#avatar-general

351 messages · Page 52 of 1

brave marsh
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I do

dreamy lily
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are there extra prerequisites to have to have the best chest tracking? i know its only in beta, but wondering if there are things that should be done in unity or blender to make the tracking better

loud cape
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your rig should also closely match your IRL proportions

dreamy lily
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i see, so how about in terms of unity, like how you configure a humanoid rig, should upper chest still be unassigned?

loud cape
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I've had mixed results with upperchest. some people have had good luck with it. I personally only had good results by having Upperchest be the largest bone in the chest, and essentially making Chest a spine 2

neon finch
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I finally figured out how to import my VRoid into unity

ebon rain
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Man importing avatars to unity then vrchat is a lot more downloading, and signing in than i realized.

nova barn
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hello

hot cliff
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heyy does anyone know where i can get good avatar animations

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I.E tf2 taunts

sly breach
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okay so im having a problem with some avatars, like i put them on but physically cant do anything with it, For me they are stuck in the ground anf frozen, but if my friend uses it, it works for them

granite plover
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Hi, I just notice the avatar preview on the left hand side of the in game menu. it changed pose after I took some photo.

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Does anyone knows how this actually works? I'm not sure how I triigered it to change

wicked coyote
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does anyone know any fur shaders besides poiyomi and Xiexe?

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im looking for a specific one but can not locate it nor remember its name

hushed quest
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Yo, anyone know where I can look for some help with texturing/retexturing? This model im using has some dirty blotches all over it's texture/body and I would like it removed.

shrewd parrot
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hey i may aswell have 0 experience in avatar creation, but ive given up on finding a avatar i like. Im just trying to create a simple human blonde boy with some clothes that i own in rl. What would be the easiest way to do this ?
probably vry hard for me but any info will help

clear crystal
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Does anyone know Is it world constraints to make object move with the player? I thought it was Player constraints but Im not 100%

shrewd parrot
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well im fine paying someone but i feel like they would be expensive

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and im picky

clear crystal
shrewd parrot
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i kinda dont know what i want with the hair mainly, ive been looking at ones online for hrs and found none i like lol

vague raft
loud mist
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quick question, are here any avatar creators that have public japanjese style samurai/ kimono avatars that would allow me to display them in my world?

snow sphinx
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Okay... I see that at least one item in these newly announced tools is a .EXE

Is it still going to be possible to create and upload avatars from a non-Windows computer?

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If not then that will be very crippling to my ability to create avatars

orchid sage
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i commissioned someone to build me a simple avatar (not textured at all, basic rigging) and it has bizarre uv issues so it can't be textured properly and one of the elements shows up near the feet when it's opened in another program. the blendshapes were made but don't seem to work. it looks completely fine in the blender view but falls apart anywhere else. if they can't fix it on their own with tutorials or a friend i may need help.

barren hemlock
snow sphinx
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My worry was that this was intended to replace the existing way to create/upload avatars, which would deplatform creators on Mac and Linux

lethal needle
barren hemlock
snow sphinx
barren hemlock
snow sphinx
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10 is losing security updates in 2025

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Hard stop, no more fixes

barren hemlock
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I still have a Vista PC running strong

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Security isn't really a huge concern unless you're getting yourself into trouble

snow sphinx
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When stuff can install/run silently over the network, even through AV software, you've reached maximum spook

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And that's what eventually happens to OSes that don't get security fixes

barren hemlock
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I have 0 antivirus and have never been attacked

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Like, 0. Even Defender is disabled

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When I had Windows 7, I also had Windows Updates disabled since 2012

snow sphinx
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That isn't smart.

barren hemlock
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I have nothing to hack

snow sphinx
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If you think all you have to worry about is people targeting you specifically, you're a bit off

barren hemlock
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And what if someone does hack me?

snow sphinx
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Your machine can become a valuable part of a botnet

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With zero care about you specifically

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The computer is what they want 🙂

barren hemlock
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And then? What would they do with it

snow sphinx
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Thanks for the clarification

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As long as the way I learned to work with avatars and worlds still works, I'm alright 🙂

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(And will continue to work)

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Dev tools don't necessarily have to mean release software for that platform too. It's very common in the industry to have a suite of tools for Linux as well, and some studios are near entirely Linux houses now

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But they still release for Windows

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Game dev on Windows has actually become kind of miserable 💀

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My thinking is, if the tools are available on other platforms, it will attract devs from those platforms, or allow devs who are moving away from Windows for one reason or another to keep using the tools they're used to, rather than quitting content creation for VRChat (or having to relearn it in a way that doesn't use those tools)

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I know a non-zero number of Quest-focused avatar creators who have a Quest to play and a Mac they build from, they're enthusiastic for the potential of the game and might appreciate a little more accessibility

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You can basically run entire platform-agnostic programs from Unity itself, that's how a lot of industry tools for it work, maybe if the way avatars are created/uploaded is to change, or if new tools are created for them, something like that might be a smart idea

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Like, imagine something like this new tool effectively replacing the SDK Control Panel inside unity itself 😄

trail crow
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lol I did eye tracking in blender and it crashed

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first time for everything

sly breach
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okay so im having a problem with some avatars, like i put them on but physically cant do anything with it, For me they are stuck in the ground anf frozen, but if my friend uses it, it works for them

trail crow
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are you on desktop?

sly breach
trail crow
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that might be why

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I had the same problem when I was testing one of mine

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normally people suggest you make sure the avatar is at 0,0,0 in unity as well.

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not sure why some avatars do that in desktop mode

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but it does

arctic canopy
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So if I had a bunch of ripped stl files in blender of a character that I assembled could I pay someone to like texture and skeleton it?

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And probably fix a bit of clipping errors that are occurring

eager cipher
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anyone else have issues combining materials in blender?? the shotariya plugin doesn't seem to like me

hard fulcrum
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Hi im new to vr chat and i wanted some help, i wanting to add a specific emote to one of my avatars but im not sure how. I know you have to install Unity Hub and the sdk thing but after that im not sure where else to go or what to do honestly

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Any help is greatly appreciated

slow fiber
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@hasty ocean

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Does vrcm- even have a working stormtrooper avatar that has a working blaster rifle *

hasty ocean
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Unsure, would not be too hard to make imo

slow fiber
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Only if I could find a place that has a choobie avatar

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Since vrcm- dont have a choobie avatar listed

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@hasty ocean u know what im trying to say

hasty ocean
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Cant find an avatar, may have to look around the internet for a 3D model and rig it up yourself.

brittle roost
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Don’t use vrcm- as they said it often has ripped assets

slow fiber
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Oh …

agile solar
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Bruh...

slow fiber
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Well only if it isnt so hard to find certain avatars like certain characters like choobie, not so sure about star wars

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But whatever

hasty ocean
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Maybe try like booth or gumroad. Often a more legit place to find stuff.

slow fiber
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U will have to tell me about those in dm

subtle pawn
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just google it?

slow fiber
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U said gumroad? But like are u sure thats not just a selling company

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Nvm wrong website

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Wheres the animations/avatars i only see mesh

subtle pawn
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what?

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never heard of such a thing

slow fiber
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Both seem fishy but whatever

subtle pawn
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ive used both

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many times over

hasty ocean
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a lot of my friends sell stuff on both lol

slow fiber
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Then why cant i find anything i need. And why is booth in Japanese then

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Oh u have to BUY it?

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No I don’t trust it

misty arch
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I've had great experiences on Gumroad and Booth

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Booth is in japanese because it is japanese made

hasty ocean
subtle pawn
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they are pretty much the main 2 sites that avatar and world creators market their creations on

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they are safe I assure you

slow fiber
subtle pawn
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yes

misty arch
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yes

hasty ocean
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Depends on the maker.

