#avatar-help

1 messages · Page 10 of 1

somber sequoia
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Is there an error in the console window? there's really nothing here to go on...

green prawn
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I try few things like reinstalled, turn on and off, I try window and android, updated, and relouded etc

dawn root
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So I made an Avatar
And it says it uploads to quests
But when I get on it’s PC only
Anyone have the same issue or a Fix?

indigo compass
tiny gorge
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I have a problem with the avatar I'm trying to build and test. After I set up the avatar I was trying to build, I pressed build and test and it said it was building the avatar, and so I waited for some time but it still said "building avatar" and so I kept it building trough the night, hoping to see it done when I woke up, and when I woke up, it still said building avatar.

indigo compass
# dawn root Yes I uploaded it to PC and Quest

Never heard of it failing to upload a version, it should have given you an error when you tried.
Is your SDK up to date and did you upload the version while you were already on VRChat?

dawn root
indigo compass
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And you are on the latest SDK?

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Nothing should have broken SDK wise, but they did introduce security stuff a bit ago that I think required using a newer SDK.

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Another thing they introduced was server-side checking of avatars which I know for a bit meant avatars were slow to update, not noticed any slowness recently though.

snow sluice
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hello I need your help I am bad at blender but I really want to put one outfit to a avatar if you can help me please DM me

livid rapids
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its mostly an armature link, so its quite easy even for a newbie like me.

snow sluice
livid rapids
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Is the clothing made for your base? If not it's not going to work out as expected.

snow sluice
livid rapids
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I'm pretty sure if you look at the model itself, it might have some blend shape/adjustment to change the size of those body parts. I can't really help you much since I don't even have an image of your situation.

livid rapids
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Anyone know how to fix this? Literally been struggling and i haven't found any fix to it🙏

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like i swear i fixed it myself and then i messed up AGAIN

somber sequoia
unique cloud
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Trying some shapekey stuff. Is there any way to additively override a shapekey? Basically so that a shapekey is at /minimum/ what an animation dictates, but can be overridden to be 100 by another animation?

snow sluice
unique cloud
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I tried an additive layer, but that doesn't do anything, and leaving the layer on replace mode just hard overrides the shapekey value

livid rapids
somber sequoia
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looks like a root bone I guess?

livid rapids
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Weird, I've started my rig with the hips bone, which that should be the root bone

somber sequoia
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Can you show the bone hierarchy from the root down to say, upper leg and shoulder, in Blender?

livid rapids
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Blender wise the rig looks fine as well? So its really confusing for me as well.

livid rapids
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Yeah its the bone hierarchy itself

somber sequoia
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no I meant in the hierarchy tree on the right in Blender

livid rapids
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Oh i get it hold on

somber sequoia
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oh no, did you figure it out?

livid rapids
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No i meant on what "hierarchy tree" you meant

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i suppose its this? i never heard the term before so

somber sequoia
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yeah in there, open the "Armature" one up and get enough open so we can see the hierarchy of bones

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just down to upper leg/arm is probably fine to start

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We're looking at bone parenting

livid rapids
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Alright. From what I see the hips are the root but also the hair root is its own thing? Maybe I should change that

somber sequoia
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Yeah I'd make the parent of Hair_Root be Head

livid rapids
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Let me do that and see if its fixed

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Finally! It works!

somber sequoia
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excellent!

livid rapids
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Jesus the times i struggled hours on something just for an easy fix to be found after that struggle 😭

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Thanks a lot!

somber sequoia
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haha yeah I'm working on such a thing right now myself, so I totally get that

unique cloud
lone flax
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Please help, idk how to make like folders for my toggles on my avatar so it's very messy

naive bough
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Hi there! I'm very new to texturing and uploading my own avatars, is substance painter the only program you can use to apply prepaid textures? I can't seem to figure out how to get any of my prepaid textures on any of my models

somber sequoia
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probably it depends on what kind of files you got

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usually textures come in just plain image files, you wouldn't need Substance for that

indigo compass
spark walrus
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does anyone know how to fix this? so I'm able to pop up unity but I can not open the unity project

proper orbit
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if anybodys knows whats causing this issues please help

grim mantle
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Anyone know what dose this mean

boreal kettle
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hey im making a flamethrower avatar and i rigged and weight painted the flame thrower it self onto a tank on the back and i want to animate it going to the hand bone and the off animation being back to where it was its just i cant get it to work, its weird and i dont understand how to explain it, if someone can hop on a call and try and help that would be fine

indigo compass
# grim mantle Anyone know what dose this mean

Never seen before, guessing custom error from something you imported talking about parameter bits.

Assuming that is correct then remove enough things from the parameter list to free up 27 bits.
Each bool is 1 bit, floats and ints I think were both 8.

grim mantle
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so like what i need to dealet some things

indigo compass
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Because it is annoyingly slow to fix

grim mantle
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ok will try

indigo compass
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The SDK is annoyed if you remove parameters used in the menu.
But if you know things in your radial menu that you don't want then you could remove it from the menu and then the parameter list.

Best case there might be unused parameters in the parameter list.

pure isle
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anyone know how to prevent this? she is in the right position in unity and blender but sinks down in game

lone flax
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Please help, idk how to make Submenus for my toggles on my avatar so it's very messy I use vrcfury btw

junior void
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Define the menu path like pc folder paths, names separated by a /

junior void
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How is that not clear

somber meadow
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In your menu path of the VRCFury toggle component, use slashes like a folder path for example what is originally Shirt would be Clothes/Shirt

lone flax
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I'm sorry I am very new to unity as a whole

