#avatar-help

1 messages · Page 8 of 1

spark walrus
#

ill try this if i cant get someone to walk me through it, i usually mess up with tutorials

cunning spindle
#

That's closed

spark walrus
#

it took me a week to mod a wii 😭

left gull
#

press TAB and it'll bring you to edit mode the hit A and it should select all the faces after that look for this icon

cunning spindle
#

I can do it in like 10 minutes

clear delta
#

okay... people want to overlook... go figure...

somber sequoia
left gull
spark walrus
left gull
spark walrus
#

but the initial learning took forever

somber sequoia
#

I saw this earlier but I'm not sure I understand what you're asking

spark walrus
#

better than pinging someone and going "no i dont know"

static cipher
#

yea tbh i just reply to my post explaining my issue with "bump" every few hours and hope for the best

spark walrus
#

thats a good idea

static cipher
#

gets it so that it makes it much more likely that someone who DOES know what's wrong or can help can see the post, even if they weren't online at the point that you posted the original

clear delta
#

kinda make sense?

somber sequoia
#

whereas local means for you, and global means for other players?

clear delta
#

yes

candid osprey
#

Say I've got a particle system, with sub emitters, but my problem is that visually, the sub emitters are visually shown to be ontop of the original, when I want the original to be visually first?

somber sequoia
clear delta
#

as far as im aware, yes

#

vrc emote (the parameter that has the animations) is synced

somber sequoia
#

well that's the most obvious thing, I guess I'd ask if you are doing anything complex or using IsLocal in any transition conditions

clear delta
#

where ican I find islocal?

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like in the transitions

clear delta
#

im still relatively new and this is my second avatar

#

i am also using a 4 legged avatar

somber sequoia
clear delta
#

okay

somber sequoia
#

If it's not in your animator, you aren't using it, so it's not a factor here 🙂

clear delta
#

whch window will i find said variable?

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or is it among the animations

somber sequoia
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In the animator

clear delta
#

i am in there, is it a parameter? a Layer?

somber sequoia
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Parameter.

clear delta
#

okay

somber sequoia
clear delta
#

oki so i added it just now

#

is that all that is needed for it to be global now?

somber sequoia
#

... no, that's not at all what I suggested, or what this variable is for

#

I was just asking if you were using it - you aren't if it's not listed, so this is not a cause of things not working.

clear delta
#

nope i wasnt

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(deleted the parameter btw)

#

think it is IK?

#

aka the sync method?

clear delta
#

i read up and said IK is used for quickly changing variables

somber sequoia
#

foot IK?

clear delta
#

in the animator when you click on an animation

#

1 sec

clear delta
#

above wite defaults

somber sequoia
#

I don't think this is relevant here

cinder flicker
#

is it possible to use outline mask on the inside and still retain the outside outline?

clear delta
#

hmmmmmmmm any other possibilities?

clear delta
somber sequoia
#

I'm working on other stuff, sorry I can't be more responsive

clear delta
#

you good! ^^ i'll just ask and you can respond when necessary

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or when you can

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i do use a 4 legged avatar so if you want complex, there might be something there

peak ginkgo
#

how can i move the camera/ player camera to the head?

wild needle
sharp crater
#

what causes avatar audios to be crackly?

static cipher
#

bump 2

sharp crater
#

x should always be 0,

foggy horizon
#

can anyone help i want to use poiyomi shaders to get a galaxy skin like fortnite like this just the background thing not an entire avatar

night ember
#

pansphere would probably be best option + rim lighting

wild needle
peak ginkgo
#

another issue im running into is that when im calibrating fbt, the tracking spheres are slightly farther infront of the avatar model, so when i calibrate it makes my arms extend forward

sharp crater
#

That, I can't help fix, sorry

peak ginkgo
#

heres what it looks like. its not my trackers since its not doing it on other avatars.

candid osprey
#

Say I've got a particle system, with sub emitters, but my problem is that visually, the sub emitters are visually shown to be ontop of the original, when I want the original to be visually first?

ornate nebula
#

Either way, I hope it gets resolved.

foggy horizon
pulsar ravine
#

Heya. I posted about this a while ago where my normal maps break when I use standard/standard lite shaders.
A few people replied saying it looks like a compression issue. I've had a look at my settings (In unity and export settings in SP) but I still can't figure it out.
Is anyone able to walk me through what might be going wrong? Plz 🙏

cold temple
#

Okay i have no idea where to get started but how do i make a pullable object (like example, a cork in a potion bottle) in vrchat?

ornate stump
cold temple
#

No i just forgot to mention a pullable object (as in i can pull out the cork of the bottle with my avatars hand)

ornate stump
cold temple
#

Wont that need me to setup a armature for the bottle to do so?

ornate stump
cold temple
#

They arent so i can either make them seperate or do the armature (im gonna make them seperate)

ornate stump
proud cobalt
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I JUST joined so I have no idea if I'm asking in the correct place, forgive me if I'm not, but I'm tryna add a hairstyle I got from booth onto a, uh, model?? I dunno what it's called, I know absolutely nothing about this stuff LOL, but I don't know how to do that cause the model I bought has hair already, and the new one I wanna put in doesn't tell me how to put it in, just says "import", so I'm lost and have no clue what to do, pls help. 🙏

spark walrus
#

what does this mean?

cold temple
ornate stump
ornate stump
proud cobalt
cold temple
#

Kind of? Im supposed to make the bones the same name as the vertex group right to make it move with the bone?

cold temple
#

Okay

ornate stump
proud cobalt
#

Yeah, I bought one and followed the instructions, I dunno what I did but I followed them LOL. It's on the thing. The scene thing.

south kraken
#

anyone know why the avatar performance rankings are different on the website compared to in game?

ornate stump
proud cobalt
#

Good grief, I'm doomed.

cold temple
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Do i really only need a bone for the cork or the vial and liquid too?

ornate stump
cold temple
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Really only plan on moving the cork so

ornate stump
proud cobalt
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Is there anyone with an immense amount of patience who can help me? I promise to do my very best to follow. 🙏

ornate stump
proud cobalt
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Oh, tysm.

cold temple
ornate stump
spark walrus
#

what does this mean?

cold temple
ornate stump
cold temple
#

Yes

stark onyx
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hi ! how do you switch the hoodie from the right side to the left avatar ? they're the same avatar but i want the hoodie's physbones to transfer over too

ornate stump
# cold temple Yes

Also create a another bone. Your bone structure should look like

  • Bottle
    |-- Physbone
    |---- Cork
cold temple
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Ok so physbone is a child of bottle and cork is a child of physbone?

cold temple
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also do you want to move to dms to not take up this chat too much?

dark jay
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I wanna improve my shading for my dragon ball sparking zero models on pc it looks good but i think i can make it better anyone got any tips and suggestions i use poiyomi

ornate stump
ornate stump
cold temple
spark walrus
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why does my material turn into one coolor on my face mesh:"?

