#avatar-help
1 messages · Page 8 of 1
That's closed
it took me a week to mod a wii 😭
press TAB and it'll bring you to edit mode the hit A and it should select all the faces after that look for this icon
Skill issue
I can do it in like 10 minutes
K
okay... people want to overlook... go figure...
not sure what works for you, but you're less likely to find someone to walk you through stuff here. it might be effective to try to follow the tutorial and ask if you get stuck on something
its not really overlooking its more nobody here currently has the answer
same with me now
make a post in #1139216499123437668 if you dont want it to get drowned out
but the initial learning took forever
I saw this earlier but I'm not sure I understand what you're asking
theres multiple discussions going on at the same time, people might not have an answer so they dont respond
better than pinging someone and going "no i dont know"
yea tbh i just reply to my post explaining my issue with "bump" every few hours and hope for the best
thats a good idea
oki!
gets it so that it makes it much more likely that someone who DOES know what's wrong or can help can see the post, even if they weren't online at the point that you posted the original
okay so my avatar has a group of custom animations I made in the gesture menu, they all work on the local level but the moment i ask on the global level if everything works i am told only a part of it works
kinda make sense?
whereas local means for you, and global means for other players?
yes
Say I've got a particle system, with sub emitters, but my problem is that visually, the sub emitters are visually shown to be ontop of the original, when I want the original to be visually first?
and you already have all of the variables marked synced?
well that's the most obvious thing, I guess I'd ask if you are doing anything complex or using IsLocal in any transition conditions
where can I find the "islocal" part
im still relatively new and this is my second avatar
i am also using a 4 legged avatar
it's a variable you can use in the animator
okay
If it's not in your animator, you aren't using it, so it's not a factor here 🙂
In the animator
i am in there, is it a parameter? a Layer?
Parameter.
okay
I've linked this at least once today but here are others you can use if you want: https://creators.vrchat.com/avatars/animator-parameters/
... no, that's not at all what I suggested, or what this variable is for
I was just asking if you were using it - you aren't if it's not listed, so this is not a cause of things not working.
i'll try foot IK
i read up and said IK is used for quickly changing variables
foot IK?
I don't think this is relevant here
is it possible to use outline mask on the inside and still retain the outside outline?
okay
hmmmmmmmm any other possibilities?
^
I'm working on other stuff, sorry I can't be more responsive
you good! ^^ i'll just ask and you can respond when necessary
or when you can
i do use a 4 legged avatar so if you want complex, there might be something there
how can i move the camera/ player camera to the head?
https://www.models-resource.com/wii/sonicriderszerogravity/model/52507/
How do I setup this model to work with VRChat?
what causes avatar audios to be crackly?
bump 2
x should always be 0,
can anyone help i want to use poiyomi shaders to get a galaxy skin like fortnite like this just the background thing not an entire avatar
pansphere would probably be best option + rim lighting
wait does this go in this channel or avatar-rigging?
got it thanks
another issue im running into is that when im calibrating fbt, the tracking spheres are slightly farther infront of the avatar model, so when i calibrate it makes my arms extend forward
That, I can't help fix, sorry
heres what it looks like. its not my trackers since its not doing it on other avatars.
Say I've got a particle system, with sub emitters, but my problem is that visually, the sub emitters are visually shown to be ontop of the original, when I want the original to be visually first?
Bringing this down a bit
Either way, I hope it gets resolved.
its makes the png look like a magnetic field
Heya. I posted about this a while ago where my normal maps break when I use standard/standard lite shaders.
A few people replied saying it looks like a compression issue. I've had a look at my settings (In unity and export settings in SP) but I still can't figure it out.
Is anyone able to walk me through what might be going wrong? Plz 🙏
Okay i have no idea where to get started but how do i make a pullable object (like example, a cork in a potion bottle) in vrchat?
Do you mean creating 3D model? Try learning the procedure with blender donut tutorial video series.
No i just forgot to mention a pullable object (as in i can pull out the cork of the bottle with my avatars hand)
Then using physbone grabbing. Create a new bone physbone chain and constraint the object at the end of bone chain.
Wont that need me to setup a armature for the bottle to do so?
Not necessary if the bottle and cork already are separate object.
They arent so i can either make them seperate or do the armature (im gonna make them seperate)
Since you're going to edit anyway so make it armature deform and rig a cork to a new bone chain.
I JUST joined so I have no idea if I'm asking in the correct place, forgive me if I'm not, but I'm tryna add a hairstyle I got from booth onto a, uh, model?? I dunno what it's called, I know absolutely nothing about this stuff LOL, but I don't know how to do that cause the model I bought has hair already, and the new one I wanna put in doesn't tell me how to put it in, just says "import", so I'm lost and have no clue what to do, pls help. 🙏
I do not understand what you just siad
It could be as simple as putting the hair object into the avatar head bone.
Do you know how to rig at all?
The what.... I'm so sorry, I know nothing about this so you're speaking another language to me rn. 😭
Kind of? Im supposed to make the bones the same name as the vertex group right to make it move with the bone?
Yes.
Okay
Have you uploaded your avatar?
Yeah, I bought one and followed the instructions, I dunno what I did but I followed them LOL. It's on the thing. The scene thing.
anyone know why the avatar performance rankings are different on the website compared to in game?
You might have to explorer a bit more for what you had in the scene. It'd be eaiser for you to getting to understand. Also terminologies are important, you'd also have to learn words related to unity if you need to communicate with other people to get helped.
Good grief, I'm doomed.
Do i really only need a bone for the cork or the vial and liquid too?
Each bone for each thing that move separately.
Really only plan on moving the cork so
The bottle itself is also a moving part.
Is there anyone with an immense amount of patience who can help me? I promise to do my very best to follow. 🙏
Meanwhile while you're waiting for a person to hand guide you, take this time to learn a bit more to prepare yourself, which also make it easier for other people to help you. https://discord.com/channels/189511567539306508/1139228456090087495
Oh, tysm.
okay got bones for the bottle itself and the cork setup, what now?
