#avatar-help

1 messages · Page 35 of 1

wind stone
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this is if i dont have it selected but when i select it only has locomotion

somber sequoia
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seems like you're looking at the base animator instead of FX

wind stone
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interesting

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how would i fix that

somber sequoia
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I don't use gesture manager, not sure

wind stone
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it may just be a gesture manager issue

somber sequoia
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yeah I know with AV3 emualtor, you need to pick which layer you want to debug

balmy barn
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suss hiarchy

wind stone
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its a project my friend sent me and wanted me to make work

somber sequoia
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aha. very sus.

balmy barn
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vrcAevSip your friend isnt a friend

wind stone
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but this is the first time i have ever worked on a model that didnt have stuff already set up

balmy barn
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he gave you ripped assets

somber sequoia
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yeah, rips are like that

wind stone
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oh fr?

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i will not be working on anything for him anymore

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thank you for telling me

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probably also why nothing works like my other avatars

somber sequoia
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yeah you can usually tell because MonoBehavior is there

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and AnimationClip

wind stone
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are those tells that something is stolen ?

somber sequoia
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At one point I got a rip of one of my own avatars to see what it all looks like

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has exactly those

wind stone
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so i should be on the lookout for those before accepting to work on a model for someone?

balmy barn
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first sign theres no fbx just .asset

somber sequoia
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I'm not saying they're definitely anything, but they are clues

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^ that one too

wind stone
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okay thank you

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is this how most stolen avatars look?

somber sequoia
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I've only seen one kind

wind stone
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okay thank you

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sorry for asking for help about something that was stolen

somber sequoia
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no worries, you didn't know

wind stone
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im not used to working on anything other than booth avatars so im not really used to this

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but still thank you

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from now on i will ask for a picture of the hierarchy before accepting a project from someone

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have a nice night guys

finite river
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Hi all, it seems I have gone over my parameter limit and not sure how to, I guess, organize that better. I heard from someone that you could possibly compress it or something, or it would delete the unnecessary parameter and reorganize it, idk. Is there something like that or do I have to look back just end up deleting an asset or two?

somber sequoia
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VRCFury has a thing for that - it's got caveats, but does work.

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I tend to split my avatars up so no one has too much stuff.. but I don't have face tracking yet either.

finite river
somber sequoia
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I don't recall, I don't actually use it, but it should be listed on their website

sharp wharf
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does anyone know how to convert avis to quest pc/add assets?

Im a newbie but everyone who offers to help never does. and im a slow learner i need 1on1 help..

trail wraith
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is there any other way to build and publish my avatar without spending a few hours in vr chat

somber sequoia
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buy VRC+

trail wraith
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also am i alowd to just afk in vr chat to publish?

trail wraith
night ember
somber sequoia
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in game I think, I haven't done it. But I'm sure it's explained on the website somewhere

trail wraith
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wait can i just add someone to get the friends rank and be able to use my custom avatar?

night ember
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friend isnt a rank?

trail wraith
night ember
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no?

trail wraith
somber sequoia
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It's not a rank you can achieve, it's a rank your friends can have

night ember
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friend as in you friend the person so they get a different priority?

trail wraith
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oh

trail wraith
night ember
somber sequoia
trail wraith
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so i cant afk to get the new user rank?

somber sequoia
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no

trail wraith
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so i have to join a world and move around and do stuff and be active

somber sequoia
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asking the question in different ways doesn't change the answer 🙂

trail wraith
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well that is a stupid question that does mean i have to be active

sturdy pollen
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can some help me with a avi teksure problem ?

ornate stump
somber sequoia
ornate stump
sturdy pollen
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i want difrent eye takusre for my manuka but got this problem

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when i get rit of it i get this

ornate stump
somber sequoia
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I'm not sure what the issue is here

sturdy pollen
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this is the orinal eyes tekusre,

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but i want to chang it in to thise eye teksure

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but the litle plus and the pupil is overlapping of the old texture

somber sequoia
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ok - how are you doing this, in an image editing program?

sturdy pollen
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i use photoshop

somber sequoia
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ah, I don't, but probably you could just overlay the new texture on a new layer, and erase the old underneath

ornate stump
sturdy pollen
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it work thanks

storm robin
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Why can I never find android compatible avatars prismic is the only one with it

ornate stump
storm robin
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Yea

ornate stump
storm robin
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I want to find realy nice cute avatars but I want ones that are compatible for android the ones on prismic aren't that good

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For what I want

storm robin
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I did

ornate stump
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Just "cute" is too broad. Every person has different preference of cuteness.

hybrid iron
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is there a known issue that vrc contacts sometimes get removed on model and you have to rejoin for it to be reset on the models.

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im encountering this randomly on some models of mine . no animation are messing with the contacts and sometime they are just gone.

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i checked with the avatar overlay to see the contacts and they are really gone. i try resetting , reloading nothing works until i rejoin the world.

somber sequoia
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kinda sounds like an animator logic issue, something turns off the contact but nothing turns it back on

hybrid iron
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theres nothing to turn them off . rejoining would not fix that issue

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i can reset after rejoining without a problem

somber sequoia
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weird, never seen that one then

hybrid iron
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i'll try to supply more info when it happens again but it's not avi dependent... and its not all contacts. it's super random and very annoying.

inner perch
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Does anyone know how eyes work? Like how the bone will move them around without screwing up a bunch of other stuff.

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I’m just curious

spark walrus
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what is this weird avatar thing called, some avatars use it, so basically it changes the world into a different 3d model but you cant see anyone else, i dunno i can show an example

steady summit
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might be a dumb question but how do I overwrite my .fbx in Unity after making a slight change in Blender?

junior void
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Save it at the same spot with the same name and same export settings. Lets hope you didnt unpack your avatar

steady summit
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no I haven't, okay will try then thank you!

uncut oasis
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Does anyone know how to export an FBX with it's materials mapped to their textures from Blender to Unity? I already exported materials/ textures but tht didnt help

My fbx just has blank materials and i'd have to do everything manually, but i wanna avoid tht if i wanna do further adjustments in blender in the future. also i have my expression toggles to my bones in blender. so it's not just a still image i could map to albedo

gentle tinsel
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how could i make a toggle for a tailwag animation?

hybrid iron
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sounds similar, not sure about the populated instances though... had it earlier with 2 people in my world with me. but seems close enough , thank you

subtle folio
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Hey, someone in here probably knows the answer to my question.
So, I made a guitar prop for my avatar, and I have it on my avatar with no issues, however, I do want to be able to grab the neck of the guitar while the body of it remains anchored to my hip bone.. does anyone know how I would do this? I suspect might have something to do with parent contraints, but duno how to set it up etc

heavy zephyr
subtle folio
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so have a parent constraint on the guitar, as well as an aim constraint, and have the parent constraint set to the hip while the aim constraint is set to the hand?

heavy zephyr
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Of course, only toggle the aim constraint if the hand is close enough and doing a fist

subtle folio
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so looks something like that?

heavy zephyr
subtle folio
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Ah sweet. Hopefully I can figure it out further from here. Appreciate the help!

balmy barn
subtle folio
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just a thought.. could it work via grabbing physbones too?

heavy zephyr
iron kindle
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Ok, How to I increase the roundness of a mesh without blocking blendshapes?, I want to have part of my body not be as pologony

austere bay
austere bay
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sorry the vids so quiet, im really ill and idk how to fix it rn :(

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brains mush

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basically, right click ur avi, show in explorer, drag ur fbx file into the unity project file then replace

gentle tinsel
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what does “Local Only” mean on a Parameter Driver?

