#avatar-help

1 messages · Page 62 of 1

somber sequoia
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this one gets me at least once a month

round comet
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lets see if that works

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alrighty, giving it a go now

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bwahh nope. Just gonna redo it lol

dawn orchid
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yo so I'm getting this error the only error that's keeping me from uploading an avatar and I'm not really sure what this means. This is the first time I've ported a character and clicking the auto fix button just kicks me out of the sdk menu and rests my VRCAD

round comet
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maybe it since I have it as an Int?

somber sequoia
round comet
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I have the wing and tail idle as an int in params so idk

somber sequoia
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that shouldn't matter other than using 8 bits in the parameters list

balmy barn
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using physbone? set 'is animated'

somber sequoia
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oh yeah, definitely do that, that one got me literally yesterday

round comet
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it's set to is animated, yeah

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for both wing bones I'm animating and the tail bone too

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gonna double check everything

balmy barn
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these make me go um, is this another vrcfury i like to remove animations thing cause they dont do anything (they stop the state from not always running is one thing they can do)

somber sequoia
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yeah I was wondering about that, what's that from?

round comet
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ohh is it vrcfury related? I'm using that for some toggles just because

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oo its working noww!

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I changed it from an int to a bool and for some reason that helped

patent geyser
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are there any tools to compress an avatar more before uploading

round comet
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like its uncompressed size?

patent geyser
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mhm

somber sequoia
patent geyser
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somehow this project gained 130mb of nothing without any warning.

round comet
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I use vrcfury's blendshape optimizer component

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it bakes unused blendshapes into the mesh to save vram

patent geyser
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Mayeb thats what they did then... hmm

balmy barn
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one thing i dont like about it renames my mesh 🔨 ratl but easy enough to just move the new mesh somewhere else after

round comet
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^

patent geyser
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worth a try i guess.

mental estuary
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It's designed to rename them because they're temporary meshes

round comet
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or you can delete a few assets. It be like that

patent geyser
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but its was 450 before.

mental estuary
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You shouldn't be using anything from VRCFury's temp folder

patent geyser
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it randomly, with no changes, gained 130mb

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we're baffled.

round comet
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that's so odd

balmy barn
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vrcfury tempoary things bloat my fury folder insanely, dosnt clear out

patent geyser
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We think the guy from china fucked us tbh.

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I've never seen shit like this.

mental estuary
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If it's not clearing for you, go ask in VRCFury's server about it

round comet
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I mean, mine does that too

mental estuary
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You should never use anything from that folder, and it's safe to delete the temp folder if it's getting too big

round comet
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I think its because I use the same project

mental estuary
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The mesh names also don't matter for anything

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As a general rule of thumb, VRCFury never touches your base files, and always makes a copy of something if it needs to edit it. You should never use any of the generated files as things like animators are basically unworkable by a person because they're optimised. If VRCFury is doing something you don't like, ask in the server about it because it's often doing it for a reason, and there's always a reason text file next to each generated asset to tell you what it did to the asset and why

patent geyser
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Are there any other compression things that might of been used before upload to reduce the uncompressed size?

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Also, after deleting like everything, it fialed security checks. obnoxious. what.

mental estuary
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VRCFury's blendshape optimiser is the only one that can drastically reduce upload size because of the blendshape baking

patent geyser
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it got bigger again

mental estuary
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Other than that, you need to start making textures smaller, or using less things on your avatar

patent geyser
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what the fuck

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???????????

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what the shit is unity doing

mental estuary
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What's on your avatar? Screenshot your hierarchy

patent geyser
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i will literally get banned

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the things on it cnanot be shown here

mental estuary
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Then censor the NSFW stuff

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Really... Okay

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The light-based system has been shown in screenshots all the time

patent geyser
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i just dleted them and undid it

mental estuary
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See that seems like a hell of a lot for 1 avatar

balmy barn
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still trying to upload a av with 73 meshes, 292 skinned meshes 541 materials and 2.86m triangles?

patent geyser
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well it uploaded for that guy

patent geyser
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and i dont know why

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ive rmeoved so much shit to barebones

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then it fails security checks

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???????????????????????????????????????????????????????

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whjat the hell

mental estuary
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If you're combining VRCFury with MA it could be bloating things? Sometimes they don't play well together

patent geyser
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i might try that instead of fury

mental estuary
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Fury is better imo

patent geyser
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different use cases

mental estuary
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But also, you have MA prefabs on your avatar

patent geyser
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i do?

mental estuary
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MA WorldFixedRoot, MAPrefab Green...? Are they not MA?

patent geyser
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no idea

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dont know how to use that

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deleted

mental estuary
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Even if you have no MA components on your avatar, having it in your project will still cause it to run and screw with things

patent geyser
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its not in it

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isk what im missing

mental estuary
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Other than that, it's probably best to just remove some non-essential things from your avatar and slowly add things back until you hit the security checks

patent geyser
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im suspecting foul play

patent geyser
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again i suspect foul play on their part ¯_(ツ)_/¯

mental estuary
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Like just the base avatar and nothing else?

patent geyser
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yup

mental estuary
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Then you can upload that and make a support request saying that it shouldn't be failing security checks

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It could be an edge case

patent geyser
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What sort of nefarious stuff could someone being pissy do to a model they send you for upload

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im pretty convinced.

somber sequoia
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nothing that you couldn't find pretty easily if you look

patent geyser
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the armature is a horror show.

somber sequoia
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many of them are 🙂

full scaffold
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Hey, question. I haven't touched one of my avatars at all and it's been about around 70 - 80 MB in size, however when I simply reuploaded it without changing anything at all it's jumped in size all the way to 120 MB and wont let me upload it because it's now over 500 MB uncompressed, I didn't touch anything, all I did was a reupload and out of nowhere vrc is telling me it's so much larger, I didn't touch a single thing on my avatar idk what is causing this at all

mental estuary
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You can check Thry's Avatar Performance Tools to see what's gained in size

somber sequoia
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not saying this is the case here, but I find most times people say "I didn't do anything" they in fact, did something

patent geyser
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avatar validation failed

mental estuary
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Unity's bad, but it's not double your avatar size for no reason bad xP

full scaffold
patent geyser
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imma throw this guy off a cliff @ seller

full scaffold
balmy barn
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then upload a offline av and see your compression , its not bloating magically

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same stats as its always been

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(wip texture high)

dawn orchid
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I talked with a friend and he tells me these 2 things are essential and doesn't know why sdk want to remove them?? Apart from that he also doesn't know

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I'm in a dead end here

somber sequoia
dawn orchid
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oh! where can I find avatar root (apologies if it sounds dumb, this is the first time trying to port an avatar)

somber sequoia
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root as in root of a tree - the top-level object.

