#avatar-help

1 messages · Page 69 of 1

balmy hedge
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But I don't know what to do next

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Like, the emission as well, it's exactly how I want but I don't know how to like.. translate that into a material or texture

compact dust
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if you edit the material directly

balmy hedge
#

I'm so confused 😅

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Its all hue shifted from the original

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This is the default that I want to change

compact dust
#

yeah but you did it inside the shader right

balmy hedge
#

I used gesture manager

compact dust
#

er

balmy hedge
#

and hue shifted it

compact dust
balmy hedge
#

what should I do

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also thank you so much

compact dust
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go into the material settings and hue shift it to white

balmy hedge
#

like this?

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also, how do I turn the emissions back on

balmy hedge
#

So i switch the emission color to what I want?

compact dust
#

you need the hair emission map to make it not make the entire material glow btw

balmy hedge
#

Do i hit override base colors

compact dust
balmy hedge
#

Okay, now what should I do

compact dust
#

test it

balmy hedge
#

I mean, how would I get the texture to match the material

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cause the texture is still default

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now the material is good on terms of what i kind of want

balmy hedge
#

And this is the texture

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Don't I want them to match?

compact dust
#

does the hair look how you want it

balmy hedge
#

I mean, it could be whiter but I don't think I can do that

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Could I just open the texture into photoshop and make it black and white and reimport it?

balmy hedge
#

How do I change the texture in poiyomi

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from the regular to the black and white one

somber sequoia
#

drag a new texture into the slot

balmy hedge
#

o

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lol thanks

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Okay

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So this is what it looks like now

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Now would I just.. publish or

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is there something else I should do?

tropic gyro
#

hii! can anyone help, my sculpting in blender doesnt clip but when imported into unity it clips. im really new to blender and just started a few days ago, its not a shapekey issue so im really not sure. the placement is slightly off in the unity picture but even when adjusted to the same exact spot in unity as it was in blender, it still clips. first picture is blender, second is unity.

compact dust
#

1 or 2 objects

tropic gyro
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2

compact dust
#

idk, when i have stuff that clips i just size it up/ move parts until it doesnt

covert valve
#

could someone help me? i was down to like 1 error but now its 8... and i cant figure out how to fix it

compact dust
#

scripts that are missing prob

covert valve
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ugh

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idk what im missing though... FUCK

compact dust
covert valve
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i want it for pc and quest

compact dust
#

if you go to the sdk and its fine to upload to quest then it should be fine

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the errors arent that important if they dont mess up the upload

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my console has like 45 errors

civic cliff
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why am i getting these black spots on the pants for this avi im making but only on the quest side?

compact dust
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quest be like that

covert valve
civic cliff
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i have to finish this today its a birthday present for a friend whose birthday is tomorrow 😭

civic cliff
compact dust
covert valve
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idk how to upload it becuase i cant even build and run it

compact dust
#

you mean you cant press play?

covert valve
#

oh wait no i can that just normally dosent upload the avi???

compact dust
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do you get an error when pressing upload

covert valve
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i get that when pressing play

somber sequoia
#

is that the only error in the console?

covert valve
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no

somber sequoia
#

paste the first 2-3 then

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that one says "an error occurred", so not very useful by itself

balmy hedge
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Okay but for the quest version how do I get rid of the cream color

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it's supposed to be white

covert valve
somber sequoia
compact dust
somber sequoia
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which scripts?

compact dust
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the ones at the end of the \

somber sequoia
#

in that last image there, those are all referring to parts of the VRChat SDK, you don't delete those

covert valve
somber sequoia
#

?

compact dust
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i mean you could reupload the sdk if it breaks

covert valve
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ive tried

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it still says that

compact dust
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maybe its the EnvConfig

covert valve
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let me try reinstalling the packages

civic cliff
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shush

covert valve
somber sequoia
covert valve
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all i did was reinstall all my stuff

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like i closed unity and redid the add ons through cc

compact dust
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ive been trying to figure out this blendshape thing for like 3 days

somber sequoia
#

I'd probably close unity and delete the whole Library folder, letting it rebuild on start

covert valve
#

are u saying... to restart . . . all over

somber sequoia
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your avatar and such is in the Assets folder, it's safe to delete Library

covert valve
#

wait wha

compact dust
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assets is what holds the important info

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anything else is unity based if im right

covert valve
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all i have is assets and packages

somber sequoia
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exit Unity, look at it with your OS

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you'll note I said to close Unity first

covert valve
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os???

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god im so lost

somber sequoia
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windows, linux, I don't know what you use

covert valve
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okay so like... do i just make a new project or someshit?

somber sequoia
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no? not at all what I said

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I'd probably close unity and delete the whole Library folder, letting it rebuild on start

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(the Library folder in the project folder)

compact dust
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i hate vrcf toggles

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well

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the toggle is fine

covert valve
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im so confused on what im ment to do

compact dust
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but for some reason i have a toggle that uses a blendshape which does not exist
but wtv

somber sequoia
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(within limits, I can't teach you how to use a computer, etc)

compact dust
#

tutorial complete

covert valve
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im just confused on what you mean by deleating the foulder in my libary, because that sounds like im deleating to project in the cc and just making a new one

somber sequoia
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I did not at all say that

compact dust
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you delete folder

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unity make new one

somber sequoia
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I said delete the folder named Library, which is in your avatar project's folder.

covert valve
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oh like my computer foulder?

compact dust
somber sequoia
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You figure out where that is and how to do it

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(make backups if you're concerned, etc)

covert valve
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im just stupid... i thought you where on about some unkown folder somehow in the cc, but no. its just my computer foulders i had to look at

compact dust
somber sequoia
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Don't do that, that's not cool

covert valve
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okay so i just deleat the libary foulder all together?

somber sequoia
#

especially not with someone who clearly is new here.

somber sequoia
covert valve
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cool

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now lets retry

compact dust
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get wiped computer (dont delete this)

hollow mist
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cheers

covert valve
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i am going to crash out

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if i press play i get this

somber sequoia
covert valve
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but i did???

