#avatar-help

1 messages · Page 56 of 1

inland seal
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ok

somber sequoia
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Whatever conditions your avatar was in in the game when this thing happened, you must recreate in Blender.

desert elk
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so you have any errors on your avatar?

plain mural
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how can i change MOVEMENT in crouch/crawl animations? i can replace idle crouch/crawl animations but i can't replace movement (and character sniffs ground)

is this even possible?

civic wadi
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yeah but i pressed auto fix and selected all of them and they arent going away

desert elk
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the ones that say "select' you need to fix manually

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show the errors

civic wadi
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ok

civic wadi
desert elk
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hmm if those are the only errors uploading shouldn't be a problem

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try making a new project and moving the avatar there, maybe unity is just stuck

civic wadi
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ok

inland seal
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This is how it looks

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Not a single one that could do this:

somber sequoia
inland seal
somber sequoia
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you could try clicking on each and every vertex in that area to see which one has zero weight paint

inland seal
somber sequoia
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I didn't say to turn "all" blendshapes.

plain mural
somber sequoia
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I've tried that a few times, now, kinda giving up here.

plain mural
inland seal
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If you want to help you can just call me in discord

plain mural
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I don't speak English well

inland seal
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damn

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welp

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Ig Ill just wait for someone to help me

junior void
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...

somber sequoia
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Beware of DMs you'll now get from scammers - instead go to the VRC Traders discord to commission someone.
Link is in #1204490664637890580

light charm
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it literally JUST started doing this, i haven't updated it since yesterday, and yesterday this was not a problem... (stretchy mesh)

junior void
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I cant tell what im looking at

light charm
desert elk
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unweighted vertice probably

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same problem as the person before

light charm
junior void
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Its either weight or blendshape

somber sequoia
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oh I totally didn't see that at first. Always helps to describe the problem

light charm
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i did, i put (stretchy mesh)

junior void
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It may be that a blendshape causing this was not used til now

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Or movement

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Aka weight. Never say never

light charm
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ok yup i know the problem now
i removed a bone i wasn't supposed to

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it's weird that it never showed up until now, the problem i mean

glass condor
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Quick question: If an avatar is too large to load on a platform, does that mean it won't appear at all? I'm uploading a quest version of an avi.

alpine cipher
civic wadi
devout galleon
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@junior void i am sending you a virtual kiss.

civic wadi
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yeah its weird

devout galleon
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also i need some help, is there any way to rotate my VRC avatar descriptor

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so im not looking backwards

somber sequoia
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that itself shouldn't really have an orientation - maybe you mean the viewpoint?

devout galleon
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yea

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like how do i know

somber sequoia
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in the avatar descriptor is the viewpoint controls

willow tree
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I figured out what i did wrong finally, the tool in blender i used is called CATS and can automatically fix any rigging issues for vrchat and i wasnt using the tool properly,

somber sequoia
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Don't go thinking that fixes any rigging issues, though it does help with some 🙂

fallow gulch
devout galleon
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ok

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the vrc descriptor

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is giving me a view in the back of my head

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how do i fix this?

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if anyone knows

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fixed

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thanks

untold minnow
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What do I do with the finished fbx in blender? Do I just import it into unity and then the fbx fixes itself the the model?

frank cypress
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Guys I have a super weird thing with an avi. 2 people using the same avatar. One of them is from Pc, and sees the Quest version flying, and the quest person sees the avi under the ground. is exactly the same avatar and there's no playspace or whatever, and they're both the wsame height. Any ideas?

desert elk
desert elk
junior void
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I wish it just "fixed" itself😂

desert elk
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yeah same xd

somber sequoia
untold minnow
desert elk
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drag it into the assets 😉

untold minnow
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In my fbx folder

desert elk
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great 👍 you can set it up now

untold minnow
desert elk
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That's too broad of a question

untold minnow
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I see

desert elk
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search up a tutorial if you have no unity knowledge

untold minnow
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Ok

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I have knowledge but only basic knowledge like how to update and properly fix some things if broken

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But this is my first time uploading with a base that I customized

devout galleon
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does anyone know if i can make my avatar PC and Quest compatible so that both can see my avatar?

desert elk
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yeah,

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upload two versions with the same blueprint id

solar rapids
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i got a better screenshot now

solar rapids
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i cant upload any avatars cuz of that

untold minnow
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I’m so stuck on what to do

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I have the fbx

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But there is no prefab

untold minnow
desert elk
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did you make the avatar yourself?

untold minnow
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Yes

desert elk
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then just drag it to the hierarchy

untold minnow
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It’s in the hierarchy

desert elk
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then what's the problem?

untold minnow
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I can’t upload it

desert elk
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read the message

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and do what it says.

rare ocean
somber sequoia
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again, install whatever requirement is missing

clever cloak
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ive cut down on a lot of the red but im wondering if in unity there is any way to lower the number of triangles

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and materials

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i am trying to make a quest version and have it be like poor instead of very poor

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these seem to be the only materials so i am not sure how its getting that high

desert elk
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to my knowledge there isn't a way to do that in unity. Blender yes, unity I don't think so

clever cloak
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i see

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imposter it is

desert elk
clever cloak
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ill learn blender soon but that time is not now

desert elk
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you must have 23 materials somewhere there

clever cloak
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oh i see some of these have like 4-5 materials in one

desert elk
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yeah,

narrow yoke
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Well, im at a bit of a loss... Updated my avatar project to the latest packages in the creator companion, and did nearly nothing to it, but now 3 of 4 avatars (All with the same base import fbx) have weird animation things happening to them when in play mode, and everythings a bit funky when uploaded

clever cloak
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Hm, despite uploading the avatar with android as the build and using the same blueprint as the pc one the avatar is still not shown as quest compatible

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Bizarre

torn mango
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Anyone experience an issue in Unity 2022 of having an avatar as a prefab in the scene, editing the fbx in blender, doing a proper export, then the avatar in the Unity scene is fine except the physbone components loose all root transform references? Tried in 2019 and no issue, but same thing in 2022 and it's loosing root transform reference to all physbones.

clever cloak
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I’ve uploaded worse optimized avatars onto quest before but maybe the new restrictions are getting in the way

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And I won’t be able to get this on quest at all unless I back port it into blender

somber sequoia
torn mango
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no just a child object in the avatar, it's part of the avatar prefab though

somber sequoia
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if the physbone component is on a bone you don't need the same bone in the root transform slot

torn mango
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blender work was just a simple mesh edit

clever cloak
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Can one combine meshes in unity or do I need to go to blender for that

clever cloak
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Shit

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Alright tomorrow I’ll do that

torn mango
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It's just strange it's working fine in 2019

somber sequoia
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huh

torn mango
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avatar in scene as a prefab, blender edit of mesh, proper fbx export. scene in 2019: physbone components keep root transforms. 2022: most loose reference

clever cloak
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I can’t really fathom how this avatar is this unoptimized it looks pretty basic to me

