#avatar-general

351 messages Ā· Page 44 of 1

fluid grotto
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I have tons of plugins, never had any of them break

toxic forge
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like when 2.8 came out

dim dome
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Dum question I'm sure. I'm on PC, using wireless quest. How do I make the avatar lay on its back? All I know how to do, is make the character crouch, by xhaning from sitting and standing mode.

vivid panther
dim dome
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Ah ok. I assume laying down is something I can add right? Through unity?

vivid panther
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Possibly šŸ¤·ā€ā™‚ļø I’ve only had the game for a week

dim dome
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Ah ok.

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I've reached out to the maker of my avatar but their in a different country.

toxic forge
dim dome
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Uploader? I'm not familiar with that term. But Ile look into it. Thank you

safe bobcat
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just looking for people to play with, watch movies give head pats and drink with dm me 18+

timber tusk
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hello, is it possible to upload a private avatar that a friend can only use?

timber tusk
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how can this be done then?

west nest
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if you upload avatar and wear it everyone on pc can enable it there is no way to hide it from others

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maybe only from quest users bcs you can not upload it on quest

timber tusk
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I didn't say hide, just make not-copyable

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sorry for the confusion

west nest
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so others can't clone it?

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i mean the only thing you can do is upload it as private and turn off cloning in game nothing more

timber tusk
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but can my friend clone it/save it?

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like, can I upload it, then have my friend clone it, and then turn of cloning or something?

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make it private afterwards?

west nest
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you can only clone public avatars

timber tusk
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ok, so then can I make it public so my friend can clone it, then afterwards switch it to private? so he can use it still but no one else?

west nest
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when you gonna switch it to private i think your friend gonna lose it

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you can just give your friend an avatar file so they can use it too

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if you want it to be private

timber tusk
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but he doesn't know how to do the unity stuff, but I want to be able to update the avatar for him. seems a hassle to need to keep making him receive and upload the file for every change lol. the only other way would be to get his login/password info so I can do it myself, but meh to that lol

west nest
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you could make unity package so he only need to click upload and name it

timber tusk
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it's more about the frequent changes and that being annoying to make him do all the time lol

west nest
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well for now only public avatars can be clonned.

timber tusk
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ok, I see, thank you

past rover
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That is the only alternative to sending the files to your friend directly.

timber tusk
merry swan
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yes

past rover
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Through illicit means, yeah. That goes for any avatar you upload.

jade grail
jade grail
past rover
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You could keep using it but your friend wouldn't.

jade grail
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fr? I could've sworn I have some avatars that are private and that I'm still able to use. hmm. maybe not anyway

jolly lotus
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hello I would really appreciate someone who made me a fortnite drift avatar for oculus quest 2 it won't let me download unity 😭 who does it thank you very much

worn burrow
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you've spammed every channel, don't expect any responses.

neon finch
neon finch
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what is the max of toggles u can have on ur model?

barren hemlock
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This depends on the data type you use for the toggle

neon finch
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thanks

fluid grotto
winter gale
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Hey guys idk if I’m allowed to ask this but is anyone interested in a avatar commission?

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By that I mean you make avatar and I’ll pay how ever much haha

winter gale
agile solar
dreamy dagger
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how do i get custom avatars like freddy faz bear

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on lap top

quiet heron
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hey everytime i try and launch a project in unity hub it never makes the folder

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i have whiped my pc 3 times and always get the same problem

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2019.4.30-31 both dont work and .29 works occasionally

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does anyone else have this issue that can help

vague raft
# neon finch what is the max of toggles u can have on ur model?

Before bools, there was a method that popped up in order to get more than 16 unique toggles by using only 2 ints to control 255 toggles. So with 8 pairs of these int toggles you could have 2040 toggles. Keep in mind it would have to sync all of them for late joiners manually which in turn would disable the user’s ability to toggle whilst it was syncing. Plus it couldn’t save the state of the toggles for when you swap avatars/worlds. It’s possible but you lose some functionality.

hazy geode
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Hi, when a public avatar is deleted does it disappear from everyone's favourite list? One of the avatars I've favourited became not available and I wonder if I should remove it or it can become available again.

vague raft
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I’d just wait a week or so before removing it.

neon finch
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thanks

toxic forge
keen tartan
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how the hell do i add booth downloaded items to my vroid avatar and how do i edit it?
Red

weak dirge
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anyone else having issues uploading stuff to vrchat rn? unity is uploading perfectly fine but nothing appears in vrchat and anything that does is showing as an error bot

west nest
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typical problem with that version

weak dirge
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I'm not

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I'm using the recommended version

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I've been using it and uploading it all day

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But suddenly out of nowhere it stopped working properly

west nest
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error bots mean you applied on avatar something wrongly

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or it has hidden errors

weak dirge
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Just checked, no errors to be found.

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I think vrchat is just being funky.

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For me at least

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It did this to me before and it was vrchat having upload and read issues which was fixed not long after. Which is why I'm asking if anyone else was having issues

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Usually ut will fix itself after a little

west nest
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sometimes yes avatar need to re uploaded bcs it had problem at first

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i had that problem couple times

night gust
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Does anyone have any videos explaining how to have an avatar sit down on an object and not move, basically making it so that they drive around on the object like a vehicle. Also is there a way to fix chairs aswell so 1 they're not jittery and 2 people in full body and what not sit in it properly

fluid grotto
toxic forge
toxic forge
jade grail
neon finch
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yo, does someone mind doing a vc with me, there are some problems im having with making my avatar

neon finch
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I don't know if this is the appropriate channel to put this, but is a site known as VRC Arena safe to get avatars from?

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I don't want to accidentally steal someone's creation or get in trouble for using it

west nest
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it isn't allowed to use.

neon finch
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ah thank you

west nest
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same as site starting from r

neon finch
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My friend sent it to me and I asked myself "wait is this safe-"

west nest
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these models are to buy on booth

silver adder
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VRCArena is just a link repository, it doesn't host any actual avatar files.

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It just catalogs avatars and tells you where you can purchase (or download if it's a free base) them.

neon finch
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got it!

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thank you!! :D

hasty hemlock
west nest
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k than i was afraid it does oof

neon finch
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Same. Glad I know it just shows avatar links

west nest
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well good you are trying to be honest with avatars

hasty hemlock
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it mostly exist because gumroad doesn't have a Avatar category like booth.pm does

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and good on you to check Epickk2276 checking the safety of the website first

neon finch
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Why thank you :D

It's always right to ask the community if a site is okay to go on. Otherwise you could get into trouble

west nest
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i seen many users get banned bcs of ripping avatars

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so don't do that it's too risky

hasty hemlock
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yeah there's definitely plenty of websites that have vrc in the name that are dodgy as all heck

neon finch
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If I click switch build target to android on a pc avatar will it convert it successfully or will it break it because i haven’t atlases the textures

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šŸ˜‚yeh that’s what I thought

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But would it be easily fixable

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It’s already very poor

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So I don’t mind

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It has 113k polys

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I’m not Tryna get it down rn either I don’t have time

solid laurel
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Would it be possible to have an avatar do something like "Scan" another player and then output a miniature version of that scan in game? like a 3d printer kind of thing?

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I know there are working polaroid avatars for 2d photos, I was just wondering if it could be done in 3d

wary hornet
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is there a way to add bones into a model with unity

neon finch
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For blender, how to i have the normals facing both sides. once i put my model in vrchat i can see through under the clothes

turbid goblet
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I have a broken sdk, i import it and i get 10 errors off the bat

west nest
turbid goblet
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2018.4.20f1

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is that the right one?

west nest
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yeah it's wrong one 2019.4.31f1 is right now it was previously right one

turbid goblet
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oki, thanks, ill redownload unity and use the right version

mellow gale
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hello. I have a question: Is it possible for my avatar to have an animation where its face can be opened?

west nest
neon finch
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Does anyone do free commissions?

agile solar
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Though, the only "free" commissions will probably be recolors or extremely simple edits.

neon finch
agile solar
neon finch
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Or I’ll probably look for public ones like everyone else

agile solar
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Were you hoping for a free custom avatar?

quaint viper
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Question for the dynamic cloth sphere or capsule. Does the cloth normally go through the sphere and capsule sometime in actual in-game speed vrchat?

