#avatar-general
351 messages · Page 48 of 1
@median obsidian
ah ok
Ask the questions here people know way more than I do.
But search the unity files in the bottom right for something called like vrc_avatar_descriptor
im getting a message saying it contains bouth the scene and avatar descriptor
You need to add that to your scene and place that where your eyes are.
ah
And basic videos will show you all the settings in the vrc avatar descriptor component you have added to your model.
Then when you open the sdk it will usually have auto fix buttons for the bare minimum to load it into the game and then you can test and see what you need to get working. You can keep reuploading new versions on the same pipeline/ID thingy
Until you have everything the way you like on your avatar*
thats odd beacuse when i go to edit were the view is nothing is poping up were the avatar is to edit
no
gmod tard? npcn?
no
it is youi
i found the steam profile again, ive commented on it
i did play gmod then i quite playing it got board of the game
yeah after you got permbanned from npcn there werent any trans minors for you to abuse
so you go the next best place, vrchat
gfys
i hope you actually fucking kill yourself
thats all made up bull shit made up buy a toxic pos nammed infferno
what ever you heard about me is falce
no idea who that is, i got that information from more than one person on NPCN
il tell you straght up i stopped caring for that server and was banned for name calling who ever told you that is full of shit
How long till you can upload your own avs?
?upload
You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.
As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.
Source: https://docs.vrchat.com/docs/frequently-asked-questions
@thorny swallow
Can I play multiple .mp3 files though a single Audiosorce Objekt in the Avatar?
(not in the same time of corse, but changing the .mp3 audio file to another instead of using a bunch of audiosources to play more than one sounds...)
Hey there! So I am new to the whole "avatar making" scene and I decided that I finally wanted to make my own. Is there a place that I can go to and learn more?
Ah yes, I have downloaded everything I need for it and it is a lot more complicated then I imagined but I am sure with a bit of practice it will become easy
How do I fix my arms and stuff not being in the right place like the body is off like the bones
Wow
Im proud as fack right now
I just learned how to use the system so well I finished my music toggling system and avatar texturing toggles in just a day
anybody know how to have an avatar have the same prone on vr just like desktop because one avatar i have has a lying down prone on desktop but once i use it on vr the prone when i use play space is just him in a wide sitting postion
Can anyone give me an avatar that becomes invisible
Where are all the rapper avatars? Like juice wrld, trippie redd
@cloud tiger @neon finch #avatar-search-old is where you ask for help finding avatars, that's the whole reason it exists
Ok
as i did not want to use cloth physics i used some physbones to simulate cloth however i did not want to use too many and now the mesh is clipping through the body. is there a better way to fix this or do i need to pepper the plane with physbones?
im asking it this way since atm the bones are just moving past the colliders and not stopping because of it. also, how do i connect these rows of physbones? im having them in a cape and wouldnt it cause problems if one row stays way back because of an arm and the other row swings the whole way forward?
Wait it’s just a white file my name.vrm how do I get my avatar
Can anyone point me to an example/tutorial/resource for texture/UV based mouth movement? I'm working on an avatar and the mouth is just drawn on the texture. I want to swap it out with a different texture when the mic is active
Or whatever method will achieve the equivalent effect
so i have a hair pack but its a rar file how do i use it
Hey I’m looking for an avatar creator to pay for a custom avatar
Create a duplicate of the geometry of the mouth area and have it slightly behind the actual mouth, then your shapekeys will just be moving that one forward (and maybe the idle mouth back)'
unpack it
it doesnt let me
whats the error
no error
just doesnt work
wait nvm its in
is there any vid that tells u how to remove the base hair and replace it with another one
only public
Because I’m using an avatar base that needs to be private.
So people can’t clone my private avatars when my cloning setting is on?
yes
Okay
the only way people get private avis is the r word or force cloning and its against rules
I’ve seen an increasing number of kids using mods and it gets on my nerves.
nah most kids r quest and cant access mods
whats the point in the nudity/gore checkboxes on avatar publishing? i thought those werent allowed on avatars
Very old system that's not in use anymore.
Could have been hidden 2 years ago but didn't
I just check them all when I upload so if they ever end up doing something... Man all my models will look interesting.
Anyone have a model of Montgomery gators glasses?
That’s not really where you’d go for this type of question…
Aren’t they already included in the models resource file…?
no i have a monty model but the glasses are part of the main assest...
…You could just separate them in blender
?
Mans needs a Head Prophet
Force cloning can’t do it either
someone wants to talk to the manager
its possible
You meant force cloning from someone doesn't allow cloning, but avatar has to be public. You cannot force clone even private avatar.
You can cause your account to be equipped with the blueprint but no one will see it not even yourself
You will be an error avatar
It’s the same thing that happens if you wear an avatar that becomes private while you were logged out
can i make my avatar smaller somehow in the settings or idk
If I download a free 3d model online how do I make it into an avatar
Thank you
Leftovers from the old days they forgot to remove.
did those checkboxes ever do anything
Hey does anyone have the Rindo Model from booth? I'm trying to add a costume to it but I'm struggling
i love trying to make a new parameter for an audio but when i do it just fuckin deletes any other parameters i have
What's your guys go-to when you need to switch hands on an avatar
I've been just slapping a big cuff/wristband between the wrist and the forearm to hide the (large) seam
Was wondering if there was a smarter way to do it lol
What do you mean by 'switching hands'?
If it's just a texture issue, and the textures are relatively similar, easiest thing might be to blend out the seam textures.
I've done it before in Blender by using the clone tool across the seam and then blending it out with smudge/soften.
switch such entirely different meshes (old hands / new hands) that connecting it to the existing wrist/forearm mesh aint happening with my skills
guess that's a niche problem, people just work with their bases
Ahh I get what you mean
That's always a fun one lol. How different are the meshes? Like if you're looking at the wrist, how many verts are there around the circumference of the wrist on either side?
If it's only a few verts difference between them, you could add edge loops to one side or the other and edge slide until they match up.
this is the level i am working with
oh
i cant post pictures
but basically extremely low poly
claws lol
the new hand.. literally any, i've been digging through free bases and whatever to find a pair of hands that work well, some frankenstein stuff 😂
example of what i've been doing so far:
basically slap anything in there to hide the seam lol
Can you give a picture of what the seam looks like in edit mode without the wrist cuff?
this
i can't really resize the hand's wrist without mangling the hand, or making it look out of proportion
i could resize the whole hand i guess
but then i end up with gigantic sausage palms and fingers haha
I feel like if you slimmed down more of the forearm and broadened the wrist slightly on the hand side they'd be able to line up. The wrist on the arm side looks very... circular lol, so flattening that a bit might also help.
yeah, very low poly haha
If you want to send me a copy of the wrist/forearm seam I could take a crack at it lol
I can't guarantee anything, but it would be a fun challenge
i'll see if i can upload it somewhere, but you don't have to 😄
just trying to learn a little about it
since i am working with somewhat standardized assets, as eh as they are, i feel like one recipe will fit them all
I think adding/dissolving edge loops until you have the same number of verts around the wrist on either side would likely be the solution, but it's hard to know for sure without seeing it
Basically, and using edge slide to keep the shape. To get them to connect, at the most basic level, is just 'need ring of verts at same spot on both to merge' lol
The complication is from how many ways there are to get to that outcome imo
there, sent you the folder via DM
i'll try doing what you said when i have the time, might not work on my hands but hey
I'll check it out!
