#avatar-help

1 messages ยท Page 17 of 1

somber meadow
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Referring to SPS

upbeat quartz
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Yeah, it doesn't have it

fleet linden
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what about my problem? i can explain it in detail (Well actually it's short)

somber meadow
somber meadow
fleet linden
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so i am looking for help here because i'm not willing to risk more corruption

fleet linden
# sullen flint Yoooo W pfp

Yeah i also have titanfall Avatars but those were applied onto my account from someone else's public avatars

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those were not mine

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just being honest

sullen flint
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Idk what your talking about, I literally just joined this server and say there was activity in this channel

fleet linden
sullen flint
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My bad my bad

fleet linden
agile reef
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My avatar, I just exported him into unity and I noticed the sides of the hair here caving into the head- but on blender, it looks perfectly fine and I havent even rigged it yet. Can someone tell me whats happened?

delicate orchid
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my offline build and test is failing and idk how to read console ;((((

gray pewter
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are there any tricks you can do to animate a humanoid bone outside of the humanoid limits? do constraints work on humanoid bones?

dusky marlin
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can someone make me a avatar free plz

graceful wedge
graceful wedge
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or readyplayerme

dusky marlin
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ok

graceful wedge
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readyplayerme is like 6ft tall

dusky marlin
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but its spider-man

graceful wedge
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erm

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idk

knotty kiln
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hey, quick question everyone, what is the default preview speed in unity?

timber wharf
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1?

knotty kiln
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its 1 isn't it?

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okay thanks

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lol stupid question mb, looked it up

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thanks anyway

rotund python
graceful wedge
next yew
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still not done with this
idk how to explain; theres the little part where you put it inside the head near the eyes in order to see when wearing your avatar, the eyes and head of this character sit a little farther away, how would i go about putting that piece where u see without ruining the ability to see around you (this is horribly explained im sorry, im new to this still)

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basically how see if head and eyes are not at normal human eye length

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and will i still see everything if i put it at the normal place where eyes would be

tiny dock
acoustic trail
tiny dock
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you should put the viewpoint slightly in front of the head bone rather than the character's eyes anyways

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if you've ever had issues where your character appears to "float" when you look downwards, that's why

arctic ginkgo
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does anyone know what this chance value does?

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i've used the random type parameter driver before, but only on integers and floats

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i don't see anything about this value in the docs

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does it skew the odds towards 0 or 1? like this:
0 = 100% 0, 0% 1
0.25 = 75% 0, 25% 1
0.5 = 50% 0, 50% 1
0.75 = 25% 0, 75% 1
1 = 0% 0, 100% 1

proud tusk
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I keep getting this when I try to upload an avatar

night ember
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submenu

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you stick the gogoloco menu into a submenu?

plain mural
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how to fix fingers?

short ferry
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anyone here have any spider-man emotes? I can't seem to find any

hasty grail
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i do wish i could hotswap accounts in the sdk, having to get a new code every time i update shit is so annoying

sour sphinx
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sooo my instructions are: 3. Expand "Gumboy Run" in the hierarchy, then select "JumpGame" and locate the VRC Parent Constraint in the Inspector. You will need to scroll down to find it.

  1. Expand "Sources" and each "Element". Change the Weight slider of the HandRTarget to 0, and the Weight of HandLTarget to 1.

and basically, for the life of me, i cannot find where the parent constraint is? ccan someone tell me

left gull
sour sphinx
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it just says to scroll down, and ive been scrolling down

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lol

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i cant find it?

left gull
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try clicking the actual prefab part and see if its on that

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ah wait i was looking at the other gumboy assets, for the gumboy run it should be in the Jumpgame section you've just gotta scroll down on the right side

eternal marsh
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yo

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i was wondering if someone could convert this blender file into a unity file since ion got blender

restive bronze
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I need some help, I'm gonna rip my hair out. I've tried all I could to optimize my avatar. I've tried crunch comprehension, I've tried decimating polygons and triangles, I've even deleted some pieces off of my model but it has done NOTHING to change the amount of megabytes on this avatar. I feel like I'm going insane

proud tusk
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try lowering the resolutions on textures without using crunch comprehension

restive bronze
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absolutely nothing changed

turbid lagoon
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I keep getting this in logs every time i try to create a project

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My pc crached when i tried to open a project and when it turned back on all my other projects were gone then it started saying that when i tried to create one

pine folio
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VCC is suddenly taking forever to create a new project? I selected avatar 2022, made the name and clicked create and it's just spinning. for over 20 minutes now.

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hmm its saying 'could not check for update, please check your internet connection.' my internet is fine.

tropic magnet
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do the seats on avatars no longer working with the updates? is there a way to get around this? i have a seat entry, seat exit and the colliders and a vrc station script which i thought would work but my friends aren't able to see the option to sit down on a chair i toggle on anymore

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any tips on a direction to fix this is appriciated ๐Ÿ™‚

night ember
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Also the collider needs to be a trigger

hollow maple
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Does anyone know where I can get help uploading a private avatar?

proud tusk
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when you upload the avatar, it's private by default

proud tusk
hollow maple
arctic ginkgo
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but whatever the issue is for your specific case, build size viewer should help you discover the issue

restive bronze
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thank you

chilly iris
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does anyone have an idea why my avatar's head does this when it's being played?

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it normally looks like this

rapid pendant
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why do the fingertips bend in like that?

carmine robin
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I need help with an avatar, its old i want to get it working in 2022 unity, however the avatar keeps like folding in on itself when uploaded, in unitys playmode its completely fine

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its a Kon avatar

ornate nebula
carmine robin
proud tusk
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how do I remove it?

carmine robin
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find where its located in the error and left click and then press del key

frank spruce
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Anyone know why my legs are like this?

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it looks fine in unity

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pretty sure I just fixed it

dreamy fulcrum
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i was playing a game earlier with flashlights, and i noticed in my mirror my avatar looked weird with the lighting, how can i fix this?

hard turtle
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how can i make these eyes less uncanny or are they ok already?

junior void
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Remember that an eye is wet, so try specular reflections or a clearcoat to simulate that. They look a little like anime eyes

wispy moon
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Hello, i uploaded my avi again the other night and the constraints i have set are not all working. it seems like some of them are but im not sure?

Seems to be an interaction with bones that are constrained to a physbone affected bone?

i havent changed anything and it was working about a week ago

the constraint also works fine in unity..

this seems to be retroactively applied to previously built avatars, is there a problem with the game right now?

wispy moon
junior void
agile reef
agile reef
junior void
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if you moved something in object mode you will see the transforms here being uneven

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If they are, ctrl + a -> apply all transforms

agile reef
junior void
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Ye looks okay

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Are there any active blendshapes on either the head or the hair that could shrink/widen/offset the position?

agile reef
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nope, there is no blendshapes on the hair whatsoever and the other blendshapes on the head are the canines in the mouth and those don't do anything to the hair

junior void
agile reef
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the hair is one item

wispy moon
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check weight painting for any extreneous attachments?

agile reef
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When I move the head in blender it looks perfectly fine- even normally. it's purely in unity where it looks wonky ;-;

junior void
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Could it be that you weight painted the hair and that the hair has an excessive amount of bones?

