#avatar-help

1 messages · Page 39 of 1

spark walrus
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YES

night ember
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headchop if its like a bone
islocal for toggling the entire thing off

spark walrus
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i have the nova not pirated

somber sequoia
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steals your license key

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(not really but probably don't share that)

spark walrus
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i aint man thats why im rebooting the project

fiery lily
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???

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just looping back to this question

night ember
spark walrus
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like addictive?

night ember
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no

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this is not a quest model

fiery lily
night ember
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rendering mode

fiery lily
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huh

night ember
pliant dawn
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Bought an avatar and I'm trying to export to use it
Had these instructions but I just cannot find where these settings are

somber sequoia
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Blender FBX export dialog

fiery lily
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@somber sequoia 😭 😭 😭 😭 my lord help meee

mild light
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Yo quick question: For some reason i cant animate anything on my Non-Humanoid Avatar. The Layers, regardless where i put it (Base, Action, FX) dont seem to trigger ingame. When testing in Unity its fine...

This is the Avatar Descriptor, The Avatar itself and the Layer inside the Animator

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Id really apprechiate if somebody could help me out with this because its frustrating me a bunch tbh

pliant dawn
night ember
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but also what model are you working with

pliant dawn
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this is all in the readme file besides contact and credit stuff

balmy barn
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testing in unity will work, blank wont work in vrchat

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using a empty skeleton is one way of skipping that step

mild light
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It doesnt directly deform mesh, it deforms the parent the meshes are in + it should also play sound which isnt working either so im guessing that its the controllers which arent triggered

pliant dawn
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I barely know anything about this stuff

mild light
night ember
night ember
pliant dawn
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shit

balmy barn
pliant dawn
night ember
pliant dawn
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But

mild light
balmy barn
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same thing, need a mesh to talk to

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you are sending parameters to ?? it doesnt know where

pliant dawn
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The model has multiple avatar versions and it only lets me select one

night ember
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versions for each platform

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including optional fallback

pliant dawn
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different color versions

fiery lily
pliant dawn
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either way I get this when I try to just do one

night ember
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show the entire console

mild light
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Putting the "Base" animator seemed to make it work

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I thank you lots for taking your time to help regardless

pliant dawn
night ember
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thats not the entire console

balmy barn
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empty skeleton super easy mode for any generic avatar - long as it has avatar slot filled it can talk to anything on it - havnt tested it in ages, av3 sure didnt like em and throws fits

pliant dawn
night ember
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try building again

pliant dawn
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I've tried multiple times it always errors

night ember
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what unity version are you using

pliant dawn
night ember
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when you attempt to upload does it give you any more errors

wooden basalt
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Hola es un placer estar aqui

pliant dawn
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its always this

solar grove
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Hi

gentle goblet
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Can someone please help me with this ;-; I tried to replace the fbx in the inspector but it gets rid of my armature and stuff

fiery lily
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picture?

pliant dawn
burnt plank
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can anyone tell me how do i fix this

fiery lily
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there are blend shapes in the body of the avatar

fiery lily
burnt plank
burnt plank
fiery lily
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sure i can help

burnt plank
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oh

fiery lily
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turn thos to zero

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did that help?

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Does anyone know how to do transparency in liltoon shaders?

burnt plank
fiery lily
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yes you do

spiral heath
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can you help me find out why it opens in full screen mode instead of in the window at the top?

burnt plank
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i dont got them

fiery lily
fiery lily
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open the drop down you should see all the settings

fiery lily
fiery lily
burnt plank
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tysm

burnt plank
fiery lily
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on ur feet

burnt plank
fiery lily
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i used to have that outfit

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so i know where are the problems

burnt plank
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yours look hot asf though ngl

fiery lily
fiery lily
fiery lily
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sorry i looked at profile asdhasdhkgas

burnt plank
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yeah i watched so many tutorials but nothing worked

fiery lily
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yeah ur best friend is going to be modular avatar and vrc fury

burnt plank
vivid haven
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Can someone help me with how i add an avatar to favorites through the vrchat website? It doesn't work to just select "add to favorites" on the avatars page

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When i press add to favorites, this "Select collection" just pops up

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This is what my "Favorite avatars" page looks like

fierce field
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How do I export from blender to unity

somber sequoia
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file -> export -> export FBX, set allow scaling to FBX All and uncheck the leaf bones checkbox under Armature

fierce field
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Ok, have it exported

fierce field
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@somber sequoia can you help me with getting vcc working on linux?

somber sequoia
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you can't get vcc working on linux

fierce field
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So it just straight up doesn't work, or it's not officially supported, because the documentation says it is untested but may work

somber sequoia
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maybe it works in wine? I dunno, I don't use it on linux.

fierce field
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Wonder if it works through proton

somber sequoia
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proton is basically wine

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but maybe. I wouldn't waste my time though, vpm and alcom work great.

fierce field
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Im doing vpm

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Sorry

somber sequoia
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okay, that works fine

fierce field
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Ok, can you help me set that up? It's throwing an error at me.

somber sequoia
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paste the error

fierce field
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Let me grab it

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There

somber sequoia
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did you edit that settings file?

fierce field
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Yes, i did what it said in the documentation

somber sequoia
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huh I didn't realize it said to edit that. But I'm assuming something is wrong with line 4 then. As it says in the error.

fierce field
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It moved to line 5, which is where it told me to put the unity editor path

somber sequoia
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my pathToUnityExe is blank because vcc doesn't work to create new projects at all on Linux. Not sure why it's not fixed. I just make them with UnityHub then install the SDK via vpm add package and it's fine

fierce field
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Ah, ok

somber sequoia
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I think there's a canny report for it, I haven't bothered looking though

fierce field
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Can you give me the command you use please, I'm not great with the terminal

somber sequoia
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for what

fierce field
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Adding the sdk

somber sequoia
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vpm add package com.vrchat.avatars

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in your project directory

fierce field
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Ok

somber sequoia
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if you're not great with the terminal, again, alcom is a GUI tool

fierce field
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I tried setting up alcom, but it just gives me a white screen for the gui

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What unity template do I use?

somber sequoia
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3D (Built-In Render Pipeline) is what I use

fierce field
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Oki

naive yacht
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Need some help converting an avatar from PC to quest

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I have the PC stuff but was wondering how to get it to work on quest

fierce field
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@somber sequoia how do i import the fbx to prep it for upload? Just as normal or anything I need to do

pale wolf
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Hey yall im running into an issue with my logic, Whenever I call the kiblast fire and exit from the it's toggle it freezes on idleany insight would be appreciated haven't used controllers in a while

fierce field
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How do I upload from blender to unity for vrchat

fierce field
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Unity

somber sequoia
fierce field
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Nvm found it

somber sequoia
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oh, then follow one of the many, many basic avatar setup tutorials

hoary crown
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um I gotta question I just downloaded my commissioned avatar into vrchat and when i loaded into the avi my head or point of vision in real life is like in between my avi's knees
and no matter what I do I am always just stuck inbetween the knees

fierce field
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Still doesn't

somber sequoia
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that's normal, make new materials in Unity with your texture images

fierce field
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Ok, I'll see if I can figure that out, thanks again for all the help btw

dreamy adder
fierce field
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Also, I have 2 textures that need to be mapped for the body

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And more for the eyes

rare dagger
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uhhh does anyone know how to fix the reflectiveness on the avatars? first one is how it looks in unity and the other one is how it is in vr chat

fierce field
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@somber sequoia the avi needs to be quest compatible

somber sequoia
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again, there are lots of tutorial videos for this

somber sequoia
fiery crow
somber sequoia
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yeah it could also be metallic

fiery crow
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yeah i mean in general of metallic & smoothness both

fierce field
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Figured it out

fiery crow
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u can also tick off reflections and specular highlights too if u really want, but the metallic/spec stuff is gonna use the world's reflection probe so its gonna vary by world. less intensity will help u be a bit more consistent

fierce field
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Ok, so toon lit isn't working

fiery crow
fierce field
fiery crow
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ah, means missing texture or the shader has an error

iron kindle
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Does anyone have a tutorial for making a decal you can put on an avatar to make adding lipstick and tatoos without having to make a full new skin?