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Example: You have a cape on your back, cape clips through the capsule if the player speed are too fast.

vague raft
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Best way to get a free custom avatar is ||to do it yourself||

neon finch
barren hemlock
uncut stump
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Hola everyone, was wondering if anyone would be interested in participating in an avatar beauty pageant on Sunday

toxic forge
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any good info on differences between int. bool. float?

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im new

vague raft
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Int is every whole number up to 256, Bool is just True or False and Float is every value between -1.0 and 1.0 up to 7 decimal places, I believe. But due to something I don't remember the name of, vrchat only has accuracy up to 2 decimal places.

toxic forge
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so for basic on off toggles should i use int or bool?

vague raft
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Bool would be best

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We have a parameter memory limit of 128 bits. Ints and Floats are 8 meanwhile Bools are 1.

toxic forge
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good to know, i did not know that. examples ive looked at have just been using int for basic toggles

vague raft
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yeah once upon a time we didn't have access to synced bools so a lot of the sdk3 tutorials that were made to get views use int

lethal wren
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I really wish the bone count thresholds were adjusted.
Having full finger articulation and props is really difficult to bring down to 75.

marsh trail
marsh trail
barren hemlock
lethal wren
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Glad you're so awesome friend.

barren hemlock
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I'm saying it's not difficult

toxic forge
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I don't understand what you mean though. How many more finger bones do you need for full articulation? Like the human hand only has so many and there already there normally in most models. Like what??

lethal wren
toxic forge
lethal wren
# toxic forge ok but read my second more serious comment though

Alright then let's riddle this.
30 finger bones.
Toes go from 2-10-20 depending on your insanity.
Basic bodies go from 20-25.

Base level we're at 50 bones just for the body and having a decent range of flexes.

A naive approach says this means I can have 15 individual prop toggles.
Which is totally true.
What you can see is I have more complicated props with a couple layers of bones because I want my props to be more than a brick.
Take that, and whatever limitted jiggling bones I did want to set up not considering that I threw dynamic bones in the trash a year ago for AD, I'm struggling to get these in to have a model with versatility.

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I'm comfortably below 150, but I can't break the 75 barrier.

toxic forge
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hmm

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why do you need to get below 75?

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vrchats performance rankings are kind of trash anyway

lethal wren
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Because that's my only limiting factor right now.
Everything else is excellent.

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And that is my point, 75 is a dumb threshold.
I am already in the green, but so close to the ultimate green.
I'd have the greatest bragging rights if I could make it.
But I cannot.

toxic forge
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damn

lethal wren
warm berry
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How do you check rank level?

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To upload?

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Trying to see if I can save $10

lethal wren
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The website and your color border is easy to check.
In game your Social Profile should say as well

warm berry
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Ah got it

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Well guess I'm paying $10

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lol

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How do you make sure the avatars are private? Is there a password system or something?

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Or can I designate specific users?

rigid comet
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you click a checkmark when uploading

warm berry
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I saw that

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Thanks

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But whats it do?

rigid comet
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disables cloning

warm berry
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ok

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So say I want 10 copies of the same avatar to distribute only to people for some reason

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How do I do that?

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Or I just want my friends to use it

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Please tell me this doesn't just do 1/1 or public?

lethal wren
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If you set to public, the avatar is public.
You friends can clone it off you.
If your friends have their cloning enabled, people can clone it off them.
As long as you don't put it on an avatar world and your friends don't mess up, you're good.

Otherwise, you can have your friends upload the avatar to their account.

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Course the usual method for limited distribution is to have the model public only when needed then delete it off VRC so nobody keeps it anymore if it spreads.

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Hold up, did AvatarDynamics get renamed to Fizzbones??

hasty hemlock
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no it's still AvatarDynamics

lethal wren
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Okay cause I saw a post on reddit and searched it here and a bunch of people have said it so I just got spooked something happened I didn't read

foggy pelican
lethal wren
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Thank you for the context, almost thought I was losing my mind

barren hemlock
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People think the amount of bones means nothing to performance but it actually does a lot

lethal wren
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Good for you buddy.

barren hemlock
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Not good for you pal

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Suck up the Good performance as long as you want your jiggle physics

lethal wren
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It's like you didn't see what I said because you wanna be biased :)

barren hemlock
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How does anything I said hint that I didn't read what you said? I literally just explained why the limits are a thing

lethal wren
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Yeah, I know why they're a thing.
But you brought up jiggles like I'm a jiggle master.

barren hemlock
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Well you're above the bone limit with them so...

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Guaranteed if you removed those bones you'd be below the limit

lethal wren
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Yeah, 12 bones for the hair, the only jiggle which'll be the only DB take 5 DB transforms.
Which doesn't solve the issue of everything else indeed as said before, bye bye functionality of everything else that will have to go that are not jiggles.

barren hemlock
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My avatar has 6 bones for hair and it's still 8 below 75

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I thought you did the math earlier

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50 for body, 12 for hair = 62. 13 for toggles

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Should be plenty

lethal wren
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Should be* asterisk.

barren hemlock
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It literally is

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Not sure how math can be wrong

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But do as you do

lethal wren
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Math can be wrong when good faith is revoked.
Even if I reduce the props to bones that will limit them to the absolute minimum, I still miss out.
I will do as I do, the least I can say is that I have noted a couple other parts I can reduce down further.

barren hemlock
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Dang I hope we stop teaching math in schools then

red path
lethal wren
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Ah right, true. I had forgotten about that bit.

red path
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No DBs => you can remove all hair bones and anything that would jiggle to get to excellent rank then.

rigid comet
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in the end the sacred jiggle was the cause indeed

red path
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Or you could use constraints so that your hair point down always.

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Without any DB.

lethal wren
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Yeah, that'd be a decent jump up.
Really all this entire thing is that I wish I could get excellent on my main with my complicated props.
Will have to do an optimized version I guess without props and hair adjustments even though I'm already good.

wild pike
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Unity loves to ruin my blendshapes.

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After I've set my blendshapes. It just resets them.

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When I upload my model.

lethal wren
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Set them reset them?
Are you trying to set a default face?

wild pike
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My body blendshapes. My model has breasts and I don't want them.

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I brought them all the way down.

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You can't set negative blendshapes.

barren hemlock
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Yeah VRC only allows values 0-100

wild pike
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Dude. I don't understand.

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Unity is ruining my blendshapes.

barren hemlock
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How

wild pike
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I sent my blendshapes

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All to 0.

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For the ones I don't want.

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Then when I go an upload, my blenshapes are at 100.

barren hemlock
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Then you have animations driving them

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Remove the animations

wild pike
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I don't see ah animation controller.

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Unless it's in my hair.

barren hemlock
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Avatar Descriptor, under "Playable Layers"

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FX layer would be it

wild pike
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Let me see.

wild pike
barren hemlock
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Do you have an FX layer?

tiny ice
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Hey I have a question, rather than have different clothing objects in unity and have expressions toggle outfits, could a loophole simply be to upload many versions of the same avatar with different outfits for diff occasions? Is there any downside in doing this?

foggy pelican
tiny ice
foggy pelican
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Maybe as people don't like switching avatars because it has to be downloaded separately each time, and in the case of public Avatars you'd have to favorite each outfit separately (if you like all of those outfits that is) which takes up favorite slots.

vague raft
# tiny ice Yeah I feel like that would be a much better alternative for that reason and cur...