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This could also be the result of bone stripping

agile reef
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it actually doesn't have that many compared to other hairs. I don't think thats the case

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I was thinking of potentially just deleting and re-importing it and seeing if it help when I export it

dense falcon
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hey, people with MediaFire Premium, can you guys dm me? because i rlly need help downloading stuff for an avatar im uploading and i cant download any folders without premium, pls

vast tendon
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+1

broken turret
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Guys, I need help. Idk why but when I'm finally ready to upload avatar, I need to click auto fix, which unity ask me to do, but I just don't see any errors :/

vast tendon
wispy moon
# vast tendon bumping this, constraints might need to be looked at

Did a little more testing (haha look at the test engineer go)

It seems like MY main issue comes from how theyre calculating constraints and physbones.

I have a bone that is affected by a physbone component. It has a parent constraint to another bone that is affected by a different physbone component. The bone with the constraint on it is not being affected by the movements of the bone it is constrained to.

If that makes sense

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Does that sound like an issue youre having as well?

vast tendon
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so i guess its similar behavior

wispy moon
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I see, seems like theyre all sorts of messed up right now. Part of me feels like a lot of the behavioral changes should have been more well explained in the patch notes but nitpick aside, i hope it gets fixed

wispy moon
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Does seem to be physbone related though primarily

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If i disabled the physbone on the constrained bone, the constraint worked(?), at least it moved with the bones it was constrained to

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Im not sure how well it followed the behavior, i didnt analyze it well, but it looked correct

vast tendon
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just tested, if you disable the PB the constraint works as usual

wispy moon
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But its not the same behavior because the base bone isnt being acted upon by its own physbone component anymore ๐Ÿ’€

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Despair consumes me until this is properly fixed

vast tendon
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i guess it depends on your PB setup, on my end it works like it should, will def wait for an official update before pushing a "workaround fix"

wispy moon
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Yeah if the base pb wasnt completely immobile then it was influenced by its own PB component. Say, you move it left, its pb moves left, but the bone its constrained to goes right, then the bone wont move very much. Disable the first PB and now you only have a force in the right direction

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But thats just my setup.

noble radish
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For some reason in game physbones on my avatar do not work, but on unity they do.

junior void
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quest?

noble radish
junior void
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Thats rather odd.

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Any warnings on the upload screen or in console?

noble radish
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nope, idk what happened too cus it was fine a few days ago but i get on today and it just not movement.

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i think its the new sdk

junior void
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Unlikely. If physbone broke from an sdk update, this chat would get flooded with angry users

noble radish
junior void
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Yes, this has indeed been all over the place ever since vrc constraints were released. However, they work on my avatar, so check if theres an update available. Perhaps youre on the version that had this issue

junior void
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ok

noble radish
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i did something and now it isnt working unity and in game gahhh

noble radish
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oh i think i figured it out, i set the physbone to is animated and it looks like its working normally again like how it did

junior void
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So much for "i didnt do anything, its just not working"

broken turret
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Rip nerv cells

graceful wedge
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how da fak do i put my vroid model into vrc

noble radish
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usually helps when i get that cus sometimes my validations disappear too

broken turret
dense falcon
broken turret
broken turret
graceful wedge
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someone help me ๐Ÿ™

somber verge
graceful wedge
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i dont mind

somber verge
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Can we discuss about it in your dm

graceful wedge
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can't we just type it in here

somber verge
graceful wedge
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sure ig.

somber verge
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Okay good

feral isle
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anyone able to help me?

somber sequoia
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First error: you have a missing script. Either install whatever required package you forgot to install, or delete that script

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no, we have no idea what's missing from here, check the creator's docs perhaps

feral isle
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idk where the script is lol, it was some stuff in the avatar already, just need the script so it all works

feral isle
feral isle
dawn flame
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woww u didnt know

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u should prolly learn to read โค๏ธ

feral isle
somber sequoia
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not without looking at your project

feral isle
feral isle
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Been looking around for the script but idk if its the one on gumroad for 20$ or not

feral isle
somber sequoia
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no idea what you're referring to

feral isle
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I think thats the only thing making me not able to upload it, and many avatars i've tried to upload had this error, so i figured id ask so i can get more knowledge for the future

somber sequoia
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so you'll have to search the hierarchy to find where the missing script is on your avatar. we can't do this for you

feral isle
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I thought the script was just missing completely from the assets and not able to upload because of that

somber sequoia
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yes

feral isle
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as i searched in all assets for "Wholesome lollipop" it also doesnt look like there is any scripts in general, just the materials

somber sequoia
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there's a script component somewhere on your avatar, which requires some actual package installed, which you don't have installed. You either install the whatever, or find the script component and remove it

feral isle
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Well i know as much as its the "wholesome lollipop" that is missing but i dont have any of the downloads for it at all.

violet torrent
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Im having some trouble, where Im trying to get earings to attach to my avatar, which works fine, but theyre in the wrong spot. How would I go about fixing that?

junior void
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If they have their own armature, you must move their bones to position them right

violet torrent
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They look like they're in the right spot to me, just they are in a different spot once I go into playmode

junior void
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How are you attaching them

violet torrent
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VRCFury and armature Links and blendshape links

junior void
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Have you expanded the advanced options and set keep offset to yes?

violet torrent
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I have not! Ill set it to yes and report back

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Thank you :3

violet torrent
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Okay one thing now is that it attaches itself to head instead of to the ear, I dont exactly know how I would fix that though since the Link to (Avatar) Menu doesnt have all the bones of the avatar

somber sequoia
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I'd do this in Blender ๐Ÿ™‚

junior void
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Sounds like you need to take it to blender, yea

wraith geyser
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hello, i've got a small glitch with my avi, looks fine in blender but in unity a vertex is like missplaced and a poly is stretched in the back

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any ideas?

junior void
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Any errors in the fbx import screen or console?

wraith geyser
somber sequoia
junior void
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Those are okay-ish and shouldnt cause this

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It would say that kaz

somber sequoia
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or lacking enough weight paint ๐Ÿ™‚

junior void
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Fair

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Sneak

winged matrix
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I'm pretty sure it got answered a few times in here already, but I don't know how to import any .vrm file to VRChat (made in Blender)

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Do I really need to install Unity as well?

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Or is there like another solution to his

somber sequoia
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You absolutely need Unity to upload an avatar into VRChat

wraith geyser
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any advice on how to locate this missing vertex? coz i cant find it in blender

somber sequoia
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ooh that's harder

junior void
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Try weight -> limit total

unique cloud
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Heya - I've been trying to adjust the arm length for some personal avs in unity, they aren't far off, but any attempt to scale the arm bones is just ignored within vrc. I tried both the hierarchy as well as the humanoid rig configuration

junior void
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Use blender, pose the length and set it as rest pose :)

unique cloud
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ah problem is I can't apply as rest pose since the meshes rigged to it have shapekeys, so I can't apply the deformation

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tried that too D:

junior void
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I use cats to regularly pose my avatar and change bone lengths by clicking "apply as rest pose" without a problem

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Youre not using a modifier

unique cloud
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hmmm maybe it has some extra features to apply to the basis shapekey or something?

wraith geyser
unique cloud
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and yeah I just hit apply as rest pose, and the bones stay in place but the meshes revert

junior void
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Try cats then, i swear it works

unique cloud
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oki, is there a more complete name I can look up

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?

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oh I found it

raven orbit
unique cloud
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oh that's also good to have!

raven orbit
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yeah i use it a lot

unique cloud
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good for when I accidentally forget to apply a mirror before shapekeying <.<

somber sequoia
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I use this a LOT too

unique cloud
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and ok cats seems to have worked, now to try it

junior void
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^_^

unique cloud
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thanks a lot!

