#avatar-general

351 messages · Page 41 of 1

harsh raven
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alright, let me rework that then

toxic forge
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How they're supposed to look

neon finch
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where is the creator today? do they still exist on this game

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that we know of at least

toxic forge
hasty hemlock
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the creator of TDA has like zero involvement with vrchat other than their stuff getting stolen constantly

toxic forge
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Yes

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That

neon finch
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oh

toxic forge
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Lmao I feel so bad for them bruh holy shit

hasty hemlock
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and also cheese is off a good chunk of the Japanese vrchat community vrc TDA

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like a lot of the way the current Japanese handling avatars is done as a direct response to westerners appropriating TDA

toxic forge
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But yeah the TDA models that were getting made in 2017 are nothing like the Satan spawns people make now

hasty hemlock
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that's probably cuz the normal-looking Anime Avatar energy went to booth.pm and vroid

neon finch
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default vroid energy spook me

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fully custom vroid is good usually

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booth is an amazin place

hasty hemlock
neon finch
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yea some more variety

hasty hemlock
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like it takes like 5 minutes to optimizing vroid so it's a lot easier to get those folks on the right track

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as the combined materials button and like erasing the textures under the clothing to use the delete transparent triangles tool gets one a lot more optimized compared to like a 50 material way too many triangles TDA

harsh raven
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okay so final question I think

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I'm trying to make it so I have two different animations where only one can be active at once

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So do we have to use an integer for this?

karmic totem
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You would just use one toggle with the logic in the controller like normal, true being one animation, false being the other, set up your conditions according to how you want the toggle to work in the action menu

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You could have 2 toggles but that is a little silly, to me

harsh raven
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I kinda want it to be silly because I want to be able to have one for Male and one for Female so the user knows what they're looking at

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A single toggle that just says Gender and forces the user to infer false = female, true = male, is kinda a bad UX to me

neon finch
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You would set it up like, Entry going to some Empty State Machiene? And then from the Empty state the transitions split to the 2 animations?

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im asking im not 100% sure

karmic totem
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If you really want 2 toggles then you would need to use 2 parameters, then use parameter drivers

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pretty sure that is what you would do

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but I don't mess with this "advanced" logic, maybe Thulen could help but I'm not pinging them, since they are one of the people who I've seen do more stuff with controllers

neon finch
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i wasnt sure where to ask this but my particles arent playing in play mode even though they have "play on awake" on and are turned on before play mode

harsh raven
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my gif/vid capturing software has been broken so I can only use pictures ;-;

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The specific interaction I want is this:

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Currently, black is selected

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But when I change color, the original color stops showing "animating" and the new one animates instead

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Not sure if that explains it well enough... does that still require a driver?

karmic totem
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you should try using the debug screen in game and see if it gives hints on how that is done

harsh raven
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I've never debugged an avatar 🤔

karmic totem
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you can find the debug thing in the action menu settings area, should just say debug

harsh raven
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Well that confirms they're just using an int for each color

karmic totem
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that would make sense for that many toggles

harsh raven
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Thanks for all your help, I'm exploring a bit

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the ints was what I wanted

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I'm super confused now because my toggles aren't working as bools

harsh raven
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@karmic totem thanks for all the help! Works great!

karmic totem
karmic totem
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that is interesting avatar

harsh raven
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It's for my world specifically, we use Nestorboy's avatar-based save system and you have to give it an avatar ID to fall back to when it's done saving since you can't read the player's current avatar ID with udon

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So this is a customizable avatar for people to fallback into so they start out looking like an RPG character if it turns out they don't have anything better

solar fractal
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Hey, does anyone here take comms for from the ground up avatars?

solar fractal
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Oh thank you!

agile solar
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Welcome!

forest mountain
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I am still confused on how to get extra arms on an avatar follow the main arms.

hazy geode
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Hello, so I tried my newest avatar (middle) in VRC and compared to blender (right) its head looks small. That's not the case with my older avatar (left), even though it has the same body proportions and armature. Does it look small to anyone else? Could it be just because of the hairstyle not being spiky anymore? Also since its clothes are no longer form-fitting now its torso looks huge, but it doesn't have the first avatar's problem of its shoulders being twice as wide as its waist. It doesn't look that bad in blender though, could it be just bad rigging on my part?
https://i.imgur.com/up7iXJd.jpg

forest mountain
neon finch
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ive used to have one with four arms and all where in sync

forest mountain
neon finch
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oh thats nice i play on quest so i cant really make em and i dont even know how

echo tartan
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do viseme blendshapes need custom anims to be executed?

wise stirrup
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Is it possible to make a proper sword/gun sheath/holster that acts like actual one and requires physically pulling it out?
Not sure if it's the right place to ask.

neon finch
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I want to sneak in and ask for updates about that because it sounds really cool haha

echo tartan
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does anybody know how i can detect audiolink worlds with av3? log-wise would be ok too

wise stirrup
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Hmmm so what I assumed but I have 0 idea how to do it properly yet...oh well,gotta go deep into learning Unity it is then

neon finch
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I think the head should stay the same size tbh

