#avatar-help

1 messages · Page 27 of 1

vale cove
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I genuinely don't know how to explain it

somber sequoia
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839k? wow, that sure is something

sharp pewter
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Is there a way to have both expression toggles AND hand gesture toggles without conflicting?

somber sequoia
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sure, you just have to work out the right animator logic for it to work the way you want based on the inputs.

ocean gale
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Does anyone know how to make manual reload function?

somber sequoia
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reload what?

ocean gale
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Gun reload

left gull
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you really need to optimize your model! (its whats preventing upload) if you've got multiple outfits/toggles maybe seperate them into multiple models?

somber sequoia
ocean gale
somber sequoia
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I mean there's no standard for how guns work so whatever you're trying to do is probably going to be pretty specific to the gun you have

ocean gale
somber sequoia
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You'd have to figure out what action is triggered by grabbing the ammo and cause it to happen via some other means

somber sequoia
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Figure out exactly what you want to happen when whatever conditions occur, then work out the animator logic to make that happen. I couldn't explain it more detailed than that without actually fully understanding the specific goal here.

arctic ginkgo
# sharp pewter Is there a way to have both expression toggles AND hand gesture toggles without ...

well you'd either have to have a toggle set for them or prioritize one over the other. What I typically do is create a menu for the expressions. The default (0) has none of the toggles on, and instead allows you to use your hand gestures to change expressions. Then if you want an expression permanently on, just select it in the expressions menu. If you toggle the active one off, then it switches back to using your gestures. I always include the default facial expression in this menu as the first option, which is essentially the same thing as disabling gesture-based expressions

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i find this method fairly intuitive. The menu expressions are priorotized over the gesture-based ones, and simultaneously serve as a toggle for gesture-based expression puppeting

queen nimbus
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does someone know what to do ? ):

somber sequoia
spark walrus
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Im new to blender, im trying to import a texture but the Model stays silver?

somber meadow
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screenshot your material's nodes

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or have you set the material up yet

spark walrus
queen nimbus
somber sequoia
somber sequoia
spark walrus
somber sequoia
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that's the thing, yup

spark walrus
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The texture shows up in this window but in the main layout its just silver

somber meadow
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what viewport shading mode are you currently on

somber sequoia
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oh- pick "material preview" for the viewport shading mode - bubbles at the top right

somber meadow
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you'll need to be on Material Preview or Rendered to see materials render. Material Preview being the fastest

spark walrus
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Tysm seriously

dusk pulsar
somber sequoia
alpine spear
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hey guys, i'm experiencing a weird bug when i try to change the shader for some hair to the vrc toonlit shader.

by default, the shader is liltoon. but when i switch it to the vrc toonlit shader, weird ness happens. what could be causing it?

i already tried creating a whole new material, setting that one to vrc toonlit and applying the texture. and my sdk is set to android build
left is normal liltoon, right is vrc toonlit

left tendon
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this is also my first time trying to make an avatar, and its me making my roblox avatar into a vrchat one

kindred umbra
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does anyone here have a prefab or shader that is basically a voice visualiser? (kinda like those avatars with a line [On a mask] that turns into a waveform that changes with the way someone talks through their mic)

I wanna see if i can try to put that on my avatar and learn from it but idk how to create it. if so pls hmu or ping! id love to learn so!

raven orbit
kindred umbra
alpine spear
raven orbit
raven orbit
alpine spear
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alright. i'll try it

somber sequoia
alpine spear
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😂

arctic ginkgo
somber sequoia
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there's an avatar I've seen that would emit particle letters matching the visemes, it was a neat trick

bright kite
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idk if this is even the right place but VCC SDK is uploading my avatar as a world? how do i fix this?

somber sequoia
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for one, don't load the world SDK in your avatar project

arctic ginkgo
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i'm not very used to making anime style models, i more-so make western cartoon style models, if anyone has any advice on how to improve the shape of this head lmk

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i just can't shake the feeling that the head looks very off, especially the cheeks/side of the face from the front

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if it helps i'm trying to model kagamine rin, specifically riliane lucifen (the daughter of evil)

bright kite
somber sequoia
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well make sure you have the avatars SDK

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then check the console for errors

bright kite
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They’re in there 🙂

somber meadow
# bright kite

Use Windows Key + Shift + S to screenshot, show your console tab for errors

somber sequoia
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(scroll to the top of it first though)

jade wave
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can someone please help me with this big bump in the road problem? im making a custom avatar (and still learning how to) and i really need help of where to put roughness maps (using poi pro 7.3 to 9.0) cause just about all of my textures use those maps to actually add the fabric look to the asset and i cannot find for the LIFE of me where i need to put the maps but without the roughness being added everything look exteremly flat

somber meadow
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Reflections & Specular, smoothness, check the invert box

jade wave
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do i add it into packed maps or cube map?

somber meadow
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expand packed maps

jade wave
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omg thank youuuuuu you just saved my entire night ive been pulling my hair out over this

somber sequoia
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Poi docs are pretty good, definitely check them out

burnt nova
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do we know if theres a fix to avatars tht are giving errors like i know the avi is fine but i cant load it

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or if there gonna fix it

somber sequoia
burnt nova
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im not talking bout whn they r takn down or have an x

somber sequoia
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ah interesting, sounds like a user support question then, rather than avatar development

burnt nova
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if that makes since hard to type on vr keyboard

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and ive seen it happen to others

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this is def new

daring garden
# arctic ginkgo

I think that nose is way too sharp. The line often seen around the nose by the eyes is to help differentiate the eye from the nose. You can still have it smoothish and dainty though.

stoic bobcat
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having issues with some avatars hands not moving with the animation, hand is set up fine, it just doesnt get overidden by the animation

arctic ginkgo
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something like this

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i can very easily remove it without effecting the geometry

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i've edited the proprotions a bit since i last posted those images, i think this may look a bit better but it still feels a bit off

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it may just be the lack of ears and hair though idk

limber kindle
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Hi I come back to this game after a few years and am trying to make an avatar with sdk 3.0
Does anyone know how to have it how i can control how closed my eyes are in response to how far the trigger button is pressed? I have it on my old avatar ( have fist emote be closed eye face) and want to have it on a new avatar using sdk 3.0, but putting the expression on fist doesnt seem to work the same

keen musk
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Hello I'm very new to avatar making n stuff and I'm trying to use this kirby model as my avatar, But I encountered this any help?

quasi folio
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How would I make a particle shoot with just a fist?

junior void
winter edge
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does anyone know what mirror does on the fx controller?

junior void
winter edge
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Oh can I get the link to the doc you’re looking at

ruby island
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is there a way to convert fbx file to unity?

junior void
ruby island
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and its kind of an obscure avatar so theres no instructions with it

junior void
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Okay so let me explain that part

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unitypackages consist of fbx files, prefabs, materials and textures. You don't convert an fbx, the fbx is part of it.