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well the top object in your hierarchy window is the scene, below that should be the avatar.

dawn orchid
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so this?

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like i mean it will be in here right?

balmy barn
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uuuh

somber sequoia
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that one that says "prefab" but......... this looks like a ripped avatar.

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where'd you get it?

dawn orchid
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it was a public avatar but the owner took it down, he gave me the files however after I asked him if he was just updating it which he wasn't he actually is a really cool guy and helped me set most of the things up

somber sequoia
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just because it was public doesn't mean that guy owned it and had the rights to share

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Please pay creators for their work. I wish you luck with your project.

dawn orchid
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oh? I apologize I wasn't aware of this

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I am rather a bit new to vrchat

left gull
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if you send a picture of the model in #1138520828556890214 someone can help you find the legitimate files so you can purchase it

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otherwise help with ripped/stolen content isnt allowed here

snow sandal
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Hello. I have question about rigid bodies, colliders and force particles.

I have managed to create a decently well working ragdoll effect on my avatar using rigid bodies and colliders. However, I've noticed ragdolling is local to each players client. I want to create an animation in which this ragdoll is sent flying with the use of either force particles or colliders. The animation works for the person using the avatar, but anyone else viewing the animation simply sees ragdoll fall without seeing it be pushed by the force particles/collider. I know it is possible to get force particles to push ragdolls around for everyone viewing them as I've seen it on other avatars (notably the Lethal Company avatar and recent PvP V-bot avatar). How do I do this?

tl:dr How do I push ragdolls around using force particles or colliders in a way that can bee seen by everyone viewing the animation?

sharp blade
proper orbit
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still having issues this is what happens when i try to move the eye bone its like its trying to move the mesh around the eye or somthing????

somber sequoia
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what are you trying to achieve here though?

proper orbit
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the eyes all scrunch up and idk why

silver kraken
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could I borrow someone's help for about 5 minutes on unity? Im trying to install these clothing addons for my avatar but they arent cooperating

left gull
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you'll probably have better luck showing/explaining what the issues you're running into are

silver kraken
hoary echo
# snow sandal Hello. I have question about rigid bodies, colliders and force particles. I ha...

VRChat physics (rigid bodies, colliders, and forces) are only simulated locally, so while you see the force pushing the ragdoll, others don’t because their clients don’t receive the same physics calculations. To make the effect visible to everyone, you need to use network-synced methods like PhysBones, constraints, or animation tricks.

  1. PhysBones Scaling Trick – PhysBones react to scaling. Instead of using physics forces, animate a collider or an empty GameObject that scales/moves and interacts with the PhysBone chain. This will be visible to everyone.

  2. Object Constraints (Parent Constraint or Blend Trees) – Instead of force particles, animate an invisible object pushing the ragdoll using Parent Constraints or a Blend Tree. Since animations sync across all clients, this effect will be seen by everyone.

  3. Contact Senders/Receivers – You can use Contact Receivers to trigger synced animations on impact.

These methods mimic the effect of a force while keeping it networked for all players.

desert elk
silver kraken
desert elk
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okay, first question are you using VRCFury or not?

silver kraken
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yes im using vrcfury

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instructions state to use it, which is a no brainer

desert elk
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okay, so can't help, cause vrcfury is a mystery to me, maybe someone else knows more about it

sour sphinx
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so my problem is that if u look at the right side in the inspector, when i attach the left eye bones to their correct bones in unity, they freak out and dont work correctly? ive been using blendshapes but this isnt an actual solution to my problem. ive tried to go into blender and hit fix model but it doesnt fix it. ive looked at the configue portion and everything looks fine so if someone has had this issue before or knows how to fix it, lmk. i want to attact the eye bones like normal so my avatar can look all ways without using blendshapes

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let me send the video again, oml

feral abyss
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anyone had any experience with the zinpia rp base? looks good for a masc build, but it'd be my first time designing clothes for an avatar so idk if it'd be a complicated process

desert elk
balmy barn
sour sphinx
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i didnt touch them when putting the head model in

desert elk
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are they straight from the side too?

sour sphinx
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theyre straight up yes

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u cant rlly see it

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but theyre straight

left gull
sour sphinx
balmy barn
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if you using the old cats it just duplicates them and make them straight up, newer just rotate eye bones

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newer one

sour sphinx
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i downloaded this cats a year ago

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is that too old?

balmy barn
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its old

sour sphinx
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dang

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so just get the new cats, then what after?

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after i install it

balmy barn
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shouldnt matter just you get +2 bone not really needed, just be sure to test in old cats rotation

sour sphinx
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tysm

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ive never seen this before

balmy barn
spark walrus
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Does decimating an avatar reduce MB

balmy barn
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less vertices does (so yes) but it can also make funny breaks in joints and alot of other janks

zinc dagger
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why cant i find the avatar descriptor

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this is the first time ive had this issue

balmy barn
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you have a world sdk?

zinc dagger
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oh god i think i do 😭

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my bad lol

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sorry lol

shell flicker
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Can anyone tell me how VelocityMagnitude works

somber sequoia
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i read it as "you are moving this fast, regardless of direction"

brittle karma
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please help me, i have an error for avatar upload

timid citrus
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i just made an avatar and now cant import it into unity

desert elk
timid citrus
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vrm

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how do i convert a vrm file?

somber sequoia
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I'd do it via Blender, there's an importer

desert elk
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yeah, blender for sure

timid citrus
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but how is my question

somber sequoia
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import it into Blender, export as FBX

timid citrus
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k thx

desert elk
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or you can follow this video if you wanna get fancy and make sure stuff is better performance

violet copper
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Good afternoon! Is there a way for only the mirror reflection to show an animation?

somber sequoia
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You'd need to do that via shader settings as far as I know

violet copper
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I saw that in poiyomi, but I am wondering if the mirror copy can play certain animations that's not on a material 🤔

vagrant dock
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If I make a avatar should I build half and Mirror make it easier

inland seal
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Can someone tell me why Every part is Working fine with lighting. But this tail doesnt?

somber sequoia
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Is it a separate object? You should probably have the same bone in the "Probes/Anchor Override" slot in all the mesh objects, to help keep the lighting consistent.
VRCFury has a thingy for this too

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otherwise... compare shader settings probably.

inland seal
somber sequoia
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?

inland seal
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When I put on other object I get this

somber sequoia
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Yes, you only put that on the root object, just as it says

inland seal
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Maybe im just dumb

junior void
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Anchor override is a mesh setting

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Vrcf does this for you

inland seal
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Ah

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what Root I put?