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Ohhhh

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Okay so like this

somber meadow
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yep

lone flax
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Omg thank you so much you're a life saver

somber meadow
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it'll make a submenu called Devices, then have the toggle in there called laptop

lone flax
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Tysm

light charm
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hey uh guys is it necessary to use the "vrc spatial audio" script on audio sources? (i'm using unity 2019 btw)

somber meadow
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yes or your audio source's spatial settings won't work and be applied for you on a default value, doesn't matter which Unity you use but I'd recommend updating always to the latest version recommended by VRChat

light charm
somber meadow
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what settings did you apply to the vrc spatial audio source component

somber meadow
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I'd recommend enabling Use AudioSource Volume Curve, this'll stop it from using VRChat's own audio falloff implementation and you can properly test audio sources within Unity

light charm
ocean vault
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for some reason this animation is not working properly, i have it so it will loop but it only loops the first second of the animation? is their something im missing

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all of my added animations do this

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all of the animations are looped and i have it set to toggle so i dont understand the issue

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the default animations work and dont loop the first second of the dance

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oh do i need this on?

winter edge
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my avi has like 2m mesh particle triangles. how do I reduce and what are they?

indigo compass
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You change the collider setting in the physbone component, hard to tell if it is here, but they can also be shaped based on a graph, so the ends could be thinner or something.
The collider doesn't change how much they move, that is based on the other parameters (don't ask me which one, physbone parameters make little sense to me).

indigo compass
ocean vault
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is this to old to use on my avatar? i want to use it but the thing is 5 years old and the youtube vid explaining how is like 6 years ago

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everything looks different

rigid glacier
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I need help i wanna edit Kyle eyes but when i go to texture and i edit to have Green eyes It dosent show... Is in diferent fólder or...

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Like is pitch black always

night ember
ocean vault
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or booth idk

grizzled lichen
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how do i add back the default emotes? [the emotes thing here is empty]

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when i added the other toggles it removed the emotes

night ember
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you need to make the submenu and then have an action menu with the emotes

grizzled lichen
night ember
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just make a submenu

grizzled lichen
night ember
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well did you actually add toggles

ocean vault
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what is the maximum size of a avatar on quest

night ember
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10

ocean vault
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damn

night ember
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or if you mean uncompressed 40

ocean vault
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mine is like 200mb

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currently

night ember
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thats excessive even for pc

grizzled lichen
ocean vault
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also wdym compressed

night ember
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theres 2 size limits

ocean vault
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like all i added was my model 30 dances and a toggle

night ember
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uncompressed and file size

ocean vault
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is their a way to check in unity

night ember
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not really since size is calculated on build

ocean vault
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oh well i guess il see the next time i build and test it

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im not sure how big it is but im about to add some new toggles witch are around 70mb total

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nvm like 40

ocean vault
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are sketchfab models to unoptimized for vrc avatars?

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or can i use sketchfab

wraith saffron
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Would really appreciate if someone could help me figure out what all the "Demo", "EW", "N" tags on this model mean. https://booth.pm/en/items/5725322

There are different prefabs with a different prefix, they all seem to be ready to use right away, but I would like to know what their difference between each other is.

ocean vault
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im afraid that if i use the 15-30mb models i found on sketchfab my avatar will be to big or unoptmized idk

stuck grotto
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Is there a way to lock the hands in these spots so it looks like he's playing the guitar, but still maintain IK for the rest of the body?

i.e. his hands are holding the guitar, but full body tracking for his hips and legs still works

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I'm thinking making the arms have 0 weights and posing them to hold in blender, but if there's something more elegant I'm all ears!

pure isle
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does anyone have a solution?

spark walrus
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if u have vr u can move them there

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I'd want to have some magnet mechanism where when I move my hands close to the guitar they snap to it

stuck grotto
spark walrus
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ah

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that wont work

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why not make an animation?:

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it's not synced but people wont care

stuck grotto
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would an animation not make IK not work? idk

spark walrus
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yes

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u just see the animation

stuck grotto
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yeah im trying to be As Immersive As Possible with these lol

spark walrus
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but if ur hands are totally off position wise, how's this gonna work?

oblique marsh
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ok how do i fix these

stuck grotto
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hands on the guitar, it's fine if they're not tracked with my real hands. but i'd still like to be able to walk around and stuff with my full body tracking

spark walrus
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when I play animations I can still walk

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lik dance animations

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I'd animate the arms and hands in unity, and alllow the rest of the body to still move

left wharf
# oblique marsh ok how do i fix these

the errors are meaning "you can not show in quest by default because your avatar is very poor. and all physbone are disabled because its count is over limitation for quest, and idk which should i remove."

spark walrus
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I'm unable to extract from prefab, why is that"?

oblique marsh
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i'd rather fix them manually

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the avatar is going to be very poor anyways bc it has 40000 polygons anyways

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i should mention im new to unity and avatar creation, this is my first one i made using vroid studio

left wharf
oblique marsh
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ok thanks

stuck grotto
oblique marsh
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nvm i just made it pc only, optimization channel is dead lmao

stuck grotto
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gona look intot his

oblique marsh
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how do i test my avatar, or do i need to upload it then test it in vrchat?

night ember
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you can use av3 manager to test toggles and network syncing but actually testing you either just upload it outright and everyone can see the avatar if you switch to it or do a local test upload but you still need to open the game

ripe zodiac
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Ive been messing around in blender for a while and ended up having an issue where when i merged another mesh onto my avatars mesh it would disappear, if its separate though it wont though, im not sure whats causing it. I havent really done much in blender so im not sure what could be bugging the mesh

oblique marsh
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oh shit how do i fix this

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i will be using standable with this avatar

tiny dock
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and then just swap them out in unity

left wharf
spark walrus
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yes

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ur right

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can I extract anims?

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or how do i make use of the anims inside?

oblique marsh
left wharf
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maybe you need to go blender. it's probably bone rotation issue.

spark walrus
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wow I only had to drag the fbx onto the consol

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and it popped out the anims

oblique marsh
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if i can i'd rather fix this in unity

tiny dock
oblique marsh
dark saddle
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Is there a way to have an object constantly face a specific direction?