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i’m just getting into making expression menus without external tools

sturdy sluice
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Tried baking my mesh in substance painter and I'm getting weird artifacts, anyone know why this is?

timber wharf
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it will happen only locally

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so if it modifies unsynced param or param defined only in animator it wont for others

gentle tinsel
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ah, so i’d want that off pretty much all the time

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since material swaps or object toggles i would want synced and to happen for everyone

sturdy sluice
timber wharf
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well if you locally modify synced param for toggles it also will be synced for others anyway. but yes, i cant think any huge usecases for that option.

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@mellow pecan make sure its has any weights only on head or its child bones

hard turtle
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when zooming out on some of my models

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this happens

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how fixxy wiffy

iron kindle
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Could I cut the head off of my avatar and make it a seperate part of the avatar to but my lip synking to?

arctic ginkgo
# gentle tinsel ah, so i’d want that off pretty much all the time

Not necessarily. Sometimes behavior may differ between local and remote machines, in which case you'd want to run it locally and then sync. For example, add and random may not sync (especially random) for remote players, since both are done locally for every player. Only running it for the local player, then adding the parameter to the synced parameters will ensure the parameter has the same value for every player. Another common use case for this is syncing the states of rapidly changing animation states, parameters, etc. Like if a transition relies on you touching a contant and making a specific gesture, since both are ran locally, they may not occur at the same time for other players even if they do for you, meaning whatever it triggers (say grabbing a gun out of a holster) won't happen for other players. What people will do in this scenario is use the IsLocal parameter to fork the state machine. The local player runs all the logic to control everything, and uses parameter drivers for each animation state to change the value of a synced parameter. The remote side is then controlled by this parameter, ensuring that whatever happens on the local side is what will happen on the remote side

gentle tinsel
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so, sounds like i would need it for more complex stuff, but not basic toggles or puppets

raven orbit
long sierra
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For some reason, an avatar I updated doesn't have his hands show up in first person (EVen though I have EasyQuestSwitch installed) O_o

steady summit
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I want to use Decals as my sweater colour swap but I wonder if there is a way to swap Normal Maps too?

uncut oasis
# austere bay

thanks for this! looks like there's gonna be a lot of manually mapping the textures to their materials then 😭

i have some shaders tht look super weird and was hoping my fbx export could automatically assign those things for me cuz manually doing dont seem right

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did all my mapping of materials on blender 🥲

west cipher
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is there a reason if the materials wont drag and drop onto the avatar in the scene but will in the hierarchy?

iron kindle
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How do I add an item to a physbone object and have it move with the physbonr?

somber sequoia
mortal solstice
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how does one fix this?

mystic anchor
gloomy flint
steady summit
somber sequoia
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ah yes, you can do a lot with that, though that's a bit more add-on

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I tend to use that to add detail to stuff like nose, hands, tongue

steady summit
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yeah the main reason why I swapped to it is cause I wanna use custom Normals for every colour swap as well

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would you happen to know how to make a radialpuppet which switches from Red to Green to Blue etc?

somber sequoia
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I don't do that with a radial but would use a blendtree if I were to

steady summit
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would I use an int instead?

somber sequoia
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you can use whatever you want

ancient oriole
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I adjusted my avatars proportions in unity, but now it floats above the ground.
How do I fix this?
Do I just move the whole avatar hierarchy down in unity?

gloomy flint
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no, you move the rig

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find the avatar's FBX in your assets list and if you click on it, at the top of the Inspector you'll see a Rig tab, click Configure, grab the HIP bone, and move the avatar until the feet touch the ground

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click apply, done, and then reupload and it should be good!

ancient oriole
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Will try this, thanks for the quick respone!

gloomy flint
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np!!

ancient oriole
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Oh good thing I'm doing this, didnt realize I forgot to switch the avi to "humanoid" in the first place.

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Hmm, doesnt seem to have fixed it, I'll just live with playspacing down while in vr I guess, not a major deal.

hard turtle
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when zooming out on my models the seams between uv islands cause this effect, im looking for a better solution than just expanding the texture.

gentle tinsel
hard turtle
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its not just

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a few though

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what causes this

gentle tinsel
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that's just what happens with mipmaps and UV islands that reach the very edges of the texture

hard turtle
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is there an easy way to just expand

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it

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rather than doing it manually

gentle tinsel
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median blur in gimp works decently

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don't know what it'd be called in other software

raven orbit
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In blender you can bake the texture and have it extend the seams

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with these settings in cycles

waxen bronze
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I've spent a while messing around with shaders and various settings in Unity but I still hate the way my model looks compared to in Blender's eevee, is there any hope to making the skin look almost as good as it does there?

wooden zinc
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hey idk where to put this but i keep getting this error and i dont know how to reslove it i really need to get back in my unity project as i have alot of stuff i need to get done in there. Ive never seen this error before and i dont know what it means but i have cleard everything i can think off

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and its everytime i open my unity project

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and it only started cause i tried to auto fix somthing in the vrchat sdk for a avatar

wooden cairn
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Anyone know why increasing tiling on my normal map makes it bunch up instead of repeat?

somber sequoia
waxen bronze
somber sequoia
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no, I mean textures. Textures go into materials, materials are applied to mesh faces

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textures are image files.

waxen bronze
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Ah, well it's the same textures too, yes

somber sequoia
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okay

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which shader?

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in unity I mean.

waxen bronze
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Poiyomi

somber sequoia
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I tend to use realistic mode in Poi, and find that it works decently well overall, though of course world lighting/shading can screw that all up

waxen bronze
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I tried realistic, it made the skin look very muddy and odd

ornate stump
wooden zinc
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how do i get 100gb? is it my storage?

