#avatar-help

1 messages ยท Page 19 of 1

inland seal
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Too much information

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And idk where to find all of that stuff

dusk pulsar
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I suppose it's blendshapes. Click on body, and then look on right - you can use sliders.

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Which shrink parts

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Otherwise, some models have some parts removed and the only way to recover is only blender and manual editing.

inland seal
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The thing happens if I don't change nothing in the model

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It's not the size problem

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Or bones issue

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The model is fine

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Same in Unity

dusk pulsar
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Your export settings are bad most likely

inland seal
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The boundary is fixed and set as needed

inland seal
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Fine also

gritty hatch
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See I get the less crashers thing but limiting avatar size had nothing to do with it I haven't seen a crasher since eac was added yet last month since I researched it they dropped avatar size in half at this point making it impossible for any 4k avatars or avatars with high textures at all so far I've had to cut all my avatars to 1024

dusk pulsar
inland seal
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It happens even if I export without changing nothing

dusk pulsar
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Crashers exist still, in fact, I found one by accident, randomly, which crashes your own game instantly. It has insane boundaries and a lot of mesh particles

dusk pulsar
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Local vs FBX ALL is a lot of difference when it comes to scaling

inland seal
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I found 3 people using it on a server

inland seal
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I don't even know what it means and where it is

dusk pulsar
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Screenshots always help by the way. The easiest way to make screenshots is using "Shift + Windows Key + S"

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Which lets you crop and take screenshots instantly

dusk pulsar
inland seal
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Ig I will just find a tutorial on YouTube

dusk pulsar
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But follow on what I wrote before

inland seal
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Okie

dusk pulsar
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If needed, find related info on how to replicate that

inland seal
dusk pulsar
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It's either unity being at 1 cm scaling instead of 1m, or bad export settings. Both can be fixed through Blender.

inland seal
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But can you tell me where I can scale it?

dusk pulsar
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If Unity shows your FBX as 1 cm to 0.01m (or something like that):
In Blender - select all parts on the right, everything, press S, type 100, press Enter. Press CTRL + A (i think) -> Scale.
Export as FBX 0.01 scale, fbx all, uncheck add leaf bones, check apply transforms.

Otherwise skip scaling part, export as the last three steps (if Unity shows FBX as 1m instead of 1cm scale)

cunning sable
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Hey guys this might be more of a blender thing but I'm still hoping someone can give me some advice on this. I have this avatar I bought a long time ago and I altered the face shape a lot which caused the shading to be super weird. It's on auto smooth but even with fully smooth shading I still get these weird shadows that make the lips look like they're puckering. I tried to recalculate the normals, but it didn't change anything either. I'd appreciate any advice on what I could try to get rid of that weird shading. I usually just have to use flat shading on the face because of this, but I'd really like to just be able to fix this so it doesn't always have to be flat.

hard turtle
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Help what happened>?

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it was working perfectly fine

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heh?

junior void
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The message is about unity being confused which is your left upper leg

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Not that its not present in blender

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Go to your rig config settings

hard turtle
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it was a lil more than just the leg

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somehow my weight painting offed itself

junior void
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Makes sense, unitys rig thing takes weights into account to auto detect. Shouldnt be a problem to mirror from the right leg tho if thats the case

hard turtle
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Anddd its still offing itself

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it was litterally just working

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all i did was seperate the eyes in blender then reweight them then addthem back

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wtf man

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hes working in blender

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the bones are all named correctly

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anyone got any idea?

junior void
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Well, i assume the bones are in the hierarchy and that it only doesnt recognize them anymore so technically you can drag them into their slots

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however, this looks like you have a mirror modifier on

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you should apply all modifiers except armature before exporting

hard turtle
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it magically fixxed itself once i relaunched blender then exported the avatar as an fbx

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so im assuming i toggled some random option that decided to ruin my day

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but i still have no idea what it couldve been that had that effect

pearl furnace
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I uploaded an avatar, and it's just a robot. is it corrupted or just bugged out?

left gull
pearl furnace
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Yep

left gull
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which platform are you uploading it to?

pearl furnace
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PC

left gull
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ah likely an optimization issue and texture memory size being too large, take a screenshot of your model's stats in the upload panel

pearl furnace
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Thing is, I just updated the picture and removed one of the dress I don't usually use. And it just turned into a robot

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This is texture memory usage

ornate stump
pearl furnace
ornate stump
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Same place as where you're looking at the texture memory.

proper depot
pearl furnace
proper depot
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So I am using Eyelook, but for some reason her eyeballs go in a circle????

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Is there some sort of thing I can edit to lessen their turning amount?

ornate stump
# pearl furnace I don't see any

Then you're using old sdk which doesn't show the metric. That make you able to upload avatar with excessive size which make security check failed.

heavy zephyr
pearl furnace
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Hmm, I see

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Haven't touched this avi since last year

heavy zephyr
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You should try not to exceed 150-

pearl furnace
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Will do

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Will fix it very soon

heavy zephyr
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Start by importing Thry's avatar performance tools, this will help tell you which textures are too large and provide buttons to lower their resolution

pearl furnace
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Okie okie

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Thanks for the info

modern scaffold
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gesture is not turning off

proper depot
# proper depot

Still unsure how to fix this ๐Ÿ˜ญ her eyes just be spinnin

heavy zephyr
modern scaffold
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nope its in the gesture layer

heavy zephyr
heavy zephyr
modern scaffold
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ill try that, thank you

proper depot
heavy zephyr
modern scaffold
heavy zephyr
modern scaffold
junior void
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looks like loop time

heavy zephyr
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It's probably the logic dictating when to go to Idle/other gestures, you need to add the condition to check that Barbell is false

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Otherwise it will keep going between Idle (because GestureLeft = 0) and your custom one

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So every other gesture transition should check that Barbell is false

modern scaffold
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got it ๐Ÿ‘

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worked you legends

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cheers

heavy zephyr
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Glad to be able to help ๐Ÿซก

livid rapids
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Haven't found any solution. Ive tried everything but it turns to be a problem only in-game. On blender and unity the coat ends are fine. Ive checked everything: mesh modifiers, rig, weight paint, unity rig and just anything connected to it. any help?

heavy zephyr
livid rapids
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Nope

heavy zephyr
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Hmm... Do you by any chance have a physbone on a humanoid bone?

livid rapids
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I do, but im pretty sure it shouldn't happen since the physbones of the coat are not parented to the legs.

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Actually let me reword that

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I only have physbones on the root of the hair and the coat.

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the hair is fine but the coat also looks fine as well, at least outside of vrchat

heavy zephyr
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Humanoid bones are your actual rig bones

lunar cypress
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You can un parent them and put them under the bones if you wanna

livid rapids
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Ive checked it while trying to fix it myself and it seemed fine

heavy zephyr
livid rapids
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I'll try that!

heavy zephyr
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Let me know if it does it

livid rapids
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Alright! It should be pretty a quick process.

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Nope. Still the same.

heavy zephyr
# livid rapids Nope. Still the same.

