#avatar-general
351 messages Ā· Page 44 of 1
they will break eventually when blender ups the version number
like when 2.8 came out
Dum question I'm sure. I'm on PC, using wireless quest. How do I make the avatar lay on its back? All I know how to do, is make the character crouch, by xhaning from sitting and standing mode.
Some avatars do not lay down but try getting your irl body lower or change the floor level
Ah ok. I assume laying down is something I can add right? Through unity?
Possibly š¤·āāļø Iāve only had the game for a week
on desktop press z, in VR lay down in real life, if you want a specific laying pose it can be added to the avatar by the uploader
Uploader? I'm not familiar with that term. But Ile look into it. Thank you
just looking for people to play with, watch movies give head pats and drink with dm me 18+
hello, is it possible to upload a private avatar that a friend can only use?
no
how can this be done then?
if you upload avatar and wear it everyone on pc can enable it there is no way to hide it from others
maybe only from quest users bcs you can not upload it on quest
so others can't clone it?
i mean the only thing you can do is upload it as private and turn off cloning in game nothing more
but can my friend clone it/save it?
like, can I upload it, then have my friend clone it, and then turn of cloning or something?
make it private afterwards?
you can only clone public avatars
ok, so then can I make it public so my friend can clone it, then afterwards switch it to private? so he can use it still but no one else?
when you gonna switch it to private i think your friend gonna lose it
you can just give your friend an avatar file so they can use it too
if you want it to be private
but he doesn't know how to do the unity stuff, but I want to be able to update the avatar for him. seems a hassle to need to keep making him receive and upload the file for every change lol. the only other way would be to get his login/password info so I can do it myself, but meh to that lol
you could make unity package so he only need to click upload and name it
it's more about the frequent changes and that being annoying to make him do all the time lol
well for now only public avatars can be clonned.
ok, I see, thank you
Yes, kind of. You upload the avatar and mark it as pubic and have your friend change into the avatar. Then your friend goes into their settings page inside VRChat and disallow people to clone their avatars, it's a tickbox somewhere there. You will need to keep having it marked as public.
That is the only alternative to sending the files to your friend directly.
will people still be able to search for the avatar and clone it somehow though?
yes
Through illicit means, yeah. That goes for any avatar you upload.
upload public, allow your friend to clone it and favorite it, and make it private. this should allow your friend to use it and no one else should be able to clone it. even if your friend has "clone avatar" on. only way someone should be able to get it is by ripping it
are you sure about your last statement? about keeping it public? cause I believe you can still use avatars even if they're marked as private
You could keep using it but your friend wouldn't.
fr? I could've sworn I have some avatars that are private and that I'm still able to use. hmm. maybe not anyway
hello I would really appreciate someone who made me a fortnite drift avatar for oculus quest 2 it won't let me download unity š who does it thank you very much
you've spammed every channel, don't expect any responses.
You could literally find that in any Fortnite world bro, it's is not that hard.
what is the max of toggles u can have on ur model?
Anywhere from 16 to 128
This depends on the data type you use for the toggle
thanks
Private means only the uploader can use it.
Hey guys idk if Iām allowed to ask this but is anyone interested in a avatar commission?
By that I mean you make avatar and Iāll pay how ever much haha
#community-servers-old, VRC Traders.
Oh thank you Iām sorry for asking here

hey everytime i try and launch a project in unity hub it never makes the folder
i have whiped my pc 3 times and always get the same problem
2019.4.30-31 both dont work and .29 works occasionally
does anyone else have this issue that can help
Before bools, there was a method that popped up in order to get more than 16 unique toggles by using only 2 ints to control 255 toggles. So with 8 pairs of these int toggles you could have 2040 toggles. Keep in mind it would have to sync all of them for late joiners manually which in turn would disable the userās ability to toggle whilst it was syncing. Plus it couldnāt save the state of the toggles for when you swap avatars/worlds. Itās possible but you lose some functionality.
Hi, when a public avatar is deleted does it disappear from everyone's favourite list? One of the avatars I've favourited became not available and I wonder if I should remove it or it can become available again.
Not Available can either mean itās been privated or deleted. Maybe theyāre working on it and they donāt want people using it while itās under construction.
Iād just wait a week or so before removing it.
thanks
If it loads it's private, if it's a robot its deleted
how the hell do i add booth downloaded items to my vroid avatar and how do i edit it?
Red
anyone else having issues uploading stuff to vrchat rn? unity is uploading perfectly fine but nothing appears in vrchat and anything that does is showing as an error bot
sounds like you are using unity 2019.4.34f1
typical problem with that version
I'm not
I'm using the recommended version
I've been using it and uploading it all day
But suddenly out of nowhere it stopped working properly
Just checked, no errors to be found.
I think vrchat is just being funky.
For me at least
It did this to me before and it was vrchat having upload and read issues which was fixed not long after. Which is why I'm asking if anyone else was having issues
Usually ut will fix itself after a little
sometimes yes avatar need to re uploaded bcs it had problem at first
i had that problem couple times
Does anyone have any videos explaining how to have an avatar sit down on an object and not move, basically making it so that they drive around on the object like a vehicle. Also is there a way to fix chairs aswell so 1 they're not jittery and 2 people in full body and what not sit in it properly
People also have a habit of deleting and re-uploading every time they update an avatar not realizing it kills favorites
- The jittering is a network delay thing. So it can't be fixed.
- Pretty sure fbt users only don't sit in chairs correctly when they're using mods š
Literally never heard of this awful habbit wtf
Re-upload? With a new blueprint?
yo, does someone mind doing a vc with me, there are some problems im having with making my avatar
I don't know if this is the appropriate channel to put this, but is a site known as VRC Arena safe to get avatars from?
I don't want to accidentally steal someone's creation or get in trouble for using it
it isn't allowed to use.
ah thank you
same as site starting from r
My friend sent it to me and I asked myself "wait is this safe-"
these models are to buy on booth
VRCArena is just a link repository, it doesn't host any actual avatar files.
It just catalogs avatars and tells you where you can purchase (or download if it's a free base) them.
it's just a link aggregate website it doesn't actually host any of the models on it
k than i was afraid it does oof
Same. Glad I know it just shows avatar links
well good you are trying to be honest with avatars
it mostly exist because gumroad doesn't have a Avatar category like booth.pm does
and good on you to check Epickk2276 checking the safety of the website first
Why thank you :D
It's always right to ask the community if a site is okay to go on. Otherwise you could get into trouble
yeah there's definitely plenty of websites that have vrc in the name that are dodgy as all heck
If I click switch build target to android on a pc avatar will it convert it successfully or will it break it because i havenāt atlases the textures
šyeh thatās what I thought
But would it be easily fixable
Itās already very poor
So I donāt mind
It has 113k polys
Iām not Tryna get it down rn either I donāt have time
Would it be possible to have an avatar do something like "Scan" another player and then output a miniature version of that scan in game? like a 3d printer kind of thing?
