#avatar-help

1 messages · Page 50 of 1

warm hollow
crystal kernel
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alright, ive been at this for a few days but i cannot for the life of me figure out how to parent an object whilst keeping its current position and rotation

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i desperately need anything that can help me at this point

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like, i have this gun and i want it to be able to switch parent to the left hand whilst keeping its current global position

marble lily
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Ill look into it

naive tartan
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aaah i really need help

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everything seems fine

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anyone know waht to do?

junior void
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looks like you have 4 times spine

naive tartan
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the ''spine'' i also the neck and the head of the avatart i think??

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i rigged it myself using blender and youtubr 😭😭

junior void
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seems fine minus the naming. it should be named hips, spine, chest, upper chest (or similar), the 4th spine seems to be the parent of the shoulder which also seems fine

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so now find the neck and see if the spine 4 is also the parent of the neck?

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so the 003 named one

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see how its confusing xD

naive tartan
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shh

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okay ill renam ethem and

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..seeeee..

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are they....

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there where 6 spines

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i fixed it

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im pretty sure i moved something and just put it back?-

rose summit
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even just in general

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just this one

candid osprey
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Say you got an avatar with animators that control things like hue shifts and the likes. How do you have it set so that upon reset avatar, a specific value for that hue shift is defaulted to that isn't just at 0% of the animation

junior void
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set the parameter value to a decimal such as 0.25

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hue shifts work with floats so their default does not have to be 0 or 1

round comet
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Ok so

Doing some blender work and I have a bracelet and arm warmer I mirrored onto the other arm

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But how do I make it like an actual thing if I can phrase it like that. Like not just mirrored

arctic ginkgo
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does anyone know if theres a way to adjust layer weight in the base controller?

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i tried using animator layer controller state behavior but it apparently only has options for action, gesture, additive, and FX.

static sparrow
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anyone know any good plugins for blender that converts blendshapes so they work with mmd lip sync worlds?

arctic ginkgo
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you don't actually need all of them

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there's mmd guides

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i used this one for my model

static sparrow
arctic ginkgo
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あ - a
い - i
う - u
え - e
お - o
あ2 - a 2
ん - n

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i think these are all the ones you need

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a 2 is just more open

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than a

static sparrow
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so bigger Ah i can do that

arctic ginkgo
static sparrow
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i requested access for this btw!

arctic ginkgo
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this isn't mine and it's public

static sparrow
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still asking me to request

arctic ginkgo
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weird

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ohh

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wait i think this might be my copy of it

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give me a sec

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this should be the public version

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same thing i just made a copy of it so i could use the checklist

static sparrow
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yup!! tyy!

arctic ginkgo
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does anyone know how to change the layer weight of a layer in the base controller?

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animator layer control doesn't seem to work for the base controller for some reason

wild needle
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what does vrc.lowerlid_left and vrc.lowerlid_right do, and how would I made it when setting it up

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also are they required

ornate zinc
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How do you open a vroid model in blender?

balmy barn
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export it as vrm , blender plugins for those

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blender

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newer then what i got same guy

wild needle
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nvm

ornate zinc
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how do you add the addon into blender?

junior void
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chatgpt knows ;)

balmy barn
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4.2 you can drop it into blender, or just use install from disk after you download it, vrm converting id go unoffical cats - bunch of shortcuts there thats handy

gusty flume
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Hiiii im trying to make an avatars FX layer to do gestures and I cant seem to find the VRC folder with samples to copy the hands layer ratl Am I looking in the wrong spot???

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Or did I forget to upload something?

subtle veldt
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i can not figure out why the armature is doing this ive tried using armature link via vrcfury and merge armature via modular avatar both of them just do this with movement

subtle veldt
gusty flume
subtle veldt
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uninstall the avatar sdk then the base sdk and readd them

gusty flume
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Wym by read them?

subtle veldt
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re add

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sorry forgot a space

gusty flume
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I'll try that

ornate zinc
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where do I find the thing that turns off polys on blender?

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for a vroid

gusty flume
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@subtle veldt So I re added them etc but its still blank. But if I rightclick on the packages folder everything is in there. It just isnt showing up in unity

subtle veldt
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Hm maybe restart unity assuming youve already like clicked on the window and it still didnt update

lusty jay
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So it seems like every time I sit on the ground or squat down the avatar does this dumb “on all fours” kind of pose.
Is there a way to change that so it just defaults to like, sitting cross legged or something? Instead of a stupid pose?

wide obsidian
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If you have gogo loco, got to the very bottom icon it usually has a orange/red, white and blue person, from there go to the flask thing on the right side and from there navigate to the same icon in the beginning and then the position on the bottom right side allow for diff default sit and prone positions

lusty jay
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What’s gogo loco

desert elk
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it's an add in for your avatar that allows you to pose it in different poses

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it's very handy

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you can do other stuff with it too, like change the sitting position like ReyVarian said

lusty jay
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Ah so it’s editing an avatar

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Damn

desert elk
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yeah

grizzled crow
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how do I make the plume double sided and transparent?

desert elk
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change it from opaque to transparent

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and got double sided you need to turn culling off, which your shader doesn't have from what I'm seeing on the side

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you may need a different shader

grizzled crow
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hm... ok... also turning it transparent does this

desert elk
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Is your texture itself transparent?

grizzled crow
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ok made it transparent and.... ?!

balmy barn
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no transparency on that texture setting , try bc7

grizzled crow
balmy barn
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I use vram checker script to see all resolutions/settings ect , find texture click on it to set it manually ratl

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script vs manual

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manual way

placid mica
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Does anybody possibly know how to make a RADIAL blendshape toggle using Modular Avatar?

