#avatar-help
1 messages · Page 50 of 1
alright, ive been at this for a few days but i cannot for the life of me figure out how to parent an object whilst keeping its current position and rotation
i desperately need anything that can help me at this point
like, i have this gun and i want it to be able to switch parent to the left hand whilst keeping its current global position
Ill look into it
looks like you have 4 times spine
the ''spine'' i also the neck and the head of the avatart i think??
i rigged it myself using blender and youtubr 😭😭
seems fine minus the naming. it should be named hips, spine, chest, upper chest (or similar), the 4th spine seems to be the parent of the shoulder which also seems fine
so now find the neck and see if the spine 4 is also the parent of the neck?
so the 003 named one
see how its confusing xD
shh
okay ill renam ethem and
..seeeee..
are they....
there where 6 spines
i fixed it
im pretty sure i moved something and just put it back?-
why does my avatar do this while i sit and jump
even just in general
just this one
Say you got an avatar with animators that control things like hue shifts and the likes. How do you have it set so that upon reset avatar, a specific value for that hue shift is defaulted to that isn't just at 0% of the animation
set the parameter value to a decimal such as 0.25
hue shifts work with floats so their default does not have to be 0 or 1
Ok so
Doing some blender work and I have a bracelet and arm warmer I mirrored onto the other arm
But how do I make it like an actual thing if I can phrase it like that. Like not just mirrored
does anyone know if theres a way to adjust layer weight in the base controller?
i tried using animator layer controller state behavior but it apparently only has options for action, gesture, additive, and FX.
anyone know any good plugins for blender that converts blendshapes so they work with mmd lip sync worlds?
you can do it manually pretty easily, just duplicate all your blendshapes and paste the correct names for them
you don't actually need all of them
there's mmd guides
i used this one for my model
thats what i was planning on doing if there isnt a plug in. i just dont wanna have to manually do it for every model i make lol
alright, i mean making models is a lot of manual work tbh so i just do it anyways
あ - a
い - i
う - u
え - e
お - o
あ2 - a 2
ん - n
i think these are all the ones you need
a 2 is just more open
than a
so bigger Ah i can do that
easiest way is just use blend from shape and make the value > 1
i requested access for this btw!
sorry probably shared wrong version of the link
this isn't mine and it's public
still asking me to request
weird
ohh
wait i think this might be my copy of it
give me a sec
this should be the public version
same thing i just made a copy of it so i could use the checklist
yup!! tyy!
does anyone know how to change the layer weight of a layer in the base controller?
animator layer control doesn't seem to work for the base controller for some reason
what does vrc.lowerlid_left and vrc.lowerlid_right do, and how would I made it when setting it up
also are they required
How do you open a vroid model in blender?
export it as vrm , blender plugins for those
cats
blender
https://vrm-addon-for-blender.info/en/ < no idea if its that one
been awhile
newer then what i got same guy
nvm
how do you add the addon into blender?
chatgpt knows ;)
4.2 you can drop it into blender, or just use install from disk after you download it, vrm converting id go unoffical cats - bunch of shortcuts there thats handy
Hiiii im trying to make an avatars FX layer to do gestures and I cant seem to find the VRC folder with samples to copy the hands layer
Am I looking in the wrong spot???
Or did I forget to upload something?
i can not figure out why the armature is doing this ive tried using armature link via vrcfury and merge armature via modular avatar both of them just do this with movement
No you're definitely not looking in the wrong spot its odd that the entire thing is completely empty are you sure you used the vrc creator companion?
Yeah rn im using 2022.3.22f1 and im just lost to where it couldve gone lmao
uninstall the avatar sdk then the base sdk and readd them
Wym by read them?
I'll try that
.
@subtle veldt So I re added them etc but its still blank. But if I rightclick on the packages folder everything is in there. It just isnt showing up in unity
Hm maybe restart unity assuming youve already like clicked on the window and it still didnt update
So it seems like every time I sit on the ground or squat down the avatar does this dumb “on all fours” kind of pose.
Is there a way to change that so it just defaults to like, sitting cross legged or something? Instead of a stupid pose?
If you have gogo loco, got to the very bottom icon it usually has a orange/red, white and blue person, from there go to the flask thing on the right side and from there navigate to the same icon in the beginning and then the position on the bottom right side allow for diff default sit and prone positions
What’s gogo loco
it's an add in for your avatar that allows you to pose it in different poses
it's very handy
you can do other stuff with it too, like change the sitting position like ReyVarian said
yeah
how do I make the plume double sided and transparent?
change it from opaque to transparent
and got double sided you need to turn culling off, which your shader doesn't have from what I'm seeing on the side
you may need a different shader
hm... ok... also turning it transparent does this
Is your texture itself transparent?
hm.. no.. ill edit it to be transparent
ok made it transparent and.... ?!
no transparency on that texture setting , try bc7
where do I change that?
I use vram checker script to see all resolutions/settings ect , find texture click on it to set it manually 
script vs manual
manual way
https://vpm.thry.dev/ << vcc way
Does anybody possibly know how to make a RADIAL blendshape toggle using Modular Avatar?