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If your avatar comes as fbx instead, you can import that fbx just by dragging it into your asset folder. From there, you want to go over import settings and then drag the asset into a unity scene

ruby island
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i see, thank you < 3

spark walrus
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is there a minimum size?

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for an avatar?

ornate stump
spark walrus
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total size

ornate stump
spark walrus
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3d dize

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3D size

ornate stump
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Wide and depth size would be dictated by the minimum eye height.

spark walrus
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so i cant just be a pixel?

ornate stump
spark walrus
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u know what I meanm

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when u use a plane

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is backface culling on or off in ue4?

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if u create it in unity:?

ornate stump
junior void
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tf is that question

spark walrus
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which one>?

ornate stump
spark walrus
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new

ornate stump
# spark walrus new

Backface culling is dictated by material shader, which is defaulted to cull backface in unity.

spark walrus
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it is off

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what does cull mean>?

ornate stump
spark walrus
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is off

ornate stump
spark walrus
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no it is underendered

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if I turn surface around

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i cant see it

ornate stump
spark walrus
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i used the default plane 3d object

ornate stump
spark walrus
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u said it hsould b e rendered

ornate stump
spark walrus
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u said cuilling is off

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by default

ornate stump
spark walrus
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yes

ornate stump
spark walrus
left wharf
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Cull both: un-render the mesh
Cull front: un-render the front mesh
Cull backface: un-render the backface mesh
Cull off: render both face
i think many shaders use cull backface by default

spark walrus
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how come I can stiull see it in game?

ornate stump
# spark walrus

Your problem is avatar orientation. You rotated the Y axis down while the game will orient it back to up.

spark walrus
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true

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is there a way to fix it?

ornate stump
spark walrus
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u mean like this>?

ornate stump
spark walrus
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gonna try sth

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if I move the plane into the ground will it be brought back up in game>?

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to ground level?

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i once had a tank which orifgin wanst same as ground level, tank ended up being half below floor level

ornate stump
spark walrus
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ok thx

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what determines the blue box>?

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that bubble shown in vrchat?

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the size of it

ornate stump
spark walrus
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i see

native loom
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I want to turn those basic socks into Nike white socks

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where should I put the nike logo in the texture for the socks to not look all fucked up?

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(im new)

burnt bison
native loom
burnt bison
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someone help me pls

native loom
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@burnt bison click auto fix

burnt bison
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done$

native loom
burnt bison
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nah

native loom
burnt bison
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it says build failed

burnt bison
native loom
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send me a screenshot of ur console

native loom
burnt bison
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u want a pic of my meta quest

native loom
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give me a second to open unity

burnt bison
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thats my consle

native loom
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not tryna offend, just curious

burnt bison
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no yestedday

native loom
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i see

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give me a second Im opening unity

native loom
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1, are u using vrcc or unity hub

burnt bison
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ye

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both

native loom
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no but like from which of those do u open the project

burnt bison
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cc

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then it opens unity

native loom
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u open from vrcc

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?

burnt bison
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yes

native loom
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ok

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do u have any plug ins?

burnt bison
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no

native loom
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poiyomi, fury... etc

burnt bison
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no

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do i need it

native loom
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100%

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its gonna make ur life easier

burnt bison
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btw i bought this avatar

native loom
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Ill send u them in dms if u dont mind

burnt bison
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okay

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then we can talk in dms

native loom
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holy shit if the open is taking this long i cant imagine the upload

feral breach
feral breach
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I only see that channels

night ember
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🤷‍♂️

feral breach
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Thanks for linking. I cant go on there manually

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Its not there for me

ornate stump
fierce spear
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Hi, question, why do clothes become transparent on the inside when I import them into unity?

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Is there a way to stop that

twin raft
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disable backface culling on your material

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unity/quest shaders cant

fierce spear
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Welp, i just found a way to fix that for quest too.

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Duplicate the mesh in blender, flip it inside out, merge em, export again.

indigo compass
fierce spear
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Fair enough, thanks

quasi folio
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ASAGAHAHG help

light remnant
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I have been following a guide made by Tupper and all has been going well until I try anything with the sdk. Errors just pop up for funzies. I am trying to upload the avatar as both PC and Android as well. I assume putting it as Android does that already, however as for optimization I don't know what else I can do. I am so far in that idk if this channel will be able to help me. As for the second screenshot I don't know if the prefab down there is actually doing anything. I am more than willing to answer questions as I have been working hard juggling my job and a bunch of other things. Even spent money for this, albeit tools that saved my life.

timber wharf
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putting it as android doesnt do that

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you need upload per platfrom

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other errrors just show that stuff is not compatible with android oob, need mobile shaders/less physbones and so on.

vast pagoda
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hey i'm a bit new to avatar development so excuse me if it's a v simple question: i'm trying to export an avatar to vrm with an outfit using modular avatar for outfits, but i am unsure how to get it to be rigged onto the model in the vrm format. are there any tutorials that include that part for vrm exporting?

idle portal
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So I'm trying to upload an avi I bought. I can upload the pc version just fine but then when I try to upload the android version it'll say that it's 'successfully uploaded' but then the avi doesn't have a quest version & will also now be unusable because it 'failed to pass security checks"
I'm assuming it's a unity/ vrc companion issue because it's the same for another avi as well. There's no errors I can show since everything says it's good in unity

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I tried switching versions in the creator companion & redownloading everything and that didn't do anything

native loom
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I want to remove unwated animations but I dont see any, what am I doing wrong?

left gull
# burnt bison

not sure if you fixed this or not but the thing preventing upload is unity constraints and texture memory (click auto fix and lower the texture resolution on all the textures used for the model) perhaps also optimize the rest of your model better as those stats are kinda ick

queen nimbus
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I uploaded a copy of my main avatar and suddenly it says security check failed, even though the "original/1st version" works fine. Does anyone know why?

native loom
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how do I remove animations of the avatar?