fierce field
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Don't think it's a missing texture, since the png for the texture is in the project

fiery crow
fierce field
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Would you mind taking a look at it ghost? I rlly don't know what I'm doing

fiery crow
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having multiple sdks can also bork the shader as its included with the sdk

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so if u happened to do that, would be be why

fierce field
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I don't have multiple sdks

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I tried swapping it to unity standard and back, still nothing

fiery crow
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still persists if you create a new material?

fierce field
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It happened with 2 materials

fiery crow
fierce field
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Unity scene

fiery crow
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id def try to create a new vcc project altogether and see how that goes then

fierce field
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Im using vpm not vcc

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Im on linux

fiery crow
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ooohhh

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im not to sure tbh, ik it can be a bit iffy on linux/mac even, im not too familiar with the unity errors on those sides, sorry i wish i could be of more help

fierce field
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Figured it out

rare dagger
fierce field
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It was being stupid in trying to get the material

somber sequoia
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I rarely have problems in Linux, it's almost never the actual issue.

fierce field
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Yeah, error was between computer and chair

somber sequoia
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quite common. Happens between mine sometimes too.

rare dagger
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why does it look like this? and i could not change any of the settings for the shaders

somber sequoia
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because those materials are embedded in the .fbx file and you can't edit them. You'll need to make new ones or extract those.

rare dagger
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oh ok

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newbie mkaing this stuff

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wait so i just need to make a new .fbx file and edit it while its in the .fbx file right?

somber sequoia
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for what, the materials? no, you make new materials in Unity and drag them into the appropriate slots on the Skinned Mesh Renderers on your avatar

rare dagger
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oh

alpine beacon
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Anyone have any idea why in blender the clothes I sculpted look right, but in unity they're slightly offset? Everything is zero'd and no unapplied transforms.

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looks like they're offset by like 0.045 in the z axis and 0.016 in the y

fierce field
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@somber sequoia any clue how to fix this?

somber sequoia
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please don't tag me for new problems, anyone can help. And make sure you screencap the whole width of that so we can read the whole message

fierce field
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Sorry

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All I care about is the "AndroidPlayer is disabled"

somber sequoia
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if you're trying to build an android avatar make sure you have all the android stuff installed for unity

fierce field
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How do I add the module?

somber sequoia
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how'd you add Unity? I find that doing it manually you don't get the option to add modules, but if you click install there you get a web link that has a way to get to the archive, then you do that and it seems to have the option to add them

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ooh my 2022.3.22f1 doesn't have the option here either

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I know the 2021 I have installed does

fierce field
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So any clue how to add them?

somber sequoia
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I deleted the editor and re-added it in the way I just described

fierce field
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You lost me

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It doesn't give me an option to add them

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Just to download the manual install file

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Which is what i already have

somber sequoia
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delete the editor off the disk, restart unity hub. click install editor, pick the archive tab, click the "download archive" link. Click the "install" bubble under the "hub installation" column. allow that to open in unity hub. follow along.

fierce field
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Ok, got it, thx

sweet crypt
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anyne know how to add physbones i tried videos but i feel hella dumb bc it aint working?

fierce field
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I was trying to do a manual install

somber sequoia
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yeah seems if you do that you don't get the packages, no idea why

fierce field
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That's a stupid way of doing it

somber sequoia
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... it's Unity 🙂

fierce field
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Why not just have a folder where we can drop the module file

somber sequoia
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they have links for the modules and such but the linux links go to mac packages 🙂

fierce field
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Yeah, a lot of linux stuff does

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Well crap, guess i got time to kill while unity installs

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Im off to play arkham shadow, thx for all the help!

cinder wren
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Hi, I have a question. How do you resolve the issue where, after adding to merge an animator and copying parameters, you can no longer access the AV3 of the avatar? I hope my question makes sense; I’m attaching screenshots

full field
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Why did my validations just dissapear

rare dagger
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ok jesus chirst ive finally figured out what to do

gentle goblet
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Haii um can someone help me with an issue I'm having with pumpkin in unity

rare dagger
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all i had to do was just use the external materials and change the shaders, and not choose to use the embedded shaders

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finally my avatar looks normal now

full field
somber sequoia
gentle goblet
somber sequoia
full field
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ah

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well works for me

gentle goblet
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When I try to use it to change this model to my old one it just puts my body horizontal ;-;

And it gets rid of my tail I added >~>

somber sequoia
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yep, it's just redundant

full field
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when i didnt do that though the thing i applied it to (tail) floated away when i moved to fast so that (i think) just makes it attached to my avatar

somber sequoia
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huh that's quite weird, never seen that

full field
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worked for me

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anyway my issue is fixed btw, just needed to re open my project

somber sequoia
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haha Unity is like that sometimes too

full field
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I love adding goofy shit to my avatar, comically large hammer and subway surfer fone is lit

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Also made KJ unlimited flexworks as well, looks noice

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They be screaming "noo this is bad"

we do not care

sweet crypt
gentle goblet
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Ack so yeah, I want a different eye toggle for hypno eyes and to add it I had to go into blended and basically make another pair of eyes and just make them abit bigger etc and I overwrote the fbx file but for some reason it's not updating on unity, and when I drag the undated fbx into my project it has the second eyes, but why doesn't my model get updated?

somber sequoia
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did you unpack the avatar prefab in Unity?

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if you do, that overwriting thing isn't going to work

gentle goblet
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Ummm wdum? Like put the avi into the scene?

somber sequoia
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when you drag your avatar into the scene, it's a prefab. If you unpack that, you break the link to the .fbx file such that overwriting that won't update the avatar in the scene.

full field
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Blue thing

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Right click your avi (if blue) and unpack

gentle goblet
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Oh do I have to unpack it completely?

full field
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yes

gentle goblet
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OwO Okay I have done that..um..now should I go to blender, reoverwite the save and then it will update?

somber sequoia
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no, don't unpack it

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no, now it can't be updated like this

gentle goblet
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~> ctrl z

full field
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oh

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my bad

gentle goblet
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It's packed again

full field
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i keep forgetting that i do things in a very VERY diwhy way

gentle goblet
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I-Wait why doesn't it work then ack ;-;

full field
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ignore me listen to kazin

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im just some fool who makes shit work when it really aint supposed to

somber sequoia
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haha, I feel like that sometimes too

full field
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i mean look at this

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horrir

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works but good lord is it ugly

somber sequoia
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eh, seems ok

full field
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im shocked

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i got a little stuck when it flipped back even though the light on anim doesnt have rotate keyframes

gentle goblet
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Um...okay even when I copy the avi it doesn't copy the tail or the armature fully >~>

somber sequoia
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ctrl+d to duplicate the root, that ought to copy the whole tree

gentle goblet
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Hmmm but if I duplicate it then there are multiple duplicates to go through because it doesn't replace them

glass geyser
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Once again some weird shit that always happens importing these models fbx into vrxhat sdk, but I literally have the bones it says isn't mapped mapped. Whats going on here

somber sequoia
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definitely take that bone out of the jaw slot

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otherwise, can't tell from that image

glass geyser
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Well apparently doesn't have a bone for the jaw so removed it but the ones its saying it needs are mapped here though

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If it helps trying to optimize this nova for mobile but it had 7 more bones past the limit so I figured just delete the chest fur ones since I wouldn't care if that wasn't animated