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alot of the time yes

slow fiber
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No choobie there tho what kind of farce is this?!

subtle pawn
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farce?

slow fiber
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Maybe it takes time??

subtle pawn
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what?

slow fiber
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Tom foolery i mean

subtle pawn
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again what

slow fiber
hasty ocean
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Blender is always a good option if you cant find what you're looking for

subtle pawn
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again what

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its a joke because you cant seem to find what you want? im confused

slow fiber
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Yeah but dont want to end up having to downgrade my avatar… and for it to look bad if its high poly count

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What happened to me before

slow fiber
subtle pawn
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im pretty sure ive seen choobies on booth before

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just saying

slow fiber
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T—-

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I mean on gumroad

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I don’t have money to buy…

subtle pawn
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ok?

slow fiber
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Also booth please a translation

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Im on mobile

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Atm

subtle pawn
slow fiber
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A translation bar anywhere?

misty arch
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Just gotta wait till you can find a computer i guess

slow fiber
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I have a computer just not turned on atm

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Look I’ll just look into this later

hasty ocean
subtle pawn
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fr

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took my 5 seconds to find 10 different choobies on booth

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and thats not even all they have

hasty ocean
subtle pawn
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oof

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btw the Choobie character's name is Koume

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try searching that instead

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not really seeing any free ones though

brittle roost
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wants custom avatar

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doesnt want to pay

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:surprisedPikachu:

sly breach
vague raft
slender axle
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So issue from blender.
I took the fbx from my project, added some clothes with the CTRL+P thing and edited one blendshape. Exported back to unity.
The avatar is the same size but it acts small. I need to add loads more decimal 0s to physbone colliders and the hair which was on it is now giant compared to the avatar

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What did I do?

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It's as if the avatar is shrunk to 0.01 size, even though it says it's 1, 1, 1

hasty ocean
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Did you apply you transform in blender before you exported it?
Not 100% sure if that will work on not. lol

slender axle
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I didn't make any transforms

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Also just noticed it has imported as a generic and not humanoid avatar

hasty ocean
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Fair, im not the best with blender lol.

slender axle
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Yeah found that the armature is at 100 100 100 size

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And I don't know why

granite plover
slender axle
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I have the plugin, but never use it as it tends to break everyting

granite plover
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For me, related to the 1 or 100 scale problem is, when I use CATS to fix model. it will enlarge the model 100 time due to it's set as 100

lethal lynx
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Guys I have a question..

granite plover
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I had to scale it down by setting it 0.01

slender axle
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Yeah I stopped using the fix model thing ages ago

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It breaks and combines too many things

granite plover
slender axle
lethal lynx
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Uhm so I got this model off booth and it comes with the unity package and everything. But the only issue I’m facing is when I load it into VRCHAT the bone physics doesn’t work

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The creator told me everything should be ready and to check prefab

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But I’m kind of new to this.

granite plover
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hmm, can you post the booth page?

lethal lynx
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Let me try to find it

granite plover
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The creator didn't update this avatar to use Phys Bone.

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It's still using Dynamic bone.

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Did you import the dyanimic bone into your unity project?

lethal lynx
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yea im pretty sure, let me check everything again

slender axle
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Back sorry

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If you check you have dynamic bones imported into your project you can use the conversion tool in the latest VRC SDK to convert from dynamic bones to physbones

granite plover
slender axle
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Or you could set them up yourself. That avatar looks like it would only have physbones on it's hair and that's it (I think), so it shouldn't take you a moment to set it up.

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This guy makes amazing and easy to follow tutorials

granite plover
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nope, I just see a link

slender axle
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hm

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oh I can't send any images. Maybe this channel has them turned off, for embeds too

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I also realized this isn't the help channel haha

solar shore
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I’m looking for a 3d avatar creator to make me an avatar for a price if this follows ur description please dm me

solar shore
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Ok Ty

dim dome
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silly Q. i forgot to grab the blueprint for my avatar before i uploaded then grabbed the quest version. can i use the copy ID in content manager to grab the blueprint? or are those different things?

merry swan
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copy ID in content manager - yes

lethal lynx
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Uhm, can anyone by any chance help me upload my VR model to my account, I’m willing to like oay for the help

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Because I’m at a lost at the physics and how to make it work

fresh portal
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Is the mesh renderer limit ever going to be increased on quest
Only having 2 is such a pain, the avatar I am doing needs a minimum 3 ~-~

neon finch
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How do i use the marker in my character, I press it but idk how to use it, it says marker-R and marker-L

vague raft
tender flume
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Does anyone have any recommeded features to add to an avatar? So far I'm adding expression gesture toggling and toggleable clothing. I've also heard of something called GoGo Loco, for example

vague raft
trail crow
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anyone dealt with frq models?

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Not sure what to do with them

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might be something else entirely

neon finch
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What do i do if theres a naked avatar

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In my server

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Like a naked female avatar or male avatar

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Or just female looking avatars with a male membrane

trail crow
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You can hide the avatar

lofty mortar
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what channel do I go to to have someone clean up and update my avatar

hasty ocean
lofty mortar
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what about make a 2.0 version of said avatar

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one I could mess around with in unity/blender without being too confuse about somethings

hasty ocean
lofty mortar
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like an upgrade from the original avatar that looks better than the old with the new features

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thx for the help tho

hasty ocean
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An yeah, that would be #avatar-help
people there would help you get an avatar set up.

neon finch
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how do i make footstep sounds when i walk in fullbody?

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Is there perhaps a tutorial for something like this? because im not exactly sure how to set up contact receivers and all the ones im watching arent updated? ;;

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ahh okay, ill try this out!! ❤️ thank you for your help!!

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would the receiver be set up as on enter? or constant?

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ahh alrighty!! do you know much about making it a random sound when i step out of a set of sounds perhaps? 🤔 coz i have two different ones right now for each foot

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also would i need two separate bools for this? coz im unsure what to put for my receiver in the "parameter" option if i have two different ones

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or would it need two separate receivers then for each foot?

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i did two separate receivers, but i dont think ive set it up properly eep

neon finch
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i made a tail wag idle animation but its not animating by default unless i add the FX animator controller to the top 'Controller' part, is this ok to do? will this break anything?

neon finch
harsh hull
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or you can make a proper mask for the tail animation

neon finch
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hand mask? sorry u lost me

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the only feature i have on my avatar is the tail wag idle animation, no face gesture stuff

neon finch
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ok so i used the default hand mask animator controller with another layer for my idle tail animation but it still doesnt work imma go insane ;-;

whole wolf
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hola mancos amigos

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xD

neon finch
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Can use HTC Body trackers on my oculus?

loud cape
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keep in mind the trackers also need steamvr base stations to work

neon finch
loud cape
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.-.

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why do you even have a quest then lol

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would have gotten an index

neon finch
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Bc first time testing out vr

loud cape
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fair enough

neon finch
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I am getting an index

loud cape
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ah nice

hasty ocean
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You would need at least 1 or more, base station and OpenVR-SpaceCalibrator if you want to use oculus and htc together. Just so you know.

lone sinew
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@neon finch i'd not get an index, overpriced for the most part

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Expecially considering new VR headsets are in production

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(And quest 2 is wireless)

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It would only be worth if you commit to full body too , assuming you are fine with a cable

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If you only have a quest 2, it would be like
All in euro:

  • 150 per base station (you want either 2 or 3)
  • around 150-200 per tracker
  • straps, not sure on price.
    If you buy the index kit, you already have the base stations at least
lone sinew
neon finch
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Nvm LMAO

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it is tho

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Just to make sure right?

lone sinew
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I know you find it on steam

loud cape
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not Amazon

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that's the only proper way to get it

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any other place is a reseller

neon finch
vivid sorrel
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does anybody know how to make the audiolink work correctly for mochi?

red path
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@neon finch if you can afford such PC then you should check out Varjo Aero HMD perhaps (you need to still separately buy base stations and controllers). https://varjo.com/products/aero/

green matrix
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is there a universal tag list anywhere yet?

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for contact senders

merry swan
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create a contact sender, add - it shows what everyone has (ignore custom course)

marsh snow
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Can someone help me with an upload ? I purchased an avatar and the person who would usually upload for me is unable 😦

green matrix
merry swan
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That can be anything, no way to know

neon finch
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😀

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And 200 hz?