I know there are working polaroid avatars for 2d photos, I was just wondering if it could be done in 3d
is there a way to add bones into a model with unity
For blender, how to i have the normals facing both sides. once i put my model in vrchat i can see through under the clothes
I have a broken sdk, i import it and i get 10 errors off the bat
that happens when you have wrong unity version
yeah it's wrong one 2019.4.31f1 is right now it was previously right one
oki, thanks, ill redownload unity and use the right version
hello. I have a question: Is it possible for my avatar to have an animation where its face can be opened?
yes it's possible but in what way you want it to open
Does anyone do free commissions?
Try VRC Traders.
Though, the only "free" commissions will probably be recolors or extremely simple edits.
How does it work?
Join the server (#community-servers-old), look for the right channel you need, put in your request.
Or Iāll probably look for public ones like everyone else
Were you hoping for a free custom avatar?
Question for the dynamic cloth sphere or capsule. Does the cloth normally go through the sphere and capsule sometime in actual in-game speed vrchat?
Example: You have a cape on your back, cape clips through the capsule if the player speed are too fast.
Best way to get a free custom avatar is ||to do it yourself||
If only i had a pc
Yes Cloth can clip through the colliders if your character jerks around too fast such as an animation
Hola everyone, was wondering if anyone would be interested in participating in an avatar beauty pageant on Sunday
Int is every whole number up to 256, Bool is just True or False and Float is every value between -1.0 and 1.0 up to 7 decimal places, I believe. But due to something I don't remember the name of, vrchat only has accuracy up to 2 decimal places.
so for basic on off toggles should i use int or bool?
Bool would be best
We have a parameter memory limit of 128 bits. Ints and Floats are 8 meanwhile Bools are 1.
good to know, i did not know that. examples ive looked at have just been using int for basic toggles
yeah once upon a time we didn't have access to synced bools so a lot of the sdk3 tutorials that were made to get views use int
ahhh taht explains it ok
I really wish the bone count thresholds were adjusted.
Having full finger articulation and props is really difficult to bring down to 75.
You can't afaik
For PC you can turn off backface culling with most shaders
For Quest you can just accept it as most do or duplicate the polys that need to be double sided and flip the normals on the duplicates
ReadyPlayerMe is wortha look it's decent but not anime style more like the Sims
What do you mean? My quest avatar is a normal human character with hair bones and togglable bones and I'm at 67. My PC version is at 78 because it has a few extra toggles and bones for dynamics
Glad you're so awesome friend.
I'm saying it's not difficult
Optimize your hair bones and delete your 50 ass jiggle bones
I don't understand what you mean though. How many more finger bones do you need for full articulation? Like the human hand only has so many and there already there normally in most models. Like what??
https://i.imgur.com/t3JeAaj.png
I enjoy your conflagration of the issue and treating me with your internal bias as if I and anyone who deals with bone counts of all things to be jiggle masters.
ok but read my second more serious comment though
Alright then let's riddle this.
30 finger bones.
Toes go from 2-10-20 depending on your insanity.
Basic bodies go from 20-25.
Base level we're at 50 bones just for the body and having a decent range of flexes.
A naive approach says this means I can have 15 individual prop toggles.
Which is totally true.
What you can see is I have more complicated props with a couple layers of bones because I want my props to be more than a brick.
Take that, and whatever limitted jiggling bones I did want to set up not considering that I threw dynamic bones in the trash a year ago for AD, I'm struggling to get these in to have a model with versatility.
I'm comfortably below 150, but I can't break the 75 barrier.
hmm
why do you need to get below 75?
vrchats performance rankings are kind of trash anyway
Because that's my only limiting factor right now.
Everything else is excellent.
And that is my point, 75 is a dumb threshold.
I am already in the green, but so close to the ultimate green.
I'd have the greatest bragging rights if I could make it.
But I cannot.
damn

The website and your color border is easy to check.
In game your Social Profile should say as well
Ah got it
Well guess I'm paying $10
lol
How do you make sure the avatars are private? Is there a password system or something?
Or can I designate specific users?
you click a checkmark when uploading
disables cloning
ok
So say I want 10 copies of the same avatar to distribute only to people for some reason
How do I do that?
Or I just want my friends to use it
Please tell me this doesn't just do 1/1 or public?
If you set to public, the avatar is public.
You friends can clone it off you.
If your friends have their cloning enabled, people can clone it off them.
As long as you don't put it on an avatar world and your friends don't mess up, you're good.
Otherwise, you can have your friends upload the avatar to their account.
Course the usual method for limited distribution is to have the model public only when needed then delete it off VRC so nobody keeps it anymore if it spreads.
Hold up, did AvatarDynamics get renamed to Fizzbones??
no it's still AvatarDynamics
Okay cause I saw a post on reddit and searched it here and a bunch of people have said it so I just got spooked something happened I didn't read
The update is called Avatar Dynamics, the actual components that will be allowing your hair, skirt, etc to move is called PhysBones however some people call that FizzBones.
75 is a good limit. These limits are made for a reason
People think the amount of bones means nothing to performance but it actually does a lot
Good for you buddy.
Not good for you pal
Suck up the Good performance as long as you want your jiggle physics
It's like you didn't see what I said because you wanna be biased :)
How does anything I said hint that I didn't read what you said? I literally just explained why the limits are a thing
Yeah, I know why they're a thing.
But you brought up jiggles like I'm a jiggle master.
Well you're above the bone limit with them so...
Guaranteed if you removed those bones you'd be below the limit
Yeah, 12 bones for the hair, the only jiggle which'll be the only DB take 5 DB transforms.
Which doesn't solve the issue of everything else indeed as said before, bye bye functionality of everything else that will have to go that are not jiggles.
My avatar has 6 bones for hair and it's still 8 below 75
I thought you did the math earlier
50 for body, 12 for hair = 62. 13 for toggles
Should be plenty
Should be* asterisk.
Math can be wrong when good faith is revoked.
Even if I reduce the props to bones that will limit them to the absolute minimum, I still miss out.
I will do as I do, the least I can say is that I have noted a couple other parts I can reduce down further.
Dang I hope we stop teaching math in schools then
You are trying to reach excellent rank, but... it doesn't allow any Dynamic Bones on avatar. You can be at best good.
Ah right, true. I had forgotten about that bit.
No DBs => you can remove all hair bones and anything that would jiggle to get to excellent rank then.
in the end the sacred jiggle was the cause indeed
Yeah, that'd be a decent jump up.
Really all this entire thing is that I wish I could get excellent on my main with my complicated props.
Will have to do an optimized version I guess without props and hair adjustments even though I'm already good.
Unity loves to ruin my blendshapes.
After I've set my blendshapes. It just resets them.
When I upload my model.
Set them reset them?
Are you trying to set a default face?
My body blendshapes. My model has breasts and I don't want them.
I brought them all the way down.
You can't set negative blendshapes.
Yeah VRC only allows values 0-100
How
I sent my blendshapes
All to 0.
