#avatar-help

1 messages · Page 1 of 1 (latest)

ornate stump
#

StandardLite emission

supple needle
ornate stump
supple needle
shell mica
#

ok so i haven't really been on vrchat for a few months, probably since summertime august. did they change something in regards for valve index finger tracking? my avatar's fingers go through its hands and desktop finger gesturing seems to work fine.

#

those bumps are the fingertips going through the hand

wooden beacon
#

i have a fairly simple rig but whenever i ctrl p and do auto weights it gives me the bone heat weighting error

#

ive rescaled it, messed with the mesh, checked for double vertices, aligned it

#

and when i try to weight paint i cant even select the bones

gloomy garnet
#

So. I'm attempting to use constraints to add extra bones to my avatar's neck, because the species has a pretty long neck that doesn't quite bend as nicely as I'd like it to.

However. Ingame, I am now running into THIS issue.

#

I'm assuming it has something to do with the head position not being exactly where it expects it to be(bc it's controlled by constraints), so it's not hiding the muzzle.......

#

is there like

#

a workaround for this???

#

nevermind i just learned that vrc head chop exists

tropic obsidian
#

is it possible to disable the grabbing hitboxes per hand with expression stuff? i dont mean the "self interactions" toggle in the settings

#

i want to make my arms physbones but its causing issues where the hands will grab themselves and bug out but i dont want to make the physbones ungrabbable

#

works fine otherwise

arctic dagger
#

hello gang ! im trinyg to add an outfit to my avi and i ahve these odd little bones.. a normal upper arm, then two inside it that are twist bones?all of them are painted to the body,, should i paint ? all of them to the new clothing ?? or jkust the arms? what do the twist bones even do 😭

junior void
#

Stretch your arm out in front of you, then twist it so your palm faces up. If you do that in vrchat, the elbow becomes scrunched like fabric. Twist bones are there to counter act this

#

You should definitely copy their weights as well. Did you know theres an addon called "robust weight transfer" thatll let you copy weights from one mesh to another, perfect for clothing? Its not gonna be perfect but its worked really well for me.

#

I usually just touch it up here n there

white geyser
#

why does it say its 15 mb even tho ik its not

arctic dagger
ornate stump
drifting temple
#

I have a parent constraint component on one of my objects, but then I change the weight, the position doesn't update with it in the scene viewport. It works when I upload the avatar for testing, but not in unity

#

In fact, I don't think any of the components I added seem to work in real time in unity except for a trail renderer

white geyser
quasi folio
#

How would I set the spot where my avatar stands lower? I have it elevated and I want it to stand above ground in game

ornate stump
white geyser
#

But I still can’t upload if that size error is there

ornate stump
ornate stump
white geyser
#

I already know that

ornate stump
#

I clearly stated that the size has nothing to do with your current avatar.

vernal pumice
#

do you need to code for your pc avatar to make like bouncing everytime?

ornate stump
vernal pumice
ornate stump
white geyser
#

Why when I put my textures too standard lite it goes black

ornate stump
white geyser
ornate stump
white geyser
#

If I vertex paint it white will that fix or will it just make the model white on standard lite

ornate stump
#

Although you should just remove vertex color attribute because that contribute to your file size too.

wise spindle
#

I'm having this weird issue where adding an integer paramater to my avis fx file will cause it to always be set to 1 when the avi is reset. The value is set to zero in the param file and when its added to the fx file.

#

I tested this with a completely new parameter which is not used by anything, and as soon as i add it to the fx file, it is set to 1 when the avi is intialised/reset.

vernal pumice
edgy berry
#

How do I make a gimmick who only click a button that an avatar can visible to see

#

nomally avatar is invisible

ornate stump
chrome forge
#

I was following along this tutorial by Sippbox for Radial Puppets. It used to work perfet in Unity 2019 but with 2022 there's some weird issue.
https://youtu.be/c7Jd9YWz8pI?si=4suEDfeC3bWByLpm

  1. I can't select any value between 0-50% at all
  2. Any value from 50% and above is instantly selected without me actually pressing the trigger
    Here what it looks like. Anyone had this issue before?
#

I also tried having fick select on or off. but regarless of that its doing the same

night ember
#

how did you set up the radial toggle in the menu

chrome forge
night ember
#

if you did then it would be working

#

send screenshots of it

ornate stump
chrome forge
#

when none

ornate stump
chrome forge
#

Ahh alrighty thank you

stiff cloud
#

hi guys someone could help me to upload a avatar?

somber sequoia
ruby pagoda
#

So quick question, how would you best approach her arm membrane thingie from clipping into her body so much? I tried collissions but either i'm doing it wrong or it just doesn't really work for this lmao

I don't mind some clipping, i just don't want it to poke out of her body.

stiff cloud
#

guys if i pubblish an avatar i can make changes?

#

if there is something wrong

somber sequoia
somber sequoia
ruby pagoda
#

oo i'll try that!

quasi folio
#

I raised it up and everything, AAGHHH

#

How does one elevate the feet?

somber sequoia
quasi folio
#

I pretty much have the avatar completed, idk if I can change the origin at this stage

somber sequoia
#

sure you can

quasi folio
#

Also, it’s a bunch of items mashed together, it wouldn’t have all that without my additions

rose harness
#

OK, I am needing help- I am trying to fix up a transforming weapon model prop for my avatar, and have all the animations and stuff, but when I assign everything as properly to my avatar's FX layer and its expression menu, but when I go to test it with Gesture Manager, the toggle just does not work at all- the weapon just permanently stays in default state (the weapon does have an armature of its own, if that matters at all). I have tried everything I can think of, and don't know what is going wrong. What could be the issue?

somber sequoia
tropic obsidian
#

is it possible to disable the purple grabbing hitboxes per hand with expression stuff?

arctic ginkgo
tropic obsidian
#

the yellow contacts dont move, those are accurate but if you put physbones on the arms/hands then it works

proper sphinx
#

how do i fix the insane amount of polygons? (it only has around 7k in blender)

#

also, how do i slim down the amount of material slots? (the avatar i want to make is supposed to have separate pieces)

somber sequoia
#

(or click the auto-fix button to the right)

proper sphinx
#

oh ok

somber sequoia
#

Material slots you need to do in blender or similar, combine parts, bake textures, etc., etc.

tropic obsidian
proper sphinx
somber sequoia
#

iirc it's actually the material combiner plugin that does atlasing

proper sphinx
somber sequoia
somber sequoia
proper sphinx
#

heres the hierarchy of my rig btw

somber sequoia
#

I usually just make a new UV map and bake my textures into that using SimpleBake, or do a new one in Substance Painter

tropic obsidian
#

meshes require at least 1 material

#

you wanna combine meshes so they all use 1 material call aswell

proper sphinx
proper sphinx
tropic obsidian
#

even if that material is the same, thats still material slots

proper sphinx
#

will i have to combine the mesh's pieces

somber sequoia
#

I would, yes.