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time to test

arctic helm
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anyone had any issues with attaching hair?
trying to attach a hair not made for the right avatar, and some bones work, some not

wraith geyser
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anyway to mirror the blendshape from the left to right side please?

somber sequoia
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I don't have blender open but there's "symmetrize" in one of the menus, I think "Mesh"?

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it may not work very well - usually I edit with mirroring on rather than attempting to do this after the fact

wraith geyser
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it seems to have worked this time tho ๐Ÿ™‚

somber sequoia
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oh nice

wraith geyser
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nvm, ill delete this blendshape and start it from scratch

junior void
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Copy the blendshape by using "new shape from mix" (so the original must be enabled for this to work). Now you have a dupe. If your mesh is symmetrical, use "mirror shape key" option on that dupe. If not, try the topology mirror option instead

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And well, now you can basically activate both and do again "new shape from mix"

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This is how i regularly mirror my blendshapes and make "l", "r" and "both sides" ones

wraith geyser
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thanks Zero you are my hero

unique cloud
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So the arm length thing works great! been testing making my av's snout visible in first person with head chop, it does work, but it also moves around in my field of view when moving my head, which is a bit uh, weird xD - is head chop the wrong way to do this or am I on the right track?

dusk pulsar
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Use UV Tile Discard, easier. But won't work on quest side

junior void
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Head chop is the right way to do it

unique cloud
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oh I mean like, to show something in first person view, it's just not clamped to my headset's movement so it slides across my field of vision a bit

junior void
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I just never used it. Wdym with "move"?

dusk pulsar
junior void
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I cant imagine what that means

unique cloud
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like if I turn my head to the side or tilt it, it'll slide upward a bit and then slide back into position

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tried it with my glasses etc too, same thing

junior void
unique cloud
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yeah it's like, to allow things on your head to be shown in first person, it works fine but it's not linked to my headset's motion but to the motion of the avatar's head, which apparently differs sometimes

somber sequoia
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amusingly it's kinda anti-head chop

unique cloud
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from what I saw you can also use it to hide things not on the head in fpv, which might be useful

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best I can tell is sometimes the avatar will move on its own a bit in 3-point tracking, so the head will move independently of the headset briefly, and you see this as the fpv items sliding in front of you a bit, generally moving up and back down across the field of vision. I might wait to see if we get fixes for that in the future, because being able to see my own snout is nice, but having it jitter and slide is less so xD

junior void
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i think i saw this before somewhere...

unique cloud
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did some googling, but sadly only found a couple of tutorials for what I'm doing, and I've done those steps exactly xD

violet torrent
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Im trying to attach a bracelet to my avatar with VRCFury but when im trying to do BlendShape Link it wont let me select the bracelet as a Skinned Mesh

somber sequoia
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Make sure you're selecting the actual mesh object and not a prefab or armature

clear pawn
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brah

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why aren't my packages uploading and showing up where they usually go

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can someone tell me where to find it

somber sequoia
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packages?

clear pawn
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like for example, vrc quest tools, it'd be at the top next to all of these options, but stuff i import wont show up

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like up here

somber sequoia
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up where exactly?

clear pawn
somber sequoia
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you mean in the menu?

clear pawn
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yeah

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i think?

somber sequoia
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do you have an error in the console?

clear pawn
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no, it's a fresh one

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theres nothing else imported

somber sequoia
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maybe check the package manager window, make sure things you think are installed are actually installed

clear pawn
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well wtv

last ingot
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ok this is embarrassing, but would anyone help walk me through uploading an avatar? I used to know how to do it, I just need a refresher.
my DMs are open, any help would be very appreciated

junior void
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youre more likely to receive help asking here rather than dms. try asking specific questions. "uploading" could entail a lot. did you import the model yet? did you open a scene the maker maybe included? did you log in to the sdk panel?

somber sequoia
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Follow tutorials, ask questions when you're stuck

hoary plover
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Is it possible to upload a private avatar as a new user or is all types of avatar uploading unavailable until you rank up?

somber sequoia
hoary plover
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Aw dang, guess I can't be too surprised but unfortunate yet understandable

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is there an estimate on how long it would take to get to a rank where I can upload?

somber sequoia
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?upload

flat muskBOT
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You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

somber sequoia
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you could also get VRC+ to rank up immediately.

hoary plover
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I must be missing the friends I guess cause I got a few hours and played a few worlds

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dang, yeah I dont know if I wanna spend 10 dollars just to get my model incase I learn that the conversion plugin broke the model

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thanks for the help

somber sequoia
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well you can test that part already

hoary plover
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oh yeah you mentioned a test upload, how do I do that? sorry multitasking and missed that part for a second

somber sequoia
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well you can test most things in the editor itself, but in the SDK console where you have the "build and upload" button is a build and test option

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I'm waiting for unity to load or I'd be more specific ๐Ÿ™‚

last ingot
somber sequoia
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again, there are intro tutorials to walk you though this part

last ingot
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alrighty.

somber sequoia
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definitely come here with specific questions though

hoary plover
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gotcha, thanks!

mellow pulsar
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I'm new to avatar stuff, only recently figured out how to set up and upload an avatar. I have a PC and Quest version of an avatar ready, but how do I link them instead of uploading them separately?

somber sequoia
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Upload one, copy the BlueprintID from that one and paste it into the "Pipeline Manager" component (near your avatar descriptor) of the other, then upload it.

mellow pulsar
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where do I find the "blueprint ID"?

somber sequoia
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in the pipline manager component, or the avatar list in the "content manager" tab in the SDK window

mellow pulsar
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ah ok thanks

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how do I paste it into the pipeline manager? Doesn't seem to let me change it

somber sequoia
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click detatch first

mellow pulsar
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oh perfect, thanks

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man it's annoying working with avatars that don't make certain components easy to find. I'm trying to find the eye camera for this one so I can adjust the position but it's like the avatar creator hid it

somber sequoia
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if you mean the viewpoint, make sure you turn on gizmos, little globe in the upper-right of the scene view

mellow pulsar
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Gizmos are on. Even searching for viewpoint in the hierarchy doesn't show anything

somber sequoia
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it's not in the hierarchy, it's in the avatar descriptor

mellow pulsar
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well damn that would explain it ๐Ÿ’€

wraith geyser
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hello, im trying to make my avi close their eyes only if have both hands open, i thought that would be as easy as that

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but it doesnt work, if i do the gesture with only one hand it still do the animation

somber sequoia
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it should be as easy as that, perhaps you have another animation doing stuff too?

wraith geyser
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i dont think so

fleet sundial
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Any reason why the clothes on my avatar wont bend at the elbows but it fine everywhere else, like everything else works up until it reaches that elbow point but the weight painting seem correct on it

somber sequoia
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my first thought is weight painting ๐Ÿ™‚

fleet sundial
sour sphinx
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how to i combine blink L and blink R so i can have one beldshape thats both eyes blkinking?

somber sequoia
mossy jacinth
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i have a very weird problem, one of my props only shows up in the mirror, has anyone ever had this issue?

junior void
wheat eagle
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Hello, I have an avatar with heart beat audio source on it and I want to make it wo sound's radius stays the same when changing avatar's height. How should I implement that? I"ve saw ScaleFactor parameter, but it's not 0-1 parameter which makes me confused on how to use that

fleet sundial
junior void
# fleet sundial Yeah I added the clothes via VRCF

Check info messages on the script. It may be telling you that the lower arm bone of the clothes is named differently than on your base, thus "not having a match" and that "it will be added as new children".
You will be able to see the armature changes in play mode

fleet sundial
sour sphinx
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does anyone have a image of a metal i can use to get it to be like pink like how it is on the right picture? my metal is shiny which i like, but its not pink or a light color

somber sequoia
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probably you can use a matcap and just tint it by changing the base color in the shader

junior void
fleet sundial
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Iโ€™ll see what I can do once I am back, thanks so much for the helpโค๏ธ

strange gorge
#

Dose anyone know where I can find the nightbeast base model? or if anyone has it?