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I deleted them in blender but could've sworn I unchecked add leaf bones since that always messes up rigs and blenders dumbass thinks they should still keep that option on by default

glass geyser
somber sequoia
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nope, nothing to do with rigging

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Hey is your root bone actually "skeleton" rather than the usual "hips"?

glass geyser
somber sequoia
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show the hierarchy of the armature from the root to Head?

glass geyser
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Wait i checked it in blender just now are the bones supposed to be named differently here

somber sequoia
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skeleton is the armature itself, hips should go in that first slot

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the one labeled Hips

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I noticed this happens with some avatars

glass geyser
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Oh ok so in vrchat sdk instead of skeleton as hips I select the hips bone for it

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I assigned it but still shows those 4 exclamations

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Just doesn't make sense to me on how they're clearly "specified" right in my face yet it tells me they aren't

placid mica
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I'm trying to make a Radial Material swap, and when I go to actually record the animation, dragging and dropping my material onto the object doesn't work?? It works just fine outside of the recording, but when I try to create it, nothing happens. The material won't drop onto any object while in the recording mode. What can I do?

valid timber
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hi! i bought a vrchat model and it seems to all be going smoothly besides the fact that the hand gestures dont work! the hands will mostly make like a claw type gesture rather than doing anything. the facial expressions still work as if the gestures are working though!

glass geyser
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I think I noticed at first the animation type was generic by default, maybe it's just giving me those errors if I wanted a "humanoid" avatar?

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And that it would animate properly still?

idle jetty
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Does anyone know how to fix my sweater cause it does not connecting to my head and arms in Vrchat but looks fine in unity

placid mica
restive bronze
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okay so

I just made an avatar that, yet again, I wish to have it be able to fly on gogo loco

HOWEVER, flight only works if I look downwards, and it keeps launching me backwards.

Here's another thing. Could it be possibly because I have a screen effect shader on my avatar?

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(basically I have this big orb around my avi, so idk if that messes with my flight

somber sequoia
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that shouldn't affect anything

somber sequoia
glass geyser
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ok I found out literally all I had to do was set the animator where it directs me to and now that error is gone

idle jetty
somber meadow
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screenshot the armature link component responsible for linking your sweater

glass geyser
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What the heck

grim charm
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hey guys i'm adding clothing toggles to my avatar, is there a quick way to disable all other clothes or do i have to manually add a toggle for each one by one and choose turn off?

somber sequoia
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you can use VRC Avatar Parameter Driver to set variables in an animation state - could be that when you turn that one on, you set all the other ones to off

grim charm
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okay i'll have a look at that thanks

grizzled dock
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hmm so I've tried to make a toggle by manually doing layers and parameters (I've been always using VRCFury for that), and I'm testing avatar in the game and the toggle is simply missing. What could be wrong? I made some other changes to the avatar to make sure I'm looking at the right one

somber meadow
gloomy flint
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lmao wtf

alpine badge
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i have no idea, maybe some blender export setting? idk anything about blender pastwhat i looked up to figure out how to delete some stuff

somber meadow
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You may of exported with different scale units from the original fbx, did you use FBX all in your scalings on the export settings?

idle jetty
full field
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VRCFury. vrcAevSip

alpine badge
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think i found out my issue, the foot has shapekeys for the shoes, editing the shoe may have broken how it interacts with shapekeys?

somber meadow
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When the original avatar package is imported what is the scale of the armature object

somber meadow
full field
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I installed GogoLoco on my avi and now only 1 of my world constraints work. This one doesnt work (I.e: Chair follows player) even though the parent contraint is turned off for the animation, if this is a matter of redoing the anim thats fine im just wondering of anybody knows a fix

clear ermine
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yo guys im tryna equip this avi from a search world and it works fine on pc but when i try on quest it says security checks failed. Btw the avi is both quest and pc compatible. Any1 know how to fix this?

alpine badge
bronze bane
grizzled dock
bronze bane
idle jetty
full field
bronze bane
boreal saffron
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Hey y'all! I gave my avatar custom walk, run, strafe, etc. animations, and I want to disable the tracking on certain parts when it is moving, but I dunno how to go about that. I know it has to do with animator tracking controls stuff, I just don't know where to put that since I can't add that to the blendtree that has all the movement animations.

I can add it to the standing state that has that blendtree, but I worry if that would also disable the tracking when I just stand there. I hear some people can make it so the tracking turns on and off depending on if you're moving and that is what I want to do, can anyone help me with this? Thank you!

digital dove
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hey can anyone help me with fixing the stop sign with ! in the middle cause i wanna upload my priv avatar for myself im in unity

boreal saffron
timber wharf
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uh post screenshots of exact issue

digital dove
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lemme try to

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i dont know how to ss on a windows

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did it

digital dove
boreal saffron
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Weird, do you have anything else in your project besides your model?

digital dove
boreal saffron
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You mean like, a new model that is more optimized or something?

digital dove
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more of adding to be able to the avatar herself for windows

boreal saffron
#

Could you explain more? Sorry I don't fully get it

digital dove
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let me show you

boreal saffron
#

Okie doke 👍

digital dove
boreal saffron
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Oh okay yeah that seems normal

glass geyser
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Is there any way I can fix this stupid problem, I cannot for the love of God get the animations of this avatar working on android. If I do generic, it just stays in a tpose

digital dove
glass geyser
#

If I do humanoid it's all messed up despite it looks normal in the preview

somber meadow
# digital dove

press Ctrl + Shift + B, click the android tab, follow the instructions on how to install the android build support module

digital dove
glass geyser
#

I literally wasted all day on this crap I don't even play vrchat for a living and no one can help me here just going to keep it pc exclusive for now

glass geyser
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I'm tired and don't want to deal with this shit any longer wasting my life on this

boreal saffron
digital dove
#

now i screwed it u

#

*up

glass geyser
# boreal saffron I know how frustrating this stuff is bro trust me, weird problems happening for ...

It's just like that while standing still it like goes up to how it's supposed to look like when playing the running actions and anything else. It's just the novabeast avatar I reduced polies and deleted tail bones to work on mobile cause it's such a weak system. Honestly I only go on vrchat to play as furry characters cause I'm obsessed with them or something, I don't care about vr and talking to anyone really

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It's 12 47 am right now I have more stuff I can be doing than wasting my time getting mad on this

boreal saffron
#

Yeah maybe just take a break from it for tonight and come back to it tomorrow

digital dove
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what should I do for the texture compression?

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how do I fix this last one?

somber meadow
#

show the full details of that error

digital dove
#

how?

somber meadow
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click the error, the bottom of the console window shows the details

digital dove
somber meadow
#

Did you close and reopen the unity project after installing the build module?

digital dove
#

u h

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not yet

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lemme do that

digital dove
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i dont know how to fix these

boreal saffron
#

It looks like your model is just super not optimized

wraith saffron
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Looking for some help baking a texture atlas in Blender. I can do it in Photoshop etc, and just moving the UV maps into the correct position but I would really like to position the UV maps and just bake the existing textures into one. If at all possible.

I think you can do it with Blenders (new (to me)) node system... but I'm unsure how to do that.

boreal saffron
#

If you have access to the actual 3D model itself, you can go and clean it up a bit and it will fix that

digital dove
#

how do i do that?

boreal saffron
#

You can try to take the FBX file, which is the actual 3D model file, and take it into Blender

digital dove
#

fbx file?