For the ones I don't want.
Then when I go an upload, my blenshapes are at 100.
Let me see.
Blendshapes are still screwed.
Do you have an FX layer?
Hey I have a question, rather than have different clothing objects in unity and have expressions toggle outfits, could a loophole simply be to upload many versions of the same avatar with different outfits for diff occasions? Is there any downside in doing this?
Not really a loophole. People do that to make sure their avatars aren't instantly rated as Very poor because they have like 10 different meshes and a bunch of materials for clothing on their Avatar.
Yeah I feel like that would be a much better alternative for that reason and curious why it's not the norm?
Maybe as people don't like switching avatars because it has to be downloaded separately each time, and in the case of public Avatars you'd have to favorite each outfit separately (if you like all of those outfits that is) which takes up favorite slots.
Vrchat used to also be a lot worse when it came to changing and loading avatars. For some, the combination of poorly optimised avatars, being in a world for a couple hours and then swapping models would straight up crash vrchat. Thus they would make these āwardrobeā avatars so youād never have to switch. As you only see 1 outfit at a time itād perform like the avatars you had before you just would have a Very Poor ranking.
Wasnāt the evolution for everyone but for some itās what influenced the change. Now with the ability to have thousands of toggles the thought is, āWhy not just have more on the model to give the user more of a choice for appearanceā and so commercial models have 5 tops and 8 bottoms to choose from with piercings everywhere you want and donāt want.
Link??
That was like a year ago.
Lmao
LOL
Can i use the same method of "toggling different hand gestures via a parameter driver" for changing the running animation? I want to make a new gesture set that allows the avatar to fly/run on air, with the run animation changing as it does so. Would that even be possible?
A simple bool toggle can do that , so it goes to a 2nd set of locomotion, or any paramter as a 2nd condition
OK just uploaded, I don't see it anywhere
Ensure youāre using Unity 2019.4.31
Later versions are not compatible with vrchat.
Got it already thanks just took 5m to register after upload

a
From what I've seen the method that 2019 imports is different to 2018 so the weights of the cloth are no longer correct. There is a tool for it that requires the model to be in 2018 to get a file which will fix it in 2019.
https://github.com/hai-vr/unity-2018-2019-cloth-transfer
yo thanks
Does anyone know of anyone taking on Avatar Commissions, ideally accepts Crypto as payment
Am I allowed to ask for texture files?
Hello, I have a cockroach avatar that can be ridden, but looks like the prompt doesn't appear for everyone and when someone else copies it, I also can't ride it. Does anyone know why might that be happening?
I think so??? Idk Iām new here
Nothing against it in the rules channel
Just make sure you have permission to use the textures
is there a double mirror room? so I can check the side/rear views?
you could always setup a camera too
Are there any free particle assets from the unity store that work well cross-platform?
Hi, I have a question, if anyone can help, please lmk. So I use my phone on my hip as a tracker (owo track) but I dont have any other trackers. When I get close to the floor and the crouch or sitting animation activates, my hip tracker doesn't track anymore because the animation overrides it. But i've seen an avatar with which I can sit down and the hip tracker still works and only my legs which don't have trackers on them go into the animation. How can I set this up in unity?
You have to modify the locomotion tab to allow your hit to track in the sitting position. However this will look super broken
Do you mean the locomotion tab inside the animation controller (in layers)? Should I put the blending to additive instead of override? or what do you mean by modify?
https://docs.vrchat.com/docs/playable-layers
Base layer
Is there any other fix to the avatars not saving glitch besides waiting
more like based layer, amirite
Does anyone here have a knight avatar I can copy?
The laggiest avatar Iāve ever seen in quest VRC is the Protogen Soldier one, if any of you know it. It lags in a server of just 2 people as well
If you mean take an actual rigged model of one for unity, you might want to check the Asset Store for that, or if youāre lucky, you might be DMed with one. I donāt know if you have yet though since itās been a few hours since youāve said this
Instead of doing either of those just attach all the meshes in blender and make blend shapes for the clothes and for the material part just atlas all the clothes together
Depending on the vert count and the number of bones the mesh is weighted to, blendshapes could be worse than just giving it it's own mesh. Weighting, Clipping, Performance less so on 1 blend but it's a factor compared to it just being disabled when not in use.
That's entirely doable, and something I recommend for users who need multiple outfits.
What you looking for?
Depends on the cost and the coin. DM me.
This may be an issue where two avatars with chairs cannot correctly interact. There is another possible cause, but you should not talk about it.
You can use the camera to view your avatar by locking the camera lens to one place, and turning around while holding the screen.
Look for a dark souls avatar world.
hi!! iām looking for vrchat friends!! please dm me if u wanna be friends . iām 14 btw :)))
plus a fbt user!!
uh oh
oh facebook user
ok I would like to be your friend then
okay!
how much would it cost for someone to edit an avatar i have and add an inosuke mask toggle to it?
or does that depend on the person
Anyone know where I can find couple skins? My girlfriend and I are looking for a skin but we didn't find it!
I could maybe help
Like matching?
Im getting on rn
Yepp
Ik lots of worlds
Names?
I have a pc version of this how do I make these both work as one?
nvm cannot post images
anybody got any good soldier models
So, Ive got an avatar, skipper from penguins of Madagascar, and his face keeps lookin left
Don't know what to do, I didn't make it tho
It definitely depends on the person but adding a mask the model and giving it a toggle shouldnāt cost too much. If those are the only things you want changed then honestly it would be a lot easier for you to learn the process yourself.
Like you donāt have the files in unity?
No, I just found it on another world
Then thereās not really much you can do.
Unless youāre doing something that calibrates the model incorrectly in game, then thereās nothing you can do about it
yeah that would be easier but i dont have a pc or laptop
I was wondering if someone can make me a avatar?
šµ
There are places you can go to commission people
Making a new avatar and a thing I used for it somehow was 2 million polys. I am just like wtf
so back to the drawing board
actually it was 2 billion and it is an issue with importing apparently
can anyone make me an avatar
can i made a toogle that will turn off certain layer on fx
'yes' you can make it so nothing in that layer will work unless the toggle is on, 2nd condition is one way
Check the "Read/Write" checkbox in the FBX settings
Or update your SDK and it'll have an autofix button
Yeah. I fixed it with the Read/Write option. All is good now
Is there anyone who can rig an avatar from gmod for me? I have a link
Not for free
Damn
how do you see whos wearing your avatar
You can't
bruh
If you don't want people wearing it however, you can private it and then nobody will be able to use it
does anyone have any beginner tips or advice for people who want to make avatars?
you can import it into mixamo and it will auto rig it for you. with ehhhh decent? quality? it works i guess, and its a free website, you just need an account
Thank you I'll try it out
dose anyone know how to make complicatied avatars dm me
Define ācomplicatedā.
is there anyone who take commissions on putting outfits onto avatars. i just got mine and he needs some clothes lol
can you use blender to create avatars
Start with an avatar that already works and take it apart. Learn blender, it's easy and free. Don't be afraid to experiment, but save copies so you don't lose the original. Don't use CATS until you know what you're doing, it's easy to break avatars with it.
