#avatar-help

1 messages · Page 57 of 1

wanton cedar
#

does anyone know if this will affect the fbx file when i throw it into unity? Idk why the full mesh? file, thing wont go into my avatar. the relations on both the armature and actual mesh are connected to the avatar yet its just, down there

final crag
#

Hey, total newbie, how do I import a file I have open in default unity (2022.3.22f1) into a VRChat Creator Companion instance of Unity?

wanton cedar
ornate stump
final crag
sharp kayak
#

does anyone know how to fix these issues?

wanton cedar
#

seems like you just have duplicates. prob need to delete them and try again

#

why do you have dynamic phys bone, how old is this model

sharp kayak
#

project is pretty old

sharp kayak
wanton cedar
sharp kayak
#

oh im slow

ornate stump
amber osprey
#

Sadly that isn't the issue. But this is what I have right now (what I've been trying to play with).

ornate stump
amber osprey
ornate stump
amber osprey
#

There's another issue at play here. Sliding the max distance past the Listener, I'm able to hear it.. but past the sphere.

#

Very, very far past the sphere.

ornate stump
amber osprey
#

Well I tried to set the Gain to 12, and Far to 10. I still don't hear anything.

amber osprey
#

I also set Near to 4.

#

So yes.

#

Does Near need to be higher?

ornate stump
amber osprey
#

I even tried setting it to 100.. just to hear anything, but nothing.

#

Something's interferring.

ornate stump
ornate stump
amber osprey
#

I have no idea. I've tried setting all the numbers to high numbers. Still nothing when inside the sphere.
And when I mean by 'inside the sphere', I'm moving my camera in and out of the gray sphere(s).

ornate stump
amber osprey
#

Ingame is where I first noticed the issue. And I have been testing in Unity and in VRC.

#

Same results.

ornate stump
amber osprey
#

If you mean this, I cannot turn this on for some reason.

ornate stump
amber osprey
#

Oh. Yes, yes I do. But I will try.

#

I would just think if I could hear it in Unity, then I would hear it in VRC.

ornate stump
# amber osprey

This probably because you don't have audio listener component in the scene.

amber osprey
#

I just added one and I still hear nothing inside the sphere.

ornate stump
worldly whale
#

ok so my toggles arnt working for other pc players but they are for me how do i fix it?

somber sequoia
#

check the Synced box in the avatar parameters list for whatever parameters you want others to see

copper marlin
#

Didn't realize that counted, my b

final crag
#

No VRChat SDK option?

somber sequoia
#

check your console for errors

#

(I assume you installed the SDK....)

final crag
somber sequoia
#

k, that's not it, maybe try to reinstall it

granite heart
#

Does anyone know how to fix it when the SDK does this?

somber sequoia
#

what about that is weird?

granite heart
#

That it won't show the validations

#

at all

somber sequoia
#

oh that issue. I had that, just clicked on my avatar in the scene and then back in the validations box and it seems to have worked

granite heart
#

Usually when this happens I need to start all over again

somber sequoia
#

I think it was only when I had two avatars in the scene, but I'm not sure

final crag
somber sequoia
granite heart
#

Lemme try remove a scene and see if that does it

#

Still nothing-

final crag
#

As for the other questions.

somber sequoia
#

huh, no idea I guess

granite heart
#

comes up with this as well

#

So something's up with the SDK but not sure as to WHAT exactly

final crag
somber sequoia
final crag
#

Actually, it's an unknown project, there should be a way to change that?

granite heart
#

First

VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.<GenerateDebugHashset>g__ProcessStateMachine|19_0 (UnityEditor.Animations.AnimatorStateMachine stateMachine, System.String prefix, VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>c__DisplayClass19_0& , VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>c__DisplayClass19_1& ) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:399)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.GenerateDebugHashset (VRC.SDK3.Avatars.Components.VRCAvatarDescriptor avatar) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:395)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.ValidateFeatures (VRC.SDKBase.VRC_AvatarDescriptor avatar, UnityEngine.Animator anim, VRC.SDKBase.Validation.Performance.Stats.AvatarPerformanceStats perfStats) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:426)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.OnGUIAvatarCheck (VRC.SDKBase.VRC_AvatarDescriptor avatar) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:341)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.ShowBuilder () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:154)
VRCSdkControlPanel+<>c__DisplayClass192_0.<ShowBuilders>b__4 () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/ControlPanel/VRCSdkControlPanelBuilder.cs:761)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
somber sequoia
#

huh weird that that's first - try clearing, maybe it was a fluke

granite heart
#

Second

VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.<GenerateDebugHashset>g__ProcessStateMachine|19_0 (UnityEditor.Animations.AnimatorStateMachine stateMachine, System.String prefix, VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>c__DisplayClass19_0& , VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>c__DisplayClass19_1& ) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:399)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.GenerateDebugHashset (VRC.SDK3.Avatars.Components.VRCAvatarDescriptor avatar) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:395)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.ValidateFeatures (VRC.SDKBase.VRC_AvatarDescriptor avatar, UnityEngine.Animator anim, VRC.SDKBase.Validation.Performance.Stats.AvatarPerformanceStats perfStats) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:426)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.OnGUIAvatarCheck (VRC.SDKBase.VRC_AvatarDescriptor avatar) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:341)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.ShowBuilder () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:154)
VRCSdkControlPanel+<>c__DisplayClass192_0.<ShowBuilders>b__4 () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/ControlPanel/VRCSdkControlPanelBuilder.cs:761)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at <332857d8803a4878904bcf8f9581ec33>:0)
Rethrow as ImmediateModeException
UnityEngine.UIElements.UIR.RenderChain.Render () (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.UIRRepaintUpdater.Update () (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.Panel.UpdateForRepaint () (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <332857d8803a4878904bcf8f9581ec33>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <74d6aaa3aedf4a279751914e170fef65>:0)
granite heart
somber sequoia
#

@granite heart also sorry I wasn't clear - you usually don't need to open the error to provide the full trace, just the main message is good enough - people tend to crop the image so you can't see the end of the one-line message though, that's why I mentioned clipping

granite heart
#

Ah alright, either way it's all there for if anyone wants to see it toolol

somber sequoia
#

yeah unfortunately it's not very useful 😦

granite heart
#

But aye, it's an issue that's been going on for a bit

#

Reimport seemed to fix it

plain lava
#

For whatever reason my avatar doesn’t play the animations even though it’s a humanoid rig and the animations only work for pc

final crag
#

Can't open VRChat SDK.

ornate stump
# final crag

You have udonsharp which is meant for world sdk. Having world sdk will break your avatar project. You have to create a new avatar project.

wise iris
#

has the recent vrchat update done something to aim/rotation constraints? arms looked fine before update, now they look like this. only fix is to remove twist bones and the scripts, zeroing out the rotations doesnt fix either, shows up fine in unity.

tranquil prawn
#

I am trying to change the proportions of an avatar:
I tried following the How to change body proportions for VRChat Avatars by Airbee tutorial, but when I export to Unity and enter play mode, the avatar does this. as if all the bones just snap back to where they used to be.
does anyone know what im doing wrong or have any pointers in the right direction?
-# i have been fighting this problem for so so long and cannot ifgure itout. if anyone can help even a little i will owe my soul to you

#

compared to outside of play mode:
-# material is different because there is skin selection, that is normal.

lament sorrel
#

How do I add animations to my avatar?

