#avatar-help

1 messages · Page 30 of 1

opal agate
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Ah, I thought i had to do something like that but I was worried that it wouldn't be possible, thank you

misty musk
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on vcc + unity 2022, it keeps showing this screen and then begining to import again and failinga nd going back to this screeen 😭

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wtf do i do

junior void
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Do what it tells you?

misty musk
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ive downloaded the latest one + crossposted the question in vrcfury discord

junior void
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wait for their response then

heavy quail
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Hello, I've been trying to upload this model I've made but for some reason I get very weird shading issues that I do not understand.

I've recalculated my normals and checked that they were all good (which they are) and also checked if I had any issues with the UVs (they also seem to be fine) and I'm left wondering what else could be causing this issue and how to fix it. Any help would be greately appreciated.

heavy quail
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You can see that some faces look odd around the arms, the hips and the face

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those look normal in blender

ornate stump
heavy quail
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let me get a better screenshot

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there

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i don't understand why they appear so oddly when they look completely fine in blender

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i am also very confused at the one on the face as i didn't make a blush blendshape and yet it appears that the issue is around a non existent blush area

ornate stump
heavy quail
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i did not, but enabling it didn't seem to help either

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I just enabled it and the issues are still here

ornate stump
heavy quail
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no it does not as I use the "Toon lit" shader

ornate stump
heavy quail
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yeah the problem is that I don't understand what else could cause the issue. I've checked my texture and UVs and those are all fine. The issue only seem to happen around specific faces which makes even less sense

half hamlet
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Is there a tutorial for adding bones to an existing rig?

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An avatar I imported is really weirdly shaped and thus doesn’t have a proper ‘chest’ bone

ornate stump
half hamlet
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Any recommended ones

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Because sometimes I find a tutorial and it’s out of date

somber sequoia
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tails look way better with limits than collisions

ornate stump
half hamlet
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Anything for making avatars with multiple limbs? Or body types that aren’t plain humanoid? I’ve got one where the legs bend inwards instead of outwards lmao

safe valley
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So I know transparent shaders on quest don't work, but I recently found this avatar that has what appears to be transparent textures and I heard It has something to do with blender

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Any ideas?

somber sequoia
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still need a transparent shader to make transparent textures show up transparent

ornate stump
half hamlet
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And then even if the rig bends the legs inwards like the model does, selecting the ‘humanoid’ option when making the avatar will make it work properly?

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Without botching the model I mean

somber sequoia
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assuming you do the weight painting well...

balmy barn
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bowlegged usually cause your leg bones arent straight

half hamlet
ornate stump
half hamlet
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That’s why I’m asking

half hamlet
ornate stump
half hamlet
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Actually I have a bunch of specific questions about the model so anyone mind me dming them

half hamlet
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Also this model is being imported from a game, so in Blender it turns into a preset pose (not a tpose) . Is that gonna be a problem?

ornate stump
half hamlet
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It’s from the game and is a way the character stands, rather than being a reference pose like most tutorials have

somber sequoia
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It should be fine unless it's really weird, Unity will try to force it into a T-pose, if that doesn't work you might have to fix it in Blender

half hamlet
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Unity made his Tpose arc his neck at 90 degrees so that’s fine lmao.

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But like in Blender and Unity (only when not assigning bones) he’s in a generic pose from the game

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Wish I had my laptop rn to show images of what I meant but yeah

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In short this guy is a pain in the ass to work with but idc

spark walrus
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so im having issues with an avi
the eyes dont move, i cant edit their orientation in unity, it just downs the green rotation orb but it wont let me actually rotate them
is it because of vrcy fury or something?

safe valley
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Is there any way to make the black here transparent on blender?

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I'm relatively new to this, and searching it up hasn't really given me the best results...)

ornate stump
misty musk
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why is the weapon not moving with the arm??? it moves with it on blender so idk whats wrong

junior void
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it isnt parented/linked to the hand bone

misty musk
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it is tho???

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unless unity 2022 is fucky

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and its not actually

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then idk

ornate stump
# misty musk + here

Did the weapon has it own armature? You unpacked the model in the scene, so that's potentially breaking the model.

misty musk
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no + i dont renember unpacking it but ig i did?

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or unity auto unpacks it on 2022 for some reason

ornate stump
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Unity doesn't auto unpack.

misty musk
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idk what i did then lmao

ornate stump
ornate stump
half hamlet
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If the model I imported into Blender and Unity has an armature already made should I delete it and make a new one?

ornate stump
ornate stump
half hamlet
misty musk
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it was in playmode to show that its not actually staying with the wrist mainly, ik it doesnt save playmode stuff

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idk what to do

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do i need to weightpaint it to the wrist??

half hamlet
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Like I said the rig matches his model but it doesn’t have enough bones and idk what to do besides add another bone to the rig

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Like there is no chest on this man to be found wtf do you want from me game

ornate stump
half hamlet
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I’m already gonna have to optimize the model cuz he’s too high poly

ornate stump
fervent fog
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I've done that before and resulted in same issue, it's so dumb this happens. Like I've even applied transforms to everything, so should be no issue when everything then is at 0 right? Like what even causes this for vrchat, and also like why do the eye bones for vrc models have to be pointing straight up and not pointing in the directly of the eye itself.

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Like Idk why I've run into this issue so much

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I know it uses mostly unity's default humananoid rig stuff, but they also add their own IK bones after with the Avi descriptor n what not

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So is this an Avi descriptor issue or like what

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Cause I really wonder what makes this a problem just for vrc

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Like you can tell with the rig itself it's super chilling with humanoid when you are configuring it

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But it's specifically when going under the eyelook stuff and seeing the eye rotation states that this problem happens

spark walrus
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i found out why the eyes dont move...theres no eye bones
how do i fix that?

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its only eye contacts

fervent fog
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You can to add bones in blender

somber sequoia
fervent fog
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And weight them

spark walrus
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idk how to do that at all

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so im just gonna have to have a friend do it or walk me thru it

fervent fog
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Here's a tip, h will hide loose parts in edit mode

spark walrus
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ive tried to use blender and it just confuses me every single time

fervent fog
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And then it will hide those for when you do weight paint mode

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L to select loose parts, and h to hide

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Alt h to inside stuff

fervent fog
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It's just like learning any other 3d program

spark walrus
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would i need to use blender to switch the tail on a model aswell? because i cant remove the current tail in unity so im assuming id need to

fervent fog
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Yes if the tail is not a seperate object itself or has a hide shapekey

spark walrus
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i'll have to check for blend shapes, where do you find those again? its been ages since i had to find them

somber sequoia
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inspector on a skinned mesh object

fervent fog
spark walrus
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i'll check to see if i can find it then, if so then i should be able to copy the tail and its physbones from the other version of the model onto that one since its in the same package and its easier than trying to put the textures and clothes of the standard version onto the version with a long tail

fervent fog
spark walrus
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its the same model minus the tail so id think it would but im not sure

fervent fog
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Transforms are model independent

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It's hard to explain but it will be local transformations and not world

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World depends on scene, local depends on object itself

spark walrus
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yea its gonna have to be in blender, im gonna act an avi creator friend to help me with it

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i did find the issue causing it to not upload atleast

vestal sand
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question, is it normal that when you export FBX files it happens it loses mesh ?

balmy barn
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trianglate , quads can do funny things

vestal sand
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oh

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ok

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so i just change it and then it's fixed ?

safe valley
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So i made the alpha transparent, how do I export this?

somber sequoia
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What's your goal exactly?

safe valley
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So someone I've met managed to make the textures transparent on quest for an avatar, and I never got to ask them many questions, but I've heard that I needed the use of blender in order to do so.

somber sequoia
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Ok so you'd need to actually cut out the mesh that's transparent here.

safe valley
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oh?

somber sequoia
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What you've done here is made a material with alpha transparency, that requires a shader you can't use

safe valley
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oh, well

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how do I do that??

somber sequoia
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make holes in the mesh

safe valley
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hm okay,

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but is there any way for me to show you what it looks like??

