#avatar-help

1 messages ¡ Page 41 of 1

boreal crescent
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Um, prob your aim was a little off

buoyant thorn
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how do I use temporary pose space 😭 there arent any videos or helpful tutorials explaining how to actually toggle it

snow pine
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so i'm looking to add a prop to an avatar where when i grab it off the body itll move to the avatars hand, however i was wondering if there was a way to do it where the prop doesn't teleport into the avatars hand and instead moves into it smoothly?

timber wharf
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if you use weight as method to enable constraint, just use transition time in your animations

naive sentinel
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a question, more about Blender than VRC: on my avatar I have different body-parts (part_A and part_B) that are separate meshes, and they both have blendshapes on them. When I join them into one mesh (before exporting the avatar), the blendshapes become corrupted - blendshapes from part_A now also affect the vertices of part_B, even though they shouldn't

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they both have blendshapes with same names, but part_B ony has blendshapes on it that actually affect its vertices, I've deleted all others that do not..

junior void
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Blendshapes with the same names will be merged

naive sentinel
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yeah, but like... for example I have blendshape "Eyebrows_Angry" on the Main body, and no such blendshape on the Feet. But after joining, the "Eyebrows_Angry" blendshape now weirdly affects the Feet too

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even though it shouldn't

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"Feet" were previously separated from the "Main Body" mesh and all the blendshapes that do not affect the feet were deleted

junior void
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When joining the meshes, are all blendshapes set to 0 and the basis shape key is selected?

naive sentinel
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of course

junior void
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How are you merging the meshes

naive sentinel
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select both, set "Main Body" as active, and Ctrl+J

junior void
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What blender version are you using

naive sentinel
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4.2.2 right now

junior void
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I havent used blender 4 yet so i cant tell you if theres something specific to that version, sorry

naive sentinel
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I used to have it SOMETIMES on 2.9 too

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like, after doing some edits to teh avatar, join all meshes, export to Unity, and suddenly see everything it messed up and weirdly proportioned

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so I'd go back, rejoin meshes again, maybe in a different order, and it'd be fine

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I'm basically just re-doing teh blendshapes on the problematic part from scratch right now... there's not that many, thankfully

somber sequoia
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huh that's a weird thing to happen, but it's really easy to fix

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Go in edit mode, pick a blendshape, select all vertices you don't want to move, then in the vertex menu (ctrl+v does it), pick "blend from shape", select Basis in there, and uncheck add. They should revert.

naive sentinel
somber sequoia
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oooh, that's a lot, yeah.

spice radish
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hey guys. i learned how to normal blend but i still can't figure out how to make shading match on appendages and/or augmentations. i'm using poiyomi, texture color is exactly the same and i've messed with disabling the normal map but i can't get it to match. it's always almost there but not really. how do i do it?

somber sequoia
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are they separate objects? You probably want to set the mesh renderers' Anchor Override property (under Probes) to the the same transform, the chest bone is the usual target

hearty dome
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hi does anyone know how to fix this issue with tracking on avatars? (please tag me in a response as this server is muted)

somber sequoia
hearty dome
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Ill do that now

somber sequoia
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I'm watching it anyway

hearty dome
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ok thankyou

somber sequoia
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oh thats weird!

hearty dome
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yeah its happened to 2 of my avatars and im not sure on how to fix it

somber sequoia
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it's avatar specific?

hearty dome
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yeah only 2 of them have that issue, they are from different creators too

somber sequoia
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huh

spark walrus
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Anybody know anything about Booth Models? I’m having some trouble with Unity.

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My problem is:

I bought the model “Airi” from booth, along with an outfit. I noticed the chest size of the clothes does not go along with the chest size radial. So I went to go add to the animation but it is not allowing me to preview or edit any of the animations.

somber sequoia
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sounds like what happens if you don't have the animator where those animations are used in the Animator component on the avatar root

spice radish
somber sequoia
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Ah ok. I'm not sure what else, if they're all done the same way

spice radish
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yeah, but thank you for chiming in

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gunna maybe do something else until i crack this one, thanks

molten rampart
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this isnt a huge issue, im sure this works in game but can any smart person explain this strange occurance?
im using the regulus wolf ears from gumroad :3 i copied the physbones from the unity package and put them on my ears ... with this happening

night ember
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do you have an endpoint set in the physbone?

molten rampart
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ill just show the whole physbone setup

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im not entirely sure what "endpoint" in this does

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im not new to unity by any means but i dont work well with physbones 😭

night ember
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endpoint just gives the physbone an endpoint in cases of like where you dont have 2 bones that the physbone requires

molten rampart
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ah right, so do i just adjust it/mess around with it til it isnt... that long?

somber sequoia
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probably it's so huge because your avatar scaling is 100x

night ember
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or more than that cause .07 making it that massive is an insane scale

somber sequoia
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or whatever the ratio is when you don't use FBX ALL

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oh hmm yeah with the scaling there probably, it should be more like .0007

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now that I see the collision radius

molten rampart
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oh yeah that fixed it, thanks y'all, im a lil stupid

astral cosmos
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a lot of the time i see avatars on quest that somehow use transparent parts and im jsut wondering how

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does anyone know any work arounds to getting to use transparent shaders

night ember
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either they faked it with particle shaders or they did something that will get patched very quickly

astral cosmos
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how do you even made models without them needing transparent shaders actually

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its just im a quest user and i can never make the avatars i want to make being quest compatible

night ember
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you kinda just make it with the intention of not using it?

kind root
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i need help, i bought an avatar model but i dont know how to move it to unity and upload it. can someone help me

night ember
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what model did you buy

kind root
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do you want me to share t with you?

night ember
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no?

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dont leak files

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avatars you buy usually have instructions

native urchin
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So I found an avi that had effects that were triggered by voice activation, but only a specific word.
Would LOVE to figure out how to do that. I've found tutorials on how to make something voice activated but not how to assign specific words.

left gull
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likely just toggle via a specific vowel (or multiple) rather then the whole word

lusty jay
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What’s the best free program for recoloring avatars? The internet has been no help whatsoever

native urchin
left gull
lusty jay
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I mean like, painting the 3D version.

somber sequoia
lusty jay
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Ok. Now let’s say I used armorpaint.
What’s involved in actually taking an avatar, recoloring it, then uploading?
Do I have to use Unity or anything or is it just “change one file then upload”?

left gull
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it should just be change one file then upload unless your model is using multiple textures that need editing

lusty jay
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Ok.
Sorry if it’s really obvious, I’m not very versed in this stuff.

My friend won an avatar, Vulparii, and they’re giving it to me since they’re….. well they’re a polar bear and I’m a fox so they gifted me it.

It’s exciting for me to have this chance to finally have a custom avatar but it’s very overwhelming when I think back to the last time I recolored an avatar and all the hoops I had to jump through

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Thank you

somber sequoia
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import .fbx into paint program, paint, export textures as .png files, plug into unity materials, apply to avatar.

lusty jay
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So Unity is required

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Crap

somber sequoia
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you must have Unity to build/upload an avatar, yes.

lusty jay
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Unity is such a hassle.
Wrong version this and error that when all I do is change a texture. That was like 2 days of trouble last time lol

night ember
lusty jay
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Ok. Is there any way to “test” the avatars before I fully upload it?

somber sequoia
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Play mode in Unity is very useful, yep

somber sequoia
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it's a tool for games, of course you can hit "play" and test. In our case for avatars, it activates most of the runtime stuff and you can move things around, see animations, test, etc.