left gull
hot mica
#

does anyone know how to set up wetcat's locofix? i try to add the base layer but i keep getting issues with my parameters

somber sequoia
#

just add the missing parameters to your parameter list

#

probably also upgrade that outdated Unity

spark walrus
#

I'm trying to animator stuff, I show off what i"m trying to do and what I'm confused with in this video

tdlr, Trying to make like, a swap between anims, for this model, I have a caution anims and a safe anims, I'm trying to make it loop? where I can switch between em in the menu and stuff, it's hard to explain

turbid lagoon
#

liltoon now help now texture now pls pls pls pls

junior void
#

Try a whole sentence

turbid lagoon
#

help liltoon pls pls help

#

no texture how

somber sequoia
#

no idea what you are asking

#

sorry

turbid lagoon
#

How do I change the face textures and stuff in liltoon for booth avis heheh

#

liltoon how

somber sequoia
#

there are slots where textures go, you can put whatever textures you want into those slots

turbid lagoon
#

i tried that but it didnt work

#

like some textures i get are only textures and not materials

somber sequoia
#

textures are never materials. Textures go into materials, materials get applied to faces on your avatar's mesh objects.

heavy zephyr
somber sequoia
#

I can't put the sound on at the moment, so I didn't quite get it either

heavy zephyr
#

Even with sound it's like "I'm trying to do this but like not exactly and like... It doesn't work"

somber sequoia
#

huh ok.

fleet sundial
cinder flare
#

Hi all, curious about something - is there a way to ensure that a child object does not animate with its parent? For instance, when AFK is triggered, the default animation gently spins the avatar back and forth - I'd like it so my asset attached to the hips does not follow this rotation motion

I think there might be a way to do something with constraints, but I haven't used them before so I'm not certain

somber sequoia
#

yeah anything you don't want to move with the avatar would have to be constrained to a world object instead

cinder flare
somber sequoia
#

Should be doable, yeah

cinder flare
#

I'll read the docs on the new VRC constraints and see if I can figure it out. Thanks for confirming a starting point

sleek bluff
#

how do i decrease memory texture usage?

night ember
#

make the textures smaller

sleek bluff
#

kk

somber sequoia
#

also potentially use fewer textures

dense saffron
#

is there any info when they will correct the constraint fkup ??? like hotfix / rollback / any news at all

somber sequoia
#

specifically which issue do you mean?

dense saffron
#

I swapped it back to unity components and that seems to work but isnโ€™t ideal and now I have the issue that when I compile the project and it converts the unity components to vrc ones the sources disappear too not sure if that is an ask issue or not havenโ€™t hand enough time to test it

somber sequoia
#

you're on the latest SDK?

#

I haven't seen that one but I kept having issues with constraints in prefabs, that seems to be better so far but it's still kinda weird and I keep having to just reset everything

dense saffron
#

Yes latest sdk

hexed walrus
#

When I enable my outfit, my legs disappear for some reason.

arctic ginkgo
#

use the appropriate constriaint for the values you want to be constrained to the world (rotation constraint, position constraint, scale constraint)

olive mauve
#

Does anyone know exactly where this is im struggling to find it!

somber sequoia
#

which shader?

olive mauve
#

Unity Chan Toon Shader I wouldnt be shocked if nobody knows this since its barely used by anything but thought I would ask in case

stable igloo
#

How can I fix eye clipping like this when doing gestures?

somber sequoia
#

often that's multiple gestures happening at once - check for that, and if it's just a single blendshape active, you may have to reshape it or decrease how much the animation sets it

lapis raft
#

If anybody knows an answer please let me know ;-;
I had an issue where my avatar has a weird "idle?" pose (This also happens in game in VRC) . The leg and the arm move slightly backward and the neck goes slightly up. Im not sure what is going on here. Ive already put the same FBX in a new unity project where the error stayed. So in blender i already applied the transforms, and reset the pose.

limpid yew
#

Her arms can't handle the thickness

lapis raft
#

I wish the answer was that simple ๐Ÿ˜ญ

#

I dont get it and am i need of help ๐Ÿ™ƒ

visual tartan
#

i didnt touch the body or the bones and i hit play and go too gesture manager and now this is happening

limpid yew
#

I actually am on Android so I can't really make any good avatars and I'm stuck with low physics fakes๐Ÿฅฒ so I don't think I can help but I wish u luck

spiral lance
#

hey, im trying to get my avatar under the new limit, but im confused?? im looking at the website and the limit is 200 and the uncompressed size is 500mb, and its under both limits. what do i do?

arctic ginkgo
#

android mobile or android quest?

spiral lance
#

and the warning doesnt appear in the sdk

arctic ginkgo
#

even if it's mobile you can make good avatars

#

and idk what you mean fake physics, physbones are the same on PC and Android

limpid yew
#

No I've tried it doesn't work ๐Ÿ˜ญ I have made some but they actually suck I can't really make them any better cause there's a limit

somber sequoia
visual tartan
spiral lance
arctic ginkgo
somber sequoia
arctic ginkgo
#

then you'd have no physics elsewhere, but in any case, you don't need any more than 3 per cheek

#

and that's a lot anyways

#

1 or 2 will do the trick

spiral lance
somber sequoia
#

damn that's a lot of triangles

limpid yew
spiral lance
arctic ginkgo
limpid yew
#

Ya or that

arctic ginkgo
#

all my avatars have hair physics

limpid yew
#

The robot

arctic ginkgo
# limpid yew Ya or that

that either means your avatar is super unoptimized or you have something specific wrong with your avatar that triggers it (self destructive particles/trails, broken scripts in the project)

somber sequoia
#

^^ this for you too @spiral lance

arctic ginkgo
#

also has nothing to do with physics

#

usually is particles, texture size, etc

limpid yew
#

Also it's extremely hard to find avatars in general that work for Android

arctic ginkgo
#

for mobile yeah

spiral lance
#

i've downsized all my textures, and its under the 200mb limit, so im just confused

arctic ginkgo
#

but that's kinda the fault of the creators

limpid yew
arctic ginkgo
#

people should optimize their avatars ๐Ÿคท

#

idk why everyone acts like it's so hard to make optimized avatars

#

it fs is hard to optimize poor avatars that you didn't make

#

but that wouldn't be an issue if people selling avatars optimized them ๐Ÿ™ƒ

limpid yew
#

Yea๐Ÿ˜ญ

arctic ginkgo
#

also a tip for physbones, don't add leaf bones when exporting your fbx

#

instead use end points

#

if your bones are angled correctly, this should be a positive number on the Y axis

#

this will give you more useful physbone transforms

#

the leaf bones add unnecceary transforms, causing creators avatars to 1) be ranked worse and 2) remove physbones that don't need to be removed

visual tartan
somber sequoia
#

not sure what I'm seeing there

visual tartan
#

nvm i fixed it

limpid yew
marble glen
#

Hi everyone, does anyone know how to put a tattoo on an avatar? Iโ€™d love some help as Iโ€™m a beginner lol

last ingot
#

I figured out out to upload again (yay!) but now I'm stuck with this and I'm not sure what to do. Everything else has been fine up until this point
I restarted the project too just to make sure it wasnt that

somber sequoia
#

remove audio, decrease texture sizes, remove excess outfits, remove props or other items you don't use, etc, etc.