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sorry im not verry good with computer stuff

ornate stump
quaint ledge
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helloo

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im here cuz i had a problem, it sure is simple to fix, but im new

wooden zinc
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i did have a good 30 avis in that one project so i might of caused it since ive been told thats the only way to keep all my projects safe and not use to much storage

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but they dont use pyomi and they dont do any fancy stuff

ornate stump
wooden zinc
quaint ledge
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basically i wanted the avatar that shows you how to find friend or add them on the lobby, so i found the artist and i started uploading it. but when i saw it on the game her arms were up her head and the point of vew wasen't her head

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all this on vr btw

ornate stump
wooden zinc
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okay

quaint ledge
wooden zinc
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ah thats your point of view

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when you go to your avatar descripter theres a thing called ''view eye point'' or somthing like that and u have to move the ball that shows up and move it to your face right in the middle of your eyes

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i hope that made sense

somber sequoia
quaint ledge
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so all this on the unity editor right?

somber sequoia
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yes, you'd do this in Unity

quaint ledge
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okk thank u

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i'll tell you if i can fix it

somber sequoia
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I'm pretty sure you can purchase a prefab to do this too

quaint ledge
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oh, so the model sayd that it was ready to port, but ir may be aold and buged

heady raptor
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so i got a root bone for the wrist in order to activate phys bones when i get the arm gun out which disables gestures (that's the goal), however i wanted the hand to move out of the way of the gun when i do so, is there a way i can work around this? trying to animate the bone alone doesn't work as it resets itself

turbid hull
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for some reason audiolink works when i have poiyomi pro on but when i have poiyomi toon installed audiolink wont play in the world. anyone know why?

somber sequoia
somber sequoia
turbid hull
somber sequoia
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oh - do you have the audiolink prefab in your scene?

somber sequoia
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Also this isn't Linux is it? I can't get this to work in Linux

turbid hull
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nope windows 11 here

somber sequoia
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ok depending on poi version (I'm on 9) there's a master audiolink checkbox at the bottom, it's very obvious

turbid hull
somber sequoia
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in the shader

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for the prefab you have to give it some audio - the youtube thingy it includes by default doesn't always work

turbid hull
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yeah i have my own song i throw in

somber sequoia
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hmm this all seems correct...

turbid hull
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do you mean this?

somber sequoia
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yep, that's the one

turbid hull
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yeah its all on but still doesnt play when in live

somber sequoia
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(this is useful to animate btw, if you ever want to just globally disable audiolink on your avatar)

snow goblet
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whats current download and memory usage limit on pc

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100/300?

turbid hull
gloomy flint
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cute avatar 🥺

jovial seal
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Does anyone know why its not attaching to the arms? Im new to unity and tried to fix this but i cant find a solution
Tyy :)

somber sequoia
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how are you adding this item?

jovial seal
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By dragging it onto the base

somber sequoia
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that's not really going to work

gloomy flint
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did you do modular avatar?

jovial seal
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No i watched like multiple videos and and they said link it in vrcfury

somber sequoia
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is it a VRCFury prefab already?

gloomy flint
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it looks kinda textureless

twin crown
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Which app makes it easier to add clothes to your avatar: Unity or Blender?

somber sequoia
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eh, that sometimes depends on what you're starting with, and I'd always pick blender for myself

gloomy flint
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depends on the avatar and clothes

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most booth avatars use a package called modular avatar

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which basically lets you drag clothes youve bought onto the avatar, right click, mouse over Modular avatar, attach, and its done

heady raptor
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so if there's a way i'm aware

somber sequoia
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well.... you could, if you put the hand on an entire separate set of bones you can move it wherever you want 🙂

heady raptor
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i tried aking a blend shape for the hand pose but the rig decided to scramble the mesh lmao

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i have made a separete root bone for this hand

static sparrow
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how do i get rid of this line at the seam??

hard turtle
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i just want to know if this looks ok before i go ahead

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and create

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ALL my blendshapes

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again...

somber sequoia
static sparrow
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i thought i did enough. should i go over more?

somber sequoia
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that looks pretty close, but yeah, I'd probably try going for more

static sparrow
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ok ill do that rq tyy

twin crown
#

I know this might be a silly question, but when you download things like clothes, accessories, and other assets, is it possible to upload them to Unity or Blender? Because I'm having trouble making them appear in Unity.

somber sequoia
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possible? sure.

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I'd have used the word "import" here instead of "upload" though

twin crown
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well from deviant art website..

somber sequoia
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it really depends on what sort of file you've got

amber laurel
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I attached this hat to my vroid model in unity but it is having these weird shadow flickering in game and I am not having any luck with fixing it. If anyone knows why this is happening and how to fix it I would appreciate it so much!

somber sequoia
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hmm sorta looks like z-fighting but you'd have to inspect the model in something like Blender to see if that's it

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(when you have two faces at exactly the same location, the camera doesn't know which to render)

amber laurel
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i am very bad with blender I genuinely have no idea how to use the program at all

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im only educated in vroid and fairly educated with unity

amber laurel
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nonetheless I really appreciate that advice

somber sequoia
amber laurel
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I might see if I can just find a different hat to attach to her lol

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might be more simple than fixing this one

somber sequoia
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was that one free?

amber laurel
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yes, part of a vroid outfit bundle

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the hat was the only part that had to be attached separately

somber sequoia
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oh hmm, the hat's got a subtle noise texture there, so it's probably just the world lighting playing off that, you might be able to lessen it with shader settings, but I've got no idea without playing with it

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this is actually reasonably well made

amber laurel
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I see~ I will try to mess with it more and see if I can figure it out

junior void
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This reminds me of the flickering warning message from poiyomi that i always just click "yes" on

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I dont remember what it says exactly though xD Maybe it's about the anchor override?

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Or was it a vrcfury message? Could be too

waxen bronze
#

Quick question, when I test my model in VRchat the shader doesn't work. I tried it with a different shader and still no luck, is there some step I might be missing?

junior void
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Depends what shaders you added and what platform youre using. Also, what does "not working" mean here

amber laurel
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i ended up just attaching this different hat and it looks nice :3

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thanks for the help you guys ❤️

waxen bronze
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By not working I meant my model looks totally flat, no lighting or shading appears on it

junior void
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Did you set the shading type in poiyomi to anything else but the default?

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By default its set to "flat" which is exactly what it sounds like

waxen bronze
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Right, I spent a while setting it in unity to how I wanted it to look

junior void
#

Okay so that means it looks fine outside of play mode, but changes in play mode?

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Care to share some pictures?

waxen bronze
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Sure, one minute

waxen bronze
#

Left is in vrchat, right is in unity

junior void
#

The shading doesn't look very smooth to begin with on the right around the mouth. Have you tried messing with normal settings in the import screen of the model?

