#avatar-help

1 messages · Page 3 of 1

simple ocean
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nah i havent

ornate stump
simple ocean
spark walrus
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what does shader cloth do

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why use it>?
for what?

ornate stump
spark walrus
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how is it different from realistic shader?

ornate stump
spark walrus
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I did checkl it

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i dont understand it

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need to see it in a v ideo

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to know what effects they have

simple ocean
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wheres the option for physbone radius? im confused

spark walrus
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and what is surface scattering>?

ornate stump
spark walrus
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i didnt see any difference

ornate stump
lime lagoon
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@ornate stump got to go to bed but so far so good need to copy past fingers and arms etc

spark walrus
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how can i change shading on multiple materials at once?

ornate stump
lime lagoon
simple ocean
spark walrus
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Feels like I am asking a question on stackoverflow here xD

lime lagoon
junior void
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You will see a gizmo come up. Set it to a size that makes sense

ornate stump
spark walrus
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I see

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good

long sierra
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If I wanted to make an animator controller for Klonoa's ears that worked for all of the other layers, I'd make a controller that had a layer for all of the other controllers (Locomotion, idle, gesture, etc), and put it in FX, correct?

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Or would it all be on one layer?

teal field
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an item of clothing has disappeared when i take the avatar into unity but its in blender. It has turned invisible how can i fix it

somber sequoia
mild solar
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i have sdk imported through vcc but i don’t see these anywhere in my project. how do i get these fx layers ?

lofty field
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anyone know if u can get more parameters or a way to solve it since I only have two assets on my avatar but theyre both pretty big

junior void
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you will have to optimize parameters or get rid of some

somber sequoia
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(I simply did a find for HandsLayer)

mild solar
long sierra
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So my avatar's eyes don't have visible irises in the gesture manager, even though when I preview the eyelook, it looks fine

frozen sage
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hey guys, i'm having some trouble with my avatar's hands. if you move them a part of the clothing will move with it. i know what i need to do (detach those polygons from the "hand" object so it aint gonna move with it) but idk how and where i can do this inside unity. if ya guys have a tutorial about this that would also be very helpful! ty!

somber sequoia
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looks like weight painting issues to me

frozen sage
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hmm, what does that imply?

somber sequoia
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bring it into blender and fix the weight painting

frozen sage
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oh blender, gotcha. ty! ill try to figure things out since it has been a while lol😅

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i'm just puzzled bc the clothing and the skin are different parts you can enable and disable. but there is probably something telling the clothing that it has to move with it forsome reason

somber sequoia
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yes - weight painting. That's what links mesh to bones

quasi briar
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Clothes attach to the bones via weight painting only

frozen sage
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ah oki. thank yall!

long sierra
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Another issue I'm having is the idle pose, his feet are supposed to be posed like this:

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But when I stop walking, I get this:

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his eyes also are wonky, they are rolled at a weird direction even though it looks fine in the eyelook preview and the eye bones have no roll
EDIT: The eyes look fine in game!

rancid anvil
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is it possible to have a world constraint object scale with the player or have a scale wheel for it?

spark walrus
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How do i fix this

long sierra
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Settings for my idle animation

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Settings for my idle animation controller

primal forum
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Maybe your animation switch to the empty bloc, do you have an animation on it ?

long sierra
oak vector
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hey i have a problem with the vrc constraints, when i toggle freeze in world it doesnt freeze in the postion it was in but instead it puts it back into the postion it was on on the base avatar before it was positioned with a constrained

dark jay
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Struggling to fix this can someone help me please

somber sequoia
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Please, people, describe your "this" when asking for help fixing things, we probably don't know what it's supposed to look like.

dark jay
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Struggling to fix that

somber sequoia
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okay but what are these images showing? is one unposed and the other posed?

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is one in blender vs. unity? editor vs. play mode?

dark jay
dark jay
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Both posed bent foreward

somber sequoia
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I guess "weight paint better" but I'm not really sure

long sierra
dark jay
ornate stump
quartz yacht
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In blender, I need to make blendshapes for my avi's face tracking. However it also has a bunch of cosmetics on the face area that need to follow (eg: beard and mustache.) Is there a way in Blender to bind them to vertices?

dark jay
somber sequoia
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what are they? mesh?

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sorry @quartz yacht that was for you

quartz yacht
somber sequoia
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why would those have separate armatures?

quartz yacht
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it's the tf2 characters lol. this face cosmetic here is gonna be the hardest

somber sequoia
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but yeah, I'd just either join the meshes or edit both at the same time.

quartz yacht
dark jay
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if possible

dark jay
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Or something as bad

ornate stump
dark jay
ornate stump
dark jay
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Ok

long sierra
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Can someone please help me?

ornate stump
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Better don't ping people who didn't answer your initial question. It likely means they can't help you.

somber sequoia
# dark jay Could u help

I don't even see what the problem is from what you've shown, all I've got is "do better weight painting"

long sierra
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I also noticed that Klonoa jitters as if he's having an anxiety attack and his knees clatter together a bit

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it's not a bone roll issue, I checked and the bone rolls are all at 0

somber sequoia
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and yeah, I've said this a few times, but please don't ping me asking for help

dark jay
long sierra
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I didn't ping anyone O_o

ornate stump
long sierra
long sierra
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How do I fix the issue in the video I posted? There's nothing wrong with the bone rolls

ornate stump
long sierra
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That worked! Thank you! Though he still twitches a bit

ornate stump
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It's for VR.

long sierra
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He still sits down in the air though

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but with his feet in front instead of crunched up

pulsar trout
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Hey guys, hopefully just a small thing but I'm having problems with physbone limiters. Maybe I'm just doing it wrong but they still keep going through my avatar's body

ornate stump
pulsar trout
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The skirt is driving me crazy

ornate stump
pulsar trout
ornate stump
# pulsar trout

Increase rotation more so there is no room for bones to bend inside.

somber sequoia
rocky axle
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anyone know where to get good Combat Particles? besides Booth?

mossy swan
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And exactly how is VRC measuring this?

junior void
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Armature iirc

mossy swan
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From what bone to what bone?