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I cant find them in the animator

left gull
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find the FX layer, parameter list and menu then remove the toggle

native loom
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so now she's looking at a tutorial I sent her to turn it into quest

native loom
marsh pike
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hello, is there anyone that could help me upload/download an avatar?

left gull
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also its better to just specify what you're struggling with then vaguely asking for help

marsh pike
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well its my first time using unity so im not sure exactly what im doing at all

native loom
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I want to reduce some size because rn its at 221 MiB, but last time I tried my avatar's face turned red, and im scared to do it, what should I do?

thorny pewter
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My validations won't show up pls help me fix this, I'm almost done with the avi😔

thorny pewter
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It's blank

native loom
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i see

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well i cant help haha

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i started 3 days ago with unity

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🤓

thorny pewter
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Aww darn it

left gull
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sometimes it just bugs out like that

summer night
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would anybody be willing to create my avatar file for me to upload to vrchat? i'm having a stroke trying to figure out unity. i have the sdk file and shader downloads but i cant ... do the thing i dont have a functioning pc 💔 please direct me to the right place if this isn't allowed as well !! i'm just bleh

gaunt lintel
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Hi, someone hace open commissions or can help me doing an avatar?

left gull
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look for VRCTraders in #1204490664637890580 they've got a verification process for their comm artists

left gull
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though if you dont have a PC getting it into vrchats going to be an issue as getting someone to upload to your account isnt safe or allowed

summer night
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,,which is y i also saidif anybody was willing to drop the two files and export the pack and send it to me for myself to upload to my account with the creator companion

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because i figured logging on to my account isnt allowed yeahi just phrased that weird prolly

prisma thunder
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Is there any way to bring a browser search/media player to an avatar? even just local

warm moon
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I have an smile animation that continues moving the eyebrows and mouth a little (1st video) that i want to put as my expression. However when i actually put it on my avatar and try to activate it it only plays the start of the animation and doesnt continue the animation like it should on the first video. the animation just stops playing after the smile. This seems rly simple but haven't found a fix this. pls help

errant lion
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My avatar looks white from some directions...and again from some directions..it looks fine..normal...but I need to fix please help

somber meadow
idle jetty
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Does anyone know how to fix turning speed it is way to fast and how to fix when looking in a mirror my avatar is far away and when i move my head it moves the full avatar in the mirror and I does not show my avatar when useing my hands

sturdy kestrel
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Okay so i have an avatar here with a few toggles made via animations. I dont want some of these toggles but when I delete the model and animation the toggle remains in the expressions menu

somber sequoia
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Menus are separate files you can edit separately

sturdy kestrel
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and how do I do that

wispy moon
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any idea why the Vrchat mobile/standard toon shader does this to my avi?
Adding emission helps but that seems like a bad solution...

somber sequoia
sturdy kestrel
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ahhhhh i found it

regal mango
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Hey, is there a really good youtube channel with super simple step by step steps on the import to upload process for avatars? I'm struggling so hard, my brain is like a fried potato

regal mango
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Thank you!

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hey, do i need this for unity? what should i check?

errant lion
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Why nobody cares about my problem!! My avatar looking white from some directions!!

somber meadow
somber meadow
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That's not really how to ask for help

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I'm not going to help you if you're going to act entitled like that

errant lion
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Nobody's going to help me anyway...

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I apologize..

somber sequoia
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Probably the people ignoring you don't actually have the answer you seek.

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personally I never saw the original message.

warm moon
regal mango
# errant lion Nobody's going to help me anyway...

OOOH OOH, I actually know the answer to this one! The issue with yer avi is that you need all the shader plugins that came with the character in the read me file, go back and look at it and add them all to yer project in unity and reupload the avi!

somber meadow
warm moon
errant lion
shadow mirage
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trying to find my hand gestures to change the eye shape on on each hand gesture but i cant seem to find the animations in my FX Layer anyone might know why?

somber sequoia
# warm moon

I suspect that's not intentional that it looks like it says RRRRRRRR

warm moon
somber meadow
# warm moon

is there anything animating those other properties on the animator?

mortal rain
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Aloha

errant lion
regal mango
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Even on the website? like under the avi picture?

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Usually if you scroll down there's plugin requirement links you can copy and paste into yer url bar

foggy hornet
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Guess the big question is, where did you even get it from?

errant lion
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Only thing i found is..shader name...nothing about version

somber sequoia
errant lion
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I don't even know if its pro or classic

foggy hornet
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Sounds like Poyomi.

errant lion
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Yes poiyomi yet

somber sequoia
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I'm sure it'd say pro if it were, and you don't need Poiyomi pro unless you're doing specific things pro provides.

foggy hornet
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What is the Avatar's name, where did you find it

warm moon
somber meadow
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That would be an issue if the states for that are active at the same time

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Try a duplicate animator with just the "left hand" layer in it, if that works then that means your animator is fighting for the ownership of those properties

foggy hornet
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@somber sequoiaThat explains a lot.

somber sequoia
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? I wasn't asking

foggy hornet
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No, I was including you in on the conversation lol

somber sequoia
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thanks, but there's no need for the ping

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Anyway.

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(for the record, the page literally tells you the order to import things and one of those things is Poiyomi)

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aha, that avatar is for sale on payhip

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no?

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it was more that I was following the trail others started, where the version on vrmodels is likely stolen, unless you paid $45 for it.

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oh so you didn't. k, good luck then.

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Nope.

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With a pirated avatar.

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yep, sure is

floral plover
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sum1 make me a ira skin and ill give u a kiss

wise solstice
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any yall help me out on this? just updated my vrcc and now the view position edit just wont work, created a new project and still wont work..

somber sequoia
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you've got gizmos on, right?

somber meadow
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Is your avatar positioned at 0,0,0 and gizmos are on?

wise solstice
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no fucking shot

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ive been making avis for three years and just made a rookie mistake

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gizmos were not on

somber sequoia
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ha!

wise solstice
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thank you LMAO

somber sequoia
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I've made this one more than once

wise solstice
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unfortunate embed fail

pulsar summit
somber sequoia
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Ah apparently that annoying person has left, very nice.

regal mango
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Is it possible to convert blender files to unity? I don't see unity esque files

somber sequoia
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190k hah

fierce spear
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can someone send me a weightshape tutorial, i must be missing something, im at 33 attempts of getting the weights right

regal mango
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I don't even know what an fbx is >.< goodness but thank you for telling me

somber sequoia
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but otherwise there are many videos which show this, yes.

regal mango
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Do any specific youtubers come to mind who go into detail for dumb dumbs?