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😀

tepid yoke
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Looking for a furry avatar creator so I can learn the baseline ok n what I need to save^^

gilded pike
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I need someone to convert a PMX into an fbx I dont fully know how to use cats plugin cause all my materials just turn into one and its annoying.

neon finch
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Ah, not help channel, can't post an image here. Well next to the Fix Model button, is a wrench. Click on that, disable JoinMeshes and CombineSameMaterials.
Afterward, you can just export it as an fbx, if you wanted

left arch
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whatchyu need

left arch
worn burrow
obsidian ferry
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Have they fixed the borked capsule colliders yet? Needing debug inspector mode

subtle lichen
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Is a 4096x atlas ok or too big for Quest?

silver adder
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That'll crash people in more populated instances.

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Quest dies the moment it runs out of VRAM, unlike PC which just starts offloading stuff to system RAM (then the pagefile after that).

past vortex
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I'm kinda confused I tried to name a avatar "BoneRush" and it got named "Tonerush". Thought I typed it wrong, so I went to content manager and deleted and reuploaded it with the right name, now is still there as "Tonerush". Does it take a while for VRChat to update avatar lists or am I encountering some bug?

hasty ocean
past vortex
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Ok I deleted it waited for it to disappeared from my avatars reuploaded it, and its changed BoneRush to Tonerush again... is VRChat censoring bone? Its a just mech that looks vaguely like a skeleton 😑

harsh hull
loud mist
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i am not capable of fixing an animation myself, does somebody here know someone thats good with animations who i can just pay 50 bucks to fix it for me?

dense knoll
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is there a workaround for having scripts on your character?

silver adder
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No, custom scripts aren't allowed on avatars for security reasons. No workarounds.

dense knoll
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that's completely fair

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hmmm can you do if statements inside an animator controller?

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here's the thing i'm trying to make a ragdoll character move using input from my controllers

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i have a script which basically says "add torque to this limb until the distance between the limb and the desired position is < some value

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it's possible to use the animator to add torque to a transform

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maybe there's a way to implement this condition there somehow.

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btw if anyone already has an active ragdoll character that they're willing to share, please let me know

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or even just a regular ragdoll character that doesnt fall through the floor lol

gilded pike
hasty ocean
muted acorn
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So I was wondering how I can get bases or community models in blender to make a custom one like my friend Dragonoid Prime did, they used a already made model and then added community items to it to finish their Monty avatar.

I have Unity Hub and Blender.

hasty ocean
# muted acorn So I was wondering how I can get bases or community models in blender to make a ...

Booth and Gumroad are both good places to buy or find a premade avatar to work from. A lot of them come as a .unitypackage file.
So if you want to get it into blender you may need to import it into unity before you can dive in.
If you just want to add props to an avatar, the easiest approach is to use different mesh render objects parents to the avatar. That way you can toggle them easily, but this can take a hit performance if you do too many though.

barren pier
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I've been out of the loop on creating avatars for a few months. I was going through and updating old avatars to use the Phys bones instead of Dynamic bones and I noticed there is an 8 Audio source limit on avatars now? I have a few avatars that have more than 8 audio sources, is there any way to upload them with the phys bones without breaking the audio sources?

neon finch
agile solar
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Err... not the place.

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Try VRC Traders.

charred zinc
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Oh sorry

harsh hull
charred zinc
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Where is VRC Traders?

harsh hull
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no one’s gonna do that for 50$

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hell i make 104$ a day with my job, spending more time than that on scratch work for 50$ would not be worth it at all

dense knoll
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Maybe making a model involves more tweaking than making everything from scratch

worn burrow
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someone suggesting fiverr pls

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l0l

worn burrow
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xd

hasty ocean
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He apparently knows all about the pricing for 3D modelling, should be able to answer this simple question. Right?

worn burrow
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50usd isnt even minimum wage for making a model from scratch

hasty ocean
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Just make the whole avatar in 5 hours vrcEretNice

left arch
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Jokes on you, that might be something I do tomorrow, lmao.

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Entirely for the memes.

karmic cypress
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is it me

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or my sdk control panel isn’t popping up

tough gull
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Not sure if this would be the place to post but:

Needing to practice my 3D modelling in order to not be garbage so if anyone has a character they want modelled I want to do a couple freebies

Only catch is I want to be able to use the models for portfolio purposes as needed. (Designs and sources obviously would be cited).

I'm midway through a motion capture course for my degree so rigging and junk is possible if I have the time 🙂 If there's a better place for me to put this any advice would be appreesh

halcyon kindle
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So- I figured out how to get my pretty lady model from vroid to Vrchat

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Now, I gotta give her custom gestures

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Namely the kazotsky kick

lethal gull
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has anyone else experienced issues with unity recently? it keeps locking up while importing the avatars 3 sdk

neon finch
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cane someone tell me why I keep updated my world and im not getting put in the recently updated and its also saying i havented updated it for a month on the website wich is wrong

subtle lichen
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how can I replace animations

shrewd lava
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dose anyone know where to find the model of the avatar i dont know the name of the model

worn burrow
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doesn't seem like it would be hard to replicate

subtle lichen
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Uhm

strong shell
vague raft
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If you want a personal model that's actually just a Booth base with tda and ripped game assets retextured, then $50 and fiver will get you there.

sage burrow
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I am having this issue where my blendshapes aren't showing up in unity

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I'm unsure why

loud cape
sage burrow
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I made sure to apply all of the modifiers

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I know the shapekey is there

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its not like I have the wrong mesh selected in unity either

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there is only one mesh

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is it something to do with the .fbx format?

night gust
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Eyo question, when it comes to senders and receivers, with my new characters card selection system I'd like to basically have a menu system where a bunch of the cards I collected appear in front of me and I grab them to cast them, is that possible for one? And how hard would it be, and might there be a video or something that is similar to creating a menu like it that someone knows about? A good reference to the type of menu I'm envisioning is wizard 101 card selection but instead in 3d space

fickle ember
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I have pre made avatar expressions and i dont know how to add them to my avatar in unity

dense knoll
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kind of meta but this is hard as fuck

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it's like fractally difficult

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every new thing requires learning 6 new things and those do too and so on

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by "this" i mean sdk3 in general

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it's cool tho

karmic marten
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Random question for you all. Do you think it's appropriate to charge people for adding physbones to their avatar? I personally don't think so but I've met others who differ in the opinion

solemn ice
hasty ocean
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If I'm spending 30 mins adjusting sliders and shaking an avatar around, I would wanna get paid for that lol

fickle ember
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how do i ad a shader to my avatar with out it changing the color

solemn ice
fickle ember
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like when i put my shader onto my avatar it turns white

solemn ice
fickle ember
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wdym

solemn ice
# fickle ember wdym

Material is a description of how things will be render. It requires shader and input data like texture file.

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Without texture it will be just a solid color. (for the most case)

fickle ember
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i have a custom shader

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and dont know how to use it

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when i do my avatar turns white

solemn ice
fickle ember
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Spider-Lair/Comic Shader

solemn ice
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Otherwise, consult the shader manual page.

stray fjord
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Does anyone know if IsLocal affects the mirror version of avatars too?

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Trying to hide something in first person but make it visible to everyone else.

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Turns it it does

loud cape
night wind
#

IsLocal is just a toggle that's on on the user's client and off for the other players of the instance you are in, it won't detect mirrors
If you want a shader that's visible only on the mirror or vice versa you can paste this line on the shader, preferably on the vertex program to avoid overcalculating (even if it's not a lot), imma paste it but idk if the bot will remove it

#

bool mirror = unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f;

#

ok here

loud cape
#

that's a good idea, but sometimes it's nice to actually have an animator parameter which you can use to detect if something is in the mirror or not

#

combined with IsLocal, you can basically determine what shows up in every scenario

night wind
#

ye it would be cool
sadly i don't think it's possible

celest pawn
#

Wassup ppl

stray fjord
# loud cape VRLabs has a mirror detection prefab

Yeah I see Poiyomi's shader has an option for it too. I'm specifically trying to hide something from first-person view that is visible to everyone else (including to myself in mirrors) - I was hoping that I could use IsLocal if it was false in mirrors but sadly it's not.

loud cape
#

that's what I was saying

#

you can exploit a race condition to set a local bool

night wind
#

wait animator parameters with pixel conditions?

loud cape
stray fjord
#

Hmm I wonder if I could combine the mirror detection with IsLocal so that I only show certain parts if IsMirror is 1.0 or IsLocal is false.

loud cape
#

correct

#

also, object states seem to be synced between the mirror and the real avatar

#

so you will need to toggle the skinned mesh renderer instead of the gameobject

stray fjord
#

I was going to use a shader parameter to control the visibility as I only have 1 mesh with a couple of materials on it

#

I just want to hide it as it's in the way in first person 😄

queen ocean
#

How exactly would one go about getting the assets of an avatar of which the creator hasn't been avaliable in years.