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How is it measuring this? Moving the armature around doesn't make it happy

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So what the hell is its problem?

somber sequoia
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ground to shoulder height

junior void
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^

somber sequoia
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or well, avatar origin

junior void
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I was gonna say origin

somber sequoia
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yeah but when you get your avatar stuck in "bike pose" it says it's too short, so I suspect it's world origin, not avatar.

junior void
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Moving the armature keeps the origin relative so thats why that dont help

somber sequoia
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ah I think that's because if you move the armature it'll just be put back at the origin

mossy swan
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Its not in the bike pose, but it doesn't follow human proportions, so the bones are placed in strange places

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And I need to fool it into cooperating.

somber sequoia
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you may have to setup a humanoid armature if you want it to work humanoid, and use rotation constraints for your actual bones

mossy swan
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Its configured as a humanoid armature. But I worry I will not be able to grab things if the bones are in the wrong place.
Alright, I have fooled it into cooperating by moving the avatar origin and then just translating the avatar down.

red mesa
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I want to attach a pair of horns to an avatar, but I don't know how to go about making it so they move with the head. May I ask how to do so? (The avatar is a Zurg.)

young matrix
young matrix
junior void
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If it has one

young matrix
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if it doesnt u can just put the whole object on the head armature

gilded osprey
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hi, I dont know if this is the right place to ask this. but ive been making my avatar with creator companion and this will not go away

young matrix
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do you use the latest version of sdk?

gilded osprey
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I should, I installed yesterday

young matrix
gilded osprey
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its still there

young matrix
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i just opened my splash screen and when i click on it and press esc it went away

red mesa
gilded osprey
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maybe should I reinstall it?

young matrix
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umm well u should also see a exit button on it but its just to far off your monitor

gilded osprey
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I guess, the picture I sent is as high up as I can go

young matrix
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do u have more than 1 monitor

gilded osprey
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no

young matrix
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try that

gilded osprey
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it only moves my unity tab, not the sdk thing

young matrix
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ya idk then

fallow mirage
gilded osprey
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how do I do that?

young matrix
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last thing, try pressing alt+Enter or F11

fallow mirage
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top right

gilded osprey
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AH!

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it worked!

young matrix
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W

gilded osprey
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sigma

muted timber
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i fell asleep yesterday but basically my vroid avatar doesnt have a fist or open hand gesture in default fx

somber sequoia
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simple enough to add them

young matrix
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just make sure u number it accordingly in the animator

gilded osprey
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Oh! does anyone know why my avatar is saying it has like 20,000,000,000 triangles?

muted timber
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i tried adding the fist and open hand manually a few times but it was weird, it was flickering or something, ill try to get a video

somber sequoia
gilded osprey
somber sequoia
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Click the model file, look in the inspector window, it's a checkbox in the first tab.

gilded osprey
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whats the inspector window?

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how do I get to that

somber sequoia
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Watch basic Unity tutorials

red mesa
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Did I do something wrong with the materials here? The eyes won't show up in-game (Zurg again)

somber sequoia
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one of the window panes in Unity is entitled "Inspector"

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you can see it in this image ^

somber sequoia
junior void
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Turn on loop pose on the animation?

gilded osprey
muted timber
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also this is what setting i have the transition on

somber sequoia
junior void
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Can transition to self is ticked?

gilded osprey
junior void
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Just guessing tho, i never use that

somber sequoia
gilded osprey
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is this what its supposed to look like now?

somber sequoia
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That seems to be a mesh object, not a FBX model file

gilded osprey
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how do I get to my FBX model file?

somber sequoia
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I have no idea what it'd be named in your project

muted timber
gilded osprey
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its named Crispy Curly.FBX

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oh I found it

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my read/write is on

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I have a few other meshes and toggles, should I make sure they have read/write on too?

somber sequoia
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Yes

muted timber
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before, when i did a fist ingame, my character would do a happy expression which prompted me to want to change which expression she does. so now ive come to the conclusion that theres another FX or fist thats hidden somewhere

junior void
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Id have to go into play mode and see all animation layers really

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Like, as they happen, yk.

long sierra
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My blend shape visemes aren't working for some reason even though they're set up again. O_o

young matrix
young matrix
long sierra
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I had this issue last time and fixed it, but I don't remember how

young matrix
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Drag and drop the mesh of your Avi onto it I'm pretty sure then manually set all the things to what they say

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It should look like that when done

long sierra
spark walrus
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IF I WANNA add a weapon to my avatar

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do i need to do this in Blender or Unity?\

young matrix
long sierra
young matrix
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U can't select them yourself?

long sierra
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I could but when I dragged the mesh in, the select boxes weren't empty, I can change them but it auto-imports them and lets me change them afterwards

young matrix
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Ya so change them to what they need to be then

long sierra
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they already are correct when imported

young matrix
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Oh so then that's it it's good now

long sierra
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but it still doesn't work

young matrix
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Did you test it in game

long sierra
balmy barn
long sierra
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How would I know it didn't work if I hadn't?

young matrix
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There are tools that let you see if it works

gilded osprey
long sierra
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the blendshape sliders in unity work

somber sequoia
gilded osprey
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yeah

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over prob lol

somber sequoia
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unless your model is completely insane, you probably missed one of the .fbx files

young matrix
# long sierra the blendshape sliders in unity work

U might need to delete th jaw flap bone in the rig, u can do it in unity you need to locate the file of the fbx and click the mesh. Once you do that you go to rig then there should be a calibrate button. Click head the see if there is a jaw flap bone then delete it

long sierra
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Had something to do with animation controllers

long sierra
wanton cedar
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for some reason when i turned the materials to quest they turned black and nothing i do will reverse this change. Nothing is set to black, there are no black textures either. this is only using standard lite btw. I know it works with things like the matcap, but I want my normal maps

young matrix
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Ok so does mine but when I made my Avi it had a jaw flap bone but it didn't work cuz it had one

balmy barn
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bones can get assigned to jaw bone, can do funny things when you talk hair vibrate (one exsample)

young matrix
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If u dont want to listen to my suggestions then don't ask for help lol

long sierra
# young matrix If u dont want to listen to my suggestions then don't ask for help lol