Have you checked that it does indeed prevent the physbone going inwards properly? Usually it requires the collider to be a bit bigger than it looks

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Also only works if your physbone has a collision size that is adequate

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If that still doesn't work, try deleting the physbone and see if that changes it. Could help pinpoint the issue

livid rapids
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yeah let me actually remove it, maybe i dont even need it in the first place

heavy zephyr
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It could still be applied to the lower/endbones to add some movement at the bottom of the coat without risking having it clip higher up

livid rapids
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OKAY even with the physbones removed it still the same

heavy zephyr
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Well at least that narrows things down

livid rapids
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It confuses me how its only in that idle animation where the legs are close

heavy zephyr
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I has to be some kind of weight paint discrepancy or something. Unfortunately I am not knowledgeable enough in blender to help on that front

livid rapids
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Alright, ill try to research more. Thanks for helping tho!

heavy zephyr
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Np!

broken bone
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Blender has an option called "Preserve Volume" on the armature modifier. You wouldn't happen to have that enabled, do you?

livid rapids
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Never had it enabled

broken bone
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Hmm.. Maybe it has to do with weight normalization or something then. Hard to say

livid rapids
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ive seen someone say to recalculate normals, im going to try if thats the thing

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while that, let me post some weight painting images

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Yeah the weight paint on the leg/thigh looks like this

left gull
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For quest users which gogo loco should i be using or does it not matter?

junior void
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iirc beyond one has stations which quest dont like

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id use the "all" package on both

livid rapids
junior void
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Why are we looking at the legs?

livid rapids
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This

junior void
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Right but have you checked if this happens because of a bone lower than the leg?

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Accidents happen and so what if theres some weight on the toe that causes it?
So what I'd do here is move the legs in blender so that the same thing happens, set the armature modifier to display poses in edit mode, then go into edit mode on the mesh, which will now stay posed and clipped, and select one of the funky vertices and see their weigt assignments

somber sequoia
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set the armature modifier to display poses
This is such a useful trick that I wish I'd realized sooner

south laurel
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someone who has substance painter willing to help me with something? i have an spp file for an avatar texture i need converted into something else

junior void
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converted meaning

somber sequoia
south laurel
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yeah, i dont have substance painter and ive never used it, not sure if you can export it to something like a psd or not

somber sequoia
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you can export texture files.. not sure about PSD (I never use it), but I can look

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I'm not sure how much sense that actually makes

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doesn't look like that works

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no wait, here's the option

junior void
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ive never heard anyone do that

somber sequoia
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now you got me curious

south laurel
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can i dm you?

somber sequoia
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of course

junior void
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im intrigued

somber sequoia
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this character is pretty btw ๐Ÿ™‚

broken bone
teal vector
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I'm trying to add on an ring that can use a password and activate particals when another matching ring is around but I've never set it up I don't have any idea how does anyone have any tutorials that might help (ill check replies in an hour or so)

broken bone
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one sec, gotta find which one it was

somber sequoia
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yeah I'm not sure what this is doing but it sure is working hard right now

broken bone
somber sequoia
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I wonder where my plugins folder is

broken bone
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It creates a document for each channel (Base color, roughness, normal, etc), but it keeps the layer structure of everything

junior void
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have you had issues with blending modes so far

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it mentions that it may be weird

somber sequoia
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I also wonder where this is writing files ๐Ÿ™‚

broken bone
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I haven't yet-I think if you stick to basic blending modes like add/multiply, etc. it should be fine. Filters and the like won't transfer over though

balmy plover
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chat is this good stats? or should i go scour for optimization videos again

junior void
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thats a lot of tris

balmy plover
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whermst is the reqirments list for like all the optimization ratings- i dont need exelent just something besides very bad ๐Ÿ˜ญ

somber sequoia
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<70k is ideal, if you can manage it

balmy plover
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time to decimate her socks ๐Ÿ˜Ž

broken bone
somber sequoia
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oh wow yeah, this thing exports everything as .png files. All layers.

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oh I seem to have a plugin for this, trying to see if it's the same one

balmy plover
junior void
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yea

somber sequoia
broken bone
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I just started using it recently, but it's very handy

somber sequoia
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not sure why I have it, I've never used it before

remote sinew
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how do you create facial expressions? like make the eyes, mouth and everything move

left gull
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Do you already have Blendshapes on the model's mesh?

icy sigil
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Hello i have a question!
I have been working on my avatars and i have never had this issue until today!
Dextrose Cloning and Carbon Copy!
I have used Dextrose in one of my avatars but however It uploads and works in the Unity Project nut when i Play the avatar in VRC My cloning option does not show up in the toggle wheel does anyone know why?

junior void
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dex-what

icy sigil
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Dextros Cloning

livid rapids
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could check again in a few minutes, just got home

remote sinew
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idk if i should ask this here but.. is there a way to restore projects on creator companion- they were all deleted and idk why, all of my files and backups

somber sequoia
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restore the files then just re-add the project to VCC, I think the button is "add project from disk"

kindred pilot
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hi

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i want help

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i have this avatar im trying to upload, i want to remove the cross

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i got the texture and removed it and added teh texture to a material to weadd

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readd*

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but the background inst clear? i made it clear when i edite it and in unity

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but its black on the material

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turned into this

somber sequoia
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make sure you check "alpha is transparency" in the inspector for the base color texture file in Unity (assuming that's where your alpha is)

kindred pilot
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yea its on

somber sequoia
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use a shader with alpha enabled then, either cutout or one of the blending modes

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(this doesn't work on mobile/quest)

kindred pilot
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okay ty

feral isle
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Hey everyone. got some problems, idk if its the sdk or not, but it doesnt allow me to open the sdk controlpanel at all, thought in the beginning it was the avatar that was messing up, but it doesnt allow it on any avatars. Anyone got an idea what could cause it?

somber sequoia
feral isle
somber sequoia
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okay but did you do the thing I just said?

feral isle
runic ether
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Hey there, I have an avatar with 4 skinned meshes and 4 materials (even though they all use the same material.) I'm trying to optimize this avatar for quest and the shirt, shorts, and piercings all already have separate toggles for them. How to I go about combining everything while still being able to keep the toggles?

feral isle
somber sequoia
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are those the only errors?

feral isle
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Yeah

somber sequoia
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fascinating. Some networking issue then.

somber sequoia
feral isle
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It works now, was on the wrong wifi

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cheers man

somber sequoia
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ha, that'll do it

naive crest
somber sequoia
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(as it says)

naive crest
somber sequoia
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are there not errors there?

naive crest
somber sequoia
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are these the only 3? If not paste the first (top) few

naive crest
somber sequoia
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"missing script" - you didn't install some prerequisite, you'll need to do that first.