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Like a compass?

left gull
pure isle
left gull
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iirc it bases off where the actual foot bone is located so quickest solution to avoid sinking you'd need to lower the bone closer to the origin point (try lowering it to one of these two points listed with blue)

pure isle
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Think I could do that in unity

somber sequoia
somber sequoia
dark saddle
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right but what if the avatar moves?

somber sequoia
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if you drop a world-anchored object, it won't move, the VRC Constraints can do this

sterile cedar
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how do i get the face expressions to override gestures so they arent combined when an animation plays on contact (booping)
i get a lot of issues where the eyes clip through themselves when activated sippspeen might be an easy solution but idk how

dark saddle
fallow fiber
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so i asked my friend on pcvr to grab the hair and stretch it on my avatar and it's visible for people on pc. but when i asked my friend on quest to do it only people on quest can see it. also i noticed that them just moving their hand through it is visible on both platforms just the grabbing and posing arent. anyone know how to help?

spark walrus
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if u have 2 folders of materials 1 for pc 1 for quest is there an easy way to switch materials?

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I'm unable to install easyquestswitch

fiery trail
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Oki a friend of mines can't see a specific avatar. We tried everything and see if it was blocked. He told me that it was the robot default avatar but as a black robot. We don't know how to fix it and he is on Quest.

left wharf
spark walrus
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I tried

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maybe it got updated?

static cipher
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bump 5, here's a strange thing to add onto it

spark walrus
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error is here somewhere

left wharf
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what version of your VRCQuestTools?

spark walrus
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2.5.4

left wharf
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hmm it's latest...
actually i tried to install both of VQT & EasyQuestSwitch now, but it just worked...

spark walrus
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yes

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for my other projects just works]

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yesterdat

left wharf
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omg ok soooo

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try remove Library folder. i wish you know where Library folder is.

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oo wait, before remove Library folder, you need to close Unity editor

spark walrus
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I clicked reimport all

pure isle
left wharf
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not reimport all. "remove Library folder" after close the Unity Editor

hard turtle
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sorry for the ping like this right?

arctic laurel
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mighty be dumb qeustion but anyone know how to fix this

hard turtle
spark walrus
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what do i need to make 4 leg animal walk>?

left wharf
arctic laurel
left wharf
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like this

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expand sdk window

arctic laurel
left gull
spark walrus
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why's this happening?

fallow fiber
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so i asked my friend on pcvr to grab the hair and stretch it on my avatar and it's visible for people on pc. but when i asked my friend on quest to do it only people on quest can see it. also i noticed that them just moving their hand through it is visible on both platforms just the grabbing and posing arent. anyone know how to help?

pure isle
left gull
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did you make sure to remove the avatar ID in the pipeline manager?

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do you know where the avatar descriptor is? it'd be either above or under it in the inspector tab

low furnace
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i need help regarding chairs on avatars
adding the chair was done easily but it's the fact that the person sitting is seemingly offset for whoever has the chair?

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for example,
this is what the sitter + everyone else sees when the chair is being used

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and this is what it looks like to the person who has the chair

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  • the chair's proper position is seen when the sitter leaves the chair for a split second? so it's not like they're differently placed
young bear
soft breach
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hi everyone! im not the most knowledgeable with blender which is why im working on this little passion project to try and learn more, but i for the LIFE of me cannot figure out whats going on here with these eyelashes- any help is appreciated! <3

copper carbon
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so i am working with a new version of the base i normally use (it has more humanoid hands instead of just paws) and most of the gestures just look ... bad
but ive never done anything with hand gestures before so anyone know how i can make them symmetrical or any packages i can use the animations from?

royal hazel
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how did you fix this?

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my viseme int is stuck at 0 ingame

young bear
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just upload as soon as you're done

fallow fiber
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alrighty thank u! also do i have to do this every time i do edits in unity or is doing it just once fine?

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also i did this twice since my quest and pc avatars are in diff scenes is that still gonna work?

spark walrus
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how do i make animal walk on 4, i alreayd have the approprioate animes

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?

paper ingot
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please i am going to rip my hair out. this is my first time using unity and figuring these shaders out. i was able to locate and download poiyomi and arktoon successfully...but i am so STUCK trying to find THIS one. i keep looking up 'Flat Lit Toon' shader and im only able to find a github page with this long a** code.... i am so confused and overwhelmed can someone please help direct me i am trying not to cry lol

spark walrus
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how do i make my 4 leg animal walk?

young bear
young bear
fallow fiber
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yup just confirmed that it works omg tysm!!! i couldn't find anything online lol

spark walrus
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guys

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how to make 4 leg animal in game walk]

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do I only need one fx contrioller that's it

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or what else?

left gull
sturdy comet
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question. does this count as sexually suggestive like the buttcrack peaking?

spark walrus
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how do i loop animations?

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in animatin controller

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:?

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how

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foujnd it

left gull
hidden loom
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Can I make Poyjomi look like standard shader when it comes to interactions with light? I am absolutely new to Poyjomi and always used liltoon but I discovered that the standard shader actually looks really good and is just missing a few extras which poyjomi probably provides.

left gull
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you could make a emission map or try using poiyomi's sparkle/glitter effect though it wouldnt give the exact same effect, what model are you using that's requiring MMD shaders though as thats a bit odd?

paper ingot
# left gull you could make a emission map or try using poiyomi's sparkle/glitter effect thou...

a girl i met in 2021 made the eyes on an avi she was wearing and she sent me screenshots of them so i could recreate them myself but i didnt understand anything about avatar making so i never got around to it until now and i can no longer contact her through discord to ask so im just trying to copy the screenshots exactly as i see them, so i just assumed that specific shader was important? i just want the eyes im making for my custom to look exactly as the ones in the photo, really all i care about tbh

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and im going off of virtually nothing here so im clinging to the small details

primal swift
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i tried adding an eye puppet to my avatar a while ago, but now the eyes don't move around with eye look, anyone know how to fix?

spark walrus
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i dont understand this error

primal swift
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i think you're supposed to have a component over pipeline manager

left gull
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^^ Yeah you need to add the animator script

primal swift
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stroll to the bottom, add component, search animator

spark walrus
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what's the difference btw FX and controller?

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i shgould put AnimalLocomotion into controller slot ?