The avatar I've used since my first time in VR is absolutely my favorite but I haven't been able to contact the creator. They also haven't been on VRC in years.

How exactly could I get the assets to modify them? If this isn't allowed just let me know.

karmic totem
#

If the avatar is fully custom, not from a base and using assets bought or gotten for free, you are out of luck. However, you can always try asking in #avatar-search-old for anyone who knows of where you could find the original, if one exists, of some or all of the avatar you like.

hoary rivet
#

there are people who use something peculiar in their avatars and is that when they shake their hand it has a sound when hitting another user, such as a slap

#

is that a simple emote, where they activate the sound and that's it or is it something else?

zinc cosmos
#

Hey, can I get some help from a quest user to test something out on an avatar?
I have an avatar that shares a float value between quest and pc variants that control the hue of part of the model. As it stands, the two versions differ in how they change the hue, having one be a normal hue slider, and the other changing using separate toggles. I need a quest user to look and see if the colors change properly with the sliders on the PC version. Is anyone interested?

neon finch
zinc cosmos
neon finch
#

so i wouldn't know what to do

#

i've only made the model lol my first time

zinc cosmos
neon finch
#

i saw someone talking about a unity application from 2019

#

I might just send someone the model and meet them with my model lol

#

to copy it

zinc cosmos
#

@neon finch

zinc cosmos
#

of course!

neon finch
zinc cosmos
#

happy to help!

winter arrow
#

👋 hello all, im a dev that's getting into avatar creation. im just saying hi while i lurk for a bit

tribal locust
#

is mint worth it? might buy it

harsh hull
#

if you don’t i am slightly disappoint

tribal locust
#

lolz

#

my question is if the mint that you buy is the same as the sample 🤔

harsh hull
#

the sample is same i believe yeah

#

without the sample tags obv

tribal locust
#

hm

harsh hull
#

nothing stops you

#

it has a body underneath

vague raft
dense knoll
#

can you intersct with other player's colliders?

#

like grab or push idk

#

like say i had a ragdoll made out of character joints, rigidbodies and colliders

#

if another player picked up an object and brought it in contact would it interact with my character's ragdoll?

#

i know object-object collider interactions work, maybe chatacter colliders are different though

ocean jolt
#

No, unless you want to edit it or add one

tribal locust
radiant fog
#

is there anyway to see what my avatar looks like to people who have shaders disabled

left arch
woven ice
#

im 99%sure there is no way to do this but cant hurt to ask. on quest is there a way to make something on your head visable to yourself? like say hair over your eye, or glasses?

vague raft
#

I don't believe so. Usually on Pc you'd use constraints or rigidbody joints but both aren't used on Quest. Not sure if there's another method

woven ice
#

yeah i wish they would do constraints for quest. but owell maybe one day.

round knoll
#

Hey all! I might need some help please. I'm trying to figure out how to delete an item on this model I'm working on, however it's attached to the hair, and I cant make it transparent because, well, quest. It uses a different shader, texture, and mesh than the hair, but is attached to it as one entity. Anyone Know how I can take them apart or delete it without deleting the hair? (Please Ping in any replies so I can see it!)

elder nacelle
# round knoll Hey all! I might need some help please. I'm trying to figure out how to delete a...

Import the FBX into Blender. Click the avatar, hit TAB to enter edit mode. Find the item and hover your mouse over it then press 'L'. This should select the item and only that item (If it doesn't, you'll have to manually select the item). Press Delete and select either faces, vertices, or lines. Each my give a different effect so if it doesn't work, undo and try a different one. Once it's gone, export as an FBX back into unity.

round knoll
woven ice
elder nacelle
#

You should be able to find the FBX file in your unity project. Just go into blender, click import FBX, navigate your way to your unity project and it should be there.

wispy parrot
#

i just export mine and was greeted by an abomination

round knoll
#

Same here

#

I wish I could share a photo it’s that bad lmfao. I followed y’all’s advice and it just decided to fold and stretch upon itself

karmic totem
round knoll
#

Ah okay, give me a second

floral nexus
#

has anyone has an issue where your nameplate appears really far above your head after getting FBT?

hasty ocean
#

Man, I should make an avatar from scratch, but I also don't want to spend 3 mouths rigging and adding everything I want to it lol..

merry swan
night granite
#

This is an idea I've been thinking on.
Is it possible to have a randomized SFX play when doing an animation?
i.e. a gun shot have a slightly different sound when firing again and again

neon finch
#

what is the theoritical limit to how many polygons your avatar can have?

solemn ice
#

There isn't. Too many factors to consider, mostly the total number of polygon GPU has to render and it depends on GPU spec, multiply by shader complexity

hasty hemlock
#

but if you do go above 70,000 you might have your avatar performance blocked by other people because it would be very poor

proven zenith
#

My first avatar is done!

#

And it works!

#

yaaaaayyyy

hasty ocean
#

Congrats!

proven zenith
#

Built it from scatch with cardboard and a dream

#

now, time to add some mixamo animations and get it working for the quest users GPU's they found at the bottom of a cracker jack box.

hasty ocean
#

Lol

floral nexus
#

Kinda an issue because if I’m wearing a decently sized avi in a room with a shorter ceiling u basically can’t see my nametag

earnest zephyr
#

Hello! I'm already knowledgeable with Unity and have seen a few things about avatar creation, I'll now try something simple. I'm setting up a Git project for it, what's the difference with setting it up for a normal Unity project? I've seen a .gitignore online that unignores a few files in the Library folder, which is weird since it's normally a folder that's entirely generated. Also I wondered if the SDK wasn't going to store any sensitive information such as tokens, which I obviously wouldn't want in my repo if I want to make it public

#

Maybe I should have put this in the help channel instead, I'm not sure
In general is there anything I need to know regarding the Unity project?

earnest zephyr
#

Well the question about where secret things are stored is answered, it's done properly

slender terrace
#

Wait yall are making project files?

#

I just throw everything in unity and call it a day

loud cape
#

for variants of a specific base model, you can make multiple scenes within the same project

#

since they're probably going to be sharing quite a few of the same assets

slender terrace
#

Oh

#

Well I’ve just been throwing all my models into on unity scene

#

Helps when I wanna reuse animations

tribal locust
#

just got an avatar model, how to upload?

karmic totem
tribal locust
#

oh im stupid i thought there was just an upload button or smth

#

lmao

karmic totem
#

there is, in Unity, after you import the SDK and sign in to your account

tribal locust
#

oh ok

karmic totem
#

If you just started playing and you are less than 24 hours, there is a very high chance you are still Visitor rank, and cannot upload anyways. 24 is not the point you get access, but the further you are below 24, the more likely you are not the correct rank of New User

hushed turtle
#

anyone know why a bounding box might be over 5 quintillion?

#

im stumped

hasty ocean
#

No, you can have a personal liceence

novel swift
#

can quest hear more sound now? mates have been saying they can and can't hear stuff past couple days

hasty ocean
#

Nope still cant upload sounds to quest

thorny canopy
#

Silly question but did anybody ever figure out a fix for those MMD worlds not working with 3.0 avatars if you had anything in the FX layer?

carmine umbra
#

Ask to creators. How do you share you commission model to the customer?

lyric ledge
#

Send fbx and/or unitypackage

earnest zephyr
#

Actually I wonder, what can someone do with the ID of an avatar? Does that allow them to change it or is there a check that the uploader is the same account?

carmine umbra
#

so i should send unity package and all customers should have they own Unity with all plugins?