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Also keep in mind some worlds lighting is just jack.

waxen bronze
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I did notice weirdness around the mesh's mouth, yeah

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The screenshot was taken in the starting default instance

ornate stump
waxen bronze
#

Where's that?

ornate stump
ornate stump
waxen bronze
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Ohh hang on, looks like it WAS enabled

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Anything else I should change before testing it again?

ornate stump
waxen bronze
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Under the lips, yeah

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Though my main issue was the materials with shaders on them appearing like they didn't have any

ornate stump
waxen bronze
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Any shaders

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You can see in that screenshot I posted that the face looks completely flat and without shadow, the nose and lips are part of the texture

ornate stump
# waxen bronze Any shaders

It technically has shader, otherwise it would just show as magenga missing shader. Your shader settings likely only has shading to realtime light. So check your shading type and shade color again.

waxen bronze
glacial vale
#

Hi, i have a avatar package that i want to upload for both pc and quest. it came with 2 seperate packages (1 for quest, 1 for pc) and ive uploaded the pc one well and everything works. The issue im having is that the quest package is wayyy too big to upload for the andriod version and im wondering if theres a big thing that im missing because its 77mb right now :/

ornate stump
waxen bronze
ornate stump
timber wharf
glacial vale
timber wharf
#

what part of the manual is confusing

glacial vale
#

where im suppost to put the file for it to show up in my project

timber wharf
#

assets. its your project tab as well

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you csn just drag it there

waxen bronze
glacial vale
#

do i have to build and test the avi first

timber wharf
#

have you built it before that?

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ofc

glacial vale
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no i havent, im doing that right now as a test

timber wharf
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and then every time after you change smth trying to reduce the size

glacial vale
#

it updates the size on the vrc uploader so i should be able to just keep reducing until i get it without a second build

ornate stump
glacial vale
#

it seems to be my meshes, i assume theres no easy way to do that outside of blender

ornate stump
glacial vale
#

its all 1 fbx file

ornate stump
glacial vale
#

is there any way i can fix this? or should i try to do it all from the main package instead of the quest package

ornate stump
ornate stump
glacial vale
ornate stump
glacial vale
#

i will try out some of these

waxen bronze
waxen bronze
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Hmm, well I tried that and now the shaders don't seem to be making effect in unity, either

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I tried different ones, played with the intensity, no effect

ornate stump
waxen bronze
#

For the shader settings? Alright

waxen bronze
glacial vale
#

i got everything down under 10mb but all of these are still showing and i assume theyre whats stopping me from converting the build to android

timber wharf
#

🛑cant upload vrcPerfVeryPoor can (but shouldnt)

glacial vale
#

so whats stopping me from changing it to android?

timber wharf
#

what it says

glacial vale
#

i click this and then literally nothing happens

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it stays on windows

ornate stump
glacial vale
#

just saw this, never have seen it before

timber wharf
glacial vale
#

thank you 🙏

waxen bronze
lilac mulch
#

Do I have to manually add the default VRChat emotes to the radial menu every time I make an avatar? Or is there some way to quickly do it?

waxen bronze
ornate stump
#

There won't be a correct one anyway. You have to try with more lighting environment because different world has different lighting.

waxen bronze
ornate stump
waxen bronze
#

Ahh yes that, I tried all those and it was the same

#

Still no shaing

ornate stump
waxen bronze
#

I definitely am, yeah

ornate stump
waxen bronze
#

I did

woven totem
#

what if i want to know how many people or who's wearing my avatars, is there a rule regarding that?

timber wharf
#

nah theres no stats

#

only for worlds

fresh raft
#

How do I make it so that in my Float animation, I dont see the blendshapes slowly go to the next one when I use a radial wheel? I want them to SNAP to the next blendshape, not "stretch"
The animations are right, so I am not sure what to do...

timber wharf
#

in animation switch from keyframes to curves, select all, right click, constant

arctic helm
#

this is the first time i get this kind of upload failure. help pliz

#

PreprocessAvatarCallback

balmy barn
#

dont hide ALL red errors especially the top ones

sinful nymph
#

I need to find a DBTG avatar,But I can't find it,Can someone help me find the avatar?

arctic helm
#

(trying to upload face tracking)

balmy barn
arctic helm
#

i could try to delete via folder

#

got it

left wharf
arctic helm
#

oops.

balmy barn
arctic helm
#

this is a 2019 project which got updated to 2022. i added the gesture manager manually like a year ago

#

so this was the only way i can delete

untold ledge
#

So, I asked something in #avatar-general and would like to know if it could work that way.

somber sequoia
#

Sure, you could do that

untold ledge
#

nice

#

So now if I ever get to 9+ outfits on my avatar

#

I can save on params with a single float param for all of the outfits

#

with a blendtree on the animation controller for it on the backend.

somber sequoia
#

yep

hot mica
#

does anyone know why a toggle would work in gesture manager but not in game? im trying to toggle on these earmuffs, and it works fine in unity, but in game theyre permentely on and glitch out

burnt hull
#

can someone help me with this error in unity?

languid wyvern
#

Hello everyone, trying to upload but I keep getting this error every time as it fails to upload

somber sequoia
languid wyvern
#

These are all the errors listed

#

@somber sequoia

somber sequoia
#

no need to ping me on this

languid wyvern
#

Sorry

somber sequoia
#

not really anything useful here unfortunately

#

maybe that last one, if you have a blueprint ID but shouldn't - if it's a brand new avatar, go clear that, it's in the Pipeline Manager component near your Avatar Descriptor

languid wyvern
#

It's actually blank

somber sequoia
#

k, then that's a side-effect error, usually you see others before that

languid wyvern
#

Nothing is in there

#

Oh! What do I do?

somber sequoia
#

I don't know what the issue is so can't really advise further

steady summit
#

any idea why my AudioLink doesn't change colours? I animated the hue shift but it doesn't work in game

lethal oyster
#

Hi, I was trying to upload a non-human avatar to VRChat, and everything worked fine, but when I try to set up a menu to configure some animations, it doesn't show up in the game. Does anyone know how to fix this?

sand oriole
#

What are the tools called for Unity Avatar that can grab clothes or hair?

balmy barn
#

playmode and click a physbone with radius then drag with mouse , was a script that allowed it in scene too (forgot what that ones called)

iron kindle
#

How can I smooth out my model without breaking the shapekeys working in unity?

placid mica
#

Does anybody know if you can make Modular Avatar toggle an animation?
For example, I want my avatars tail to wag with an On/Off toggle. I already have the animation, but is there a way to set it up through MA?

pine aurora
#

im trying to upload a avatar and it seems alright in the console but it dosent showup in game and the website turn me into a error bot when i try to switch

languid wyvern
#

Hello again, please who understands this

somber sequoia
languid wyvern
#

Trying to upload the model , that's the limitation I have been getting

austere bay
languid wyvern
#

I can't possibly upload the model

austere bay
languid wyvern
languid wyvern
somber sequoia
#

yeah the shader things aren't blocking an upload

languid wyvern
somber sequoia
#

I haven't seen enough, those two errors you've shown don't really point to anything

languid wyvern
placid mica
#

Can anyone teach me how to make an animation toggle on/off? I already have the animation made
I wasn't able to find any tutorials

placid mica
somber sequoia
#

doesn't really matter what the animation does, just skip to the part about making the animation work