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unity

ornate stump
spark walrus
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ok

ornate stump
spark walrus
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no texture

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iot's just a blur

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the face d oesnt apply the texture correctly

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but blurs it into 1 color

ornate stump
spark walrus
#

yes

cold temple
ornate stump
spark walrus
ornate stump
cold temple
#

Okay

dark jay
dark jay
ornate stump
dark jay
cold temple
ornate stump
dark jay
dark jay
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Was using it with this matcap

ornate stump
ornate stump
cold temple
dark jay
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As i did change it a bit from the photo i have saved on my phone but its only matcap and rimlighting slightly changed

ornate stump
dark jay
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Im still using this on one model but for the rest of them i tweaked rim lighting a little and matcap border to 5.2 or 5.5 i think

ornate stump
# dark jay

This doesn't help much because we need the visual if the avatar to see what need to be adjusted.

dark jay
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I only got the render i did in unity

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With snipping tool

cold temple
dark jay
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Most of the shading effect is with matcap

cold temple
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ok lemme position this on my avi rq

ornate stump
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Because otherwise, it depends on personal artistic sense which can be widely different.

dark jay
ornate stump
dark jay
ornate stump
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Contrast is much higher between lit and shaded part.

dark jay
ornate stump
#

Weird shadow direction.

dark jay
dark jay
ornate stump
#

Definitely more saturated shadow.

cold temple
# ornate stump Likely yes.

Works fine however the physbone interacts with the hand the vials on, how do i make it only interact with my other hand for the cork?

dark jay
#

And maybe something like this in the body

ornate stump
ornate stump
dark jay
#

But it’s probably also a shader adjustments too

ornate stump
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Apart from weird shadow angle on the face.

cold temple
dark jay
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It’s probably because they moved the lights around

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But in sparking zero the face shadows are like that

ornate stump
cold temple
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Follow up question, how do i make it so a animation triggers when its pulled enough?

ornate stump
cold temple
#

K

dark jay
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Its like that

ornate stump
dark jay
#

Ah ok

ornate stump
# dark jay Ah ok

Do you notice that different game also has slightly different shading style? We can't just make one shader to match with all the game. Just stick to what are close enough to them.

#

Or pick one that you like most and stick to it.

dark jay
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Yea

hazy pike
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trying to set up gestures for my avatar, and I'm getting this issue. Plus the Peace gesture keeps popping up in the other gestures. Not sure how to fix this

hazy pike
ornate stump
hazy pike
#

let me double check them

hazy pike
ornate stump
hazy pike
#

Gestures are the one of the things I havent really touched much in unity, so this is new territory for me

hazy pike
ornate stump
hazy pike
#

I have a reset layer set up as well, and that didnt fix it

ornate stump
hazy pike
ornate stump
hazy pike
#

o7

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ah, wrong video hang on

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(forgot to press stop when I was recording so theres a point where it should stop at around 50 seconds

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@ornate stump

ornate stump
hazy pike
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write defaults is unchecked for all of them

ornate stump
hazy pike
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didnt change anything though

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feel like I should just redo the fx at this point

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but I would like to figure out the solution in case I run into this again in the future

junior void
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I just watched the video without reading any of the messages

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Is it an edited avatar? The side of the mouth looks like it has normals errors

hazy pike
junior void
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Depends if it looks like that in blender or if its fine in blender

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I see gestures being mentioned - is the avi set humanoid?

hazy pike
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looks fine in Blender

junior void
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Sorry to crash in like that, i am just curious lol

hazy pike
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its totally fine! I'd like to figure this out so Im not sweating trying to get this ready for tomorrow, which is when I normally get on vr

#

for the normals error, is there a setting I need to change when I'm exporting the fbx in order to fix that?

ornate stump
junior void
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Usually no, it seems to be a unity thing (aka import settings) but if it works in play mode, i wouldnt worry too much about this right now, remember this later when youre bored and need something to do, you can play with import settings

hazy pike
junior void
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I have an idea

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Now im questioning myself

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What about the animations themselves

hazy pike
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they're clean I did them myself

junior void
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So they work in the animator preview?

hazy pike
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yep!

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maybe something in my transitions messed up?

junior void
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And the animator layer is definitely assigned to your fx slot?

static bough
#

Try taking the masking off

hazy pike
static bough
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That’s usually my issue

junior void
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Only fist and idle have a condition

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Not sure if that makes a difference

hazy pike
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🧍‍♂️how do I fix that

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WAIT

junior void
#

But yea, try removing the mask also, thats an idea

hazy pike
#

hang on I know how

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idk how to remove the mask tho, where is that

junior void
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the gear icon

static bough
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Yeah

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Then just take it off

junior void
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i just checked my own fx

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no mask and works

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The mask is used in gesture layer, not fx usually

static bough
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Eat the mask

ornate stump
static bough
hazy pike
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aw gif no work

static bough
hazy pike
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yeah didnt realize the conditions got removed

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added those back in, the expressions work now

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BUT

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they dont reset

static bough
#

Butting

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Easy

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Okay so

hazy pike
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they dont stack either

static bough
#

Click idle
Write defaults on

hazy pike
#

I have a reset layer

static bough
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Same for the fist, open hand etc