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Why does unity even let me upload the avatar on android if it doesn’t work that’s really stupid tbh

narrow yoke
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Idk why but my blend shapes are doing realllly weird things when going into play mode 🤔

clever cloak
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They should notify me that it won’t upload due to its optimization

patent geyser
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Is there a way to update all the packages at once? Clicking them all is annoying.

somber sequoia
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I do it with a shell script and the command-line tool, vpm. Maybe not for everyone 🙂

clever cloak
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i think im just gonna have the quest people see the imposter blender seems like a hassle

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next time i make the avatar ill start in blender and do all this first

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instead of saving it for last

untold minnow
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I forgot to apologize

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That made me feel a little incompetent

somber sequoia
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I'd be happy to answer questions if you can actually word them.

weak briar
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any advice on how to make the eye socket for "anime" style eyes ? I already figured out, how to create the eyes itself, but the eyes still look weird when placed in the socket

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this is the inside

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should i Just make the sockets bigger ?

somber sequoia
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hmm, I'd have made the eyeballs round, though it doesn't seem your face shape would make that easy

weak briar
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i followed this way of making the eyes

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gives it a 3d look from the side, even tho its technically flat

left gull
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most would make the socket a bit deeper (the eye rounder/more oval shaped like kazin said) and have their eyelashes seperated from the actual face mesh to avoid the weirdness happening inside the red section

somber sequoia
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oh interesting

weak briar
somber sequoia
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I keep mine merged at export but separate in blender

left gull
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i do my eyes as mainly flat/semi caved in to give a tracking effect so i dont need to setup actual bones for my eyes but it's iffy for non-exaggerated/big eyes with each piece seperate from each other until i merge before export

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the more hollowed out the eye socket (and further back the eye is) the better the effect can get if you're trying to avoid dead straight eyes

mossy jacinth
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has anyone ever had an issue with toggles triggered by contact receivers randomly failing to show globally to random players? i even tested with shields off.

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is it a bug i should report? or is it my fault?

mild comet
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can somone tell me what im missing

safe berry
# mild comet can somone tell me what im missing

Check the 1-Body object on your avatar and see if there is a missing script component. If you know what it is you can import the script and reimport the avatar, if not, and the functionality isn't needed, you can just go ahead and yeet the missing script

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Heya folks, I'm trying to make a little disclaimer that says I'm half shown, but want to make sure it shows up properly for people that have me half shown/shown without shaders. How can I test that in unity, and should I ensure that the half shown disclaimer is the default unity unlit shader or would poiyomi without much effects work fine?

safe berry
# mild comet idk what to put

If you bought the avatar read the instructions on what they tell you to import. If you don't have any additional context, go ahead and just remove it, but it may break some functionality, potentially. Some things that come to mind are probably vrcfury isn't in your project but that is a complete guess without knowing the avatar you have

mild comet
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It's a bought avi but it doesn't talk about this issue and vrcfurry is In the project

safe berry
mild comet
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Ya there's instructions but they pretty useless

safe berry
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Only advice I can offer is to re-read them carefully and look at any mention of packages or assets. The order you import stuff in does matter. But without more info, folks really can't help much because it can be any number of scripts

mild comet
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this is all it gives

somber sequoia
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I love that misspelling

safe berry
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Loll, yeah thats not much help is it

mild comet
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plus its quest, for now it upload so ill go see if its running okay

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i removed the script for now

safe berry
patent geyser
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Wish unity remembered my login.

somber sequoia
safe berry
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My bad boss man, yknow what they say out of assuming and all that, you and me

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Thank you for being kind about it, cheers vrcBeer

desert cloak
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Does anyone know why enforce t-pose doesn't stick and resets after clicking done?

safe berry
violet cobalt
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So I've set up a prosthetic arm but it comes with a transformation animation that i have to apply and I'm not sure how to do it. the arm itself doesn't have any fxcontrol/animator or whatever so I'm a little lost

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It also came with an fbx but I'm not sure how those work

somber sequoia
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you have no gesture controller - is your avatar not humanoid? that might be an issue.

violet cobalt
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It should be humanoid. As for the gesture controller, where can I find it?

leaden ice
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needing some help with avatar uploading, getting the failed security checks message when trying to use avatars

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any help appreciated

ornate stump
leaden ice
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using the 2022 avatar sdk via the VRC companion app

ornate stump
leaden ice
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plus a vroid to vrchat sdk

violet cobalt
# violet cobalt

And for the record, even if this thing has an fbx, it's not like the animation is built into that right? So there's no real need to use it

ornate stump
# leaden ice

Then also screenshot performance status reported by the sdk.

leaden ice
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sorry im new to this

leaden ice
ornate stump
ornate stump
# leaden ice

Look fine so far. You might have to try build and upload again.

leaden ice
# leaden ice

posting this makes me look dumb af but following the tutorial i was watching they had the same

leaden ice
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was really struggling

violet cobalt
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and i've removed the avatar descriptor

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I had to manually set up the arm

ornate stump
violet cobalt
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oh so i didn't have to do all that

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good to know

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nope nevermind armature link doesn't seem to work

leaden ice
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read that avatars over 500mb uncompressed can sometimes fail?

ornate stump
leaden ice
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alrighty

ornate stump
# leaden ice alrighty

Then you could open support ticket to have vrc team to look at it in case of false positive.

leaden ice
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in discord or website?

ornate stump
leaden ice
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awesome thanks for your help c:

violet cobalt
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It's really weird that neither Armature Link nor MA Outfit Setup work with this arm

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I definitely underestimated the amount of work I'd have to put into setting this up

broken kraken
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is it possible to have an avatar object send a text string to a world object upon a request?

ornate stump
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Event avatar itself can't hold a text string.

solemn hound
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i don't find this 😕

ornate stump
solemn hound
ornate stump
patent geyser
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Uh, so a blendshape isn't saving. Why would that be? I'm running Gesture Manager to see if things save, but they're definitely not saving. Her pupils poof.

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I don't know why it won't save.

ornate stump
patent geyser
ornate stump
patent geyser
rapid wharf
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Blend shapes won't work, enabling legacy blend shape normals in unity will give import warnings in unity and then the warning states that the model has no smoothing groups.

ornate stump
patent geyser
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im just guessing double clicking it how idk

ornate stump
patent geyser
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theres nothing names eyes

rapid wharf
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gonna try again in the morning

patent geyser
ornate stump
patent geyser
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huh?

ornate stump
# patent geyser huh?