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YES, I already checked the docs. I couldn't find anything to help with that

arctic ginkgo
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ik you're asking about modular avatar, and you may have your reasons, but for a personal project it will probably be easier both to implement and to get help if you do it manually

subtle veldt
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i can not figure out why the armature is doing this ive tried using armature link via vrcfury and merge armature via modular avatar both of them just do this with movement and no blendshapes wont fix it it just started doing this randomly after not doing it at all for days

dark jay
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what causes the leg to be like this and how do i fix it

balmy barn
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bowlegged usually cause your legs isnt straight and dont know where to rotate

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(copy paste) closer to this less it does wierd things

dark jay
limpid moth
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guys i keep getting this blueprint id bs and dk what to do please help

small stone
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Hi, brand new to uploading avatars! I've run into an issue when trying to build my avatar to publish. "Gesture layer needs valid mask on the first animator layer"
I did a little poking around online for solutions to this, and the one I saw most commonly was to click on the cogwheel on "Allparts" and change the mask to "Vrc_handsonly". However when I click to replace the mask, there's nothing else for me to select. Is there something I'm missing?

desert elk
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Hi, you need to find it in packages and copy it to assets, idk why, sometimes it doesn't show up if it's only in packages

small stone
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thank you!

limpid moth
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OK i foundy my issue but no clue how to deal with it. So i have scripts that dont wokr but i cant find them

golden pecan
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help how do i make my avatar not do this pose

marble lily
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Any help on these errors when uploading?

somber meadow
marble lily
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that's whats directly above

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@somber meadow

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I'm adding vrcfury as it wasn't installed prior

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fixed

small stone
desert elk
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just search in the search bar

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I don't remember where exactly it is

small stone
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I did, but it's not coming up

desert elk
desert elk
topaz mulch
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does anybody know if theres a way to disable the eye lense shader for the backup shaders on my avi?

small stone
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I have the companion app and unity

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is there a 3rd software i need

desert elk
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if you made the project through companion, the SDK should've been included

small stone
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yeah I did

desert elk
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huh that's odd

small stone
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this?

desert elk
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if you search for "hand" the masks don't show up?

small stone
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i've got these

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but everywhere says i need specifically vrc_handsonly

desert elk
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did you click packages?

small stone
desert elk
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after searching

desert elk
small stone
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oops thank you

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el o el

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sorryyy

desert elk
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that is cruel sometimes XD

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no excitement in the server

prisma frigate
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Fr tho

small stone
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so i just copy and paste it?

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o i think i got it

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before i build, when it gives me the chance to autofix things like this should I opt to do it, or leave it be

desert elk
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I think you can autofix

small stone
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kk thankies :3

lusty jay
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Anyone here know how to use VRCfury to make avatars actually SIT when I sit on the ground?

grizzled crow
lusty jay
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Ok. When I sit on the ground, like normal, my avatar decides “no” and tries to go into the prone position. That’s not what I want. I want it to sit on the ground
YouTube has been no help. Google has been no help. I’ve spent almost 2 hours on this and it’s starting to get frustrating

grizzled crow
lusty jay
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Idk how to add gogoloco

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And I have zero Unity experience to add stuff like that

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And I’m assuming you can’t just stand up out of it, you gotta actually press crap to get it to work

grizzled crow
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yea its the little radial menu

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I think there is a button in the regular menu where it can switch between standing and sitting

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but im not sure

fresh raft
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How do I fix this culling for my quest model?

small stone
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is this important

ornate stump
small stone
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Nah I haven't noticed it breaking anything

ornate stump
wild needle
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in unity it looks like this, but in blender most of the normals are okish

open sonnet
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PLEASE someone tell me what I am missing I am still kinda new at this only playing in unity for 2 weeks

weary viper
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Can someone help me fix this?

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I didn't use vrcfury armature link (i found out my problem of yesterday was caused by it) and did it manually instead making child object on every bones of the avatar armature and just put the clothing inside of it

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And now I just have this little of part of the avi being stretch out

cunning swan
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cant use dds textures for some reason

amber gull
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hello any idea why when i updated my blendshapes names on blender and reimported it on unity it still has the old names?

amber gull
somber sequoia
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if so it won't get updated when you update the .fbx file in the project

amber gull
somber sequoia
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... you do not want it unpacked without a really good reason

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sorry if that was ambiguous

amber gull
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man i don't know honestly alot about unity

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i just want to update the blendshape names dunno why it won't update it

amber gull
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am i missing something?

somber sequoia
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I use FBX All for Apply Scalings, but what you have is probably fine.

amber gull
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do u think if i changed it to fbx all it might fix it?

somber sequoia
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I don't think that would affect blendshape names

amber gull
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:/

trim rover
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Im returning after awhile and am having trouble finding the new avater sdk file on the website

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can someone point me in the right direction?

tall carbon
trim rover
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i keep running into stuff about a creator companion but i just want the sdks to drop into my unity project

tall carbon
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oh yeah, its through creator companion but trust me its extremely easy to use

trim rover
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bruh

tall carbon
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silly i know, but its actually really useful

trim rover
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ok...

tall carbon
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i can help you out if you need

trim rover
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what if i couldn't get the creator companion to work?

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im on linux and it was running into some issues

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so i figured i could just do it the old way

tall carbon
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i dunno, usually it breaks under the old stuff, much to my dismay

trim rover
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well can't i just download the new sdk?

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and add it to unity myself?

spark walrus
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Hi anyone know if its better to, for example, have 8 different 2048x textures in your avatar, or 2 different 4096x textures as atlases?

tall carbon
trim rover
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they literally still had the sdks on their websit a year a go when i last did this but the webpage seams to be gone

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oh wait nvm

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i found it

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they just moved it to the game download page instead of the documentation

warped scroll
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Hey guys so I made a couple of new facial expressions and for some reason that I can't seem to understand, they just refuse to work. Like I can toggle them on the radial menu, but nothing happens.

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Like, I got no idea what's wrong. The weight is fine on the layer, I'm using the correct parameter, I don't have it set up backwards, loop time is on, I have the parameter in the paremeter list, all my other facial expressions are working. I'm at a loss.

warped scroll
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i am

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i think it might be VRCFury fucking it up actually

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its making a version of my fx layer where the animations are screwy

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it replaces the animation with this weird empty one

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even when i try to fix it, it just fucks itself up again when i use the gesture manager

tall carbon
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you able to call and stream, i may be able to understand better (still new so taking a crack at this)

junior mural
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can someone help me with making some toggles for modular?

warped scroll
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I can't really do a call

patent jackal
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Particle question:
I have a set of heart particles that pop out of my head when receiving headpats.
I can see them in unity, but i cant see them in VRC, everyone else can see them except me. What could that be?

crisp trail
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hello im trying to fallow a guide and i have gotten stuck on a certain step. after exicuting the batch file my folder set up looks like this when its supposed to look like the one on the right anyone know where im supposed to put the updated .fbx or how i should approch this issue?