Vrchat used to also be a lot worse when it came to changing and loading avatars. For some, the combination of poorly optimised avatars, being in a world for a couple hours and then swapping models would straight up crash vrchat. Thus they would make these ’wardrobe’ avatars so you’d never have to switch. As you only see 1 outfit at a time it’d perform like the avatars you had before you just would have a Very Poor ranking.

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Wasn’t the evolution for everyone but for some it’s what influenced the change. Now with the ability to have thousands of toggles the thought is, ā€œWhy not just have more on the model to give the user more of a choice for appearanceā€ and so commercial models have 5 tops and 8 bottoms to choose from with piercings everywhere you want and don’t want.

neon finch
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Link??

remote echo
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That was like a year ago.

rigid comet
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Lmao

eager mulch
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LOL

spark lava
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Can i use the same method of "toggling different hand gestures via a parameter driver" for changing the running animation? I want to make a new gesture set that allows the avatar to fly/run on air, with the run animation changing as it does so. Would that even be possible?

merry swan
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A simple bool toggle can do that , so it goes to a 2nd set of locomotion, or any paramter as a 2nd condition

warm berry
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OK just uploaded, I don't see it anywhere

vague raft
warm berry
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Got it already thanks just took 5m to register after upload

neon finch
royal berry
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would anyone know where i can find a 3d animation for the goopie kolors dance

plain verge
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a

toxic forge
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so exactly how does cloth break in unity 2019

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i have older models with cloth

vague raft
toxic forge
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yo thanks

keen cove
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Does anyone know of anyone taking on Avatar Commissions, ideally accepts Crypto as payment

neon finch
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Am I allowed to ask for texture files?

pliant cave
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hi

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good evening gentlmen

hazy geode
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Hello, I have a cockroach avatar that can be ridden, but looks like the prompt doesn't appear for everyone and when someone else copies it, I also can't ride it. Does anyone know why might that be happening?

warm berry
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There are ride-able avatars?

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huh

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You learn something new

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I hate cockroaches

stone wedge
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hehehe just uploaded my first 8 avatars

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my journey begins

stone wedge
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Nothing against it in the rules channel

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Just make sure you have permission to use the textures

warm berry
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is there a double mirror room? so I can check the side/rear views?

rigid comet
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you could always setup a camera too

warm berry
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I found one šŸ™‚

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Whats this about a camera though?

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"mirrorbox room"

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TY tho

neon finch
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Are there any free particle assets from the unity store that work well cross-platform?

fiery nimbus
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Hi, I have a question, if anyone can help, please lmk. So I use my phone on my hip as a tracker (owo track) but I dont have any other trackers. When I get close to the floor and the crouch or sitting animation activates, my hip tracker doesn't track anymore because the animation overrides it. But i've seen an avatar with which I can sit down and the hip tracker still works and only my legs which don't have trackers on them go into the animation. How can I set this up in unity?

barren hemlock
fiery nimbus
scarlet ivy
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Is there any other fix to the avatars not saving glitch besides waiting

rigid comet
wary pike
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Does anyone here have a knight avatar I can copy?

stone wedge
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The laggiest avatar I’ve ever seen in quest VRC is the Protogen Soldier one, if any of you know it. It lags in a server of just 2 people as well

stone wedge
# wary pike Does anyone here have a knight avatar I can copy?

If you mean take an actual rigged model of one for unity, you might want to check the Asset Store for that, or if you’re lucky, you might be DMed with one. I don’t know if you have yet though since it’s been a few hours since you’ve said this

humble hatch
vague raft
left arch
left arch
left arch
left arch
left arch
left arch
mild urchin
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hi!! i’m looking for vrchat friends!! please dm me if u wanna be friends . i’m 14 btw :)))

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plus a fbt user!!

rigid comet
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uh oh

rotund field
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ok I would like to be your friend then

mild urchin
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okay!

stable lodge
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how much would it cost for someone to edit an avatar i have and add an inosuke mask toggle to it?

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or does that depend on the person

neon finch
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Anyone know where I can find couple skins? My girlfriend and I are looking for a skin but we didn't find it!

final pagoda
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Like matching?

neon finch
final pagoda
neon finch
final pagoda
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Idk I'd have to look I'm on vr rn

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It's hard to type on vr

ember citrus
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I have a pc version of this how do I make these both work as one?

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nvm cannot post images

ornate shale
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anybody got any good soldier models

supple barn
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So, Ive got an avatar, skipper from penguins of Madagascar, and his face keeps lookin left

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Don't know what to do, I didn't make it tho

vague raft
# stable lodge or does that depend on the person

It definitely depends on the person but adding a mask the model and giving it a toggle shouldn’t cost too much. If those are the only things you want changed then honestly it would be a lot easier for you to learn the process yourself.

vague raft
supple barn
vague raft
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Then there’s not really much you can do.

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Unless you’re doing something that calibrates the model incorrectly in game, then there’s nothing you can do about it

stable lodge
night comet
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I was wondering if someone can make me a avatar?

rigid comet
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šŸ’µ

mossy vortex
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There are places you can go to commission people

minor scroll
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Making a new avatar and a thing I used for it somehow was 2 million polys. I am just like wtf

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so back to the drawing board

minor scroll
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actually it was 2 billion and it is an issue with importing apparently

neon finch
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can anyone make me an avatar

green matrix
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can i made a toogle that will turn off certain layer on fx

merry swan
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'yes' you can make it so nothing in that layer will work unless the toggle is on, 2nd condition is one way

barren hemlock
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Or update your SDK and it'll have an autofix button

minor scroll
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Yeah. I fixed it with the Read/Write option. All is good now

copper siren
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Is there anyone who can rig an avatar from gmod for me? I have a link

barren hemlock
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Not for free

copper siren
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Damn

fossil terrace
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how do you see whos wearing your avatar

barren hemlock
fossil terrace
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bruh

barren hemlock
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If you don't want people wearing it however, you can private it and then nobody will be able to use it

mild urchin
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does anyone have any beginner tips or advice for people who want to make avatars?

toxic forge
neon finch
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dose anyone know how to make complicatied avatars dm me

vague raft
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Define ā€œcomplicatedā€.

heavy notch
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is there anyone who take commissions on putting outfits onto avatars. i just got mine and he needs some clothes lol

ivory jetty
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can you use blender to create avatars

left arch
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Also watch my streams, where I make avatars from scratch and yammer endlessly about dumb stuff, lmao.

mild urchin
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thank you so much!!

left arch
left arch
ivory jetty
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thanks tho

spare moth
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Hey anybody got a clue why when I use the VrChat mobile textures they show up all red and black? I've tried reinstalling the SDK and restarting unity but I really have no clue why its doing this hhhhhaaaalllpppp

neon finch
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can

neon finch
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someone help me converting

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oc to quest

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pc*

hasty hemlock
spare moth
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ah thanks

spare moth
hasty hemlock
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basically the problem pops up because the unity standard Shader doesn't show vertex colors but the mobile shaders does

neon finch
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how many polygons are needed to be within the medium requirement

neon finch
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Has anyone wanted a avatar and someone named tobby message u and then sent another discord user that makes avatar cuz idk they seem sus

neon finch
jade grail
neon finch
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i just went to the website and there was

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android support download there

jade grail
#

oh

#

i guess you can do that too

lucid pebble
#

anyone know if it’s possible to get someone’s avatar directly from their vr chat profile and not by seeing them in game?

agile solar
#

No.

lucid pebble
#

damn

agile solar
#

You can look up the author, I believe?

lucid pebble
#

i’m unsure of who the author of the avatar is, it doesn’t show on the profile

#

that sucks

shrewd mango
#

how long do i have to play to be able to upload my own character

timid grotto
#

If anyone is available for an avatar commission DM me for informations please, thank you!

gaunt bridge
#

wild anyone be down to vc to help me with getting a vroid model into vr chat on a mac

whole sky
#

why wont my tafi avatar upload to my vrc account

delicate cosmosBOT
#
Unlocking content uploading

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

agile solar
#

@shrewd mango @whole sky Delayed, but.

whole sky
#

so i just have to play more to get the thing to upload

hasty hemlock
#

yes

whole sky
#

how much?

