#avatar-help

1 messages Β· Page 54 of 1

west cipher
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worth a try

supple bone
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hey guys i cant figure out how to fix this i googled the error and got nothing helpful

west cipher
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legit nothing seems to work, i even re added the gesture layers in the fx just to see if it was something i was missing

balmy barn
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unity be like ...hold on im doing stuff ratl doing something i know takes it forever

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fixed my mmd stuff , open beta quirks maybe πŸ€·β€β™‚οΈ i just reset avatar

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and mouth started doing stuff

quiet horizon
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Hi everyone, I as wondering if i could get some help with an avi I have been working on. I was told by some people that they could see the body mesh outside of my model when looking in a mirror. I have some pictures they sent me. The avi base is Velle by Mister Pink using lilToon 1.8.5. I've used both d4rks optimizer and Polytool on it. Sorry for the troubles.

supple bone
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im trying to questify my avatar and the pc version uses pioymi shaders to get this effect how do i replicate that with mobile shaders

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doing standered lit looks trash

arctic ginkgo
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i have an animation on my avatar that is constantly playing, but it is kind of long. Is there a way i can ensure it remains synced in the local mirror?

arctic ginkgo
# supple bone im trying to questify my avatar and the pc version uses pioymi shaders to get th...

go to blender, make a plane and angle it so it's facing the same way as your object. Go into edit mode, select your plane, and press alt+N and select "copy". In object mode, delete the plane then select the model with the galaxy texture. In edit mode select the area with the galaxy material (you can use the materials tab to select if that's easier). Press alt+N and select "Paste". Export your .FBX with the correct settings. Use matcap lit and use your galaxy texture as the matcap texture and leave the albedo texture blank

supple bone
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uhh

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i have compressed all of my textures and cannot for the life of me get my avi small enough to put on quest

west cipher
supple bone
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AHHH

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so fucking close

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10.2

west cipher
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yep it is a component

supple bone
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great now i have an unconpr4essed size issue

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need to drop a whole 16 .12 mb

west cipher
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if you have any matcaps or cube maps on the materials your using you can also compress those

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you can also go into blender and delete any materials your not using. delete any meshes you dont need to be seen

spark walrus
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After uploading avi i only have the white color scheme and not the blue one. How do I fix it?

grand canopy
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Hiya, does anybody know how to hide the "FHair" thing on toggle? It is connected to the avatar, and it doesn't do anything, when i have it like this.. Can anyone please help? :3c

kindred pilot
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i need help

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when i try to merge 2nd armature to the base, it removes all the bones and turns it into the skirt's armature, ive made sure ive merged the proper ones and i did vise versa but it still makes it the skirt armature

spark walrus
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how can I delete those bones without changing the avatar? When I delete those bones the avatar look weird...

austere bay
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how do i fix my avatars arm bending like this in unity? the first is unity, the second is blender

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these are the errors

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import settings

left gull
desert elk
rapid void
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heyo, i got a question (i cannot for the life of me get help from the creator)
in unity, the avatars eyebrows are black like it should be, but in game they turn white (and even testing it it turns white) ive gone through every toggle to see if it was there, but nothing

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is there any way for me to fix it?

tough anvil
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I have a friend who's getting into avatar making and I'm wondering if theres any good sites they can get models from

somber sequoia
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gumroad, jinxxy, booth...

rocky grail
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anyone know how to fix this?

somber sequoia
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explain "this"?

whole matrix
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anyone know how to fix this

prisma mantle
hollow hemlock
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Is there any way to hide this particle effect ??

ornate stump
hollow hemlock
whole matrix
ornate stump
whole matrix
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Just what loads in with vcc

ornate stump
whole matrix
ornate stump
whole matrix
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Okay I can check when I get back to my pc

ornate stump
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See what I meant? Saying just newest doesn't have actual meaning because you could potentially misunderstand whether it's the latest version or not.

ornate stump
# whole matrix 3.5.2

Older sdk doesn't have a metric for uncompressed size which allowed oversized avatar to be uploaded but failed to process in the server.

ornate stump
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In which security check hate it.

whole matrix
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oh

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but it shouldnt be invalid? how would it be deemed invalid?

ornate stump
# whole matrix oh

Because older sdk doesn't check for invalid things like in the newer sdk.

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The new metric it's checking is uncompressed size as I said before.

whole matrix
ornate stump
whole matrix
rocky grail
gentle goblet
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Hey I am trying to add tattoo's to my avi but when I add them everything seems blurry and I don't know how to fix them, like I have tried multiple different overlays and none work, even drawing on the skin texture directly was blurry

static sparrow
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working on an avi with expressions as toggles but for some reason with the av3 in play mode this is the default and i cant figure out why. all my animations are right and none of them even have the "sil" vis on

abstract crag
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being forced against my will to use toon lit...

I have encountered an issue with the culling...

When I try fixing the issue the typical way of filling the inside via copying and inverting in blender the textures just don't work nothing shows up... when I try dragging in prefabs to see if the new mesh works it does but the textures no longer go on it and the original assets still refuse to exist... also this weird box shows up... WHAT am I doing wrong

ornate stump
broken kraken
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Can you add a custom named physbone to an avatar?

abstract crag
ornate stump
abstract crag
abstract crag
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Why does it only let me grab the bone and not the mesh in blender 😭

ornate stump
ornate stump
spark walrus
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Why is every single blendshape deforming my legs in Unity but dont do that in Blender?

abstract crag
abstract crag
rocky grail
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Does anyone know how to fix my fingers from going through my hand everytime I make a fist?

dusty monolith
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anyone know why my models are doing this? The normals are fine and flipped the right way in blender

ornate stump
ornate stump
ember sandal
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Where is the gesture layer in 2022 vrccomanion

ornate stump
dusty monolith
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placement wise

ember sandal
ornate stump
ember sandal
ornate stump
ember sandal
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it doesnt come up, ive tried restarting the project aswell

ornate stump
ornate stump
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It's VRChat SDK folder.

ember sandal
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i found it thankyou, it was confusing havnt opened unity in a while

dusty monolith
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So it would reverse the mirror

ornate stump
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Then flip normals afterward.

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Or try Apply Scale and fix what came up next.

dusty monolith
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jesus christ thank u so much

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lol

fallen cobalt
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What is this supposed to be set to in Blender, to export avatars correctly? Could this be why my bones are showing as pointing backwards in Unity?