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Both hands

hazy pike
#

write defaults is already on

ornate stump
hazy pike
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for all of them

static bough
#

Yah

junior void
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Idk what that reset layer is for really

static bough
#

If they don’t have it on already

static bough
hazy pike
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so I need to get rid of the exit time?

ornate stump
static bough
#

WD on fixes all my issues

ornate stump
static bough
#

When their off my expressions just
Don’t do the did do face

hazy pike
#

yeah that did it

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turning exit time off

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I feel insane thank u guys

static bough
#

Yes eat the exit time

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Fight it

static bough
hazy pike
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what is write defaults for again?

ornate stump
ornate stump
hazy pike
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ohhh icic

#

ok that makes sense

#

thank you all for everything!!! I cant believe I missed this stuff. Multiple eyes on the same thing helps a lot

junior void
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🎉

ornate stump
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Embedn't.

static bough
junior void
#

We need a vrc support squad guild lmao

spark walrus
#

how do i fix this line?

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it's not alligned wiht the ground

junior void
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Origin

spark walrus
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where in unity?

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dont tell me i have to import it into blender again

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@junior void

junior void
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There shouldn't be any "importing to blender". Ideally, you have a blender file saved from out of which you export to unity.

spark walrus
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i know

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trying to fix this now

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so that model stands on the floor in the center

proud cobalt
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Why's the under arm all stretched to the pants like that? And when I upload it to VRChat, the socks and pants kinda lag behind the avatar, does anyone know how to fix that? I'm tryna figure this out as I go.

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Nvm, I'm gonna restart, I guess 😭

cursive elbow
#

yall

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if i put something on my avatar

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and it clips

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how can i make like a collider

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so it doesnt clip trough my body

sly lodge
junior void
# cursive elbow how can i make like a collider

You dont make a collider - you fix the weight painting if its really bad and if its tiny spots, see if the avatar has "hide" blendshapes for example to shrink the body mesh under the clothing and drive it in the animation that toggles the clothing on and off

sly lodge
proud cobalt
sly lodge
proud cobalt
#

No..

sly lodge
#

i think they aren't using the same skeleton

#

you can fix that in blender, or just download vrc fury if the skeletons identical

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you can merge skeletons with the CATS plugin in Blender

proud cobalt
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I have NO idea how to do any of that, nor how I managed to mess up those things since all I did was tweak the colors.

#

Is there no way for me to go back to how it was when I slapped it in the hierarchy in Unity...? It was completely fine before, I don't know what happened for it to get messed up like this. 😭

sly lodge
#

well, the clothes can be fixed with the vrc fury package, but to fix your arms, it's something that you can only fix it in Blender

proud cobalt
#

I fixed the arm somehow LOL, I just need to figure out why those socks and leg accessories lag behind when I move on VRChat.

#

I'll try that vrc fury thing.

#

...How do I fix the clothes with that?

open spindle
#

i just opened my project and for some reason my fx layer is jut gone?

sly lodge
proud cobalt
#

Thank you.

barren wharf
#

how do i easily combine materials in unity

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i'd do it in blender but whenever i export my fbx it turns out all fucked up in blender

spark walrus
#

where do i put pbr texture into the material?

sly lodge
barren wharf
#

how do i export an fbx from unity to do that

sly lodge
#

you can just right click on your 3d model, and click on "Show In Explorer"

barren wharf
#

okie

still scroll
#

It there a way to dampen a physbone limit ? Like it will reach the limit angle, but it will be harder and harder to reach that limit ? Is it something that can be done with curves ?

sly lodge
#

then copy the path of that file, and you can import it in Blender

sour quartz
#

How do I make a unity animation a 0 -> 1 state in the animator instead of a toggle ON and OFF?
I have an object I need to toggle but I want it to react when it's at 0,5 and that doesnt work with a on off toggle but i am not sure how to do the numbers thing ^^;

spark walrus
#

where do i do it in unity?

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pbr texture on material

somber sequoia
sour quartz
spark walrus
#

where do i put PBR texture?

barren wharf
sly lodge
barren wharf
#

ohhhh

barren wharf
#

all i see is the og model

sly lodge
#

you can just select the "robot" and click on the "Mesh" in the Skinned Mesh Renderer component

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it will highlight it for you

barren wharf
sly lodge
#

yeah, you can Copy the path for it or open it in explorer

#

then you can import that file into blender

tropic mantle
#

Okayyy- how tf do i upload avatars

spark walrus
#

where do i put]

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pbr texture/

#

?

barren wharf
austere tiger
#

My avatar renders without their clothing in the avatar preview despite having clothing on once loaded. Is there any way to remedy this?

spark walrus
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i have a texture that is called pbr

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what is this for?

somber sequoia
#

looks like some sort of multi-channel map

static cipher
#

bump 2

spark walrus
#

what do i do with it>

somber sequoia
austere tiger
# spark walrus what is this for?

PBR, at least to my knowledge, has something to do with simulating screen-space reflections. Minecraft has PBR resource packs that make the metallic blocks reflective, for example.

austere tiger
somber sequoia
#

PBR is physicality based rendering, it's not an image type. So probably that's some kind of map, but there's no way of knowing which channels do what without examining it and the model

austere tiger
#

Listen to this guy over me, lol.

somber sequoia
#

I might have read a few things at some point 🙂

sly lodge
barren wharf
sly lodge
barren wharf
#

oh ok

wild needle
sly lodge
#

but if you have multiple objects using the same material, then you can just use d4rkAvatarOptimizer

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then you don't need to do anything outside of Unity, but it won't always help if you have a lot of different materials on your mesh and if no other objects using it

barren wharf
#

so idk if that'll work

broken bone
spark walrus
#

how do i use it?

crisp hornet
#

Hi! Sorry for asking right away like this, would it be possible for me to import a model as simple as this into a proper vrchat 3d model?
The rigging has been done by hand and the weight painting automatically by blender, not sure if it'd work?

broken bone
# spark walrus how do i use it?