Thank you
Is it ok if i ask if someone could make me a avatar?
Are there any avatar makers that would like to work with my group to make avatars for it?
💰
people dont work for free
^
i mean i desperately need help with creating an avatar except i know commissioners dont take oxygen as payment
Ill convert it to us dollars for you
im looking for a thing called gpu partical
That is just a particle system
They might be talking about Quantum’s system.
ik vrlabs has one-never looked into it myself tho
i need help
i made a account and got VRC plus
and i go to unity
and login with the SDK and it doesnt let me connect even tho everything is correct.
Hello, hope you are having a great dat/ night/ etc. I am looking for someone who can make me an avatar, I will pay money.
Avatar: I will send you pic of how it should look + In the same avatar I need an avatar with a notepad thing, so when I type on my keyboard people in VRC can read what I type because I don't want to use my voice. Thanks for understanding. DM me or @/ ping/ mention me if you can make it. Thanks again.
@winter surge
Check out the VRC Traders discord
You can make comission requests there
Would anyone here know how to fix a glitch while trying to upload avatars? I have everything setup but if I put on the vrc descriptor it makes the builder's tab dissapear on the VRCHAT 3.0 SDK, idk where to properly ask this so sorry if this isn't the right area to ask, just trying to get help as i can
Can you send me link in dms pls
There's a link to it in #community-servers-old
question: is there a way to A. make an avatar with a jetpack in a way that makes him jump forward similar to a mortar round?
B. Control the direction caused from the glitch that happens when you jump and have shield particles underneath you? in pvp worlds?
the B question seems more like a thing you should ask in that pvp worlds discord as shields are not apart of making an avatar
aight bet
can i make pc only object that will not take space for quest
Does anyone happen to know how many polygons an avatar can have without wrecking the quest 2's performance?
I know about that limit but since i cant get mine below 27k i was wondering if it'll cause any problems
basically you would be eating into the render budget of other avatars if you're above 20k and would you have a picture of your wireframe so I can make suggestions on where to reduce triangles
rn im trying to get my hair to load correctly after combining the materials so ill see
if i check edit hair cross-section on vroid i can get it below 20k but my hair turns into the karen haircut in unity
also I would suggest erasing any triangles under clothing
i did that too
Well i just saw most of the avatars i have are 50k and 100k so i guess 23k isnt that bad
Those 50k-100k ones are horrible stats. It's mostly why Quest runs so poorly. 20k or less is strongly recommended if you want any decent framerates
like it should definitely be doable to get a vroid to under 20K
100k is too high even on PC
Ok then, thanks for the help, i guess i'll just stick with the best one that works
Can anyone help upload a avatar and make it quest compatible?
I don’t have a pc at hand to do it
All I have is a link to the avatars unity package download.
how do I update the SDK in the unity project
do I remove the package and add the new one?
usually you just import the new one into the same project, as long as they are both the same type, SDK2 over SDK2, SDK3 Avatar over SDK3 Avatar
do we have a chat where we can find a artist
I actually do commision, i can make your avatars
for some reason i cant find dynamic bones in the current SDK build im using
anyone know whats up
Because Dynamic Bones is an asset you buy from the unity store.
Did you mean Phys Bones?
yea
the jiggle bones, i normally had them but i dont think i had them from store, did i?
Well it's directly breaking their Licensing to redistribute them but some creators don't care for Licensing and include it in their packages anyway. It's funny because those same individuals will go on to cry when their work is shared lel
full PC reset, many files lost so i forgot if i bought it
but yes, you should've purchased it to use it
ill have to check my store lol
yep it was there, i just forgot to readd it when i installed unity again
Honestly it'll be fine. 27k is tiny. And Tris are not very performance heavy compared to shaders and material slots, bones, etc
Unless you have like 100 million tris. Then your game would crash.
I would only be concerned for quest over 30k
If 27k Tris is the only thing that's over the limit it will be just fine
can anyone teach me how to make a gif avatar
oh
Well if you go over 70k doesnt it just split meshes too?
does anyone know how?
im like really new to avatar making
Tris are super CPU performant heavy when you get past the Very Poor limits especially
should i make a dave avatar? it's gonna be from a gmod model, i think
i have no experience in unity or vrchat avatar making whatsoever so i might quit like straight away
or wont
get permission from the gmod addon author
dont be a dick and just nick it 
Yoooo that's like ancient my dude
That was a thing from 3 years ago, we no longer need to do that
Yeah if you have like over 100k
But this person was concerned about 27k for quest. And I said if that's the only thing they're over the limit for they're fine.
Well for quest it's way worse. IMO over 50k is a bad area for PC
i like how everyone always complain about verypoor avatars
It's a lose-lose situation, creators dont optimized avatars, creators also suffers from performance penalty from said avatars
that's a lot more work than you think
STL files don't support rigged meshes or blendshapes
that would all need to be redone
don't expect anyone to do it for free
what about zipped .unity3d
where did you even get this model
so
I want to use hero forge to create an avatar for vrc
unorthodox ik but Im not seeing an DnD avatars anywhere
Can I disconnect bones to allow them to float around a lil'? Mainly 'cause my character's arms are too short to match up with my real arms, but since they're floaty voxels anyways, it doesn't matter.
not how that works. you can try just moving the joints
why we even have avatar audio options on quest if we cant use them
because copy paste is easier than making/modifying a whole system and risking breaking something
After i clicked on auto fix because of one material, i can not upload anymore. Builder is gone. I got many avatars in that project
is the model's file set to humanoid?
yes, I understand
your model doesn't have an Animator component. I imagine your console is flooded with errors
interesting, usually it throws compile error after compile error complaining about it
to anyone who is knowlegable in the art of making avatars: i need help and help in a vc would be amazing
im trying to change an avatar in blender with the fbx and i got pretty far but im at a roadblock rn
Kinda stupid question, if i want to keep the dynamic bones on pc, will they just not be included in the quest version or do i have to make a separate model without them?
Quest can't use dynamic bones until the Avatar Dynamics beta releases
I know, im asking if i have to make another model without the dynamic bones or if i use the same model and they just get skipped
You have to remove them to upload for quest
Damn, off to blender i go, thanks
The bones themselves don't have to be removed, just the dynamic bone components in Unity
Oh ok thanks very much
are particles allowed on quest
Yes they are allowed but limited
How long do I have to play til I can upload my avatar?
Not long. Like a week max
importing the .fbx model in blender and then exporting it back to unity makes my model get strecthed out by satan itself out of proportion
whyyyyyyyyyyyy
how i change particle shader when its grayed out
everything always grayed out its so shit
fucking shit
i have a quetion
can anyone teach me how to put two avatars together
like a customization type thing
why do you send a message every single hour complaining
because vrchat could do better
what specifically are you complaining about here i cant tell
the way you worded it was really dumb so im confused
It's kind of frustrating because it's not even a really accurate measurement of performance because avatars can be very poor for different reasons
1 light source gets you marked instant very poor. Even if it's a toggle
Go friend random trusted users in the black cat. Then it only takes 2 days
Thank chu
Yes that is very bad. Never ever do that
If you don't have the blender save file from BEFORE you exported it, reimporting am fbx back into blender breaks a lot of stuff. You should probably hit fix model again on cats in blender and import it into unity as a new fbx DO NOT overwrite the old one unless you had the blend save file and even then it can still make problems. Just expect bad things if you have to go back to blender
I do have the original BLENDER file - I never used it though, I try to make do with the .fbx file from the project itself
It basically changes some of the properties and unity freaks out if they're not 100% identical
I managed to get it working 100% identical with CATS import&export so I can keep importing and exporting the .fbx without unity freaking out now
however, using anything outside BLENDER's internal tools (even any feature of CATS) breaks stuff in unity beyond repair
any way i can copy assnd paste params from one to the other?