Is the rig working correctly?
mhm
Could you say yes or no instead for clearer communication?
Yes
hi ! how do you switch the hoodie from the right side to the left avatar ? they're the same avatar but i want the hoodie's physbones to transfer over too
Also create a another bone. Your bone structure should look like
- Bottle
|-- Physbone
|---- Cork
Ok so physbone is a child of bottle and cork is a child of physbone?
also do you want to move to dms to not take up this chat too much?
I wanna improve my shading for my dragon ball sparking zero models on pc it looks good but i think i can make it better anyone got any tips and suggestions i use poiyomi
It's almost done so continue here.
Can't suggest without seeing your current progress.
alright 1 sec blender crashed n i forgot to save :/
When words aren't enough also take screenshot.
ok
Can you point out what's wrong with it?
no texture
iot's just a blur
the face d oesnt apply the texture correctly
but blurs it into 1 color
The hair still has its color though?
yes
Okay so physbone goes where the cork originaly rests and cork goes to where i want the cork to stop moving at right?
That means still can't see what's wrong.
Physbone bone stays at the same position as the bottle bone. And cork bone is at the cork position.
Okay
https://www.reddit.com/r/Unity3D/comments/p51bwd/a_polygon_is_self_intersecting_and_has_been/ this might have some info
Ill send it in the day time
I do have the material on phone i use 8.1 poi
That reply was for another person with different issue.
Was the reply on accident?
Rig setup and working, do i just export now as fbx?
I didn't reply anything to you other than suggesting you to send your current progress.
Yes.
Oh I replied to the wrong thing
I use 8.1 poi and i have the mat on my phone not on pc rn
Was using it with this matcap
Ok I see what you mean. But I'm not going to take that into my project.
Ill send it tomorrow
Also suggest you screenshot your current progress, and screenshot your reference image for what you're expecting.
rigs in unity, what do i do now?
As i did change it a bit from the photo i have saved on my phone but its only matcap and rimlighting slightly changed
Just add physbone component to the physbone bone. Set immobile 1, increase radius for grabbing, and increase max stretch value.
Im still using this on one model but for the rest of them i tweaked rim lighting a little and matcap border to 5.2 or 5.5 i think
This doesn't help much because we need the visual if the avatar to see what need to be adjusted.
so after this its ready and i can just grab the cork in vrchat?
Most of the shading effect is with matcap
Likely yes.
ok lemme position this on my avi rq
For me I would say it's good enough and no need for further adjustment. If you need to adjust, then you'd have to be specific for what you're looking for.
Because otherwise, it depends on personal artistic sense which can be widely different.
I wanted more of a like effect like that in game but i also wanted it more like anime like
That's when I asked for reference images.
Maybe like this
Looks like shaded part is much darker, you might have to increase saturation of your matcap texture.
Contrast is much higher between lit and shaded part.
Or this this is someone elses model
Weird shadow direction.
I already did it to like this or tried to
Its like the game
Definitely more saturated shadow.
Works fine however the physbone interacts with the hand the vials on, how do i make it only interact with my other hand for the cork?
What do i adjust
And maybe something like this in the body
Your current is already close to this.
I got that
But it’s probably also a shader adjustments too
Apart from weird shadow angle on the face.
Nvm found it, i just disabled collison on the bone
It’s probably because they moved the lights around
But in sparking zero the face shadows are like that
Can't be light because light must affect every object.
Follow up question, how do i make it so a animation triggers when its pulled enough?
See this
Physbone has stretch parameter, so create a toggle depends on stretch parameter to toggle the effect.
K
Its like that
It could still be another matcap with emission.
Ah ok
bump
Do you notice that different game also has slightly different shading style? We can't just make one shader to match with all the game. Just stick to what are close enough to them.
Or pick one that you like most and stick to it.
Yea
trying to set up gestures for my avatar, and I'm getting this issue. Plus the Peace gesture keeps popping up in the other gestures. Not sure how to fix this
That is not an issue.
😳 it's not? It's giving me trouble! None of my gestures are showing up properly so I thought this mightve been the issue
How are the hands actually posing?
let me double check them
yeah the hands are posing, but the expressions are not working
How is it posing?
Gestures are the one of the things I havent really touched much in unity, so this is new territory for me
they're matching up to the right gestures (peace, rock n roll, etc) but the expressions arent showing
Do you mean the hands actually work following gesture? It is just face expression that stuck?
sorry, yeah. Facial expression is stuck
I have a reset layer set up as well, and that didnt fix it
It doesn't react to both hand?
Lemme record a video for u
Also record to confirm that animation files are working.
o7
ah, wrong video hang on
here, this should be the right one
(forgot to press stop when I was recording so theres a point where it should stop at around 50 seconds
@ornate stump
If it worked only once then stopped , it's likely because of animation states within the controller are mixing write defaults option.
only one expression worked, the others did not
but I'll see if the write defaults are mixed up
write defaults is unchecked for all of them
In all other layers too?
no, so I just checked them
didnt change anything though
feel like I should just redo the fx at this point
but I would like to figure out the solution in case I run into this again in the future
I just watched the video without reading any of the messages
Is it an edited avatar? The side of the mouth looks like it has normals errors
😭 it shows up fine in game, it only looks like that in unity. How would I fix that though?
and it's a kitbash I did myself, not an existing avatar
Depends if it looks like that in blender or if its fine in blender
I see gestures being mentioned - is the avi set humanoid?
looks fine in Blender
Sorry to crash in like that, i am just curious lol
its totally fine! I'd like to figure this out so Im not sweating trying to get this ready for tomorrow, which is when I normally get on vr
for the normals error, is there a setting I need to change when I'm exporting the fbx in order to fix that?