last ingot
#

I bought this avatar, so I would prefer to keep everything on it

arctic ginkgo
#

it'll be stuck in unity

limpid yew
last ingot
#

...I realize that.

somber sequoia
#

hard limits are hard limits, you don't really have a choice here

last ingot
#

how would I go about decreasing texture sizes, then?

somber sequoia
#

there's lots of discussion in #avatar-optimization and probably tutorials. unless you have lots of 8k textures, probably you'll have to do more than just make textures smaller

#

but for a given texture file, in the inspector at the bottom are some settings for size

last ingot
#

ah, okay, thank you.

arctic ginkgo
#

you can have physbones on mobile

#

it's the same limits as quest, it just has to be poor or better

limpid yew
#

Like how do I make avatars and stuff

#

Or is that only pc:(

raven orbit
#

need unity to make avatars so yeah kinda a pc only thing

limpid yew
#

Aw๐Ÿฅฒ

spark walrus
#

chat

#

where do i find an avatar for a dude

#

that isnt as whitewashed as the snow

#

or isnt emo as a punk rock band

arctic ginkgo
#

you don't want emo boys? :(

gilded vector
#

where do i put the mixed ao of a texure inblender, i havent been able to find anywhere that explaisn it for vrchat avi's, the texure for this pair of socks i got is invisible in the material mode (color and shading) mode but not in solid

split crown
#

quick question, dealing with avi turning into a ball in play mode, any fix for this in blender exports?

spark walrus
spark walrus
#

its all emo boys

#

๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ

#

im cooked

gilded vector
spark walrus
somber sequoia
gilded vector
#

its better to at least ask anyway

spark walrus
#

iโ€™d honestly wear the emo outfits if they werenโ€™t snow white or 20 shaders darker then me

gray oak
#

My Nightmare ๐Ÿ˜ญ, well its my first time making an avatar but i dont know why the camera view its broken completly

gilded vector
somber sequoia
spark walrus
gilded vector
spark walrus
#

sobbing

#

sneezing

#

farting

gilded vector
#

have u not found anything in prismics avi search?

spark walrus
#

it was the country ball

#

search up brown

#

and i get horse furries and stuff like that

gilded vector
#

uhhhhhh

#

people name their public avi's a lot so maybe search up random names

#

that helped me once

gray oak
#

for some reason its view like this and not on the head

#

any idea why?

spark walrus
#

its shocking to me bruh cuz theres like no brown people๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ

#

if you search up tan

#

theres nothing๐Ÿ’”

somber sequoia
#

color is at least reasonably easy to edit

#

(I'm aware it's not just about color)

iron ravine
#

Hi any chance I could get some help on finding this skin? ๐Ÿ˜ญ

#

I got told I can find it under "Rudeus Greyrat - Ronoa" but I can't find it anywhere

#

I just installed the game so idk

gilded vector
iron ravine
#

Oh sorry

#

I'll post there

gilded vector
#

its ok

iron ravine
#

I tried looking it up but no results

#

even Reverse Image Search is just Twt accs retweeting it

still moon
#

How do u look at avatar toggles on pc?

ornate stump
still moon
still moon
still moon
left gull
ornate stump
still moon
ornate stump
still moon
ornate stump
#

At least should be asking how to open toggle menu. "looking" just had too broad of meaning.

fallow fiber
#

hey quick question, if an avatar i made is set to private will other people be able to clone it if i leave my cloning on by accident?

dreamy fulcrum
fallow fiber
#

ahh okay thank u!

left gull
#

it'd work yeah but bumping more then once per 10 mins doesnt do anything and more then twice a day will eventually get your post locked

spark walrus
#

where do i find those

left gull
#

sites like jinxxy are good for searching for them but the actual purchasing is usually hosted on payhip or gumroad

spark walrus
#

is there free ones on jinxxy?

left gull
#

with what you're looking for i dont think so

spark walrus
#

wait

#

is e-boy under western or anime

left gull
#

like the buff ones?

spark walrus
#

like the ones in hoodies n baggy jeans

left gull
#

eh most likely

#

when i say western models i mean like models created by westerners rather then uh... foreigners? im not sure what they call themselves

spark walrus
#

oh

#

murrricans

left gull
#

for example booth models are mainly non-western curated content so more anime-y

#

but those big buff e-boy models are literally only made by westerners

spark walrus
#

yeah no i dont really need buff n shit

#

hold on one sec

#

ill try to send a reference

#

like i kinda need something like this

#

just for a darker skin tone

#

ykwim?

#

@left gull

ornate stump
spark walrus
#

my 3ยข in my card cannot make anything rn๐Ÿ˜ญ๐Ÿ˜ญ

ornate stump
left gull
#

yeah post that specific pic in your post

#

ik its a public model somewhere

spark walrus
#

now we wait

arctic ginkgo
#

does anyone know an alternative to buildsizeviewer that works on mac?

#

or how to get buildsizeviewer to work on mac

solid knoll
#

Is there something going on with avatars? A few of my older avatars failed security check and one happened while I was wearing it...

arctic ginkgo
#

trying to add a tarot card asset to my partner's avatar but it's PC only. I want to convert to quest but the filesize is just a couple mbs too big

#

have been lowering texture size, compressing, etc, but it'd be helpful to know what assets are the exact issue

#

because I'd like for this to remain legible

dreamy fulcrum
#

why is certain assets being shaded differently from others when using spot lights? i changed the anchor overrides to all be the chest bone, and it happens no matter the material i use (standard and poiyomi)

#

what else could i possibly do to have even lighting?

#

changes depending on where i am at in the light

proper depot
rustic swan
#

does anyone know how to get this glitter effect on poiymi? idk if its a matcap or what

earnest jay
#

Which ones should i turn on to make my life easier aside from vrcfury poiyomi and modular?

dark jay
#

How do i fix black outline clipping in with poi

somber meadow
earnest jay
#

what ab av3emu?

somber meadow
#

Gesture Manager will do the same thing, just lighter weight

#

other packages are need to use basis, it highly depends on your use case/workflow

earnest jay
#

ah alright ^^

somber meadow
#

but gesture manager is pretty much a must have

placid mural
#

Hi, I have a problem. I wanted to make a folding phone and to open it I used the script ะก# Speed Calculator. But it can't be downloaded. Are there any substitutions?
*Translated with the help of a translator *

ashen trench
#

Sorry for low quality pic but anyone have this problem before?

-# cannot generate normals for blendshape โ€˜bigger waist 1โ€™ on mesh โ€˜bodyโ€™, mesh has no smoothing groups
And it goes on to list every blendshape, canโ€™t set the avi to humanoid from this

prisma sedge
ashen trench
#

Problem is i canโ€™t set the avatar to humanoid with the warnings, wouldnโ€™t it just be stuck in T-pose since the animations wouldnโ€™t work?

somber sequoia
#

pretty sure those warnings won't prevent that

ashen trench
#

Iโ€™m not sure but It wonโ€™t let me set it to humanoid, I donโ€™t know why or how to fix it

junior void
#

Perhaps inspector is locked

#

Or armature missing

undone shale
#

so i made an avatar years ago right for a girl i eventually made my gf lmao. anyways i want to change the description on it. but its been so long

#

anyone remember how to change that?

junior void
#

Log in through the sdk panel in unity. Itll show you all your content after where you can just edit the names, desc and images. Just dont forget to click the update button. You dont need to upload the avi

undone shale
#

damn im gonna have to DL all that again alright let see ty for now

#

i don't even remember what version i used

junior void
#

Use the creator companion. Itll tell you whats the latest supported unity and give you a nice way to keep up to date with all kinds of packages

spark walrus
#

how do i see box ?