#

with correct unity version

lyric ledge
carmine umbra
#

not difficult for those who make models, but i'm sure it's difficult for those who just order commissions

lyric ledge
#

So far there is no 1 click solution for now, who knows, it may change in the future depending on the canny

lyric ledge
karmic totem
#

It's read only for anyone but the original creator

earnest zephyr
#

Oh yeah right it's even sent to the client, that's why force-cloning is a thing now I remember

carmine umbra
#

can i wear da model and can customer to copy it from me, if i made model not-public?

lyric ledge
#

no, it will be seen as "avatar not available"

silver adder
#

And you can't work around that by making the avatar private after they clone it, it'll lock them out of using it.

#

Most creators expect their clients to have basic knowledge of uploading avatars.

carmine umbra
#

everyone thx!

stuck sentinel
#

does avatar dynamics (touching a button on an avatar) still only work with Float values ONLY? or can i make Bools now?

earnest jetty
#

how can i setup a station that allows myself to sit down ?

ocean jolt
#

What stations are you using

#

Wha

earnest jetty
#

i'm making avatar ,not world. I've build a test avatar .but it won't interact in game

ocean jolt
#

Have you rigged it properly?

earnest jetty
#

i'm not sure of that , I'm trying to follow "avatar spawn world object tutorial" to make rig

#

i can see the chair by toggle menu , but don't have any interaction

#

trying to upload and see if others can sit down..

golden schooner
# lyric ledge So far there is no 1 click solution for now, who knows, it may change in the fut...

There is actually!
If you Zip the whole unity folder and send it
All they gotta do in unity hub is go to new > add proyect and voila! The proyect will be there exactly as you left it (I do this a lot in my Unity programing class and with my clients)
Just make sure you're logged out before zipping it and also ver important! Make sure it has no blueprint attached to it, otherwise it will send an error msg every time they try to upload it

And yes this process doesn't need them to download any plug ins you used, as all of them are already within the unity file

ocean jolt
#

Hm

#

@earnest jetty do you mind showing me a ss of your bone set up

lyric ledge
golden schooner
sharp pewter
#

can you change the length of time a Button in the action wheel remains pressed?

young notch
#

in general how do i search for an avatar

#

no search bar for avatars anymore

sharp pewter
#

you cant, you have to use avatar worlds

#

there's never been avatar searching, sady

young notch
#

dang

sharp pewter
past rover
#

Yes - By manually keeping the button pushed down on the action menu.

sharp pewter
#

i thought you had to release to activate

past rover
#

No, it's being active when held down.

#

And like the documentation says, even if you only push the button for a millisecond it'll remain in the active state for 0.2 seconds minimum.

young notch
#

anyone know where to find creepy obama avatar

worn burrow
left arch
young notch
#

if u have a pic of it

left arch
#

Ye moment.

#

It's free.

#

My only annoyance is that it's a 60% avatar.

formal mantle
#

Are we not allowed to post pictures in here?

earnest zephyr
#

Guess not! Perms are available in the help channel

hasty hemlock
#

that's very odd to consider booth is usually the most reliable as it's pretty much all from scratch models

quick mango
#

for the most recent update is there a new sdk?

karmic totem
quick mango
#

ok cool

spring hill
#

does anyone know of a good seiza sit animation?

lofty roost
#

whenever I join a world I have to manually turn on to be able to see other player's models

#

is there a way to change that

spring hill
worn burrow
#

if you're a quest user thats just how it is

#

quest is basically a cellphone strapped to a headset so loading everyones avatar at once wouldn't be good

karmic totem
#

No Limit means, do not download anything

green cove
#

does locomotion fix still work with/is it even necessary with the new ik?

barren hemlock
#

What does locomotion fix even do?

neon finch
#

can someone help me pu a avtar on blender and then use unity to put audio links on ther e

#

anyone here

halcyon blaze
#

Hey, does anyone have a guide to using the better cigarette package, I can attach it to the hand and head but I don’t know how the smoke etc works

vivid sorrel
#

btw, do i need to update my sdk?

#

or does it get some of the info like param size from remote

marsh snow
#

Is there anyone who would be willing to do an upload for me ? I have the file ready and everything I just can’t find anyone to upload for me

agile solar
marsh snow
#

I don’t have a pc

mental oxide
#

Xd

vale jay
#

Hello, is there a way using constraints to make a child object on my avatar not affected by the avatar rotation, but always being the invert of it so this way a plane can always be facing the true forward of any world? Like toward the Z axis (blue arrow) in Unity?

vale jay
#

Nvm I found how: Simply add an empty gameobject in your scene, make sure all its transform are set to 0 on all axis, then make it a prefab. Then use this prefab (not dragged in the scene, from the project tab) with a rotation constraint so it always stays at 0

nimble sinew
#

is there a trick to getting --watch-avatars to work? im in game using the avatar but the test builds don't refresh the avatar when im wearing that blueprint id

pliant locust
#

Not sure if this is the place to ask but I'm not sure where else to put it. Is there anyone willing to take on a texture commission for the Pandaabear female base? It would be animal based. I'm just browsing for now as I won't have any money until the 3rd which is next week, but 100% willing to pay the person that is willing to do it and meet my standards. Also wanting tattoos on the texture so I would want an emissive map. Maybe a height map as well. The works.

coral fractal
#

I’m confused. Before the update I had locomotion for tracking set to off in unity. I like floating in Fbt and my character not running. Now with the new update my character runs everywhere again. Do I just need to reupload them?

#

I’m confused because I’m pretty sure they shouldn’t even have a run animation, and when I move in game they don’t run but their body does go vertical.

finite gull
#

I don’t know if this is the place to ask this, but.. what does it mean when an avatar says “avatar not available” and you can’t put the avatar on? is the avatar deleted?

cold jolt
#

the avatar is removed, privated, or missing

#

or otherwise in error

#

and will be available again if re-added, made public, the ID gets associated with the correct record, or the error is resolved

glacial ridge
#

would it be possible to make a working drumset on an avatar?

tired olive
#

so i got a big problem, i'm trying to buy a body texture off booth and it wont let me since my card is in the us
does anyone know how to fix it or something

magic burrow
#

this avatar has abilities and no one else can see them how do i fix?

dense gale
#

I noticed a lot of animated physbones broke for me in the most recent update. Is there a known bug?

cold jolt
cold jasper
#

Okay, total noob here, there are a few things I want to do with a model I've got:

  1. I want to optimize it

  2. Want to add a jacket/Hoodie etc

  3. Part of step one for optimization is to remove a few things: A chain that has a ridiculous amount of polygons, and removing the glass part of the glasses, only keeping the frames

I wish I could be more specific but help, how do I anything

cold jolt
#

The chain can probably be handled with 'select linked' in blender, in edit mode you zoom in on the chain and hover over a vertex, face, or edge depending on your selection method, and then hit L

#

And then X to delete

#

An if it doesn't ruin the model, then congrats! The chain is removed

neon finch
# cold jasper Okay, total noob here, there are a few things I want to do with a model I've got...
  1. QuestTools on github can help to optimize it, obviously not very well for your computer version.
  2. That's a blender tutorial with cats plugin. Very easy, but gotta be willing to devote yourself to watching a few tutorials and some trial and error.
  3. Either 1 or 2 applies. Blender has a decimation tool that makes it easy. Unity has one too, called Mantis LOD Editor. As well, can the items also instead be deleted in Unity.
slim bay
#

Does anyone know if the weird issue of "if hand is too close to shoulder then arm flips unnaturally if not using an elbow tracker" is fixed? I remember it popped up when the IK2.0 system was in beta

prisma holly
#

Hi, anyone know how to display real world time on an avatar?

neon finch
#

That's a cool story but, how? We've never talked before, not sure why you told me

earnest zephyr
neon finch
#

If you'd be happy to limit yourself to certain worlds, a few of them has such a clock that shows up when holding up your wrist, but that's worlds

prisma holly
neon finch
#

It was Allu's suggestion, so all thanks goes to that one. OSC really is the holy grail

#

anyone know what to do if you import the sdk into unity but you dont get the tab?

#

using the 2018 version of unity

neon finch
#

It'll work eventually

#

and im guessing those can work?