plain mural
#

Is there any way I can replace walking/moving in crouch or crawl position? I mean when I move - I want to have a different animation, not just when I don't move in crouch/crawl

final crag
#

The console is still not opening.

rustic tide
snow aurora
#

I wonder - is it possible to change the position of my hand grab?
let's say my avi has sub arms that's linked to the original arms via constraint, is it possible to move the grab position to that sub hand?

snow aurora
#

got it

rustic tide
snow aurora
#

time to find another way

rustic tide
#

You can chance the colliders that interact with physbones to the other hand… but not while ingame…. So id say take 2 finger coliders and put them on the subarms so they interact with others physbones

snow aurora
#

yeah i realised that it's possible

rustic tide
#

But changing the grab to be somewere your real hand is not…. Is not possible

#

I wish it was but oh well

snow aurora
#

So I assume that grab position is always the position of my real controllers?

rustic tide
#

Yes

snow aurora
#

for probs in my avi it might be possible with some bone proxy - position - scale adjustment

#

anyways thanks!

rustic tide
#

Goodluck

final crag
#

NOTHING seems to be working for this.

ornate stump
final crag
rotund star
#

does anyone know why the liltoon fur shader is doing this?

ornate stump
ornate stump
rotund star
ornate stump
rotund star
#

oh

#

thanks!

trim rover
#

I am getting an error saying missing cridentals every time I'm trying to upload, how do i fix this?

final crag
#

SDK Control Panel still does not open.

trim rover
#

bruh

#

it was because my wifi cut out

#

🤦‍♂️

solemn hound
#

Hi i need help for installing Real Kiss

lament talon
#

Hey so they said the following

  • Fixed parent constraints not responding to avatar scaling, which could cause constrained objects on avatars to become misaligned when they were scaled up or down.

in the recent patch update but when I use VRC Parent Constraint and parent it to my LowerArm_R and LowerArm_L bone to ring band it still does not scale uniformly with the avatar when you adjust the avatar height ingame. Does anyone know what can be the problem still?

Yes I also reset VRChat client to get the update.

real verge
#

hi sorrry for asking again but does anyone know how i can fix this bent elbows glitch? i cant move on until it works

#

sum1 said it was due to the arms being too long but im not sure how id fix that efficently and im nor sure if thats actually the problem

trim rover
#

I have an issue whare a toggel isn't working propperly and seems to be stuck in game

#

it stays on even if i click on it

#

and it says it's on despite the fact that it's actually stuck in the off position

solemn hound
#

How do I hide an object without it being completely disabled? And only having it work when I activate it?

timber wharf
#

disabled object is hidden and still uploaded

rustic tide
final crag
#

I don't need any other things selected when making an avatar?

timber wharf
#

gesture manager (or avi3emu) is recommended

placid mica
#

How do you make an asset invisible to the player's view?
Like, hair for example. You dont want it to be covering your vision

lilac musk
placid mica
lilac musk
#

Well if it's on the head bone it shouldn't do that. However you could setup an animation using isLocal to disable the object.

placid mica
#

Oh boy. Now to figure out how to do that..

ornate stump
placid mica
marble veldt
#

Anybody know if @lethal knoll is a legit custom avatar creator?

junior void
#

not having any links on profile to a portfolio is sus

ornate stump
junior void
ornate stump
#

In the link above.

vapid holly
#

Hello! does anyone know why this happens or how i can fix this?
it used to be normal previously then i messed around very very slightly with some sculpting in blender (elastic deform. never caused any issues before.) and now the rig within unity seems to be messing up the arms of the model.

does anyone know how i can fix it??

ornate stump
vapid holly
ornate stump
#

If you unpacked then you remove model from scene and add it back again.

vapid holly
ornate stump
#

If model in the scene mess up after updating fbx that means it had bean unpacked, or has override edit in the scene.

vapid holly
#

i tried it with an entirely new scene, dragged in the fbx without unpacking but the arms are still messed up with the rig applied

#

it's fine when it doesn't have any animation type selected, but the moment i select anything other than none the arms get wiggly

ornate stump
vapid holly
#

yeah

ornate stump
fiery moon
#

how would i go about adding a toggle that changes the standing locomotion animation 🤔

vapid holly
zealous gate
#

Hello, why is it that my physbones look different ingame on Quest compared to PC? They're setup the same. May it be because I use VRCFury?

wind skiff
#

look different how?

#

posed on pc =/ posed on quest for example?

desert elk
#

different how?

zealous gate
#

They're not synced is what I'm trying to say

desert elk
#

are the bones the same on pc and quest?

#

same position, naming etc

zealous gate
#

Yeah they are

#

I read somewhere that it may be smth with write defaults but idk

ornate stump
zealous gate
ornate stump
#

I don't recall exact steps, but it should be obvious once you looked at it.

zealous gate
#

This is what I'm seeing

ornate stump
#

Yes.

zealous gate
#

Ah so I just import the one from PC version then

leaden ice
#

if my selected platform while uploading is android, will i need to upload to windows as well for it to be compatible with both?

leaden ice
#

getting too many incompatible shaders error and now my avatar fails security checks again

#

smh

desert elk
#

if you're uploading for quest, you need to use quest compatible shaders

junior void
#

i think theyre aware

desert elk
#

just saying

#

some people use the shaders for worlds and are confused why it's not letting upload

#

because for some reason vrc decided to separate them

leaden ice
#

how do i know before i apply it to my model if the shader is compatible?

junior void
#

depends on your build target

leaden ice
#

sorry i dont get what that means

#

very new to this lol

junior void
#

in that case i suggest tutotirals

leaden ice
junior void
#

basic setup ones

#

no particular ones i can think of, just the basics really

leaden ice
#

rightio, i'll do some more research and check stuff out

cedar grail
#

anyone can help me with some.. uhm. toggle stuff, i cant post it in here since its.. a little bit nsfw vrcLove

leaden ice
#

would someone be able to jump in vc w me to tell me what im doing wrong with something quick

desert elk
leaden ice
#

not sure how to just replace the material without it overwiting the base one

desert elk
#

overrides the original? like the pc version?

leaden ice
#

yeah

desert elk
#

Did you switch the build platform to quest? or is it windows? if it's windows it's gonna override the pc version instead of uploading a quest one

leaden ice
#

it isnt trying to upload, im just trying to swap the assets over so i can upload

desert elk
#

if you're making a quest version of the avatar, I recommend copying the entire project, so you have 2, one for pc, one for quest. That way they don't interfere with each other

soft coral
#

Does anyone know why my model is doing this with the eyes for the rotation states in the Descriptor ? the eyes look fine in the Rig menu and in blender

leaden ice
#

the black assets are the copies, just havent edited them yet

#

i have the pc variant disabled

desert elk
desert elk
# leaden ice

that's not really what I meant but okay. Then what's your problem, because I think I'm not understanding correctly?

leaden ice
desert elk
#

yep

leaden ice
#

i guess that would solve my issue

soft coral
desert elk
#

oh and btw you're using a VRoid and they rely on cutout textures a lot, and those aren't available on quest. You will need to change the textures a bit to avoid having black backgrounds around certain parts. if you haven't done it already

leaden ice
#

damn okay

#

should i avoid vroid ?

desert elk
#

not at all!