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I've been investigating this on and off but only now thought to check Unity and actually confirmed the Z direction is backwards. I must be doing something wrong on the export but I'm just not sure

ornate stump
fallen cobalt
ornate stump
fallen cobalt
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I coincidentally just solved it on my test dummy by exporting with -X in the armature settings instead of positive X xD

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But I will try it facing -Y first because that sounds like a better solution

ornate stump
fallen cobalt
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Bone still shows backwards in-editor on a fresh model export

ornate stump
fallen cobalt
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However if I apply those export overrides I mentioned, it shows correctly then

fallen cobalt
ornate stump
fallen cobalt
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I am definitely going to test to see if anything visibly breaks on an upload of that tomorrow xD

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But it's 2am so I think I'm just gonna take a break and go to sleep for now

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I really have no clue what is supposed to solve this backwards bone issue but any world that attaches something to my body or head rotates wrong because the bones are backwards

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And they were like that when I bought em so I have no idea what the problem actually is lol

cunning swan
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how do i make a particle local

timber wharf
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make toggle for it, so its hidden initially, use bool IsLocal=true to toggle on.

supple bone
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hmmm.....

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broken

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i have 2 version of this avi pc and quest how can i make my quest look like the pc on the fluff

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pc

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quest

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also whats with this error

wraith geyser
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hi, it happened again, my physbones works on unity on play mode, but not in vrc, any ideas?
i already got this issue in the past but i cant remember how i fixed it 😦

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(i used pumpkin tool to copy physbones from pc to quest version)

grand canopy
plain mural
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I don't really understand how this is done

I see only one armature here - human (1 picture)
but when I try to make my raptor and make a copy constraint from feral rig to humanoid - the avi shakes

fiery crow
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without the normals, it would then look like the pc. theres also a quest skybox shader but i genuinely never bothered trying to see if it was able to be used for quest avis. thats worth a shot too

fiery crow
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if it does, itll make ur bones stiff regardless

rocky grail
left gull
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quickest fix would be to use a different animation

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or if you're deadset on using that animation either edit the fingers bone length/size or the animation itself slightly vrcBotThink

rocky grail
fiery crow
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if its not an index, just edit the animation itself

rocky grail
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Index

fiery crow
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ah dang

left gull
dull crystal
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Hi i have an avatar that I put a hat on but every time I load in game I can see the hat in my view point. I've been trying to use the VRC Headchop component to get rid of it but it seems to not be working. could I get some help in how id get the hat to be visible to others but not to myself unless I look in a mirror.

ornate stump
dull crystal
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yeah

ornate stump
dull crystal
ornate stump
wraith geyser
dull crystal
ornate stump
dull crystal
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is there any way i can make the hat work like it should?

ornate stump
dull crystal
rocky grail
dull crystal
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i put it under the avatar descriptor

ornate stump
# dull crystal

It should work that way. Unless I'm not sure it also works with generic rig or not.

fiery crow
lapis terrace
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For anime avatars, do you need to draw in shadows, or do people typically use cell shading for it?

left gull
fiery crow
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just depends on personal preference and what youre aiming for

lapis terrace
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ok ty.

grand canopy
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Hiya, does anybody know how to detach the hair from the avatar? Not just in the hierarchy, but in the scene aswell, so i could remove it, or something

ashen python
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So I can't upload avatars yet, but how cooked am I?

unique cloud
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Heya, I've run into an issue since a couple weeks that I can't explain - gesture manager just outright stopped working in projects existing and new. I can get through all the menus just fine, but it keeps acting like there is no animator controller present. It just.. kinda started one day without any reason I can identify. I can still use avatar emulator, but I kind of like gesture manager more

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I verified the things I'm testing have an avatar descriptor with the FX and menus set up, as well as an "animator" component, but it just.. acts like there are no animator parameters or anything now

desert elk
unique shell
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So I tried to add the prefab to the generic avatar, it doesnt seem to work, and the avatar is stuck in a tpose as well (I mightve done something wrong but i saw a lot of people saying GoLoco's flying is broken so Idk)

wanton valve
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Hey, so I know contacts set on "on-enter" have a min velocity you can set, but is there a way to read the actual velocity value so I can animate with it?

inland seal
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How do I make so when I rotate a bone in my Blender model, it will rotate other clothes bones too?

candid nebula
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i’m playing on quest 2 and every avatar i see is very blocky and looks like im playing on a ps2. does anyone know what to do so the avatars are better quality, or is that just because im on quest 2

wanton valve
candid nebula
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ohh okay thank you

desert elk
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AHH, I didn't know that xd

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I thought you were saying that the button is greyed out and didn't know why

ashen python
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Was trying to draw attention to the warnings for quality/level of detail X3

somber sequoia
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unless you're going to export the clothing item as a rigged model for sale or something, I'd instead just use a single armature

inland seal
somber sequoia
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I'm not sure what you're referring to here, but simply ctrl+j merging the two armatures isn't the answer

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doing that means you'll have one armature with both sets of bones, this is not what you want

somber sequoia
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Unless the clothing has extra bones, then simply set the clothing's armature modifier to point at the avatar's armature, and make sure all the weight painting vertex groups are named to match the avatar's bones. That's it.

inland seal
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I didnt understood nothing ;D

somber sequoia
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(if it does have extra bones, I usually strip the armature down to only those bones, then ctrl+j to join, and re-parent them properly)

somber sequoia
junior void
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cats plugin can help you take a shortcut here where you dont need to understand all of it

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i suggest you try the manual way though

inland seal
junior void
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just to know what those plugins do/whats needed etc

somber sequoia
inland seal
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But Idk how to set it to smth

somber sequoia
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... unless you can be specific I can't help

inland seal
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Where do I set the bones to my armature 😭

junior void
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i feel like the base understanding is missing here

somber sequoia
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Find your clothing mesh, find the modifiers (wrench in the properties box), there's an armature modifier there.

inland seal
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alr

somber sequoia
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then simply set the clothing's armature modifier to point at the avatar's armature

inland seal
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So I put my Body Armature in Object?

somber sequoia
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Yes, though I'd call it the "avatar's armature" as it should be the one for all parts, not just the body.

inland seal
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Still the same thing

somber sequoia
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You'll also want to re-parent that jacket to be a child of the armature - you can simply drag and drop it, with shift iirc.