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nice model btw where did u get it or did u make it

hazy geode
neon finch
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oooh okay

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new jacket is better btw

wooden elk
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is there a quick way to apply fbt floating to an avatar? I don't want to have any walking/crawling animations, just be able to float around with my full body on

red path
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If you want help with that, you may want to head out to their server, which is linked at the beginning of entire readme.

wise stirrup
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Thank you very much~!

slate willow
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is there a tutorial for making 3D avatars in blender? been trying to make human figures for a while and they always look weird and i'm unsure if I even got the topology right

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like not even specifically avatars for vrchat but just character models in general

high spear
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Sooo When do we get assets for this new system

merry swan
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My guess 4~6 months

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nowhere near ready and it need an openbeta

hasty hemlock
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like the announcement today was mostly to ease people concerned about the lack of communication on how the updates are going

neon finch
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on youtube

slate willow
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Thanks

karmic totem
echo tartan
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Or some detector

karmic totem
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like I said, you can set it up with poiyomi and maybe one of silent's shaders

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you can use the official audiolink package to test in Unity while setting it up, they have basic instructions

echo tartan
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Im just using a random audiolink shader, i just want some reactions on the material tbh

karmic totem
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as far as I know it is based on UV, in a square grid pattern, so if your UV is set up using the top parts you won't see much, which is the problem I had when I was trying to set it up on an avatar, and why I said use a second UV for audiolink glow

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if you can, I think you can

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there is not enough documentation on using it for avatars

low gyro
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does anyone have a way to get the Retro sprite shader? I need this or some kind of shader that I can use for sprite based avatars

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one that changes sprite with different perspectives

karmic totem
main pond
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i am extremely disappointed that Unity does not support emoji

karmic totem
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Unless they removed it, there are emoji in the quick menu, which I doubt very much they removed it

main pond
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  • unity editor?
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No emoji in expressionmenu txt boxes

karmic totem
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There is probably a reason for that, if you want to have emoji, make it your icon for the menu item

main pond
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i just want to change the name from "dance move loop" to "dance move ⭮"

low gyro
karmic totem
low gyro
karmic totem
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You put a URL in, you select a date that the page was cached, you visit page

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I didn't give a link with the wayback link because I didn't want to risk the message getting eaten by the bot

low gyro
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ooh that simple uh, i was wandering the site with the url posted but couldnt find how to access it hahaah

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yea it's all good im on it rn

lyric violet
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Is anyone else having an issue with their mouths not moving? All my avatars, including ones I didn't make, won't move their mouth

low gyro
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got the file! Thank you so much for real! imma deal with the rest now on my own :) you're amazing lmao

karmic totem
low gyro
remote valley
karmic totem
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Some of your suggestions were actually in the announce video

remote valley
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I think the brushing one was my favorite that I saw

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Audio feedback is really really nice

karmic totem
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possibly, but it could also be just as annoying as any other sound effect

remote valley
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Mmm if it's overused def
I had wanted to add footstep sounds to an avatar at one point only to realize how much my friends would hate me for it lol

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The cherub robot avatar has this nice whirr sound when you move which is oddly not annoying

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I do see a spam possibility though where someone could theoretically create a big radius for a trigger bone to spam an animation tho just to be a dick but we got safety settings

karmic totem
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they will probably have limits on trigger distances, would be crazy not to, sounds will probably be covered by the current sound safety block, so that isn't that much of an issue

remote valley
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Yeee

karmic totem
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well now we have a slightly more firm timeline on when it will happen, I will for sure be testing it when it finally goes open beta testing mode

remote valley
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Normally I skip the beta stuff but I'm going to be jumping on this when it comes out, I have a feeling a lot more players than usual will be interested in this one

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The physbone stuff is crazy to me. 10-20x faster even at max capacity

karmic totem
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we will see if it is actually that much faster when live, people will find a way to break it

remote valley
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aint that the truth

karmic totem
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hopefully more people do actually test and report bugs than normal, because normal open beta does not seem to get enough people

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they just want to play new features, then a lot of people complain when it is pushed live as if there wasn't a whole month to test things

remote valley
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lol reminds me of "why is vrchat so slow" (doesn't optimize avatar at all) "why is it so slow this game sucks" (1 mil poly)

main pond
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Is anyone here opinionated on how to set up the controller for the Action playable layer?

polar delta
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Is it possible for me to be able to upload skins to my account faster? I wanna be able to play as heavy in vrchat

karmic totem
polar delta
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how long does it take for me to leave visitor rank?