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at a guess it's VRC Fury

naive crest
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ahhhh fuck i forgot to add VRC Fury oulala im so sorry tobother you just for that

naive crest
split lodge
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i was wondering if I could get help uploading an avatar I bought ;_;

wraith geyser
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hello, may someone tells me what it means please?

somber sequoia
wraith geyser
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its when i click play mode, my console get spammed with this error, and obviously my hair arent moving

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thats the only other error

left gull
split lodge
# left gull what part are you stuck on?

so I'm wanting to buy an avatar but it says there possibility it would need manually updated so I didn't know if there was a way to make sure before hand or not

somber sequoia
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it's really clear what that would mean

split lodge
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well it says it on the main page not specifically for this ava

somber sequoia
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can you link it?

somber sequoia
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I don't see anything weird about that.

split lodge
somber sequoia
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I'd bet it's pretty unoptimized though ๐Ÿ™‚

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okay so that's pretty standard

split lodge
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does that mean I'm good to buy it?

somber sequoia
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I don't see anything weird here, but you make the call.

split lodge
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it says 3.0 on it idk if that helps

left gull
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3.0 just means it uses the current SDK type

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basically its tell you unless quest is listed on the product its not quest supported

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and if the model is older it'll need more work put into it to get it working

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im honestly surprised their shop isnt taken down by now though due to the fact they're actively selling MMD/TDA content

summer hearth
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If i upload a quest version of the avi using mobile materials, and a pc version using poiyomi, will they both work fine or?

left gull
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in most cases it'll work absolutely fine

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the only issues would be if you've got animated materials

craggy token
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what should i do to get permissions?

left gull
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?upload

flat muskBOT
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You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

frigid kraken
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hiii i need help with this qwq i cant delete the upper chest

junior void
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This needs fixing in blender

frigid kraken
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oh my god... what do i need to do in blender

left wharf
limpid sphinx
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So I am currently following this tutorial for my first model using a VRoid as a base, and she recommends buying a physbone package from the unity asset store - is this still up to date or is there a different option??

balmy barn
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outdated , we have physbones now

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3.0 sdk+ have them so use that

limpid sphinx
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Ohh... is there a more up-to-date tutorial I should follow on the unity side of things? I'm guessing all the blender fixes still apply

balmy barn
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I convert vrm/vroids in blender for optimizing and not having wierd bones leftover

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its like 5 clicks ratl optimizing / adding things can be slower

limpid sphinx
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I want to add extra physbones to the character's ears and make a few tweaks here and there

balmy barn
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yup thats blender alright

limpid sphinx
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so in blender I'll have to add the bones and then make them interactive in unity, yeah?

somber sequoia
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add bones and weight paint, yes.

worldly whale
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all the toggles for this asset work in unity in play mode with gesture manager but not in game and i dont know why please help lol

winter edge
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If my avatar is currently being put together by kitbashing booth assets.

How do I go about optimizing to poor/medium?

I saw some people use cats plugin in blender but do people somehow fuse all those meshes into one?

Is there than easy way to export your avatar as is into a mesh to be used in blender?

summer hearth
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For some r3ason, everytime i try to switch to my avi whilst in a world, it just never switches bit when i rejoin or go to another world, it finally loads, its not bigger then my othee avis so whats up?

night ember
summer hearth
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I reset my cache, my internet has been the same before and after i modified the avi which was just some retextures and irs already downloaded in a world by myself

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Ik its smth with my avi but ive seens avis with much higher texture memory, download size rtc work just fine so im so confused

night ember
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switching to a different avatar and it not changing you at all is entirely independent of the avatar

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most commonly its internet being really slow

summer hearth
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But how come every other avi, both lower and higher in size switch just fine tho?

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Even ones with like 400mb texture memory switch easily for me

night ember
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vrchat be kinda stupid

summer hearth
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Welp guess ima just load unity, fck around and see if Thats fixes it

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Maybe its a specific asset loading in thats an issue or smth

unborn axle
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I'm making pawpads for my avatar, however the ones on the left foot look like their normals are flipped, even though it clearly said otherwise in the blender file I uploaded the pawpads from. Also, blender file corrupted, said something like the DNA block was missing idk. Any ideas for how to fix with only unity?

night ember
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pc only but some shaders like poiyomi can just disable culling

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which is whats happening there

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the faces are flipped

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also just make a new blend file by importing the fbx

unborn axle
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Thank you very much! :D

humble roost
bright silo
jolly pasture
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hoping i can get some help with the custom avatar i am trying to load in.

carmine oracle
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I need assistance for an avatar im making.
I am trying to convert an MMD to a VRchat model, i was almost done with it but then the arms and hands detached, im pretty sure its just a rigging thing, so i went to the rigging screen
and im messing around trying to get it to work, in game it looks like the arms are detached, im new at this and im not sure what to do so please be paitent with me.
It looks like the arm and hand are two seperate models and when the arm moves its not saying the model for the hands should move? would like some assistance. (unity screenshot and In-game screenshot included)

somber sequoia
somber sequoia
carmine oracle
somber sequoia
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do you need to though?

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I mean, if you're saying there should be arms then I'd say look at your model, it doesn't seem like there are arms here. I've seen a bunch of toony avatars that have hands but no arms

carmine oracle
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There are supposed to be arms? I don't know what you're getting at but the model clearly has arms. My issue is that the hands on the avatar won't connect to the ends of the arms?

somber sequoia
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ohh I didn't zoom in the pic on the right, thought that was a scarf or hair ribbon or something.
So then it looks like bad weight painting.

carmine oracle
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Probably, you'd know better than me, I'm still learning how blender and unity, it's morso my fault anyway I probably should have taken a better picture haha

somber sequoia
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yeah just wasn't clear what you were referring to, but I do see it now

jolly pasture
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theres an obscure blender game that i pulled the character asset from and have loaded into vcc and i fixed the things that were preventing me from loading it into vrchat. but when i load it into vrchat its facing the wrong direction in accordance with the direction im facing and the lower half of its body is clipped into the ground. ive tried fiddling with rotation settings before pulling it from the game and the rotation settings in vcc. any help would be greatly appreciated. this is what the problems actually look like.

somber sequoia
jolly pasture
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alrighty, thank ya!

somber sequoia
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oh - also make sure the feet are standing on the origin, 0,0,0

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(then apply transforms)

winter edge
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In blender is there an easy way to delete a mesh along with it's associated bones at the same time?

So say I want to delete my booth model's hair. Can I delete all the bones with it too?

somber sequoia
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you edit the armature separately from meshes, but it's easy enough to do

jolly pasture
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do i have all 4 feet kinda like at the tips of an X and the center vertex is the origin?

left gull
# split lodge whats mmd tda?

mmd= Mikumikudance and TDA is/was one of the bigger creators of MMD content and has taken legal action against users in the past for not following their TOU (though its because their works were sold/used by SO many people way back when)

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VRChat as a whole used to just steal/use stuff that wasnt originally allowed on the platform which made alot of MMD creators dissallow their works to be used on here

somber sequoia
jolly pasture
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i dont plan on having any sort of animation

carmine oracle
jolly pasture
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and i would be using it on desktop client cuz i dont have a headset

somber sequoia
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then I'd have the front feet stand on the origin, since that'll map roughly to your humanoid skeleton

somber sequoia
carmine oracle
somber sequoia
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twist bones are good

jolly pasture
somber sequoia
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why would you? 4.2.3 is out

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(also I don't know for sure but in object mode, ctrl+a possibly?)

jolly pasture
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because the game is only really stable in 2.79 and ive had issues loading it in newer versions.

somber sequoia
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oh right, blender game

jolly pasture
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lmao

somber sequoia
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hey, today I learned that's actually a thing

jolly pasture
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??

hushed egret
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Hey so a friend just installed unity via the creator companion and he's trying to upload an avi, but the console is claiming "windowsstandalone not installed"

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but if he clicks the open download page to install it, it just leads him to some backwater unitypage thats just a bunch of broken XML

somber sequoia
hushed egret
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๐Ÿซก

jolly pasture
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it seems like it automatically applies transforms

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should it be safe to export and load?