Yes there's a unity add on called pumkins tools or pumkins script
as i cant change shader to quest compatibile
Extract the materials from the model import options window
Basically one of the tabs on the right when you click on the fbx
Oh idk I just started 3.0 recently
Oh finally you moved to 3.0
As far as I know, you have to do it manually unless you write your own tool to do it
Yes like 2 months ago
I still hold my claims though about let people use whatever sdk they want and a content upload restriction is stupid as hell
But yeah.
I learned the basics
See, not so bad?
I was never mad at 3.0 existing. I was mad about them just yeeting SDK2 upload perms
There's 0 reasons to use 2.0 though so I still have yet to hear a valid reason to keep it
That's your opinion and we're not having this argument again
It's been beat to deaathhh
That it has
There's so many cute outfits on Booth but all of them are for vroid, rip
can't you export those to blender? I haven't messed with vroid so I wouldn't know for sure
some visualization maybe
i was looking for having transparency so no idea where to get it on quest
Transparency is not allowed on avatars for Quest.
The "workaround" is technically an exploit.
(Referring to true transparency, not manually cutting out parts of the mesh that would be transparent.)
Does anyone got a tiny flying ghost avatar!?
can i make stuff displayed only for the cameras
does anyone kow how to make a gif avatar? i want to to make it myself but i need some guidance. if anyone can help or send a video my way that would be much appreciated
and im new to avatar making
I don't know about using actual animated gif images, but you can make a 2D avatar. So I assume if you have the separate frames of an animate gif image, you could use them to create an avatar animation for the same effect.
-use a gif to flipbook converter
-import the flipbook into unity
-use a shader that supports flipbook animating
-profit
That sounds much easier than what I was thinking
yep. that wont work on quest though
am i able to go into unity and make an avatar on any regular computer cus i don’t have a pc, also if i did make an avatar how would i put it into the game cus i play quest 2
You... need a PC to use Unity.
PC is a regular computer
i’m talking like an old ass computer that doesn’t handle vr
it depends on spec
ohh alr alr thanks
old does not means not capable
new does not means capable
Also, your computer doesn't necessarily need to support VR itself in order to support Unity. If you are just using the computer/Unity to create/import the models. Though the computer does of course need to be able to run the unity program and SDKs for vrchat, as well as any other model editing software you may need.
you just need to optimize the shit out of it
one to two materials, less than 10,000 tris
Yes, definitely optimize everything and make sure you don't include materials and effects that aren't supported on the Quest.
@earnest aurora if you’re using something like vroid studio, you’ll need to use blender to decimate it to 10k tris
Does anyone know where to get some good cowboy bebop quest avatars?
awesome thanks for all the info !
hey, when it comes to fallbacks - do fallbacks follow your animations of the main avatar or do they do their own animations?
e.g. if I have a kazotsky kick dance on my main avatar, will the fallback also do it, or will it do the default vrchat dance?
nice, good to know. so basically, I don't need to worry about a thing when it comes to fallback's animations.
also, I hear there will be a strict 5k polygon limit on every single Quest avatar - is this true?
I dont know
not a thing
I swear I read it in the documentation somwhere but I can't find it anymore
That was a really early limit q1 era or something, been awhile
*A hard polygon limit will be established in the near future for VRChat Quest avatars. It will not be much higher than 5,000 triangles, hence our suggestion. This will be a challenge for avatar authors that prefer to import characters from various sources rather than create an avatar themselves. << you can ignore that
*Updated about 2 years ago
oh okay, however, I have no idea how I ended up on "outdated" documentation, I certainly wasn't looking for it on purpose 🤔
If it's a humanoid animation, it will apply to the fallback.
Unity says: Rig Type: Humanoid
is that enough to confirm the fallback will copy main avatar animations?
both are humanoid
Yes.
Perfect!
But I was more saying that because there are two different types of animations in Unity, generic, and humanoid. Humanoid animations will apply to any avatar that is configured as a humanoid rig.
Generic animations are mostly used for FX stuff in VRChat. But it is possible to animate non-humanoid avatars using that workflow.
Key difference is that generic animations only apply to that specific setup. While humanoid animations apply to anything that's configured as a humanoid rig.
right, got it.
Generally most animations that cause movement on humanoid bones are going to be humanoid animations though. And if they aren't it's possible to convert them to humanoid animations by setting up the rig they are contained on as humanoid.
I know that's a lot of redundant info to take in for a simple question, but it might be useful later on in your avatar creation journey lol.
nah it is good to know
if you're aiming for fallback avatars, you can afford to have double that
which is pretty comparable to the fidelity of some GameCube games' main characters, but with way higher texture resolution
lol
I deleted a few “Animators” from my avatar and it still functions perfectly
wtf were they doing in the first place
Do I still need for every sound and music clip an additional audio source on my avatar? or is it possible with SDK3 avatars, to switch the audio-file inside the audio source, so you don't need more than 1 audio source on your avatar?
ur better of having somone upload an avatar to ur acc
If I were to make a PC fallback avatar that uses poyomi shaders, would the shaders still be blocked for someone who blocks shaders for everyone?
because I am wondering whether I should bother including poyomi in PC version of my fallback avatar
As far as I know the third party shaders should all have a fallback option as well. So if someone has shaders blocked it would fall back to whichever built-in VRchat shader the creator set up. Even Poimyomi linked to the fallback information page in response to this question on the shader's github
I don't know which specific fallback set up is used for Poiyomi shaders, or if you have to set it up yourself through the fallback shader options on the docs page.
https://github.com/poiyomi/PoiyomiToonShader/issues/19 link for reference
Does SDK3 Avatar support, multiple audio-files on one single audio source?
(changing the music or sound effect on your audio source output, instead of having for every music/ sound an additional "audio source"...)
nope
Was this nope realated to me?
I think so. All the documentation and videos I could find use multiple audio sources, so I don't think it's possible to use only one.
They group them into a single object, but the audio files seem to have their own audio source. Though I could be wrong, I haven't played much with audio yet.
Not even with Udon on avatars?
I know it is possible from the Unity side,
audiosource.clip = Resources.Load<AudioClip>("anotherMP3FileToPlayHere");
I don't know, I had to search for it myself and I didn't find much other than guides and tutorials all showing one audio clip per source. Maybe someone more versed in adding audio will be able to answer
udon is not a thing on avatars, world only
hay is ther a way to uplode a avtar with just steem
I just know that it is a thing and also a very simple too, to change the playing audio-file of the current audio source... otherwise it would be a mess to make a game, for every possible sound and music a own "audio source"... But I don't know if it is also possible now with SDK3 avatars? I think it would be very needed, if they add 1 audio source for quests to play more music or sound than only one...