YES, I already checked the docs. I couldn't find anything to help with that
ik you're asking about modular avatar, and you may have your reasons, but for a personal project it will probably be easier both to implement and to get help if you do it manually
i can not figure out why the armature is doing this ive tried using armature link via vrcfury and merge armature via modular avatar both of them just do this with movement and no blendshapes wont fix it it just started doing this randomly after not doing it at all for days
what causes the leg to be like this and how do i fix it
bowlegged usually cause your legs isnt straight and dont know where to rotate
(copy paste) closer to this less it does wierd things
thank you
this happens now
guys i keep getting this blueprint id bs and dk what to do please help
Hi, brand new to uploading avatars! I've run into an issue when trying to build my avatar to publish. "Gesture layer needs valid mask on the first animator layer"
I did a little poking around online for solutions to this, and the one I saw most commonly was to click on the cogwheel on "Allparts" and change the mask to "Vrc_handsonly". However when I click to replace the mask, there's nothing else for me to select. Is there something I'm missing?
Hi, you need to find it in packages and copy it to assets, idk why, sometimes it doesn't show up if it's only in packages
thank you!
OK i foundy my issue but no clue how to deal with it. So i have scripts that dont wokr but i cant find them
help how do i make my avatar not do this pose
Any help on these errors when uploading?
show errors above "Assetbundle was not built" the errors below it aren't informational
that's whats directly above
@somber meadow
I'm adding vrcfury as it wasn't installed prior
fixed
I can't seem to find it in packages when searching by keyword VRC/hands/etc. Is there an easy path for me to find it through?
I did, but it's not coming up
exit preview mode in the animator
do you have VRChat SDK installed?
does anybody know if theres a way to disable the eye lense shader for the backup shaders on my avi?
if you made the project through companion, the SDK should've been included
huh that's odd
this?
if you search for "hand" the masks don't show up?
did you click packages?
after searching
Fr tho
so i just copy and paste it?
o i think i got it
before i build, when it gives me the chance to autofix things like this should I opt to do it, or leave it be
I think you can autofix
kk thankies :3
Anyone here know how to use VRCfury to make avatars actually SIT when I sit on the ground?
ok back, had to do something for a couple hours..
so I tried what you said, and it.. didnt work?
Ok. When I sit on the ground, like normal, my avatar decides “no” and tries to go into the prone position. That’s not what I want. I want it to sit on the ground
YouTube has been no help. Google has been no help. I’ve spent almost 2 hours on this and it’s starting to get frustrating
all that works for me is to add gogoloco and set the pose to sitting
Idk how to add gogoloco
And I have zero Unity experience to add stuff like that
And I’m assuming you can’t just stand up out of it, you gotta actually press crap to get it to work
yea its the little radial menu
I think there is a button in the regular menu where it can switch between standing and sitting
but im not sure
How do I fix this culling for my quest model?
is this important
If you noticed it broke something then yes.
Nah I haven't noticed it breaking anything
Then simply ignore it.
in unity it looks like this, but in blender most of the normals are okish
PLEASE someone tell me what I am missing I am still kinda new at this only playing in unity for 2 weeks
Can someone help me fix this?
I didn't use vrcfury armature link (i found out my problem of yesterday was caused by it) and did it manually instead making child object on every bones of the avatar armature and just put the clothing inside of it
And now I just have this little of part of the avi being stretch out
cant use dds textures for some reason
hello any idea why when i updated my blendshapes names on blender and reimported it on unity it still has the old names?
try adding parameter compressor component
is your avatar prefab unpacked?
if so it won't get updated when you update the .fbx file in the project
oh man i tried to unpack it and re import it again but still hasn't updated
... you do not want it unpacked without a really good reason
sorry if that was ambiguous
man i don't know honestly alot about unity
i just want to update the blendshape names dunno why it won't update it
I use FBX All for Apply Scalings, but what you have is probably fine.
do u think if i changed it to fbx all it might fix it?
I don't think that would affect blendshape names
:/
Im returning after awhile and am having trouble finding the new avater sdk file on the website
can someone point me in the right direction?
I may be stupid, Im sure the fix is easy but for some reason this model Im editing is not showing the extra faces I added. can anyone help?
i keep running into stuff about a creator companion but i just want the sdks to drop into my unity project
one sec i gotcha
oh yeah, its through creator companion but trust me its extremely easy to use
bruh
silly i know, but its actually really useful
ok...
i can help you out if you need
what if i couldn't get the creator companion to work?
im on linux and it was running into some issues
so i figured i could just do it the old way
i dunno, usually it breaks under the old stuff, much to my dismay
Hi anyone know if its better to, for example, have 8 different 2048x textures in your avatar, or 2 different 4096x textures as atlases?
depends on your model
sadly creator companion handles the sdk, so i wouldnt know
they literally still had the sdks on their websit a year a go when i last did this but the webpage seams to be gone
oh wait nvm
i found it
they just moved it to the game download page instead of the documentation
Hey guys so I made a couple of new facial expressions and for some reason that I can't seem to understand, they just refuse to work. Like I can toggle them on the radial menu, but nothing happens.
Like, I got no idea what's wrong. The weight is fine on the layer, I'm using the correct parameter, I don't have it set up backwards, loop time is on, I have the parameter in the paremeter list, all my other facial expressions are working. I'm at a loss.
you in unity?
i am
i think it might be VRCFury fucking it up actually
its making a version of my fx layer where the animations are screwy
it replaces the animation with this weird empty one
even when i try to fix it, it just fucks itself up again when i use the gesture manager
you able to call and stream, i may be able to understand better (still new so taking a crack at this)
can someone help me with making some toggles for modular?
I can't really do a call
Particle question:
I have a set of heart particles that pop out of my head when receiving headpats.
I can see them in unity, but i cant see them in VRC, everyone else can see them except me. What could that be?
hello im trying to fallow a guide and i have gotten stuck on a certain step. after exicuting the batch file my folder set up looks like this when its supposed to look like the one on the right anyone know where im supposed to put the updated .fbx or how i should approch this issue?
first time using unity so i barely understand what im doing
Figured it out.
