#avatar-general

351 messages · Page 48 of 1

onyx plover
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K thanks

sterile cloak
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@median obsidian

median obsidian
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ah ok

sterile cloak
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Ask the questions here people know way more than I do.

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But search the unity files in the bottom right for something called like vrc_avatar_descriptor

median obsidian
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im getting a message saying it contains bouth the scene and avatar descriptor

sterile cloak
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You need to add that to your scene and place that where your eyes are.

median obsidian
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ah

sterile cloak
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And basic videos will show you all the settings in the vrc avatar descriptor component you have added to your model.

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Then when you open the sdk it will usually have auto fix buttons for the bare minimum to load it into the game and then you can test and see what you need to get working. You can keep reuploading new versions on the same pipeline/ID thingy

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Until you have everything the way you like on your avatar*

median obsidian
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thats odd beacuse when i go to edit were the view is nothing is poping up were the avatar is to edit

umbral valley
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wtf is that the hellraiser i know

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pedo guy lol?

median obsidian
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no

umbral valley
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gmod tard? npcn?

median obsidian
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no

umbral valley
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i found the steam profile again, ive commented on it

median obsidian
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i did play gmod then i quite playing it got board of the game

umbral valley
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yeah after you got permbanned from npcn there werent any trans minors for you to abuse

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so you go the next best place, vrchat

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gfys

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i hope you actually fucking kill yourself

median obsidian
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thats all made up bull shit made up buy a toxic pos nammed infferno

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what ever you heard about me is falce

umbral valley
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no idea who that is, i got that information from more than one person on NPCN

median obsidian
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il tell you straght up i stopped caring for that server and was banned for name calling who ever told you that is full of shit

thorny swallow
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How long till you can upload your own avs?

loud cape
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?upload

dusk coralBOT
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You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

loud cape
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@thorny swallow

thorny swallow
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Ok so visit world's, make friends

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Ty

cinder urchin
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Can I play multiple .mp3 files though a single Audiosorce Objekt in the Avatar?
(not in the same time of corse, but changing the .mp3 audio file to another instead of using a bunch of audiosources to play more than one sounds...)

chrome ferry
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Hey there! So I am new to the whole "avatar making" scene and I decided that I finally wanted to make my own. Is there a place that I can go to and learn more?

hasty hemlock
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you're in a decent spot for learning about that stuff

chrome ferry
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Ah yes, I have downloaded everything I need for it and it is a lot more complicated then I imagined but I am sure with a bit of practice it will become easy

neon finch
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How do I fix my arms and stuff not being in the right place like the body is off like the bones

near thicket
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Wow

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Im proud as fack right now

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I just learned how to use the system so well I finished my music toggling system and avatar texturing toggles in just a day

polar palm
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anybody know how to have an avatar have the same prone on vr just like desktop because one avatar i have has a lying down prone on desktop but once i use it on vr the prone when i use play space is just him in a wide sitting postion

cloud tiger
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Can anyone give me an avatar that becomes invisible

neon finch
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Where are all the rapper avatars? Like juice wrld, trippie redd

karmic totem
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@cloud tiger @neon finch #avatar-search-old is where you ask for help finding avatars, that's the whole reason it exists

neon finch
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Ok

muted comet
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as i did not want to use cloth physics i used some physbones to simulate cloth however i did not want to use too many and now the mesh is clipping through the body. is there a better way to fix this or do i need to pepper the plane with physbones?
im asking it this way since atm the bones are just moving past the colliders and not stopping because of it. also, how do i connect these rows of physbones? im having them in a cape and wouldnt it cause problems if one row stays way back because of an arm and the other row swings the whole way forward?

white osprey
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Wait it’s just a white file my name.vrm how do I get my avatar

fair locust
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Can anyone point me to an example/tutorial/resource for texture/UV based mouth movement? I'm working on an avatar and the mouth is just drawn on the texture. I want to swap it out with a different texture when the mic is active

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Or whatever method will achieve the equivalent effect

neon finch
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so i have a hair pack but its a rar file how do i use it

tulip agate
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Hey I’m looking for an avatar creator to pay for a custom avatar

low sequoia
neon finch
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it doesnt let me

low sequoia
neon finch
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no error

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just doesnt work

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wait nvm its in

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is there any vid that tells u how to remove the base hair and replace it with another one

fathom carbon
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Are people able to clone private avatars?

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Or only public ones.

worn burrow
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only public

fathom carbon
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Because I’m using an avatar base that needs to be private.

fathom carbon
worn burrow
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yes

fathom carbon
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Okay

neon finch
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the only way people get private avis is the r word or force cloning and its against rules

fathom carbon
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I’ve seen an increasing number of kids using mods and it gets on my nerves.

neon finch
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nah most kids r quest and cant access mods

compact river
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whats the point in the nudity/gore checkboxes on avatar publishing? i thought those werent allowed on avatars

vague raft
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Very old system that's not in use anymore.

graceful nest
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Could have been hidden 2 years ago but didn't

vague raft
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I just check them all when I upload so if they ever end up doing something... Man all my models will look interesting.

ebon gorge
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Anyone have a model of Montgomery gators glasses?

graceful nest
neon finch
neon finch
ebon gorge
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no i have a monty model but the glasses are part of the main assest...

neon finch
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…You could just separate them in blender

floral ferry
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...

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I need to speak with a head profit or someone

gaunt quarry
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?

vague raft
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Mans needs a Head Prophet

fluid grotto
lyric ledge
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someone wants to talk to the manager

neon finch
solemn ice
# neon finch its possible

You meant force cloning from someone doesn't allow cloning, but avatar has to be public. You cannot force clone even private avatar.

fluid grotto
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You can cause your account to be equipped with the blueprint but no one will see it not even yourself

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You will be an error avatar

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It’s the same thing that happens if you wear an avatar that becomes private while you were logged out

neon finch
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can i make my avatar smaller somehow in the settings or idk

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If I download a free 3d model online how do I make it into an avatar

silver adder
umbral valley
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did those checkboxes ever do anything

mortal flicker
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Hey does anyone have the Rindo Model from booth? I'm trying to add a costume to it but I'm struggling

severe oasis
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i love trying to make a new parameter for an audio but when i do it just fuckin deletes any other parameters i have

rigid comet
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What's your guys go-to when you need to switch hands on an avatar

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I've been just slapping a big cuff/wristband between the wrist and the forearm to hide the (large) seam

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Was wondering if there was a smarter way to do it lol

wintry berry
rigid comet
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switch such entirely different meshes (old hands / new hands) that connecting it to the existing wrist/forearm mesh aint happening with my skills

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guess that's a niche problem, people just work with their bases

wintry berry
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Ahh I get what you mean
That's always a fun one lol. How different are the meshes? Like if you're looking at the wrist, how many verts are there around the circumference of the wrist on either side?
If it's only a few verts difference between them, you could add edge loops to one side or the other and edge slide until they match up.

rigid comet
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this is the level i am working with

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oh

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i cant post pictures

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but basically extremely low poly

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claws lol

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the new hand.. literally any, i've been digging through free bases and whatever to find a pair of hands that work well, some frankenstein stuff 😂

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example of what i've been doing so far:

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basically slap anything in there to hide the seam lol

wintry berry
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Can you give a picture of what the seam looks like in edit mode without the wrist cuff?

rigid comet
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this

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i can't really resize the hand's wrist without mangling the hand, or making it look out of proportion

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i could resize the whole hand i guess

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but then i end up with gigantic sausage palms and fingers haha

wintry berry
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I feel like if you slimmed down more of the forearm and broadened the wrist slightly on the hand side they'd be able to line up. The wrist on the arm side looks very... circular lol, so flattening that a bit might also help.

rigid comet
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yeah, very low poly haha

wintry berry
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If you want to send me a copy of the wrist/forearm seam I could take a crack at it lol
I can't guarantee anything, but it would be a fun challenge

rigid comet
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i'll see if i can upload it somewhere, but you don't have to 😄

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just trying to learn a little about it

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since i am working with somewhat standardized assets, as eh as they are, i feel like one recipe will fit them all

wintry berry
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I think adding/dissolving edge loops until you have the same number of verts around the wrist on either side would likely be the solution, but it's hard to know for sure without seeing it

rigid comet
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hmm, basically matching the edges, resizing then merging?