You know your avatar can have multiple animation clip controlling differents thing? You have to inspect all the clip to find some that's controlling pupil blendshape.

patent geyser
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no i dont know that

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im very very new i have no earthly idea.

ornate stump
patent geyser
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i dont think im understanding

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what is this

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what is skinned mesh renderer

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this is not helpful

ornate stump
patent geyser
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okay well i saw nothing that said pupil so

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i guess it doesnt exist

ornate stump
patent geyser
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doesnt seem to be

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still nothing

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broken program i guess

ornate stump
patent geyser
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i dont know what thzt is

ornate stump
patent geyser
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all the ones in the !Sol folder yes

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im going through nsfw ones now :/

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idk where they all are. people spazz out and throw crap in every folder everywhere so i have to find them all e.e

clever cloak
patent geyser
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theyre the gestures.

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but i have gestures disabled.

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annoying

plain mural
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how can i change MOVEMENT in crouch/crawl animations? i can replace idle crouch/crawl animations but i can't replace movement (and character sniffs ground)

is this even possible?

crisp trail
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simple question why is this part greyed out. im trying to change the shaders and add in textures but i cant do anything as it is rn

ornate stump
crisp trail
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im very new to this and just know enough to get everything in

ornate stump
static sparrow
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my bf's unity isnt wanting to switch over to quest. why is that??

crisp trail
ornate stump
crisp trail
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okay i have the main fbx file clicked onto. with the window on the right displaying the materials.

ornate stump
crisp trail
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ahh thank you

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now i can apply textures.

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there we go much better now

desert elk
desert elk
desert elk
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unfortunately unity doesn't make it clear which is which

sonic escarp
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how do I stop the metal accessories from flashing like this? it's on every metal piece of the avatar and it's bugging the hell out of me

ornate stump
sonic escarp
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it's all from poiyomi toon

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unless you want something more specific? (I'm not good at this stuff)

ornate stump
solemn hound
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is fine but no in game lol

ebon tide
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Anyone know how to stop blendshapes from freaking out like this? QwQ

sonic escarp
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or change angle for that matter

solemn hound
ornate stump
plucky wren
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Folks, I just migrated a bunch of data to a new SSD. This included all my VRC CC Projects.
Opening VRC CC does not have an easy option to identify new paths for projects for the projects list, unless when creating a new project in the new destination folder - even after having done this though, I do not have anyway for the VRC CC to recognise the projects that are there and present.
Is there some way I am supposed to redirect the VRC CC to identify the old projects and their folders now they are in a new SSD?

sonic escarp
ornate stump
ebon tide
arctic ginkgo
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default pose is tpose

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blendshapes are applied before armature movement

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so it shrinks inside the body, then the sleeves get pushed out

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solution is you shrink everything along normals

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so sleeves shrink inside the arms, not inside the torso

ebon tide
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Thank you so much

clever cloak
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strange issue, i was testing my new avatar on quest (i got it optomized enough to upload) and the hand tracking doesn't seem to activate gestures at all

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just curious if this is solveable in unity

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or if its like a headset issue or vrchat game thing

solemn hound
kindred vapor
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How do I stop the feet from readjusting back and stand in the intended pose?

desert elk
clever cloak
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i suspect it is an issue with the avatar itself not the game

desert elk
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do the gestures work on pc?

clever cloak
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i have not checked ill go do that now

desert elk
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Shift + F1 - F8 to use gestures on desktop mode

clever cloak
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oh like on desktop yea they work

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the gestures work on controller as well

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its specifically hand tracking that doesn't work with them

desert elk
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oh I must've misunderstood

clever cloak
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all good

desert elk
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gestures work in general just not hand tracking?

clever cloak
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yeah

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gestures on the avatar work with controller and keyboard

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but if i switch to hand tracking they do not

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(i use a quest 3 for the record)

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with virtual desktop

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to play on steam

junior void
clever cloak
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noted that i also tested it on just the quest, not on pc

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so its not a virtual desktop or steam vr thing

desert elk
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yeah that's what I was gonna suggest next

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huh that's weird

clever cloak
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very specific issue that tbh isn't like the end of the world but ideally i find a fix eventually

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is there like a place in unity to manage gestures?

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im looking at the animator rn

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for left and right hand

desert elk
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the gesture layer

kindred vapor
desert elk
clever cloak
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its just set as the default

random sphinx
#

Left - AO
Right No AO
which one looks better?

desert elk
clever cloak
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yeah

clever cloak
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the shading adds depth to the hair

random sphinx
desert elk
# clever cloak

try adding a gesture layer. You can grab a premade one from the SDK, I think it was called something like "Hand layer"? search for hand and it should show up somewhere, I don't remember exactly and I don't have my laptop with me rn

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maybe that could fix it

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I've never uploaded an avi without layers so maybe that could be what's happening

clever cloak
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yeah probably

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i bought this avatar off someone a while back so ive just been learning more about how to do this stuff as theres some things they don't have

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eventually ill make my own from scratch in blender but that is for another time

desert elk
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or you can use a gesture layer from gogo loco, it has one too

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easier to find for sure xd

clever cloak
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oh ill just do that

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i think i own that

desert elk
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it's free so even if you don't, you can get it

young matrix
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Hey, so i need help with a eye issue on a avatar. The blinking works fine in blender via the cats create eye tracking. but in unity when making the eye blicking ect it for some reason just doesnt work at all as well as eye movement of any kind not sure why. blend shapes all work find as well

clever cloak
#

oh swag

solemn hound
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is a way possible to make heels pose for this

desert elk
solemn hound
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i mean is a clothes with a heels and i try to change it on blender

young matrix
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just creating blinking and how the descriptor is making the animations it doesn't seem to work its the weirdest thing

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let me get some screen shots

desert elk
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yup!

clever cloak
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cool thanks

desert elk
clever cloak
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any setting up i should do or is it just drag and drop

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into the layer

radiant tree
#

I also Have a problem if anyone knows this?

kindred vapor
radiant tree
#

Everything is correct on the rig, i hand did it in blender, but i don't know why it's acting up in unity and not letting me upload.

desert elk
young matrix
radiant tree
desert elk
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neck lower is the problem

solemn hound
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i need help about this...

desert elk
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you have two neck bones, you need one

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try putting neck lower in the rig configuration