It was set to local. Scaling mode was set to hierarchy and all is good now.
is this toomany stuffs? not specifically trying to get help on how to optimize or smth but i like keeping my avatars below 3 megabytes
So, im not familar with unity basically at all but i wanted to try to retexture an avatar i bought a little while back to see how it goes. Suprisingly it went well but i keep running into this issue where i have absolutelty no toggles even though they are already created. Im not sure if theres something i need to enable or what but im just completely lost here
Better than average
The VRC avatar descriptor is set up, the gesture and fx settings are set, but still zero toggles. so confused
Did you even add the menu and parameters
Thats not the avatar descriptor
wait what? sorry im so lost 😭
You add it to the avatar descriptor
WAIT OG
OH
it says paramater not found here too
so i need to navigate this and add it?
Shit where even is it
Yea?
I feel so dumb, i spent 4 hours just for that little part to not be added
hes working now, thanks man😭
Can someone tell me how to fix this? I fixed it with blendshapes but when I go into play mode, it reverts right back.
try checking the scale of certain bones.
whats the best shader for hair on quest
Hey so I’m currently making an avatar, my first time doing so, and in blender it will not allow me to paint any parts at all it gives me the error missing link or texture
Howd i download the Android SDK ??
(download appear)
switch target build
Yah, it show error "Switching to Android:AndroidPlayer is disabled", i think i havent download the Android SDK, how to download that ??
Ahhh thank youuu
Oh I figured it out. It was the clothing weight in the FX layer.
everytime i try uploading my avatar it says "Avatar Validation Failed"
I made a bell Collar, the thing works, sound get triggerd as it should.
But Sometimes (its a 3d Audio-Source with less then 4m max range) ppl can hear it over the entiere world. Not everytime, only sometimes.
I'm animating the Audio-Source Component, not the GameObject
hey does anyone know how to change afk animation
There's many tutorials on YouTube
I watched them but my avatar doesn’t have those options they do
I have goco loco installed the avatar it self came with the animation
action controller have a afk animation, you can add your own (look at bottom of it)
Oh you want to change with gogo loco
Or how do I add it in general
I don’t care if it’s with goco
Or not I just wanna add it
Goco is to complicated
What I do is controllersWD > gogo locoaction> AFK> AFK init > change the animation in all of the first 6 options. From "standing afk init" to "afk proning loop"
I don’t see the afk option is the problem or afk init
Send a pic
If your avatar doesn't have WD checked, you can do the regular controllers
I forget how to do it regularly. I only remember gogoloco way
I have goco loco
Then follow my screenshot
controllersWD > gogo locoaction> AFK> AFK init > change the animation in all of the first 6 options. From "standing afk init" to "afk proning loop"
put the animation you want in "motion"
I would do controllersWD rather than controllers since that's what works when I use manuka
It’s the sleeping afk animation do you have it?
You mean manuka's default?
Yeah, are you wanting to change it to something else?
If you want to replace gogo loco's default with manuka's, you'll have to find manuka's afk animation in her folders and replace the gogo afk animation in the location I mention
Add the manuka animation into motion for the first 6
from "standing afk init" to "afk proning loop"
Any of them?
I'd need to open up manuka avatar to see.
Yeah add it to where it matches
One says kick though
I think I got it so I did the top
https://www.youtube.com/watch?v=LMBUUo7H9hc this tutorial helps too
You can always check in gesture manager
and see if it works
It was in states
How do I go to states in goco loco
I think I did it I’m going to republish the avi
Omg did not work
It’s there but how to I access it in game
This is what I get
anyone know how to fix this error message? im trying to run a patcher and it wont work
You need to enable afk mode
afk detection ins comfort & safety
and if you use desktop, it's the esc or end key
fold out the import message thing, what does it say there
let me see, give me a moment ^^
OH!
i see, i named my head mesh Head thats what caused the issue
tysm for the reminder!
how do i make a glass shader?
Do you want to create a shader for glass, or create a glass-like material?
Hey so i found this cool gun asset, as well as a cool bullet asset. How would I go about making it so the bullet shoots out?
I've tried tinkering with the animation tab but havent made much progress, any suggestions?
This also didn't work for me, but it isn't an issue, if you want it fixed I suggest you do it in blender
On performing a gesture, spawn a particle effect (with the bullet) in >world space<
I’m going to try my best to describe this.
So I uploaded an avatar for both quest and pc and made sure everything looked ok on desktop mode (my pc can’t handle steam vr-) but when I went on my quest and put it on, some of my pcvr friends said there was two of me (had this trouble back in the past back to describe there is one of me of course moving and the other me that is t posing) I hope everything makes sense and I would appreciate the help 😓
I got Finally Substance painter, but im having a problem where when I paint, it will paint other parts too.
thx
How to use UV?
Idk where that is 😭
Im using it for 3 minutes ;D
Ig Ill never know ;D
how do I add the pocket corvette to my avatar so I can spawn it in the world? I have seen some avali avatars able to do that
where the object is static in world space, so it doesnt move with my avatar
object stays where you are but you are free to move it wont , unless you drop a 'decoy' in world acting as a constraint where it should drop
leave a empty source or it wont have a clue where to go back to when world toggled off
hm.. ok the world drop works.. I tested it with the lock toggled off and it rotates, but doesnt move? with it on, it does not move with the armature at all
not sure how to make it where I can separately move it or rotate it with the wrist
unless the freeze axis is for freezing it to the armature, not the world...
ah I see now
rotation constraint for rotation, parent constraint for position
ah ok.. though.. how do i toggle between the two?
the "Weight" parameter
Quick question does anyone know why my hair is SUPER SHINY compared to everything else when using Fallback Shaders?