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Armature or TailROOT?

somber sequoia
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... what are you doing?

junior void
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Vecf is already putting anchor override

somber sequoia
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by "root object" I meant the avatar's root object, not some other object named "root"

inland seal
junior void
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Root = first top most thing

somber sequoia
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why wouldn't it?

inland seal
spark walrus
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okay ive been getting these errors for so long and its making me pissed off, please if someone can help me it would be amazing

junior void
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It works if its on the root

junior void
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If your lighting is still off, then its not due to anchor override

inland seal
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I mean

spark walrus
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and i have good connection

somber sequoia
somber sequoia
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M?

inland seal
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Alr

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Ill put it as this one and test

brittle karma
somber sequoia
junior void
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Consider that we just dont know and dont be so demanding. That just makes you look furious and furious people tend to not listen anyway

balmy barn
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check if its the right unity version , restart unity if its the first startup (scripts can do funny things)

spark walrus
inland seal
balmy barn
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think your region just having issues, seeing your error ive seen before too , usually goes away fast

somber sequoia
somber sequoia
somber sequoia
somber sequoia
# inland seal

I didn't mean I was going to look at your shader settings, I meant that you should compare what you use on all the parts to try to get it to be consistent.

brittle karma
somber sequoia
# brittle karma

no need to keep pinging me here, especially not with literally the same information. I do not have an answer for you.

balmy barn
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very generic error no idea what thats about either

inland seal
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@somber sequoia Thx

somber sequoia
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nice, what was it?

junior void
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I vote for minlight

supple needle
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Does anyone know why when I lock in a poi shader, it turns pink/missing texture ?? I uploaded the avatar a second time because I needed to make more tweaks to it. It uploaded smoothly with no issues the first time, but now it’s refusing to lock in the shader

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I cannot use anything more than poi 8.0 or it will crash my unity

somber sequoia
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might be best asked in the Poiyomi discord

supple needle
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Ah, I keep forgetting poi has a discord

exotic yoke
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does anyone know how to fix this issue (the robot stuck in the floor)

normal fog
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I’m trying to make the VrChat mobile materials transparent so that way I can upload my avatar onto quest. Anyone here know how to do that?

somber sequoia
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Quest doesn't do transparent.

night ember
normal fog
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So then, if I upload the avatar into quest, will this be what quest members see?

somber sequoia
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Just use a quest-compatible shader in Unity, and it'll pretty much look like that.

somber sequoia
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and if you came from Blender, that you applied all transforms

dark crater
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I did export with all scaling on. is there a way to just increase the radius? I can increase the collision radius but that doesn't affect the bone itself

exotic yoke
somber sequoia
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I'm not sure what you mean?

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oh is that a follower type of thing?

exotic yoke
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yeah

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and if i try to get to not be stuck in the floor it just goes into the floor

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idk what todo

somber sequoia
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oh, well then there's a whole lot about how you created it and got it here to consider probably

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is it its own .fbx, for example

exotic yoke
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i didnt make it

somber sequoia
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oh, then ask the creator perhaps

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so many things could be wrong here

fallow gulch
exotic yoke
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pretty sure the creator is jp

wheat horizon
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can anyone help me, how do I disable blinking during a facial expression? please explain like im a toddler

exotic yoke
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since i got the model off booth

somber sequoia
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animation = disabled while making expression, tracking = normal

dark crater
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other than the collision radius

fallow gulch
exotic yoke
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oof

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i didnt know

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anyways i figured it out

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i jjust had to raise the model higher

wheat horizon
somber sequoia
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yep

wheat horizon
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for example i have winking, vs like just a smile

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im still confused, i dont even know where to start ;;

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found it, you explained that weirdly ngl lol

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nope nvm

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still blinking

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is this not supposed to be how it is

vernal orchid
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does anyone know how i can make an animation with camera movement?

glass condor
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I'm trying to sculpt the clothes to be tighter on this avatar, not bulky like they are in the picture in Blender. What sculpt tool is best for this?

vernal orchid
gentle kernel
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I keep getting this error when I hit play on unity..

fading python
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Guys help me, I’m tryna upload a avatar from payhip but it’s giving me this error

balmy barn
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those wont stop you from uploading, rotation one is easy to fix - rarely does anything ( i just rename bones Z_something in blender so they arent first in list )

lapis terrace
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If anyone knows how to get the punchable asset to work, please help

quasi briar
lament ivy
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need help with unity. ive been using win10 for a while to upload avatars and upgraded to win11. now anytime i try to open a unitypackage it only opens with the unityhub. i either have to manually drag it or import package. any help is appreciated

olive yoke
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Why does this happen?

olive yoke
lament ivy
olive yoke
lament ivy
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properties, if files cant be copied or moved either user or program doesnt have permissions or file is protected

vernal orchid
olive yoke
vernal orchid
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thanks, i most certainly will

normal fog
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So, I’m trying to add my avatar to quest, but it’s not letting me, every time I click build and publish, the avatar doesn’t publish. I already added the id into the pipeline manager and the shaders work with VrChat, is there something I’m missing?

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Maybe this can help understand

glass condor
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ah thanks

normal fog
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Apparently it needs an asset bundle

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How do I do that

civic cliff
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anybody familiar with PCSS shadows?

worldly whale
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im triyng to add something on my avtar and i want to make a radial wheel to rotate said object on the x axis and its not working, the y does and i made it scale aswell and the only thing it doesnt do is rotate on the x axis

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any ideas of what to check?

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i made sure all the params match in the fx and the animation in the fx ive checked the animation param and its the same and i checked the params themselves and no dice

somber sequoia
# wheat horizon found it, you explained that weirdly ngl lol

hi, sorry, had to run then. What i do for this is make my animation layer look something like this:
Entry -> wait for action -> disable blinking -> do gesture -> enable blinking -> exit.
No real need to override mouth & jaw unless you want to disable visemes as well.

wheat horizon
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ill just deal with the model as is, i may be to tistic to understand rn

somber meadow
normal fog
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It’s just the same errors, I tried to upload multiple times

somber sequoia
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Please also show the first 2-3 errors (at the top) - it looks like there are some above

normal fog
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Those were previous errors that don’t matter to the issue at hand, I need an asset bundle

somber sequoia
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what is an asset bundle?

normal fog
somber sequoia
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if you mean the thing the SDK is supposed to build, then you need to figure out why it's not being built, in which case yes, the errors are relevant.

somber meadow
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The SDK is saying that the assetbundle wasn’t built because of errors

normal fog
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So, i know the VRCFury toggle script is missing, if i add VRCFury into the project, you think that might fix it?

somber meadow
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Yes, most likely

somber sequoia
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it'll fix that error at least

somber meadow
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VRCFury components need the VRCFury script (package) in the project to function, they’ll be missing scripts if not.

normal fog
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IT WORKED!!! Thanks guys!!