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and delete fx?

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what does fx mean?

left gull
paper ingot
primal swift
# spark walrus

i'm not sure but i just have my FX controller in controller, it works without it tho

spark walrus
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yes

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where is runnning>?

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walk and run

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this is the vrclocomotioncontroller

left gull
knotty kiln
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So, with a vintage freddy avatar with a generic rig, the default locomotion is fine, but when I toggle the secondary locomotion, and toggle it back off, the default locomotion's time constantly restarts and doesn't go all the way through and loop like it should.

spark walrus
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im not getting forward

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need a guide on how to set up new controllers

knotty kiln
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okay, so in unity right

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you just right click in the assets tab, go up to create

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and then just scan through the next few things 'till you see "animator controller"

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"animator controller" should be located near the middle of the next open slot here @spark walrus

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and you basically have it

livid rapids
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What link mode should I have for the coat to not clip trough the pants? Ive tried tweaking it and haven't found anything that works yet.

knotty kiln
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the complex of animators depends on how much stuff you want on your avatar

spark walrus
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like all the animations

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the tree

knotty kiln
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alright

spark walrus
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i have the animations ready but dunno how to apply

knotty kiln
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so what kind of avi are you intending to make?

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what rig?

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cause I'm only experienced with generic ones

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as i'm used to making those

spark walrus
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4 legged animal

knotty kiln
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so if you wanna set up a blendtree, right click right in the animator controller grid screen thing, and create a state

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click "empty" when you right click to create the state by the way

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and click on the "New State" and click "create new blendtree in state"

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and then double click the state

spark walrus
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wiht a blend tree ok

knotty kiln
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oh, ykw

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i actually have a video

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you want to set up a locomotion for your avi right?

spark walrus
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sure

knotty kiln
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like a blendtree?

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i have a video you can watch

spark walrus
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opk

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ok

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i hope it isnt too complicated

knotty kiln
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you just gotta follow the yellow mouse curser and do exactly what it does

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oh, and first off, in your animator controllers parameter tab

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Add 2 new parameters here and name one VelocityX and the other one VelocityZ

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and make sure their both set to "Float" @spark walrus

spark walrus
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Z axis is forward i suppose

knotty kiln
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right click on the assets tab below, go up to "create" and into "VRChat" > Avatars > Expression Parameters/Expression Menu (Grab both menu and Expression parameters)

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name the expressions anything you want, doesnt matter, isn't case sensitively linked to anything important

spark walrus
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these are menues for in game

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wont need them now

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just want the ,idle,crouch, walk, run, prone thing work

knotty kiln
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oh-

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ah, nuts

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sorry, i dont really know how to help you with all of that, i only know how to create locomotion blendtree's for generic rigs

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my bad boss

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if you needed help with a generic rigged avatar with one simple locomotion i could absolutely help

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but idk..

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sorry

spark walrus
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my setting looks different

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from the video

spark walrus
forest zephyr
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anyone ever had issues with import settings?

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and thats if i switch to legacy blendshape normals

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it's wavy and weird

oak hemlock
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Anyone have any idea why the VRC sdk wouldnt show up in unity? 3:

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not much info on the issue on google, I have the creator companion, it matchs the unity version too

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mine doesnt open the same as most other videos I watched, just so confused xD

left gull
oak hemlock
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I dont, I try opening it from the CC and it doesnt open the same way as the videos Ive seen on YT, its just not there at all

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Ill try it again and show a SS

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I reloaded and only one I see is face tracking one at the bottom.

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I have gotten a random crash error from the CC before too, but Ive tried reinstalling it like 3 times Dx

left gull
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what do the 5 yellow errors say?

oak hemlock
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When I go from here and it asks to open unity it takes me to the unity hub

oak hemlock
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Its been like three years since I uploaded an avatar but I am so lost, it was so easy before xD

tardy depot
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I’m new to the server and, I thought this would be the best place to ask for help on this issue I’m having. These shorts I’m trying to attach to this avatar have a lot of clipping when I move the avatar around and on top of that it seems like the physics are working but only on the shorts and it’s somehow negating the physics on the butt and on the right leg pls help

left gull
oak hemlock
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Yeah thats usually my luck with these things xD

left gull
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you could try asking the bot in #1149075823593275504 about some of your errors/your issues though some errors that might be bugging it out are the fact that you're missing scripts it seems like

oak hemlock
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would that affect the SDK not showing up?

left gull
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sometimes red errors can bug it out yeah though im not sure if thats 100% the issue in this case

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but it'd need to be fixed before upload anyways so might aswell try it out (the facetracking error)

oak hemlock
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yeah I got it directly from Strawbunnys website, I dont see why it would have issues, all her avatars are great T__T

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Would the error be something on my end?

left gull
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it looks like you might've missed a dependency before importing the model or the one you imported for the face tracking is broken

oak hemlock
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Even before I import, theres no VRC SDK menu, which is really what Im trying to troubleshoot

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On the tuts Ive watched, people already have that at the top menu on their unity 3:

left gull
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hm try re-importing everything into a new project but dont add the avatar and see if you get the same issue

oak hemlock
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This avatar was really just to try to upload one since things changed 😛

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Does the avatar import make the vrc SDK menu show up?

left gull
#

no but im guessing that either one of the dependecies the avatar uses or the avatar itself is whats causing issues

oak hemlock
#

even when I dont have a project open, the VRC SDK isnt there

#

Is my creator companion maybe the issue?

#

Thats where the SDK comes from right?

left gull
#

are you sure you're importing into the correct project?

oak hemlock
#

Im just following tuts from reddit and from youtube.

#

and VRC itself.

#

Im honestly not worried this avatar is having issues, Im trying to figure out why I have no VRC SDK menu on unity

left gull
#

would you be able to screen record how you're adding the SDK to your project?

oak hemlock
#

Im supposed to add it?

left gull
#

via CC yeah

oak hemlock
#

Im not sure what you mean

#

Im just doing what everyone else does on CC

#

looks like this and then I click open project, but it just opens an empty unity when I do

#

but not the same at the tutorial videos Ive watched, even though Ive done exactly what theyve done.