What option can you even customize to impact that on unity/blender?
Ah…
If it's a separate object, at the least set all the light probe anchor points to the same thing, I usually use the Chest bone.
Everything is anchored to the same bone yea that's why I'm surprised about the result ^^
oh fascinating
look for emission thats missing a mask , entire thing glows instead of tips wich people like to do on those hair (random guess)
does that happen on fallback shaders too?
Not using any emission and yea I would assume that those settings are off anyways when using Fallback? 😮
fallback ones can have material settings, but rare i check em
could be THAT one which is in the blender material settings but it's set on black so I doubt it's doing anything*..
why are we looking at blender shader settings
What else am I supposed to look at?
Unity - blender settings have nothing to do with unity.
Yea.. And like I said my material has no emission so I'm expending the search..
is that the fallback shader?
Yes
Transparent fallback is "Unlit" which mean it doesn't affected by world lighting and always be full bright.
poi have these settings one of my av's just a black blob on fallback shader cause i never fixed it 
you could just test it with a new material if it behave its something in the other one (offline test fast enough)
I didn't know about Unlit thank you; but in that case why is it only happening for the hair and not for everything else?
My default shader isn't using any transparency so it should just be "Unlit Color" or "Texture"?
Should read the docs on how the game automaticcally determine fallback shader https://creators.vrchat.com/avatars/shader-fallback-system.
Otherwise you could use custom fallback option in poiyomi.
I didn't know about this doc thank you I will! ^^
Anyone know how to make an avatar toggle between heels and flats properly? so the avatar actually gets lifted up when the taller heels are toggled on?
All the tutorials i've seen are only permanent non toggleable options which make the avatar float if flats were toggled on
you can use temporary pose space but beware this may cause issues with your upright parameter
this may mess up your locomotion animations
and even if you fix that by using a different parameter for it, the one issue you may have that can't be permanently fixed is incorrect walking speed
for example, you are standing up, but the game thinks you are crouching. it will move you at a crouching speed
or vice versa, you are crouching but the game thinks you are standing. it will move you at standing speed
it's the same issue that happens with gogo loco sometimes where using gogo loco's poses or floating gimmicks will cause you to move slower or faster than expected
if you are on SteamVR this should be able to be fixed by using space drag in OVR Advanced settings
but on quest there isn't much of a fix aside from disabling your guardian and making sure your floor was set below your actual floor
or restarting your headset after disabling your guardian
i see, thank you very much for your answer ❤️
i need a little bit of a help
i wanna add smth to one of the avatars i have but i dont know how i could get the avatar to be in the creator
do you already have the source package for the avatar?
yeah, do you have the files for the avatar? if it's a public that's not available for purchase, you can't add anything to it
oh then nvm
Anyone know a good way to debug animator layers? Have an animator that works for one animation in it, but not the other. I've setup said animator so I can trigger it like 3 different ways and still nothing. Parameter its tied to is changing. Honestly kind of annoying at this point.
Sos
Anyone know why this toggle is literally not working
Is it in the vrc parameter object?
?
how do I add a thing that changes the weight parameter?
does it need to be on by default?
Yea because she wears it as the default outfit, thats how I do all my toggles
oh okay
you animate it like anything else
In debug it says its on but I cant see it on in the toggle menu
So weird
does the animation work in preview mode?
whats buggin me tho is that the button isnt even doing the 🔁 thingy
something is forcing the skirt bool to be false
you have any param-drivers somewhere?
I create a new animator for the ship?
ooo maybe, you added an enter in the string
could be (who knows)
ok... animated it and its not... behaving right?
How can I make these two able to be toggled at the same time while also being in an int?
I don't know what "the ship" is
you can't int are either one or the other
So how can I successfully do this
you can be cheeky and blendshape them
I was able to create an animator for the object im trying to spawn..
Though is there a way to freeze the rotation? or does the freeze to world on the parent also freeze the rotation?
when talking to someone not following along with your project, it helps to use more generic terms like "the prop".
But also, I was just answering one specific question, that's all. I'd suggest reading the docs on constraints, and also perhaps simply trying things.
Do I need to do anything with the synching or will the prop already be automatically synched with everyone?
What blender version should I be using if I'm going to use the unofficial cats
depends on what cats version
there's this cool website
I personally use Blender 4.2 as it seems the most stable
okay, Just wanted to see which version was most recommended.
4.2.5 LTS updated the ones that had some quirks and seems to behave now https://github.com/teamneoneko/Cats-Blender-Plugin-Unofficial-/releases/tag/4.2.2.4
trying to set the weight to 0 with the animation resets the prop to the default position and rotation next to the avatar instead of freezing it in place
Hello it is I
I'm trying to make an animation in Unity, which requires me to move the location of my model. My model was made in VRoid so I supposed to make an animation that changes the location I need to make an animation clip on the Root right here, but when I input the Z Position down in the animation tab it wouldn't change
Is there a fix to this or it is not possible to change position at all?
for better understanding (ig) I'm trying to recreate the Virtual Insanity movement
hm... i was using the wrong rotation constraint
Hi everyone, I am trying to set up a "global" sender and receiver, i read here that someone mentioned i could achieve this by having a broken prefab stay at world origin but i am having a hard time figuring out how to achieve this, I will be using this to drive a networked parameter and i dont want it to have a maximum 3 meter range
im using 4.2 I dont see any of the options I had previously
- Opaque
- Alpha Blend
etc where are these settings under for materials?
