me 🤣🤣

compact dust
idle pawn
#

henlow ! me again! anyone knows/has good tuts on how to create a particle system for when a collider gets triggered?

compact dust
#

everything should be basically the same

idle pawn
#

oh okiw

#

tyty!

round comet
#

Just stop trying to manipulate

compact dust
#

hi bunni

round comet
#

Hi

dreamy grail
frail temple
#

honestly i think it's somebody using google translate

desert elk
#

nah

#

doesn't seem like it

idle pawn
#

anyone knows how to use the basic dynamics thingy by rafa? it says 'object reference not set to an instance of an object'

#

idk what that means

pine valley
#

that means that it can't find something – e.g. it needs you to assign an object in the inspector, but you didn't

idle pawn
#

i did tho?

pine valley
#

you'll need to share the actual error, as well as show us what you're doing

idle pawn
#

sure, do i call you or-?

pine valley
#

no, send screenshots in here.

idle pawn
#

oh oki

#

one sec

pine valley
#

(it's also possible that this is an unrelated error)

#

i get a fair number of exceptions from the SDK

idle pawn
#

says that

#

and i'm tryna add headpats and boop contacts to the avi

compact dust
#

ermm how do you merge armatures again, i forgor

somber meadow
#

What're you trying to do, add DLC clothes to an avatar?

compact dust
#

no, custom armature for a jacket for physbones

mighty cove
#

Why does locking face gestures also locks hand gestures on some avis? (Index controllers)

somber meadow
#

as in locking gestures from the action menu?

mighty cove
#

Ye,that or the bind on A button. First time seeing it

half moth
mighty cove
#

I guess i could change that in unity?

compact dust
#

ok there's gotta be smt wrong with the way i make bones because they never work as intended 💀

half moth
#

You'd just delete them yeah

#

When you lock hand gestures you're basically locking the hand gesture parameters so whatever animations are currently active will stay

#

If you want to keep your finger pose animations you can also make a toggle for them but that's a bit more involved than just removing them

compact dust
#

meow.

mighty cove
primal wind
#

On quest my avatar is shown being in the air but on pc it’s planted on the floor. Anybody know why? It’s at all 0’s in unity

rigid coral
#

any clue why I'm still gettin g this? Already did the pipelines steps, not sure why it would sitll be happeneing

primal wind
rigid coral
#

Something going on with the servers then maybe? My world updated fine an hr or so ago, but this happened prior to that

#

then agian later on

primal wind
pine valley
#

All of these errors are pretty much just the SDK saying "something failed"

rigid coral
#

none

#

just 2 that say failed to upload

#

a few yellow related to poi

pine valley
rigid coral
#

but nothing red

#

detach blueprint id

#

the standrad semi-fucky erros that pop up more commonly

#

I haven't tried using poi 7.3 but thats all

pine valley
#

have a look at the full text for each of the last three log entries

#

it appears in the bottom half of the console when you click on one

rigid coral
#

should I look for anything in specifc, tbh it looks like a mess to me and like the builder screwed itself

pine valley
#

I would check if you can upload anything

#

you can make a new avatar that's just a cube or something

#

or use the built-in example in the SDK

rigid coral
#

did a world earlier but i'll do a re-upload of another avi

pine valley
#

er, wrong screenshot

#

lol

#

meant to show one of a search for t:model

#

the SDK comes with a model for demonstrating the Physbone system

primal wind
idle pawn
forest garden
#

How do i keep my emission tattoo's on my avatar for quest? i know vrchat doesnt like poiyomi shader but when i switch it to vrchat moble it removes my tattoo's

idle pawn
forest garden
#

where do i find that? 💀 im so slow sorry

fossil spindle
zealous pine
#

does anyone know how to fix the issue where if you put outlines on the mayu the eyes fill in with that color

forest garden
lucid rapids
#

can someone help me and tell me how to fix it ?

pine valley
#

The first error on your screen is the only meaningful one. You are missing a script

somber sequoia
#

that prefab name is very sus though

proper depot
#

Hello, would anyone know why when using the gogo loco vrcfury prefab, the menu just doesnt show 😅 ? Tried in a fresh scene too and cant seem to get it to work??

somber sequoia
#

is it under the "extra" or whatever it says at the upper-left when you have too many menu items?

hybrid iron
#

Is there any way to make an item follow my vision movement on desktop. I tried to use a parent constraint but in Desktop , the head is limited and doesn't rotate as far as the cursor can move. I'm trying to make a Helmet closing on the head effect but this is giving me some problems.

worldly whale
#

so i added avatar descriptor to this model and it doesn't have additive or gestures tab, why?

night ember
#

its not humanoid

worldly whale
#

ahh ok, i made it humanoid nd it didnt sav cause of import errors

#

so it says parts of the model arnt mapped but them i check anx they are, yet the bones are red and when i click enforce t pose it just goes all cattywampus

#

any ideas?

grim hedge
#

Anyone know how to upload pixel icons without garbling the quality for expression menus again?