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maybe that would fix it

young matrix
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just different pics showing the blendshape is working and that everything is fine in blender. ive done a lot of different stuff like joining the meshes, naming the bones different things but all seems to resault in more or less the same thing

radiant tree
#

watch it bug out on me when it does that lol

young matrix
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its blinking in blender but when i set it up in unity it doesnt do anything

kindred vapor
solemn hound
young matrix
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ive made a loot of different stuff its the first time ive had this problem, ya i pressed preview

desert elk
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hmm, no idea then, the only thing that comes to my mind is you having 6 different eye bones, but I don't think that should affect blinking blendshapes

solemn hound
young matrix
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yaaa those are probably from all the restarts ive done lol. im gunna try it in a different project, thank u for ur help anywayss

kindred vapor
# solemn hound what is that 😢

They're shape keys that basically help you change/morph your avatar's body. So like if the feet are clipping like that, you can fix it with blendshapes.

radiant tree
#

I also have one more thing to ask, does anyone know how to do outlines in blender without destroying the model's blendshapes? cause whenever i do it, the model's blendshapes just lock up.

kindred vapor
#

Are you using a booth avatar?

solemn hound
#

yes

kindred vapor
#

You should be able to click on the avatar's body until it's highlighted orange, go to the inspector and there should be a "blendshapes" drop down.

kindred vapor
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"Feet heel" or "feet high heel" or something along those lines would be the two that will fix it

young matrix
#

blinking works now, i made a new unity project and it fixed it. really weird lol

solemn hound
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it works but there's a way to make an animation when i equip the clothes do that ? or is not possible

radiant tree
#

neck works now, now i need to do the quest side, which now i gotta figure out quest outlines without destroying the visemes.

kindred vapor
solemn hound
kindred vapor
#

I'm not sure what you mean by that.

solemn hound
kindred vapor
#

Ah, the only way that I know personally is to use the dressing tools

kindred vapor
random sphinx
desert elk
random sphinx
#

but thats painful

desert elk
#

just edit the animation that puts on the specific clothing and add a blendshape to it

kindred vapor
#

I've never tried that before! I'll have to try it sometime.

random sphinx
#

also i cant reccomend robust weight transfer enough

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if youre doing blender stuff it is an absolute life saver

kindred vapor
#

I see! I find that the dressing tool is quick and easy with adding multiple outfits and doing blendshapes.

clever cloak
#

Still having no luck

desert elk
#

oh my that's you meant

clever cloak
#

made a video to showcase the issue

desert elk
#

stupid bot

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I double misunderstood 😎

clever cloak
#

all good lol

random sphinx
#

excuse me??????????

clever cloak
#

woah

random sphinx
#

i think its a bug

desert elk
random sphinx
#

i only have 450k

desert elk
#

fix the rest of the errors and it will fix itself

random sphinx
#

still a lot

#

but

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oh neat its the 32 bit integer limit!

desert elk
# clever cloak

I misunderstood the issue, apologies, video very helpful! Yeah, that's normal I think. As far as I know there's no way to activate facial expressions with hand tracking movements. Because it tracks the buttons you press on your controller not the way your hands look. Sorry, I think there's no fix

clever cloak
#

shame but understandable issue

desert elk
#

I thought you couldn't make hand gestures and your hand was stuck in the idle state 😅

clever cloak
#

what confuses me a bit more tho is an article was written with this issue

random sphinx
#

michaelsoft binbows

clever cloak
#

and someone put in a "fix" list

clever cloak
random sphinx
clever cloak
#

i skipped it my last 2 japan trips but this next one i 100000% will go

random sphinx
#

oh im so nervous

#

im compiling my new avi

#

and im gonna test the shaders in game

clever cloak
#

always fun

desert elk
clever cloak
#

im glad i have a quest headset now so i don't need to track down and harass a random quest user to see if they can see me

desert elk
#

off topic but you have a very nice voice 👍

clever cloak
#

thanks

clever cloak
random sphinx
#

traumatised

clever cloak
#

damn

random sphinx
#

said shader woes

#

that was my old avi

#

retired her cause she was an edit and becoming too stupidf

#

learnt a hell of a lot screwing around with her tho

#

that sounds HORRIBLE out of context

desert elk
#

no worries we get what you mean

clever cloak
#

yeah ive been fucking around in unity with asset stuff for i think just over 2 years now but i am still very new to all of this

desert elk
#

I'm the same xd

random sphinx
#

im making my first custom now

clever cloak
#

i think custom is next for me

random sphinx
#

can you tell i have no life>

clever cloak
#

blender learning time

random sphinx
clever cloak
random sphinx
#

and may your pc not crash

clever cloak
#

ah if only

random sphinx
#

cause it will

#

over

#

and

#

over

clever cloak
#

my pc is cursed by ancient demons

#

deadass i cannot make it a single week without it pulling some bullshit on me

random sphinx
#

sometimes my rtx 4080 turns into the tx408

clever cloak
#

yeah my file browser has been getting real slow lately i need to fix that

#

and one of my hard drives randomly disconnects

desert elk
#

I've got a laptop, it's constantly overheating 😭

random sphinx
#

oh hard drive

#

yeah that explains it

clever cloak
#

oh yeah its an ssd

#

i just say hard drive out of habit

random sphinx
#

ok

clever cloak
#

i do the same with ethernet and wifi

random sphinx
#

naw 💀

clever cloak
#

i still have like a terabyte free

random sphinx
#

i just say connection

#

or internet juice

#

💀

clever cloak
#

this is throwign me off as im looking around for any gesture setup thing

#

the animator looks like this

desert elk
#

if you double click on right finger, it'll give you specific hand positions

clever cloak
#

this is gonna be the thing that like ultimately means nothing as far as working on this avatar but ill try to find a fix for like a month

desert elk
#

but I'm unsure how to "ensure that they're configured to work with hand tracking"

clever cloak
#

ill go see if i can find anything online now that we've narrowed the issue down a lot more

#

first result is an ai generated slop video thumbnail i fucking hate google man

desert elk
#

god, that's horrible

random sphinx
desert elk
#

it's from gogo loco

random sphinx
#

huh

#

neat

desert elk
#

that's what they look like

random sphinx
#

mine dont

desert elk
#

maybe you're using a different gogo version?

random sphinx
#

oh thats gogo

desert elk
#

yeah

random sphinx
#

i dont use gogo for hand exps

desert elk
#

now that explains it

random sphinx
clever cloak
#

i may be stupid im gonna test the hand tracking on a random other avatar

#

so i can see if its an issue with my avatar or the game itself

#

or like my headset

desert elk
#

that's a good idea

desert elk
#

and I assume the layer is also different based on your comment

random sphinx
#

yeah but it diff to gogoloco

#

yeah

clever cloak
#

ok so it is not my avatar

#

i think it is just a game thing so im not gonna worry about it any firther

#

*further

#

thanks for all the help you've been great

random sphinx
#

yayyyyy

#

it doesnt look shit

clever cloak
#

nice

#

shoutout that world i forget its name but its one of my favourites

#

most of my group instances i host are there

cedar grail
#

how do you make blendshapes change aswell with a Modular Avatar Toggle?

desert elk
#

I used to be in a group that hosted stuff there a few months back

clever cloak
#

its been a few months since i played but all the new age verification stuff has gotten me interested in getting back on, we wont need to kick people who sound young anymore its great

#

figured id set up an updated avatar in advance of its rollout to all users

desert elk
#

that's a nice idea!