Also watch my streams, where I make avatars from scratch and yammer endlessly about dumb stuff, lmao.
thank you so much!!
Yes, people normally use blender, then finish up in unity.
Check VRCTraders, or DM me, depending on price I might be able to help.
oh ok but i dont use unity all that much so idk how it works
thanks tho
Hey anybody got a clue why when I use the VrChat mobile textures they show up all red and black? I've tried reinstalling the SDK and restarting unity but I really have no clue why its doing this hhhhhaaaalllpppp
can
your model probably has vertex colors attached to it this tool can remove vertex colors https://github.com/kurotu/VRCQuestTools#readme
ah thanks
omgoodness thanks that has fixed it
basically the problem pops up because the unity standard Shader doesn't show vertex colors but the mobile shaders does
how many polygons are needed to be within the medium requirement
Has anyone wanted a avatar and someone named tobby message u and then sent another discord user that makes avatar cuz idk they seem sus
i downloaded unity 2019.4.31 without android support how do i like change that
click the installed version of unity in the unity hub and click the three dots and say Add Module and add the android support
anyone know if itās possible to get someoneās avatar directly from their vr chat profile and not by seeing them in game?
No.
damn
You can look up the author, I believe?
iām unsure of who the author of the avatar is, it doesnāt show on the profile
that sucks
how long do i have to play to be able to upload my own character
If anyone is available for an avatar commission DM me for informations please, thank you!
wild anyone be down to vc to help me with getting a vroid model into vr chat on a mac
why wont my tafi avatar upload to my vrc account
You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.
As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.
@shrewd mango @whole sky Delayed, but.
so i just have to play more to get the thing to upload
yes
Merge accounts
Ok so it's not enough keep playing
ranks are like social credits. you dont know exactly the numbers, but your behaviour, involvement and time spent will be evaluated
Vrchat MMR
does anyone know that ben avatar ishowspeed met?
Iām gonna need some help eventually with making an avatar. Itāll be simple tho literally the blue SpongeBob jellyfish with a top hat
A smol top hat specifically
guys i made an avatar but eyes are popping out when i move my headset could you help me?
Your eye rig is probably screwed up. Mind showing a picture/video of the movement?
can anyone help me make a 2d avatar ?
because i cant do it ive tryed tutorials
hello ! i want to make my own avatar, and i need help :(( could anyone show me how to make stuff shiny, upload models, and re-texture?
Hi, I'm wanting to start making avatars from scratch in blender. Does anyone have a good reference video or advice where to start?
#3d-modeling might be a good start.
Thanks I didnt see that one
Dunno if anyone's answered this yet, but on the Quest side, it's less than 15k if I'm correct
Retexturing can be done in GIMP. Depends on how deep you wanna go with a retexture. Shininess can be done 2 ways: With the metallic texture that you put in Standard Lite, or with an appropriate matcap in the Matcap Lit shader. As for how to upload....there are vids on that.
okay thank you !!
Hi, may I get some help on how to set my locomotion to female? š
That feature was removed as it didn't really affect much
You'd have to manually find your own locomotion animations and apply them to the Base layer
Txt me if wanna be friends on vr
thanks, but now my avatar is drifting instead of walking...
how do i make a button duration last longer than 0.2 aeconds?
You need to change the animations in the blendtrees rather than just assigning the idle to the animation state. The blendtree is handling all the walking and running animations so getting rid of that will be the cause of you just sliding about.
Make it a toggle, or write the animator to wait longer than .2 seconds until it transitions back
sure i guess
Maybe if you made it a hand puppet-type deal? Parent the fairy-whatever to the wrist of a basic skeleton and then just add gesture emotes via the FX layer. Should work
yeah what this guy said
I've been meaning to try making one myself
@ripe glen lol looks like i won š¤£
^
hacker stole his account spam it if you want piss the hacker off
anyone been successful with mixing poses and fulbody?
Anyone know how to add spawn sound? š¤
yeah just add an audioclip with playonawake checked
I'll try it now. Thanks
How can I disable colliders on my avatar. I have no need for them.
Nevermind, I have figured it out.
Avatars with animations for quest
is the sdk down?
it says every account password is wrong
I was trying to upload avatars for a friend and it said the password is wrong same for other accounts
Is there a better way to test the position of a station on an avatar besides manually grabbing a friend and having them try using it?
Anyone know any general video game Avatar worlds
PS4ās, House Wifeās and King Toddās(in the extras area) should get you started with what you might be looking for
No clue where to ask this, but does anyone have any good tutorials for the latest version of Vroid? I know how to use it but not to turn it into a VRC avatar
I finished up two Vroid avatars I want to get uploaded cus I'm hella proud of em, but I can't find a tutorial for the latest version of Vroid. I know what to do, mostly, when I get to unity
I'm just having trouble exporting and stuff
it's pretty much the same in terms of technicality. new vroid has more polygons than before. that's about it.
What do you mean? I think Iāve done stuff like this though yes
i want to rotate my spine via an animator
i tried to disable hiptracking via the correct tracking layer and animated a rotated spine but it didnt do anything apart from disabling the tracker
im not good with humanoid bone animations in combination with avatar 3
With six point tracking you will usually completely override any pose youāre doing underneath the IK. So youāll need to use an animator tracking control behavior to turn off part of your IK to show the animation underneath
best i can do is have them enabled by default
having an alt account :>
Yeah the hip bone doesnāt work the same in three point tracking versus fullbody with all of the fullbody IK disabled except for a head and hands. You would expect to be back to the same behavior as regular VR, but itās not for some reason
also the viewpoints completely fucked then
Iām hoping when the new IK comes in maybe it will be cleaned up
even worse than with the normal sinking thing
yeah me 2
For now having full body completely breaks all of my skateboard animations, even though I am telling it to disable the full body to just head and hands again
My set up has really been hitting all of the little VRChat bugs, itās crazy
I guess Iām just doing something really out of the box
._.
I would assume they are still using FBBIK so I'm kinda curious what is actually going to be different
I donāt really care how it behaves I just wish it would be consistent. Normal vr should animate the same as fullbody with legs and hip set to animation.
I can work with any behavior as long as itās consistent
It should just all be exposed so the users can define their own IK and how it behaves š¤·āāļø
if it's all locally calculated i guess there's no harm in it - can't be laggy with it except to yourself
After mapping the rig in unity. I want to check muscles & settings. I need to get very close to the hand, but it disappears. How to fix? Anybody know?
I'm looking for information on different strategies we can use to animate gun recoil in VRChat.
I know we can use particle effects for the bullets, use bone or blendshape motion for the moving parts, add sound effects etc. but I'm specifically curious to see if anyone has been able to blend hand and arm IK with some sort of angle offset to create the feeling of recoil. Does anyone know any particular avatars that do this or creators who specialize in this?