#

i have almosat 10 hours

#

ive also played a few hours on my quest

glacial ice
#

Merge accounts

whole sky
#

i did

#

its a full vr chat account

glacial ice
#

Ok so it's not enough keep playing

whole sky
#

same account on my quest 2

#

ok

lyric ledge
#

ranks are like social credits. you dont know exactly the numbers, but your behaviour, involvement and time spent will be evaluated

vague raft
#

Vrchat MMR

neon finch
#

does anyone know that ben avatar ishowspeed met?

tame chasm
#

I’m gonna need some help eventually with making an avatar. It’ll be simple tho literally the blue SpongeBob jellyfish with a top hat

#

A smol top hat specifically

potent elbow
#

guys i made an avatar but eyes are popping out when i move my headset could you help me?

young wind
neon finch
#

can anyone help me make a 2d avatar ?
because i cant do it ive tryed tutorials

neon finch
#

hello ! i want to make my own avatar, and i need help :(( could anyone show me how to make stuff shiny, upload models, and re-texture?

weak jetty
#

Hi, I'm wanting to start making avatars from scratch in blender. Does anyone have a good reference video or advice where to start?

weak jetty
neon finch
neon finch
sullen harness
#

Hi, may I get some help on how to set my locomotion to female? šŸ™‚

barren hemlock
#

You'd have to manually find your own locomotion animations and apply them to the Base layer

manic grove
#

Txt me if wanna be friends on vr

sullen harness
toxic forge
#

how do i make a button duration last longer than 0.2 aeconds?

vague raft
barren hemlock
rigid comet
#

sure i guess

neon finch
#

Maybe if you made it a hand puppet-type deal? Parent the fairy-whatever to the wrist of a basic skeleton and then just add gesture emotes via the FX layer. Should work

rigid comet
#

some people make handheld avatars

#

or maybe just a floating head

neon finch
#

I've been meaning to try making one myself

rigid comet
#

just dynamic bone the whole thing and make it incredibly floppy

#

i love those šŸ˜†

neon finch
#

@ripe glen lol looks like i won 🤣

#

^
hacker stole his account spam it if you want piss the hacker off

echo tartan
#

anyone been successful with mixing poses and fulbody?

gleaming epoch
#

Anyone know how to add spawn sound? šŸ¤”

echo tartan
gleaming epoch
minor scroll
#

How can I disable colliders on my avatar. I have no need for them.

#

Nevermind, I have figured it out.

broken ravine
#

Avatars with animations for quest

neon finch
#

is the sdk down?

#

it says every account password is wrong

#

I was trying to upload avatars for a friend and it said the password is wrong same for other accounts

charred tree
#

Is there a better way to test the position of a station on an avatar besides manually grabbing a friend and having them try using it?

neon finch
#

Anyone know any general video game Avatar worlds

neon finch
#

PS4’s, House Wife’s and King Todd’s(in the extras area) should get you started with what you might be looking for

neon finch
#

No clue where to ask this, but does anyone have any good tutorials for the latest version of Vroid? I know how to use it but not to turn it into a VRC avatar

#

I finished up two Vroid avatars I want to get uploaded cus I'm hella proud of em, but I can't find a tutorial for the latest version of Vroid. I know what to do, mostly, when I get to unity

#

I'm just having trouble exporting and stuff

lyric ledge
#

it's pretty much the same in terms of technicality. new vroid has more polygons than before. that's about it.

fluid grotto
echo tartan
#

i tried to disable hiptracking via the correct tracking layer and animated a rotated spine but it didnt do anything apart from disabling the tracker

#

im not good with humanoid bone animations in combination with avatar 3

fluid grotto
#

With six point tracking you will usually completely override any pose you’re doing underneath the IK. So you’ll need to use an animator tracking control behavior to turn off part of your IK to show the animation underneath

echo tartan
#

best i can do is have them enabled by default

fluid grotto
echo tartan
fluid grotto
#

I’m hoping when the new IK comes in maybe it will be cleaned up

echo tartan
#

even worse than with the normal sinking thing

fluid grotto
#

For now having full body completely breaks all of my skateboard animations, even though I am telling it to disable the full body to just head and hands again

#

My set up has really been hitting all of the little VRChat bugs, it’s crazy

#

I guess I’m just doing something really out of the box

echo tartan
#

._.

wintry glade
#

I would assume they are still using FBBIK so I'm kinda curious what is actually going to be different

fluid grotto
#

I can work with any behavior as long as it’s consistent

wintry glade
#

It should just all be exposed so the users can define their own IK and how it behaves šŸ¤·ā€ā™‚ļø

fluid grotto
#

if it's all locally calculated i guess there's no harm in it - can't be laggy with it except to yourself

gleaming epoch
#

After mapping the rig in unity. I want to check muscles & settings. I need to get very close to the hand, but it disappears. How to fix? Anybody know?

slim sand
#

I'm looking for information on different strategies we can use to animate gun recoil in VRChat.

#

I know we can use particle effects for the bullets, use bone or blendshape motion for the moving parts, add sound effects etc. but I'm specifically curious to see if anyone has been able to blend hand and arm IK with some sort of angle offset to create the feeling of recoil. Does anyone know any particular avatars that do this or creators who specialize in this?

neon finch
slim sand
#

From my experience, that won't lift the arm up in VR mode.

#

The IK solver will attempt to resolve the rest of the body parts while keeping the hands and head in place.

#

I see this when I use the additive layer to animate the chest and neck bones in an idle breathing motion.

dim gorge
#

can someone help me with a texture thats suppose to be a cutout texture but no matter what it wont be cutout

barren hemlock
# fluid grotto I don’t really care how it behaves I just wish it would be consistent. Normal vr...

They fine tune each tracking type to work the best possible way for the viewer. For example, if they just has some generic IK settings it'd look as bad as ChilloutVR did with some ugly IK. Once we get this new 10-point tracking I assume even that will behave differently. Honestly as frustrating as VRC's IK is to work with on crazy levels, it is the most clean and best looking IK of any VR Social game out there

fluid grotto
#

That is the entire purpose of the Animator Tracking Control behavoir.

#

It's just not working right.

barren hemlock
fluid grotto
#

Well congratulations then: We agree, it's not working right.

#

😫

barren hemlock
#

It's actually working entirely as intended

#

It's meant to disable IK

fluid grotto
#

It's not disabling the IK

barren hemlock
#

The Animator Tracking Control allows you to enable or disable IK or simulated movement on various different parts of the avatar body. Setting the option to "No Change" will not change the body part from its current value. "Tracking" will set it to following IK or simulated movement. "Animation" will force that body part to respect values as given by the avatar's Animator.

Gonna be a yikes from me

fluid grotto
#

Then why doesn't it disable the IK?

barren hemlock
#

It does

fluid grotto
#

I can show you it does not disable the hip

barren hemlock
#

However it does it by part

fluid grotto
#

I can set the entire avatar to animation except for head and hands and then wave my hip tracker around and it will go crazy

barren hemlock
#

Yeah, because your hands and head still run IK

fluid grotto
#

my head and hands aren't moving.