#

white lines

undone shale
#

got the unity and creator companion

#

time to get the SDK if i remember how to again

white crystal
#

anyone knows what could be causing this? ive been trying everything today adn nothing seems to work! it was working yesterday but now it gives me this weird error vrcTupCry

prisma sedge
undone shale
#

thanks, i see i need a license now for unity thats right this was 2 years ago

prisma sedge
#

You get that through unity hub

undone shale
#

roger

spark walrus
#

how to see box lines?

dire lava
#

Good afternoon lovely people, im having some troubles with phys bones, i know i have them enabled and on the correct bones, but for some reason when i enter play mode it seems they dont work? if anyone knows the solution to this i would greatly appreciate it <3

spark walrus
#

i know how physcolliders work

dire lava
#

it isnt so much as the colliders dont work, but they phys bones just dont move?

spark walrus
#

need to see screenshot

#

of the physbone component

#

and ur mesh

dire lava
dire lava
#

sorry, im quite new to doing avis and im not sure what a mesh is

spark walrus
#

it is 1 bone?

dire lava
#

theres the root bone and the end bone

spark walrus
#

so it is one bone

#

end bone dont count

dire lava
#

ohh, okioki

#

so do i jus add another-?

spark walrus
#

not in blender

#

in physbone u extend it

dire lava
#

is that a setting?

spark walrus
#

it needs at least 2 bones, so u add oen

#

yes

dire lava
#

like this?

spark walrus
#

endpoint position

#

extend it

undone shale
spark walrus
#

i think it was this

#

u need to increase one of these v alues

dire lava
#

what should i set it to?

spark walrus
#

to extand ur bone

#

and it creates another bone

#

play around wqith it

#

till u see ur bojnme grow

dire lava
#

oki <3

#

sorry, not quite sure what the bone even looks like or what im looking for...

spark walrus
#

thin lines

#

unfortunately i deleted all my projects otherwise I could show u now

#

I reinstalled windows

#

lol

#

a week ago or so

dire lava
#

i dont see any lines :'3

spark walrus
#

when u add physbonesu should see the bones

#

as lines

dire lava
#

sry, im not sure if im looking at the correct stuff

#

thank you for all ur help <3

lapis raft
#

Is this there anyone who could understands this problem?

dire lava
azure widget
#

Having an issue where Validations in the builder is empty, and my console is flooded with errors. anyone know how to fix this?

light charm
azure widget
#

just tried it, that doesn't seem to have worked sadly T~T

light charm
#

๐Ÿ˜ฌ

spark walrus
#

go to scene mode

#

window

#

while playing

dire lava
spark walrus
#

cuz need 2 bones, the physbones add an extra bone if u extand bone length there

#

2 bones r needed to make physbones work

#

otherwise no movemenbt

#

did u watch the physbone tutorial?

#

im prettyu sure it is the setting i showed u

dire lava
#

i thought i made 2-..?

spark walrus
#

by extanding ur 'endpoiint['' u add a bone

#

yes

#

these are 2

dire lava
#

even after doing that it still doesnt move

undone shale
#

where change description here yes :p

spark walrus
#

i forgot what root transform war

#

try adding ur bone there

#

@dire lava

dire lava
#

still doesnt seem to work

#

it jus dont like meh, that must be it :'3

#

o:

#

waitwait

#

i got one workingggg

spark walrus
#

how?

dire lava
#

idk wuh i didddd

#

:'3

#

yeyyy, oki it workie now :3

spark walrus
#

so what was the mistake?

azure widget
# dire lava i got one workingggg

hey could you send my a screenshot of the inspector of your physbones? Ive actually been having a similar issue on a different Avi of mine!

dire lava
azure widget
dire lava
#

wishing u luck <3

undone shale
#

so anyone know how to change the desc on an existing published avatar whilst no longer having the avatar?

#

due to a new pc 2+ years lol

dire lava
#

sadly i dont think you can as cannot update on website & can only update desc upon the upload of avi, there may be a way, but i dont think there is

undone shale
#

apparently an update button?

dire lava
#

i cant see any button like that sowy

azure widget
#

it didnt work, unfortunately

dire lava
#

awh

#

sorrys

undone shale
azure widget
#

its all good, im sure Ill figure that out later on

azure widget
dire lava
azure widget
#

it just?? started working again with no input from me???

#

h-huh??? I mean Ill take it, but Im so confused. I just tabbed back in to see it working again

dire lava
#

thats great!

undone shale
#

figured it out, as a heads up to anyone who cares. you basically try to upload it for android then it says "update avatar" just change the desc thats all make sure the ID is the same as your listed one.

junior void
undone shale
#

Np

#

Ty

azure widget
#

not sure why it's doing this, but it only seems to play audio some of the time when I press the button in my radial menu. If anyone knows how to fix this please let me know!

slim prairie
#

Just uploaded a completely new Avi, uploaded perfectly and everything. Logged in and immediately gives me Security Checks failed. I have no idea why, it's been happening to some of the older avatars I've uploaded. It's a brand new error to me, all of these avis worked perfectly before. Anyway provide any guidance of why a completely new upload has done this? I'm fully up to date with the VRCC and the SDK

left gull
#

it generally happens because something on your model exceeds the set limits

#

what do your model stats look like in unity?

slim prairie
#

I mean they're all very poor, but at the same time, just yesterday I uploaded a model that has the same and that's completely fine

left gull
#

oh yuck

slim prairie
#

It's never done this to any other I've uploaded

left gull
#

you deff need to optimize your stuff but fix your textures and it should remove the security check

slim prairie
#

No clue how but thanks

left gull
#

for the texture issue there should be a auto-fix button if you expand the tab more

slim prairie
#

Let me have a look real quick

left gull
#

i also recc just looking into merging materials and atlasing your textures (perhaps some meshes too or just making diff models for diff outfits if thats why theres so many mesh renderers) as what you've got rn is a lag machine

slim prairie
#

But this has never stopped one of my avatars before, I uploaded one that exceeds the limits before and that has no issues, the security checks are fine

#

Okay so I fixed the issue

left gull
#

oh yeah other then that texture memory error this model should upload im just saying for the sake of others who have to see your model you should still optimize

slim prairie
#

I just reuploaded it

#

and now it works

boreal condor
hard flume
#

hello idk where else to ask this so I have a radial puppet 0 to 100 thing and I also have a physbone that stretches, i want it so that at a certain point of the stretch that the radial puppet will increase by like 0.1 or 0.2; is there a way to achieve that?

sleek storm
#

I am working on an avatar that is supposed to have a emission blink animation when a heart beat event is received via OSC.
I have an animation for the emission value and set the layer as additive in the fx controller.
Only the emission strength is changed in the animation but for some reason the base color is affected.
When I turn off additive animation everything works as expected.
The only reason I use additive in the first place is so that I can set the base emission strength using another toggle.
Any ideas why this is happening?

somber sequoia
#

Don't change the same thing from multiple places. What I'd probably do here instead is have the heartbeat add to the variable used for the base strength, using VRC Avatar Parameter Driver

sleek storm
somber sequoia
#

sure

#

it just sets/adds/etc. another value, you can do whatever you want with that, though it's a thing you add to an animation state in the animator, not an animation clip itself.

sleek storm
#

What I mean is that I couldn't smoothly increase and decrease the emission right?

somber sequoia
#

ah, that'd be pretty tricky to do with this

sleek storm
#

I'll probably just hardcode the base emission strength then

#

Or I might be able to use the transition instead of an animation

solid knoll
subtle sigil
#

how can i fix this arm twist?

hasty grail
#

Q: is there a tool for updating prams? like i have a bunch of fluffXYZ ones but i want to make them fluff/XYZ so its better on the selection menus

junior void
#

Why dms and not just ask here what you need?

sleek storm
balmy plover
#

what do you need help with?

somber sequoia
hasty grail
somber sequoia
#

also text files ๐Ÿ™‚

violet torrent
#

How does unity decide where the origin of an object it?