#

in fact - what I usually do for outfits is combine the parts right when I'm going to export, then don't save the .blend file. So they're usually separate but combined when it's in Unity

kind wave
#

Why arnt my bones transferring to unity? Some of them are but then otheres arnt. A previous upload they were working and fine but it turned into this and idk what to do

somber sequoia
#

the pic on the right shows physbones, so bones without physbones on them won't be shown. Look for the bone names in the hierarchy

kind wave
#

sorry then not bones physbones. The stuff that makes the avi wiggly

#

they all look like they are here but I dont know if im even looking in the right spot

somber sequoia
#

physbones are a Unity thing, you don't set them up in Blender.

#

so there's no "transfering", you'd have to add them in Unity

dry flicker
#

tryna put physbones on a more low poly version of my hair anyone know why they keep turning huge?

somber sequoia
dry flicker
ornate stump
ornate stump
#

In unity.

dry flicker
#

1

ornate stump
somber sequoia
#

this is in meters, so yeah that makes sense. do .03?

dry flicker
somber sequoia
#

...

dry flicker
#

oh wait

#

nvm

#

hollon rq

#

still not working

ornate stump
dry flicker
ornate stump
dry flicker
glass condor
#

Hey, my avatar is apparently too small, to the point where I get the error, when I resize the scale, it doesn't do anything. Still complains that it's too small. What's going on?

ornate stump
glass condor
ornate stump
glass condor
ornate stump
glass condor
glass condor
ornate stump
glass condor
ornate stump
glass condor
#

(the blocked number is a negative four, sorry about the cursor)

ornate stump
# glass condor

You might want to screenshot the entire unity window without cropping. Cropping usually omit other clues.

somber sequoia
#

is that 294.2 position?

glass condor
ornate stump
# glass condor

Not sure why screenshot looke like that. Use window snippet key by Window key+Shift+S

glass condor
#

I screenshotted on my phone

ornate stump
glass condor
#

wait

#

right eyehole

ornate stump
glass condor
#

right eyehole

#

(my friend is the Goku pfp)

ornate stump
shrewd stirrup
#

why arent my hand layer masks saving when i enter playmode bc they keep dissapearing

#

im so close to finishing my avatar

glass condor
#

unless you really need me to look from above

ornate stump
glass condor
#

like that?

cunning dome
#

Hello there, I got problem with shades and colours sort of stuff
Basically what's my problem is that one of my hand became darker colour and others are neutral. However, when I look in unity or looking up while I am holding something, there is problem. I am using shader what the auther said, I had tried to re-create with completely different project, I changed anchor override, and I also changed colours of the cloth too. Do anybody have idea with this?

ornate stump
# glass condor

Yes. The model has 2 issues:

  1. The model is facing wrong direction.
  2. The origin point isn't at the feet.
glass condor
somber sequoia
#

both: Blender

ornate stump
ornate stump
glass condor
void basin
#

an avatar with just a base and low res custom texture... what how?

#

is this a bug?

#

or are my low res textures just suddenly 8k?

#

nvm poyomi is broke

obtuse vapor
#

Is there any way to move where the mic voice comes from on an avatar?

fossil venture
#

I didn’t know where else to ask this but on the fingers does anyone know which on is the base,middle, and tip of the finger

#

-# not mine

somber sequoia
#

You'd probably have to open this up in Blender to match up faces with UV islands. Or just paint on a part in a 3D tool like Substance Painter to see what comes out where.

fossil venture
#

I don’t make avatars I just now started doing textures this is my first on. My friend usually make the actual avatars

#

(I’m just using that to help me)

queen nimbus
#

does someone know. why my avatar dont get updated in vrchat ? i oploaded it the 4th time but still the old version in vrchat :/

somber meadow
#

Security checks/making the security variant (which doesn’t do anything). There’s a huge global queue which slows updating avatars, people have resulted putting version numbers on their avatars menu to make sure they’re using the right one

long sierra
#

What's the name of the default gesture animator controller?

#

Is it vrc_AvatarV3HandsLayer2?

queen nimbus
somber meadow
#

This started like 2-3 weeks ago. Any time can have a congested queue or not

queen nimbus
#

Damn

shrewd stirrup
#

Why isnt my avatar uplaoding for pc????

#

wtf

safe locust
#

Hey im sorry if this has been asked before but i am having issues getting my animations i made in blender to import in my fbx into unity and i have been messing with this for two days now. I have my rig in blender set us with all the actions (animations) attached to it under fake users so i can import all the animations at once, so far this seams to be the only way to get them all together and not one animation at a time, but when I import the fbx into unity all the animations are there but they do not show any movement at all niether in the import window or the inspection window when clicked on. It also doesnt make any diffrerence what avatar i drop into the preview tab. I have tried exporting the fbx from blender with several different setting configurations but i am at my wits end i need to get this fixed before the spookality deadline.

spark walrus
#

what bones do I need for vrchat characters?

#

do i need face bones?

somber sequoia
spark walrus
#

just one head bone

#

do i need to stretch the last boen?

#

like where do they go?

somber sequoia
spark walrus
#

ok

spark walrus
#

how r avatars like this made?
they r all round

#

360 degre

somber sequoia
#

You can do that with VRC Avatar Parameter Driver, but you'd probably need to build the toggle animation layers yourself rather than using Fury.

#

yeah it doesn't seem to do that.

safe locust
#

Where do i go to get more experienced help from unity users that make models from scratch?

somber sequoia
#

here seems fine?

safe locust
#

I would go to stack exchange but i cant afford to wait

delicate ledge
#

Sorry if this is the wrong place to ask this, but I'm somewhat new to VR Chat (I've got 4ish hours playtime) and I'm trying to upload a custom avatar through VR CC. It's blocking me due to the recency of playtime - can I be manually allowed to publish? Or should I keep playing/waiting?

red mesa
#

~~Back again, I just exported this guy as an avatar last night and he worked pretty well aside from missing eyes. Just opened the project again with VCC and his paws are... in his legs?
~~
Fixed as soon as I entered play mode. Odd

solemn drum
#

is their a issue with the servers at all today and uploading?

#

if a export a update to an avatar the changes never happen

#

but if i do a locla test they do

subtle ridge
#

How do I fix this

solemn drum
#

only once did a update happen after like reuploading 5 times and restarting the game sevral times in a row

long sierra
#

How do I make my avatar's long floppy ears animate in an idle animation? I tried putting it on the gesture layer like the docs said, but it doesn't play the animation on idle, only when I test the clip. And yes, I used an avatar mask.

somber sequoia
somber sequoia
prisma sedge
#

Windows key + shift + s is your friend here

subtle ridge
subtle ridge
# somber sequoia you have 7 errors, share a screenshot of the first 2-3. Not a photo if you can,...