#

only the hip tracker

#

it should have no influence

barren hemlock
#

As a humanoid avatar, you cannot disable a specific part of IK without disabling it all. It still respects IK rules during the animation, as it should. What tracking control does is disable the IK from tracking at all but still keeps the overall biped IK enabled, and therefore allow you to animate it using the animator. If it outright disabled IK, you'd be in T-pose no matter what part you disabled

fluid grotto
#

It's not working in a remotely useful way.

barren hemlock
#

Well then you might wanna put in a request to add a new behaviour to the SDK. This specific one works as intended by the developers.

fluid grotto
#

the expected behavoir for turnning off your hip and feet trackers is that they act like they don't exist

barren hemlock
#

Right, exactly the intended behavior

fluid grotto
#

Good, so change it to be intended behavoir

barren hemlock
#

Go ahead and post a request on canny

fluid grotto
#

Since I'm describing the intended behavoir, and it's not having that way, it's a bug report, but sure.

barren hemlock
#

I posted the intended behavior

#

And it works that way

#

So idk what else to say

fluid grotto
#

Did you code it?

barren hemlock
#

No, but the developers did and that excerpt literally came from the documentation that they wrote

#

Unless you're calling the developers themselves wrong

fluid grotto
#

Thanks, that's all I needed to hear.

barren hemlock
#

šŸ‘

#

Submit a bug report and have fun

fluid grotto
#

The misconception here is that documentation is supposed to describe how things are supposed to work - they are not.

Documentation is supposed to explain how things work - regardless if intended or not. Documentation in no way implies intended behavior. That's why they often fully describe bugs and workarounds, lol.

barren hemlock
#

I don't understand what you see then because what I read in the documentation is exactly how it works in-game. What you're describing to me is not the intended function of this behaviour according to the documentation, so your best bet is to submit a feature request to add an IK toggle behaviour to the SDK. Otherwise I have a strong feeling a bug report will be closed quickly

#

Especially since SDK3 went through multiple beta tests and has been published for a full year. If it was a bug, it would have been caught quickly on release since many users use this behaviour

fluid grotto
#

I question if you've even worked heavily with it in combination with fullbody if you think it's behavior is even close to predictable or useful.

barren hemlock
#

I literally use it in all my gesture states

#

x2 because I have two sets

#

I also create some advanced systems for avatars (not using this behaviour), so your questioning on my work is not needed

fluid grotto
#

I'm playing locomotion animations that are fully animated except for head and hand IK. They work perfectly on desktop and regular VR. but the moment a fullbody user plays it the hip juts out sideways and it looks entirely broken, even though the fullbody should have no impact on the animation as it should only be using head and hands.

barren hemlock
#

Head and Hands are part of the IK

fluid grotto
#

Yes, that's why they're set to tracking.

#

And it works perfectly in regular VR

barren hemlock
#

Right, so IK HAS to be enabled for the entire body

#

Regardless of tracking control

fluid grotto
#

That's a technical limitation that needs to be coded around then, because if the hip is moving based on the tracker when it's set to animation, it's not animating properly.

#

Why be able to turn it off in the first place if it does nothing?

barren hemlock
#

It doesn't move based on the tracker, it moves base on IK rules

fluid grotto
#

This is going in circles

#

I feel like you're intentionally being dense and arguing semantics

barren hemlock
#

As per IK rules, bones must stay a set distance away from each other

#

Read up on IK

fluid grotto
#

Well I give up. If I have this much resistance convincing a random user that it's not useful behavior, it's hopeless to even bother trying to explain it to the guy who coded it.

barren hemlock
#

Well when you're describing behavior without even understanding IK rules IDK what to tell you =P

fluid grotto
#

I don't need to

#

It's very simple - setting body parts to animation should act like those trackers don't exist. If you desire any other behavior, I'd question why.

barren hemlock
#

-doesn't understand a concept
-tries to argue game system that utilizes said concept
-???

fluid grotto
#

Could you explain to me why you prefer the way it works?

barren hemlock
#

I'm finished with this, as I got more important stuff to do. Please read up on IK and how it works before arguing about it

fluid grotto
#

Expected. Ok, we're done then.

barren hemlock
#

I have not stated a single opinion here. I quoted documentation an explained how IK works

fluid grotto
#

I appreciate your attempt at trying to be useful.

barren hemlock
#

Please avoid arguing about topics that you may not fully understand. Especially when you haven't even read documentation

fluid grotto
#

Stop defending intended behavoir if you can't explain why you think it should be that way XD

#

Sometimes features are poorly thought out. They can be perfectly made as intended, doesn't mean it's useful.

#

Certainly doesn't mean it should be that way.

#

You can repeat yourself about how IK works all you want, at the end of the day you don't have a component that has useful interaction with fullbody

#

That my friend, is a bug

barren hemlock
#

Read documentation

#

</useless-argument>

shadow fractal
#

are there any dedicated discords for avatar developing etc? need a more personal help with fixing my mess of an avi without interrupting 70 people's issues

neon finch
#

you could dm me i'd say im vaguely qualified to help

shadow fractal
#

its mainly just the unity jank and armature im struggling with lol

neon finch
#

idk i hate saying anything in public disocrds but i feel like i could probably help with mroe information

shadow fractal
#

aight, ill dm then

bleak sail
#

does anyone have a 2d mouth rig (with visemes preferably) i can use?

whole jewel
#

Is there any tutorials for changing hand gestures to be American or British sign language? couldn't find any on YouTube , maybe as a toggle in the expressions menu?

#

Guessing a written tutorial somewhere?

sharp merlin
#

Alright. First Problem Is Solved. But I'm Not Sure How Should I Make PC Avatar To Quest. Does Anyone Knows?

neon finch
#

Switch it to the android platform

#

Then changed the shaders to quest compatible ones

sharp merlin
#

Okay, Then Upload To Windows And Android?

lyric ledge
#

yes, at least both platform need to be uploaded once

winged ginkgo
#

Does all assets in the Assets folder get uploaded with the avatar regardless if it's used or referenced at all?

vague raft
#

No, you can have multiple models in 1 project with no interference

west nest
#

what is uploaded for vrchat is prefab it creates

neon finch
warm berry
#

I personally hate VRC because there's no CC. I don't sign but know ppl that do.

#

Aside from fingerspelling it's going to be really tough

#

really tough

warm berry
#

closed captioning

jade grail
#

Ah

carmine chasm
rich elm
#

How long does it take for the vrchat sdk thing to allow you to upload?

kindred jewel
#

You just gotta keep playing the game until you have new user rank

grizzled solar
#

is it normal if i upload my av3 as medium rating in unity, but ends up being poor rating in the game?

neon finch
#

Was it showing up as medium in unity for pc or quest?

grizzled solar
#

for pc

neon finch
#

And you noticed it was poor while on…?

grizzled solar
#

thats what the in-game rating says yes

neon finch
#

I think you didn’t get my question: you tried the avatar on on what platform?

grizzled solar
#

pc

#

avatar details says red poor rating, but in unity its Medium

#

i upload mostly avatars towards pc platform

vague raft
#

what's the differences between the rating sections between unity and in game? what's increasing?

grizzled solar
#

it doesn't say in unity, but in vrchat theres alot of dynamic component but in yellow text

#

i don't see any red texts

vague raft
#

you can set the control panel to show all sections

rapid jungle
#

Do you have chairs (stations) on the avatar?

wild token
#

jag

rapid jungle
#

Depending on how the station is set up, the station trigger can sometimes get reverted to a normal collider

hasty cobalt
#

same.

#

i played for 200+ hour and i am confused

#

LMAO WHAT?

#

how many hours you played

#

ok what.

#

how dont you know-

#

you played 4x me

#

what the hell is iwht sdk2

#

you said that

#

lmao

weak jetty
#

I'm sure you watched videos but I can try to explain if you like.

civic condor
#

is there a way to change info and update the avatar?