#

Compression makes them larger in some cases, and some are not compatible with ASTC due to non-power of 4, which means they fall back to compression that garbles the quality.

#

All are less than 16KB in size. I was able to upload to PC without compression but the SDK is regusing on Android despite the images all being capped to 128x128 and set to RGBA16 (Unity says most of them are actually RGBA4 in the preview since they're black/white).

#

These icons quite literally double in size when set to ETC compression. Since ETC compression is not available they fall back to a format larger than when set to uncompressed RGBA16.

#

(They go from RGBA4 to RGBA8)

drowsy oxide
#

idk why but in unity my avatar is stuck in a sitting pose even when it doesnt have an animated controller#

somber sequoia
#

pumkin's tools has a tool for resetting that

proper storm
#

Did this ever get fixed?

toxic moss
bleak ruin
#

Is there a way to prevent a blendshape from being activated by an animator when a toggle is active? I have an avi that has two blendshapes for the breasts, big and small, and the breast size radial uses both. But the outfit I'm trying to add only has the small blendshape so I'm trying to lock big at 0 so the radial setting won't cause issues

night ember
bleak ruin
#

Lower in the controller layer?

somber sequoia
#

lower stuff overrides higher stuff

night ember
#

yes

#

lower has priority technically since it happens after the upper ones

somber sequoia
#

yeah that's a better way of saying it

bleak ruin
#

Is there a way to figure out which layer a parameter is used in...? cause the creator of this avi did this and nothing is named properly. I've looked through every single object and as many of the transitions as I can actually click on but I can't find the relevant param, but it's there in the param tab and if I try to delete it it does tell me it exists somewhere

zealous pine
bleak ruin
#

currently I'm just moving layers to the bottom one at a time and reentering play mode to see if it ever works, but if there's an easier way I'd love to know it

#

also, this is why I can't just use VRCFury to do it - each block is a single float and Fury doesn't support float params for it's toggles t.t

bleak ruin
#

you're telling me. I've spent the last 16 hours trying to understand it

somber sequoia
#

I'd probably just throw it out and build my own

bleak ruin
#

I've been extremely tempted. But I haven't because this avi has one of those floating menus (kinda like that SAO world menu) that actually works really well

somber sequoia
#

ahh

#

probably generated that animator from a script then

#

that'd make sense

#

I mean, that's how I'd do it 🙂

bleak ruin
#

I didn't even know that was a thing. neat

somber sequoia
#

yeah, Unity has an API for doing it, it's not bad at all

bleak ruin
#

spaghetti

night ember
#

what does that even do

bleak ruin
#

controls this

somber sequoia
#

ooh

bleak ruin
#

okay I'm convinced this shit was coded with black magic because I've looked in every single layer and I cannot find where the actual animators are being referenced. It works in game mode, both through the expressions menu and the floating one. So the animators have to be being referenced somewhere. But I just cannot find it

somber sequoia
#

the animator files are just YAML, you could grep through the file then try to trace it back up the hierarchy.....

bleak ruin
#

the animator doesn't know where the blendtree is referencing it from though

limber kindle
#

I have been trying multiple things and I still cant figure out how to set up the animation controller so the automatic blinkig is off when I use hand gestures

gentle goblet
#

Hai um, I was wondering if anyone knew how to make grabbable clothes and stuff, like someone else grabbing your shirt to slide it across or up etc

bleak ruin
#

physbones and blendshapes, you'll have to do it in Blender

night ember
#

you stick it on the animation in the controller

somber sequoia
#

(which means this is difficult to do with AnyState, you may need to redesign your layer)

limber kindle
#

Oh, I have it on anystate

#

I have no idea how to do anything more complicated than that.. the video guide I was following says just copy and use the default thing that has anystate on it

night ember
#

just make a separate layer that switches it on or off depending on the gesture parameters

limber kindle
#

Okay I will try looking into that thank you

fleet zephyr
#

Hello guys! I wanted to ask, are there any issues when uploading avatars at the moment? I'm trying to upload one, but for some reason it keeps mentioning that the upload has failed-- It makes some progress, but then it gives an error message. I don't think it's connection issues, since I asked a friend from another country to try, and they got the same message.

limber kindle
#

So when the gesture is not equal to 0 i set it to animated and then when it equal 0 i set it back to tracking? If I want it off on all face gesture?