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can't wear it like that though, but it's very useful

lusty jay
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So I can’t toss the headset on and test it

somber sequoia
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it's simple enough to upload as private and do that though

raven orbit
true wave
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I'm using an animator to control the speed of an animation... how limit bounds?

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basically instead of having the animation speed go from 0 to 1 i want the animation speed to go from 1 to 3 so that at minimum on the radial it plays at speed 1 and at max on the radial it plays at speed 3

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wow I can type what I wanna say wheeee

somber sequoia
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hmm that is a little tricky to do well, now that I think about it.

true wave
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it's a heartbeat animation, and I wanted 0 to be 60bpm and 100 (1) to be 200 bpm...

somber sequoia
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ahhhh

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I keep wanting to say blendtree

grave wedge
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Hiii

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Can u guys help name this avatar like find out whats the name???

somber sequoia
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but I'm not sure that'll really work that way.

true wave
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let's see if a 2d blendtree can...

grave wedge
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Anyone know what these is called or any like these

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Its ok if u guys dont know

junior void
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Why post here despite being told to use avatar search channel

true wave
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a 2d blendtree can...ish. it has the problem of the playback head moving as the speed adjusts...

somber sequoia
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you may have to rework the animation so that the base speed is where you want your 0 value

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it's probably the easiest way to do this, though I don't know of a really easy way to do that offhand 🙂

true wave
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impossible. cuz 0 playback speed is... 0

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it won't play

somber sequoia
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oh right

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yeah that first section there is probably the answer. I should try this myself, got a use-case for it

random sphinx
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any feedback on my skin shader?

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some say its "doll like"

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like the girl from squid game iykyk

left gull
rocky smelt
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It to worked, tyty vrcAevSlap

misty pelican
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How can i insert Avatars that i just bought?

somber sequoia
misty pelican
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So get it into VRChat to work

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Just bought my First one

somber sequoia
gloomy pier
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everytime i add the vrc avatar descriptor it does this ive already tried removing it reloading the sdk switching projects and its still causing this issue whats the fix?

somber sequoia
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did you click "auto fix"?

gloomy pier
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yes

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when i selected that it removed the avatar descriptor

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and when i added it back it appeared again

young bear
gloomy pier
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nope

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its as a avatar

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it's confusing tf out of me

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because if it happens to one in the project

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every avatar i try make in that project gets that issue

young bear
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also make sure you're using the latest version of the sdk

gloomy pier
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thats what happens when i auto fix

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this when i add it back

inland seal
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Is there a way to make Glasses transparent on Quest?

next yew
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can i make the veil a darker transparency? im using mobile particle shader additive

heavy zephyr
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Nope, that's all you get on quest

next yew
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okay wait textures seem to somewhat work with it

boreal saffron
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Hey y'all, just a quick question! I am trying to set up a state system that will track if I am moving or not. I just want to know if this is proper set up for something like that? Should I have the transition just be set to entry? Or add a transition from any state to it too?

silent wraith
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I'm using this VRSuya AFK package (https://booth.pm/en/items/4197129) and the setting applier that comes with it, but this happens in-game when I use the AFK bind. does anyone know why this might happen? I've not changed anything manually, only used the tool with Anon selected as the avatar type. I've tried to look at the documentation but it's all Korean and Japanese and I can't find a reliable way to translate it.

somber sequoia
# gloomy pier

do you have an AvatarDescriptor on some other object in there? that's my only other guess

somber sequoia
boreal saffron
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Alright, cool! Thank you!

tacit shoal
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how do i edit a premade animation? such as the gogo loco pose animations? unity keeps whining about me trying to edit it and then reverts it when i change the keyframe

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ik its somethin to do with the proprties already there, bc if i manually change them theyll actually change and not scream at me, but the issue comes from the fact its super unintuitive to painstakingly change the values in the Animation tab

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so is there a mysterious place under several menus where properly changing this is buried?

somber sequoia
tacit shoal
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also yeah i was originally trying to animate the bones themself

somber sequoia
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yeah, you do

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I mean, or you make a new animation in something like Blender

raven orbit
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it's not as hard as it looks to change them in the animation tab for something thats just a pose

somber sequoia
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yeah it probably isn't in this case

stoic bobcat
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How would I be able to place something down on the world but make it so I can use a radial puppet to choose where I place it? I know I can do world constraints but I want to see how I would do it so when I move the puppet and press trigger it makes it spawn in

somber sequoia
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animate your puppet controls to move a separate game object constrained to the world, then when the real object is spawned it gets constrained to the target object

inland seal
somber sequoia
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the easy answer is "no"

stoic bobcat
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Yeah that’s what I assumed, just wanted to make sure I was thinking the right thing, thanks!

somber sequoia
boreal saffron
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Maybe add small dots on it to reflect the shine of the lenses

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You could also maybe create lenses and flip their normals? But they won’t be transparent they’d still be opaque, you could just maybe see behind them

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But I say it’d be best to just create the frames and don’t add any lenses to the model, just have it be implied ya know?

somber sequoia
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Yep, that's probably what I'd do. Fewer polys too 🙂

next yew
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how do i make a group for toggles using vrcfury

winter edge
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How do people trigger disolves/sounds when they disconnect from an instance?

somber sequoia
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manually I'd guess, I don't think there's any kind of event trigger for that

nova flicker
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question
ive noticed some avatars does this and some dont. but when i am in FBT and sit on a chair, some avis can track how i sit in fbt. but some avis assume the sitting animation and doesnt show hoq i sit. how do i make my avis sit on a chair but also track how i am sitting in fbt?

hard turtle
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idk if his eyes still look souless..

void crown
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what matcap would ya'll suggest to use for eyes?

boreal saffron
vagrant hare
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Yo guy how do I change my face PNG on my Roblox VR chat avatar by toggle?

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How do I create it?

boreal saffron
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What I usually do is duplicate the face, not the full head, just the parts that face the front, and put a new texture on it

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Then, have a blendshape that puts it in front of your head which you could then activate with a toggle

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But doing that may mean you won’t have visemes on that other face unless you do a lot more work

boreal saffron
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NP!

cunning grove
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Question
So, i have a base, but i want to remove part of the legs and replace it with cool cyber legs in blender, but, i dont know how and tutorials arent helping.
I got it to connect to the upper leg and im able to pose it, but the lower bones on the leg dont seem to connect?
Any help pls

boreal saffron
boreal saffron
cunning grove
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maybe im just dumb, but i dont know what im doing wrong

boreal saffron
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That sounds like a weight painting issue then

cunning grove
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Side note, i am still a bit new to blender

boreal saffron
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No problem!