#

(the video was from 3 months ago)

left gull
#

that specific issue i dont know how to fix as i manually just open it with unity hub but try going back some versions to 3.7.0 and see if the SDK shows up

ornate stump
oak hemlock
#

Thats how I did it before, manually but it was 3 years ago and I forgot Dx

oak hemlock
oak hemlock
#

which is the difference in what happens when I follow a tut

#

it doesnt open unity when I click open project

#

it opens the hud

#

if I click open project, it opens this

ornate stump
oak hemlock
#

is that an error at the bottom?

#

it happens when I try to open project before it opens the file explorer

ornate stump
oak hemlock
#

looks like that

left gull
ornate stump
# oak hemlock

Can you open to that folder showing in the Selected Editor field?

#

Just checking if it existed.

oak hemlock
tardy depot
ornate stump
# oak hemlock

That should be alright. Restart VCC, try open the project from VCC. If it still doesn't open directly to unity, then check for unity license in unity hub.

oak hemlock
#

is it supposed to open a file explorer when I click open project?

left gull
ornate stump
oak hemlock
#

yeah it never has

#

opened this for me to select something

tardy depot
oak hemlock
ornate stump
# oak hemlock

It's just all over the place. It didn't open the same folder as before?

oak hemlock
#

theres a note at the bottom here when I do click open project

spark walrus
#

hi

oak hemlock
#

"unity path was not set..."

#

i think it keeps defaulting to this?

tardy depot
oak hemlock
#

thats what it says in the little notification at the bottom when I click open project

left gull
ornate stump
# oak hemlock

Well it shouldn't tag 2 unity with the same version so that's strange.

oak hemlock
#

yeah I dont know whats going on Dx

#

does this help?

ornate stump
oak hemlock
#

Ive never messed with the settings, just installed CC

oak hemlock
#

I have tried the add project button on unity before, still no VRC SDK menu

#

Or I think I tried but nothing showed up when I did

#

this is where the avatar files are saved

ornate stump
oak hemlock
#

current? haha there is no current as Ive tried multiple ways, theyre all just renamed copies of the same thing

#

I could try starting from scratch again but it always does the same thing xD

#

Ive tried reinstalling CC and unity and it still doesnt show the SDK and it doesnt open unity the way it should >__<

#

thats right, right?

ornate stump
# oak hemlock

Select that single project and Add Folder. Then screenshot how it is in unity to confirm.

oak hemlock
#

I did, theres nothing in there and it adds nothing

#

thats whats actually in the folder, and it doesnt show when I tried on the Add button on unity hub

ornate stump
oak hemlock
#

lll try

ornate stump
#

Kitsu isn't a project folder that's why unity hub can't add it.

oak hemlock
#

ah fair fair

#

ok its added

ornate stump
oak hemlock
#

k, opening it now

#

yeah none of the tuts showed these steps, hopefully its what I was missing 🤞

ornate stump
oak hemlock
#

haha it happens alot with stuff for me sadly.

tardy depot
oak hemlock
#

well thats a first xD

#

that popped up with unity, what am I supposed to click? o_O

ornate stump
#

Then proceed with the tutorial.

oak hemlock
#

I have one more question

#

is that file something I need to add too? I know its supposed to be done like the poi first, then the avatar, but is that file needed to be imported too?

#

the quest thing I dont even know how to do yet so Im just gunna leave that unless I have to do it too

ornate stump
oak hemlock
#

what is that file Im hovering over though? Is that something that needs to be imported too? And do I need to add the quest file too or can I leave that off?

ornate stump
oak hemlock
#

ahhh ok

#

so i should import poi>unlit>Avatar

ornate stump
oak hemlock
#

Also thank you for helping my dumbass get through this ❤️

#

ahhhh what do I do? xD

oak hemlock
#

got a couple yellow flags

ornate stump
oak hemlock
#

yeah that probably isnt a bad shout since its acting weird >_<

ornate stump
#

Yellow icon are warning and usually don't matter.

oak hemlock
#

okies, no red ones yet! :3

#

ahh once I opened the scene it got the same errors as before for face tracking

ornate stump
oak hemlock
#

so odd, I imported all the files that came with the download >__<

#

Is that only going to affect being able to use face tracking? (I dont plan to)

ornate stump
oak hemlock
#

There wasnt any reme file, or instructions on her page, only some things about uploading the quest version

ornate stump
junior void
#

It might be listed as "Dependency"

oak hemlock
#

Yeah I tried uploading it and it failed xD

junior void
#

youre missing vrcfury

oak hemlock
#

whats that?

junior void
#

a toolkit

#

it will help install gogo loco

ornate stump
oak hemlock
#

I didnt know I needed that Dx

#

is it something I need to download?

#

this was the makers page >__<

junior void
#

Either get vrcfury to add gogo or delete gogo object

oak hemlock
#

ahhh it was at the top of her oage it lists stuff

#

VRCFURY (for gogo loco)
FT Template
POIYOMI (On download)
Unlit shader (On download)
Import Kitsu unity package.

oak hemlock
#

yeah I just noticed that xD

#

What are the top two and how do I get them for it? Im assuming Ill have to start over since I didnt add them before that avatar?