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Now to show people the avatar to see what quest members see

near compass
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How can I get Deira avi base for free?

somber sequoia
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iirc that's not offered for free, so....

near compass
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I got it

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Found the files

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Got them now

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😎

somber sequoia
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... did you just admit to piracy?

near compass
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Not pirated

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That’s illegal

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You can get the assets

somber sequoia
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I can get Substance Painter too but it's still piracy

near compass
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No nvm that’s some assets

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Oh well

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lol

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Im dumb

lucid yarrow
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can someone please tell me why my inspector is stuck on this tab? component? idk what its called

near compass
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Guys please though don’t judge me im really new to this yesterday I made my first avi

somber sequoia
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Pay for paid assets and we won't have a problem

near compass
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Yeah

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I don’t intend on pirating

somber sequoia
near compass
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Don’t worry

dusky mantle
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In some worlds others see my blush badly while I see it well and in others everyone sees it well, is it a matter of the world or can I fix it? I use liltoon. thank you

somber meadow
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is that face material including the blush?

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you should always have your transparents parts on another material slot dedicated for transparent parts or you'll encounter what you're seeing which is stacking issues

dusky mantle
somber meadow
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can you show the material slots on the mesh renderer responsible for the face

dusky mantle
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Should I duplicate the material, put one transparent and the other in cutout?

somber sequoia
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I'd do the blush with a decal unless we're talking quest (where I'd just omit it)

dusky mantle
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its for pc, then the only option is a decal?

somber sequoia
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no, you have many many options, I was just saying that's how I would do it

quasi briar
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that's also how i'd do it, though i don't use liltoon

somber sequoia
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me either

dusky mantle
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i duplicated the material and with the face in cutout and the blush in transparent works, thank uuu

worldly whale
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how does rotation prioitys work? cause when i make a float for x to move it works then i make one for y and x doesnt move but now y does

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how do i fix this?

ornate stump
worldly whale
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well yeah

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how does it work?

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cause i cant get x to move

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then y

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with radial puppets

arctic ginkgo
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trying to animate in unity and i'm having one side wiggle a bunch.. i'm sure this is something to do with gimbal lock but does anyone know any way to mitigate this? i just want the sides to be symmetrical lol

ornate stump
worldly whale
ornate stump
worldly whale
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yup

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made them both the EXACT same way

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i make x

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and it works

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it rotates perfectly

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exactly how i want it

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then i make the y

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the EXACT same way

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and x doesnt work

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but y does

ornate stump
worldly whale
ornate stump
worldly whale
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exhales fine

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one sec

ornate stump
worldly whale
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i used gesture manager

ornate stump
worldly whale
#

the animation works perfectly

#

i can preveiw it and it works exactly how its intended

#

again

#

the animation works

#

perfectly

#

until i make the y

#

then the x doesnt

#

then the y does

arctic ginkgo
#

@worldly whale maybe use blendtrees instead?

ornate stump
worldly whale
#

how would i fix that?

#

or change it?

arctic ginkgo
#

additive animation or blendtree

ornate stump
arctic ginkgo
#

i like blendtrees personally, you could try direct blendtree and have two 1D blendtrees inside, one for X and one for Y

worldly whale
arctic ginkgo
#

also in animation remove the properties you don't want animated

arctic ginkgo
worldly whale
arctic ginkgo
#

you do that by setting the layer blending to additive

#

and you need to set the first frame to additive reference pose

worldly whale
arctic ginkgo
#

what you could do is create 2 animations, Y=min, Y=max. Then in your Y layer replace your animation state with a blendtree. Set type to 1D and parameter to your Y parameter. Then add 2 motion fields and add your min, then max. Set layer blending to additive

#

for the animations themselves, make the first pose the default and the 2nd is the animation pose

worldly whale
#

ohhhhh

arctic ginkgo
#

same as layer weight, mask, etc

worldly whale
#

i see i see

#

would i make x and y additive? or just y? cause y would be adding to x

worldly whale
#

ok now they both work but its not doing what i wanted it to do lol but thank you so much

#

that actually helps so much

#

and now i know how to do that

#

maybe a blend tree would help

worldly whale
worldly whale
buoyant zodiac
#

anyone know how to fix these lines on a texture? (ignore my buddy jose on the left)

arctic ginkgo
#

if it's meant to be rotating on a different axis for either of those, animate it on the correct axis

arctic ginkgo
#

it's too close to the edges of the UV islands

buoyant zodiac
somber sequoia
#

Color over the lines like you're a little kid 🙂

rain wave
#

does Anyone know how to fix this issue? I think I may be blind for being unable to figure it out

somber sequoia
#

(or if you use a paint program such as Substance painter that does this for you, you can increase the edge setting, I forget what it's called though)

buoyant zodiac
#

i use sp

somber sequoia
zinc dagger
#

how do i get the hand gesture menu in the latest version

somber sequoia
rain wave
buoyant zodiac
somber sequoia
summer anvil
#

so i just got the slugcat avatar and i re-textured it in photoshop and I get these weird lines like this, it also appears in blender anyone know to fix this?

#

the base texture is a psd file

somber sequoia
somber sequoia
#

I have no idea what that is

#

though if for some reason your avatar descriptor is actually disabled (checkbox in upper left of the component), enable it 🙂

summer anvil
#

do i just color over the lines or something? idk

#

is there like a setting to color over the lines in blender?

#

nvm found it

buoyant zodiac
#

@somber sequoia how do i increase the edge setting or move the uv islands further part, like what settings is it

somber sequoia
#

it's probably in the project or export settings though

buoyant zodiac
#

ill send a ss

buoyant zodiac
somber sequoia
#

yeah you'll have to look this up, again, I don't actually know where it is

buoyant zodiac
#

darn

earnest sigil
#

How do I make it so that my 2d avatar does not have its lower half in the ground?

rain wave
orchid plume
#

Is there anyone I can send a .SSP file to and they can export it to PNG, JPEG, etc. for me? I don't got substance painter but I'm trying to retexture an avatar in blender and a photo editing software. Or anyone that knows a way I can convert it?

vernal pecan
#

is that true, that i can use parameters not described in Expression list, and they will be sent to other players in realtime, except they are not synced for new joiners?

#

It means, that if im driving some parameter undescribed in Expression list, like "wink" parameter just to make short emotion and let it go, other players still can see it?

#

oh.. doesn't look like something that is possible, cause i can't even create a menu button without including a parameter in Expression list

magic tapir
#

I was wondering how to fix this issue that I have where whenever I activate full body (Viso) tracking my charcter slightly hunches over, is this an issue due to the tracking app or the avatar and if so is there a way to fix it?

silver kraken
#

Could also be bad lighting

ornate stump
ornate stump
orchid nebula
#

how do i fix this?

ornate stump
orchid nebula
#

yeah now i do

ornate stump
orchid nebula
#

yeah just need to resize it a bit the avatar is clipping a little

#

this mostly when the avatar breathes

left gull
#

you could add a breathing blendshape to the parts that're clipping and edit the breathing animation to include the new blendshape lurkrat

spark walrus
#

so, im tryna make my first avi, but unity is saying it has issues. wjhat do i do to fix?