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It sounds like since you deleted the lower leg and replaced it with new legs, you have to re-rig the lower leg bones to move with the new legs

cunning grove
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How do i do that QwQ

boreal saffron
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Lol dw I can walk you through it

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What you want to do is go into object mode in blender, cluck on the bones, and then hold shift and click on the model itself. Holding shift means you select both

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And make sure you click on the bones and THEN the model

cunning grove
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Okie

boreal saffron
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Then, change the mode from object mode to weight painting mode

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There will be two small boxes at the top left, one with a big white square on it and another with a small box on it. Make sure neither of those boxes are blue, meaning they’re selected. Those buttons allow you to select points on the model, you want those off so you can select the bones themselves

cunning grove
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just for a visual, this is what im trying to do

boreal saffron
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Oh okay I see, I think you may need to do a bit more weight painting then, try doing this instead

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Go back into object mode, and select the bones then body again, but this time right click, go to the “parent” option, hold your mouse there until the new menu opens and click on “With automatic weights”

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It’ll try to do the weight painting for you. You probably will need to go back in and fix it up a bit, which the previous instructions can help with tho

cunning grove
boreal saffron
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Ah okay, yeah nvm

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To make that work you’d need to unparent and parent it back again, meaning that the rest of the body won’t be weight painted how it is now

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Though I’m not a blender expert by any means so there may be some way to do this

iron kindle
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Ok I need some help. I am trying to get my model change blendshapes for the body to get the outfits to fit without clipping but when I get it to work for one item (Have tanktop change the breast shape when on but when its off the body returns to a natural gravity on the chest but when I put on another top the breast shape goes back to supported, my issue is that that relaxed state will not turn off for the next outfit)

candid sundial
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Hi!!! Brand new to this server, and I mainly joined to ask for help with this. Everytime I open Unity 2022 edition for the Creator Companion it says enter safe mode and shows a bunch of errors, I do not understand these errors at all, and I've tried doing research and watching tutorials, but nothing works. The Unity 2019 edition has no problem at all, but it's no longer in use, so i can't use it anymore.
When I exit safe mode it brings me into basic Unity and none of the Creator Companion things are there
If anybody can help it'd be greatly appreciated

worthy bramble
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idk if this is the right place but im trying to add Bhaptics to my model, im not familiar with unity at all so ive followed some youtube tutorials but ive run into a problem. After dropping the av3 animator and bhaptics osc into assets i need to add a component in insepctor called bhaptics osc or some, but it doesnt show up and ive watched another video explaining why but that wasnt the reason. im stuck with this message so i hope someone can figure it out.

west magnet
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I'm having this really weird issue, where the test avatars mouth is animated correctly with the visemes, but the actual upload of it, the mouth is barely moving with my voice, how could I fix that?

loud yew
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So I'm setting up some clothes for my first avatar and when I test it in GestureManager the avi's thighs clip through the pants. It doesn't happen in the t-pose state. Any ideas on how to fix it?

iron kindle
loud yew
iron kindle
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VRCfury?

loud yew
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yeah

iron kindle
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Sometimes it can get confused, go find the hips of the armature of the clothing your adding and drag that into where it asks for it and try again

loud yew
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Yep, that worked

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Thanks so much!

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I think I accidentally used the hips under armature.001 and not the pants prefab

civic plaza
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so I recently purchased the Mamehinata avatar from Booth, setting up this avatar on Unity with VCC was fine.
But now how do I add the prisoner outfit to this avatar as a togglable option?
Also if there is a way to add FBT locomotion compatability, that would be nice

rapid forum
loud yew
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I'm having another issue which only happens when GestureManager enters Play Mode. I checked my Armature Link component to make sure it was set up correctly, and it is. Anyone know what's going on here?

night ember
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could just be weight painting

inland seal
night ember
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Or dont have lenses to begin with

inland seal
night ember
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Yknow a shader? That you put on a material?

wise grail
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I want to create an outfit toggle on my avi. This is how the toggles on the original model (that I did not create) are set up. Is there a tutorial that follows this specific method?

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Clothing I want to toggle for reference

trail pulsar
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Question, does anyone have a video on how to mesh different avatar parts in blender? Like if I wanted to add the nardoragin head to a wicker beast?

restive bronze
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How do I make it so my avatar doesn't do the VRChat avatar walk animation?

Basically she's supposed to look like she's floating off the floor a little bit. I don't want the walk animation to happen bc it makes her look goofy

night ember
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Locomotion layer

quaint badger
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Question How do I fix theses too things?

night ember
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Edit the rig of the fbx to have those set

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If already set drag in a new copy of the fbx

civic plaza
distant sonnet
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help

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;-;

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trying to upload to quest but the transparency is non exisitent ;-;

rapid forum
civic plaza
rapid forum
raven orbit
civic plaza
atomic hound
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Texture is there just, purple for some reason. Anyone know how to unpurple this part?

raven orbit
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could be multiple textures and it's just missing one

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wait is that not using nodes?

atomic hound
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no nodes

raven orbit
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damn what version of blender is that 😭

atomic hound
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3.6

raven orbit
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what does the rest of the material settings look like

atomic hound
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any particular part?

distant sonnet
atomic hound
distant sonnet
raven orbit
# atomic hound

i meant more like the parts that show the textures. i wonder id the mmd material settings have anything to do with it?

atomic hound
distant sonnet
#

is htis bone neccesary

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its from vroid btw

raven orbit
# atomic hound

neither of these are missing? (and is there no textures above that?)

atomic hound
#

Second one was actually missing and I believe was the issue thank you

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Same name just had to reselect

raven orbit
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yeah sometimes it does that 😔

civic plaza
#

I'm also having problems with FBT locomotion animations, because even though I have it enabled my avatar's legs still don't move with the joystick

distant sonnet
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i cant find the uv map locations

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;-;

west cipher
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anyone have any tips on making something like the pudding blink for a non booth model?

hidden gate
#

hi, i wanna import prefab with vape pod and smoke but something going wrong, when i toggle vape and try to contact with receiver-sender nothing dont happening Smoke stuff is disabled like receiver

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i try all what say me ai and its doesnt help, founf forum but cant understand what guy do

civic plaza
hollow harness
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Hello

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I need help with a model

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It's an MDL file from source film maker I wanna turn an a avatar into

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But I can't seem to find something that imports it into unity or blender

glossy steppe
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I am trying to create a function to send the value entered in InputField to an external Windows application via OSC, is it possible to freely read and write ExpressionParameters from UdonSharp?
From my research, it seems that it is common to rewrite the parameters in ExpressionMenu, but what do you think?

wraith saffron
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Is it possible to make something appear invisible if a user has the shaders for it disabled?

Or at least just not pure white.

civic plaza
ornate stump
hollow harness
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There a way I can take models from VRchat?

rapid edge
hollow harness
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Understood

boreal crescent
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I noticed that my quest 2 controllers vibrate when other players walk through me. But when I specifically touch other users with controller, vibration is not activating. What is this system?

wraith saffron
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Thanks. Was wanting to do a visor idea sorta like that.

Didn't want a white square in front of my face lol.

merry bluff
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hello, anyone here knows how i can use VRCFury to setup a toggle where i have a menu option to ONLY turn something on and not on and off? x.x

rose summit
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how do i merge 2 skinned mesh renderers? i need it reduced for quest

left wharf
rose summit
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how do i download the last 2? and what do i use them to do that

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its already a quest version i just need it merged

left wharf
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just google them. and see readme (or docs)

rose summit
left wharf
#

how did you downloaded it? if you installed from vcc, it shouldn't break anything.

rose summit
left wharf
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ahhhhh, i seeee....

rose summit
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and how do i fix it?

left wharf
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can i see your vcc window? i want to see Manage Package tab

rose summit
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vcc?

