#avatar-general

351 messages · Page 51 of 1

frosty smelt
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Im not sure how to reply?

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sorry

loud cape
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did you texture your avatar yourself?

frosty smelt
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no

loud cape
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okay, do you have the source files for the textures? for example, the substance painter project (if it was textured using substance)?

frosty smelt
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I only have the pngs

loud cape
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alright

frosty smelt
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the texture has transparent background doesnt have the black stuff from that video maybe I have to turn on some alpha thingy

loud cape
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that shouldn't matter

frosty smelt
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alr

dry oxide
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Would anyone be willing to do an avatar trade? I bought an avatar and shes worth about 100usd and Idk if i wanna use her anymore

loud cape
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@dry oxide what are the usage rights on that avatar you bought? that might not be allowed

dry oxide
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Uhh Im not quite sure, it didnt say anything abt that

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Its off booth

loud cape
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then you can't just sell it to someone else, that's not how this works

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if someone else wants it, they buy it off Booth, not from you

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the creator should be the one getting the money

dry oxide
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I never said selling tf?

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TRADE and sell are different words buddy

loud cape
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you're still giving away paid assets, the point is that the creator is losing out on potential revenue

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these are small independent creators, not large corporations

harsh hull
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VelocityY only works when Grounded is false... huh

solemn ice
harsh hull
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thats still moving upward

solemn ice
harsh hull
solemn ice
wary lance
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hey would anyone be willing to upload Avis for me or give me a crash course on unploading avis in unity? i’m willing to learn but i feel like instruction from someone rather than youtube would be best. i’m kinda lost lol! i have a few avis that i want to buy but i don’t know how to upload them and the person i use to have upload them for me isn’t willing to anymore. let me know!!! ty !!!! just DM me if you can!

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ok thx i’ll look into more of them.

glacial urchin
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someone have modle of flag to avatar? flag with bones (like If I swing it move)

timber quail
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where do i ask if i need help with adding sound on command on my avatar?

jagged egret
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Why does my FOV break every time I use one of my furry avatars? How do I fix it if it happens again?

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It's generally much smaller than normal avatars

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I got it from another person I didn't make it.

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It was uploaded beforehand

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Like 2 days ago I couldn't see my hands without fully extending my arms only seeing my hand (applied to the hand menu)

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Hmm...is there a way to fix it if it does happen again?

jade nimbus
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I think the default clipping plane distance is 3cm, so you won't see anything closer than that

jagged egret
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Cus I'd like to avoid that glitch/bug

jade nimbus
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It's not a glitch

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It's working as intended

jagged egret
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Except the FOV doesn't change as your avatar loads in...

jade nimbus
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Things too close to the camera won't render.
You can go to a world with a smaller clipping plane set. Lowest it goes is 1cm. But still if your Avi is smaller than that yoyr out of luck I think

jagged egret
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I'll see what happens. But rn it's working fine, I can see my hands and arms and I hope to avoid that incident. Thanks for the help!

wooden pier
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adding the world sdk to an avatar project shouldnt break anything if theyre the same version right?

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im trying to add seats to my new avatar and on my last one adding the world sdk broke a lot of things and took a lot of work to fix but i dont remember if it was because of a version mismatch or if thats just a bad thing to do

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i mean i took a backup i guess ill just try it and report back

wooden pier
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😔

merry swan
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sdk3 has stations , most people dont set up up their sitting controller right tho

wooden pier
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you mean the avatar sdk? i was under the impression that you had to have the world one

west nest
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never mix them

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u gonna break project

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stations are inside avatar sdk

wooden pier
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where the fuck did i get this idea

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okay ill research that

merry swan
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just add component , vrc_station, do not use the prefab its all sort of broken, add it to a gameobject with a collider, also dont disable chair that breaks it, disable the collider instead if you wanna turn it 'off'

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(colliders do not work for quest)

wooden pier
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are we sure about that one though cuz disabling the chair has always been the only way to get it to turn off on quest too

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and doesnt seem to break anything

merry swan
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yes im sure, have multiple avatars that has it

wooden pier
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🤔

wise canopy
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I'm making an avatar with a lot of toggleable objects. Which would make it more light weight on the engine and uploading, alpha off via material change or just toggle-ing items off?

native trout
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Hey guys good morning everyone 😊 I was wondering, if you know any site where you can find poses for avatar 3.0

pliant lynx
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I just wanna say all of my avatars have resting b*tch face because I have no clue how to make expression toggles

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Or even rig a face for that matter

molten goblet
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You could make a rectangle plane as a mouth n then make a few blendshape for the visemes.

novel pasture
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does anyone have a link for a good creator on gumroad for male casual and formal shoes?

forest tiger
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Hi all! Super excited to be here, this is my first week in VRChat. I am a Games Researcher from Sweden 🇸🇪 & am currently interested in VRChat players and their avatars. If anyone is interested in talking about their avatars, please hit me with a dm. Any input would be a great help and very much appreciated ❤️

iron cliff
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Im kinda New and i wanted to know why does no one see my special animations like when i use them litterally the entire lobby dont see anything i even asked people if they Saw them and Said no

terse bough
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Most likely because they have their safety settings up, and you're a new user so they automatically have your avatar blocked

iron cliff
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Oh ok i see thanks

terse bough
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Are you a PC user by chance?

iron cliff
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Yea

terse bough
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If you're using a PC avatar that isn't quest compatible, quest users can't see the actual avatar you're using

iron cliff
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Ohhhhh

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Actually i play on the pc not on quest

terse bough
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Yeah, I know you play on PC

iron cliff
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Oh sorry then i just misunderstood

neon finch
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oh man this is gonna be wei4rd

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weird

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i finally made a decent avatar but now i needa rig it up

umbral spindle
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Question I just noticed how the hair that I'm using right now with my avatar base has bones and so does some of the clothes I'm pretty sure is there something I should do with those other bones?

left arch
left arch
left arch
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No worries.

orchid copper
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@woeful ruin I need help with copyright stuff, can we like dm for a few mins if you're available? If not, can you send me to someone else?

karmic totem
orchid copper
karmic totem
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I doubt you would be able to get that at any point, but you sure are welcome to try if you want. If ticket system isn't working to get whatever it is you are wanting done, you might be out of luck if it isn't something you can ask for help for from other users on the discord

orchid copper
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There's not really any option for that stuff in the request feature sadly 😦

karmic totem
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Well, in the #faq channel, at the very bottom, they say if nothing else works, you can try emailing them, as a last resort type of thing?

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But if you are doing a takedown notice you probably need to do it each time how you are, if there is a section in the ticket submission

orchid copper
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Honestly, that's probably the best option so far

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I'll try the email thing

woeful ruin
orchid copper
brave heart
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How do you force a particle system to emit again via an animation without toggling the entire game object off and on? I want to be able to emit a particle multiple times based on an animation being triggered, without destroying any previous particles that might still be active.

hushed mulch
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It says that i cant upload my avatar cause I need to do more research

delicate cosmosBOT
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Unlocking content uploading

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

orchid sage
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anyone know what type of toon/subtly lined shader the pink creature has on?

karmic totem
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To me it just looks like they could be using any shader that does outlines, Poiyomi Toon Shader being one of them. Don't know what line size they are using or what other settings they might be using

hallow spoke
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so the new SDK, would I be able to just "plug in" the new one with no issue for an avatar using the previous one?

karmic totem
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Yes, almost always the process for updating the SDK is just import the new version over the old one, unless you have a really old version, or are going from SDK2 to SDK3

vague raft
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Damb, this new sdk is really modifying everything in the sdk

spring hill
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is there a world where i can test emissive layer by makign it super dark and is there a way to look at my back?

floral plover
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so i got a 4th vive tracker for my chest, but now my waist one doesnt show up vrchat?

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they all track fine in steam home

loud cape
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otherwise you can only use up to 3 trackers

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also, ensure that you're using the "Lock all" tracking mode to make the chest tracking track position on top of just rotation

floral plover
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Thank you so much!

mint scaffold
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Can I change emission brightness on talking?