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I'm really not sure what this image is telling us

inland seal
somber sequoia
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"this"

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we don't know what it looked like before, so you really need to explain in detail

inland seal
junior void
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rest pose aint the same

inland seal
somber sequoia
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yeah go into pose mode and reset all transforms on both armatures first, see what that looks like

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(make backups, etc, etc)

inland seal
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how do I reset transforms?

somber sequoia
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I'm really not going to explain every little bit of blender basics. select all bones, and it's in one of the menus in pose mode, I forget which

inland seal
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ok

inland seal
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Still same as it was

somber sequoia
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what, this looks pretty good

inland seal
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huh

somber sequoia
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unless there's something else you aren't saying and isn't obvious from the picture?

junior void
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kaz

somber sequoia
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hi πŸ™‚

junior void
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what you said made him think the whole thing will move into tpose from the reset

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he expected movement but theres none

somber sequoia
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oh - some avatars are in a-pose though

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I have no idea which this is of course

junior void
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id like to suggest applying the amrature modifier on the clothes before adding a new one and pointing to the base armature

somber sequoia
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But if the base model is in A pose, this seems to have done the job?

junior void
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might be shorter to apply and do parenting with armature mod

somber sequoia
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it's not clear what state it's in so I wouldn't suggest applying a pose

inland seal
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I understood that my Jacket has the Rest pose wich makes it do T-Pose, While my base doesnt have a Rest pose so it will stay the A pose no matter what

somber sequoia
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Right - so the base model is in A pose and so your jacket ought to be as well. Then yes, apply the A-pose jacket armature first as Zero is saying

junior void
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From what i understand, he joined armatures before, which made the clothing move into tpose. applying the armature now in a pose will prevent this

somber sequoia
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Got it. yeah there's so little info to go on here, I missed that.

inland seal
somber sequoia
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you keep asking questions that we can only know for sure if we're working with this model ourselves.
So generally: if you have posed an armature, you can then apply that armature modifier and then that mesh is now going to be in that position. So yes, here you can use that to switch the clothing from one pose to another.

junior void
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at this point just try it after making a backup. apply the amrature mod on the clothes. then add a new one and make it use the base armature

junior void
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"didnt work" is like going to the doctor saying "it hurts". dont be surprised if they take your leg since you never stated where it hurts

somber sequoia
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yeah

inland seal
somber sequoia
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if you can't provide actual details, then I really can't help

inland seal
junior void
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Are you sure you know what we mean when we say "apply the armature modifier"

somber sequoia
inland seal
junior void
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Yea not surprised

somber sequoia
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... why would you do that?

junior void
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Lets do this again step by step

somber sequoia
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a) it should be the other way around
b) first deal with the mis-posed jacket armature

inland seal
junior void
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Fist, close blender, make a backup/copy somewhere

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in case of disaster, im telling you

somber sequoia
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Zero, I really like you πŸ™‚

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This is the proper way to start.

inland seal
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If thats what you meant

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Its new and clear

junior void
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Basic question before we go ahead

inland seal
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Its my 3rd time using it

junior void
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Are the bones names (expand the hierarchy on the right) on the clothes the same as on the base? (capitalization counts!)

inland seal
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Ik like 0.0001%

inland seal
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I didnt really understood what Hierarchy is

junior void
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Check below hips

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Expand hips, expand the legs, see if the name and overall structure is identical

junior void
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They are identical, so that is good. This will save us from doing extra steps

somber sequoia
junior void
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So now, when you go to the clothes mesh and find the armature modifier in the modifiers tab, it has a little dropdown next to it where you can apply the modifier

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If you hit "Apply" on that modifier, does the pose change

inland seal
junior void
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See the dropdown arrow next to the camera icon?

inland seal
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mhm

junior void
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Click that, then click apply there

inland seal
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ok

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Done

junior void
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Let me know if the pose stays A or changes to T

inland seal
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Its A

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It stays A

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so what now

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done?

junior void
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Perfect. Now you can click "Add modifier"

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Add armature modifier

inland seal
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alr

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done

junior void
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Actually, lets parent it properly instead

inland seal
#

a

somber sequoia
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yeah

junior void
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I forgot the key combo

inland seal
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Ctlr + J?

junior void
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Let me open my blender and make sure, one sec

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i dont want to confuse u more

somber sequoia
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ctrl+p

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?

inland seal
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ah

somber sequoia
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(I don't do it this way)

inland seal
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Whats Ctlr p (me wana learn)

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what does it do

somber sequoia
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parent, depending on the mode you're in

inland seal
#

a

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ok

junior void
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right, mesh first, shift select armature, then ctrl + p

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in your case mesh of clothes, then armature of body

inland seal
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aaaaaa

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Alr

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me try

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Object mode or other one?

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I assume its Edit mode?

junior void
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object

inland seal
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ah

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ok ;D

junior void
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Are you sure you selected the mesh first

inland seal
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I need to select my body too?

junior void
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you need to select the yellow dude symbol

inland seal
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a

junior void
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jacket mesh is right

inland seal
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now armature deform?

junior void
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yes

inland seal
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do I open it?

junior void
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the jacket should now be next to the body in the hierarchy if you clicked "armature deform"

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i cant spell

azure yacht
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more of an SPS issue I believe

inland seal
#

@junior void

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There is 18+ server for VRCFury people

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For this kind of things

azure yacht
inland seal
azure yacht
junior void
mystic schooner
#

I tried one of the previous solutions to the rope between two points problem, the one with the rotation constraints, but that didn't work. Has anyone figured anything out for that?

junior void
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No

inland seal
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:(

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But I did what you told me

junior void
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It appears you selected the wrong things

inland seal
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huh

junior void
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You must select the mesh of the jacket, then the armature wher body is, not the armature of the jacket

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then ctrl + p -> armature deform

somber sequoia
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orange triangle = mesh object (think: "polygons" which are triangles)
orange man = armature object

inland seal
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Ah

junior void
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you probably selected the armature of the clothes before. no biggie

inland seal
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I see

somber sequoia
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this is why we have backups, and also undo

inland seal
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I selected only the Clothes ;D

junior void
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we will check armature modifiers in the mod tab after you did that

inland seal
junior void
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okay, hit ctrl+z

inland seal
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done

junior void
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okay. now click the mesh of the jacket

lilac musk
# unique shell So I tried to add the prefab to the generic avatar, it doesnt seem to work, and ...

I'm sorry, I'm confused. I was assuming you meant generic as in non-humanoid. But then you mention tpose, something that is related to humanoid avatars. If you are using generic, then you'll likely need to setup a lot of animations yourself and possibly including a custom solution the FX controller from gogoloco. If your making a humanoid avatar, then you'd just do the normal setup of gogoloco and you shouldn't be tposing.