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first time using unity so i barely understand what im doing

patent jackal
dry ibex
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is this toomany stuffs? not specifically trying to get help on how to optimize or smth but i like keeping my avatars below 3 megabytes

torpid gyro
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So, im not familar with unity basically at all but i wanted to try to retexture an avatar i bought a little while back to see how it goes. Suprisingly it went well but i keep running into this issue where i have absolutelty no toggles even though they are already created. Im not sure if theres something i need to enable or what but im just completely lost here

torpid gyro
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The VRC avatar descriptor is set up, the gesture and fx settings are set, but still zero toggles. so confused

night ember
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Did you even add the menu and parameters

torpid gyro
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Yes i did, but maybe they arent added correctly? i dunno

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lemme send it

night ember
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Thats not the avatar descriptor

torpid gyro
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wait what? sorry im so lost 😭

night ember
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You add it to the avatar descriptor

torpid gyro
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WAIT OG

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OH

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it says paramater not found here too

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so i need to navigate this and add it?

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Shit where even is it

night ember
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Yea?

torpid gyro
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I feel so dumb, i spent 4 hours just for that little part to not be added

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hes working now, thanks man😭

kindred vapor
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Can someone tell me how to fix this? I fixed it with blendshapes but when I go into play mode, it reverts right back.

crisp trail
cunning swan
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whats the best shader for hair on quest

obtuse frigate
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Hey so I’m currently making an avatar, my first time doing so, and in blender it will not allow me to paint any parts at all it gives me the error missing link or texture

hollow hemlock
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Howd i download the Android SDK ??

balmy barn
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(download appear)

cunning swan
hollow hemlock
hollow hemlock
kindred vapor
gloomy kestrel
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everytime i try uploading my avatar it says "Avatar Validation Failed"

harsh thicket
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I made a bell Collar, the thing works, sound get triggerd as it should.
But Sometimes (its a 3d Audio-Source with less then 4m max range) ppl can hear it over the entiere world. Not everytime, only sometimes.
I'm animating the Audio-Source Component, not the GameObject

sly timber
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hey does anyone know how to change afk animation

kindred vapor
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There's many tutorials on YouTube

sly timber
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I have goco loco installed the avatar it self came with the animation

balmy barn
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action controller have a afk animation, you can add your own (look at bottom of it)

kindred vapor
sly timber
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Or how do I add it in general

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I don’t care if it’s with goco

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Or not I just wanna add it

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Goco is to complicated

kindred vapor
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What I do is controllersWD > gogo locoaction> AFK> AFK init > change the animation in all of the first 6 options. From "standing afk init" to "afk proning loop"

sly timber
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I don’t see the afk option is the problem or afk init

kindred vapor
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It should be in the animator layer.

sly timber
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Send a pic

kindred vapor
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If your avatar doesn't have WD checked, you can do the regular controllers

sly timber
kindred vapor
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I forget how to do it regularly. I only remember gogoloco way

sly timber
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I have goco loco

kindred vapor
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Then follow my screenshot

sly timber
kindred vapor
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Golocoaction

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first option after the folder

sly timber
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Finally I’m here what now

kindred vapor
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controllersWD > gogo locoaction> AFK> AFK init > change the animation in all of the first 6 options. From "standing afk init" to "afk proning loop"

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put the animation you want in "motion"

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I would do controllersWD rather than controllers since that's what works when I use manuka

sly timber
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It’s the sleeping afk animation do you have it?

kindred vapor
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You mean manuka's default?

sly timber
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I think

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It came with the avatar

kindred vapor
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Yeah, are you wanting to change it to something else?

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If you want to replace gogo loco's default with manuka's, you'll have to find manuka's afk animation in her folders and replace the gogo afk animation in the location I mention

sly timber
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That’s the Manuka folder what now

kindred vapor
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Add the manuka animation into motion for the first 6

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from "standing afk init" to "afk proning loop"

sly timber
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Any of them?

kindred vapor
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I'd need to open up manuka avatar to see.

sly timber
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Like one say start, end ,loop

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For the manuka

kindred vapor
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Yeah add it to where it matches

sly timber
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One says kick though

kindred vapor
sly timber
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I think I got it so I did the top

kindred vapor
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You can always check in gesture manager

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and see if it works

sly timber
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It was in states

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How do I go to states in goco loco

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I think I did it I’m going to republish the avi

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Omg did not work

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It’s there but how to I access it in game

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This is what I get

crisp trail
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anyone know how to fix this error message? im trying to run a patcher and it wont work

kindred vapor
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afk detection ins comfort & safety

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and if you use desktop, it's the esc or end key

junior void
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fold out the import message thing, what does it say there

dense raptor
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let me see, give me a moment ^^

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OH!

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i see, i named my head mesh Head thats what caused the issue

dense raptor
random sphinx
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how do i make a glass shader?

ornate stump
soft estuary
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Hey so i found this cool gun asset, as well as a cool bullet asset. How would I go about making it so the bullet shoots out?
I've tried tinkering with the animation tab but havent made much progress, any suggestions?

crystal kernel
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This also didn't work for me, but it isn't an issue, if you want it fixed I suggest you do it in blender

crystal kernel
brittle ginkgo
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I’m going to try my best to describe this.
So I uploaded an avatar for both quest and pc and made sure everything looked ok on desktop mode (my pc can’t handle steam vr-) but when I went on my quest and put it on, some of my pcvr friends said there was two of me (had this trouble back in the past back to describe there is one of me of course moving and the other me that is t posing) I hope everything makes sense and I would appreciate the help 😓

inland seal
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I got Finally Substance painter, but im having a problem where when I paint, it will paint other parts too.

inland seal
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thx

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How to use UV?