they've been removed. You can read more about it here:
https://blenderartists.org/t/blender-4-2-and-4-2-1-where-have-the-material-settings-in-eevee-gone/1545952
or here
https://blenderartists.org/t/blender-blend-mode/1540117
and material settings like that you set in unity anyways, so it not being in blender doesn't bother me anyways
my project is not going into unity. Is there a way to make that transparency?
i've never done stuff like that in blender, i can't help. Google it
Hi there, can anyone give me some tips for setting up avatars with toes? Most resources online seem to be refer to issues with full body tracking, but I'm just playing with mouse and keyboard and I still get this tip-toe thing going on when the avatar idles.
The issue does get fixed if I delete the toe bones but I'd like to understand exactly why this happens.
Random idea, what if you disable the automatic step thing in the avatar descriptor?
Also consider lining up the upper body and legs(side view)
This option, right? I'll give it a try.
Ye. I never tried it, i just remembered its there. Sounded related
ah yeah disabling that option should fix it
That did the trick! Thanks a ton
good evening I don't understand this error if you can explain it to me please
There is a mesh and bone named the same thing, head.
Don't think it can be fixed in Unity, you need to bring it into blender or something and just rename the mesh for the head.
you can also check the configure buttom if everything is okay in there
i can't help with vrcfury
Am I able to make my cat ears point towards the sound with audio link
check that all the bones are configured correctly in the avatar definition, and also make sure that the mask it generates is actually in the animator attached to your avatar
Audiolink only provides detail about the frequency bands of the music playing, not location of the source. And you can only use that data in a shader anyway, you can't use it for animations.
hey guys, im reworking my avatar in a new projekt and i cannot upload whatever i do. i checked everything for missing scripts, even used a tool do look for them but nothing to be found. how can i find out why exactly its failing to upload?
After it fails to upload it also reloads the whole VRCSDK for some reason
is there a way to allow particles to remain visible even after i disable the system?
look up "buffer particles"
I tried to import a new package into my project and it somehow seemed to delete everything else - it's a downgraded version of the current avatar that i'd hope to snag some files from, but now I'm not sure if the current version is even still there
it asks if I wanted to reload the scene and that seemed to cause it
ty
so you overwrote your old scene
damn 😭
trying to recover it rn w some file tools but i might just have to start from scratch
does anyone know how to get the nkd proto rigged?
im kinda new to unity
but very new to blender, i know the model has bones, i just need them to work for the sdk
Hi everyone, I am trying to set up a "global" sender and receiver, i read here that someone mentioned i could achieve this by having a broken prefab stay at world origin but i am having a hard time figuring out how to achieve this, I will be using this to drive a networked parameter and i dont want it to have a maximum 3 meter range
pls helppp
I'm having problems with VRM Phys bones. In unity it works but when testing in Desktop Mate it doesn't work.
i want the thing i circledinto the place with the arrow (Avi bought) i added the dances how do i do tht?
you mean spring bones?
Eh
did you add them to a new objected called "secondary"?
pls explain this to me im slow😭
do they work in other softwares? like vseeface for example
Didn't teat
Test*
you should check if it works with different platforms
Does he really need to download another program 😭
I have been trying to help him for past 3 hours
you could check online
here maybe https://vrm-viewer.ownverse.world/
when someone gets a chance can they answer this for me? ty ❤️
oh i missed that message, you need to rearrange the options in unity
how do i do tht?
you drag the menus using the three lines on the side
when you click your mainmenu
you can drag the dances to be on the opposite end
ok, I got it to work by using vrchat's position and rotation contraints, and toggling freezing to world on both.
alright
So bit of a weird one; the avatar I'm working on seems to work fine when I'm playing as him, but in avatar selection when the model loads in he falls right through the floor and falls forever by the looks of it.
This also happens to everyone that sees me in vrchat, when my avatar loads in they see it fall right through the floor, but from my perspective he's working fine.
What have I done wrong with the avatar process? Google doesn't seem to have an answer.
Video for reference:
https://youtu.be/65jXT0DFXfk
Does using synced floats for outfit switching on an avatar cause desync and the local player will see one outfit while all the other players will see a diff one?
why would my texture memory be different in the SDK versus size profiler
anybody know about this?
Someone can help me?
Im trying remove chest for add flat chest on my runa avatar, someone can help me with it
was told that this is an issue with dynamic bones not being present, how do i add dynamic bones?
you are missing gesturemanager (vcc add)
thankies
Im thinking it may be something in gestures, but ive tried everything i can think of :/ my avatar's default pose in game is his mouth open but in unity its closed (like its supposed to be). And the gestures aren't working. They all are created but im having trouble enabling them
^
It shouldn't
Make sure that you remove jaw bone from rig configuration.
Im a bot ngl. do you know roughly where that is?
In the avatar descriptor?
In your FBX file import settings.
Use Thry Avatar Performance tools to inspect what make up the size.
is anyone else having issues with their avatar appearing tiny in the preview?
theres no stray polygons, blendshapes, props, or large bounding boxes
the scales are normal aswell
apologies for adding another question on top of the like 5 that need answering but im having a. weird issue
avatar looks good in unity, even looks good in the avatar preview
but then i load in and it looks like the uv mapping just completely gave up
Can someone help me upload an outfit we can do a vc
Are you sure you don't have material switching that switched to wrong texture?
potentially - let me try messing with some of the settings
Also any animation at all that's controlling texture offset and scale.