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like that was why i deleated the libary aint it??

somber sequoia
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no

covert valve
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what do i do then

somber sequoia
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the SDK is not located in the Library folder

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... "you may need to reinstall the VRC SDK"

covert valve
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i technically did when i opended the project again

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but ill see if i can again

somber sequoia
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unless you literally removed and installed the SDK in VCC then no, you didn't do it

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re-opening unity has nothing to do with installing unity packages

ember blade
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(fwd'd for convenience)

compact dust
somber sequoia
# ember blade

You can only use those in the VRChat/Mobile folder, and even then only a subset - one sec, I know the list is here somewhere

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(probably just pick Standard Lite unless you need something specific)

silk thorn
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Is the lowest point of the avatar based on the origin or bones? I'm kind of stuck with my wife's model, she wants heels and the body base she wants has blendshape for heels, but to take them off would make her floating.

covert valve
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still got this even after doing that

somber sequoia
covert valve
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no

somber sequoia
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I've no idea what that .dll issue is

covert valve
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UGH

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oh wait it didnt get the packages again

dark jay
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eyes move in blender and unity but not vrchat how do i fix it

ember blade
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Should I worry about any of this..?

balmy hedge
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Just auto fix the red octigons

somber sequoia
ember blade
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Autofixed the stuff I could, these two are still pestering me

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Will try to work something out before someone else gives me a solution

compact dust
ember blade
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I found the perpetrator for the missing back
(SOLVED)

covert valve
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should i worry about any of these

somber sequoia
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you need to fix the first at least

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well the second ideally too unless you meant to do that

ember blade
somber sequoia
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unity thinks it's optional but vrchat requires it

ashen crane
ornate stump
ashen crane
ashen crane
ornate stump
ashen crane
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thanks i wouldve NEVER guessed that this was the problem!

ornate stump
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Have to tried other materials that came with the cloth?

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Then I'd guess it's missing matcap texture. So check in the material and find matcap section that's enabled, and see if matcap texture is assigned.

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You have to put matcap mask texture too.

pseudo cliff
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I know this is probobaly a common question, but what would be a recommended starting point to learn avatar creation? Iv'e started learning Blender, and I have a little Unity experience, but I'm having a hard time finding resources that arent just assets or pre-made character creators

compact dust
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unless you arent trying to create a human rig, then probably more self modeling

ornate stump
pseudo cliff
compact dust
pseudo cliff
compact dust
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i mean if you can find a free avi that you want to practice on for things like adding toggles type of base knowledge then that would work for that aspect

pseudo cliff
compact dust
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the modeling is the harder part imo

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takes actual practice

pseudo cliff
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I'm just doing like the absoloute basics rn

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Never used blender but I have some experience with stuff like tinkercad and fusion 360, which are more manufacturing oriented, so it's definitly going to be a switch

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I'm also moving soon, so i'm not putting in much effort right now, because I won't be able to do anything for a bit

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I definitly will be later though, I fully expect this to take a long time

compact dust
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i have forgotten how to add physbones to clothing

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sigh

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nvm im stupid

brave viper
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Hey so I'm trying to install Unity and the installation is hanging here

somber meadow
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you only need the editor and base android build support

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visual studio and the submodules of android build support aren't needed

covert valve
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we testing it

grizzled drum
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Is my Avi ID Screwed?

spark walrus
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not sure what im doing wrong

covert valve
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idk what i did wrong

willow carbon
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absolutely random but

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i dc'd while uploading an avatar update

compact dust
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could be wrong

willow carbon
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now that my net is back i'm trying to upload and ☠️

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is there a time limit for this

compact dust
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how did you manage to do that

covert valve
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Real*

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IDK HOW

compact dust
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so you figured out how to not make it unload when exiting the menu, and it has colliders with the world or smth 😭

covert valve
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he just be flying through space

compact dust
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thats actually so wild

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not wrong when you said its some of the funniest shit ever

covert valve
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okay so how do i set up world coliders then?

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i want this to work vrcCrying

compact dust
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but i meant the mini version shouldnt do that

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i mean the mini menu version shouldnt fall out either

covert valve
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hasjgdhjkaw

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then how did i get BOTH to do it

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HOW

compact dust
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i have no clue

covert valve
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im testing out things and seeing if it works

nova flicker
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it affects others too it they get close to me as well

sick snow
#

Anyone know how to fix this? Even closing and reopening the project didn't fix it.
Please @ me if you do.

sick snow
brave viper
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hey so i'm trying to update the materials on the mesh and i don't know how

compact dust
brave viper
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yeah so i just imported my fbx from Blender

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so it has default mats right now, so i wanna implement liltoon

compact dust
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ohh

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you just go into the material and change which shader it uses

brave viper
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i can't, it's grayed out

fallen vault
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does anyone know how to fix this stuff?

compact dust
brave viper
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dragging and dropping onto the model got me to change one of the materials

compact dust
brave viper
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but i can't drag and drop into the inspector to update the other two

fallen vault
compact dust
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its a messed up script or an asset

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you have to delete it

fallen vault
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okay

compact dust
fallen vault
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also how do u add an animator?

brave viper
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yeah i have new materials

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lemme go step by step real quick

compact dust
fallen vault
brave viper
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-I imported the FBX
-I created a set of new Liltoon counterpart materials in Unity
-I assigned the textures to the appropriate materials
-I can't assign the Liltoon materials to the FBX

fallen vault
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wait its an fbx?

brave viper
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yeah

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wait no i'm not talking to you killian sorry

fallen vault
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i thought u can only use dae for models

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i didnt know that u can load fbx's into unity

brave viper
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never heard of .dae

compact dust
brave viper
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.daez nuts?

compact dust
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in the scene

brave viper
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yeah i can drop into the scene, but it only updates one mat

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i can't seem to target the other mats

compact dust
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so you did this right

brave viper
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yes

compact dust
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it should let you change the shader type when you create a new mat

brave viper
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yes i've done that

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all the mats are ready

compact dust
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so they all have liltoon as the shader

brave viper
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yeah

compact dust
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so then whats next

brave viper
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so my Body mesh utilizes 3 materials

compact dust
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yeppers

brave viper
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i can dragdrop one mat to update one of the materials

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the other two are just grayed out

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because they're still using the mat that came with the fbx

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the two grayed out ones

compact dust
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did it revert it back to standard automatically