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like via dm or anything like that

somber sequoia
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I'm not going to tell you any different depending on what the mesh looks like

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I mean, sure, but I'm not sure what you're looking for

safe valley
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it's okay if you do or don't, I just kind of want to show you

somber sequoia
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sure

safe valley
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okay, gimmie a bit to actually take a picture, I'll dm you shortly. I really appreciate the help though

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okay, so is there any way for me to cut out the mesh parts easier?? or do I have to manually cut a mesh for each hole??

somber sequoia
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All blender techniques apply, easy or advanced 🙂

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I wonder if there's a plugin to create edges based on an image map file or something

safe valley
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not sure, I wish there was a way to cut out parts of a mesh via picking the color you want cut out

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or something like that)

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like doing color to alpha on photoshop things

somber sequoia
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yeah that's exactly what I meant

safe valley
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oh???

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wait so it exists?

somber sequoia
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...

broken bone
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lol

safe valley
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my apologies, I'm extremely new to blender..

somber sequoia
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no this is just reading what I said there 🙂

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"I wonder if...."

broken bone
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I know you can do exactly that with Maya, so I'm assuming there's a plugin for Blender that does it somewhere

somber sequoia
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probably

safe valley
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Then it definetly has to exist somewhere, I'll just have to do my research

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again, thanks alot for the support! I would've been absolutely confused otherwise

heavy quail
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Is there any ways of disabling blinking and visemes when doing expression through gestures? As some of the expressions I've made are conflicting with visemes and 'id like to turn them off when the gesure happens

somber sequoia
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Yes - VRC Animator Tracking Control - you disable the face and re-enable after the gesture

heavy quail
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is there a tutorial on how to implement this or nah?

somber sequoia
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possibly? not sure. The docs are pretty decent though

heavy quail
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I'm a little confused on how to implement it, because VRC Animator Tracking Control is a script and i have very little knowledge with these

somber sequoia
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it's a component that goes on an animation state

heavy quail
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oh really? So i just gotta add it to the corresponding state and the right box on each state?

somber sequoia
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Yes, though you want it on a state before you do an animation, and also on one after to reset.

balmy barn
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can use another layer that just detects whenever you do a gestures(ect) and turns it off/on instead of setting it to every single one

somber sequoia
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yeah definitely consolidate these

heavy quail
somber sequoia
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entry -> wait -> block visemes -> [make specific gesture] -> reset visemes -> exit

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wait -> block visemes condition is "is any gesture active?"

somber sequoia
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not really at all what I was going for

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I mean, it's one way to do it, though I wouldn't use anystate for that.

heavy quail
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I'm sorry I'm struggling to understand what was the original idea

somber sequoia
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the one I described is a single layer where your gestures are already handled, not making an extra layer. Perfectly valid option though.

heavy quail
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So if I keep my extra layer with a weight of 1 and leave it like this it should work then?

somber sequoia
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try it, but probably, yep

balmy barn
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[tracking on] <<< parameter not = x | parameter = x >>> [tracking off]

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ignore the <stuff> its just cause i didnt wanna open paint

heavy quail
somber sequoia
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then something isn't right. What'd you do in the Animator Tracking Control component?

heavy quail
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on the "ON" state, everything is on "no change"

on the "off" state, everything is on "no change" except "mouth and jaw" and "eyes and eyelids" which are on "animate"

somber sequoia
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no

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on = animate. off = tracking.

heavy quail
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oh

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🤦

somber sequoia
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oh we're backwards

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animate must be "animate" and "stop animating" must use "tracking" as in return to normal tracking mode.

balmy barn
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tracking off just what i call animationratl

somber sequoia
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because this will "take over" and then restore state to normalcy.

somber sequoia
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otherwise I'll just confuse myself haha

heavy quail
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I just swapped boxes but it appears that it doesn't work either?? I'm using Gesture manager to test if that helps

balmy barn
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if you using any state beware of its 'can transition to self' its default on

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avoid using it for simple stuff

heavy quail
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yeah i also changed off any state forgot to mention

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i'm just using 2 states

balmy barn
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be sure its bottom of all layers since it will override anything above it

heavy quail
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it is bottom too

carmine burrow
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Hi! Anyone a wiz with the VCC? If so what's the fix for a vpm failing to import?

heavy quail
carmine burrow
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thanki

heavy quail
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Could also be becasue the animations i'm using for the Expressions don't animate the visemes blendshapes

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because i'm looking at the docs rn and i can't find what i'm doing wrong

copper carbon
somber sequoia
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I do use a little collision on longer tails but really rely on the limiter

copper carbon
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how do u use collision???

heavy quail
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I just realized, the Animator control component, it only stops bone transforms right

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but my expressions are by using blendshapes

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and so are my visemes

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that's why it doesn't work

copper carbon
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the animator control componant?

somber sequoia
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if you use the head/face ones it stops visemes

heavy quail
somber sequoia
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(Mouth & Jaw) and stops auto eye blink/look (Eyes & Eyelids)

copper carbon
somber sequoia
copper carbon
somber sequoia
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put a collider on the body, drag it into the colliders slot in the tail physbone

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play with it until it works how you want it to

copper carbon
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oooh :P

heavy quail
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either that or you can use limits, those are better for performance but a little more finnicky

somber sequoia
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yeah we've talked about limits a few times in this conversation, it's the method I prefer

copper carbon
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its what im using rn
it just seems to like to clip through the body or head not matter what
nevermind im using polar i can just change the hinge angle :P

somber sequoia
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ah I use angle, set to 45°

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shorter tail on this avatar I have open here though

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though I bet my cat's tail is about the same

copper carbon
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ill send a screenshot of my setup in a sec just loading up my file cus i just got home XD

somber sequoia
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I do use a body collider for the cat, but most of the work is done via the limiter

copper carbon
somber sequoia
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yep, 45° there too, though I have the angle increasing along the length of the tail, it's probably more like 5° at the root

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that's probably the key here

copper carbon
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what limit type do u use?>

somber sequoia
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this shorter one it ramps up at about halfway.

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angle, as I said

heavy quail
somber sequoia
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my only suggestion without actually seeing the project is that this is obviously not setup correctly 🙂

copper carbon
heavy quail
somber sequoia
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no I know, and I'm not really going to go debug it for you anyway 🙂

heavy quail
somber sequoia
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it's possible that the layer with the actual expression happens before the disabling happens in the other layer

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this is partly why I put the disabling stuff in the gesture layer before the gestures

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takes that uncertainty out of it

outer nimbus
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I would like to enable and disable some physbones with toggle, should I do that by just toggling VRC Phys Bone component on/off in animation?

copper carbon
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yeah

somber sequoia
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Yep, that's fine. Or the game object they're on, if not the actual transform.

heavy quail
# copper carbon

yeah this is what I have in a layer but it doesn't look like it's working hence why i'm fairly confused

copper carbon
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yeah idk then

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good luck

heavy quail
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yeah ig. Thanks to y'all that tried to help me, apologies for wasting your time 😅

sudden hornet
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could someone please tell me how to give these pink handcuffs physics? the item desc says:
rigged & weighted, but not to a base (was fitted using zinpia's zin fit base) ⠀

somber sequoia
mental tendon
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I'm trying to figure out how to get this material to unity for the iron man suit not really sure how.