In the end, gogoloco flight works fine, you just need to have a mirror or camera on and pointing at your avatar for the flight to activate. This is because the way VRChat does some of it's optimizations. The collider will not be on the version of the avatar you see yourself in, it will be on your mirror version. So when a mirror or camera shows your avatar, it will activate the mirror version which will activate/update the flight animations.

inland seal
junior void
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then, while your mouse is in the scene, hit N

inland seal
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Or Trangle

junior void
#

the dude

inland seal
#

ok

junior void
#

wait no, youre confusing me now xD

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mesh, so triangle

inland seal
inland seal
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ok

junior void
#

you can just click things in your scene as well

inland seal
junior void
#

okay. see the scale not being 1 is an issue

inland seal
inland seal
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I change it to 1?

junior void
#

no, you make it default to this

desert elk
#

A to select everything in the scene
Ctrl A to apply transforms

inland seal
desert elk
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right?

junior void
#

while the jacket is selected, ctrl+a -> select all transforms

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this will "zero out the values as they are rn"

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making it 1 effectively

inland seal
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now it shows 1

junior void
#

Check that the armature of your body has clean scales and transforms like this too

inland seal
junior void
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and your body mesh as well, just to avoid further issues

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aha

inland seal
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Do I do same process?

junior void
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yep, apply all transforms

inland seal
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ok

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Done

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its 1 now too

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Do I do Ctlr + P now?

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To see if it worked

junior void
#

good, yea try it

inland seal
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ok

junior void
#

okay, so we go back again

inland seal
#

XD

junior void
#

i assume that before you reparent it, there is an armature modifier on the jacket

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the one you accidentally added back

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check that

inland seal
junior void
#

Interesting. what if you clear the parent of the jacket first? the key for that is alt +p

inland seal
#

So I click the Trianlge and the alt + p?

junior void
#

Just click the jacket in your 3d view, same thing ;)

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maybe you can remeber that better in the 3d view

inland seal
#

alr

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eh

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;D

junior void
#

Its definitely the scale

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But we ironed that out...

inland seal
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;D

junior void
#

Kaz, help me out here, am i not thinking of something?

inland seal
#

Maybe a dumb idea but what if we call and you just tell me what to do?

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So you dont have to text

junior void
#

I would really like to mess with this myself ngl xD

inland seal
#

so call?

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or no ;D

junior void
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Not finding a problem triggers me

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Hmm sure, let me get my headset out

inland seal
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ok

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dm me

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since theres no any channels ;D

junior void
#

ye, sec

somber sequoia
lilac musk
#

I haven't been reading exactly what's happening here, but I saw one image showing a jacket mesh not meeting up with a base mesh with armature. This would mean that jacket wasn't rigged with that armature in mind (as far as my knowledge has led me), so the results of merging them together might not work well. Might have to re rig the jacket to the base armature?

somber sequoia
#

The jacket has its own armature, they look pretty much the same or close enough, but yes, possibly they aren't

lilac musk
#

AFAIK, Close doesn't mean much when it comes to things like rigging. If it's even slightly off, it can still be completely incompatible and would require setting up whole new weights for the new rig.

junior void
balmy barn
#

weight transfer is fun ratl something like a jacket i tend to align to avatar ( T is handy to avoid mesh getting to close to legs ) , remove vertex groups, transfer from body its a few clicks , mostly i use it on skirts so they can be 2 bones and flop around with angle limits

gray gust
#

I have an issue about Unity. VRChat SDK said, "Build failed." Can you fix it?

left gull
#

check/send screenshot of the console

#

oop wait

#

?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

gray gust
somber sequoia
mystic schooner
somber sequoia
#

that's a hard problem to solve

formal fulcrum
#

The tongue physbone right before the split doesnt flex. Must be due the the parenting, but I dont know enough to fix it. Maybe a new 'fake'/'leaf' bone? Using three physbone components for the whole tongue? I grabbed the tip to demo, my approx cursor point is indicated.

gray gust
#

is my problem hard too?

somber sequoia
#

I'd think one physbone component would work for that

formal fulcrum
somber sequoia
#

something about "Multi Child Type"?

timber wharf
flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

gray gust
#

?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

gray gust
#

welp i made my own vrchat account

#

man three hours is too hard i couldn't like 3 hours

#

ok here we go

fathom girder
#

How do people make the eyes closed animation where you’d do the fist gesture in game and your eyes would close slowly or faster depending on how you press the trigger? I’ve always loved that about avatars but my main avatar doesn’t have it and I’m not sure how you’d do that in unity

junior void
#

Youll need an "eye close" blendshape that is not already in use by the avatar descriptor's blink section. Do you have that?

twin lagoon
#

it’s quite beginner question but how do i snap the neck to torso? same goes for legs to torso,
i tried joining them or merging but nothing works

junior void
#

have a look at the magnet options at the top center

#

use snap to vertex :)

twin lagoon
#

thank you! lemme see if it works

#

it didn’t really work but i found another way, strongly hoping it wouldn’t drag the poly count too high up!

#

….is 344 triangles good?

cobalt zephyr
#

Anyone mind helping me fill in this chart?
Top has expressions and left side has modifiers for the expression grey slot left side is honna have neutral

twin lagoon
#

there are quite few like these sheets! i suggest checking them out on pinterest, hope this helps

twin lagoon
feral thistle
#

Question for those here who know about unity.
Is there a reason why the seams are being shown at a distance? I have no idea what might be causing this.
I'm using poiyomi pro right now.

somber sequoia
#

did you make the texture?

somber sequoia
#

someone at the VRC Traders discord - link is in #1204490664637890580 .
You'll get scammers around here, probably DMing you already. Be careful.

shrewd stirrup
#

hwo do i get an avatar unstuck from the animation preview pose

somber sequoia
#

pumkin's tools have a reset, or there's a button at the bottom of the rig setup, but if you unpacked your model prefab I think neither will work properly

indigo compass
# feral thistle Question for those here who know about unity. Is there a reason why the seams ar...

If the textures don't have dialation (the colors bleed into empty spaces on the texture that don't color anything) then mipmapping will cause this to appear.
-# you can disable mipmaps, but it is really not recommended, makes the textures look bad (shimmering) at a distance.

If exported from substance then it is really easy to add dialation, it is in the export page. I also know a way to do it with Krita, just way longer to explain.

#

You could also try to just match the background color to your main color

feral thistle
#

its weird because it'll just disappear whenever close, though i guess it might actually be the dilation

#

gotta probably set it higher then

feral thistle
#

hmm, alright

indigo compass
#

Mipmaps sample many pixels at a distance to make textures look good at a distance, so if you lack dialation then it will sample pixels outside of the "textures", making it include these dark lines from the background.

feral thistle
#

gootcha' thanks for the info

ashen python
# gray gust ok here we go

I'm not sure anyone was able to get to your question, but VRChat needs you to be at New User trust level in order for you to upload avatars. Everyone starts out at Guest/Visitor. It basically takes at least a day of interacting with people in VRChat and going around public worlds.

spark wagon
mild mango
#

Everytime I update my fbx for my avatar the physbones and colliders freak out, like become SUPER massive and misplaced. Like the bones are fine, but its just the physbones. I can never input stuff as .1 or .2 on the phys bones either its always .0004 on all my avis I make, is that normal????

somber sequoia
#

you should export with "Apply scalings" set to "FBX All" in the blender FBX export dialog

wispy mist
#

How does one upload an avatar?

wispy mist
#

Thank you kindly, but I’m too new to get it to work.. I purchased one only to find out can’t upload yet

inland seal
#

Does anyone knows, why this happens?

somber sequoia
inland seal
#

All of my parts are bright besides my Body

desert elk
#

I'd say there's a problem with the material shaders

#

lightning setting or something

#

what shader are you using?

candid nebula
#

is there a way for everyone’s avatar to be visible or do i always have to manually click on their profile and click the eye ball

left gull
#

you could change your minimum performance settings but depending on the platform you might be SOL since alot of model's arent optimized

inland seal
desert elk
desert elk
inland seal
candid nebula
inland seal
inland seal
#

Simple fix is to buy a 500€ pc that can handle VrChat and vr itself

#

πŸ‘Œ

candid nebula
mild mango
swift elbow
#

This is my first time trying to upload an avatar, so excuse my inexperience..