#

though for tail wag I mostly just toss it into a layer in FX

pine aurora
austere bay
languid wyvern
austere bay
# languid wyvern

on your original picture it says you have 3 errors, there's only two here

#

shaders shouldn't really prevent you from uploading

languid wyvern
austere bay
#

there's only two errors now?

languid wyvern
austere bay
#

one of the errors is to do with your sdk. Is your VRCCC, sdk, and unity version all correct

languid wyvern
#

2022.3.22f1

austere bay
#

you can see them here

languid wyvern
#

Yeah! It says "current version 2.3.1 and new is 2.4.1

austere bay
#

try updating it then uploading again

languid wyvern
quasi briar
#

also make sure to update your sdk in the manage project window

#

(in the vrchat creator companion)

spark walrus
#

Does anyone know why she's standing like this.

gloomy flint
#

Does it have gogo loco

spark walrus
#

It does.

#

But it has nothing to do with that.

#

I don't think.

somber sequoia
#

that's the default pose when doing animations in Unity. You can reset it with Pumkin's avatar tools or similar

#

possibly just by selecting a different animation clip

spark walrus
#

Doesn't seem to change anything.

stray ice
#

Hello again! I return with another dilemma. For some reason my avi isnt working correctly, I made a rig, weight painted, posted a PC version, downloaded and used "VRCQuestTools" Unity pack, imported and ported to quest and updating the avi. But heres where the problem comes in, when I load in with the avi equipped my Camera (which I set at the head) was lowered and facing the crotch, and the avi was T-posing. How do I fix this?

restive bronze
#

So idk what's going on but every time I click on the "configure button" on my avatar's rig, literally nothing happens. It doesn't show the avatar mapping tab.

#

nvm I think I fixed it

stray ice
restive bronze
#

nvm I didn't fix it

#

bruh what is going on??

#

bro unity is acting weird

#

I can't even extend my animator component

stray ice
#

mine said something about the rig lol

#

and Unity entered "Safe Mode"

#

but I exited said mode :3

restive bronze
#

I figured it out, I just had to reset the layout

austere bay
stray ice
spark walrus
#

I'll find a way around it somehow, lol.

austere bay
#

but if it uploads fine and just looks like that in unity it's not really a big problem

spark walrus
austere bay
#

if it's genuinely not any of that and you've tried all of that, maybe enforcing T-pose?

#

how to enforce t-pose (I don't think this will fix it tbh but worth a try if nothing else works)

wooden cairn
#

What's the easiest way to test param syncing between PC and Android?

timber wharf
#

just have literally same vrc parameters

#

even if some are unused on android

digital dove
#

I need help making this normal color instead of pink and to help import it to vrchat

sand pollen
#

Does anyone here use nomad sculpt to make avatar models?? I made an avatar but can’t figure out how to get it from my tablet to my computer to rig it

balmy barn
indigo compass
wooden cairn
#

VRC Fury does a pretty good job of syncing

#

but when you start removing components on the quest version, it can get weird

mental estuary
#

Not anymore. It automatically aligns the parameters even with missing components

wooden cairn
#

I may need to update then

#

I was getting some weirdness with my last upload

mental estuary
#

If you're getting weirdness, report it

digital dove
#

What do I do to get the pink off now?

timber wharf
spark walrus
#

yall got any ideas on how to rig a lego minifgure properly

young cairn
#

most of the work might be in the weight paint

spark walrus
#

wouldnt it get a tad bit messed up

#

cause it aint that humanoid?

young cairn
#

not really..? if you are importing a lego model from somewhere else, just make sure to move the arms into t-pose

#

I can guide you through the process in blender if you like

chilly pawn
#

Is there a way to have multiple audio clips for the same contact? and have it randomly play different ones? I have a bell on my avatar. And, i have it set to ring on contact. But, i thought it would be fun if it could cycle through different ringing sounds. To also keep it less repetitive.
is this something that's possible? (and not super complex and/or resource heavy)

restive bronze
#

hey so how do I edit textures that belong in a root folder? I wanna add emissions but I am soooo not trying to make copied materials just for Unity to whine about me having too many materials.

somber sequoia
young cairn
timber wharf
#

@restive bronze select every ball from inside the model, right click, extract. now its editable

young cairn
restive bronze
#

thank you

chilly pawn
#

i'll look into it, thank you!
i swear half the battle is knowing the correct keywords to toss into google

somber sequoia
#

haha totally is

#

... for anything really

timber wharf
#

animator audio kinda new stuff so ye prob not lots of tutorials covering this

somber sequoia
#

but the docs are actually kinda good

young cairn
#

would anyone know how to rescale bones to a mesh that has been resized by a shape key?

somber sequoia
#

edit armature, put 3D cursor at bone chain root, select all bones, scale out along Y with the transform center being the 3D cursor

young cairn
#

well, I shouldve said that i also want the bones to be rescaled with the mesh too

#

so collisions arent off in game

somber sequoia
#

you can scale non-humanoid bones

young cairn
#

I know a model that presses a button to reset bones once something was scaled

#

something like that ^

balmy barn
#

scale bones , dont use blendshape for it ratl it will also scale any physbone radius alongside it

young cairn
#

ohhhh, do i do that in unity?

somber sequoia
#

yeah - that

#

and yes, in unity

young cairn
#

thank you!!!

cunning salmon
#

For some reason, it only works in Unity and not in vrchat. I don’t know why

#

It uses contact receivers

arctic ginkgo
#

This way you can debug in game

cunning salmon
#

Parameters work, but no animation

marble prairie
#

I have a bunch of different textures for the sweatshirt on this avatar I would like to be able to toggle through, is there a good way to do that?

timber wharf
fast vessel
#

Is there any way to completely stop the elbow from twisting and make all the rotation go into the wrist? I want something like VAIL's arm IK but everything I've tried has resulted in my avatars movements not matching my own. I've tried FBX muscle settings to no avail and I'm aware IK 1.0 can achieve this with incorrect bone hierarchy but overall IK is worse. I've been struggling for so long on this one issue!

somber sequoia
#

twist bones can help this, but we don't get bone limiters unfortunately

fast vessel
#

I've tried twist bones, but still no luck.

somber sequoia
#

ah, I find it cuts down on how weird that can look, though it doesn't eliminate the bit at the end

fast vessel
#

I'm just looking to push all the rotations to the wrist and have the forearm lock.

spark walrus
#

Could anyone dm me, I have a few questions about custom avatars

somber sequoia
#

you're more likely to get answers asking in public

gloomy flint
#

whats the best compression format to use for quest to make things as optimzied as possible

young cairn
#

does anyone know how to make my tail not roll weird? I want the underbelly to be on the floor

somber sequoia
#

probably re-orient the bones in the rolled animation

light anvil
#

Does anyone know the solution for these errors?

somber sequoia
#

are those the only 4?

light anvil
somber sequoia
#

oh annoying, none of those are really much to go on

light anvil
#

They're all talking about VRCSdkControlPanelAvatarBuilder.cs. I've tried deleting it and I've tried reinstalling the VRCSDK.