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sorry whats that again

left wharf
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VRChat Creator Companion

rose summit
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should i press resolve?

left wharf
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probably you should resolve after deleting Avatar Optimizer. i think you shouldn't import it from unity package.

rose summit
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and how do i delete it?

left wharf
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wait a min. i'll open unity

rose summit
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at least i resolved the other issue

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now i just need to delete the package

left wharf
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oh that' good news, then remove aao like this screenshot

pseudo crag
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Is this right? I’m kinda new to this. And the unity installer on vcc is unreliable to me. I installed unity hub and the correct version of unity with android support already.

rose summit
left wharf
#

oh, sorry my bad, can you remove it from vcc?

pseudo crag
pseudo crag
rose summit
#

should i try via explorer?

left wharf
rose summit
#

gone :3

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crashed >;3

left wharf
#

omg... i think something went wrong...

rose summit
#

its fine after restart

left wharf
#

ok great. btw, why did you import aao from unitypackage? its recommendation is install via vcc.

rose summit
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idk

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is the latest version still 2022.3.6f1 compatible

left wharf
#

yes, but why? is there any reason to stay that version?

rose summit
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last time i upgraded my avi broke

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so not risking it again

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now how do i install it?

tidal ravine
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how to install avatar i got from internet

acoustic dust
#

im just starting with unity and i have some vroid models i wanted to make into avatars. and im very confused with the vrm to sdk thing and was wondering if i could get some help on figuring out what to do

rose summit
#

now how do i merge in AAO?

left wharf
#

Note: AAO is a non-destructive optimizing tool. What this means is that avatars are optimized at upload time, so performance rank list in SDK Panel is unreliable.

left wharf
#

lol

rose summit
#

lets seee

#

phys bones still work right?

left wharf
#

yea, Trace And Optimize is carefully made so as not to affect the operation.

#

oh

light charm
#

if i wanted to make an object in my hand spin if i press (let's say, finger gun) gesture, how would i go on about doing this? my attempts have not worked, with the animation in-game only showing frame 1, being stuck on frame 1. i have write defaults on (on every single controller). help would be really appreciated, thank you.

left wharf
# rose summit

you can ignore them but i can help if you want to solve the warnings

rose summit
left wharf
#

ahh ok so if your avatar broke, you should use Modular Avatar version of GogoLoco (but it's a little troublesome...)

rose summit
#

just went ahead and tested it... nothing changed

#

the tail isnt there still

#

ill just upload the fallback for quest and see i gues... that one has it pre merged iirc

#

nvm

#

lets see if i can continue

#

with trying to get the tail on quest

left wharf
#

so, take screenshots of unity and vrchat please.
i don't know what you seeing and what's happening.

rose summit
#

the tail isnt there on the quest version, it deletes it because it is the last one in the heirarchy that uses a skinned renderer

#

so it auto deletes

#

upon upload

#

(atleast i think thats whats happening)

left wharf
#

T&O doesn't delete meshes. have you checked your custom animations? try unset all playable layers

rose summit
#

thats what i was trying to fix

#

by merging them

left wharf
#

ah ok isee. i think merging them aren't affect their visibility.

rose summit
#

(for reference, the body, the tail and the mohawk are all different renederers and quest can only have 2 max)

#

(so im pretty sure it deletes the lowest in the heirarchy which is the tail, uppon upload cause you can only have 2)

left wharf
#

quest can see more than 2 smr, just automatically set to very poor

rose summit
#

(4 bc of T&O)

tropic mantle
#

Ok how tf do i upload an avatar for quest

rose summit
#

but then why isnt the tail showing on quest

tropic mantle
rose summit
#

@left wharf

left wharf
#

hmm, try unset all playable layers and see what happens (take a backup before do this!)

rose summit
#

where do i do that and will it effect the other avatars in the same project aswel (the pc version)

left wharf
#

do in VRC Avatar Descriptor. if you are upload completely same avatar and upload it for pc after change, it's affect to the pc version.

rose summit
left wharf
#

then that don't affect to the pc version

rose summit
left wharf
#

(sry i'm so sleepy bc it's midnight in japan.)

rose summit
#

you mean reset?

rose summit
left wharf
#

(i ll go to bed sryyy)

rose summit
#

its fine

#

and that didnt work either

rose summit
#

a part of my avi is shiny dispite having the same shaders, how do i fix it

#

some kind of poiyomi included with the base

left gull
rose summit
#

fixed it

tropic mantle
somber sequoia
#

can you provide more detail? error messages?

tropic mantle
#

when i try to upload it, on the vrchat website it just says "security checks failed"

left gull
#

send a screenshot of the Upload panel's stats

tropic mantle
#

lemme open unity again hold on

#

Wait what the-

#

Okay idk how but i somehow managed to get it uploaded to pc and quest-

#

It still says security checks failed, lemme just check if the avatar works in vrchat

left gull
#

hm i mean the stats are a bit bad but not enough to give an instant flag unless you're adding stuff during upload with vrcfury or your PC version is the one giving the security flag, theres also the possibility its giving a false flag (which you could test by uploading it under a new ID)

tropic mantle
#

I mean the avatar is working in vrchat somehow-

rose summit
#

some parts of my winterpaw neck floof are still white but i cant find which texture this is so please help

somber sequoia
#

#3d-modeling exists, but also it's really hard to see what you're referring to or trying to here

grizzled crow
#

im currently trying to kitbash/merge two avatars...
How do I parent bone "Tailroot.002" to bone "Tail03"?

somber sequoia
somber sequoia
grizzled crow
#

and it wont let me

somber sequoia
#

oh, you can't do that, they have to be the same

grizzled crow
#

ah... and its.. impossible to move a bone from one armature to a different armature?

somber sequoia
#

Yes, but it is possible to merge armatures

#

you could duplicate that one, strip it down to just the one bone, and merge it into another

grizzled crow
#

ah

upbeat marten
somber sequoia
#

if you can bring that into blender you could check there

rose summit
#

i can try

#

just installing blender from the microsoft store rq

somber sequoia
#

it's on the microsoft store? huh, had no idea

rose summit
#

how do i export as fbx again?

somber sequoia
#

file -> export -> export fbx. Probably set "apply scaling" to FBX All unless you know you need it otherwise, and uncheck the leaf bones option under "armature"

rose summit
#

dont see export

somber sequoia
#

oh you didn't say which application you want to export from

rose summit
#

unity, which one do you think?

somber sequoia
#

no need in Unity, the model is most likely already an fbx file

#

I figured you meant from blender

long raven
#

Is gogoloco supposed to change walking and jumping animations for desktop?

rose summit
#

cant look at it in blender bc it uses blendshapes

#

for neckfloof

somber sequoia
#

you can change those in blender just fine

#

(they're called "shape keys" there)

rose summit
#

oh here

#

now how do i know what that texture is that i need?

somber sequoia
#

find the object, then you can see which materials are in use. Go into edit mode, click a material, and use the select button to show which faces it applies to.
Or you can click the face itself and it should hilight the material applied

rose summit
#

oh right i need the texture too...