somber sequoia
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you'd either have to bake it to textures then use those textures in Unity, or just recreate from scratch in Unity

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you can't really convert a blender procedural material to Unity except by baking it to textures

mental tendon
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Got it👍🏻

winged dirge
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Since it's just solid toon shading I'd honestly just recreate the colors in unity if you're not going to atlas, if you are going to Atlas then I would suggest baking out the colors and then adding them all to a single square and moving the UVS so you're able to get it all on one texture. Ultimately it's up to you, but thankfully this seems like it would be pretty easy to recreate in unity. It's a really cool model as well

viscid snow
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So im trying to add clothing to my avatar for the first time, theres nothing made for this base so I have to fit it myself. Will it work if the bones arent lined up, or do they need to be 1 to 1

winged dirge
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How you attaching this to the model? Are you going to weight painted onto the base model?

viscid snow
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Its a seperate model that im going to link with VRC fury's armature link. Already changed the names of all the bones of the clothing. But then I realized that the bones dont match so decided to ask before going any further

somber sequoia
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You'll probably want that to match, otherwise the clothes will pivot at different points. It may be best to re weight paint it to the proper armature, after any reshaping

viscid snow
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Gotcha, makes sense

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Thanks :)

winged dirge
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If you'd like you can line it up the best you can and then apply the Armature on the clothes. This will be attach it from its original Armature while keeping it in the same position it was last and then you can just wait paint it to the base model that way you can even combine the skin mesh renders and reduce on one of those skin mesh renders. You have a more optimized model

viscid snow
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I'm just starting to learn this stuff, I understand probably half of that xS

winged dirge
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Sorry! It's really hard to explain without visuals and I'm not able to provide. Shoot me a dm and I'll send some visuals when I get home.

dusk elk
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Hey guys what unity version supports SDK 3.2.3?

urban glacier
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my avatars saying failed to upload

somber sequoia
balmy barn
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another creator with wierd requirement saying *this avatar requires x sdk *

somber sequoia
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probably

balmy barn
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few new features since 3.2.3 but no reason to use the older one

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newer should work fine if whatever other scripts its using updated

wraith geyser
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please help

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what is this, ive never seen this before

dusk elk
somber sequoia
quasi terrace
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idk if this is the right channel, but maybe someone can help 🙏

viscid snow
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Okay so I have an different issue, ill try to explain it as best as I can.
The avatar base I got by default isnt in a proper t-pose, its arms are down in a 45 degree angle. (Picture 1)
This means when I try to fit the crop top on it thats in a true t pose, the arms arent in the sleeves.

I've tried to change the avatars pose to a proper t pose in blender's pose mode, but it doesnt seem to stick . In edit mode it uses the 45 degree pose. Also, I figured out how to get the clothing to move with the avatars bones, but whenever I link the clothes to the avatar, its acting like the offset still exists. (Picture 2)

somber sequoia
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"A pose"

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To change the rest position in Blender you'd have to apply the armature modifier to all the mesh objects, then make a new one for each afterwards. There's probably a tutorial on it somewhere, I may be missing a step.

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or I think cats can still do this

viscid snow
somber sequoia
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I don't use cats, can't help with it

viscid snow
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Alright. Man getting a nieche base is a curse and a blessing

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I just wanna add 1 piece of clothing 😭

viscid snow
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for anyone else with the issue

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I can die happy now

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thank you

round comet
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Needing help with this issue and curious if anyone will know why its happening

Basically I’m bringing an avi’s fbx into blender to decimate some polys. The avi has custom blendshapes on the shirt and hoodie for toggling reasons. When I export the new fbx and drop it back in unity the blendshapes just— don’t exist? They’re still fine in blender

Is it an export issue? Or something else?

somber sequoia
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Got an un-applied modifier?

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Like decimate or smoothing or something. If it can't auto-apply then you'll find the mesh has no blendshapes

round comet
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ohhh so the blendshapes wont be functional if I decimate polys on that mesh?

somber sequoia
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no that's not it - if you have a decimate modifier you didn't apply, that'll break the export

round comet
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I’m not sure I completely understand. My blender brain is big slow

somber sequoia
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(or various other kinds of modifiers)

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You know what modifiers are?

round comet
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I did add a modifier on certain assets / mesh for decimation

somber sequoia
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Okay so if you have a modifier and did not apply it, this can cause problems exporting.

round comet
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My friend taught me how to do it the other day

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Ohh I see. So how do you apply it?

somber sequoia
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there's an option in the modifier's dropdown menu

round comet
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Ohhh ok tysm!

empty pier
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I spent the past like 16 hours trying to set up an environment I had in my (less-than-supported) linux distro
set up unofficial cats plugin in blender, looked through a bunch of tutorials bc I knew like little about blender and nothing about unity
finally managed to cut down triangle count, mesh count, and material count of the 3d file I wanted to upload so that it was all good to publish
and now this 🥲

I'm new to vrc and wanted to upload an avatar before joining any places, but apparently I gotta join a few before I can or something
how long will it take until I can upload my avatar?

somber sequoia
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?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

nocturne cave
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Does anyone know how to work with modular avatar?

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I have a toggle set up but the clothing isnt on my default, i have to toggle it on, i want to be able to have it default on and be able to just toggle it off.

somber sequoia
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Checkbox in the avatar parameters list in the column "default"

nocturne cave
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😭

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is it that easy

somber sequoia
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yep

nocturne cave
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didnt work

somber sequoia
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then you have something else weird going on - check what your toggle does

nocturne cave
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The toggle is default off, i want it default on and be able to toggle it on

somber sequoia
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yes I got that

nocturne cave
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the toggle turns it on

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so it works

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i just want the opposite😭

junior void
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I feel like its a vrcf toggle

full heath
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im getting a headache from trying to convert a Vroid model into a vrchat one i just keep getting errors

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i made the model and im watching a video on how to convert it but its not working

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can someone help

misty musk
misty musk
silent flume
#

Anyone Know Why It Says Im "Missing Credentials"

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I Just Updated My SDK Is That The Issue?

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Anyone Else By Chance Having The Same Issue?

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The SDK Wasn't The Problem But This Is The Bottom Error

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Nvm Im Just Stupid

idle jetty
#

Need help trying to get a prop to toggle on my avatar but it won’t toggle

misty musk
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r u using vrcfury or trying to do it the normal way?

idle jetty
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The normal way

pine phoenix
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Sorry if this is a dumb question but I'm wanting to edit the fbx of a model. If I just import it into blender and start adding onto it what concerns should I have to make sure nothing breaks, or is it just as simple as edit and you're fine

somber sequoia
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you'll want to export when done with the same settings as were initially used. probably that's as simple as setting "apply scalings" to FBX All and disabling leaf bones

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also don't unpack your avatar prefab, then you can simply overwrite the .fbx file

misty musk
pine phoenix
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Gotcha, cause I just want to add like some fins and the like to the arms legs and tail and I've been worried about breaking something

ocean willow
#

is there a way to copy avatars that got deleted

somber sequoia
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from what, vrchat? deleted ought to be deleted, right?

ocean willow
#

ya but can’t u copy it

wraith geyser
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hi, when i use the shader vrchat/mobile/standard lite, fot some reasons all my blendshapes affects the shading/lighting and create weird glitches on some parts of the body
Any ideas what is happening please?

raven orbit
#

in the fbx import settings, blendshape normals should be set to none. there would also be an "auto fix" button for that in the build menu

wraith geyser
#

thank you so much ❤️

flint current
#

where are these values wrong?
CATS tool

copper meteor
#

Unity for some reason thinks that my model has over 2 billion triangles when Blender says it only has around 3,000. I have no idea what happened or what to do about it

sly lodge
#

or just click on auto-fix

somber sequoia
#

typicall there's an auto-fix button to the right of that message, it may be hidden if your window is too small

copper meteor
#

I enabled read/write and it fixed, I only panicked cause there was no auto fix thing telling me that read/write was off, It could be because I was just checking the model in unity without the rig, thank you

sly lodge
flint current
#

for some reason whenever i remove my leash bones, which i dont have as a material and i have fully removed from my accessories it breaks my right hand lol

sly lodge
#

zero weight bones has no effect in Unity, it only matters when you want to use phys bones on your character, in that way, you wouldn't need to change the end point's position on the phys bones settings

#

but it's generally better to remove the zero weight bones, it adds a lot of bones, and it increases your phys bone transform limits too

flint current
#

it would remove the leash ones even though that is what i want to cause i dont have one in the first place but it breaks my left arm hand for some reason lol

ornate stump
flint current
ornate stump
flint current
#

i see, what would be the way to go with then? pumkins avi tools?

ornate stump
#

Do not unpack it.