#

also can i upload a ss of the errors here?

junior void
mortal ibex
#

Hey this might be unrelated but where can I find avatars of preexisting characters? Characters from Star Wars or TF2 would be particularly great.

junior void
#

search worlds like prismics would probably work best for that

mortal ibex
#

Okay, where do I search for worlds, very new here.

junior void
#

ingame, look for "prismics avatar search". you go there, it has a search bar where you can literally let the world filter avis for you

#

theres more of this kind like "yet another avatar search" - same concept

mortal ibex
#

Again very new, how do I search up worlds outside of the 25 given to you at your home?

junior void
#

you open your launch pad and go to "worlds" - from there, on the left side panel you get a bunch of options, inlcuding "search world"

mortal ibex
#

Think I got it, thank you so much.

vernal pecan
#

Is there a way to make some mesh visible for me, but invisible for others?

ornate stump
vernal pecan
#

arrow with islocal true condition?

ornate stump
ornate stump
vernal pecan
#

oh, i think i understand!!!

#

thanks

plain mural
#

why does my visemes not working?

desert elk
#

Do the blendshapes work when you move the sliders or do they not work at all?

winter night
#

it keeps saying I have this problem but I checked everything and it says its fine can anyone help

plain mural
desert elk
#

so the blendshapes in general work, just not in vrc?

plain mural
#

yup

ornate stump
winter night
#

no I had to restart it cause I accidentally forgot to delete something but I haven't messed with anything in unity like that

ornate stump
winter night
#

yeah it was just hair bones I had gotten told they aren't needed

#

and it was causing issues

ornate stump
desert elk
desert elk
#

do the visemes work in gesture manager? check it

#

if they do, your mic could be not picking up your voice in vrc
If they don't, there's some other problem. Do you have the correct mesh selected? Your face mesh is named "cube"?

winter night
#

oh wait I forgot to fix something nvm

#

thank you for the helpp

spare thorn
#

the boobs on my avatar goes thro the clothing of the avatar when i add phys bones to them and the clothing isn't moving anyone know how to fix?

desert elk
#

for the clipping, so you have a collider set up on the chest?

#

for the clothing not moving, where did you put the physbones in the hierarchy?

spare thorn
#

could you come in a call because i have no idea in how to explain this

desert elk
#

oh I misunderstood the question

#

your clothes aren't moving not the chest

#

do your clothes have their own bones?

spare thorn
#

the clothes are moving

#

the chest isnt

#

when i add phys they just go thro

desert elk
#

then my first questions go

spare thorn
#

Yea the clothing

#

for the chest

spare thorn
desert elk
#

set up a collider

spare thorn
junior void
spare thorn
#

yea

junior void
#

you should never do it that way

#

there are scripts such as vrcfury armature link which can merge the clothing armature into the base armature as soon as you hit play or upload.

#

with that, this wont happen

spare thorn
#

yea but i used unity to fit the clothing on the base

#

and just parented the skirt bones to the armiture

spare thorn
#

and i had to do it

junior void
#

there are better ways

spare thorn
#

and i do not know other ways

#

that is the problem'

junior void
#

the clothing likely has blendshapes. if its somewhat close enough, you can get away with using those to fit it. if that doesnt work, you will need to adapt it using blender. there is a discord called #1204506421631393913 where you could either commission someone or post this as "request free". the roles will tell you who is a verified artist to avoid you getting scammed

#

people will do small free adjustments to build their portfolio so why not

spare thorn
#

i do not need that type of stuff

junior void
#

well then live with physics not working right.

spare thorn
#

i just need the answer of how i can get my cloth mesh physics

spare thorn
junior void
#

if you dont have the blender knowledge, yes

spare thorn
#

that's the whole reason im asking

junior void
#

if youre looking to do this yourself, there are plenty of video tutorials on youtube to guide you

spare thorn
#

not to give clothing physics

fleet plank
junior void
#

you're too hung up on the physics. lets say you add another physbone script with same settings to the base AND the clothing, so basically both will jiggle, right? in theory, this works, but isnt practical because the weight painting on each mesh dictates how much a mesh deforms/is influenced by movement of that bone. There is a 99% chance that your body and clothing is not going to match up then and it will clip simply because the clothing, like you said, isnt made for the base

so realistically, you not only need to worry about physics, the physics will be behaving differently with same settings

hidden loom
#

Hi there, my impostors generate stuck in a T-pose. Anyone know how to fix that?

spare thorn
#

but i still believe i can do something

visual ferry
#

Ok I’m trying to upload an avatar and it has very clean vertices and it’s not letting me upload it compared to my first one that had a butt load

#

This is the model if you’re curious

#

(Ping me if anyone replies please)

junior void
#

You will have to share more info

#

"it’s not letting me upload" could mean anything. are there errors? any messages in your upload screen?

visual ferry
#

I will soon in like 30mins

#

I’ll check

vernal pecan
#

Is there some free unity tool to edit pose in .anim files?

#

animation is work for me, but it's too time-consuming and not friendly

desert elk
#

Layer? Like in the menu? I don't think it's possible to add more than 8, you need to do it manually

#

You need to do it manually, 8 is the limit (or 7 + a sub menu with more options)

hollow mountain
#

When using toon lit it forces the tail to look like this, the tail is on it's own material, and it happens regardless of the texture and even if there's no texture applied. It happens with standard lite too, I'm very baffled as I've uploaded almost 100 avatars in my time on VRChat and I've never seen this.

#

It looks like this in-game on my quest 3 aswell, so it's not just a case of "Looks wonky in the project, fine in game."

#

@desert elk Sorry for the ping, but it appears you've been around recently and I'm a bit tired, grumpy, and just astounded at whatever this is.

#

Any google search just comes up with solutions for missing shaders stuffs, cause all I can really do is google something along the lines of oh no my stuff is pink in unity. Please help :<

light charm
hollow mountain
light charm
hollow mountain
#

Is there a way to do it in unity?

desert elk
hollow mountain
ornate stump
hollow mountain
hollow mountain
#

Ooo, neat. That would've been helpful to know before I found that old thing from 2014. I tried the blender route and then the mesh was all scrunched up when I brought it back into unity, and I got too confused with the google results to figure out that route since the avatar doesn't have a pre-made blender file.

