#avatar-help

1 messages Ā· Page 76 of 1

toxic grotto
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ya let me try

heavy zephyr
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Easiest would be to use poiyomi on the hair. If you right-click on the material in your project I'm pretty sure poiyomi has an option to convert a shader to it

toxic grotto
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still does not work

somber sequoia
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there's literally nothing I can suggest without anything else to go on. and I don't run vcc or windows, so I probably don't have much anyway

toxic grotto
#

ok but its not showing up

somber sequoia
#

... I'm not sure what "does not work" meant because that looks like Unity started to me.

toxic grotto
#

it started but no project opened

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?

somber sequoia
#

that looks like a project

toxic grotto
#

yes but so sdk

somber sequoia
#

did you install the SDK in the project?

toxic grotto
#

wymm

somber sequoia
azure bobcat
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for some reason when i go into play mode, some of my clothes disappear from the hierarchy

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in play mode:

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its mostly anything with an M at the end. they're an alternate version of the same cloths that fit a different body type. i need them for toggles because for some godforsaken reason the clothes didnt come with blendshapes so i have to use these instead

proper depot
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Probably such a simple thing but there is 0 info online that I could find, how do i remove the red from this bone???? I must have clicked something by mistake but everything i saw looking it up just had nothin to do with this idk

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only happens in weightpaint mode

arctic ginkgo
proper depot
timid kite
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how to reduce the size of the phys bone? which setting is it. cos people can grab my chest from way too far now and idk what changed

worldly plume
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So I'm making a furry Avatar it just a retexture and etc but I need help uploading it to quest! Due to something strange I can't download the Android pack to my unity so I just need someone to help me please šŸ™šŸ˜­

ember blade
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https://youtu.be/yV8Yf0ZgU7o?t=128
Following this tutorial (linked at the timestamp where I am), and in the video, she simply pastes the GoLoco file directly into the Assets tab in Unity.
I'm not sure why mine won't do that. I do have the GoLoco folder already existing in the Unity Project Folder, but I'm not sure if that's part of the issue.
If someone could solve my predicament or give me a better tutorial to follow, that would be amazing! 🫶

Ok, pause; I just had to Right-click and select import file and then It worked.
Problem solved, this message is irrelevant

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(Embed fail, day ruined)

spring badge
#

Hand tracking works flawlessly on Runa but not on Emmelie. Does anyone know how to fix this ? Thanks! >ω<

somber meadow
spring badge
ember blade
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I need some input on avatar design ideas
(Ignore the material design on the very left, it's not an option)
What material should I base this avatar on? The liquid metal (middle) or the bismuth (right)?
The liquid metal might look better under lighting, but the bismuth one looks absolutley stunning regardless

rapid kestrel
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I'd recommend the bismuth one, as you can't trust world lighting to have any sort of consistency

proper storm
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am I just sitting in the animator too long?

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I had it on my last avatar I made a while ago and gave up trying to fix it so now I quit unity and open the project again

proper storm
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yes dont ask

compact dust
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very kewl

proper storm
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not related, but why does my model get stuck in the funny pose for no reason

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Ive never found a fix, tried everything, so now when it happens, I just close unity and dont care about the loss in progress

compact dust
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bike pose?

proper storm
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yeah

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that

compact dust
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idk mine does that normally when in play mode

proper storm
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thats normal

compact dust
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yeah

proper storm
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but in scene is a nono

compact dust
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i dont think i've had one that's done that

proper storm
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when its stuck like that at least

hoary ember
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I have more pictures but please tell me someone knows what’s causing this to happen. 3rd avatar to have this exact problem happened tonight, didn’t get pics of it due to the fact the radial menu doesn’t always work nor does my main menu (I have to go to the website to switch avatars)

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I’m losing my mind, I spent a full 5 hrs trying to diagnose this issue, and I haven’t found anything that helps. I found one person with the same issue who said resetting pose in FBX configuration helps but it didn’t work for me 🄲

left gull
proper storm
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I kept it in preview mode to force an animaion while I added a particle system

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going out of preview mode didnt fix it btw

ornate stump
gloomy glen
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had a bit of issue on my avatar, I set mine up with shapekeys for MMD worlds and it was working earlier but after I booted up VRC later on in the day, none of my shapekeys were working

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I have no idea what happened

fallow fiber
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okay so theres this mona/mafuyu fusion i wanna do but i ran into a lot of problems. the leg piece thing looks weird and the thing that wraps around the leg is kind of there but invisible? im not sure how to explain but only parts of it in certain angles could be seen in unity

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also the neck and hands are white and the eyes are greyed out

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and the earring is only one color (both in blender and unity)

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sorry if this is a bit much 😭

desert elk
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the earing must not have a texture

fallow fiber
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how do i make it have one?

desert elk
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well do you have the files of the texture? if not you need to make it yourself

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draw it yourself I mean

fallow fiber
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it has a texture

left gull
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is that texture applied in unity aswell? eyes dont look like they have an assigned material and the leg thing's mesh might need to be flipped in blender (select all the leg thing's mesh in edit mode and Shift+N iirc)

fallow fiber
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ok so i redid my steps and it turns out the earring loses its texture after i join it with the main mesh

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here it is before joining

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how do i join it without it losing its texture?

fallow fiber
fallow fiber
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yup! its all good now just the eyes left 😭

frail temple
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Quick question, how do you mirror weight paint on the other side after you've already painted or is that not possible?

proud otter
ornate stump
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Why you post same image 3 times?

proud otter
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I'm sorry If i did that but it's deleting on my side

ornate stump
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  • Reduce texture resolution
  • Enable compression
  • Remove objects
  • Reduce polygon count
  • Remove unused blendshapes, vertex groups, uv maps
  • Remove long animation
inland pumice
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whats the best method to make an avatar quest compatible? yesterday i made this legoshi avatar and its still 40mb for the quest version sadly

proud otter
ornate stump
inland pumice
desert elk
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damn, lower texture size for sure

inland pumice
ornate stump
ornate stump
inland pumice
desert elk
inland pumice
desert elk
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easiest would be blender

ornate stump
desert elk
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objects as in closed, meshes, etc

inland pumice
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should i delete physbones like tail and ears?

ornate stump
inland pumice
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okay

desert elk
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in my opinion the easiest way to reduce polygons would be blender and baking your avatar (I use the Tuxedo add-on for that)
or delete some objects, or delete mesh under clothes

inland pumice
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lets go it worked, i made the textures lower and i also found 2 objects that i totally forget and don“t need haha

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i had a hidden beanie and glasses lmao

desert elk
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nice!

fallow fiber
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help 😭

desert elk
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my guess would be set the rig to humanoid