More thing to check, is the reset layer actually set blendshape to zero, and there is no other animation controlling the face in layers below?
Usually no, it seems to be a unity thing (aka import settings) but if it works in play mode, i wouldnt worry too much about this right now, remember this later when youre bored and need something to do, you can play with import settings
yep! Reset has all relevant blendshapes set at zero, and none of my other layers involve expressions
they're clean I did them myself
So they work in the animator preview?
And the animator layer is definitely assigned to your fx slot?
Try taking the masking off
definitely, but here are my transitions
That’s usually my issue
But yea, try removing the mask also, thats an idea
the gear icon
i just checked my own fx
no mask and works
The mask is used in gesture layer, not fx usually
Why lot of them are missing condition?
It do that
aw gif no work

yeah didnt realize the conditions got removed
added those back in, the expressions work now
BUT
they dont reset
they dont stack either
Click idle
Write defaults on
I have a reset layer
write defaults is already on
The transition to Idle must not have Exit Time.
for all of them
Yah
Idk what that reset layer is for really
If they don’t have it on already
To stare
so I need to get rid of the exit time?
Your controller are designed with WD off so don't enable WD.
WD on fixes all my issues
Disable it.
We’re all insane
what is write defaults for again?
Has to be careful to not mix WD, and how controlled are design for what case.
I don’t mix em

To reset animation back to default value when the state doesn't control that property.
ohhh icic
ok that makes sense
thank you all for everything!!! I cant believe I missed this stuff. Multiple eyes on the same thing helps a lot
🎉
Embedn't.
Shhh, don’t call me out like that
We need a vrc support squad guild lmao
Origin
There shouldn't be any "importing to blender". Ideally, you have a blender file saved from out of which you export to unity.
Why's the under arm all stretched to the pants like that? And when I upload it to VRChat, the socks and pants kinda lag behind the avatar, does anyone know how to fix that? I'm tryna figure this out as I go.
Nvm, I'm gonna restart, I guess 😭
yall
if i put something on my avatar
and it clips
how can i make like a collider
so it doesnt clip trough my body
you need to fix the weightpaints on your arms inside in Blender, it has some weights assigned probably where it shouldn't be
You dont make a collider - you fix the weight painting if its really bad and if its tiny spots, see if the avatar has "hide" blendshapes for example to shrink the body mesh under the clothing and drive it in the animation that toggles the clothing on and off
you only need to use colliders if you have PhysBones on your character, but if the clipping happens without any physbones, it's more likely a weight paint issue
Okay, I figured out the arm and the pants, but now the socks, bandaids and garter belt just lag behind instead of sticking to the avatar, is it the same issue?
do you have vrc fury installed?
No..
i think they aren't using the same skeleton
you can fix that in blender, or just download vrc fury if the skeletons identical
you can merge skeletons with the CATS plugin in Blender
I have NO idea how to do any of that, nor how I managed to mess up those things since all I did was tweak the colors.
Is there no way for me to go back to how it was when I slapped it in the hierarchy in Unity...? It was completely fine before, I don't know what happened for it to get messed up like this. 😭
well, the clothes can be fixed with the vrc fury package, but to fix your arms, it's something that you can only fix it in Blender
I fixed the arm somehow LOL, I just need to figure out why those socks and leg accessories lag behind when I move on VRChat.
I'll try that vrc fury thing.
...How do I fix the clothes with that?
i just opened my project and for some reason my fx layer is jut gone?
you can add an armature link component on your clothes with vrc fury, so your clothes would use the same armature
Thank you.
Bump
how do i easily combine materials in unity
i'd do it in blender but whenever i export my fbx it turns out all fucked up in blender
where do i put pbr texture into the material?
if you have the CATS plugin in Blender, then you can combine your materials and create an atlas for all of your textures into one single texture
oh ok
how do i export an fbx from unity to do that
you can just right click on your 3d model, and click on "Show In Explorer"
okie
It there a way to dampen a physbone limit ? Like it will reach the limit angle, but it will be harder and harder to reach that limit ? Is it something that can be done with curves ?
then copy the path of that file, and you can import it in Blender
How do I make a unity animation a 0 -> 1 state in the animator instead of a toggle ON and OFF?
I have an object I need to toggle but I want it to react when it's at 0,5 and that doesnt work with a on off toggle but i am not sure how to do the numbers thing ^^;
use a variable of type "Int" rather than "bool"
okay let me look into that, thanks!
where do i put PBR texture?
im right clicking in heirarchy and there's no show in explorer button
you need to do it in the Project's window, not in the Hierarchy
where is it in the project window
all i see is the og model
you can just select the "robot" and click on the "Mesh" in the Skinned Mesh Renderer component
it will highlight it for you
the one in yellow?
yeah, you can Copy the path for it or open it in explorer
then you can import that file into blender
Okayyy- how tf do i upload avatars
ok i imported it into blender and the hair is completely different from the one on my avatar in unity
My avatar renders without their clothing in the avatar preview despite having clothing on once loaded. Is there any way to remedy this?
looks like some sort of multi-channel map
bump 2
what do i do with it>
the preview ought to be whatever the default without the animator running would look like. So the default as-shown in the Unity editor.
PBR, at least to my knowledge, has something to do with simulating screen-space reflections. Minecraft has PBR resource packs that make the metallic blocks reflective, for example.
I have the clothing enabled in Unity, though.
PBR is physicality based rendering, it's not an image type. So probably that's some kind of map, but there's no way of knowing which channels do what without examining it and the model
Listen to this guy over me, lol.
I might have read a few things at some point 🙂

you need to import your hair too
ohhhh so add the hair in blender?
yeah, but you probably need to copy the textures too
oh ok
Do I need to do something special to set this model up, to work with VRChat?
https://www.models-resource.com/wii/sonicriderszerogravity/model/52507/
but if you have multiple objects using the same material, then you can just use d4rkAvatarOptimizer
then you don't need to do anything outside of Unity, but it won't always help if you have a lot of different materials on your mesh and if no other objects using it
i think the hair and the robot itself each have a material
so idk if that'll work
That's an ORM texture. It stands for Occlusion, Roughness, Metallic. The channels are mapped to R, G, and B respectively
how do i use it?