#

If you unpacked then you have to startover with new fbx prefab in the scene. And use pumkin tool to copy components you added.

flint current
#

oki i see, dw i have a backup

flint current
ornate stump
flint current
ornate stump
flint current
#

thanks

somber sequoia
#

I'd put the clothing on in Blender, ditch the extra armature, and merge the new clothing with my existing outfit when I export 🙂

grizzled lichen
hollow forge
#

so my physbones just straight up launch if i move foward but they are fine if i move backwards what do i do

somber sequoia
#

play with dampening or angle limiting or other settings

nimble bloom
#

How does one go about making a radial wheel on the expressions menu that allows me to swap colors on an outfit I added?

timber wharf
#

swap them how, hue slider or diff materials?

nimble bloom
timber wharf
copper carbon
#

would it be possible to make one layer only run when another layer is in a specific animation?

timber wharf
#

you can change layer weights via state behaviours but its probly easier to reuse params

copper carbon
#

i got around it with my layer i wanna reference from setting a reference parameter cus i have toggles of who can see it ... it took atleast 15 transitions in the whole layer

#

it it possible to have different transitions with priority?
like if one is true but if another is also true do a specific one?

misty musk
#

anyone else getting this error when u try to log in

visual dove
#

Anyone know what this mean?

visual dove
raven orbit
#

seems to be server issues going on rn according to the other chats

visual dove
#

So what about my issues?

raven orbit
#

no clue but you aren't gonna get anything uploaded until the servers are fixed

onyx gull
#

servers are down

#

give a couple mins

vagrant linden
#

Hey, I haven't used unity since last year so I was messing around and try to remember how everything works, I accidentally pressed one of the sample avatar options, and my avatar got replaced by a placeholder robot. I'm assuming there is still an option to return to my avatar?

somber sequoia
#

probably it loaded a new scene, you'd have to re-open your original scene

night ember
#

then you dont have an avatar

somber sequoia
#

surely you saved the scene at some point

vagrant linden
#

okay nvm I understand what you meant by scene

somber sequoia
#

Unity scene

vagrant linden
#

you dont mean a project, you mean an actual scene yeah

#

I found it thanks.

vagrant linden
#

I got it back now though, thanks.

solemn hound
#

how i make a avatar for android ?

plucky hearth
#

go to build and a bit above it u can swop the platform

solemn hound
plucky hearth
oak bone
#

Why might this happen if I made the model, rigged it (in Maya), and set it up in Unity myself? I've attached the builder menu to show it isn't a crazy amount of polys (if that would be the problem).

#

I wonder if it could be because of the Maya rig? I struggled to get it into Unity, but eventually it seemed to work

prime dune
#

Ight. so I'm trying to turn my VSF model into VRC model, and on my first test the eyes are popping OUT of my head lmao, unsure what to mess with to fix it.
Everything looks fine in Unity

dusk mulch
#

i need help to move prefab clothe in a menu i already made
but I can't see how to move it given the way it's set up, it is stuck on vrc expression parameter (and i want to put in my submenu) to have all clothes in one submenu but now don't know make it._.
(hope pic help to understand i'm not that good in english to explain)

ornate stump
ornate stump
dusk mulch
#

idk if this this the right but to me it seems correct

#

btw, I've never had to do a procedure like this, as I usually just change the toggle path via the path menu.

ornate stump
#

You didn't show anything other than the descriptor existant.

dusk mulch
ornate stump
viscid snow
#

What's the best way to hide part of the fluff to fit it coming out the neck hole. Just sculpt it down in sculpt mode? Or is there a better option, cause that would mean the polys are still there right

Figured it out, I was able to select individual fluff parts with "select linked" and just scaled them

dusk mulch
viscid snow
ornate stump
ornate stump
dusk mulch
barren drum
#

why i using my avatar will cause the game to crash

#

this only happened in 2024.4.2 build1553

#

it was normal before this update

ornate stump
#

So I have no idea which menu is which you where shown.

prime dune
#

Hey, Ik you had this issue ages ago, but I'm having the same issue with no luck. Do you remember what you changed to get this fixed?

dusk mulch
ornate stump
balmy barn
dusk mulch
ornate stump
dusk mulch
#

Exactly

ornate stump
#

It's using vrcfury should be a key point you have to mention.

heady raptor
#

should i just sit and cry like Shinji on the chair lol?

idk how to keep the clothing's inner layer from clipping to the outer one like this in weight painting, been hot hours in it so i'm asking for guidance

dusk mulch
ornate stump
prime dune
# balmy barn set avatar to generic - back to humanoid then test again, or go to blender and ...

Ok ok so, In messing with all of that the eyes seem to be attaching to the glasses?? First image is just standard view, then second is play mode.
I'm compleatly new to this, I'm gonna ask my model maker about it, but if you or someone else can help me out, that would be great

Edit ; FIXED! I just completely stared with a new unity setup. My guess is that when i was moving stuff around it got messed up OR one of the auto fixes for vrc with Thry may have messed things up

dusk mulch
ornate stump
scenic canopy
#

Anyone know if it's just that VRC Parent Constraints are borked? Or do I need to update some settings? Cape was constrained to my upper arms until this latest update

ornate stump
# dusk mulch

It's telling you that you're having avatar descriptor on your avatar and on your cloth object.

scenic canopy
#

it worka in Unity just fine

dusk mulch
ornate stump
gloomy flint
dusk mulch
#

okay but if i remove the one on the cloth object i've the same error message than earlier

gloomy flint
dusk mulch
ornate stump
#

On a child object containing ONLY vrcfury component.
Exactly it's complaining about the existant of Pipeline Manager.

gloomy flint
#

that seems,, so odd imo yknow

dusk mulch
scenic canopy
gloomy flint
#

valid, i had the same issue though with a badge I wanted to put on an avatar so i'm hoping its not hard to fix

ornate stump
gloomy flint
#

I did get the badge working btw

#

also we suffer together bc i went to upload an avatar and while doing so i forgot to put the audiolink package on the avatar so now i need to add it and reupload 🙂

#

wanna make sure everything works so i dont break down crying lol

dusk mulch
ornate stump
gloomy flint
#

ok thank god it does work i dont need to do anything 😭

dusk mulch
gloomy flint
#

btw amemiya if u still need help, ping me with the photo of your components and ill try to help u

scenic canopy
gloomy flint
#

jeeeeez...

scenic canopy
#

Yeah

#

I may just go to bed and hope it figures itself out by the time I wake up

gloomy flint
#

valid

half hamlet
#

How do people make non humanoid avatars? Dont you need the stuff like chest bones to even be able to upload?

timber wharf
#

no

#

tho slapping on an unused armature to have world and avatar interactions is also a valid option

shell gazelle
#

So I have a question about making a single avatar sync between PC and Quest? I'm not sure how to do it and I can't find any good videos on how to do it

somber meadow
shell gazelle
#

How would I go about using VRCFury to do that?

somber meadow
#

Have at least a single VRCFury component on the pc and quest version. Upload the pc version first, then the quest version. It should have a popup telling you that the expression parameters weren’t aligned and that it did it for you

shell gazelle
#

Yeah I did not have that pop up show up

#

What's the best way? Just reupload the PC Version and then upload the quest version?

