#avatar-general

351 messages · Page 50 of 1

hasty hemlock
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so like if you have a wagging tail if you grab the tail and let go it'll go to where it's supposed to be in the animation

blazing trench
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AH

gilded veldt
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Locate the VRCSDK Tab in your unity, then you can do the auto conversion once you select your "Specific" Avatar in the hierarchy

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Backup, and duplicate your current avatar in the hierarchy then try the auto conversion

worn burrow
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phys bones are out so just go to the beta world in game

dreamy harness
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anyone know some good animation websites

tidal cypress
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mmm yes so as I was gonna say @meager gyro

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I wanna use a mix of blender and vroid

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Like make a vroid avatar then in blender edit it a little and make a hand puppet onto it

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Or just make an invisible avatar with a hand puppet but idk how tf to do that

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Hell I've never even used blender

mint needle
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So, I remember one time someone saying that the Rusk base model was free, is that true? If so, I'd like to try making my own variant. If not, that sucks.

meager gyro
tidal cypress
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btw I don't have a pc

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😭

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I just wanna know for the future

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Tysm tho

young wind
tidal cypress
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that sounds complicated

solemn ice
meager gyro
misty granite
tidal cypress
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meow..?

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Gonna be honest thanks for the help but I'm stupid

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When I get blender I will try

mint needle
young wind
mint needle
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Thanks for the info

tidal cypress
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I uh

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Don't have a pc.

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Or laptop.

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at the moment

young wind
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Your welcome

tidal cypress
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mine might've

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And I'm saying might've

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Been dropped by me

wraith olive
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i am looking for some one to make avatars for free and pc and quest

solemn ice
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That's very unlikely

marsh trail
# tidal cypress btw I don't have a pc

You could maybe use a computer at a library or school
(OR and I don't know how well this works and based on what you've said before might be too complicated for ya but it is technically possible to run Blender on an Android phone def not setup for it though)

solemn quest
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How do i remove the damn walking animation, it wasnt like this in sdk2, how do i revert to those animations?! I have done legit eveything. Give me the short answer. I DO NOT USE FULL BODY TRACKING.

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stupid arms go up and down up and DOWN

marsh trail
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sliddeeee

young wind
zinc cosmos
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Anyome know a good conversion chart for dynamic bones to phys bones? I know there's a button for it, but they aren't quite identical in movement
The physbones are a little too rigid when there's not a lot of bones

azure bloom
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Are there any rules to make quest to pc physbones interaction possible?
Like do they have to be 1:1 or can one have more colliders or not? n stuff like that

nova depot
azure bloom
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But will it work with interaction like grabbing etc?

covert vessel
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yo what version of unity does the new sdk need to be on?

nova depot
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That's a good question... my guess is that it would likely desync if the bone structure was different. I don't think the bone positions themselves are synced, just what affects them.

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Unity 2019.4.31f1

covert vessel
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ok

azure bloom
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Yea thinking so too, was just wondering if they had built in a block if values werent the same. Guess Ill have to abuse my quest friends for it, thank you!

zinc cosmos
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I've seen there is a way to interact with physbones in unity, does anyone know how?

nova depot
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If it’s just pushing, you can make a collider for the physbone and move the collider around during play mode.

coarse basin
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okay so, I have a rexouium avatar and I really dont like the blend shapes or the general shape of the breasts, and I wanna take the breasts from another avatar's FBX, the hyenid, and put it on the Rexouium. How would I go about this?

loud cape
# coarse basin okay so, I have a rexouium avatar and I really dont like the blend shapes or the...

you would have to:

  • cut a hole in the chest of the rex, separate off a similarly sized area off the hyenid, and then align it best you can
  • match the topology (# of edge loops) of the hyenid chest to the rex chest
  • merge vertices around the cut section to make it a uniform piece (if loop # matches, you can simply select both rings in Edge selection mode, then right click > Bridge edge loops, and enable "Merge" in the pop up)
  • sculpt to make sure the boundary is smoothed out. should also do Alt + N > Reset vectors with the area selected to fix normals
  • fix UV mapping by pinning all of the UV vertices (hit P) except for the chest from the hyenid, aswell as the ring of vertices where the hole was cut. then, hit U > Unwrap to "patch" the hole
  • (optional) redo blendshapes to change the size of the chest
zinc cosmos
coarse basin
zinc cosmos
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A tip for PHYSBONES

To prevent the bone from pushing into a mesh, don't use colliders, they take up too much data and can lag.
Use angle limits. Reduce the angle until it matches whatever curve you need for the bone chain in particular.
Use the Yaw, Pan, and Roll to angle the bones to match the curve. Don't go past the middle line, or it'll become stiff.
You can also apply a "curve" to the bones. The higher the curve is, the further it'll torque the angle to that orientation.

odd panther
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Could some one edit an avatar for me

dreamy harness
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(reposted from help) anyone know how to make prop toggles so that the prop stays attached to your hand (right now i basically have to guess where the hand's gonna be when rendered)

slow cave
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since avatar dynamics is here would that mean capes would work now?

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on quest

hasty hemlock
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yes

slow cave
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finally lol

hasty hemlock
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people will be able to touch the capes and it'll move in their hands

strong tree
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quick question: do contact receivers work if you toggle the gestures off?

autumn coyote
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Soo, for some reason my ears stretch really far for quest users, even tho max stretch is set to 0.15 just like my PC version, is there any reason this is happening ?

keen nymph
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do locomotion animation replacements work in 6-pt FBT? (walking, running etc)

tribal nova
rugged nimbus
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why is there a massive discreperancy between the shine on the avatar in unity and actual gameplay while using mobile shaders?

rugged nimbus
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OK, so it seems that the Metallic Smoothness shader on Standard Lite shader is absolutely useless

rugged nimbus
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it doesn't even work on PC. Why do they even include that option?

neon finch
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I would assume it is homework from Unity's standard shaders

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So some things on comp might get chopped

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Have you checked your lighting tho

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Lighting does effect how metalic things can appear

rugged nimbus
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yeah, I have been in fullbright worlds and dark worlds, it is the same

neon finch
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LAME

rugged nimbus
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I can use MatCap Lit for shine effect on quest, but then Emissions become impossible

neon finch
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Maybe it is an error with their shaders? Make a Canny on it

heady karma
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New SDK (VRCSDK3-AVATAR-2022.04.21.03.29_Public) is causing tons of errors and not loading correctly in unity. Dependencies are missing etc. Would post a screenshot but I cant in this channel.

How and where do I report this to the DEVs ?

karmic totem
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You can't post images here because this isn't the help channel, #avatar-help for help from other users on how to fix

heady karma
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@karmic totem but I don't need help. I want to report bugs in the new VRC SDK. See my screenshot in the avatar-dynamics channel

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A bug report channel would be really nice. Where you can get into dialogue with the VRC team

agile solar
pure silo
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are we able to take eachothers props now or is that something that can't be done.

heady karma
# agile solar ^

yea I know, thanks. But usually I don't get response there for ages. Not sure if anybody ready those reports ... :(

agile solar
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They do.

heady karma
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I will try my luck once again

warped prawn
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So are old dynamic bones going to stay messed up forever and my collection of avatars and avatar worlds are just worth deleting at this point because it was 5 years worth of work and I don't have all those projects anymore?

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I'm in a dark place v.v
Im pretty upset about all this. They destroyed millions of avatars and just kind of shrugged at us.

agile solar
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No, they let people know well ahead of time.

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Even had the chance to experiment with it during the beta.

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Similar thing happened when they upgraded the Unity engine version.

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People were pissed at first but then it eventually became status quo.

warped prawn
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So basically, yes, I should scrap all my messed up avatars and start over?

agile solar
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I mean... you do what you do.