#

it's a handy tool for avatar making when you're starting out

#

but quest optimization is a bit tricky

#

I could explain what will need fixing if you'd like

#

I work with VRoids quite a lot

leaden ice
#

from mtoon

desert elk
#

mhm

leaden ice
#

sorry i probably sound stupid lmao

desert elk
#

nah, it's okay

leaden ice
#

please bare with me

desert elk
#

everyone starts somewhere

leaden ice
#

facts

tranquil prawn
#

(solved)
-# Changing blendshapes seems to affect Poiyomi Toon Outline shader?
-# Doesn't seem to matter what blendshape I change, they all do this to the outline. it makes for a very strange look when talking or when the avatar blinks.

-# Does anyone know what I might be doing wrong here?
im a silly goof. figured it out. why do i ask like 5m inutes before i figure something out. ugh.

For anyone else with this problem, its legacy blendshape normals.
-# keywords for those searching within this channel: blendshape outline movement

leaden ice
#

im forcing myself to learn this shit cause i cant find any existing avi's i like

desert elk
#

honestly I was the same xd

leaden ice
#

lol

desert elk
#

now I make a lot of avis

#

cause I like it so much

leaden ice
#

yeah i can see myself getting like that

#

only problem is im never satisfied with the shit i make

desert elk
#

once you know what you're doing it's easier

desert elk
leaden ice
#

yeah thats what im hoping for

desert elk
#

if you have any trouble with the quest version let me know and I can help out

#

first make an entirely new project

soft coral
desert elk
#

I don't have any more advice then

leaden ice
#

well i wanted to try first making a seperate assets folder for the android ver. to see if that fixes it

#

since both windows and android models are sharing the same folders

desert elk
#

if you mean materials not switching from pc to quest, you need to switch them manually (I'm not sure if you used any converting tools or something else)

leaden ice
desert elk
#

that's why I said make an entirely new project and move the quest version there

#

saves you a headache

leaden ice
#

yeah ima try my idea first

#

then i'll be doing that if i fail lol

desert elk
#

alright

soft coral
desert elk
#

that's creepy XD good thing you fixed it

leaden ice
#

when i try to replace the assets it just assigns parent instead

#

not to mention my avatar slowly turning blackface

#

like the original asset is there but turns the one i try to replace it with into a parent

desert elk
#

the black is what I said about VRoid using cutout and transparency that quest doesn't support. You'll need to do some fixing for it.

desert elk
# leaden ice

What did you use to convert your avatar to a quest version? because it doesn't look done by hand

leaden ice
#

i thought thats what i was doing....

#

is there an actual option for it

desert elk
#

what method did you use to convert the avatar?

#

because maybe I'm wrong and you're just doing it slightly wrong

leaden ice
#

i dont think i have

desert elk
#

you just copied the avatar and materials?

leaden ice
#

i just put the vrm into the scene, put a vrc descriptor on it and have to been editing assets

desert elk
#

the material you're using is a material variant which is probably why your shaders are freaking out

leaden ice
#

i tried using a converter sdk previously but every time i uploaded it, it would fail security checks

desert elk
#

I'd recommend just using normal materials

#

instead of material variants

leaden ice
#

how would i convert them into materials that android can use?

desert elk
#

just make a new material, not a material variant

#

assign a texture and use the correct shader

leaden ice
#

can i assign the original asset as the texture?

desert elk
#

yeah

leaden ice
#

or do i have to recreate it

desert elk
#

ofc

#

you can use the same one

leaden ice
#

okay

desert elk
#

but you will unfortunately need to modify some of them so they don't turn black partially

leaden ice
#

the shader i used was one from the vrchat folder

#

is there a recommended shader?

desert elk
#

you used a good one

#

standard lite is for quest avatars, you're good

left gull
#

for vroid usually you'll have to take the .fbx and use the knife/cutout tool to get rid of the black, true transparency isnt possible on android

leaden ice
#

the fbx?

#

aha

desert elk
#

or you could put in a skin coloured background

#

that works too

left gull
#

doesnt work for all parts sadly

desert elk
#

if it clips you'd need to take it to blender and use the knife

leaden ice
#

ah blender

desert elk
leaden ice
#

i dont have that

desert elk
#

yup

leaden ice
#

sigh

left gull
#

lucky for you blender is free

leaden ice
#

yeah

desert elk
#

if you want a good looking quest version, you'll need blender

leaden ice
#

man i was nieve for thinking this could be easy

desert elk
#

and optimized too

#

cause yours is gonna be very poor on quest with that many materials

leaden ice
#

i was wondering how i was using so many materials when my model was pretty simple

desert elk
#

that's VRoid for you

#

every piece is separate material

#

eye, eye highlight, top, under top... etc, etc

#

everything is separate for VRoid

#

you'll realize it if you look at the names or textures that the materials use

#

that's why blender is kinda a must if you wanna optimise it

leaden ice
#

okay got it

#

the video i was linked earlier made it look so simple

desert elk
#

it's probably very old

leaden ice
#

probably

desert elk
#

and some people care more about quick than optimised

#

"how to get a vroid to vrchat in 10 minutes" sounds better then "here's an hour long video on how to do the same thing"

leaden ice
#

lmao yeah true

desert elk
#

yup

#

unfortunately that's how it works

leaden ice
#

oh well

#

ima just scrap my project and start learning blender

desert elk
#

I recommend 4.2 and unofficial cats

leaden ice
#

my avatar look hidious lmao

desert elk
#

it's very helpful

#

xD

leaden ice
#

is that a yt channel

desert elk
#

4.2 is a blender version
unofficial cats is a blender add on that simplifies making avatars

#

they have an active discord server too if you need help with something

leaden ice
#

oh awesome ty

desert elk
#

cats is very handy for VRoids

leaden ice
#

noted

desert elk
#

good luck!

leaden ice
#

4.2 lts?

desert elk
#

yes

leaden ice
#

kk

void kettle
#

how do i fix this?

left gull
#

seems like a parenting issue with your wrist/arm?

void kettle
#

yea. its a fbx file so if i change it to a gen do you think it will still work?

desert elk
#

no, I don't think so

#

show us your hierarchy

void kettle
#

the what?

left gull
#

the thing likely on the left of your screen

#

(also highly suggest looking up a basic tutorial/reading the DOCs if you dont even know what a heirarchy is, it'd majorly help you and those attempting to help you)

void kettle
#

is the whole screen fine?

left gull
#

doesnt matter, mainly just need you to open up your models armature down to the left wrist

void kettle
left gull
#

(you dont need to open all the fingers) but your rig is deff a bit messed up your left arm seems to either be missing or isnt parented correctly, your wrist isnt parented to that broken/missing arm and somethings up with your right wrists thumb ontop of your model needing to be enforced into T-pose after you fix all these in blender

void kettle
#

how do i fix it on blender? it shows the hand ;-;

balmy plover
#

i got this beautiful top by Peep's Boutique on gumroad and its supposed to be like a sheer crop kinda thing (1st pic) but when i import it it's compleatly transparent (2nd pic, you can barely even see it) and sadly there was no help on how to set it up with the asset. anyone wanna try and help?

balmy plover
#

what does that mean ;-;

somber sequoia
#

I really wish Unity wouldn't make my whole computer unusable while it's compiling stuff.

cunning swan
#

i want get texture folder ready for import while its compling

lilac musk
grizzled crow
#

how do I fix the scaling of my avatar?
one of my ampwave avatars has an issue where outstretching my irl arms does not fully outstretch the avatar's arms

#

doing a tpose irl does not result in a tpose ingame

#

and the floor ingame is below my irl floor so im floating slightly while my avatar is standing on the ground

#

when I hold my arms straight out, the avatar's arms are still bent

somber sequoia
#

I've got one where I just scaled the upper and lower arm bones (in Unity) down by 2% and my arms are much straighter.