#

again sorry my knowlege on uploading is like 3 years out of date hahaha

junior void
#

Ft = Face tracking

#

Not needed unless you have it

ornate stump
oak hemlock
#

When I try the FT one it doesnt add like the fury one

#

nm, had to do it a few times xD

#

So much new stuff @___@

#

oop unitys loading stuff

hidden loom
#

how do i invert normal maps in poiyomi? normally entering a negative value does it on other shaders?

oak hemlock
#

trying to build and pub again 🤞

junior void
hidden loom
#

please guide me through this i dont know how to. is it in unity or externally via GIMP?

junior void
#

Unity, find the texture in your assets folder, click it, see inspector

oblique marsh
#

how do i get this fixed

hidden loom
#

yes i got the texture

hidden loom
left gull
ornate stump
hidden loom
#

thank you

oblique marsh
left gull
#

it shouldnt be messed up (at least not in a way thats noticaable when using fbt from what ive seen) though ive never used "standable" so im not sure if it'd matter or not (to fix it you'll probably need to flip some bones around "hip bone up and upper leg bones pointing down" and making sure the model is in a T-pose as quoted from the VRChat bot)

oblique marsh
#

alright im new to unity so how do i flip the bones

left gull
#

needs to be done in blender

oblique marsh
#

ok

ornate stump
oblique marsh
oblique marsh
#

i dont see it

ornate stump
oblique marsh
#

it is vrm converted

#

anything else i could do?

#

like mb open it in blender?

ornate stump
oblique marsh
#

guess i will upload it and see later

rancid zealot
#

My avatar in unity is blue when I switch to android from pc, the whole avatar is different shades of blue, I switched all of the shades to toon and everything, does anybody know what to do?

spark walrus
#

how to fix this?

forest zephyr
lucid rapids
#

how i can fix the mirror ?

subtle sigil
#

Hello, my avatar fingers close when im not pressing any buttons

rancid zealot
#

My avatar in unity is blue when I switch to android from pc, the whole avatar is different shades of blue, I switched all of the shades to toon and everything, does anybody know what to do?

last radish
#

im trying to edit an avi does anyone have tips and tricks

rancid zealot
#

Whatre you trying to edit? Clothes or other stuff?

last radish
#

rn i want to learn how to edit hair

#

and how to use unity

rancid zealot
#

Like the color? Or other stuff

last radish
#

color and model

rancid zealot
#

Model you probably have to go into blender for

last radish
#

ok

rancid zealot
#

But for the color there should be a texture file for, go into gimp or any other photoshop software you have with that photo, edit the color, put it back in place, and whammy

last radish
#

ok thx

rancid zealot
#

just fyi tho the hair usually is in the same texture photo as the body so be careful

#

also if you wanna add decals and stuff to shirts and stuff, its that same process

#

I would personally recommend using GIMP to photoshop the photos but if you have adobe use it

#

Gl tho

last radish
#

ok thank you

rancid zealot
#

np

last radish
#

does anyone know why my avatar shows up pink

ornate stump
rancid zealot
#

My avatar in unity is blue when I switch to android from pc, the whole avatar is different shades of blue, I switched all of the shades to toon and everything, does anybody know what to do?

ornate stump
rancid zealot
#

or just a full screenshot of this one

ornate stump
rancid zealot
#

(by original i mean windows)

#

got it, lemme re open unity

rancid zealot
#

Everything on the avi works, its just... blue

ornate stump
rancid zealot
#

And I triple checked the shaders, its vrc toon shader

rancid zealot
#

its in a different folder, thats the thumbnail

blissful saddle
#

Am I able to copy clothing assets from one avatar and put them on an entirely different model I’m making from scratch and how would I attach it to new model?? 🤔🤔

ornate stump
rancid zealot
#

vertex?

#

Sorry, this is my second avatar

ornate stump
rancid zealot
#

ah

#

how would I remove that?

ornate stump
rancid zealot
#

oki thank you, ill be back if I run into any problems, cya, thx

ornate stump
blissful saddle
#

That’s why I’m asking 😑

#

Cause idk what I need to do

ornate stump
#

It's about switching armature of the cloth and link to the body armature.

rancid zealot
#

Slight issue with my problem, I have the plugin "VRChat Quest Toold" which has an embed to remove vertex colors but its telling me there are none

#

*Tools

last radish
#

am i doing something wrong?

ornate stump
rancid zealot
blissful saddle
#

I’m trying to save myself the trouble of putting more hours into an avi from scratch than buy a base model and do that

ornate stump
rancid zealot
#

Just looked at it, the avatar doesnt have vertex, idk whats causing this blueness

ornate stump
rancid zealot
#

yes

rancid zealot
#

In VRC Quest Tools, the plugin hasnt led me wrong so far

blissful saddle
rancid zealot
#

It has the ability to remove vertex colors, and the option to do so is greyed out, indicating there are none on scene

#

I would look in blender but I have no idea how

ornate stump
ornate stump
rancid zealot
#

In blender? or in unity? Also how would I find that? (Sorry)

ornate stump
rancid zealot
#

gotcha

#

brb, imma go look for it

#

Ok, so I found the fbx, but I dont know how to inspect the mesh

#

wait

#

I think i found it

ornate stump
rancid zealot
ornate stump
rancid zealot
#

So its not vertex color being the issue?

ornate stump
rancid zealot
#

oof

ornate stump
#

See the "vertices"? Those are attributes of each vertex.

rancid zealot
#

ooh

#

thx

#

Ill get to looking up how to remove those

last radish
ornate stump
last radish
#

im sorry im new to this do you know where i can vind the manuals/instruction

ornate stump
last radish
#

ok great

#

these are the errors that show up does anyone know what these mean/ how to fix them

ornate stump
last radish
#

what is the poi toon

last radish
ornate stump
last radish
#

ok thanks

rancid zealot
#

Another question, the avatar came with a unity file only, how do i open it in blender?

ornate stump
rancid zealot
#

i have the fbx in unity now

#

how do I remove vertex colors?

ornate stump
rancid zealot
#

I meant blender

#

Im very tired, sorry

ornate stump
# rancid zealot Im very tired, sorry

Open VertexData properties tab, depends on blender version, the section will name "Color Attribute", or "Vertex Color", just remove everything inside the section.

rancid zealot
#

Apologies but I dont know where the VertexData tab is, I havent used blender in nearly a year

somber sequoia
rancid zealot
somber sequoia
#

below that

rancid zealot
#

copy

ornate stump
#

You could also google search for various terminology and see where things are located.

rancid zealot
#

so I remove EVERYTHING inside color attributes, correct?