BuilderException: Failed to build the Avatar, check logs for more details
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.Build (UnityEngine.GameObject target, System.Boolean testAvatar) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2258)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.Build (UnityEngine.GameObject target) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2448)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.BuildAndUpload (UnityEngine.GameObject target, VRC.SDKBase.Editor.Api.VRCAvatar avatar, System.String thumbnailPath, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2463)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>c__DisplayClass104_0.<CreateBuildGUI>b__4 () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2015)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <27124aa0e30a41659b903b822b959bc7>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)

somber sequoia
#

neither of these look like first errors

#

and not very useful, unfortunately

subtle ridge
#

error CS7036

long sierra
#

Can anyone help me with the ear animation thing?

delicate ledge
somber sequoia
long sierra
#

HandsLayer/HandsLayer2 are the Gesture layers, right?

#

Why are there two controllers for that layer, since they're both identical, and they both support both hands?

somber sequoia
#

I'd put that below the hands but yeah, looks ok

long sierra
#

Would the AllParts layer and the hand layers having overwrite masks be an issue?

red mesa
#

Is there a reason the eyes are missing when built as an avatar? I'm not sure what's wrong.

somber sequoia
long sierra
#

They're the default ones

somber sequoia
#

I admit I haven't seen the default ones in a while 🙂

long sierra
#

oof, I thought that'd make it easier, for one thing

ornate stump
# long sierra

HandsLayer/HandsLayer2 different is the animation for Idle state.

long sierra
#

like when standing still

ornate stump
long sierra
#

But wouldn't it be a toggle then? And also the docs said to put it on Gesutre

somber sequoia
#

FX is not only toggles

ornate stump
#

And ears aren't humanoid bones.

somber sequoia
#

I usually put my idle ear twitches in gesture (they do bone animations)... for historical and probably incorrect reasons.

ornate stump
long sierra
#

Even if the ears aren't the only thing I want to animate?

#

I'm guessing turn off "Write Defaults" too.

ornate stump
somber sequoia
fathom wyvern
#

I'm Trying to optimize this model and when doing the gestures, It's doing this? I don't know what to do ;w;

forest vessel
#

How do I outlines on vrc avis in unity ?

ornate stump
tranquil sparrow
#

Hello, uh, i'm kinda new to unity, i bought a VRC avatar online, the seller told me to import the .unitypackage and slide the scene i can find inside the folders the importation will create to actually import the avatar, but i cant find the scene anywhere in the files. if someone can help me :,)
here's screenshots of the zip folder and the unity menu :
1 : the scene of the avatar is nowhere to be found
2 : The readme is just legal conditions, the giberish file without any extentions or logo is empty (0 octets), the first folder is a shader, and the second contain an image of what i think is some kind of tutorial to tweak expressions in japanese. (thanks to langage barriere)

somber sequoia
#

if it helps, scene files have the extension .unity. Though Unity will hide extensions by default.

#

I'd guess it's in the project root, that _Kyus folder.

tranquil sparrow
somber sequoia
#

ah, maybe in Avatars - I'm really just guessing, you'd have to actually look

tranquil sparrow
#

i'll figure it out, thanks for trying at least x)

sweet acorn
#

Say I went to gumroad and bought a question compatible avatar. Do some people do all the upload work for you?
I don't really want to learn any new programs.

junior void
#

Depends

#

Just know that uploading stuff on an account that isnt yours is not allowed

left gull
#

^^ getting someone to upload to your account is both against the TOS and can get you banned if the other user gets banned as you're now listed as their alt account and just bad practice to share account info with weirdo strangers

prisma sedge
#

Its also not that hard to install 1 program that installs 2 other programs for you then to read instructions, import,sign in, and press 1 button

arctic ginkgo
#

it will show all your scene files

tranquil sparrow
#

damn

arctic ginkgo
#

huh weird it's not in the files

#

try searching for prefabs as well

#

sometimes avatar creators will make their avatars into prefabs rather than just having a scene with the avatar in it

tranquil sparrow
#

I really dont know anything about unity tbh :,)

arctic ginkgo
#

search t:prefab

tranquil sparrow
#

Thanks a lot ! So basically, do i have to do something else before importing or is it good as it is ?

left gull
#

check the download page/description of the purchased product

#

that should always be your first step

tranquil sparrow
#

its in japanese :,)

#

and google translate is saying shit

prisma sedge
#

Could you send the avatar store page?

tranquil sparrow
#

yeah w8 a sec

forest vessel
arctic ginkgo
somber sequoia
latent forge
#

Ive been tryna upload an avi but it keeps failing to build

#

this is the log it brings me to

somber sequoia
latent forge
#

im grabbin em

fathom wyvern
latent forge
junior void
#

You should be able to figure it out

#

Last img says your foot job object is missing its script. Youll know what that is

compact cloak
#

Why is there this harsh seam on a horn I sculpted. It only shows like this in solid mode in blender, but it shows in other apps like substance. I checked face orientation and that's fine. I used a mirror modifier on it but idk

latent forge
#

Unity is my almighty weakness

#

Autism gave me alot in life but not some braincells lol

somber sequoia
latent forge
#

lol

latent forge
#

oh wait there is more damnit

#

ah so my avatar is missing like 99% of its damn scripts

#

bruh

#

i made sure to have all of the dependencies

somber sequoia
#

do you have SDK 3.7.x? It could be VRC Constraints if you don't

spark walrus
#

anyone know the name of this model I've been looking for it everywhere

distant hull
#

Anyone know why the legs on my avatar wont move?

#

when I uploaded it they were frozen and floating around

#

kinda

somber sequoia
#

can't see much from there - are they rigged? weight painted?

distant hull
#

thier rigged I dont think thier weight painted

#

is thier a video on that

queen nimbus
#

does someone knows, why i dont have eyes ?

somber sequoia
somber meadow
somber sequoia
queen nimbus
#

normal

distant hull
queen nimbus
#

ah the eyes are in the head... bit how can i get them into the face ?

vast slate
#

The rest of the mirrors worked except for this one idk why it made it so far.

somber meadow
#

the origin point isn't in the middle right half of the object

vast slate
#

How can I fix that

somber sequoia
#

in object mode, object -> set origin, or apply all transforms - depends on where you want it, where the thing is, various things.

vast slate
#

ty

queen nimbus
# queen nimbus does someone knows, why i dont have eyes ?