#

to much afford

#

anyway to do the same in unity?

somber sequoia
#

you can't inspect faces in Unity, so maybe try to drag different materials over that slot to see what changes.
you can't view the UV map either, so can't see where on the texture that part is

rose summit
#

no matter the texture, the parts stay white

#

could it be a unity bug? as in it'll be fine ingame?

somber sequoia
#

I wouldn't think so

rose summit
#

i mean its not the material, nor the texture sooo

somber sequoia
#

is it emission perhaps?

rose summit
#

the props texture (where the neckfloof falls under) doesnt have an ammision texture i think

#

I just uploaded the quest version to pc

#

auto fix?

somber sequoia
rose summit
#

its fine ingame

somber sequoia
#

huh!

rose summit
#

told ya so

#

messed the collar up oops

turbid sable
#

how do i fix this? this has been here for almost 2 weeks and wont go away. i tried resetting my pc and still not working

dark creek
#

I am making a public avatar for my friend Ocublox, any advice?

zenith pagoda
#

hey uh,i dont know where to ask this but i got on today and suddenly no matter which avatar i use,i cant make the thumbs up,finger gun,or open hand gesture with my left hand specifically

wise wharf
#

I have this issue, the avatar is completely fine for everyone else to look at. Like his head is in the right spot and everything, but this is my view and I don’t understand why. When I import just the fbx into vrchat it’s fine. Idk what would make my viewpoint like this

bronze loom
#

How would one add a seat to an avatar?

#

I tried following a video by PxINKY and it doesnt work

somber sequoia
#

what about it doesn't work and in what way?

somber sequoia
bronze loom
somber sequoia
bronze loom
#

No I do use VRCFury to toggle it tho, could that be the issue?

somber sequoia
#

I don't use VRCFury for that, so can't help there, but you may have to enable it by default, then use an animation to disable it when not wanted.

wise wharf
bronze loom
somber sequoia
#

I believe you can get rid of the box collider

#

otherwise that looks fine

balmy barn
#

box collider set to is trigger , you can toggle the station visibility by toggling the box colliders (its where you click to sit and doesnt need to be center of object)

glass condor
#

The front avatar is a character shaded with toon lit for Quest, the back is the PC avatar with Poiyomi.

Notice how the Quest avi has a weird culling issue on the robe. Any way to fix that?

#

sorry for the low quality, id screenshot but my computer doesn't like discord so I can't upload a screen cap from the PC. 😥

shadow mirage
#

i just got back from using blender and when i added the materials to the fbx model the eyes are completely grayed out anyone else experienced that before?

steel osprey
#

I made my own one and finished the physics and everything and uploaded it without issues, but in general the avatar physics works on pc but not on quest, so im questioning myself there are other a lot more complex avatars on vrc that have more physics but mine does not work somehow... can somebody help?

#

I uploaded first the pc one and then attached the id on the quest one and everything worked completly fine but just on quest the physics dont work, but its usable for both pc and quest, and on pc the physics work (there are no dynamic bones there are just physicbones)

junior void
#

Check if it says in the upload screen stats when quest is selected : x physbone components.... will be removed on upload

somber sequoia
glass condor
somber sequoia
#

yep

steel osprey
#

but can anyone tell me how i fix that???

somber sequoia
#

Blender, probably

steel osprey
#

But how ._.

somber sequoia
#

edit the armature, delete bones

junior void
#

52 physbone components is pretty insane

somber sequoia
#

yeah that's a lot for PC even - it'll work but probably it could be more efficient than that

steel osprey
somber sequoia
#

looks like this is going to be a lot of work to make quest compatible

junior void
#

Bones do not equal physbone components tho

#

You can just remove most

steel osprey
#

Is there ANYONE who can do that for me like fiver work xD

#

Make it compatible with both platforms tho

junior void
#

Not here

somber sequoia
#

you should commission people at the VRC Traders discord, not here.

junior void
#

But in vrctraders, sure

rose summit
#

so im having this very weird issue, whenever im on pc, questies cant see my customization (collar, neckfloof) but they can whenever im on quest, if im on quest pc players cant see my customization (collar, neckfloof) but pc players cant

steel osprey
#

Okidoki thank you guys

junior void
rose summit
junior void
#

Depends

#

Start by verifying its that before?

rose summit
#

doing so rn, how would i see

junior void
#

In play mode, check parameter list on both versions

rose summit
#

i know the quest menu is slightly different than the pc one (due to one having wings and an alternate tail and the other one doesnt)

junior void
#

Likely that then

#

Your parameters go by order

#

So it can happen that you toggle nr4 which is a shirt on pc and param 4 is a tail on quest

rose summit
#

first one is pc, second one is quest

junior void
#

This is unrelated

rose summit
#

oh ok

#

could that be it?

junior void
#

Yes, but you need to actually open it in play mode

#

Things like modular avatar and vrcfury install stuff only when playing

#

So outside of play mode they could look the same

rose summit
#

give it a second

#

what now?

#

@junior void

junior void
rose summit
#

I think this is play mode?

#

if not how do i get there?

junior void
#

Open the expression file by double clicking it

#

Youll see a list of stuff

#

Parameters that drive functions

rose summit
#

this is way beyond my understanding... cant i just replace the quest menu with the pc one?

junior void
#

Are you using vrcfury

rose summit
#

yes, for gogoloco (and wings for pc)

junior void
#

Wont be too straight forward then

#

You may get away with usung the same parameters file on both AND move gogo and the wings to THE BOTTOM on the avi so theyre the last things

rose summit
#

i only have the wings on pc tho

junior void
#

Yes

#

Move gogo and the wings to the bottom

rose summit
#

wings and gogoloco are already the last thing (on page 2)

junior void
#

Page 2?

rose summit
junior void
#

Not in the menu

#

Nonono

#

on the avatar

rose summit
#

like this?

junior void
#

Yes

#

Try uploading that and quest with the same param file

rose summit
#

then drag the pc menu to the quest avi?

junior void
#

No

rose summit
#

param file is already the same

junior void
#

The menu has nothing to do with this AT ALL

#

Good

#

Just try it then

rose summit
#

already was before, so it doesnt work

junior void
#

Then you have other things that are on the pc version thats not on quest

rose summit
#

the quest version comes with either the main tail or the alternate one

#

not both

junior void
#

Again, you could see it if you looked at the list in play mode

rose summit
#

and how do i see whats different do i have to go through every single one?

#

(mane hair is merged with mohawkhair on quest)

#

honestly, with some adjusting, i could fit the pc avi onto quest in another project

#

ill just try that

rose summit
#

just need to get the size down a little

fathom meadow
#

I cant find out how to change the shader on my avatar so it can work with quest

timber wharf
#

you do so im mateials, one or more per mesh

rose summit
#

need to squeeze 1 more mega byte out of it

#

like 1 less mb upload size

grizzled crow
#

how do I get substance painter to use 8k textures?
One material on my avatar will have 8k textures, the others will have 2-4k

fathom meadow
#

I figured it out 👍

loud yew
#

I set up armature link but the hoodie's arms aren't moving with the avatar. Does anyone know what's wrong here?

rose summit
#

for some reason people can ride on my avi on quest, how do i fix that? could it be because of me using AAO T&O?

grand canopy
#

anybody knows how to make rgb eyes on an avi?

grizzled crow
#

Is there a way to increase this to 8192?

somber sequoia
slow orchid
#

what does root transform do?

somber sequoia
#

in what case?

slow orchid
#

for the phys bone collider

somber sequoia
#

Ah - you can put the collider component on any game object you want. If it isn't already a bone, you drag the target bone into that slot.