So I downloaded an avatar off of Booth, but it had way too many polygons and bones and others.. So I followed a tutorial for how to optimize it a little better, installed the cats add-on for blender. I imported the FBX file, hit fix, then exported it as an FBX file, with all the right settings. But it was untextured, and with no experience in any of this, I'm a little confused on how FBX files actually link to the main avatar. As when trying to delete the old FBX file on unity and uploading the new optimized FBX file, the avatar wouldn't work, all of the "pieces" turning red on the left side, where it shows the "pieces". This probably isn't enough information, nor the right stuff, but any help would be much appreciated.

left gull
#

that last bit im a bit confused on, could you provide a screenshot/screerecording? for the first half though you should 1: never use the fix button in CATS as that plugin isnt meant for vrchat or more specifically booth content and tends to break stuff and 2: sometimes a model wont import with the textures connected properly on the .FBX this is fine though as you can just drag the material into the correct spot when re-setting up your model

#

you also may need to re-import your unitypackage since you deleted the OG .FBX

desert elk
#

the fix model button is not made for VRChat ready models, it may break them. Fix model button is meant mostly for mmd and vrm models

#

if you bought your avatar from booth there's a high chance that it's VRChat ready and pressing fix actually broke it

#

oh I didn't see you already wrote that oops

left gull
#

haha its all good, just confirms to the person that this is a actual thing (lots come in here and say stuff that isnt true/slighty wrong) :P

spark walrus
#

Is there a way to modify toggles that already exist? I know the answer is yes but I dont know how to modify those

left gull
#

what are you specifically trying to modify?

desert elk
#

modify how?

spark walrus
desert elk
#

so you mean delete a toggle from the wheel?

spark walrus
#

yes yes

desert elk
#

or what?

#

okay, yeah, so navigate to your menu

#

and from there find the toggles you want to delete

spark walrus
#

what do you mean by navigate to the menu

desert elk
#

click on your avatar and in the inspector at the bottom you will have your menu

spark walrus
#

okay thanks

desert elk
#

click on it and then click as many submenus as needed to navigate to the toggles you want to remove

#

click on the toggle and press the - icon

swift elbow
#

Or is this a lost cause

desert elk
#

you can use cats, just not the fix model button

#

you can merge meshes that aren't needed for toggles to reduce the amount of meshes
you can atlas the textures to get less materials
you can delete/merge weights of unneeded bones
you can bake your avatar or decimate some parts of it to have less tris

#

that's about all I can recommend

swift elbow
desert elk
#

probably,
meshes you can merge by a key shortcut but I don't remember which one
textures you can use an add on for or do it manually
bones you can merge weights using cats
baking also has an add on (it's called Tuxedo), decimating you can do in plain blender

#

you could look online for tutorials on how to do those things

swift elbow
#

okay, thanks i'll check that out. one last thing. with the FBX file, what does changing it in blender actually do, when the rest of the avatar stays the same. i'm not really sure how to explain. but the FBX is only a small part, when it has all these different working pieces. what do I need to delete?

#

not sure if this helps explain at all.. like i said, first time

violet dagger
#

dude I'm having this issue rn i'm going insane how tf did you solve this

spark walrus
#

@swift elbow go look up #avatar-quest I had the same problem today and they helped me (I had a 500mb avatar and changed it into a 9mb)

somber sequoia
# inland seal Isn't it obvious?😭

To someone who has never seen your project before, nope, nothing about that is obviously wrong in any way. You always need to explain what you expect and what is not working. Doing this will greatly help people trying to help you. Not doing this will tend to make your question simply ignored.

somber sequoia
inland seal
#

I got help from my friend and he told me to use Anchor overide on VRCfury

#

Idk what's that but I'll try

somber sequoia
#

I do that manually - I drag the Chest bone into the anchor override slot in each mesh renderer. But yes, do that. The idea is that it uses the same point to calculate lighting, so every part looks consistently lit.

inland seal
#

Does that mean I'll have to place it in every, single, model?

#

Or just my main Model

#

Like Body

somber sequoia
#

If you want consistent lighting, you need to do it to every mesh renderer

inland seal
#

Sake with quest

#

Same*

#

Well, that will be pain.

somber sequoia
#

that's what the VRC Fury component does for you, makes this easy.

cunning swan
#

how do i create an gesture animation

solar sand
#

Im at my wits end ngl I cant figure out why my avatars are moving backwards when the layers load evne on No layers added it still does it no animations nothing, it messes the viewpoint up so bad I've tried everything from Brand new fx from vrchat example fx, setting all playable layers to no runtime, making sure all bones are fine nothing works even a brand new fresh unity project does it with no additional packages

somber sequoia
somber sequoia
solar sand
#

heres 2 pictures

#

I did not move my camera

#

just enabled Gesture manager

#

im a pretty advacned user but even I cant figure this out and the vrc devs dont respond as I'm assuming its something to do with the vrc part of unity

cunning swan
solar sand
#

im about to pull my hair out

timber wharf
#

viewport only takes height actually. trying to move it sideways or outside would be ignored, cause itd mess up vr feel amd make people sick

#

most of this comes from a wrong avatar orientation

solar sand
#

its all 0 0 0

timber wharf
#

0 0 0 is eyes on the floor, what

solar sand
#

no?