I did want help, but from my point of view, it sounded like you weren't even listening to me when I was describing what was wrong. I'm not trying to be rude, but it came across as someone who didn't know what they were talking about, but still trying to help me. I'm sorry that I interpreted it that way and I apologize for being annoyed about it, because you were only trying to help. /gen /npa

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It was just a misunderstanding.

young matrix
muted timber
# muted timber

update i fixed it. im about to THROW myself off of a building

long sierra
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Once again, sorry for coming across condescending. /gen

muted timber
young matrix
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Ur all good. Just remember to be patient that's all Avi stuff is

muted timber
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: ' D

raw plover
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none of the toggles on my avatar work, despite there being both a face mesh and an animator

long sierra
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It's something with my FX layer

somber sequoia
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find it and set this setting correctly

north basalt
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we tried that and it didn't do anything

spark walrus
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add wepaon

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in blender

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or unity?

long sierra
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It doesn't seem to be an issue with any of the layers in the FX controller because I tried weighting them to 0/deleting them one at a time, and not any one of them being gone/disabled fixed it

spark walrus
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i want the weapon to just stick to the back of my avi

long sierra
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None of my animations use visemes

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So there's something in my FX controller that's causing it, but I have no idea what it is

wanton cedar
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does anyone know if this matters at all?

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for quest that is

unreal pasture
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hello evbgeruv0odyu egrest ur nio work

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i have gesture hand working but it doesnt do gace

keen pollen
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Nah it only worked with one avatar, but after one is stopped working

frozen sage
manic grove
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how do i fix this?

tiny dock
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will this rig work?

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it's very inconsistent

foggy cedar
# tiny dock will this rig work?

it looks like it'll hit the requirements for a humanoid rig. just make sure the rig is configured right when you bring it into unity

tiny dock
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i've done a lot of humanoid rigs but none missing feet on one side and having arm bones on different height levels

foggy cedar
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The solid circled are minimum needed, which seems like you have it all. position or asymmetry shouldn't be bad, but make sure everything is assigned right

neat coral
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even in 2022 I dont think its working

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also quest one is really lwo download so Idk

long sierra
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I still don't get what's wrong with the visemes, they're defined, they function properly in Unity, but they don't work in game. And yes, I tested them, which is how I know they don't work in the first place. /npa

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There is no jaw bone defined, and it fixes it when I remove my custom FX layer

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but it doesn't seem that any specific layer in the FX controller is causing the issue, because I tried finding which one it was by deleting them one by one, and it didn't work no matter which one I deleted

merry root
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Hi, I'm new here, Does anyone know how to fix an Issue where my Boots won't attach to the model properly ? I feel like I've tried everything to connect them so they follow the right movement of her legs but they always tend to be floating in front of the feet, not attached when I test them on Vrchat. It's a PAIR of shoes, they don't separate

I tried to attach everything to said roots too, but they still just don't wanna link up properly.

young matrix
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Should fix it I think

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Lmk if it works

young matrix
merry root
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i know the heel shape to get rid of it , but my issue is the shoes don't attach

young matrix
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Oh so u have to attach it to your armature

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Did the shoes not come with a armature

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We're these made specifically for manuka?

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Cuz it's pretty rare for booth assets to be so finicky. I see ur problem now

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It looks like u didn't attach the armature of the boots to the Avi at all actually

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So you need to unpack the prefab, so right click the boots, then click unpack completly

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Then drag the armature to the avi

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So armature to armature, hips to hips, legs to legs ect ect

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Unless I'm looking at the wrong thing lol

merry root
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yeah, made for manuka and the other models, and yes armature. I tried to put them alleach in their spot . but it does this, I'll try it again but I have little hope vrcTupCry

young matrix
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Ya I'd say try it again, there is a tool that can put clothes on for u. So u could maybe try that if it doesn't work when you retry it

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I'll try to find what the tool is called

somber sequoia
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VRCFury, Avatar Dresser, I see they're using Modular, perhaps that

merry root
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i have both vrc and modular

night ember
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does the boots even have weightpainting

young matrix
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I've never heard of avatar modular

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Interestinngg

manic grove
young matrix
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I'll have to have a look at that lol

somber sequoia
manic grove
somber sequoia
lime lagoon
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@young matrix how do i copy the left side to the right

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or right to the left

young matrix
merry root
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getting somewhere but uhhhh not fully attached

lime lagoon
somber sequoia
merry root
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this is everything that came with the boots

young matrix
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If u go into edit mode click what u want to copy, press L so it selects the whole object then copy it and paste (ctrlC - ctrlV)

somber sequoia
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click object, shift+d or alt+d - you probably want to watch a basic tutorial like The Donut Tutorial if you're asking questions like this.

young matrix
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Ok I go back to work now I won't be able to answer anything else I sorry

young matrix
somber sequoia
lime lagoon
young matrix
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Idk again I said I don't use it much lol

manic grove
merry root
somber sequoia
young matrix
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L selects everything in blender in edit mode

somber sequoia
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no it doesn't

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please stop giving wrong advice

young matrix
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What it does look it up lol

somber sequoia
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It selects everything linked

young matrix
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I finished my Avi in blender yesterday lol

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Ya exactly lol. I was saying everything for that object I didn't read that it was seperate when I sent it

somber sequoia
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but it doesn't select "everything for an object"

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'a' does that.

merry root
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ughh

lime lagoon
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lol

keen topaz
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0;p-0

merry root
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my issue

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its annoying I've been working on trying to fix these boots since earlier this morning 6am. I think I got it but I go to use animations and they still aren't properly connected.

young matrix
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Idk again sorry I don't use it much lol. I was just saying what I was doing yesterday for mine cuz I had to delete stuff I couldn't select as it was apart of the avi. Apologies for the miss info on my part

manic grove
merry root
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reinstall?