#

It's useful if you want to organize your physbones outside the armature, or maybe prefab them (I do both)

slow orchid
#

i do want to put my hands keep in touch with the rabbit ear

somber sequoia
#

hands have colliders already, no need to add any

grizzled crow
#

nvm ima go with 4k

arctic ginkgo
#

What are tou trying to texture that needs that large of a texture?

#

It may be that you have unoptimized UVs

#

Try to map with details in mind. If you need more detail in an area, give it a large area of the UV map. If it doesn't need much detail, use a smaller area

#

Text or graphics usually take up larger parts, while basic shading or coloring can take up smaller areas

grizzled crow
arctic ginkgo
#

And you can also make use of detail maps and secondary UV channels to provide detail across the whole material

grizzled crow
#

the other materials are for smaller details, which do not need big textures

arctic ginkgo
# grizzled crow hm.... I have smaller parts as... smaller..

This is definitely an okay UV map, could be better (notice how there's a lot of empty space?). Also if any island (or islands) are symmetrical parts of the model with symmetrical textures, you can UV map them on top of each other so they share the same area of the texture

#

You also probably don't need 4k for this anyways. 1k is probably enough imo

#

I would go past 2k tbh

#

Again I've only ever needed to do that for atlasses

#

Usually my atlasses are 2k or 4k

#

I can get them to 1k sometimes

grizzled crow
#

ah

next yew
#

unity says theres no avatar descriptor when there is

arctic ginkgo
#

If you want any sort of graphic or text, you can increase the size of that area and decrease the size of others (or make it a separate island if necessary) so you get more detail out of the same texture size

grizzled crow
#

thats the groups I want to be the same

elder ginkgo
#

with facetracking what would cause expressions to not work? (like frowning activating a eye expression or making the face look sad) I hope this makes sense lol

gilded raft
#

any idea what could be causing my radials to do this?
restarting didn't help, desktop mode didn't help.
previous version of avi, with almost exact same setup (and basically the exact same animations) worked perfectly fine. only difference really is, merged a few meshes and atlased a few textures.

ok, might have fixed it, ish. unplugged headset from pc and it stopped its shenanigans. cool.

open sonnet
#

Anyone seen this error when uploading. Its in the log, I looked online but not seeing anything, Thank

throw await HandleBuildError(new BuilderException(errorTask.Task.Status == TaskStatus.RanToCompletion ? errorTask.Task.Result : "Unexpected Error Occurred"));

open sonnet
somber meadow
#

you have a missing script on the armature object, look at what packages your avatar requires. If you can't find anything you could just remove it

hushed stirrup
#

How do I change the purple sphere for the physbone grab? it's too big.

#

It is literally something weird that I haven't seen documented anywhere. And happenend not quite long time ago, maybe a few weeks or months ago.

late cairn
#

would anyone make me this avatar? pc and quest, im willing to pay (dm me)

heavy zephyr
hushed stirrup
heavy zephyr
hushed stirrup
heavy zephyr
muted anchor
#

does anyone know why this gets darker after exporting it from gimp?

ornate stump
muted anchor
ornate stump
muted anchor
#

Interesting

ornate stump
#

Usually for color texture you'd have to make sure color space is sRGB.

worn kiln
#

?tag scam

flat muskBOT
#

Hey ho 👋 I see you're looking for commissions.

You will probably receive DM's or friend requests from scammers now (or later) that will try to offer you their services. 😖

🚫 Absolutely DO NOT engage with those, regardless of how competent they might seem or their excuse to why they contact you.
This is unsafe practice used by scammers, and also breaks this Discord's rules. 👮

If you seek a creator, check out VRCTraders and follow their protocols strictly 🥺

🌠 It's extremely important to always DEEPLY investigate the account and social media of the person you plan to commission.
Is their social media linked in Discord? Is it legitimate? Are the references stolen? (Try to reverse image search posts to check.) 👀
The quality of fake profiles out there can be crazy good, be aware of that and NEVER engage with DM or friend requests that originate from the artist.

When in the slightest doubt, do not commission them and contact the moderators of the involved communities. 😱

zinc dagger
#

any idea why this is happening

somber sequoia
zinc dagger
#

its grayed out

#

and im not sure as to why

somber sequoia
#

it's probably a material embedded in your FBX, you can't edit those.

zinc dagger
#

ohh

#

alright

vagrant hare
#

guy i need help i can't find locomotion in my unity vrchat?

#

and in packages too

muted anchor
vagrant hare
#

i can't find it

somber sequoia
#

what do you mean by "locomotion" exactly?

vagrant hare
somber sequoia
#

ah, probably the base layer animation controller - look in your avatar descriptor, if you're using a non-default one, look there.

zinc dagger
#

any idea as to what the issue is here?

cloud forge
#

Don't know what it means

zinc dagger
#

same

#

this is what i see

somber sequoia
#

the "too tall" one

pure isle
#

i dont knwo what happened it was fine not long ago

hollow dove
#

I keep getting the error need head feet and hand bones mapped for generic rig and my I have an import error saying it can’t generate smoothing groups for the viseme blend shaped

#

How do I go about fixing this?

zinc dagger
#

ive been researching it but it has held no answer

shut patrol
#

Hi, I've been trying to optimize my avatar to upload to Quest
However, the download size is 14mb, which is 4mb over the max limit
This is the distribution of the file size, does anyone know what's the easiest way that I can fix this?
Thank you!

timber wharf
#

after compressed size comes uncompressed 40mb limit anyway. you have more than that in meshes only, so step one, make sure you have vrcf blendshape optimiser enabled, step two time to delete stuff, stick to one outfit etc.

#

and ofc resize your textures for texture part. but again, your meshes take way to much.

hollow dove
#

everything is shown as green in configure and I didn't change any names, why am I still getting these errors?

solid terrace
#

Does anyone know how to fix the issue with the legs?

pseudo crag
#

This avatar stuff from blender is hard. That .blend files I got are very high quality and pre-rigged but comes as .blend files. Whenever I try to make the general rigging humanoid in rigging after exporting a .fbx file there’s always errors.

#

Not to mention my avatar isn’t the right color.

somber meadow
#

remaking the avatar's materials in unity is normal, however screenshot the import errors about the rig

pseudo crag
#

I have nitro anyway.

#

Should be able to post the video.

#

Taking so long to upload dang.

shut patrol
pseudo crag
#

Mb

#

Video finished

#

@somber meadow

magic willow
#

I have put pants on my avatar and they aren't showing in game, what do I do?

magic willow
#

I think used vrc fury in some way? i forgot at this point

ornate stump
magic willow
#

how should I go about it?

magic willow
#

thank you

magic willow
#

sure

ornate stump
pseudo crag
#

Still haven’t figured out a way.

#

What the hell is a normal?

ornate stump
ornate stump
spark timber
#

Okay, my friend needs help finding a solution to weird cloudy/milky materials.

(sorry for the bad quality photo) But my friend was just about finished with this avatar, and everything was going perfectly fine. But when he uploaded to Android, the textures look milky and glossy (in the second picture). It's only for the Android build, it looks great for Desktop (first picture). I would REALLY appreciate any answers or ideas so I can relay it to him!! Thank you!!

ornate stump
pseudo crag
#

Console?

#

And damn do I have a lot.