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and do i do that after dragging the files into unity?

somber sequoia
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dragging what files though?

inland seal
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I cant delete a material from Particles. Its just gray.

regal mango
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I don't even know, man... TO YOUTUBE!

somber sequoia
inland seal
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Remove this

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I dont need it

somber sequoia
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that's an embedded material, you can't edit it, you'd need to swap it wherever it is

inland seal
#

a

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the problem is that idk where it is

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Is there a way to find it?

somber sequoia
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what thing did you click on though?

inland seal
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huh?

fierce spear
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Is there a easy way to weightpaint skintight clothing? Stuff keeps clipping.

inland seal
somber sequoia
# inland seal wdym

I'm trying to figure out what this is and why you feel you need to change it

somber sequoia
inland seal
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and not this 😭

somber sequoia
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ok so you simply swap the material then

inland seal
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But I cant if idk where it is

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So Im asking how to find it

somber sequoia
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you don't know which object it's on?

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I'm not sure how to find where a material is used

inland seal
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Oh

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It worked ;D

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I had to drag it in th esection where it said new element

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;D

regal mango
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Do I need to install blender to import blender files into unity if they are already sealed up and ready to go?

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I'm still very lost and have no idea what I'm doing here

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I also didn't mean to, but i misplaces some of the files outside of the folder and now i'm even more lost. If it's not too much trouble, would it be okay if somebody talked me through the process through screen share maybe?

somber sequoia
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No idea what any of the other files are.

regal mango
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Can do! Gonna go install blender!

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Thanks

somber sequoia
idle portal
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im fairly sure?

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3.7.4 i believe

somber meadow
idle portal
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aye aye, one second

somber meadow
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what Unity version?

winter edge
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Does anyone know what might be going on here?

I have a left and right hand FX controller that controls my facial expressions.

but it seems like I'm ending up combining my facial expressions rather than one hand entirely overriding the other.

Is there a way to have a facial expression turn off the other ongoing one?

I believe this might be a write default issue or blendshapes animation problem?

idle portal
regal mango
somber sequoia
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it will

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shift or control or something

regal mango
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ooooh! it worked! thank you!

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Does it look right?

somber sequoia
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no

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"apply scaling" should be FBX All unless you have really good reasons otherwise

regal mango
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gotcha! jeez you guys are like life savers holy crap

idle jetty
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Does anyone know how to fix turning speed it is way to fast and how to fix when I look in a mirror my avatar is far away and when I move my head it moves the full avatar in the mirror and it does not show my avatar when useing my hands is shows as invisible

idle portal
idle jetty
idle portal
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The avatar will break if theres one on the main bones- if youre tryna put physbones on something like the hair you would have to put it on a hair bone, not the head. Same with if you wanted a tail to move- you would put the physbone component on the tail bone, not the hip

somber meadow
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it's technically possible if you enable "IsAnimated" on the physbone component

idle portal
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Ouuu i didnt know that ^^"

daring nexus
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I am so beyond lost

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I'm tryna add a shape key to a shirt on my avi

balmy sun
#

help, i can’t remember how to fix the “failed to upload file” error because it’s so not helpful

daring nexus
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rip

#

I.. huh.. whuuuhhhhh???

balmy sun
#

Id recomend looking up some youtube tutorials what what ever youre tryiung to do

daring nexus
#

I realize my mistake, I fucked up alllllll ofthe bones

#

every

#

single

#

bone

#

except the hair

#

thankfully I alone spent just under two hours on this, so I get to just start over

#

though this is probably an accurate depiction of how my own irl bones feel at any given time

fierce spear
#

Is there a way to fix this? when the legs spread apart the middle of the mesh goes ballistic

arctic ginkgo
fierce spear
#

it is, im just not sure how to fix it. ive been at it for 4 hours now

#

managed to fix the weightpainting on every other area to avoid clipping, its just that part left.

daring nexus
#

I'd say remove the weight paint from around the crotch area

#

and then tweak it to your preferences

daring ivy
#

what’s the max amount you can have?

marsh pike
#

can anyone teach me how to make and avatar quest compatible?

daring ivy
#

there are yt vids for it that’s what I used

somber meadow
#

Either remove parameters till you're in the clear, or use a parameter compressor like VRCFury's

daring nexus
daring ivy
marsh pike
#

were do i find the physbones?

somber meadow
slate goblet
#

Hello, for some reason when I use the avatar height feature in-game. My avatar doesn't scale. Only the camera moves up if I want to get taller, etc. Anyone know why this might happen?

I have already checked viewpoint, removed any cameras in the FBX file and in Unity. I have also redone the whole FBX (asset but added my own stuff to it) without merging any bones or removing any bones and renaming so there are no bones with the same names.

quasi folio
slate goblet
raven orbit
somber meadow
slate goblet
#

It's only this one for some reason

somber meadow
#

could you show how the avatar looks like in the hierachy and the rig tab in the model's import settings

somber meadow
#

Does the avatar use anything like gogoloco

slate goblet
#

yeah

somber meadow
#

what version are you using, show the avatar descriptors playable layers

slate goblet
#

1.8.3

daring nexus
#

I'm convinced blender hates me

slate goblet
raven orbit
daring nexus
#

even went to check weight paining

#

painting*

wispy moon
daring nexus
#

ok, nvm, figured it out, the bone was just whole ah missing

#

fixxed it!

spark walrus
#

@wraith saffron any news?

urban glacier
#

my sdk wont open projects just the unity hub help
?

daring nexus
#

Another bone is missing!

gloomy flint
#

@upbeat kernel you

#

still opening a project but i'm typing what i can remember real quick

#

from what i can immediately recall, to fix the whole physbone count issue, go to the top bar and click Tools, go to the dropdown that shows and click VRCQuestTools. It should have something called Remove Physbones, don't worry it won't remove all of them at once. Once you click it, select the avatar you want to remove physbones from and it'll show you a list of them

#

Uncheck the physbones you do not want or need, and get the total amount under the maximum for Quest and then click apply

marsh pike
#

how do i change the shaders to mobile?

gloomy flint
#

if you have VRCQuestTools it's a couple of clicks but manually you just go to each texture and it'll have a dropdown for shaders

#

you click VRChat > Mobile >
and either choose
Standard
Matte
or Toon

#

they're the only 3 that really.. Work

#

I prefer Toon Lit because in some worlds the lighting is weird and can make my avatar pitch black on quest

marsh pike
#

could you help me with that?

wooden cairn
#

Find the material in your assets and click on it

#

then go to the very top of your inspector and click the dropdown next to shader

#

and you'll see what Michael was talking about

marsh pike
#

my quest tools isnt showing up anymore

spark walrus
#

can an instance owner mute a user?