#

I am a bit surprised the 2014 thing still works with how old it is tho. Also, thank you for letting me know about the questtools thing, just added it as a repository <3

ornate stump
hollow mountain
#

What are these words you speak magic man.

balmy barn
#

vrpill never unpack whoever tells you to do so , smack them

hollow mountain
ornate stump
hollow mountain
#

o-o

ornate stump
#

Unless stated by instruction.

hollow mountain
ornate stump
#

I described in previous message.

timber wharf
#

breaks future imports from blender

hollow mountain
#

I just kinda, yoinked the .FBX file directly from the avatars folder, was that a nono?

ornate stump
hollow mountain
#

Wait so unpacking it in just the scene messes with everything?

#

That's.. odd. Or atleast I think it is, I'm slow.

ornate stump
hollow mountain
#

Huh, well thanks.

#

I'd be letting out some happy tears for y'alls help but I think that'd be unwise considering I somehow managed to burst a vessel in the same spot on both eyes o-o

hollow mountain
#

Is that like, a major cause for concern or am I prolly good?

light charm
#

no idea, i'm not a doctor but it sounds scary

hollow mountain
#

I got a g-fuel energy drink, like in a can, from dollar tree for $1.25 and I think it might be the culprit, felt a bit like disoriented after drinking the damn thing too.

light charm
hollow mountain
#

What's a doctor? Laughs in poor and in a state with terrible healthcare.

granite sphinx
#

can someone help please

ornate stump
rain wave
#

Hey could someone help me with this issue? removed most of what I can & reduced the size of the textures that I can & I'm still getting this issue. is there something I may be missing?

arctic ginkgo
rain wave
arctic ginkgo
#

detatch blueprint ID is usually a result of another error

#

whatever the top 🛑 error is, usually that's the main issue

rain wave
somber sequoia
dusty elm
#

Hello! I just need some help with something, I made a tail wag animation and I’m trying to make it an Int parameter so it changes the wagging speed depending on the toggle, but for some reason the tail doesn’t wag when I’m trying to toggle it (it works in the animation itself along with the physics, but not as a toggle) I did activate Is Animated on the physics and added the physics after the animated bone (tail.001 has animation, tail.002 has physics)

rain wave
somber sequoia
#

ha, okay

somber sequoia
rain wave
#

even tho it "uploaded" the avi doesn't even showup when I go to test it on quest

rain wave
somber sequoia
#

setup your rig, verify things are in the right places

fresh cliff
#

possibly stupid question

#

which way should my avi be facing in Blender?

somber sequoia
#

-Y, with +Z up

fresh cliff
#

Gracias

somber sequoia
#

(it'll get converted to Unity's +Y up by the FBX exporter)

magic tapir
#

i see this

astral nimbus
#

I am having trouble pulling up my vrchat SDK control panel, when i click show panel. Nothing pops up. Does anyone have a solution for this?

somber sequoia
astral nimbus
somber sequoia
#

er... not sure what you're asking?

storm musk
#

how do i fix these errors?

somber sequoia
#

Add those parameters to your avatar parameters list

storm musk
#

how do i do that? im not the best when it comes to untiy knowlage

somber sequoia
storm musk
#

thanks! :)

rain wave
somber sequoia
#

I'm not taking commissions right now

rain wave
lucid rapids
#

HELLO want to ask why the other side doesn't move like the other one even when i turned on the mesh symmetry in the x axis

somber sequoia
#

your mesh has to be symmetrical for this to work, and the object's origin to be at X=0

#

possibly in the menu, mesh -> snap to symmetry can work

lucid rapids
#

fixed tyy

somber sequoia
#

oh nice 🙂

sullen nacelle
#

anyone know how to add a particle system where you can throw 3d mesh particles from every direction from the center point (where your avatar should be)?

arctic ginkgo
#

like sphere vs circle

sullen nacelle
#

like in a flat circle
i dont want them going upwards or downwards

arctic ginkgo
sullen nacelle
arctic ginkgo
rain wave
sullen nacelle
arctic ginkgo
#

i'm having an issue with constraints, i have a scale constraint set up on both of my hands. There's a toggle that changes the global weight (the parameter for it is saved). If I have the toggle off when i change into the avatar, it will have the weight set that way and the toggle will have no effect. If I have the toggle on when I change into the avatar, the weight will remain set that way and toggling it off will have no effect

#

it seems that the weight of the constraint won't change after being set when initially loading the avatar

#

i could always just create proxy bones but that would just add more bones to this avatar (which has a lot) and more constraints (which it also has a lot of)

#

I know it's not an issue with my toggle itself because 1) it works fine in the editor using gesture manager, and 2) the toggle has other animated properties which function correctly

somber sequoia
hollow bronze
#

an avi ive had for over 2 years failed security check and now i cant use it..?

light charm
rain wave
somber sequoia
#

drag your face mesh (often body) into the slot in the avatar descriptor for visemes, I forget what it's named but it's probably obvious

#

that last one is an issue too, the two animators one? in most cases, you should only have one

#

... and 1 million triangles is a huge performance problem, though it should work. I'm betting you have a LOT of assets on here 🙂

rain wave
somber sequoia
#

look in #avatar-optimization - it depends a lot on what you have. If you use lots of outfits or props, consider splitting the avatar into multiple, one per outfit, or group by props or something.
Beyond that, delete unnecessary meshes or faces...

rain wave
#

as simple as that sounds..

somber sequoia
#

haha it's not at all simple

somber sequoia
# rain wave

If it helps, this is covered in the video I linked you

rain wave
orchid plume
#

Is there anyone I can send a .SSP file to and they can export it to PNG, JPEG, etc. for me? I don't got substance painter but I'm trying to retexture an avatar in blender and a photo editing software. Or anyone that knows a way I can convert it?

somber sequoia
somber sequoia
grim hedge
#

Hey, is there something I'm missing about VRC Parent Constraints? I'm trying to set them up in the editor as I would a normal Unity parent constraint... but it's not working. Even when I "lock" the values they change when I activate the constraint, rather than, well, constraining the object to its parent.

When I use the exact same settings, in-editor, with a Unity parent constraint, it works fine.

rain wave
#

so like I didn't find where it was to drag it in there

somber sequoia
#

it's whatever mesh object the avatar's face is

#

no I can't tell you that from here

#

(often it's named 'Body')

rain wave
orchid plume
dull tartan
somber sequoia
#

You could make one in Blender, paint the various UV islands different colors or something

gentle kernel
#

I keep getting this error.

orchid plume
# somber sequoia you want what, some sort of template?