#

What’s cs

lusty jay
#

Armorpaint isn’t free so I can’t go that route. Any other 3D painter softwares that are free but also good?

ornate stump
lusty jay
#

And infinitely difficult

ornate stump
night ember
#

Other 3d paint softwares are also difficult?

lusty jay
#

Substance is paid
Armor paint is paid
I don’t have the time to learn blender

night ember
#

You would need to spend time learning substance and armor paint?

lusty jay
#

I know how to use substance it’s just unfortunately my free license ran out and I’m not paying $20 to paint a single vrchat avatar

night ember
#

Then spend the 5 minutes learning how to switch to texture paint in blender

ornate stump
hallow wyvern
ornate stump
zinc dagger
#

so ive waited a few hours and ive yet to find any reason as to why this is happening

hallow wyvern
#

Here you go

#

Idk how to screenshot🙏

ornate stump
ornate stump
hallow wyvern
#

Yuh

spark timber
#

It's only like that on Quest. Pc looks fine.

pseudo crag
#

This should be fully rigged already

raven orbit
# pseudo crag This should be fully rigged already

from what i saw earlier, it was a blender rig, rigged specifically for animation in blender, which is an extremely different use case than a rig for a game such as VRChat. that type of rig would take a lot more work to make work correctly

pseudo crag
#

So what should I do?

raven orbit
#

start looking up tutorials

pseudo crag
#

Specifically

#

I mean it has bones already.

raven orbit
#

specifically on configuring humanoid avatars in unity and what is required for a rig to work as humanoid

spark timber
pseudo crag
raven orbit
pseudo crag
#

Damn.

pseudo crag
#

Might have to try out the other things you said.

#

But before that

pseudo crag
#

Because the model I bought was very VERY high quality.

#

$60

#

I don’t know if you know Agrofro but he does AMAZING mods for Spider-Man remastered.

#

I also heard he sells the models he uses for the mods on Gumroad.

pseudo crag
#

But I didn’t know it would be this hard.

raven orbit
#

i would guess (or at least i hope this is the case) that he probably meant it wasn't against TOS to upload it to VRChat, not that is was necessarily simple to do so. Highly likely the product was meant for people already highly experienced in blender and in animation

pseudo crag
#

I’ll power through this.

#

Might even learn something.

raven orbit
#

but everything i said about exporting as FBX is in the fbx export menu

pseudo crag
#

Alright.

pseudo crag
raven orbit
#

set this or it's gonna export every curve and empty object in that scene

pseudo crag
#

Also the cs thing is back

raven orbit
#

ngl I don't know what strip bones does, i usally just leave it as it's default setting

pseudo crag
raven orbit
#

likely those are objects that were used to visualize the rig in blender, i dont really have the time to give a full tutorial on every step to take in order to remove those before exporting but i'd guess they can be ignored for now since it's just a warning and not an error. as for the errors on the rig section, again, you have to click Configure and manually fix it in that menu

pseudo crag
raven orbit
#

It should be able to snap it to t pose but dont do that until you fix the issues with the rig configuration cause that's not what it's supposed to look like

pseudo crag
#

Looks simple enough

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My brother is playing Forza next to me.

magic tangle
#

Does anyone know an issue with IK where the limbs appear to be stucked (IK not working) in my own perspective (in VR) but appears to be fine to my friends in game....

I have used CCD IK as such to target my hand
I have regular fake bones for the rigging

#

All my gestures, animations do work just fine...
Same with when im in desktop mode

#

The problem is in VR where the back arms are stuck to its side (default position) from my own perspective, but my friends see my arm work as usual

#

I believe this is an Execution order problem but i have no idea how to remedy this

somber sequoia
#

Otherwise there's not much actually good for free. You could try ucuPaint or LayerPainter blender add-ons. And I think Quixel Mixer still is free but I didn't like it at all.

pseudo crag
raven orbit
somber sequoia
#

yeah, you have a twist bone where an arm bone should be

pseudo crag
#

Putting everything to none so I can re-rig it from thr ground up in unity.

#

I don’t get this part.

#

It should be correct.

#

But when switch head to neck_twist it turns grren for some reason

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Or anything under c_neck.x

raven orbit
pseudo crag
#

R.I.P

#

I’ll be back.

raven orbit
# pseudo crag Do I just make the rig simpler?

sure. i'd reccomend looking at rigging tutorials to understand how weight painting works cause if you delete any bones you'd have to transfer those weights to other bones. you also need to look up requirements for a humanoid avatar in unity to know what needs in order to work

pseudo crag
#

Right. Thanks I’ll do that.

pseudo crag
raven orbit
#

for removing twist bones and stuff i add a bunch of vertex weight mix modifiers to the mesh and add the vertex groups i'm going to remove to another one then apply the modifiers and delete the bones (and the extra vertex groups)

pseudo crag
#

Thanks for the tip.

balmy barn
#

162k+ avatar, converting it to vrchat anywhere from 5 minute to hours - would be guesswork how its made

pseudo crag
#

Dang.

balmy barn
#

like when i have to dig around for its stats, there

#

if its for quest i wish you luck

raven orbit
#

yeah it takes me a while sometimes cause i try to cram avatars into good rank on quest

pseudo crag
#

Because the webbing is seperate.

#

It’s 162k+ polygons on it’s own.

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I don’t even have a vr headset but I’ve been planning to get one soon.

rapid mist
#

that is way too many triangles for webbing

pseudo crag
rapid mist
#

still too many triangles

raven orbit
#

yeah with that amount of triangles it's going straight into the very poor rank

pseudo crag
#

The very poor rank avatars are the funnest avatars imo.

rapid mist
#

your avatar could probably have half the triangles and not have any visual difference

pseudo crag
#

I mean the model I’m using at it’s best looks like an on-screen suit model from a movie. And I haven’t seen any Raimi avatars that aren’t from the ps4 game.

rapid mist
#

normal map detail is sufficient for making photorealistic Spider-Man suit

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and nobody is going to be an inch away from your Spider-Man to notice the extra triangle count compared to the Spider-Man PS4 game Spider-Man

pseudo crag
#

It’s mostly for myself anyway.

rapid mist
#

then just upload a second variation that's actually properly optimized as you would be sealing other people's frame rate for vanity purposes

pseudo crag
#

Ok ok

rapid mist
#

like most people aren't going to be seeing your avatar at all with it being very poor

hollow harness
#

I imported a model from SFM into blender, added the textures and the put it in unity and this was the result

#

I don't know how to fix this

#

Need help

junior void
#

You dont really bother with textures in blender much. You should import your textures to unity, make materials there and apply those to the model

pseudo crag
hard turtle
#

just looking for general advice on my next avatar

#

im pretty happy on where this guy is rn

#

:3

#

(idk what he is)

merry coyote
#

anyone know how to fix this issue when the sleeves are toggled off? Trying to work on this for a friend and ran into this issue

junior void
#

The toggle needs to turn the body blendshape down that makes the arms like this to counteract clipping

merry coyote
civic plaza
#

you know that small circle menu you can bring up? how do you reset your avatar settings through that?

civic plaza
merry coyote
rose summit
civic plaza
#

ok, thanks

#

my avatar is able to walk normally for a second but goes back to sliding, I am also using gogo loco if that provides more detail

#

I just noticed it happens whenever I step onto a higher or lower surface

merry coyote
civic plaza
#

every world

merry coyote
#

may have something to do with avatar height/flooring

#

this I'll be honest I havent really ran into/isnt a issue I notice on avatars often since I run FBT

civic plaza
#

I'm actually just using standable full body estimation

merry coyote
#

so yeah that could be it, if you are trying to just have full body "float" all the time, it is a setting in your VRC menu in game

grizzled crow
hallow meteor
#

Hello I was wondering how do I get verified to where I can upload my own avatars?