I don't know if it is true, that future quest avatars will support 1 audio source but in this case, it only would make more possibilities if we can make much more than only 1 sound with 1 audio source.
Just no, kid
is there some fucking script to stop every object from auto graying out shader option
Is there a sonic with all forms
avatar looks perfectly fine in Unity, but ingame is very big and tall
like 10m+ tall, yet, even in-game bounding box claim it is 1.9m tall (Good performance ranking)
huh???
Put it next to a default cube in unity that's 1x1x1. Default cube is one meter
See how tall is really is
I deleted that cursed project but the bounding box was 1.7, 1.9, 1.4
way, wayyy bigger in-game
I can show you right now in-game lol
try this avatar: avtr_071ad6c1-9750-40ce-8eeb-03b048b74771
unpack your materials, its 3 clicks
what if i dont have any
Literally every model ever made has at least one
then the avatar is flawed, it needs fixing
Hi!
Im trying to figure out how to add physbones instead of dynamic bones!
Is there a download link to it?
Physbones are part of the Avatar dynamics system, which is still in open beta
if you replace Dynamic bones with Physbones, only people on the beta will be able to see them
the beta is not compatible with the live version
so you will not be able to join anyone playing in the normal version
Oh I'm aware!
I was just wondering how I can do it!
anyone know a good avatar world like w/o furrys and stuff
fur hub has a lot of furry avatars
sorry misread
all good
and like what kinds of avatars would you be looking for no furs please is not really enough to narrow down
Hey, does anyone know where I can find eldritch type stuff to put onto my avatar?
If you're looking for just general 3d items to add to your avatar, you can try searching on sketchfab. They have free stuff and paid stuff (usually better quality). Just be sure to check the box under the search bar for "downloadable" items.
Curious I was thinking about buying the Karin model? How viable is it to edit it and add different clothes, ears, tail, etc?
I’m not sure how I’d go about doing it if I did buy it
That depends mostly on your skill with 3d editing software, and if those items are separate for the body when you buy them (that would at least make removing them easier)
I did, sadly didn't find anything like eldrotch tentacles... But I found the next best thing, biblically accurate angels
Hmmm okay good to know
From what I can see the Karin model has those items separate, other creators even sell accessory packs to replace clothing, and I think ears and tails. However using items that aren't already set up for the character would require more work to get everything to fit and move correctly.
The additional clothing and accessories are even usable with their other character models.
Yea I’ve looked into a lot of it mostly I’m curious about changing mesh’s myself and stuff if there’s someone who knows how to do that in blender or Unity
Best bet would probably be to try to find YouTube videos about adding and changing clothing and accessories for vrchat avatars. And watch as many of them as you can, though make sure they are for more recent versions of vrchat.
Yea I’ve been trying that and found most are for older versions I think I have a sort of okay idea of what to do tho don’t have the blender navigation skills just yet to go through with them
Try looking for general blender tutorials on attaching objects to models with armatures, it doesn't have to be specific to VRChat. The main thing you need to learn is how the objects are linked and/or weighted to the armature.
👍👍 okay will do that
Once you get comfortable with that, it should be easier to get the rest.
export scene to unitypackage?
I dont know where i would ask so ill just ask here
so i want to make a avatar with vroid i have already make the charater but im not sure what to do next
dm me if u may know
anyone everhave the issue when uploading a avatar into unity and it opens all ur apps on ur pc
Thats verry odd
you might want to do some overhaul on your pc. that sounds anomalous.
I heard that quest avatars dont support audio because of performance...
But if they would get audio, would be more than 1 audio source more worse than 1? If only 1 would play at the same time?
Does a audio source only takes performance if it is running or already if it is included on the avatar without even be played?
how long should I play until I can upload avatars and stuff?
When the game tells you you're New User
how long will that take?
okay
hello, I'm just wondering: is it possible to add new gestures to an avatar from resting your thumb on different buttons? (resting on any of the four buttons seem to just do the same as resting on sticks)
usually disabled stuff doesn't really matter
I am so mad right now... appearently you can remove bones from the original .fbx and Unity will be fine.
But if you decimate first and then start removing bones, Unity goes apesh*t...
I wasted 10 hours yesterday figuring why Unity is possessed...
Nope
hm, anyone know how to do idle animation toggles? for crouching and prone? don’t understand how I’d do it
theoretically, if my PC and Quest versions of the same avatar are of Medium performance (for each platform), then there is no need to worry about having a proper fallback?
AFAIK you can't automatically hide Medium performance avatars
In before you encounter people with a Maximum Avatar Download Size of 5mb
jokes on them - my avatar is under 5MB
According to the guide page, the minimum performance rank for the fallback avatars on PC is "very poor" by default, but can be changed to "poor" or "medium", it's "medium" by default for the Quest
okay you lost me
I may just be misreading this page. Give me a second
I was just not understanding it properly, my brain is still half asleep
So yes, if the Avatar is Medium, it should work for both quest and PC
hmmm, interasting
My brain somehow read it in reverse at first, I need more caffeine
There doesn't seem to be an option to block Medium or above, only to block Poor and Very Poor. So any Medium performance Avatar shouldn't be set to the fallback
You guys are cool, i appreciate you. Have an awsome day.
is there any way for transparency on quest
no
Anyway to get a hologram type effect and keep it quest compatible
Always wanted to try dithering / scanline fakes on quest for that, but eeeh im lazy 🐇 also likely to look flickering
Does anyone here do free avatars here?
AFTER waiting.... 40 minutes for this stupid avatar to GET TO THE UPLOAD SCREEN <<<<<
BLUE PRINT FAILED TO SAVE DIDNT UPLOAD
Clicks okay [reverts back out of play mode] this software is so buggy it pisses me off
back to wasting another hour waiting for it ti complie BECAUSE MAYBE I fixed it BUT WHO KNOWS wont know until it fails because error reports suck
Check the console for errors
Where can I find jackal phantoms avatar worlds dm me if you have an answer
*disable future proofing if you have it on, its going to take a looong time if its on , also very likely to fail
thank you but why would it be failing to save blueprint I'm using the right SDK and unity
I’m Looking For A Good Carrot from One Piece Avatar ^^
Try #avatar-search-old if you're looking for avatars of specific characters
This channel is for general talk about avatar creation
depends how they're being toggled
They use an old version of Poiyomi Pro that uses dissolve things, I THINK
dissolve is part of the free shader too
Damn.
Any other reason for it not working? Been at this for almost an hour now. ;_;
Poiyomi 7.X introduces the locking system, any properties that you want to animate (example, dissolve alpha) has to be marked as animatable
you do that by right clicking the property
you should see either a gray clock icon or an A icon
Where do I go to check that?
on the materials
I have no idea what I am doing, I don't know what I am supposed to be looking for.
go to Special Effects > Dissolve, and make sure the Dissolve Alpha property is marked as animated
Oh, for some reason I cannot activate it.
most likely because the shader is locked
at the top of the shader there should be a big unlock button
either click that, or change the shader to Poiyomi Toon
There is no dissolve ticked, so I guess it isn't that.
Dangit.
Wait, does the special effects have to be linked to a material?
It seems like there is only emissions, so probably not.
are you sure that it's supposed to be a dissolve toggle?
I am only guessing.