Make a parameter that charges from 0 to 1 double based on a time I suppose while preforming a fire, then make an additive layer in the Locomotion Layer and put it on a blend tree, put max potential for recoil and lowest in the center, or zero. prolly a 1d tree is needed, but you'd have to play with it.
From my experience, that won't lift the arm up in VR mode.
The IK solver will attempt to resolve the rest of the body parts while keeping the hands and head in place.
I see this when I use the additive layer to animate the chest and neck bones in an idle breathing motion.
can someone help me with a texture thats suppose to be a cutout texture but no matter what it wont be cutout
They fine tune each tracking type to work the best possible way for the viewer. For example, if they just has some generic IK settings it'd look as bad as ChilloutVR did with some ugly IK. Once we get this new 10-point tracking I assume even that will behave differently. Honestly as frustrating as VRC's IK is to work with on crazy levels, it is the most clean and best looking IK of any VR Social game out there
Fullbody with all body parts set to animation except for head and hands has the same exact use case as regular VR. there's no reason they would be different, that is you telling the game "hey, ignore fullbody for a moment and act like it's regular vr"
That is the entire purpose of the Animator Tracking Control behavoir.
It's just not working right.
Actually, setting it to animation is supposed to exclusively play the animation on the humanoid bones, NOT run IK as well. The tracking control is a On-Off toggle, rather than telling it to blend IK with animation like half-body does
It's not disabling the IK
The Animator Tracking Control allows you to enable or disable IK or simulated movement on various different parts of the avatar body. Setting the option to "No Change" will not change the body part from its current value. "Tracking" will set it to following IK or simulated movement. "Animation" will force that body part to respect values as given by the avatar's Animator.
Gonna be a yikes from me
Then why doesn't it disable the IK?
It does
I can show you it does not disable the hip
However it does it by part
I can set the entire avatar to animation except for head and hands and then wave my hip tracker around and it will go crazy
Yeah, because your hands and head still run IK
my head and hands aren't moving.
only the hip tracker
it should have no influence
As a humanoid avatar, you cannot disable a specific part of IK without disabling it all. It still respects IK rules during the animation, as it should. What tracking control does is disable the IK from tracking at all but still keeps the overall biped IK enabled, and therefore allow you to animate it using the animator. If it outright disabled IK, you'd be in T-pose no matter what part you disabled
It's not working in a remotely useful way.
Well then you might wanna put in a request to add a new behaviour to the SDK. This specific one works as intended by the developers.
the expected behavoir for turnning off your hip and feet trackers is that they act like they don't exist
Right, exactly the intended behavior
Good, so change it to be intended behavoir
Go ahead and post a request on canny
Since I'm describing the intended behavoir, and it's not having that way, it's a bug report, but sure.
Did you code it?
No, but the developers did and that excerpt literally came from the documentation that they wrote
Unless you're calling the developers themselves wrong
Thanks, that's all I needed to hear.
The misconception here is that documentation is supposed to describe how things are supposed to work - they are not.
Documentation is supposed to explain how things work - regardless if intended or not. Documentation in no way implies intended behavior. That's why they often fully describe bugs and workarounds, lol.
I don't understand what you see then because what I read in the documentation is exactly how it works in-game. What you're describing to me is not the intended function of this behaviour according to the documentation, so your best bet is to submit a feature request to add an IK toggle behaviour to the SDK. Otherwise I have a strong feeling a bug report will be closed quickly
Especially since SDK3 went through multiple beta tests and has been published for a full year. If it was a bug, it would have been caught quickly on release since many users use this behaviour
I question if you've even worked heavily with it in combination with fullbody if you think it's behavior is even close to predictable or useful.
I literally use it in all my gesture states
x2 because I have two sets
I also create some advanced systems for avatars (not using this behaviour), so your questioning on my work is not needed
I'm playing locomotion animations that are fully animated except for head and hand IK. They work perfectly on desktop and regular VR. but the moment a fullbody user plays it the hip juts out sideways and it looks entirely broken, even though the fullbody should have no impact on the animation as it should only be using head and hands.
Head and Hands are part of the IK
Right, so IK HAS to be enabled for the entire body
Regardless of tracking control
That's a technical limitation that needs to be coded around then, because if the hip is moving based on the tracker when it's set to animation, it's not animating properly.
Why be able to turn it off in the first place if it does nothing?
It doesn't move based on the tracker, it moves base on IK rules
This is going in circles
I feel like you're intentionally being dense and arguing semantics
As per IK rules, bones must stay a set distance away from each other
Read up on IK
Well I give up. If I have this much resistance convincing a random user that it's not useful behavior, it's hopeless to even bother trying to explain it to the guy who coded it.
Well when you're describing behavior without even understanding IK rules IDK what to tell you =P
I don't need to
It's very simple - setting body parts to animation should act like those trackers don't exist. If you desire any other behavior, I'd question why.
-doesn't understand a concept
-tries to argue game system that utilizes said concept
-???
Could you explain to me why you prefer the way it works?
I'm finished with this, as I got more important stuff to do. Please read up on IK and how it works before arguing about it
Expected. Ok, we're done then.
I don't prefer it, it is intended
I have not stated a single opinion here. I quoted documentation an explained how IK works
I appreciate your attempt at trying to be useful.
Please avoid arguing about topics that you may not fully understand. Especially when you haven't even read documentation
Stop defending intended behavoir if you can't explain why you think it should be that way XD
Sometimes features are poorly thought out. They can be perfectly made as intended, doesn't mean it's useful.
Certainly doesn't mean it should be that way.
You can repeat yourself about how IK works all you want, at the end of the day you don't have a component that has useful interaction with fullbody
That my friend, is a bug
I don't care how I think it should be any way. Documentation is how it works. Bottom Line.
Read documentation
</useless-argument>
are there any dedicated discords for avatar developing etc? need a more personal help with fixing my mess of an avi without interrupting 70 people's issues
you could dm me i'd say im vaguely qualified to help
its mainly just the unity jank and armature im struggling with lol
idk i hate saying anything in public disocrds but i feel like i could probably help with mroe information
aight, ill dm then
does anyone have a 2d mouth rig (with visemes preferably) i can use?
Is there any tutorials for changing hand gestures to be American or British sign language? couldn't find any on YouTube , maybe as a toggle in the expressions menu?
Guessing a written tutorial somewhere?
Alright. First Problem Is Solved. But I'm Not Sure How Should I Make PC Avatar To Quest. Does Anyone Knows?
Okay, Then Upload To Windows And Android?
yes, at least both platform need to be uploaded once
Does all assets in the Assets folder get uploaded with the avatar regardless if it's used or referenced at all?
No, you can have multiple models in 1 project with no interference
what is uploaded for vrchat is prefab it creates
The model that you select on the SDK is, alongside the meshes for the mesh renderer, textures it used, compiled variants of the shaders, and any other stuff it uses, I.E. audio. That is then bundled into an assetbundle, and sent off to the server.