#

floor issues are usually your headset's playspace (quest, etc) + steamVR playspace

grizzled crow
#

hm... ok...

grizzled crow
somber sequoia
#

of course

steep sun
#

Hello, whenevrr i try upload a quest version of my avatar, some materials are completely removed. Not sure if anyone knows a fix?

desert elk
#

what do you mean materials are removed?

serene osprey
#

ok 2 questions (technically 3):

  1. if i were to put an object onto my avis head (not as a toggle but just there) how do i attach it to my head so it'll move when my head moves
  2. for some reason I can only get my camera to move from side to side and not up and down, how do i fix that?

can i fix these just in unity or will i have to go to blender to fix them?

desert elk
#
  1. You can weight paint it in blender. Or put it under the head bone in unity (i think that could work as well)
  2. no idea
serene osprey
#
  1. ok ill try that later
  2. dam
untold minnow
#

Can someone help me fix this?

#

I’m not sure how to in blender

desert elk
#

looks like a weight painting issue

untold minnow
#

But I’m not too sure how to fix it

#

In weight painting

junior void
#

Thats hard to explain in text

#

I suggest watching a simple weight painting tutorial

untold minnow
#

None of them really explain how to fix my issue in particular

junior void
#

No but you can get that from context

#

Your problem is that vertexes are painted to bones they shouldnt be

#

Your solution is taking those false weights off

#

The way to do this is the same as just painting from scratch with the subtract brush

somber sequoia
#

could probably just remove the suspect vertices from the wrong group

junior void
#

Most videos teach the painting part so lets stick with something theyve got plenty visuals for

somber sequoia
#

yep, it's true.

quasi briar
#

There is a way to make it less transparent in blender but I'm just letting you know it doesn't actually matter if all you care about is how it looks in VRChat

untold minnow
#

I’ve been on this for 3 whole days

#

I was not aware and no video would tell me this was the problem directly

#

I wish you most wealth in life

#

God be with you, and thank you

balmy plover
real verge
#

is permently bent elbows a common glitch? id rlly like to fix this but idk whats causing it

#

it goes away when i change height measurement but its still off

#

and id like to fix it actually

zinc dagger
#

how do i fix it automatically being set in this pose

#

context

#

im in the animation tab to add face shapes, but when i did. it gives this pose

rare ocean
#

i have downloaded all the dependencies

final crag
#

Avatar, unity project:
2019.4.3f1
Not done with VRCC, need to open in VRCC
Need to migrate, add plugins, etc., clueless what to do to ensure that it works and that the plugins remain compatible

#

Help?

rare ocean
crisp trail
#

is there a way to see how the phys bones i have for the hair work before uploading the avatar

timid inlet
#

okay I messed up lol help me pls idk if its cuz its set to open under explorer or what but it no open files :/ if it is cuz of the explorer thing pls tell me how to clear the files to not open from there

visual ferry
#

hey why is my vrchat sdk not showing?

#

oh wait what Unity Version do i use?

crisp trail
zinc dagger
#

how can i fix these shoes going up? its not a rigging error bc when i first imported it it was fine, and im on pc

rare ocean
prisma sedge
timid inlet
#

okay any idea what this missing prefab error means?

#

and how to fix?

prisma sedge
#

Oh the entire things is missing. Where'd you get the model from?

arctic dagger
#

if it doesnt, try remaking the project entirely

timid inlet
#

no wonder it was so fkn hard -_-

#

where do I finish and upload the project? which tab was that again?

arctic dagger
arctic dagger
timid inlet
#

lol nah I just happened to finally figure it out

#

do I have to select these options if this is a nsfw ava?

arctic dagger
#

yes, choose sexually suggestive

#

and adult language or themes imo

somber sequoia
somber sequoia
#

play button atop the Unity editor

visual ferry
#

this sever need a vc lmao

#

i need help with some things

hidden ridge
#

Hia everyone! I donno if this is the right place but i dont knwo where else to ask:

So i build my own shader, bit chaotic but it works on PC. But when i try it out in VR the shader is rendered for each eye in a different location. I heard there is a way to fix this but i have not been able to find it. Any help would be appriciated

snow monolith
#

very broad question but how do you guys usually go about modelling teeth for your avatars?

somber sequoia
hidden ridge
somber sequoia
#

yep, it is 🙂

solemn hound
#

i need help with something lol i think the clothes don't have physics

mossy jacinth
#

why are you so small and missing materials in the preview

#

does anyone know what vr chat uses to make the preview avatar so i can remedy this?

#

i think i found the issue lmao

lusty nimbus
#

When I’m making my avatar quest it always says that it’s too big so I delete a few things and it still says I have too much stuff but all I have left is the head, body, hair, and clothes I deleted the shoes and the bracelet

hushed sandal
#

i tried publishing my avatar with a humanoid rig and it shows up in game completely invisible
does it not have enough bones? i looked everywhere online a while back but people only ever talk about uploading avatars downloaded from model sites, not models of your own

hybrid iron
#

the latest update broke the aim constraints in VRC only ...

#

i got a two handed setup that works fine in unity but in vrc the aim constraint points at the completely wrong spot.

mossy jacinth
untold minnow
#

How do I fix this issue?

hazy bay
#

Hey! Im STRUGGLING with an animation of this Anyone able to help me?

hushed sandal
left gull
hazy bay
left gull
#

if its one you made from scratch then you likely didnt set up a invisible animation and it may be something to do with your humanoid configuration (though thats just a guess)

hybrid iron
left gull
#

i personally dont work with constraints but you may be able to do a temp fix since it seems its consistently flipping stuff 180 degrees or so

hushed sandal
#

i love how the unity hub isn't letting me log in and now the creator companion is struggling to open my avatar project

#

...spoke too soon

somber sequoia
hushed sandal
#

ok so it says non humanoid even though i tried to set it as one when importing

#

it won't let me change it either

somber sequoia
#

does it have a humanoid rig though?

#

Just setting it as such doesn't make it so. Show us the rig setup window perhaps?

hushed sandal
#

where's that? in the inspector?

somber sequoia
#

Yes, for the model file

#

(watch basic tutorials)

hardy igloo
#

avatar legs are bending outwards, i genuinely am lost on this. everything seems fine on the blender side of things but the unity side im unsure of. if i could get help if anyone is more experienced then me. but yeah in vrchat the legs bend outwards but the walking animation makes it look fine.

hushed sandal
somber sequoia
#

If you have never clicked that then go back and watch basic avatar setup tutorials, you missed an important step.

hushed sandal
#

looks like everything is there

somber sequoia
hushed sandal
#

well the jaw was off already it seems so i just hit done
everything's the same as it was beforehand so i'm wondering why vrc won't render it

somber sequoia
#

rig setup shouldn't have anything to do with that

hushed sandal
#

my character is very low poly and the texture gets antialiased in unity so maybe it's too small to be seen in game?

left gull
hardy igloo
#

so bend the joint forward to see if it helps?

left gull
#

yep though im not 100% if that's even your issue kinda just a suggestion since you didnt provide a side-view screenshot :P

hardy igloo
#

ah my apologizes-

#

they were straight before but now bent

left gull
#

yeah that may work, if it lessens it even a bit then you'll atleast know why and be able to bend it more foward