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Idk where that is 😭

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Im using it for 3 minutes ;D

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Ig Ill never know ;D

grizzled crow
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how do I add the pocket corvette to my avatar so I can spawn it in the world? I have seen some avali avatars able to do that

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where the object is static in world space, so it doesnt move with my avatar

balmy barn
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toggle freeze to world

grizzled crow
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ah i see

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though... how do I spawn it wherever I want? an armature?

balmy barn
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object stays where you are but you are free to move it wont , unless you drop a 'decoy' in world acting as a constraint where it should drop

grizzled crow
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not sure how to make it where I can separately move it or rotate it with the wrist

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unless the freeze axis is for freezing it to the armature, not the world...

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ah I see now

somber sequoia
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rotation constraint for rotation, parent constraint for position

grizzled crow
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ah ok.. though.. how do i toggle between the two?

somber sequoia
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the "Weight" parameter

pastel nacelle
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Quick question does anyone know why my hair is SUPER SHINY compared to everything else when using Fallback Shaders?
What option can you even customize to impact that on unity/blender?

grizzled crow
somber sequoia
pastel nacelle
somber sequoia
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oh fascinating

balmy barn
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look for emission thats missing a mask , entire thing glows instead of tips wich people like to do on those hair (random guess)

somber sequoia
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does that happen on fallback shaders too?

pastel nacelle
balmy barn
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fallback ones can have material settings, but rare i check em

pastel nacelle
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could be THAT one which is in the blender material settings but it's set on black so I doubt it's doing anything*..

junior void
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why are we looking at blender shader settings

pastel nacelle
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What else am I supposed to look at?

somber sequoia
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Unity - blender settings have nothing to do with unity.

pastel nacelle
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Yea.. And like I said my material has no emission so I'm expending the search..

somber sequoia
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is that the fallback shader?

pastel nacelle
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Yes

ornate stump
balmy barn
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poi have these settings one of my av's just a black blob on fallback shader cause i never fixed it ratl

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you could just test it with a new material if it behave its something in the other one (offline test fast enough)

pastel nacelle
ornate stump
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Otherwise you could use custom fallback option in poiyomi.

pastel nacelle
nimble bough
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Anyone know how to make an avatar toggle between heels and flats properly? so the avatar actually gets lifted up when the taller heels are toggled on?

All the tutorials i've seen are only permanent non toggleable options which make the avatar float if flats were toggled on

arctic ginkgo
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this may mess up your locomotion animations

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and even if you fix that by using a different parameter for it, the one issue you may have that can't be permanently fixed is incorrect walking speed

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for example, you are standing up, but the game thinks you are crouching. it will move you at a crouching speed

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or vice versa, you are crouching but the game thinks you are standing. it will move you at standing speed

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it's the same issue that happens with gogo loco sometimes where using gogo loco's poses or floating gimmicks will cause you to move slower or faster than expected

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if you are on SteamVR this should be able to be fixed by using space drag in OVR Advanced settings

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but on quest there isn't much of a fix aside from disabling your guardian and making sure your floor was set below your actual floor

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or restarting your headset after disabling your guardian

nimble bough
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i see, thank you very much for your answer ❤️

vernal coral
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i need a little bit of a help

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i wanna add smth to one of the avatars i have but i dont know how i could get the avatar to be in the creator

somber sequoia
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do you already have the source package for the avatar?

desert elk
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yeah, do you have the files for the avatar? if it's a public that's not available for purchase, you can't add anything to it

barren tundra
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Anyone know a good way to debug animator layers? Have an animator that works for one animation in it, but not the other. I've setup said animator so I can trigger it like 3 different ways and still nothing. Parameter its tied to is changing. Honestly kind of annoying at this point.

lucid rapids
spark walrus
crystal kernel
spark walrus
grizzled crow
crystal kernel
spark walrus
crystal kernel
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oh okay

somber sequoia
spark walrus
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So weird

crystal kernel
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whats buggin me tho is that the button isnt even doing the 🔁 thingy

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something is forcing the skirt bool to be false

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you have any param-drivers somewhere?

spark walrus
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So weird I just retyped the param into the menu and it works now

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I guess a glitch

grizzled crow
crystal kernel
#

could be (who knows)

grizzled crow
#

ok... animated it and its not... behaving right?

spark walrus
#

How can I make these two able to be toggled at the same time while also being in an int?

somber sequoia
desert elk
spark walrus
#

So how can I successfully do this

crystal kernel
#

you can be cheeky and blendshape them

grizzled crow
somber sequoia
#

when talking to someone not following along with your project, it helps to use more generic terms like "the prop".

#

But also, I was just answering one specific question, that's all. I'd suggest reading the docs on constraints, and also perhaps simply trying things.

grizzled crow
#

ok i think i figured it out

#

sorry

grizzled crow
agile reef
#

What blender version should I be using if I'm going to use the unofficial cats

desert elk
#

depends on what cats version

#

there's this cool website

#

I personally use Blender 4.2 as it seems the most stable

agile reef
#

okay, Just wanted to see which version was most recommended.

balmy barn
grizzled crow
lean kelp
#

Hello it is I
I'm trying to make an animation in Unity, which requires me to move the location of my model. My model was made in VRoid so I supposed to make an animation that changes the location I need to make an animation clip on the Root right here, but when I input the Z Position down in the animation tab it wouldn't change
Is there a fix to this or it is not possible to change position at all?

for better understanding (ig) I'm trying to recreate the Virtual Insanity movement

grizzled crow
#

hm... i was using the wrong rotation constraint

sleek bramble
#

Hi everyone, I am trying to set up a "global" sender and receiver, i read here that someone mentioned i could achieve this by having a broken prefab stay at world origin but i am having a hard time figuring out how to achieve this, I will be using this to drive a networked parameter and i dont want it to have a maximum 3 meter range

agile reef
desert elk
#

and material settings like that you set in unity anyways, so it not being in blender doesn't bother me anyways

agile reef
desert elk
#

i've never done stuff like that in blender, i can't help. Google it

torpid bone
#

Hi there, can anyone give me some tips for setting up avatars with toes? Most resources online seem to be refer to issues with full body tracking, but I'm just playing with mouse and keyboard and I still get this tip-toe thing going on when the avatar idles.

The issue does get fixed if I delete the toe bones but I'd like to understand exactly why this happens.

junior void
#

Random idea, what if you disable the automatic step thing in the avatar descriptor?