#

Are you even reading what the problem is?

timber wharf
#

πŸ€·β€β™‚οΈ

#

000 is not a correct viewpoint

solar sand
#

Brother in christ read

timber wharf
#

nah

solar sand
#

its not the viewpoint im having the problem with it's the avatar

timber wharf
#

then make it more readeable next time k

solar sand
#

"avatar is moving backwards"

#

Just read

gentle goblet
#

Idk why my face shading doesn't match everything else, like I have tried the anchor thing but that hasn't changed anything ;-;

carmine spear
#

how do i make a floor collider for my tail?

cloud lodge
#

Why does the avatar imposter component break generating imposters and not work?

timber wharf
#

add it to colliders list in tail physbone

distant hawk
#

Any tutorials on how to fix this? I have no clue what it is talking about

distant hawk
old sigil
violet dagger
#

I fixed it, it was because of gesture manager

old sigil
old sigil
#

Funny that I retired from VRC at this point

warped narwhal
#

what ears are these on this avi

sand spade
#

I have a Bool toggle for a bikini top. I set up the paramater, "Bikini Top" they are matching everywhere. When I preview the toggle in the animator, the top looks fine. When I toggle it with gesture manager in play mode, it breaks and it won't allow me totoggle it back off. Can someone help???

onyx falcon
#

trying to make my own avatar for the first time and im trying to add clothes, i made my model on vroid studio and exported the clothes seperetly as a .xwear file (trying to add multiple types of clothing and switching between em.) but for some reason when i use vroid xwear packager to import it, it says import failed and i get this error

#

if anyone got any clue that would be great

simple sphinx
#

why is it when I default a toggle to off it doesnt work?

#

if I have a bool setup like this, copy this making sure its also false in the animation layer and then use the paramater in a toggle in a VRC menu it doesnt work in game

#

if I make the toggle default to on however it does

#

why is that and how do I fix it?

#

current fix is having the bool default to true then having the "entry" state for the toggle be a parameter driver that sets it to false

solemn hound
#

any can help me with a clothes issue ?

misty wraith
#

Hey there using unity to make my PNG Avatar using a plane to show the png image, it got published but I've had users state I appear invisible to them is there a way to fix this, could this be poiyomi messing with my avi at all?

Current asset lot so nothing massive going on that should be resulting in this

half ice
#

when I export fbx from blender to unity the clothes I have sculpt don't fit my base like in blender why? how can I solve this thanks!

ornate stump
sleek bluff
#

i made a ring for my avatar and i want to attach it to my avatars head like a halo but i want it to be springy so its not just stiffly floating above my avatar

#

so like there is a slight delay in the posistion when moving or maybe even a spring like effect

ornate stump
sleek bluff
#

okay ty

lament sorrel
#

What is the best package for avatar making?

storm bough
#

Hello every avatar artist here

#

Pls I need 5 professional avatar artist that use blender and unity that can help me with my project

timber granite
timber granite
#

i just fixed it (?) with MA bone proxy

chrome fog
#

Where the best place to get free clothes for my model?

ornate stump
chrome fog
#

My yt avi I’m trying to make

ornate stump
#

Do you create it from some body base?

plain mural
#

how to change animation so that avatar doesn't crawl on the ground when walking in crouch animation? i tried to edit animation in the last screenshot, but nothing changed in vrchat
is this even possible?

chrome fog
ornate stump
timber wharf
#

@plain mural animations that use default names like proxy_* dont get uploaded and replaced in client

dusky cargo
#

when i try to make a audio toggle and choose the avatar everything disappears, how do i fix it?

plain mural
timber wharf
#

uh, rename file

ornate stump
dusky cargo
ornate stump
# dusky cargo

Can't say much on that. It's likely the avatar broke your plugin. I don't use Toggle Creator and I can't help to diagnose.

dusky cargo
#

okk thanks

junior notch
#

I would like to use the long hair of a Rusk but I can't find the long hair asset, Dose anyone know where I can find it?

junior notch
#

yes I did but it's not the right one

ornate stump
junior notch
#

I typed rusk long hair

ornate stump
junior notch
#

ok thanks

ornate stump
# junior notch ok thanks

Or you rather mean you're looking for a specific hair model, rather than any Rusk compatible hair?

junior notch
#

no it's for a rusk

ornate stump
junior notch
#

yes

ornate stump
#

Ok just browse through search results.

junior notch
#

ye

left gull
#

it also may be a case of it not being meant for rusk but someone making it compatible themselves, if you still cant find it after searching then make a post in #1138520828556890214 with a picture of the hair

half ice
#

just dose not fit the base after export clothing dose not look like the way that i sculptet to

ornate stump
half ice
#

yeah im sure but gona try one more time to export

oblique pumice
#

hey umm my head is weight paint and when i import it to unity this happend

junior void
#

This has nothing to do with weight painting

#

Your faces are inverted, so you see through them

oblique pumice
#

how do i fix it

left gull
#

in edit mode select the hat mesh and do Shift+N

oblique pumice
#

thank you

left gull
#

you can also turn on face orientation in blender to check for other meshes that might be inverted

oblique pumice
#

yeah there it is

rare crescent
#

can someone help me import an avatar there are a bunch of errors and idk what to do

oblique dawn
#

Is there a way to test avatars and expressions in Unity, or are we required to export to VRChat first?

ornate stump
oblique dawn
#

I tried launching it but it just runs the editor nothing happens, can you show me a screen shot of what that looks like?

ornate stump
oblique dawn
#

looks like this

ornate stump
oblique dawn
#

i pressed the button, it only launches the scene, not sure how to get it to do an

ornate stump
half ice
#

what dose that mean ?

ornate stump
oblique dawn
#

ill try that that, i had it full screened, nice call

half ice
#

kk thanks

oblique dawn
#

woo! found it. Thank you. Now I just gotta figure out how to get the anim I want to play xD

light lark
#

Hello I have a question for those that make models and all. So when I'm on desktop mode the shoulders are ok (Photo 1) but when I'm on VR/FBT the shoulders would go really low (Photo 2). How do I fix the shoulders to be photo 1 when on VR/FBT?

oblique dawn
#

are the shoulder physbones, it almost looks like gravity is dragging them down

junior void
#

Show your rigs rest pose with bones visible

ornate stump
rare crescent
junior void
#

Likely it mentions on the page where you buy it "install xyz before adding avatar package"

#

See instructions?

ornate stump
rare crescent
#

okay thank you

rare crescent
ornate stump
rare crescent
#

This is what the avatar says

ornate stump
ember dagger
#

Im having some trouble adding a humanoid rig to an avatar im creating

#

does anyone one had a solution?

junior void
#

without seeing the actual problem, no

ornate stump
ember dagger
#

yeah i was hopeing of joining a call

#

or something

ornate stump
ember dagger
#

this is basiclly the first time im making an avi without a base

junior void
#

so what are you asking

#

how to set it to humanoid?

ember dagger
#

it says the rig type in not humanoid

#

and ive been trying to find the "rig tab"

#

but i cant find it

junior void
#

click the fbx in your assets

#

see inspector window then, second page is "rig"

ornate stump
ember dagger
#

yeah its a fbx file

#

i think thats what youre asking?