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Is that even possible?

loud cape
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yes

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you can either use the "Viseme" parameter in your Fx controller, or the "Voice" parameter

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Viseme is a 0-14 value corresponding to the specific sound you're making based on the viseme index

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Voice is a 0-1 float based on the loudness of your voice

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you only need to add it to your FX controller, not to your synced parameters list

mint scaffold
neon finch
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i am also interested

loud cape
mint scaffold
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Thank you kindly

neon finch
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So for some reason for the past hour or so my friends and I have seen each other as only the default avatars as well as other randoms despite us changing to other ones
Anyone know what's going on?

neon finch
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i seriously do not understand why some people are so angry about having to switch to sdk3

full harbor
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Check your settings

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also I believe this is the wrong channel to talk about that but I’m not sure

orchid copper
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If someone is in an avatar, how do I get the avatar ID for that avatar?

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Like, If I see them in a lobby. How do I get the avatar ID of the avatar they're in?

night wind
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i don't think you can

orchid copper
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Yeah, I don't think there is either. So the fact that they're asking for Avatar ID when I'm trying to take avatars down due to copyright violation is pretty interesting. Guess they want me to walk up to the person violating and be like: Hey, can you send me your avatar ID?

night wind
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ah well can't speak for their part, but afaik with the user id and the avatar name they could have it

orchid copper
night wind
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º<º
then i can't say anything else

orchid copper
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Yeah, idk either. It's very "interesting" to me lol

pulsar lagoon
boreal mist
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Could someone possibly upload an avatar for me? I’d really appreciate it and I could probably cash app when I get paid if so?

agile solar
hasty ocean
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I really do wish that vrc has a 1-time token system for uploading for someone else.

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Mostly because sharing paid assets gets kinda weird.

upbeat jay
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Does anyone know any servers I can join to learn avatar making?

vernal dagger
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Is there a way to trigger haptic on remotes through an avatar animation or anything? (without hoving over a pickup for example)

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I would like to specifically send a short haptic event to the remote that's closest to the interaction between a sender/receiver script for the new colliders when they interact

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but local only not synced

vernal dagger
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I think if there is no other way, may have to use a combo of osc and steamvrSdk to send haptic but i doubt this will be fast enough

upbeat jay
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someone

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please

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helo

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me

agile solar
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Please
don't
multi
line.

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It's considered rude.

harsh hull
hasty ocean
neon finch
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im trying to get a particle system to work but when i attach it to the arms it doesnt work in game it works when i attach it to the shoulders but doesnt move with the arms

viral dagger
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we can make a model in VRoid and send them to VRChat?

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right?

scenic mural
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Hey!
Does anyone know of like an addon for unity or something that helps with selecting different animation files to animate in the "Animation" window.
So that you don't have to scroll through that giant list.

loud cape
neon finch
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What do I do if the walk animation on an avatar looks broken

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How would I fix that

hasty hemlock
elder frigate
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Hello! Where I can send bug report about avatar dynamics?

elder frigate
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Thank you!

strange badger
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hellooooo

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Long time no see, im back with more questions and in need of more help XD

tough maple
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so with the new IK beta can i bind it to bones that not part humlaid skeleton

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forexmable could i bind a tracker to a sword for example

neon finch
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Hello, would anyone here take payment in robux for some work on blender?

wide snow
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what the

neon finch
wide snow
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nah i dont do avatars yet but even if i did anytime sooner than what i plan i probably wouldnt accept that

neon finch
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just need it set up

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and the last time i did that was 2 years ago, too lazy to figure it out again

wide snow
hasty ocean
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"$5"

tough maple
worn burrow
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payment in robux is insulting someone's time lol

tough maple
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Yup

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And only 5 dollars

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If work for ,25 an hour it would be 12 minutes of work importing the SDKs and unilty moduels would blow that time out of water let alone try to fix any errors

neon finch
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id be willing to up it to 10 dollars robux if several things are done: clipping is fixed, walk animation is fixed and expressions are added

hasty hemlock
neon finch
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likely

hasty hemlock
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five bucks is not enough to get like anyting

worn burrow
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robux doesn't pay someone's bills, groceries etc lol

neon finch
loud cape
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that's a lot to ask of someone for just 5$. you are better doing it yourself and asking for help, rather than paying someone to do all of it for you

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and if you're going to pay someone to do it, it should be real money, and more than 5$

worn burrow
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the point is that its not tangible currency

neon finch
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brah

hasty ocean
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Funny vbucks money can't pay for my commissions lol

fluid grotto
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I’d just like to clarify that 5 Robux is less than 2 cents

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And the minimum cash out is $250.00

glacial ice
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c:

neon finch
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Hey can anyone help I use to have a avatar that I don’t remember the world of the avatar was a egirl with a plush bear head would anyone have it or know the world

hasty ocean
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I can't tell if that person thinks $5 is a good price for what he wants done.

neon finch
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avtr_fb807a0d-cc3a-4b23-997c-62ba5a5beef2
avtr_3d7d458b-d5a9-4fc9-b1a0-0b6852255716
avtr_a457c2c5-e849-4ba9-a85e-7448ca9e27bc
avtr_678a1f5d-6920-4fee-9611-3c9c76b7a1e7
avtr_a0d639cf-5e58-4542-8287-c485ef283bfd

Is it just my avatars, or do all avis start with the number 4 after the second dash (-) ?

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Just curious what's the reason behind it...

hasty ocean
neon finch
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💰 idk why u wuld refuse the bag......

hasty ocean
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What is it that you are looking to get done

neon finch
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Ive just started doing it by myself cuz im a genius

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i wanted someone to just take a 3d model i have and send me back an obj file ready for vrchat

hasty ocean
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Right!

neon finch
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I don't have any worlds uploaded, if you happen to have any, could you check if there's a similar case?

neon finch
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are there any updated tutorials on how to do on enter triggers for avatar dynamics

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coz all the ones im seeing do not work

worn burrow
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pay someone actual money, not 5 dollars of robux money that converts to 2 cents to do it

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nobody here is going to help you

neon finch
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bro really hates the bag 💀

neon finch
neon finch
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50 dollars to click 3 buttons 💀

worn burrow
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what do you think those 3 buttons are

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clipping fix, walk animation is fixed and expressions added is more than 3 clicks and worth more than 2 cents

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you wildly misunderstand how much effort goes into avatars

toxic forge
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Honestly if you're just looking to get it converted, and uploaded barebones, nothing fancy, 5-10$ real money is a reasonable price.

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Real money though

vague raft
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Someone shoulda just sent them an obj and waited for them to complain that it's stuck in some pose or that uploading it is extremely difficult

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would be a learning experience

toxic forge
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i think hes a troll now

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lets just ignore him

neon finch
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vrcMoney swimming in monee...

neon finch
graceful nest
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they always seem to have a 4 in there

mild yew
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@toxic forge Sorry for pinging you, but I tried the locomotion fix that I could find here:
https://booth.pm/ja/items/2854530

And I would like to thank you once again. I tried it and it works flawlessly :D

toxic forge
mild yew
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^^

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It even reduced one of the clipping issues that I am having

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I will still need to get around to fix that of course, but.. that's pretty damn good

toxic forge
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👍

spring hill
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is there a communal place for sharing animations like dances? i saw someone doing the two phut hon dance and would love to have that dance on my avi...

vernal dagger
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would someone mind explaining to me why every single time i upload my avatar it's showing as an error robot when i am able to load all my other worse avatars no issue?

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I've got my safety set to VeryPoor and 1,000MB (1GB seems to be limit for upload anyways)

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As far as i’m aware the avatar only has physbone, receiver/sender, GameObjects, Animator just on main avatar, about 8 audio sources, and the playable layers FX controller and menu/param. No scripts or unused object components that would cause an error

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It does use the vrlabs world constraint prefab too

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There are about 80 animations in the controller too. Or more. Somewhere around there

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50+ animation layers, and 50+ params

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The avatar is expected to be roughly 200MB, checking for any error output in console right now

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it's a beat saber avatar.