If I put the materials on a "new" manuka, you can see the pupils. I can't bring them far enough forward using the blend shapes. All other blend shapes like the redness or tears etc. are functional, but the heart or star eyes aren't shown either. With the blend shapes they do move forward, but not far enough for you to see them.

distant hull
stuck basalt
#

any idea what causes this? just trying to log in to the sdk to update an upload

edit: fixed on its own I think I needed to agree to new terms of service because after logging in on desktop it started working again.

red mesa
#

Why does it look like Backface Culling is on when it isn't? Or something akin to that

arctic ginkgo
lilac musk
#

^

buoyant thorn
#

my friends toggles only show for him and nobody else sees them like locally, but he hasnt done anything specific so idk why

exotic tiger
#

can someone assist me with uploading an avatar :C

spark walrus
#

whats the most effecient way to downsize an avatar?

#

its 11 something mb need it 10mb

wind pelican
brave dove
#

I want to modify the emissive properties of a material using this param, but I can't edit it, how do I add a keyframe?

timber wharf
brave dove
#

using liltoon

clear tapir
#

so im making a particle that places a chair is there a way to make it spawn facing the direction of the player and locks like that

#

like this

solid violet
#

alrighty ima ask again cuz iv been at it for the last 7 hours with no luck at all across the board can anyone give me a hand with a dog runnning animation?

spark walrus
#

how can i fix this

distant hull
clear tapir
#

or shrink the textures

cunning dome
#

Hello there, I got problem with shades and colours sort of stuff
Basically what's my problem is that one of my hand became darker colour and others are neutral. However, when I look in unity or looking up while I am holding something, there is problem. I am using shader what the creator said, I had tried to re-create with completely different project, I changed anchor override, and I also changed colours of the cloth too. Do anybody have idea with this? (Right hand)

dapper ivy
#

this is gonna be an odd question. Is there any way i can make -part- of my avatar not show up on camera? like a layer, tag? something?

split torrent
#

the sleeves are rigged to the bones, how come they are offset as I rotate them?

#

example:

spark walrus
#

i removed all i could and compressed all textures and mats, what more can i do to lower the size of an avi?

vernal quartz
wooden beacon
#

not entirely sure what to do abt this

#

my blueprint ids are empty

somber sequoia
lime mural
#

umm

#

can anyone thats good at modeling help me xd

#

i think i suck at this

raw plover
#

Whenever i try and put gogoloco in an avatar, the animators just break

#

Tried it with every gogoloco prefab and none didnt break it

lime mural
sharp oasis
#

How can I fix the fallback shaders looking like this?

wanton cedar
#

Why is it that for some reason some of my toggles dont work on quest, even though they can be seen on quest, Like my tanktop and pants. I did not touch the toggles yet they stay frozen on. Para and menu are all the same

wanton cedar
#

update no they are not checked on (the box you click to turn stuff on

vast slate
#

Does anyone have any videos for polygon placement like near the arms, legs so they move nicely when rigged

robust bough
#

ok so when i try to upload a avi to vr and when i see the the avi on vr it says failed check or something like that and idk how to fix it this never happend to me before

teal field
#

how do i add a new pair of legs onto my avatar? im wanting to change the legs to some cyber ones but i dont know how to attach them fully

spark walrus
#

how are these avatars made?

#

360 degree

ornate stump
spark walrus
#

It is people allowing to be photographed from all sides?

ornate stump
left gull
#

theres a quite a few gimmicky places out there for fun tech stuff like that who have 360 setups (though generally they arent in full-colour as its more meant for you to buy a 360 shot so they can 3d print you into a minifigure type thing from the ones ive been to atleast)

spark walrus
#

I see

opaque parcel
#

Can you guys upload avatar now?

#

I’m receiving error reports indicates it’s a server side issue

#

And a few of my friends are reporting the same issue as well

stoic stag
#

how do I fix this error?

ornate stump
stoic stag
#

okay

stoic stag
ornate stump
stoic stag
#

okay I see.

hidden epoch
#

It wont let me use creator companion

left wharf
hidden epoch
#

It refused to tell me anything but error:500

#

Im currently factory resetting my pc💀

ornate stump
hidden epoch
ornate stump
hidden epoch
#

I have also tried having unity first

ornate stump
#

In short, you don't make vcc install unity.

hidden epoch
#

I dont know wether i have done that or not

#

Idk how to either-

ornate stump
#

But since you had chosen to reset your Windows, then let's see how it works out first.

stable isle
#

heya, so I have an asset that has a few things:

  • finalIK stub
  • poiyomi 9.0+
  • vrlabs raycast prefab

for those, which should I keep separate and download separately to prevent bugs when putting it on an avatar? (this is meant for a retail release)

muted fossil
#

i wanna import a minecraft model in unity and i wanna know how can do that

somber sequoia
balmy barn
#

dont package stuff dependencies , one unity update/sdk later and its likely to break

somber sequoia
#

yep

stable isle
#

Gotcha ty

vast slate
#

idk where my x y z went in modeling Im not using o

somber sequoia
vast slate
#

HappyWow Ty I mustve accidently clicked it

opaque parcel
#

I’m receiving this do any of you has a solution for this plz?

left gull
#

first errors saying theres a shader error and SDK panel is saying you've got wayy to many particles (which you do) so you've gotta lower your particle count

opaque parcel
#

I don’t think it’s that issue

#

Seems like a api stuff

spark walrus
#

can u add collision to ur avatar>

#

?

exotic tiger
#

How do i make outfits an avatar came with a toggle? could someone walk me through it?

junior void
#

Thats an odd sentence. Are you trying to make outfits or toggles for already existing toggles?

drifting temple
#

is there any way to make particles follow another particle in unity?

#

My avatar emits a particle that can bounce off of walls, adn I want to have a couple of other particle systems follow that particles path

drifting temple
#

you can pull down the amature in unity

ornate stump
drifting temple
# night ember sub emitter technically

what setting do I choose? at birth just makes the other particles spawn once and not move with the main particle, and the other ones don't make much sense

night ember
#

🤷‍♂️

drifting temple
#

yup

#

that one

somber sequoia
drifting temple
#

idk, I never worked with an avatar that consists of multiple meshes

#

the particle at the bottom is the one that all the particles above should follow, or maybe there is a way for the bottom particle to be rendered as the multiple particles above if that makes sense?

somber sequoia
#

you can spawn particles from particles, and offset them when that happens

drifting temple
#

yeah but when these particles spawn they just stay in place instead of following the parent particle

#

teh bottom particle is always moving

somber sequoia
#

you can have them inherit the parent's velocity

drifting temple
#

I tried that, but the particels quickly get desynced after 2-3 collisions

somber sequoia
#

of course they do, they're independent systems

drifting temple
#

yeah, that's kinda why I want to make the child particles follow the parent particles, or to know if that's even an option

somber sequoia
#

it's not

ruby pagoda
#

Does anyone know what causes these white artifacts in the hair? I tried changing the resolution of the texture and the blend mode but it doesn't seem to get rid of it.

spark walrus
drifting temple
ornate stump
spark walrus
#

too bad

drifting temple
#

imagine people being able to spawn colliders for everyone, people would be able to make cages and trap others

ornate stump
spark walrus
#

game is missing ungs

#

guns

#

that's why

#

otherwise they can shoot the attacker

ornate stump
spark walrus
#

making the game more fun

ornate stump
opaque parcel
#

Does anyone have this error report?