#

another thing it could be is your foot angle since yours is pointed down a bit sharply

#

actually wheres that rig example at...

somber sequoia
left gull
#

yeah i tried to link it directly but it told me it failed :P

somber sequoia
#

oh weird

warped musk
#

Dumb question: Exactly how long must I be logged in in order to use a custom avatar?

somber sequoia
#

?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

hardy igloo
# left gull

its my first time rigging a avi with heels (^ W ^ ;")

hazy bay
#

anyone here experienced with unity animation?

ornate stump
hazy bay
#

because i need some help with a tiny animation and its driving me insane 😦

ornate stump
hazy bay
#

uh in #animation i posted because i cant do a gif in this channel

#

but im trying to make a sleep animation with z's that i weight painted to seperate bones

fervent spear
#

hey guys i animated this fire but when i rotate it, it sometimes stretches sideways? i checked animate physbone, i indended it to mostly stretch upwards like how a flame works

ornate stump
fervent spear
#

ohhh hmm

#

how can i fix that😭

ornate stump
fervent spear
#

its connected to the hand

ornate stump
fervent spear
#

ok idk why its like this lmao

#

its parented to the hand

hazy bay
#

so to be specific i need help with how to use curves i guess or asking to see how another creator would go about animating it i need a tiny circle in the middle of the animation i cant send my ref here but its in #animation

ornate stump
fervent spear
#

ohh alright

#

hhmm

ornate stump
fervent spear
#

yep

ornate stump
# fervent spear yep

It's better to put the frame at avatar root, and use position constraint to move it to the desire location.

fervent spear
#

oh yea i tried using position constraint but i could not figure out how to get it to work lol

ornate stump
fervent spear
#

oh hmm alright, ill try it

#

thankyou for ur help:)

spiral torrent
#

Anyone know what server I can find avatar uploaders? I don't own a pc

plain lava
#

Can anyone explain why my avatar is invisible and stuck in a t pose even though It is a humanoid

ornate stump
plain lava
#

Shouldn’t be

ornate stump
plain lava
ornate stump
#

Also screenshot the entire unity window for the last screenshot.

arctic laurel
#

why does my avi keep disappearing from the scene everytime i export it from blender to unity i cant seem to find a vid that could possible explain it or a recent vid that explains how to export a avi from blender to unity

burnt nova
#

I Would like to say i know what im doing and can tell what errors mean but ive made 4 different projects and keep getting this error and im not sure what it is but i cant upload or see the validations and i know its cause this error (THIS IS ONLY ON THE ANDRIOD BUILD)

#

p.s the gesture manger has nothing to do with it

arctic ginkgo
#

i'm having an issue with the headchop component not working.. I have this component on my avatar in order to see my glasses, but it's not working, i can't see them in front of me

#

i know this is the correct bone

#

this is how it should be set up, right?

#

i've done this exact thing on other avatars before with no problem

burnt nova
#

i feel that tho you do something a million times and next thing you know bam issue u dont know about

arctic ginkgo
#

nvm i think it's backface culling 🤦

#

i forgot to add a backface to my glasses so i can't see them from my pov

burnt nova
#

HAHAA i always for to do that

somber sequoia
#

hah I totally did that when I tried this too

#

put a sphere around my head to overlay the view, put the shader on the outside of it.

cinder pivot
#

can someone explain this

somber sequoia
#

That's a shader for particles, are you trying to use it on normal mesh?

cinder pivot
#

the other shaders for particles work just fine on a normal mesh

somber sequoia
#

yep

cinder pivot
#

so why not that one....................

somber sequoia
#

I'm guessing that's a legacy one, it's not even listed in the docs

light charm
cinder pivot
#

ah, I see

#

thanks

vivid phoenix
#

Question, does underwear on an avatar count as nsfw? (It doesn’t show anything provocative)

ionic hedge
#

hey yall! its my first time making a 3D skin and i already spend hours on it, i dont have any experience in unity so it makes it even harder. now i got the skin in the game, the only issue is that it is just t-posing. it doesnt follow my arms or body, nor does it do any emotes. i tried a few things but nothing seemed to work. any idea how to fix this?

lilac musk
oak bone
#

I see you're in the bone menu so above the button you click to get into that

#

Change it from generic to humanoid

ionic hedge
#

i did

#

let me double check

oak bone
#

Are you missing bones?

#

Cause unity might think your rig isn't properly human

vivid phoenix
ionic hedge
ionic hedge
oak bone
#

It would generate a warning in the console if you had that issue

#

How about is the skeleton weight painted to the mesh?

ionic hedge
lilac musk
oak bone
#

In blender or maya?

#

More so if it was created already it's probably fine, but if you did it yourself

ionic hedge
#

i used vroid studio for the body, i then removed the anime head in blender and replaced it with my own 3D model that i made. i then got the whole thing into unity, but im not sure if the rig transferd too. i did create a humanoid rig with it in unity

oak bone
#

Wait you made the rig in unity?

ionic hedge
#

i think so

#

i set it to humanoid and i created a rig\

oak bone
#

Idk how that works, but the rig should have been made in a software like blender, then weightpainted

ionic hedge
#

so ill go back to blender now?

oak bone
#

But out of curiosity, try this

#

Parent the mesh to the armature

#

I see you have the armature parented to the mesh

#

So try flipping that. I wanna see

ionic hedge
#

wait hang on, how exactly.

oak bone
#

Yeah it's probably the unity armature

#

It's probably POSSIBLE to work in unity, but I haven't heard of anyone doing that

ionic hedge
#

so the best way is to go do it in blender

oak bone
#

Yes, I'd follow a tutorial on YouTube

ionic hedge
#

this is it in blender is has the rig from vroid

oak bone
#

It's not too complicated. Hardest part is navigating blender

#

Aight, so try exporting it with the armature. All at once

ionic hedge
#

ok

#

as fbx right?

oak bone
#

You should be able to use that armature

#

Yes

ionic hedge
#

ok wait

oak bone
#

If your head isn't weightpainted it'll probably look funny, but set it up and try it out, and if it moves you're on the right path at least

ionic hedge
lilac musk
#

Could just try using pose mode in blender to see if things are actually rigged before sending it to unity

ionic hedge
oak bone
#

Well there you go

ionic hedge
#

Xd thanks ill try fixing it

#

i might know how i made skins for a diffrent game before

oak bone
#

You probably unparented it somewhere along the road considering vroids are weight painted

#

Honestly just take your vroid that is rigged fine and do the head replacement again

#

Saves the headache..

lilac musk
#

Check to make sure the mesh has an armature modifier

ionic hedge
#

there we go

lilac musk
#

Nice

#

Does the head move?

ionic hedge
#

thanks for asking, the head doesnt move

#

i didnt see that

lilac musk
#

Yea, you'll need to weight paint it

ionic hedge
#

i dont think i've done that before

#

where do i start with weightpainting

lilac musk
#

I'd look up blender tutorials to start. Overall weightpainting is just a blender term for modifying the vertex data's group weights to get the mesh to deform with the armature's bones

#

Adding weight will allow the mesh to move with that group/bone

ionic hedge
#

okay! tysm

#

also thanks to you darth

latent junco
#

i keep getting this error no matter what i do, someone help plz vrcTupCry

#

the avi builds and tests just fine but it doesnt upload im at a loss

round pewter
#

i have a camera display on my avatar
how would i make it zoom in with an animation?