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Thing is the avatar has uploaded multiple times (20+) without any error until just recently, but i did not change anything just added additional songs and now it's giving me the error bot

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I have a 550ishMB shrek movie animation on an avatar that works no issue. How is this 200ishMB avatar giving me an error is the question here

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only error i get is a yellow "Visual Studio Editor Package version 2.0.15 is available"

vernal dagger
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"W [HTTPRequest]: Null/empty value for header: Content-Type
UnityEngine.Debug:LogWarning (object)" only 'error' during upload which is normal anyways

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nope still error bot

slate pier
outer haven
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Can anyone tell me if contact sounds work on quest please?

nova depot
outer haven
nova depot
outer haven
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Ahhh no worries^^ Good to know, thanks!!

gray mulch
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I need help with an avatar

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Was made by Yash

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Got it from Dynamic Avatar Hub or whatever it's called

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I play on pc but dunno how to use the avatar animations and such on pc.

toxic forge
quick depot
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anyone else having trouble uploading avatars?

old sleet
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seems like everything that seems easy turns out to be way more complicated than it should

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just trying to make grabbable crocs so i thought I could just make the crocs into physbones but ofc they have to rotate around their origin instead of just floating around so i think i might have to set up a whole parent constraint thing

vernal dagger
shrewd lava
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dose anyone got a rainbow outline for a kon i can have

neon finch
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im tring to find a slime girl avatar to buy and upload could someone dm me some avatars

hushed quest
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Came back to VRChat after like 1.5 years, is physbones like the new dynamic bones?

hushed quest
subtle furnace
hushed quest
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Aight thats good to know

glad igloo
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hey, anyone know how to turn an fbx file into a avatar?

lyric ledge
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fbx = avatar

subtle furnace
mossy epoch
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Does anyone know any simple digital clock shader?

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for Avatars

sweet ruin
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so has the version of unity we need for avatar imports changed?

lyric ledge
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things always change

sweet ruin
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yes but i'm asking what the current version of unity being used is.

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because i know that if the version is wrong my avatar won't import, and i know that VRchat has had quite a few big updates.

sweet ruin
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Thank you. tips hat

marsh viper
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Making an idle tail sway animation, but it dosent turn on when toggled on, should it be on the fx layer or another layer?

loud cape
fast forge
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Hey

neon finch
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Is it possible to use an animation when activating (Though the pie or a custom menu) say a mounted weapon hardpoint opening? Elite Dangerous style

rough anvil
marsh viper
alpine shale
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does anyone know how to upload quest avatars with physbone?

west nest
alpine shale
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I mean if someone could upload an avatar to my account an avatar that I have ready with physbone for quest

red path
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Not too sure if there are other symbols causing this.

tepid glacier
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Hello, my avatars back seems a little bent and my view point seems a bit further than usual. Any help?

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its not my view point though.

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and when i look up i bend my knees in full body

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I've tried pushing the view point into the back of my head and more up but it doesnt adjust.

gaunt quarry
tepid glacier
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its good, its actually further back than normal it seems

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its not THAT big of an issue, just annoying

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it matches my style and proportions, and thats the only thing throwing it off

rose marten
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Okay this may seem truly dumb but i upgraded my pc and had to reinstall unity hub. it installed a newer version and for the life of me I can not figure out how to open up a project. the newer version look way different

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its unity hub 3.1.2 is there a way to redownload the older hub?

vernal dagger
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Idk what was causing that issue for me but i do know that lowering the amount of maps on a single avatar getting it around 100MB or so fixed it, just uploaded 4 versions with different song choices

scarlet iron
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Here's a question I have ponded to myself a while ago, but, can you make your Snapchat Bitmoji into a VR chat avatar?

hasty ocean
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I mean, yes, but it would need a lot of manual work to move it over.

scarlet iron
keen bone
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hi, I'm uploading a new avatar, and my avatar list in-game doesn't want to refresh. Specifically tried so far: restart, clean avatar cache, removing other avatars from my creations, reuploading avatar. in-game "my creations" avatar list is stuck in a state that was true an ~hour ago, but isn't anymore

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...nvm, just read Aev's announcement, and 1 min later it suddenly worked 😄

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no worries, tyvm!

sudden lagoon
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yooo, trying to get an activated account so i can post avatars. can i just idle in a public world i made and alt tab? i'm aware its faster if i go in public worlds and interact and talk but i'm too shy and anxious for that

silver adder
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No, idling doesn't give you progress.

sudden lagoon
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dang it, do i absolutely have to interact?

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or can i run around and talk to myself in a room as insane as that sounds

silver adder
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You don't really have to interact though, just go explore some worlds in public instances.

barren hemlock
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Typically getting friends is the best way to gain rank

silver adder
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Interacting and getting people on your friends list is a huge boost though. May take a while without that.

sudden lagoon
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ah gotcha, thanks!

silver adder
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Or you can buy a month of VRChat Plus to get New User rank instantly.

misty siren
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Woah my friend found a saiki avatar

brittle cave
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i have a mii avatar

robust ingot
#

While y'all are doing high quality cool looking avatars i've spent the last month making god damn air planes

crisp kindle
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just question here, does anyone know of how to make animations for avatars? As in full body?
I can use blender, so by doing so. How do I export the animation of the bone rigs to match my Avatar?

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I've lit been googling how to make custom animations (or dances) to your avatar. All I am seeing is using premade dances. Where you just drag & drop the animation in

agile solar
neon finch
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I will be happy

keen bone
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eeek

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so, I had an avi that had DD; converting it to physbones now; mostly works ok, but trying to figure out why breasts aren't moving

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adding a physbone to breast_lot root doesn't show the rest of the hierarchy as physbones as it does with other physbones

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despite the hierarchy being 3 layers deep underneath breast_lot

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how's this thing supposed to work?

high shore
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Can you not test avatars localy without being verified?

hasty ocean
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What do you mean by varified?

silver adder
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And no, you cannot.

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Which is kinda dumb, not being able to at least locally test your avatar before you can upload it.

lyric ledge
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I heard there's Lyuma's Av3 emulator to test it before upload

silver adder
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Yeah, but build and test shouldn't be locked like that, shouldn't make your users be forced to rely on a 3rd party tool for anything.

rigid comet
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takes like no time to get to new user

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just use that avatar testing time to get the rank ya need

quiet flume
rigid comet
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stay on public, make friends

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talk to people

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took me like 3~5 hours

silver adder
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If you don't interact with people much, it can take upwards of three days.

silver adder
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That's how long it took me cause I'm an introvert.

high shore
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I just wanna talk with my BF with a custom avatar

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plus ive used VRC a long time ago

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Like over 4 months ago

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So what do i have to do to bypass or unlock this

silver adder
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If you absolutely can't wait, buy a month of VRChat Plus, it'll bump you up to New User instantly.

high shore
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Bruh lmao

#

How much is that?

silver adder
#

$9.99

rigid comet
silver adder
#

Just remember, it's a subscription, so cancel it afterwards if you don't want recurring charges.

rigid comet
#

one time bonus

karmic totem
# high shore Like over 4 months ago

if you really have been playing this long, have you been playing on a steam or oculus account? Have you merged your accounts to a VRChat account?

rigid comet
#

refer to my message above if you dont want to spend

#

oh yeah

silver adder
#

The trust rank increase is permanent, you'll keep it even after your VRC Plus expires.

rigid comet
#

a vrc account is critical

high shore
#

I am using a standalone account

#

I didn’t say I’ve played for 4 months

#

I said I played 4 months ago

#

Definitely for more then a few hours tho

karmic totem
#

You need more than a few hours, you need several hours, up to 10 to 24, depending on how the system is feeling

delicate cosmosBOT
#
Unlocking content uploading

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

karmic totem
#

There is no set time

silver adder
#

As long as your trust rank isn't trending towards Nuisance rank for whatever reason, the increase VRC Plus gives should bring you up to New User instantly.

high shore
#

Does that 10 hours have to be in public worlds?

#

Or could it be sitting with my Bf in a private one

#

Since we could talk for a long time

silver adder
#

Yes, it has to be in public instances. Private instances don't contribute to your trust rank.