#

serval friends of mine is having this as well

steel niche
#

hello! i dont know if this is the right channel but i made a vroid avatar and im trying to attach this tail to it, does anyone know how or cuz i get anyone to do it? : O

left gull
#

either add it to the hips in unity or parent the tail bone to the hip bone in blender

steel niche
#

thank you!!!

forest crow
#

how do I fix this

night ember
#

stop using so many physbones

junior void
#

That message is very odd. Modded sdk?

somber meadow
#

It could just be VRCQuestTools

compact cloak
somber sequoia
sour sphinx
#

how do i make it to where the bandaids move with the mouth blendshapes?

somber sequoia
#

How are they done? Separate object?

sour sphinx
#

yes, head and bandaids are seperate

somber sequoia
#

So you'll have to make the same blendshapes on the band-aid object that the face has, so they move along with the face. I'd join the objects too, but if you don't also combine the materials that matters much less.

somber meadow
#

join the objects after making the shapekeys match imo

sour sphinx
#

for vrcft, will i have to make more blendshapes for arkit ft blendshapes on the head model, on the bandaid or can i just use the same blend shapes for both. also, how will it move along with the mouth if theyre different objects?

#

and, i want to make the bandaids a toggle on and off so, wont joining the two make that not possible?

somber sequoia
#

it won't, unless you're fully animating visemes and other things yourself. So definitely join it

#

You just use other methods to hide, like shrink-to-zero blendshapes, or UV tile discarding.

sour sphinx
#

gottcha

#

tyty

stoic bobcat
somber sequoia
stoic bobcat
#

the cape glitching out, its kinda hard to notice but near the end it starts to spaz out

somber sequoia
#

Physbone settings, possibly more gravity or more immobile. Likely less pull/spring.

stoic bobcat
#

kinda like its snapping into place, unity doesnt have this issue

stoic bobcat
somber sequoia
#

eh, play with it, figure out where you like it. It's hard to suggest what to do without having it to actually play with myself

stoic bobcat
#

true

compact cloak
#

I tried marking as creases and bevels too. They do nothing

somber sequoia
#

they definitely don't do nothing, just possibly some combination of things you're doing isn't the result you want.

junior void
#

Ie marking sharp on a flat surface

compact cloak
compact cloak
somber sequoia
sand valve
#

Anyone know why may friends avatar wings are not showing to be moving on my end?
They can see it on there side but not mine

bronze karma
#

How can I fix this? Every time I press the animation button and take it out of animation mode, it goes into that pose

prisma sedge
junior void
# compact cloak

You can try this: shade flat, then mark the area in the center in edit mode that looks edgy, alt+n -> smooth vectors

compact cloak
#

ohh....yes this is much better..!

junior void
#

Youll have to see if thats enough.

compact cloak
compact cloak
#

Got it. Just needed to play with all the settings

#

Thanks so much for both of your help

fathom meadow
#

how do I make a png avatar work on quest? It works fine on pc but whenever I try to use the quest shaders it makes the areas that should be see through white

somber meadow
#

You'll need to create a custom plane mesh in blender with the transparent parts cut out

#

you could use SVGs to make it easy

fathom meadow
#

whats svgs?

jovial tundra
#

any idea why this is happening? this is the 2nd time this happened when uploading a avatar for a client

somber meadow
west cipher
#

first time getting this error, how do i lower an avatars uncompressed size for quest

jovial tundra
somber meadow
west cipher
#

yep sorry nevermind. i assumed it would be something different, since it said uncompressed size. thanks!

spark walrus
#

This looks just like when i made my Models

somber meadow
jovial tundra
#

the thing is, i always use this unity version, it always works for me to upload all my avis

somber meadow
#

and your SDK version?

jovial tundra
somber meadow
#

click manage project on your project in vcc and screenshot the packages list

#

VCC does not automatically update packages

jovial tundra
somber meadow
#

oh yeah a bunch of packages are out of date, I'd recommend using the latest stable SDK build

#

which are the packages that don't have beta in the name

somber meadow
#

you could also just disable pre release packages in the settings to make it easier

jovial tundra
#

sounds good, thank u!

polar shard
#

Hi there folks! I recently paid for a vrchat avatar, and I've been trying to upload it for a few days, and keep getting these errors. How can I fix this?

somber meadow
#

show all the errors in the console, the SDK will try to clear blueprint ID no matter what error even if it's not related to it

spark walrus
#

hey when i hit play mode in unity my avatar is gone

#

how can i fix this

sick snow
#

I'm trying to make a fallback. What did I do wrong?

#

I'm on the Android version, too.

#

If anyone has a solution, please @ me.

somber meadow
somber meadow
#

what did you upload first

sick snow
balmy barn
#

is it generic, fallbacks cannot be that

sick snow
#

It's a cardboard cutout.

robust bough
#

um i having a problem when i try to upload a avi it say detach blueprint when its already detached

sick snow
somber meadow
#

Non humanoid

#

which means it isn't rigged to the humanoid standard

sick snow
#

Ah.

#

Well, this one is.

#

I'm still confused as to why I can't make it a fallback.

somber meadow
#

what SDK version are you on

sick snow
#

Latest SDK 3 beta that isn't the persistance one.

somber meadow
#

Uploading a fallback has been really finnicky after 3.3.0 and hasn't been addressed

sick snow
#

3.7.2-beta.3 is the version I'm on.

#

Is there a workaround to make things work?

somber meadow
#

only things i've heard are you're supposed to upload in a specific order

#

are you using one project for this?

sick snow
#

Ah.

#

And yes, one project, one scene.

#

PC version in the front, Mobile in the back.

#

Should I delete it from my account and retry uploading?

somber meadow
#

wouldn't hurt

sick snow
#

Ok.

hexed nebula
#

can someone help me please? im tryna do a png avi but when i go in game it's just flat.

sick snow
#

Guess I'll have to downgrade SDK.

#

Or, not, since it doesn't support my Unity version.

reef mauve
#

avatar stuck in standing animation and slides around after I use an emote, anyone know the fix for this? I think it has something to do with the action layer

sick snow
sour sphinx
#

how can i make it to where the eyelashes are black and transparent like the asset

sick snow
#

Set your shader material to Cutout.

#

Or transparent.

sour sphinx
sick snow
#

Example is Poiyomi, but where it says Opaque is a dropdoawn.