#

and the age verification will be helpful

clever cloak
#

very

sonic escarp
#

I asked this earlier but the only thing that I got in terms of help was to toggle things on and off until it goes away but I'll try again before I go to sleep: how do I stop my accessories from blinking (specifically everything metal on the avatar) It's like there is a light pendulum

desert elk
#

maybe a shader you're using?

sonic escarp
#

idk, it's just a metal shader from poiyomi

#

if I changed it to something else would it effect the hue shift option?

feral isle
#

Should i be worried?

junior void
#

no (if it works as intended, this is safe to ignore)

uncut nimbus
#

I have set up vrchat FT with Quest Pro. But only Eye tracking is working. I have VRCFT OSC working and alll but it doesnt work..

feral isle
junior void
junior void
# uncut nimbus steamlink

I had the same issue and turned out i didnt follow the vrcft docs where it specifies to change the port in steam settings

#

does that sound like you^^

uncut nimbus
#

i did change it to 9015(ALT)

junior void
#

are you running the ft app

#

and if so, does it say that it gets xxx number of parameters

uncut nimbus
#

yes "67 Legacy Parameters"

junior void
#

why legacy

#

also which module are you using

#

i hope steam link one and not the quest pro openxr

uncut nimbus
junior void
#

are you using jerrys face tracking? it has a debug menu where you can see the blendshapes move

uncut nimbus
junior void
#

in that case i cant help you much. youll have to contact them then

cedar grail
#

how do you make blendshapes change aswell with a Modular Avatar Toggle?

twin raft
#

also, better off asking in the vrcft discord

#

sounds to me like its a very basic fix but just a bunch of possible ones

plain mural
#

how to make .anim file (like this) from fbx animation?

#

idk why but my animation look like this
just
nothing changed

crisp trail
#

again struggling with the greyed out ui. i want to have my eye rotate only on the x axis and i know how to do that. just keep all the others at 0. the hard part is tuning it when i cant access any of it

#

with the mechanical nature of her eye i am really trying to keep it as simple and dumb as i can

junior void
#

fill the other eye bone?

inland seal
crisp trail
wary surge
#

Then make an empty object and add that there

junior void
crisp trail
#

nothing but this is my first test avatar im making. i just want this to be done so i can see her in vrc

#

seems like everything works right. except the hair i need to make that much more girgid

#

also have no idea wtf is going on with her eye being out of her skull

junior void
#

possible the eye is weight painted to something else (too) other than the eye bone

crisp trail
junior void
quasi briar
crisp trail
junior void
quasi briar
#

Export your fbx, copy the file, find the fbx file in unity, paste the new fbx on top and replace it (make sure the name is exactly the same)

#

BUT first copy the original fbx just in case!

junior void
#

making backus is a given

crisp trail
junior void
#

if you dont make backups, its a matter of time til you get bit by it

crisp trail
#

fuck more work on blender side but i am sleepy.

junior void
#

weight mirror not working is often a result of asymmetrical mesh (off by 0.00002 mm is enough)

crisp trail
#

but since its all rigid mechanical parts its not too hard.

#

is there a fill tool for weight painting on selected verticies? that would make my life so much better

junior void
#

you can use edit mode selection or select here (ctrl + l)

crisp trail
#

yeah i know that but. after that is there a way to fully assign weight values after.

#

or do i have to drag my mouse all over the screen

quasi briar
#

yes, go to "weights" and "set weight"

crisp trail
#

2.8 ui change is still messing with my mind

junior void
#

use gradient tool, set strength and weight to 1

quasi briar
#

make sure weight is set to 1

crisp trail
junior void
#

also a thing

#

weight = vertex group

crisp trail
#

i know that much. wight painting and vertex groups are two parts of the same system.

inland seal
#

For some reason the tail gets deleted when I test the game in Unity

junior void
#

not exactly

quasi briar
#

Can you take a picture of your entire hierarchy?

crisp trail
# junior void not exactly

anyway different question. why does my hair physics bones phase through the head. should i change the physics bones settings and make them more stiff somehow?

quasi briar
#

I think I get it. The tail is not merged with the body. You can't just add another object with an armature, you must merge it. You can do this manually, or you can tell VRCFury/ModularAvatar to do it for you

junior void
inland seal
#

whats that

quasi briar
#

do you have VRCFury?

inland seal
crisp trail
exotic lion
#

guys i keep getting a blueprint error in unity i dont know what to do...

crisp trail
#

so many problems im learning the hard way

quasi briar
#

Go onto tail (1) and add a component, type in "Armature Link" and set it to link to hips

#

Then try to go into play mode again

junior void
quasi briar
#

Might need to do that for the 1st tail too

inland seal
#

Thats the thing

#

it doesnt work ;D

#

Thats why It gives me this error

quasi briar
#

Hmmm

inland seal
#

so I could show you

quasi briar
#

You can just send it here

#

Are there any errors further up?

inland seal
#

no

quasi briar
#

Weird

indigo parrot
#

Good morning! I have a question. I uploaded an avatar last night and the eyes are stuck closed unless I do gestures. I tried using VRCFury to make all gestures neutral so this wouldn't happen, but gestures are still causing the eyes to remain closed unless I'm holding both triggers.

Playing on Quest Pro on PCVR with VRCFT if that makes a difference.

Also to add, the avatar is supposed to have antlers, which appear on the avatar preview in my menu, but they don't actually show on the avatar. It uses poiyomi if that matters.

#

Eyes closed are with no triggers and eyes open are with both triggers.

junior void
#

you have to debug this using play mode in unity and looking at your animation states

indigo parrot
#

Can you provide me with more info on how to do that please? I'm pretty new at this.

junior void
#

youre using the vrchat creator companion?

indigo parrot
#

Yes

junior void
#

when you go there, click manage project, add "gesture manager"

#

once it imported, go here

#

itll add one gesture manager component to your project. when you click it then in the hierarchy, youll see the button in the inspector to enter play mode

#

it would be interesting to see if the eyes immediately close when you click that button or not

junior void
indigo parrot
#

Any ideas about the missing antlers?