#

And ths wont mess up the avatar?

somber sequoia
#

if you don't want vertex colors, yes

#

"mess up" is certainly subjective 🙂

rancid zealot
#

oof

#

guess its a risk I have to take

ornate stump
rancid zealot
#

just removed everything in the color attributes, how do I get it back to blender safe and sound?

#

I mena unity

#

(I really need sleep)

somber sequoia
#

did you unpack the avatar prefab in Unity?

ornate stump
#

That would be yes.

last radish
#

i tried uploading my avatar and this error pops up does anyone know what to do now

somber sequoia
last radish
#

yes thats the only error

rancid zealot
#

Uuhhh... slight issue

ornate stump
ornate stump
# rancid zealot

You usually have to set export option "Apply Scaling" to "FBX All", and disable "Leaf Bones".

rancid zealot
#

oh

#

can i go back into blender and do that and re export it?

somber sequoia
#

yep

rancid zealot
#

thank god

ornate stump
rancid zealot
#

Is this right?

#

Last time I just hit FBX and did it

#

what do I do?

ornate stump
rancid zealot
#

menu is open

somber sequoia
#

In the export dialog, set "apply scalings" to FBX All and under Armature, uncheck the box about leaf bones

last radish
#

i dont know whats going wrong but it refuses to upload my avi

ornate stump
last radish
#

i can

somber sequoia
#

ideally with the Console window shown

ornate stump
# last radish

You're in prefab editing mode which you can't upload from there.

rancid zealot
#

Its... its still blue

#

I followed everything to the letter

last radish
#

hahahaha i dont know what to doooo 😦

rancid zealot
#

Why must I be plagued with blueness

ornate stump
rancid zealot
#

yes

rancid zealot
fallow gulch
#

That colour in Unity indicates that shaders are still compiling (Give it time)

rancid zealot
#

its been that color for about 3 hours

#

give or take

last radish
ornate stump
rancid zealot
#

and there isnt a secondary unity window telling me shaders are compiling

ornate stump
last radish
#

great thank you

fallow gulch
rancid zealot
#

ur fine

fallow gulch
#

Odd coincidence with the colours haha

rancid zealot
#

thats what im saying

ornate stump
rancid zealot
#

yup

spark walrus
#

where are the velocities for vrchat avatar

#

the default values

#

?

rancid zealot
#

maybe i didnt do it right

#

I dont think I did it right

#

I thought I did

ornate stump
ornate stump
spark walrus
#

speed

#

i already found

#

i take these

last radish
#

thank you all for the help love you guys

somber sequoia
#

(speed and direction)

spark walrus
#

i thoguht the vrc companion would show the default speeds

#

in the doc

rancid zealot
#

There is only one fbx there and its the new one

ornate stump
rancid zealot
#

How would I go about that?

ornate stump
#

It might also be generated mesh after using quest tool.

somber sequoia
fallow gulch
ornate stump
spark walrus
#

these arent custom

rancid zealot
#

Sorry I wasnt specific

spark walrus
#

u have to take what vrchat controller uses

#

otherwise u get run animation while walking etc.

fallow gulch
spark walrus
#

u cannot customize them

rancid zealot
spark walrus
#

vrchat uses certain velocities

ornate stump
rancid zealot
ornate stump
rancid zealot
#

Like so?

fallow gulch
ornate stump
rancid zealot
#

done

spark walrus
#

not max speed, but what animation starts at what velocity aka speed

rancid zealot
#

Like that?

ornate stump
ornate stump
spark walrus
#

u have never done it

#

so u dont know what imm taklkjing about

rancid zealot
ornate stump
spark walrus
#

nah im not

snow sluice
#

hello I need help what is this and how should I fix it

ornate stump
# spark walrus nah im not

At least 3 people tried to answer your question but the answer wasn't what you want, so something is wrong with your question.

somber sequoia
plain mural
#

how to fix this sharp shadow?

rancid zealot
fallow gulch
# spark walrus nah im not

If you modified the base controllers, and you want to look at the default values, I'd make a new project, with the avatar SDK, and I'd look at the default controllers there
The docs are not super useful either as it seems, as they just tell you to look at example controllers

spark walrus
#

my question was if the default speed values were documented

#

the x,y, positions for the blend tree

#

so each animation starts at the right time

snow sluice
ornate stump
#

There is only default maximum velocity set by world. There is no such "default velocity".

spark walrus
#

the velocity set by vrchat

#

the have

fallow gulch
#

What you are thinking of is the dots in the blend tree setup I assume(?)

spark walrus
#

yes

fallow gulch
#

Cause that is not tied to velocity

spark walrus
#

parameters say velocityz,x

ornate stump
fallow gulch
#

That is tied to the joystick's (or keyboard's) movement I think...?

spark walrus
#

yes

ornate stump
#

It tied to actual velocity, not controller input.

snow sluice
fallow gulch
#

Either way, there are no documented values for this that I could find

spark walrus
rancid zealot
#

I decided im just gonna re download the project and see where I fucked up

somber sequoia
ornate stump
spark walrus
#

test what?

#

the parameters are called velocity

#

is all u need to know

ornate stump
rancid zealot
spark walrus
#

they r calle velocity for a reason

ornate stump
spark walrus
#

my avi doesnt have that

ornate stump
#

I believe one of avatar search world has different velocity so you go to check that too.

ornate stump
spark walrus
#

a debug tool

ornate stump
spark walrus
#

i dont

#

wait

#

some avatars have it

#

i can switch

tardy heart
spark walrus
#

i dont have it

spark walrus
ornate stump
spark walrus
#

i dont have it\

ornate stump
spark walrus
#

alwayus overlooked it

ornate stump
spark walrus
ornate stump
spark walrus
#

velocityZ is 3.0 if I hold 'w'

#

4.07 if i shift hold

ornate stump
spark walrus
#

ok

#

gimme 1 min

#

2.0, 4.0

#

why isnt my character affected by this?