You'll probably have to separate the channels into greyscale maps manually using photoshop or similar image processing software, unless there's a material that takes an ORM slot, but I don't know of any off the top of my head

somber sequoia
crisp hornet
#

ah, thanks

somber sequoia
#

probably can simply subdivide the backbone

spark walrus
#

arent they replacing pbr>?

broken bone
#

Oh if you have those you can ignore the PBR texture entirely

#

It's the same as those, but packed together

somber sequoia
#

but definitely use packed maps if you can, it's less texture memory.

crisp hornet
somber sequoia
austere tiger
# austere tiger My avatar renders without their clothing in the avatar preview despite having cl...

My avatar renders without their clothing in the avatar preview despite having clothing on once loaded. Is there any way to remedy this?
@somber sequoia #avatar-help message
the preview ought to be whatever the default without the animator running would look like. So the default as-shown in the Unity editor.
@austere tiger #avatar-help message
I have the clothing enabled in Unity, though.

Anybody else able to aid me here?

slate scaffold
#

Good morning. I find myself with an amazing idea! But I have to ask first, is there a way to store movements on an avatar in vrchat?

I wish to store movements in vrchat over the duration of 10 seconds, that, upon a button hold, will rewind said movements in reverse. I'm trying to mimic the effect in "Prince of Persia" sands of time.

somber sequoia
#

nope

#

you could probably have a selection of pre-recorded ones though and act it out

slate scaffold
# somber sequoia nope

There's no like pluggin for it or anything?

It's just...classic 2001s Xbox could do it, but today's modern day Unity can't? There has to be a way

somber sequoia
#

there isn't

slate scaffold
#

Is it possible to write or make something in unity that can? 🤔

somber sequoia
#

you can't put scripts onto avatars, so no

slate scaffold
#

Damn. That would've been so cool. Big sad 😮‍💨

slate scaffold
austere tiger
#

VRC limitation, not Unity limitation. Allowing scripts on avatars could lead to even heavier abuse than is already seen with Quest Crasher avatars.

slate scaffold
mossy ridge
ember knoll
#

Hey everyone, I'm trying to make my first avatar, but I'm having some issues with rendering my model/materials.

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This is what it is supposed to render as

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and this is my render

ember knoll
spark walrus
#

can somone help me im trying to upload this avi

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this pops up when i go to upload it

somber sequoia
spark walrus
#

i think the avi is just doomed

somber sequoia
#

yellows aren't errors though

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you clipped the window too much so I can't see the indicator about amounts, are there any actual red errors now?

spark walrus
#

thank you

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i looked at the errors

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and i was missing a plug in

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:))))

lone flax
#

How do I change my avatar hand gestures?

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I looked up videos but I don't have the right folder or brain power to do it lol

somber sequoia
strong talon
#

Does anyone know how to fix this? I mirrored the mesh in blender and the duplicate ends up looking that than smooth

ember knoll
lilac grail
#

anyone else having their avi uploads get stuck on a random percentage for a billion years before cancelling for reason of "Failed to Upload Avatar" (with no extra info in console either)

broken bone
#

Nope 🤷‍♂️

lilac grail
#

😭 fuck

cunning spindle
#

How do I move only a certain part of her mouth

lilac grail
#

works most informative console report

somber sequoia
lilac grail
cunning spindle
somber sequoia
wild needle
#

how do I fix this, it looks fine in Blender but in Unity the textures break

somber sequoia
#

... what is going on there?

cunning spindle
somber sequoia
#

seems like you're selecting unconnected vertices?

cunning spindle
#

Wym

somber sequoia
#

I mean you clearly moved vertices but they don't seem connected to anything else

cunning spindle
#

I just want a damn closed mouth😭

lone flax
#

How do I get different hand gestures I hate the normal claw type of ones I'd prefer more of like Index styled ones

lucid rapids
#

how i can fix this

left gull
somber sequoia
cunning spindle
#

I gave up and decided to use finalfest pearl and what the absolute FUCK are these bones

left gull
left gull
lucid rapids
somber sequoia
left gull
wild needle
lucid rapids
lone flax
lucid rapids
left gull
somber sequoia
lone flax
left gull
lone flax
#

I didn't understand anything other than Hierarchy and inspector

left gull
#

vrchat model making

lone flax
somber sequoia
left gull
left gull
#

once its imported you add it into the gesture layer/section in your avatar descriptor

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it'll have a pre-setup layer thats just drag and drop in

lone flax
#

I think I did it (THINK) I'll come back if it didn't work tysm btw

split crown
#

why is my avi saying nothings mapped when everything is mapped?

somber meadow
candid osprey
#

Say I've got a particle system, with sub emitters, but my problem is that visually, the sub emitters are visually shown to be ontop of the original, when I want the original to be visually first?

lilac musk
# lucid rapids how i can fix this

Blendshapes are being used to help any clipping that might occur by shrinking the body mesh in the problematic areas. You can simply change the blendshape to get it back to normal.

lucid rapids
cunning spindle
#

@left gull ping me when you're done btw

lilac musk
#

Just select the mesh, then in the inspector, find the blendshape section and open it. It will likely be a long list of them, but it would likely be one of them set to 100. So just turn them down to 0 until you find the one that sets the arms back.

lucid rapids
somber sequoia
split crown
lone flax
static cipher
#

bump 4 (last one was a miscount)

little field
#

how do i fix this

carmine flint
#

Would anyone be willing to help me troubleshoot a 2-axis puppet controller? I'm following Neffertity's wing puppet tutorial to try to set up a tail puppet, but no matter what I do I can't get it to work.

I made an animator controller, put it in the FX descriptor for my avatar. Then I made the ExpressionMenu and ExpressionParameters (added them to the avatar descriptor too), then I made the H and V float parameters, made them again (with identical names) in the parameters menu in the animator tab. Then I made a layer just for the controller.

In that layer I made the blendtree, set the blendtype to 2D Freeform Directional, then put in the H/V parameters and all my animations. But it's still not working? Is there anything I missed?
Attached are pictures of everything I described.

#

The menu the puppets are in is a submenu, so it goes Menu->Puppets so they're all together. The submenu is working, just the puppets aren't.