#

i saw someone toggling my mic off over and over it was really annoying

#

I wonder if the host of an instance is able to do this or if this is some hack

gloomy flint
#

hosts/group mods for an instance can do that, and its usually a sign you're doing something that annoys them, like playing music or saying something realllly stupid

spark walrus
#

in ur mind

gloomy flint
#

I mute people's mics all the time if they're saying something incredibly stupid, playing loud music over their mic, or doing something else that annoys more than just one person so lol

rocky nova
#

Hello, I'm trying to figure out how to use unity but I keep getting this error message about having UnityPackageManager.exe. I also don't have the Server folder in my package manager folder. Any advice on what to do with this info?

#

I tried reinstalling Unity Editor but the same thing happened

gloomy flint
#

if you turned on View Hidden Folders and its not there, I think your computer needs some therapy

keen canopy
#

I can't seem to import this package. Any idea why?

rocky nova
#

should i try reinstalling unity hub? or does that not matter

#

wait ok i found it in a similar folder, but i get the same error message

left wharf
#

are you using any anti-virus software such as Avast, Kaspersky?
if so, try disable it and reinstall the editor.

rocky nova
#

more update, it needs the unitypackagemanager.exe from the 2022.3.22f1 but the only place i have one of those is in 6000.0.29f1-x86_64

rocky nova
left wharf
#

hmm... could you take a screenshot about installed Unity Editor? (open Unity Hub and see installs tab)

left wharf
#

try remove 2022.3.22f1 and reinstall it via Unity Hub

#

if you don't want to use default install location, click gear icon at the left upper in the page and change Installs>Installs location

open cipher
#

Howdy guys, my avatar is likee, weirdly twitching when doing absolutley nothing and ive identified it to be the locomotion layer but idk how to fix it. any help would be awesome 😭

rocky nova
somber meadow
#

click "Install" on the page to prompt Unity Hub to get the correct version

rocky nova
#

ok ill let you know if it works in a while since it takes forever

wispy moon
#

anyone else having issues with imposters T-Posing?

wintry dome
#

I've been trying to upload avatars. I've got CC, Unity Hub, Unity. I know how to create new avatar projects, I know a little about poiyomi shaders. I've watched a ton of youtube videos, and done a bunch of querying ChatGPT. I've in rare instances been able to resolve all the inevitable errors that always show up when I import an avatar from Gumroad. But even when I make it that far and I click on Build and Publish, it just gets stuck on Progress "Building Avatar" and never finishes. I'm looking for a place to go to ask questions to help me get over this final hump so that I can successfully upload my first avi from Gumroad. Is this the best place for me to learn the stuff that I'm lacking? Or are there other places that can help a noob like me figure it out?

rocky nova
wispy moon
austere bay
open cipher
#

Im still having a problem guys :(. My avatar is weirdly twitching and I dont know why. I removed all layers and she still twitches, I have no idea. No colliders, etc.

spark walrus
#

my avatar has failed a security check and i have had this avi uploaded for a long time im not a crasher quest side can see it but when im on pc its just a robot and it just happend after the update

austere bay
#

other than that it may be caused by certain packages, you can start to remove animation layers from your avi and see if that fixes things?

#

if none of that works then idk :(

austere bay
#

I'm not at pc i can't check what it's called :(

#

but if you click on ur avatar and send a screenshot of the inspector I'll lyk!

open cipher
austere bay
#

had to take a screenshot of a YouTube video, sorry for the low quality, but make sure there's no animation layer here basically

#

idk then

#

sorry :(

open cipher
#

I will see about removing jaw bone

austere bay
#

also just make sure all the bones are mapped properly too

#

sometimes the chest doesn't automatically get detected

supple needle
#

Might I ask if anyone knows a simple tutorial for a walk cycle display in unity ? ^_^

agile gyro
#

anyone know why the clothing of the avatar that is uploaded not showing?

gentle goblet
#

Ack so um, I have Av3Creator and I just set up some toggles but when I go enable the emulator to try and use them none of them work, like I some things will auto toggle off that were ment too but even them I then can't interact with that option either >~>

wary perch
#

Bruh. Does this mean VRChat's servers said no?

#

Unrelated, somewhat related question. How egregious is the bandwidth usage of Disney+?

naive spoke
#

what did I do wrong

wary perch
naive spoke
#

maybe if I calibrate my fbt it will be normal?

wild venture
#

hello all have a question

#

is there something called a Ravio Shader

wary perch
#

This is the first time I'm hearing about that.

wary perch
wary perch
strong lion
#

Ok.

I tried to add a capsule collider to right and left leg. I also added colliders to the skirt.

I also tried to do it with cloth later on

I tried to have insert capsule colliders for the skirt and this gave the best results till now .

But it's still little cranky.
I don't know how to do it tbh

#

Old

#

New ..

#

This is with another outfit .

#

It's kinda tricky though due to the maid outfit has 4 skirts under it

#

The problem that I had first is fixed it seems that I used the wrong tool to fit the cloths on. I now used fury tool

#

But yea no idea how to fix the issue it seems everything gos in to the front due to the insert capsule colliders attached to her leg but only in sit position

But without them it doesn't react how it supposed to be.

snow goblet
#

any way i could fix this weird rigging issue in blender or unity..?

naive spoke
wary perch
#

Rename the bones in Blender. You got Upper and Lower arm mixed up.

naive spoke
wary perch
snow goblet
wary perch
naive spoke
wary perch
#

Noice :3

wooden cairn
#

Is there a way to reorder menu items generated with VRCFury?

wary perch
#

I've only ever used it once, but I'd imagine it would be done the old fashioned way.

somber meadow
wooden cairn
#

I was looking for that exactly and couldn't find it

#

Thanks 👍

wary perch
#

OOooh! I had no clue that was a thing! 😄

gentle goblet
snow goblet
restive bronze
#

someone help me please, ever since Blender got updated the weight painting tools are RUINED

I don't know how to use anything, there's no subtract tool anymore and I'm losing my mind trying to figure this out

#

what is this??

somber meadow
wary perch
wind skiff
somber sequoia
proper depot
#

Hello, I cant adjust my view point, its like stuck to my avatar???

ancient herald
#

does anyone know the thing you put on your avi where you can move your arms for desktop?

ancient herald
ancient herald
proper depot
# ancient herald how do i do that?

I dont think you can specifically move your arms with gogo loco but theyre newer version has alot of animated stuff! Defo recommend in general for desktop

ancient herald
#

there used to be something you can move your arms with with like a redial

gloomy flint
#

heyyy i bought a free asset off of gumroad (a flashlight) and it gave me a license key right

#

.. where do i put that?...