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and if it, switch to generic and switch back

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maybe it got stuck

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and make sure you have a head bone mapped

fallow fiber
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yup i did all those but it still says the same thing

ornate stump
fallow fiber
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here's what i got

ornate stump
ornate stump
fallow fiber
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huh wait wdym?

ornate stump
fallow fiber
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how do i know which this is?

fallow fiber
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ohh i see

hollow meteor
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how do I add physbones to the chest?? there is none and the transforms wont allow me to change them

ornate stump
hollow meteor
hollow meteor
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I did but in general I'm not good at manually setting physbones

ornate stump
inland pumice
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i want to make a public avatar from dead by daylight and i“m using the exact model from the game. is it against the rules to make it public?

hollow meteor
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like it doesnt come with the bones

ornate stump
inland pumice
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oh okay

ornate stump
hollow meteor
ornate stump
hollow meteor
ornate stump
frail temple
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Is this normal? (Context: Obj file imported into blender and exported as FBX, Extracted zip so blender should have read the MTL file alongside the Obj file)

ornate stump
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Converting to Fbx doesn't automaticcally rig it.

frail temple
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I thought the extracted materials no. should be the same as the texture no.

ornate stump
ornate stump
# frail temple

How much you sure that the texture must contains in the same folder as mtl file, and not in subfolder like "Textures"?

hollow meteor
ornate stump
hollow meteor
ornate stump
hollow meteor
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when I do that it faces downwards

ornate stump
hollow meteor
ornate stump
hollow meteor
ornate stump
ornate stump
# frail temple

It's just my example. The texture could be contain in any subfolder with different name.

frail temple
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I want to put texture on this model in unity

ornate stump
frail temple
hollow meteor
winter veldt
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why the heck my av end up like this?

ornate stump
winter veldt
ornate stump
winter veldt
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nah i don't think i see the FBX file

ornate stump
winter veldt
ornate stump
# winter veldt

You have to inspect the fbx file itself. Not other subassets.

austere bay
# winter veldt

you should probably make a prefrab varient by right clicking on the fbx

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don't just drag the fbx into the scene

frail temple
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How do i reduce the angle change between the two modes? it's really annoying when trying to rig up close (I am hitting Shift + tilde (`) in the video then pressing LMB

fallow fiber
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when changing the thumbnail for an already uploaded avatar do i have to change and reupload both on quest and pc or is just pc fine?

timber wharf
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you dont need to reupload at all, you just change description and apply

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sdk or website

dusty rose
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Ok I might be stupid (even put this in wrong channel before). I thought this was a straight forward thing but somehow it isn't. I use VRCEmote on a thing, doesn't really matter what it is. I set it so that it activated in the range of 120-124
(VRCEmote Greater 119
VRCRmote Less 125)
and that works well. When I want my thing to deactivate tho It doesn't. I did the transition back like this:
VRCEmote Less 120
VRCEmote Greater 124
What am I doing wrong?

balmy barn
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I just change that to VRCEmote greater then 0 ,very unlikely you are going to trigger multiple of that parameter ratl (1-255) so range make no sense

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reset would just be VRCEmote equal 0 / or not same number

rose edge
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aight so im using a Minercaft avatar base to make a Knocker avatar for Quest, but the textures get all jumbled up when i try to apply Toonlit, though it works when i use Standard or Polyomi Toonlit
the outer layer just covers up everything
i suspect it's the UV mapping but i dunno how to fix that without knowing it exactly-

dusty rose
balmy barn
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arent these mixed ? less is greater

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VRCEmote Greater 119
VRCEmote Less 125

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range = 120 <> 124

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VRCEmote Less 120 < would be 119 to 0

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oh nm

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yeh i just use not equal

dusty rose
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Yea I might be overthinking it

balmy barn
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VRCEmote Less 120
VRCEmote Greater 124

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this one would require both to be under 119 **AND **above 125 not possible

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same parameter

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only glanced at gogo controllers some time ago, i dont use it

rose edge
civic bone
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whats the best guide on youtube to add a weapon to my avatar without vrc fury?

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or should i learn the writes override stuff because i bought a gun and it doesnt work with my avatar

desert elk
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well, the first step would be to try and install it again on a fresh avatar. Maybe you missed a step from the guide?

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weapon assets often have instructions

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especially working weapons

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and they differ from one another so there isn't one guide for everything

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oh wait, you posted about that before, did it end up not working properly?

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Hmm I guess I could help you out with it, either texts or vc, maybe it would be more helpful than the provided instructions

civic bone
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its the writes override stuff that breaks it

young osprey
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can some one please help me as my freakhound is saying it failed the security checks and i have only just uploaded it last night

upbeat glade
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how would i get an avatar made??

young osprey
upbeat glade
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yeah

desert elk
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Join VRC Traders (link in #1204490664637890580 ) and find an artist there to commission. If you wanna make one yourself it's a different story

upbeat glade
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id rather an artist so thank you

rose edge
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how do i upload an avatar to be cross-platform? i'd follow the official steps but the screenshot is too blurry

desert elk
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you need to upload the pc version - set platform to windows, copy the blueprint id, and attach it to the quest version upload quest to the android platform

shut oxide
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how do i empty the optional bones that i dont want to use it filled em automatically even tho my rig doesnt have eyesor jaw bone

desert elk
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either click on it and press backspace on your keyboard, or click the circle with a dot on the right and select "none" - it's an the top

shut oxide
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thx

real birch
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Now i got an avatar to work with but um

desert elk
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um?

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drag it to the hierarchy

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or is there a problem i'm not seeing?

real birch
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idk how to drag that into there i tried

balmy barn
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rex should have a scene

real birch
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Scene?

desert elk
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Yes

real birch
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Where at?

desert elk
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in the assets

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usually creators call it either "open me" or the avatar's name

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some creators include instructions on how to upload an avatar. Where there not any when you bought it?

real birch
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I mean got it off a friend after buying it but I would've thought I'd be simple

night ember
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so you didnt buy it but got it leaked to you via a friend

desert elk
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yeah

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that's def against the author's tos

real birch
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im not that idiotic

real birch
desert elk
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sp

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so

night ember
desert elk
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you broke tos by giving it to a friend?