#

sorry this is my first time with this

boreal saffron
#

No problem! The FBX is what the actual 3D model itself is called

digital dove
#

ophelia

boreal saffron
#

That is what you may have named it, but FBX is what the file format is, like how pictures are labeled as PNG files or videos are MP4 files

digital dove
#

like this?

boreal saffron
#

Not exactly, you may have to go into the Unity project you have to get it

digital dove
#

wdym?

boreal saffron
#

You can open up the Unity project, like you had it before

digital dove
#

like from unity?

boreal saffron
cunning ocean
#

i need help uploading an avi

boreal saffron
#

What do you need help with exactly?

cunning ocean
#

i need someone to do it for me...

#

😭

boreal saffron
#

Lol, like, on their own account?

cunning ocean
#

on my account

boreal saffron
#

Oh okay, do you not have access to Unity or something?

cunning ocean
#

i need someone to upload this avi i got to my acc

#

no it wont run

boreal saffron
#

Oh okay I see, well I say maybe try to get a close friend to do it for you, or set up some fail safe just cause it is risky giving someone access to ur account like that

cunning ocean
#

yeaaah

#

ughh im going to cry </3

boreal saffron
#

If you want, I can do it for you, but maybe we should discuss it somewhere private? I don't think it'd be good to talk about specifics in public

digital dove
boreal saffron
digital dove
#

thank you it means a lot 🥺

boreal saffron
#

NP!

idle jetty
#

Does anyone know how to fix my sweater cause it does not connecting to my head and arms in Vrchat. but looks fine in unity and I am using vrcfury in unity

ornate stump
odd aspen
#

there is a easy way to do an avatar sdk2 -> sdk3?

rough orchid
#

the avi is not showing up when I go into gesture manager

spark walrus
#

does anyone know how to do a full body emission radial toggle with liltoon and vrcfury?
instead of it focusing on one mesh, i wanna do the full body

idle jetty
ornate stump
honest valve
#

hey, question. How do I make it so a mesh follows people's view

#

kinda like a particle system where its facing your view. but I dont want the y to rotate, just the X and Z

dreamy adder
vagrant hare
#

yo guy is there a r6 converter package for my roblox character in vrchat?

timber thistle
#

i don’t think such thing exists

vagrant hare
zinc gull
#

i don't know what i should do can someone help?

ornate stump
timber wharf
#

try expanding the panel, there should be autofix buttons

zinc gull
#

THANK YOU VERY MUCH I feel so dumb

#

i was so upset my 4 hours of work was for nothing :T

rough orchid
undone fable
rough orchid
undone fable
#

You can click it and see its transforms values in the inspector

rough orchid
undone fable
undone fable
undone fable
dreamy adder
undone fable
#

Configured to humanoid
Hips
Spine
Chest
Neck
Head in their correct order and slots?
Viewport in between the avatar’s eyes?

#

Do you have custom locomotion layers in the base slot?

turbid sable
#

still cant upload avis

summer hearth
#

Is there a specific way to have a material swap on quest avis or can i still record it as an animation clip?

somber sequoia
#

it's the same as PC

copper jackal
#

Anyone know how to make it so when in fullbody you can still move your legs but when not in full body you can still sit like normal?

somber sequoia
#

you shouldn't have to do anything for that, but you probably want to uncheck "force locomotion animations for 6 point tracking" in the avatar descriptor

copper jackal
oak sundial
#

having issues here may i pls get some help

native harbor
#

new error? idk how to fix it.

left gull
fierce field
#

How do I fix this? I have it rigged, but it didn't automatically add the animator

#

(Ignore the ungodly triangle count, I am going to optimize after I have it functional)

left gull
#

if you're 100% you set the rig to humanoid in unity then just manually add the animator script where you've added your avatar descriptor (also that tris count likely isnt correct and needs you to turn on read/write to get the actual correct number iirc)

fierce field
#

Alright

fierce field
fierce field
#

Ok, it says it should work

#

Thx

calm crow
#

hey guys

#

you know how sometimes the scale of the avatar can be determined by the person? I have a bit of a confession to make, my Neo Metal Sonic is way too tall

#

what do I do?

#

actually scratch that

fierce field
#

How do I change where the player is positioned in relation to the avatar? The view for my avatar is way above the head, and the arms are stuck trying to reach the controllers

#

Nvm, fixed it

calm crow
#

we both had problems that we ended saying nevermind to

fierce field
#

Now I have to figure out how to untwist the wrists

hollow oyster
#

Anyone know how i can play audio from my avatar when doing a gesture with vrcfury?? I tried on my own but i cant seem to get it to work

sharp nebula
#

total brain crash moment for me: I forgot how to put an avatar into blender

left gull
#

you'd import the .fbx so File>Import>.FBX> locate where your .fbx file is located

undone fable
hollow oyster
undone fable
sly lodge
hollow oyster
hollow oyster
undone fable
#

Gesture manager is better because you wouldn’t need to go in game everytime

#

Just add in the creator companion window

sharp nebula
undone fable
#

In tools, click gesture manager and press play
It is great for testing vrcfury things on the spot 😊

undone fable
#

That is the fbx

inland seal
#

Im painting in blender, Is there a way to select a part of my character so it wont paint other parts?

hollow oyster
#

Im trying to make a lip sync animation from a audio file but cant figure out how? anyone who know how???
kinda like Lolathon when he starts his audio

cold palm
#

does anyone know how to fix this issue?

round comet
#

Anyone familiar with bone optimization. Asking for a friend <3

left gull
cold palm
left gull
#

?

#

im not sure what you mean by that last part

cold palm
junior void
#

Sounds fishy

left gull
cold palm
#

NVM fixed it thank u anyways

mighty geode
#

I'm having a bit of trouble with some constraints in unity. My avatar has a hood and some props using the parent constraint which all work as intended until I start messing with avatar scaling. Then everything is either offset or scaling at a different rate than they should. I was wondering if there was a way around this.

junior void
#

I heard someone say the same thing not long ago. For them, the issue was that they didnt turn all other parent constraints down to 0 in their animations

peak bridge
#

hi guys. new to Unity and just learning how to import avatars correctly before uploading. I'm getting this error on an avatar and some googling says i need to edit the AV3ManagerStyle.uss and add
using UnityEngine.Ui;
using UnityEngine.SceneManager;

to the top?

#

not really sure if that's the solution here though

junior void
#

Just so you know, yellow are notes, warnings, but will not prevent an upload, aka those are not actually errors

peak bridge
#

oh...ok

#

well for my knowledge, then. Is this a problem with syntax? or is it something to do with how Unity wants to handle the file vs how it's being instructed to handle the file?

random matrix
#

how many days do i have to wait to upload a avatar if im new

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

left gull
#

theres also the option of a one-time boost from purchasing VRChat+ though im not sure if it 100% ranks you up or is just a slight boost

alpine badge
#

what blender version do yall use?

jagged aspen
#

the blueprint was empty before the upload its been happening in all projects
it does upload if i use another avatars id

#

please help i have tried everything

left gull
# alpine badge what blender version do yall use?

i dont think theres a required version for making content unless you're using specific add-on (though i could be wrong) generally new users follow tutorials that use CATS which'd mean 2.79+ for official version and up to 4.2 for unofficial iirc

alpine badge
left gull
#

what do your export settings look like?

alpine badge
#

ill pull them up

alpine badge
#

got it fixed

#

needed to keep animation turned on

cosmic moon
#

So I just got a bHaptics vest and I wanna add it to an avatar but I am not the original creator of the avatar I want to add it to. Is that gonna be a problem?

untold sky
#

How do I make avatars I just got blender tryna download unity how do I get models

sharp imp
#

Does anyone know a good guide on how to switch between avatar genitals? (I can't figure out how to do this)

arctic ginkgo
#

You might be able to find public avatars with it or ask the creator if 1) they can add haptic vest support or 2) if you can purchase the model and add it yourself

cosmic moon
#

K tysm

arctic ginkgo
sharp imp
arctic ginkgo
left gull
frosty summit
#

same here

cosmic moon
#

Yep me too

left gull
#

have either of you made sure you're using the correct unity version, are uploading to a vrchat account that has permissions and dont have multiple avatars in scene toggled?