#

Or if they do, it's not much.

rigid comet
#

public hours > private hours

high shore
#

Bleh

karmic totem
#

No one knows exactly how much doing anything contributes to rank, but it's generally understood that private instances is the slow way to get trust rank

rigid comet
#

new friends >>> no new friends

high shore
#

Might be worth the 10$

#

Or I can continue to use my BF’s avatar account

#

It’s just a pain to send him the full unity project every time I wanna update

rigid comet
#

⬆️ most social vrchat player 😄

#

jk

scarlet bronze
#

did they change the settings for physbones between the 4th and now? suddenly my bones in game are all wonky after a new update

ivory kernel
#

Hello how can you download to make an avatar in vrchat

stoic obsidian
neon finch
#

how would i go about making an avatar that has multiple arms on the armature? would i use rotation constraints?

spark viper
#

Why is it when I spawn into a new world I have to reset my avatar because my POV puts me in a weird position to where I have too?

rigid comet
#

Man, I'd love to have stats on how many people are using/favorited my avatars

latent scaffold
#

Can you link a Steam account to a proper VRChat account to be credited with hours spent?

rigid comet
#

It'd be nice to know how many looked at my pedestals and liked it

toxic forge
#

Go to some world no one cares about

strange halo
#

just realize i was in the wrong channel

lyric ledge
neon finch
#

xnalara models from DeviantArt also work, although they won't come with shape keys like MMD models will

#

that's where I go for KH3 models. works a treat

vital comet
#

my unity has no response(not freeze) after the sdk being imported, any idea? this only happen to new created unity project, existing project works fine

high shore
#

Is there a way I can make proning a toggle? I don’t have full body tracking and I wanna have my character go into a squat when getting really low to the ground

agile solar
#

Playspace mover or press Z while in desktop.

high shore
#

There’s no way to do that in a menu toggle?

#

If not is there a way to just disable it entirely?

agile solar
#

Mmm, not that I know of? Why?

high shore
#

I just don’t like the character proning

#

I think that’s what it’s doing

#

It like swings it’s hips back

solemn ice
high shore
#

So what. Like make a custom post that activates when your head goes below a certain height?

solemn ice
high shore
#

Awesome!

#

One other question I have

#

How exactly does script execution work?

#

Like can you write your own custom scripts for your character?

#

I’ve programmed in unity before and want to know what exactly is possible

#

What IO VRC provides

solemn ice
#

It's done with Animator controller

high shore
#

Is that it?

solemn ice
#

Like a simple state machine

high shore
#

Interesting

#

How does complex stuff work?

#

I’ve seen some complex stuff

#

Like dynamic bones

loud cape
#

that isn't related to scripting/animations

solemn ice
loud cape
#

first off, Dynamic bone was replaced with Phys bones. it's a component you can add to the first bone in a chain to give them physics

high shore
#

That’s what I’m asking. To what extend can you “program” features in your character

#

What’s stopping someone from uploading a character with a malicious script?

foggy pelican
high shore
#

If I wanted my character to light up when someone got near would that be possible?

solemn ice
high shore
#

Hm

solemn ice
#

There isn't any custom script

#

So what you can put into animation you can control it

high shore
#

So if I wanted my character to light up if someone got near would that be possible?

high shore
#

How could I go about that? It’s not possible to do stuff like

If (other.position - current.position < 10) {
Current.setToggle(“light”,true)
}
loud cape
#

you could put a Contact Receiver set to Proximity on your avatar, with "Allow self" disabled, and with the tags set to something like "Head". that way, whenever anyone's head comes into contact with the receiver, a float value will increase from 0 to 1

solemn ice
#

It isn't like conventional coding

loud cape
#

that parameter could then be used in an toggle in your FX controller to enable a light on your avatar

high shore
#

I see

#

Ok I think I understand

#

Everything is done inside of the animation controller

loud cape
#

pretty much yea

high shore
#

Is there documentation on the Inputs?

loud cape
#

there are many ways to set up different things, the best way to learn is to research individual things

#

or watch tutorial videos that cover something related to what you're trying to do

high shore
#

Alright

#

So the inputs for the animation controller are basically

-Context menus
-triggers/contacts?

solemn ice
high shore
#

Im talking general Programming terms

Inputs outputs

#

The animation controller is a black box

loud cape
#

in your animator, you use Animator parameters to drive stuff. you can control those parameters through various means

high shore
#

What I’m interested is all the “things” that can drive those parameters

loud cape
#

either through your Expression menu, through built in parameters (like VelocityX, visemes, etc), through Parameter drivers, Contacts, or using OSC

high shore
#

OSC?

loud cape
#

stands for OpenSoundControl. a protocol used in the hobbyist space to get different programs/hardware to talk to each other. think of it as like a pipline to get data in and out of the game using parameters

#

for example, you could have an external program controlling parameters via OSC

high shore
#

I see

loud cape
#

if your headset has eye tracking capabilities, you could use the VRCFaceTracking program to control parameters on your avatar based on your real eye movement. you can then use those values to animate the eyes on your avatar to match

#

that's only one of the things you can do though

high shore
#

I am interested. How did Dynamic bones work at all. If scripts arn’t allowed on avatars how on earth did that functionality exist at all?

loud cape
#

it's a whitelisted script

high shore
#

Ohh

#

So there is arbitrary script execution. You just have to get it whitelisted

#

Interesting

loud cape
#

which you can't do

high shore
#

Yea I assume it’s a complex process

solemn ice
#

FinalIK also is 3rd-party whitelisted script

high shore
#

Oh I wasn’t really interested in the details on dynamic bones speficicly. Just wondered how stuff like that was possible

#

You gotta be a reputable programmer to be able to get your scripts whitelisted

loud cape
#

not really how it works

solemn ice
#

No you don't though

loud cape
#

also, when you upload your avatar, the dynamic bone script was not uploaded with it

#

VRChat uses their own copy that is bundled into the game

high shore
#

Oh I see

loud cape
#

only the values on the component are what's uploaded

high shore
#

That’s how they managed to allow user uploaded content

#

By filtering the crap out of it lol

#

It’s a very clever system

solemn ice
#

Except they don't really check for shader program

high shore
#

I’ve heard that term before

#

What exactly are shaders?

#

Ok I know what graphic shaders are

solemn ice
#

A program that run on GPU to render your mesh according to material property

high shore
#

Ahh

#

So it’s like arbitrary code execution but isolated to meshes

solemn ice
#

Mostly yes

high shore
#

I see

loud cape
high shore
#

Ooo

#

I wonder how hard shader programming is

solemn ice
high shore
#

I guess. But it must be interesting getting data from the environment

#

I’ve seen a ballpit using one? I wonder how you can get data about the environment/avatars and react accordingly

loud cape
#

that's CNLohr's ballpit world

high shore
#

Wow

loud cape
#

the same dude who made that video I linked

#

if you take a 45 degree to the right after leaving the hut and go to the edge of the island, you'll find stone tablets that explain how the ballpit works

high shore
#

Will do

#

Will also contribute to my user rank

#

I’d imagine it’s quite complicated. Using cameras and some form of image recognition

#

Is that the only input you get for shaders?

#

I should move channels

loud cape
#

there's no image recognition involved

#

the cameras have a lot of different rendering modes

#

pretty sure these are just set to Depth

#

for shaders, you can use many things as inputs

#

like the material properties, image textures, render textures, custom render textures

#

but I'm no shader expert

high shore
#

I see

fresh portal
#

Do I need to update my avatars' SDK version for them to work properly with other people's avatar dynamics?

fossil holly
#

My avatar is having issues on the gestures when I do a gesture mid game my hands wont move how it supposed too like pointing, thumbs up, and more

nova depot
fossil holly
#

sorry this is no my lenguage

nova depot
# fossil holly the hands does not move correctly

My guess is that the avatar wasn't in a proper T-pose when it was uploaded. This can lead to VRChat misunderstanding on which way the fingers are supposed to bend. If you enforce the T-pose, that should fix your problem.

fossil holly
#

How do I enforce T-pose?

#

Incase Im using the NKD protogen

nova depot
# fossil holly How do I enforce T-pose?