#

Because it doesnt seem to be where it is in blender

somber sequoia
#

generally it doesn't, it relies on that already being set

violet torrent
#

How is it set?

somber sequoia
#

blender

#

(or similar)

violet torrent
#

Well yeah, but it doesnt work for me atleast

somber sequoia
#

that is quite strange

violet torrent
#

See, not in the same spot

somber sequoia
#

not knowing what you clicked on in either case, I will assume this is correct and I have no idea why that'd be different.

violet torrent
#

In unity its the missile prefab, and in blender its just the whole missile

somber sequoia
#

by prefab, do you mean something more than just the mesh object?

violet torrent
#

Hold on, I might have just been dumdum

somber sequoia
#

gotta be looking at the same objects in both cases ๐Ÿ™‚

violet torrent
#

It works now, the center is in the same spot

proud turret
#

Does anyone know how to enter a security pin on an avatar? The avatar creator has created a security pin which they claim should be toggled in game, but I can't find any way to do this? any help is appreciated

earnest jay
#

how do i add another texture in liltoon? i want to make the toggle for changing textures on the novabeast to sync with this other material i have

timber wharf
#

what. you change textures by swappin whole material

#

regardless of shader

earnest jay
#

well idk but the nova just has one mat and it switches it bypressing this

night ember
#

not in this server

earnest jay
#

how od i swap materials with a slider?? i remember i did it a couple months ago on another avi but i dont have the files for that one any more ๐Ÿ˜”

somber meadow
earnest jay
#

where do i do that?

somber meadow
#

Remove all the material swaps you have in that screenshot and where you add a toggle action, instead of a material swap do a flipbook builder

earnest jay
#

oh im blind lol i jsut saw it

#

thx!!

jade mural
#

is anyone else experiencing broken impostor generation on all avatars? not sure why this keeps happening to me

#

it either fails to generate or generates with missing parts

#

I can't generate any non-broken impostors at the moment because of this bug

night ember
#

are you sure its not just your avatar

jade mural
#

nope, it's not, I've tested with various impostor settings and it's happening on multiple avatars

#

in fact it's straight up ignoring impostor settings

night ember
#

my avatar's imposter generated just fine

jade mural
#

I think it's related to the change where they're automatically separating certain parts during impostorization, like wings and tails, but all that's doing for me is deleting those parts and ignoring my custom impostor settings

earnest jay
#

yall which goloco has more stuff? beyond or all?

jade mural
#

beyond

fluid echo
#

did they change something in new version that would prevent avatar from equipping a gun from back?

#

in some way

cobalt holly
#

Hey, I'm stuck on a little problem with animator and parameters. I want to create some logic that when contact receiver sets parameter and hand gesture is 1, then set another parameter off. If not, set it on. Is it doable with only animator and animations?

#

i feel like i'm missing something obvious here, but i'm not seeing it

timber wharf
#

@fluid echo no, very unlikely any recent changes would break anything

wary oak
#

so i wanted to start making avatars, and imported an fbx i found on deviant art into blender. But, the model is pink and im not sure how to add the textures to it. I already tried to look it up on youtube and find the missing files, but no luck. how do i get the textures on the model if not that?

somber sequoia
#

I'd look up a tutorial on on Blender basics regarding materials. You'll want to use the node editor in the Shading section for this.

#

Possibly the materials there already have image sources and you just have to select the proper texture files

cerulean temple
#

okay so uh, first time uploading avatars, tried getting goloco in, and uuuh... its freaking out solely on this stuff. what did i do wrong?

dark jay
#

need help this happens with the poncho

#

and this is in unity using the gesture layer manager

marble glen
#

anyone know how to get and put tattoos on an avatar?

junior void
#

You can project any image in various ways in substance painter

junior void
cerulean temple
#

which i do have it

junior void
#

Are you sure youre up to date on both

cerulean temple
#

i downloaded vrcfury yesterday, and gogo today, let me double check however. what is the latest versions for both?

stiff kiln
sleek storm
cerulean temple
#

all things were up to date

stiff kiln
# stiff kiln Could someone explain this to me? I can't figure out why the glass isn't going b...

Okay, so I did some testing and idk why, even tho there is no animation at the default state Off unity doesn't want to reset the materials to their default color and transparency. It changes the materials correctly, but the colors and transparency (which is what I animate on the 3D model to make the Cameleon effect) stays at a grey color with no transparency.
Does anyone know how to fix that?

heavy zephyr
#

Two ways :

1- Use a physbone with squish

2- Use a contact receiver set to proximity and animate your object as the value gets higher

cerulean temple
heavy zephyr
sleek storm
heavy zephyr
#

Check that the parameter is correct

cerulean temple
heavy zephyr
#

Need to find it and fix it as well

queen linden
#

Hiya folks, I'm finally in the Unity phase of figuring out how to set up my avatar completely. For some reason, despite copying the vrc_hand components from "package", and having the gesture parameters ("weight" and normal as ints), Unity is wanting floats for the controller?

cerulean temple
heavy zephyr
heavy zephyr
queen linden
heavy zephyr
queen linden
#

Or they just look the same as parameters x_x

heavy zephyr
cerulean temple
#

:|

cerulean temple
queen linden
heavy zephyr
subtle sigil
#

how can i make eyelids blink and also close slightly for expressions?

halcyon blade
#

I added some assets in Blender into my avatar but once I export it and looked at it in Unity they are not added as a prefab in the Hierarchy. I've no idea what's going on as I have done this with a different avatar and it worked fine. Any advice?

heavy zephyr
# subtle sigil how can i make eyelids blink and also close slightly for expressions?

You can create animations that animate your eyes (either physical eyelids or blendshape), then use whatever condition you want to trigger it.

I'll assume that you want your eyes to blink when you do certain hand gestures, in that case, creating or modifying your facial expression animations and assigning either GestureRight or GestureLeft as conditions would work

cerulean temple
#

new suspicion. since the one i was having trouble with dissapeared, its still there. BUT its showing a different control. PLEASE. nobody tell me that i have to replace them one by one in a tedious manner

junior void
#

Try the gogo discord. If anybody knows, its them

cerulean temple
#

alright off i travel, thanks guys

subtle sigil
#

i made both eyelids blendshape to close together in blender, is there a way to separate them?

heavy zephyr
halcyon blade
#

Uhhh

heavy zephyr
halcyon blade
heavy zephyr
halcyon blade
#

I did override it, yes.

heavy zephyr
halcyon blade
#

Yea, they do show up if I drag in the FBX into the Hierarchy.

heavy zephyr
halcyon blade
#

Oh, I'll try but thanks! No worries, any help is enough to get me closer to fixing this issue, haha.

halcyon blade
heavy zephyr
halcyon blade
#

Oh alrightie

queen linden
#

Alright, I have a new problem/question. I'm mostly copying things from another model I have, but it doesn't seem like Gogo Loco has the scale transform animations anymore?

dusk spoke
#

hey all, not sure if this is the right channel but I have an avatar question. Recently I noticed one of my avatars has a wardrobe malfunction. Looking into it further, I think it's something to do with physbones + constraints working together, it looks perfectly fine in the editor and the persistence beta but in the open beta and regular branches it's borked. Is persistence beta the most up to date? Will the physbone/constraint behaviour from the persistence beta be carried over to open/standard branches anytime soon? If not, is there anything I can do to fix this? (I'm not entirely sure how constraints work, this is an outfit I bought off booth.)
thank you in advance!

heavy zephyr
heavy zephyr
# dusk spoke hey all, not sure if this is the right channel but I have an avatar question. ...