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i have it standing front feet with 00 in between

somber sequoia
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huh news to me if it does

jolly pasture
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well the apply button is greyed out

somber sequoia
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if you look in the 'item" tab of the right-side popup which you can toggle with 'n', if scaling is not 1 or location or rotation are anything but 0, then you have un-applied transforms, and that will cause problems

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it may be greyed out if you're not in object mode with an object selected

jolly pasture
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ohhh

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gonna be for real and admit that i only started learning this shit yesterday lmao

somber sequoia
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gotta start somewhere

jolly pasture
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and i thought this would be simple

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i have spent over 12 hours trying to get this to work

sour sorrel
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i got a model from a friend and have no idea what im doing. i have creator companion, the model is rigged and everything, i just dont know where to go from here

somber sequoia
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drag it into unity!

sour sorrel
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thats it? just drag the file?

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do i extract or just leave it as is?

somber sequoia
unborn axle
humble roost
bright silo
humble roost
#

she constantly blinks after that, and using the faces after make them stuck ๐Ÿ˜ญ idk if i messed up or sthm else

dusky badger
#

Can someone upload some Avis for me?

unborn axle
#

Why can't you do it, if you don't mind me asking?

dusky badger
#

IDK how

somber sequoia
#

I just posted a tutorial video, there's a good place to start

dusky badger
#

It's all too confusing for me

somber sequoia
#

feel free to ask questions here if you get stuck

dusky badger
#

I would prefer if someone would upload them for me

humble roost
#

letting other people upload your avatar can be risky, since it requires them to login into your account (from my experience, had to help a friend once)

and not saying there are some people here, but its tricky to ask since you dont know if they take the chance to delete your account or what so ever

#

its best to ask someone if they could stream the process to upload the avatar and you do it step by step

craggy forge
#

Hey rq can anyone help me out w physbones, I have all of them set up to my avatar and show up but when I run gesture manager they do not work

humble roost
#

or yknow, let someone guide you

left gull
#

you'd also need to purchase the model for the person uploading to your account as almost no creators allow file sharing of any kind (and make sure its a person you trust as you'll likely register as the uploaders alt account from that point on)

humble roost
#

that too

spark walrus
#

hello

#

i would like a help if i can ask

somber sequoia
#

sure, just ask your question

spark walrus
#

how to make a togle

#

for my laser

earnest jay
#

yall so its a lil sily but trust, what do i have to do to make it so that you only hear the sound when u have the prime bottle next to ur ear

somber sequoia
spark walrus
stone cove
#

Hii, Iโ€™m trying to make my first avatar following this video https://youtu.be/tDLOhAgrZTM?si=bn1uuFXJI7SzsSaM

Iโ€™ve restarted multiple times and everything looks correct and the same as the girl in the videos, but the eyelashes just do not want to co-operate.
Iโ€™m using the Amelia head, and the standard textures that come with it for reference.

Iโ€™ve been stuck at this stage and trying to work it out for like 5 hours ๐Ÿ˜ญ so if someone could help me out I would be really grateful ๐Ÿ’—โœจ

somber sequoia
quasi briar
jagged stone
#

i forgot how to make theses normal๐Ÿ˜”

somber sequoia
#

what are they?

jagged stone
#

avatars

#

they downloaded like that

#

i know your supposed to extract them but i forgot how

somber sequoia
#

you clipped the image so it's impossible to tell what format those are

#

one seems to be a .unitypackage so import that into Unity

jagged stone
#

mb yeah their .unitypackage

#

so i dont need to extract them or anything ?

somber sequoia
#

nope, they go right into unity.

#

assets ->import -> custom package, something like that

#

(I don't have it open)

jagged stone
#

o okay thank you!

limpid sphinx
#

So I just got done optimizing and tweaking my Vroid model in Blender, but before I am anxious about PhysBones and having to redo all the work in Unity because my model doesnt support what I wanna do with it

#

Basically I wanna add physbones to the ears, which don't have any bones in the model yet and all the phys bone tutorials I find online are on stuff like hair and are assuming they already have bones

#

What do I need to consider when adding new bones in Blender? Has anyone here done something like this before?

somber sequoia
#

it's not much more complicated than: add bones where you want them, weight paint mesh to the bones so it moves like you want it to, setup physbones in Unity.

limpid sphinx
#

Hmm... I am struggling a bit with the hair since it's part of the head mesh instead of a seperate vertex group on a Vroid, makes it tough to select only the ears as the parent to the bones

timber wharf
#

use L - shift+h or temporarily separate (p?) to a diff mesh

somber sequoia
#

yeah, separate parts or hide them

sudden hornet
#

could someone please help me get this window and what is it?

somber meadow
#

you can drag your avatar's root object from the hierarchy into the preview window and it'll also use your avatar in there

sudden hornet
#

thank you

pine panther
#

Anybody here have the ability to upload avatars? I have a file, and these instructions, but i dont have a PC

somber sequoia
#

got a mac?

somber sequoia
pine panther
#

thank you. I've asked a trusted friend instead

brave viper
#

hey so I'm trying to fit some clothes onto an avatar and the clothes have multiple meshes (is that what they're called?)

is there a way to work with multiple meshes at once when sculpting?

somber sequoia
#

you could just join them together.

#

you can split them apart again later

brave viper
#

is that easy to do?

somber sequoia
#

join: select multiple objects, ctrl+j

#

to split you'd have to edit it, then select parts you want split off and hit 'p'

#

definitely learn blender basics

brave viper
#

i have a light gist of it from a tutorial about a donut

#

idk where to go from there

somber sequoia
#

the donut tutorial is pretty good

sharp kayak
#

idk if this is the right channel to ask this in but i will anyway, for whatever reason everytime i make an atlas for this model it turns black or white, and when i checked the file sizes in the matcombiner area, it's 32 x 32 (the textures are 4k)

left gull
brave viper
# somber sequoia the donut tutorial is pretty good

do you have suggestions on where to go after the donut tutorial? I noticed that it just covers meshes and nothing about bones, armatues, blendshapes, etc that entail a VRC model

or is each aspect of those fairly standalone and I can learn any of them in any order

somber sequoia
#

maybe Rainhet's tutorials? I'm not sure, I didn't use any of these.

brave viper
#

ok, thankies~

limpid sphinx
#

So I am trying to add the bones to my model VRoid model's ears rn, figured out it'll probably be easier to just restart to before all the CATS plugin fixes that merge all the meshes and things so I have the face and hair meshes nicely seperated and stuff

#

I am a little paranoid now though, that if I add the bones now and then do the CATS fixes it'll undo all my work

#

has anyone done this specifically before and has some advice??

somber sequoia
#

I'm not sure what you're going to use cats for?