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firewall problem??

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no idea on that one for VCC

balmy plover
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in blender 4.1, the bones dont highlight on top of the mesh/material. how do i get them to show up ontop of everything else like in older versions?

somber sequoia
manic grove
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it happens when i open creator companion

somber sequoia
manic grove
somber sequoia
cedar grail
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anyone know why it says Failed when i try add a package to my Unity Project?

merry root
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i give up

lime lagoon
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do i need to restart if i did not do bones before i joined them? i did ctrl j

young matrix
potent hare
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question is there a way to fix this?

potent hare
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this is confusing for me

somber sequoia
young matrix
potent hare
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idk how to bypass this

somber sequoia
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iirc you need a neck

potent hare
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idk if madness character have a neck

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my model look like this

left gull
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make one then

potent hare
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i want to make it lore accurate

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i dont think they have a neck

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how do people that make similar avatar like this make it work?

left gull
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nobody can see the bones though? and you can just have it as a empty bone

potent hare
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oh

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can i add it like in that editor or i need in blender?

somber sequoia
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Blender

merry root
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I just tried to connect each indiviual piece to each thing and that didn't work either, the shoes just went side ways lmfao.. I deleted them I'm not stressing over them no more vrcTupCry

lime lagoon
#

do i need to restart if i did not do bones before i joined them? i did ctrl j
to get them joined only legs are not joined

somber sequoia
#

mesh joining has nothing to do with your armature - you can do it with the parts separate or merged doesn't matter

lime lagoon
#

like this

lime lagoon
potent hare
#

how do i tell my avatar it in t-pose?

somber sequoia
lime lagoon
mossy swan
#

Uhm...question, which one should I use as reference for positioning the view position?

somber sequoia
#

what are we looking at?

mossy swan
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That small dot down there is where unity says the view position is

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The XYZ positioner is where the descriptor says the view position is.

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And I've got cold feet about showing the avatar in full

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I get crippling performance anxiety.

long sierra
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I wanted to dismantle GoGoLoco to remove everything except the flight, but I cant' seem to figure out how to do it without destroying the animation

night ember
#

you would have an easier time just remaking the flight

somber sequoia
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I looked into this at one point, it's pretty complex but definitely doable. Would I? No, I'd probably just re-implement the flight system myself, with that one as a reference. Have I? Not yet, still on the todo list 🙂

arctic ginkgo
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It honestly wouldn't be too hard since the flight system is separate from most of the rest of gogo loco

long sierra
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Will that keep the animation? I know there's a separate flight prefab :0

arctic ginkgo
#

Unless you're talking about the hovering thing, which honestly is easier to just recreate. It's just a blendtree that moves your height up and down with an additive animation and spams transitions between two animation states with temp pose space while you're changing it (so that your viewpoint moves smoothly)

arctic ginkgo
long sierra
#

I already have an FX layer so I'll need to merge it, right?

arctic ginkgo
long sierra
#

So I merge the GoGoLocoBeyondFX with my current FX layer, right?

somber sequoia
long sierra
#

I think I'm only gonna need a single animation, maybe speed it up based on the flight speed

trim lagoon
#

How i duplicate materials in unity?

night ember
#

ctrl + d

trim lagoon
long sierra
#

why's it grayed out?

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nvm, figured it out, just needed to close and reopen it

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Is the animation in GGL related to the flight in any way? Last tiem I tried replacing it, it didn't work IIRC

mossy swan
#

Damn, we are just on a roll today

arctic ginkgo
arctic ginkgo
#

This is how you would do it

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Just use the pose from gogo loco as well

long sierra
worn kiln
long sierra
#

So I could remove the animation and it'd act the same way?

arctic ginkgo
long sierra
#

Pose space?

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I'm guessing the animation clips don't have any actual muscle/armature keyframes

arctic ginkgo
long sierra
#

the animation glitches in the preview because I think the length doesn't line up with the custom anim

elder pivot
#

anyone know why my model looks like this when i import it to the editor

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should look like this

night ember
#

blender materials dont transfer

elder pivot
#

damn

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do i have the change them all?

night ember
#

you need to remake them in unity

elder pivot
#

gotcha

elder pivot
night ember
#

why do you have so many

elder pivot
#

i had this model commissioned ;-;

night ember
#

that is an excessive amount for solid colors that can be made into a single material

elder pivot
#

the only ones i can see being merged are pink and nose

night ember
#

but just click on the fbx and go to materials tab and extract them

night ember
elder pivot
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they only textured the eyes

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but anyways they're all extracted

night ember
#

now just edit them

elder pivot
#

i don't really know much about unity material editing i think i just need to make them darker

night ember
#

also

#

a solid color texture would look something like this

elder pivot
#

hmm

#

are you sure i cant just change all the mats to be not as bright?

night ember
#

you can but having that many materials for just solid colors isnt great and just makes its automatically very poor

elder pivot
#

ok how's this for a texture

night ember
#

🤷‍♂️

elder pivot
#

ah

night ember
#

if it works it works

elder pivot
#

idk what i'm doin sorry 😭

long sierra
#

Correction: It works if I used the 2 axis up/down arrow thing

elder pivot
mossy swan
arctic ginkgo
worn kiln
long sierra
night ember
long sierra
#

It also makes my visemes not work

arctic ginkgo
# long sierra you just told me it would

I didn't know which "flight" you were talking about, I thought you were talking about the flying feature (moving your player collider), and once you clarified I corrected myself and told you how to do the other option (moving your avatar and viewpoint up, not your player collider)

long sierra
#

I mean the thing that lets your character... Fly around

#

exactly what I said

elder pivot
long sierra
#

Sorry if I took you literally

#

I wanted the entire flight option wheel to work with a custom animation, and also not interfere with my custom idle animation or the mouth visemes

mossy swan
worn kiln
#

Quest be on android, iOS for Apple

mossy swan
#

Oh, well, it'll convert to android. But it seems like it also suddenly doesn't like poiyomishaders that way?

long sierra
#

and isn't the player collider just your avatar's hitbox?