#

I got it working! Thanks for the help

wraith geyser
#

Hi, in unity my physboobs works fine, but for some reasons when i upload its not working on vrc (on the quest version)
Any ideas please?

light charm
wraith geyser
#

recommanded 0? thats weird no?

gloomy flint
#

thats just for the best performance, just be lucky you didnt go over the maximum, which is 8 /lh

wraith geyser
#

its not luck lol, its a lot of work to try to keep the bare minimum

gloomy flint
#

which physbones are on the quest version? or is that for both of them

wraith geyser
#

hair,ears,tail,boobas some clothes, basic stuff

mental sinew
#

is it safe to ignore obsolete functions within the code? avatar works regardless, just unsure if i should have any other versions for the packages

wraith geyser
#

scammer bait?

tepid idol
nocturne nimbus
#

what rank do I have to be to make avatars?

#

not for me but it is for a friend

wraith geyser
mental sinew
#

depends on what you'd want, a custom one? any specific features? a base? or a finished one (cheaper)?

wraith geyser
#

be carefull , do not trust all the scammers who will DM you and try to sell you free avis

nocturne nimbus
wraith geyser
mental sinew
nocturne nimbus
#

okay

#

I will help him with that

mental sinew
#

i don't advise against the latter but you do you haha

nocturne nimbus
#

thank you hassel and roby

tepid idol
#

Thanks @wraith geyser

#

Thanks @wraith geyser

tepid idol
mental sinew
feral drift
#

i have non-humanoid avatar (rigid object) that was uploaded in 2021 ( updated 2022 )
it has toggles and spinning animation
but now animation no longer works, the toggles still works
anybody know what could be the cause of this or how to fix it?

viscid snow
#

Anyone able to help with this? My avatar's impostor is missing its hips lol

indigo compass
#

If it is an old imposter then it could be from when the imposter system was buggier.

viscid snow
#

Generated just now, tried a couple times too

#

I really have no idea what to do with it lol

wraith geyser
#

my advice is just move on lol, your friends will show your avi anyway, don't waste your time on the impostor, sorry i know it's not the answer you expected

viscid snow
#

Kinda the answer I expected xS, just annoying having people come up to me saying "hey your impostor is missing its hips"

#

itd be cool if they let us generate an avatar impostor, and then link it to a different avatar. instead of the impostor being locked to the avatar

indigo compass
#

@viscid snow at the very least you can help it get fixed, by now all the imposter issues should have been fixed but I guess your avi is doing something different from all the others that had broken hips and etc.

https://feedback.vrchat.com/impostors make a post here, with the screenshot and your avatar's ID.

viscid snow
#

gotcha, will do

indigo compass
viscid snow
#

and where do I get the id lol

indigo compass
#

Probably and you generally get the ID from the website.

#

It is quicker, could also get it from the content manager tab in the SDK, but website is just easier

viscid snow
#

is it in the URL? Cant find anything on the actual site

indigo compass
#

It is everything starting with "avtr_" and etc

viscid snow
#

gotcha

#

Made the post vrcLike

steep herald
#

Anyone have any clue whats going on with my normals? They are good in blender, but they're flipping in unity.

ornate stump
steep herald
ornate stump
steep herald
#

Yea no scaling changes, I just reimported it after clicking apply transforms, I might haveforgotten to do that last time

#

seems to be good now, no clue

ornate stump
steep herald
#

Oh weird, I wonder why it would do that naturally

#

It doesnt always do that either, which is even more weird

sharp imp
#

Maybe someone had this problem, that the eye twitches not like a ball. In blender all good

#

scale also

#

In blender

#

if move them for 90 they become flat

raven orbit
sharp imp
#

to the head

raven orbit
#

remove it from the head vertex group

sharp imp
#

okay okay, lets try

raven orbit
#

100% weight on the eyes and 0% anything else

sharp imp
#

kk

#

yeee

#

works as need

#

thank you, dont worked a lot with Unity. I didn't think it could have such an impact

#

Maybe you also can know why it distorts shapes?

#

When on shape all nice

#

Oh

#

I unserstand

#

need also set rotate before it

raven orbit
#

the "looking up" and "looking down" blendshapes are meant for eyelid deformations, not the eyeball itself. the eyeball should only be controlled by bone rotation, and make sure that the eye bones are pointing straight up in blender before exporting.

fathom cypress
#

Hello 👋 i have a little problème to upload m'y avatar 🥲

gloomy flint
fathom cypress
#

How do I fix this problem?

raven orbit
#

put a valid mask on the first animator layer of the gesture layer

polar obsidian
fathom cypress
#

I have a question, do you need VRCHAT+ to upload an avatar? (This is my first upload)

raven orbit
#

vrc+ is not required, you only need the new user rank to upload avatars

empty jewel
#

quick question, it's okay to leave this empty while settuping FXs?

empty jewel
#

ty

viscid herald
#

Hi, im struggling to setup the blush shader properly

quasi briar
viscid herald
#

okay one moment

#

i dont understand vrcTupCry

quasi briar
#

sorry, i dunno how liltoon works :c

raven orbit
viscid herald
#

maybe i will not use littoon... but im stubborn enough to try to make it work

viscid herald
#

am i allowed to post the face and alpha mask here? it is sfw

hazy fjord
#

Can anyone tell me why my avi is getting immediately security checked when its not past the vrc limits?

#

Used thry’s avi tools to evaluate

viscid herald
#

i dont understand sob

balmy barn
#

that av seems to be using alpha masks to select part of it to be transparent

somber sequoia
#

why is the alpha blend offset -1?

molten pulsar
#

Is there any way to copy all Physbones, Physbone colliders and rotation constraints from one avi to another ?
(its the same avi just another outfit)

somber sequoia
#

You can also do it manually, but that kinda sucks 🙂

molten pulsar
#

ill look this tool up thanks alot

somber sequoia
#

ah so what I do in this case is put all of that stuff into prefabs. Then if I make a new avatar I just drag the prefab on, drag the bones into the slots, and any adjustments later I can apply to all avatars by just saving to the prefab.

viscid herald
balmy barn
#

mess with blend strenght i guessratl 1 is entire thing or alpha cutout

molten pulsar
somber sequoia
#

I didn't suggest having unnecessary bones though

molten pulsar
somber sequoia
#

yeah I was just suggesting the physbone/constraint components in prefabs, not other armatures.
But glad that worked out for you 🙂

lunar egret
#

does anyone know how to achieve this sort of black shading on an avatar ?

balmy barn
#

some worlds with the postprocessing enabled and you appear much more shaded (kiss your fps goodbye)

west cipher
#

im at a loss. avatar build keeps failing saying ive run out of param space, and i keep deleting things but the amount it says im over doesnt go down.

somber meadow
west cipher
#

yes

somber meadow
#

Put a Parameter Compressor component on the avatar

west cipher
#

still giving me these

#

and i know i have enough space. i uploaded fine for pc, with the same amount of param, switch over to quest and i get these. even with deleting more space these pop up

somber sequoia
#

what things are you deleting though? If it's not parameters from the avatar parameters list, it won't help...