#

but it shouldn't remove bones you're adding, iirc it'll just merge stuff

limpid sphinx
#

All the VRoid to VRchat tutorials include CATs for optimization and stuff

somber sequoia
#

oh, vroid

#

I'd probably do all that part first, then never run it again

limpid sphinx
#

Earlier I tried adding the bones but it was impossible to select just the ears on the super-merged mesh

somber sequoia
#

eh, it's not, just might be a bit of effort

limpid sphinx
#

yeah probably, but I'm not THAT well versed with blender yet

foggy horizon
#

anyone know how to fix thixs?

sly lodge
foggy horizon
#

no i used tooo

foggy horizon
sly lodge
#

You need to have it installed for this avatar

#

it's a dependency

foggy horizon
#

no not anymore i dont

foggy horizon
sly lodge
#

You can try remove the playable layers then, or at least see if it solves the issue

foggy horizon
somber meadow
#

are there any issues actually stemming from these errors

sly lodge
#

but gogo loco uses vrcfury too

foggy horizon
sly lodge
#

ah, alright

inland seal
foggy horizon
#

it just loops the same parts over and over

quasi folio
#

Not sure where to ask, but are there any basic firing gun particle prefabs I can get working on quest?

quasi folio
#

Alr

somber meadow
foggy horizon
quasi folio
somber meadow
#

Assets/! a' new yokai/Vexs Yokai is a Unity Project folder

foggy horizon
#

thats the folder with the avi

somber meadow
#

you shouldn't have a Packages folder in there

#

screenshot the internals of that folder

foggy horizon
somber meadow
#

delete that packages completely

#

You most likely setup this avatar wrong, did this avatar come in a UnityPackage?

foggy horizon
#

nope

somber meadow
#

then was it a zip file?

#

this looks like the creator made a VCC backup and sent this

foggy horizon
somber meadow
#

you should extract that folder from the zip and import it into vcc instead

foggy horizon
#

lol

#

it has been uploading before

fiery void
#

hello fellas, can someone send me link to virtual limb discord?

ancient herald
#

so i had recently purchased an avi with gonso and when i enter the code to unlock it it says no vpn's allowed when i don't even have one, can anyone help?

arctic ginkgo
#

first mistake was purchasing an avi with gonso ๐Ÿ˜”

ancient herald
arctic ginkgo
#

what's the point of buying an avi if you can't have the files? the most fun is getting to personalize it

ancient herald
arctic ginkgo
#

yeahh but i don't like that anti-consumerist stuff

#

idc how good the avi is i'm never buying one that uses gonso or lemon uploader or anything like that

ancient herald
ancient herald
arctic ginkgo
sharp kayak
#

please for the love of anything does ANYONE know how to fix this? (this texture is supposed to be 4k)

jagged stone
#

i added the zippo cig to my vrc avatar how do i lower the bits

#

could someone help me

ornate stump
jagged stone
#

im gonna be honest i dont really know whats important or not

#

i know unity basics and such but this im clueless

ornate stump
jagged stone
#

so i jst find a toggle i dont want and delete it

#

im confused idk how to fix this

ornate stump
jagged stone
#

what does that mean im sorry

ornate stump
jagged stone
#

where would i find that ive never touched parameters before im sorry

ornate stump
jagged stone
#

i found it

raw saddle
raw saddle
dusk pulsar
#

Or re-do some layers and change parameters from float to bool. Float & Int takes 8 bits, bool - 1 bit

#

Also, you can do blendtrees for Dissolve / UV Tile Discard stuff which saves even more space in parameters

sharp kayak
dusky badger
#

Guys, what's a psd file? Cause I bought the Catnap and Dogday stylized avatars and they came with psd texture files

ornate stump
dusky badger
#

Is it required for the avatar to be uploaded?

ornate stump
dusky badger
#

Thanks

#

I'm trying to get a friend to upload my Avis since IDK how

left gull
#

unless the model/creators TOU specifically say that they dont care if you share the files

dusky badger
#

Ok

sturdy grotto
#

can someone tell me how i make a Expression menue entry without text? i just want to have the symbol shown but no text in the field

ornate stump
sturdy grotto
#

not working in my case. a auto generated menue with vrc fury (have to use this sadly in this case)

ornate stump
sturdy grotto
#

it takes the name of the object in hirachy than

buoyant zodiac
#

What yall recommend me doing ๐Ÿ˜ญ

left gull
sturdy grotto
#

i know. it is kinda to much work for exactly this case what will be done. i asked on their support :) thanks anyways

fiery void
somber sequoia
#

still what?

fiery void
#

still need this link xD

somber sequoia
#

put that after the usual domain name in the URL

fiery void
#

like discord . gg/VirtualLimbs?

somber sequoia
#

that's not what I said

fiery void
#

...

#

idk what u mean by that anyway

somber sequoia
#

I DM'd you, kinda figured it was really obvious.

young mango
#

Hello!, i would like to know if there is a currently an issue that might cause the vrcsdk to say that my avatar has more materials than it actually does, for example the avi has 14 mats, but the sdk says 22, and ive already checked in blender and made sure in unity that it only has 14

somber sequoia
#

got any particle systems?

inland seal
young mango
somber sequoia
#

yep, gets me every time ๐Ÿ™‚

ornate stump
inland seal
#

This is the settings

ornate stump
somber sequoia
somber sequoia
#

re: unpacking, they meant in Unity, not Blender

inland seal
#

a

ornate stump
inland seal
#

It is unpacked

somber sequoia
#

but why?

inland seal
#

Because I unpack all of them?

somber sequoia
#

again, why?

inland seal
#

Cuz it worked before

#

Only this model complains

somber sequoia
#

I guess you never update them in Blender

inland seal
#

I never do

#

But this one I did

#

so how I fix the error?

somber sequoia
#

you can't update by overwriting the .fbx if you've unpacked it

inland seal
#

mmmm

#

Alr

#

Let me try same thing but without unpacking

inland seal
#

Is that a bad thing

ornate stump
#

It's actually a sideeffect of another problem. But unpacking make the other problem hidden.

somber sequoia
# inland seal

I have no idea what this is without any context at all

inland seal
#

Even if I dont unpack

ornate stump
inland seal
#

Where even is it

gloomy flint
#

I'm trying to do an offline test for an avatar but when I select it and try to turn into it, its stuck in Unpacking, but I can see the model if I view the avatar in my menu

ornate stump
#

Also make sure that the prefab is fbx prefab, not original prefab, see the object icon whether it's a solid blue cube or not.

ornate stump
ornate stump
inland seal
#

I dont have any other prefabs

#

Thats the only one

ornate stump
#

The fbx file itself is also a prefab.