#

Click on that and set it to cutout or transparant.

left gull
#

they're using blender.

sick snow
#

Ah, my mistake. Sorry.

left gull
spark walrus
#

hi

#

what does my avatar need to have in order to be able to use lipsync?

wanton cedar
#

My Quest toggles still wont sync up to my pc avatar. Does anyone have any fixes? Ive done the same thing as i usually do, but this time it seems to not have worked

somber meadow
wanton cedar
#

They do

#

on both the fx and para

#

I did not touch anything

somber meadow
#

Just the VRCExpressionParameters list need to be the exact order

wanton cedar
#

Oh really?

somber meadow
#

Yes

wanton cedar
#

I guess I will double check that again

#

did it change from case sensitive to order?

somber meadow
#

Yep they need to be spelt the exact same way as well the order needs to match

wanton cedar
#

Gosh they added more crap

somber meadow
#

It’s always been this way with cross platform sync

wanton cedar
#

Somehow ive made avatars work just fine when i deleted a few paramaters

#

Dont tell me that I cant mess with the float toggles

#

like the animation

somber meadow
#

The order just needs to be the same

wanton cedar
#

Alright I will see what I can do, thanks

somber meadow
muted fossil
#

how do i add a avatar for a animator cuz im trying to add one for a avatar i made and it seems like none of them exist for him

#

its also made on blender

timber wharf
#

you didnt set your rig to humanoid, thats when unity avatar is created

muted fossil
#

yeah but how do i set it as a humanoid

left gull
#

select your FBX and in the inspector it'll say generic just gotta swap it to humanoid in the dropdown

muted fossil
#

oh alr thx

#

also one thing is that how do i merge all of these together for weight painting cuz i wanna see all their weightpaint while that they js show me one

#

nvm i figured it out

manic rose
#

ive been having a problem with index users not being able to move the fingers of my avi. if they turn on their gestures, they have the basic quest movement, but they dont have the full movement of index controllers. otherwise they have gestures off and cant move the hands. is this cause of a new update or am i missing something?

opal ferry
#

Is there any UPDATED guide for porting vroid to VRChat?

lilac musk
lilac musk
lilac musk
opal ferry
lilac musk
trail kite
#

need answer

still saddle
#

Do you guys know how to make quest materials full-bright/have no shading?

trail kite
#

did find answer?

trail kite
#

anyone know how to change default pose of index hands? i want to have the cute tighter hand pose that ppl with other controllers have when they arent doing any pose

stoic bobcat
#

its fine when i press select but idk why it thinks it doesnt have that parameter on it, it has it connected yet unity thinks it doesnt

somber meadow
stoic bobcat
#

this is even hooked up too

#

its prob just my unity, sometimes it wont let me animate material change so no clue

night ember
#

is that the same parameter list?
the parameter list you showed is "VRC Expression Parameters" while the one the menu uses is "VRCExpressionParameters"

mystic anchor
#

So, do I need to download something specific for glb files to work with VRC's SDK?

night ember
#

what

#

why do you even have a glb file

mystic anchor
#

It's what Ready-Player-Me gives you, since they don't let you upload directly to VRC anymore.

prisma sedge
#

Yes they do. I just looked at the website yesterday.

night ember
#

import into blender and export as fbx

mystic anchor
#

Ok. Thank you.

shadow cobalt
#

How would i upload avatars to windows on linux

#

so the'll be cross compatible

#

like

#

android and windows

#

q-q

stoic bobcat
night ember
stoic bobcat
#

theyre all the same which is weird

#

it works, its the sdk that thinks it doesnt until I press select on the sdk

brisk gyro
#

Is there a way to, and if so how to, adjust GogoLoco animations?
my avatar's hips sink much lower than it should when I lay down which makes it look weird with the legs stretched, pointing up

left wharf
shadow cobalt
#

.

shadow cobalt
#

but i cant upload them to windows from here

left wharf
#

yea you can

shadow cobalt
#

how

#

:c

left wharf
#

ok then, let's check how much you know:

  1. have you installed unity hub & vcc-compatible tools(like ALCOM)?
  2. have you installed unity editor "2022.3.22f1"?
dawn seal
#

how do i opimize avatars vro

shadow cobalt
#

ive done 2

dawn seal
#

its telling me to make it 20mb lower

shadow cobalt
#

but ive never herd of alcom

dawn seal
#

so freaking annoying

left wharf
shadow cobalt
#

oh that alcom

#

i tried it alr

#

it woulnt detect unity or unity hub

left wharf
#

is your UnityEditor installed from unity hub?(manual install is not supported, i think)

shadow cobalt
#

oh

#

yesh it iz

left wharf
shadow cobalt
#

it says to install unity via unity hub

#

but i alr have

dawn seal
left wharf
dawn seal
#

whoops

#

well i also did that and deleted so many bones

#

idk what vrchat wants from me

shadow cobalt
#

ur soul

#

if i click open unity it js says its alr installed

left wharf
shadow cobalt
#

it is

left wharf
#

then check this. in your env, surrounded area is empty, right?

spark walrus
#

howdy, I'm importing a model from VRoid for the first time. I'm a total noob at this and wanted to make it easier, so I used this VRM converter to save me a lot of work:

https://qiita.com/100/items/7315fe3a7eb75732ae43

It seems like it worked great, the only thing being that when I'm using FBT my entire body rotates with my head. I know this is probably an issue with the neck bone, but I just don't even have the option to go into the rig tab and try to edit it (not that I'd know how to fix it) probably because it's a prefab.

I'm fully aware that this is a big ask because I took shortcuts that probably make helping with this way harder, but I'm super satisfied with the results barring this one issue, so I would super duper appreciate any help...

stoic bobcat
#

is there a way to fix an issue where the avatars chest snaps back into place when I move on desktop? might be the chest bone im using, but its just weird

arctic dagger
#

setting up a new avi and its giving me this under my layters... anyone know what this is or how to fix.. 😭

night ember
#

Did you rig it as humanoid

arctic dagger
left wharf
arctic dagger
hexed nebula
tacit lark
#

i made a shirt for my avi but even when using the same model that worked before now suddenly its out of tpose although i enforce it to tpose but it doesnt seem to stay even when i do apply and done? what do i do

icy knot
#

(I don't know a ton about avatar creation or blender so sorry if I explained things incorrectly!)

tacit lark
#

errors and such i get with the issue above (when doing gogoloco)

prisma sedge
tacit lark
#

or this one?

prisma sedge
#

That second what I was talking about

tacit lark
#

ohh

prisma sedge
#

Hmm, have you tried setting the rig type from humanoid to generic back to humanoid?

tacit lark
#

i have tried but it wont keep the enforced tpose

prisma sedge
#

What is that error the rig tab is talking about?