Go to the import settings of your model and configure the humanoid rig. There should then be a dropdown menu labeled "Pose". Select that and select the enforce T-pose option.

fossil holly
#

Sorry im new where is the import settings?

nova depot
fossil holly
#

dont see the import setting

#

I clicked the model assets then selected the model then I dont see the T pose option I only see the inspector option when you r normaly click on the avatar

#

Ok go it

#

ill tell you if it works or not.

fossil holly
#

is it ok if i present my screen and show you the problem better?

fossil holly
#

ok thanks, dms right?

next steeple
#

i hope someone eventually manages to rip some elden ring bosses and put them in vrchat, i would love to run around as ||morgott|| or ||radahn||

high shore
#

Isn’t there a 2d state transition?

#

Where you have like a 2d grid and depending on the two input parameters it smoothly transitions between the outputs

#

Let’s say I have 3 set states for an wing angle. 0 being down 1 being slightly up 3 being all the way up. Currently it uses discreet transitions from 0-1 1-2 2-3

#

How could I turn that parameter to a float and have it smoothly transition between the 3 states

high shore
#

And let’s say there’s a flap animation. And a flap toggle. The flap is a repeating animation and I have one for all 3 states. Can I also have that be smoothly transitioned? Like if I input 2.5 1. It flaps at the height in the middle of 2 and 3

loud cape
high shore
#

Do you understand what I’m trying to do?

#

Given my idea what should I use?

loud cape
#

I think? thinking it through right now

high shore
#

I wanna turn 3 distinct angles into one smooth parameter

loud cape
#

and you want to be able to control that using a radial puppet?

high shore
#

And have a Boolean for an animation that will flap

#

Yep

#

Have the height be a radial puppet instead of 4 buttons. 0,1,2,3

loud cape
#

okay, you can use a 1D blend tree for that

high shore
#

And have a flap toggle

#

How could I do the flap toggle?

#

Have it toggle to another blend tree that is blending between all the flap animations?

loud cape
#

your flapping should be one animation

#

or do you have different ones

high shore
#

I have 4 separate flapping animations for each of the 4 heights

#

I’m fairly sure they are absolutely positioned

#

Not a relative animation

loud cape
#

I see

high shore
#

Is there a way to use a blend tree with an animation?

loud cape
#

you could probably transition to a different blend tree then

high shore
#

Blend between animations instead of states?

#

Have a blend tree for the animations

#

I see

rigid bronze
#

Is there a quick guide on how to make a proxy rig work for an avatar with weird proportions? My viewball keeps ending up in my chest.

#

And yes, the viewball is properly placed in Unity. It's the IK trying to fix the proportions causing the problem

shy skiff
#

Can someone give me a good femboy avatar

past surge
#

I know this might be a silly question to ask, but is it rude or wasting someone's time to ask someone in that Avatar Trading Server simply the possibilities of pricing? The thing is I already have a VRoid avatar with various free clothes I can get. But I'm a bit interested in having 3D modeled clothes like a jacket or something rather than flat textures. And I kinda don't want to "go all the way through with it" without hearing the possibility of pricing... Also cuz it would be my first time asking about a possible commission, so I'm a bit up n down mentally about this lol.

loud cape
past surge
#

Ok cool, thank you Sacred. Then I guess Ill get looking for some references. 😄

last hedge
#

Hello

echo tartan
#

@austere rose do u think one can build calibration lines completely via shaders for fbt?

austere rose
#

Not sure what you want

echo tartan
#

Cant find a video of it rn other than mine

#

Since you can modify the calibration balls in vrc via shaders, wouldnt it be possible to make them react to specific body parts

#

Im trying to create a perfect fullbody calibration avatar with calibration lines, a selfmirror and proper proportions

#

Base will either be fred, robot or a more humanoid one like your bone line puppet

stoic obsidian
#

like the green line on the hip in the first few seconds?

echo tartan
#

theres lines for every tracker

#

but i havent see anyone messing with the calib balls yet

#

except for coloring them with w shaders or avatar ones

#

lol the vids from 3 months ago when there was no 11pt in vrc

stoic obsidian
# echo tartan but i havent see anyone messing with the calib balls yet

I don't know how feasible it would be to do even if it is possible. if you can't put anything on the tracking balls, that means the only way would be using a shader somehow, and while you might be able to use some sort of light and track the shadows of the balls (which would require the balls to cast/receive shadows which I think they do), you would still have a massively complex shader to write to track the balls position...... although now that I am thinking... you might be able to use a camera and pass that to a shader somehow...... Anyways, these are just ramblings as I am not super educated on the topic of shaders, but still, unless I am having some major oversight here, I think it would be extremely difficult.

stoic obsidian
#

if you wanted to make a world as well with the avatar I think that would be much more feasible

echo tartan
#

but maybe only when udon dynamics be released

stoic obsidian
echo tartan
#

its supposed to be an on-demand, once-per-session thing anyway thx to the new ik

echo tartan
#

how do u track clientside stuff that isnt there lol

stoic obsidian
#

u# should be able to track it, I mean I assume it has to spawn as a object in the scene

#

you would have to play around with custom scripting and what not though

#

I could also be wrong as I haven't gotten that much into udon yet

echo tartan
#

eh ill just autospawn into a properly rigged ava with a mirror ig

#

bc at the current state i know how to do that

#

autoreset my avatar id on game quit

#

and just a local cam mirror for when in tpose

#

my current solution was to put that mirror on EVER avatar for the tpose layer

#

but vrc now properly saves the calib even if u switch an ava or world

stoic obsidian
#

fair enough, or could just make a world that spawns you infront of a mirror and calibrate using that ¯_(ツ)_/¯

echo tartan
#

ew no

#

sometimes i still wanna calib when im IN a world

#

but not every world or ava has a selfmirror instantly for u

#

id still need to change avas tho qwq

stoic obsidian
#

cause IK-2

echo tartan
#

well ya or if i move a tracker

stoic obsidian
#

fair

echo tartan
#

like hiptracker from left to right

#

or back to front or sth

stoic obsidian
#

or just have a messed up hip ¯_(ツ)_/¯

echo tartan
#

or adjust any of the other 7 trackers lol

magic latch
#

ive been wondering is avatar stealing still an issue in vrchat?

stoic obsidian
#

VRChat can make it as difficult as possible, but it is not worth fighting a losing battle wasting tons of resources on this when it would be better spent on introducing new features that would actually benefit people in my opinion, like the new IK, avatar dynamics, and all the new stuff they are working on in the back.

magic latch
#

ya that makes sense, just made me think how hard/easy it is compared to back then

#

bc ive never seen it actually happening in my entire time on vrc, heard about it plenty tho

stoic obsidian
#

tis what tis ¯_(ツ)_/¯

hollow thorn
magic latch
#

i mean from what i know without the link to the avatar id they couldnt do anything right

#

shouldnt there be ways to make it inaccessable or at least extremely hard

stoic obsidian
echo tartan
#

gl reverse engineering an occluded img part

worn burrow
#

sadly "stealing" happens in every game no matter how many encryptions they put in front of assets. its happened to many games and vr content for years unfortunately

final moon
#

is there any technical reason to not use the same controller for gesture and fx layers other than that the docs say not to?

#

It seems to work great and you get the advantage of non-humanoid animations continuing during action emotes

merry swan
#

Yet to see anything break if you do, been a long time since ive done that tho, only thing i use gesture for is for non humanoid transform, everything else on it is default vrc controller

solemn ice
warm moth
#

Any male avatar with ear, hair and tail physbone???

royal wedge
#

122 space used out of 128 monkaS

agile solar
#

👀

royal wedge
#

converted em all to bools lol
now have 73/128 used

brittle roost
royal wedge
royal wedge
#

tf

barren hemlock
#

Mostly bools too

#

I have to scroll to see all my params

royal wedge
#

got the whole world on they avatar

#

god damn

barren hemlock
#

It's actually quite a simple avatar lol

#

Good performance

royal wedge
#

yeahy uuhh huh

#

simple

#

128/128
i dont believe it

barren hemlock
#

It's just for toggles and features

royal wedge
barren hemlock
#

So I have 14 floats, and 16 bools

#

(Half the floats are for face tracking)

royal wedge
#

zamn

neon finch
#

im learning how to make avis
and when i import sdk3
the button at the top doesnt show uo
p

solar shore
#

If anyone knows how to create avatars dm me

#

I’ll pay for someone to make me an avatar

neon finch
#

How do you make png Avatars?

steel tusk
#

does anyone know of a way to remove hair from an avatar u found?

mighty vault
#

If theres a better channel for this let me know and ill move it there, but where are the default walk animations stored? I want to try something but I need something that is actively animating and moving, and the only animations I can find have 0 frames

lyric ledge
mighty vault
#

nothing comes up for proxy
but even then again why are all aniamtions 0 frames?

lyric ledge
#

sometimes they are pose so they only show up as 1 frame

mighty vault
#

ohhh i see and they are blended between damn

#

thats annoying cuz I cant pose for anything or animate for anything lol

lyric ledge
#

you can. do the duplication routine, in the animation tab, create new animation, in the add new property, use the animator option

mighty vault
#

?

zinc citrus
#

are tda's worth using?