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i'm a bit confused

real birch
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im about to get annoyed

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i bought it off a friend

night ember
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did you not buy the actual rex then?

real birch
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He gave me the file after i bought it

night ember
desert elk
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yup, that's breaking tos of the original model

night ember
desert elk
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your friend shoudln't have gotten any money for it

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you should buy the original cause "im not that idiotic"

proper storm
desert elk
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apparently they can't do that

balmy barn
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scene have all settings / descriptor , controllers , physbone ect set up, unless you want to do all that yourself ratl

desert elk
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yeah

real birch
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You know what im done at least i got people that will actually help

desert elk
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sure, sure

night ember
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I mean if you bought it officially and not "from a friend" you wouldnt be having issues

desert elk
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exactly

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the original has a scene, very easy upload

night ember
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the official package gives you everything already set up ready to upload

desert elk
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which your friend hasn't done

night ember
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it even tells you all the requirements needed for it

desert elk
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i'm wondering if the friend even purchased the original model vrcAevSip

proper storm
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Probably not, people still rip after the banwave, ive seen people do on public avatars too still because they get privated eventually

desert elk
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i know, it's so annoying

proper storm
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I sympathize with it unless you are re-selling the avatars, peope dont have the money to buy them or time to make the theirselves

desert elk
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i wish creators got paid though, i'd be so mad if someone ripped my work for free

proper storm
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Well, yeah, but what can you do, go rage about it online for a fix that wont happen

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As long as people dont re-sell it, i find it okay, you are talking about the 1-5% that actually rip now whereas the other 90% actually pay because they want to support the creator

desert elk
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i guess so

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but i do agree that reselling is bad

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worse i'd say

proper storm
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Well thats a nono, just having the avatar and uploading for self and not giving it to anyone is mostly okay but reselling is asking for legal trouble

desert elk
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true

gloomy flint
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'i bought this 40 dollar avatar from the EU but since youre from the US and don't know how a VPN works i'll sell it to you for 60 bucks :)'

desert elk
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XDd what?

gloomy flint
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its very easy and stupid that funfact on Payhip buying an avatar can be region locked

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so if a seller is in the EU and the avatar is sold in Euros/Pounds, a US buyer genuinely CANNOT buy it unless they use a VPN

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so it sets up a 'market' for resellers who know how a VPN works

desert elk
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xDDd that's so dumb

gloomy flint
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it is, idk why payhip doesnt fix that

tender prairie
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Hey, question. my avatar doesn't want to upload all the physbones attached to the avatar and i'm not sure why. I'm attaching two physbones, 1 for each of the ears, but on the right ear it's skipping the end bone, leaving 2 uneven physbones. they should be mirrored. the right ear is also twisted weirdly after uploading. could anyone help?

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managed to fix the extra bone already, but still dealing with a weird twist in the ear that is not there before uploading, but is there after uploading

somber sequoia
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often that is a result of bone roll not being what you'd expect

tender prairie
somber sequoia
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it's a property of bones, you can view and change it in Blender

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at the least, the values should match for left/right in this case, but also probably having them set to 0 is ideal.

balmy barn
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bones i know are going to move i set roll towards avatar , doing that ratl makes things like skirt/hair easy to avoid going into avatar

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easier to see on a skirt from above (mess of a avatar)

somber sequoia
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the auto-align around cursor thing is so useful

tender prairie
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is this an issue that only shows up after uploading though?

somber sequoia
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it's easy enough to go check the bone roll. I could be wrong.

tender prairie
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this is what it looks in blender

balmy barn
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enable that and you can see the xyz

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'axes'

tender prairie
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i think it looks fine in blender. all the bones look lined up

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even the small ones have the XYZ in the same orientation as the rest in the chain

somber sequoia
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if you click on a bone in edit mode, in the 'n' popup's "Item" tab, the bone roll value is shown

tender prairie
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checking left against right, they are mirrored, one side in the negative, other in the positive. same values otherwise

somber sequoia
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normal is kinda "what works right", but I'd start with 0 and have them match at least. humanoid bones should mostly be 0. ears... depends on how you want them rotating mostly

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now I'm curious what I've got, checking.

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yeah, 0

tender prairie
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currently for me they are going from base to tip: 14 -6.8 3.4 1.9. on the right side and the left side for the avatar is inverted in values

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that... fixed it?

somber sequoia
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you set them to 0?

tender prairie
#

ye

somber sequoia
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yep, doesn't surprise me šŸ™‚

tender prairie
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i did set everything to 0, i uploaded a base copy and that seems to have worked. now porting all the extra stuff over to see if it still works with every bit and doodlybop attached

desert elk
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or you could override the fbx I think

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would save you time

tender prairie
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never managed to figure out how to do that

desert elk
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right click in assets "show in explorer", find the old fbx there, drag the new one in and select "Override" or something like that, the first option your computer gives you

tender prairie
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ohhh, in the files of the unity project

desert elk
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yup

tender prairie
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will do that next time ^^

proper storm
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yo, when making anims for toggles, im assuming I make the animation by creating a clip on the avatar directly and not the object

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shit seems to not work when I do it to other way around because Im using the fx layer to control my toggles

somber sequoia
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do you have a separate animator on the object or something?

proper storm
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No, but the prefab I got came with animations

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so im using those

somber sequoia
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oh, then you only have the animator on the avatar, so yeah, you have to use that to animate stuff

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and since the prefab would be a child of the avatar, it works fine

proper storm
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Yeah, weird, because the anims it came with arent working even though they show perfectly fine in the preview

somber sequoia
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that message seems relevant

proper storm
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I usually use vrcfury to set stuff up, ive used the stock animator for more complex stuff but right now it seems to be fucked

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its odd that it says no valid anims because its right here

somber meadow
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it means the animation file itself

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the paths are invalid

somber sequoia
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iirc fury removes animations which don't actually do anything, it's possible those are invalid, like the things they are to animate inside have invalid paths

proper storm
somber sequoia
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if you move the prefab around they may not be right

proper storm
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Should I be putting the asset folder into the folder of the avatar? or no

somber sequoia
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check 'em - yellow means invalid

proper storm
somber sequoia
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where the animation files are in the Project (i.e. on your hard drive) is not relevant

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if you use it for anything, I think it'll still run this

proper storm
somber sequoia
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I couldn't possibly tell you without looking at the avatar

proper storm
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Just lumped into the assets folder that the project has

proper storm
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I was trying to be general about it

somber sequoia
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no it's not about paths in the project window

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it's about where it is on the avatar in the hierarchy

proper storm
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its odd because ive done this a lot before and it didnt break

somber sequoia
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go look at the animation in the animation tab and see if the paths to what items it animates are yellow

civic bone
#

what number gesture is fist?

civic bone
#

ty

proper storm
somber meadow
#

put the animator that has this animation in your avatar's animator component's "Controller" slot

somber sequoia
#

put a- that.

proper storm
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i seemed to find it yeah, when I checked it in my controller, it says its missing

somber sequoia
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yep. hfcRed has a "Animation Repathing" tool that's really great for this

proper storm
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Thats very odd though, is there a simple way to explain why its missing, the assets that is animated is a child of the avatar, it should be able to find it, no?