#

I made a avatar and kinda forgot to mark the one check box before doing that

loud cape
civic condor
#

what is it really for then?

weak jetty
raw crow
#

how bad is the optimization on an avatar with 15 skinned mesh renderer?

#

(without taking into account the rest of the components)

hasty hemlock
#

why does it have 15 skinned mesh renderers

raw crow
#

to use it as toggles, many avatars are made in that way for what i have seen

hasty hemlock
#

how many do you typically actually have on

raw crow
#

16 in this one i'm editing, i don't pretend it to be poor performance or better, it will be verypoor

#

but i wanna know how really bad it is to have that quantity of skinned mesh renderers

#

like, does it lag people that much or it's okay?

hasty hemlock
#

how many of them do you actually have on at the same time

#

as that would be the rendering cost for folks

raw crow
#

12

hasty hemlock
#

that would be kind of heavy but not complete dumpster fire

#

I might suggest seeing if you could also upload a fallback version of your avatar

raw crow
#

i could do that

#

thanks

hasty hemlock
#

yeah that way the people that don't want to look at very poor have something ok to look at

neon finch
# raw crow i could do that

you can also just merge all of them together in blender and instead of using toggles on mesh, you toggle blendshapes that hide the verts and move the UV

#

would end up in higher poly count but having 16 skinned meshes is way worse than that

vague raft
#

So in this case, it comes down to 15 meshes and thus 15+ material slots minimum verses 2 mesh 2+ material slots (assuming face mesh separated) and 15+ blendshapes on the new merged mesh. Depending on the vert count of this merged mesh I would argue that using blendshapes could be worse for performance. It’d get you into those Greener performance ranks but blendshapes are not cost free. In fact, on higher vert count meshes and with more shapes active, the performance cost will stack up quickly.

#

It’s hard to say X is better than Y without knowing the full context of the model but it is something to consider. I’ve recently started testing my models that use blendshapes for toggles by duplicating the model a couple dozen times and activating the shapes watching the stats in unity at least. Saying it loses a couple FPS would be an understatement. In comparison, whilst having hundreds of draw calls in another scene checking mesh toggles’ performance also wasn’t great, it did perform better.
But as I said, it is a model to model thing that I would at least check if you plan on committing to one or the other.

raw crow
#

thanks, btw i just realized in blender that each part has the same shape keys than the body, should i delete all those in each additional part i separated?

potent elbow
#

Hey guys! I have a question. Yesterday i created a world and uploaded it into vrchat however whenever i try to teleport mine world it keeps teleporting me to the home base. Do u know why?

robust depot
#

I know it's new and in Open Beta, but I think there needs to be, or going to be a need for an OSC/FaceTracking help section @woeful ruin

spark lava
#

Hey yall! I dont have a question just yet just yet but I did discover something interesting while messing around. Maybe one of yall will find a use for this.

So im trying to set up coliders to get my avatar off the ground without jumping, when i did a test build where the collider was upright and slanted backwards, and only a bit of the edge was on the feet. After some testing i noticed that it could do one of two things:
1: Sometimes, if you ran into a wall, it would spit you back out the same side, facing away from said wall. Its sortof like using a portal gun, only youre placing one portal on top of another. If that makes sense.
2: Sometimes, if you ran into a wall, it would start bugging out where you begin clipping into it. if you keep going youll slowly start to go upwards, before clipping through the roof above you, putting you on the next floor! While in the wall the camera begins bugging out, so you can see simultaniously both behind and in front of you

It may need some tweaking to get one or other to work consistently but i just thought this was really cool!

high spear
#

Hey guys

#

Can I have some help with a weird radial issue

#

Sometimes the radial works sometimes it doesn’t

#

I’m very confused

neon finch
#

Does anyone know where any good femboy bases are? preferably with nsfw, and dynamic bones in butt and chest

hasty hemlock
#

not-safe-for-work is against vrchat terms of service

high spear
#

Rainwolf

#

can i get some help

#

I have a weird behavior radial

#

It works and then it doesnt work, all things are set up correctly

hasty hemlock
#

I'm not super knowledgeable on Avatar radials as I typically have tools generate those

high spear
#

Oh shi

#

where do you get those tools

hasty hemlock
#

I guess that would depend on what you're exactly trying to do as far as if the tools would be appropriate

high spear
#

I can try recreating the radial lol

#

Im just like

#

so lost on why it doesnt owkr

#

work

#

I know radials do that stupid thing where they dont want a designated parameter in that one area in menu

neon finch
#

alright so does the new avatar update Osc available for quest and how do i get it to work for my avatars

silver adder
#

Also, the update is in beta, it's not on the live servers yet.

harsh hull
# silver adder It's not available on Quest atm.

OSC API for Input is available for VRChat on both PC and Quest! More robust documentation for using OSC on your Quest is forthcoming, but basically you just need to point your OSC application at your Quest's IP using the default ports.

OSC API for Avatars is only available for PC for the moment, but we will be adding Quest support.

#

You can use OSC as a controller on Quest right now, but not to control avatar parameters.

rigid comet
#

What is OSC?

silver adder
#

Open Sound Control. Despite it's name, it's not at all related to audio.

rigid comet
#

SubsonicBeats sound like he knows all about Open Sound Control

silver adder
#

It allows you to modify avatar parameters outside of the game using external software. Which enables things like custom eye tracking and face tracking.

rigid comet
#

Ooh i see

#

Fun stuff

silver adder
rigid comet
#

Was just having fun with your name being related to sound :P

frigid tusk
#

what tools do i need to start modeling an avatar in blender

vale fox
frigid tusk
#

i need a video

#

1;30 mins

#

@vale fox

vale fox
#

more.

frigid tusk
#

nope

vale fox
#

thats not enough time, at all. how much time do you think this is actually going to take you?

frigid tusk
#

thats all i have in a today

#

is i mean

#

day

vale fox
#

think beyond a single day

#

hell, think beyond a single week

frigid tusk
#

i know

hasty hemlock
#

you're not going to be able to make a whole Avatar from scratch in one day

#

like honestly that's a month-long project

vale fox
#

what youre trying to learn is going to be a lot more complicated than you think. there is no shame in using tools to get there faster but if thats the case you would find vroid or other programs that i cant mention a lot more useful and fun to use

frigid tusk
#

i thought you ment for help

vale fox
#

but if you know what youre getting into

frigid tusk
#

anyone know a better video then this one

vale fox
#

start with grant abbitt's beginner course. it is a lot longer than an hour and a half, so expec tto spend more than one day on it (you can spend an entire day on it if you no-life it)

frigid tusk
#

for a female body

vale fox
#

you can try to get a 1 on 1 instructor who will help you learn blender

frigid tusk
#

no i want to make a female body

vale fox
#

but its really hard to unless you specifically enroll in a course

hasty hemlock
vale fox
#

its not happening

#

unless you learn the program first

frigid tusk
#

then what do you recommand

#

for making an avatar for quest

#

because vriod doesnt work

#

and i am not using that readyplayerone

vale fox
#

if you learn the basics of blender you will have enough knowledge to optimize down a vroid avatar for quest. its work but it's infinitely less work than creating an avatar from scratch

#

thats what i would do if i were in your position

#

if you have money commissioning is also an option

#

also if by ruby you mean ruby rose im sure there is so many public avatars or mmd models out there that can be converted for VRChat with 90% of the work done for you