#

and if not where should i get models

gentle pulsar
#

Yo so I just got a headset a few days ago and ive been toying around. Is it normal for short avatars to feel like half your body is underground (also allowing you to literally duck down under the world)? Like is there no way to actually change your avatar's height that makes you feel actually short and not buried in the ground?

I'm also having issues with the avatar I'm making where my avatar is standing on it's toes, and if I sit on the floor, I'm actually hovering above it.

Pls help I just wanna be shorter than I am IRL 😭 I don't like how tall I am

stoic obsidian
# gentle pulsar Yo so I just got a headset a few days ago and ive been toying around. Is it norm...

Like your eye position is in the wrong place?
For the being buried in the ground, if you have the view very off on the vrc avatar descriptor could cause that, although I am not super sure on this one. Depending on how short you are talking about, this could be caused by the floor colliders on the map being slightly lower than the actual floor (although you would have to be minuscule for this to happen).
The standing on the toes is a thing vrchat does with avatars that have mapped to bones when your avatar is lifted off the ground. If you make sure your user real height in the vrchat application's settings is correct, that generally fixes it. There is more granular control over that in the IK beta if you want to join that (works with live).
For the hovering, that is because anime avatars (which is what I assume you are using, although the same logic applies to all avatars) tend to have very long legs in proportion to their arms and torso. This creates a problem where the head and arms have to be scaled correct, which means your legs (which are shorter in comparison to the avatar's) have to be above the ground. This is why when you sit, the ground feels far away.
Okay, to fix that you have to go into blender and scale the avatars legs down to human proportions. That is the only way to fix it.

gentle pulsar
# stoic obsidian Like your eye position is in the wrong place? For the being buried in the ground...

Thanks for the tips! I'll try shortening the legs in blender and see if that helps.

As for the "buried in the floor" thing, it happens with every short avatar that I have tried using. I would have expected the world to look bigger if I am in a shorter avatar, but instead everything looks exactly the same size, and part of me is in the ground. Like any time an avatar is any shorter than I am, that height difference is made up by sticking that amount of me in the ground. So like if I used an avatar half my height, the avatar's feet would be on the floor, but it would look like the floor is up to my real life hips

stoic obsidian
#

okay so, on the vrc avatar descriptor, there is a option called "view"
On your avatar is a small white ball. This is where vrchat assigns your "view" in game. You have to edit it and move it to around the eye position on your avatar. This tells vrchat that your eyes need to be right there.

#

o wait, avatars you made or avatars in general

vague raft
#

Yes

gentle pulsar
gentle pulsar
stoic obsidian
#

Because unless they are like, an inch tall or something, vrchat should scale you down and up depending on where the avatar's view is located. Is this only small avatrs or does it also break on large avatars. Might try verifying files in steam (if you play through it)

gentle pulsar
#

So I decided to go to a world with rulers in it

#

And sure enough my view was scaling with the world, and I didn't notice because it looked so natural lmao

#

I'm just dumb

#

HOWEVER, with my avatar i'm still having the issue that I can't touch the floor, so I'm not sure what the issue is there

stoic obsidian
gentle pulsar
#

So it is actually working perfectly, though I had to set my "actual height" in the settings to a couple inches taller than I actually am so that my feet would touch the floor. I wonder if that's why I cant touch the floor with my hands

#

Now all I gotta do is figure out why my gesture expressions aren't turning off when I stop the gesture :///

stoic obsidian
# gentle pulsar So it is actually working perfectly, though I had to set my "actual height" in t...

I explained the reason you can't touch the floor with your hands, although I was explaining about the feet not touching the floor (cause I realize now that fullbody issues).
If you are hovering slightly above or below the floor, I think that has to do with where the lowest bone in your armature is positioned, although I could be wrong as I haven't cared enough to fix it for my avi yet. If you don't know about it, you can get ovr advanced settings and use the space drag to drag up and down in your playspace, which would allow you to manually correct the hovering; however it is steamvr only.

gentle pulsar
#

My feet touch the floor just fine, but my hands hover a couple inches above it

#

Whatever that kinda distance isn't the end of the world

stoic obsidian
gentle pulsar
#

For sure lol, I've been working on this avatar forever and it's my first one, maybe I just need to settle for "good enough"

#

Though there's no way in hell im publishing it with the expression issues making me constantly look deranged at best or like an eldritch horror at worst 😂

gentle pulsar
#

I took a VRoid model and added some fancy stuff in blender

stoic obsidian
gentle pulsar
#

It didnt make any difference to having the default set in each hand, though

gentle pulsar
#

In the hands controller, there are the three layers, AllParts, Left Hand, and Right Hand

stoic obsidian
gentle pulsar
#

Yes thats where ive put it

stoic obsidian
#

wanna send a pic?

gentle pulsar
stoic obsidian
#

sure

stoic obsidian
#

and now to see if it works

livid swan
#

Anyone got any non-eboy male avatars they can direct me to? Don't want any of that cringe

trail crow
#

I have a material that is fine on a model in material preview but its purple in solid mode. Not sure what to do.

#

I figured it out I had two textures on the same material

long magnet
#

more of a Unity related question, really.. if I have a Particle system, how do I trigger only one single burst of particles using an animation? Need to be replayable (do 1 burst every time the animation is played)

#

I found many solutions, but they all involve using a C# script

granite pebble
#

that's a toughie

#

jk, i know nothing about animating characters in unity XD

long magnet
#

nvm... more-or-less got it.
Had to make it very short-living, with a disabled "Emitter" module and a sub-emitter "on-birth" with my desired effect
and the animation toggles the "Emitter" module on, and then transitions into a default state with the "Emitter" off.

late tartan
#

This way you instantly get a burst every time you toggle the parent emitter, and toggling off the parent emitter does not get rid of the particles for the sub emitter

long magnet
#

hmm... yeah, that might work even better. Thanks

marsh snow
#

Does anyone know where I could find someone willing to upload an avatar for me ?? I found I free avi but I don’t have a pc to upload her

merry swan
#

uploading for others = bad idea, accounts get linked, one get ban , both will

deep horizon
#

hola

#

currently trying to figure out how to make it so that toggled items dont turn off between worlds

loud cape
robust orchid
#

What happens when I leave a parameter OUT of the parameters file

#

and i use animations anyways

#

does that mean it doesn't carry across worlds or something

#

or does it mean it's ONLY locally visible

#

or what

deep horizon
#

those check marks are saved

#

i mean checked

loud cape
deep horizon
#

hmm

#

im very new to actually getting these to work in the first place lol

#

at least I know im on the right track with those check marks

woven anvil
#

Uhm hay is someone maybe online? I could need somd help to upload a Character I just got. I am kinda confused on how to Do it...

sweet stirrup
#

How many hours i need to wait to upload a avatar?

umbral sky
#

If somebody makes a cat bee avatar I will change my username to cat bee and I mean poppy playtime cat bee

#

My vrchat username

#

Also it needs to be quest compatible

#

Oh and I’m not joking I would do it

woven anvil
#

uhm what does dynamic bones mean? is that another programm?

merry swan
#

old outdated bought asset , use physbones instead

woven anvil
#

i am trying to upload a avatar but i am at a loss.... xD my friend bought me one but i dont know anything xD great

neon finch
#

Anyone know of the avatar God Valkyrie?

hasty ocean
# woven anvil i am trying to upload a avatar but i am at a loss.... xD my friend bought me one...