#

Like I said, they're in the preview on my menu but not on the actual avatar

exotic lion
#

I don't know I've been at this for hours it's my first time uploading a avi

junior void
#

inf they have a toggle, also an animation state issue. it really depends how you make toggles (manually, vrcf, modular avatar)

inland seal
#

I still need help with this. For some reason when I go into play mode the double tails dissapear.

indigo parrot
junior void
#

uncropped, really

exotic lion
inland seal
exotic lion
#

I don't know how to take a screenshot on windows

quasi briar
# inland seal I still need help with this. For some reason when I go into play mode the double...

I have a guess about your issue.. but I can't be certain. The two tails you're adding have the same armature and name as the original regulus tail. Normally when you merge the armature it deletes any bones from the new armature that have the same name as the current armature, since they're supposed to be exactly the same, but adds new bone names to the original armature. Maybe you can try to rename the tail bones in both of the new armatures to something different and see if it works then? Make sure they do not share any names with any other bones

inland seal
#

Or just use Print screen

quasi briar
#

Of course, you could always just add them in blender which would be cleaner

inland seal
#

I can try?

#

OH UHm

#

Thx :D

#

It worked :D

quasi briar
#

Yay! :D

inland seal
#

;3

#

This was a commision anyways

#

It should take 1 day

#

Instead took 4 ;D

high cipher
#

@waxen galleon hey bro I want to talk to you can we talk for a min?

quasi briar
#

Sounds about right. Avatar commissions usually take me at least 2 weeks, and up to a month for full refinement.

exotic lion
inland seal
exotic lion
#

that didn't work either

exotic lion
#

I didn't get any answers and wouldn't that be considered unrelated? Since I'm just trying to screenshot

ornate stump
exotic lion
left gull
#

what does the topmost red error say (also can you swap to the "Builder" section of your upload panel?

exotic lion
#

what do I do?

left gull
#

red errors are just throwing out messages saying the build failed/stopped and you didnt show the stats in your build panel so not much anyone can go off of :P

exotic lion
#

i think im just doomed to never upload an avi...

left gull
#

you likely just missed something in the upload instructions or imported something thats outdated/broke another script in your folders, hit the collapse panel in your console to get rid of duplicates and look through the yellow warnings to see if any specifc scripts are saying they're broken/missing something (or just send screenshots of it ) and scroll down in your upload panel's builder section to where it actually lists the stats

exotic lion
left gull
#

oh geez that really unoptimized it might be the texture size messing it up during upload (this shows how to lower the rez credits to liindy) but alot of that model is OD

#

way too many skinned mesh renderers, material slots,phybone transforms/collision checks especially since that seems like a barebones model

somber sequoia
inland seal
#

Atleast I figured it out myself ;3

inland seal
somber sequoia
#

Though weirdly, I was testing a commission avatar last night and had what looked like several vertices going back from my head, unpainted. On both of the test avatars I uploaded with the same model (different clothing).
But the weird thing is that it only started happening mid way though, in one world, and when I went to a different area of the world (via teleport).... it went away, and I could not reproduce it.

inland seal
inland seal
#

Maybe you deleted some parts?

#

Like I did

somber sequoia
#

I didn't think so, but the avatar does have two different physbone sets for different style of ears, I may have forgotten to just leave the bones. I'll have to play with it.
Really not sure why it only showed up for part of the time though

shrewd zealot
#

hey heyyy id need help posting my first avatar, i downloaded one and followed all the steps to publish it bbut im getting error messages

exotic lion
inland seal
#

You have 700+

#

Max is 210 or something

#

If you won't fix it then all physbones will be off

#

If you want I can call you in dms

#

And tell how to fix it

exotic lion
#

yes please

shrewd zealot
balmy barn
#

generic one, you want to check the top red ones

rapid wharf
#

ok this is gonna be something

if this is ticked the models blendshapes no longer work and it needs to be ticked to work
I keep getting the error message

the model was exported using blender 4.3.2 and cats was used

somber sequoia
#

That's a warning, not an error. In most cases it's not a problem.

rapid wharf
#

yea but the blendshapes no longer work

#

at all

somber sequoia
#

are they missing or not working?

rapid wharf
#

not working

somber sequoia
#

Do they work in blender?

rapid wharf
#

they work in blender just fine

#

but if that legacy box is not checked it works

somber sequoia
#

you can try "import" instead of "calculate" for one of those options, I forget the name of it

#

(haven't opened Unity yet)

rapid wharf
#

tried that didnt work

indigo parrot
#

Separate question from earlier: Anyone know what this error is? I keep getting it when trying to upload an avatar.

#

Already tried removing the VRChat SDK and adding again, as well as starting a whole new project and same result.

somber sequoia
#

are there no errors above that?

indigo parrot
#

This is my entire console when I attempt to upload:

balmy barn
somber sequoia
#

Right, so always post the first few errors, not the last. That one about "missing script" is the issue.

#

but... your prefab names are fascinating there. Almost like ripped avatars have.

indigo parrot
#

It's a free avatar from Gumroad

#

Not ripped

#

At least not that I know of

#

Seems like the issue was rooting from GogoLoco

#

Removing it allowed the upload

left gull
somber sequoia
#

Yeah that makes sense. I didn't go and look it up.

weary blade
#

Hey I have some avatars and avatar tools that I want to add onto my game, but I don’t have a PC (I’m standalone) is there any tutorials out there that can help me do that?

somber sequoia
#

you'll need a PC

timber wharf
#

@weary blade you need a pc (mac/linux) still, just not necessarily vr capable one. asking someone to upload stuff for you is against tos so we dont discuss it here

weary blade
#

Oh okay thank you! I’ll get a friend to help as they have a pc :>

#

Yeah I wouldn’t want anyone to hack my account anyways lmao

left gull
#

if you purchased these tools/avatars they likely arent allowed to be shared per their TOS

#

that counts as leaking/filesharing which will get them revoked without refund and any models you upload likely DMCA'd

weary blade
#

They’re free tho? Will that still count? How do I do it to where I can get them onto my account if it don’t have a pc, is there a way?

left gull
#

even if they're free the creator may have a TOS/rules of them that dont permit sharing in any way which is why you should check ahead of time

weary blade
#

Oh I see, I didn’t know that thank you!

#

I’m not good with computers so I appreciate you telling me :>

left gull
#

vrchat themselves explain that you'd need a PC to upload any content so its kinda on you if you dont read that stuff ahead of time before purchasing things (some creators also put it in their descriptions aswell but not always)

timber wharf
#

@weary blade if were talking legally, you MUST be a person uploading stuff, so you must be user of pc that runs unity. having someone upload for you would include sharing account data

left gull
#

yeah anyone who you "permit" to upload to your account is then linked to you so if you or them recieve a punishment it also get put onto the other person in most cases

weary blade
#

And that breaches user data protection laws so that’s a no no

#

Well thank you for warning me, another thing I’ll have to wait to get a pc for 😔💀

left gull
#

what you could do for the time being is if the avatars/tools or whatever permit public uploads you could get your friend to grab the free ones and upload to their account as a public so you could clone it

#

or use worlds like Prismics to see if someones already done public uploads of those models

weary blade
#

Omg that is a good idea! I’ll do that instead :3

somber sequoia
# inland seal Maybe you deleted some parts?