orchid star
#

how do I ensure that an avi I'm working on has the clothes showing properly when other people have my shaders off? like before they properly show my avi due to safety settings? A dress asset I wanna use for new years has not been showing for some people and I don't wanna accidentally flash ppl in a public(it's set to the latest poi toon on trans clip)

arctic ginkgo
#

You can see your fallback shaders in game using the radial menu. It's in the avatar section of the options

#

PC only of course

#

It's in the same menu as the debug menu and avatar overlay

#

If your avatar is naked in your unity scene when uploading, you'll need to make it not naked lol

#

Just make sure that doing that doesn't mess up your toggles (it shouldn't, but it can if the person who made it was lazy and relied on the default state of the avatar+write defaults

peak bridge
orchid star
placid mica
#

Simple question... how can I play with physbones and avatar interactions while in Unity? Like, grab hair physbones and stuff. I can't figure it out.
I'm trying to configure the stretch in my physbones, but I don't know how to pull them to actually check it

orchid star
arctic ginkgo
orchid star
lofty nest
#

Hewo! I have a Base that I bought, I edited the mesh and the skin, I'm trying to replace the new mesh in the prefab, but it just dissapears! I'm losing my mind D:
It's my first time doing all of this, so sorry in advance for the bother qwq.

primal wind
#

Does anybody know how to make a radial toggle using an existing blend shape with toggle assistant?

arctic ginkgo
#

Best fix is usually just to add in a new fbx into the scene and then use pumkins avatar tools to copy everything over

primal wind
lofty nest
fluid delta
#

Currently having an issue with my avatars reflections where they're seeming to glow? unsure of what it could be- anyone have any idea?

shader is Mochies Uber, a shader i am (currently) a little unfamiliar with

idle jetty
#

Need help cause when I attach the sweater it is fine in unity but not in Vrchat and I have tried multiple things like armature linking all the pats with link to box set for different parts and with link from box set to hips and it won’t connect to arms or head

lofty heron
#

hello im having this wired error pop up when i open up the sdk. does anyone know what this is

worn rampart
#

Hi, I’m trying to upload an avatar I got from booth and PC players can’t see the clothes, how can I fix this?

hollow oyster
#

Does anyone know how to make a lip sync animation from a audio file??

Like Lolathon when he activates his avatar and the mouth moves to the avatar sound

cosmic moon
#

I have an avatar that I found that says it’s made for haptic suits feedback and I have OCS enabled and stuff, but I still can’t feel anything when somebody punches me in the chest or whatever and I’m in the avatar

#

Does anyone know if this is an avatar problem or something else?

timber wharf
#

@worn rampart contact creator

white geyser
#

Why do sum Avis make me go into 3rd person

left gull
#

do other people go in 3rd person aswell when cloning it off you?

white geyser
left gull
#

then if its not something you intentionally made for the model you may have somehow put the viewpoint in the wrong spot

#

theres also the possibility of you fat-fingering something to put you in 3rd person but thats only for certain worlds and i dont think the Black cat has a 3rd person option in the world vrcBotThink (but i dont play it in desktop to know 100%)

clear ermine
#

if i wanna make an avi pc and quest compatible, do i need any software other than blender or unity?

left gull
#

nope they're both setup pretty much the same way as eachother too which is nice (though the quest has harsher limitations which can be found here: https://creators.vrchat.com/avatars/avatar-performance-ranking-system/) and just require the same blueprint ID in their pipeline managers to be uploaded as a single model for both platforms (or all 3 if you're uploading for iOs aswell)

arctic ginkgo
#

There should be documentation on github

clear ermine
left gull
clear ermine
#

oh ok tysm

ebon tusk
#

Hey I'm having an issue where my avatar is dark in lots of worlds. Basically pitch black. How do I fix this?

left gull
#

likely has something to do with the world's lighting setup and what shader you're using, quickest fix would be to change to a matcap lit/toon lit shader of some kind

ebon tusk
#

I use standard/standard lite

#

I'm in the star wars vrchat community so it has to do with Mandalorian avatars

quasi folio
#

How can I ensure that a neck and its item (A spiked collar) isnt visible in game view? I can see them clipping through my vision

spark walrus
#

does anyone have any idea why my avatar fingers dont work in game but work in unity with avatar emulator ? all my other avatar's fingers work.

shadow drift
#

A few avatars I've used in game have flying mechanics which allow you to fly where you're looking with very few constraints. I've looked at a few tutorials but none of the tutorials seem to correctly replicate it. The avatars are customized so I can't find the original versions online. Is it gogoloco or is it something else? It does not seem to be putting a block under the avatar.

arctic ginkgo
# ebon tusk I use standard/standard lite

You can try adding emissions. If your avatar doesn't have an emissions map, then this will work, but if it does it won't really, or you can have a toggle to a material slot without the regular emissions map. For your emissions map use your albedo map, and set the color to a light gray. If you want to make it adjustable then create one animation that changes the color to black, and one that changes it to white. Then in your FX layer create a float parameter and a new layer. Right click in the layer and add a new blendtree. In the blendtree set the parameter to your new float and add two motion fields. In the first one add the black animation, and in the second one add the white animation. Now add your float to your expression parameters and create a new control in your menu. Set the type to "radial puppet" and set the rotation parameter to your float parameter

#

This creates a brightness slider toggle

arctic ginkgo
#

The way it works is by having a collider under your feet that is rotation constrained to your head

#

And on quest since colliders aren't allowed it uses a station. You can't upload colliders to quest but if you have a station (seat) on your avatar then vrchat will add a collider on upload. Gogo loco uses this collider for flight to make it work on quest

shadow drift
#

The reason I was unsure if it was gogoloco is because from what I saw all the avatars capable of using flight are explicitly PC only. Whereas Gogo Loco does seem to be able to be used on quest.

arctic ginkgo
#

Gogoloco is the only prefab you can download that I'm aware of that has it working on quest, but you can always set it up yourself if you feel inclined

#

Using the flight from gogo loco is the easiest option though, and you don't have to use everything. Just add the prefab, merge the fx layers with avatar 3.0 manager, add the correct parameters, and add the flight menu. Make sure to credit franada though if you don't have the main menu in your avatar since that's where the credits are

shadow drift
#

Alright thank you. I'll see if that can replicate it to what I want.

boreal saffron
#

Hey y'all! I gave my avatar custom animations for walking and stuff, and I want to be able to disable the tracking that overrides the walking animations on certain parts of the body when in VR, how would I go about this? I know it may use animation tracking controls, I just don't know where to put that. Any help is appreciated!

reef cove
#

Any prefabs for dropping objects in world-space? It's a bit important that it's synced with late joiners but for now I'm just wondering if dropping things in world-space is a pain on avatar 3.0 or not (I did it long ago but forgot how)

lofty nest
ebon tusk
#

@arctic ginkgo Like this?