timber wharf
#

animate fov slider

ivory whale
vivid phoenix
#

Ok

lunar ermine
#

I fixed my problem

lilac musk
#

Why dm?

balmy barn
#

cause he's a scammer and dont want to show anything in this channel

#

see past history all he does is 'dm me'

#

if they know what they were talking about they'd say - a camera zoom is just a float + motion time in your fx controller , using the camera fov in animation

clever cloak
#

It’s crazy how you can ask for help here and specify no DMs and no solicitation and still get like 5 DMs

ornate stump
#

Scammers don't read. Report them.

light charm
copper marlin
#

I think I figured out that it was doing that because I accidentally deleted some bones I didn’t want to using CATS. So that probably messed up the animations

junior void
#

what type of constraint

#

unity or vrc constraint

balmy barn
#

not seen anything breaking, is this quest

junior void
#

same

balmy barn
#

my seperate hand uses rotation , tested it now still fine

left gull
#

aim and rotation constraints have been breaking for a few people apparently

#

not sure how you'd fix it though since it seems to be 50/50 if it even happens to people

glass condor
#

I'm trying to compress my textures for an android model, how do I make it so that the first picture in the inspector looks like the second picture in the inspector when I click on my textures in the asset folder?

#

I converted an avatar to be a quest model using NDMF manual bake, and when I select a texture in their assets folder, it shows the first window. The second window only comes up on the original PC version when I select their textures.

#

From what I've seen, I can't open Import Settings for the texture on the first image for some reason.

open kindle
#

hello so i was wondering if someone could help me because my avatar clothes keep doing this

vivid flame
#

I have a issue with my accessory toggles they don't turn on or off.

quasi briar
vivid flame
quasi briar
#

It should not be "GestureLeft" it should be "Ushunka"

#

Also, you should probably use Boolean instead of Float toggles, but I'm not sure what your avatar parameter file looks like. Can you show that?

quasi briar
#

I recommend removing the first three, you don't need those. Then on those bottom three, select "Bool"

#

Instead of "Int"

vivid flame
quasi briar
quasi briar
#

That explains it

#

Once you change those bottom three to Boolean, go back to your Animator parameters (here) and delete those three toggle parameters, then add it back but as a boolean. Leave the boxes empty

quasi briar
#

Now go back to your transitions. Make sure for each layer you use the right parameter. For the MLG you want the MLG parameter, for MAGA use the MAGA parameter.

#

If the parameter is true, turn it on, if it's false, turn it off

#

And of course make sure you have the animations that you made (you did already made animations right?) plugged into the on/off states

quasi briar
#

Now double check your menus. They should be fine but just in case they got affected when you changed the parameters

#

Then go ahead and test

vivid flame
#

I am going to test it now.

bitter adder
#

Is it possible to have things happen when you run? I have this toggle that turns of this fairy that floats by the avatar but I was wondering if it is possible for it to play a run animation when the avatar moves

vivid flame
balmy barn
#

check path to object in animation or toggle using wrong parameter

#

if its yellow its moved/renamed

vivid flame
quasi briar
#

Are you sure the FX controller is attached to the avatar? It should show up here in your VRC Avatar Descriptor

glass condor
#

I'm trying to compress my textures for an android model, how do I make it so that the first picture in the inspector looks like the second picture in the inspector when I click on my textures in the asset folder?

It seems that I can't open the Import settings for the texture in the first pic for some reason.

near roost
#

I recently removed a hard drive and I cant change The project location

rustic venture
#

can anyone help me with contact sender and receivers not triggering an animation when "grabed"

#

when in vrc both variables are set true and 1 but the animation state is not switching

rustic venture
quasi wyvern
#

I need help to remove a avatar in vr chat, because when I try to play my Pc crash

#

Can anyone help me?

lilac musk
quasi wyvern
#

Because i dont have a acount in vr chat 😞

lilac musk
quasi wyvern
#

Really? But How i do that?

#

@lilac musk

#

Because i cant open my VR chat

lilac musk
quasi wyvern
#

Like i really click in play on steam and my Pc crash when the game start load

#

Like when will open my home map

lofty lance
#

Hey guys, are there any good well explain videos (prefereablly not hours long) about the expression menu / making it so a prefab can be turned on or off, aswell as play different audios based on the expression menu?

somber sequoia
#

you want a video about "toggles"

lofty lance
#

Yeah. I havent done anything with avatars since 2019 and no idea how anything works now.

lilac musk
lofty lance
#

Okay I figured it out but I cant seem to find a tutorial on how to make a volume slider in the expression menu, I dont want to ear blast everyone.

silver goblet
#

Hey everyone. I kind of ran into a rather odd issue. When I turn on gesture manager on a slightly edited avatar it collapses into a ball.
What I did is extract the fbx of the OG prefab.
Imported into Blender via CATS plugin and caved the side slightly inwards in sculpt mode.
Exported via CATS again.
Shoved it into unity as a completely new fbx and copied all parameters from the OG prefab via Pumkin avatar tools.
The tool seems to copy everything with no issue.
In essence, it should be working. But it freaks out anyway. I've spent hours trying to make it work, but I simply lack understanding of what is actually wrong here.
Funny enough, the OG prefab works just fine.

junior void
#

Try exporting without cats

balmy barn
#

extract the fbx?ratl

#

try setting it generic and back to humanoid, if transform size / rotations changed

junior void
#

I hope you didnt unpack it

silver goblet
silver goblet
somber sequoia
#

not if you want overwriting the FBX to work cleanly

silver goblet
#

Well, that's the thing. I already tried the approach of using the fbx in blender and then overwriting it back over the one that the prefab is using. Unpacked or not, when overwritten the model simply breaks and dissapears completely. So that's why I'm attempting to "build it from scratch" like the creator of the model suggested.

junior void
#

That sounds like a symptom of unpacking

silver goblet
#

I was under the impression that unity doesn't like when you try to swap things around in a prefab that's still packed? Or that's not the case?

junior void
#

Unpacking breaks the link to the original file and you cant restore that

#

Ive never had issues overwriting an fbx from a prefab

#

Ofc stuff will go nuts if you use different export settings like scale, but you wouldnt normally do that

silver goblet
#

Interesting. Thank you for the suggestions. I'll give it a shot tomorrow and see where that goes.

near zenith
#

hiya everyone, very nice to meet all of ya, I'm new to all this vrchat stuff I've been playing it for a bit and its been fun! I do have a question tho, I have seen on YT how others made their own mamehinata avatar and customized theirs, I got my modal not to long ago but kinda stuck on how to change some of the colors on it, hair, skin tone, clothes etc.

wary mica
#

Anyone have an idea why this is happening? When i "freeze to world" for an animation, it seems to reset its position before it freezes. i have MANY avatars with the same/similar setup but only this one is having the problem. It also worked just fine before the last VRC update, and only started acting weird after. All of my other avatars are also NOT having the problem.

velvet junco
#

currently working with two identical physbones that both have all motion immobile set to 1, yet one of them moves still on motion for some reason and the other works fine and doesnt move

hybrid iron
#

Was there any canny already entered for the broken aim and rotation constraints since the last patch

silver goblet
near zenith
white moth
#

Changing skin tone you can deal with textures

#

Changing hair is adding the prop for the hair and link armatures

#

And removing the previous hair

near zenith
#

Oooh alright

shadow marsh
#

with contact senders/receivers, is it possible to animate the "who can interact" option so that i can toggle it to "only me" and "only others" through a menu toggle?

solar rapids
#

how do i fix this, i cant upload any avatars

hot grotto
#

Everything broke when I reloaded a scene. Is there a way I can revert it back to normal???