#

Also consider lining up the upper body and legs(side view)

torpid bone
#

This option, right? I'll give it a try.

junior void
#

Ye. I never tried it, i just remembered its there. Sounded related

light charm
#

ah yeah disabling that option should fix it

torpid bone
#

That did the trick! Thanks a ton

bright pebble
#

good evening I don't understand this error if you can explain it to me please

indigo compass
desert elk
#

you can also check the configure buttom if everything is okay in there

bright pebble
#

Thanks for the help, it's good!

#

now he gives me that :/*

desert elk
#

i can't help with vrcfury

random sphinx
#

Am I able to make my cat ears point towards the sound with audio link

plush onyx
# bright pebble now he gives me that :/*

check that all the bones are configured correctly in the avatar definition, and also make sure that the mask it generates is actually in the animator attached to your avatar

somber sequoia
balmy ferry
#

hey guys, im reworking my avatar in a new projekt and i cannot upload whatever i do. i checked everything for missing scripts, even used a tool do look for them but nothing to be found. how can i find out why exactly its failing to upload?

#

After it fails to upload it also reloads the whole VRCSDK for some reason

spark walrus
#

is there a way to allow particles to remain visible even after i disable the system?

somber sequoia
#

look up "buffer particles"

leaden palm
#

I tried to import a new package into my project and it somehow seemed to delete everything else - it's a downgraded version of the current avatar that i'd hope to snag some files from, but now I'm not sure if the current version is even still there

#

it asks if I wanted to reload the scene and that seemed to cause it

arctic ginkgo
leaden palm
#

damn 😭

#

trying to recover it rn w some file tools but i might just have to start from scratch

gentle sparrow
#

does anyone know how to get the nkd proto rigged?

#

im kinda new to unity

#

but very new to blender, i know the model has bones, i just need them to work for the sdk

sleek bramble
#

Hi everyone, I am trying to set up a "global" sender and receiver, i read here that someone mentioned i could achieve this by having a broken prefab stay at world origin but i am having a hard time figuring out how to achieve this, I will be using this to drive a networked parameter and i dont want it to have a maximum 3 meter range

desert elk
#

rig > humanoid > configure

#

and make sure everything is correct

#

in unity btw

inland seal
#

I'm having problems with VRM Phys bones. In unity it works but when testing in Desktop Mate it doesn't work.

sweet crypt
#

i want the thing i circledinto the place with the arrow (Avi bought) i added the dances how do i do tht?

inland seal
desert elk
#

did you add them to a new objected called "secondary"?

inland seal
#

Yes

#

They do work

gentle sparrow
inland seal
#

In unity

#

The whole avatar works

#

But not bones

desert elk
#

do they work in other softwares? like vseeface for example

inland seal
desert elk
#

or is it a dekstop mate only problem

#

??

inland seal
#

Test*

desert elk
#

you should check if it works with different platforms

inland seal
#

My friend is making it

#

Mine works fine but not his

#

Tho he did same process as me

desert elk
#

it would help narrow down if it's a unity issue or a desktop mate issue

#

hm

#

okay

inland seal
#

Does he really need to download another program 😭

#

I have been trying to help him for past 3 hours

desert elk
sweet crypt
desert elk
#

oh i missed that message, you need to rearrange the options in unity

sweet crypt
#

how do i do tht?

desert elk
#

you drag the menus using the three lines on the side

#

when you click your mainmenu

#

you can drag the dances to be on the opposite end

grizzled crow
somber sequoia
#

alright

late sandal
#

So bit of a weird one; the avatar I'm working on seems to work fine when I'm playing as him, but in avatar selection when the model loads in he falls right through the floor and falls forever by the looks of it.
This also happens to everyone that sees me in vrchat, when my avatar loads in they see it fall right through the floor, but from my perspective he's working fine.
What have I done wrong with the avatar process? Google doesn't seem to have an answer.

Video for reference:
https://youtu.be/65jXT0DFXfk

spark walrus
#

Does using synced floats for outfit switching on an avatar cause desync and the local player will see one outfit while all the other players will see a diff one?

rancid fossil
#

why would my texture memory be different in the SDK versus size profiler

#

anybody know about this?

rapid pendant
#

Someone can help me?
Im trying remove chest for add flat chest on my runa avatar, someone can help me with it

small stone
#

was told that this is an issue with dynamic bones not being present, how do i add dynamic bones?

balmy barn
#

you are missing gesturemanager (vcc add)

small stone
#

thankies

sly timber
#

So I’m trying to upload an outfit

#

Why do I get this message

torpid gyro
#

Im thinking it may be something in gestures, but ive tried everything i can think of :/ my avatar's default pose in game is his mouth open but in unity its closed (like its supposed to be). And the gestures aren't working. They all are created but im having trouble enabling them

ornate stump
#

It shouldn't

ornate stump
torpid gyro
#

In the avatar descriptor?

ornate stump
#

Use Thry Avatar Performance tools to inspect what make up the size.

mossy jacinth
#

is anyone else having issues with their avatar appearing tiny in the preview?

#

theres no stray polygons, blendshapes, props, or large bounding boxes

#

the scales are normal aswell

leaden palm
#

apologies for adding another question on top of the like 5 that need answering but im having a. weird issue
avatar looks good in unity, even looks good in the avatar preview

but then i load in and it looks like the uv mapping just completely gave up

sly timber
#

Can someone help me upload an outfit we can do a vc

ornate stump
leaden palm
ornate stump
#

No. Not without external tool.

ornate stump
#

Use vrcfury's optimize blendshape component add to your avatar to remove unnecessary blendshape.