#

It looks fine here in Unity. I wish there was a way to test and see how it would look in game without having to go through the whole upload process

#

Since it looks the same as before in Unity but it could be different in game.

shadow drift
#

It would appear gogo loco has the restriction of having to always have a mirror on to fly which is not ideal. That's strange

arctic ginkgo
ebon tusk
#

What if you joined me in VRChat and looked at my armor

arctic ginkgo
night ember
shadow drift
#

I think it will be literally easier and more efficient in the long run to just do this from scratch because I also want to tie it to guestures like on the avatar I was using

ebon tusk
#

My armor does not do well in The Pug

reef cove
#

That does sound simple, you just toggle that?

night ember
#

sure but the syncing would require an entirely separate thing

reef cove
#

Aww, is that a simple thing that I can get a keyword for, or something more complex?

night ember
#

well considering youd need to position and rotation sync

sweet crypt
#

when im running or jumping my skin ends up clipping through the shirt is there anyone to fix this without removing the phys bones

night ember
#

weight paint it better or redo the physbone

#

cant really tell without knowing the actual context

sweet crypt
#

if i redo the physbones would it be more like making it stiff

somber sequoia
#

you could try using limiters on the physbones

sweet crypt
#

i just learned how to work physbones so idk how to add limiters or what id do to make the physbones

heavy zephyr
shadow drift
#

I don't need the mirror to fly on the avatar I'm trying to replicate the flight function for though

#

I assume this is a biproduct of making it quest compatible, as every avatar I've seen that has the mechanic or approximates a similar mechanic is PC only

night ember
#

the mirror thing is a bug

shadow drift
#

In gogoloco specifically you mean?

heavy zephyr
shadow drift
#

Well regardless now that I know it's tied to colliders I just need to look up a tutorial on replicating the collider stuff and then figure out how to tie it to a guesture so I'm further along than I was. If it is a bug specific to gogoloco they aren't fixing it anytime soon cause it seems to be a somewhat longstanding issue from what I looked up.

heavy zephyr
shadow drift
#

Yeah I read something like that but also regarding the head to give control to where you're looking

sweet crypt
open sonnet
#

Hello all, Just a quick question, I am messing around with a Rindo model and I want to change the eyes. Do I just Edit the first file here so I dont have to mess with the Rindo_body like here. I AM sure I am making this harder than needed. 1st image is the one I am curious about mainly, As for now since I am only on my 3rd day playing with unity. So far I have been doing what I did in the second image, But once I change the skin tone it reverts back to the default eyes

quick pebble
#

Hey all, trying to make my first avatar, is vroid studio a good place to start or should I just learn blender/unity?

turbid tartan
#

Unity Sucks.

  1. My avatar is a metarig from blender. So it doesn't have the proper bone structure you'd expect from a humanoid avatar, HOWEVER I can select the bones necessary for proper animation so the hierarchy doesn't really matter in this case as long as I select the right ones, which I did.

  2. I select the right bones necessary for correct animation despite the raw metarig export, and unity is not allowing it just because of its improper bone structure DESPITE selecting the bones that are correct for animation.

What this means is Unity is saying "I won't accept this because it's not following format A."

But I'm like: "I selected the right things that would pass the tests to qualify as Format A, despite my creation being as Format B, so it doesn't really matter!"

TLDR; I get 'X transform Y is not a child of Z' errors, even though I selected the right bones necessary for correct animation so these errors don't matter anyway.

#

Make sure to ping me if you wanna reply

#

I posted this here because it IS affecting my workflow. I can't even preview how the rig looks when I configure it's bond mapping.

Over something so little and CAN be ignored.

quick pebble
#

First vrchat avatar

boreal saffron
#

Cool!

dusk pulsar
quick pebble
#

Oh for sure

dusk pulsar
sweet crypt
dusk pulsar
somber sequoia
sweet crypt
#

idk what weight painter is or how to use it

dusk pulsar
#

Just check for the blendshape to shrink breasts

sweet crypt
#

it is made for the avi which is part of the reason im confused on why its clipping

sharp nebula
#

For some reason my avi is stuck looking to the left in unity. How do I fix that?

dusk pulsar
sweet crypt
#

okay

kindred flint
#

Why is my creator companion not opening unity

turbid tartan
night ember
clear ermine
spark walrus
#

does anyone have any idea why my avatar fingers dont work in game but work in unity with avatar emulator ? all my other avatar's fingers work.

ornate stump
spark walrus
#

sorry i'm not much of a unity dev, i'm mainly a source engine guyy / ssource 2

ornate stump
spark walrus
#

oh what the fuck

spark walrus
ornate stump
spark walrus
#

also do i absolutely need an FX layer for my fingers to track or anything ? my model is barebones

#

i use index btw

spark walrus
#

okay

spark walrus
#

i think it's related to finger tracking scpefiically to that avatar

#

since any other of my avatars dnt have that issue

ornate stump
spark walrus
#

uhh i testeed with the avatar emulator in unity , does that count ?

ornate stump
spark walrus
ornate stump
#

Shift+F1-8

spark walrus
#

i'm gonna try in vr again

ornate stump
spark walrus
#

worsk all the suddne

#

take oyu very much for your time

#

and i hope you had a very good christmas anda happ ynew hear!

safe crest
#

Sorry, but I have an issue. I try to add a camera component to my Avatar and connect it to a Render texture, but my friend can't see the texture, only black. How can I solve this?

ivory ether
#

do you guys know where to find good gun assets for free

#

preferably that use vrcfury

ornate stump
bronze bane
#

I'm trying to make a color slider to change RGB values one radial menu each but I can't even get one working when going into play mode the layers weight goes to 0

safe crest
glass geyser
#

Can someone help me it says the vrcexpressions menu uses a parameter that's not defined I followed a video guide to just add the unused face expression animations to a sub menu that can controll them and I even tried naming everything to what it's calling it, it's only named angry cause I thought I was going to have to define them one by one but it's all just one parameter

#

I know it's definitely outdated as some things shown weren't there here so could've easily fucked something up here

#

All I'm trying to do is add animations to a menu option to toggle them on my avatar in game

timber wharf
#

its in menu but not in vrc params list or youre referencing wrong list

glass geyser
#

And I'm sure it's in the menu here

unique surge
#

i need a bit of help - what tools do you guys use that can optimize avatars beyond d4rkavataroptimizer, AAO, and vrcfury's ?

unique surge
glass geyser
unique surge
#

im sure the creator put a guide for how to upload that avatar

#

unless you unpacked it, deleted the actual parameter from the vrc parameter inside of vrc avatar descriptor

glass geyser
unique surge
#

brother it should be toggled with gesture

#

not menu

#

were not in 2016 to use exp menu for face expressions

glass geyser
#

How do I do that then I mean I did do the keys in vrchat to toggle the expressions like with the default Freakhound but doesn't change them

unique surge
#

just add a "MA Parameters" component on your hierarchy

#

type inside angry

#

click synced, set it to bool

#

should fix the upload issue

#

i aint gonna teach u here how to create a fx layer that can control your face expressions with gestures

#

that was already done by the creator of that avatar

#

it should've been in the FX layer

glass geyser
#

Yeah I know all that's there I'm a desktop user don't judge unlike with vr where you can just make expressions with your face

unique surge
#

uh.. there's shortcuts

#

on desktop

#

for gestures

#

if im not wrong its ctrl and f1 ctrl f2

mossy swan
#

Nice. That's an integer limit. Something broke and I don't know what.