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I'm just playing devil's advocate.

warped prawn
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No earlier of a warning could have helped with this. I've been building these for over 5 years. And they are all messed up.
I get what you're saying we'll get used to it and just keep building I know but never has an expansion destroyed an avatar before.
No I have to delete over 200 avatars and years of work over just being able to pull on peoples bones. It doesn't seem fair for a game thats basically created by us creators.

agile solar
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This is why you keep the files saved somewhere.

warped prawn
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I dont ever know if that would have helped.... I have the models and I have the projects but these date back. It's not just the sdk it's the unity version they are on, the poi shader version they are using Uninstalling and reinstalling the new sdk, upgrading every model to psybones. This would take forever for how many avatars there are.

agile solar
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Should be updating those suckers to Avatar 3.0 anyway. 2.0 is slowly drifting away.

rotund swallow
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I am a noob to blender but I got my experience in CAD modeling for 3D printers in Fusion360
How can I seperate my head from my body? So I have two objects to toggle in the end

solemn ice
neon finch
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hello i have a problem i had a skin from a person except that i can't do the dance to do a backflip how do you use it?

old sleet
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is there any good reason to update from blender 2.79b

blissful burrow
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What shaders to quest makers normally use for stuff like hue shift?

young wind
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Are physbones finally out of beta? If so YAY

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Please answer as soon as you can I’m very hyped right now

solemn ice
young wind
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Oop

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Sorry I’m a little too excited

neon finch
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honestly i'm happy that alot of my old avatars are incomprehensibly fucked

glass cargo
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Can we send pictures to this general group?

agile solar
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No. 👀

mystic axle
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Yo how would i make it so my tail and such dont clip through the floor when sitting down and just kinda lays down instead

void swift
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Anybody having trouble getting an earring bone chain to work properly with physbones?

neon finch
lethal wren
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I had my uploads fail. Concerning.

rotund swallow
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Anyone knows why when I put an object on my avis head with in the armature hierarchy, the Object does not stick to the avi

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it is just stuck in space

void swift
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Thanks for the answer

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905 votes now 😄

neon finch
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Anyone do avatars for a good price hmu

worn burrow
misty vault
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what are some good avatar shaders for 3.0?

stuck granite
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Can I have help I'm trying to find a particle effect like the super Saiyan from Goku or like the nen ability from HxH idk how to or where I would find such a animation

stuck granite
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They are PC shaders though I don't think they work on quest

rigid comet
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Custom shaders do not work on the quest

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Only vrchat's own ones

sage goblet
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im a bit stupid do avatar worlds only work for that specific world or do u get to keep

hasty hemlock
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any Avatar as you grab from Avatar pedestals you can wear in any world

sage goblet
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thank you friend

worn flame
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ive been trying to find a specific giant avatar that i got rid of a long time ago. its a giant anime girl with white hair and white bikini.the hands and shoulders have seats that people can sit on. i can see the avatar on videos googling it. but they copied it from someone else and they don't know who made it and i haven't gotten a response out of from them yet. if its been deleted then oh well. but if anyone knows the name of the avatar, who made it, and where i can find and favorite it. i and others would very much appreciate it.

tidal ruin
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so is anyone else having an issue with the lasted SDK on the website? I've been waiting for a new release because Im thinking , " surely the realize theres a problem with it". I can load the 4.20 SDK with no issue into a new project or old but the 4.21 SDK fails with and error in or new or old project.

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Ive seen a few other people with the same issue. The only option you get is to reload SDK at the top which doesnt work.

vale plover
tidal ruin
vale plover
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Do you have the correct unity version installed? it should be 2019.4.31f1

tidal ruin
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yes

vale plover
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any errors in the console?

tidal ruin
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I have no issue with the 4.20 SDK only the 4.21 SDK

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yes, i tried to post a image here but seems I cant

vale plover
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try posting in #avatar-help seems like people post screenshots there

sacred yew
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quick question

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how hard is it to build an avatar from scratch being a complete beginner

rigid comet
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define scratch

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the model from zero too?

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for you to get literally anything going, not very, just takes a lot of time to learn the tools

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to get something that doesnt look like a potato? very hard

spring crest
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i need phybones avis for quest please tell me were some are i have 4 and need more

plain onyx
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Kurais avatar world has some

spring crest
spring crest
toxic forge
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why do gestures that use the blink shapekey not work, is it because im using the blink shapekey for vrchat blinking? how do i fix this without making a duplicate key

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holy shit wait maybe i can use the vrc blink shapekeys

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wait i dont have that on this model, any tips?

lyric ledge
toxic forge
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.________. mfrn

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that is legit some dumb shit

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in 2.0 you could have an idle animation use the same blink shapekey if you didnt want to use vrchats blinking, and you could still use blink in your gestures on top

lyric ledge
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3.0 IS advanced. That's just game engine blendshape conflicting. It's like assigning values to algebra in math. So it's a math problem not sdk 3.0 problem.

lyric ledge
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Mechanism giveth, mechanism taketh. Things works differently back in 2.0 maybe, and because of that, maybe there are other things that becomes a problem. So in order to make 3.0 better, sacrifices had to be made.

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and in the future, sdk 4.0 could also be different.

toxic forge
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guess i just wont be blinking then because id like to use blink in my gestures, dont want to go back into blender, and only have a wink on one eye so i cant use that

serene canyon
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Has anyone noticed some Avis are bugged because of the update? Like I have a few that the arms just bug out when they didn’t do that pre update

serene canyon
# toxic forge i saw my arm vibrating today

Yeah, I think it’s the interactive bones on my arms acting weirdly. It happens sometimes if you move your arm too quickly, put your hand near your face or move for an extended time

vague raft
# toxic forge guess i just wont be blinking then because id like to use blink in my gestures, ...

Why not set a an animation that blinks in your Fx layer either through rng parameter drivers for a random pattern or through a longer animation which is easier to set up but will always repeat in a predictable pattern. From there you can stop said blinking logic when the face expression plays as you control the blinking or you could put the blinking layer above the facial expression layers.

I feel like the reason 2.0 worked fine is because you were just overwriting existing controllers which were set up using that second option. Having the blinking be on a layer above the Facial expressions means the expressions can 'take control' of the blendshape when being used.

crude elk
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ive seen people make static avatar objects, how do i do that?

merry swan
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constraints (pc only)

crude elk
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ive seen it on quest tho...

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and have used it

solemn ice
crude elk
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cant send images

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it was named "Jellybean Meme | Beserk Skeletons — Mortugues"

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when holding grip, its spawns multiple copys of yourself, that dont move along with you

vague raft
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you could "drop" an object by using a world mesh particle

crude elk
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🤨

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what

vague raft
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the common methods are through rigidbodies and constraints where neither of them work on quest

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so I'm just tossing an idea

crude elk
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then how did they do it?

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im confused

vague raft
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I'd have to see it's behaviour to make any better guesses but it being a particle is the only other way that comes to mind.

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I don't know of another way to "attach" an object to the world

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unless something has popped up with Phys bones and/or Contacts

crude elk
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mhmm...

mortal temple
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where would i ask for help involving animations/expressions?

placid sedge
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So, I recently added PhycBones to my Rexouium avatar, everything works nicely expect one thing, which is me or anyone else cant interact with them. I can interact with others, my settings all allow people to do so, but it still wont work. Anyone know a solution?

loud cape
placid sedge
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theirs uh a radius setup

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lol

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thats probably it, thanks

earnest glacier
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Is there a way to move the camera position with a toggle?

merry swan
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viewpoint? only temporary for static'ish animation

main moss
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With the new phys bones update can we go ahead and add phys bones to avatars or do we have to make dynamic bones then convert them?

loud cape
zinc cosmos
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Can you do user-specific modifications to an avatar?
For instance, if someone was named "JoeBro23", can i have it so when they use a specific avatar, a crown appears on their head, but no one else who uses the avatar has that happen to them?
I know it's possible with Udon and world SDK but that's not really available for vrc.

sage goblet
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yo how does the avatar worlds thing work? i just click on an avatar and i get it forever?

solemn ice
loud cape
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if they ever delete it or make it private, you can't use it anymore

tepid gazelle
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Anyone know if the Rusk Avatar has a server? I just bought the base and kinda want some help and stuff but since the owner only can help in japanese i hoped they had a community server

zinc cosmos
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Just thought of a cool idea!
So, with the Avatar Dynamics, there's Sender and Receiver components that can be used to modify avatar properties. These can be used for menu buttons that can change the avatar.
For proof that this works, check out the demo world for Avatar Dynamics! https://vrchat.com/home/world/wrld_f995a2eb-7ddc-4558-aef1-815c3b23df6c

My idea is that there's password-locked avatar-specific inputs.
This will allow people to have custom modifications done to avatars without having to upload to their account, only that they remember the passcode they can set.
So let's see how it works! I'm going to use a pseudo language to explain this initially, but explain fully what happens after.