So, I'm starting to think this is the case, I found some mesh parts for alternate ears, fluff, etc., and I'm not using those shape keys here anyway, so I'm just deleting the mesh. Must have missed this on my first go-around.
Still doesn't explain why it was glitched out in that one part of that one world though. Oh well!

#

Also I found a blender script to delete unused shape keys, which will be great when I split up parts of a base model. Like separating clothing by part.

daring nexus
#

My toggles on my avi work on my end, but other player cannot see it

#

How do I fix that?

left gull
#

are they sync'd on the parameter list?

olive schooner
#

does anyone know why her arms tun into strings whenever i take off her shirt? is it a thing from the model itself?
i cant add any clothing with no sleeves bc of this ;-;

junior void
#

the mesh is hidden there most likely by a toggle/clothing (you may have removed?) to counteract clipping

#

^if in play mode, ofc

#

outside of play mode, just turn the blendshape down

olive schooner
junior void
olive schooner
junior void
#

you will find some blendshape like "hide arms" or similar

olive schooner
#

i fixed it :)

copper marlin
#

What do I do if my avatar’s whole body shifts forward a second or two after I walk in Desktop mode?

#

Haven’t been able to try it in VR mode

daring nexus
junior void
#

shifts?

somber sequoia
copper marlin
burnt briar
#

i am trying to build an avatar on PC as i have updated it, but when i do it gets about half way before freezing my PC, my RAM is fine and i have no idea why it is not working. does anyone know how to fix this?

burnt briar
pale citrus
#

i added vrc spatial audio components to 2 audio sources on my avi and after removin them they are permanently muffled? anyone know what i need to do to fix this?

wispy palm
#

how tf do i fix this because i checked blender and its nowhere near this much

somber sequoia
#

scroll that to the right, there should be an auto-fix button

desert elk
#

it's happening because of other errors, fix them first

somber sequoia
#

that one is surely just the read/write checkbox on the mesh object not checked

rare ocean
#

i can't build and publish the avatar, it stucks on "building avatar" part

rare ocean
#

@orchid parcel

untold minnow
#

How do I fix this problem in blender?

#

I would like to believe it’s the vertices

sharp imp
untold minnow
#

I see

untold minnow
#

Or maybe tips to help

somber sequoia
sharp imp
#

well, just need to go into Vertex Group click on every vertex in Weight Paint mode and check in which of them problem

#

I think you have not much groups

untold minnow
#

Thank you guys

#

I do appreciate it👍

sharp imp
rare ocean
sharp imp
#

yep yep, maybe problem was in Firewall

#

or something like that

rare ocean
rare ocean
sharp imp
daring nexus
#

how do I fix this

#

tryna add shapekeys to clothes

arctic ginkgo
#

does anyone know if there's a way to get the rotation of a remote user's hand?

#

i want to have an item that people can pick up from my avatar, but physbones don't rotate with the user's hand, they just snap to the position

#

i'm trying to get it to behave similarly to a world pickup

#

if it's not possible i think i'll just have to settle with the rotation being controlled by the local user

#

okay there is thatfatkidsmom's avatar prop, but it uses contact trackers, which use rigidbodies afaik so it's pc only

copper marlin
timber wharf
#

rigidbody not necessary with vrc constraints, it was used to remove jitter but vrc ones are less jittery

somber sequoia
arctic ginkgo
#

looks like too many contacts for quest anyways since it uses two..

somber sequoia
#

Oh, okay. Sorry, but if I had an answer I'd have already given it. I don't.

timber wharf
#

@arctic ginkgo well, its quest, its not supposed to have nice things🤷‍♂️

#

having constraints already big

arctic ginkgo
#

well i know that

#

i'm not asking for it to be possible

#

just asking if there's a quest compatible method

#

it's okay if not

timber wharf
#

@arctic ginkgo cant you have like 16 contacts on quest tho

arctic ginkgo
#

oh you're right i remembered the wrong number

pale bluff
#

hello i have a question, how to make a text visible to other player on my avatar?

desert elk
#

you mean the speech bubble or something else?

pale bluff
#

like text

#

you know canvas and that stuff

desert elk
#

i do not know

timber wharf
#

canvas is not an avatar component

#

so png+cutout shader or whatever your goal is

pale bluff
amber osprey
#

So... why did VRChat f*** with something that WASN'T BROKEN?!
I can't get my Audio Sources to work right, where I'm the only one that will hear them (in the Audio Source 'bubbles'). I had it perfectly set years ago and now it's broken.
I've tried playing around with the Volume Rolloff but it's either I don't hear it... or everyone hears it.
How can I get it back to what it was before? I've tried everything.

left gull
#

was likely changed because there was issues with it somehow even if it seemed fine to you

amber osprey
#

I've been testing it in Unity (putting the camera to make sure it's in the sphere), and I hear nothing.

junior void
amber osprey
arctic dirge
#

how do you make avis

balmy barn
#

default

amber osprey
#

I tried playing with that and, I still get nothing. This is so weird. As I said, this was working perfectly before (in Unity and in VRChat).
The only times I hear anything, is either I play with the Spatial Blend (aka anything below 1, the entire world hears it which I don't want) or setting the Volume Rolloff to Logarithmic (which for some reason is still playing far outside of the sphere, aka everyone in the world).

timber wharf
#

@balmy barn priority doesnt matter, audio on avatars always getting pushed into smaller range below any other sources

#

@amber osprey why your distance that low tho, it meant for who?

amber osprey
# timber wharf <@179350021714608128> why your distance that low tho, it meant for who?

It's made for me only to hear it (instead of the entire world). At least that's how it's supposed to work. Anyone outside of the sphere cannot hear it.
Similar to VRChat's earmuff system, where you can set it that anyone talking outside of the sphere cannot be heard.

My guess, VRChat now set it that if I still want this, that I can no longer have the audio source inside of an empty object.

somber sequoia
amber osprey
amber osprey
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Hello? Anyone alive in here?

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If you're free and understand audio sources, I could use your help.

soft coral
amber osprey
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But, I guess I'll have to settle with setting it to Local. How do I do that?

soft coral
amber osprey
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Understandable. I have tried. I've tried messing with the curve for 20 minutes. As I said, it's either.. I don't hear anything, or everyone in the world will.