#

Op, found it. Read/Write was off

glass geyser
# unique surge if im not wrong its ctrl and f1 ctrl f2

God fucking damnit i tried using the shift plus f keys and it wasn't making any faces till i tried now after all the time I wasted. I'm over here having an mental breakdown why I even force my computer that can barely even run this game just to play as some furries I like

#

Wasting hours of my life I don't even care about talking to people and barely had any interesting game worlds

#

And now I still can't update it with the second textures I made for it cause the error still exists after I deleted all of the unnecessary work what the hell does this thing want from me now

#

I'm tired it's 5 am I just want this to be done guess I might as well start all over here

graceful mango
#

hii is there any way to stop the mesh in blender from lying on the ground after the armature is deleted or to put it back in place? tag me :D ty

#

i got it nvm

proper cove
#

uhm what my friend do wrong???

junior void
#

Clear the errors and see what remains at the top of the list

grave prism
#

Hello! I'd like to add avatar gestures to increase the representation of VRCHAT characters. Currently, there are neutral, fist, handopen, fingerpoint, Victory, rocknroll, handgun, and thumbup, and I want to add a touchpad that is only used in ovr. However, if the choice to increase the gesture is against the terms and conditions of use, can I know if it's against the terms and conditions of use, and if it's not against the terms and conditions of use, how can I add it?

ornate stump
grave prism
ornate stump
grave prism
ornate stump
grave prism
ornate stump
soft estuary
#

Hey, so ive recently started unity a few weeks ago.
For a TLDR I've got this neat weapon prefab i was wanting to add to a base i have. But the basre requires a custom fx/menu/parameter, unfortunately so does the weapon, is there anyway to get aroundd this? I use VRCFury if that helps

grave prism
ornate stump
odd bane
#

can someone help me with this

left wharf
odd bane
left wharf
coral haven
#

So this sting upload error makes me unable to upload the model consistently, is there any way to solve it?

left wharf
coral haven
#

hmmmm

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My project path is D:\Unity\Project\lime

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There are no ASCII characters

left wharf
#

hmm, then rename your PC name (host name).

coral haven
#

a

coral haven
left wharf
#

no. open settings, and see home tab. (sry this is japanese)

#

change property from sky blue letter "名前の変更"(it's depends on your language settings)

coral haven
#

Wait a minute, I'll reboot my PC

#

Solved, this issue has been bothering me for months and hasn't been resolved, thank you

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Before 3.22, untiy couldn't upload the model, and then I was using 19, and now I can use the newer plugin

wanton valve
#

Hey, so I've got an avatar that I want to add a blendshape to, issue is: just importing/exporting the fbx through blender seems to force me to import the avatar into the hierarchy again since the one already there breaks. At this point I've tweaked way too much to just move things to the new object unfortunately, so there's no way around that?

somber sequoia
#

did you unpack the avatar prefab in Unity?

wanton valve
#

Yeah

somber sequoia
#

that's why

#

if you don't do that, you can just overwrite the .fbx and it'll auto update

#

unpacking breaks that link

wanton valve
#

Aaah, good to know, but that means it's too late for me then?

somber sequoia
#

for that avatar, yes. You could use pumkin's tools to copy stuff from that one to a new unpacked one

wanton valve
#

Alright, will look into that, ty!

blazing sorrel
#

hello! Uhh, i'm very new to doing stuff with avatars etc and uh, i got a issue with one of accessories i am trying to add qwq;
issue is that on the inside of glasses lenses are popping out like this (that's in unity)
meanwhile in blender stuff looks fine-

junior void
#

Did you apply transforms before exporting?

blazing sorrel
#

uhh not sure since i just found the asset itself on Jinxxy and it was fbx file, i just took a look at it in blender to see if there was something wrong with it but it looks fine there and idk what to do from this point -w-;

vocal finch
#

Hello does anyone have the avatar code for Marie 2.0

kindred vapor
#

Can someone tell me why this is happening?

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Whenever I press play in Unity

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Unless I do it through gesturemanager

balmy barn
#

a controller that have an animation that doesn't animate all humanoid bones you get 'bike' pose

lean saddle
#

Can someone help me make Avis ??

kindred vapor
junior void
kindred vapor
#

That's how I learned.

kindred vapor
vocal finch
#

does anyone know the code for marie 2.0

spark walrus
#

Anyone know why just the collar shows up as black?

arctic ginkgo
kindred vapor
#

It was but I fixed it.

arctic ginkgo
#

It's not something you needed to "fix" because nothing was broken

arctic ginkgo
spark walrus
kindred vapor
#

Well, I wasn't about to risk it by reuploading it that way. I'd rather have it work the way it was before than possibly break my avatar. (: Thanks though.

somber sequoia
hollow oyster
#

For anyone who is familiar with ulipsync why can't i get my baked animation to play on my avatar

timber wharf
#

if youre trying to reuse your og visemes you need to set tracking control to animation mode for mouth

hollow oyster
#

the only thing i can pick in the anim bake window is my avatar (Void)

spark walrus
#

does anyone know how to make an overall lighting setting for avatars instead of having click and edit every material to change the lighting setting?
I want my avatar to be bright enough, but not to be blinding like emission

somber sequoia
#

you'd have to edit each material. You might be able to click them all and then edit in the inspector, but not if they use different shaders.

timber wharf
#

@hollow oyster

#

an old guide i did but should still be relevant

hollow oyster
#

thats exactly what i did multiple times but it dosent work

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@timber wharf

timber wharf
#

well do you have an animation, does it play in keyframe editor?

hollow oyster
#

yeah it generates a animation but i cant play it or anything i can just see it

timber wharf
#

drag it onto avatar root...

spark walrus
#

Question- do PARAMETERS need to be synced for pc and quest avatars or just the menu? I have an toggle menu on my pc avatar but for quest I am leaving the menu but deleting the animations and parameters to save space, but Im wondering if it will effect it

timber wharf
#

so it is in avatar animator and not judt random clip

hollow oyster
#

lol

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it worked

#

thank you very much

timber wharf
#

@spark walrus you dont want to have different param lists between pc and quest

hollow oyster
#

oh wait

spark walrus
timber wharf
#

no need

#

just using different vrc params breaks sync most cases

#

and not like youd have different params on different platform anyway, so just dont worry bout it, even if quest doesnt csre about most of them

hollow oyster
spark walrus
#

I would because I am using VRCFURY to add these parameters and toggles

#

Since my quest version does not have it I have to manually add each VRCFury added param

timber wharf
#

i believe there is some way for vrcf to make them cross platform but im not good with vrcf

spark walrus
#

I find vrcf very difficult to work with

timber wharf
#

@hollow oyster 🤷‍♂️ weird since it does generate keyframes. idk

hollow oyster
#

alright well thanks for the help anyways

arctic ginkgo
#

Okay it's probably vertex colors. You can remove these in blender by just deleting the color attributes. I think you also can do it in unity with quest tools but I've never done that before

#

I'm not driving just didn't have good reception

hasty abyss
#

anyone wanna tell me why this is a thing??!?!?! same project, same avatar, no differences.
windows build (left), android build (right)
Can anyone give me specifics as to why the pc side is smaller?

somber sequoia
#

the textures part is probably due to different compression methods

arctic ginkgo
#

Try overriding the settings for the textures for android and using a different compression format

hasty abyss
#

i dont use the override settings i use default so it effects both.

somber sequoia
#

I thought the defaults used different methods per platform

somber sequoia
hasty abyss
balmy barn
#

crunch on that size barely do anything 50kb?

timber wharf
#

@hasty abyss it doesnt. degault on pc is uuuh dxt5 and android is ASTC

somber sequoia
#

ok cool, I just misremembered

#

ah - that's what I thought

timber wharf
#

because different platforms support different texture formats

hasty abyss
#

okay then why does it go up if i use it instead?

timber wharf
#

well cause astc is less compressed than dxt5

hasty abyss
#

okay so using default is better then

timber wharf
#

wha

hasty abyss
#

if override is less compressed then default then why use override at all?

timber wharf
#

its just there are many viable options on pc, with different compressed size, vram usage and quality. and on android everything but astc is shit, tho with astc you can select block size to make it better or worse

hollow oyster
#

anyone knwo why my key frames loses all values when i assign the animation to my avatar root?? But when i click preview they get the values back but when i press play they lose them again

  • 1st image is animation before being assigned to avatar root
  • 2nd image is animation after being assigned to avatar root
timber wharf
#

also for rgba textures default pc is same weight and worse quality than bc7

#

so those should always be overridden or set to high quality

hasty abyss
#

ur using acronyms/abbreviations with someone that has no clue what a bc7 is

timber wharf
#

thats a format you can select for pc override

#

wait

#

also dont think that crunching textures actually brings that much, whole avi is compressed into archive on its own so when you see texture going from 2.4mb to 400kb with crunch enabled that does not mean your download size will go down 2mb as well, usually way less.

sharp nebula
#

ok so in unity, my avatar's eyes are constantly looking to the left despite the eyelook values being correct

junior void
#

In play mode or outside of it too

safe crest
#

Sorry but I have an issue. I tried to add a camera component to my Avatar and connected it to a Render texture, but my friend cannot see the texture, only black. How can I solve this?