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never tried that

wintry berry
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Basically, and using edge slide to keep the shape. To get them to connect, at the most basic level, is just 'need ring of verts at same spot on both to merge' lol
The complication is from how many ways there are to get to that outcome imo

rigid comet
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there, sent you the folder via DM

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i'll try doing what you said when i have the time, might not work on my hands but hey

wintry berry
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I'll check it out!

rigid comet
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Thank you

stark relic
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Is it ok if i ask if someone could make me a avatar?

stark relic
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Are there any avatar makers that would like to work with my group to make avatars for it?

rigid comet
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people dont work for free

torpid thunder
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^

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i mean i desperately need help with creating an avatar except i know commissioners dont take oxygen as payment

stark relic
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Ill convert it to us dollars for you

lament sphinx
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im looking for a thing called gpu partical

barren hemlock
vague raft
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They might be talking about Quantum’s system.

low sequoia
neon finch
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i need help

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i made a account and got VRC plus

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and i go to unity

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and login with the SDK and it doesnt let me connect even tho everything is correct.

winter surge
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Hello, hope you are having a great dat/ night/ etc. I am looking for someone who can make me an avatar, I will pay money.
Avatar: I will send you pic of how it should look + In the same avatar I need an avatar with a notepad thing, so when I type on my keyboard people in VRC can read what I type because I don't want to use my voice. Thanks for understanding. DM me or @/ ping/ mention me if you can make it. Thanks again.

quick totem
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@winter surge
Check out the VRC Traders discord

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You can make comission requests there

neon finch
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Would anyone here know how to fix a glitch while trying to upload avatars? I have everything setup but if I put on the vrc descriptor it makes the builder's tab dissapear on the VRCHAT 3.0 SDK, idk where to properly ask this so sorry if this isn't the right area to ask, just trying to get help as i can

winter surge
foggy pelican
timber kindle
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question: is there a way to A. make an avatar with a jetpack in a way that makes him jump forward similar to a mortar round?
B. Control the direction caused from the glitch that happens when you jump and have shield particles underneath you? in pvp worlds?

acoustic torrent
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the B question seems more like a thing you should ask in that pvp worlds discord as shields are not apart of making an avatar

timber kindle
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aight bet

pure shard
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who can make avatars dm me

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not going first I can show I have money

woeful nebula
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can i make pc only object that will not take space for quest

worn smelt
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Does anyone happen to know how many polygons an avatar can have without wrecking the quest 2's performance?

hasty hemlock
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19999 or less

worn smelt
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I know about that limit but since i cant get mine below 27k i was wondering if it'll cause any problems

hasty hemlock
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basically you would be eating into the render budget of other avatars if you're above 20k and would you have a picture of your wireframe so I can make suggestions on where to reduce triangles

worn smelt
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rn im trying to get my hair to load correctly after combining the materials so ill see

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if i check edit hair cross-section on vroid i can get it below 20k but my hair turns into the karen haircut in unity

hasty hemlock
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also I would suggest erasing any triangles under clothing

worn smelt
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i did that too

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Well i just saw most of the avatars i have are 50k and 100k so i guess 23k isnt that bad

barren hemlock
hasty hemlock
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like it should definitely be doable to get a vroid to under 20K

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100k is too high even on PC

worn smelt
neon finch
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Can anyone help upload a avatar and make it quest compatible?

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I don’t have a pc at hand to do it

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All I have is a link to the avatars unity package download.

warm merlin
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how do I update the SDK in the unity project

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do I remove the package and add the new one?

karmic totem
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usually you just import the new one into the same project, as long as they are both the same type, SDK2 over SDK2, SDK3 Avatar over SDK3 Avatar

kindred hollow
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do we have a chat where we can find a artist

rocky knoll
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I actually do commision, i can make your avatars

acoustic torrent
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for some reason i cant find dynamic bones in the current SDK build im using

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anyone know whats up

vague raft
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Did you mean Phys Bones?

acoustic torrent
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yea

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the jiggle bones, i normally had them but i dont think i had them from store, did i?

vague raft
acoustic torrent
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full PC reset, many files lost so i forgot if i bought it

vague raft
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but yes, you should've purchased it to use it

acoustic torrent
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ill have to check my store lol

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yep it was there, i just forgot to readd it when i installed unity again

toxic forge
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Unless you have like 100 million tris. Then your game would crash.
I would only be concerned for quest over 30k

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If 27k Tris is the only thing that's over the limit it will be just fine

thick flume
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can anyone teach me how to make a gif avatar

lapis juniper
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ask in avatar genera;

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wait

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my bad this is

thick flume
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oh

worn smelt
thick flume
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im like really new to avatar making

barren hemlock
cosmic ruin
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should i make a dave avatar? it's gonna be from a gmod model, i think

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i have no experience in unity or vrchat avatar making whatsoever so i might quit like straight away

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or wont

harsh hull
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dont be a dick and just nick it yNekoPat

cosmic ruin
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alright im not doing this

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i have no idea how to do it

toxic forge
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That was a thing from 3 years ago, we no longer need to do that

worn smelt
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Oh ok then

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Thanks everyone for the help

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Though probably imma need more soon ._.

toxic forge
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But this person was concerned about 27k for quest. And I said if that's the only thing they're over the limit for they're fine.

barren hemlock
woeful nebula
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i like how everyone always complain about verypoor avatars

lyric ledge
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It's a lose-lose situation, creators dont optimized avatars, creators also suffers from performance penalty from said avatars

wise flame
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hey

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is there anyone who can convert an stl to a vrchat avatar?

loud cape
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that's a lot more work than you think

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STL files don't support rigged meshes or blendshapes

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that would all need to be redone

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don't expect anyone to do it for free

wise flame
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what about zipped .unity3d

loud cape
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where did you even get this model

wise flame
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so

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I want to use hero forge to create an avatar for vrc

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unorthodox ik but Im not seeing an DnD avatars anywhere

lethal remnant
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Can I disconnect bones to allow them to float around a lil'? Mainly 'cause my character's arms are too short to match up with my real arms, but since they're floaty voxels anyways, it doesn't matter.

loud cape
lethal remnant
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as I've just found out, yeah.

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Thanks.

woeful nebula
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why we even have avatar audio options on quest if we cant use them

vague raft
gleaming epoch
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After i clicked on auto fix because of one material, i can not upload anymore. Builder is gone. I got many avatars in that project

vague raft
gleaming epoch
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The new one is generic. The others humanoid.

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Under builder there is like nothing

vague raft
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yes, I understand

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your model doesn't have an Animator component. I imagine your console is flooded with errors

gleaming epoch
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Not flooded at all

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fixed it

vague raft
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interesting, usually it throws compile error after compile error complaining about it

gleaming epoch
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Added a animator to the new avatar.

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Thank you

arctic burrow
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to anyone who is knowlegable in the art of making avatars: i need help and help in a vc would be amazing

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im trying to change an avatar in blender with the fbx and i got pretty far but im at a roadblock rn

worn smelt
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Kinda stupid question, if i want to keep the dynamic bones on pc, will they just not be included in the quest version or do i have to make a separate model without them?

barren hemlock
worn smelt
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I know, im asking if i have to make another model without the dynamic bones or if i use the same model and they just get skipped

barren hemlock
worn smelt
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Damn, off to blender i go, thanks

barren hemlock
worn smelt
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Oh ok thanks very much

woeful nebula
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are particles allowed on quest

barren hemlock
queen tulip
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How long do I have to play til I can upload my avatar?

barren hemlock
rugged nimbus
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importing the .fbx model in blender and then exporting it back to unity makes my model get strecthed out by satan itself out of proportion

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whyyyyyyyyyyyy

woeful nebula
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how i change particle shader when its grayed out

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everything always grayed out its so shit

woeful nebula
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fucking shit

neon finch
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i have a quetion
can anyone teach me how to put two avatars together
like a customization type thing

umbral valley
woeful nebula
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because vrchat could do better

umbral valley
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the way you worded it was really dumb so im confused

toxic forge
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1 light source gets you marked instant very poor. Even if it's a toggle

toxic forge
queen tulip
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Thank chu

toxic forge
# rugged nimbus importing the .fbx model in blender and then exporting it back to unity makes my...