#

None of the animations are LoopTime either

carmine flint
#

It's under the avatar descriptor

#

Under the dropdown menu that says Eye Look

#

Np!

static harbor
#

so im making a three headed cerberus does anybody know how i would go about applying lip sync to all three heads instead of it only working on the main head

balmy barn
#

blender merge/assign blendshapes so they are the same (ah oh ch or whatever if they have custom)

#

can use unity to tell the others to do stuff too when voice detected

candid osprey
somber sequoia
candid osprey
#

Do you have a site I can look at to figure the shader stuff out?

somber sequoia
#

no, I don't have any resources available to help offhand, but I'm sure a quick search would find something

#

this is probably a fun rabbit hole 🙂

snow sluice
#

Hello

livid fern
#

so i have a question i have a avatar and i play on desktop and only other desktop user see the avi normal in the way i settet it but every person jousing a VR see the avi different cosmetics, settings...etc, is this normal? is there any way i could fix that?

snow sluice
#

can someone help me

static cipher
static cipher
snow sluice
static cipher
#

nono

#

don't use DMs, that's basically scam heaven for this kind of server

snow sluice
#

Don't worry I promise I am not a scammer

static cipher
#

yes i know, im just saying like NEVER use dms for solving issues, like im not saying ur a scammer, im saying people who could be pretending to try and solve your issue could be the scammer

snow sluice
#

Which I'm not and I'm actually having this issue

carmine flint
static cipher
static cipher
#

So could you describe your issue?

snow sluice
# static cipher So could you describe your issue?

Ok you already understand I bought the bom39 Hex Maniac Avatar and started to test the Avatar and I having an issues with the breast size slider. It doesn't want to work and pretty much immediately kicks me out of the slider when I select it, so I can't get beyond 30% (the max amount I'm able to get before it kicks me). It also prevents me from trying to use it again unless I close the radial menu.

static cipher
#

Did you make sure to use these requirements?

snow sluice
#

I feel like you know unity and avtars so can you please help me where can I find this

lone flax
#

Where can I find the "Gesture Layer" in Unity?

static cipher
#

Other than that I cannot really help much with it.

snow sluice
#

Ok thank you anyways.

livid fern
carmine flint
gilded dawn
#

anyone know whats wrong here? the bounding box looks normal to me? its been similar on other avatars ive had before and worked fine. clicking select the the sdk just selects the avatar as a whole

static harbor
barren wharf
#

hey my avatars camera is way above it's height and it's eyes are blank

#

how do i fix that?

somber meadow
#

The scale might be set wrong

gilded dawn
#

hm i deleted the FT debug window and it shows no problems now nvm

livid fern
carmine flint
livid fern
rose harness
#

I am trying to work on my avatar but no matter what I do, the head just juts forward while moving any, and about to just quit trying to fix it. I have already tried to fix the head bone position, make sure the head bone is connected to the neck bone, and other stuff and I just can't fix it. Any ideas of what I can do?

spark walrus
#

what is causing these artifacts?

carmine flint
#

Clipping

left gull
#

clipping or the verts not actually being connected to each other

radiant bay
#

Quick Question, is reducing the Max size of a model's material the interpretation of Lowering the resolution of Textures?

long sierra
#

I had an emote where I wanted my character to jump and spin in a circle, and while the animation does play, he doesn't move up into the air and rotate

fluid echo
#

if the chatbox/name is too high and adjusting boundaries doesn't help, what should I look into next to fix it?

dark saddle
#

Is it possible to like um..
Reset my unity projects packages in a non-distructive way? The only packages I really depend on are all in VCC, and I can easily re add them. But I think the unity assets manager added some dependances for things I dont even use anymore, and they are slowing down and causing lighting issues with my project
I sort of just wanna... Soft reset the project
How would one go about this?

prisma sedge
indigo cliff
#

Im trying to build a model in blender but whenever i "fiz model" to combine the head with body it throws me this error? O.o help anyone?

somber sequoia
dark saddle
dark saddle
#

Ontop of this, it's basically hiding some of the dependences

#

Also, packages normally dont stick in the Assets folder anymore

somber sequoia
#

I mean, you could actually just copy your Assets folder to a brand new project

dark saddle
#

they are found inside of the Packages folder, or they create there own folder in the project root

dark saddle
#

Maybe I should delete everything except for the assets folder

#

then just add the project back, and reinstall all the packages

rose harness
somber sequoia
clear delta
#

hey so i made A generic rig of this guy, however i need to figure out how to make an fx layer so i can get some movement on the rear part of the body as a part of it is kind of motionless

#

anybody able to help with the FX layer part at least?

rose harness
somber sequoia
#

yeah that being all bent looks wrong

rose harness
#

And when I do straighten it in pose mode, this happens

somber sequoia
# clear delta

there's a discord specifically for working with multi-limbed characters, you'll probably find the best help there. I can DM it to you

somber sequoia
rose harness
#

Also tried that, but it breaks every other bone in the face for physbones and shapekey creation

somber sequoia
#

probably you moved other bones with it - you can just disconnect the children so they aren't stuck to the head bone's tail

rose harness
#

That is what I mean, the bones for roles stop working like they should even when I do that

somber sequoia
#

I'm really not sure how that happens?

#

I wouldn't think the actual position of the head bone would break any non-connected child bones

clear delta
#

could use some pointers

rose harness
#

Yeah, and that is the thing I am not getting either- I don't even touch those bones, yet those stop working.

#

I guess all this time I spent trying to port my FF14 character to VRChat is a lost cause- and all the resources and knowledge for doing one is either lost media or being paywalled and gatekept these days, too.

somber sequoia
#

I don't really think the source of the model matters that much, but okay

rose harness
#

Well, I know the neck thing used to be an issue with FF14 models, but the only guide that covered how to fix it is lost media now because the creator of the video tutorial deleted it and has never put it back up

#

And none of the other tutorials online ever cover it

#

Well, guess I just keep bashing my head against the wall trying to fix it until something works....

pseudo basalt
long sierra
#

I baked root transformation into pose on the animation clip and that looks like it might've fixed it

worthy garden
#

I'm not even sure where else to ask this, but I'm a PC user and I've never, ever seen an imposter avatar. I'd much rather see them than the gray robot so that I at least have a rough idea of what I'm looking at. Are imposters in full swing on PC, or am I misinformed?

lilac musk
#

Yea they are, I have my settings not show Very Poor avatars and I see imposters constantly

worthy garden
#

Weird. Maybe I need to reinstall or something.

rose harness
lilac musk
left gull
spark walrus
#

may I see that meme again?