Please note that my camera component is closed by default and turned on through animation, so theoretically the player should see my camera projection, but it doesn't.

timber wharf
#

do you see it? you animate whole camera object to turn it on? i believe animating camera component breaks it

safe crest
safe crest
timber wharf
#

uh maybe other way around, csnt remember. try animating camera itself ie checkbox next to it, while keeping gameobject always on.

#

but doing it the wrong way does remove camera for remotes. i just dont remember which one is the right way lol

safe crest
sharp nebula
somber sequoia
# sharp nebula both

check the rotation of the eye bone - if you didn't unpack your avatar prefab (you shouldn't in most cases), you'll see a blue bar next to the rotation if it's been changed from the default, and you can right-click right there and pick revert

#

if you did unpack you could probably simply set the Y rotation to 0 to fix it

round comet
#

Think I asked but saw no response, but is anyone aware of how to optimize bones in blender? Or merging the child bones to parent ones BPeak

somber sequoia
#

iirc select a bone and hit 'x' and pick 'dissolve'

#

not sure what else you mean by "optimize"

round comet
#

I’m not a fan of CATS in all honesty

#

But I appreciate the recommendation ^w^

uneven bison
#

hello, im experiencing a weird issue when viewing a friends avatar in vrchat. one part of the avatar seems to be displaying in double vision on my end. we are both on pc (they are on desktop, im in vr), and the part in question for me is displayed in two different positions depending on what eye im lookin out of (the left eye is the correct position on the avatar, while the right eye is out of place and rotates around a point when looking at differeny angles). the majority of the avatar displays fine, just this one small toggled asset. from what i see, the mesh in question is using poiyomi shaders.

winter edge
#

Is there an easy way to find all physbone components on an avi?

somber sequoia
#

I forget the syntax but the search box above the hierarchy in Unity should let you find Physbone components

winter edge
#

this box?

somber sequoia
#

dunno, you clipped the image so I can't tell where that is

#

it's the one at the upper-left of the screen normally

winter edge
#

fond it thanks

somber sequoia
#

ah the one you pasted looks like the one in the Project window - not that one

winter edge
#

what are physbone components?

#

How do you lower that number?

somber sequoia
#

a component is a thing you can add to an object in Unity. If you're looking at a physbone in the inspector window, that's a physbone component.

somber sequoia
winter edge
somber sequoia
#

the number of physbone components? Remove some.

#

find it, then in the "3 dots" menu for the component, delete

teal field
#

hey so i added a pair of pants to my avatar in blender, how do i transfer it back into unity

somber sequoia
#

export the model as .fbx, load into Unity

teal field
#

do i export it over the existing fbx?

somber meadow
#

If the avatar uses a packed model prefab, yes

#

the prefab icon should look like this (outlined in red) in the hierarchy

teal field
#

okay, and do i change anythig here? or not press anything lol

somber meadow
#

click the armature object of the avatar in Unity, what's the scale?

#

if it's 100,100,100 leave it default, if it's 1,1,1 set Apply Scalings to FBX All and also disable "Add Leaf Bones" in the armature section of the Blender export window.

somber sequoia
#

oh - yeah check that.

teal field
#

okay one sec

next yew
#

any way i could make the eyes glow and be visible through the veil?

somber sequoia
#

glow = emission

teal field
#

@somber sequoia @somber meadow thanks guys, i got it

wind skiff
worn kiln
dry flint
#

Hey I'm having trouble I'm trying to upload an avatar and I keep getting this issue and the SDK won't show me what needs to be fixed

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and its consistantly adding more of that same error

somber sequoia
#

restart unity?

dry flint
#

tried that

#

I've tried restarting unity, I've tried reloading the SDK under the SDK options for VRChat

heavy zephyr
#

Do you have missing scripts on that avi?

dry flint
#

Not that I know of everything was working fine until I updated the FBX to add MMD blendshapes

#

but that all seems to be where its at and working correctly

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But like 999 errors is literally it repeating the same error over and over again

heavy zephyr
#

Check the hierarchy for anything weird

dry flint
#

Nah everything appears correct like its not saying anything is missing as far as I can tell

odd bane
#

I feel slow does anyone know what FT mean

dry flint
#

Facetracking

odd bane
#

ahh might as well upload this FT avater

dry flint
#

and its doing it with all 3 of the models as well

somber meadow
dry flint
#

This is all of the errors its throwing currently

somber meadow
#

This is a new one

dry flint
#

Yepppp All I did was import a new FBX for the model that had MMD visemes into it, before that it was fine but I don't see why that would be what breaks stuff because its a pretty simple thing to do

somber sequoia
#

could try the close unity, delete Library directory thing

somber meadow
#

Usually this is usually due to the animators on the avatar descriptor having corrupted state machines, this is checking for a IsMobile boolean that doesn't exist

#

are you on the Android build target?

dry flint
#

Nope windows

somber meadow
#

Try disabling all the avatars in the hierarchy but one so we can single that out

#

also what SDK version are you on? Can you screenshot the VCC "manage project" screen of this project

dry flint
#

and then i've got just the one enabled

soft sand
#

how do I remove these black pixels from the goggles? normally these black pixels would be transparent in blender

dry flint
# dry flint

Ignore the long name this is it being pulled from the backup that I made because the first time I tried to blendshapes I broke things lol but this is the back up that VCC made

gentle goblet
#

Haiii um, I've got some things I'd like to add to my avatar and I was wondering if I could send a list and if you could tell me if I need to go back into blender to do any of them before I do too much in unity 👉👈

somber meadow
bronze crypt
#

weird problem. I made a new model, and my expression manager only shows mt menu when im in play mode

#

why is that?

somber meadow
#

expression manager? You mean gesture manager?

bronze crypt
#

Expressions(6) only appears in play mode

somber meadow
#

Do you use anything like VRCFury or Modular Avatar on this avatar

bronze crypt
#

yes i use vrcfury

somber meadow
#

then that would be why, VRCFury only makes menus as a preprocess of the avatar

dry flint
bronze crypt
#

my menu did appear on previous models using vrcfury which is why im confused

somber meadow
#

This avatar is probably using all vrcfury for creating menus

bronze crypt
#

how would i make submenus with vrcfury?

somber meadow
#

do you want to move something?

bronze crypt
#

my radial menu is full

somber meadow
#

or are you making toggles with VRCFury

bronze crypt
#

lots of random necklaces n shit

#

yeah toggles

somber meadow
#

use slashes in the menu path section

bronze crypt
#

oh that'll just make submenus?

somber meadow
#

for example Hoodie would turn into Clothes/Hoodie to make a submenu called clothes

bronze crypt
#

oh wow

#

this stuff is so much easier nowadays

#

i havent modeled since like 2021 lol

#

i cant believe how many creator tools there are now

somber meadow
#

VRCFury is probably the most reliable in my experience

#

I use it to make extremely simple toggles

dry flint
#

Its still doing the same thing

somber meadow
#

I'm confused as to what IsMobilePlatform is in your errors

dry flint
#

Yeah still windows

bronze crypt
dry flint
#

I could try changing platform though and going back to windows

somber meadow
dry flint
#

Yeah

#

I have all my mats and stuff saved so I can just import and replace those , I'm nearly tempted to setup a fresh project