#

You could search google.

mossy jacinth
#

I'm gonna see if this affects my other models on the current version

torpid gyro
#

Im still at a dead end here with the gestures. All of them are made, the avatar is making the hand symbol and everything in game but the face isnt changing at all (made sure gestures were on too lol)

#

Like from what i see, its linked

solar sand
solar sand
#

Well i guess

#

that didnt work

#

Like this

torpid gyro
#

I need to turn off the mask?

solar sand
#

ive never had it ever at .5 so idk how that works but 0 means it doesnt ever activate and 1 means it will

#

No

#

Just put the weight to 1

torpid gyro
#

Okay let me reupload and test it

solar sand
#

you dont need to upload

#

btw

#

Just install gesture manager emulator

#

when you open vrcc

#

click manage project

torpid gyro
#

The last time i installed one of the things with vrcc it nuked it

#

entire texture turned white

solar sand
#

u installed something you didnt need

#

this wont do that

#

All this does

#

is emulate vrchat

torpid gyro
#

Alright

#

ill try it

solar sand
#

then in unity when you get it downloaded go to tool in the top bar and select gesture manager

#

When you enter play mode

#

You then click the scene button so you can move around freely

#

I hate i cant use image uploader

#

Once you do that click the GM in the heirachy and in the inspector tab you can do everything

#

its faster than uploading a new avatar every single time

torpid gyro
#

face still doesnt move with the gestures😭

solar sand
#

did you set the weight to 1

torpid gyro
#

yes

#

and its still doing the same thing

solar sand
#

Ok whats happening when you click left hand geusturs in those check boxes

#

nothing?

#

So is this in your FX

#

Or gestures in playable layers

ornate stump
#

The face animation might be overriding by gesture from the right hand.

solar sand
#

What do your playable layers look like?

torpid gyro
#

When i test using the emulator

solar sand
#

Try removing it by clicking the x and try then

ornate stump
torpid gyro
#

Okay getting somewhere

solar sand
#

was it the fx layer?

torpid gyro
torpid gyro
#

It only reacts when both boxes are checked under both hands

ornate stump
solar sand
#

^

#

So basically the right hand is taking full control and even when not active is over writing the left hand

#

In the layers

#

do you have it set to sync?

#

It could be the layer mask like they said

torpid gyro
solar sand
#

So go bakc to layers

#

your cog menu on the layer

#

should be like this

#

grr

sly timber
#

How do I fix that

#

To make it match

solar sand
#

Fix what we need a better screen shot

torpid gyro
solar sand
#

do windows shift S

#

and control v that here @sly timber

solar sand
torpid gyro
#

Yee a mask is applied for em'

solar sand
#

Remove them and try

#

you shouldnt need a mask

torpid gyro
#

On both?

solar sand
#

yes

torpid gyro
#

OKAY

#

hes working :D, thanks so much

solar sand
#

Yeah you never need to do masks on layers

torpid gyro
#

The last thing i gotta figure out now though is the mouth issue... could you possibly help me with that?

solar sand
#

Whats the issue

torpid gyro
#

For some reason his mouth is just open as a default pose

solar sand
#

like when you first load in?

ornate stump
solar sand
#

Jaw bones in vrchat are useless

torpid gyro
#

and how i even do that

solar sand
#

Let me show you

#

So do you know whhere your model FBX is?

torpid gyro
#

No 😭

solar sand
#

Show me ur assests folder

torpid gyro
solar sand
#

the other window

torpid gyro
solar sand
#

see the avatar in that window

#

with the > expanded?

torpid gyro
#

Kobu_avatar?

solar sand
#

Clickt hat avatar

#

and it should should this in inspector

#

Click on rig

#

And click configure

#

you should see this

#

Is the jaw section green?

torpid gyro
solar sand
#

ok all the way were it saw transform? See the cricle?

#

Double click that and type in none

#

and hit enter

torpid gyro
solar sand
#

Ok now scroll down

#

And click on pose

torpid gyro
#

Alrighty im there

solar sand
#

Click reset, then click pose again and select enforce tpose

#

this just makes sure all the bones are straight and alligned

#

incase you clicked something

#

click apply

#

Then done

#

Then try and see if it still does it

torpid gyro
#

Holy shit😭 Its actually closed

solar sand
#

There you go

torpid gyro
#

Yoooo thank you so much

#

Like fr i was struggling for hoursss on that

solar sand
#

Unity is suffering if you dont know all the little things

sly timber
#

im trying to fix that does anyone know how?

torpid gyro
#

Really wish they would make like a unity for dummies

sly timber
#

the feet from the first outfit are popping out

solar sand
#

So your saying th Ok @sly timber click the BODY mesh in the heirachy

#

there are multiple outfits right? With different toggles?

sly timber
#

yes

solar sand
#

Ok we'll have to edit the toggles

#

but first i'm tell you about blendshapes

#

So click the feet in unity

#

or click the body mesh in the heirachy

#

You'll go to inspector and see this

#

Click the arrow for blendshapes

#

There you should have a heel option to move your foot to a heeled postion

#

Let me know when you found the correct blendshape

sly timber
#

yayyyy i did it thanks!!

woven zinc
#

Does anyone know how to link two blendshapes together with VRCFury? I can't figure out how to and either no such tutorial exist or I don't know the term to search up

solar sand
#

Ok but

#

heres the thing

#

you're going to have to add it to toggles

#

or when you switch it'll be sticking out from your other outfit

torpid gyro
#

Hey alloy? Could you possibly help with one last thing then i promise i'll leave you alone afterwards. His glasses toggle isnt showing up on the avatar

sly timber
#

yea i figured there was more to it

solar sand
solar sand
#

scroll down anjd under base there should be a FX

solar sand
solar sand
torpid gyro
solar sand
#

no no

#

this menu

torpid gyro
#

My bad

solar sand
#

Ok show me ur fx layers

#

Where the hand gestures are

torpid gyro
#

Uhhh this?

solar sand
#

No i mean where it shows the otehrs too

#

like this

torpid gyro
#

Ahhh okay

solar sand
#

Ok

#

I want you to do something for me

torpid gyro
#

Yeee?

solar sand
#

you see the top bar?

#

Click window and add animation

#

Got it?

torpid gyro
#

This menu?

solar sand
#

you see wher eur scene is

#

and it says animator too?

#

Drag that there

#

just so you can always switch there

#

So click your avatar in the hierarchy

#

and go to this

#

See controler?

#

Put your avatar FX there

#

This will allow us to edit animations/ see what they are doing

#

Now go back to the animation tab

#

right here you should have a drop down find your glasses toggle there should be 2

torpid gyro
solar sand
#

thats fine ingore the warnigns

#

it should look like this

#

What does it look like

torpid gyro
solar sand
#

theres u issue

#

See how its yellow?