#

That's why it's called fbx prefab.

inland seal
#

uhh

#

Doesnt work

ornate stump
inland seal
#

I will just give up

ornate stump
#

ok

sharp kayak
inland seal
#

I was a dumbass and forgot to add "Other"

raven ridge
#

I need some help, bought an avatar asset that comes in with prebuilt expressions menu and parameters. The issue Iโ€™m having is I donโ€™t know how to add these parameters and menus to the avi

dark jay
#

Can someone help me with the bending issue

left gull
#

yikes that's alot of bones, its likely a weightpaint issue if you're talking about your mesh clipping when bending bones

#

go through all the bones that're connected to those two meshes and mess around with the weights for both

somber sequoia
#

it's not really clear what bending issue we're talking about here

left gull
#

im guessing its the orange-y parts in the 2nd and 3rd image but the pic in first looks like its just not sculpted to the body correctly

somber sequoia
#

yeah, kitbash maybe

placid beacon
#

Is there any way to get the default vrchat hand gesture animations?

#

I want to only change one of the gestures but that would require me to remake all of those animations...

raven orbit
#

there is a folder in the SDK files labeled samples with some of the default animations/controllers

placid beacon
#

They really are

#

Thank you!

naive crest
#

Hello everyone I wanted to put this joggers more baggy on blender but ! I donโ€™t know how to do it ( I know how blender work but I donโ€™t know how to do ๐Ÿ˜…) and sorry if I explain bad thanks.

Right now I edit it put that another fbx i did. There is a way for stay on the same one or not ?

wooden cairn
#

Is there any way to define different properties (such as collider size) for different sections of one physbone chain?

obsidian current
#

(yes) when you are setting collider size click the little C next to it i think

#

a graph will show up

#

you can also do this with any of the physbone properties

cursive gorge
#

So i played a world with my friend that had a girls frontline avi and the gun that was attached to his avi actually dealt damage to me and killed me, how does that work?

heavy zephyr
cursive gorge
#

ohhh

#

i see

#

thanks!

heavy zephyr
#

Always happy to help ๐Ÿซก

sharp steppe
#

(also when it did show, the contacts were are messed up. which is what I was trying to figure out.)

amber gull
#

can someone help me how to export the project for a file of an avatar i own please?

amber gull
# amber gull

i want it to be like this so i can send it to someone

somber sequoia
#

click on something in your hierarchy, then in the menu, Assets -> Export Package. Select whatever items you want.

#

ah I guess you don't even have to click a thing

#

"the menu" being the top one, not the popup

amber gull
#

thank you so much

somber sequoia
#

nah, I'm just someone who's read the docs ๐Ÿ™‚

amber gull
#

you are a lifesaver

inland seal
#

I'm trying to export a Material being "Standart Lite" and not "Standart". Because if I set from "Standart" to "Standart Lite" it makes my whole mesh being black and I don't want that. Is there any way to prevent it from happening using blender or any other thing?

somber sequoia
#

Possibly your mesh has vertex colors, those mobile shaders multiply that color to the final color. You can remove them in Blender, if present.

somber sequoia
inland seal
#

uhh

#

Still cant find it

somber sequoia
#

do you know where vertex groups and shape keys are?

inland seal
#

na

somber sequoia
#

may I recommend basic blender tutorials?
Click on a mesh object, then in the properties area (by default, bottom right), click the green triangle thingy, it's in there.

inland seal
#

Theres none

somber sequoia
#

then there are no vertex colors on that mesh object

inland seal
#

Nvm

#

There is one

#

Do I need to delete it?

somber sequoia
#

Unless you're using it for something, yes.

inland seal
#

Holy

#

IT worked

#

THHX

#

:D

honest violet
#

i wanna test the audiolink on my avatar with a youtube video how do i achieve this in unity?

somber sequoia
#

in menu, Tools -> AudioLink -> add prefab to scene

left gull
#

What do these warnings mean? ive been trying to setup a toggle and this is the only part im guessing is causing the issue with it not working

fair rock
#

anyone have any good anime lightning prefabs or such

sudden merlin
#

Anyone notice how in 3.7.3 the new constraints only work in play mode? Kinda difficult to experiment with them if I can only demo them during runtime

somber meadow
#

There's been a bunch of issues stemming from 3.7.3 with Physbones/VRC Constraints

sudden merlin
#

Just in the editor or on upload too? If so im bouta go back to 3.7.2

somber meadow
#

it's forced in the game client since they have the same change

sudden merlin
#

damn

#

is that why I've been noticing more physbone jitter in worlds with not great float precision? (lots of world creators put their stuff far from the world origin for some reason)

strong pulsar
#

Heey is there a avatar creator or someone who can help me later, i want to remove a face gesture from my avatar. But idk how to do it( dm me)

gloomy flint
#

im gonna lose my mind

split crown
#

hey, im having an issue with an avis gestures. I have the gestures layer present in the playable layers, but, after uploading it, it is running default gestures. this is the gesture layer

gloomy flint
#

oh my god i just saw what it is im gonna mclose it

split crown
#

make sure its in here

gloomy flint
#

i only just saw that mobile/ isn't the mobile folder and it is infact in the vrchat/ folder im gonna cry

split crown
#

its all good, sadly they dont make it easy to figure out lol

gloomy flint
#

no matter what i do though i cant reduce the avatar size, I even went in and decimated tris in the fbx/blender file and thats whats really killing me

#

ive crunched textures, removed animations, decimated tris, everything, this hasnt moved since when i first opened the project.

#

is satan infiltrating my files and making this avatar too big like come on i just want to upload the quest version :(

split crown
#

dm if ya want

somber sequoia
somber sequoia
honest violet
somber sequoia
#

annoying.

somber meadow
somber sequoia
#

still doesn't work at all on Linux for me, I just tried. Not the youtube one, that's know to not work.

somber meadow
#

I know yt-dlp had to change their settings to "mweb" since Youtube implemented a new Javascript challenge for the "web_creator" client

green heron
#

Hey does anyone know how to make another set of arms be able to be seen on quest with the avi constraints?

honest violet
green heron
#

:o?

sharp crater
#

anyone know how to make avatar audio not crackle in some worlds

green heron
somber sequoia
somber meadow
#

you're clicking "play" in that component, right?

green heron
somber sequoia
green heron
somber sequoia
#

VRC Rotation Constraints work on quest, use one on each bone to copy the main arm's rotation

honest violet
green heron
#

oh i didn't know they updated it for quest too

honest violet
somber sequoia
craggy forge
#

Hey Im having a problem with physbones that they wont work when they are configured to the root transforms, Ive tried importing new physbones from the unity prefabs for the model and they only work on the other model itself. its not like its misconfigured as it only broke recently; also the reason why i wont move my textures and toggles over to the unity package is because I modified the fbx. the model is the NKD protogen
Thanks if anyone decides to help me out here

quasi crypt
#

i dont know if vr chat update broke the jaw to the avatar i uploaded cuz i check on the config for the avatar the jaw is not highlighted green and the avaar havent hadthis problem before i hope what ever broke the avatar for vr chat would be fix soon