somber meadow
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animations start a path from the root of the animator component

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it needs to be exact, this is why a bunch of prefabs use VRCFury so it repaths dynamically depending where objects are

proper storm
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Ah, yeah, well im using particle systems and shit that are a bit more complex and ive been told that its not recommended to use vrcfury for it

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I only use it for clothes and simple toggles

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Because it doesnt have any statements, just turn on, turn off, maybe a transition state and exclusive tags etc

mental estuary
proper storm
mental estuary
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Full Controllers have path rewrite rules for this exact reason when isolating assets

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In fact it has an auto-fix button that'll work out the rewrite rule based on the location of the children

civic bone
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how can i make an audio source replay while another one is playing for instance a gun is shot but u can shoot again without the audio stopping the first time shot

night ember
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second audio source

civic bone
night ember
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you cant just duplicate the audio of a singular audio source

civic bone
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im assuming u do this in animator

night ember
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either make the audio source loop or have a second audio source so they can overlap

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first option you are stuck to the rate that the audio loops and the second is more dynamic

civic bone
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is the second option were u say pull a trigger but u pull it gain and u still hear the first one but the second also plays

night ember
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yea?

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you just kinda need to alternate between the 2 audio sources

civic bone
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can they be the same audio source?

night ember
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no you need 2 separate ones

civic bone
#

dang

night ember
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an audio source cant just play multiple times without resetting the audio

civic bone
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ok

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so there isnt just a way to let it play through while i make the second one go out

night ember
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no

civic bone
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ok

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thats annoying tbh

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at least i learned how to put my own gun in and toggles and stuff on my avatar and its only been 8 days

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@night ember how would i do it if i had 2 audio files

night ember
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you just alternate the toggling of it

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make the animation the same length as the audio length and then use exit time

civic bone
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ok

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i edited the same audio file to make it shorter and its working a bit just gotta figure out the transition now

frozen rivet
#

been going insane due to this error, spine hierachy..

somber meadow
frozen rivet
#

oh damn lemme fix that

frozen rivet
#

been fixed

languid garden
#

I literally can’t make avatars idk why I’m here

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I literally just need help making one

severe crown
#

Every time I move it to the armature and attach it to the eye and it breaks and doesn’t glow at all or show up

fiery crow
#

is that glow by animation by chance?

silent ibex
#

hello it's been a long time since i've used unity and i'm having a problem uploading an avatar, i have the new version of unity to publish avatars

proper storm
#

im trying to make the path with it

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but I dont have copy path on the prefab

somber sequoia
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I don't know what a "copy path" is?

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or what that dialog might be from

proper storm
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Its for rewriting path on the tool

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hfcRed

somber sequoia
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you need to update the incorrect paths to the object being animated to be the correct paths.

worldly snow
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im not sure what to do here

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need help please and thank you

toxic crater
#

So when you rig the avi in unity, go to the hands and there’s a part on every finger that is set to 90 degrees. Just set that to 0 and it should hopefully be good

worldly snow
coarse thistle
#

I need some help yall so on quest my avatar is like dark like this in most worlds but on pc its fine

winter veldt
#

i lost all the texture in av when i upload this
ps i forgot to say this is my first time i make avatar

ornate stump
winter veldt
coarse thistle
coarse thistle
coarse thistle
#

the circle ball things and put the textre in?

coarse thistle
ornate stump
winter veldt
coarse thistle
coarse thistle
ornate stump
compact dust
#

also if you cant change the shader, the way i fix it is just making a new material

coarse thistle
#

click kundo then go to materals and then press xport texture

coarse thistle
#

sorry thanks

oblique forge
#

I need help
I put a station onto an avatar but the movement delay between pc and quest is to much
How do i fix this

ornate stump
oblique forge
#

But the gogo loco seats don't have delay

ornate stump
oblique forge
#

One sec I'll get a clip

ornate stump
oblique forge
#

Ill try

lunar ember
#

Is this the proper place to ask for help identifying assets to recreate an avatar? I know the base, but the hair, clothes, etc are unknown.

lunar ember
#

Ah, thank ya. Didn't realize I could create a thread in there.

oblique forge
ornate stump
arctic ginkgo
oblique forge
ornate stump
cinder finch
#

This question does directly relate to editing avatars, I apologize if it seems unbased.

Can anyone tell me how to properly add layers in microsoft paint? I can get the layers option to open and add multiple layers, but as soon as I attempt to open multiple images, it resets all of the layers. I have several textures that need to be layered on top of each other, but I just cannot seem to manage it. Nor can I find a proper online editor that allows 4k photo editing.

Any advice is appreciated, thank you

ornate stump
cinder finch
ornate stump
cinder finch
ornate stump
cinder finch
cinder finch
#

Using VRCFury, if I want to have the pre-made outfit for the avatar to be the primary outfit, with a secondary outfit as a toggle, how would I go about setting that up? I mostly had it figured out until I realised that the tutorial I was watching didn't come with clothes in the first place....

Nevermind, to anyone who may run into the same issue, just hide the outfit. I'm so incredibly stupid.

cinder finch
#

This is entirely related to the model in question, however:

Using the base Kokoa, everything seems to be fully functional in Unity, but upon launching VRChat, the hair is at a 90 degree angle to the model. When checking the transform options for the hair, the rotation was set to (nearly) 90 degrees on the X axis, but changing that had no effect on the issue,

I have also attempted to link the hair module directly to the Head armament. Again, to no resolve.

A third option I have attempted was to link the hair to the head via VRCFury. (Guess what, didn't work.)

Any help would be appreciated

proper storm
lapis terrace
#

anyone else having issues with radial menus snapping to zero?

ornate stump
# lapis terrace

In redial control, don't put parameter in the parameter slot, only in rotation slot.

lapis terrace
#

ah ok ty

compact dust
#

hi

#

anybody need help 🄺

alpine perch
#

how dose one fix this? T0T

lapis tide
#

anyone got vrcquest tools for 2022?

compact dust
lapis tide
left gull
#

the 2 most recent releases work for my 2022 project

primal wind
#

How can you export your vrchat project from Unity, like to one of those downloadable links when you purchase an avatar

ornate stump
primal wind
#

Thank you!

clear gust
#

can't upload an bought avatar from previous PC

ornate stump
clear gust
#

It because I need to delete the old avatar? don't understand

ornate stump
clear gust
#

this is all my errors. Is there seriously an issue with my image sizes

alpine perch
#

is there a way to fix this?? the avatar name is Nyxie by Nexxy on gumroad

broken glade
#

can someone help me change the bone / proportions of my avi

#

the origin and bones are lower then my shoes (converse) I want the bottom to be the bottom of the converse and just not use the boots

desert elk
#

delete the boots, move the avatar to be on the ground level. A to select everything, Crtl A - Apply - All Transforms

broken glade
#

will moving the avatar and not the armature matter?