#

ah

#

Unity being unity, just keep on trying, do a few things differently each time

#

how do i unity offline

neon finch
neon finch
#

should be 2019.4.31f1

#

mm

#

ill reinstall the asset real quick and see if that does anything

#

welp nothing happened

prisma holly
prisma holly
neon finch
#

help

worn burrow
#

just post your issue in there in the first place lol

primal umbra
#

Hello, this is my first time making an avatar, I don’t know any software I need to make a avatar for quest and pc. Can someone help?

loud cape
#

if so, watch the 3 videos on the VRChat learning channel to learn how to set it up and upload it

#

if not, you can either buy one from Booth.pm, Gumroad or some other place (recommend looking for ones tagged with vrchat), or make one from scratch in a 3d modeling program like blender

radiant fog
#

is it possible to use a contact receiver as a toggle for an animation? ive been trying to put it on a zipper on my jacket but anytime i test it out with a contact sender in unity nothing happens

merry swan
#

short yes , use a bool or something 🔨

#

use proximity on type

hasty ocean
#

If your testing in unity with the Av3 emulator may have problems contacts not triggering.

merry swan
#

update av3 should work now v2.9.8 , not sure about the one in descriptor (i always just use a empty gameobject)

hasty ocean
#

Good stuff

radiant fog
#

so should i try ingame? even with the updated sdk no animation triggers

median obsidian
#

Hi how do I fix my eyes to look straight there currently looking in opposite directions

harsh hull
#

eye bones have to be same angle/roll as head bone in blender

civic merlin
#

what’s avatar audio link? you can make something move depending on sound? what sound, everything that you hear?

cold jolt
#

audiolink changes values on your shaders or meshes, and can control blendshapes in any world that has Audiolink set up in it

#

it's most commonly used to control emission strength and hue on avatars so that you pulse with music

#

poiyomi has shaders that are audiolink reactive

balmy stag
#

uhh i have like 20hrs on vrchat and it saying i need to play more to like test avatars

worn burrow
#

play more, add friends, hop into public lobbies

#

took me about 3 days

balmy stag
#

nah wtf can i log into and oculus or steam account

#

thats bullshit

neon finch
#

im pretty sure you need a vrchat account

#

i dont remember how much you need it for or if im just dumb alltogether

balmy stag
#

i spent like 2 hours making an avatar and i have to play

worn burrow
#

need vrchat account to get your rank up

#

ive spent 70+ hours making avatars and worlds, not really that hard to get new user

balmy stag
#

i just found i way to get around it nvm

neon finch
#

there isnt a bypass you probably were just being a little silly before

tired olive
#

can someone help me? i'm trying to use a tool called dressingtools and when i load it, it won't show up in my unity menu and the vrchat sdk just says reload

civic merlin
civic merlin
cold jolt
#

loads of worlds support it

civic merlin
# cold jolt loads of worlds support it

would have to be every for me to implement it, at least for now. maybe some day. but is it just the world audio then? or will it be triggered by voices too?

cold jolt
#

world audio

civic merlin
#

ok thanks

tired olive
#

uh

cold jolt
#

never used it before

#

don't know anything about it

lethal needle
#

if you have a quest 2 and if you think you can help me out with something then let me know

tired olive
cold jolt
#

script not working could be a problem with the tool, the sdk, or unity

#

i know nothing about it

tired olive
#

alright thanks

sharp pewter
#

is it possible to hotswap action submenus in-game, or is it locked once loaded?
e.g. i wanna create my own switch that changes the list of default emotes to the sitting ones when Seated is True

#

creating an animation that changes the submenu of the default emotes button

loud cape
#

you would have one sub menu + a toggle to switch sets, but the menu options wouldn't change

#

you would just have separate animation states in unity, and an extra condition on every transition going to them

sharp pewter
#

i have an animator layer that T-flipflops two submenu assets using what will be animations
whether or not it will work will be a mystery until i get to it

#

im trying to replicate what VRC does, you get a set when standing and a completely different set when seated

#

im just trying to preserve the defaults like a lot of people do while eventually adding my own

lethal wren
sharp pewter
#

turns out you cant even animate swapping submenus

#

should've expected
im new to unity

loud cape
#

no you can't, that's why I was saying it to do it differently :p

lethal wren
#

Make sub state machines in your animator
Make a condition to decide which sub state machine you’re using

Or

Make multiple layers that have your animation sets
But
Use layer weight control and a master layer weight setting layer to decide which layer needs to be active and showing as the current animation set

#

Either way you can then just reuse the parameters for your animations to get different effects for the same sub menu, just different state of the avatar etc etc etc

brazen crown
#

i have a question... im really into unity development with my avis but im kinda hitting a road block, idk what to add that isnt an outfit that id have to invest in

#

like i could do lil interacts i just dunno what

hearty hedge
#

is hard create a personal avatar from scratch? Because I really suck with Blender, or every kind of animator software

timid snow
#

Hiyo, was wondering if anyone could explain how avatar world constraint objects work, I know how to do them I watched a tutorial and it worked, was just curious on the logic behind how it works exactly

lethal wren
# timid snow Hiyo, was wondering if anyone could explain how avatar world constraint objects ...

A constraint makes a specific type of transform mimic a target object.
You can specify how much you want the transforms to be affected by the target's transforms.
(i.e. weight 1 on a parent constraint makes it so the constrained object 100% mimics the rotation and translation of the target)

What world objects do is take advantage of this by constraining to something that doesn't have any transforms you can copy. (the world)

And how we deal with world objects is that we don't activate the constraint until we want the object to freeze.
Because once we activate it, the constraint will constraint the object to (the world) nothing and move nowhere because no transforms are happening.

There is jitter because the update rate isn't perfect and cameras/mirrors have different syncs of how often they recheck the constraint transforms.

But until the constraint activates, the object updates normally and moves following your player, but once the constraint activates, it is in the spot and gets no updates to transform except to stay in that spot.

#

That's mostly theory craft from working with constraints

timid snow
#

wow thanks a bunch that's actually really cool

tired olive
#

would someone be able to help me add clothes to my avatar? it's premade for my base, got it off booth
every single avatar tools script like dressingtools or pumpkin is broken and won't load so idk what to do lol

lethal wren
#

Blender

tired olive
#

just saying blender doesn’t help
and the outfit came as a unitypackage

rare fractal
#

Hey, I have a blender file that I'm trying to get imported as a VRChat avatar, but it seems like a lot of work. Could someone help here?

uncut basalt
#

Im trying to upload a second version of my avatar, i rename it but it still overwrites the first one. how do i fix it?

young junco
sick zenith
#

managed to get my avatar to medium performance im so tired of this lmao

humble wyvern
#

I don't really know how to show it but i need help with lighting on my avatar. Basically it keeps flickering in unity and vrchat and i have no idea how to fix it

lyric ledge
#

If the flickering still happens in toonlit shader, check if the mesh are z-fighting

humble wyvern
lyric ledge
humble wyvern
#

model is looking kind of orange

#

@lyric ledge

fervent bramble
#

does anyone else get the hand tremors only in vrchat, but like in unity the avatar is fine

wise canopy
#

What's the easiest way to raise my avatar so the toes aren't clipping in the floor? Do I have to do it in Blender or can I do it in Unity?

lyric ledge
humble wyvern
#

@lyric ledge not really? but there wasn't any flickering so it was definitely whatever shader i had before

lyric ledge
#

alright then, proceed

steel terrace
#

my avatar keeps slightly sinking into the floor after jumping

#

it stops after like 3 seconds like its trying to go back to the default stand height or somthing

civic merlin
#

next week I’m gonna try and finish my avatar 3.0 upgrade... 41 h it has taken so far, probably gonna take as much to finish it. I’m gonna need a lot of help orz

safe harbor
#

so should avatars be weight painted with the chest trackers in mind ?

dry pumice
neon finch
#

Any king von avatars you g’s know of dm me

agile solar
neon finch
agile solar
#

Technically, yes.

neon finch
agile solar
neon finch
#

I wasnt spamminf

agile solar
neon finch
#

If I spam 10 hellos that is spamming

agile solar
#

Just... don't do it.

neon finch
#

It's not a rule tho lmao

#

It was like 3 or 2 channels

worn burrow
#

its just rude to other people. this isn't the search channel anyways. you're not going to get any responses here about the avatar you're looking for

earnest zephyr
#

I find your reactions to be the rude thing 🤔

#

I know you don't want to see messages in the wrong place especially about something that's asked countless times but just redirect them to #avatar-search-old without making a fuss about it 🤷‍♀️

worn burrow
#

lol

#

kind of a stretch when usually people do it right in the middle of other people having a conversation, beg them or send the same message in 4 different channels because they can't be bothered to respect the topic or others.

earnest zephyr
#

that wasn't the case here ¯_(ツ)_/¯

brittle roost
#

Is there a way to see how many people have cloned an avatar similar to how many people have visited your worlds?