#

where someoen asks quesstions

#

but isnt getting an answer

#

someone once posted a short video , it was funny

#

woman asking about how to do something and guy kept saying go look it up

fair swift
#

i need help i copied someones avatar and now every time i open vrchat it frezzes my whole game

left gull
solar loom
#

I've been having trouble with this avatar for some reason its only a quest avatar and i want it to be pc and quest. idk if this helps

timber wharf
#

it doesnt, only 🛑blocks you from upload and even then its android limitations so whats the issue

solar loom
#

but it works with android but not pc

timber wharf
#

did ya switch platform from android to pc and uploaded again?

#

you need to do upload per plaform ye

solar loom
#

ok thanks

#

well i did upload as a pc then a android but its still the same problem

timber wharf
#

explain then

#

same avi with same blueprint id should be treaded as both

solar loom
#

oh i forgot the blue print my bad 😦

timber wharf
#

uh no if you just switch from android to pc blueprint should be the same

#

its usually problem other way around with pc users trying to upload unacceptable quest avi

#

but whatever works for quest should be perfectly fine for pc

solar loom
#

thank you so muck its working

lilac musk
fair wave
#

I'm just getting started and I need help, what would I need for the basics to make avis?

lilac musk
#

Look up videos. There is one by a Phia that's quite good

vagrant crater
#

Why would this be happening TwT never was a issue before now unitys playing some games

spark walrus
#

why's this happening?

spark walrus
#

also, how do make only move the first bone of a chain in unity?

spark walrus
#

how can i let physbone component only affect the first bone in the chain?

west cipher
spark walrus
#

the first bone

#

has children bones

#

they r all effected

sand dune
#

There's any way to make this actually shoot? (sorry for bad english)

west cipher
west cipher
robust vapor
#

what is going on i been on this for two hours i dont get it

spark walrus
#

the floating values of stiffness and immobilityh dont work for me

#

ok works now

#

value has be set to max

white wharf
#

am i allowed to ask if someone knows the name of an avi by pic? or is there another channel for that

white wharf
white wharf
left wharf
#

probably due to moderation bots. but idk the conditions for it to be triggered.

spark walrus
#

does anyone know how to Unhide models on unity

#

like i have this prop i added along time ago on my model, but now i that i modified the edited version on blender i just wanna modify it on unity but on the left side where all the models are i dont find it

zinc bay
#

Does anyone know how to locate my login info on VRC in game so i can find the correct email to be able to uppload avatars?

indigo compass
zinc bay
#

um no just underscore in it

#

once im logged out from the VRC game im permanatly locked out

#

inactivity meaning

#

password does

indigo compass
zinc bay
polar gazelle
#

i have bourght an avatar online but i have no idea how to upload it is there anyone who can help

meager jewel
#

hey could somebody help me make a png avatar

#

i don't have a computer but am working on the sprites

zinc bay
#

Can anyone tell me if this set up is okay to upload? I'm worried about the triangles with ! in them

#

something about missing animation clips

sly lodge
final widget
#

Hi I'm new to avatar making and i cant seem to upload my avatar. I always get this message "you must provide a path to the thumbnail image when creating a new avatar" but whenever i try to upload a picture or capture it from screen the picture is white or black and wont let me upload. Offline build is just fine. Tried reinstalling SDK package or downgrading the version. Any suggestions?

zinc bay
#

does it take long time to upload?

sly lodge
broken cloud
#

i make the avatar in blender, but when i import into unity the armature is an object instead of what it should be, whats going on?

zinc bay
#

its been longer then that and i have an i 8 core computer

final widget
#

So when i use the "capture from scene" the thumbnail is white. And when i press Build and publish, it takes a few secconds and then it gives me the error.

ornate stump
broken cloud
#

🤗 On God i will try to be calm today

zinc bay
#

omg 87 errors triangle and a octigon

broken cloud
zinc bay
ornate stump
ornate stump
broken cloud
#

but its not working as armature

#

only as an object

ornate stump
broken cloud
#

it is not working the way it should
i should be able to open the settings for the armature
but unity doesn't see it as armature

ornate stump
broken cloud
ornate stump
broken cloud
#

it doesn't matter
unity is importing this shit like its something else, and i need a solution[

ornate stump
zinc bay
#

What in blazes is going on! i cant even drag the damn file into unity now.

sly lodge
# zinc bay https://gyazo.com/8742bc44306def3fd63611e348cf262b

those 87 warnings aren't that important when you upload an avatar, but they can infact have issues when you would see your avatar in VRChat, but you can't have a single error. I think those warnings come from because you don't have the necessary shaders for your character, and the error is maybe coming from that you are using missing scripts

zinc bay
#

uhggg

#

what do i do then?

#

ive been up ALL night trying to fix this

sly lodge
#

check if your avatar has missing scripts anywhere

#

then you can change all of your materials to VRChat/Mobile/Toon Lit or use unity's standard shader

#

or install the shader package that your character needs

ornate stump
broken cloud
#

and what do i do weith this shit now

ornate stump
broken cloud
#

i want to make this crap works

ornate stump
broken cloud
#

i can't set this fuuc.;,lçmk°₢°lkoi.,jç;°³/SZKJMN RFDCQIAUSBTERSEU5 75EWSN754WN8W4M5676WMAN3Q45

zinc bay
#

So far no errors do I wait still or?

ornate stump
broken cloud
#

how do i open that shit menu to setup the bones and shit

ornate stump
zinc bay
#

Uh... still uploading no errors been 5 minutes

left wharf
zinc bay
#

? What to highlight?

broken cloud
#

now this fuck works

left wharf
#

ok so, "drag & drop" your prefab(probably that's chako SFW) into the scene. and upload.

zinc bay
#

Drag this nsfw chako block into scenes?

left wharf
#

yeah if you really want to use NSFW

zinc bay
#

Do I need to reopen CC?

left wharf
#

wdym CC? Creator companion? if yes, you don't have to do that
to exit prefab mode, just click "<" button at upper left in the hierarchy tab

#

and if you are use windows, please take "screen shot". don't take photo from your phone

zinc bay
#

Red text

zinc bay
#

Ok dragged her in scenes now what?