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or were those the ones that you couldnt get liltoon on

brave viper
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those aren't the mats i created

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i can't apply the liltoon mat onto those

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those are the "FBX mats"

compact dust
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or already active

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wtv

brave viper
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the grayed out ones are the ones that came with it

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oh god i should've atlas'd everything...

compact dust
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so you made a new mat, put the texture here in liltoon, and then it doesnt let you apply the new material onto the avi section that you're trying to update in the scene

brave viper
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yes

compact dust
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can you send a video of you attempting to drag the new mat into the scene

dreamy geode
#

I'm trying to figure out the basics of the creator companion and Unity, and right now I'm failing miserably
I'm trying to switch over to the Quest model avatar (~13k tris) and it's not switching
Also any time I try to move around with right click and WASD like the tutorial I was watching said, I just end up fading the model in or out rather than moving the camera

I tried starting with the Quest model in another project and it was stuck on the Quest model instead, I couldn't find a way to get the control panel to target the PC version model. Also the movement issue with right click doesn't exist in the other project.

I'm like 99% certain I'm making a rookie mistake that's easily solvable, does anyone have any idea what I'm doing wrong?

covert valve
#

does someone know how to fix this

night ember
covert valve
#

how

night ember
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Its on the mesh

covert valve
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i dont know what mesh it even is

night ember
#

I would know even less since its not my model

night ember
#

Just check the meshes

brave viper
#

fdsjakl;

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I just remembered how to do it

compact dust
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or find the walk cycle animation and play it in play mode

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at least thats what i did in the old unity version

night ember
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You can just stick the animation in a layer with it by itself as the default state

brave viper
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so for the record, you update the mats here lol

night ember
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Just delete it after so it doesnt do it in vrchat

compact dust
brave viper
#

there's another way?

compact dust
#

the way i do
but im gonna gatekeep 😎

brave viper
#

ok buddy

compact dust
placid mica
night ember
fallen vault
brave viper
#

wait WHAT

junior void
#

turn on read/write in the fbx import

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this number is the integer maximum, it assumes that wrongly as it cannot "read" this data

brave viper
#

got it, thank you

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zamn still 76k tris

brave viper
fallen vault
#

Uh idk I just used the package resolver and put the 2 main packs to beta and it fixed

covert valve
#

i give up

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ima get someone to fix it for me and upload it for me i swear

spark walrus
#

Can someone help me? I’m not sure what I’m doing wrong.

junior void
topaz mulch
#

is there a way to limit how far a physbone componet goes down the root?

junior void
#

The root it the root, the first bit of the bone, so no. You can only skip a bone and put the script one bone higher. It does sound like youre trying to do something that does not require that though - what's bothering you here?

topaz mulch
#

i figured it out as i sent it lmao
its was the addon from somthing else messing with the physbone
i fixed it by using ignore transforms

spark walrus
junior void
#

%appdata% is a folder on your pc, has nothing to do with unity

brave viper
#

So I need to re-weightpaint some things
Is there an easy way to like, replace the old model in the scene with an updated one once I re-export?

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or do i have to deal with placing a new object and reapplying the mats and avatar descriptor, etc

junior void
#

the answer depends on whether or not you unpacked your avatar in unity

timber wharf
#

if avi is not unpacked, just overwirte fbx (but create backup of project first, you may mess it up beyond saving if you do smth wrong). if it is, import your new model alongside and use pumpkins tools to move most of the stuff between old and new version. And never unpack it again.

brave viper
#

Should I ever unpack it?

junior void
#

no

placid mica
#

Someone PLEASE help :[ every time I try to upload different avatars, I get these errors.. even in new projects. I don't know what to do!

ornate stump
#

Unless you exactly know why it had to be unpacked.

brave viper
brave viper
#

Thank you!

ornate stump
worn kiln
proven moss
#

So I bought a model but Aparently I can't somehow get the textures on the model to work

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I got it as a .Blend File

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made it into fbx

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but unity is being a pain

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I extracted the textures from blender

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but only the socks wored

junior void
#

define "worked" and "didnt work"

proven moss
#

what it should like

junior void
#

you need to make materials in unity anyway so dont rely on embedded ones from blender

placid mica
proven moss
junior void
#

i dont understand the question

#

yes, materials have textures. yes, import textures youve got an make unity materials from them and apply them to the model

proven moss
#

Imma try doing a shader graph method

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Just copy the same connections from blender

grizzled knoll
#

Question-- how long does Unity 6 normally take to install? I'm running on Windows 10 or 11 I believe

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Not sure

junior void
#

unity 6?

grizzled knoll
#

The editor

timber wharf
#

ye but why

junior void
#

what do you need unity 6 for

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vrchat does not support unity 6

grizzled knoll
#

oh

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okay so what editor do i download?

junior void
#

you should use the vrchat creator companion

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it will tell you exactly what supported options you have and you can manage addons through it easily

grizzled knoll
#

Mkay

slow briar
#

Is there a way to prevent a model's face from squishing during a head turn with a rig? Or do i have to fix that through weight paint?

junior void
#

it looks like its weight painted to something else as well which would explain this

proven moss
#

I fixed the Textures issue now I need to fix this

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the inside part of the skirt is transparent

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from blender

junior void
#

thats normal, its called backface culling. to remove it, you must use a shader that supports that and set culling to none or off

placid mica
#

What- how do I fix this? Tried reopening the project and even restarting my computer and it still says it... I don't have anything else uploading, I'm confused-

proven moss
#

it was supposed to be 2 different colors

junior void
#

i dont understand what your problem is. whats there to "try". If the mesh is one sided (flat) you must turn backface culling off via a supportive shader. If this is indeed mesh that has thickness (2 layers of vertices, a blanket for example) then it might be the case that your faces are inverted from the inside. Youre not showing us the mesh so i can only guess that its one-sided and therefore seethrough from the inside

round comet
#

If its on quest tho you’re basically SOL unless you copy the mesh, flip the normals and join the two, but that doubles the polys

#

Otherwise, Zero’s solution should work for you just fine

proven moss
#

it had this with it aswell

willow carbon
#

its just the server

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gotta wait a few hours until it timeouts and then try again

spark walrus
#

does anyone know how to do a join sound in unity

wild basin
#

how should i model honey's hair?

sudden ginkgo
#

Hi, I have an animator with a single layer inside, and only 1 parameter. it is all Write Defaults on.
It animates a blendshape. The blendshape is at 0 when On, and 100 when Off.