I doubt you can. Would be interested on helping on that when Im done getting my avatar world set up though
I personally hate VRC because there's no CC. I don't sign but know ppl that do.
Aside from fingerspelling it's going to be really tough
really tough
CC?
closed captioning
Ah
i think you can make custom gestures but that is a long and difficult process that i know very little about.
How long does it take for the vrchat sdk thing to allow you to upload?
You just gotta keep playing the game until you have new user rank
is it normal if i upload my av3 as medium rating in unity, but ends up being poor rating in the game?
Was it showing up as medium in unity for pc or quest?
for pc
And you noticed it was poor while on�
thats what the in-game rating says yes
I think you didnāt get my question: you tried the avatar on on what platform?
pc
avatar details says red poor rating, but in unity its Medium
i upload mostly avatars towards pc platform
what's the differences between the rating sections between unity and in game? what's increasing?
it doesn't say in unity, but in vrchat theres alot of dynamic component but in yellow text
i don't see any red texts
you can set the control panel to show all sections
Do you have chairs (stations) on the avatar?
jag
Depending on how the station is set up, the station trigger can sometimes get reverted to a normal collider
same.
i played for 200+ hour and i am confused
LMAO WHAT?
how many hours you played
ok what.
how dont you know-
you played 4x me
what the hell is iwht sdk2
you said that
lmao
I'm sure you watched videos but I can try to explain if you like.
is there a way to change info and update the avatar?
I made a avatar and kinda forgot to mark the one check box before doing that
you can just upload again, but the checkboxes in the upload window don't really do anything
what is it really for then?
Its probably for vrchat to put into a category or something. Or for players to see what type of avatar it is.
how bad is the optimization on an avatar with 15 skinned mesh renderer?
(without taking into account the rest of the components)
why does it have 15 skinned mesh renderers
to use it as toggles, many avatars are made in that way for what i have seen
16 in this one i'm editing, i don't pretend it to be poor performance or better, it will be verypoor
but i wanna know how really bad it is to have that quantity of skinned mesh renderers
like, does it lag people that much or it's okay?
how many of them do you actually have on at the same time
as that would be the rendering cost for folks
12
that would be kind of heavy but not complete dumpster fire
I might suggest seeing if you could also upload a fallback version of your avatar
yeah that way the people that don't want to look at very poor have something ok to look at
you can also just merge all of them together in blender and instead of using toggles on mesh, you toggle blendshapes that hide the verts and move the UV
would end up in higher poly count but having 16 skinned meshes is way worse than that
So in this case, it comes down to 15 meshes and thus 15+ material slots minimum verses 2 mesh 2+ material slots (assuming face mesh separated) and 15+ blendshapes on the new merged mesh. Depending on the vert count of this merged mesh I would argue that using blendshapes could be worse for performance. Itād get you into those Greener performance ranks but blendshapes are not cost free. In fact, on higher vert count meshes and with more shapes active, the performance cost will stack up quickly.
Itās hard to say X is better than Y without knowing the full context of the model but it is something to consider. Iāve recently started testing my models that use blendshapes for toggles by duplicating the model a couple dozen times and activating the shapes watching the stats in unity at least. Saying it loses a couple FPS would be an understatement. In comparison, whilst having hundreds of draw calls in another scene checking mesh togglesā performance also wasnāt great, it did perform better.
But as I said, it is a model to model thing that I would at least check if you plan on committing to one or the other.
thanks, btw i just realized in blender that each part has the same shape keys than the body, should i delete all those in each additional part i separated?
Hey guys! I have a question. Yesterday i created a world and uploaded it into vrchat however whenever i try to teleport mine world it keeps teleporting me to the home base. Do u know why?
I know it's new and in Open Beta, but I think there needs to be, or going to be a need for an OSC/FaceTracking help section @woeful ruin
Hey yall! I dont have a question just yet just yet but I did discover something interesting while messing around. Maybe one of yall will find a use for this.
So im trying to set up coliders to get my avatar off the ground without jumping, when i did a test build where the collider was upright and slanted backwards, and only a bit of the edge was on the feet. After some testing i noticed that it could do one of two things:
1: Sometimes, if you ran into a wall, it would spit you back out the same side, facing away from said wall. Its sortof like using a portal gun, only youre placing one portal on top of another. If that makes sense.
2: Sometimes, if you ran into a wall, it would start bugging out where you begin clipping into it. if you keep going youll slowly start to go upwards, before clipping through the roof above you, putting you on the next floor! While in the wall the camera begins bugging out, so you can see simultaniously both behind and in front of you
It may need some tweaking to get one or other to work consistently but i just thought this was really cool!
Hey guys
Can I have some help with a weird radial issue
Sometimes the radial works sometimes it doesnāt
Iām very confused
Does anyone know where any good femboy bases are? preferably with nsfw, and dynamic bones in butt and chest
not-safe-for-work is against vrchat terms of service
Rainwolf
can i get some help
I have a weird behavior radial
It works and then it doesnt work, all things are set up correctly
I'm not super knowledgeable on Avatar radials as I typically have tools generate those
I guess that would depend on what you're exactly trying to do as far as if the tools would be appropriate
I can try recreating the radial lol
Im just like
so lost on why it doesnt owkr
work
I know radials do that stupid thing where they dont want a designated parameter in that one area in menu
alright so does the new avatar update Osc available for quest and how do i get it to work for my avatars
It's not available on Quest atm.
Also, the update is in beta, it's not on the live servers yet.
OSC API for Input is available for VRChat on both PC and Quest! More robust documentation for using OSC on your Quest is forthcoming, but basically you just need to point your OSC application at your Quest's IP using the default ports.
OSC API for Avatars is only available for PC for the moment, but we will be adding Quest support.
You can use OSC as a controller on Quest right now, but not to control avatar parameters.
What is OSC?
Open Sound Control. Despite it's name, it's not at all related to audio.
SubsonicBeats sound like he knows all about Open Sound Control
It allows you to modify avatar parameters outside of the game using external software. Which enables things like custom eye tracking and face tracking.
I'm just reading off what the open beta changelog was describing lol.