On startup: [code setup is 2319]

  • Group 1 Input Block (G1) initialized (number pad from 0-9) [awaiting input]
    [presses 1] - button press audio cued. button lights up to signify press. G1 is reset, no visual changes to board.
  • G1 is awaiting input...
    [presses 2] - button press audio cued. button lights up to signify press. G1 is replaced by a Group 2 Input Block (G2). No visual changes to board.
  • G2 is awaiting input...
    [presses 3] - button press audio cued. button lights up to signify press. G2 is replaced by a Group 3 Input Block (G3). No visual changes to board.
  • G3 is awaiting input...
    [presses 4] - button press audio cued. button lights up to signify press. G3 is replaced by a false Group 4 (FG4), no visual changes to board.
  • FG4 is awaiting input...

[repeated steps until correct code is produced: 2319]
[presses 9] - button press audio cued. button lights up to signify press. board flashes green to signify a correct code. Player-specific mod is applied (in this case, a crown is put on the head)

#

A more human explanation:

  • So when the avatar is initialized, there's a expression that'll turn on a number pad on the arm, or directly in front of the avatar. The player can press all of the 10 buttons between 0 and 9, and it'll light up the button, and emit a small beep sound. There'll also be 4 lights above it that'll turn on when 4 buttons are pressed. If the player knows the code 2319, they can put in all 4 buttons to change something on the avatar, like a crown. So when the number pad appears, we can designate that as Group 1. When the player presses a button on Group 1, it'll check to see if it matches a code in the database, and will switch out the Group 1 pad to the Group 2 pad that corresponds with the code. In this case, let's call it Group 2A. For this scenario, if the player presses 2, it'll switch to Group 2A, otherwise, it'll move to a false Group 2, 3, and 4. Once the 4 combination code is finished, either it'll be a real code and activate the crown on the head of the avatar, or it'll fail, flash red for a few seconds, and restart back to Group 1.

TLDR: I thought of a cool idea for a number pad, for combination-locked avatar stuff using Senders and Receivers.

neon finch
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I dont know what chat is right for this but,

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I think avatars are hard to work on

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But like

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So exciting to finish

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And i think ima break down

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Because of it but i know ima be happy when im done

earnest glacier
obsidian ferry
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did they kill off ik 2.0 or something? its not saving my calibrations between avis when they said it would

karmic totem
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ik2 is the only accessible beta right now

obsidian ferry
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ooh its still beta, mbad

rigid comet
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only avi dynamics is out of beta

obsidian ferry
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😭

twin ibex
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it’s out

tepid glacier
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anyway i can get emission working for quest 2 avatars?

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or android as you will

west dust
tepid glacier
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its looking good ty

deep peak
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Is there any worlds that have the new phys bones stuff that are quest comparable

neon finch
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I know this is random but I would love to see avatar dynamics on a toast or phone

deep peak
echo musk
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lol that would be funny

rigid comet
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Maybe like a toast prop that spawns with the bread half slotted in

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Then you just press it inwards to toast 😄

neon finch
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Anyone know why

Android Support: Yes

Keeps turning on and how to turn it off?

rigid comet
neon finch
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I already uploaded this same one two days ago ..

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For some reason, unity is making prefabs of my avatar??

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Whoa, there was a LOT of unlocked materials left on the avatar.

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That did not fix it though ..

smoky lynx
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Hey, My boyfriend is uploading an Avatar from Vroid on Unity. He is trying to convert it for Quest but it says too many Pys bones. He has it to 60 Is there a way to compress or replace them so it works?

loud cape
neon finch
main remnant
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Did they add constraints to quest???

merry swan
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no

young wind
strong spire
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Hello

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i have question about the new senders and recivers! (i have alot of sync issues)

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Everything working for me! but its not working for others

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They cant see me toggleing thing on and off

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Worng place!

winter glen
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hey what are some cool unity packages i can add to my avatar to do cool stuff? i already have go loco.

lament mountain
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Curiosity for those that may have both Pandabear's normal and fit base:
Out of the two, which would you guys prefer in terms of better rigging / over-all compatibility?

scarlet plume
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Whats with the new avatar descripter menu? It looks horrible

merry swan
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What year is this? its been around forever or you broke it

rigid comet
bronze bay
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Is there anything I could add to an avatar that would allow others to pick it up entirely? (not just strands of hair like physbones, the whole avatar) Im making an avatar thats supposed to be a doll so I thought that would be neat

rigid comet
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🤔

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A stretchy root bone, parent of the hips, that you let be moved around via phys bones?

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Just thinking

vague osprey
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Is it possible to change the image in the bubble above the avatar? I'd like mine to be my Discord PFP.

west nest
wispy wave
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Hello, is SDK 3.0 the one to pick to use Physbones ? Or should I use the beta one ?

vague osprey
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Oh, sorry Whiren, that's the one. OK, I'll get VRC+ soon and will change it. Thank you.

west nest
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you got me confused ngl

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but yeah that's the one

vague osprey
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Yeah, I confuse myself sometimes... 🤪

wispy wave
west nest
wispy wave
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So this one have physbones ?

west nest
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they do bcs it's live now

elder mica
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I uploaded my avatar. Is public!!!! B) BD

vague fern
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does anyone do commissions?

jolly lynx
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Anyone having any issues with newest sdk file?

karmic totem
winter glen
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hey so what are some cool unity packages to add avatar functionality? i already have gogo loco and have heard about things like spring joints and avatar pens and stuff, any specific suggestions?

toxic forge
analog flicker
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Oops wrong chan

tender steppe
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so the root bone being able to rotate is extremely annoying

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can we have an option to turn that off

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(talking about physbones if it wasn't obvious)

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I'd like to just use my head as the root of my hair but obviously my head is moving when people grab it

primal estuary
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if i disable posing on physbones things will come back to place after someon grabs them?

tender steppe
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yep

wooden leaf
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@tender steppeyou have the problem when you move ur head ur body move to ?

tender steppe
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my problem specifically is

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I have a physbones script rooted to my head that I use for my hair. Even if I add the head to the list of exclusions my head is still able to move when people grab my hair because it is the root bone.

wooden leaf
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dosn't happen to me even i did the same is u did

tender steppe
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I see two solutions, since this was something that seems to have been done intentionally.

  1. add an option to disable root bone rotation

  2. make it so adding the root bone to the exclusion list actually excludes it

barren hemlock
tender steppe
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because that would be more scripts

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I don't have a root bone for my hair because there is no need normally

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anyways something else I find odd is that the number of scripts affects your performance rating even if its more scripts but the same number of bones

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I guess it makes some sense

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but regardless, my original issue stands and I feel it would be a good option to have in general

quick mango
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I haven't touched physbone but from what I read there are senders and receiver colliders that link avatars right

tender steppe
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I'm keeping my avatar good performance at all costs and if that means I have to turn grabbing on my hair off so I don't have to go back in to blender so be it

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Here's to hoping my head wont rotate when someone touches it because I hadn't considered that

barren hemlock
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Because of the multi-threaded nature of PhysBones, it isn't always the most efficient to put all bones into a single chain. Multiple components allows us to break up the work across threads. However, you should still strive to have fewer components... but it's not as bad to have a few on your avatar as it was with Dynamic Bones.
-The VRChat Documentation

tender steppe
#

It makes my avatar medium performance when I use a script for each part of the hair

#

unfortunately

#

which is odd

#

that would only be

#

8 scripts on my avatar in total?