I have heard of physbones under constraints behaving differently in the last SDK update in editor mode (that has been officially acknowledged). I have also heard of similar stuff like you are describing but unsure if that has yet to be officially adressed. I would suggest looking at the canny boards and seeing if anyone has reported the issues there, if not, create your own bug report on there.

dusk spoke
#

Alright i'll do that, thank you. to add a little more info, I was actually a little outdated in my SDK version when I first attempted to fix it by just reuploading, but I did also update to the latest SDK and have had the same issue, my guess is that it's something related to the client but i have no idea. ๐Ÿ‘

queen linden
heavy zephyr
heavy zephyr
halcyon blade
sour sphinx
#

using vrcfury gogo, is there anyway to change the logo or is it not possible with vrcfury since its a "plugin"

heavy zephyr
sour sphinx
#

where do i find how to do that @heavy zephyr

halcyon blade
heavy zephyr
heavy zephyr
sour sphinx
#

ty!

gentle goblet
#

So I bought an avatar and it has both a sfw and nsfw version within the unity package but I don't know how to set the nsfw version as the one I want to use

halcyon blade
gentle goblet
#

Like it's there and has all the sane things but yeah idk how to select it I guess ;-;

heavy zephyr
# gentle goblet

Simply disable the SFW version and enable the other one (click on them, look in your inspector window and check/uncheck the top-right box)

heavy zephyr
#

If it's empty, make sure you've dragged both the avatar you want to copy things from AND the avatar to copy things to in the correct fields

dark jay
#

can someone help me fix the poncho

#

in unity it doesnt show up

halcyon blade
dark jay
heavy zephyr
dark jay
#

in unity it doesnt show up in vrchat it does the issues with it

heavy zephyr
heavy zephyr
halcyon blade
#

Ahhh okay okay

dark jay
heavy zephyr
#

You can try and see if it changes anything

dark jay
#

ok

paper echo
#

Hello, I was wondering what are the best websites for finding models to buy

dark jay
worldly whale
#

how would i fix this?

heavy zephyr
dark jay
#

im having that issue rn

heavy zephyr
dusk spoke
dark jay
paper echo
dusk spoke
#

no, it's Manuka from Booth + another outfit

heavy zephyr
dark jay
dusk spoke
heavy zephyr
paper echo
heavy zephyr
# worldly whale

Can't help more than that, you'll have to manually check everything and see if any is missing

paper echo
#

I just want to be able to get ahold of the model or maybe buy it so I can customize/add stuff to it

heavy zephyr
mossy swan
#

More data on this; its not just that one parameter. All radial sliders seem to suffer the same issue. Could it somehow be caused by the controller joysticks? The whole setup is like 10 years old by this stage. All replacement parts have been discontinued.

#

It is something that persists once the radial slider closes, but I wonder if it could still be initated by a broken joystick.

heavy zephyr
mossy swan
#

Partially, it also jumps between that and the slider's default value.

#

Default->x->Default->y->Default->z->Default->x...

heavy zephyr
# mossy swan Partially, it also jumps between that and the slider's default value.

Aight so three things :

1 - I noticed that the default value in your parameter list is not the default value in your controller nor in the blendtree

2 - From what I remember experiencing on my own, this type of issue arises when mixing Write Defaults

3 - If not, make sure you don't have any parameter driver driving this value, nor any animation leftover in your base layer

mossy swan
#

It isn't just confined to parameters I have defined. I managed to add gogoloco and stopped it from bricking the hand-tracking. But it too seems to suffer this issue.

heavy zephyr
mossy swan
#

If its not Write Defaults, what else could it be?

#

I believe I've tried it with all Write Defaults disabled but it didn't seem to tackle it. However; I can still give it a second go and be absolutely sure.

#

But! In case that doesn't work, what could be a Plan B?

heavy zephyr
# mossy swan But! In case that doesn't work, what could be a Plan B?

I cannot think of anything else that could cause parameters to randomly change values. Make sure to check all your states and to have them all match the same Write Defaults value. Exceptions can be made for direct blendtrees that should most likely stay on WD On regardless of the rest of the avatar

dark jay
#

so i found out in persistance beta its fixed but not in regular

dusk spoke
heavy zephyr
#

Then it is the same issue the other user was having

#

Yup

#

Only thing is to report and wait for a fix

dusk spoke
#

although for Pauln, his constraint is actually on the physbone while mine constraints another bone to a physbone

heavy zephyr
#

Afaik, the issue had to do with physbones and constraints interacting sooo yeah

dark jay
#

Its dumb to get a paid model just to have that issue the model came out a few months ago

dusk spoke
#

it happens, I might try manually converting my constraints to VRC ones to see if that fixes it but im not sure how those work so i might need to go learn a bit first

#

hopefully it'll get fixed soon though so we won't need to worry ๐Ÿ™

dark jay
#

Ok

heavy zephyr
heavy zephyr
#

As I told you many times already, I don't know

dark jay
#

Ok

heavy zephyr
#

If I knew, I would've said so earlier

dusk spoke
dark jay
#

Just tried

heavy zephyr
dusk spoke
#

thank you for your assistence in this problem btw, you have been extremely helpful :)

heavy zephyr
dusk spoke
#

to my knowledge, they aren't touched in animation

#

they're just used to constrain the outfit to the physics (instead of being weighted?) I'm not super familiar with blender or constraints and this is an outfit I bought so i'm honestly not sure what's goin on

heavy zephyr
#

I'm mostly asking what you're using them for but if you aren't even animating them then their should be no issue

#

Right I see

#

Still, they should work

dusk spoke
#

let me try auto converting on 2.7.2 and getting back to ya, hold on

dusk spoke
#

ah okay so the vrc constraints work on 2.7.2 but the issue still persists

dark jay
#

Im going to wait for the issue to be fixed

gentle goblet
#

I just got an avater and for some reason the tattoos which are ment to be coloured just aren't, they are just a bright white and I was curious if anyone knew why? Also in game the colour radial also doesn't work, they just stay white and yeah it confuses me >~>

dusk spoke
heavy zephyr
#

Right makes more sense

dark jay
#

Where in this discord server can i make a bug report

heavy zephyr
dusk spoke
dark jay
#

I wanted to see if i can make one in here cause they might check it more

heavy zephyr
tough snow
#

So, I'm struggling with my model kinda. Having its shoulders folding in on themselves in-game if I have my arms too close to myself, I'm assuming this is because I need to tweak the rigging since they don't have.. a shoulder? But asking in case I'm missing something important!

Here's what the rigging looks like for the arms if that helps!

heavy zephyr
tough snow
#

I'm in blender actually

#

Will take a look at muscle settings!

heavy zephyr
#

Oop-

gentle goblet
heavy zephyr