#

The way I think most flying avatars work is placing a collider under the avatar for them to walk on, and making it invisible, not moving the avatar's hitbox

night ember
#

colliders dont have anything to render so you dont need to "make it invisible"

worn kiln
mossy swan
mossy swan
worn kiln
mossy swan
#

God damn these requirements are oppressive. I have zero options for emissives or rim lighting

worn kiln
#

Quest Avatar limitation be like....

long sierra
night ember
worn kiln
long sierra
long sierra
#

they delete the renderer

night ember
#

you didnt need it to begin with

mossy swan
#

Trying to make a quest-compatible imposter and wow.

long sierra
#

But they added a cube to use as the platform, but that came with a renderer, and they deleted it because they didn't need it

#

that's the tutorial I followed when I made a flying avatar system from scratch the first time

night ember
#

the only thing you need is a box collider

arctic ginkgo
#

i'm just confused which one you're asking for

mossy swan
#

Gloss in place of rim lighting. Good enough. Angrily pounds desk

long sierra
arctic ginkgo
#

you sound like you're asking for the flight, but then sent a picture of the "hovering" behavior

arctic ginkgo
long sierra
#

I just want all of these to work tbh

#

but just the flight with the speed booster adjustment would be fine if that isn't possible

arctic ginkgo
#

yes that should work with just the FX layer, parameters, prefab, and menu

long sierra
#

the last animation I did for the other avatar (with the spinning ears) didn't need any humanoid animations, but the one I'm doing with this avatar does

arctic ginkgo
#

it's just using the fx layer to animate a collider under your feet

long sierra
#

The entire GGL prefab or just the beyond

arctic ginkgo
#

sorry i have an old version of ggl

#

before vrcfury prefab

long sierra
#

wow haha

arctic ginkgo
#

don't want to update bc it would be a pain

#

i have it very customized

#

if i just drag the new version it it will overwrite my custom stuff

long sierra
#

I would ask you to send over a version of it with everything else removed, but considering GGL is paid, that'd be piracy and you can't really do that. :c

arctic ginkgo
#

like blendtrees, animations, stuff like that

long sierra
#

yes it is

#

now, at least

arctic ginkgo
#

it is free

long sierra
#

I had to pay for it on gumroad

arctic ginkgo
#

i just checked

#

just bought on gumroad for $0 right now

#

the $6.99 CAD is a suggested minimum

#

but not what you have to pay

long sierra
#

I think I tried doing $0 and it didn't let me, but I could be remembering wrong

arctic ginkgo
#

it's also on booth for free

#

it's always been free

long sierra
#

I think I'm burned out for tonight though, and it's almost midnight

arctic ginkgo
#

i don't have money rn but when i do i'm going to donate to franada bc ggl has taught me so much

#

i learned a shit ton from dissecting it

tidal tusk
#

Anyone got a clue why when i add a physbone to a certain bone root in unity it doesnt show up in gizmos and is static?

olive dagger
#

okay so this button won't work and it's giving me this error, it's for every transition so no it's not as simple and redo'ing to fx layer as well as restarting unity and closing and opening the windows in the project change nothing

#

this might give a better idea as to what's happening

dusk pulsar
#

It does not matter if there is a mistake for the toggle in FX. Either the condition won't work or will; no errors such as these.

olive dagger
#

what?

wanton cedar
#

Cant remember if someone answered me last week, but is this just textures or trig too?

wanton cedar
#

oh my god

dusk pulsar
#

Textures, polygons, animations

devout granite
#

Would anyone here know how I could get a generic rig avatar to look up and down with the camera? I've seen it done with dinosaurs and robots but the debug doesn't help me figure it out

night ember
dusk pulsar
# wanton cedar oh my god

If you've got some knowledge of blender, you can remove some polygons, which helps a ton. If not, remove separate meshes in unity. Otherwise, look for compressing textures and reducing animations.

wanton cedar
#

God it loves me

dusk pulsar
#

2.75 mb should be easily compressable with textures

wanton cedar
#

all of my textures are 32

#

I kid you not

#

this thing has like only 200k poly which i think is decent

dusk pulsar
#

You can also set compression type, like low quality

wanton cedar
#

this, yes?

dusk pulsar
olive dagger
#

I have gesture manager but I'm not sure that would change why this isn't working

dusk pulsar
#

It looks like toggles were made with it

#

Could be worth looking into

#

Maybe it's missing a script

olive dagger
#

nope didn't work

dusk pulsar
#

I usually install Gesture Manager and I forgot what else, maybe Avatars Manager? Something that is kind of identical to AV3 emulator

olive dagger
#

adding and removing these type's of packages changed nothing I 99% sure it's a unity problem and now a package problem

dusk pulsar
olive dagger
#

all ready tried that it happens across the entire project

dusk pulsar
#

How about your other projects? Do they work?

olive dagger
#

let me check

#

no it's just that project and i really don't want to restart it

kindred trellis
#

erm so my errors are..what? its not showing or let me click it down. it is spamming the same Errors in the console

dusk pulsar
somber meadow
worn kiln
olive dagger
dusk pulsar
#

.-.

somber meadow
olive dagger
#

just normal stuff nothing I've added broke it

somber meadow
#

Seeing that there was an automated destructive toggle tool used, I'm guessing there could be some sort of corrupted parameter