#

maybe it open beta that made t look like this

somber meadow
quasi crypt
#

so they know that needs to be fixed

somber meadow
quasi crypt
#

thank you

worldly whale
#

hey question, i added something to my avatar and i tested the toggles in play mode in unity but when i upload it to vrc the toggles dont work at all. any ideas?

somber sequoia
worldly whale
#

i managed to get all the toggles to work

#

but only in unity

#

i can send more details i just need to know what more to send

somber sequoia
somber sequoia
#

I can see the scaling issue, but it's not really relevant. So when you say "they won't work" what does that actually mean?

craggy forge
somber sequoia
#

again, "don't work" - they don't move at all when you move the avatar? Or is it collision doesn't work? Please be specific.

somber sequoia
#

ok the physbone component here looks quite reasonable. Have you made sure that rotating the bones in the scene view not in play mode actually moves the mesh around?

craggy forge
somber sequoia
#

sure

#

confirm the bones move the mesh as you expect

craggy forge
somber sequoia
#

hmmm perhaps the mesh is not properly weight painted to the bones then

craggy forge
#

It was working before though

#

they stopped working when i added children to my armature and an asset, not sure which one messed it up tho

supple needle
#

Does anyone know why the asset is so large; how to scale it down and why itโ€™s also not in the middle ? The armature is there, but the asset itself isnโ€™t in the middle

supple needle
somber sequoia
#

depends on where its origin is. You could set the origin to geometry then move it to 0,0,0

supple needle
#

How do I do that ? Iโ€™m not quite familiar with blender

somber sequoia
#

first figure out where it is

#

you could just move it to the origin then apply transforms

#

the "item" tab of the popup on the right that toggles when you hit 'n' is where you look

#

(do some basic Blender tutorials, it often helps to see these things visually)

supple needle
#

I got the popup. I have the location, rotation and scale

somber sequoia
#

location + rotation ought to be 0, scale ought to be 1. If not, then that's why it's not "in the middle"

supple needle
#

That all worked. Thanks a bunch

somber sequoia
#

ah nice ๐Ÿ™‚

sharp kayak
#

is there a way to make poiyomi look less matte? i have a base texture, metallic texture, and normal texture turned on

somber sequoia
#

which rendering mode are you using?

sharp kayak
somber sequoia
#

possibly that's set to Toon

sharp kayak
#

it's currently set on cloth

oak bone
#

It's probably your roughness map keeping the brown part of the material matte

sharp kayak
#

this is how i would roughly want it to look, this is using just the standard shader

sharp kayak
oak bone
#

Then change your roughness in the poiyomi shader

#

It's a slider

sharp kayak
#

am i slow or do i just not see it

#

actually, i think i found a solution

somber sequoia
#

Roughness and Metallic is under reflection & specular

vital wave
#

can someone help me please

#

i i dont know how to fix it

ornate stump
split cairn
#

tried setting up the VCC and it says i don't have unity, despite having it

#

what's the problem?

ornate stump
split cairn
#

oh okay, let me try that

vital wave
#

its all pixaly

#

im on pc vr

left gull
#

might be your imposter settings? vrcBotThink

vital wave
#

what is that?

ornate stump
# vital wave

Its imposter. Which mean that avatar is blocked by your settings.

ornate stump
vital wave
split cairn
#

I got this back

ornate stump
ornate stump
vital wave
#

how can i tell?

split cairn
ornate stump
vital wave
#

?

vital wave
#

yes

ornate stump
ornate stump
# vital wave

I'm going to ask again, are you looking at another player in this image?

vital wave
#

no

ornate stump
#

The world is too dark to distinguish the details.

vital wave
#

this better?

ornate stump
lapis helm
#

Can anyone tell me what any of this means and how to possibly fix it? I'm still new to unity

vital wave
#

this

#

every avatar i see is like that

#

al pixelated

split cairn
#

Do I need any workloads?

ornate stump
ornate stump
split cairn
#

It put me there for some reason

ornate stump
vital wave
#

i dont know what that is

wraith crag
#

Sorry to interrupt: quick question.

is there a way to guarentee storing my selected anchor override on unitypackage export? when testing my avatar for reimport and upload, (as if i were buying the avatar to upload myself), thry's tools indicates that the anchor override is missing (i know it helps vrc handle shading).

i set this in my main file I exported from, but it gets lost on reimport/upload.

any help is appreciated ๐Ÿ™‚

ornate stump
vital wave
#

this?

split cairn
#

Okay I think I found the problem, it says I donโ€™t even have a UnityEditor.exe

ornate stump
# vital wave

Yes. Max dl size zero effectively means do not load anything.

#

So you got only fallback avatar from other people.

vital wave
#

so what should i set it to?

ornate stump
vital wave
#

ok

ornate stump
#

Uncompressed size is 500

split cairn
vital wave
ornate stump
split cairn
#

I only have the UnityHubSetup.exe

wraith crag
ornate stump
wraith crag
#

๐Ÿ‘ Preciated. I'll keep researching/asking around!

split cairn
ornate stump
#

Because if you had installed before, you installed a standalone editor which isn't managed by unity hub.

wraith crag
split cairn
#

Iโ€™m getting an HTTP request error

somber sequoia
ornate stump
sharp kayak
#

what do colliders do exactly? i see them around from time to time but i have no idea what they are used for

winter edge
#

Is there an easy way to make an object follow your avatar's max height?

Basically I have minecraft name tag that floats above my head.

How can I make it follow my head's height with the same gap?

split cairn
split cairn
#

Shit

#

Well that sucks

#

I think I see some of the problem, is there a way to change the HTTP?

#

I accidentally put UnityHubSetup.exe instead of the editor

ornate stump
gentle goblet
#

So I went to add fishnets to my avi and the fbx shows it as like a full texture, I was wondering if there was anything special I had to do with fishnets, or is it just add the image texture as the texture provided and in unity it will just fix itself?

split cairn
ornate stump
ornate stump
somber sequoia
#

(not available on quest)

split cairn
#

Had to blur some junk but here

#

I was able to open a project file so maybe itโ€™s fine?

ornate stump
split cairn
#

Thereโ€™s this

#

Iโ€™m assuming itโ€™s fine cause after I opened a project I got no error messages afterwards

#

Sorry Iโ€™m just being careful cause I donโ€™t want to be deep into a project and then a problem pops up

split cairn
#

Okay, Iโ€™ll try importing a pack

gentle goblet
ornate stump
#

Yes.

split cairn
#

I might be missing some shader packs, let me go find them

runic bolt
#

hmmm. Editor keeps dying when going into play mode.