No. Not without external tool.
You could strip some of mesh data #avatar-general message
Use vrcfury's optimize blendshape component add to your avatar to remove unnecessary blendshape.
You could search google.
I literally checked everything and there is no reason for vr chat to make the avatars preview so small 💔
I'm gonna see if this affects my other models on the current version
Im still at a dead end here with the gestures. All of them are made, the avatar is making the hand symbol and everything in game but the face isnt changing at all (made sure gestures were on too lol)
Like from what i see, its linked
You dont have the layer set to1 so on left hand click the cog and slide the slider all the way to the right
The weight?
I need to turn off the mask?
ive never had it ever at .5 so idk how that works but 0 means it doesnt ever activate and 1 means it will
No
Just put the weight to 1
Okay let me reupload and test it
you dont need to upload
btw
Just install gesture manager emulator
when you open vrcc
click manage project
The last time i installed one of the things with vrcc it nuked it
entire texture turned white
u installed something you didnt need
this wont do that
All this does
is emulate vrchat
then in unity when you get it downloaded go to tool in the top bar and select gesture manager
When you enter play mode
You then click the scene button so you can move around freely
I hate i cant use image uploader
Once you do that click the GM in the heirachy and in the inspector tab you can do everything
its faster than uploading a new avatar every single time
face still doesnt move with the gestures😭
did you set the weight to 1
Ok whats happening when you click left hand geusturs in those check boxes
nothing?
So is this in your FX
Or gestures in playable layers
The face animation might be overriding by gesture from the right hand.
The hands just move
What do your playable layers look like?
When i test using the emulator
Try removing it by clicking the x and try then
Have you tested with the right hand though? Also you shouldn't have any mask in FX layer.
Okay getting somewhere
was it the fx layer?
Just tested, its working when the right hand is also enabled
Im, honestly not sure
It only reacts when both boxes are checked under both hands
That means animation in right hand layer is preventing animation in left hand from working.
^
So basically the right hand is taking full control and even when not active is over writing the left hand
In the layers
do you have it set to sync?
It could be the layer mask like they said
Im not sure where to check, bit new to unity still
Fix what we need a better screen shot
Ahh okay sync is off
Do you have a mask applied too?
Yee a mask is applied for em'
On both?
yes
Yeah you never need to do masks on layers
The last thing i gotta figure out now though is the mouth issue... could you possibly help me with that?
Whats the issue
For some reason his mouth is just open as a default pose
like when you first load in?
Have you removed jaw bone from rig configuration?
Good idea
Jaw bones in vrchat are useless
I tried this and im not gonna lie im completely lost on where that is
and how i even do that
No 😭
Show me ur assests folder
the other window
this?
Kobu_avatar?
Clickt hat avatar
and it should should this in inspector
Click on rig
And click configure
you should see this
Is the jaw section green?
Yeee
ok all the way were it saw transform? See the cricle?
Double click that and type in none
and hit enter
Boom
Alrighty im there
Click reset, then click pose again and select enforce tpose
this just makes sure all the bones are straight and alligned
incase you clicked something
click apply
Then done
Then try and see if it still does it
Holy shit😭 Its actually closed
There you go
Unity is suffering if you dont know all the little things
im trying to fix that does anyone know how?
Really wish they would make like a unity for dummies
the feet from the first outfit are popping out
So your saying th Ok @sly timber click the BODY mesh in the heirachy
there are multiple outfits right? With different toggles?
yes
Ok we'll have to edit the toggles
but first i'm tell you about blendshapes
So click the feet in unity
or click the body mesh in the heirachy
You'll go to inspector and see this
Click the arrow for blendshapes
There you should have a heel option to move your foot to a heeled postion
Let me know when you found the correct blendshape
yayyyy i did it thanks!!
Does anyone know how to link two blendshapes together with VRCFury? I can't figure out how to and either no such tutorial exist or I don't know the term to search up
Ok but
heres the thing
you're going to have to add it to toggles
or when you switch it'll be sticking out from your other outfit
Hey alloy? Could you possibly help with one last thing then i promise i'll leave you alone afterwards. His glasses toggle isnt showing up on the avatar
yea i figured there was more to it
Show me your pramamters in the VRCDescriptor
So can you should me your FX layers? All you have to do is click on the avatar in the Hierarchy
scroll down anjd under base there should be a FX
Ok show me your menu toggle for it
Uhhh this?
Yeee?
This menu?
you see wher eur scene is
and it says animator too?
Drag that there
just so you can always switch there
So click your avatar in the hierarchy
and go to this
See controler?
Put your avatar FX there
This will allow us to edit animations/ see what they are doing
Now go back to the animation tab
right here you should have a drop down find your glasses toggle there should be 2
Should i be concerned😅
theres u issue
See how its yellow?
That means its missing the mesh
So click the yellow mesh in there and delete it jsut press delete key
Alrighty deleted on both
Ok
Go to glasses on
You'll have to do exactly what i say here cuz once you start it records everything
So when in classes on see the red circle?
Click it
Go to hierach and expand ur avatar
oh
Exit playt mode
😆
😭 Okay so, exit play mode first. Then i need to record, go to hierarch and expand the avatar?
Yes
Because when in play mode
anything you do
will be reverted when exiting
Tell me when youve done it
I think im already out of it? but im not entirely sure
Ahhh okay im out now sorry
just redo them steps until you get to the red circle
?