Honestly the videos that sacred linked will be the fastest way to to get started: https://www.youtube.com/playlist?list=PLRUlfYGZBxVeEAVXkaG1uydyzFZAMOuMd
Following along with those three videos and uploading something, will be really good before trying to fight with a custom avatar.
There are a lot of things not addressed in those videos that are more advanced stuff, like animations, controllers, props, menus, etc.. but its hard to talk about those if you dont have the core ideas of uploading an avatar before hand.

woven anvil
#

i tried that but it says there are missing assets and stuff but i bought the whole package etc

hasty ocean
#

Thats fair, a lot of avatars will have problems on import. A lot of times it will be Dynamic Bones scripts missing, Shaders missing, or Additional asset dependencies missing.

#

These are, most of the time, not too hard to get back to a working state.

woven anvil
#

a guy offerd me to upload it to my account and said he would charge 50$ is that reasonable? :/ dont know the price range since i have already the char and files

#

@hasty ocean yeah it said dynamic bones and a shader but i have the shader downloaded and just dont know how to put it all together ^^ i could buy the dynamic bones asset for 20$ so i dont know if the 50$ from that guy are the better option :/

#

"Since it’s a simple import and rig" thats what he said. so 50$ is not reasonable?

#

the avatar alone was 40$ so another 50$ made ma have a bit of a headache...

#

*me

#

i mean if its reasonable then i totally understand dont get me wrong but i dont know what is ok for price range

hasty ocean
#

So a supple of things, first of all letting someone upload to you account is agents vrc terms of service.
You dont need the to buy dynamic bones anymore because that is a legacy script.
That is a really expensive price for this level of commotion.
Almost anyone in the #avatar-help chat will be happy to walk you through any errors you have.
I would hop into a voice call to help walk you through it if you really needed.

woven anvil
#

i mean dont get me wrong i would pay for the trouble but 50$ is a bit oof xD

hasty ocean
#

Also a bannable offense lol

subtle pawn
#

and dangerous

woven anvil
#

he said he would put everything in a file for me to upload not logging onto my account @hasty ocean

subtle pawn
#

then.........what are you paying for exactly?

#

sounds like $50 just to put files in a zip

woven anvil
#

.... uhm i thought he needs to use other programms to put it all together :/ thats what he explained :/

subtle pawn
#

...

#

no...

#

from what you explained it sounds like they are just throwing everything in a unity package and sending you it for $50

#

thats def a rip off

woven anvil
#

ooooof...... ouch

#

then i am happy i asked beforehand here xD

#

because he said he needed an awnser in the next hour

hasty ocean
#

Setting it up for you, for the current version, doesn't help much for understanding latter versions or updates imo.

woven anvil
#

maybe should have just stick to the free ones.... xD

#

but i already bought one xD so well xD uhm xD

subtle pawn
#

I mean
putting one together to upload if it already has the files isn't very hard

#

usually comes with a scene with it already setup if its a preconfigured avatar you purchased

hasty ocean
#

From my time making stuff for vrc, almost every avatar you get, will throw errors when you import it.

subtle pawn
#

true

woven anvil
#

i am quite new to vr chat so i am learning everything xD got my index with the fullbody in a set xD so i thought why not xD

#

yeah i can see my avatar completly in unity

#

oh dont worry but i have the permission to upload avatars ^^

#

thats at least something i learned before i purchased one xD

hasty ocean
#

A lot of the time, its usually cupule of clicks to fix the most common errors you get.
The real pain is when you want to add custom stuff to the avatar.

woven anvil
#

still thank u guys for warning me 🙂

hasty ocean
#

for sure, I 100% dont reamend paying for uploads, It is really easy diy it.

woven anvil
#

i am looking through yt for about 2 hours xD

hasty ocean
#

A lot of the time if you just throw error messages into the #avatar-help chat, people will jump on it. But people will use the terminology to address that stuff.

woven anvil
#

maybe i am just not cut for that xD

#

maybe when im not loosing my head xD i am trying it again later......

hasty ocean
#

Fair enough, Feel free to dm me if you need help. Screen share is often a lot faster then text lol.

compact ridge
#

i remember there being a certain vrchat plugin that helps with making facial expressions; anyone know what im referring to?

#

OOP found it i think

#

not vrchat plugin, unity * im stupid

dreamy lily
#

anyone know of a shader that is used for zoom? trying to use it for a sniper scope

outer crystal
#

Does vrchat actually do anything about model theifs?

hasty ocean
#

I mean, the account can be banned if they are using stolen stuff

outer crystal
#

Except that there has been multiple reports onthe same person for the same reason with mounds of evidence. Yet nothing happens to them. I feel like a lot of our work isnt safe. Especailly when sites like you know the one exists that lets people directly download our hard work

#

But when we report people vrchat. Still seems to do nothing

hasty ocean
#

Most we can do is just report people, alot makers don't seem to care. They just expect it.

worn burrow
#

"stealing" happens in every game no matter how much security is placed in front of said asset

#

its dumb that it happens but the best you can do is keep records of your work, copyright it and dmca anyone illegally using it

cosmic crypt
#

this might not be the right place but could someone help me make a hoodie model for my avatar

fleet tide
#

you could always find a pre-existing one on sketchfab/deviantart and then use it on yours, and edit it accordingly

fleet tide
#

Anybody mind helping me set up an avatar i bought in unity? I know unity basics but have never done smth like this before and its confusing me a ton- its a 2.0 avatar and im tryna convert it to 3.0
I can hop into a call and share screen- ive had this avi bought for over two months but havent been able to use it ;w;

tacit tendon
blazing sleet
#

anyone know if anything has been said about upping the quest upload limit?

#

kind of wish it was 15 mb

merry swan
#

no, getting under 10 isnt hard 🔨

blazing sleet
#

with a space marine? and having it look good? lmao

merry swan
#

easy

blazing sleet
#

mind elaborating? I would appreciate it greatly

merry swan
#

texture crunch or resize / remove useless shapekeys if it has alot

blazing sleet
#

no idea what shapekeys are

merry swan
#

even my pc avatars barely hit 10mb

blazing sleet
#

I'm uploaded over 280 avatars mostly from just pure repetition and teaching myself

#

so I don't actually know a lot of tiny details

#

that could be taught from someone else

#

but could you compress it and still have it look good?

merry swan
#

it just make the size smaller , not much difference

blazing sleet
#

for the textures it's a massive difference

merry swan
#

Not gonna bother trying to change your mind, its not and i have alot of avatars with 2-4k textures , they are all under 10mb

blazing sleet
#

I'm not trying to have my mind changed, I'm trying to fix my problem by speaking about it

#

we work with completely different things I assume so mb for coming off like that

neon finch
#

i honestly don't know how to get things over 10mb

#

I've never had that as an issue

neon finch
#

i have my download size at like 25mb maximum

#

It's basically the same as just having everyone hidden

#

the biggest download size I've seen was

#

I think it was somewhere around 200 or 400

#

just some anime chick with an absurd amount of toggles

hasty ocean
#

I think my favourite high mb avatar, was that one guy who had 8k texture and a mat for each of the parts.
Like.. every part; left arm, left leg, right arm right leg, left eye, etc. He atlas it all together, and was like "wHy CaNt I uPlOaD tO QuEsT??" Lol

brittle roost
#

I added a wireframe shader to my avatar to view the world geometry. Biggest mistake of my life. People literally have so many polygons that they don’t need. People you don’t need a new polygon every 0.01m. Smooth shading will take care of that

hasty ocean
#

Sub surf 6, apply, repeat, lol

#

Man, people are so lazy when it comes to learning avatar stuff lol.

lyric ledge
#

"where is that one button to make everything right"

hasty ocean
#

"Can you do it for me"

neon finch
#

I'm gonna upload the absolute worst avatar i can

#

the challenge in it is how much can i subdivide before blender crashes

brittle roost
#

Approximately 9 times

#

That would be a polygon increase of 512x

neon finch
#

gonna go it to like Gordon freeman or something

#

*do

neon finch
#

how in the all holy do upload avatars

subtle furnace
next bridge
#

Hello everyone!
I'd really like to make my own custom model. I'm willing to take some real time to learn, and I think I have some transferrable skills already. I made my own Live2D model in Live2D Cubism Editor 4.0.