Yea, I've done textures on some avatars which have the template for the body/hair and fluff, If I remeber correctly Winterpaw's VTuber Canine had one, but when I'm trying to do juniper by FoxiPaws she doesn't have one.

somber sequoia
somber sequoia
gentle kernel
#

d4rk optimizer is causing this

rain wave
gentle kernel
#

i will take a look at their other video, if i cant solve this, i will ask you again

grim hedge
rain wave
#

I say disable it for shaders it should be in settings

#

should be the same for textures

dull tartan
rain wave
#

like for a certain project

dull tartan
rain wave
#

so I avoid this issue lmao

dull tartan
#

ohh, that seems to be like

#

difference between desktop and quest version used

#

youd just have to downgrade both and reupload

rain wave
#

I thought that if maybe I downgraded for the quest version to match the PC version it would be fine

barren tundra
#

Uh, anyone know what might cause this to happen in Unity?

Gets worse as I rotate the eyes more. At 0 they're fine though.

indigo compass
idle quartz
#

how do i move the camera in play mode in unity?

somber sequoia
#

same way you move any other object

winged dirge
#

https://gyazo.com/c3643469e4e47725c0cc7be47f20f939

I'm making the Slayer, but i have an issue when I look left to right it almost snaps really inorganically. I have a fake head behind thr head on the model and controlling neck and head movements using vrc rotation constraints.

indigo compass
barren tundra
#

Goddamn it I had the Android version on. It was Z-Fighting with that

indigo compass
#

It happens

idle quartz
#

why do the textures and mesh disappear whenever the scene camera is moved close to the model as well as when people go close to the model in vrchat

#

does this all for except the hair

quasi briar
#

How can I fix this weird order of transparency using Poiyomi? I know transparency stacking is a bit weird in VRChat but I really don't want to make this two materials. Expected result vs actual result. Normals are facing the right way.

night ember
#

you would kinda need to make it separate materials

#

afaik it doesnt check for if its in front of itself or not

quasi briar
#

:(

somber sequoia
#

yeah - I did this recently and just gave in and used two materials

devout berry
#

Yoo, I’m starting to like making avatars from Vroid for quest but like does anyone know the best vid tut for it? Or like any steps/advice

plush tendon
#

Can someone help in the avatar i just uploaded no one can see my weapons
How do i

somber sequoia
plush tendon
#

how do i do that

#

can you sjhow me

#

show*

somber sequoia
#

no but you can find the parameters list under "Expressions" in your VRC Avatar Descriptor, on the root object

plush tendon
#

I turned it on in teh aniamtor tab in layers is that infe?

#

sorry im in a rush

errant swan
#

Does vrchat take jpg models or only fbx

#

Does anyone know

somber sequoia
somber sequoia
plush tendon
#

Under expression i do see a perameter

#

but its jsut that smenu ything

somber sequoia
#

Yes - open the parameters list there and check the box I said

plush tendon
#

thx

#

tysm

#

next to saved and defualt rifght

somber sequoia
#

Yeah, "synced" means other players will get the updates

plush tendon
#

Tysm

tawny juniper
#

im having this issue that when making different outfits the textures add to every base i have on there rather than just the one i want.

For instance the one on the left i only want to have the black stockings but the one on the right i want to have black and white stockings
But if i add the black and white stockings into the underware texture it updates for every model

somber sequoia
#

you'd need to make a new material. Could just copy the existing one.

tawny juniper
#

bit of a noob lmfao then what would i do

somber sequoia
#

put one material on each avatar and then you can change them indpendently

jaunty horizon
jaunty horizon
#

integer limit triangles

somber sequoia
#

or scroll right and click "autofix"

jaunty horizon
#

wont let me autofix

#

but yeah

#

that fixed it.

somber sequoia
#

cool

tawny juniper
#

one more question.

im using vrcfury for a few things but when i hit autofix and then go into play mode the expressions for fist and open dont trigger the ear movements

rapid mist
#

question is it possible with unity animation controllers to control individual UV Islands so I'm not having to add a second material just to control the eyes for an avatar with 2D eyes?

somber sequoia
#

control how?

#

you could use a shader that does decals (like Poiyomi), put one on each eye, and then move those however you want.

somber sequoia
#

sus ^

rapid mist
somber sequoia
#

yeah you'd probably need decals for that or some other shader-based shenanigans

rapid mist
somber sequoia
pine star
#

Is there a way to rename a published avatar if I don't have access to the project files?

somber sequoia
spice aurora
#

hello

radiant owl
#

How do I add these 🙏

spring vale
#

heyyy so just wondering if anyone could help me port an avatar? my pc is having none of it 😭

errant swan
#

does anyone know how to fix the skirt?

left gull
spring vale
# left gull Wdym by "port" ?

trying to get a custom avatar into the game but j genuinely have no idea how, I've tried multiple times and I genuinely don't get it

left gull
spring vale
#

that's what I'm struggling with

left gull
#

if you show what parts your struggling with via screenshots/screen recording someone can help here

spring vale
#

I could stream it if there's a vc here?

#

oh there isnt

errant swan
spring vale
#

I just need someone to really simplify how to do it cause I keep getting fustrated

left gull
#

if its red then you'll need to manually select the sections of the mesh that're red and do SHIFT+N

left gull
spring vale
#

I'll send a screenshot one sec

spring vale
#

j have no idea where to start

somber sequoia
spring vale
left gull
#

if you're model's still in blender you'd just need to export it as a .FBX (though make sure to delete those rotation targets and the light before hand)

spring vale
#

okidoki

somber sequoia
#

(or just don't select lights in the FBX export dialog)

jaunty horizon
#

was gona post about this but found the issue lol, i forgor to slap on legacy BlSh normals

radiant owl
somber sequoia
jaunty horizon
#

make up.

#

clearly a faulty masking texture, missing alpha layers i believe.

#

put on alpha as transparency option in the texture, and put it in the mask.

errant swan
errant swan
somber sequoia
#

A mesh object has an orange triangle icon.

#

you're selecting vertex groups, which are usually on/under a mesh object

errant swan
#

the only thing i see with a orange triangle is the entire body

#

is that it?

lone flax
#

are there any good cartoony and outlined shaders for avatars?

errant swan
jaunty horizon
#

people dont really just share around unity packages of shaders, because why would we

somber sequoia
lone flax
somber sequoia
errant swan
#

how do u inspect it like me taking a screen shot or giving u the model

lone flax
somber sequoia
errant swan
#

wdym? why not

dark crater
#

bumping this in case anyone can help, having trouble with placement of physbones

somber sequoia
# errant swan wdym? why not

because so far you haven't shown any images of use and also I'm working on my own stuff. And depending on what you have it might be hard to see from an image.

errant swan
#

wdym images of use?

somber sequoia
#

I mean you haven't shown any images that would help me answer that question, that is all.

errant swan
#

so what do u need to see to help me?

somber sequoia
#

... I didn't say I could, I was simply answering the one question you asked me directly

errant swan
#

well nvm i guess?