Yes that is very bad. Never ever do that
If you don't have the blender save file from BEFORE you exported it, reimporting am fbx back into blender breaks a lot of stuff. You should probably hit fix model again on cats in blender and import it into unity as a new fbx DO NOT overwrite the old one unless you had the blend save file and even then it can still make problems. Just expect bad things if you have to go back to blender

rugged nimbus
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I do have the original BLENDER file - I never used it though, I try to make do with the .fbx file from the project itself

toxic forge
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It basically changes some of the properties and unity freaks out if they're not 100% identical

rugged nimbus
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I managed to get it working 100% identical with CATS import&export so I can keep importing and exporting the .fbx without unity freaking out now

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however, using anything outside BLENDER's internal tools (even any feature of CATS) breaks stuff in unity beyond repair

wispy hollow
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any way i can copy assnd paste params from one to the other?

toxic forge
woeful nebula
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as i cant change shader to quest compatibile

toxic forge
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Basically one of the tabs on the right when you click on the fbx

wispy hollow
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nono

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like

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if i have one list of params and another

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how can i merge them

toxic forge
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Oh idk I just started 3.0 recently

barren hemlock
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Oh finally you moved to 3.0

barren hemlock
toxic forge
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I still hold my claims though about let people use whatever sdk they want and a content upload restriction is stupid as hell

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But yeah.

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I learned the basics

barren hemlock
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See, not so bad?

toxic forge
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I was never mad at 3.0 existing. I was mad about them just yeeting SDK2 upload perms

barren hemlock
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There's 0 reasons to use 2.0 though so I still have yet to hear a valid reason to keep it

toxic forge
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That's your opinion and we're not having this argument again

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It's been beat to deaathhh

barren hemlock
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That it has

limber roost
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There's so many cute outfits on Booth but all of them are for vroid, rip

spring lava
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can't you export those to blender? I haven't messed with vroid so I wouldn't know for sure

woeful nebula
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i was looking for having transparency so no idea where to get it on quest

silver adder
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Transparency is not allowed on avatars for Quest.

woeful nebula
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but people had some workarounds

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making custom texture shrug

silver adder
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The "workaround" is technically an exploit.

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(Referring to true transparency, not manually cutting out parts of the mesh that would be transparent.)

neon finch
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Does anyone got a tiny flying ghost avatar!?

woeful nebula
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can i make stuff displayed only for the cameras

thick flume
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does anyone kow how to make a gif avatar? i want to to make it myself but i need some guidance. if anyone can help or send a video my way that would be much appreciated

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and im new to avatar making

orchid trench
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I don't know about using actual animated gif images, but you can make a 2D avatar. So I assume if you have the separate frames of an animate gif image, you could use them to create an avatar animation for the same effect.

umbral stirrup
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-use a gif to flipbook converter
-import the flipbook into unity
-use a shader that supports flipbook animating
-profit

orchid trench
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That sounds much easier than what I was thinking

umbral stirrup
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yep. that wont work on quest though

earnest aurora
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am i able to go into unity and make an avatar on any regular computer cus i don’t have a pc, also if i did make an avatar how would i put it into the game cus i play quest 2

agile solar
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You... need a PC to use Unity.

earnest aurora
lyric ledge
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it depends on spec

earnest aurora
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ohh alr alr thanks

lyric ledge
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old does not means not capable
new does not means capable

orchid trench
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Also, your computer doesn't necessarily need to support VR itself in order to support Unity. If you are just using the computer/Unity to create/import the models. Though the computer does of course need to be able to run the unity program and SDKs for vrchat, as well as any other model editing software you may need.

knotty condor
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you just need to optimize the shit out of it

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one to two materials, less than 10,000 tris

orchid trench
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Yes, definitely optimize everything and make sure you don't include materials and effects that aren't supported on the Quest.

knotty condor
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@earnest aurora if you’re using something like vroid studio, you’ll need to use blender to decimate it to 10k tris

near bluff
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Does anyone know where to get some good cowboy bebop quest avatars?

earnest aurora
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awesome thanks for all the info !

rugged nimbus
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hey, when it comes to fallbacks - do fallbacks follow your animations of the main avatar or do they do their own animations?

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e.g. if I have a kazotsky kick dance on my main avatar, will the fallback also do it, or will it do the default vrchat dance?

median crane
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The Fallback will do it too

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@rugged nimbus

rugged nimbus
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nice, good to know. so basically, I don't need to worry about a thing when it comes to fallback's animations.

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also, I hear there will be a strict 5k polygon limit on every single Quest avatar - is this true?

median crane
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I dont know

merry swan
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not a thing

rugged nimbus
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I swear I read it in the documentation somwhere but I can't find it anymore

merry swan
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That was a really early limit q1 era or something, been awhile

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*A hard polygon limit will be established in the near future for VRChat Quest avatars. It will not be much higher than 5,000 triangles, hence our suggestion. This will be a challenge for avatar authors that prefer to import characters from various sources rather than create an avatar themselves. << you can ignore that

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*Updated about 2 years ago

rugged nimbus
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oh okay, however, I have no idea how I ended up on "outdated" documentation, I certainly wasn't looking for it on purpose 🤔

silver adder
rugged nimbus
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Unity says: Rig Type: Humanoid

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is that enough to confirm the fallback will copy main avatar animations?

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both are humanoid

silver adder
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Yes.

rugged nimbus
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Perfect!

silver adder
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But I was more saying that because there are two different types of animations in Unity, generic, and humanoid. Humanoid animations will apply to any avatar that is configured as a humanoid rig.

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Generic animations are mostly used for FX stuff in VRChat. But it is possible to animate non-humanoid avatars using that workflow.

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Key difference is that generic animations only apply to that specific setup. While humanoid animations apply to anything that's configured as a humanoid rig.

rugged nimbus
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right, got it.

silver adder
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Generally most animations that cause movement on humanoid bones are going to be humanoid animations though. And if they aren't it's possible to convert them to humanoid animations by setting up the rig they are contained on as humanoid.

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I know that's a lot of redundant info to take in for a simple question, but it might be useful later on in your avatar creation journey lol.

rugged nimbus
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nah it is good to know

knotty condor
#

which is pretty comparable to the fidelity of some GameCube games' main characters, but with way higher texture resolution

rugged nimbus
#

lol

rugged nimbus
#

I deleted a few “Animators” from my avatar and it still functions perfectly

#

wtf were they doing in the first place

cinder urchin
#

Do I still need for every sound and music clip an additional audio source on my avatar? or is it possible with SDK3 avatars, to switch the audio-file inside the audio source, so you don't need more than 1 audio source on your avatar?

untold condor
rugged nimbus
#

If I were to make a PC fallback avatar that uses poyomi shaders, would the shaders still be blocked for someone who blocks shaders for everyone?

#

because I am wondering whether I should bother including poyomi in PC version of my fallback avatar

orchid trench
#

As far as I know the third party shaders should all have a fallback option as well. So if someone has shaders blocked it would fall back to whichever built-in VRchat shader the creator set up. Even Poimyomi linked to the fallback information page in response to this question on the shader's github

#

I don't know which specific fallback set up is used for Poiyomi shaders, or if you have to set it up yourself through the fallback shader options on the docs page.

cinder urchin
#

Does SDK3 Avatar support, multiple audio-files on one single audio source?
(changing the music or sound effect on your audio source output, instead of having for every music/ sound an additional "audio source"...)

merry swan
#

nope

cinder urchin
orchid trench
#

I think so. All the documentation and videos I could find use multiple audio sources, so I don't think it's possible to use only one.

#

They group them into a single object, but the audio files seem to have their own audio source. Though I could be wrong, I haven't played much with audio yet.

cinder urchin
orchid trench
#

I don't know, I had to search for it myself and I didn't find much other than guides and tutorials all showing one audio clip per source. Maybe someone more versed in adding audio will be able to answer

merry swan
#

udon is not a thing on avatars, world only

maiden otter
#

hay is ther a way to uplode a avtar with just steem

cinder urchin
#

I just know that it is a thing and also a very simple too, to change the playing audio-file of the current audio source... otherwise it would be a mess to make a game, for every possible sound and music a own "audio source"... But I don't know if it is also possible now with SDK3 avatars? I think it would be very needed, if they add 1 audio source for quests to play more music or sound than only one...