#

it's only occurring to that animator in that project

kindred trellis
somber meadow
worn kiln
kindred trellis
worn kiln
#

yeah, I bet Blanke's comments

atomic mantle
#

Someone nom on my errors. I tried importing a new avatar I bought and it will import the opti version but not the pc. Says build failed. Any ideas on where I went wrong???

somber meadow
#

scroll up and show more of the errors

#

anything below "Assetbundle was not build" is useless info and the SDK blabbering

worn kiln
#

also better click "collapse"

somber meadow
#

you just showed the whole unity window

atomic mantle
#

i didnt wanna crop

#

please forgive me im stressed one sec xD

somber meadow
worn kiln
somber meadow
#

prob wanna delete that image, but you forgot to import VRCFury into your project

atomic mantle
#

what, i did tho Dx

wanton cedar
#

That stuff is not allowed here

somber meadow
#

click "Manage project" on your project in the creator companion

#

make sure the VRCFury package is added in the project

kindred trellis
wanton cedar
#

I know

atomic mantle
#

wait what do i have thats not allowed?

wanton cedar
#

Im just reminding them

#

anything 18+

kindred trellis
subtle terrace
#

so in cc there is absolutely no option to click chose as a fallback avatar after ive uploaded it. does any1 know how to upload a fallback avatar'

atomic mantle
#

well now you have me worried about even importing that if theres stuff not allowed

somber meadow
atomic mantle
#

i might just settle for opti

wanton cedar
#

Anywho, still have this after lowering my avatar by at least 50k polyg. its only gone down a few kb (my images are an av of 0.7kb)

kindred trellis
wanton cedar
#

any tips that dont completely trash my avi

#

Bro already looks homeless

somber meadow
#

polygons/triangles don't effect assetbundle filesize

wanton cedar
#

someone just told me they did

somber meadow
#

People think Polygons mean everything

#

you can try using VRCFury's blendshape optimizer to see if that shaves anything off

#

but your main thing will be modifying your textures to be smaller resolution or deleting some outright

wanton cedar
#

Yeah all of them are crunched and 32

#

I cant do anything else

lime lagoon
#

is this right for bones just body

dusk pulsar
atomic mantle
wanton cedar
#

please dont show minors either. I dont know why I've had to have this talk with people

somber meadow
lime lagoon
kindred trellis
#

eye bone you dont need, unless you have eye and want them to move

wanton cedar
#

I wonder if that could've saved me from deleting over half of his assets

dusk pulsar
lime lagoon
wanton cedar
#

I was always told it was textures, physbones, poly, and bones

somber meadow
#

useless data that could just be baked in

timber wharf
#

physbones weight nothing

#

just csnt have too much

wanton cedar
#

god whos been lying to me this entire time

timber wharf
#

and ye blendshapes are 2nd place after textures, they bloat mesh size

wanton cedar
#

I will have to write that down for next time

somber meadow
#

you can use something like VRWorldToolkit to see what assets are making your avatar filesize huge (it works on either World or Avatar projects)

wanton cedar
#

probably something stupid as usual

dusk pulsar
wanton cedar
#

I used to have something like that

kindred trellis
dusk pulsar
#

Toes, 100%

lime lagoon
lime lagoon
timber wharf
#

@lime lagoon you dont need toes

dusk pulsar
lime lagoon
lime lagoon
timber wharf
#

@dusk pulsar its normal to have a single toe bone. but its optional

kindred trellis
atomic mantle
#

I left this chat open for too long. Now I’m going to have nightmares about having no toes.
Thank you for the advice and help everyone. I appreciate everyone responding to me♥️

timber wharf
#

@lime lagoon honestly if youre making humanoid, autoweight it with mixamo, it will give you quite good fbt rig.

#

ofc may need some fixing but still tons of saved time

lime lagoon
timber wharf
#

and ofc it wont do hair eyes etc

#

@lime lagoon it does

#

you just need humanoid mesh

lime lagoon
timber wharf
#

?

#

two legs, two hands, head

dusk pulsar
#

Cockroach

kindred trellis
lime lagoon
lime lagoon
kindred trellis
lime lagoon
lime lagoon
dusk pulsar
#

Export as FBX All, apply transforms, disable add leaf bones in export settings

#

Do this always, or most of the times

tidal tusk
#

It says a Poyomi material has a parent and can't be uploaded into vrc

kindred trellis
tidal tusk
#

Anyone know what went wrong?

lime lagoon
#

nvm

#

ya found it as i sent it

lime lagoon
dusk pulsar
#

It's in the next window

#

Once you click export and as fbx

lime lagoon
#

or nahh

dusk pulsar
lime lagoon
tidal tusk
#

Why does it say that my Poyomi material is patented?

dusk pulsar
#

You can join them all. You can easily separate them later if needed. The model looks simple

tidal tusk
#

And "can't be locked or exported to vrchat"

lime lagoon
#

@dusk pulsar sorry for pinging you again but the mixamo is not working it is just loading then starting from the begining

wind skiff
wild birch
#

this is not avatar related but why do i get this error while trying to upload a Photo or sticker??
Is PNG 1024x1024 less than 10 mb

winter edge
#

How come when I calibrate my legs in game the green orbs are far from my feet and blue lines directing towrads my feet.