#

might be one or two more don't quote me

#

but right now its only 6

#

actually I'll just hop on my pc to check I feel like thats wrong

hushed turtle
#

does anyone know why unity might be snapping any object i move?

#

its at really random intervals... like sometimes its 1 and sometimes it 0.785 or some shit

loud cape
tender steppe
#

but oh well

#

(I still think my original solution should still be applied because it would be nice to have as an option)

placid sedge
#

So, this thing about the VRChat devs maybe removing the "Very Poor" performace ranking is a very bad idea imo

#

Not only is it very difficult to get most avatars under 7500 polygons, its just unnecessary to remove it

barren hemlock
tender steppe
#

why is that right?

#

like tell me objectively why you would say its "right"

#

that is a different solution sure

#

and would fix this specific issue

#

but it would be nice to have the option still

rigid comet
#

Dont add phys bones to the rig related bones

tender steppe
#

b r u h

#

you should read the rest of what I said

barren hemlock
brittle roost
#

ok so

#

my avatar was 6mb

#

i added a single particle system

#

it is now 122mb

#

WHY

tender steppe
#

not sure why that's "generally not the right thing". I'm not sure how you don't see that

barren hemlock
rigid comet
#

Then create a canny for it

tender steppe
#

I HATE canny

brittle roost
#

its literally 🅱️

tender steppe
#

its trash

rigid comet
#

The current solution is to make a new root bone

brittle roost
#

just 🅱️

#

the particle is 🅱️

barren hemlock
#

And how big is the texture for it

brittle roost
#

<1mb

#

like 56kb

barren hemlock
loud cape
# brittle roost <1mb

download VRWorldTool kit from Github, and then run a Build and test of your avatar

#

it will give you a breakdown of which files were included in the avatar build, sorted by file size

tender steppe
#

I am very done with this conversation though

barren hemlock
tender steppe
#

other small game studios monitor their discords for stuff

#

anyways

#

I am done

barren hemlock
#

That's where they go wrong then

#

Most actual studios have some sort of outside log for tracking things

sour lodge
#

I am at an impass importing this skin into Unity. It is a Unity file and I have the right version but it is causing errors because every parameter doesnt have "smoothing"? can somebody help?

#

never mind it may have been an older file for sdk2 I will check right now

loud cape
#

errors are literally there to help you diagnose issues

sour lodge
#

I actually got this fixed in #avatar-help so I am good thank you!

molten meadow
#

Can't imagine a simple phone system will have really big spiderweb

brittle roost
#

can you not change transforms with animations in vrchat?

brittle roost
#

So I have a basic animator set up to activate when I preform the Rock and Roll gesture, however it only plays the first frame. Anyone know why?

graceful nest
#

can't change humanoid bones with animations by default

winter glen
#

can anyone suggest any unity packages that add cool features to avatars? i already have gogo loco and i don't think i need vrclens because i don't stream? i've heard of stuff like spring joints and avatar pens and stuff but don't really know what's out there

frail swallow
#

Heya Im Looking for a drawing tablet for my avatar, any Ideas on where I can find one?

silk verge
#

anyone who can send me the newest beta sdk?

merry swan
#

there isnt one,

silk verge
merry swan
#

Its released, so is in the sdk

iron tree
#

Are the assets for the robots that are displayed when you hide a avatar available anywhere and is anyone allowed to use them?

brittle roost
vivid canopy
#

where can i download blender 2.93 ? i have blender 3.12 and my cats fix model stopped working after updating

merry swan
pale kelp
#

Does anyone know noodleboxdragon? I want to see if I can buy an avi of theirs so I can convert the dynbones to physbones

#

It's like my main avatar

vivid canopy
wooden marsh
#

sorry to interrupt/// is there like a avatar commission channel? im looking to get some made and someone suggested i come here..not exactly sure where i should go though lol.

short marten
#

I have a question about avatars camera, Where actually do i put it?

#

Like do i put it right next to the eyes or actually behind them?

umbral stirrup
short marten
#

Okay, I thought my avis were being wierd

rotund swallow
#

How can I see my Phsy Bone spheres and capsuels in unity? What is the setting?

merry swan
#

enable gizmo if its off, if you have 0 radius theres not much to see

rotund swallow
#

thx

glass cargo
#

Where do I download the phyboners

merry swan
#

Its in the sdk

#

you might need math+burst if you have issues getting those updated (sdk shoulds install it auto)

glass cargo
# merry swan Its in the sdk

Cuz I already downloaded it, I brought a model because I wanted to personalize it, but it has no bones. Do I add them manually? If so, where’s the option?

merry swan
#

add component to where you want one ' Vrc Phys Bone '

white glade
#

yo can someone hellp me find a shark puppet avatar?

cursive portal
#

Hello, I have a question I have seen quest avatars with lights before (ex: a lightsaber) but the lights are disabled on quest, so I was wondering if there were other techniques to simulate light ?

signal veldt
#

what am I doing wrong in Unity when I try to upload an avatar for pc AND quest, but it shows up as two different avatars (one with the blue pc icon and one with the green quest icon)?
I upload the pc avatar for windows and the quest avatar for android. i make sure it has the same name on upload

coarse basin
#

would anyone be willing to voice call with me and help me figure out some issues im having with bones and materials?

neon finch
west dust
#

if the light is a separate material from the rest of the avi

fiery patio
#

So uh, any channel where i could ask someone to import a model i made?

west nest
#

you usually do it yourself

#

you can't ask others

fiery patio
#

unity doesnt work properly :(

west nest
#

what error you have?

fiery patio
#

well

#

i downloaded the sdk thingy, i have unity installed, but like, idk how to open the thing

west nest
#

uhm you know you have tutorials on yt? you just gave up bcs you don't know that you need to open new project....

fiery patio
#

i

#

honestly

#

i give up easily

#

im gonna go

#

watch a tutorial

fiery patio
#

ah crap i forgot that all models i have are vrm's. yeah im screwed

west nest
#

nope

#

ur not

fiery patio
#

wait

#

wa

fiery patio
#

holy crap

#

i thought this community was like, a mess but honestly getting helped is pretty coo'l

west nest
#

remember that it uses other unity you just need unity 2019.4.31f1

#

and it works same as in tutorials

fiery patio
#

so like, i need a newer unity, or a specific one?

west nest
#

specific one 2019.4.31f1

fiery patio
#

alr

west nest
# fiery patio alr

if you have unity hub then go to this unityhub://2019.4.31f1/bd5abf232a62

#

copy and paste it on browser

#

then after you install this you can follow tutorial

fiery patio
#

alr

#

thank, honestly. i thought i was so screwed using free programs

west nest
#

? you don't need payed ones at all

fiery patio
#

ik

#

but usually you do need paid programsd

fiery patio
#

aaaaa i have a single vrchat friend and like, 2h

#

aaaaa

tepid glacier
#

hello, how do you get the glide/float across the floor walking animation for vrchat? usually used for full body

rigid comet
neon finch
#

is 34 avatars in one scene too many

merry swan
#

meh, long as they arent all active 🤷 , only my quest project have them all in scene

neon finch
#

everything feels noticeably slower i feel likke i should maybe split it up

orchid vale
#

anyone know if avatar contacts are able to be tested in unity? vrcFPaulSip

merry swan
#

They are

#

av3 emulator updated

orchid vale
#

ah lyuma?

merry swan
#

yep

orchid vale
#

havent updated since like 1.2.2 because a lot of people complained it was buggy but ill give it a go

merry swan
#

bool/int/float contact & recivers work in it now

orchid vale
#

kk! thank you.

merry swan
orchid vale
#

yeahh im aware, i just didnt like how they updated the way you test toggles i guess.

merry swan
#

i instantly turned off the gesture manager, wheel thing, screen full of clutter already

exotic wasp
#

Sup

#

Just found out my avatars have been stolen/force cloned and ripped

Fun days

merry swan
#

join the club?, you wear it , its out there

orchid vale
orchid vale
merry swan
#

Avatars 3.0 Emulator Control / inspector , legacy menu gui, disable the shadow clones - unless you use it