#

I don't know if it is true, that future quest avatars will support 1 audio source but in this case, it only would make more possibilities if we can make much more than only 1 sound with 1 audio source.

neon finch
woeful nebula
#

is there some fucking script to stop every object from auto graying out shader option

neon finch
#

Is there a sonic with all forms

rugged nimbus
#

avatar looks perfectly fine in Unity, but ingame is very big and tall

#

like 10m+ tall, yet, even in-game bounding box claim it is 1.9m tall (Good performance ranking)

#

huh???

toxic forge
rugged nimbus
#

I deleted that cursed project but the bounding box was 1.7, 1.9, 1.4

#

way, wayyy bigger in-game

#

I can show you right now in-game lol

#

try this avatar: avtr_071ad6c1-9750-40ce-8eeb-03b048b74771

worn burrow
woeful nebula
#

what if i dont have any

barren hemlock
#

Literally every model ever made has at least one

lyric ledge
#

then the avatar is flawed, it needs fixing

neon finch
#

Hi!

Im trying to figure out how to add physbones instead of dynamic bones!

Is there a download link to it?

loud cape
#

if you replace Dynamic bones with Physbones, only people on the beta will be able to see them

#

the beta is not compatible with the live version

#

so you will not be able to join anyone playing in the normal version

neon finch
cursive mirage
#

anyone know a good avatar world like w/o furrys and stuff

hasty hemlock
cursive mirage
#

=**

hasty hemlock
#

sorry misread

cursive mirage
#

all good

hasty hemlock
#

and like what kinds of avatars would you be looking for no furs please is not really enough to narrow down

naive oar
#

aye anyone wanna make me a full body Y-bot country boy avi for free

#

cuz im broke

clever ocean
#

Hey, does anyone know where I can find eldritch type stuff to put onto my avatar?

orchid trench
#

If you're looking for just general 3d items to add to your avatar, you can try searching on sketchfab. They have free stuff and paid stuff (usually better quality). Just be sure to check the box under the search bar for "downloadable" items.

weak frost
#

Curious I was thinking about buying the Karin model? How viable is it to edit it and add different clothes, ears, tail, etc?

#

I’m not sure how I’d go about doing it if I did buy it

orchid trench
#

That depends mostly on your skill with 3d editing software, and if those items are separate for the body when you buy them (that would at least make removing them easier)

clever ocean
weak frost
#

Hmmm okay good to know

orchid trench
#

From what I can see the Karin model has those items separate, other creators even sell accessory packs to replace clothing, and I think ears and tails. However using items that aren't already set up for the character would require more work to get everything to fit and move correctly.

#

The additional clothing and accessories are even usable with their other character models.

weak frost
orchid trench
#

Best bet would probably be to try to find YouTube videos about adding and changing clothing and accessories for vrchat avatars. And watch as many of them as you can, though make sure they are for more recent versions of vrchat.

weak frost
#

Yea I’ve been trying that and found most are for older versions I think I have a sort of okay idea of what to do tho don’t have the blender navigation skills just yet to go through with them

orchid trench
#

Try looking for general blender tutorials on attaching objects to models with armatures, it doesn't have to be specific to VRChat. The main thing you need to learn is how the objects are linked and/or weighted to the armature.

weak frost
#

👍👍 okay will do that

orchid trench
#

Once you get comfortable with that, it should be easier to get the rest.

cloud needle
#

export scene to unitypackage?

kindred ice
#

Yo people

#

What do the eye look sliders do? (The ones with happy, shy ecc.)

untold condor
#

I dont know where i would ask so ill just ask here
so i want to make a avatar with vroid i have already make the charater but im not sure what to do next

#

dm me if u may know

neon finch
#

anyone everhave the issue when uploading a avatar into unity and it opens all ur apps on ur pc

lyric ledge
cinder urchin
#

I heard that quest avatars dont support audio because of performance...
But if they would get audio, would be more than 1 audio source more worse than 1? If only 1 would play at the same time?

Does a audio source only takes performance if it is running or already if it is included on the avatar without even be played?

fair tinsel
#

how long should I play until I can upload avatars and stuff?

vague raft
fair tinsel
vague raft
#

we don't know just play, engage, add people, don't harass people

#

you'll get there

fair tinsel
#

okay

grand vortex
#

hello, I'm just wondering: is it possible to add new gestures to an avatar from resting your thumb on different buttons? (resting on any of the four buttons seem to just do the same as resting on sticks)

graceful nest
rugged nimbus
#

I am so mad right now... appearently you can remove bones from the original .fbx and Unity will be fine.
But if you decimate first and then start removing bones, Unity goes apesh*t...
I wasted 10 hours yesterday figuring why Unity is possessed...

night grove
#

hm, anyone know how to do idle animation toggles? for crouching and prone? don’t understand how I’d do it

rugged nimbus
#

theoretically, if my PC and Quest versions of the same avatar are of Medium performance (for each platform), then there is no need to worry about having a proper fallback?

#

AFAIK you can't automatically hide Medium performance avatars

vague raft
#

In before you encounter people with a Maximum Avatar Download Size of 5mb

rugged nimbus
#

jokes on them - my avatar is under 5MB

vague raft
#

Ayo Pog

#

only model under 5mb in all of current vrc

orchid trench
vague raft
#

okay you lost me

orchid trench
#

I may just be misreading this page. Give me a second

#

I was just not understanding it properly, my brain is still half asleep

#

So yes, if the Avatar is Medium, it should work for both quest and PC

rugged nimbus
#

hmmm, interasting

orchid trench
#

My brain somehow read it in reverse at first, I need more caffeine

#

There doesn't seem to be an option to block Medium or above, only to block Poor and Very Poor. So any Medium performance Avatar shouldn't be set to the fallback

solemn geode
#

You guys are cool, i appreciate you. Have an awsome day.

woeful nebula
#

is there any way for transparency on quest

vague raft
#

no

woeful nebula
#

custom size

#

stretching textures

coral grotto
#

Anyway to get a hologram type effect and keep it quest compatible

merry swan
#

Always wanted to try dithering / scanline fakes on quest for that, but eeeh im lazy 🐇 also likely to look flickering

peak terrace
#

Does anyone here do free avatars here?

warped prawn
#

AFTER waiting.... 40 minutes for this stupid avatar to GET TO THE UPLOAD SCREEN <<<<<
BLUE PRINT FAILED TO SAVE DIDNT UPLOAD
Clicks okay [reverts back out of play mode] this software is so buggy it pisses me off

#

back to wasting another hour waiting for it ti complie BECAUSE MAYBE I fixed it BUT WHO KNOWS wont know until it fails because error reports suck

barren hemlock
neon finch
#

Where can I find jackal phantoms avatar worlds dm me if you have an answer

merry swan
#

*disable future proofing if you have it on, its going to take a looong time if its on , also very likely to fail

warped prawn
#

thank you but why would it be failing to save blueprint I'm using the right SDK and unity

neon finch
#

I’m Looking For A Good Carrot from One Piece Avatar ^^

orchid trench
#

This channel is for general talk about avatar creation

neon finch
#

fr

#

Would the wrong shaders break clothing toggles?

loud cape
neon finch
loud cape
#

dissolve is part of the free shader too

neon finch
#

Damn.

neon finch
loud cape
#

Poiyomi 7.X introduces the locking system, any properties that you want to animate (example, dissolve alpha) has to be marked as animatable

#

you do that by right clicking the property

#

you should see either a gray clock icon or an A icon

neon finch
#

The .anim entries for the toggles are empty.

#

Except for one property.

neon finch
loud cape
#

on the materials

neon finch
loud cape
#

go to Special Effects > Dissolve, and make sure the Dissolve Alpha property is marked as animated

neon finch
#

Oh, for some reason I cannot activate it.

loud cape
#

most likely because the shader is locked

#

at the top of the shader there should be a big unlock button

#

either click that, or change the shader to Poiyomi Toon

neon finch
#

There is no dissolve ticked, so I guess it isn't that.

#

Dangit.

#

Wait, does the special effects have to be linked to a material?