#

I also created a completely new project and still got the same error messages.

iron kindle
#

Is there a way to increase the smoothness of my model to keep things more rounded without breaking the blendshapes?

somber sequoia
#

if just a simple "shade smooth" doesn't work and you need to alter geometry, you may have to something like split it apart, use a modifier, apply it, then join back

iron kindle
#

What sort of options are for splitting and merging after the modifer?

#

I know its in blender

radiant owl
#

Anyone know where to get a good cloak asset??

iron kindle
somber sequoia
#

no need for add ons

iron kindle
#

And after its seperated how to I merge them?

ornate stump
somber sequoia
#

select both mesh object, ctrl+j

#

you may want to merge any overlapping vertices too. And so we're clear: this is just an idea based on very little information, maybe it'll work 🙂

#

(make backups)

iron kindle
#

Okay, so Seperate the mesh from Armature and keys, add the modifier, join

somber sequoia
#

er... no

#

meshes aren't joined to armatures, so you don't separate. I meant separate the parts of the mesh you want to do retopology on so can use a modifier on it and not affect blendshapes. Then join back after.

spark walrus
#

Can anyone help explain why the nails seem to "clip" when shown in the mirror? I dont understand why this happens. The weightpainting is not the issue.

#

And yes it is the same hand

iron kindle
iron kindle
somber sequoia
iron kindle
somber sequoia
#

not sure what's going on there

#

obviously hard to diagnose from here

iron kindle
#

I'll keep tinkering

young cairn
#

I have a weird thing that happens now.. I watched a tutorial to get gesture expressions going, that explained to repurpose a hand gesture controller for emotions.. I followed all the steps correctly, but now whenever I use any gesture, my tail size instantly increases.. My tail size radial puppet doesnt work now too

#

i deleted my previous FX controller accidentally, so now im just using this one

iron kindle
# iron kindle I'll keep tinkering

Ok, I must be seperating something wrong because on the new mesh it made for the body it wont let me apply it saying the shapekeys are in the way

somber sequoia
#

when you split things the new object will have all the old shape keys, that's normal

ornate stump
young cairn
ornate stump
young cairn
#

but my last fx doesnt have the hand gestures i need for gesture expressions

iron kindle
ornate stump
somber sequoia
#

Otherwise, you could change the mesh topology manually

young cairn
#

how do you get the original FX back?

somber sequoia
#

restore from the backup you made before you changed things.

ornate stump
somber sequoia
#

oh, or that, if it's an original one.

ornate stump
#

It should be quiet obvious if they created by themselves they should know how to manage the controller.

young cairn
ornate stump
#

And you just deleted the controller without knowing that is necessary to make it work?

somber sequoia
#

mistakes are part of learnin' 🙂

ornate stump
#

Yes it sure is.

iron kindle
#

LOL, my blender keeps crashing when using the addon to apply it

somber sequoia
#

yeah, as I said, I haven't had good luck with that 🙂

#

just modifiers that change the vertex count, for others it works great

pliant pasture
#

Can anyone make heads or tails of these errors?

spark walrus
agile reef
#

Put my avatar into blender to remove the leash and it's bones. I exported it and put back into unity and now the jacket has exploded. Help?

iron kindle
agile reef
#

I just re-imported the version before I removed the item, and removed it again- and I guess it didnt explode this time.

#

🤷‍♂️

iron kindle
#

Dont you love it when things spontaniously work

iron kindle
uneven vessel
#

anyone have any idea why this is happening ?

arctic ginkgo
#

sorry just checked discord

#

you can see the animations are playing

#

something is preventing them from actually affecting the model

#

but they are playing

arctic ginkgo
arctic ginkgo
#

like in the animation window, with the properties and keyframes

uneven vessel
iron kindle
#

Hello, is there someone available on helping me making a toggle work properly? i've got a footprint toggle, but when i activate it, the foot prints spawns when i'm still, and then when i walk they don't

#

Also, after i stop walking, they don't start to spawn again, they just spawn the moment i toggle them and that's it

#

In unity, from the game mode they seemed to work properly, but once in vrchat apparently don't

#

Just to clarify, i didn't made the gimmick, i downloaded it, so i don't really know what's happening under the hood

night ember
#

We cant tell you anything if we dont know what you are using

iron kindle
#

Can i send the gimmick in dm? or unitypackage how you wanna call it 😅

#

Do you also need the video of what's happening?

#

I also tried to ask first who made the footprints about the issue, but apparently the creator is unavailable since a lot, so my only chance is to ask around

night ember
#

Where did you even get it

iron kindle
#

uh?

#

i can't send the link, the chat blocks it

night ember
#

Dont use that website

iron kindle
#

ah

#

something wrong with it?

#

i mean was one of the first links that popped for when i was searching that script so i don't know 😅

junior void
#

If you mean the website i think you mean then they distribute ripped assets. Literally stolen goods

iron kindle
#

ah

#

didn't knew

#

I'm searching right now the original creator, and i really can't find his script in any other website, that's really strange tho

#

Maybe he deleted it and that's the only place where wasn't?

junior void
#

Maybe he deleted it because people kept downloading the ripped version so there was no point in keeping it online anyway

night ember
#

Well you werent ever meant to get the one on that site

iron kindle
#

Yea got it, but isn't my fault if that was litterally maybe the fourth link that popped without even an original source 🤔

#

I'll be more careful

#

I don't really know places for searching this stuff

night ember
#

Theres a trail on gumroad

night ember
iron kindle
iron kindle
#

Maybe that works better if isn't the same one i got

night ember
#

I dont have it rn

iron kindle
#

ah ok

#

Thanks anyway

burnt plank
#

can anyone teach me how u change eye texure or give me a tutorial link i didnt find one in yt

hazy bay
#

Hey I am making some gesture toggles is there any way i can remove the face animation when i do the gesture toggle? (I'm spawning a mic and don't want to have a angry face the whole time holding it)

night ember
#

You just edit the texture for the eyes using any image editing software

iron kindle
#

Is there a Unity asset for moving the hands how they would in game so I can see how items fit in them?