Hi! Sorry for asking right away like this, would it be possible for me to import a model as simple as this into a proper vrchat 3d model?
The rigging has been done by hand and the weight painting automatically by blender, not sure if it'd work?
You'll probably have to separate the channels into greyscale maps manually using photoshop or similar image processing software, unless there's a material that takes an ORM slot, but I don't know of any off the top of my head
You don't have enough spine parts - see this reference image: #avatar-rigging message
ah, thanks
probably can simply subdivide the backbone
i have other textures f
arent they replacing pbr>?
Oh if you have those you can ignore the PBR texture entirely
It's the same as those, but packed together
but definitely use packed maps if you can, it's less texture memory.
Absolutely not an expert with blender, I'll try it out, thanks!
Got to start somewhere 🙂
My avatar renders without their clothing in the avatar preview despite having clothing on once loaded. Is there any way to remedy this?
@somber sequoia #avatar-help message
the preview ought to be whatever the default without the animator running would look like. So the default as-shown in the Unity editor.
@austere tiger #avatar-help message
I have the clothing enabled in Unity, though.
Anybody else able to aid me here?
Good morning. I find myself with an amazing idea! But I have to ask first, is there a way to store movements on an avatar in vrchat?
I wish to store movements in vrchat over the duration of 10 seconds, that, upon a button hold, will rewind said movements in reverse. I'm trying to mimic the effect in "Prince of Persia" sands of time.
nope
you could probably have a selection of pre-recorded ones though and act it out
There's no like pluggin for it or anything?
It's just...classic 2001s Xbox could do it, but today's modern day Unity can't? There has to be a way
there isn't
Is it possible to write or make something in unity that can? 🤔
you can't put scripts onto avatars, so no
Damn. That would've been so cool. Big sad 😮💨
But why not?
VRC limitation, not Unity limitation. Allowing scripts on avatars could lead to even heavier abuse than is already seen with Quest Crasher avatars.
People of the past ruining the innovation of the present. Classic tale. Sigh very well. Thank you guys for your help, and the info.
for some reason the faces don't reset and just add onto eachother
Hey everyone, I'm trying to make my first avatar, but I'm having some issues with rendering my model/materials.
This is what it is supposed to render as
and this is my render
i figured it out
my guess is that the issues stem from how my material is setup (using three UV maps and combining them), but I have no clue yet how to fix it
can somone help me im trying to upload this avi
this pops up when i go to upload it
you have 94 errors. Click the clear button at the upper-left of the console window, do the build again, and if there are errors, show us the first (top) 3-4
i got 47 errors
i think the avi is just doomed
yellows aren't errors though
you clipped the window too much so I can't see the indicator about amounts, are there any actual red errors now?
How do I change my avatar hand gestures?
I looked up videos but I don't have the right folder or brain power to do it lol
oh nice, very easy 🙂
Does anyone know how to fix this? I mirrored the mesh in blender and the duplicate ends up looking that than smooth
nvm fixed it
anyone else having their avi uploads get stuck on a random percentage for a billion years before cancelling for reason of "Failed to Upload Avatar" (with no extra info in console either)
Nope 🤷♂️
😭 fuck
How do I move only a certain part of her mouth
works most informative console report
select only the certain part. Yes, this can be tricky.
try using proportional editing in "connected only" mode?
When I do it doesn't move anything
without knowing more specifics, I'm not sure what is going on here
how do I fix this, it looks fine in Blender but in Unity the textures break
... what is going on there?
Idk
seems like you're selecting unconnected vertices?
Wym
I mean you clearly moved vertices but they don't seem connected to anything else
I just want a damn closed mouth😭
How do I get different hand gestures I hate the normal claw type of ones I'd prefer more of like Index styled ones
how i can fix this
You might want to mess around with merging vertices by distance alot of nintendo stuff doesnt have fully connected parts
you need to explain for those of us who have never seen this before
I gave up and decided to use finalfest pearl and what the absolute FUCK are these bones
you could try using this and see if it works with your model https://snoww.gumroad.com/l/FakeIndexBySnoww
if you send me the other version you were working on i could see if i can clean it up/set it up a lil for you
K
In a bit
How do I set it up?
idk the arm look weird
there's an arm?
it should just give you a Gesture layer you'd drop into your avatar descriptor
Bump (Idk if doing this every 2 hours counts as being impatient or not)
the line is the arm
Where on the avatar descripter (I am very new to everything)
it's not connected
if its a pre-setup model when you click on it either in scene or the heirarchy it should show up on the right side of your screen in the inspector
I'm not sure what this is to show vs. the previous image, maybe you can find a way to explain it clearer
uhh, that's like minecraft enchantment table language to me😭🙏
you should've bumped this one but you'll need to fix the model to stand upright and you'll need to properly setup the rig aswell as currently this has some very messy bones
(also check you dont have multiple UV maps)
I didn't understand anything other than Hierarchy and inspector
im not sure how i can explain it any better/clearer perhaps look up a youtube tutorial on
vrchat model making
i mean like this
wait there's a how to file in the folder -_-
I'm really not sure what problem you're having, sorry.
okok ty
Do I install this?
yeah thats the unity file that contains all the gesture stuff
now what?
once its imported you add it into the gesture layer/section in your avatar descriptor
it'll have a pre-setup layer thats just drag and drop in
ok
I think I did it (THINK) I'll come back if it didn't work tysm btw
Check dms
Screenshot the rig tab of the model's import settings
Say I've got a particle system, with sub emitters, but my problem is that visually, the sub emitters are visually shown to be ontop of the original, when I want the original to be visually first?