somber sequoia
#

sure, that can work

limber kindle
#

Okay thank you so much I will try that

rigid coral
limber kindle
#

It worked!!! Thank you so much

fleet zephyr
rigid coral
#

worlds upload still so im not sure whats happening, guess imma try tomorrow

bleak ruin
#

suffering

#

suprisingly not the worst blendtree I've seen though lol

olive pelican
#

That's definitely the result fo a plugin/code generation setup

bleak ruin
#

good to know, thanks

olive pelican
#

It may help you detangle it, but no promises.

fleet zephyr
olive pelican
fleet zephyr
#

Yes, I am on User rank

olive pelican
#

wacky

bleak ruin
#

Try making an offline build of your avi

#

that will rule out if it's an avi issue or an upload issue

fleet zephyr
somber meadow
#

Your connection is timing out, follow the steps in the "Unstable Connection" section

fleet zephyr
#

Oh, I'll try that!

compact dust
#

how setup gogo with vrcf :D

bleak ruin
bleak ruin
fleet zephyr
dark jay
#

how to make throwable pokeballs on my model in vrchat

dark jay
gentle goblet
night ember
dark jay
night ember
#

although probably not considering it uses colliders

dark jay
#

ok

night ember
#

you are kinda stuck with particles if you are doing it on quest

dark jay
night ember
compact dust
#

does the vcc auto update vrcf

arctic ginkgo
#

physbone with stretch or proximity contacts could give you velocity as well and then you can animate based on the physbone or contact parameter for the particle start speed

compact dust
#

is it weird that my vrcfury does not have the gogoloco thing

night ember
#

gogoloco is its own thing by itself

compact dust
#

ik, but i thought there was a tool for adding it when you have gogo in your project

night ember
#

thats a thing by itself

compact dust
#

the tool?

night ember
#

theres a vrcfury prefab for goloco and then theres goloco

misty lagoon
#

Need some help...a booth avi i picked up has extra skin texture options in the folders but they are not in the form of a material where you can just drag it on to the avatar...they are in PNG form...how do I apply them to the model in that scenario? (total noob)

compact dust
#

eyelook settings probably

#

ok then

frigid void
#

can someone tell me why in play mode (with the avatar emulator) the eyes are stuck looking to the side, and the view is outside of the head. (The first two are not in play mode, the second two are)

#

do you know what eyelook settings? again its fine outside of playmode

compact dust
#

eyelooks settings are only applied in play mode which is why it would change

frigid void
compact dust
#

press edit and then move it to where desired

frigid void
#

but it changes in playmode

compact dust
#

you want a bit of it sticking out so you dont see stuff like your face

frigid void
#

playmode vs normal

compact dust
#

just move it further back then

#

unless its moving to a specific point

frigid void
#

the avatar itself is moving, i checked and the viepoint position is the same

compact dust
frigid void
#

gesture manager?

compact dust
#

yeh

frigid void
#

yes

compact dust
#

that moves the avi

#

in play mode

#

if the viewpoint is locked when you drag the avi around, just move it further into the head

#

its not much of a problem because itll look mostly the same anyways

frigid void
#

ok, ill do that, but i am still confused about the eyes, they’re stuck like that and wont change to look up, etc

compact dust
# frigid void

well they have no looking up or looking down blendshape

#

do they revert if you disable it

frigid void
compact dust
#

can you preview looking straight?

frigid void
#

yes

compact dust
#

is it straight-

frigid void
#

the left eye a little off but i can fix that

compact dust
#

have you tried disabling the eye look and then doing play mode to see if eyelook settings are indeed the problem

frigid void
#

ill try that

#

i disabled it but the eyes are still looking to the side

#

so i guess its not eyelook

compact dust
#

then idk

native rampart
#

why the shoe laces not go with the shoe?

compact dust
native rampart
#

i did the automatic weight painting

compact dust
#

automatic doesnt work for everything

#

if its not close enough to the bone it wont work

native rampart
#

so how would i go about fixing this

compact dust
#

paint it

#

manually

native rampart
#

mmmmm

proper storm
#

best its for is literally a rope with bones on it, lol

full furnace
#

Hello. Is there a way to easily remove that glossy look of the texture by editing the poiyomi shader in unity?

compact dust
#

get rid of any glossy settings

full furnace
#

I guess I might have to experiment

chilly aurora
#

does anyone know how to use vrcquesttools material swap component and platform settings component to allow building both mobile and pc at the same time? thought i had it set right but the android build still complained about my shaders...

chilly aurora
#

oh poi. my bad. so that's under 'shading>reflections and specular'

#

specific setting you'll want will probably be the smoothness.

ornate stump
#

It's more common to be matcap for any toon shader.

full furnace
ornate stump
chilly aurora
#

could also be matcap or clear coat yeah

full furnace
#

Thank you folks!