#

once again you need to know how to use blender first but only enough to edit said avatar. the above playlist i linked will leave you more than prepared and will even put you in a position where you can just start making your own small stuff to add on like simple accessories

frigid tusk
#

i have one done

#

but the eyebrows are broke

hasty hemlock
#

you could also modify these avatars which are free to download and Quest compatible

frigid tusk
#

witch idk how

#

how do i edit it

#

@hasty hemlock

hasty hemlock
#

learn the basics of blender first

#

perhaps start with a texture modification

frigid tusk
#

i have cloths

vale fox
#

youre asking a bit of a loaded question, kind of like asking "how do i build a rocket" and nothing else. as plush said, start with something specific like texture mods

#

here's a really really really short list of things you should probably learn how to do but like i said none of this matters if you dont know blender first so watch grant abbitt's playlist i linked above at some point

#
  • loop editing, loop dissolves
#
  • some functions: grid fill, merge verts, flip normals, recalculate normals, average face normals by area
#
  • retopology (hopefully not but you never know, god help you if it becomes necessary)
#
  • basic weight painting
#
  • basic rigging
#
  • uv unwrapping, editing
#
  • creating a texture atlas
#
  • being able to make simple assets (id start by giving ruby rose or whatever avatar you make some hair pins or keychains or fitting things that are not handheld objects
#
  • learning how to rig and weightpaint said simple assets onto your model (you should be able to take a hairpin you made and have it sway with the hair bone its closest to, as an example)
#
  • understanding textures and how to edit them in your image editor of choice (if you dont have photoshop or clip studio or other programs, or you just want a simple editor that doesnt suck, paint.net is great on windows, else use GIMP)
#

and theres a lot more things i didnt cover

#

once youve been doing that for a while you can start working on more insane things but before you can even do anatomy youre better off learning how to make clothes and hair, in that order, since clothes are already a big step up and hair is an even bigger step up

#

any leg or footware are easy clothes to start off on. you can work your way up to skirts afterwards. anything with sleeves even if its a simple t shirt will kick your ass the first time because of shoulders, so hold off from tops for a while. gloves may be a nightmare, so good luck with that

#

hair doesnt really have any good guides other than from just sheer practice and figuring out what workflow works for you

#

only after all of that can you start learning how to make "female bodies"

#

and even then that is a whole trip and a half

#

torsos and limbs are a massive step up from anything you would have been modeling previously

#

and then hands and faces are a magnitude (or several) higher in complexity from torsos and limbs

#

and throughout all of this unless you're in some sort of school for this and not just online classes, most of the time this is going to be purely self-taught with one-off input from stack-exchanges, discords, IRCs, or other Q/A communities like this one

#

thats the kind of committment you need

#

my first from scratch avatar took me 4* months after having learned blender for a year

#

now im at the point where i can do one in 1 if i really tried

#

but its still a pain in the ass

#

if you no life blender youll obviously get there a lot faster

#

but its your call

vague raft
#

I can bet they won't read the first message, but it is a good summary. I can tell that you too have suffered through the learning process.

#

People want to press 1 button and everything is done for them, and it does exist. It's called hiring and paying an Artist.

hasty hemlock
#

or putting up with Ready Player me

vague raft
#

But I do agree. The 'I don't want to learn I just want to model a body now' will teach you to hate not only blender but all modelling subject immediately

frigid tusk
#

so i will show you what i need to fix

#

and then you guys can tell me how to fixit

#

with my vriod model

hasty hemlock
frigid tusk
#

no

#

thats not what i want to do

silver adder
frigid tusk
#

its just a transparcy issue

hasty hemlock
frigid tusk
#

i removed transparcy

#

already

#

but then something else happens

hasty hemlock
#

okay then share a screenshot of what the something else is

frigid tusk
#

i fixed the major issues

#

of big eyebrows

hasty hemlock
#

so what's left of your problems to send you on the wild-goose chase or trying to do a from scratch Avatar in a day

frigid tusk
#

i am importing stuff into unity

#

so i can show you

#

@hasty hemlock i posted a screanshot

#

of my issue

civic condor
#

for non humonoid model

#

do I still have to use the humonoid Rig?

barren hemlock
#

However, they work differently

civic condor
#

so I can't just put one bone and call it a day basically

#

lets say Im making a ufo

#

that float s

barren hemlock
#

You can

#

It just won't animate or anything unless you set that up

civic condor
#

question

#

what do I do if there is nothing on the builder

#

oh I cna't post image here

#

a....

#

VRchat SDK underbuilder

#

I did autofix

#

and it's now empty

#

there is nothing

barren hemlock
cloud lagoon
#

Hey so I recently added an outfit onto my avatar and for some reason in game since then my avatar spins around a bunch when I jump or go up or down in anyway

#

and I've determined it's the outfit that causes it

#

I've tried removing certain pieces of the outfit to see if it's a either the shoes, skirt, whatever specifically, but it seems to be every piece

#

so I cannot really use this outfit at all if I can't figure out why it causes this šŸ˜”

neon finch
#

trying to upload avatar says prefab id dosent exist any ideas?

cloud lagoon
#

oh I posted this in the wrong channel, meant to post in the help one, my bad šŸ˜…

#

found the solution though!

hardy vigil
#

so whats the difference in this and the older models

vale fox
#

first thing you need to know is that everything you could do on sdk2 you can do on sdk3

#

if anyone tells you otherwise, theyre LYING

#

with that out of the way

#

the main difference is that sdk3 is closer to an actual sdk whereas sdk2 was basically a set of already defined systems all avatars had to conform to with any customizability beyond that having to involve sketchy hacks to make work

#

so some things may be more tedious than sdk3 like the fact that animations now need a couple of steps such as parameters, menu(s), and animation trees

#

but also

hardy vigil
#

i see, would that mean that there is more dynamic possibilities?

vale fox
#

you actually get to make animations now

#

pretty much, some things are actually possible and other things that were previously possible but really infeasible due to the hacks involved are now just straight up built into the sdk

hardy vigil
#

kinda always wanted to add something semi interactive with points on my character if they're touched.
like a keyboard on my arm

#

or something that would project a keyboard

vale fox
#

on top of that sdk3 is going to be the main sdk supported going forward since everything i just said about sdk2 being limited and sdk3 being open not only applies to the perspective from an avatar creator but also to the VRC devs trying to make these sdks

#

so avatar dynamics (which will let you add semi interactive points to your avatar), avatar OSC integration which is currently in open beta, VRChat's in house dynamic bones, all of those are going to be sdk3 exclusive for customizability

hardy vigil
#

oh i see, so maybe my dream of a portable typing intergration isn't too far off

vale fox
#

sdk2 is too old and too closed to be modified any further, sdk3 has the infrastructure to readily accept these additional features and more

hardy vigil
#

first time making an avatar for a while, and first time ever trying to do it from scratch

vale fox
#

people are doing really cool things right now like syncing outfit toggles to midi controllers and twitch subs

#

so getting some sort of virtual keyboard setup is absolutely possible

hardy vigil
#

oh lemme simplify that.
i just wanna be able to use a keyboard simmilar to those on mute rooms without having to try and mr.mime someone into a portal

vale fox
#

i think you can do that now with some particle toggles and a really complex animation tree

hardy vigil
#

portal šŸ‘ˆ šŸ„ŗšŸ‘ˆ

vale fox
#

other than that if youre in VR you might want to try and wait for avatar dynamics

#

but if you want to use an actual keyboard

#

like i said, talk to the OSC people beacuse they probably have ideas

hardy vigil
#

would be better not to show my neck snapping every time i want to talk šŸ˜‚

vale fox
#

id give you some pointers but i try to avoid programming as much as possible and dont have time to learn about OSC

#

just make your AFK animation toggleable from your menu lol

#

or better yet, a separate AFK animation that makes it look like youre typing away at a keyboard

hardy vigil
#

oh i meant the physical headset

#

irl neck

vale fox
#

i dont take my headset off when i go to my keyboard 0 0

#

thats just me tho

#

kinda built different šŸ˜Ž

hardy vigil
#

i don't have that good coordination

#

mostly still have to look at the keyboard

#

even if it's glancing

zealous cradle
#

anybody know where i can find somebody to rig a model?