When my parameter is set to off, and I calibrate in VR, the blendshape goes back to 0, the default.

This is despite it being write defaults on.
So to reitarate: My blendshape goes back to the default when I am in the calibration state. I would like to stop this from happening, and the blendshape to keep its current status.

somber sequoia
somber sequoia
#

(i.e. the animator isn't going to be running at calibration time)

sudden ginkgo
somber sequoia
#

yeah I'm pretty sure that's the way to fix it.

grizzled drum
desert elk
arctic ginkgo
#

@sudden ginkgo
if it's because of imposter: generate imposters with the version you want, then update and don't regenerate imposters

if it's because of the 3d thumbnail/turnstyle in the menu: there is a parameter you can use to animate it

if it's because of how your avatar looks for people before it's loaded the animations, i'm not sure there's a solution for that (but this is usually only a problem if you need your default avatar to be naked or smth shocking or innapropriate like that)

#

and ofc for the default state of the avatar, that can just be controlled by your default parameter value in your expression menu

grizzled drum
somber sequoia
arctic ginkgo
grizzled drum
grizzled drum
somber sequoia
#

unfortunate

arctic ginkgo
grizzled drum
#

It's Server Side

#

I cancelled the Upload at just the right time and now the Avi ID can't update PC

desert elk
#

reinstall unity?

grizzled drum
desert elk
#

i'm throwing options

#

if you cancelled at the correct time, maybe something in unity crashed and refuses to work

grizzled drum
#

I can upload other Avis on PC

#

It's server side lockout for only that Avi

desert elk
#

did you try putting it in a new unity project?

grizzled drum
#

I guess no one knows more than me for this one
The best I can hope for is for the Variable to have a Timeout and reset

grizzled drum
arctic ginkgo
grizzled drum
arctic ginkgo
grizzled drum
arctic ginkgo
#

But I understand if it's public and so you don't want people to lose the avatar when it's been spread to the public already

grizzled drum
#

According to my thingy a 200K+ people have it
Dam

somber meadow
#

Huh? How do you have analytics

quaint widget
#

Hey really quick thingy, i just did an avatar update but all of the toggles are stuck as on and i cant get the menu to torn them off (not as in the animations are stuck in the on state but the actual toggle in the menu is stuck as on, same with a button)

delicate olive
#

hey ya'll, the legs on my manuka model are all crunchy. I've gotten almost everything down when it comes to basic avatar creation, but getting a model with cronchy legs haven't been on my list of experience yet. Any idea how to fix it?

round comet
#

Do you have a photo? o.o

somber meadow
delicate olive
somber meadow
#

Unity

delicate olive
#

alright let me check

somber meadow
#

These also will definitely be animated in the FX layer with the clothes toggles as well

delicate olive
#

here's the inspector

#

if you'd mind pointing it out

somber meadow
#

Click blendshapes to expand the list

delicate olive
#

oh I thought it was expanded already lol

arctic ginkgo
delicate olive
#

that makes much more sense

arctic ginkgo
delicate olive
somber meadow
#

Blendshapes aren’t a thing for optimization

delicate olive
#

Mhm, alright, so they don't affect the avatar optimization?

#

just clipping prevention for clothes

somber meadow
#

They effect performance for each of them that are above 0

#

But it’s not as bad as vrchat is on unity 2022

delicate olive
#

Alrighty

#

Thank you

quaint widget
#

im just a dumbass

delicate olive
# somber meadow But it’s not as bad as vrchat is on unity 2022

I have just one last question and it won't be long:
Any idea how to give the hair more life? it looks very plain and lifeless as if it's missing maps, but I'm not sure what.

There is the highlight material/texture as seen in the image, but I'm not sure where I'd import that exactly. Other than that I'm not sure.
I'm using Poiyomi Toon shaders if that changes anything.

round comet
#

Rimlighting or a matcap could help

#

Maybe some outlines

pulsar trout
#

Hey is anyone here good at weight-painting? I have mostly everything done but could use some help in the minor cleanup from automatic weights

silent dragon
#

hello, im new here and kind of stumped with an animation controller problem. also im at work and can take screenshots when i get home, but this has been on my mind since last night and wondering if anyone can give me a quick answer before then.

I have an FX layer animation controller being integrated with VRCFury (full controller), and one of the layers of this controller has a waiting state, that transitions to a blend tree with a parameter that varies between 0-1. I'm trying to set it up so that if the parameter is 0.01, it will only play the animation at 1% weight of the animation's full effect, and play full when the param is at 1. from what I'm reading, this should be possible with a direct blend tree, and I'm trying to follow everything according to this page. https://docs.unity3d.com/Manual/BlendTree-DirectBlending.html

The animation itself animates the position and rotation transforms of several non-humanoid armature bones of an object.

The problem is the animation plays at full weight if the parameter is anything greater than 0.

When in play mode, i observe and force the parameter to various values between 0-1, the blend tree looks exactly like it does in the image, except its just one motion and one parameter (not 5).

When the parameter is 0, the line connecting the blend tree to the animation correctly is gray and does not play the animation, and when the parameter increases from 0, the line connecting starts to turn blue, and appears to correctly send the value of the parameter to the animation. The line becomes more blue as it increases from 0, and reaches full blue when the param is 1. But still, the animation insists on playing at full weight, regardless of the parameter value being sent to it.

Am i misunderstanding how this direct blend tree is supposed to work with animations that animate armature transforms?

silent dragon
pulsar trout
#

I appreciate it lol

wooden moon
#

i bought an oldish avatar and it says (When using DynamicBone, please purchase DynamicBone from the asset store and import it in advance.)