Blendshapes are being used to help any clipping that might occur by shrinking the body mesh in the problematic areas. You can simply change the blendshape to get it back to normal.
can u tell me how to do it ? 
@left gull ping me when you're done btw
Just select the mesh, then in the inspector, find the blendshape section and open it. It will likely be a long list of them, but it would likely be one of them set to 100. So just turn them down to 0 until you find the one that sets the arms back.

you can move where the sub-emitter is spawned from, or change render queue order in the materials
anyone know how to fix this?
Idk If I did it right but it didn't work (Whatever I did)
bump 4 (last one was a miscount)
Would anyone be willing to help me troubleshoot a 2-axis puppet controller? I'm following Neffertity's wing puppet tutorial to try to set up a tail puppet, but no matter what I do I can't get it to work.
I made an animator controller, put it in the FX descriptor for my avatar. Then I made the ExpressionMenu and ExpressionParameters (added them to the avatar descriptor too), then I made the H and V float parameters, made them again (with identical names) in the parameters menu in the animator tab. Then I made a layer just for the controller.
In that layer I made the blendtree, set the blendtype to 2D Freeform Directional, then put in the H/V parameters and all my animations. But it's still not working? Is there anything I missed?
Attached are pictures of everything I described.
The menu the puppets are in is a submenu, so it goes Menu->Puppets so they're all together. The submenu is working, just the puppets aren't.
None of the animations are LoopTime either
so im making a three headed cerberus does anybody know how i would go about applying lip sync to all three heads instead of it only working on the main head
blender merge/assign blendshapes so they are the same (ah oh ch or whatever if they have custom)
can use unity to tell the others to do stuff too when voice detected
I don't quite understand, can you provide a bit more info?
A sub-emitter is a component sitting on a GameObject - you can move it wherever.
As for render queue, you'd have to look into how shaders work for this, but in a nutshell you can have a material render in front or back of other materials.
Do you have a site I can look at to figure the shader stuff out?
no, I don't have any resources available to help offhand, but I'm sure a quick search would find something
this is probably a fun rabbit hole 🙂
Hello
so i have a question i have a avatar and i play on desktop and only other desktop user see the avi normal in the way i settet it but every person jousing a VR see the avi different cosmetics, settings...etc, is this normal? is there any way i could fix that?
can someone help me
Basically here you can either ask about a specific issue that you're having, or head over to #1139216499123437668 for less specific things.
It could be an issue with whether your variable thingies are synced or not. I forgot the name of them
it's about parameters pacifically bom39 hex Maniac avater
Bro I came to vr chat discord for this specific reason and besides I hate scammers and scammers and general
Don't worry I promise I am not a scammer
yes i know, im just saying like NEVER use dms for solving issues, like im not saying ur a scammer, im saying people who could be pretending to try and solve your issue could be the scammer
Which I'm not and I'm actually having this issue
Do you have all your parameters synced?
Point is, best to just describe your issue up-front.
So could you describe your issue?
Ok you already understand I bought the bom39 Hex Maniac Avatar and started to test the Avatar and I having an issues with the breast size slider. It doesn't want to work and pretty much immediately kicks me out of the slider when I select it, so I can't get beyond 30% (the max amount I'm able to get before it kicks me). It also prevents me from trying to use it again unless I close the radial menu.
Did you make sure to use these requirements?
Yes I did all of that It does not work but hi Google it to find the fix this says to remove the first parameter in the expression menu. And give me a photo to do this but the problem is I don't know where should I find what that photo describe
I feel like you know unity and avtars so can you please help me where can I find this
Where can I find the "Gesture Layer" in Unity?
Basically if you click the avatar in the Hierarchy, it brings up a menu on the Inspector. One of those probably says something along the lines of Expressions or something, Double click that and it'll bring you to something in the files that you can also click to open something else in the Inspector that has that in it. It also might have it in another sub-menu file.
Other than that I cannot really help much with it.
Ok thank you anyways.
yea dont now what that means...
anyone know whats wrong here? the bounding box looks normal to me? its been similar on other avatars ive had before and worked fine. clicking select the the sdk just selects the avatar as a whole
other axis
how would i go about doing that?
hey my avatars camera is way above it's height and it's eyes are blank
how do i fix that?
How large is the avatar in general
The scale might be set wrong
hm i deleted the FT debug window and it shows no problems now nvm
im not the one that made the avi
That would have to be fixed on the avatar itself I think :[
still thanks for helping
I am trying to work on my avatar but no matter what I do, the head just juts forward while moving any, and about to just quit trying to fix it. I have already tried to fix the head bone position, make sure the head bone is connected to the neck bone, and other stuff and I just can't fix it. Any ideas of what I can do?
Clipping
clipping or the verts not actually being connected to each other
Quick Question, is reducing the Max size of a model's material the interpretation of Lowering the resolution of Textures?
I had an emote where I wanted my character to jump and spin in a circle, and while the animation does play, he doesn't move up into the air and rotate
if the chatbox/name is too high and adjusting boundaries doesn't help, what should I look into next to fix it?
Is it possible to like um..
Reset my unity projects packages in a non-distructive way? The only packages I really depend on are all in VCC, and I can easily re add them. But I think the unity assets manager added some dependances for things I dont even use anymore, and they are slowing down and causing lighting issues with my project
I sort of just wanna... Soft reset the project
How would one go about this?
Are you using vrc constraints on the avatar?
Im trying to build a model in blender but whenever i "fiz model" to combine the head with body it throws me this error? O.o help anyone?
Delete unity-package stuff from the package manager window, delete other things by literally deleting them from Assets
Unitys-Package manager doesn't make it very clear on what does need to be kept
not really, nope
Ontop of this, it's basically hiding some of the dependences
Also, packages normally dont stick in the Assets folder anymore
I mean, you could actually just copy your Assets folder to a brand new project
they are found inside of the Packages folder, or they create there own folder in the project root
Good idea
Maybe I should delete everything except for the assets folder
then just add the project back, and reinstall all the packages
Yeah, I think I am done trying to fix this. Nothing I do seems to fix it, so I guess this is a failed project.