#

i dont know what i do with license keys bc usually the prefabs i get don't have them so i'm just kinda staring at it and looking through my SDK

#

for anyone worried, heres the receipt in my email i just have no idea where i put keys

#

ig i just.. try building again? god VRCC is such a fickle jerk

#

squints loudly at the fact it went up fine this time despite changing nothing

#

god i hate you vrcc

blazing echo
#

tf do i fix this

gloomy flint
#

clears throat

#

thats the neat part. you don't /s

in all honesty you can actually still upload it

#

its just telling you that if you made this avatar, and you get this error, there MIGHT be animation issues when you load into it in VRChat, but 9 times out of ten, unless you messed with the Defaults, its fiiiiine

soft coral
#

I have FinalIK component on an avatar (FABRIK) the VRChat documentation says it's an allowed component however in game they don't function like in unity (play mode)

heavy zephyr
heavy zephyr
soft coral
heavy zephyr
#

If you want to test FinalIK in-editor, you need the full FinalIK package. But that doesn't remove the fact that FinalIK components are used in modified forms by VRChat.

soft coral
heavy zephyr
unreal pasture
#

make a hand move up down left right

#

and radial toggle on them done

slate goblet
#

Hello, for some reason when I use the avatar height feature in-game. My avatar doesn't scale. Only the camera moves up if I want to get taller, etc. Anyone know why this might happen?

heavy zephyr
slate goblet
fading trout
#

I updated my unity version to 2022 and it broke my avi, its karin model. How do i fix this? i have it on some other avis too when i update the unity project

icy pewter
#

guys

#

i really need help

#

how to fix this i cry

#

i bought vr and trackers and model for this game and get these error i cryvrcTupCry

fading trout
#

you tried reimporting the vrc sdk?

icy pewter
#

omg whats that

slate goblet
#

could be an issue?

fading trout
slate goblet
heavy zephyr
slate goblet
slate goblet
heavy zephyr
#

Happy to help

icy pewter
fading trout
slate goblet
#

So... how do I fix so the feet aren't pointed inwards like this

#

in the "idle" pose I guess

sudden creek
#

Hello there! Can someone help me with the problem that my Avatar is having, it seems that the Viseme and maw movement of my Avatar isn't doing anything. It's eyes move, doesn't make any facial expression, only this one:

sudden creek
slate goblet
#

Otherwise no

sudden creek
#

So there is a chance that it's the animation for the idle pose. When you press play in Unity, it starts it in a idle pose I believe. So if you can try to change the animation for the idle pose with a different one, and see if it changes the pose, and doesn't have the legs pointed inward.

somber sequoia
sudden creek
#

How would i map the jaw bone, even if I did?

somber sequoia
#

rig setup

#

inspector for model file, rig tab, configure

sudden creek
#

oh, ok one sec

#

Ok, It was mapped, now how would I test the speech?

somber sequoia
#

Play mode in Unity, using Gesture Manager or Lyuma's AV3 emulator

#

well I assume gesture manager does this - I use AV3 Emulator

sudden creek
#

I use the Gesture Manager, am I able to to use my mic with the Gesture Manager, to test it?

somber sequoia
#

no. there should be a way to trigger each viseme

sudden creek
#

one sec

#

Would this work? with the viseme, or the voice?

somber sequoia
#

I'm really not familiar with doing this in Gesture Manager.

sudden creek
#

Ok, let me try it

#

It's seems to not work. I might install the AV3 Emulator

#

Still no outcome

somber sequoia
#

must not have your viseme blendshapes setup right in the avatar descriptor, or maybe they aren't present on the model?

sudden creek
#

This is how I have them setup.

somber sequoia
#

looks right

#

assuming that's the correct body mesh

sudden creek
#

it is

somber sequoia
#

and you don't have a separate head or something

sudden creek
#

i might just remove the avatar and import the original unitypackage for the avatar

sudden creek
#

Yeah I'm gonna start from Scratch, almost everything is so cluttered

peak knot
#

do i reimport poiyomi?

somber sequoia
#

I'd try that, yes

round pagoda
#

couldn't hurt. do you import Poiyomi via the VCC package?

gloomy pier
#

any idea why some of my playable layers are gone?

somber sequoia
#

no gesture = avatar not humanoid

gloomy pier
#

ohh

#

lmao

#

mb thx

somber sequoia
#

it's super convenient to get it via VCC

peak knot
#

yea ur right

#

hope it works

round pagoda
peak knot
#

okay

somber sequoia
#

yup, that

peak knot
#

tyyy

fierce spear
#

is it just me, or weightpainting shorts is like, the HARDEST piece of clothing to weightpaint

night ember
#

I usually just grab the legs and scale scale them out slightly to have shorts

somber sequoia
#

Yeah shorts are pretty hard

#

Don't be afraid of moving the clothing mesh further from the body

fierce spear
#

im almost done weightpainting them

#

there's just one little hiccup here

#

might just try to pull the mesh more out

#

feels lazy tho

night ember
#

Now you got a good base to work with thats already weight painted

fierce spear
#

i dont think i follow

#

OH! that's for making new shorts, no, im weightpainting something that i got off gumroad.

#

thanks for the suggestion though!

peak knot
round pagoda
idle jetty
somber meadow
#

you sure that's just the mirror?

#

either your model's extremely offset in the rig configuration or viewpoint is off on the X axis

idle jetty
#

Yes and I can’t see my avatars hands

somber meadow
#

if you can't see your own avatar by looking down, it's not just the mirror having the issue

worthy summit
#

where can i find the default animation controllers for the avatar in unity? i've been looking everywhere

wispy moon
#

Why is the generated imposter for my Avi A-Posing?

somber meadow
agile gyro
#

how to add accessories to an avatar if it already has it on

#

wont show in gesture manager

ornate stump
agile gyro
#

can i explain in a vc

#

?

ornate stump
agile gyro
#

alr

#

show here?

ornate stump
agile gyro
#

basically, i have the outfits and etc but in the wheel, its not showing. why?

ornate stump
agile gyro
#

no?