[./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/AvatarDynamicsSetup.cs line 66]

NullReferenceException: Object reference not set to an instance of an object
  at VRC.Dynamics.ContactManager.HandleDynamicsFrameComplete () [0x0004e] in <f48fe9a38f6e48e8b7b4eef7982de045>:0 
  at (wrapper delegate-invoke) <Module>.invoke_void()
  at VRC.Dynamics.VRCAvatarDynamicsScheduler.FinalizeJob (System.Boolean force) [0x0002c] in <f48fe9a38f6e48e8b7b4eef7982de045>:0 
  at VRC.Dynamics.PhysBoneManager.LateUpdate () [0x00000] in <f48fe9a38f6e48e8b7b4eef7982de045>:0 

Crash!!!
split cairn
#

Arktoon sound familiar?

ornate stump
split cairn
#

Of course lol

runic bolt
#

there's archives, but you should user a modern shader

split cairn
#

Iโ€™m seeing some purple

#

That usually means something is missing right?

ornate stump
split cairn
#

Also, you were right about it being arktoon, found a link in a readme file

ornate stump
split cairn
#

So how do I fix that?

ornate stump
shrewd stirrup
#

How do i do randomized audio for toggles from a specific selection of audios

#

this would really help rn

split cairn
#

How would I do that? Or where is that on the screen?

#

Sorry, I know this is a pain

dark jay
#

i kinda wanna do a outfit toggle wheel got any tutorials

ornate stump
split cairn
#

This screen I assume?

ornate stump
split cairn
#

It appears really small when I do

ornate stump
split cairn
#

Sorry Iโ€™m just new to this all round

ornate stump
split cairn
#

Okay so now, how would I start with the editing process?

ornate stump
split cairn
#

Sorry a bit too broad, I mean like changing colors, etc.

ornate stump
split cairn
#

Okay, I think I might be able to handle it from here, Iโ€™ll do more research. Thank you so much for the help

quasi crypt
#

yeah i sent a post about it hoping they fix it in the future

coral haven
#

The model cannot be uploaded, how to deal with this error?

coral haven
#

I've made sure that the file path is in English or numeric and that the plugin is not imported, only the model and shader

#

But I still can't upload it

grim condor
#

Is there any way to subtract 1 from an integer's value in the animator, like with a parameter driver?

ornate stump
grim condor
#

i did and its still adding

#

like this, right?

half orbit
#

Someone please please please i can't figure this out๐Ÿ˜ญ I have multiple toggles and (for example i click one and it toggles all expressions and if i click the other one it doesn't work at all) And i have no clue what I'm doing wrong. I've tried making new toggles, new animations but I don't know what's wrong with it.

#

I'm also new to avatar making, so it may be that I'm doing smth wrong instead of my unity or something.

spark walrus
#

I made new custom animations but when I test them in gesture manager, only 1 out of 8 work.

cursive spade
#

Are the tags when uploading avatars still useless?

somber meadow
#

people can choose to hide whichever tags they want in their settings right now

cursive spade
#

Ah good to know, thank you. I am shocked it took them this long hah

somber meadow
#

it's mainly due to them wanting the game on iOS

cursive spade
#

How do tags affect IOS specifically?
Is there some regulatory prerequisite for IOS apps?

somber meadow
#

stuff like sexual things are prohibited

cursive spade
#

Ah

timber wharf
#

i believe most of them make avi force hidden for peoole who are under 18 and you can also manually hide content

cursive spade
#

That is good

timber wharf
#

so they do work now

#

but that doesnt mean you can just slap a tag on nsfw and say its all good

cursive spade
#

Is there more that you should do beyond the tags then?

timber wharf
#

dont get reported๐Ÿคทโ€โ™‚๏ธ

cursive spade
#

Oh yes of course hah

timber wharf
#

so as long as you dont make it public or show it to randoms theres noone to catch you

cursive spade
#

VrChat could benefit from a bit more public decency-

somber meadow
#

They're putting some sort of ID verification in to try to compensate with it

timber wharf
#

i mean, why

#

they put verification so people dont cheat their dob but if someone already entered proper one why back out. i only heard that extreme horror tag was basically disabled

somber meadow
#

the sexually suggestive tag was put on almost everything you saw in game

timber wharf
#

well, yes, sounds fair vrcBotThink

#

like okay, they actually implement verification, what will change? i dont get it

twin lagoon
#

Would this kinda hair be easier to make on blender?

austere bay
#

I'm learning how to make renders of my avatars atm. How do I remove the noise? there seems to be a lot. You can see it really bad around the scaffolding. I'm rendering in cycles rn. It looks fine in eevee

#

this is how it looks in eevee. I'm trying to get cycles to look like this

#

ignore the yellow and black lines :))

somber meadow
#

and what Blender version are you using

austere bay
#

I had cycles set to use my cpu though, would setting it to my gpu help?

#

I honestly thought my gpu might not be able to render it very well since it's a bit old </3

somber meadow
#

I'd upgrade to blender 4.2

#

there's plenty of upgrades for cycles including cycles x which improves render times and includes better denoisers

austere bay
somber meadow
#

which addons

austere bay
#

I mainly use cats and some stuff to just make things work smoother like applying shapekeys to modifiers and stuff

austere bay
#

:O

#

you're a gem <3

#

I'll finish this render then I might have a look at switching

somber meadow
#

because I primarily don't know if 2.92 has denoisers

#

I think there's an early version of OptiX which you can enable in the preferences, but it's best to upgrade anyway. Cycles X makes rendering with cycles insanely faster

#

and rendering kernels don't take ages to compile if you're doing gpu rendering

cursive spade
arctic ginkgo
#

also i'm pretty sure blender has had denoising for cycles for a long time, i remember learning about it in the rendering section of the donut tutorial when i was first learning blender

#

i haven't touched much with rendering (at least in cycles) since then though

#

i mostly do cartoon stuff now, so eevee is just better for my style

twin lagoon
austere bay
rain quiver
#

i need help with my game

#

i keep seeing people really pixelated

left gull
austere bay
#

i swapped blender version tysmm

spark walrus
#

this avatar doesnt have a hair root, how can i give it physbones without this?

small hazel
#

Hello I have a question I created a blindfold for an avatar and I would like to be able to have the hidden view when I activate it (not totally just a little)

light charm
#

how come i keep crashing whenever i change into one specific avatar? it never had this issue before, it just started today
whenever i click on it, my game crashes immediately, and i have no clue why, it's not unoptimized at all, and i haven't updated it in a long time, i just don't know what's wrong

light charm
left gull
#

the issue might be the fact that you havent updated it in a long time (depending on how long its actually been)

#

and if you're 100% that its the model causing these crashes you could make a support ticket with the avatar ID at https://vrch.at/support to see if they can figure out the issue with the avatar if doing a re-upload isnt possible as it could be a bug

light charm
light charm
#

the problem seems to have been fixed. i updated the avatar, and now it's working.

split cairn
#

Yesterday I had an avatar imported in unity but a specific shader was missing, so I went back found the shader and put it in to unity. It fixed the missing textures but now the face has lost all textures

#

Whatโ€™s going on there?

#

The shader is Arktoon btw if that helps

ornate stump
split cairn
#

The face, eyes, and the previously purple assets are now white

ornate stump
split cairn
#

I think I read something like that in the archive post that had the shader. Something about using the old shader and updating to a new shader?

ornate stump
split cairn
#

How would I do that?

ornate stump
split cairn
#

What section would that be under?

ornate stump
split cairn
ornate stump
split cairn
#

So for some reason when I installed the Arktoon shader, it got rid of the materialโ€™s designs

ornate stump
split cairn
#

Okay so when I put a new version of the model, it kinda went back to the original purple