Was just having fun with your name being related to sound :P
what tools do i need to start modeling an avatar in blender
how much time do you have
more.
nope
thats not enough time, at all. how much time do you think this is actually going to take you?
i know
you're not going to be able to make a whole Avatar from scratch in one day
like honestly that's a month-long project
what youre trying to learn is going to be a lot more complicated than you think. there is no shame in using tools to get there faster but if thats the case you would find vroid or other programs that i cant mention a lot more useful and fun to use
i thought you ment for help
but if you know what youre getting into
anyone know a better video then this one
start with grant abbitt's beginner course. it is a lot longer than an hour and a half, so expec tto spend more than one day on it (you can spend an entire day on it if you no-life it)
for a female body
you can try to get a 1 on 1 instructor who will help you learn blender
no i want to make a female body
but its really hard to unless you specifically enroll in a course
you still have to learn the basics
if you have no blender experience your chances of making a female body from 0 are .... 0
its not happening
unless you learn the program first
then what do you recommand
for making an avatar for quest
because vriod doesnt work
and i am not using that readyplayerone
if you learn the basics of blender you will have enough knowledge to optimize down a vroid avatar for quest. its work but it's infinitely less work than creating an avatar from scratch
thats what i would do if i were in your position
if you have money commissioning is also an option
also if by ruby you mean ruby rose im sure there is so many public avatars or mmd models out there that can be converted for VRChat with 90% of the work done for you
once again you need to know how to use blender first but only enough to edit said avatar. the above playlist i linked will leave you more than prepared and will even put you in a position where you can just start making your own small stuff to add on like simple accessories
you could also modify these avatars which are free to download and Quest compatible
i have cloths
youre asking a bit of a loaded question, kind of like asking "how do i build a rocket" and nothing else. as plush said, start with something specific like texture mods
here's a really really really short list of things you should probably learn how to do but like i said none of this matters if you dont know blender first so watch grant abbitt's playlist i linked above at some point
- loop editing, loop dissolves
- some functions: grid fill, merge verts, flip normals, recalculate normals, average face normals by area
- retopology (hopefully not but you never know, god help you if it becomes necessary)
- basic weight painting
- basic rigging
- uv unwrapping, editing
- creating a texture atlas
- being able to make simple assets (id start by giving ruby rose or whatever avatar you make some hair pins or keychains or fitting things that are not handheld objects
- learning how to rig and weightpaint said simple assets onto your model (you should be able to take a hairpin you made and have it sway with the hair bone its closest to, as an example)
- understanding textures and how to edit them in your image editor of choice (if you dont have photoshop or clip studio or other programs, or you just want a simple editor that doesnt suck, paint.net is great on windows, else use GIMP)
and theres a lot more things i didnt cover
once youve been doing that for a while you can start working on more insane things but before you can even do anatomy youre better off learning how to make clothes and hair, in that order, since clothes are already a big step up and hair is an even bigger step up
any leg or footware are easy clothes to start off on. you can work your way up to skirts afterwards. anything with sleeves even if its a simple t shirt will kick your ass the first time because of shoulders, so hold off from tops for a while. gloves may be a nightmare, so good luck with that
hair doesnt really have any good guides other than from just sheer practice and figuring out what workflow works for you
only after all of that can you start learning how to make "female bodies"
and even then that is a whole trip and a half
torsos and limbs are a massive step up from anything you would have been modeling previously
and then hands and faces are a magnitude (or several) higher in complexity from torsos and limbs
and throughout all of this unless you're in some sort of school for this and not just online classes, most of the time this is going to be purely self-taught with one-off input from stack-exchanges, discords, IRCs, or other Q/A communities like this one
thats the kind of committment you need
my first from scratch avatar took me 4* months after having learned blender for a year
now im at the point where i can do one in 1 if i really tried
but its still a pain in the ass
if you no life blender youll obviously get there a lot faster
but its your call
I can bet they won't read the first message, but it is a good summary. I can tell that you too have suffered through the learning process.
People want to press 1 button and everything is done for them, and it does exist. It's called hiring and paying an Artist.
or putting up with Ready Player me
But I do agree. The 'I don't want to learn I just want to model a body now' will teach you to hate not only blender but all modelling subject immediately
so i will show you what i need to fix
and then you guys can tell me how to fixit
with my vriod model
https://www.youtube.com/watch?v=OA733GlRwF8 this video tutorial shows how you can sidestep the eyebrow issue without having to use blender
Honestly, there isn't much reason to make a 100% custom human model with how good tools like that have become. It's usually furries that want fully custom models.
its just a transparcy issue
well then you would have to learn the basics of blender
okay then share a screenshot of what the something else is
so what's left of your problems to send you on the wild-goose chase or trying to do a from scratch Avatar in a day
i am importing stuff into unity
so i can show you
@hasty hemlock i posted a screanshot
of my issue
No, SDK3.0 supports non-humanoid rigs
However, they work differently
so I can't just put one bone and call it a day basically
lets say Im making a ufo
that float s
question
what do I do if there is nothing on the builder
oh I cna't post image here
a....
VRchat SDK underbuilder
I did autofix
and it's now empty
there is nothing
Make sure you have an animator on your avatar
Hey so I recently added an outfit onto my avatar and for some reason in game since then my avatar spins around a bunch when I jump or go up or down in anyway
and I've determined it's the outfit that causes it
I've tried removing certain pieces of the outfit to see if it's a either the shoes, skirt, whatever specifically, but it seems to be every piece
so I cannot really use this outfit at all if I can't figure out why it causes this š
trying to upload avatar says prefab id dosent exist any ideas?
oh I posted this in the wrong channel, meant to post in the help one, my bad š
found the solution though!
so whats the difference in this and the older models
asking about the difference between sdk2 and sdk3?
first thing you need to know is that everything you could do on sdk2 you can do on sdk3
if anyone tells you otherwise, theyre LYING
with that out of the way
the main difference is that sdk3 is closer to an actual sdk whereas sdk2 was basically a set of already defined systems all avatars had to conform to with any customizability beyond that having to involve sketchy hacks to make work
so some things may be more tedious than sdk3 like the fact that animations now need a couple of steps such as parameters, menu(s), and animation trees
but also
i see, would that mean that there is more dynamic possibilities?
you actually get to make animations now
pretty much, some things are actually possible and other things that were previously possible but really infeasible due to the hacks involved are now just straight up built into the sdk
kinda always wanted to add something semi interactive with points on my character if they're touched.
like a keyboard on my arm
or something that would project a keyboard
on top of that sdk3 is going to be the main sdk supported going forward since everything i just said about sdk2 being limited and sdk3 being open not only applies to the perspective from an avatar creator but also to the VRC devs trying to make these sdks
so avatar dynamics (which will let you add semi interactive points to your avatar), avatar OSC integration which is currently in open beta, VRChat's in house dynamic bones, all of those are going to be sdk3 exclusive for customizability
oh i see, so maybe my dream of a portable typing intergration isn't too far off
sdk2 is too old and too closed to be modified any further, sdk3 has the infrastructure to readily accept these additional features and more
first time making an avatar for a while, and first time ever trying to do it from scratch
yous hould check out the OSC open beta right now if youre interested sinc ei tmay be of use, though if its pure inside vrchat and avatar-to-avatar interaction then id say wait for avatar dynamics open beta
people are doing really cool things right now like syncing outfit toggles to midi controllers and twitch subs
so getting some sort of virtual keyboard setup is absolutely possible
oh lemme simplify that.
i just wanna be able to use a keyboard simmilar to those on mute rooms without having to try and mr.mime someone into a portal
i think you can do that now with some particle toggles and a really complex animation tree
š š„ŗš
other than that if youre in VR you might want to try and wait for avatar dynamics
but if you want to use an actual keyboard
like i said, talk to the OSC people beacuse they probably have ideas
would be better not to show my neck snapping every time i want to talk š
id give you some pointers but i try to avoid programming as much as possible and dont have time to learn about OSC
just make your AFK animation toggleable from your menu lol
or better yet, a separate AFK animation that makes it look like youre typing away at a keyboard
i dont take my headset off when i go to my keyboard 0 0
thats just me tho
kinda built different š
i don't have that good coordination
mostly still have to look at the keyboard
even if it's glancing
anybody know where i can find somebody to rig a model?
i've tried looking around on Fiverr but most of the offerings I found were for making a model from scratch or editing one that is already rigged
yoo
mixamo for auto rigging basics, and then manually blender for refining
how do you change 3.0 toggle names
trying to upload avatar says prefab id dosent exist any ideas?