#

i ASSUME that means if i want dynamic bones (Or...phys bones? idk the difference) i need to buy the plugin. am i correct

timber wharf
#

no, db is useless for vrc avatars now, what you want is to get dynamic bones stub (free) and press convert to physbones in sdk menu

wooden moon
#

ah ok ok ok cooool tysm

#

isss it an adon in the creator companion?

royal cypress
timber wharf
#

@silent dragon show some blendtree and animations themselves

silent dragon
wooden moon
timber wharf
#

@wooden moon use 2022.

wooden moon
#

cool tysm

pulsar trout
#

Can anyone help with weight painting?

lone flax
#

How do I make my avatars blend shapes change when a toggle is equipped using vrc fury, I got an armour set for my avatar base but the fingers poke through and the clothes creator said to decrease their size idk how to do It through toggle though :(

slow briar
#

Im sitting here wheezing but pissed cause this model just wont cooperate [i tried weight painting, adjusting bones, fixing topology so idk lmao]

silent dragon
# lone flax How do I make my avatars blend shapes change when a toggle is equipped using vrc...

i had a hell of a time figuring that out for myself. the problem is that vrchat overrides hand, finger, feet locations from locomotion i think. and i had to change this in the base layer, not fx layer. gogoloco does the same thing, and all i did was create a new animation controller and added it to the vrcfury full controller component that gogoloco uses. i can explain and help more when im at home later. send me a dm if you dont get help before then.

silent dragon
# lone flax Will do thank you so much omg <3

the other thing is i havent yet figured out how to have it take control while also in VR. I only have used it in desktop mode so far, when i tried it in VR, it didn't work. Maybe someone else here can advise on what's needed for that.

lone flax
junior void
#

I dont see what blendshapes have to do with the vrc default hand animations

compact dust
lone flax
silent dragon
compact dust
#

instead of a toggle

junior void
#

Radial takes more space

lone flax
lone flax
junior void
#

Wdym wdym

silent dragon
junior void
#

Radial = 8 bits
Toggle = 1 bit

silent dragon
#

you just type the name of the blendshape in the option for the action you add to the vrcfury toggle

#

there's also a search, so you can be sure it's the right one.

topaz mulch
#

hey is there an easier way to find where the hell this shader is?

silent dragon
#

does the select button not select it?

topaz mulch
#

it selects the avatar

silent dragon
#

i c

round comet
junior void
#

I usually delete half the meshes on my avi, see if it goes away and do ctrl z til i found it

desert elk
#

50/50 method

#

i do the same with mods for my games to figure out which one is broken xD

somber meadow
round comet
#

Oop

topaz mulch
#

thank youuu

lone flax
somber sequoia
delicate olive
#

could anyone point out where the menu in this photo is?

somber sequoia
#

that looks like shader settings, but not one I recognize

delicate olive
#

Assuming it's not poiyomi, which it doesn't look to be, where would the equivalent be?

desert elk
#

this is the menu of the shader though

#

unless that's not what you're asking about

delicate olive
#

cause it looks different for me in that case, unless I'm looking at something else

somber sequoia
#

it's not Poiyomi

delicate olive
#

yeah I figured. where would the equivalent be?

It's a manual for how to apply a gradient to my hair model but I don't exactly understand it

somber sequoia
#

it would be on whatever material is using that shader

somber meadow
#

You'd use "multilayer math" on poiyomi

#

I think?

somber sequoia
#

oh I see what you're asking

somber meadow
#

I just have muscle memory for most of this

somber sequoia
#

probably it'd be best to describe what you're trying to do... possibly in the poiyomi discord

somber meadow
#

though poiyomi should have a LilToon translator now in the Toon (Free) version

delicate olive
#

I found it just from clicking every single option available and looking at names lmao

#

thanks

solemn hound
#

help :(

prisma thunder
#

I have an animation to disable 2 objects and enable another, and the contacts to play the animation recognize each other, but the animation doesn't play

compact dust
#

idk how to word it

prisma thunder
#

Yes

compact dust
prisma thunder
#

I have a game object that I world drop to act as placement for the bomb, and when the bomb is within range in will disable the bomb in my hand, and the bomb placement, then enable the actual bomb where the bomb placement was dropped

#

But the animation never actually ever happens

#

Wait I may have used the wrong animation 🙏

#

I was using the wrong one, but still have the same issue

grizzled drum
grizzled drum
primal cliff
#

Heyy is anybody familiar here with unity?🥲 i have a problem with a avatar and the textures of it🥲

#

This slime should look like this but it doesnt and i am so unfamiliar with this

somber sequoia
#

you'd have to show the material on the object

compact dust
#

cant you add exceptions in physbone ignores

somber sequoia
#

Yeah, "Ignore Transforms" slot

compact dust
#

no not that

#

exceptions to the ignores

#

bc i have a bone i need to ignore but not one that it has as a child

somber sequoia
#

er... I don't think so?

compact dust
#

ig ill just make it its own then

worldly whale
#

how do i find where an animaion is used?
cause i have these three animations that i work in the controller and can be used but i dont know where the actual blendtree is in the fx

compact dust
worldly whale
compact dust
worldly whale
compact dust
#

or you can open one

compact dust
worldly whale
#

like i have the animation

#

i just cant find it in the fx

compact dust
#

i dont know how to use that so nvm

primal cliff
compact dust
primal cliff
balmy barn
#

try transparent

primal cliff
#

ok now its transparent

#

These are the materials

somber sequoia
#

most of those are not materials, they're textures

compact dust
#

or masks

somber sequoia
#

(which are textures)

compact dust
#

yeah but you probably wont use it in the texture section

#

ikwim

somber sequoia
#

don't confuse "texture" the generic term with "albedo texture" or "main texture"

compact dust
#

texta

brave viper
#

i forgot, are there some settings i absolutely need to be aware of when i'm exporting to an fbx out of Blender?

somber sequoia
#

set "apply scaling" to FBX All, probably turn off leaf bones under armature.

#

need, no, but probably want? sure.

brave viper
#

could that be why the outlines from the shaders of the avatar's default mats are crazy

#

the apply scaling part

somber sequoia
#

without seeing it I have no idea what you mean, but usually this affects actual scaling, things like physbone collision radii

timid terrace
#

I explain the export settings in Blender here

brave viper
#

thank you!

brave viper
somber sequoia
#

uh, I'm not sure what I'm looking at, what the brown stuff is

somber meadow
#

shader outline

#

what was the scale of the armature before updating the FBX

brave viper
#

^

somber sequoia
#

ah

brave viper
#

the scale of the armature in Blender?

somber meadow
#

in unity

#

it's either 100 or 1

brave viper
#

1

somber meadow
#

is it still 1?

brave viper
#

it is still 1

somber meadow
#

something sounds off then

brave viper
#

is it because i didn't do FBX All transforms on the export?