#

you can make an alarm if they dont enter pw in certain timer blare sounds, made a pw system like that awhile ago and all meshes was disabled

orchid vale
#

😂

#

thats a good one

merry swan
#

cause everyone gonna mute/block you if you do sounds loudly

exotic wasp
#

Lol

#

Thing is my avatars are community avatars

#

So they're meant to be used by certain people

#

But ehh a community blacklist will do so the users can't join any community group related to w40k

rigid comet
#

🙉 😎

neon finch
#

how can i have extremely hunchback characters be semi-functional

rigid comet
neon finch
#

i dont know how much of a joke that answer is

#

this is what my spine looks like in real life

rigid comet
#

You can probably push the head a little forward before breaking ik? But if i had to guess you'd have to just push the torso mesh backwards, while the bones look normal

#

Don't really know how crazy you can go with bones before breaking humanoid rig

neon finch
#

gonna just try a bunch of really wacky stuff i have in mind until i get tired of it

final stratus
#

I have been having the most difficult time finding Raccoon ear and tail assets on gum road and VRAssets. Does anyone know anyone with these assets or where I can find them?

neon finch
#

surprised that i'm not having a bunch of weird clipping with my view but it stands so stupidly and its really funny

echo musk
#

does anyone know how to make a pc avatar to be compatible with quest, I don’t have a pc but was wondering if someone can make an avatar I bought to be compatible with the quest

modest wharf
#

we thought that if we recorded it, it may be a step in the right direction to fixing the issue

south orbit
#

if i wanna put a avitar in a world dose it need to be public to work

modest wharf
modest wharf
#

thanks

harsh hull
#

id add it to the comments, or make a canny about your bug that fixes it

modest wharf
#

bet

stuck granite
#

Hey so a few days ago I got a laptop and I got vrc and I can't find the phys bone script and it's a brand new version of 3.0

merry swan
#

sdk3 - avatars <

agile solar
dark tulip
#

Is there a guide / spreadsheet for generically good physbone parameters for X like hair or booty :P ?

floral locust
#

Hello there, just tried updating my SDK to the new Physbones version but it seems, even though i overwrote files on import, none of the actual new features show up

#

I dont have physbones components and manually migrating to physbones also doesnt show up

solemn glacier
floral locust
#

Already done and checked everything

#

cleaned up everything and only have the sdk and the avatar aswell as my shader in there

#

just did the offline update process though and that seems to have worked flawlessly

#

thanks a lot anyway!

cinder urchin
#

What do I need, if I want to make my particle system interact with the world floor and generates a inpact particle on the floor?

umbral spindle
#

Is this where I go for help with phys bones?

acoustic torrent
#

so why does the new pyhs bones give a red warning at 1? are they really that bad for performance?

solemn ice
acoustic torrent
#

Q2

solemn ice
acoustic torrent
#

anything over 1 is instantly red

solemn ice
acoustic torrent
#

in a sec yea

#

let me just fix these issues

rigid comet
#

auto convert at runtime doesnt increase the rating if you use the old version

warped nimbus
#

where would i put vrc_AvatarV3FaceLayer im trying to reduce blink speed

steel shuttle
#

Question about physBones i could not get any information on . Is there a maximum render distance for them and where can that be changed?

cinder urchin
#

I got banned... from google translate...

#

what does this mean?

merry swan
#

cats?, its a thing - ignore it

merry swan
#

nope also sound about right , most of them are

rigid comet
spring hill
#

anyone here done any koi exporting to make avatars?

neon finch
#

hey does anyone know where i can find male and female human avatars with sit down toggle poses?

neon finch
#

does anyone here have a good tutorial video on how to add physbones without having dynamic bones

#

i cant find one on youtube

#

you get the new version from the website and literally just add the component to the desired bone

#

there isnt really anything else to it other than some of the funky stuff you can do

#

figure out good options for the sliders yourself

#

can i dm a few pics to help

#

cause

#

yeah i guess

#

ok

crystal jasper
#

So like general question, does anyone know how i could get a avatar in the mint 3.0 character style for cheap vrcMoney because i broke af-

#

And i want it to be a custom designed one-

iron plover
#

you can make it yourself for free :v

#

a full custom design is usually costly but you could get some different models from a storefront and combine them yourself

obsidian ferry
acoustic torrent
#

can someone explain why i cant use someone elses fallback? like people can clone it but not use it?

acoustic torrent
#

y e s

#

i know but why cant i let someone else use them rather then having to go to their profile and do it that way

hasty siren
#

Hey could I get some helping uploading a avatar

#

And finding one

#

Dude this stuff is so complicated, how hard on average is it usually too import a avatar?

hasty hemlock
#

video tutorial on uploading avatars

hasty siren
#

All this hard ship for a dnag navi puppet

sinful junco
#

In the Control panel builder tab when uploading an avatar, what will happen if i switch the build target to android? It's been a while since I've done anything quest related. i remember being recommended to make a separate project for quest related things, Would it not be a good idea to switch the build target to android if i have alot of pc-standalone avatars in my project? will it do anything to them? I have a lot of really good performance self made avatars for reference.

winter glen
#

Excellent on PC is still very poor on quest most of the time plus you'll need to change at least the shaders to mobile ones and do any fixes for the lack of transparency, etc. It's not usually as simple as switch to Android and rebuild to make a cross platform avatar - you might have better luck doing the quest version in another project and copying over the blueprint id

#

But it depends on how you made it, polygon count, etc

#

Especially if you want a fallback capable avatar, where the quest version must rank good ( <10k triangles, etc)

harsh hull
#

only things that’ll be missing is my 3.0 logic, my umbrella, and the link to the snow outfit as nyamama was pulled from booth

harsh hull
#

Whiskers and noseband are also not publicly available because my gf made them. I have links to the fake dynamics I made for it, but physbones kinda makes it pointless now. pinkshrug

modest perch
#

Hey my vrchat avatar is a generic rig, and when i publish it its sideways

clear scarab
#

So, I haven't done "splicing" or "kitbashing" of avatars for some time, and it doesn't seem like the CATS plugin moved to Blender 3.0
Is there something people use instead?

#

I'm trying to switch out a tail and wanting to headbutt a wall lol

karmic totem
loud cape
plain cloud
#

is there a way to display an avatar parameter from the Animator somewhere on your avatar as text?

umbral spindle
harsh hull
solemn ice
#

@harsh hull btw, don't you have public avatar world for Cute Mint 3.0? The avatar is very useful for quest player, also in general use too.

harsh hull
#

like mini virus

#

also makes people hold onto the avatar longer

solemn ice
harsh hull
hazy vine
#

Hi~ ^-^ 🌺

I was working on some utility tools for Avatar Dynamics and was wondering if this looks interesting :3
It's a tool that match the GameView camera with the Scene camera, useful to test PhysBones of your avatar~

It's bundled into my main tool for now, but I may release a separated version if that's interesting~

You can see a preview on my Tweet here: https://twitter.com/BlackStartxVRC/status/1519663975415263232 ^-^

Any feedback is appreciated~ :D ❤️

umbral spindle
#

Isn’t this promotion? Idk but I like it

hazy vine
umbral spindle
#

Yea you should be fine but who knows a mod might ask you to move it! Also Np

gloomy marsh
#

What’s a good source of free particles?
I’m looking for a particle for a scanning effect as well as projecting a hologram.

loud cape
#

I'm only really interested in that tool specifically, so having the option to have it on its own would be appreciated

cinder urchin
#

Does the VRChat Physbones support cloth physics? (like making a skirt from a bunch of bones)

solemn ice
cinder urchin
#

is cloth physic multi threaded?

merry swan
#

Think so, since only thing they said vrchat was single on was dynamic bones, but its a strict limit on it, only have one av with it and its 199 poly cloth

#

its clientside tho, so whatever you see, is definatly not what others see

cinder urchin
#

What are the safety limits for Unity cloth on VRChat?