#

Gyazo ok?

left wharf
#

exit prefab mode. to exit prefab mode, just click "<" button at upper left in the hierarchy tab

zinc bay
#

Cause if not it takes way too long to capture screen

left wharf
#

Win+Shift+S and Ctrl+C, then Ctrl+V in discord

left wharf
zinc bay
#

its not working for me

left wharf
#

that's ok. then, drag & drop the prefab(not fbx) into the hierarchy tab

#

oh lol, i didn't mean "move to scenes folder". i meant "move to scene tab"

royal hazel
#

Tried making the "seamless neck" on my avatar but get weird lighting at the seam, nothing I've thought to try fixes it (SOLVED, edit mode, select all vertices, alt n, average, face area )

spark walrus
#

How do I fix this?? My ear's gravity only works when my collar is activated and then freezes when the collar is toggled off?

zinc bay
#

Wait drag the scene and chako into + down arrow?

#

No work

left wharf
#

wait, did you D&D the prefab from the projects tab? not explorer

zinc bay
#

idfk what im doing just doing what creator showed me

#

this be my 9th hour trying to get chako into VRC

spark walrus
# zinc bay

Hmm, yes, you should be able to just upload from there

zinc bay
#

i did EVERYTHING exact but it states i dont have poermission i think its lawsuit time.

#

against vrc

spark walrus
zinc bay
#

O.o

spark walrus
zinc bay
#

i have 2022.3. whatever she put

spark walrus
#

You have to download 2022.3.22f1 :0

zinc bay
#

link me so exactly ik what im doing

#

unlike DGR famouse youtuber states "Explain this to me as if im FIVE!"

spark walrus
left wharf
#

it should be work so that's weird... but i have 1 question why are you using old sdk?

zinc bay
#

I need to remove these two unitys?

#

idk i just dl whatever CC and the unity i needed idk whats old

left wharf
#

i think you did not install unity from unity hub.

zinc bay
#

by what creaor told me to

#

okay so that i need to remove both of them?

left wharf
#

both?

#

aaaahh ok so...

zinc bay
#

unity 2022.3.22f1 and one kitty corner upper left?

left wharf
#

UnityHub is manager of Unity. it manages multiple version of unity.

zinc bay
#

okay so do i even need it?

left wharf
#

uninstall Unity 2022.3.22f1 and reinstall it from UnityHub.

zinc bay
#

okay one at a time plz let me uninstall the 2022

spark walrus
#

😄 I hope it works for ya

zinc bay
#

some items blocking the uninstaller ignore or?

#

Oh nvm they were open urff

#

Ok I pasted link and this showed up after it removed

#

What do i do about this?

broken cloud
#

how do i check if my shapekeys are working

zinc bay
#

i told my friend it will probably take a week to get in vrc.

#

with all the issues im having

left wharf
zinc bay
#

okay sec

#

This project?

left wharf
#

yes maybe. before open the project, update VRChat SDK from VCC

zinc bay
#

was told this wrong program

#

idk where to update

#

steam for VR?

#

but where for s*DK?

left wharf
zinc bay
#

.> blast forgot that screwed up stuff here

#

okay and im supposed to know where in vrc?

left wharf
#

no open VCC you are calling CC and click manage project button

zinc bay
#

oooooooo CC

#

ok

#

opened

left wharf
#

oh it's ok

zinc bay
#

Ooo i c what you mean it's a checker versions

left wharf
#

yeah, VCC manages projects and packages in projects

zinc bay
#

Ok now that we know everything up to date now what do I do?

left wharf
broken cloud
#

hello i am trying to make my shapekys work, can i get some help

zinc bay
#

uh... i dont have unity or you mean open unity hub?

left wharf
left wharf
zinc bay
#

ya you told me to remove 2022.3.22f1 something

broken cloud
left wharf
#

and i told you to reinstall 2022.3.22f1 too

zinc bay
#

unity hub wont log me out i mean it does when relog page auto logs me into cassiopiea

#

oh where do i instal iuit again?

left wharf
zinc bay
#

6000.0.24f1??

left wharf
#

no 2022.3.22f1

left wharf
broken cloud
#

i don't have it, i imported vrm

zinc bay
#

That one?

broken cloud
left wharf
#

i think you are selecting wrong object.

zinc bay
left wharf
zinc bay
#

Says it's installed but I don't have it

left wharf
#

ohhh...? so weird

#

check installed tab in unity hub

zinc bay
#

I removed projects now it won't click to install

left wharf
zinc bay
#

Don't see any installed tabs

left wharf
zinc bay
#

It's ok but where to locate installed tabs?

broken cloud
left wharf
# zinc bay

this is not unity hub. this is just web page

zinc bay
#

Aaaaa

#

Remove it?

left wharf
#

yeah and reinstall it

zinc bay
#

Not doing anything click it

left wharf
left wharf
zinc bay
#

Ahh opened new tab

left wharf
#

don't click "Add Modules" now. you can find "Uninstall" when you clicked gear mark

zinc bay
#

I did then right clicked open new tab this showed

#

Unchecked the Microsoft thing?

left wharf
zinc bay
#

Been empty for 5 min now

left wharf
#

and reinstall 2022.3.22f1 again

zinc bay
#

i showed you that file

zinc bay
left wharf
#

click continue, if you want to upload for quest, check Android Build Support(probably OpenJDK and Android SDK & NDK Tools can be unchecked).

zinc bay
#

I just only want what I need

left wharf
#

ok then just click continue

zinc bay
#

Install you mean?