#

That means its missing the mesh

#

So click the yellow mesh in there and delete it jsut press delete key

torpid gyro
#

Alrighty deleted on both

solar sand
#

Ok

#

Go to glasses on

#

You'll have to do exactly what i say here cuz once you start it records everything

#

So when in classes on see the red circle?

#

Click it

#

Go to hierach and expand ur avatar

#

oh

#

Exit playt mode

#

😆

torpid gyro
#

😭 Okay so, exit play mode first. Then i need to record, go to hierarch and expand the avatar?

solar sand
#

Yes

#

Because when in play mode

#

anything you do

#

will be reverted when exiting

#

Tell me when youve done it

torpid gyro
#

I think im already out of it? but im not entirely sure

solar sand
#

is the blue play button not blue?

#

blue means play mode

#

black means not

torpid gyro
#

Ahhh okay im out now sorry

solar sand
#

just redo them steps until you get to the red circle

#

?

#

You said ok

#

what do you mean ok?

#

👍

torpid gyro
#

Alright im here

solar sand
torpid gyro
solar sand
#

Go to hierarchhy and expand the avatar

#

And find the glasses mesh

#

Click on it

#

like this

#

One you have it selected

#

Go to the inspector tab to the right

#

see the check mark next to the name?

#

Click that twice

#

Then click the red button agian

torpid gyro
#

Alright im gonna try rq

solar sand
#

It should look like this when ur done

torpid gyro
#

I dont even think the prop was added not gonna lie because its not there on the hierarchy. I had to drag and drop it for it to even show up

#

Whyyyyy

solar sand
#

It wasnt there?

#

that sucks

#

But heres something you can do drag the mesh onto your head bone

#

That way itll move the head

#

and you dont ahve to mess with blender

#

This

torpid gyro
solar sand
#

no

#

under armature

#

head in the armature it needs to be ur bone

#

Can you expand the prop glasses sub menu for me?

#

Its a prefab it hink

solar sand
#

So you'll probably have to add them in blender

#

unfortunately

torpid gyro
#

Rippp

#

i might just go without them

solar sand
#

If you wanna save that for another time and get the avatar uploaded you can always DM me when you want to and I can help you

torpid gyro
#

Im already basically legally blind, whats stopping me from being blind too in VR

#

XD

solar sand
#

Just delete them in the hierarcy

torpid gyro
solar sand
#

And go to ur pramaters and detele the glasses paramater

#

And do the same in the expressions menu

#

You can keep the fx layer

torpid gyro
solar sand
#

Sorry about that pre-emptive measure i get a lot of scammers

#

Sent you one

sly timber
#

can you send me one @solar sand

solar sand
#

Sure

lucid elbow
#

hello, does anyone know how to make it so toggles will turn off if another toggle is clicked while using vrcfury.

Trying to setup a clothing wheel and while i can make the clothes toggle on and off i cant get it to take it off on its own.

I am starting from a nude base, I dont want the default clothing to be nude and I don't know how to make that happen. then if I click on clothing1 I would want it to remove the default clothing, and add Clothing1 onto the character. Then if I clicked clothing2 i would want 1 to go away, and 2 to appear.
even a link to a video tutorial would be greatly appreciated if you dont feel like walking through the steps, ive used like 4 different ones so far and while they are all helpful they dont solve my specific problem

lucid elbow
#

i love AI

#

it just solved my last problem, god i love ai so much

halcyon moth
#

Okay this is a question that might confuse some but I will try my best to explain it. Let's say I have a model that uses only one material slot, I can make toggles so that I can swap to different colors and skins. Since it only uses one material slot, can I have a large list of textures that I can swap from and if so how many and how bad will it affect the performance?

static sparrow
#

is there a way to have emissions for quest with the toon shader?

#

toonlit i mean

timber wharf
#

@halcyon moth it will affect download/unpacked size+texture memory. otherwise no downsides.

#

@static sparrow no only standard lite has emissions

static sparrow
#

I couldn't find where to put the emissions mask for standard lite. I'm just trying to make the eyes glow

desert elk
#

photo from Google, cause I don't have my laptop with me now, hit the emission is right there

#

under the main maps

static sparrow
#

Yes I did that but it's not a mask layer. If I put the mask texture there it just swaps the main texture to that. Unless I'm doing something wrong

desert elk
#

do you need help with something?

#

there're general channels for talking, this one is specifically for avatar help 😉

wind skiff
wind skiff
lucid yarrow
#

is it normal for my object when inserted into the wrist bone to be giant

lilac musk
lucid yarrow
#

tutorial told me to put it in the wrist..

#

too evil it Lied to me

lucid yarrow
#

yes

#

ok i thought the tutorial i was watching was gonna tell me how to make the gun shoot

#

it did not, im disappointed

#

😭

wary perch
#

Would it be possible to make an avatar be able to tell what day it is? I made a Garfield tiger avatar, and I want to make it so that when it's Monday, she always has this face:

desert elk
#

as far as I know there are no date detectors available for avatars

kindred tusk
#

I defined some contacts on my avi, when I am ingame and touch them the prop I want it to show also shows up but ony semi transparent and when I lift my finger from the position it just disappears anyone got any idea what could be causing this? Im pretty new so I dont know if contacts behave like a switch where it sets a state or if it looks like that because it gets triggered every contact processing tick

ornate stump
#

And semi transparent is a different issue.

graceful mango
kindred tusk
desert elk
#

add a colider

desert elk
ornate stump
graceful mango
desert elk
#

there you go

graceful mango
#

tysm!

kindred tusk
#

I might be too dumb ¯_(ツ)_/¯

sly forge
#

Hey, I'm just making my first avatar atm and got pretty far but do you know how I can fix my avatar mipmap issues? I keep seeing lines and have tried quite a few tricks but they wont remove the ugly lines I get. I also don't know if there is just a way I can stop mipmap levels from going below full res ingame...
Been pretty stuck but appreciate any help! (Image might not help but its mainly just around the face as I have seperated textures for the mouth and eyes and it shows a lot worse ingame.)

mossy jacinth
lucid yarrow
#

anyone know how to make a gun prop for an avatar
like, you touch the trigger button on the vr controller and it plays a sound and an effect?

#

no tracers?

halcyon moth
torpid flame
#

Anyone know for certain that if you disable the physbone script in animation for say, a hair. Will vrchat still calculate those transorms anyway?