merry swan
#

200 max

fluid grotto
plain cloud
#

Hmm. I feel like I've seen it somewhere before, but it might have been a preset animation. Thanks!

neon finch
#

Ok so Idk if this is the new update or not but, i upload avatars for quest and pc just fine, my pc friends can see it but some of my quest friends can, most of them can't, it's never happened before so uh what's going on.

edit: I've uploaded the avatar quest multiple times, and when im strictly on quest people still cant see it.

muted acorn
#

So I just now recently merged my oculus account with my vrchat account, supprisingly I ranked up to New User- So i got granted the power of making avatars. Now would anyone help me figure out how to make one. So like what's the program for it? I have no knowledge of this.

viscid plank
#

are avatars hard to make

torpid rivet
#

Depends on your knowledge with unity and blender or other programs

viscid plank
#

uhhh

#

😅

#

is unity hard to learn

lyric ledge
#

no

torpid rivet
#

Kinda takes some time to learn if you never did anything with it

viscid plank
#

imma watch a bunch of tutorials and crap

rigid comet
#

Its a bit obtuse but wouldn't say difficult

#

For normal stuff anyway

unborn parrot
#

Anyone have Mr.Wolf avatar from the bad guys yet?

left arch
#

Hot take; poor and VPoor avatars are universally disappointing.

#

With no exception I have yet seen.

left arch
left arch
#

Longer answer, I stream making avatars of all kinds on twitch weekly, and answer questions on how to make them directly, if you get stuck.

left arch
left arch
plain cloud
#

Amplify as in the shader editor I assume?

left arch
#

Yep.

#

I've used it to make numerical counts for a variety of things like clocks and even cuz coordinates.

#

*xyz

plain cloud
#

so, given that, how would I make the shader reference an animator variable?

left arch
#

Using an animation and "motion by paramater"

#

It's a setting inside the Animcont. Check unity docs for more data.

plain cloud
#

I will, thanks!

left arch
#

No worries. Pay it forward.

left arch
trim leaf
#

Hi I’m not sure if I’m asking in the right chat but I was wondering if anyone could help me find a possible person that is well know for doing cross-compatible vrchat avatar commissions of already pre-existing characters! I’ve never commissioned anyone before but if anyone could help that would be great! Thank you and have a fantastic day!

trim leaf
left arch
#

They vett the artists, tons of them there. Myself included (but my comms are closed because I'm making some cool public aviis)

#

No worries.

#

Depending on when you're on, I try to drag a handful of artists into Voice Chat to answer questions.

winter glen
#

I've been spending days trying to get my skirt to move in a somewhat natural way and I'm about ready to give up on it :(

left arch
#

Separate the skirt from everything.
Copy the Armature. Delete everything but the skirt bones.
Select the skirt, shift-select the bones, "apply automatic weights"

#

It won't be perfect, but it's a start.

#

Check Royalskies or FlippedNormals for tricks on painting skirts.

neon finch
#

Hey I just joined ..- can someone direct me to the # for commissions if there is one

left arch
#

Or do what I do, summon ancient powers, make a few pacts, day-trade a spare soul, and let the power of [Redacted] control you.

tidal trench
#

Im trying to make an avatar with alot of parameters, mostly floats. Any tips to reduce the memory usage?

left arch
#

I have an entire fully functional firearm using a single sync Int, as an example.

tidal trench
#

I have a model that has blendshapes that con modify the body. Like 8+ blendshapes I want to control with a radial.

left arch
#

Bruh.

#

Y tho

#

Wait no. Don't tell me.

#

Look into shift register programming.

#

You can theoretically do it, but you'll have to make some wild stuff.

#

Or, store it externally using OSC.

#

Then just update it every second or so.

#

Don't ask me about OSC. I haven't crowbarred open the brain of good, innocent people who know it, yet.

#

Not yet, but soon.

#

But I know it can do that. Theoretically.

worn burrow
#

how is that helpful lmao

left arch
# worn burrow how is that helpful lmao

"Yes this is possible. This is likely the best way to do it. The exact solution is not yet forthcoming. Either be patient or use this as a direction to go."

#

Most people only need a heading and the words necessary, to carve strange and beautiful tracts in the darkness.

neon finch
#

Wow

#

I joined that trading chat and I genuinely was not expecting the prices to be so ungodly.

#

$1000 is a lucrative price.

#

Also no place to ask questions.

#

And like none of the creators make them the way I like ‘em.

#

I might just make my own

left arch
#

I always encourage that sort of thing.

#

DIY is lit.

neon finch
#

I don’t have the software. See

#

It makes a lot more sense to spend 1k on a pc than on a digital thing for a game in a pc

#

When you don’t even have a pc

left arch
#

Blender is free.

neon finch
#

And if I had a pc I probably could just make my own. Can’t possibly be that hard. Nearly did it on blender once on a chrome book

left arch
#

Go for it. It's what I do.

neon finch
#

Eh

left arch
#

Depends on the model.

neon finch
#

Depends on the experience

left arch
#

True.

neon finch
#

But I mean. For all intensive purposes I’ve made art for a long time. That’s the part I’m worried about.

left arch
#

It often ends up being below minimum wage, considering the time spent.

#

It's why I don't do comms unless the idea tickles my fancy.

#

Kek

neon finch
#

Yeah

#

Intensive purposes.

#

Retired artist.

left arch
#

Intents and purposes.

neon finch
#

Huh

#

Hoh

#

What

#

Yo

left arch
#

Unless that's an intentional malafor.

neon finch
#

No it’s not

left arch
#

If it is, that's funny.

neon finch
#

Is it

#

Is it really intents and purposes

#

Omg

left arch
#

Hueeee

neon finch
#

I say that so much. I say that at work.

#

I probably look so stupid

#

This is the biggest face palm moment ever

left arch
#

Mood.

winter glen
# left arch Separate the skirt from everything. Copy the Armature. Delete everything but the...

i know how to seperate the skirt by material and re-merge the rest of the body together so the mesh is separate. but are you saying i should have a second armature with just the skirt in it? you didn't mention this step but I assume the main one named Armature i should also delete the skirt bones from after copying right? do i need to name the second armature anything in particular or does it not matter? or am i misunderstanding entirely?

neon finch
#

I really said it to a costumer earlier and felt like they looked at me weird. And now I wanna stop existing.

left arch
#

I actually use this a lot when I'm making kitbash avatars.

winter glen
#

Oh so when I'm done I need to merge the armatures back together?

loud cape
#

yes, one armature

winter glen
#

Ok that makes more sense

woeful cargo
#

anyone know a good way to take 2d photos and wrap them over a mesh? like for a celebrity face or something?

winter glen
graceful nest
#

if you just want to project you do it in reverse

#

open an image then project your uv from view

#

that'll wrap the mesh onto your image from the direction you're looking

#

then you can bake that to a better uv unwrap

#

don't really have a good tutorial for you

#

this one shows some steps for projecting and baking but it's overcomplicating some stuff if you don't know what you're doing with the vertex colors sculpting https://youtu.be/HUdxpSXei2Y

carmine yoke
#

@candid vessel I'd like to chat about purchasing an avatar.

vivid canopy
#

do i still have to import the dynamic bones in unity?

solemn ice
vivid canopy
solemn ice
#

Then it doesn't need dynamic bones

vivid canopy
#

okay thanks!

zenith prawn
#

Is physbones not being able to be moved via transform an intentional thing? cuz i have isanimated turned on but it still just resets the position transform

rigid comet
candid vessel
rugged nimbus
#

uh, guys, I did an oopsie... is there a way to download my own avatar from vrchat servers?

merry swan
#

no, keep backups

rugged nimbus
#

RIP

deep horizon
#

hola

#

kinda lookin for some advice or tutorials for how to do something incredibly specific. i got an avatar I want to make with the ability to remove their head. i know i've seen a zombie avatar do this and im curious to see if i can make it work.

tawny folio
#

Then just do toggles to make the head mesh turn off on the body and turn on, on the hand and vise versa for the toggle off

left arch
left arch
#

Forgot, also make a rotation constriant for the eyeprox to the eyes.