#

I don't wanna lose all my work.

desert elk
#

if that's an avatar it looks very broken

hot grotto
#

It's every avatar.

desert elk
#

?

hot grotto
#

Last night it looked way more normal.

#

There was about 10-12 avatars in this project.

desert elk
#

why? if i can know

hot grotto
#

Because they were based around the same genre of things I was making???

#

Military.

desert elk
#

mhm, i never saw people go over 2/3 so i'm just surprised, that's all

#

did you save the scene before reloading?

hot grotto
#

No.

desert elk
#

welp, i don't think there's anything you can do if that's the case

drowsy estuary
#

Hi everyone! I need some help shifting the sunglasses forwards but since they are part of a prefab that I imported, they seem to be locked and I can't move or rotate it. Is there a way to unlock them?

shrewd stirrup
#

What are the best screenshaders to make something like this i needa know Pleasehackspanner

somber sequoia
shadow marsh
#

dang, was hoping to avoid that because of performance impacts

quasi briar
#

Isn't there supposed to be default controller examples provided? I can't seem to find them. I'm trying to set up a custom sitting animation for a station on an avatar

somber sequoia
#

remember you can't sit in your own station, and you can't force an animator onto another avatar from your avatar's station.

#

(like you can in a world)

quasi briar
#

Aw what? I thought you could do the latter

somber sequoia
#

Best you can do is provide the location, but they'll do their own sitting animation (if enabled, FBT generally won't)

quasi briar
#

I guess that's fair. Thanks for saving me the headache.

somber sequoia
#

sure 🙂

earnest comet
#

Hey

#

So a shading error isn’t one error by itself?

#

I’m using unity ^ and I’m so confused

quasi briar
#

You have to change those shaders to be one that's compatible with Android. So find the materials and change it to something under VRChat > Mobile

earnest comet
#

Is there a step to guide on how ;~; I’m actually a noob

#

Like a video you can recommend?

somber sequoia
#

most of the videos about converting an avatar to quest will tell you this

earnest comet
#

I’ve been looking up how to fix shading errors 💀

somber sequoia
#

those aren't "shading errors" really, it's that you need to change the materials to use quest-compatible shaders

earnest comet
#

If it isn’t to selfish to ask can you send me a video that will best explain changing/converting them

somber sequoia
#

if I had a link handy, I would, but I'd have to go search

covert stone
#

Hi!!’ Odd question!

I have a general understanding of unity n stuff, but im completely stumped on this. So, obviously my avatar i bought has expressions linked to certain hand gestures… how to i turn that off? like, so my avatar doesnt make faces. I know how to make the faces toggles but not how to make the gestures.. faceless lol.

Pls ping with reply!

#

I dont want to lock gestures thru vrchat

obtuse vapor
#

Is there any way to stop unity MipMaps from leaving a visible seam down textures? I know there was a way in Unity2019 but Unity2022 changed it and I can't figure out how the new version works.

near zenith
white moth
#

What are you trying to change about the eyes?

near zenith
#

Maybe just the color-
Or find different eyes like galaxy eyes and put it on there

distant summit
#

hey I'm trying to do something but I have no idea how to set it up properly. basically the idea is that the cannon can be attached to the right hand. The problem is I want the tube connecting the cannon and the backpack to be flexible but... not sure how to do that properly with physbones

timber wharf
#

physbones are meant to animste loose edges, connecting x to y is not its intended use

arctic ginkgo
#

if you want the cannon to follow your hand movements, add the cannon bone to the ignore transform list on the physbone component, and give it a parent constraint and add your hand as a source

distant summit
distant summit
distant summit
#

I've seen some avatars that do it

#

I just don't know how they did it

balmy plover
#

just set up my facial animations for hand gestures, and when i uncheck the hand gesture in gesture manager, the face still stays and they stack on top of each other. i made sure everything i used has write defaults turned on, and even made a custom idle for it to return to and it still does it. any help?

ornate stump
somber sequoia
#

I've seem some very okay attempts to get kinda close, but not the kind of thing I'd put any real effort into

somber sequoia
somber sequoia
#

you don't need masks in FX. but yeah, that one

balmy plover
#

turned masks off 👍 they were on by default lol

somber sequoia
#

yeah, it used to be a thing

balmy plover
#

well i turned them off and it still does it

full vessel
#

Hi sorry to butt in but Ive been having issues with this avatar and i have seemed to bypass all other issues other than when i'm finally able to build it with no issues, it says it cant because there's no asset bundle? 🥲

somber sequoia
balmy plover
#

how would i show you that ;-;

balmy plover
somber sequoia
somber sequoia
balmy plover
#

what else could it be 😭

#

i even used gogoloco's WD versions

balmy plover
#

everything is set to wd bc everyone told me if you mix no wd and wd it can cause issues

somber sequoia
# full vessel

"missing script" is the problem, install whatever requirement you didn't install

full vessel
#

Thank you, im just not sure what that requirement is now but ill look into it

somber sequoia
#

possibly it's listed in the documentation or advertising page for the avatar

spark walrus
#

Why does this necklace clip in game but in Unity it works fine

#

Using hinge type physbones

balmy plover
arctic ginkgo
balmy plover
#

i didnt animate them together, its just for some reason after i turn them off they still linger

arctic ginkgo
#

like for example say you have a happy face and a sad face, your happy face animation should:

  • turn on happy
  • turn off sad
arctic ginkgo
balmy plover
#

oh no, these are supposed to be hand gestures

#

like point and stuff

arctic ginkgo
#

oh?

balmy plover
#

i dont do toggle animations, i dont particularly like them 😭

arctic ginkgo
#

why do you have toggles in your gesture layer?

balmy plover
#

wait what

arctic ginkgo
#

you have layers like "sweater", "shirt", etc

#

are those toggles?

balmy plover
#

yeah i was following a tutorial, and the orginal one when i was setting up toggles used the hand gestures layers and turned it into a fx layer

arctic ginkgo
#

so is this screenshot your FX layer or your gesture layer?

balmy plover
#

i guess both 😭 ig i gotta go pack and do it seperate?

arctic ginkgo
#

you have the same controller in both slots?

balmy plover
#

i didnt use controller, i just put the fx i orginally made into playable layers fx slot

arctic ginkgo
#

try duplicating the controller, then in one delete all the gestures, and in the other delete all the toggles

arctic ginkgo
#

do you know what an animation controller is?

balmy plover
#

not really ;-;

arctic ginkgo
#

that's okay

balmy plover
#

i know how to put in my fx layer for toggles, idk how to apply the gesture layer

arctic ginkgo
#

so they are what 'control' the animations

#

you put a controller in each layer

#

then the different layers are all smooshed into one controller when the avatar is built

#

if you're using the same controller in 2 layers (like FX and Gesture) it will double the layers, which could be what is causing your issues

#

this is an animation controller

#

i think people get them confused with "layers"

#

the layers are slots you can put controllers in on a VRChat avatar

#

but at the end of the day, unity only supports using one controller at a time, so vrchat has them all separated while making the avatar based on their intended use, then when uploading the avatar they all get combined into one big controller for the whole avatar

balmy plover
#

so if i were to use the handslayer built into the vcc/sdk as a fx for my toggles, that would cause a problem?