#

Do you have VRC Fury components that add stuff to that list?

west cipher
#

yep, im going directly to the param list, deleting there, then off the menu

somber sequoia
#

At the top of the list it shows you how many synced bits you have - is that under 256?

west cipher
#

yes, but im no where near the full amount. i only have 121 used param, and what ive added only uses 54

somber sequoia
#

ok then something's getting added by fury to put it over the limit

west cipher
somber sequoia
#

yeah that's far from the limit

west cipher
#

it works fine for pc but soon as i swapped it started doing this

#

the weird part is that, even if i delete things the amount it says im over stays the same. deleted 2 ints, but the error still says im over exactly 262 out of 256

#

this may be a unity thing cause now im down to this and still getting the error

somber sequoia
#

dumb question: are you sure this list you're editing is the one on the active avatar?

west cipher
#

yep, clicking on the active avi, and going down to its param in the descriptor everytime

static cipher
#

If I disable the checkmark of a sub-object in my Inspector (shown here), does it disable the sub-object from being included when the avatar is being built?

#

If not, is there a way to disable the sub-object before building in a way that can be easily re-added later?

somber meadow
static cipher
cobalt zephyr
#

how do i make it so that part isint black?

night ember
cobalt zephyr
#

thx

stiff kiln
#

I need suggestions about something.
For context:
Im making a drone avatar with a few tools for it. Since I want to be able to adjust the drone size so its not too large for the player (I should be able to reach each wheel with my hands to consider it as not too big.), I made the accessories not physically attached to the drone. Instead, they will be floating using magnets.
My question:
Do you guys have suggestion on how to improve the look of the turret? I feel like its gonna look weird like that. (The base of the bone is the pivot point, where the player's head will be.)

steep herald
#

Looks are subjective, and the real magic in making things look good in my eyes comes with detail, a good bake, normal mapping, and nice texture usually done in substance painter can make generic retro models, look very stylized and artistic. Unless you have a clear vision of what you're trying to create, just experiment.

stiff kiln
#

I have no experience in texturing, all I do is try to make something look good using only 3 material slots max.
Sometimes it looks good, sometimes its ugly af. And for the material themselves, I just use the default Unity ones. ^w^"

exotic mica
steep herald
#

Well there's a million tutorials on where to begin. If you're brand brand new to blender, just follow some generic doughnut tutorials. You can really texture a whole model with lots of details using just 1 material slot, which programs like substance painter help a lot, but blender is very powerful on its own so you can actually generate a lot of awesome textures in just blender if you're experienced enough. I'm certainly not. Blender kit also provides awesome materials, and you can even sort of kitbash materials then bake your model to keep the material slots down. So you gotta ask yourself a few questions. What are you making, how much time will you spend on it, is there a reference for your image, and if you have money, you could invest in other programs etc or commission.

#

Alpha cutout isnt compatable with quest as far as I know @exotic mica

stiff kiln
#

Yeah..

exotic mica
steep herald
# stiff kiln Yeah..

Ive been making avatars and learning blender for 2 years and I still don't know a lot because I haven't properly invested in learning the fundamentals of 3d modeling other than what I need the program for

steep herald
exotic mica
#

...

#

yea..

#

Tried messing w it, changing it to a fully transparent texture, nothing

#

its either pink, red, or black

night ember
#

you need to use quest only shaders
including material swaps

steep herald
#

Ok so without knowing your situation, anything purple is usually an unassigned material slot, often often often happens when people import projects that use poiyomi shaders and they dont have it in their unity project

exotic mica
steep herald
#

this is a quest version?

exotic mica
#

ye

steep herald
#

What is that supposed to be

exotic mica
#

on pc i could fix it easily

steep herald
#

when its not purple

exotic mica
#

oh its either purple or red

#

its supposed to be a blush

#

just transparent

steep herald
exotic mica
#

idk how to tbh, just simply converted it from pc

steep herald
#

I can think of a few solutions. Depending on what you wanna do.

#

First things first, for your quest version check blendshapes and see if there's a blushing blend shape

exotic mica
#

ye theres a "Emote - blush" blendshape

steep herald
#

slide it opposite end

#

typically avatars have blush off by default, and when you do an emote/gesture whatever with your hands itll activate certain facial expressions ie blend shapes

exotic mica
balmy barn
#

make 3 lines of red instead / / / ratlblush \ \ \

steep herald
#

Yea play with slider, see if it blends back

exotic mica
#

well it goes back into the avatar

#

like the blendshape

steep herald
#

Thats good, your quest version will have no blush but it wont be bright ass purple

exotic mica
#

A small sacrifice

steep herald
#

Alternatively you could make the blush yourself in a way that isnt intrusive, but that requires blender knowledge

exotic mica
#

never used blender so

steep herald
#

When I first started blender It was all over my head too, so dont worry, kitbashing experience comes with time

#

Oh nevermind, good luck

exotic mica
#

well thanks for the help 🙏

steep herald
#

np, glad my knowledge was useful

young kiln
#

anyone got any ideas as to why her eyelids and mouth tremble during animation changes

#

in game its constant but in unity its only during animations

exotic mica
cobalt zephyr
#

anyone have any prior expirience with alba?
trying to put a item thats supposed to self fit on him but it wont do it

exotic mica
#

@steep herald Got any idea what this might be? 😭

#

someone noticed this in game, checked it out myself and yea

balmy barn
#

weightpainting missing or a blendshape broke

exotic mica
#

bruh

#

how did that even happen

balmy barn
#

deleting a bone in unity is a easy way to get this

exotic mica
#

well i did delete a few stuff from the armature but idk which one caused this

#

had to lower the download size

steep herald
# exotic mica <@386713179159527424> Got any idea what this might be? 😭

Weight painting issue, a vertice either has no weight paint, or a leg vertice is weight painted to the wrong thing, if you could pull it in blender I could tell you if that were the issue, thats weird thats its pulling off to the side, when in doubt, isolate, revert, start deleting things again and do it one at a time

#

not as well versed with unity issues which are prone to happen, all I can do is troubleshoot, sounds like Thulen has experienced this more than I have though

exotic mica
#

Ok so luckily i had a second android version lying around and it does not have this issue, so its prob a bone i deleted

steep herald
#

bro no.

exotic mica
#

Because this one does not have this issue

steep herald
exotic mica
#

oh damn i had avatars like this, i think what fixed it for me is uploading it in 2019 unity

exotic mica
steep herald
#

Thats good its working at least, but please dont tell me thats a 300k poly avatar with like 42 material slots

exotic mica
#

nah lmao

steep herald
exotic mica
#

Something something best performance

somber meadow
#

This just reads as "I optimized my animators but didn't give any care to VRAM usage!"

gloomy flint
#

@steep herald dawg

#

friend... someone in here earlier had a 500mb avatar...