Sorry if this is frustrating, I have no idea. xD
WEIRD, the toggles are names [JacketToggle = 1]
Hey I was wondering if someone can add particle effects to an already existing avatar?
As far as I know you would need the actual 3d model for the avatar outside of VRChat, then you'd have to load it into Unity add the effects you want a reupload it yourself.
by existing avatar, do you mean a public avatar that you cloned somewhere in game?
or one that you've uploaded yourself
Ye I got it from a world
you can't do anything to it then. that's someone else's avatar that they have uploaded
the best you can do is find out if they are using a publicly available base model, so that you can download/buy it yourself and modify it
You could also try to get permission to edit it from the creator. And if they are willing to give you permission, they might be willing to share the base model. But I doubt that would happen.
Yeahhhh I can see why they wouldn’t
If it's a model of a video game character, you could try finding a similar model online and just recreate the animations and add effects yourself.
See I would but my pc can’t handle basic things or even download unity or any 3D modeling software
Unity can run on an intel compute stick, and I could run it on my laptop with integrated graphics
that's not an excuse lol
only more advanced programs like Substance painter really require a good PC
Unity can run on most systems, which was one of their major selling points
But yeah, you'd still need 3d editing software to get the initial model set up
Well there’s the fact that I can’t download or run the software but not only that I’ve never done any 3D modeling in my life lol
So I’m just going around asking general questions about it to see if anyone could see if it’s possible
The only other option beyond doing it yourself, is seeing if an avatar creator would be able to do it... but that would require payment, as they don't work for free.
Especially since they would have to start from scratch, as they would need their own copy of the character model
how old is that thing?
the question isn’t if it’ll run, but how well
doesn't matter how old. only specs matter.
Ohh well that’s the problem then
Is there a guide or tutorial, how I can make player tepepoetations for a avatar?
Like making a portal gun on my avatar that places workable portals in the game, where you can teleport from the first portal to the second on the current world...
(I know that it must be possible because I already meet someone with a shell avatar and a that working portal gun!)
Can you link me something?
stations + world constraints + enter / exit points , when you sit on it - exit is where you end up when you stand ( only worlds can force sit you on chair )
It's pretty straight forward
You can force someone out of a chair by toggling it off
And then just define the chairs exit to be at the other portal
is their anyone that can do two avitars for me and a friend for free
don't really know the channel to put this in but-
i'm thinkin of getting my own model done by scratch, anyone have any ideas of who i could commission for that? (if you're open for commissions, dm me. I'm open for discussing price and my range is big)
dose any one have a better craw animation that someone did that i could have ive got one but its form like 2019 xD its realy hard to animate one ive tryed and better to just ask
Super beginner question of avatars. Do you make them in blender or unity and if you purchased all the assets and wanted to frankenstein them together, could you just do it in unity
Unity is a game engine, not a 3d modeling program. if you're trying to put together an avatar, I would recommend doing it in blender, and exporting the final model to Unity.
Thanks 
I just know i wanted to add glasses to an avi i bought and i did it in unity
simple things like glasses can be added in unity, since they are static and don't need to deform with the mesh
I would still advocate for adding it in blender though
definitely
Thanks for the clarification
np
What version of blender should be used or does it not matter
2.93 should be fine
Tyty
Also don't forget to google the Cats blender plugin, and install that, if you haven't already
That has options to fix, optimize, and export models from blender for better performance in Unity and VRChat
will do had no idea what this is but ill look into it
I'd also suggest watching an Avatars 3.0 tutorial video on youtube, just so you know what options to click
that's good for the Unity part, but doesn't show the blender options. Give me a sec to find one with both.
This one I think may be close to what you need, it is specifically about adding clothes to a base model https://www.youtube.com/watch?v=o34v2leOlkw&t
awesome thanks
that shows the blender side, then the video you found shows the Unity side
gotcha gotcha ill keep that in mind
But if you run into any other problems, or just have other questions, don't hesitate to ask here again
i appreciate it
is this where i get help for problems for vrchat
This is for avatar creation
If your problem is about creating and uploading avatars, then this is the channel. This one or one of the other avatar channels
If your problem is about vrchat in general, I believe the #user-support-old channel is the right one
oops
anyone know why my build and publish button is greyed out its a quest avi and i changed the build target to android
Something in your scene is not quest compatible. This can include other avatars that you aren't trying to upload
Say, are there any guides or easy methods for converting dynamic bones to the new thing like it newer avatars use?
Or, does anyone know of any good Quest-compatible rabbit-fur/bunny boy avatars that are fairly cute and short?
there is an automatic converter both in game and in the SDK. the one in game is to convert every dynamic bone in the world to Phys bone, attempting to match dynamics as best it can. this is for a performance increase
the one in the SDK is for quickly replacing dynamic bones on your avatar to Phys bones, allowing you to then test it in unity and tweak the values if they aren't right
I'm wondering if doing that would be enough to make a Rantichi quest-compatible
you would still want to optimize the rantichi model further for quest
like reducing poly count, material count, etc
I don't have any fancy accessories on it, though the one I'm using now has some NSFW mods I'd probably strip. I just have a couple extra ovals on it I'm using as blush stickers. I could probably move those onto the base texture itself instead
I would advise against mentioning those kinds of things in the official VRC discord lol. maybe edit your message or delete it
i uploaded my quest avi and my pc avi but i want it to be pc and quest compatible how do i do that? i attached the IDs but its not working
you need them to be uploaded to the same avatar ID. what do you mean exactly when you say "it's not working"
like the quest one is quest only and the pc one is pc only
you uploaded them to different avatar ID's
ya i think
that's the problem
use the Content manager tab in the SDK to remove the other versions that are only for 1 platform
they are all only for 1 platform
pc and quest
so delete all of them?
i have 2 unitys open rn
my quest and pc avis
delete all of them except your PC avatar. then, copy the Blueprint ID, go to your quest avatar project, remove the Pipeline manager component (the SDK will automatically add a new one), paste the ID, and click Attach
then upload it
ok and this one will be the pc&quest one right?
yes
looking for a quick way to paste over content of 1 animator to the other is there a tool for that?
Just duplicate the animator
=_=
=D
the question was about pasting over layers from animator A to animator B but nvm
How many layers do you need to paste where duplicating the animator won't do it
they asked in AV3 help too, I told them to use VRLabs's avatar 3.0 manager
lets you copy all layers from one controller into another
and many more things
yes and thanks for that i was jsut wondering how duplicating might helped with that
is anyone able to help me?
im new to unity
howcome when i try to create a project it says "Failed to resolve project template: Failed to decompress"? i was on unity hub 3.1.1 before but i was told to go on 3.0.0 but it still doesnt work on either. I am also using 2019.4.31f1 as i was told it has to be that one, but no luck
if i use the reccommended/most recent 2021 version it works though, but there is no VRC bar at the top of the project
i also cant sign in to unity anymore, it just opens a white web page, and i did a whole game of csgo with it up and never loaded anything
i was using that
it means there was no change in using that version
uninstall unity and unity hub restart your pc install only unity 2019.4.31f1 try running it without hub
i have tried that multiple times, and im pretty sure it says i have to download a hub in order to launch it
idk, my friend sent me the same versions to exactly what he uses and he has no idea why im getting the error
nope you dont need unity hub
it will ask you on launch to either open existing project or make new
without hub

well than it's sad that it doesn't work but now at least you can use unity
if i make levitating hands that are not attached to body will they have infinite reach?
they wont bcs they still will be tracked
i want them to not be limited when i set my size to short
yeah i can't imagine it either
just i saw my avatar couldnt extend arms arms any futher
but when i make just hands then it shouldnt be limited
did you played rec room?
it have only hands and doesnt work that way
and vrchat wont either
it may be possible. detach the arm mesh from body or delete the mesh of the arm but leave the hands and fingers, adjust the bone of the arm according to position. floating hands visually, but not in terms of armature, definitely not infinite but adjustable.
who needs CBT when you could be making avatars for vrchat?
can i scale objects based on my current set height
or
make them not change scale when changing height
nope
if you mean objects of the world no
avatar
It'll be limited to the size of your bone
thats what she said
how long does it usually take to upload an avatar?