I can't tell with the stick bones in your image but my first thought is that the head isn't directly above a perfectly vertical spine
hey so i made A generic rig of this guy, however i need to figure out how to make an fx layer so i can get some movement on the rear part of the body as a part of it is kind of motionless
anybody able to help with the FX layer part at least?
I tried fixing that, but then the head starts melting into the neck
yeah that being all bent looks wrong
And when I do straighten it in pose mode, this happens
there's a discord specifically for working with multi-limbed characters, you'll probably find the best help there. I can DM it to you
I'd be trying to reposition that bone in armature edit mode
Also tried that, but it breaks every other bone in the face for physbones and shapekey creation
probably you moved other bones with it - you can just disconnect the children so they aren't stuck to the head bone's tail
That is what I mean, the bones for roles stop working like they should even when I do that
I'm really not sure how that happens?
I wouldn't think the actual position of the head bone would break any non-connected child bones
that would be fantastic!
could use some pointers
Yeah, and that is the thing I am not getting either- I don't even touch those bones, yet those stop working.
I guess all this time I spent trying to port my FF14 character to VRChat is a lost cause- and all the resources and knowledge for doing one is either lost media or being paywalled and gatekept these days, too.
I don't really think the source of the model matters that much, but okay
Well, I know the neck thing used to be an issue with FF14 models, but the only guide that covered how to fix it is lost media now because the creator of the video tutorial deleted it and has never put it back up
And none of the other tutorials online ever cover it
Well, guess I just keep bashing my head against the wall trying to fix it until something works....
I baked root transformation into pose on the animation clip and that looks like it might've fixed it
I'm not even sure where else to ask this, but I'm a PC user and I've never, ever seen an imposter avatar. I'd much rather see them than the gray robot so that I at least have a rough idea of what I'm looking at. Are imposters in full swing on PC, or am I misinformed?
Yea they are, I have my settings not show Very Poor avatars and I see imposters constantly
Weird. Maybe I need to reinstall or something.
Yeah, I am just going to have to have someone help me in a VC one day and walk me through or help because I have tried everything that has been said here multiple times with no luck, and I am out of time to keep for tonight because friends want me to join them on VRChat now.
I don't think they show up through safety settings. I have visitors not shown and so they are gray robots. Though anyone above that rank and have a Very Poor avatar very likely show up as imposter
are there more/other errors then these 3?
may I see that meme again?
where someoen asks quesstions
but isnt getting an answer
someone once posted a short video , it was funny
woman asking about how to do something and guy kept saying go look it up
i need help i copied someones avatar and now every time i open vrchat it frezzes my whole game
if you've got a vrchat account you can go to the website and reset to default
I've been having trouble with this avatar for some reason its only a quest avatar and i want it to be pc and quest. idk if this helps
it doesnt, only 🛑blocks you from upload and even then its android limitations so whats the issue
but it works with android but not pc
did ya switch platform from android to pc and uploaded again?
you need to do upload per plaform ye
oh i forgot the blue print my bad 😦
uh no if you just switch from android to pc blueprint should be the same
its usually problem other way around with pc users trying to upload unacceptable quest avi
but whatever works for quest should be perfectly fine for pc
thank you so muck its working
As you load into vrc, hold down all your buttons at once. It will force you into a default avatar
use vrchat.com/home and switch to defsult avi
I'm just getting started and I need help, what would I need for the basics to make avis?
Look up videos. There is one by a Phia that's quite good
Why would this be happening TwT never was a issue before now unitys playing some games
why's this happening?
also, how do make only move the first bone of a chain in unity?
how can i let physbone component only affect the first bone in the chain?
you can place the physbone on only the first bone of the chain. keep opening the bones of the chain in the hierarchy till you get to the first bone then place the script on that
ur not undertsanding
There's any way to make this actually shoot? (sorry for bad english)
inside the physbone script you can type in how many bones you want to ignore. then drag and drop each bone into the ignore bone section
could add your own particle effect, or grab a shooting effect prefab and add it your project
tx
what is going on i been on this for two hours i dont get it
the floating values of stiffness and immobilityh dont work for me
ok works now
value has be set to max
am i allowed to ask if someone knows the name of an avi by pic? or is there another channel for that
thanks
its not letting me post
probably due to moderation bots. but idk the conditions for it to be triggered.
alr
does anyone know how to Unhide models on unity
like i have this prop i added along time ago on my model, but now i that i modified the edited version on blender i just wanna modify it on unity but on the left side where all the models are i dont find it
bump
Does anyone know how to locate my login info on VRC in game so i can find the correct email to be able to uppload avatars?
Have you migrated to a VRChat account? (do you have 4 letter and numbers at the end of your username)
um no just underscore in it
once im logged out from the VRC game im permanatly locked out
inactivity meaning
password does
Well then you have bigger problems.
And I don't think there is any way to help find what email you used without already being logged into the VRChat website (and it will only tell you the first letter of your email).
first letter, ill know exactly what it is if i have that info.
i have bourght an avatar online but i have no idea how to upload it is there anyone who can help
hey could somebody help me make a png avatar
i don't have a computer but am working on the sprites
Can anyone tell me if this set up is okay to upload? I'm worried about the triangles with ! in them
something about missing animation clips
its seems fine to me, and I've seen much worse avis with more than a million triangles in them
Hi I'm new to avatar making and i cant seem to upload my avatar. I always get this message "you must provide a path to the thumbnail image when creating a new avatar" but whenever i try to upload a picture or capture it from screen the picture is white or black and wont let me upload. Offline build is just fine. Tried reinstalling SDK package or downgrading the version. Any suggestions?
does it take long time to upload?
it usually takes around a minute depending on your pc and internet speed
i make the avatar in blender, but when i import into unity the armature is an object instead of what it should be, whats going on?
its been longer then that and i have an i 8 core computer
So when i use the "capture from scene" the thumbnail is white. And when i press Build and publish, it takes a few secconds and then it gives me the error.