#

i've tried looking around on Fiverr but most of the offerings I found were for making a model from scratch or editing one that is already rigged

left goblet
#

yoo

toxic forge
modest perch
#

how do you change 3.0 toggle names

neon finch
#

trying to upload avatar says prefab id dosent exist any ideas?

tame chasm
#

Stuck using default avatars until I’m allowed to use custom ones 😭

karmic totem
#

I was sure this only happened when you were in nuisance rank

karmic totem
shell pendant
#

Anyone know how I could make 2 avatars colors change with a shader when they get close to one another?

dusky bolt
#

Yo, I've been having an issue when making a Viseme. My model already neatly has its vertex groups for the different parts of the mouth. However, the vertex group for the teeth is in a different folder for the face. Meaning I either create a shape key that moves the lips or that moves the teeth. How can I combine both so I create a vertex group that moves both the teeth and lips?

dusky bolt
#

nevermind figured it out

modest perch
#

why is my 3.0 toggle flickering at the end

#

help

#

its good but thank you

#

it hid the weapon at the 2.52 mark

#

na

neon finch
#

I’m trying to find a smiling friends avatar but I’m on quest 2 :l

finite rapids
torpid mortar
#

pain

barren hemlock
torpid mortar
#

lotsa features

#

got 5 different nail styles

#

one had to leave for floppy cat ears

barren hemlock
#

Why make that a toggle

torpid mortar
#

Why not?

#

I want floppy cat ears and perked up cat ears

barren hemlock
#

I assigned my ears as gestures (when I had them)

torpid mortar
#

idk how to do that yet haha

#

ive been doing unity for like a week

hasty hemlock
finite rapids
#

on their discord is also a wiki activity channel where you could track it

hasty hemlock
#

cool

neon finch
#

Is there a way to add images to avatar clothing?

#

Because I wanted to add the femboy flag to my femboy avi

#

I was wondering if anyone could show me how to make an avatar(s)

#

From scratch or an already made avi?

#

Both but it doesn't matter if just one of them

#

Usually for already made avis all that’s missing is dynamic bones an avatar descriptor sometimes and the correct shaders

#

But it all depends each one is different

#

What's the best free avatar creator app or website?

#

I have VRoid

silver adder
#

Ready Player Me is pretty good as well.

neon finch
#

There’s a website that has a few free ones it’s a totally legit safe one dw

#

So you won’t get banned

#

Well I wanted to make avatars like stormtroopers

#

Oh

#

They probably have some

#

Which website?

#

I’ll take a look

#

ok

neon finch
#

@neon finch??

#

Models resource. Or deviantart. Depends with deviantart, though

#

With the whole permission thing

silver adder
bleak musk
#

Can a child object on an avatar have its own animator?

#

Or are parameters only set on the avatar's own animators?

#

😦 Alas, it appears that only the avatar's own animators get parameters.

#

Was hoping to include an animator on a prefab that can be dropped under an avatar, and have that animate with the avatar's parameters

steady spear
#

how do i have more than 1 material for the body? if i add array elements it just makes the bottom-most material have 2 instead of the top/middle

toxic forge
toxic forge
toxic forge
main perch
#

guy i need help

torpid mortar
#

Just do decals

#

or just change the texture but thats kinda silly

neon finch
#

Idk how to do that

neon finch
#

Go to gimp or some other photo editing software, open the texture you want to edit, find the decal you want to add and open it as a layer, position it to where you want, export it under a different name

mild radish
#

Is dynamic bones $20 or am I looking at the wrong thing?

vague raft
mild radish
#

Okay thank you

silver adder
#

There is nothing more annoying than waking up to a ping thinking it's something important only for it to be something random.

glossy hornet
#

okays so i have some avatars with emotes of dance and cool animation with music but nobody online can see them do yall know why ??? im rank new user i think so maybe thats why idk and if you guys have world with avatar with crazy cool animation tell me ^^

wind orchid
#

Idk if this can be asked her but it's technically for avatars?

I'm trying to re texture something in substance painter but i can't figure out how to rotate the model. I looked it up and it said control and right mouse click. But that only makes the pen bigger. Ples semb halp

neon finch
silver adder
#

The performance rankings also aren't accurate. Some very poor avatars are pretty well optimized, but the performance rankings are calculated based on every feature being active at the same time. Which is not always the case.

neon finch
#

Firstly Idk how to make an image a decal

#

There’s no vids or anything for it

#

I meant the image that’s the decal you want to add, not a decal as in a computer file. As far as I know, there’s never been a .decal file format

#

Ever

spark yew
#

I want to create or import another avatar into vr chat... but what???

neon finch
#

But what what?

#

I’m hella confused

spark yew
#

how?

strange idol
#

Are there any avatars that come with a voice changer?

night terrace
hasty hemlock
#

a voice changer would be a separate app that someone would run their microphone through before it gets to vrchat it's not a characteristic of avatars

silver adder
#

Most people I've seen use Voicemod for voice-changing stuff.

hasty hemlock
#

which for reference is a standalone application not a vrchat mod

silver adder
#

Yeah lol.

#

Figured that wouldn't need to be said since it's a popular program, but still.

neon finch
#

There’s clownfish too. But that’s not as reliable

young wind
#

I’m just putting something random out there. Every furry needs a middle finger animation (in case of 10 year old haters). That’s why I’m developing one! My updated avatar will be launched tomorrow

neon finch
#

Um, hello? TOS?

silver adder
#

Yeah... That's what the block button exists for. To not get you banned for flipping people off.

weary grail
#

Lol

vague raft
glacial ice
#

:I

#

Imagine being so weak that mere words can hurt you. Also, just stick to PC worlds if you're so fragile.

lyric ledge
wind orchid
#

What unity version are we using? I havent made avis in a bit and am out if the loop šŸ˜…

#

Can't figure out where to find it

#

Am big dumb

wind orchid
#

Thank you!

coarse minnow
#

Question, I've been reading the documentation of avatars, and appearently it states that the "show very poor avatar" system on quest may be removed... So, does this mean that it's worthless to try and port over pc avatars?

#

In case you're wondering where I found this: "Systems" - "Avatar performance Ranking System" at "Default performance rank blocking"

young wind
#

Ok I didn’t know I’d get so much hate for that. Maybe I won’t flip off a child, but the older aged people. Sorry

#

I meant any haters. Not judt children. Please note I’m a sarcastic person.

coarse minnow
#

No need for expressions, It all comes naturap

#

natural* Jesus christ I suck at typing

young wind
#

I know but I’m a questy please don’t judge

coarse minnow
#

I only judge when my unity editor is ope

#

open&

#

OPEN**

#

AAAA

young wind
#

Lol I know what you meant

coarse minnow
#

Well, I won't be able to judge for much longer

#

once quest disables very poor avatars I'm not even going to put effort into it anymore

young wind
#

Good thing my avatar is only ā€œpoorā€. I worked pretty damn hard on it

coarse minnow
#

I'm doing my best, but I have roleplay elements "items", so I can't just delete those to make it poor

#

My poly count is +- 19 989 ish

#

But material slots and mesh renderers make the sdk go "nope:

young wind
#

Maybe try decimating or baking your avatar. It might mess the textures up though.

coarse minnow
#

I already did that, hence the poly count

young wind
#

Oh

coarse minnow
#

The o.g count on pc is 60k

#

Pc version is "poor", (I use some particles for laser beams etc.)

young wind
#

Ok so decimation made some progress at least

coarse minnow
#

It was worthless due to the item count hehe

#

But, I've heard it from plenty people that My avatar doesn't lag