#

Do I need dev tool?

left wharf
#

you don't need

zinc bay
#

Ok

#

taking forever...........

#

how long should i wait?

#

ok install complete

#

Now what

broken cloud
#

i have the shapekeys for talking, how to make them work in game?
to make the lips move

zinc bay
#

Alright I drag from winrar unity file to the hierarchical area?

#

Okay not going any farther then this i need to know what I need to do. This after dragged unity file in

somber sequoia
zinc bay
#

thats not going to help because what i have done should have worked

somber sequoia
#

what did you expect to happen?

zinc bay
#

it to upload normally but keeps saying scripts missing

#

waiting for the person to get back to help me.

somber sequoia
#

probably you didn't install some prerequisite package

zinc bay
#

i did exactly what creator said for me to do.

#

10 hours later luls... i finallly making food

#

but no sleep

left wharf
zinc bay
#

subscribestar avatar

#

ill dm you link since its a site thats not known to be safe

left wharf
#

ah ok you don't have to dm me. see store page and find Dependencies

zinc bay
#

ib link but its only sends to a subscribestar link pay to use the avatar

#

okay one sec let me see if i can find it

left wharf
zinc bay
#

Don't see that option

left wharf
#

i said "see store sage"

zinc bay
#

Don't see that here

left wharf
#

where did you download the avatar(like Gumroad, Booth)? there is the store page

zinc bay
#

Can't show anymore

#

Idk if I'm supposed to really show too much

#

Na kekitopu built it

somber sequoia
#

does seem a little suspicious, but hey, who knows

zinc bay
#

Na its her work only accessible if you subscribe kinda like nitro

spark walrus
#

Need some help with an avatar I was sent the files to, for some reason some of the models that use .gltf files won't make usable models, example of one of the working models files vs one that doesn't below, if needed I can provide more screenshots and ask the original creator for them too

zinc bay
#

Basically little fee to utilize the models

#

PTU another term if your artist.

left wharf
somber sequoia
#

rather than attempting in Unity

spark walrus
#

Will converting the file have an effect on the gun shooting?

#

The avatar is 100% working just won't on my end

somber sequoia
#

oh ok, I must have missed what the problem is then, I thought it was importing the files

spark walrus
#

It's all set up just certain files won't work as they make a broken scene file

zinc bay
#

im going to see if my Second life avatar maker can upload it for me.

#

nope he not on urfff... I'll leave this screen here till i can get more assistance

somber sequoia
spark walrus
#

Is there a way to figure out what that prerequisite is?

#

Me and the original creator are kinda lost

somber sequoia
#

maybe? There might be a reference to something in one of the .meta files or one of the assets that's a text file, but often no

spark walrus
#

I'll have a look through them

zinc bay
#

Now its saying this when i try to upload

#

i got ahold my avatar maker hes only one i can trust to get it done.

somber sequoia
zinc bay
#

oh whoops i canceled

#

i close and relog in again?

#

!!!!!!!!!!!!!!!!!@

#

ill just go and beat up my neighbour for 11 hours straight all the sufferuing i had to do

#

better not be in market!!!!!

#

I'm convinced vrc only allow uploads at business hours

#

Tytytytytyty so much everybody specially having to deal with my 11 hour long fustration. lulz

#

oh one more question how to exit mouselook i wanna see chako's body >.>

hard turtle
#

anyone got tutorials on how to model anime eyes for vrc and stuff instead of just the normal method of 2 suspisciously flat balls

arctic ginkgo
#

does anyone know a fast way to set a custom offset for each source in a constraint?

#

i just want each offset to be set so that when all the other sources are set to 0 and that source is set to 1, that the object stays in it's original position

#

right now what i'm doing is locking the constraint, making a duplicate of the transform, unlocking that one, then switching the source weights on the duplicate, going into debug mode for the inpsector, copy+paste each value for that source, then go back to normal mode and switch the sources again (start over from that step)

#

until i go through each source

sly lodge
hard turtle
#

i am aware

#

but theres a method people use where its image based

#

and ive got no inkling of how tf they get that to work

arctic ginkgo
# hard turtle anyone got tutorials on how to model anime eyes for vrc and stuff instead of jus...

usually for cartoon/anime eyes i create a circle, then stretch it into an oval. Then i extrude inwards (extrude then scale), then move it back a bit and grid fill. You can also select the middle vert and move it back with proportional editing on, and add an edge loop or two in the extruded area and round it out. Then i extrude the edges backwards as well, and if you want this rounded as well add another edge loop and round it out

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this is how the center edges should look from the top

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or the side edges from the side

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it makes it so the edges wrap around a little bit (so you can't see behind the eye) and gives the center of the eye depth, making the pupil look more like a hole (like it really is)

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your iris is concave, it's just the lens of your eye that's convex

arctic ginkgo
# hard turtle i am aware

if you mean 2D eyes though, like a flat surface with drawn-on eyes that move around, you can map the eyes on a white texture with the iris and pupil in the middle, then to move the eyes you use animated UV offset. You can use proximity contacts+position constraints to get the coordinates of your eye movement as floats and then animate the eyes with a blendtree

hard turtle
arctic ginkgo
hard turtle
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idk man im still out dated af xD

arctic ginkgo
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actually since the avatar dynamics update i guess

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since the setup requires contacts

hard turtle
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oh that would make sense

arctic ginkgo
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a position constraint isn't necessary, but it's the easiest setup

hard turtle
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why is modelling eyes so hard for me ;-;

junior void
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Just use a sphere?

robust vapor
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hey how do i do this exactly i figured out my first problem but i dont know what do to about this

rough jewel
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tried importing pcss but i got a fuckton of errors, what do i do

carmine flint
soft coral
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how would you set up a 2 handed system for something like a sword ? I'm trying to have the rotation be influenced by my wrist rotation while still being 2 handed. relying on just the aim constraint has some weird rotation quirks

junior void
carmine flint
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The weird thing is the animations I set up as toggles work, but the puppet does not?

junior void
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You should never need to unpack anything