I've been waiting for like 10 mins and it's not appearing in game
it does appear on the website and SDK tho
gonna sound like a broken record, correct unity version?, (longest ive waited was 20~ min to update an avatar that had a blueprint already, but thats very rare, new blueprints should be there pretty fast)
sounds like ur using unity version above 31f1 bcs you couldn't find it in unity hub
you need to downgrade to 31f1
I was just wondering if I’m the only one waiting this long or not
Seems like not
I got it either way
so you are using 2019.4.31f1?
exactly that
remember also to launch vrchat again if you have problem.
yep
I restarted it like 4 times
it's just weird
because last time I published it was like instant
well it is indeed weird bcs for me it is instant even now
sometimes tho things in project can cause that problem too that avatar never appears in game
but that's so rare
I have a question, How do i save textures from blender as a png? i've tried to export the textures with the fbx but unity seems to freak out. i hope this is the right channel to ask this aha
Uh...I'm not following
to save texture, in uv edit, image, save as
thank you!
Can my rank get demoted or avatar uploading rights get removed if some of my avatars keep getting hidden by others all the time?
nope
I had a cursed avatar (completely SFW) that I don't use myself but I let my friend clone it because they liked it so much
just hoping I don't get punished for letting him clone it
sorry I meant SFW
they can report the avatar that might do something, hide ? -its preference what people wanna see/render
It's just an avatar gone wrong that Unity screwed up - it's a Good performance rank humanoid avatar but the bones for some reason are so stretched he looks like 20 meters tall
Unless you make an avatar that actually breaks the rules, then even if someone reports it because they don't like it I doubt anything would be done about it. That is why they have the option to just hide avatars.
So just steer clear of NSFW and anything else that may break TOS, and you should be fine.
iirc getting blocked lowers your trust a little
So if you keep getting blocked that aint good
Getting blocked does. But I don't think someone hiding your avatar without blocking you does.
I should be working on avatars so I can get stuff uploading, but my motivation and focus is lacking
That and not being able to decide what I want my personal avatar to look like.
how do i ask for help with importing an mmd model
You already posted in the #avatars-mmd channel, which was the right choice, you just have to wait for someone knowledgeable to answer
or try to find a guide/video online if you haven't tried that yet
I found this video on youtube, not sure if you've seen it or if it'll help with your specific problem https://www.youtube.com/watch?v=SQDFyMaPdwY
i have no clue how to use blender
if you convert it into vrm you can use univrm for unity
so you won't need blender.
oh nice
I thought it might be fixed by now... but has anyone successfully added a working seat to an avatar in the last two months? I waited a while and if my avatar has a seat they never load in the game and just stay on the blue loading avatar.
i added seats to some avatars today and some days ago
Only bug i know with them are enter/exit - amount of chairs - and toggling them is a bad idea ( toggle their collider instead )
oh and the sdk exsample one is not good for any custom animation, it keeps removing them (udon/world)
Wait so your character actually loaded?
🤷🏼♂️
Thats soo weird
I've uploaded many before with seats but now this happens.
Tried it on multiple avatars as well. I wonder If somehow something is broken in my sdk relating to stations.
Right now im on the open beta sdk, but it will work on live (just not the avatar dynamic stuff) , older sdk have no issue either tho since thats what 2 of them are on
Id just try with a simple av and plonk a chair, upload - still happening? maybe time for sdk update if its not the newest
hmm I haven't tried it on the open beta yet. Yeah I tried uploading just a 3d cube but it also didn't load lol.
Pretty sure I got the newest but doesn't hurt to check.
Yeah I am up to date on the latest sdk. Ill bring this to the help section as from this point on its more of a help thing. Just wanted to see if it was just me with the problem or not.
Actually it doesn't work for me on the open beta as well, forgot I actually did try.
I found a video game model I can possible use for VRchat but I don’t know how to get started/import it
I can’t get to a computer now but I’d really appreciate the help
Kind of need a PC to do anything, tbh.
I mean I have one but I’m out and about
There are plenty of beginner friendly avatar uploading guides on youtube, you'd probably be best off watching a few and if you get stuck on a specific step you could return here and ask for help.
It's like dark souls/elden ring. Never get it right the 1st time, always improve, improvise, adapt, overcome.
It depends on what kind of avatars you're planning to make.
For the anime style avatars, you can use the VRoid program (free) to create something quick and easy. Then find guides/videos and follow the steps to upload it to VRChat. That's probably one of the easiest options.
If you wanted to recreate video game avatars or create other custom (non-anime) avatars, you'd have to find or create the model of the character yourself using a 3d editing program such as Blender (also free), then follow guides on how to rig and upload that to VRChat. Takes more time, but gives you more chances to customize, if you're willing to learn 3D Modeling
i can not get my model i want to edit to show or be workd on on the unity app i watched the vids on youtube on how to do it but it wont let me :<
what type of model is it?
it is a protogen
Is it one that was already set up for vrchat, or one you have to rig and optimize yourself?
If it's not already set up for vrchat, you will likely have to get blender and the cats plugin, and go through the steps in that to get it ready for unity.
What utilities do you guys use to streamline your avatar making workflow? Specifically for making toggles and etc
Sorry for the late reply but thanks
So yesterday it was not getting the right version of Unity to open
Today it’s the builder tab in VRC SDK is blank with nothing on it
Yes i am logged in to VRC. Any ideas?
It is set to humanoid aswell
what version of vroid studio do you guys use?
i downloaded the Steam variant, but it looks nothing like all the variants i see on youtube etc?!
Blank control panel usually means you are missing the Animator on the root of the Avatar, where the Avatar Descriptor is supposed to be, or you put the Descriptor on the wrong object in the scene, like Armature or the mesh itself
Is the Animator complicated to do?
you add component called animator.
I was able to get the Builder tab up, but i cant publish because the console says the Animator Controller im using is not valid
And i didn't see this in the list
the avatar im using has an Animations folder though
Actually this is only a yellow alert, the Red one says something like "FileNotFoundException", a file, and it doesn't exist
Been having this question for a while, but what is the main difference between Avi 2.0 and 3.0?
They are very fundamentally different. Av3 utilizes state machines for animation a lot more heavily.
Thanks for the info, Been thinking about this since a lot of SDK2 avatars are still around
Now I also know why AD will be SDK3 Exclusive lol
Who knows how to upload their vroid avatar to vrchat?
if u do pls dm me, coz ive been struggling for long time.. your help would be appreciated
I just watched this series of videos to learn the vroid to VRChat process. https://m.youtube.com/playlist?list=PLfZCp_nYupQ5Na1CkC2M-Qe59928ujcY_
Yh this is the one I did but It didnt work, so ima try a different video, and if still doesnt work then idk
What part exactly are you having issues with? Maybe we can help you solve the problem.