#

and someone in one of the user support threads stated they regularly upload 500mb avatars,,,,

steep herald
#

I know, rip all my hard work being offset by people who hate reading 😭

gloomy flint
balmy barn
#

when you forget to check your vram

gloomy flint
#

why is the body texture 4096,,,,

exotic mica
steep herald
#

4k, thats a night club avi

gloomy flint
#

any avatar that uses 4k textures need to be taken out back

balmy barn
#

i use 4k for entire av just its named body

exotic mica
gloomy flint
#

dawwwwg

exotic mica
#

i found a quest avi once that had 2k textures FOR QUEST

steep herald
#

good thing its super easy to toggle that thang to 2k

gloomy flint
#

i have a friend who has a quest avatar with 4k textures

steep herald
#

Unfriend them

gloomy flint
#

its a warhammer avatar so there isnt.. yknow.. a lot going on with it

balmy barn
#

its 10.3mb with no alpha, not a big deal

gloomy flint
#

it probably has 1 material slot for the entire thing lol

balmy barn
#

scammers incomming ratl

somber meadow
#

oh no

#

wait

spark walrus
#

Welp guess that usually ends badly

somber meadow
#

||I'm guessing it's bait||

spark walrus
#

Me?

gloomy flint
#

thats why VRCTraders exists :)

steep herald
#

Working on a wormiesock, in blender ive contorted the crap out of it and it has no clipping, when making it as an asset though and armature linking it with vrc fury it clips, anyone experienced with fury have any clue whats going on? Happens in Play mode ▶️

somber meadow
#

try enabling "Keep bone offsets" in the settings of armature link

steep herald
#

sounds good lemme check this thang

spark walrus
#

Is this confirmed legit?

spark walrus
somber meadow
#

VRCTraders? Yeah it's vetted people, 100x better/safer than Fiverr

spark walrus
#

And they assemble and such right? Just checking, I'm completely new here

steep herald
#

Ive had a horrible experience with people on vrctraders, I stick to fiver any day

gloomy flint
#

Only do this with people who have the Verified role btw, they're vetted and confirmed safe and legit

spark walrus
#

Word, thank you!

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I'll check both places

steep herald
#

That did it though

flat marsh
#

idk wht to do this the first time i got this error\

somber meadow
#

screenshot the entire console

#

those screenshotted errors don't mean much, culprits will be up higher in the console

flat marsh
somber meadow
#

what avatar is this? are you able to link it? seems you forgot a pre-requisite package

flat marsh
#

she's not out yet

somber meadow
#

oh you're making it?

flat marsh
#

yea

#

she was able to upload before but i added throwjoint to it

somber meadow
#

odd for there to be missing scripts on an avatar you're creating, this is usually a consumer of a for sale avatar issue

flat marsh
#

and now its doing this

hazy fjord
somber meadow
#

As in, like Avatars 3.0?

#

You're uploading 2.0 avatars?

hazy fjord
#

No its 3.0 avi

somber meadow
#

oh you mean SDK 3.3.0+

hazy fjord
#

Yes

somber meadow
#

but yes a extremely outdated SDK would definitely be a culprit as it hasn't updated to have the newer import errors/requirements

hazy fjord
#

Man.. ill risk it i guess, just these updates r breaking scripts on my avatars and rendering them unusable

somber meadow
#

Which scripts are they?

hazy fjord
#

Mostly vrcfury, modular etc

#

One of my old avis just broke broke idk how tho, can’t even open the project

dreamy adder
#

The normals are fine on pc but when it comes to quest uhm..

steep herald
#

Did you export the quest version from blender?

gloomy flint
hazy fjord
gloomy flint
#

show your SDK

steep herald
gloomy flint
#

size and tris are not the only reason an avatar would be checked

hazy fjord
gloomy flint
#

that is not the SDK.

hazy fjord
#

maybe a visual would help me

gloomy flint
#

the SDK is the thing that tells you all the info on your avatar and where you upload it

night ember
hazy fjord
#

ohh

#

physbones maybe?

#

or bones

steep herald
#

Bro this thing is so unoptimized, has vrc implemented changes that prevent people from uploading very poor?

night ember
#

That is an insane bone count and physbone count
And an insane particle component count

steep herald
#

That thing really shouldn't even be uploaded tbh

hazy fjord
#

its a premade avi from gumroad unfortunately

gloomy flint
#

what avatar jesus

raven orbit
#

how do you even manage 600 bones jfc

steep herald
#

People have to intentionally make an avatar that unoptimized

gloomy flint
#

16 skinned meshes, not bad, oh 24 material slots thats normal for a customizable avatar-

600 BONES

night ember
gloomy flint
#

what are they even USED for???

steep herald
#

If it's clothing toggles easy fix though

night ember
hazy fjord
#

it is clothes prob

gloomy flint
#

you have 30 physbones and 258 transforms where are the rest of those bones?? 😭

steep herald
#

vrcfury, armature link

hazy fjord
#

yes vrc fury script craze

steep herald
#

You should really prioritize what you want on that avatar

#

A few toggles is cool, whole wardrobe, badsies

gloomy flint
#

sobs,,,

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i cant fathom any clothing that has 600 bones, like, even as a wardrobe

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ive had avatars with wardrobes, but they never got to 600

steep herald
gloomy flint
#

how many clothes though

steep herald
#

too many, too many

gloomy flint
#

i imagine

night ember
#

2 or 3 outfits is all you need

gloomy flint
#

the avatar itself is one that uses a common base, IE the Panda one yknow?

#

and Yui saw a bunch of free clothes for the panda base and downloaded them?

night ember
#

Or bought a kitbash

hazy fjord
#

one it be easier if i tried to take all the outfits and merge onto one armature instead then link? all these look independent then linked via armature link vrcfury

somber sequoia
#

I usually aim for one outfit per avatar, then you can often target Medium, and it's pretty easy to swap to get another outfit.

#

(assuming the one outfit might still have variations, whether materials or parts)

night ember
#

I usually aim for the 3 common fits

#

Swimwear, main outfit, special party fit youll commonly swap to

gloomy flint
#

i usually like to go party/dress, main comfy outfit, sleepwear (usually comfy shirt with sweatpants), and swimwear

somber sequoia
#

the comfy sleepwear outfit is so under-rated 🙂

hazy fjord
#

love comfy and urban techwear alot, i guess i can make 2 seperates

gloomy flint
#

i love having a sleepmask with my sleepy outfits too like oops sleep time, sleep mask goes on, if you bother me at this point i'm mauling you <3

lucid yarrow
#

why is the body of my character translucent?

#

is there something wrong with my normals?

errant comet
#

Inverted, fixed in blender

dense raptor
#

Hey, I made an avatar with parent constraints, but when he sided up and down the glasses that are patented to his head don’t size up and down as well, no clue what’s going on there, any advice on how I can fix this?

somber sequoia
lucid yarrow
#

im not using poiyo

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nonidiot what are you doiing here

#

LOl

lucid yarrow
#

though i did figure out how to fix it

#

(recalculating normals)

static cipher
#

How might I fix an issue like this? It used to be that the neck vertices would be at a good angle from the head and body, but now it seems that there's a weird angle. Looking at a previous version of my .blend file, I compared the shapekeys, and they SEEM to be assigned to the right vertices. (Also, I can't exactly just revert my blend file to that version, since there were a lot of very hard-to-replicate changes that I made since.) Any idea why this is happening and how to fix it?

somber sequoia
lucid yarrow
#

oh

dense raptor
#

Hey, so after the latest vrc update, this avatar i made with parnet constiants (the glasses are grabbable) has scaling issues. The glasses dont scale with the rest of the avi. Is anybody else expering this issue with thier avis with parent constriants?

How owuld i go about fixing this?

#

or is it somthing i need to wait for vrc to patch up

#

if anoyone has any sort of awncers ping me or reply to my message ^^ It would be a massive help 'u'

static cipher
dense raptor
#

perhaps, It may be a vrc bug

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I'm updating the VRC project to the latest sdk to see if it helps (my sdi was 3.7.0 I'm seeing if using VRC SDK 3.7.4 makes a diffrence)

untold bolt
#

can someone help me

#

not really making and avatar but wanna add lastation on it (it already has goloco on it) and idk how to add the menu

dense raptor
dense raptor
untold bolt
#

yeah i can't make any sense of it'

unborn axle
#

I have a deadline to make this thing, and this happened to the armature. Need immediate assistance or I'm going to explode... pls? :)

somber sequoia
dense raptor
somber sequoia
dense raptor
somber sequoia
dense raptor
dense raptor
somber sequoia
#

VRChat docs explain decently, and also the Unity ones do okay too

unborn axle
somber sequoia
#

ah it may not be the answer yet 🙂

somber sequoia
#

... you didn't unpack the model prefab, right?

unborn axle
#

No?

somber sequoia
#

k, good

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well which no 🙂

unborn axle
#

No I replaced the fbx and then put the prefab back in the scene

somber sequoia
#

Cool - check the scaling setting then

unborn axle
#

Which is in...?

somber sequoia
#

The FBX export dialog

unborn axle
#

Lemme try rq

#

What the moly, you just saved me! Tysm ahhh!

somber sequoia
#

yay!