Stuck using default avatars until Iām allowed to use custom ones š
I was sure this only happened when you were in nuisance rank
you have other errors, check the console log and fix them
Anyone know how I could make 2 avatars colors change with a shader when they get close to one another?
Yo, I've been having an issue when making a Viseme. My model already neatly has its vertex groups for the different parts of the mouth. However, the vertex group for the teeth is in a different folder for the face. Meaning I either create a shape key that moves the lips or that moves the teeth. How can I combine both so I create a vertex group that moves both the teeth and lips?
nevermind figured it out
why is my 3.0 toggle flickering at the end
help
its good but thank you
it hid the weapon at the 2.52 mark
na
Iām trying to find a smiling friends avatar but Iām on quest 2 :l
There an interesting site called VRCLibrary.com that just went public, it has a lot of guides from all over the place and many different creators that you may find useful: https://twitter.com/VRCLibrary/status/1495070634761764873
Why so many things
Why make that a toggle
I assigned my ears as gestures (when I had them)
very cool I hope it gets more contributions in the near future
more more and more creators jump on board and it is not even a month old. I have certainly found stuff i did not even know existed thanks to it
on their discord is also a wiki activity channel where you could track it
cool
Is there a way to add images to avatar clothing?
Because I wanted to add the femboy flag to my femboy avi
I was wondering if anyone could show me how to make an avatar(s)
From scratch or an already made avi?
Both but it doesn't matter if just one of them
Usually for already made avis all thatās missing is dynamic bones an avatar descriptor sometimes and the correct shaders
But it all depends each one is different
What's the best free avatar creator app or website?
I have VRoid
Ready Player Me is pretty good as well.
Thereās a website that has a few free ones itās a totally legit safe one dw
So you wonāt get banned
Well I wanted to make avatars like stormtroopers
Oh
They probably have some
Which website?
Iāll take a look
ok
@neon finch??
Models resource. Or deviantart. Depends with deviantart, though
With the whole permission thing
First site is a no-no. It hosts models that are ripped from other games.
Can a child object on an avatar have its own animator?
Or are parameters only set on the avatar's own animators?
š¦ Alas, it appears that only the avatar's own animators get parameters.
Was hoping to include an animator on a prefab that can be dropped under an avatar, and have that animate with the avatar's parameters
how do i have more than 1 material for the body? if i add array elements it just makes the bottom-most material have 2 instead of the top/middle
disgostang
yes absolutely
idk about this tho
Yeah its easy
Just do decals
or just change the texture but thats kinda silly
Idk how to do that
Go to gimp or some other photo editing software, open the texture you want to edit, find the decal you want to add and open it as a layer, position it to where you want, export it under a different name
Is dynamic bones $20 or am I looking at the wrong thing?
No thatās right.
Okay thank you
There is nothing more annoying than waking up to a ping thinking it's something important only for it to be something random.
Welcome to discord
okays so i have some avatars with emotes of dance and cool animation with music but nobody online can see them do yall know why ??? im rank new user i think so maybe thats why idk and if you guys have world with avatar with crazy cool animation tell me ^^
Idk if this can be asked her but it's technically for avatars?
I'm trying to re texture something in substance painter but i can't figure out how to rotate the model. I looked it up and it said control and right mouse click. But that only makes the pen bigger. Ples semb halp
Itās called a performance block. Itās so other peopleās software doesnāt fry upon loading because everyone has poorly optimized(yet simultaneously impressive) avatars
The performance rankings also aren't accurate. Some very poor avatars are pretty well optimized, but the performance rankings are calculated based on every feature being active at the same time. Which is not always the case.
Thatās hella confusing
Firstly Idk how to make an image a decal
Thereās no vids or anything for it
I meant the image thatās the decal you want to add, not a decal as in a computer file. As far as I know, thereās never been a .decal file format
Ever
I want to create or import another avatar into vr chat... but what???
how?
Are there any avatars that come with a voice changer?
was just about to ask something about this too, new here & was wondering what people are using for voice changing?
a voice changer would be a separate app that someone would run their microphone through before it gets to vrchat it's not a characteristic of avatars
Most people I've seen use Voicemod for voice-changing stuff.
which for reference is a standalone application not a vrchat mod
Yeah lol.
Figured that wouldn't need to be said since it's a popular program, but still.
Thereās clownfish too. But thatās not as reliable
Iām just putting something random out there. Every furry needs a middle finger animation (in case of 10 year old haters). Thatās why Iām developing one! My updated avatar will be launched tomorrow
Um, hello? TOS?
Yeah... That's what the block button exists for. To not get you banned for flipping people off.
Lol
Did you just openly admit and promote flipping off children?
That's kinda, very messed up. It's nice to know you can be so easily agitated even by the words of a child.
:I
Imagine being so weak that mere words can hurt you. Also, just stick to PC worlds if you're so fragile.
recommended solution : block and ignore
What unity version are we using? I havent made avis in a bit and am out if the loop š
Can't figure out where to find it
Am big dumb
Thank you!
Question, I've been reading the documentation of avatars, and appearently it states that the "show very poor avatar" system on quest may be removed... So, does this mean that it's worthless to try and port over pc avatars?
In case you're wondering where I found this: "Systems" - "Avatar performance Ranking System" at "Default performance rank blocking"
Ok I didnāt know Iād get so much hate for that. Maybe I wonāt flip off a child, but the older aged people. Sorry
I meant any haters. Not judt children. Please note Iām a sarcastic person.
Knuckles controllers fix the flipping off issue
No need for expressions, It all comes naturap
natural* Jesus christ I suck at typing
I know but Iām a questy please donāt judge
Lol I know what you meant
Well, I won't be able to judge for much longer
once quest disables very poor avatars I'm not even going to put effort into it anymore
Good thing my avatar is only āpoorā. I worked pretty damn hard on it
I'm doing my best, but I have roleplay elements "items", so I can't just delete those to make it poor
My poly count is +- 19 989 ish
But material slots and mesh renderers make the sdk go "nope:
Maybe try decimating or baking your avatar. It might mess the textures up though.
I already did that, hence the poly count
Oh
The o.g count on pc is 60k
Pc version is "poor", (I use some particles for laser beams etc.)
Ok so decimation made some progress at least