#

It won't be perfect, tho. Better to have a child bone or something that is a bit away from the face, on each eye and have the prox eyes target it.

deep horizon
#

😄 thanks!!!

#

i will try this!

weary tinsel
#

I am looking for someone who is skilled in Avi making to make me a custom avatar. And yes, I have money. (Please DM me if you would like to help me out).

carmine yoke
# candid vessel ^

There isn’t a contact form. Also, none of the options to purchase describe what I’m looking for. Mind just sending a few messages about a commission, please?

candid vessel
weary tinsel
#

I joined it and I can't tell where to post.

worn burrow
#

i don't know, i don't use the server. just find a general channel and ask about it

weary tinsel
#

I looked, several people made commissions and no one is taking them, and the server is really quiet, so nothing is going on

#

So if you know a good/active one, Please let me know. @agile solar

worn burrow
#

find your artstyle and then find a creator who has similar work i guess? i don't use that discord bc their bots are broken

#

usually people accepting/inquiring about commissioned work go straight to some ones DMs anyways. maybe check the #shameless-self-promotion channel every now and then, people post their gumroad/websites about VRC quite often

carmine yoke
dreamy lily
#

For chest tracking, is it implemented to where it will work if even in unity, when you rig the avatar humanoid, and not assign a chest bone, it will still work? Also, is chest tracking only in IK-beta?

loud cape
dreamy lily
#

Thank you!

weary tinsel
#

Pfft, no I'm definitely willing to pay. That's the channel I was saying was quiet.

drifting scroll
#

they should add cubes to phys bone colliders

jade eagle
#

Is everything under the "3D character" tab in booth already rigged

hasty hemlock
#

most likely

jade eagle
#

I guess if it says vrchat in the description it should be

subtle bolt
#

To make an avatar full body friendly or disable the walking motion, where in the settings would I do that?

vale quiver
#

Is there a place where VRC publishes changes to the avatar SDK?

#

One would think

but I'm not finding it

I also say this with the disclaimer that I can miss what's in front of my face

weary tinsel
#

I'm the kind of person who gets into specifics second hand.

silver pumice
#

Can I get some help on uploading a bought avatar to vrchat? I recently got one and can’t seem to figure out how to import it

cobalt token
silver pumice
#

I do not currently

cobalt token
#

if you dont have the fbx, you can use cats to export it as one

rigid comet
#

If he bought the avatar from somewhere then he probably has the unitypackage file to be honest

#

Just import that and open the (hopefully) setup scene inside, on a pre-prepared project with the vrc sdk

acoustic torrent
#

Which sheep key for your mouth is the resting animation?

#

I thought it was default, but now my mouth is constantly open

neon finch
#

Does anybody have a nike tech avatar if so dm me

acoustic torrent
#

Ping me if anyone knows which shape key is default for closed mouth animation

scarlet pilot
#

Why are so many avatars broken

#

I go to load one in and I’m in third person and the avatar is tiny

cloud jasper
#

Could of sworn it was sil, as that's what it uses for silence.

cloud jasper
#

As that's used for "silence" in the visemes.

acoustic torrent
#

Well that sounds likely

acoustic torrent
#

In vr I believe it’s the weird esc or whatever setting causing it

scarlet pilot
#

Yeah I looked into it and apparently a lot of the avatars got messed up bc of new update

#

Which is causing issues for a lot of ppl

gentle inlet
#

lately ive been trying to make an easy way for desktop mutes to talk, but it seems avatars cant carry what is need to make this happen.
so what I tried was a UI canvas with an inputfield and a 3D textmesh render and it works(in unity), but avatars cant carry literally anything that is needed for this to work ingame

#

so the way it would work is you would be able to toggle the UI and be able to type in it and would display what you r typing in real time

solemn ice
#

I don't know any detail on how it works. Just know that it exists

gentle inlet
#

many exist for vr not desktop

#

i already knew about one and many other keyboards

solemn ice
gentle inlet
#

i see also i just realised something, also ty

solemn ice
#

There is no way to acquire any keyboard input inside of an avatar in game, if you ask

gentle inlet
#

i know that

#

im just sharing my research, per say

#

^^

gentle inlet
#

anyways if what im trying to do doesnt work, the thing u sent at least does, ty once again

#

at 1st i thought it was a keyboard i had already seen

umbral spindle
#

Can I ask questions about making a avatar here?

sterile peak
gentle inlet
#

this ^

umbral spindle
gentle inlet
solemn ice
gentle inlet
#

it broke one of my other toggles

solemn ice
gentle inlet
#

the same way it shows on the link u sent

solemn ice
gentle inlet
#

where do i change/ check that?

solemn ice
#

On every state in animator would have Write Defaults option unchecked

gentle inlet
#

nvm found

#

thx

solemn ice
#

But that require you to rework on all animation to account for WD off too

gentle inlet
#

they r all off

solemn ice
gentle inlet
#

the other toggle broke itself, it was timing so thats fixed

#

but the this still doesnt work

#

i think i found the issue

#

still doesnt work in published

#

it works in unity, it works in test, but where i need it to works it doesnt

glossy agate
#

is there a way to see what your avatars size is in unity? I just see the "object scale" which doesnt really tell me

#

good idea I'll load in my Standard Metric Banana™️

gentle inlet
#

each square on the grid is equivalent to 1 meter

near atlas
#

I'm not sure if this is the place for this, but I've seen a lot of talented people here in this server! I was wondering if anyone would be interested in an art trade. I haven't got a lot of experience 3d modelling so if anyone is willing to trade some digital art pieces for a quest compatible custom model, I can send some examples of my work.

rotund swallow
#

Anyone knows why my animation on my poi shader does not work anymore once it gets locked?

#

I just set an Value from 0 to 1
Works fine when unlocked, one thing I notice that the clock symbol is not next to the parameter in the shader like in the premade example

placid narwhal
#

Question, as someone who's just visited VRChat...

What makes an avatar Quest-only, if PC is more powerful in viewing things that uses intensive graphic levels and is technically capable of viewing those avatars?

late tartan
placid narwhal
#

I see...

rotund swallow
#

clock symbol appears

late tartan
#

Just a tip vrcEretNice

#

With the red clock you'll have to animate after locking in though

rotund swallow
#

mhm cool
thanks 😄

willow kindle
#

Heya. Does anyone know if it's possible to add more sounds without impacting your ranking?
I've got a few 8-20kb ones I'd like to add.
It doesn't look like you can:

  • Have an animation change the sound on an audio source
  • Have an animation play part way through a sound
  • Split audio channels without making the sound 2D and reach the whole world
  • Add any scripts
late tartan
willow kindle
#

Oh really? I thought 2D had no falloff. Hmm, I'll have to play around with that then. I saw you can shift the source left/right to play only one channel if it's 2D. Thanks! That could double the number I can use.

late tartan
#

Hmm i think that might just shift the entire audio to either left or right; I dont think it lets you choose which channel to play

willow kindle
#

It worked when I did it in Unity, but I haven't tried it in-game.

late tartan
#

If that works then that's cool af

#

I'll need to play with that too lmaoo

willow kindle
late tartan
scarlet bronze
#

Is it possible to add a light source to an avatar? would you use just like a physical light object?

deep horizon
#

question

#

are the emote emojis like throwing thumbs up icons part of the unity partcle system?

deep horizon
#

okay cool!

#

im actually looking at making an owl character that can breath magic breath

scarlet pilot
#

Why are most of my avatars now loading in 3ed person like, above the avatar’s head so I can look down and see it.. Like is this just a me issue or something and would I fix this bc It even happens with like, the default avatars you can select in the home world

short kestrel
scarlet pilot
toxic forge
#

can you have dynamic bones and phys bones in the same project? yes i know i cant use them both, but could i

short kestrel
karmic totem
wise canopy
#

Sorry if this is a silly question but is it possible to make a object throwable with physbones? Like an object attached to my avatar.

toxic forge
wise canopy
toxic forge
#

why does my radial menu bug out at 50. my animation has 100 frames what did i do wrong

cinder urchin
#

I still have some avatars, that uses Unity 5.6.3p1 , can I update them directly to Unity 2019.4.31f1 ?