#

i thought it did

#

not sure

ornate stump
agile gyro
#

ye

ornate stump
#

You didn't create the menu so there will be no menu. Unless the asset were setup with modular avatar and there would be auto menu.

agile gyro
#

i didnt create one ig

fluid pumice
spiral jay
#

does anyone know how to add bones to a booth avi? im new to this and want to add tummy bones

spark walrus
#

Uhh

#

My vrc sdk is broken for this one avatar

#

I’m trynna upload

#

Like it won’t open

#

😭

spiral jay
#

compiler error?

spiral jay
# night ember Blender

sorry about this but how do i do it i blender? i can never get it to merge with the armature without it combusting when i put it back in unity

night ember
#

If you unpacked the avatar at all in unity you are fucked

somber sequoia
#

^

#

I was just typing that 🙂

spiral jay
#

whaaaaa

#

but shes fine after editing her and all its just when i try to add a bone to her armature

#

🥲

night ember
#

Never unpack the avatar

somber sequoia
#

Yeah don't unpack, and export from Blender with the same settings as the previous time, and it ought to work out just fine

night ember
somber sequoia
#

occasionally you have to redo the rig setup, but that's only if you reconfigure major humanoid bones

night ember
#

When unpacking its literally not the fbx anymore by unity's standards and cant be repacked

spiral jay
#

OH NO

#

i didnt unpack her

#

she looks fine in blender before i try to add a bone n fine in unity too

#

she died everytime after i added a tummy bone and exported it to unity. this is my 6th time inporting her package again n sculpting.

night ember
#

Then drag in a new copy of the fbx instead of trying to keep the prefab in scene

spiral jay
#

okie dokie

worthy summit
#

how do proxy animations work? i'm trying to slightly edit the "peace" animation from what it usually is in-game to just the middle finger in a different position, but the proxy_hands_peace that's in the sdk is nothing how it looks in-game, so when i build, it's all screwed up. i really want to avoid repositioning everything from scratch. is there a way to figure out how to grab the actual animation that i have in game and put it in unity?

somber sequoia
#

do you already have a layer of gestures in your animators which use specific animations for these? Or are you using the default gesture layer

worthy summit
#

forgive how i named things i've been doing this for like 3 hours

somber sequoia
#

ah I was asking if you already had some animations which were not the default, but I guess not

worthy summit
#

oops sorry

#

everything else i kept "proxy." i only wanted to change the peace sign

#

the solution i see is to just go into proxy_hands_peace and reposition everything manually but i'm hoping there's a way to just grab the animation that actually plays in-game and just make two adjustments

somber sequoia
#

I haven't looked, I assumed that was the in-game animation

worthy summit
somber sequoia
#

I'm not sure what this image shows, but I believe you. That's interesting.

night ember
#

Why not just edit that one

worthy summit
night ember
#

Pretty sure the default animations are generated ingame

worthy summit
#

ah okay

#

is there any way to get access to those?

night ember
#

Not really

worthy summit
#

alright gotcha

#

i appreciate the help, otherwise i would be still searching for animations that weren't there, i'm just gonna position everything manually

tranquil sparrow
#

Hellooo, i'm having an issue, i bought an avatar and some outfits made for it, but i dont know / understand how to combine the base prefab of the avatar with an outfit prefab, if someone can help me manage this out :,)

tranquil sparrow
night ember
#

The only way that wont multiply your bones with every piece of clothing

tranquil sparrow
tranquil sparrow
night ember
exotic mica
#

Can anyone tell what this is? Im trying to fix this but nothing works

spiral jay
somber sequoia
tranquil sparrow
night ember
exotic mica
exotic mica
spiral jay
#

as he said u just change the option material to transparent

exotic mica
somber sequoia
somber meadow
#

materials are what render on your avatar and are responsible for the shading options, textures are just a component of materials (if the applied shader to the material uses them)

night ember
exotic mica
#

i can try, but i got no idea how to select the mat used in that expression tho

pastel night
#

when a part pf my body goes trough a mirror i can see a naked version of that body part

somber meadow
spiral jay
pastel night
#

like my mirror is rendering parts of my body that afe behind it and shouldnt be being mirrored

#

but its rendering it without clothing, and only the backfaces it looks like

somber sequoia
#

are you using a weird shader or have set weird shader settings?

#

like the rendering queue value maybe

pastel night
#

not that im aware, using liltoon, was fine before

#

render queue is 2000

#

mirror is up against my face with body behind it, thighhighs invisible in mirror and its still reflecting my feet

spiral jay
#

turn the cull mode off

#

these are mine it does just fine

pastel night
#

was doing same but showing whatever color i had set for backfaces instead

#

when i tried that before

spiral jay
#

why are ur back faces on?

somber meadow
#

you shouldn't render things that you're not going to see (the inside of a body for example). Turning off culling is pointless in this situation

spiral jay
sturdy ocean
#

Can anyone help me I have been working on this project for days and can’t get anywhere

somber meadow
#

explain your issue first

pastel night
#

so no idea what the cause is?

sturdy ocean
#

Nope

regal mango
#

Hello, does anyone have the website for using the proper lighting for yer vr models in unity so they show up right in vr chat?

#

to paste in unity?

somber meadow
#

As in previewing your avatar in different lighting conditions in Unity?

regal mango
#

thank you so much!

sturdy escarp
#

Working on an avatar; even though VRC SDK is latest version, I'm not getting VRC constraints as a component option. its also not listed in VRCSDK/Utilities.

restive bronze
#

Either GoGo Loco hates me or I'm doing something wrong

I've been trying to make this avatar of mine able to fly with gogo loco but the flight toggle REFUSES to work

Could it be because of my avatar's size?

somber meadow
#

are you installing GGL manually or through VRCFury

restive bronze
hasty grail
#

how can i reduce this?

somber meadow
#

use VRCFury's parameter compressor or remove parameters

hasty grail
#

theres a compresser o.o

somber meadow
#

yeah just add it to your avatar root

#

try it with the default settings first

hasty grail
#

well tahts better than what i just did, time to revert

somber meadow
#

it'll compress floats primarily, remote users will have a slight delay at the addition of more parameter space

hasty grail
#

i think its mostly bools and ints

somber meadow
#

you can also compress those with the settings which is a little experimental

#

just see if the default settings gets you to where you need to be

hasty grail
#

trying now, just waiting for the build i tried tro finish

somber sequoia
#

Probably also take a look at why you have so many - maybe you have lots of extra assets on toggles and want to split the avatar up into multiple.

hasty grail
#

a big chunk of it is my stuff, just adding aavrcf asset made it 8 more

hasty grail
somber sequoia
hasty grail
#

dont they need to be synced for others to see it?

#

and to be toggled on/off

somber sequoia
#

Depends - lots of animator parameters are automatically synced

restive bronze
#

I used the VRCFury prefab for Gogo Loco and it does work if I spam space, but if I move with W,A,S,D, it stops working

gentle goblet
somber meadow
regal mango
#

hey, does anyone know of a good youtuber who goes into detail about teaching people how to transfer blender files into unity and texture them right?