merry coyote
hallow meteor
#

Oh ok how does that work

#

Cause for me rn it just says not trusted

inland seal
#

What does this do?

spark walrus
#

how can i record videos with vr chat camera in pcvr ?

spark walrus
#

alr thanks

inland seal
#

My avatar lighting is completely broken. The body is more bright than everything else. While on my other avi, everything is fine (Poiyomi)

#

I will find someone dw :D

merry coyote
# hallow meteor Oh ok how does that work

Basically just play the game, make friends, and if you dont already have a VRChat account you can make one and link it to your platform (Steam, Meta, etc.). After a while you will eventually get higher ranks

hallow meteor
#

Ah ok thank you

balmy barn
strong vessel
#

Hey so, I bought a model from someone and need help with a folder that's labeled "recolors"

#

anyone know what I'm supposed to do with it?

somber sequoia
#

what's inside it?

strong vessel
somber sequoia
#

ah, spp = substance painter, it's probably for doing recoloring there

#

that fbx is likely a model setup specifically for doing this work in substance

strong vessel
#

so... what do I do with it?

somber sequoia
#

nice of them to include that

strong vessel
#

it's what I need to do the RGB thing

strong vessel
#

soooo

somber sequoia
#

load the .spp in Substance Painter?

#

yeah well lots of creators don't do this even at $70 🙂

strong vessel
#

I don't think I have Substance Painter

somber sequoia
#

then you can't use that file

#

(likely you'd know, it's a paid application)

strong vessel
#

so I have to get Substance Painter if I want my model to have the rgb thing?

somber sequoia
#

no - you'd have to get Substance if you want to open that file and do texture work there. You can do things in other ways

strong vessel
#

then what's the point of the RGB thing and the fbx file?

somber sequoia
#

I don't know what RGB thing you're talking about

strong vessel
#

all the images are pngs that are like... rainbow

somber sequoia
#

but substance painter makes texture work easy, lots of people use it for this

strong vessel
#

Idk how many models I'm actually gonna do anything with

#

this is my first time doing anything with models aside from just... getting them from worlds and stuff

#

but I got tired of my avatars being taken down

somber sequoia
#

yep, good call

strong vessel
#

so I wanna get my own that way I don't need to worry about it

#

the model came with 3 things

#

a 1.4 unity package, a 1.5 one, and the recolors thing

#

which is full of titled pngs that are both grayscale and rainbow

somber sequoia
#

yep, makes sense

strong vessel
#

alongside the 2 recolor "spp" and "fbx" files

#

is my best bet to just join the creator's discord and hope I get some help, or...?

somber sequoia
#

can't answer without knowing what you want help with

strong vessel
#

I just wanna know wtf the recolor files are for

#

I want my avatar to be... recolorable

somber sequoia
#

I just told you though?

strong vessel
#

yeah but I'm stupid so it just kinda flew over my head

#

sorry

somber sequoia
#

that folder is for working in Substance Painter. If you aren't going to do that, then it's not of much use to you.

strong vessel
#

what is it supposed to do in Substance Painter?

#

and how much does Substance Painter cost?

somber sequoia
#

Otherwise, you can bring any of the texture images used by the avatar's materials into any paint program you want

strong vessel
#

also, how much would I use Substance Painter?

somber sequoia
#

I can't answer that one, but I use it often.

strong vessel
#

let's say I started doing like

#

an avatar a month maybe

strong vessel
somber sequoia
#

then it may be quite useful to you, yep.

strong vessel
#

cuz if Imma buy it I want it to be worth it

#

no point in spending money if you ain't get nun from it, ykwim?

somber sequoia
#

re: the price, you can easily google for that

grand scaffold
#

You can get it perpetually for about ÂŁ170 on steam or get a subscription which is about ÂŁ250 a year

balmy barn
#

Thats a fun learning curve, you dont really need to touch it at all , ive done recoloring / 3d painted on meshes without it

strong vessel
#

yeah ngl

#

I ain't spending allat

grand scaffold
#

That's adobe for ya

somber sequoia
#

it's a good price for what it is really

strong vessel
#

I'll barely get by this month after spending $70 on a model

#

my wallet is NOT okay

#

is the fbx file like

#

an alternative to the spp?

#

same with the pngs?

#

just different options?

#

or?

somber sequoia
#

fbx is a 3D model

#

pngs are image files

strong vessel
#

what do I do with said 3d model?

somber sequoia
#

spp is the whole substance painter project

balmy barn
#

step 1 would be to get avatar uploaded ratl you dont wanna start doing complicated things instantly

strong vessel
somber sequoia
#

the fbx in the recolor folder is probably used in the substance painter project, again, ignore this if you are not going to use substance painter

inland seal
#

Is PumpkinAvatarTools correct?

somber sequoia
balmy barn
#

handy tool to have

strong vessel
#

so should I just try uploading the model and then just...

#

see what happens?

somber sequoia
#

start at the beginning, then continue on until you reach the end.

strong vessel
#

if so, how do I do that?

somber sequoia
strong vessel
#

I put the model in unity already and attached the addons

strong vessel
somber sequoia
#

"rig thing"?

strong vessel
#

like

#

the guy said "make sure your rig is setup as humanoid"

#

"select your avatar's model"

#

but there is no thing like the one in the video

somber sequoia
#

"model" being the model file, a .fbx. If the creator provided you with a sample scene with everything all setup already, then use that

strong vessel
#

it says it's ready use

inland seal
#

what?

#

Is there a youtube tutorial?

somber sequoia
#

Happy to explain.

inland seal
#

Like do I need to drag my models into it?

#

Like clothse

#

clothes*

#

and other?

somber sequoia
#

No, in this case a transform is a bone.

inland seal
#

Which one should I press?

iron badger
#

Having issues uploading a model. I'm at a dead end here. vrcTupCry

waxen lintel
#

Having issues trying to upload an avatar. First time using the Creator Companion from using Unity and importing it as a package.

I've got everything set but I'm getting the following error when trying to Build & Test.

VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.Build (UnityEngine.GameObject target, System.Boolean testAvatar) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2259)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.BuildAndTest (UnityEngine.GameObject target) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2597)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>c__DisplayClass104_0.<CreateBuildGUI>b__3 () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1973)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <27124aa0e30a41659b903b822b959bc7>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)

No idea what's causing this

somber sequoia
somber sequoia
waxen lintel
#

Sorry if this seems a stupid answer, for desktop? o.o

somber sequoia
iron badger
#

Any ideas on this?
Sorry I'm not very good with these things.

waxen lintel
somber sequoia
iron badger
somber sequoia
# iron badger

"missing script" - install whatever requirement you forgot

iron badger
#

Is there a way to tell what scripts are missing? I uploaded everything on the avatar correctly.

somber sequoia
#

I don't know of one

#

I mean, other than the creator's requirements list

iron badger
#

I think I got it, I just re-imported the whole thing again.

strong vessel
#

so

#

I got my avatar uploaded

#

now I need to make it quest compatable

#

it says it uses unsupported shaders and I have no clue how to fix that

somber sequoia
barren wharf
#

how do i add multiple alpha maps on one material