#

i can just edit the shader outline no problem, i'm just curious what i could've done to cause this in the first place

somber meadow
#

it's just the FBX scaling option in the blender export that'll effect this

brave viper
#

ok so maybe not having it set to FBX All might've caused this

brave viper
#

how do you import an asset into unity with an intent to replace/overwrite an old version?

somber meadow
#

overwrite the FBX

#

if you didn't unpack the model packed FBX in the hierarchy, it'll work fine

brave viper
#

yeah how? when dropping the FBX into Unity it's added as a copy

#

renamed with a 1 next to it

somber meadow
somber meadow
#

you can export directly into unity projects

brave viper
#

oh, duh

somber meadow
# somber meadow

This prefab icon (outlined in red) should be what you're seeing in your hierarchy

brave viper
#

it will turn red when i overwrite/

fathom fossil
#

i have the gorilla model fro manimal company can someone help me turn it into and avatar?

somber meadow
brave viper
#

yeah it looks like this rn

somber meadow
#

perfect

#

never right click it and unpack it

brave viper
#

hey the default mat works now!

#

no exploded shader outline

somber meadow
#

cause in that state, it'll constantly reference the model file and making changes to the model file will instantly reflect onto it making it 1000x easier to edit your avatar's FBX

brave viper
#

ah so it's more of a pointer than a separate instanced copy

somber meadow
#

for example if you added more bones/meshes to the avatar FBX without it being in that packed state, it won't show up in the scene/hierarchy. You'd have to start back up and copy things over if you constantly unpack the prefab

#

tl;dr saves you a bunch of time, and there's no cons of keeping it packed

brave viper
#

TIL lol

#

thank you!

#

man i did so much more unnecessary work on my old unity project lol

compact dust
brave viper
#

do avatars have to be at position 0,0,0 to work properly when compiling them to test/upload?

compact dust
#

cus i unpack stuff like clothing to add things to it

somber meadow
#

you don't need to unpack to add things to a prefab, only remove. If you're removing things, do them in blender

#

when you add things to a prefab already in a scene, it'll just be touted as an override

compact dust
#

new fact learned

somber meadow
compact dust
#

well the stuff i unpact is unrelated to the avi so it wont break anything

#

but i digress

brave viper
#

so if i was working on multiple avatars i can safely throw them around the scene for organization and such

desert elk
#

yeah

somber meadow
#

only reason to place it at 0,0,0 is to get the SDK's built in eye viewpoint gizmo to properly be positioned

brave viper
#

will moving the avatar after setting the viewpoint break the setting?

somber meadow
#

nope

brave viper
#

cool beans

somber meadow
#

the gizmo just never got fixed ever since it was added when SDK3 was a thing

#

it's just locked to the x0 world position

brave viper
#

hrm, now i'm thinking about some optimization because lmaoo i'm using like

#

10 materials

somber meadow
#

10 material slots?

brave viper
#

oh god it's more than 10

desert elk
#

you can combine them in blender

#

manually or with an add on

brave viper
#

is that what atlasing is?

desert elk
#

yes

#

ofc doing that will make your animations that relied on material changes broken

brave viper
#

i think i saw something like that in the cats plugin

desert elk
#

it's not techinically in cats

#

it's a separate add on that has a window in cats XD

brave viper
#

oh i see

desert elk
#

there should be a link to get it in cats if you haven't already

brave viper
#

will that preserve any emissions my clothes have?

#

no wait

desert elk
#

you'll need to set the materials up again

#

cause you'll get a new texture

brave viper
#

if i atlased the clothes for example, does that mean the clothes will all use one material?

desert elk
#

depends

#

what matters is material slots

#

so if all of your clothes are one object, than yes, it would be one material slot

#

but if they're more than one, than it would be however many material slots there are

#

even if there is only one material

brave viper
#

the clothes are three meshes?

desert elk
#

what matters are material slots

#

let me scroll up

brave viper
#

the pins are the optimzation breakers i'm aware lol

desert elk
brave viper
#

body takes up 3 mats on its own too

#

guh

desert elk
#

i see

brave viper
#

lmfao this is awful

#

it's fine i'm learning

#

this is my first stab at custom clothes at this kind of level

desert elk
#

learning is good

#

my first one was worse than this xD

brave viper
#

i feel like atlasing might be a step you do close to last

#

i still want to muck around with colors for the clothes

desert elk
#

yeah, i atlas at the end of blender work, and always make a back up before just in case

brave viper
#

i always save a separate .blend file every significant step i take LOL

#

treat them like super undo buttons

desert elk
#

same!

#

just in case i completely break it

brave viper
#

yee

sick snow
brave viper
#

hrm, i could probably join the meshes of the pins to the jacket

untold quail
#

does anyone know how to skinmatch

desert elk
#

good idea

untold quail
#

i be strugggling

dark jay
#

anyone know why with poiyomi thr face is brighter then the body

brave viper
#

not me xandre sorry mate

untold quail
brave viper
#

hey almost all my objects have an X rotation of -89.98

#

is that normal...

desert elk
#

ah yeah, that's a think that happens

#

i know a kind of fix? but idk if it's recommended to do XD

compact dust
#

oh oopsies

desert elk
#

oop

compact dust
#

idk how to explain that then

brave viper
#

ope

dark jay
compact dust
#

i did

#

that wasnt turned off

#

thats one thing i can think of

brave viper
#

well, time for a break for n ow

#

thanks for all the help Eli!

dark jay
compact dust
dark jay
dark jay
compact dust
#

if its not a light then its the texture, idk what the problem would be tho

pallid saddle
#

Hello. I don't suppose someone here could help me with an issue I have? Well, two at least. I was setting up toggles for changing my model's expressions in-game. They work in Unity... but not in VRChat for some reason. I looked over my animators, inspector, everything and nothing seems wrong. It also only allows me to upload the cloned model of my main avatar while trying to upload the main one gives me a failed avatar validation.

pallid saddle
#

But did you set up an anchor override?

dark jay
dark jay
desert elk
pallid saddle
#

On every part of your model outside Armature, make sure you set up an Anchor Override so the lighting over your avatar is consistent.