desert elk
#

if you move the armature everything will move (i don't remember if the same thing happens when moving the mesh), so it's safer than moving things separately

#

id move the armature in object mode

broken glade
#

i moved everything together in object view, deleted boots and pulled down

#

is this correct

desert elk
#

Yup, everything good. I'm guessing if you don't want boots you gotta delete the feet too, cause they're not correctly shaped for the sneakers.

broken glade
#

they have a shape key so its fine

desert elk
#

oh alright that's good

broken glade
#

but aren't the bones suppose to line up with the ankle?

desert elk
#

yes I was just gonna say

#

that you should probably move them

broken glade
#

how? moving the bones destroys the mesh

frail temple
#

Quick (ish) question, is this rig good enough for the shoes?

desert elk
#

at least the bottom one

desert elk
junior void
#

probably using pose mode

desert elk
#

ah yes, in edit mode

#

you should move bones in edit mode not pose mode

desert elk
broken glade
#

ah okay so just move them in edit mode to look like this

frail temple
desert elk
frail temple
#

Are those also optional?

desert elk
#

I have never seen heel bones in my life xd

frail temple
desert elk
#

My feet only have one bone per foot

#

your have 3

frail temple
desert elk
#

unity set up has spot for two bones - feet and toes

frail temple
desert elk
#

so I'd remove at least the heel bones (and the toe bones if you don't want them)

desert elk
#

i think there's a way with a jaw bone but I never did it like that

frail temple
#

What is this??

junior void
#

best look what the bones move in weight paint mode

desert elk
#

I don't know what I'm looking at

#

yup

junior void
#

dont just blatantly delete bones, merge or dissolve them instead

desert elk
#

or look at their names, maybe they're named in a way that makes sense

frail temple
junior void
#

in edit mode they wont

#

you need to use pose mode or move bones in weight paint mode

frail temple
#

also that bone is called the "face" bone

junior void
#

then it should move when you move bones in pose mode

frail temple
#

just gonna delete it and think about it later lol

junior void
#

if it doesnt, maybe your armature modifier broke

frail temple
desert elk
frail temple
desert elk
#

Ah I see

#

good choice to figure out what bones you actually need before weight painting

frail temple
#

Actually how do i select all meshes so you can review my weight painting? or do i have to go one by one

desert elk
#

saves you a headache

desert elk
frail temple
desert elk
#

with selecting them and ctrl J

#

to join everything

frail temple
# desert elk to join everything

will that carry over to unity? since i haven't put the textures on the model yet and i am afraid i won't be able to if i join all meshes

desert elk
#

why wouldn't you be able to join them? It will carry over

frail temple
junior void
#

joining meshes makes all the materials go onto one combined mesh

broken glade
#

also another question, would you know how to fix this armature its moved up and the origin thing is all messed up

frail temple
#

textures for this model were kinda weird

junior void
#

they wont get merged or truncated

desert elk
#

yea

#

exactly

#

just meshes get combined

#

your materials stay separate

frail temple
desert elk
junior void
#

you dont want to rely on textures in blender anyway

desert elk
junior void
#

youll have to make materials in unity

#

so putting them in blender is extra work

desert elk
#

you can just apply materials in unity

junior void
#

i only do it for avatars i sell and/or need to mess with the mesh and wanna see how the textures get warped or deformed if i do

frail temple
#

@desert elk How do i unjoin the meshes that i just joined?

desert elk
#

you could try mesh - separate - by materials

#

i think pressing P also brings up that menu, I could be wrong though

frail temple
#

i'll just bring up my earlier save

desert elk
#

mhm

junior void
#

you select all mesh parts you want to separate, then hit p -> by selection

#

in edit mode that is

desert elk
#

that's also a way

#

if you want more control over how they separate

frail temple
#

Which bone should control this section? 1, 2 or 3?

junior void
#

the pink one?

#

the hand bone, 2

frail temple
#

i'll give it 100% control

wooden cairn
#

For minimum velocity on contacts, how fast is 0.05, the default?

#

I feel like I have no point of reference

rose geode
#

is there a way to fill in that see through bit?

wooden cairn
#

Is it the inside of the hood?

junior void
#

Youll need to use a shader that can set backface culling to none, something like poiyomi for example

#

note that this is not possible for quest

rose geode
rose geode
wooden cairn
junior void
#

yes

wooden cairn
#

You'll have to modify the mesh if you want it fixed for both

#

which isn't too hard, but if you've never used blender before it can be daunting

junior void
#

the only thing you can do for quest is duplicate the hood and flip the normals but it will double the poly count for the hood, so not a good option

rose geode
#

thank you guys

wooden cairn
#

No problem

arctic ginkgo
#

So 0.05 velocity is 5cm per second, pretty sensitive

wooden cairn
#

Gonna try 0.5, it's for a smack sound

arctic ginkgo
#

For smacking something with your hand at least

#

Unless your avatar is really tall

wooden cairn
#

Fair point, I'll try 0.1 and see how that feels

arctic ginkgo
#

By normal people standards, moving your hand and half a meter per second is pretty fast, that's like throwing a punch

#

Yeah 0.1 seems reasonable

wooden cairn
#

Thanks for the input

#

That's pretty helpful ^^

charred epoch
#

Is someone able to explain this for me please?

wooden cairn
wooden cairn
#

Actually, 0.1 is pretty low

charred epoch
broken glade
#

so i've been sculpting a body and I go into edit mode and all of my stuff just undo's

#

i look in object view, its fine; but in edit mode none of my changes are there

wooden cairn
#

Is there a way to add random pitch shifting to a SFX?

wooden cairn
#

I've had this happen but unfortunately I don't quite remember what fixed it

arctic ginkgo
wooden cairn
#

Wdym by set it up with animator play audio?