#

IDK how they are, I only know that they currently one on a VRCSDK, that uses Unity 5.6.3p1

solemn ice
cinder urchin
#

ok lol, I though the are sdk1

#

What Unity version was sdk1 ?

solemn ice
#

idk, i'm too new to even know the existent of sdk1

cinder urchin
#

It would be interesting to hear, what's happened with SDK1 because not even my oldest avatars are still from that (time-state / time)

west nest
#

was first one

#

then it went to 2017

cinder urchin
west nest
#

with sdk.

#

there was old sdk

cinder urchin
#

but what unity version, if Unity 5.6.1p1 was the first Unity version, used for VRChat Players?

west nest
#

bcs it was lts version in 2018

#

in january

cinder urchin
west nest
#

it was

#

vrchat never uses newest unity

cinder urchin
#

so it started with 5.6.3p1 ?

west nest
#

first sdk

cinder urchin
#

with sdk1 and sdk2

crimson imp
#

I wanna try making an avatar, any starting suggestions?

solemn ice
crimson imp
#

thanks

potent ginkgo
#

Can somebody make a people playground 3D avatar

hasty hemlock
potent ginkgo
#

I know

cinder ferry
#

my avatar doesn't want to load ingame? it was working before i updated it

spring hill
#

man, i thought when i passed out last night that i'd be able to figure out how to cull the unneeded bones and fix the headband and glasses within like an hour..but i can't even figure out where to start... >.<

spring hill
#

what is rigify and does it matter with VRC?

robust glen
#

Is there a good 'correct proportion' armature floating around?

hasty hemlock
#

direct to whose proportion

robust glen
#

Just in general

#

average human

#

my current armature is definitely not proportioned correctly

nimble sinew
#

might need to add upper chest bone tho

robust glen
#

Dope, i'll check it out

#

I thought VRchat didn't use upper chest bone?

nimble sinew
#

not since we have chest tracking

robust glen
#

oh so its new?

nimble sinew
#

it's been unofficially supported for a while

robust glen
#

Ahhh, alright, cause i remember the last time (like 2 years ago probably at this point) i tried to put an upper chest bone, it freaked out

outer haven
#

Whats the most up to date version of the SDK for use with the Quest 2 on its own please? 🙂

#

(Non beta)

hasty hemlock
#

just grab the SDK off the vrc website

fair mural
#

Does anyone know if they removed some settings in the newest sdk?

#

I am missing the playable layers and Lower Body settings

harsh hull
#

only thing removed is the value property of contacts

#

and that was when it left beta

brazen crown
#

just a random quick question, is it possible to put a light source on an avatar? cause im making my model a glowstick necklace and im wondering if its possible to add a light to it

merry swan
#

pc yes / quest no , its also very heavy

nimble sinew
scarlet pilot
#

Am I the only one crashing more often since the update?

#

Could just bc bc of public lobbies but even before I didn’t crash nearly as much

brave heart
#

Has anyone else tried changing the radius, height, and/or position of a receiver via float value animation? When I do it with a radial menu and three different animation files, it doesn't follow the radial menu linearly. Instead, once it goes past 50%, it'll suddenly start changing to the values of the other animation, at a rate that depends on how far past 50% you go.

#

For example, say I have three animation files, one is the receiver being small at 0%, one is medium at 50%, and one is large at 100%. Going from 0% to 50% will not affect the size of the receiver. Once I go past 50%, it'll gradually increase in size until it hits 100%. The rate at which it hits 100% increases the further past 50% I go. If I go back below 50%, it will gradually decrease in size until it hits 0%, the rate being similarly affected.

#

Then again, this was with capsules. I'm going to try it with spheres

#

Nope, it happens with spheres as well

brave heart
#

So that was all with Avatar 3.0 Emulator. In-game, the receivers and phys bones don't scale at all with float values

barren hemlock
fair mural
stuck trail
#

Ybots cool eboy bad

spring hill
#

is the youtube series pinned somewhere on the server?

hasty hemlock
spring hill
lyric ledge
spring hill
#

...i just realized my wedding ring is floating off where my arm woudl be in tpose...

rigid comet
#

check weight paint / armature modifier

tough cliff
#

Can someone do me a sold and try and make a avai quest compatible for me I need it done before a party tonight my friend had something come up and suddenly can't do it I can do a photo shoot for you or even would be willing to pay I just need it quest compatible that's it .

hasty hemlock
#

and you're highly unlikely to have a commission complete by tonight

tough cliff
#

I have them

west nest
#

nobody gonna make you avatar in couple of hours

#

quest compatible

hasty hemlock
tough cliff
#

I don't know how to do Avis at all idk the first step in making Avis that's y I thought I would ask

mortal temple
#

Recently finished my wattson ace of sparks model, can someone say good for you

harsh hull
outer haven
#

Anyone know of any nice shiny shaders for use with the quest 2?

west nest
#

vrchat/mobile

hasty hemlock
#

the Standard Lite with a high smoothness value

outer haven
#

Ah, ty!!

#

Also wondering as well... what does the "max stretch" thing do, and does more of it = more or less stretch?

hasty hemlock
#

yes that's setting would control how much stretch

outer haven
#

Ah, okay! So sliding it to the right = more stretch?

hasty hemlock
#

yes?

outer haven
#

Cool^^ Was curious whether it functioned as a limiter see

west nest
#

it's more of distance limit

outer haven
#

Gotcha :3 ty!

tacit girder
#

im not really sure i understand why turning off Write Defaults is important

merry swan
#

if you wanna do more work for same effect use wd off, mines wd on for blendshape stuff , either work just never mix

tacit girder
#

im curious why the video made it seem like a huge deal to turn them off, like it makes the avatar really unoptimized?

next spade
#

I JUST WANTED TO SAY! If any of y'all are making your own full body model, I had the best idea that's so simple yet so amusing

#

You should put like sock puppets on your avatar's hand if you're doing full body VR, it would be so stupidly amusing

tacit girder
hasty hemlock
tacit girder
#

im still a little confused, like if there is any hard data on if either options has a metric to determine if one is laggier than the other, or if its for just for workflow reasons

hasty hemlock
#

from what I can tell that's workflow reasons mainly

tacit girder
#

gotchya!

hasty hemlock
#

basically it's easier to make a mess Write Defaults on

#

as you can get scenarios where like your facial expressions are stuck if you don't plan accordingly

tacit girder
#

I see, thats interesting, ill consider the work flow for future avatars if i run into any issues, having them on hasnt given me any issues yet

coral fractal
#

I could really use some phys bones assistance. I'm going nutso.

keen ibex
#

Hey um the laying animation on avatars on pc are messes up but on quest its fine its not just mine avatar its every avatar I change into that has laying animation I'm not sure if vr chat did that when they did an update or something

frosty smelt
#

Does anyone know how to fix the texture its like the further you get away from the avatar it shows a line from top to bottom spliting the avatar whit a black line

loud cape
#

make sure your textures extend past the UV borders

#

should have a padding of around 8 to 16 pixels

cursive portal
#

I found an avatar with lights on quest his name is Warrior Protogen and I don't understand how he did it

median mountain
#

Finally I am finish with my avatar

#

All I need to do is add phy bones and gogoloco

#

So pooped

frosty smelt
#

is sdk3 still compatible whit 2018 unity version?

frosty smelt
loud cape
#

no, don't do that

frosty smelt
#

but it fixed it o.o

#

idk what mip maps are tho

loud cape
#

you WANT Mipmaps, they make your avatar perform better

#

they are lower resolution textures made from the original texture that get swapped in on the fly the further you are from the model

#

no point in filling up your VRAM with the high res textures if you're 100m away

#

but if your textures don't have enough padding around the UV islands, the averaging of the colors will include pixels from outside the islands

#

causing those weird seams

frosty smelt
#

I mean where

loud cape
#

what did you use to texture your avatar?