#

Typically the chest.

dark jay
#

Let me check

pallid saddle
#

I'm sorry if that's not a full blown guarantee but thought you could try

pallid saddle
#

Drop the lighting tab

#

Click the arrow to drop it down

#

Oh sorry

#

Under Probes. (My eyes fail me)

dark jay
#

I hit test upload so ill show it after

pallid saddle
#

Yeah, set that transform to Chest.

#

But

#

You have to do it for ALL parts

dark jay
pallid saddle
#

So in my case: Body, Clothes, Fur, Hair, Tails, etc.

dark jay
#

Whats the difference between hips and chest

#

Its been always hips

dark jay
pallid saddle
#

My model is a bit... unorthodox compared to yours. So if it's hips/root bone, use that transform instead and see how that goes.

dark jay
#

Still does it with chest

dark jay
pallid saddle
#

Might have to mess with the head's materials or textures instead if it's not consistent.

#

But sorry if I wasn't much help.

pallid saddle
#

Not sure. When I updated my own textures to poiyomi materials, I didn't have much issue.

ember blade
#

Hello, it's me again; back with another question
How would I apply this Body Texture to a Quest-friendly Standard Lite shader?
(RESOLVED)

compact dust
#

erm how do you make an object moveable again

#

:D

ember blade
pallid saddle
desert elk
ebon bolt
#

Why did an avatar fail security checks on pc

#

when im in unity it doesnt note anything is wrong

desert elk
#

what's the file size?

#

usually that's the cause

pallid saddle
#

My duplicate avatar used for animation uploads fine, ironically enough.

#

No idea why.

ember blade
#

Hoh boy, I might've caught this error too late.
Some of the faces on the head part are inverted (inside showing).
Can this be easily solved in Unity, or do I have to go back into Blender and fix it?

desert elk
#

could be flipper normals

ebon bolt
desert elk
#

to fix in blender

hollow rover
#

Hey guys, i’m currently trying to making an object appear and dissapear after a certain time, i can achieve this by making a animation for it right? or are there other ways

silent dragon
#

i have a new question. is it possible to use a blend tree to determine the weight of an animation, BUT use the inverse of the parameter (parameter = 1 means NO animation of the blend tree motions, and parameter = 0 means 100% animation of the blend tree motions. )

In addition to that, would it also be possible to set a custom range as 0-1 for the motion, such that the parameter value 0.15 means 0% animation, and parameter value of 0.00 means 100% animation?

ebon bolt
#

idk if this is av related, but if i uninstall and reinstall pc vrchat will my saved settings stay or no

night ember
#

settings are a cache so if you got rid of the cache then they would be reset

bright vapor
#

why in gods name is this happening

desert elk
#

my guess, emissions over the whole texture

#

happened to me before, i was very confused

balmy barn
#

camera & light got imported ?

pallid saddle
bright vapor
#

this is a fresh import all i did was put the texture for the skin in the albedo slot

prisma thunder
#

Could someone give me a crash course on contacts and animations? I can't seem to get my contacts to do animations lol

bright vapor
ebon bolt
#

the avatar is fine after i reuploaded it, not sure what happened

prisma thunder
#

The parameter is named the same as the target parameters on the receiver, yes. The receiver does acknowledge the sender, and does get set to one (I'm using bool), but the animation never actually plays

prisma thunder
bright vapor
#

images 🥺

prisma thunder
bright vapor
#

ok

prisma thunder
#

Or disable them

#

Looks like missing textures

#

How many material slots do you have?

bright vapor
#

its not missing textures, its all under one material for the avi

desert elk
#

misaligned UV maps?

prisma thunder
#

My next guess ^

bright vapor
#

thats why i included the blender image to begin with

desert elk
#

double check if you're using the correct texture in unity

bright vapor
#

there's only one image file for the entire avatar

desert elk
#

what shader are you using?

bright vapor
#

standard

desert elk
#

lite?

#

the quest one?

bright vapor
#

no, just standard

desert elk
#

okay

bright vapor
desert elk
#

did you export it from that blender file looking like this?

bright vapor
#

i dont follow the line of questioning

desert elk
#

maybe it freaked how having this many things in that project. You have like 5 different armatures and at least 3 meshes.

bright vapor
#

ah

desert elk
#

which makes me believe that that avatar has more than one material slot

#

could be just using the wrong one

bright vapor
#

i just pressed A, which doesnt pick up any of those

#

or atleast it shouldnt?

#

let me try

#

Removing them

ember escarp
#

when youre exporting the FBX from blender make sure you check the box for only selected items

bright vapor
#

it's the same

ember escarp
#

Could it possibly be face orientation or overlapping vertices?

bright vapor
#

?

ember escarp
#

inside blender, click these options and if your mesh appears red then the program sees it as "inside-out" youd want to press alt+n with all your mesh selected to flip the faces.

bright vapor
#

nope it's blue

ember escarp
#

hmm this seems frustrating, i think i would save incremental and try to clean up the blender file before exporting again, i do notice that your characters arm position is in a different pose in unity vs blender so i think that might be an indicator youre exporting the wrong mesh but i might be reaching with that.

bright vapor
desert elk
#

honestly, I know that sounds stupid, but I'd switch the three textures you have for some random colours, pink, green, yellow... just to see if they're even being registered and where they're being registered. If you know what I mean

ember escarp
#

nah thats a good idea, just the unlit > color shader to see where the materials are going.

bright vapor
#

so it is some weird uv issue?? even though the uvs are proper in blender

ember blade
#

Alright, this might be my last message. I just have some questions.
2. Why is there a green box around my avatar, even if it's not seen in public?

ember escarp
bright vapor
ember escarp
#

did you accidently change any of these settings here?

bright vapor
#

no

bright vapor
#

though i dont even know how i would mess with that

arctic ginkgo
#

basically you didn't upload the avatar

#

you just built it

#

so what you did was create the avatar, have the file packaged up for vrchat to read, and then kept on your computer. So YOUR game can see it, but it isn't on VRChat's servers