hazy bay
#

it also allows you to test toggles and stuff without building and testing

iron kindle
#

Thanks

heady raptor
#

this mesh is perfectly simmetrical, no material maps are applied, why is it creating a sharp looking edge? i already checked the face normals

junior void
#

Can't tell without seeing the geometry at all

#

The edge may be marked sharp

heady raptor
#

only this side looks sharp like that, other side doesn't do the same artifact

#

orientation as you see all correct

junior void
#

Two things: In object mode, try setting shading to smooth. If thats not working, you may have a mesh gap here that you cant see bc the vertices are literally on top of each other. In this case, try merge by distance and set distance to tiny af like 0,00001

heady raptor
#

nope none of that, i've manually symmetrized every vertice and guess what, i found the culprit now, for some weird reason there was a face inside, issue solved

#

ty nevertheless!

hazy bay
#

(im sorry not trying to spam or anything i just dont want to be drowned out)🥺 🫶

#

Hey I am making some gesture toggles is there any way i can remove the face animation when i do the gesture toggle? (I'm spawning a mic and don't want to have a angry face the whole time holding it)

junior void
#

You will need to add the parameter to the gestures

heady raptor
#

so probably remove those

junior void
#

All you need to do is add the parameter of the toggle as "false" condition to the gesture.

hazy bay
#

i understand now

#

thank you!

hazy bay
#

Is there a bug with Phys bones being paired with vrc constraints?

serene warren
#

My avatar is stuck with the bike hands glitch. I tried following tutorials on ytb to reset to tpose but none seems to work. Is there a way to fix the bike-hand bug?

junior void
#

whats a bike-hand bug?

#

I know of the biker pose, but bike-hand?

serene warren
junior void
#

Yes, that's just the biker pose, nothing specific to the hands. Use pumpkins avatar tools to reset the pose

serene warren
#

Thx I’ll go download the tool

sour nymph
#

I did a my first time head swapping a model and it went perfectly! Even the fbx in unity was replaced without issues but I'm lost on the final stretch. The prefab like with textures and everything is just invisible, yet everything is applied right, props are placed right and everything has its material and all.

#

Is there a way to give it the textures in blender? Like so it's not grey and black

Thank u for any assistance

broken bone
# hazy bay

Not that I know of. I've seen them wig out like this when someone puts a physbone component on every bone in a chain though

austere bay
long sierra
austere bay
#

I know it might seem daunting at first but it's really not that difficult!

somber sequoia
long sierra
somber sequoia
#

why would the hands be missing, that's weird

long sierra
#

It didn't work with another avatar I had and I have no clue why

round osprey
#

what in gods name does this mean /Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2259
Its the reason it wont let me upload

somber sequoia
#

that's a path to a C# file

#

we'd need much more context

round osprey
#

it says something with the av3 emulator is broken, should i just take that outta the project?

timber wharf
#

its not required for upload ye

#

probly needs update

round osprey
#

yea thats probably what it was then cause it said something av3 is broken needs reinstall or upgrade)

#

yea that was the problem thanks

long sierra
#

I fixed it by moving the view position lower (It was way too high up)

#

Why is my armature's thumbnail preview a mesh though?

somber sequoia
#

ohhh do you have a bounding box issue?

long sierra
somber sequoia
#

you wouldn't for what I mean - do you have parts of your avatar outside of your bounding box for some reason

#

it'd be weird, but dunno

upper sonnet
#

Help? I keep crashing when I load in vr chat

#

I don’t know if the problem is because of my avatar

#

I was just in an avatar world and I randomly crashed because I clicked on random avatars, help would be needed😭

somber sequoia
#

go to the website and change your avatar

upper sonnet
#

ah yes thanks

feral isle
#

I am currently adding an item into my avatar and i was wondering if anyone knows how to add the scaling on the item, so you can change the size of it ingame

split monolith
#

(Very likely) dumb question. I try to throw a tail I just bought onto my avi, but it doesn't "move" in play mode when I try and drag it around, despite it saying it has bones and is rigged on the store page. Is there a step I'm missing or..?

somber sequoia
#

how did you attach it to the avatar?

split monolith
#

It's attached to my avi as a parent

somber sequoia
#

Does it have VRC Fury stuff on it though? If not you need to attach it to the armature somehow

#

Also does it have physbones in the prefab?

bronze crypt
#

Can anybody help me with this?
I was able to upload the file, but once I reopened the file to upload the new version to fix a material error, I got this error 300 times

split monolith
somber sequoia
#

ah, you'll probably have to make those then

split monolith
#

but I'm probably blind, because I also dont see any physbones in the base avi's ears

somber sequoia
somber sequoia
#

huh that's weird.

ornate stump
bronze crypt
#

Do I just remove the descriptor and redo it?

#

Maybe it was the vrc fury toggle layer I added in

#

It was that and changing an anchor override to make my face the same color as my body that I changed before uploading

bronze crypt
ornate stump
bronze crypt
#

Gesture manager is an add on I got to make my radial menu to toggle outfits
As for my animation controller, it sounds like your saying it might be broken?
So when your saying I need to redo my gesture manager, that's my playable layers being broken, I need to redo my gesture manager

somber sequoia
#

GestureManager is an add-on tool for debugging in Unity in play mode.

#

I suspect you're referring to an animator layer that does your gestures

#

or possibly the gesture animator itself?

bronze crypt
#

Oh I'm blind sorry, it's something else manager then (I am typing for someone driving currently who's trying to figure out how to debug their avatar)

somber sequoia
#

no worries! Just good to make sure we know what we're all talking about here 🙂

bronze crypt
#

So should I redo the animation controller?

ornate stump
bronze crypt
#

Expression manager

somber sequoia
#

ah!

#

now this makes sense

bronze crypt
#

Sorry by the way, the person I am typing for got back into modeling for the first time after 2 years

#

Could something like using vrc fury toggle component on a clothing mesh at the same time as using expression manager cause issues?