We're you able to get the avatar to load in unity at all, did unity give any errors?
yh
it gave me an error
what error though
😆
Okay so
I’m trying to make wrench from watch dogs
I’m not really sure how to do the expressions
are there some popular eye shaders out there which I could use on a furry avatar?
you don't really need any fancy shaders for eyes, just a good texture
you can do it via shaders sure, but it's not a requirement
Well for PC I would like to have at least the simple glass effect for the eye
if I chose a texture, wouldn't it be static then?
Now that we are talking about it, makes sense 🤦
Sometimes I'm quite stuck 😂
thanks 🙂
np
that looks much better now xD
I guess I got quite confused because of me not knowing much about unity materials compared to blender materials 😄
why don't avatars have a collider so they collide with each other? maybe an option in the settings, it would make anything 300% more realistic
i'm so bored of seeing my hands going truh walls like i'm a ghost in a non-existant world
or going truh someone like they don't even exist, it's so disappointing
The new phys bone system adds a type of collider with effects, but for an actual model collider that I don't know if they plan to add. (Plus certain people would use it to troll/harass, by blocking paths or pushing people off worlds)
You'd have to set up complex colliders on every mesh for every model which would not end well. Plus, yeah, people would abuse it. Just spawn a 1000^3 collider in the world and everyone is pushed into the void over and over till you exit the game.
i heard about that collider but you can just move some parts, like hair
probably if they add it, it will put be as a safety option
but it would make vrchat 3 times more realistic, right now it feels like being a ghost that cannot walk thru walls
When you're in a packed world and just want to get away from the crowd for a minute, being a ghost helps
It's not a goal to be realistic. It's gone years with no cross avatar/world interaction and just now we're getting around to secondary movement interactions. I doubt we'll ever see skinned mesh collision.
Plus there's the issue with the lack of players who'd want it even if it was optional as well as the excessive amount of tech/changes that would need to be implemented for it to work and that doesn't even touch on the performance impact it'd have on the user which for 20, 40, 60 player lobbies would destroy your system I imagine.
Especially for quest users, they'd be crashing almost immediately
I've seen some vr games that have the 'can't phase hands or head through walls' collision but they're always single player or maybe 2-4 player coop max
and that's colliding with static objects
I just imagine all the people who use giant avatars, and how much of a pain that'd be for everyone in the same world
can i make object visible only on camera
guys... wtf ... i agree with anuked .-.
btw i bet, if anyone else spoke about it everyone would have agreed with adding real colliders
since i spoke about it now no one cares .-.
adding hand collision to the world would definitely require a lot of extra work
you'd basically be modifying the physics engine
to match the behavior of games like Boneworks
Whomever did the CATS addon is a flippin genius
can i increase avatar fov
..what does that even mean lol
cant increase fov , camera can but its... nausiating in vr
The default field of view is pretty low in desktop
especially on a ultrawide+ monitor its bleh 🔨
How do I make avatars? Like how do people get the body/skins and how do they get the clothing items?
you can either start from a base model you can find on websites such as Booth.pm or Gumroad, or you can make your own from scratch in a 3D modeling program like Blender. note that making an avatar from scratch takes a lot of work, and will easily take you days or weeks. you can also use https://readyplayer.me/vrchat to create a humanoid avatar based on your likeness or customized. there is also VRoid to make anime avatars.
for base models, you can also browse this list https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Avatar-Models for mainly anime avatars and a few random ones, or this one https://www.vrcarena.com/category/avatar for furry avatars
@neon finch
Thanks
Do people usually make them in booth or unity?
neither. Booth.pm is a digital marketplace, Unity is a game engine.
Blender is what most people use for creating 3D assets.
and texturing is best done in a dedicated program like Substance painter
you use unity to upload the avatars
Anyone know where I can find a hog rider or other coc/clash royale avatars? (For the memes
I've got a bit of a weird request, but does anyone know how to add a shader in unity that can disable the lights of a world but let the light on my avatar shine through light a spotlight?
@neon finch if you want more granular control without sacrificing usability too much, VRoid Studio is a good option
it’s anime-styled as well
well there's 36.5k people online right now so I'm sure you can find a group in a public somewhere
does anyone know a good pen for the avatar thats free
Who's willing to make an avatar for me? I'm willing to pay for a custom avatar
Not sure if I'm the only one who has this problem: I made some changes on 35 of my public avatars 2 weeks ago and then I didn't touch unity at all last week, but someone ran into me and told me the changes I did were gone, but I didn't even TOUCH unity after those changes.
And then this week I tried to update those avatars, while unity told me upload successful, nothing changed in VRchat (even clear cache didn't work)
I'm kinda mad about this problem since those are like half of my public avatars
Wrong server, bud
This is vr chat I'm pretty sure
Yup, still the wrong server
Nope
go in the VRC Traders discord and request a commission there
there is a link in #community-servers-old
VrLabs marker or just a Trail Renderer
Unity Application is running... Stop it to access the Control Panel
how do I "stop" it?
the play button above the scene window
wow, thanks, I feel stupid now for trying everything except that 😦
Yeah, they don't make it obvious. It's just something you learn from using the program enough
You have to use a small avatar
As far as I know you can't change avatar size in VRChat, it has to be an avatar specifically made small
Same with giant avatars
Idk creating animations to change scale seem to work unless its only local? but I havnt gotten the viewpoint to work right when doing so
I guess animations could do it too, if you want an avatar that can change sizes. It'd just lower the overall performance ranking of the avatar.
I haven't played around with animations yet, so I tend to forget you can do crazy stuff with them.
Lost all motivation to continue doing avatar stuff when it's just gonna end up on ripping sites (just found my stuff there)
It's not unique anymore
Hoping with further updates to avatar stuff like physbones etc maybe extra security to protect said avatars will get sprinkled in , one can dream.
I hate to say it but considering that people are getting models from AAA title games and putting them into vrchat, I feel like expecting the vrc team to come up with a fool proof solution is too high of an expectation. No matter what security you put on the model files, at some points it needs to be decrypted so you can view the model in game. People will find that method and implement it into their tools.
Is this like the equivalent of turning yourself in to the police for doing crimes or
Going to the police and asking how to rob a bank
Is there a way to not see your own avatar?
Where do I get the Cloudy white parker texture for the Rusk?
Just a different colour or does the texture your looking for has other stuff on it?
Can always change colour in a editing program , rusk has the pngs in the zip
Yeah can't send a photo lol
It's the one with the clouds
Having an actual functional anticheat would at least negate it somewhat as well as issues with client users
As current ways use mods
It would reduce it somewhat for maybe a week or two, but the alternate ways that work off just using vanilla vrchat would become the norm.
I would love a way that makes it hard enough that most people just wouldn't bother but I don't have a solution in mind that'd get that result.
I hate to be so critical of suggestions but I feel like someone needs to bring up any and all points against it. It'll always be a game of cat and mouse with those trying to stop it and others trying to find a way to keep it going.
I'm not to worried about my models but was just food for thought
It would be interesting. I have no idea how anticheats for games usually work though.