#

Oh, I didn't know that was a thing

#

I found the VRCBehavior Thanks!

frail temple
#

It's getting really hard to weight paint the hand when there's so little vertices

wooden cairn
#

Those vertices are possibly not in the right mesh group

#

Make sure they're assigned correctly

frail temple
#

Is there a way to add more vertices?

wooden cairn
#

Then are they weight painted to a different bone? They shouldn't be left behind like that

#

Besides just going in and modifying the mesh? Maybe with the subdivision surface modifier

frail temple
#

Or weight paint other vertices by accident

wooden cairn
#

Make a backup before apply it

rigid nymph
#

hey guys, im trying to add physbones to my tail and i wanna make the tail wag a little and my ears to twitch as like an idle

hidden loom
#

How do I animate an object, lets say a spider that crawls from the foot of my avatar all the way up to the shoulder? Can I animate reparenting? How can I make it so the spider object respects the current position of the limbs it's traveling past?

wooden jasper
#

Even if I put on a dedicated model's clothes, the model's legs keep sticking out of the clothes. I've been looking for this for 2 days now and have no idea. Does anyone know how to fix it?

hidden loom
#

If the clothing is dedicated for the model but it's leg/foot is sticking out, click on the body mesh on which the foot or leg are on and adjust the likely existing blendshapes. There is likely a blendshape that makes the foot/lower leg or whatever is sticking out either disappear or adjust themselves into for example a high heel position

wooden jasper
rigid nymph
#

i added new piercings and was wondering if i can weightpaint it to my mouth without using blender or is it nessecery?

ornate stump
rigid nymph
ornate stump
#

And of course you still need to weight paint it to head bone.

rigid nymph
rigid nymph
ornate stump
rigid nymph
ornate stump
#

Also keep in mind there isn't just only one way to make it works. Feel free to do experiment.

rigid nymph
# ornate stump Yes.

I'm assuming I'd only need the bones of the body and not like clothes and such right?

ornate stump
median stream
#

In Blender it says 70.000
But in Unity it says 85.442

rigid nymph
#

One last question, i drag the piercings on the head bone of the Avi or just the Avi is alright?

#

(unity)

ornate stump
desert elk
median stream
maiden wharf
#

I have one question, why does my avatar look like this and is there a way to make it normal, ive realised that people with security on see me like this and i would prefer if i could not look like this, any help would be really appriciatedšŸ˜…

desert elk
desert elk
median stream
#

They are applied unless i missed something?
if i make it normal it's 74,449 polys

desert elk
#

if you can see the modifier in the modifiers tab it's not applied

#

you need to click the arrow (I think?) and select apply

median stream
#

Didn't have this issue before
as i only used the decimeter and nothing else didn't click on anything else

#

i'll guess i try an tutorials to try and locate the issue

maiden wharf
fathom fossil
#

what is this lod group thing

desert elk
#

vrc Traders discord server

muted wyvern
quasi briar
latent zealot
#

What does it me when i cant lock a shader?

#

I recently uploaded a model and The pants are pink

#

Wait isee something saying "this material is a variant it cant be locked or uploaded to vrchat"

somber sequoia
desert elk
primal wind
#

How do I make a radial toggle? I have everything (animation, parameters, layout) all of that all set but it’s very choppy and doesn’t actually move like a radial

left gull
#

could you screen cap/clip what you mean by choppy?

primal wind
#

Best way to explain it is instead of the normal wheel, it doesn’t move and instead puts a random number

#

I’ll see if I can get a clip in a bit

desert elk
#

it would be very helpful

cinder finch
#

Hello, has any one here used the base Kokoa? When importing to Unity everything seems fine, but as soon as it is exported to VRC the hair is at almost a 90 degree angle. I have tried every troubleshooting option I can think of, but I cannot seem to source the issue. Any help would be appreciated!

desert elk
#

my guess would be physbone colliders

cinder finch
#

Will check that

sharp kayak
#

Is it possible to make an avatar on all fours?

desert elk
#

yes, but i think you'd need to make your own animations (or use humanoid and have it not look perfect)

sharp kayak
#

well how could i with humanoid?

latent zealot
#

So i noticed the lip piercings are tied to the eyes is there a way to make the lip piercings invisible? i cant select them but i confirmed they are tied to the eyes i put a new material on the eyes and it also changed the piercing to confirm

desert elk
# primal wind

it looks like the default is 100, can you move the slider at all, down from 100?,

primal wind
#

It does the same thing, it’s just default set to 0

desert elk
#

my guess would be there's something wrong with the animation set up

#

how does your layer look?

primal wind
#

The defaults are also set to 0 already

desert elk
desert elk
somber sequoia
primal wind
#

I appreciate the help

real sluice
#

hello!, I was wondering if somone could help me with a greaster thing? I was redoing them form scrach with this avi, its old and the old ones where not working, I was able to get everything all set up but its keeps reapting only one gesture? Sometimes it does not work at all? I could use some help if anyone one could I am also willing to screenshare or send more screenshots if needed, thank you.

#

also I must say its my first time doing it, so I wont be supprised if its something dumb that I just missed xd

vestal ruin
#

I know this might be a weird queston but im extrenky confused. im trying to set up a 2d mouth rig with visemes and i thought i could make 3 differnet objects for the three mouths i wanted to set up, but i have not a cule how to link the objects to the shape keys and how to set up the animations. I havent used the vrchat sample avatar rig as i already rigged my avater way before i started doing this, can anyone help me please

bitter spruce
#

Can someone help me get started.

tall cedar
#

it's not letting me upload a Male avatar to my account but it allowed my bf to upload it. what can i do to allow myself to upload my own avatars?

desert elk
#

?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

desert elk
#

do you have an offical account and a high enough trust rank?

desert elk
bitter spruce
#

I did

#

I need a pc + monitor to make avatar?

desert elk
#

yes

bitter spruce
#

Vro..šŸ’”

desert elk
#

to my knowledge, you can't upload avatars without a pc

tidal void
#

Hi! Very basic question.

Even if my avatar's project has a million unused textures and materials in the assets folders, those don't add up to the final avatar once it is built, correct?

bitter spruce
charred epoch
desert elk
desert elk
#

what counts are material slots on your meshes

tidal void
#

Thanks, I was worried I was butchering performance by making multiple material variants.

I use a VRCFury to toggle between them. Do those count as extra material slots?

frail temple
#

I've imported a model into blender that's missing finger bones, how do i add bones to that?

desert elk
#

i'd guess it doesn't

bitter spruce
#

Eli

#

Question

desert elk
#

and weight paint them

desert elk
frail temple
desert elk
#

idk, i make anime girls
look online if any bases look similar to that

frail temple
#

Cause if i select both, doesn't let me edit them, unless i select each

bitter spruce
#

Ok

desert elk
#

and you have cats from what i can see

#

like here

#

manually you can select both armatures and press ctrl J

delicate tide
#

I'm trying to edit the size of the physbones on the ears but there seems to be no option to change the LENGTH of the bone, just the RADIUS. The radius is set to either end of the ears but the top and bottom extend way farther than they need to, and idk how to change the length

desert elk
#

it affects all children of the bone it's placed on
do you have blender's leaf bones there? could be it

delicate tide
#

I don't know what that is

#

But I just tested it and it should be fine, as long as it goes to the edge of the ears it's ok with me

desert elk
#

it should be fine

delicate tide
#

Yeah I don't think people will be putting their hands inside my head so we're good lol

desert elk
#

xD

tall cedar
desert elk
#

with an official VRChat account?

tall cedar
#

Yes

desert elk
#

are you getting any errors while uploading?