#

Perhaps I just got unlucky and something corrupted and that there wasn't a way to really prevent said corruption

I know for example, a couple years ago there would be cases where you would corrupt your avatar by pressing play and it being stuck in play mode and having to redo the whole model, this is what I mean but random corruption

#

(Nowadays There's so many new optimized add ons that make this so much easier, which is awesome to see. This stuff used to take ages back in the day lol)

cunning salmon
sour nymph
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Oh like it was just showing the bones and such. Friend helped me texture the fbx and apply controllers. Though in testing mode the face mesh doesn't show up.

pine aurora
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can someone translate

somber sequoia
pine aurora
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nope

somber sequoia
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been seeing a lot of this lately

pine aurora
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yk what it means

somber sequoia
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not really, it's an error without useful context

frosty remnant
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hey im trying to make a custom mamehinata avatar for quest but i am struggling (this is my first time) and i would appreciate some help when it comes to some things

steady summit
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any idea why I can't select specific bones in Weight Paint mode in Blender 3.6?
I click the armature first and then shift select the mesh, go into Weight Paint mode and nothing :/

somber sequoia
somber sequoia
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that's why then

steady summit
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do I just delete it?

somber sequoia
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I don't know what that is and wasn't talking about that one

steady summit
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oh x) I see

somber sequoia
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hmm it does have the armature icon - open it up, see what it is

junior void
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its red tho aka not valid

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perhaps from an unparented armature

somber sequoia
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yeah I was wondering about the red

steady summit
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I just had to put 'armature' into the Object and now it works, thank you!

somber sequoia
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You might want to rename that so you know what it is later, by default the name is simply "Armature".

steady summit
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okay good idea

cunning salmon
balmy barn
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is this a generic avatar, cause they are funny with parameters

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if your animator not pointing to any mesh fx/ect will have no clue who to talk to

cunning salmon
frosty remnant
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so does anyone know how to make it so a part of the avatar is gone completely because the tail just ends up stretching

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i deleted it from the hierachy but this happens

young cairn
steel raven
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can anyone help how to import avatars?

somber sequoia
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Sure, ask specific questions if you can

steel raven
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i just bought an avatar from booth

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when ever i import it say attmpted to load the data for an avatar we do not own, clearing blueprint ID

somber sequoia
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if there are other errors than that one, paste the first 2-3

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(at the top)

steel raven
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let me check real quick

somber sequoia
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says 3 errors (red) yet you show only one. Please show all 3.

steel raven
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pl

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ok

somber sequoia
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you can filter out the other stuff with the icons in the upper right of the console window there

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some of those "missing meta file" warnings are suspect though, did you install the SDK via VCC?

steel raven
somber sequoia
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huh... something weird about your SDK. Possibly try "reload SDK" from the VRChat SDK menu, or re-opening the project

austere bay
steel raven
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no

austere bay
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it's telling you you're missing parts of the android build?

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so quest

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or mobile

somber sequoia
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oh hmm

austere bay
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I'd just install the android build and see if that fixes it

steel raven
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i reopen it

somber sequoia
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yeah seems like you're in android build mode

idle jetty
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Need help Removing the object attached to the side of my avatar. I can’t seem to delete it

night ember
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You cant deletethe bones or mesh in unity

verbal heath
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how do I fix this

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is it the size or something?

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I don't care about performance, I have a 7900XTX lol

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works offline tho

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(Also performance optimization is out of my talentscope anyway lol)

young cairn
verbal heath
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¯_(ツ)_/¯

young cairn
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also thats the issue

verbal heath
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How do I fix it then

young cairn
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is this a model you made? or are you importing a premade

verbal heath
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I know basically nothing about Blender et al., lmao

young cairn
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ohh

verbal heath
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It's a VRM

young cairn
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i have no idea what that means

verbal heath
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vroid studio

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So I didn't apply bones, but it's not premade either

young cairn
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okay..

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phys bones are a unity thing.. just go under the arms and legs and see if theres any random phys bone scripts that are unwanted

verbal heath
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How... do I do that

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Keep in mind I know basically nothing about this kind of thing

young cairn
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in the hierarchy on the left!

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ill send a ss

verbal heath
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This is what I see when I hit select

young cairn
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WOAH

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ok

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so

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thats what i was talking about

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thats your hierarchy

verbal heath
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Right, so how do I fix this

balmy barn
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ah yes the vrm converter that always leaves a mess and 0 angle vrratxmas bleh , not even hard to get it to 1-2 materials

young cairn
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click on J_Bip_C_Spine and see if theres a phys bone component on the right

verbal heath
young cairn
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delete it

verbal heath
#

Won't that delete all of the child nodes

young cairn
young cairn
verbal heath
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Granted, I don't actually know what a physbone is

young cairn
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All the component does is tell the bones that they will have physics in game

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almost all avatars only have physics on their tails or hair

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none on the actual body

verbal heath
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Ah okay

young cairn
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once you delete all of the components, lmk if the phys bone warning goes away

verbal heath
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it did yeah

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I kept the upperchest because I assume that's what controls the jiggle physics lmfao

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How do I reupload?

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Do I just hit Build & Publish again?

night ember
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yes

verbal heath
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ty

young cairn
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you can delete the one on J_Bip_C_UpperChest. Jiggle phys bones would most likely be inside the breasts themselves; J_Sec_L_Bust1 / J_Sec_R_Bust1

verbal heath
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There's no physbone scripts there

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I did check, because I thought that too

young cairn
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they should be..

verbal heath
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Hmm

young cairn
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you can add them if you like

verbal heath
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It still says securitychecksfailed

verbal heath
young cairn
verbal heath
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What do I do with all these numbers

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Wait

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Phys bone or phys bone collider

young cairn
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phys bone

verbal heath
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all of the others are physbonecolliders, but ok

young cairn
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these are a good start point for realistic jiggle

verbal heath
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alright

young cairn
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honestly dont be afraid to change settings and go back and fourth testing them

verbal heath
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do I remove the physbone on the upperchest

young cairn
verbal heath
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Yeah

young cairn
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thats

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odd..

young cairn
verbal heath
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okay

uncut oasis
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does anyone know why my nose is gone? perhaps it's not assigned to a vertex group in blender but i assigned the mesh to the head vertex group, shouldn't tht have fixed it? some other vertex groups have the nose as well. and when i weight paint it, it's red

verbal heath
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hm, yeah, it won't let me use the avatar

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it still says security checks failed

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ill see if i can delete it and reupload

young cairn
verbal heath
young cairn
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ahh

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you dont have an animator

verbal heath
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A... what

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How do I fix that

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also, if I wanted to add physbones to the tail, do I just do the same as I did for the chest or do they already have physics

young cairn
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right click in the bottom, where your assets are..

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Create > Animator Controller

verbal heath
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So what do I do with this

young cairn
verbal heath
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still says this

young cairn
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oh wait im sorry

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click your avatar

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on the right, does it have a VRC avatar descriptor?

verbal heath
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yes

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what do I do with it

young cairn
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drag your animator into that

verbal heath
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okay

young cairn
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aswell as this one

verbal heath
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nope

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still says

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oh

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ok

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there we go

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ty

young cairn
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mhm!

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as for the tail

verbal heath
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maybe it alr has them?

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might be under secondary

young cairn
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put a phys bone component and that

verbal heath
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There's... a bunch

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Do I just go with 2_01

young cairn
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the first one under it

verbal heath
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okay

young cairn
verbal heath
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what do I put, for the Values™️

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do I leave them as is

young cairn
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noo

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hold

verbal heath
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ok

young cairn
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@verbal heath

verbal heath
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ty

young cairn
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mhm

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so

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if you want your tail to look how it is rn in game

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and not sag

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just turn off gravity

verbal heath
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define sag