tacit lark
#

it acts like it doesnt have certain bones when it does

#

and its model does work

#

but its a different one

#

the one i added the shirt to isnt working

dark jay
#

Why does it do this in unity

#

But not blender

#

Already checked vertex paint

#

Help please

#

I wanna fix it

prisma sedge
dark jay
#

Blender

dark jay
#

I circled in blender it looks normal

#

In unity its this weird gray orange and cant fix it i tried with all different shaders

prisma sedge
#

You're never gonna get a 1:1 model from blender to unity. There will be small differences.
If anything you might be able to use a cel shader to get that result. The only cel shader I know about is Silent's cel shader. If that doesn't work, you can maybe try using an outline shader but if it still doesn't work then you'll just have to deal with the difference

dark jay
dark jay
timber wharf
#

isnt it just uuuh realtime light color?

dark jay
#

I know my light color is set to white

tacit lark
#

how would i parent the shirt sleeves to my avatar, i put it on the chest and it only keeps the shirt on but the sleeves dont move, they move if i play with the armature but im not sure how to connect them to the model to move with the arms

#

i thought maybe unpacking and then dragging to the arms would work but that doesnt seem to be the solution either

#

this shirt is rigged as well

#

this is what happens

#

is it possible its because its not weight painted? i couldnt get weight painting to work at all

#

I GOT IT TO WORK if anyone else has this issue link using vrcfury armature link and link the rigged clothing parts to their specified location.

#

i feel like videos i find never seem to cover how to do shirts and things that arent just one single parent

#

also unpack before doing this

dark jay
#

Or u can combine it in blender

fervent fog
# dark jay Unity

It would be better for you to use poiyomi multilayer math since that's like a cell shader or even wrapped in poiyomi

#

Those models definitely weren't made in mind with pbr textures

#

And most standard shaders are just pbr stuff

#

Anime and cartoonish things are npr

#

PBR is physically based rendering and NPR I think is non-photo realistic

#

The shader is trying to reflect actul shadow and light, I would assume some sort of specular or metallic is giving it the grayish orange look you see. Because it doesn't have any specified maps to tell it not to do spec or metallic n what not on those specifics areas.

lime mural
#

can someone explain why its good to unwrap your mesh

#

im not sure i understand

#

i think i did this right but im not sure why

ruby pagoda
# lime mural can someone explain why its good to unwrap your mesh

It helps preventing distortion and allows you more control over how terxtures are placed on your model

Manually unwrapping is pretty much necessary for more complex models, and it's generally good to do so you have control over where your seams are :>
If the texture and your model are really simple you can probably just get away with automatic unwrapping.

lime mural
#

but i am likee

#

using 3 materials for the mouth

#

xd

#

im only at 8 materials but still

ruby pagoda
lime mural
#

well i basically apply one material for each color and stuff

#

im very new at this

#

xdddddd

#

literterally my first avi

#

mouth and face use eyewhite for the white plane on the eye, yellow for mouth and black for eyes and stuff

#

ik its not how ur supposed to do it but im not sure how to optimize it yet lol

ruby pagoda
#

aah
You could probably just add all the mouth parts into one UV map and make a texture where you colour the different sections your respective colours
Since everything is completely flat you can probably just fit it into one image texture

lime mural
#

i think i did that

#

im not sure

#

lets see what i did lol

#

this

#

i havent exported this yet or anything but

ruby pagoda
#

Yeah pretty much like that
In the texture painter you can create a new image and you should be able to see your selected UVs on there too to see what you need to colour

#

Kinda like this

I did it with a different program so the textures look funky but especially for simple stuff you can yust texture everything inside blender (Or use a drawing program)

#

Basically the entire body is one material even tho it consists of multiple separate pieces and colours

lime mural
#

hmmm

#

ok

#

tysm

#

:3

#

ill see if i can figure out how to do that

ruby pagoda
#

i hope that makes sense fhds
im kinda new to 3D modelling as well so i'm bad with terminology

#

You're welcome!

lime mural
#

lol im superrr new

#

so same with the terminology

ruby pagoda
#

It's so much and sometimes i just randomly discover smth new and i get confused all over again

stoic bobcat
#

fortnite uses shader stuff to get the lines on it so its not on the actual texture itself but a seperate one, its usually all red lines on a black background

spark walrus
#

u have to make key shapes in blender to be able to use lipsync in unity?

south kraken
#

anyone know when the constrainted physbone bug is getting fixed?

#

they said it would be fixed but its obviously not in the current release

junior void
#

dont wait for them to re-evaluate a fix that doesnt work (they never will unless you go complain)

lilac musk
#

You can also use flapjaw, which is a mouth movement system that will rotate a bone (open and close your mouth) whenever your mic makes a sound. Though that would require a jaw bone, so either way needs some setup if your avatar doesn't have it already.

shadow cobalt
#

also mb i passed out

#

i manually added it i think..

#

yezzz

#

i did tttt

#

ty

#

:3

spark walrus
lilac musk
toxic pumice
#

i upgraded one of my projects to Unity 2022 and I think something changed about the way transparency is rendered I now get the pupil punching through to the background of the eye instead of properly working with the eye.

any idea how to fix this? shader is poiyomi but completely unchanged to the working 2019 project

#

thats how it looked before

spark walrus
#

Hey, I've tried removing extra phys bones like one on their hairs and tongue, but now the avi is melting a part.... Any advise to a novice? 😅

ornate stump
spark walrus
#

it there any good tutorial about that on youtube? Since I haven't' found any clear advice on this problems

ornate stump
spark walrus
#

the cants isn't working on my blender either -.-

#
  • I'm still clueless about what you are talking about -.-'''
ornate stump
left gull
somber sequoia
#

or if you want to use cats, get a version which works with the blender you're using

spark walrus
#

no idea which version it might be, other than it doesn't work in the latest blender

somber sequoia
#

search in this channel, the links to what works in the latest Blender have been posted many times

junior void
#

officialy cats dont support blender 4

#

youll need to find the unofficial one for that

broken bone
toxic pumice
#

it is

#

Its so weird that i didnt change anything about model or shader and the migration caused the issue to appear

broken bone
#

Hmm weird. Might be some kind of render order or Zwrite issue

toxic pumice
#

Maybe Unity changed behaviour but I cant figure out how to fix this

ornate stump
toxic pumice
#

tried that

#

doesnt seem to work sadly

violet copper
#

Good morning! Lol I was going to ask for help with an issue. But as I was typing, I realized the problem. I am working with decimals and not whole numbers. 🤣

toxic pumice
#

...i fixed the eyes in a way i absolutely despise

I split the eye layers into 2 seperate materials that are exact copies of each other except one has -1 render queue

#

now it renders without the issue

broken bone
#

If it works it works. Sounds like it just doesn't like stacking transparent objects on top of each other without being told which should be in front

#

might be an optimization thing in newer versions of Unity

toxic pumice
#

well sadly that in turn means it de-optimized my avatar cus now i have two seperate transparent materials, thats gonna cost draw calls...