#

and are you using the correct unity version?

tall cedar
desert elk
#

you still need unity

stray ice
#

so uh, how do I make his bones stay in the body?

desert elk
#

you can't upload avatars without unity

tall cedar
#

I have unity already installed

desert elk
#

which version?

tall cedar
#

22

desert elk
#

2022.3.22f1?

#

if you're not getting any errors, idk how I can help. Does it just stop when you're trying to upload? What's happening when you press the upload button?

desert elk
stray ice
desert elk
#

because my guess would be that the wrist stays in place because it isn't weight painted

stray ice
#

(screenshot of hand)

#

(Screenshot inside the arm leading to the hand)

desert elk
#

does it also move wrong in pose mode?

stray ice
#

Let me check

#

very much so yes

#

(this is probably due to the shoulder not being painted yet but it still looks funny)

#

Wait no I see the problem now

#

its becuz I only painted the specific part and not down to the rest of the arm

#

my bad gang

#

uh oh its happening again

timber wharf
#

its painted to smth else as well, find and enable normalize option for weights, then red means only this bone.

magic tapir
#

I have a question kind of about avatars

desert elk
#

just ask

magic tapir
#

is it true that some worlds change your shaders

#

like say you are using lightmapped and you go into a world and it reverts your shader to standard

warped venture
#

Anyone know how to deal with the phybone issue for android/quest
NOVABEAST

somber sequoia
somber sequoia
glass condor
#

I'm having a weird sdk issue. My inspector is stuck on the "configure avatar" window, and won't change no matter what I select. I've closed and reopened the project to no avail. Any ideas?

somber sequoia
#

is the lock in the upper-right enabled?

glass condor
#

thank you!

somber sequoia
#

it's a really useful thing to do!

warped venture
somber sequoia
#

of course that's up to you

compact dust
#

least needed

magic tapir
#

especially alot of shader heavy worlds or horror worlds

somber sequoia
#

that sounds unlikely. But more likely, the world has some kind of custom lighting going on so it looks like a more basic shader.

magic tapir
#

i can send a picture real quick because i used a vrchat matcap lit and it removed the emission and quite literally reverted the avatar to a more standard like shader

#

the ones at the top are very contrasting from the ones on the bottom, it isnt even lighting theres just no "toon" to them at all

compact dust
#

it looks like that one world just has darker lighting

somber sequoia
#

yeah it's just world lighting, as expected

magic tapir
#

which is true but the shader I used isnt affected by lighting as you can see here

#

this is what an avatar looks like thats being affected by the world lighting

#

this avatar uses standard, which you can clearly see is more similar to this one

#

So does anyone have a verdict because its more than just lighting?

somber sequoia
#

honestly still looks like lighting to me.

uncut gale
#

No

somber sequoia
#

I use UV tile discarding on most of my avatars and I've never seen a world swap my shader to one that doesn't have that active.

desert elk
#

wtf

magic tapir
#

i understand what your seeing, but if it were lighting it would be entirely darkened

somber sequoia
#

wow what is up today

desert elk
#

i screenshoted that btw

compact dust
uncut gale
desert elk
#

i'm sorry Kazin, today is not going great

magic tapir
#

that isnt just being darekned that is also creating a shadow

uncut gale
desert elk
left gull
#

yes!! vrcAevSlap

magic tapir
#

Kazin can i just dm you so its easier

somber sequoia
uncut gale
# desert elk should i make a report?

I said ā€œhoeā€ I don’t understand how that is so bad u need to report about, and plus I deleted it right away, and I meant it in a joking way. No need to report if it’s not there anymore

desert elk
#

mhm

uncut gale
#

A little sensitive? …

desert elk
#

...

desert elk
# uncut gale A little sensitive? …

i personally think that calling someone names like that isn't good. I understand joking around with a friend, but not a stranger. Call me sensitive all you want, if it were me you called that, i would report you.

magic tapir
#

ahhh ok

compact dust
uncut gale
magic tapir
#

ok so I have one more issue, that may hopefully be solvable in certain worlds my avatar will become slightly transparent even though i am not using a transparency shader of any sort

somber sequoia
magic tapir
desert elk
uncut gale
#

And YET again, I deleted my message right away

somber sequoia
uncut gale
#

It was there for a second or 2

desert elk
#

than why send it at all if you knew it's bad?

desert elk
#

exactly

#

follow the rules, how hard is that

magic tapir
somber sequoia
uncut gale
uncut gale
magic tapir
#

thank you, i guess?

uncut gale
magic tapir
#

the person who actually made the model is quite talented, so all my gratitude goes to them

glass condor
#

I noticed something strange when making android avis. I'll get the warning from the sdk saying that the Avatar's uncompressed size is too big to load on android, but when I upload it, the warning vanishes.

When I ask my quest friends if they can see that avi, they see it as is, no imposter or anything. Is the warning broken or something? Or does vrchat compress the avatar when you upload it to Android regardless?

this isn't really a help thing, just something I'm curious about

desert elk
#

i believe that's an animation

rigid nymph
#

Yeah but how do I make it so smooth?

desert elk
#

idk, i never made animations. I'm just letting you know it's probably not a physbone

somber sequoia
#

for the tail wag I just made an animation that rotates the root bone back and forth.

rigid nymph
#

I wanna do from side to side, so if for example I start it off as going left then I immediately turn it right after the left part ends?

#

Like what times should I put each part at?

#

To be like the one in the link

magic tapir
#

What i usually do is first make the starting pose for the animation and then usually put it at like 1:00, 2:00, 3:00, and 4:00

#

1:00 can swing left, 2:00 can swing right, 3:00 can swing left, 4:00 can come back to the starting pose

#

To make them slower you can even drag the frames farther apart

somber sequoia
#

and make sure you check "IsAnimated" at the bottom of the physbone component for the tail

magic tapir
#

Oh yes!

rigid nymph
#

If I want it to be wagging all the time do I just make left right left right then put on loop?

somber sequoia
#

Also if you're going to animate this in Unity, I find it best to have the move/rotate orientation to be "Pivot" rather than "Global", so you rotate the correct axis.

balmy barn
desert elk
#

Thulen fr has a video for everything xD

somber sequoia
rigid nymph
magic tapir
#

It doesss

somber sequoia
#

I like what looks like a tiny speed-up at the end

compact dust
#

and has it on video

desert elk
#

yeahh

balmy barn
#

if tail is long add a collider so it doesnt go through 'ground'

rigid nymph
#

Ear twitch

somber sequoia
#

I don't have a video for that, but I do it with a random number generator

balmy barn
#

Got a ear randomizer , dont really use it much

rigid nymph
#

How does that work??