#

It seems like there is only emissions, so probably not.

loud cape
#

are you sure that it's supposed to be a dissolve toggle?

neon finch
neon finch
#

WEIRD, the toggles are names [JacketToggle = 1]

wild geyser
#

Hey I was wondering if someone can add particle effects to an already existing avatar?

orchid trench
#

As far as I know you would need the actual 3d model for the avatar outside of VRChat, then you'd have to load it into Unity add the effects you want a reupload it yourself.

loud cape
#

or one that you've uploaded yourself

wild geyser
#

Ye I got it from a world

loud cape
#

you can't do anything to it then. that's someone else's avatar that they have uploaded

#

the best you can do is find out if they are using a publicly available base model, so that you can download/buy it yourself and modify it

wild geyser
#

Ohhh ok well it’s a good thing the model is from a ps4 game

#

Thanks

orchid trench
#

You could also try to get permission to edit it from the creator. And if they are willing to give you permission, they might be willing to share the base model. But I doubt that would happen.

wild geyser
#

Yeahhhh I can see why they wouldn’t

orchid trench
#

If it's a model of a video game character, you could try finding a similar model online and just recreate the animations and add effects yourself.

wild geyser
#

See I would but my pc can’t handle basic things or even download unity or any 3D modeling software

loud cape
#

Unity can run on an intel compute stick, and I could run it on my laptop with integrated graphics

#

that's not an excuse lol

#

only more advanced programs like Substance painter really require a good PC

orchid trench
#

Unity can run on most systems, which was one of their major selling points

#

But yeah, you'd still need 3d editing software to get the initial model set up

wild geyser
#

Well there’s the fact that I can’t download or run the software but not only that I’ve never done any 3D modeling in my life lol

#

So I’m just going around asking general questions about it to see if anyone could see if it’s possible

orchid trench
#

The only other option beyond doing it yourself, is seeing if an avatar creator would be able to do it... but that would require payment, as they don't work for free.

#

Especially since they would have to start from scratch, as they would need their own copy of the character model

wild geyser
#

Yeahhhh I figured

#

What a roller coaster

knotty condor
#

the question isn’t if it’ll run, but how well

wild geyser
#

Ehhhhhh

#

How long ago were the dinosaurs around?

lyric ledge
#

doesn't matter how old. only specs matter.

wild geyser
#

Ohh well that’s the problem then

cinder urchin
#

Is there a guide or tutorial, how I can make player tepepoetations for a avatar?
Like making a portal gun on my avatar that places workable portals in the game, where you can teleport from the first portal to the second on the current world...
(I know that it must be possible because I already meet someone with a shell avatar and a that working portal gun!)

#

Can you link me something?

merry swan
#

stations + world constraints + enter / exit points , when you sit on it - exit is where you end up when you stand ( only worlds can force sit you on chair )

quick totem
#

It's pretty straight forward

#

You can force someone out of a chair by toggling it off

#

And then just define the chairs exit to be at the other portal

patent oyster
#

is their anyone that can do two avitars for me and a friend for free

light fox
#

don't really know the channel to put this in but-
i'm thinkin of getting my own model done by scratch, anyone have any ideas of who i could commission for that? (if you're open for commissions, dm me. I'm open for discussing price and my range is big)

faint umbra
#

dose any one have a better craw animation that someone did that i could have ive got one but its form like 2019 xD its realy hard to animate one ive tryed and better to just ask

livid depot
#

Super beginner question of avatars. Do you make them in blender or unity and if you purchased all the assets and wanted to frankenstein them together, could you just do it in unity

loud cape
livid depot
#

I just know i wanted to add glasses to an avi i bought and i did it in unity

loud cape
#

simple things like glasses can be added in unity, since they are static and don't need to deform with the mesh

#

I would still advocate for adding it in blender though

livid depot
#

Gotcha okay

#

So im guessing things like clothes should be added in blender then

loud cape
#

definitely

livid depot
#

Thanks for the clarification

loud cape
#

np

livid depot
#

What version of blender should be used or does it not matter

merry swan
#

2.93 should be fine

livid depot
#

Tyty

orchid trench
#

Also don't forget to google the Cats blender plugin, and install that, if you haven't already

#

That has options to fix, optimize, and export models from blender for better performance in Unity and VRChat

livid depot
orchid trench
#

I'd also suggest watching an Avatars 3.0 tutorial video on youtube, just so you know what options to click

livid depot
#

do you happen to have a link to one?

#

something like this?

orchid trench
#

that's good for the Unity part, but doesn't show the blender options. Give me a sec to find one with both.

livid depot
#

awesome thanks

orchid trench
#

that shows the blender side, then the video you found shows the Unity side

livid depot
#

gotcha gotcha ill keep that in mind

orchid trench
#

But if you run into any other problems, or just have other questions, don't hesitate to ask here again

livid depot
#

i appreciate it

tight escarp
#

is this where i get help for problems for vrchat

orchid trench
#

This is for avatar creation

#

If your problem is about creating and uploading avatars, then this is the channel. This one or one of the other avatar channels

#

If your problem is about vrchat in general, I believe the #user-support-old channel is the right one

tight escarp
#

oops

mighty wraith
#

anyone know why my build and publish button is greyed out its a quest avi and i changed the build target to android

barren hemlock
half rover
#

Say, are there any guides or easy methods for converting dynamic bones to the new thing like it newer avatars use?

#

Or, does anyone know of any good Quest-compatible rabbit-fur/bunny boy avatars that are fairly cute and short?

loud cape
#

the one in the SDK is for quickly replacing dynamic bones on your avatar to Phys bones, allowing you to then test it in unity and tweak the values if they aren't right

half rover
#

I'm wondering if doing that would be enough to make a Rantichi quest-compatible

loud cape
#

you would still want to optimize the rantichi model further for quest

#

like reducing poly count, material count, etc

half rover
#

I don't have any fancy accessories on it, though the one I'm using now has some NSFW mods I'd probably strip. I just have a couple extra ovals on it I'm using as blush stickers. I could probably move those onto the base texture itself instead

loud cape
#

I would advise against mentioning those kinds of things in the official VRC discord lol. maybe edit your message or delete it

mighty wraith
#

i uploaded my quest avi and my pc avi but i want it to be pc and quest compatible how do i do that? i attached the IDs but its not working

loud cape
mighty wraith
#

like the quest one is quest only and the pc one is pc only

loud cape
#

you uploaded them to different avatar ID's

mighty wraith
#

ya i think

loud cape
#

that's the problem

mighty wraith
#

i have a pc,quest,and a pc&quest

#

all uploaded, what should i do from here?

loud cape
#

use the Content manager tab in the SDK to remove the other versions that are only for 1 platform

mighty wraith
#

they are all only for 1 platform

#

pc and quest

#

so delete all of them?

#

i have 2 unitys open rn

#

my quest and pc avis

loud cape
#

delete all of them except your PC avatar. then, copy the Blueprint ID, go to your quest avatar project, remove the Pipeline manager component (the SDK will automatically add a new one), paste the ID, and click Attach

#

then upload it

mighty wraith
#

ok and this one will be the pc&quest one right?

loud cape
#

yes

cloud needle
#

looking for a quick way to paste over content of 1 animator to the other is there a tool for that?

barren hemlock
cloud needle
barren hemlock
cloud needle
# barren hemlock =D

the question was about pasting over layers from animator A to animator B but nvm

barren hemlock
#

How many layers do you need to paste where duplicating the animator won't do it

loud cape
#

lets you copy all layers from one controller into another

#

and many more things

cloud needle
dreamy panther
#

is anyone able to help me?

#

im new to unity

#

howcome when i try to create a project it says "Failed to resolve project template: Failed to decompress"? i was on unity hub 3.1.1 before but i was told to go on 3.0.0 but it still doesnt work on either. I am also using 2019.4.31f1 as i was told it has to be that one, but no luck

#

if i use the reccommended/most recent 2021 version it works though, but there is no VRC bar at the top of the project

#

i also cant sign in to unity anymore, it just opens a white web page, and i did a whole game of csgo with it up and never loaded anything

west nest
#

you need to use 2019.4.31f1

#

or something older

dreamy panther
#

i was using that

west nest
#

you said "no luck" what does that even mean

#

you probably had console errors

dreamy panther
#

it means there was no change in using that version

west nest
#

uninstall unity and unity hub restart your pc install only unity 2019.4.31f1 try running it without hub

dreamy panther
#

i have tried that multiple times, and im pretty sure it says i have to download a hub in order to launch it

#

idk, my friend sent me the same versions to exactly what he uses and he has no idea why im getting the error

west nest
#

nope you dont need unity hub

#

it will ask you on launch to either open existing project or make new

#

without hub

dreamy panther
#

what the hell

#

why does that work

#

i love you so much

west nest
#

unity hub sucks on old pcs

#

so solution dont use it

dreamy panther
#

im not on an old pc tho

#

it's 3ish years old

rigid comet
west nest
woeful nebula
#

if i make levitating hands that are not attached to body will they have infinite reach?

west nest
#

they wont bcs they still will be tracked

woeful nebula
#

i want them to not be limited when i set my size to short

loud cape
#

...?