Armature is an object though. What do you expect?
🤗 On God i will try to be calm today
omg 87 errors triangle and a octigon
it should be an armature in unity, but its just a bunch of invisible objects
It's always been like that.
Armature and bones are invisible object because it doesn't have anything to render.
There is no concept of armature in unity. Every armature and bones are treated as game objects.
it is not working the way it should
i should be able to open the settings for the armature
but unity doesn't see it as armature
Where you're looking? Screenshot it.
I still don't understand whay you meant by settings for the armature because there is no armature settings in unity. Do you mean rigging configuration?
it doesn't matter
unity is importing this shit like its something else, and i need a solution[
It does matter because what you described doesn't make sense in unity.
What in blazes is going on! i cant even drag the damn file into unity now.
those 87 warnings aren't that important when you upload an avatar, but they can infact have issues when you would see your avatar in VRChat, but you can't have a single error. I think those warnings come from because you don't have the necessary shaders for your character, and the error is maybe coming from that you are using missing scripts
check if your avatar has missing scripts anywhere
then you can change all of your materials to VRChat/Mobile/Toon Lit or use unity's standard shader
or install the shader package that your character needs
That should be how it works.
and what do i do weith this shit now
What do you want to do?
i want to make this crap works
It's already working though.
i can't set this fuuc.;,lçmk°₢°lkoi.,jç;°³/SZKJMN RFDCQIAUSBTERSEU5 75EWSN754WN8W4M5676WMAN3Q45
So far no errors do I wait still or?
That isn't going to help. What do you want to set?
how do i open that shit menu to setup the bones and shit
You actually mean "Rig Configuration" menu.
Uh... still uploading no errors been 5 minutes
maybe you are trying upload from prefab mode. exit there.
? What to highlight?
now this fuck works
ok so, "drag & drop" your prefab(probably that's chako SFW) into the scene. and upload.
Drag this nsfw chako block into scenes?
yeah if you really want to use NSFW
wdym CC? Creator companion? if yes, you don't have to do that
to exit prefab mode, just click "<" button at upper left in the hierarchy tab
and if you are use windows, please take "screen shot". don't take photo from your phone
take screen shot please
exit prefab mode. to exit prefab mode, just click "<" button at upper left in the hierarchy tab
Cause if not it takes way too long to capture screen
Win+Shift+S and Ctrl+C, then Ctrl+V in discord
you are still prefab mode. do this
that's ok. then, drag & drop the prefab(not fbx) into the hierarchy tab
oh lol, i didn't mean "move to scenes folder". i meant "move to scene tab"
Tried making the "seamless neck" on my avatar but get weird lighting at the seam, nothing I've thought to try fixes it (SOLVED, edit mode, select all vertices, alt n, average, face area )
How do I fix this?? My ear's gravity only works when my collar is activated and then freezes when the collar is toggled off?
wait, did you D&D the prefab from the projects tab? not explorer
idfk what im doing just doing what creator showed me
this be my 9th hour trying to get chako into VRC
i did EVERYTHING exact but it states i dont have poermission i think its lawsuit time.
against vrc
Ah, it says you are using the wrong unity version
O.o
i have 2022.3. whatever she put
You have to download 2022.3.22f1 :0
link me so exactly ik what im doing
unlike DGR famouse youtuber states "Explain this to me as if im FIVE!"
unityhub://2022.3.22f1/887be4894c44
it should be work so that's weird... but i have 1 question why are you using old sdk?
I need to remove these two unitys?
idk i just dl whatever CC and the unity i needed idk whats old
i think you did not install unity from unity hub.
unity 2022.3.22f1 and one kitty corner upper left?
UnityHub is manager of Unity. it manages multiple version of unity.
okay so do i even need it?
uninstall Unity 2022.3.22f1 and reinstall it from UnityHub.
okay one at a time plz let me uninstall the 2022
😄 I hope it works for ya
some items blocking the uninstaller ignore or?
Oh nvm they were open urff
Ok I pasted link and this showed up after it removed
What do i do about this?
how do i check if my shapekeys are working
i told my friend it will probably take a week to get in vrc.
with all the issues im having
open project and try this. just do it and dont do anything else for now.
yes maybe. before open the project, update VRChat SDK from VCC
VRChat SDK is package of unity installed from VCC
no open VCC you are calling CC and click manage project button
oh it's ok
Ooo i c what you mean it's a checker versions
yeah, VCC manages projects and packages in projects
Ok now that we know everything up to date now what do I do?
open project and do this(before upload, you need sign in)
hello i am trying to make my shapekys work, can i get some help
uh... i dont have unity or you mean open unity hub?
it can change from this.
oh wait? you don't have unity? i think it must be installed...
ya you told me to remove 2022.3.22f1 something
i don't know what that is
and i told you to reinstall 2022.3.22f1 too
unity hub wont log me out i mean it does when relog page auto logs me into cassiopiea
oh where do i instal iuit again?
you can find 2022.3.22f1 from here> https://unity.com/releases/editor/archive
6000.0.24f1??
no 2022.3.22f1
select mesh object in hierarchy, and see inspector. and search in Skinned Mesh Renderer component
i don't have it, i imported vrm
That one?
i only have this, but its not working in game
i think you are selecting wrong object.
yes
Says it's installed but I don't have it
I removed projects now it won't click to install
this is rusk but it can use for your avatar. select object it has Skinned Mesh Renderer
Don't see any installed tabs
hm? probably you don't have to remove the projects.
ok good, now how do i make it work in game?
yeah and reinstall it
Not doing anything click it
the answer is to make animations. but it is a bit difficult... if you want to make facial expressions, i recommend FaceEmo for now
click gear mark at the upper right
don't click "Add Modules" now. you can find "Uninstall" when you clicked gear mark
no, just do this.