#

Ear randomizer, never heard of that

somber sequoia
#

I pick a random number 0-10, at 1 it twitches the left ear, at 2 it twitches the right. So it seems random and not often

#

there's a random time value in there too

rigid nymph
#

And I thought I'm decent at unity omg

#

Is there a tutorial for that?

somber sequoia
#

not that I know of

#

it's just using VRC Avatar Parameter Driver.

balmy barn
#

kinda old one

arctic ginkgo
# rigid nymph Ear randomizer, never heard of that

the way i do it is make a "timer" blendtree that has two idle/off animations of my min/max length, then i transition with exit time to my animation that does what i want (like ear twitch) and transition with exit time back to the blendtree. Then on the state with the animation just add a parameter driver that sets the float parameter used for the blendtree to a random value

#

you can also have it set other random values as well and use that to drive different animations as well

#

i've used this for random blinking, have something move to a random coordinate movement, etc

somber sequoia
#

ah mine is just enter -> pick which ear -> wait -> do left or right -> exit

rigid nymph
#

I'm still a bit confused but I'll try to do it, thanks!!

#

One last question about object position, positioned the tail and everything is right in unity and gesture manager but not in vrc, it's just on the ground and not attached

somber sequoia
#

I do that in blender.

desert elk
#

same, blender

balmy barn
#

select root tailbone then hip - ctrl+p , offset its now connected to hip

#

vrcRat back to space trucking

rigid nymph
#

Okay thanks

alpine flax
proper storm
#

Just use pumpkin tools

#

It has a force reset pose

#

Even for animation (which is really useful)

balmy barn
#

get rid of _end bones ratl 4 finger 'bones'

ornate stump
alpine flax
rigid nymph
#

oh nvm

#

so uh, i made the tail animation, starting pose -> left -> right - > starting pose, but in the animation (when i test) the tail like twitches between the ending animation - > starting animation

balmy barn
#

select animation, right click set 'broken' (i think)

somber sequoia
#

Yeah - you need to mess with the curves to make them more linear - at the bottom of the animation window, there's a tab for that

#

oh I didn't realize that was there

#

I bet "flat" does it too

rigid nymph
#

I can send a vid if it helps?

somber sequoia
#

I should explore those

#

oh I know exactly what you mean šŸ™‚

#

by default unity will kinda smooth the end, not knowing you want to loop smoothly

rigid nymph
#

nope, still twitching

#

tried broken and flat

somber sequoia
#

I go into curves mode and flatten the ends of the curves.

reef kraken
#

no idea

rigid nymph
#

how do i enter curves mode?

somber sequoia
#

I said - it's a tab at the bottom of the animation window, I think the other is "dope sheet"?

rigid nymph
#

OH mb

somber sequoia
rigid nymph
#

whoa wth

reef kraken
#

im stupid af

rigid nymph
#

sobs

somber sequoia
# rigid nymph

yeah that - it's tricky but I make the ramp at the ends more linear, by default it looks more like a sine wave

rigid nymph
#

like thhis?

somber sequoia
#

try it!

rigid nymph
#

wthh

proper storm
#

Hihi, anyone know how to repath anims, using hfcRed but im at good at this lol

rigid nymph
#

the tail is going up down twitches and starts the loop

proper storm
#

and docs arent very helpful at all after a few reads

somber sequoia
#

I'm not entirely sure I could explain it, last time I used it I mostly poked at it until I got a list of what it thought were incorrect paths, then I corrected them

proper storm
#

Yeah, it just says the anims is missing under my fx layer, im just not sure how to fix it

#

Tools dont seem very user friendly at all

#

Just shows gif of them using it on their assets

somber sequoia
#

you could edit each path manually in the animation window šŸ™‚

#

or open the .anim file (it's just .yaml) and do a find/replace

proper storm
#

I dont know what im pathing it to though, I always make my own animations not use from imports

somber sequoia
#

Oh, the path is from the avatar root to wherever the object is

#

i.e. armature/hips/spine/your object

#

for something on the spine bone

proper storm
#

Im using armaturelink, so it would just be, avatar/object

#

But yeah, where it says "From" in the replace all paths windows, I dont know where I would be doing it from, I know it would be to my avatar, but I dont know from what though xd

chrome forge
#

Hey guys what I have to do to avoid having an added camera on the avatar overwriting my avatar viewpoint?
I basically added a camera in the avatar hirachy that is animated and moves around in various way (like in drone shots, dolly shots etc) for filming content. It shows everything on the VRChat window as it's supposed to do but unfortunately it also shows the camera POV in my headset. What I have to do to keep my avatar view point as the POV for my headset and only showing the camera view on the desktop window?

alpine flax
molten rampart
#

i genuinely don't know what happened here
(model is kipfel)

somber sequoia
#

You exported from Blender, overwriting the .fbx file, but had unpacked your avatar prefab, right?

somber meadow
somber sequoia
#

oh that's probably the case, yeah

molten rampart
#

ill let my friend know, thanks
it was his issue im just a messenger XD

nova flicker
#

anyone remember what tool it was that allows you to grab physbones in Unity playmode ?

somber sequoia
#

you mean other than your mouse?

#

oh - Gesture Manager and AV3 Emulator

reef cove
#

What does the red arrows mean? (the transitions don't seem to work, by the way)

nova flicker
somber sequoia
#

as in "inactive"

reef cove
hollow sun
#

I've checked and re-checked everything in my rig and unity setup and I cant figure out why this is happening.
First image is what my avatar's legs should look like, second image is what they look like while in gesture manager's playmode. Granted it's not as absurd in-game but the angle diference is still there, you can even see it on the avatar preview. I feel like I've seen and fixed this issue before but I'm having a real time here, if anyone has any tips that would be greatly apreciated

compact dust
compact dust
#

:)

hollow sun
#

I never considered that possibility

proper storm
#

this is missing, but I pathed it to here and it says missing still

hollow sun
#

I've lost an insane ammount of time over this lmao

proper storm
#

(you can obviously see it there)

pale verge
#

urhm

#

could i has some help?

compact dust
pale verge
#

im attempting booth avatar outfit addon

compact dust
#

uhuh

pale verge
#

trying to see if the physics work as intended by going into playmode and yoinking the avatar around

#

but when i enter playmode

#

the camera is fixed from an angled position

#

the world is gray

#

and the entire thing is paused

#

and doesnt wanna work

compact dust
#

are you entering playmode in the scene view or the game view

somber sequoia