#

I would love some channels to teach myself

#

for the future~

somber sequoia
regal mango
#

yes but they didn't really explain a lot of the problems i encountered and i'm still struggling and looking up answers

#

i didn't want to be a bother

somber sequoia
#

ah ok. You're welcome to ask questions here if you got stuck

#

it's kinda what the channel is for

regal mango
#

:'''3 you guys are so wonderful

#

I bought an avatar from a website and it comes in blender format, and i don't know what I'm doing. I installed blender, unity and now i'm watching videos on how to transfer them but i look at the folder and it's like reading chinese.

#

which one do i push and then what settings to i click to make it all work right durp

somber sequoia
#

file -> export -> export FBX, select both "Mesh" and "Armature" objects, set "apply scalings" = FBX All, uncheck the box for leaf bones under Armature. Put that file in your Unity project.

regal mango
#

once it's there, do i drag it to unity? because i saved it exactly like that in the folder last time.

#

like in the little box thing?

lethal inlet
#

Trying to upload an avatar i paid to be made, but its giving me errors and idk how to fix-

somber sequoia
somber sequoia
lethal inlet
#

Their all related to Psy bones

#

The top 3

regal mango
#

i did it!

somber sequoia
lethal inlet
#

.... ;-;

#

Idk where to start

#

i JUST installed unity

somber sequoia
#

tutorial time!

lethal inlet
#

And installed all the stuff to install the avatar

regal mango
#

how do i put the textures in here from the folder? like i have the files i just don't know how to plop it in there

#

or is it already there maybe and i just have the wrong lighting? i'm so lost

somber sequoia
#

drag and drop?

low sleet
#

They can’t find them

spark walrus
low sleet
#

Oh hell no😭

spark walrus
#

The pain vrcTupCry

regal mango
#

it didn't work

#

i tried dragging the eye shadow where is said eye shadow but it didn't work

#

i think i'm not doing it right

somber sequoia
#

what is it you're trying to do?

regal mango
#

apply the texture to the unity model

somber sequoia
#

Make sure the texture is in the project (drag/drop), then find the material you want to change and drag the texture into the appropriate slot.
Textures go into materials, materials are applied to mesh objects.

#

Mesh objects are the parts you actually see.

regal mango
#

ohhhh

somber sequoia
#

Basic tutorials generally cover this

regal mango
#

wait so for it to be in the project, do i just drag it in the box here?

#

like drag all this into the box?

somber sequoia
regal mango
#

ohhhhhh each skin says it's a compressed ao, what does that mean?

somber sequoia
#

image compression is good

regal mango
#

does that mean it just layers on top of eachother?

balmy sun
#

help how do I lower uncompressed avatar size?

somber sequoia
gloomy flint
#

whyc was i pinged-

regal mango
#

i'm getting there!

somber sequoia
#

ah, that's got a whole game rig with IK targets and controls, interesting.

regal mango
#

it's a pain in my butt is what it is! all these heckin versions of it

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all these files

#

i'm buying from gumroad next time

#

horrible tattoo ridden chick avis be darned

primal thistle
#

Is there any way to duplicate an entire menu tree and not have the new menu pointing at the old submenus?

#

like if I duplicate "main menu" and "submenu", "main menu 1" will point to "submenu" instead of "submenu 1"

somber sequoia
#

you can certainly do that with a C# program, but I haven't seen an already-made tool for doing it

primal thistle
#

oof.wav

ornate stump
primal thistle
#

I'm working with existing avatar bases so I'm not sure that fits my use case

frozen goblet
#

I am working on a quest version of this avatar I don’t know how to make the eyebrows and eyelashes normal looking

ornate stump
ornate stump
frozen goblet
#

Oh ok

#

So there’s nothing I can do?

somber sequoia
#

cut out the mesh instead of relying on transparency

frozen goblet
#

Ok 👍 thank you

ornate stump
gloomy flint
#

i absolutely hate how quest cant use transparency shaders for the sole reason of; Fishnets.

#

I can't believe they're censoring my gothiness

frozen goblet
ornate stump
somber sequoia
#

yeah, you can absolutely do fishnets

gloomy flint
#

yeah but for an avatar that can change skin color it's a bit,,,

somber sequoia
#

you can change that part too

ornate stump
gloomy flint
# somber sequoia you can change that part too

my whole thing is the amount of extra work to be done to replace transparency

@Ren Yeah, that's why I was kinda just complaining bc of all the extra textures I'd have to make versus making one with transparency :(

somber sequoia
#

Better extra work than dropping your framerate by half

arctic ginkgo
#

and for the love of everything pls don't model fishnets

gloomy flint
#

i'm gonna model them /s

arctic ginkgo
#

like don't individually model threads

#

pls

#

i see it far too often

gloomy flint
#

that's my actual mood at people who make chains tho, like the jewelry chains

#

why is every individual link modeled, my brother

somber sequoia
#

oh that's right, I need to help a friend replace some modeled fishnets with something more reasonable

somber sequoia
arctic ginkgo
#

that is a little bit sad that you can't use transparency on quest just bc of chain cards for jewelry 😔

gloomy flint
arctic ginkgo
#

you can get away with modelling individual links, but only do it if it's a large and short chain (visually large, doesn't have many links)

ornate stump
gloomy flint
arctic ginkgo
#

if you need to have chains on quest, make them as low poly as possible, and if they are small (like for jewelry) either texture them straight onto the model or texture them on a separate mesh with the background the same color as the mesh behind it. You can also sometimes get away with having 2D chains where the images are just cut out (pretty much just chain cards but manually cutting out the transparent parts)

gloomy flint
#

If I really need to, and it's just one outfit, I'll just merge the meshes lmao-

arctic ginkgo
#

if you use normal maps it can look pretty convincing without the chains being actually modeled out

pallid jolt
#

what mean

somber meadow
#

rename the head to something else like Face in blender

pallid jolt
#

ok

#

thank!

tranquil sparrow
sudden hornet
#

how do i change the vrchat avatar preview animation when you select the avi when it has gogoloco?

tranquil sparrow
#

If anyone wanna help, i'm want to add clothes to an avatar, the clothes and the avatar are prefabs, and i dont plan on using it on VRC, so i dont really care if it causes some performance issues :,)

ornate stump
tranquil sparrow
ornate stump
tranquil sparrow
#

(i already know how to turn unity avis into vrm avis)

tranquil sparrow
ornate stump
tranquil sparrow
winter edge
#

why Can't I enable the sound for play mode in scene?

somber meadow
winter edge
#

Like this?

quiet mulch
#

My avatar view keeps looking at the face and is backward, I keep on moving it in the face, head, between the eyes, and outside the body, it's stuck like this

ornate stump
burnt hull
#

can someone help with this?

ornate stump
burnt hull
ornate stump
ornate stump
burnt hull
ornate stump
burnt hull