How can I make my avatar match my proportions more?

wind skiff
#

try messing with the user height setting

#

if your avatar has completely different proportions than you though, you might need to adjust its bones in unity or blender

winter edge
winter edge
#

Like if I just the bones does that mean I would also have to adjust the leg length of the model

wanton cedar
#

yes*

wanton cedar
mild solar
#

an avatar’s lip sync isn’t working in game, no movement with audio. it matches up in unity for the visme blendshapes except for the top two ‘sil’ and ‘pp’, which are left blank because there isn’t a matching blendshape. could that possibly have something to do with it?

ornate stump
mild solar
ornate stump
lime lagoon
#

@ornate stump sorry to ask but how do i put mixamo rig to unity?

ornate stump
#

Screenshot to confirm it.

lime lagoon
mild solar
#

is this what you mean?

ornate stump
# mild solar

Yes. It had all other proper blendshape. Have you check in the list it doesn't have vrc.v_sil or vrc.v_pp ?

ornate stump
lime lagoon
ornate stump
lime lagoon
left wharf
ornate stump
mild solar
#

in the blendshapes list

ornate stump
#

If you imported the package and doesn't see blendshapes in the list then it's the author fault.

eager hinge
#

are these bones required ? I edited the model in blender and placed of the model over the original armature. but it seems the arms are not picking up in unity like the original does

ornate stump
split helm
#

anyone know how to fix an fbx. all my meshes have this issue according to the console. all my blendshapes are BROKEN and half do not work. Legacy normal blendshapes are forced on but just break it more. "Can't generate normals for blendshape 'HIDE Side Bangs' on mesh 'Hair | Front', mesh has no smoothing groups."

#

idk how to fix this in blender.

left wharf
#

try set Blend Shape Normals to Import or None in Import Settings

eager hinge
#

Also the original talks like this. And I am not sure how to set up talking 😭 seems like the mouth is joined together

ornate stump
eager hinge
ornate stump
ornate stump
# eager hinge yes

Does it actually break something? Also you have to enforce T Pose in rig configuration menu.

lime lagoon
#

avatars dont need fingers right?

ornate stump
lime lagoon
#

thanks

eager hinge
#

with tpose enabled

lime lagoon
ornate stump
lime lagoon
#

so far looks like this

ornate stump
lime lagoon
#

or any smile or mouth

split helm
ornate stump
split helm
#

having it set to none will make sure almost half blendshapes dont work but with import on. the blendshapes kinda work but are broken

#

its an import FBX issue. but idk how to fix it

ornate stump
lime lagoon
#

maby bone too that would take time

ornate stump
lime lagoon
ornate stump
#

Other than telling you to take a pencil and just draw it on a paper.

lime lagoon
ornate stump
lime lagoon
#

or rigging

lime lagoon
#

what assistant do you use (sorry im a little late and how do i use it just finished in blender

#

@young matrix can i dm for a min

gusty viper
#

so i have no idea why, but whenevr i export my avi from blender to unity, all the blendshapes just destroy the second mesh i put on

#

it just exlpodes

junior void
#

Looks like you need to to use "blend from shape"

gusty viper
#

because it does it without any blenshaped being changed as well

#

and its not a weight painting issue, the weights are fine and it doesnt move, it jsut stays stretched to the right in unity

frozen rain
#

hey first time avatar creator here. I taught myself the basics of blender over the last 3 days and am having issued with the rigging of my avatar.
It's a low poly stylized avatar.
I cant find anything about the specific problem i seem to have and can't figure out what it is can someone help me here?
remember this is the first time i've done this so i don't know anything

junior void
#

Only in unity? That should give you a hint to look at fbx import warnings

gusty viper
#

import settings match perfectly to my other assets that work fine

lime lagoon
lime lagoon
#

the view thing

frozen rain
#

is there a reason this rig wouldn't work?
Like it doesnt pull the entire limbs and like the legs are stuck together when you pose them and the head doesn't move at all actually

gusty viper
#

did you weigh paint it?

#

you gotta be more specific

frozen rain
#

i don't know how to explain the "not moving the whole thing" it looks like when you make a clustered spore creature lmao

frozen rain
gusty viper
#

like when you move a arm for example it only moves some of it

frozen rain
#

oh brother...

frozen rain
lime lagoon
frozen rain
#

yeah that's a good idea

#

okay thanks still tho! I seem to have missed that because i don't even know what it is 💀

lime lagoon
gusty viper
#

this is weight painting, you weight a section of the mesh to a bone so it moves along with it

frozen rain
#

thank you for your help tho!

lime lagoon
frozen rain
#

okay thank you very much! I'll watch that video on it and hopefully it works

lime lagoon
#

@gusty viper do you use unity?

gusty viper
#

yeah

lime lagoon
gusty viper
#

whats the issue

lime lagoon
# gusty viper whats the issue

all lmao but the main thing is i was watching this video and i dont have all of the stuff he said and i cant find where to put the cam (aka view

gusty viper
#

click on the avi and go to the vrc avatar descriptor, and adjust this to the eyes

#

the camera object doiesnt matter

junior void
lime lagoon
gusty viper
gusty viper
#

the video goes over it all

lime lagoon
gusty viper
#

click on the object names stick alien, then add it there

#

as thats the container for the whole avi

lime lagoon
gusty viper
lime lagoon
junior void
lime lagoon
#

(idk how

gusty viper
lime lagoon
#

and this all poped up @gusty viper

junior void
gusty viper
#

poiyomi stuff, idk about any shader things

gusty viper
lime lagoon
junior void
#

If they have the same names, blender will try to merge them with already existing ones. Also did you maybe copy the proto face while it was on a blendshape (not basis)

gusty viper
#

nah, that video you sent should show you everything, just make sure to go step by step carefuly

gusty viper
lime lagoon
gusty viper
#

yeah ig

#

this might be a clue, its acting as if its part of the hand when all blends are set to zero

junior void
lime lagoon
junior void
#

in your image of blender above, the proto is making a happy face, not neutral

gusty viper
#

yup, im thinking it has something to do with the basis breaking, im gonna delete the basis and make a new one

junior void
#

There you go

lime lagoon
#

@junior void question how do i change color in blender the mesh

gusty viper
gusty viper
lime lagoon
#

what do i do to make this green

#

and eyes black

junior void
#

you should really watch basic tutorials

lime lagoon
junior void
#

hows that related to a toggle

#

anyway, visuals in blender are obsolete anyways as you should be making materials in unity anyway

balmy barn
#

wat ratl move uv around to a green spot on a texture (many ways of doing it) , you really need to just try stuff

lime lagoon
junior void
#

then why are you bothering with color

lime lagoon
junior void
#

If its just to see, but not to actually color sometihng, you may be better off just applying a matcap to "see" but it will not change anything in unity