#

I’m curious how far it’s spread by now

harsh hull
#

yNekoPat nope

brittle roost
polar quarry
#

What happens if your avatar is very poor, what does it do? does the game make it so others can't see it or what? I found an avatar in an avatar world I really like but its very poor

brittle roost
#

Just determines if it will be blocked based on someones safety settings

#

For example someone can have their safety set to block medium and worse avatars

hasty hemlock
#

Quest users will have very poor avatars Auto blocked and they'll have to manually turn them on

brittle roost
#

which is stupid that you can’t force them on

neon finch
hasty hemlock
brittle roost
#

If I wanna kill my performance let me damnit

hasty hemlock
#

the quest 2 is basically a cell phone

brittle roost
neon finch
hasty hemlock
brittle roost
#

Hmmmm

#

good

fluid grotto
#

Lol blocking on Discord. Enjoy your constant blocked message notification

neon finch
#

i have like

#

480 or so people blocked

brittle roost
#

Based

#

Bro actually just blocks people who they disagree with

hasty hemlock
#

personally I have my settings to Auto fall back very poor avatars

neon finch
#

I have my settings to not download anything over like 25mb

fluid grotto
#

I will block you! I will then click on every message you send and pretend I didn't see it! vrcAngry

hasty hemlock
neon finch
#

it's kinda annoying cause i just see everyone's fallback

hasty hemlock
#

yes because they need to learn how to optimize

neon finch
#

i don't even try

brittle roost
#

Who needs 200,000 polys like actually

fluid grotto
#

PC needs to not allow auto-showing of very poor and make you need to manually show everyone. Like Quest does. It's a good solution.

neon finch
#

the last avatar i uploaded was 0.3mb

polar quarry
#

If i was to commission an avatar would you all recommend fiverr or somewhere else to get a custom avatar?

neon finch
brittle roost
#

I would not recommend fiverr

polar quarry
#

Ahh alright I'm in vrctraders just didn't know if fiverr is a better option or not

hasty hemlock
#

vrctraders would be a better option

#

because they actually make sure the folks offering commissions are trustworthy

polar quarry
#

I'm wondering if I can commission an avatar for cheaper and then add more things later on vrcVPoorThinking

brittle roost
#

Probably

brittle roost
# neon finch stupid argument, blocked

That’s honestly one of the pettiest things I’ve ever seen on Discord. Blocking someone because they said they want to be able to see poor avatars and don’t care about performance. KEKW

neon finch
#

reasonable argument, still blocked

brittle roost
#

you block me and yet you still choose to show my messages KEKW

neon finch
#

if i actually ignored the people i blocked discord would be singleplauer

#

i just think it's goofy to have so many people blocked

uncut basalt
#

Do I still use Dynamic Bones?

brittle roost
#

Bro just took the social out of social platform

buoyant crater
polar quarry
#

You made a good arguement blocked

neon finch
#

blocked

brittle roost
neon finch
brittle roost
#

This shits funny

#

Block another

uncut basalt
#

Ohhh okay VRC Phys Bone i think i found it

brittle roost
#

snekko you have failed the vibe check

neon finch
#

wdym

brittle roost
#

You read the message, thus failed the vibe check

#

If you’re gonna block someone, stop showing their messages

neon finch
polar quarry
#

Just wondering you all, if you have a custom avatar what avatar rank is it? for a custom avatar should I try to make sure its not very poor?

brittle roost
#

Mine is well into very poor

karmic totem
brittle roost
#

Most people on PC actually don’t change the default ranking settings I’ve noticed

#

They change the shield sure

#

But not minimum ranking

polar quarry
#

Whats the default ranking? Also, what makes a character very poor? I want to know for my commission

trail crow
#

I have a question about audio sources I have the audio sphere as big as my head but its still heard over the whole map. What do I do?

neon finch
brittle roost
#

Set spatial blend to 3d

trail crow
#

ill try that thanks

karmic totem
#

So you want to keep all of your stuff in the tier you want, you can go with less if you want, but if even one thing puts you into Poor, you are poor

blissful burrow
#

I'm up to 302 material slots :)

hasty ocean
#

Why

blissful burrow
#

Lots of particle effects

snow crescent
#

dm me if you make avatars please

barren hemlock
#

70k polys is actually pretty bad for performance

#

I wouldn't. The 70k avatar will hurt my CPU more

#

i7 8700

solemn ice
barren hemlock
solemn ice
barren hemlock
#

The reason I am the opposite is due to the way Drawcalls are now multithreaded. It gives them a lot better of performance vs. Blendshapes in high counts

#

Do I really have to preface everything?

#

¯_(ツ)_/¯

undone bolt
#

Does emission on the standard lite shader contribute to post processing bloom?

sonic light
#

hold up i have a question what avatar has cool avatars

#

expresions

chrome python
#

so my avatar that i have is saying that the file not found exception

deep plover
#

Looking for a competent Avatar creator for a custom job. Dm me please if interested

near laurel
#

bro wtf.. i have to install blender and unity just to rescale my avatar.. this sucks bro

#

like the in game scaling sucks because my arms are too short and my legs are too long, so now im having to rescale everything. how has there not been an easier way to do this shit

#

im going to use this maybe 1 fucking time. i hate how you have to install blender, get these 2 plugins, fix your shit, then install unity, install these plugins/sdk's and do more shit there. wtf bro

neon finch
#

why did you not have unity/blender in the first place if it was your avatar

near laurel
#

i used ready player me and they dont have an option to mess with height settings .

thorny dawn
#

Does anyone know how to do an animation where you use the slider to make your avatar taller and shorter

worldly pollen
# thorny dawn Does anyone know how to do an animation where you use the slider to make your av...

Unless you use PlayspaceMover ingame to re-correct your positioning, you can't-- Yeah, you can make an animation that rescales your avatar, but back after 3.0 came out of beta, they removed the ability to readjust your Viewport (where your camera/head is) using an animator due to bugs/complications with future updates / IK, so you'll get stuck in the air if you shrink down, and slumped down really low to the ground if you make yourself big, unless you correct it yourself manually each time. Unless they brought it back without my knowing, I'm pretty sure it still hasn't returned.

thick birch
#

Guys

#

does anyone know how to put Vroid models into Vrchat?

tawdry nova
#

anyone know how to upload models to vrchat

bright tree
#

Is there a good shader like poyomi that works on quest?

worn burrow
#

no

#

cant use custom shaders on quest avatars

bright tree
#

@worn burrow k

agile solar
#

Nope.

chilly elm
#

Can anyone help me I'm new to avatar creation and I was wondering how to get a custom avatar?

lyric ledge
#

Vroid, booth.pm, gumroad, deviantart, etc.

chilly elm
#

Are those all sites?

lyric ledge
#

Some, yes.

chilly elm
#

Ok got it thank you.

civic merlin
#

so confusing, I made a cube, wanna make it in to a button. half-way through it looks crocked but I didn't transform it that way...

wild star
#

does anyone know a good shader for mid evil armor?

merry sierra
#

Yoooo party folks. Silly question but.. how do I upload two avatars which only have a color change while keeping both in my Avatar list? :o

neon finch
#

disconnect the thing

#

on the uhhh

merry sierra
#

Sooo... One already in an in-world vendor thing and the other in my list? :o

civic merlin
#

"mid evil" XD

civic merlin
hasty hemlock
merry sierra
#

Yeap! That works! Thank you very much <3

civic merlin
#

oh, nice X3

devout sage
#

in blender
Models face mesh was merged with the body mesh and for some reason the face texture is the body texture.