#

not sure how you expect that to work in any way

west nest
#

yeah i can't imagine it either

woeful nebula
#

just i saw my avatar couldnt extend arms arms any futher

#

but when i make just hands then it shouldnt be limited

west nest
#

did you played rec room?

#

it have only hands and doesnt work that way

#

and vrchat wont either

lyric ledge
#

it may be possible. detach the arm mesh from body or delete the mesh of the arm but leave the hands and fingers, adjust the bone of the arm according to position. floating hands visually, but not in terms of armature, definitely not infinite but adjustable.

rugged nimbus
#

who needs CBT when you could be making avatars for vrchat?

woeful nebula
#

can i scale objects based on my current set height

#

or

#

make them not change scale when changing height

graceful nest
#

nope

west nest
woeful nebula
#

avatar

rigid comet
#

thats what she said

woeful nebula
#

so i wouldnt add any bone

#

so should have infinite

viscid ridge
#

how long does it usually take to upload an avatar?

#

I've been waiting for like 10 mins and it's not appearing in game

#

it does appear on the website and SDK tho

merry swan
#

gonna sound like a broken record, correct unity version?, (longest ive waited was 20~ min to update an avatar that had a blueprint already, but thats very rare, new blueprints should be there pretty fast)

west nest
#

you need to downgrade to 31f1

viscid ridge
#

I was just wondering if I’m the only one waiting this long or not

#

Seems like not

#

I got it either way

west nest
viscid ridge
#

exactly that

west nest
#

remember also to launch vrchat again if you have problem.

viscid ridge
#

yep

#

I restarted it like 4 times

#

it's just weird

#

because last time I published it was like instant

west nest
#

well it is indeed weird bcs for me it is instant even now

#

sometimes tho things in project can cause that problem too that avatar never appears in game

#

but that's so rare

neon finch
#

I have a question, How do i save textures from blender as a png? i've tried to export the textures with the fbx but unity seems to freak out. i hope this is the right channel to ask this aha

neon finch
#

Uh...I'm not following

lyric ledge
neon finch
#

thank you!

rugged nimbus
#

Can my rank get demoted or avatar uploading rights get removed if some of my avatars keep getting hidden by others all the time?

merry swan
#

nope

rugged nimbus
#

I had a cursed avatar (completely SFW) that I don't use myself but I let my friend clone it because they liked it so much

#

just hoping I don't get punished for letting him clone it

#

sorry I meant SFW

merry swan
#

they can report the avatar that might do something, hide ? -its preference what people wanna see/render

rugged nimbus
#

It's just an avatar gone wrong that Unity screwed up - it's a Good performance rank humanoid avatar but the bones for some reason are so stretched he looks like 20 meters tall

orchid trench
#

Unless you make an avatar that actually breaks the rules, then even if someone reports it because they don't like it I doubt anything would be done about it. That is why they have the option to just hide avatars.

#

So just steer clear of NSFW and anything else that may break TOS, and you should be fine.

rigid comet
#

iirc getting blocked lowers your trust a little

#

So if you keep getting blocked that aint good

silver adder
#

Getting blocked does. But I don't think someone hiding your avatar without blocking you does.

orchid trench
#

I should be working on avatars so I can get stuff uploading, but my motivation and focus is lacking

#

That and not being able to decide what I want my personal avatar to look like.

spiral gust
#

how do i ask for help with importing an mmd model

orchid trench
#

You already posted in the #avatars-mmd channel, which was the right choice, you just have to wait for someone knowledgeable to answer

#

or try to find a guide/video online if you haven't tried that yet

spiral gust
#

tysm

#

im gonna see if converting it to a vrm file will be easier

orchid trench
spiral gust
#

i have no clue how to use blender

west nest
#

so you won't need blender.

spiral gust
#

oh nice

weak jetty
#

I thought it might be fixed by now... but has anyone successfully added a working seat to an avatar in the last two months? I waited a while and if my avatar has a seat they never load in the game and just stay on the blue loading avatar.

merry swan
#

i added seats to some avatars today and some days ago

#

Only bug i know with them are enter/exit - amount of chairs - and toggling them is a bad idea ( toggle their collider instead )

#

oh and the sdk exsample one is not good for any custom animation, it keeps removing them (udon/world)

weak jetty
merry swan
#

yep

#

no issues with the ones i have

weak jetty
#

🤷🏼‍♂️

#

Thats soo weird

#

I've uploaded many before with seats but now this happens.

#

Tried it on multiple avatars as well. I wonder If somehow something is broken in my sdk relating to stations.

merry swan
#

Right now im on the open beta sdk, but it will work on live (just not the avatar dynamic stuff) , older sdk have no issue either tho since thats what 2 of them are on

#

Id just try with a simple av and plonk a chair, upload - still happening? maybe time for sdk update if its not the newest

weak jetty
#

hmm I haven't tried it on the open beta yet. Yeah I tried uploading just a 3d cube but it also didn't load lol.

#

Pretty sure I got the newest but doesn't hurt to check.

#

Yeah I am up to date on the latest sdk. Ill bring this to the help section as from this point on its more of a help thing. Just wanted to see if it was just me with the problem or not.

weak jetty
ornate basalt
#

I found a video game model I can possible use for VRchat but I don’t know how to get started/import it
I can’t get to a computer now but I’d really appreciate the help

agile solar
#

Kind of need a PC to do anything, tbh.

ornate basalt
#

I mean I have one but I’m out and about

past rover
#

There are plenty of beginner friendly avatar uploading guides on youtube, you'd probably be best off watching a few and if you get stuck on a specific step you could return here and ask for help.

hasty hemlock
#

the official vrchat tutorial on uploading avatars

tidal cypress
#

Hey uh

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How hard is it to make avatars if you've never made them before

lyric ledge
#

It's like dark souls/elden ring. Never get it right the 1st time, always improve, improvise, adapt, overcome.

orchid trench
#

It depends on what kind of avatars you're planning to make.

#

For the anime style avatars, you can use the VRoid program (free) to create something quick and easy. Then find guides/videos and follow the steps to upload it to VRChat. That's probably one of the easiest options.

#

If you wanted to recreate video game avatars or create other custom (non-anime) avatars, you'd have to find or create the model of the character yourself using a 3d editing program such as Blender (also free), then follow guides on how to rig and upload that to VRChat. Takes more time, but gives you more chances to customize, if you're willing to learn 3D Modeling

novel kestrel
#

i can not get my model i want to edit to show or be workd on on the unity app i watched the vids on youtube on how to do it but it wont let me :<

orchid trench
#

what type of model is it?

novel kestrel
#

it is a protogen

orchid trench
#

Is it one that was already set up for vrchat, or one you have to rig and optimize yourself?

#

If it's not already set up for vrchat, you will likely have to get blender and the cats plugin, and go through the steps in that to get it ready for unity.

manic delta
#

What utilities do you guys use to streamline your avatar making workflow? Specifically for making toggles and etc

tidal cypress
dreamy panther
#

So yesterday it was not getting the right version of Unity to open

#

Today it’s the builder tab in VRC SDK is blank with nothing on it

#

Yes i am logged in to VRC. Any ideas?

#

It is set to humanoid aswell

lyric lion
#

what version of vroid studio do you guys use?

#

i downloaded the Steam variant, but it looks nothing like all the variants i see on youtube etc?!

karmic totem
dreamy panther
west nest
dreamy panther
#

I was able to get the Builder tab up, but i cant publish because the console says the Animator Controller im using is not valid

dreamy panther
#

the avatar im using has an Animations folder though

dreamy panther
coarse minnow
#

Been having this question for a while, but what is the main difference between Avi 2.0 and 3.0?

silver adder
#

They are very fundamentally different. Av3 utilizes state machines for animation a lot more heavily.

coarse minnow
#

Thanks for the info, Been thinking about this since a lot of SDK2 avatars are still around

#

Now I also know why AD will be SDK3 Exclusive lol

hardy jungle
#

Who knows how to upload their vroid avatar to vrchat?