#

this is used for testing purposes

ember blade
ember blade
narrow yoke
#

I have not been able to get 'Build and test' working for a long time, every avatar I use it for just shows up as the error avatar

arctic ginkgo
ember blade
#

Oo, last question:

#

What selected platform should I use for Quest?

arctic ginkgo
#

quest uses android os

ember blade
arctic ginkgo
#

windows = desktop + pcvr
android = quest + android mobile
ios = apple mobile (currently closed beta)

narrow yoke
arctic ginkgo
narrow yoke
#

I literally just figured it out, been an issue for me for a long time I just never felt like caring enough

raven ore
#

So, I have been trying to figure this out for a bit, I havent really been able to find any tutorials on it, but I am trying to swap hand gestures on an avatar I bought, but I can't seem to get it to work

somber sequoia
#

the actual avatar hand movements, or the avatar facial movements caused by IRL hand gestures?

raven ore
#

Im looking to swap the rock and roll hand gesture for a middle finger one lol

#

I have the animation, I added it into my animations folder in unity, I swapped out this with the name and the new animation, but it still doesnt work, is there something else I am missing?

somber sequoia
#

which animator are you working in there?

round comet
#

Having an issue with my model where even when I apply physbones to certain bones they don’t work?

For this one in particular I’m trying to add phys to her chest

Any reason this could be happening? PaimonThink

#

Adding it to any chest bone just doesn’t work

somber sequoia
#

specifically which bone are you adding a physbone component to?

#

yeah don't put physbones on humanoid bones

round comet
#

I’m trying to add it to her left and right breast bones

#

Just using vague wording sorry

#

Just isn’t working though?

somber sequoia
#

yeah here is a case where being precise is important 🙂

#

show the component of course

round comet
#

Mhm

somber sequoia
#

Also probably the bone chain - is it one bone or multiple?

round comet
#

Each breast bone is made up of 3 apparently

#

And the left and right is just the root(s)

somber sequoia
#

k, sounds good

round comet
#

But applying a phys to any of them hasn’t worked for me

#

Just hoping it isn’t a blender issue since my only blender focus is fixing her shorts weightpainting cry

raven ore
somber sequoia
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In FX you have the "hands make face expressions" animations. In Gesture you have the actual hand gestures.

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sure are a lot of masks there, interesting. But that looks like an FX animator based on what else is in it

raven ore
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I am in the FX menu, I dont see a gesture menu

somber sequoia
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Yeah you don't have one - you'll need to make one

raven ore
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How can it have gestures if it doesnt have one?

somber sequoia
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(to be specific about terms: menus are different - these are animators)

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it has the default ones VRChat provides if you don't make one

north sonnet
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Can i get help pls

somber sequoia
north sonnet
somber sequoia
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I don't use vrc fury and there is a discord for it, but in reading that it seems clear - you can only install gogo loco via VRC Fury if you don't also have the gogo loco animators installed. probably you want to remove those, or install gogo loco the manual way

dawn kayak
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what do i use to make an avatar

somber sequoia
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Unity at the least

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depends on what part you're talking about

dawn kayak
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idk ive never made one but i wanna try to start so i can make my own

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can i use blender

somber sequoia
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You can use blender to model and rig and animate, but you need Unity to make your 3D model into a VRChat avatar

dawn kayak
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alright i will probably try to look up aq youtube tutorial

somber sequoia
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good plan

warm glacier
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Trying to take these ear pieces but they're attached to the whole clothes set and every time I delete the bones the model turns into a giant. Kinda lost on what to do or how to @.@
Thinking that the clothes were actually part of the avatar

somber sequoia
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edit that mesh, select all faces you want, 'p' to make it its own mesh object, use that however you like.

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not sure about the giant part, probably you have un-applied transforms, you probably want to apply them first

warm glacier
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got it o.o

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Got the parts I wanted, what was the bind/tool to center the fbx so it doesn't have a strange placement when I bring it to unity? >.> Sorry I never blender

spark walrus
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Is there a "best" type of blendshape for VRCFT?

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Like between ARKit, UE, and SRa?

somber sequoia
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there's a discord for VRCFT, that might be the best place to ask

spark walrus
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I cant unless I want to make an entire forum post about it. I dont feel like this question is nessecary for that lol

somber sequoia
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ahh

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I admit I haven't done much more than just glance around there yet

compact dust
spark walrus
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I tried searching for if anyone had said they preferred one over the other but as far as I saw nobody had

rain wave
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hey does anyone know how to fix this issue?

compact dust
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i believe

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might be wrong, not an arm nerd

bright silo
# rain wave hey does anyone know how to fix this issue?

Personally I've never had these cause problems.
Though to fix them, without unpacking the model, you'll need to rename the bones in blender that are parented to the Arm and Leg bones so the first letter is later in the alphabet than the humanoid bones.

So if it's twist bones for example, you'd name the bone z_ElbowTwist and it'll be put below the Left/Right Elbow bone

ashen crane
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omg ive never had this problem before, but whenever i go into play mode using the gesture manager, it puts my avatar into the bike pose like if i was animating it, please someone help i have no idea what i did

rough night
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Can somone teach me how to upload

bright silo
bright silo
rough night
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So I have unity dowlpded

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I have cc downloaded vrc fury downloaded

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I have everything downloaded just don’t know what to do

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I mean I have a general knowledge I think I’m stuck on making the avi file a unity project

ashen crane
bright silo
# ashen crane yes

I'm trying to replicate it currently. When in play mode, in gesture manager>debug>Avatar>Tracking Control, is everything set to tracking or Animation?

bright silo
rough night
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I’ve done that

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I have 2022.3

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Open rn

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Idk how to get the file into unity

bright silo
rough night
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Uhhh good question

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I have alll that

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But than I get errors

bright silo
# ashen crane tracking

Hmm, I can’t seem to replicate it myself. I’m not super familiar with the technical side of gesture manager. I’ll keep trying, see if I can manage anything.
Have you tried deleting and adding the gesture manager again? Or tried it with a different model, like the example,please robot avatar?

bright silo
# rough night

This is good. You want to import this. What errors is it giving you?

rough night
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This is what I’m stock at

compact dust
ashen crane
compact dust
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it should open a complete scene and all you have to do is upload