So I separated selection

Make a new material on the face. copy previous mat, paste on new mat, do the same in textures...

WHY WHY WHY does changing the target file for the material or texture change BOTH? (the old and new mat/texture)

civic merlin
#

wait... you can update the SDK inside of Unity?

#

I dont dare to do it unless I get a confirmation this is safe orz

merry sierra
civic merlin
#

it shouldn't matter what kind of avatar

merry sierra
civic merlin
#

I dont know what that is ._.

merry sierra
#

No worries then x3

civic merlin
#

but thanks... should be safe then... I never knew

timber needle
#

hi! i dont think this would go in avatar help cuz i believe its something in vrchat related and so i just wanna know if anyone else has noticed their avatars, both custom or vrchat made ones, that their fingers are slightly bent? normally just the index finger but ive also seen it on more

merry sierra
#

if you're really not sure: Make a backup of your Unity project ^^

civic merlin
#

Xd hmmmmm

timber needle
#

the fingers weren't like that before, so i think its from a recent update because i noticed that the open hand animation now moves a bit, and u can see the bent fingers on the idle animations and the hands open but on the other animations its not bent

#

but i just wanna make sure that its on vrchat side and now model side cuz ive been trying to fix it for ages on my model but now i doubt thats its even my model error

merry sierra
#

Depends on how the controllers are written. If it uses the Proxy animations then those will be replaced on Runtime (during your game) with real animations. When you made your own.. then they should just work

#

It also may change depending on your VR controller (Touch, Knuckle, Wand)

timber needle
#

i havent touched the actual hand animations, the only thing touched hand wise is the classic duping the hand controllers to put in the facial gestures for a fx controller

merry sierra
#

Animations are done Server side then

timber needle
#

its also on the default vrchat avatars as well, so maybe its my controllers? just wondering if anyone else has experience the finger bend

merry sierra
#

Well. When I said controller depenadnt I meant to say that the "default gesture" is different for each.
Touch have open hands with no button pressed. Wands have idle (closed relaxed) with no buttons pressed and knuckles are like touch, but it's relatively difficult to get "open hands" on the knucklesso they're usually idle/relaxed

#

If it's with all avatars though, that probably means that some animations have been changed Server side with VRC

#

poofs to bed

timber needle
#

ah okay noice thank youu its put my mind at ease cuz i literally ran out of ideas on how to fix it until i learnt that other models also started doing it, ill just see if it changes in the next update or something

restive summit
#

are invisible avatars still a thing? I want to attach a head to an invis avatar's hand to make it look like its floating

merry sierra
#

All you can do for your own avatars iiiiss changing that one controller for the actual hand animations and put in your own. You may have to re-write the whole controller though.

#

My Eyebots are still working

#

Which are just floating heads with arms... or no arms...

restive summit
#

a floating head that is attached to an invisible avatar's arm so it can be moved around with the arm

merry sierra
#

I don't see what that would be any different. As long as you have the full human rig, no program ever cares if those are bound to a mesh or just floating around

#

bed nao... for real @.@

lucid crane
#

Heyo! Just a question, what program should I use to color an avatar?

rare willow
#

Stupid question but hum... How many particles is too much? Like on average if they were to all be on screen at once during an anim what would be a reasonable number?

loud cape
lucid crane
#

Edit existing textures, I'm planning on customizing an avatar base I have, i.e. recoloring it.

loud cape
#

literally any image editing program like Photoshop

#

can technically use blender aswell but it might be a bit tricky

#

Substance painter is what a lot of people use to create textures

lucid crane
#

Last time I recolored a model I used Substance Painter yeah

#

but if I can just use any image editing program.. interesting

loud cape
#

if the model you have comes with the original substance file, use that

#

will make your life a lot easier

lucid crane
#

Yeah I guess i'll install the trial version of Substance and use that

brittle roost
#

You can still get the free student license

lucid crane
#

Hm

brittle roost
#

The original substance site from before adobe did their shit is still around

lucid crane
#

Huh

brittle roost
#

You don’t even need a real student id, you can just upload a white image. It’s automated

lucid crane
#

Pft

brittle roost
#

Free perpetual student license

lucid crane
#

Guess I can use that in the future

#

how do i import the stuff into substance 3d

#

after exploring the files i am inclined to believe that the textures and models are separate

loud cape
#

you can import them, add a fill layer, and add the texture to those

#

but it's not nearly as helpful as having the original project

lucid crane
#

mane this is harder than i expected

#

pain

near yew
#

can you add somehow Google autendifictor to your avatar? (for protection) 🤔

loud cape
near yew
#

theft

loud cape
#

in what way

#

ripping of avatars? they will have the files anyways

#

or forceful cloning?

#

in which case, only possible for an avatar set to Public

#

private avatars can't be cloned no matter what

near yew
#

I heard most people use hotwap because it's easier, it clones your avatar 1:1

loud cape
#

doing that is highly against TOS. despite that, you're bound to run into people that will have something in the background grabbing avatars from the cache. it's unavoidable

#

literally the only way to be safe is to not go to public worlds, and not hang around the kinds of people that would use such things

#

honestly though, I wouldn't worry about it

near yew
#

yeah, was just curious because I saw a lot of youtubers use some kind of password protection for Thier avatars, and Google autendifictor is something no one could just guess by trying, it would at least protect you against people with no knowledge on how to edit a ripped avatar

loud cape
#

password protection does literally jack shit against ripping

#

the only thing it's really good for is for locking away certain features on public avatars

#

which can actually be quite useful

#

the only thing you can really do is use destructive methods like AvaCrypt

#

which destructively modifies the basis layer of the avatar, and relies on a custom shader with 4 key values to move the vertices back to the normal state

#

but even then, you could just guess the values

#

no solution is perfect

simple ermine
#

Is there a way to animate gravity in physbones? I try and it doesnt apply to the animation or parameter at all

loud cape
loud cape
#

mhm

simple ermine
#

arent layers supposed to update with parameters being turned on to show which node is active? mine just freezes in the first second

tawdry nova
#

I have the files of an avatar but i’m not sure to like upload it to vr chat or what to do with the files so what i’m asking is can someone help me in the uploading process, dm if possible

burnt halo
#

I just now downloaded the creator companion, so hopefully it's gonna help me out with my current error thingy :o

neon finch
#

Anybody willing to make me a custom avatar?

loud cape
#

(spoiler: you probably won't find anyone here, you should go to VRC Traders for that. however, what we can do for you is help you figure out what you actually want)

worn burrow
neon finch
#

dang thanks, and I just want it to look like me irl but with fluffy ears and tails

#

And I cant really pay anyone sadly

worn burrow
#

could try vroid

neon finch
#

My problem is I cant upload avatars

#

😦

neon finch
#

Anybody willing to upload a Vriod avatar and make it accessible to me??

stoic obsidian
neon finch
#

I already finished and still am not able to upload it

stoic obsidian
#

like, 20-30 hours max and you will have new user

neon finch
#

???

#

Sorry you just confused me a little

stoic obsidian
#

sorry, phrased it better

formal grotto
#

Are you saying that you do not have permissions to upload the avatar, or that you are having technical problems with the upload process? @stoic obsidian was referring to the fact the relatively new VRChat users have not accumulated sufficient "in-game" time to qualify as a user that can have avatar upload priviledges.

stoic obsidian
#

?upload

dusk coralBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

stoic obsidian
#

^ @neon finch

neon finch
#

Ok so in the safety area I should have the trust or new user accessible inorder to upload content?

lyric ledge
#

at least new user

neon finch
#

Ok

#

oheyo, I wanted to ask how this thing works where a player picks up another player that I've seen in a few videos 😅

solemn ice
karmic totem
#

Pretty sure you can do it with Avatar Dynamics if you set up the stuff correctly. Not a modded client thing.

icy oxide
#

thank you vrchat team for this update. She is a real liberation for the synchronized variables 🥰 I groan a lot on certain points, so I also want to sing it to you when others make me super happy 🥰🥰

solemn ice
neon finch
solemn ice
merry swan
#

stations can be confused for some as being picked up, they have to sit on it tho.

wanton wave
#

Hey what should I do if my unity won’t let me go into any projects and has a error