#

well atleast it works

broken bone
#

Yeah, that kind of sucks. You could always change the eyes to not use transparent textures if you're concerned with performance 🤷‍♂️

#

It may also be possible to change the render queue on a per-object basis, but don't quote me on that Nevermind, I don't think you can anyway

toxic pumice
#

its all one mesh so wouldnt work cus its one object

shadow cobalt
#

i was told alcom would let me do windows

#

yall lied

indigo compass
shadow cobalt
#

oh..

#

welp time to reinstall:3

#

cries inside

#

nvm

polar shard
ornate stump
toxic pumice
#

Anyone know how impostors choose their shaders for rendering? cus i just had a very funny fail, my impostor is only my eyes and the rest is some weird z-clipping null material

#

like i know the geometry was there during rendering cus the eye can be hidden by turning it, but its like... just the eyes present lol

simple path
#

anyone know how to make ribbons flow naturally instead of springy like?

arctic ginkgo
#

turning down the pull value may also make it feel lighter

jade narwhal
#

Hi, anyone know how to create a C# script in Unity that reads values from VRCExpressionParameters in real time?

worn kiln
jade narwhal
#

my idea for now is simple i want to just have one of my parameters from VRCExpressionParameters in my script

atomic hound
#

Any optimization reason to only use one shader on an avatar as opposed to multiple different ones?

worn kiln
worn kiln
atomic hound
#

Cool cool thanks

jade narwhal
fickle tundra
#

Greetings everyone!

#

I want to duplicate my avatar project in Creator Companion so I can make some halloween modifications without messing up the original-- what is the best way to go about that? I don't see any buttons for duplication

timber wharf
fickle tundra
#

Should I just make a copy of the project folder? would that cause other issues?

ruby summit
#

How do i unlink 2 avatars? (i wanna make a variant of the avatar i have but each time i upload it, it uploads on top of the original avatar)

timber wharf
#

@fickle tundra sure, or backup with vcc and extract back, same as copy but less junk

fickle tundra
#

aha, thanks!

timber wharf
#

@ruby summit find pipeline manager near descriptor, click detach

ruby summit
#

oh ty

shrewd stirrup
#

Does anyone have a single gunshot particle effect i could really use one

shrewd stirrup
#

i need a particle plss

tidal tusk
#

I lowk messed up but is there a way for this not to happen when i detach it from bones or rename vertex groups?

#

Its going back to default state

#

A-Pose instead of the T-pose i changed it to

#

Its connected to the armature with an armature modifier and as soon as i remove that it goes back to the "normal" state

hidden epoch
#

Im going to upload a avatar and it gives me an anchor error

#

Then stops me from uploading

#

Any fixes

twin raft
#

unity script for copying blendshapes anyone know? 👀

somber sequoia
trim lagoon
#

Anyone can help me pls? I wanted to come again to my avatar maker era and this appears when i try to open a project

timber wharf
#

@trim lagoon open unity hub and check license

#

replacing ssd or cpu breaks it, just need couple clicks

unique burrow
#

whenever i change a texture size it breaks my inspector until i restart unity and it refuses to show me anything without constantly undoing things, its like the inspector refuses to update, and it gives me this error in the console, does anyone know how to fix this?

rancid anvil
#

is it possible to have the head or eyes use with the puppet contol?

unique burrow
rancid anvil
twin raft
#

just values

#

between same meshes

spark walrus
#

How does one fix an avatar that is pc and quest compatible but shows as an error robot for quest users?

arctic ginkgo
arctic ginkgo
rancid anvil
arctic ginkgo
rancid anvil
#

i did that but it still not moving

arctic ginkgo
#

You can use the action layer

#

or you could just use a rotation constraint tbh that would be easier

#

constrain the head to an empty transform, by default have the constraint turned off, then in the moving animations turn on the constraint and animate the rotation of the empty

rancid anvil
#

damn it that ez

#

do the empty have to be somewhere or anywhere?

spark walrus
#

what model files does unity support?

#

does it have to be an fbx?>

somber sequoia
arctic ginkgo
rancid anvil
#

ok

rancid anvil
#

fixed it

spark walrus
#

what am I missing>?

twin raft
#

pbr?

#

pbr material needs to be setup

spark walrus
#

what is pbr:?

stable igloo
#

Hiii, I added this piercing to my model, it syncs when I test it in scene but it doesnt in play mode (as shown picture). How can I sync it with mouth movement?

somber meadow
stable igloo
somber meadow
#

then no, VRChat visemes can only be applied to a single mesh

night ember
#

yes but actually no

stable igloo
#

The accessories use modular avatar, I did it but it said this. It worked for clothes but not this one so I was tryna do it manually. Is there a way to make it sync?

somber sequoia
#

(or Pabst Blue Ribbon, a decent pilsener. Depending on context.)

somber meadow
night ember
#

technically no

spark walrus
somber meadow
#

Advanced Visemes from VRCFury still isn't as good as the descriptor's based visemes

somber sequoia
night ember
dense tree
#

is there a anthro slime avatar ?

spark walrus
#

what i have noticed is , my avatars dont have real shadow in vrchat

spark walrus
#

they arent effected by light

night ember
#

what shader are you using

spark walrus
#

toon

#

poi toon

night ember
#

shading tab

spark walrus
#

i didnt touch any of ity

night ember
#

then you are probably using flat shading

spark walrus
#

dunno anything about shading

night ember
#

shading is your shadows

spark walrus
#

and what r shaders?

spark walrus
#

i go sleep

#

thx

pallid jolt
#

what does this mean?

spark walrus
#

but my tank has 0 shade

somber sequoia
spark walrus
night ember
#

change it to something else

somber sequoia
spark walrus
#

it is grayed out

somber sequoia
#

see in the docs about locking

night ember
#

then unlock the shader?

spark walrus
#

how?

#

hold ojn

night ember
#

at the top of the shader

spark walrus
#

yes

#

that did the trick

#

🙂

#

thanks , cya tomorrow will keep u updated

steep carbon
#

can somebody @ me a tutorial for how to make a quest compatible grabbable hat toggle that other people can grab with the new vrc constraints? There's nothing on youtube

pallid jolt
#

now im getting this error

somber meadow
#

if you didn't just go into the rig configurator in Unity and assign the head bone back

pallid jolt
#

I havent deleted anything

somber sequoia
#

seems like an incorrect armature

rancid anvil
#

anyone know how to fix when i making the animation the eye skins work but in play mode or in game they wont work?

somber sequoia
#

sure, find out what animation is changing them from the default