#

if u do pls dm me, coz ive been struggling for long time.. your help would be appreciated

orchid trench
hardy jungle
orchid trench
#

What part exactly are you having issues with? Maybe we can help you solve the problem.

#

We're you able to get the avatar to load in unity at all, did unity give any errors?

gilded mason
#

what error though

rigid comet
#

😆

orchid trench
#

I was helping him in DMs, I think he may be fixing the issues now

#

Or not...

ornate basalt
#

Okay so

#

I’m trying to make wrench from watch dogs

#

I’m not really sure how to do the expressions

neon finch
#

are there some popular eye shaders out there which I could use on a furry avatar?

loud cape
#

you can do it via shaders sure, but it's not a requirement

neon finch
#

Well for PC I would like to have at least the simple glass effect for the eye

#

if I chose a texture, wouldn't it be static then?

loud cape
#

no

#

the "glass" effect is just turning up the smoothness on your material

neon finch
#

Now that we are talking about it, makes sense 🤦

#

Sometimes I'm quite stuck 😂

#

thanks 🙂

loud cape
#

np

neon finch
#

that looks much better now xD

#

I guess I got quite confused because of me not knowing much about unity materials compared to blender materials 😄

zinc gazelle
#

why don't avatars have a collider so they collide with each other? maybe an option in the settings, it would make anything 300% more realistic

#

i'm so bored of seeing my hands going truh walls like i'm a ghost in a non-existant world

#

or going truh someone like they don't even exist, it's so disappointing

orchid trench
#

The new phys bone system adds a type of collider with effects, but for an actual model collider that I don't know if they plan to add. (Plus certain people would use it to troll/harass, by blocking paths or pushing people off worlds)

vague raft
#

You'd have to set up complex colliders on every mesh for every model which would not end well. Plus, yeah, people would abuse it. Just spawn a 1000^3 collider in the world and everyone is pushed into the void over and over till you exit the game.

zinc gazelle
zinc gazelle
#

but it would make vrchat 3 times more realistic, right now it feels like being a ghost that cannot walk thru walls

orchid trench
#

When you're in a packed world and just want to get away from the crowd for a minute, being a ghost helps

vague raft
#

It's not a goal to be realistic. It's gone years with no cross avatar/world interaction and just now we're getting around to secondary movement interactions. I doubt we'll ever see skinned mesh collision.
Plus there's the issue with the lack of players who'd want it even if it was optional as well as the excessive amount of tech/changes that would need to be implemented for it to work and that doesn't even touch on the performance impact it'd have on the user which for 20, 40, 60 player lobbies would destroy your system I imagine.

orchid trench
#

Especially for quest users, they'd be crashing almost immediately

vague raft
#

I've seen some vr games that have the 'can't phase hands or head through walls' collision but they're always single player or maybe 2-4 player coop max

#

and that's colliding with static objects

orchid trench
#

I just imagine all the people who use giant avatars, and how much of a pain that'd be for everyone in the same world

woeful nebula
#

can i make object visible only on camera

zinc gazelle
#

guys... wtf ... i agree with anuked .-.

#

btw i bet, if anyone else spoke about it everyone would have agreed with adding real colliders

#

since i spoke about it now no one cares .-.

loud cape
#

adding hand collision to the world would definitely require a lot of extra work

#

you'd basically be modifying the physics engine

#

to match the behavior of games like Boneworks

echo oak
#

Whomever did the CATS addon is a flippin genius

woeful nebula
#

can i increase avatar fov

loud cape
#

..what does that even mean lol

merry swan
#

cant increase fov , camera can but its... nausiating in vr

#

The default field of view is pretty low in desktop

#

especially on a ultrawide+ monitor its bleh 🔨

neon finch
#

How do I make avatars? Like how do people get the body/skins and how do they get the clothing items?

loud cape
#

you can either start from a base model you can find on websites such as Booth.pm or Gumroad, or you can make your own from scratch in a 3D modeling program like Blender. note that making an avatar from scratch takes a lot of work, and will easily take you days or weeks. you can also use https://readyplayer.me/vrchat to create a humanoid avatar based on your likeness or customized. there is also VRoid to make anime avatars.

for base models, you can also browse this list https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Avatar-Models for mainly anime avatars and a few random ones, or this one https://www.vrcarena.com/category/avatar for furry avatars

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@neon finch

neon finch
#

Do people usually make them in booth or unity?

loud cape
#

neither. Booth.pm is a digital marketplace, Unity is a game engine.

#

Blender is what most people use for creating 3D assets.

#

and texturing is best done in a dedicated program like Substance painter

neon finch
#

Huh

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I meant shit sorry

#

I meant blender or unity my bad

elfin panther
#

you use unity to upload the avatars

warm notch
#

Anyone know where I can find a hog rider or other coc/clash royale avatars? (For the memes

dreamy panther
#

Anyone know what causes this?

woeful cargo
#

I've got a bit of a weird request, but does anyone know how to add a shader in unity that can disable the lights of a world but let the light on my avatar shine through light a spotlight?

knotty condor
#

@neon finch if you want more granular control without sacrificing usability too much, VRoid Studio is a good option

#

it’s anime-styled as well

vague raft
#

well there's 36.5k people online right now so I'm sure you can find a group in a public somewhere

vivid canopy
#

does anyone know a good pen for the avatar thats free

smoky frost
#

Who's willing to make an avatar for me? I'm willing to pay for a custom avatar

shell niche
#

Not sure if I'm the only one who has this problem: I made some changes on 35 of my public avatars 2 weeks ago and then I didn't touch unity at all last week, but someone ran into me and told me the changes I did were gone, but I didn't even TOUCH unity after those changes.

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And then this week I tried to update those avatars, while unity told me upload successful, nothing changed in VRchat (even clear cache didn't work)

#

I'm kinda mad about this problem since those are like half of my public avatars

smoky frost
#

This is vr chat I'm pretty sure

neon finch
smoky frost
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Nope

rigid comet
vague raft
rugged nimbus
#

Unity Application is running... Stop it to access the Control Panel

#

how do I "stop" it?

orchid trench
#

the play button above the scene window

rugged nimbus
#

wow, thanks, I feel stupid now for trying everything except that 😦

orchid trench
#

Yeah, they don't make it obvious. It's just something you learn from using the program enough

scarlet jackal
#

could anyone who builds avis dm me

#

i need help with this avi i purchased

orchid trench
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You have to use a small avatar

#

As far as I know you can't change avatar size in VRChat, it has to be an avatar specifically made small

#

Same with giant avatars

crude elk
#

heheheheh guys

#

wait nvm

long viper
orchid trench
#

I guess animations could do it too, if you want an avatar that can change sizes. It'd just lower the overall performance ranking of the avatar.

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I haven't played around with animations yet, so I tend to forget you can do crazy stuff with them.

whole jewel
#

Lost all motivation to continue doing avatar stuff when it's just gonna end up on ripping sites (just found my stuff there)

#

It's not unique anymore

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Hoping with further updates to avatar stuff like physbones etc maybe extra security to protect said avatars will get sprinkled in , one can dream.

vague raft
# whole jewel Hoping with further updates to avatar stuff like physbones etc maybe extra secur...

I hate to say it but considering that people are getting models from AAA title games and putting them into vrchat, I feel like expecting the vrc team to come up with a fool proof solution is too high of an expectation. No matter what security you put on the model files, at some points it needs to be decrypted so you can view the model in game. People will find that method and implement it into their tools.

lyric ledge
#

Is this like the equivalent of turning yourself in to the police for doing crimes or
Going to the police and asking how to rob a bank

autumn wren
#

Is there a way to not see your own avatar?

limber spade
#

Where do I get the Cloudy white parker texture for the Rusk?

whole jewel
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Can always change colour in a editing program , rusk has the pngs in the zip

limber spade
#

It's the one with the clouds

whole jewel
#

As current ways use mods

vague raft
# whole jewel As current ways use mods

It would reduce it somewhat for maybe a week or two, but the alternate ways that work off just using vanilla vrchat would become the norm.
I would love a way that makes it hard enough that most people just wouldn't bother but I don't have a solution in mind that'd get that result.