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So I'd rather just set it to Local. But I have no idea how to do that.

soft coral
soft coral
amber osprey
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From what I'm seeing, if it's below the Listener, I hear nothing. But when it's past, it's past the sphere.
And I have tried to set it to normal max distance (500) and played with it bringing the number slowly down, moving my camera in and out of the sphere. ...Still can be heard far, far outside of it.

soft coral
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Dude, Read what I'm saying. Set it to the normal Max-Min distance, then mess with the curve so that it is only heard at the wanted distance

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leave the Min-Max distance at the default

amber osprey
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I am reading what you're saying. I guess I don't understand. Because when I mess with the curve, it isn't doing anything.

crude meadow
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when i cloned the avatar to make the quest version these lines appeared, they are attached to the body object. anyone know what is going on?

soft coral
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you'll need to fix that in blender by weighting it to the correct place

crude meadow
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yep moved it and there it is

crude meadow
soft coral
soft coral
crude meadow
soft coral
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move the armature in pose mode

crude meadow
soft coral
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Hm, strange, try and see in unity where the vertex connects to

real verge
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hi so ive imported an avi into unity and it works all fine and dandy but when i test it in vrc the elbows are permently bent

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like they WILL not straighten

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its an issue with the avatar itself bcuz every other avi i use works fine so like

soft coral
real verge
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ok thx ill try that!!

crude meadow
balmy barn
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those bones are really wierd , is this even from gumroad , they go in all wrong directions

crude meadow
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like in this area

crude meadow
balmy barn
crude meadow
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i am very new to this so

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yeah i saw that

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i just be clicking buttons sometimes

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should i redownload the mesh and reimport it?

real verge
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i changed the height to arms ratio and turned it to the lowest value an that did straighten the arms

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so ig the arms r too long then?? how woukld i go about shortening them

wind skiff
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it also used inches apparently, the avatar scale is 2.54 aka 0.0254 cause all local

uneven wasp
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Will someone be able to vc and help me with unity? The person teaching me takes 500 years to respond on vc. I have the textures in, the downloads I need, creator companion, fury, etc - I’m slow and I take abit to understand stuff so pls be patient <3

somber sequoia
austere bay
uneven wasp
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Nothing specific, I know nothing about unity. I just want my avatar to be able to finally be uploaded if someone’s willing to vc

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I want to learn toggles, then be able to upload it to vrc

austere bay
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there's plenty of videos on each of those topics

uneven wasp
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I’ve actually tried those before, but I’m so slow I don’t even understand what’s going on..I couldn’t even import textures easily with videos, I need actual help..I know it’s kindve stupid 😭🙏

plain lava
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Anyone know how to do this for someone reason my avatar disappears when I put it on and the the animations stopped working even though it’s a humanoid rig

uneven wasp
uneven wasp
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Or import settings in unity

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Check for missing scripts maybe:3

austere bay
# uneven wasp (Ping if reply, so I can see lmaoo)

if you ask specific questions here you'll get help, I don't think anyone is willing to take the time personally to teach you how to use unity. for most people it takes months-years to "learn" everything

plain lava
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Oki

austere bay
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it does take time and it is slow and tedious but watching videos and asking specific questions is the best way to lwarn

arctic ginkgo
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does anyone know how VRCFury's "global collider" works? I know the basics, but an attempt to move the position/rotation of a default physbone collider seems to only affect the default contact, not the physbone collider

somber sequoia
arctic ginkgo
somber sequoia
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yeah I was just looking into it

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it seems to just steal a finger collider - that I've done before and it works fine, so I'm not sure why this jitters

arctic ginkgo
somber sequoia
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I'd been guessing maybe it added a physic collider

arctic ginkgo
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oh alright

somber sequoia
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it relocates and re-parents one of the automatic colliders on your finger

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(I'm reading the source and familiar with how this is done)

arctic ginkgo
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yeah i was just confused at how it got the collider moved

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because i tried using constraints and it only moved the contact, not the collider

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i was really hoping this would be somethine quest compatible

somber sequoia
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it should be

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the only reason you need this is if you want to poke someone else's physbones with it - you don't need it for your own

arctic ginkgo
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the docs for vrcfury don't actually describe how they move it, just that it gets reparented somehow

arctic ginkgo
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i don't really want to use vrcfury but i might try it just so i can see how it works..

somber sequoia
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yep, I've used this method on my feet, not sure why VRC Fury's would be anything weird

arctic ginkgo
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feet don't have colliders, just contacts

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only colliders are hand and fingers

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again the contact moves fine, the collider does not

somber sequoia
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Yes, but you can move a finger collider to your feet

arctic ginkgo
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ohh

somber sequoia
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ideally we get a feature from VRChat for this... I should see if there's a canny I could upvote then wish for.

arctic ginkgo
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i'm going to try using vrcfury and gesture manager to see how the collider is moved

somber sequoia
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hmm I'm not sure this works at runtime, I think you have to do it in a build hook

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(btw the relevant VRCFury code is in Editor/VF/Service/BakeGlobalCollidersService.cs)

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heh, this code is full of notes about weird behavior, but it seems nicely generic, not at all like I'd done it 🙂

jaunty sparrow
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Is there any gorilla tag avatars

plain mural
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how to make fully custom animations for walk, crouch and crawl?
When I try to make animations in an fbx file, and then create an .anim file from them, it's like there's no animation

amber osprey
left gull
shrewd stirrup
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Does anyone Know how to compress an avi to fit on quest besides textures and effects?

somber sequoia
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#quest-optimization but don't forget that your mesh takes up space - removing unused blendshapes can help too

somber sequoia
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you may have to sacrifice something. Or split it up into multiple avatars

arctic ginkgo
somber sequoia
amber osprey
glass geyser
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I successfuly got interactions set up on my avatar like when people pat my head, but although they claimed to see it react, I can't in my face mirror. is there a way to perhaps see it yourself otherwise things might get a little confusing

somber sequoia
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depends on how you set it up

copper marlin
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Why does VRC SDK say that there's 9 material slots when there's clearly only 8?

ornate stump
ornate stump
amber osprey
glass geyser
# somber sequoia depends on how you set it up

ok well I followed a simple video on it that basically had me set up a contact receiver on a bone and set it to play an animation when integer is set to 1 and swap to the state with nothing when 0.

ornate stump
glass geyser
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I only got one person to do it to me so far, but when they did it they claimed they saw it react but I didn't on my face mirror

amber osprey
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But I also tried it without and I still hear nothing in the sphere.

somber sequoia
ornate stump
amber osprey
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Hmmm. That's not something I've tried yet. Let me give that a go.

ornate stump