#

In game

left gull
lucid yarrow
#

i cant find anything

crystal kernel
#

Separate layer for this

#

Fire animation would just be a particle effect that's looping that you turn on

lucid yarrow
#

youd need to tell me step by step on how to do this i dont know how to use unity properly but

#

Ill Try To Do What You say

crystal kernel
#

I'm not on my PC so I can't see the details, I'll search op some tutorials online that will get you started cause it really is some basic stuff. You'll get it, give me a few seconds

lucid yarrow
#

i hope i do

#

kay

crystal kernel
#

This gets you started on toggles

lucid yarrow
#

ive figured out props

#

but making a (working) gun for example, completely clueless about

crystal kernel
#

Its the same concept for the animation
Make new layer ->
Have a prop for the particle effect. That has an on and off animation
Make off the default state
When your gun toggle bool = true and GestureRight = 6 transition to the gun fire on animation

lucid yarrow
#

hmm

crystal kernel
#

These are default parameters that you have access to

#

Just make sure you add them to the animation parameters and the parameters object

lucid yarrow
#

okay

crystal kernel
#

Of you scroll down the site you see all available hand gesture with their corresponding I'd

lucid yarrow
#

ill look at this later

#

i will make the particles first

crystal kernel
#

👍

lucid yarrow
#

right

#

wait

#

should i put the particle in the ak47

#

gun*

#

yes right

crystal kernel
#

Yep

#

Make it a child of the gun

lucid yarrow
#

my set up as of now

crystal kernel
#

Looks correct

lucid yarrow
#

though it doesnt register being a keyframe if i turn it on or off in the inspector..

#

unlike the toggle for the gun..

crystal kernel
#

Add it manually then?

lucid yarrow
#

it was that easy?

#

oh nevermind i cant even add one, what am i doing wrong

#

i love beginners luck so much Holy crap

crystal kernel
lucid yarrow
unique axle
#

What does this mean?

#

It worked fine before on another avatar.

tropic blade
#

would anyone know how hard it'd be to port an Izanagi No Okami Picaro from Persona 5 Royal to vrchat for be quest and pc?

desert elk
#

wouldn't that be against rule 9? 🤔

balmy barn
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would take about 30min , ratl some companies have models for fair use, atlus likely not one of them and could dmca you (extremely unlikely)

tropic blade
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but there were other izanagi no okami avatars in vrchat already...

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(without the picaro)

left gull
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just because other people do it doesnt make it okay/legal (+ some of them may have been done from scratch by the uploader)

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lots of vrchat users are scummy when it comes to copyrighted content sadly

tropic blade
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ah damn

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i just wanted to be the cool izanagi no okami pallet with a nice hat and coolor sword damn you copyright.

chilly quail
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so i'm trying to animate a custom afk pose but every time that I go in or out of animation/record mode it undos/overwrites the animation in favor of the bicycle pose. I have the FX layer to animate and the VRC Animator Tracking Control set to all animation so why is it being like this? does gesture manager not emulate it correctly? is there a setting i'm missing?
-# please ping if you reply, patience is appreciated. I do plan on using VRCFury to turn this into a maybe paid/free asset for the novabeast specifically

somber sequoia
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Bike pose is the default for Unity unfortunately. I tend to animate full poses in Blender because it's easyer.

lucid elbow
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womp womp

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it was technically slightly wrong with the terminology but it pushed me onto the right path to figure out what to do

solar sand
somber sequoia
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That'll make creating an animation a bit harder 🙂

chilly quail
chilly quail
somber sequoia
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haha

chilly quail
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to be clear: my problem is not the bicycle mode, my problem is the bicycle mode overwriting the animation presets I've manually put into the avatar

somber sequoia
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presets?

chilly quail
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idk what the proper term is

native urchin
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So I bought the D.Otter base and I'm trying to put the mouth fish on another avatar tied to when it's muted, but when I try to upload it says "avatar validation fail".

chilly quail
wind skiff
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transforms or humanoid muscles?

chilly quail
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the novabeast avatar itself,

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trying to get it to be a sleep animation

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honestly never heard of "humanoid muscles"

wind skiff
somber sequoia
wind skiff
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my guess is they're animating bone transforms directly

somber sequoia
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in Unity you can only animate the humanoid skeleton via "muscle movements" in the animator, you can't just rotate bones

chilly quail
chilly quail
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I have a pose I'd like to animate to be an afk pose. tell me how to do it because nobody on the internet has made a tutorial on how to do that in the last two years, at least one that works

wind skiff
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i'd suggest you start from the default afk animation

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it looks like this

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you can find it here

chilly quail
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T-T

wind skiff
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you can also look for a sleeping animation online somewhere

lucid elbow
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working on trying to add a piece of clothing that is not specifically designed for my base model to my model, ive been doing some research and i see that mixamo is a good free software for it but i cant find a link to use it in blender, only unreal engine, anyone know how to make this work, or a link to a tutorial atleast?

chilly quail
wind skiff
somber sequoia
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blender add-on "Robust Weight Transfer" can probably get you most of the way there too

wind skiff
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duplicate your base avatar's armature parent the clothing piece to it and remove its original armature and vertex groups ,then use the robust weight transfer plugin to transfer the vertex weights from your base avatar to the clothing piece and optionally use the mesh data transfer plugin to transfer blendshapes as well

lucid elbow
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so i got some work cut out for me basically, gotta learn how to use blender lmao

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this may be a later tonight project lol

somber sequoia
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yup

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#3d-modeling for help! I'll be blendering all day so feel free to ask questions

lucid elbow
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alright i may end up over there, thx a bunch

somber sequoia
wind skiff
somber sequoia
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sometimes you just get into a process that works, and well, it works

wind skiff
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I like to keep clothes as separate fbxes

somber sequoia
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oh - in that case yeah

wind skiff
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But even then i could just not include the body mesh when exporting

somber sequoia
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I join all the clothing on a given avatar into a single object and export in the same FBX as the body object.

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but I keep the parts all separate in the blender project

wind skiff
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single object as in single mesh?

somber sequoia
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yes

wind skiff
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not sure if that's optimal

somber sequoia
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why not?