#

Again, to change color on something, you should actually paint a texture (this requires a uv unwrap or you use vertex painting but that sucks)

drifting temple
#

I want to make my Avatars hand line up with my real hands and figners, but I can't get it quite right. The thumb goes over the fingers when I make a fist, and the fingers are spread out a bit too much and are pushed a bit into the hand. Is there a reference hadn I can follow to make my avatars hands look natural?

ornate stump
spark walrus
#

I'm looking at my avatar to edit/merge physbones for quest, but I'm so lost and don't know where to begin 😢

I know what bones need to go, but no idea how I do it - delete or merge??? 🫠

dusk pulsar
#

How do I resize physbone based on blendshape? Image as for the reference.
I want smaller collider at least, to fit the small size, not the big one.

night ember
#

physbones dont like having their component animated

dusk pulsar
#

so, I got to work in Blender, resize bones there so physbone becomes smaller?

opal raft
#

im trying to make a little fella and in unity the clothes are on him but in game they are stuck in a t pose anyone know how to fix it

drifting temple
#

I see now, it's not a problem with the base avatr, klinda looked like it was weird too in the second photo

spark walrus
#

how to have avatar in A pose in the world but in rig config Tpose?

quasi briar
spark walrus
#

to make ur fbx connect all materials and normals automatically, the material folder has to be already put in before u import the fbx file>?

spark walrus
#

i hate when I stil have to connect all materials

quasi briar
# opal raft wdym

You put the clothing mesh on your avatar. But unity doesnt know what to do with it. You have to tell it that it must deform with your bones. So add armature link to it with VRCFury

opal raft
#

I dragged everything from the armature in the gloves and the bone in the clothes into the armature of the avatar, then I used vrcfury and linked the entire prefab into the hips

quasi briar
#

Put it under base, not under armature

#

For the clothes

opal raft
#

same with the gloves?

quasi briar
#

Also you can use gesturemanager to test in unity

#

Yep

opal raft
#

do I drag the entire bone folder and the armature folder

quasi briar
#

Everything else is fine but if it has its own armature then

opal raft
quasi briar
#

Bone folder?

opal raft
#

where it says loose fit clothes bone

#

do I drag that under base

quasi briar
#

Leave that

#

Now add vrcfury armature link to the mesh

opal raft
#

for all 3 of these to my hips?

quasi briar
#

Hmm Im not sure for those strings

#

Sorry its been a minute since I used unity so I forgot how it handles those

opal raft
#

all good

#

so I linked the strings and the hips into the hips of the model

#

that worked

#

now just the gloves

quasi briar
#

Ok sweet

#

For the gloves do the armature link for each lower arm

opal raft
#

okay

#

bang

#

it works

quasi briar
#

Nice!

opal raft
#

thanks man

quasi briar
#

No problem

drifting temple
#

Using poiyomi shaders, how can I make a cell shaded material with hard shadows and highlights?

ornate stump
drifting temple
#

I see, I do have an issue with the texture ramp though, it only really darkens the texture based on the lighting, I can't see how I can add highlights

ornate stump
#

With "Add Blend" instead of "Replace".

long sierra
spark walrus
#

why does play mode is freezing

#

and starts like this

#

ok i changed camera position, but how do I get Goco Loco working:?

junior void
#

Define "get it working"

spark walrus
#

i got it working but i dontk now how

#

I installd vrfury and then reimport gogoloco into the scene

#

soomehow then it worked

#

what is VRfury for>?

junior void
ornate stump
spark walrus
#

like what:?\

#

can I run GogoLoco without VRcFUry?

ornate stump
ornate stump
spark walrus
#

i dont knopw

#

I watched a video it said u should install both

ornate stump
#

Because "run gogoloco without vrcfury" doesn't make sense.

spark walrus
#

why not

ornate stump
#

Because it doesn't run.

spark walrus
#

why not

ornate stump
junior void
#

Can you add gogo without vrcf? Yes.
Should you? No.
Why not? Bc 99.99% of ppl do it wrong and vrcf is like a quick installer, making it easier to update and remove

ornate stump
# spark walrus why not

You're refering to "installing gogoloco via vrcfury" which is recommend by many avatar store.

spark walrus
#

GogoLoco is a set of poses and anims

#

and vrcfury is the menu?

#

asystem

junior void
#

Vrcf attaches gogo via controller

ornate stump
spark walrus
#

zero yes

junior void
spark walrus
#

how does Loco cooperate with fury?

junior void
#

Have a look at the prefab you installed

#

Literally read the header of the component

spark walrus
#

would have to watch a tutorial on how to use it to add my own animations

#

gestures

#

the header opnly says addinbg components

junior void
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I give up

somber sequoia
junior void
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Support squad agrees xD

mystic sentinel
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How do fix this

long sierra
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I know there's a way to put multiple clips in one audio source and have it switch between them, but I don't remember how

dark jay
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Should i be worried about this when bending back

cinder pulsar
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Anyone know how to do contacts that rely on the user needing to have a certain amount of velocity?

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so that just colliding with it doesn't make it play

ornate stump
cinder pulsar
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I've been trying to figure that out myself but it's hardly working, do you know any good settings?

ornate stump
cinder pulsar
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I'm using it for a slap sfx

ornate stump
cinder pulsar
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sfx is sound effects

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It's just when the hand collides with the contact it plays a sound

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Just using 1 means it doesn't work for me lmfao

ornate stump
cinder pulsar
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VRC has a max velocity of 1

ornate stump
ornate stump
cinder pulsar
ornate stump
cinder pulsar
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Well either way 1 doesn't work, and it's not even playing the sound

ornate stump
cinder pulsar
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Just by experimenting setting it to 1 doesn't work and nothing even plays, plus On Enter isn't gonna cut it cause it plays the audio for a split second