#

❤️

paper mirage
#

When I updated to the latest version of the sdk, re-uploading caused this error to keep happening. I tried re-importing the sdk and using an old version or using a new unity, but nothing helped. Can anyone help me?

junior void
#

the question is what are the first 1-5ish errors

paper mirage
somber sequoia
#

hmm check what's in your avatar descriptor, maybe you have an array item with a missing value?

#

though it seems to be referring to an animator

junior void
#

A missing value wouldnt throw array index out of bounds tho

somber sequoia
#

yeah I wonder what would there

junior void
#

A double installed sdk might

somber sequoia
#

ah true

junior void
#

Aka project came with sdk files

paper mirage
somber sequoia
#

you might have to explain what that all means

junior void
#

Probably the parameters file in the descriptor

paper mirage
#

I'm only sure that the parameterizer damaged it

#

I reinstalled everything as described by vrcsdk but nothing worked

somber sequoia
#

yeah I have no idea what that might mean

pine valley
#

This means that you have a Radial Puppet control that, somehow, has no sub parameters

#

the parameter that the puppet controls is a sub-parameter (like how the 2-axis puppets can have 2 or 4 parameters)

#

I don't know if there's an easy way to find the offending control.

still elbow
#

i have a model but i'm lazy and dont wanna make it an avatar myself, can anyone offer any help? i've never made a vrchat model anyway and the time i tried it i couldn't use huimanoid bec of the absence of legs. then generic said it wouldn't have the built in animations

#

i have my model 100% done and rigged how i want it

#

the only part i'm missing is making the bottom line pieces expand and shrink like in the anim

somber sequoia
#

You could make leg bones but not weight them to get around that issue for a humanoid rig, then you get all the body/arm stuff for free

junior void
#

^

still elbow
#

i tried that but did it wrong somehow

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i need at least a little help

junior void
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Probably legs not parented to hips

somber sequoia
still elbow
somber sequoia
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oh well that's not going to be a humanoid rig

still elbow
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if only i could assign the parts i have and leave out the rest

junior void
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If you look at the humanoid rig in unity, it tells you which bones are required

still elbow
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i already know you only need a very small ammount bec of the png avatars

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i have one for tobuscus's "do you like my sword" video

junior void
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Even png avis have arms, legs, hips

still elbow
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????????

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oh

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bruhhh

somber sequoia
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no, you need almost all of a humanoid rig if you want to actually have it be a humanoid rig

still elbow
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how difficult is it to just animate it myself?

junior void
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Depends what you want

somber sequoia
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dunno, haven't tried 'cause I haven't had any reason to

still elbow
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i want arm tracking, that's the only thing i need

somber sequoia
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I really suggest doing a humanoid rig.

still elbow
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and ofc the body will face the forward view direction

junior void
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I advise using humanoid rig

still elbow
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dang

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ok fine

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is there a checklist in a #resources or smthn?

somber sequoia
still elbow
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thx

balmy barn
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text to mesh, then weightpaint to bones , not too hard (legs wouldnt really be a thing)

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bottom just a physbone flailing around when you move

somber sequoia
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yup

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treat it like a tail kinda, with gravity

still elbow
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i didn't use weight paint i used parent (bone)

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bec it's a rigid model

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and if the near flat numbers bent it would look weird

somber sequoia
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weight is always required, even if the weight is just 1

still elbow
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ah, funny

somber sequoia
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you don't have to actually paint though, can just set it to 1

still elbow
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alr

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do the bones need names of any sort to register as a humanoid rig?

balmy barn
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what id do, weightpainting wouldnt warp at arms, still look abit funny ratl also i dont even know if blender likes special characters

somber sequoia
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no, but it's ideal to name left/right ones with some obvious extension like .L and .R so Blender knows to mirror them

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there are certainly conventions though

still elbow
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alr

still elbow
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bec when i first looked at the tpose ref i had and got to the arms i had no clue where to make them bend

balmy barn
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ect ect ect

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have to use different fonts or blender hates you

pine valley
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\documentclass{humanoid}

formal sparrow
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does anyone know why my particles work perficly fine in regular unity but when i trigger them with an animation they work like.. weirdly? like i can only see a few and they glitch in and out and i cant see trails

pine valley
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perhaps you're turning the particle system on and off

formal sparrow
pine valley
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Check that Loop Time is disabled on the animation clip.

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Also check that you aren't rapidly leaving and entering the animator state

formal sparrow
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sorry im new idk what that means 😭

pine valley
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Did you create an animator layer that plays this animation?