somber sequoia
#

uh, okay?

errant swan
#

u said you couldn't help wdym

somber sequoia
#

I'm really not sure why we're still discussing this, I have no answer for the question you asked me directly.

errant swan
#

ok

rough night
#

Could anyone help teach how to upload avatar

worn kiln
sullen nacelle
#

does anyone know how to make it so when my particle of the dagger hits a surface it sticks to it instead of dissapearing?

left gull
#

its likely your model is a single whole mesh based off what you've said so far which just means you'd need to be a bit more careful when selecting which sections you're going to flip

desert elk
#

I'd make a half-heart with what what's available. After that select it and shift D (aka duplicate). And mirror it or turn it around by 180°

wintry glacier
#

I am making a humanoid avatar, Am I able to use less bones and still have the avatar function?\

#

My model does not have collar bones and neck bones

lone flax
#

Quick question I got a model off sketchfab and the shaders greyed out but I wanna swap it for a new one

#

how should i do that?

fresh cliff
#

offset rope thingy is at the tip of hips bone, is this armature looking ok

worldly nebula
#

hey how do i get a like the same clothes model as mando?

worldly nebula
#

yh

lone flax
#

you don't

worldly nebula
#

oh? i had an avatr made for me with the mandos stuff

lone flax
#

he made them himself, or it was my friend geap who made it for him not sure

lone flax
worldly nebula
#

oh do u know where to find a spiderman model because im trying to make one myself

#

i havent done it before

lone flax
worldly nebula
#

whats that

lone flax
#

$30 or smth

plush gate
#

My Avatar doesn't appear as large as it should be

worldly nebula
#

is there any spiderman avatar i can get for free

fringe vine
#

hi, variables created within the animator controller can be used even if they are not in the avatar's expression parameter...

but does this make the avatar heavy??

can I create several INT variables that will be used locally only within the AnimatorController and this will not affect the avatar?

or this will make the avatar heavy, even though it doesn't take up space in the memory of my expression menu...

lone flax
worldly nebula
#

oh what are the bad ones?

lone flax
#

idk, never had to use em before

worldly nebula
#

is anyone i use like illegal or anything?

lone flax
#

if it's ripped you might be banned from the spiderlair world and discord

worldly nebula
#

oh

#

so if i buy the model will i be able to use it more than once

rough night
lone flax
#

YES, you payed for it

plush gate
#

anyone?

worldly nebula
#

ok cool can i edit like the lenses on the avatar

lone flax
plush gate
#

ANYONE?

worldly nebula
#

ok are thy able to ban u from the spiderlair?

lone flax
#

sorry

lone flax
plush gate
lone flax
worldly nebula
#

maybe go into blender and select it all and enlarge it?

lone flax
#

unless you make it like nsfw or smth

worldly nebula
#

ok and one last question sort off how do i do goloco and get clothes on my avatar

worn kiln
somber sequoia
lone flax
somber sequoia
#

in Unity's create menu somewhere is "material". then drag it into the material slot on the mesh renderer

lone flax
#

Alright I got it, thanks <3

somber sequoia
#

(and obviously do whatever cool things you want with the material)

worldly nebula
#

where can i find clothes models for my avatars

somber sequoia
#

gumroad, booth, jinxxy, possibly the avatar creator's discord

wide swan
#

hi, the audio source for the voice of my avatar, so just my voice, will sometimes be over the head of my avatar else of being in my head and while it can be fixed by hiding it showing back the avatar well
its not supposed to happen

fresh cliff
#

in pose mode, armature does not move with the mesh. what do i need to do

somber sequoia
#

armature modifier on the mesh and weight paint

spice aurora
#

hello

fresh cliff
#

hello

random sphinx
#

wth this came like this

#

how to fix

worldly nebula
#

hey guys idk what channel to sau this but there is a 23 yo guy talking to a 10 yo and its nood family friendly

somber sequoia
clear ruin
#

Is anyone able to quickly help me with an emmission issue? When i will change the Emmission color but when i go into play mode it reverts to the previous color.... and i cant figure it out at all....

somber sequoia
#

got an animation overriding it?

clear ruin
#

idk

#

i dont think

#

its jsut an emmission to add audio link

#

i havent had this issue before and cant find a solution anywhere

solemn hound
#

How do i see the blendshapes ?

somber sequoia
somber sequoia
solemn hound
clear ruin
#

Unity

clear ruin
somber sequoia
round comet
#

curious, is there a more streamlined way to select edges for dissolving them. Using Alt + Shift rn

dusty matrix
#

im adding jeff the shark to my avi's head. i want his whole body to jiggle but i can only make the tail and fins move. i tried adding a physbone to his root but it didnt do anything. anyone know a way to make him move?

round comet
#

your shaders are so cute wtf

round comet
#

ahh bummer

dusty matrix
round comet
#

it is what it is then

#

ooo cool!!

somber sequoia
#

... under BlendShapes?

solemn hound
somber sequoia
#

no worries 🙂

#

looks like that's on your texture itself, possibly the UV islands got moved

#

you'd have to figure out what it actually is first 🙂 But if you don't know about UV maps, that's a good place to start

#

it's a deep one

hollow mountain
#

What's this and how do I fix it? ;w;

#

I have a substance file and a .psd. The substance file is completely missing the blush and anything transparent so I'm forced to use the PSD, when I export as a png it does this for some reason ;w;

queen nimbus
#

Is it possible that my hair doesn't go through my back, but rather lies on it?

hollow mountain
queen nimbus
hollow moon
hollow mountain
somber sequoia
hollow mountain
#

The odd lines.

#

I looked a bit closer and realized it's along the edges of the UV, still not sure what exactly it is ;w;

somber sequoia
#

ahh. Yeah when you use a tool like Substance, it "colors over the lines", possibly your photoshop export didn't do that. So you'll need to basically overspray a bit

#

(I know nothing about Photoshop that isn't from 1999)

arctic ginkgo
#

i feel like the imposter settings just straight up don't work..

#

i tried using "ignore transforms" and it ended up showing what i was trying to hide..

#

and every single time i've tried "reparent here" it causes generation to fail

#

if imposters took constraints into account while generating them it would make things a lot easier

hollow mountain
#

I added the file (file1) that had the blush and transparent bits to substance, made a fill layer and put file1 as the base color so it covered the avatar. Then I used a black mask to make it overwrite only the bits I wanted it to, which should keep the substance niceness of no weird lines and gimme my damn blushies

#

Haven't exported it yet so fingers crossed

somber sequoia
#

yeah I'd do this in Substance for sure

hollow mountain
#

I'm tired, do you mean "This is something I'd do too." or "If I were you I would've ___"

somber sequoia
#

if I were doing this, I'd be using Substance.