I saw one protection method that protected the model file itself. It had a bunch of extra blendshapes, and you had to activate only a few of them, like a password, otherwise the model would be completely unworkable. Don't know how it worked though, as once exported to unity, unity completely ignored the weirdness. So while it didn't stop people from reposting it or editing its textures, it did stop people making model edits
hi im new to making avatars and i was wondering what to use to make them
A combination of programs, but mostly people use Blender with the CATS plugin to work on the model itself, then they transfer the models from there to Unity (which is where you upload it to VRChat)
If you're specifically going for more anime styled avatars, you can also get the VRoid program, which has a lot of basic assets to make male and female anime avatars. Then those go to Blender to get rigged and optimized properly
@neon finch ^^^
I'd suggest you do a youtube search for VRChat avatar creation, and watch some of the most recent videos. Especially those also dealing with Blender.
You also have to make sure you get the correct versions of everything, because some of the newest releases of these programs do not work properly with the plugins or each other.
CATS is just a big toolbox containing a combination of generally useful tools, and some tools specifically tailored to vrchat avatar creation. it's not mandatory for avatar creation, it's just useful
im probly gonna cry because this aint easy
And how do I get Blender?
whats the difference if i add tags to avatar or not
how do u add multiple textures in blender
It's on Steam or you can get it from the website
https://www.blender.org/download/releases/2-93/
Lol
If you want it to not auto update use the "Beta" feature
heyy, im gonna try to make vrc avatars!! does anyone have any tips/ apps i can use?
You'll need Unity 2019.4.31f1, the most recent version of the VRChat SDK, and some modelling software of some kind, likely Blender c:
https://vrchat.com/home/download
https://docs.vrchat.com/docs/setting-up-the-sdk
There's lots of SDK3 tutorials out there (i.e by Sippbox, M.O.O.N, the official VRChat learning channel, etc), along with channels like #avatar-help, #3d-modeling, 3d-modelling #avatar-rigging and etc
Sippbox, M.O.O.N and the official VRChat learning channel respectively:
https://www.youtube.com/channel/UCsQ86hFQ6wxX_CsWMp8DJVw
https://www.youtube.com/channel/UC6pqxF0s6FSu6oVm-70lzqQ
https://www.youtube.com/channel/UCk5rOzOFIIX5tjozbU9hWZg
Do you have that saved somewhere?
no but I should lmao
You really should.
great thank you!
yw! c:
Hey uh why 2019
Just wondering why thats what people use
Did they stop updating it or is 2019 just better
2019.4.31f1 is the Unity version VRChat uses - It's a Long Term Support (LTS) version, so it's only getting bugfixes/stability updates, and no major changes
2020 LTS has issues, iirc it changes how assets are packed, has some performance issues, and Unity themselves were (are?) having some business issues at the time. Plus, skipping from 2018 LTS to 2020 LTS is scary
oh
Also can I talk about avatars I want here
Not like
Searching for them
I mean like a one I want to commission
And also what server would I do that in
uh
You can talk about 3.0 avatars here yes, but this isn't a place to ask for commissions - I'd recommend checking out VRCTraders and/or the VRChat forums instead c:
VRCTraders: <#community-servers-old message>
VRChat forums: https://ask.vrchat.com/c/commissions/40
Note, never let anyone login to your account for any reason, ever. Have them send you a .unitypackage instead
I need someone to make me a avatar
Try the two options in the message above, either the VRCTraders discord, or the Commissions section of the VRC forums
Oh yeah genuine question
Can anyone test out my avatar rig once I finish eye movements
why can't you test it?
Not a new user yet
The only way for other people to test your avatar in that case would be to send them the files and have them upload it, but that would be more time consuming and difficult then just playing VRChat until you get new user
It usually takes around 12 hours of gameplay, if you are active in worlds and actually interact with people
If you are less active it'll take longer
I usually play for a few hours in private worlds
So shouldn't take too long I guess
Thanks
For the suggestion and all
I'll be doing that
Just keep playing for a few hours every day, you'll get it eventually. Then you won't have to jump through hoops to get others to test stuff for you
Or worry about someone untrustworthy trying to rip off your avatars before you can even upload them
Please can you lead to vrc forums because I didn't found it
Zuvali posted the links in the message above mine, just click that
people can rip without any mods i got bad news for you
yeah unfortunately
can someone tell me why my view pos is on my nose but its like far away next to me
your view needs to be inside your head behind the eyes slightly
if you have a camera on your avatar it (like when exporting from blender with the default light and camera) it will break your view
was wondering if anyone knows how to separate the mesh & avatar from an imported fbx model.
https://i.imgur.com/Ys0RKmc.png
How we like my thrown together health bar
I've done it several times on stream:
it can be tricky if you have a complicated model that has multiple objects...
Because objects can come unaligned when removing a bone's structure.
But Blenders out of date and lazy devs/coders
( they don't bother to check the external review sites)
And the outdated broken cat's program is to blame for that.
FACT:
Blender's UI/UX is still 10 years out of date. so says the 20 million total complaints. and they only have 14 million downloads officially, they forgot to take into account school computer file cloning.
Blender for artists UI/UX is only 8 years out of date with their ui/ux
but it's still a blender at its core..
Instructions:
Click on the bones in object mode.
then go to edit mode click delete it will delete the armature.
you will have to parent a new one later which again is overly complicated
to get it to attach and move the mesh.. Still haven't figured out how to do that...
Alright, thanks for the help!
many ways. you can simply click on the armature in Object mode and delete it. if it's for clothing, and the clothes depend on some of the bones in that armature, for example a rigged skirt, then you should be a bit more careful
since you'll probably want to keep those bones
and just merge the armature to your main one
if it has bones that correspond to bones in your armature, for example if it came with hip, spine, chest bones, then you should merge those to your main armature using CATS in the "Model options" section
has anyone got some good clothes that fit pandaabears base that also happen to be cheap/free?
what do i make avatars on i got my laptop and i want to see if i can make avatars
So the model I want too use is 150mb and the weapons are 1gb will I have any problems getting it into vrc
thanks
those file sizes are way too big for anyone to have the patience to download
like what is causing them to be so big
Hey I don't know where to ask this, (and I can't join vrctraders cuz of the trash alt bot that doesnt work)
how much do you guys think it would cost to commission an invisible avatar where the right hand is an insect that can change between different insects?
Depends on how much you're willing to spend against their pricing.
lmao
Makes sense
I don't care if the insect moves
I just care if its an insect
On a rough guess how much do you think they'd ask for it @agile solar
¯_(ツ)_/¯
(sorry for pinging)
Each creator charges a different rate.
That’s kinda my goal tbh so no one wants to take my avatar because they can’t even see it and it’s just the model file size online not sure why it’s that massive
A 2gb avatar would be funny though
Take some people 12 hours to download
Probably will sound kinda strange and somewhat rude, but will it even be possible to summon a platform or some kind of stretched block that can be contacted? like you can take yourself or someone else and drag it, it seems to me it would be cool (that's just a little scary, a little, well, I think with such criteria as in vrchat everything should be in order (like you cut down your "contact permission" and that's it, ur ready heheh!)
It’s says it has 100 animations maybe that’s why
hey guys can anyone help me import robot kyle in unity into vr chat?
Anyone able to create an avatar for me? I'm willing to pay