#

im still really new so im sorry

ember dagger
#

thank you

#

sorry for the trouble

shy salmon
#

Hey there, new to the scene in avatar creation and I could really use some help. I have a set of custom clothing I want to create from scratch for an avatar of mine, and I could really appreciate a general direction so I can at least get started

junior void
#

Direction in what?

#

I'm not sure if you're asking general modeling tips, what software to use or what you're referring to

shy salmon
#

Do you happen to have or know any guides or instructions? I have blender with some fundamental understanding of how to use it and the base I want to use it for

junior void
#

The way i go about making assets really depends on the asset. Example: I want to make a simple tshirt, so what I'll start with is by taking the base mesh, selecting where the shirt would be, duplicate that mesh and boom, you have a perfectly weight painted shirt base that only needs uv and texture adjustments. If, however, I want to create something more detailed, say a jacket that is asymmetrical, i may be better off modeling from scratch and retopologizing afterwards. See how different that is in complexity

#

There is no one way fits all, some ways are shorter/faster/cut corners but wont be super high res by nature. So maybe start by watching different tutorials about asset making where different approaches are used?

shy salmon
#

That might be the best option, thanks!

grizzled crow
#

???
NaN?

junior void
#

you may just put a 0 into it

#

happens sometimes, no big deal

grizzled crow
#

ok that fixed it

grizzled crow
#

ok figured it out... kinda... how do I change the animation paremeter with a radial slider?

grave current
#

😭 i edited the avi a little bit, didnt touch the armature at all and got this

#

oh wait

#

i just remembered i removed something from the avatar in unity but its still there in blender and its named chest

desert elk
#

and check the rig set up

lilac musk
#

that's normal?

desert elk
#

is it? sorry, i must've misremembered

#

ignore that question then

fallow swan
#

could someone help me, i cant figure out blender so i cant get this avatar ready for vrchat, if anyone can upload it to their account and let me copy it off them that would be greatly appreciated, DM me if you are able to, i have the files for it

somber sequoia
grave current
#

i know 😭 i only just remembered as i sent that

somber sequoia
#

oh - I just read that, sorry

#

drinks more coffee

junior void
desert elk
#

yup

#

better not do that

junior void
#

Maybe state your issue and we can help you get there

desert elk
#

yeah

fallow swan
#

Its not that its that blender lags everytime i open it plus its way too complex for me

desert elk
#

why do you need blender? what blender version are you using?

fallow swan
#

i watched videos saying you need blender to rig it

#

also ive got 4.1 i think

junior void
#

so you have a mesh without an armature?

#

whats the current status

fallow swan
#

idk

#

wym

junior void
#

you cant just say "i need blender to rig something" but not know what to rig...

#

Like, what do you have rn

desert elk
#

where did you get the model from?

fallow swan
#

jinnxy

desert elk
#

if you bought it it may already have a rig

fallow swan
#

oh

desert elk
#

and then all you need to upload is unity

junior void
#

thats why i asked for the status

desert elk
#

if the model you bought is spcified to be a VRChat model it already has a rig

somber sequoia
fallow swan
#

ok

gritty furnace
#

Does anyone know how one can make a toggle that'll detach your arm's mesh from the controllers and pose them in a different way via an anim. file? Like, I'm on Quest, so if I'm watching movies and want my arms behind my head, it can be a bit difficult. Or if I'm answering DMs on a floating window, I don't want people to see me clicking around on things for a long time. I'd like a toggle that poses them behind my head instead. I've made .anim files that poses the arms in different ways, but the controllers will always override where the animation poses them.

somber sequoia
#

Sure - do this in the Gesture animator, and use VRC Animator Tracking Control to take over animation of the arms. Use it again to restore tracking when done.

gritty furnace
#

So, in this one.

somber sequoia
#

yep

gritty furnace
#

And in the animation toggle, for the Motion that has the arm pose, turn Left Hand/Right Hand from Tracking to Animation?

somber sequoia
#

yup

gritty furnace
#

That's easier than I expected, myaha. I was trying to do that, but I was doing it in the FX layer and it wasn't working there. I guess Gesture works differently.

somber sequoia
gritty furnace
#

I wonder if that's where I can fix my eye problem, too. Some of my expressions have my eyes closed, but my eyes still blink and 200% the blendshape on me occasionally while the eys are closed.

somber sequoia
#

Yep, you can use this to fix that too

gritty furnace
#

That's good stuff; thanks!

chrome fog
ornate stump
chrome fog
#

Idk it was a free model base someone gave me to used

#

I don’t see why my based matters when I ask where to get free clothes for it

balmy barn
#

ratl cause 'friends' who give friends stuff often end up ripped or stolen assets , you might want to check where its from

ornate stump
ornate stump
autumn rover
#

Hello! Im trying to make a face tracking avatar for my friend. I were able to make it work just fine but since she has a disability in her right eye i want to make the avatar only track her left eye and make the right eye move the same way. Whats a good way of doing that?

somber sequoia
#

Hmm. Weight paint the right eye to a new bone, leaving the old one in place, have VRChat run the old one normally and use a rotation constraint on the new one with the source as the left eye bone.

balmy barn
#

empty gameobject in eye tracking so you can edit value, rotation constraint other it will follow

#

to avoid ik going nuh you cant move that ratl

somber sequoia
#

oh - you could just do that instead of the extra bone, good call

nimble bough
#

oughhh... can anyone help me out, why dress in unity bad but in blender good :C also in unity how the asset shows up vs the mesh. It has to be smt w the bones but the bones go down straight like they should so i have no clue whats going on :C

fierce thunder
#

why does my avatar turn blue when there is no light?

#

happends on both quest and pc side

somber sequoia
#

something with your material, emission maybe?

fierce thunder
#

ill check

#

the materials seem fine

#

i use nothing but main color

#

im using PCSS with lil toon for shaders doubt that will help since it also happends on the quest side

somber sequoia
#

and that's not the main color, I take it?

fierce thunder
#

nope

somber sequoia
#

possibly vertex colors? I don't know if liltoon uses those

fierce thunder
#

nope not the problem either

somber sequoia
#

I'm out of ideas then probably

fierce thunder
#

the same problem is on the quest side so its probably not lil toon

somber sequoia
#

then it's got to be the textures or a main color applied to them

fierce thunder
#

the textures are fine and so is the main color

#

the problem solves itself when there is a light

blazing marlin
#

Is there a way to make a radial menu toggle with visemes, without the said toggle growing and shrinking while spinning the radial menu?

fierce thunder
#

and ingame only the shirt turns blue

#

spawning in a normal cube also makes it blue

#

i think if i just put the avi in a new unity project it might fix itself?