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Also if you didn't, probably uncheck the box about leaf bones under "Armature" - in most cases you don't need those.

unborn axle
#

Ohhhhh that's why my other avatar's bones got so long!

#

Thank you again!

untold bolt
#

take yo time and maybe just dm me the video

somber sequoia
#

Yeah the leaf bones things adds ends to all bone chains, and it's way better to only add the ones you need.

dense raptor
#

if you are not sure thats a okay as well ^^ I do have a backup plan of this isnt possible, it will jsut will add more physbones and polygons

white geyser
#

Why does my textures go black when I change them too standard lite

somber sequoia
iron kindle
#

Is there a method of deleting the internals of a VRC model to remove extra outfits the original maker added that you cant use?

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I am using Blender

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I do have access to a version of the file where I can delete them but in the model I have been working on I cant select them

somber sequoia
#

select the parts, delete them

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ah yeah sometimes it's tricky to selec tthe right thing

iron kindle
#

Worried swapping to the other version of the file but worried it might reset all my progress

somber sequoia
#

you could try selecting by vertex group, or material, or hide stuff to get a single face selected, then ctrl+l to select all linked parts

iron kindle
#

Items seem to be considered all one model

somber sequoia
#

that's fine, you can separate parts if you want

iron kindle
#

I think I got it

barren badge
#

I made my first homebrew addition to an avatar but it covers the face - should I be concerned about it blocking the camera?

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And with that being said, if it does block the camera how would I go about culling it to the camera (but still have it be visible to the user in a mirror)?

#

This is the model, it will attach to the head like a helmet

somber sequoia
#

anything that's attached to your head bone or a child of it will be hidden from your view by default. So it should be fine.

barren badge
#

Thanks!

somber sequoia
honest canyon
#

So I’m trying to open a character’s mouth and for some reason it puts it into rotation instead of position is there any way to fix this? There’s no mouth shapes there’s just a jaw bone

somber sequoia
#

You can't move bones like this, just rotate them

honest canyon
#

If I rotate it the teeth come out of the mouth and the lips don’t move

raven orbit
# honest canyon

thats likely not how that part of the rig was intended to be used

#

was the model made for vrchat to begin with?

honest canyon
#

No but i pulled it from the same place i got the Sonic model and that worked fine is there i way i can change the bone’s position? Or how i can make what is it Visimes?

raven orbit
#

in blender

honest canyon
#

Alright i have blender

raven orbit
#

if you want the jaw flap thing it looks like you may have to change the weightpainting too. if you want visemes, make blendshapes/shape keys for it

honest canyon
#

Ok

#

In this case which would be easier? Jaw flap or visemes?

iron kindle
#

Is there a way on Blender to copy a shape from another model onto a new one?

honest canyon
#

I just want the mouth to be able to move when i talk

iron kindle
hollow spade
#

My avatar is stuck in t-pose, she's a human rig, i set everything up like i normally do, can anyone help?

hollow spade
iron kindle
#

How did you rig her?

hollow spade
iron kindle
#

I mean how was it applied?

#

Could not be connecting right

hollow spade
hollow spade
ornate stump
iron kindle
#

I think you need to apply it in blender

hollow spade
honest canyon
iron kindle
#

It works on the bones, you would need a Jaw bone

honest canyon
#

It has a jaw bone but again it’s set to rotate so i can’t move it to an open position

honest canyon
ornate stump
honest canyon
#

Ok how do i do that?

ornate stump
# honest canyon Ok how do i do that?

There is lot more than I can type, and there is lot of ways you can customize it. You'd need to record an animation that set position of the bone when most open, then put that animation into FX layer as a state that controlled by motion time, governed by Volume parameter. You could search internet for each step and assemble together.

#

For example, search for keyword "unity record animation" when you want to create animation. "unity animator motion time" for making animation governed by parameter. And "vrchat avatar parameter" for what parameter you can use for fx layer.

honest canyon
#

Ok

dry dew
#

Hello is there anyone here who could help me create a particle for a avi

night ember
#

just state your issue instead of asking to ask

dry dew
#

I mean i want help with a particle from scratch and dont know how to do it so was looking for more a teacher for that

night ember
#

but what specifically about the particle

dry dew
#

So I saw a particle that looks like a Dj light show type on a public avatar

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Its not for sale on gumroad bc i already asked the avatar owner

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Said they made it from scratch

night ember
#

what

ornate stump
dry dew
#

All this particle stuff is new to me

#

Thank you

night ember
#

theres also videos that tell you specifically how to make a certain type of particle

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like fire etc

somber sequoia
#

there's also a few free particle packs in the Unity store, they're great to analyze

ornate stump
#

Also watch lot more of it. And also try doing experiment yourself.

#

I primarily learned by messing with the particle system itself.

night ember
#

but also
what do you mean by light show

copper carbon
#

im trying to make a little hud to show toggles that are hidden for me but i dont know how to set up the position
like how do i know it will be visible in game?

lunar cypress
copper carbon
#

i mean like visible on screen

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make sure its in my fov and stuff

copper carbon
copper carbon
#

oki noted

#

so is there any way to get the position right in unity or will i have to test in game?

left wren
#

ive noticed some of my avatars that incorporate pixel art (textures with 0 compression and point filtering) appear blurry on quest 2 unless looked at for a long period of time. These textures are 512x512 and arent only blurrly on the ones that are animated I.E. expression swaps, costume changes, etc. Do i need to animate the default scheme to keep the consistency or is this just a quest only issue?

ornate stump
left wren
#

i feared as much

iron kindle
#

Gave up trying to remove the outfits, too engraned into the model itself in a weird spot, I could resculpt another version but I cant get the shape I want to work, Unless someone has a tool for transfering the shape of an older model onto a newer one I am just gonna reskin the outfits to be the same colors as the character to blend them in and put the idea on the back burner

copper carbon
#

Did a little testing in game and it works but only in mirrors and it shows for people it shouldnt :<

fallow gulch
left wren
#

as someone who loves doing 2d hand drawn faces and expressions this is a major blow for sure.

copper carbon
tiny hawk
#

anyone know how to fix this problem?

using unity 2022.3.22f1, vrchatSDK 3.7.4 and latest creator companion

copper carbon
#

vrcfury isnt installed is my guess

tiny hawk
#

it is-

copper carbon
#

well idk then

night ember
#

probably have it imported multiple times or you deleted something fury needed

nova dagger
#

idk whats going on with my pc anymore idk how to fix this I've tried reinstalling c++

dark jay
#

Does anyone know how to make particles like dragon ball particles more 3d and look proper in all angles in the mirror instead of 2d

lunar cypress
#

The mirrors don’t seem to like certain shaders so they just don’t render them

lunar cypress
#

Or that

hidden loom
#

Does anyone know a fix for this polygon display bug? It sometimes appears when putting a new mesh on.

#

For example, Polygon count is at 65k. I put a 3k poly mesh on and it turns into this and stays at this number