You said ok
what do you mean ok?
👍
Alright im here
So click the red circle
Go to hierarchhy and expand the avatar
And find the glasses mesh
Click on it
like this
One you have it selected
Go to the inspector tab to the right
see the check mark next to the name?
Click that twice
Then click the red button agian
Alright im gonna try rq
I dont even think the prop was added not gonna lie because its not there on the hierarchy. I had to drag and drop it for it to even show up
Whyyyyy
It wasnt there?
that sucks
But heres something you can do drag the mesh onto your head bone
That way itll move the head
and you dont ahve to mess with blender
This
just spawns on the floor
no
under armature
head in the armature it needs to be ur bone
Can you expand the prop glasses sub menu for me?
Its a prefab it hink
Yeah ok
So you'll probably have to add them in blender
unfortunately
If you wanna save that for another time and get the avatar uploaded you can always DM me when you want to and I can help you
Just delete them in the hierarcy
that sounds like a plan. Thank you so much for your help
And go to ur pramaters and detele the glasses paramater
And do the same in the expressions menu
You can keep the fx layer
Alrighty, done :3 Gonna get in actual vr to test all the expressions n such. Could i possibly send you a friend request? says you're not accepting atm
can you send me one @solar sand
Sure
hello, does anyone know how to make it so toggles will turn off if another toggle is clicked while using vrcfury.
Trying to setup a clothing wheel and while i can make the clothes toggle on and off i cant get it to take it off on its own.
I am starting from a nude base, I dont want the default clothing to be nude and I don't know how to make that happen. then if I click on clothing1 I would want it to remove the default clothing, and add Clothing1 onto the character. Then if I clicked clothing2 i would want 1 to go away, and 2 to appear.
even a link to a video tutorial would be greatly appreciated if you dont feel like walking through the steps, ive used like 4 different ones so far and while they are all helpful they dont solve my specific problem
chat gpt has solved my problem
i love AI
it just solved my last problem, god i love ai so much
Okay this is a question that might confuse some but I will try my best to explain it. Let's say I have a model that uses only one material slot, I can make toggles so that I can swap to different colors and skins. Since it only uses one material slot, can I have a large list of textures that I can swap from and if so how many and how bad will it affect the performance?
@halcyon moth it will affect download/unpacked size+texture memory. otherwise no downsides.
@static sparrow no only standard lite has emissions
I couldn't find where to put the emissions mask for standard lite. I'm just trying to make the eyes glow
photo from Google, cause I don't have my laptop with me now, hit the emission is right there
under the main maps
Yes I did that but it's not a mask layer. If I put the mask texture there it just swaps the main texture to that. Unless I'm doing something wrong
are you putting it next to color under emission? and if the texture you're putting in only your eyes?
do you need help with something?
there're general channels for talking, this one is specifically for avatar help 😉
I'm interested in what it said
lol, i copy pasted this into gpt and it referenced our documentation, that's cool
is it normal for my object when inserted into the wrist bone to be giant
Dont drop it straight onto your avatar or anything else. Drop it in an empty part of your hierarchy and then drag it from there, onto your wrist.
okay
yes
ok i thought the tutorial i was watching was gonna tell me how to make the gun shoot
it did not, im disappointed
😭
Bump
Would it be possible to make an avatar be able to tell what day it is? I made a Garfield tiger avatar, and I want to make it so that when it's Monday, she always has this face:
as far as I know there are no date detectors available for avatars
I defined some contacts on my avi, when I am ingame and touch them the prop I want it to show also shows up but ony semi transparent and when I lift my finger from the position it just disappears anyone got any idea what could be causing this? Im pretty new so I dont know if contacts behave like a switch where it sets a state or if it looks like that because it gets triggered every contact processing tick
Contact touched: parameter = 1
Contact not touched: parameter = 0
And semi transparent is a different issue.
can anyone help me not get the side hairs to clip through the head if that's possible?
I got this setup in my animator and I had it working that when I touch the contact it toggles my item, now its just semi transparent and only visible when keeping my contact activated
add a colider
you need to add a collider and put it in the physbone settings
Look for "contact toggle" setup. The parameter from contact alone isn't sufficient to use as a toggle.
can you send a video or tutorial? sorry im not too good at this xd
tysm!
I might be too dumb ¯_(ツ)_/¯
Hey, I'm just making my first avatar atm and got pretty far but do you know how I can fix my avatar mipmap issues? I keep seeing lines and have tried quite a few tricks but they wont remove the ugly lines I get. I also don't know if there is just a way I can stop mipmap levels from going below full res ingame...
Been pretty stuck but appreciate any help! (Image might not help but its mainly just around the face as I have seperated textures for the mouth and eyes and it shows a lot worse ingame.)
Simple as making the texture go beyond the edges of the UV ilands, so nothing unwanted bleeds into what the uv displays when it gets blurred.
anyone know how to make a gun prop for an avatar
like, you touch the trigger button on the vr controller and it plays a sound and an effect?
no tracers?
Is there a limit to how much I can put on and will it decrease performance?
Anyone know for certain that if you disable the physbone script in animation for say, a hair. Will vrchat still calculate those transorms anyway?