Been empty for 5 min now
and reinstall 2022.3.22f1 again
i showed you that file
click continue, if you want to upload for quest, check Android Build Support(probably OpenJDK and Android SDK & NDK Tools can be unchecked).
I just only want what I need
ok then just click continue
you don't need
Ok
taking forever...........
how long should i wait?
ok install complete
Now what
i have the shapekeys for talking, how to make them work in game?
to make the lips move
Alright I drag from winrar unity file to the hierarchical area?
Okay not going any farther then this i need to know what I need to do. This after dragged unity file in
Have you watched a tutorial video about basic avatar setup?
thats not going to help because what i have done should have worked
what did you expect to happen?
it to upload normally but keeps saying scripts missing
waiting for the person to get back to help me.
probably you didn't install some prerequisite package
i did exactly what creator said for me to do.
10 hours later luls... i finallly making food
but no sleep
you have to say this first.......
soo... what avatar did you buy? please copy&paste the store page link
ah ok you don't have to dm me. see store page and find Dependencies
ib link but its only sends to a subscribestar link pay to use the avatar
okay one sec let me see if i can find it
i think the avatar depends on VRCFury(https://vrcfury.com)
i said "see store sage"
where did you download the avatar(like Gumroad, Booth)? there is the store page
Can't show anymore
Idk if I'm supposed to really show too much
Na kekitopu built it
does seem a little suspicious, but hey, who knows
Na its her work only accessible if you subscribe kinda like nitro
Need some help with an avatar I was sent the files to, for some reason some of the models that use .gltf files won't make usable models, example of one of the working models files vs one that doesn't below, if needed I can provide more screenshots and ask the original creator for them too
try glTFast(but it's preview version so we have to add package manually...)
I'd probably import those into Blender then export as .fbx
rather than attempting in Unity
Will converting the file have an effect on the gun shooting?
The avatar is 100% working just won't on my end
oh ok, I must have missed what the problem is then, I thought it was importing the files
It's all set up just certain files won't work as they make a broken scene file
im going to see if my Second life avatar maker can upload it for me.
nope he not on urfff... I'll leave this screen here till i can get more assistance
This is missing some prerequisite package, that's what those red things are telling you
Is there a way to figure out what that prerequisite is?
Me and the original creator are kinda lost
maybe? There might be a reference to something in one of the .meta files or one of the assets that's a text file, but often no
I'll have a look through them
Now its saying this when i try to upload
i got ahold my avatar maker hes only one i can trust to get it done.
click yes - this is normal
oh whoops i canceled
i close and relog in again?
!!!!!!!!!!!!!!!!!@
ill just go and beat up my neighbour for 11 hours straight all the sufferuing i had to do
better not be in market!!!!!
I'm convinced vrc only allow uploads at business hours
Tytytytytyty so much everybody specially having to deal with my 11 hour long fustration. lulz
oh one more question how to exit mouselook i wanna see chako's body >.>
anyone got tutorials on how to model anime eyes for vrc and stuff instead of just the normal method of 2 suspisciously flat balls
does anyone know a fast way to set a custom offset for each source in a constraint?
i just want each offset to be set so that when all the other sources are set to 0 and that source is set to 1, that the object stays in it's original position
right now what i'm doing is locking the constraint, making a duplicate of the transform, unlocking that one, then switching the source weights on the duplicate, going into debug mode for the inpsector, copy+paste each value for that source, then go back to normal mode and switch the sources again (start over from that step)
until i go through each source
you can use a sphere as for the eyes, put a bone on the sphere's center, so it will rotate around that, it's basically all
i am aware
but theres a method people use where its image based
and ive got no inkling of how tf they get that to work
usually for cartoon/anime eyes i create a circle, then stretch it into an oval. Then i extrude inwards (extrude then scale), then move it back a bit and grid fill. You can also select the middle vert and move it back with proportional editing on, and add an edge loop or two in the extruded area and round it out. Then i extrude the edges backwards as well, and if you want this rounded as well add another edge loop and round it out
this is how the center edges should look from the top
or the side edges from the side
it makes it so the edges wrap around a little bit (so you can't see behind the eye) and gives the center of the eye depth, making the pupil look more like a hole (like it really is)
your iris is concave, it's just the lens of your eye that's convex
if you mean 2D eyes though, like a flat surface with drawn-on eyes that move around, you can map the eyes on a white texture with the iris and pupil in the middle, then to move the eyes you use animated UV offset. You can use proximity contacts+position constraints to get the coordinates of your eye movement as floats and then animate the eyes with a blendtree
oh wtf since when could we do that in vrc?
i guess since sdk 3.0? idk 🤷
idk man im still out dated af xD
actually since the avatar dynamics update i guess
since the setup requires contacts
oh that would make sense
a position constraint isn't necessary, but it's the easiest setup
why is modelling eyes so hard for me ;-;
Just use a sphere?
hey how do i do this exactly i figured out my first problem but i dont know what do to about this
tried importing pcss but i got a fuckton of errors, what do i do
Does anyone know how to help with this? I've been struggling with it for a few days.
how would you set up a 2 handed system for something like a sword ? I'm trying to have the rotation be influenced by my wrist rotation while still being 2 handed. relying on just the aim constraint has some weird rotation quirks
Does the tail have physbones on it? If so, did you tick "is Animated"?
It does, and yeah I did. :[
Going through the tutorial again, I forgot to unpack the tail before I put it in the avatar's hierarchy. But even after unpacking it, it's still not working.
The weird thing is the animations I set up as toggles work, but the puppet does not?
You should never need to unpack anything