#

I hate to be so critical of suggestions but I feel like someone needs to bring up any and all points against it. It'll always be a game of cat and mouse with those trying to stop it and others trying to find a way to keep it going.

whole jewel
#

I'm not to worried about my models but was just food for thought

vague raft
#

It would be interesting. I have no idea how anticheats for games usually work though.

umbral mango
#

I saw one protection method that protected the model file itself. It had a bunch of extra blendshapes, and you had to activate only a few of them, like a password, otherwise the model would be completely unworkable. Don't know how it worked though, as once exported to unity, unity completely ignored the weirdness. So while it didn't stop people from reposting it or editing its textures, it did stop people making model edits

neon finch
#

hi im new to making avatars and i was wondering what to use to make them

orchid trench
#

A combination of programs, but mostly people use Blender with the CATS plugin to work on the model itself, then they transfer the models from there to Unity (which is where you upload it to VRChat)

#

If you're specifically going for more anime styled avatars, you can also get the VRoid program, which has a lot of basic assets to make male and female anime avatars. Then those go to Blender to get rigged and optimized properly

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@neon finch ^^^

#

I'd suggest you do a youtube search for VRChat avatar creation, and watch some of the most recent videos. Especially those also dealing with Blender.

#

You also have to make sure you get the correct versions of everything, because some of the newest releases of these programs do not work properly with the plugins or each other.

ionic sinew
#

ohhhhh

#

thats what i forgot to do i didnt add the cats but how do i do that?

loud cape
#

CATS is just a big toolbox containing a combination of generally useful tools, and some tools specifically tailored to vrchat avatar creation. it's not mandatory for avatar creation, it's just useful

ionic sinew
#

im probly gonna cry because this aint easy

woeful nebula
#

whats the difference if i add tags to avatar or not

brisk pewter
#

how do u add multiple textures in blender

rigid comet
#

just google it

marsh trail
rigid comet
#

lol its on steam

#

gonna start tracking hours then

#

😎

marsh trail
mild forge
#

heyy, im gonna try to make vrc avatars!! does anyone have any tips/ apps i can use?

fickle compass
# mild forge heyy, im gonna try to make vrc avatars!! does anyone have any tips/ apps i can u...

You'll need Unity 2019.4.31f1, the most recent version of the VRChat SDK, and some modelling software of some kind, likely Blender c:
https://vrchat.com/home/download
https://docs.vrchat.com/docs/setting-up-the-sdk
There's lots of SDK3 tutorials out there (i.e by Sippbox, M.O.O.N, the official VRChat learning channel, etc), along with channels like #avatar-help, #3d-modeling, 3d-modelling #avatar-rigging and etc

agile solar
#

Do you have that saved somewhere?

fickle compass
#

no but I should lmao

agile solar
#

You really should.

fickle compass
#

yw! c:

tidal cypress
#

Just wondering why thats what people use

#

Did they stop updating it or is 2019 just better

fickle compass
# tidal cypress Hey uh why 2019

2019.4.31f1 is the Unity version VRChat uses - It's a Long Term Support (LTS) version, so it's only getting bugfixes/stability updates, and no major changes
2020 LTS has issues, iirc it changes how assets are packed, has some performance issues, and Unity themselves were (are?) having some business issues at the time. Plus, skipping from 2018 LTS to 2020 LTS is scary

tidal cypress
#

oh

#

Also can I talk about avatars I want here

#

Not like

#

Searching for them

#

I mean like a one I want to commission

#

And also what server would I do that in

#

uh

fickle compass
#

You can talk about 3.0 avatars here yes, but this isn't a place to ask for commissions - I'd recommend checking out VRCTraders and/or the VRChat forums instead c:
VRCTraders: <#community-servers-old message>
VRChat forums: https://ask.vrchat.com/c/commissions/40
Note, never let anyone login to your account for any reason, ever. Have them send you a .unitypackage instead

royal scaffold
#

I need someone to make me a avatar

orchid trench
#

Try the two options in the message above, either the VRCTraders discord, or the Commissions section of the VRC forums

nova knot
#

Oh yeah genuine question

#

Can anyone test out my avatar rig once I finish eye movements

elfin panther
#

why can't you test it?

nova knot
#

Not a new user yet

orchid trench
#

The only way for other people to test your avatar in that case would be to send them the files and have them upload it, but that would be more time consuming and difficult then just playing VRChat until you get new user

nova knot
#

Hmmm

#

Guess I'll just do that then

orchid trench
#

It usually takes around 12 hours of gameplay, if you are active in worlds and actually interact with people

#

If you are less active it'll take longer

nova knot
#

I usually play for a few hours in private worlds

#

So shouldn't take too long I guess

#

Thanks

#

For the suggestion and all

#

I'll be doing that

orchid trench
#

Just keep playing for a few hours every day, you'll get it eventually. Then you won't have to jump through hoops to get others to test stuff for you

#

Or worry about someone untrustworthy trying to rip off your avatars before you can even upload them

nova knot
#

Well yeah true

#

I'm almost done with it anyways so

scenic palm
orchid trench
toxic forge
outer fossil
#

yeah unfortunately

brisk pewter
#

can someone tell me why my view pos is on my nose but its like far away next to me

graceful nest
#

your view needs to be inside your head behind the eyes slightly

#

if you have a camera on your avatar it (like when exporting from blender with the default light and camera) it will break your view

lean dew
#

was wondering if anyone knows how to separate the mesh & avatar from an imported fbx model.

lethal wren
junior folio
# lean dew was wondering if anyone knows how to separate the mesh & avatar from an imported...

I've done it several times on stream:
it can be tricky if you have a complicated model that has multiple objects...
Because objects can come unaligned when removing a bone's structure.
But Blenders out of date and lazy devs/coders
( they don't bother to check the external review sites)
And the outdated broken cat's program is to blame for that.

FACT:
Blender's UI/UX is still 10 years out of date. so says the 20 million total complaints. and they only have 14 million downloads officially, they forgot to take into account school computer file cloning.
Blender for artists UI/UX is only 8 years out of date with their ui/ux
but it's still a blender at its core..

Instructions:
Click on the bones in object mode.
then go to edit mode click delete it will delete the armature.
you will have to parent a new one later which again is overly complicated
to get it to attach and move the mesh.. Still haven't figured out how to do that...

lethal wren
loud cape
#

since you'll probably want to keep those bones

#

and just merge the armature to your main one

#

if it has bones that correspond to bones in your armature, for example if it came with hip, spine, chest bones, then you should merge those to your main armature using CATS in the "Model options" section

agile sleet
#

has anyone got some good clothes that fit pandaabears base that also happen to be cheap/free?

quick zephyr
#

what do i make avatars on i got my laptop and i want to see if i can make avatars

winter anvil
#

So the model I want too use is 150mb and the weapons are 1gb will I have any problems getting it into vrc

quick zephyr
#

thanks

hasty hemlock
#

like what is causing them to be so big

tidal cypress
#

Hey I don't know where to ask this, (and I can't join vrctraders cuz of the trash alt bot that doesnt work)

#

how much do you guys think it would cost to commission an invisible avatar where the right hand is an insect that can change between different insects?

agile solar
#

Depends on how much you're willing to spend against their pricing.

tidal cypress
#

Makes sense

#

I don't care if the insect moves

#

I just care if its an insect

#

On a rough guess how much do you think they'd ask for it @agile solar

agile solar
#

¯_(ツ)_/¯

tidal cypress
#

(sorry for pinging)

agile solar
#

Each creator charges a different rate.

tidal cypress
#

That's a pretty good guess

#

ok thanks

#

technically you're not wrong

winter anvil
#

A 2gb avatar would be funny though

#

Take some people 12 hours to download

neon finch
#

Probably will sound kinda strange and somewhat rude, but will it even be possible to summon a platform or some kind of stretched block that can be contacted? like you can take yourself or someone else and drag it, it seems to me it would be cool (that's just a little scary, a little, well, I think with such criteria as in vrchat everything should be in order (like you cut down your "contact permission" and that's it, ur ready heheh!)

winter anvil
#

It’s says it has 100 animations maybe that’s why

void grail
#

hey guys can anyone help me import robot kyle in unity into vr chat?

outer hinge
#

Anyone able to create an avatar for me? I'm willing to pay

winter anvil
#

Is there anyway I can make a melee weapon move or displace another player regardless of them having me enabled lol

#

Just a question