#

still plays walk animation, even thouugh i set velociityz to 3.0 for walk

#

maybe the animation is slower

#

idk

#

3.0 wouild be max animation speed i guess

ornate stump
spark walrus
#

yes

#

but

#

the animation speed should be influenced

#

if u set it to 3.0 velocity, it will play slower if world walk speed is 2.0

ornate stump
spark walrus
#

I can not open a unity project, can someone help with that?

#

according to world velocityh

ornate stump
spark walrus
#

yes

#

i get normal walk animation in the world where velocity says 2,0,. in the woirld where it says 3.,0, my character starts running...

spark walrus
#

how do i adjust the values in blend tree then?

#

if speed fluctuates

#

my other characters run too, btw in that blue box world

ornate stump
spark walrus
#

yes

ornate stump
#

Velocity is measured relatively to world.

spark walrus
#

so best is to get a good middle value that fits most wworlds

#

i guess

ornate stump
spark walrus
#

what other option is there?

ornate stump
#

You'd have to measure foot stride for an animation, and measure animation speed, and compare it to avatar actual velocity, to make sure that the avatar feet doesn't slide because animation speed play differently from avatar velocity.

fallow gulch
spark walrus
ornate stump
spark walrus
#

not measurable

ornate stump
spark walrus
#

yes for now

#

it is good enough

fallow gulch
spark walrus
fallow gulch
spark walrus
#

i mean the default values that comes with the robot of vrchat

#

u find them in the package

fallow gulch
#

Yes, I know

#

But just saying that it might also be worth looking at other locomotion systems, to see how they do things, because there are better ones out there

#

I'd rate GoGo as my #1
Locomotion Fix as #2
And the default loco as #3

But do note, that I only ever used these 3
And these are my own opinions, based on experience

spark walrus
#

i know little about them, I use it though to have the extra poses, but havent looked deep ionto it in unity yet

hidden loom
#

Thanks again for everyone who explained the little bits of things about poiyomi to me. I unlocked so much more power in my creation. Liltoon is good and all but Poi is different

hardy light
#

How do i merge lots of meshes without the mesh texture's changing

#

After merging them all the texture is all messed up

spark walrus
#

is there no qick reverse button for animations in the animation controller?

#

i want to use the walk animation to walk backwards

ornate stump
spark walrus
#

I did

#

no wait

#

what is this 1 for?

#

most of the time i see a 0 in that bar next to parameters

somber sequoia
spark walrus
#

i read this

#

but why is the parameter set to 1?

#

does it mean the default state is 1 ?

ornate stump
somber sequoia
#

if you're looking in your animation controller when not in play mode, then it doesn't matter what value is in any of the VRChat-provided ones.

spark walrus
#

they set it to 1

somber sequoia
#

you could set it to 312 and it'd be set appropriately when in-game

spark walrus
#

i think it means to set it to upright by defauklt

ornate stump
somber sequoia
#

it's read-only

spark walrus
#

oh

#

so it is randomly put in

#

the value

ornate stump
#

Likely.

spark walrus
#

but when it is read only

#

it also takes its value from there

#

so set to 1 means, default state

ornate stump
spark walrus
#

but u start upright when u spawn in a world

#

it has to be set to 1 somewhere

#

why else have a 1 therre

somber sequoia
#

you seem to misunderstand, whatever value you put there in your avatar is irrelevant, VRChat will update that

ornate stump
#

It likely be there for testing purpose only and doesn't have any effect in game whatsoever.

somber sequoia
#

it has to be there if you want to use the parameter in your own animation states

somber sequoia
#

any parameter you mean to use in an animator must be listed in the animator, even if it's set automatically by vrchat

spark walrus
#

I was right

#

the 1 in parameters

somber sequoia
#

so you just add them as needed, set them to whatever you want while testing, and it doesn't matter what values you set any of the read-only ones to.

spark walrus
#

decides the default value

#

i was expecting that

somber sequoia
#

Only for your local testing

spark walrus
#

no

#

in vrchat

#

why else put 1 there?

somber sequoia
#

no that is not correct, that is a read-only value

spark walrus
#

for no reason?

somber sequoia
#

I just told you the reason

ornate stump
spark walrus
#

read, means get also the default value from there

#

u havent tested it

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I did

somber sequoia
#

it does not use that value you set

spark walrus
#

if u set value to 0 u start in crouch position

somber sequoia
#

that is incorrect

spark walrus
#

1 set , meanms start upright

junior void
#

🍿

spark walrus
#

the animation start crouched

ornate stump
somber sequoia
#

*sigh*

spark walrus
#

ive tested it

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locally

junior void
#

So i have an actual question here

spark walrus
#

my animation is crouch

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when i spawn

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in vrchat now

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bc i set it to 0 for testing

somber sequoia
#

the avatar I have open in Unity right now has this set to 0 and does not spawn crouched - something else on yours has caused this

junior void
#

I've just figured out udim - was wondering the benefits for that when it comes to painting in substance painter or generally. I know poi can do udim tile discard, but i really dont need that. I was just messing around - what else would be a benefit here

somber sequoia
junior void
#

Hm fair enough

spark walrus
#

starts crouched

junior void
#

I haven't seen if before either

spark walrus
#

i was right

somber sequoia
#

I've mostly used it for tile discarding and decals, where you can get better resolution on the decals with a different UV map

junior void
#

I just f around to find out xD

spark walrus
#

at least the animation is crouched

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camera is still up as if ur standing i think

#

so i was right

#

with default value

#

it determines what animation is at start

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that is the reason why it is set to 1 and no 0

#

we're talking default controllers here

ornate stump
spark walrus
#

sth the developers have set up

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no need

#

check for what? when i see the crouch anim>?

ornate stump
spark walrus
#

I've tested it so I know it

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and logically it makes sense

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why else would it be set to 1

somber sequoia
#

I'm testing the same thing and not getting those results

ornate stump
spark walrus
#

no

#

it starts crouicherd if u set it to 0

somber sequoia
ornate stump
spark walrus
#

it does

somber sequoia
#

on either of two avatars, one with gogo loco, one with default locomotion