#

its confusing me bc in the tut im following, they also use the same fx layer for the toggles for the gestures as well

#

like i did literally everything the same, theirs worked, mine didnt

arctic ginkgo
balmy plover
#

duplicated it, renamed it, then moved it to my animation folder, then slapped it into the playable layers fx slot

#

then proceded to put all my toggles on it, they work perfectly

arctic ginkgo
#

so what i would do is duplicate and rename it again, then in the duplicate remove all the layers for your toggles. This is your gesture layer

#

then go back to the original, this will be your FX layer. Remove all the gesture layers from this controller,

#

if you look in the creator docs it advises against using the same controller for multiple playable layer slots since this can cause issues

balmy plover
arctic ginkgo
arctic ginkgo
balmy plover
#

theres literally a slot in the playable layers for gestures...

#

yeahhhh

#

i see

arctic ginkgo
#

i've personally read over the whole thing (avatar section, not world section) multiple times and frequently reference it, and i've been doing this for 2 years

balmy plover
#

ive tried following it before, went right over my head. but now that ive watched more stuff and fiddled around more, ill def try it again

#

but now i have to go back and re-record all my facial gestures? bc i set that new gesture layer i made to the gesture slot in playable layers, and they dont work at all now

#

and they dont exist when i go to my animation tab either

#

im guessing thats normal

arctic ginkgo
#

your gesture layer is for controlling your hands

balmy plover
#

the faces (blendshapes combinations ig) made when you make a certain shape with your hand

arctic ginkgo
#

anything that doesn't move humanoid bones goes in the FX layer

#

the animations controlling your face and the animations controlling your hands should be seperate

balmy plover
#

im so lost

arctic ginkgo
#

so you should have animations controlling your facial expressions, correct?

balmy plover
#

i guess?

#

i did

#

yeah i do they're in my animations folder

arctic ginkgo
#

okay, and you should also have animations that control your fingers, right?

balmy plover
#

i do not have that

#

well no i do

#

the built in ones

arctic ginkgo
#

okay, and these are seperate animations?

balmy plover
#

yes

arctic ginkgo
#

so then the animations that control your facial expressions, you put them inside an animation controller?

balmy plover
#

yes-? i put them into that duplicate fx layer made from the handslayer and deleted all the toggles out of it

arctic ginkgo
#

so i misunderstood you earlier. what i thought you had told me was that those layers were controlling your hands, not your face

balmy plover
#

oooh

balmy plover
#

yeah no, what im trying to do is when you make a hand with your controller (for example, point) it also makes the avatar make a certain face

arctic ginkgo
#

okay, then those are all supposed to be in the FX layer

#

and then you won't need anything in the Gesture layer since it'll just use the default layer

balmy plover
#

oh

#

oh no

#

i deleted all the hands stuff out of my orginal fx

arctic ginkgo
#

you can use avatars 3.0 manager to merge the layers back together if you need to

balmy plover
#

just went on a ctrl z rampage and i think i fixed it

#

there are now gesture layers on my fx 👍

arctic ginkgo
#

okay, so what i was suggesting for you to do initially then should help. In each of your animations you should disable the other facial expression blendshapes

arctic ginkgo
#

this makes it impossible for your facial expressions to overlap, since each animation turns off the facial expressions that aren't being enabled

balmy plover
#

i did that tho

#

when recording each face, i made sure to turn off all the other blendshapes

arctic ginkgo
#

what does it look like when you make gestures in-game?

balmy plover
#

i havent tested in game yet, ive been using gesture manager

#

if this is just a unity thing im actually gonna crash out

#

its 11 oclock at night i dont really feel like setting up pcvr just to test these dang faces, ill do it tomorrow and if it still bugs in game ill fiddle until it fixes

#

thanks tho

visual ferry
#

why is it that when i import my avatar into the game its very big?

#

That’s crawling btw

ornate stump
visual ferry
#

Nope

ornate stump
# visual ferry Nope

A default cube have size of 1x1x1 meter. So create one and use as size reference to scale your avatar.

visual ferry
#

That’s the size

#

Is it meant to be the same size as the cube?

ornate stump
wanton cedar
# visual ferry Sweet thank you

There's a measurement add-on in blender that tells you just how far the distance between 2 selected verts are. If im right it measures in cm. might be feet, one of the two. It comes with the app so you should just be able to look up measureIt and it will pop up

proper oriole
#

what is save state and what is default state?

ornate stump
proper oriole
stray hedge
#

im trying to upload avatars and i cant solve the Blueprint id, i made sure its not attached in the pipeline, i relogged, and did 5 other tutorials but nothing is working, please help

ornate stump
ornate stump
hard turtle
#

my blendshapes havent exported

ornate stump
hard turtle
#

oh

#

yeh

#

i forgot auto smoothing was turned into a modifier

mystic sentinel
#

Does anyone wanna help me with an audio issue i kinda have with an avi cuz the gestures work but the expressions don't and when i close the fists the avi should make a growl move and sound but it doesn't can anyone help

night ember
#

Just GestureRight or GestureLeft = 1 as the parameter

#

Thats it

mystic sentinel
#

Would u be able to show me

mystic sentinel
#

Hold on let me see if I can get vid or pics

#

Anyone willing to see the problem

#

Through a call

wide prairie
#

can someone help me with a question I have with uploading this avatar dm me

junior void
#

dont ask people to dm you, scammers are just waiting for it

desert elk
#

if you have something to say do it here

#

scammers dm

wide prairie
#

brug

#

so this avatar I'm uploading when I click the open me it shows

#

when I upload it doesnt have the sps toggle

junior void
#

You need to select the correct avatar in the upload screen

wide prairie
#

I tried checking the box on both in inspector

#

and I tried highlighting both

junior void
#

by default, it will try to pick the one that is enabled (not greyed out)

wide prairie
#

the regular one has an avatar descriptor but the other doesn't

#

when I click rin it highlights the model

#

when I select rin sps it's like

#

I can't tell if rin sps is its own seperate model or rin is the parent and rin sps is the child

junior void
#

Would you care to enable the sps model and disable the first one and take a whole screenshot of the entire screen selecting the sps model so we can see if theres really no descriptor

wide prairie
#

how do i enable and disable

#

the check box in inspector?

desert elk
#

yes

wide prairie
#

kk sec

junior void
#

Would make sense to expand the hierarchy of the sps model too, so we see if it has an armature etc

wide prairie
#

first ill show you the expanded assets

junior void
#

wrong avatar

desert elk
#

it's both

wide prairie
#

wait

#

I just figured it out

junior void
#

ok looks good, its a full setup so it should have a descriptor

wide prairie
#

yeah ty just had to disable rin and have rin sps enabled

#

appreciate the help team

junior void
#

like i said, you just need to pick the right model in the upload screen

#

at the top of it is a dropdown with model selection

wide prairie
#

ahhhhh

#

I see

#

I'll keep that in mind for next time thank yous o much

clever cloak
#

my pc avatar is able to use gestures while in hand tracking mode but for some reason my quest version is not

#

sorta weird

south kraken
#

vrchats avatar security checks are so unbelievably frustrating

  • have avatar that uploads fine
  • move it to new project and upload to new ID
  • security checks fail
  • ?????
  • remove gogo loco prefab out of curiosity
  • uploads fine
  • put gogo loco prefab back (hits undo)
  • still uploads fine now
  • uhhhhhh ok then?????

what the heck vrchat

crisp trail
#

quick question. i need to disable back face culling so my hair will render properly. what tab do i need to look in to disable it?