My question is, from a beginners prospective, is it better to try to start in Blender or Unity? Which would be harder to learn, or which skill do you think would be more useful to have long-term? Is there a third platform you'd suggest outside of Blender or Unity? Thanks in advance

gentle pulsar
next bridge
#

I think it might be easy to start from a base

azure pelican
#

Hi, sorry to ask here rather than the help channel, just hoping someone that knows might see it, I'm having a bit of trouble getting the default crouch animation working for my avatar. It looks good in the preview in unity, but the legs turn into a pretzel in game. This happens for all crouch animations, but not for any others including low crawl as far as I can tell.

nova depot
deep moth
#

is there a shader that adds like a color change to a certain texture like red to blue to green party like

hasty ocean
#

That's just Hue shift. Just have to animated it.

deep moth
#

so animated transition material?

#

is there already a shader that exists that can do it?

hasty ocean
#

Poiyomi has it built in.

heavy pier
#

hey anyone know or got any good keyblade models?

neon finch
#

where can I find standing poses

slim pier
#

has anyone got skin color for bases?

#

I have a base but it doesn't have the skin color

long magnet
#

hey.. does the VRC Phys Bone Collider of type "Plane" support changing its size? I don't see it anywhere

barren hemlock
long magnet
#

oh? In Unity it's displayed as just a small rectangular plate of like... 1x1m

barren hemlock
#

Yeah but it extends forever

#

They can't display a forever extending square

quartz surge
#

Any website for AFK anime?

barren hemlock
velvet marten
#

Hi, I'm having a small issue with the Shader Fallback on the Standard Shader of Unity. I've been trying my best to fix it but, for some reason, when Shaders are disabled, my avatar just turns full on Mettalic and smooth ignoring my mettalic/Smoothness Texture.
Did anyone ever found how to fix it ?

velvet marten
# barren hemlock https://docs.vrchat.com/docs/shader-fallback-system

Yeah i know all about that, but I'm using an internal Shader, so i cannot modify it, at all. and it should technically be supported by default, and looking at the doc, it looks like it should. but through multiple tests, it doesn't look like the default unity shader works well with the VRChat Shader Fallback system.
And I was wonderning if there is any texture magic that could prevent this weird fallback glitch to happen.

barren hemlock
velvet marten
#

Yes

barren hemlock
#

Standard should have no fallback

velvet marten
#

And the Fallback system takes the value from the sliders, ignoring the PBR textures all together

barren hemlock
#

If an internal shader is matched, the fallback is a new shader of the same type, but using the internally compiled shader. All the parameters are copied. New versions or variants not included will not work, since they will be replaced.

This would be true with Standard

velvet marten
#

I was surprised when players not long ago started calling me shiny, and i tried hiding my shaders today and i am indeed fully mettalic and smooth

barren hemlock
#

Could you screenshot the settings of your shader?

velvet marten
#

Sure, but i cannot send pic on this channel, maybe i could dm you ?

barren hemlock
velvet marten
#

Got it !

coarse minnow
#

Anyone here ever got the issue of blendshapes not being edited in Vrchat, but do get edited in Unity while using an animation?

barren hemlock
coarse minnow
#

Just normal blendshapes I assume, none of the visemes for speaking

deep horizon
#

O_O is any one else randomly having issues with the sdk?

#

my avatar is set up correctly and it should be working but the avatar descriptor when i go to edit it doesnt show as movable on the screen

deep horizon
#

@w@ i had gizmos turned off

neon finch
#

Is it plausible to have the direction of your hand control the direction of a robotic arm on your body?

shadow oxide
#

Easily, just set up rotation constraints on the robot arm to copy the rotation of your hand

neon finch
#

Cause I wanna make star ship thrusters move with your hand position and rotation

#

said thrusters are on a robotic arm

atomic flicker
#

Has anyone encountered an issue where some people can see your avi fine but others see an error bot?

shadow oxide
#

🤔 it's possible, would recommend trying out a combination of either rotation, position, or parent constraints, and seeing what works best

neon finch
shadow oxide
#

I think so, but I've never really attempted limiting rotations myself, so I can't say for certain

neon finch
#

okay

#

guess I’ll figure it out when I run unity for my first time

#

thanks for the information

trail crow
#

I can't change the size of the phys bone collider did that option get removed?

#

weird wont let me copy a photo into here to show

#

used to have a height option or something to change the length

harsh hull
#

open beta SDK fixes it, but its best not to use a beta sdk on live

trail crow
#

oof

analog orbit
#

anyone have any ideas for interesting transitions between avatar outfits?

hasty ocean
#

Could have the outfits fall from the sky lol

analog orbit
#

but i like the idea

hasty ocean
#

I mean, animated shader effects are fun and nice to look at.
I just like the crackpot idea of every outfit falling out of the sky before becoming attached to the avi lol.

analog orbit
hasty ocean
#

Fair enough lol

civic egret
#

Out of curiosity, does anyone know if the base/locomotion layer doesnt run for remote users on humanoid avatars? I've... run into odd behavior that implies that's the case but I wanna check to make sure.

neon finch
#

Hi! I'm trying to upload an avatar and it tells me to continue to play VRChat. How does the SDK know the difference between positive experiences and negative experiences?

loud cape
edgy echo
edgy echo
#

I clicked and dragged the blend file into the asset folder

neon finch
#

Can I lay down and my avatar reflect that or do I need full body tracking?

#

I have a rift s

loud cape
#

you can have animations that make it look like you're laying down, but your body will move with your head

neon finch
#

Ok what all can I do avatar wise without FBT?

spark viper
#

Does anyone know where I can find an uploadable Monty Gator Avatar that is Quest/PC Compat? I want to be able to give him accesseries and recolors when I feel like it.

solemn thorn
slender terrace
#

Aight I dunno how to describe this without pictures but I’m not at my pc rn so I’ll describe it as amazingly as I can. My models left hand and only the left hand doesn’t like it when I move it, and it like stretches where the hand was originally and there’s no bone where the stretch is going to

#

Anyone know what causes this

#

Also yes this happens when I try rotate the hand, rotate the arm, or even just lift the whole model up

potent estuary
#

are medium avatars hidden for people?

barren hemlock
neon finch
#

Hey anyone got a boba fett skin not the LEGO one I have him but the normal

median lodge
#

Regarding fallback avatar, can i choose only from the public fallback avatars?

loud cape
median lodge
#

How do I make quest Rusk my fallback avatar? When I click it it keeps making it main avatar

karmic totem
#

An avatar has to be uploaded as a fallback avatar. There is a checkbox on upload to set it with the fallback flag. You also need to upload to that same ID a PC avatar that fits the Excellent or Good rank on PC

loud cape
#

when you upload it, you need to check the "Use for fallback" box

rare cypress
#

is anyone else having problems with phys bones bugging out? I currently am trying to implement pullable cheeks onto my character and so far ive got it all down and working! the only problem im having is that my right cheek is sorta glitching out. Every time I pull it, it seems to fling about as if a collider is messing it up, the thing is I have no colliders inside my head or anything! the extra weird part about this is that sometimes it will act completely fine as if theres no problem at all but most of the time its just glitching. Im beginning to think this may be a bug or something?

elfin stone
#

Not really, mine have been working fine

rare cypress
#

hmm

#

ill try looking into it a lil more then

rare cypress
#

its like once I grab and pull it, its as if theres some sort of collider or something in the way causing it to fling around only when being grabbed

ivory prairie
#

Question, can i make an avatar in paint 3d, and then import it into blender/unity, and then into vrchat?

#

Cause i have funky avatar idea but i havw no blender knowlege

ocean laurel
#

it is gonna be a mess to set it up basicly.

#

u better off going from such as vroid or a premade avi to work from .

limpid plinth
#

just over here to say i frickin wish i could make avatars on mobile cuz I'm literally dying to try but without a PC + i have artsy skills

slate hemlock
#

Since I dont want to interrupt the conversation in the help channel, is it okay to ask here?

slender terrace
#

You’ll just have to live without

neon finch
#

Does anyone play Breath of the Wild I need some advice

lethal needle
neon finch
#

No?

lethal needle
#

o

#

k