In game
i think the limit would be the avatar size limit per platform and other then being a LARGE download size depending on how many you add it shouldnt affect performance too much for a single material other then when you're doing the swap itself
i genuinely need a tutorial on this
i cant find anything
If weapon_toggle is true and GestureRight is True, play fire animation
Separate layer for this
Fire animation would just be a particle effect that's looping that you turn on
youd need to tell me step by step on how to do this i dont know how to use unity properly but
Ill Try To Do What You say
I'm not on my PC so I can't see the details, I'll search op some tutorials online that will get you started cause it really is some basic stuff. You'll get it, give me a few seconds
ive figured out props
but making a (working) gun for example, completely clueless about
Its the same concept for the animation
Make new layer ->
Have a prop for the particle effect. That has an on and off animation
Make off the default state
When your gun toggle bool = true and GestureRight = 6 transition to the gun fire on animation
hmm
These are default parameters that you have access to
Just make sure you add them to the animation parameters and the parameters object
okay
Of you scroll down the site you see all available hand gesture with their corresponding I'd
👍
okay so you just record it like a toggle?
right
wait
should i put the particle in the ak47
gun*
yes right
Looks correct
though it doesnt register being a keyframe if i turn it on or off in the inspector..
unlike the toggle for the gun..
Add it manually then?
it was that easy?
oh nevermind i cant even add one, what am i doing wrong
i love beginners luck so much Holy crap
Update your prefab
prefab?
would anyone know how hard it'd be to port an Izanagi No Okami Picaro from Persona 5 Royal to vrchat for be quest and pc?
wouldn't that be against rule 9? 🤔
would take about 30min ,
some companies have models for fair use, atlus likely not one of them and could dmca you (extremely unlikely)

but there were other izanagi no okami avatars in vrchat already...
(without the picaro)
just because other people do it doesnt make it okay/legal (+ some of them may have been done from scratch by the uploader)
lots of vrchat users are scummy when it comes to copyrighted content sadly
ah damn
i just wanted to be the cool izanagi no okami pallet with a nice hat and coolor sword damn you copyright.
so i'm trying to animate a custom afk pose but every time that I go in or out of animation/record mode it undos/overwrites the animation in favor of the bicycle pose. I have the FX layer to animate and the VRC Animator Tracking Control set to all animation so why is it being like this? does gesture manager not emulate it correctly? is there a setting i'm missing?
-# please ping if you reply, patience is appreciated. I do plan on using VRCFury to turn this into a maybe paid/free asset for the novabeast specifically
Bike pose is the default for Unity unfortunately. I tend to animate full poses in Blender because it's easyer.
I went to check my logs and they all got deleted
womp womp
it was technically slightly wrong with the terminology but it pushed me onto the right path to figure out what to do
Oh! that's lul ok so take the fx off teh controller, whent he FX layer is in the controller slot it does bycycle pose, if its still doing it while the fx is removed put it back on go to animation tab and click preview.
That'll make creating an animation a bit harder 🙂
I can't select the animation I'm trying to animate then if there's no controller on the animator component of the animation
tbf it's not like it's easy to begin with
haha
to be clear: my problem is not the bicycle mode, my problem is the bicycle mode overwriting the animation presets I've manually put into the avatar
presets?
idk what the proper term is
So I bought the D.Otter base and I'm trying to put the mouth fish on another avatar tied to when it's muted, but when I try to upload it says "avatar validation fail".
make sure theres not errors (lil yellow triangle) I've run into that a few times.
what specifically are you animating?
transforms or humanoid muscles?
the novabeast avatar itself,
trying to get it to be a sleep animation
honestly never heard of "humanoid muscles"
errors are red octagons, yellow triangles are just warnings
specifically what are you animating though? humanoid bone movements?
my guess is they're animating bone transforms directly
in Unity you can only animate the humanoid skeleton via "muscle movements" in the animator, you can't just rotate bones
i've had warnings give me the "avatar validation fail" thing. as soon as I fixed them it was fine
yea but explain it to me as if I don't know what either of those are.
-# 'cause I don't
I have a pose I'd like to animate to be an afk pose. tell me how to do it because nobody on the internet has made a tutorial on how to do that in the last two years, at least one that works
i'd suggest you start from the default afk animation
it looks like this
you can find it here
T-T
you can also look for a sleeping animation online somewhere
working on trying to add a piece of clothing that is not specifically designed for my base model to my model, ive been doing some research and i see that mixamo is a good free software for it but i cant find a link to use it in blender, only unreal engine, anyone know how to make this work, or a link to a tutorial atleast?
i've already got the pose tho, my problem is getting the animation itself. I'm trying to make a asset to sell here too so that's not an option
i'd suggest using sculpt mode in blender to first get the clothing piece to fit your avatar's shape
I'm not sure what you'd use mixamo for, you need to put the model into blender and reshape it to fit, then connect it to the avatar's armature and weight paint appropriately.
blender add-on "Robust Weight Transfer" can probably get you most of the way there too
duplicate your base avatar's armature parent the clothing piece to it and remove its original armature and vertex groups ,then use the robust weight transfer plugin to transfer the vertex weights from your base avatar to the clothing piece and optionally use the mesh data transfer plugin to transfer blendshapes as well
so i got some work cut out for me basically, gotta learn how to use blender lmao
this may be a later tonight project lol
yup
#3d-modeling for help! I'll be blendering all day so feel free to ask questions
alright i may end up over there, thx a bunch
not sure why you'd duplicate the armature here, but the rest of this is how I'd do it
yeah you're right, it's just usually how i do it i guess lol
sometimes you just get into a process that works, and well, it works
I like to keep clothes as separate fbxes
oh - in that case yeah
But even then i could just not include the body mesh when exporting
I join all the clothing on a given avatar into a single object and export in the same FBX as the body object.
but I keep the parts all separate in the blender project
single object as in single mesh?
yes
not sure if that's optimal
why not?