#

yeah it seems to have fixed it

white escarp
#

I keep getting this error even though the blueprint ID is empty

somber sequoia
#

that's a side-effect error then. Post the first 2-3, at the top

desert elk
#

the rest of the errors you're getting

somber sequoia
#

errors

white escarp
#

just to preface this I removed the script it was talking about eariler

somber sequoia
#

then clear the console and try whatever action you were taking again

white escarp
#

ok nm I was very dumb sorry for wasting time

onyx falcon
#

how the fuck do i get a .xwear file into unity

somber sequoia
somber sequoia
#

(I had no idea what it was)

desert elk
#

you need to export it first

#

all you need to know is in that article Kazin linked

somber sequoia
#

oh nice

digital dove
#

would someone be able to collab and help me with an avatar i want my irl hair & hair colors i have and help me fix & upload

desert elk
digital dove
#

okkk thank youu

onyx falcon
desert elk
#

you need to export it first

onyx falcon
#

i exported it as a .xwear file

desert elk
#

here's a step by step

junior void
#

Wtf is xwear

desert elk
#

it's a new addition to VRoid Studio

#

an app where you can make your own 3D models

#

I use it to make my avatars, but I haven't tried xwear yet

somber sequoia
desert elk
#

but the vroid website has everything well described so you should just follow the steps there

onyx falcon
desert elk
#

No?

#

it's for full avatars

#

if you scroll down you can even see that in the guide a full avatar is shown in unity

onyx falcon
#

here is what i got so far, with the 4 seperate outfits on the side, should i just export these as a .xavatar file?

mortal halo
desert elk
#

and it should be fine

timber wharf
#

@mortal halo random message sdk sends whenever smth else went wrong, post all of the errors top to down

mortal halo
#

thats the only error

#

lemme try uploading again

#

how long does it usually take for build to succeed when pressing build and test?

junior void
#

Perhaps youre in prefab edit

timber wharf
#

@mortal halo uh depends on pc and shaders. but like under 1 minute unless it shows compiling shaders

solar harness
#

When importing from Blender to Unity, I can't make it a humanoid rig. This bone is somehow forming and being named as the whole armature. It won't let me set the hip bone to the correct one either. All bones in the spinal/chest region are also becoming deformed when imported. As you can see, it's perfectly fine in Blender.

somber sequoia
#

why can't you drag the Hips bone into the first slot?

desert elk
#

this ^

solar harness
somber sequoia
#

explain what "messed up" means after you do that

desert elk
#

how is it messed up?

onyx falcon
#

yeah idk how to seperate the outfits from the avatar

#

cant move em and all that

desert elk
#

they are separated though...

#

in the hierarchy

#

on the left side

solar harness
somber sequoia
#

explain "make it humanoid"?

desert elk
#

you set the rig to humanoid first, apply, then change the bones to fit, and press apply

arctic ginkgo
#

set the rig to humanoid, then apply

#

then you can configure

#

you can't configure until after you apply the humanoid rig type

solar harness
#

I did all that it won't stay

onyx falcon
balmy barn
#

should i ask where you got this av from

onyx falcon
#

i feel so fuckin stupid with this lol, never touched unity before

arctic ginkgo
arctic ginkgo
left gull
desert elk
somber sequoia
arctic ginkgo
balmy barn
#

see their image ratl cough dead giveaway what they done (folders)

onyx falcon
#

really sorry for not getting this

desert elk
#

they are not one though? look in the hierarchy...

somber sequoia
#

no they aren't - you can just toggle on or off any of those game objects

balmy barn
#

you using a ripped model right

arctic ginkgo
arctic ginkgo
desert elk
#

who? Farley? nope, they're using a VRoid, nor ripped

onyx falcon
#

yeah im using vroid

balmy barn
#

see hiarchy thats ripped nope me dumb πŸ‘

desert elk
#

the other person idk

onyx falcon
solar harness
#

I'm so dumb brooo, it was confused cuz the head mesh was the same as the bone, no more stop sign errors yay

desert elk
#

let me do it myself

#

we'll see if I get the same thing

balmy barn
#

vrcRat well maybe not anyway vroids fun with xwear

#

done the opposite using xwear got vrchat av in vroid (fun outlines) , but faster for me do add in blender

onyx falcon
desert elk
#

no

#

I can make one myself

onyx falcon
#

ah ok

balmy barn
#

you can run the vrm/fbx through blender and remove the meshes you dont want ,also merge it so you dont end up with so many meshes , unless its for quest/toggles

#

vroid can also delete, but i barely use the thing since it ends up with so many.. wierd bone names

desert elk
#

yeah, I would also take it to blender first

#

they're not that weird

#

or I'm just used to them

visual night
#

Is anyone open rn? I need a bit of help :)

desert elk
#

with what?

visual night
#

My avatar’s head and camera are separated, even though the sphere is in between the eyes

#

Lemme pull up the video

desert elk
visual night
visual night
#

Could it be how the bones are arranged or the avatar’s position in unity?

desert elk
#

and @onyx falcon i checked and tried moving the meshes. It appears as though they're not separate... kinda. It's hard to explain. If you want to move them you're best bet would be to just take the avatar into Blender and do whatever you need there

arctic ginkgo
desert elk
visual night
onyx falcon
#

thanks for all your help tho!

visual night
desert elk
desert elk
visual night
#

In unity or blender?

desert elk
#

I'd move it in Blender and set the origin at world centre

visual night
#

Alr

desert elk
#

i'm making guesses but to me it looks like you're avatar is moving above groud but your view point is staying in one spot

visual night
#

Mhm

#

Alr math time

desert elk
#

math? 😭

visual night
#

So I can move the blender model down to match the camera position

#

Or maybe I could only move the unity model

desert elk
#

i don't know what you mean by that, but okay.
Move it above ground in blender and set to origin to world centre

desert elk
#

you could try

visual night
#

Wait

#

I noticed my mode has a white line at the camera in VRChat

desert elk
#

?

#

what line

visual night
#

That’s where the camera is placed on the model in VRChat

desert elk
#

thats the origin

visual night
#

Oh ok

desert elk
#

that's why i said move the avatar higher and change the origin to be world centre in blender

visual night
#

K

#

So like this?

desert elk
#

no

#

above the floor

visual night
#

Oh-

desert elk
#

it's halfway through

visual night
#

Wait I’m confused

#

OH WAIT

#

Ok

#

So

#

Origin sits at the head

#

And we lift them so their feet are above

#

Right?

somber sequoia
#

the origin should be the floor.

desert elk
#

yes

visual night
#

Alr

#

So

#

Adjust in blender

#

got it

desert elk
#

you need to go from left to right

visual night
#

K