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if I dont pay

delicate cosmosBOT
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Unlocking content uploading

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

polar delta
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ok thx

karmic totem
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that is all the information there is officially

main elm
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@neon finch Thank you for your help! Just finished my first fully rigged avatar >:)

iron needle
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goodmorning guys

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hoping yalls projects coming together

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as with mine

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, like would it be safe enough to seek assistance today

graceful nest
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potentially

sly lintel
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how different can the quest and pc versions of an avatar be before they stop working in conjunction?

hasty hemlock
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you could upload 2 completely different avatars and it would still work correctly

neon finch
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Does anyone know of a avatar on quest that has moving hair not dynamic bones just hair that has animations

main pond
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github is down?

winged vale
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could somone help me set up toggle gestures on my avatar?

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im confused on where i keep messing up

late pasture
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can someone please dm me and help me fix the custom skins

low sequoia
neon finch
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just curious, how do you achieve character creator status with your VrChat account for Unity? ive been meaning to import a character into vrchat for a while, what is the criteria?

delicate cosmosBOT
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Unlocking content uploading

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

foggy pelican
# neon finch just curious, how do you achieve character creator status with your VrChat accou...

Exact specifics on how to rank up aren't revealed, as this would allow users to easily "game" the system. Generally, it doesn't take long to reach New User which is required for Upload typically only requiring a day or two of play in VRChat however as it isn't based on time it can take much longer than that.

As a side note: Buying VRChat Plus instantly ranks you up from Visitor to New User, unlocking content uploading.

neon finch
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ok, thank you very much, ive been playing for a while, but only my friends vr, i do suppose i need to up my vrchat hours anyways! thank you once again

karmic totem
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Did you at any point "unpack prefab" the avatar in the scene

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If you did, it could be that on top of breaking the connection to any changes to the model file with something like blender, it also causes issues with the rig. If this was not it, can you move to #avatar-help and ask there for help, this isn't the channel for that

slender terrace
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Oh wait lol

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Wrong chat

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Sorrry

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Must’ve fat fingered this one

heady notch
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weird question that definitely is related to avatars, but what do you guys do personally to get yourself right back into modeling or doing anything creative in general? Taking breaks definitely isn't enough for me

neon finch
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well last night i got really inspired looking at pinterest and watching some shonozo

acoustic torrent
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So would there be a way to have LODs? so depending on how far away someone is to me i can change the textures on my avatar? im unsure if someone made a shader for that or if this can just be something i can do with the newest SDK

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while it sounds stupid, theres no reason for me to have my HD textures slowing down a machine when im on the other side of the map

pale coral
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I mean, mipmapping is enabled by default (autogenerated) by Unity. Do you want to create your own custom mipmaps instead?

neon finch
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mipmapping is lods for textures??

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that makes sense now

pale coral
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yep

acoustic torrent
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i rarely try to use stuff like this since if i dont need to then i wont bother

pale coral
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I remember reading once that there was a method of injecting your own mipmaps, but it wasn't straightforward from what I remember. I'd be at the same stage of googling on that, honestly.

acoustic torrent
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F

pale coral
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So yeah, it looks like you can use PVRTexTool to generate a mipmap chain and save it as a .DDS, then alter the layers in a separate image editor before exporting to Unity.

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I should reiterate though, Unity does a fine job of calculating them for most avatars, and I wouldn't expect you to need to customize them unless you have a specific problem like jarring color bleed from a very tightly packed texture.

daring narwhal
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how does the fallback avatars work? it says to upload to both platforms but not sure what else to do? or if it is even possible. I optimized one avatar for PC and it tells me I can use it as a fallback but the avatar is verypoor for quest. does that mean I can't use it?

hasty hemlock
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yes the quest version of the Avatar needs to be It must have a Performance Rank of Good or Excellent per the Android/Quest requirements.

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as the point of the fallback avatars is to be a more performant Avatar to show when you're wearing something too heavy

daring narwhal
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can I upload optimized version for quest for android and keep the one for PC for the PC version then? I suppose so? I would upload the quest one with the same blueprint id,

hasty hemlock
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yes

daring narwhal
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great. thanks for clarifying.

hasty hemlock
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would you mind showing a screenshot of what the sdk shows as your avatar stat stats so I can suggest how do to optimize the quest version

karmic totem
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You upload the Quest version first, following the performance guidelines, then upload a PC version to the same ID that follows the PC fallback guidelines, to the same ID, making sure that when you do go to that the box for fallback is still checked.

daring narwhal
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I don't think I can make this avatar work on quest.

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by a chance do you know what needs to be met so it would show green for quest?

karmic totem
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this page shows the rank requirements for PC and Quest

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Like Rainwolf said, you need to be within Excellent or Good for both platforms, so look at those specifically

hasty hemlock
daring narwhal
hasty hemlock
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and question do you have any toggleable objects on your avatar as if the answer is yes kill them on quests version as even when they're disabled they count towards the triangle and mesh total

daring narwhal
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it's just one model nothing else.

hasty hemlock
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okay then yeah give the Cat tool a try

daring narwhal
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I'll lose blendshapes and UV mapping this way. um. do quest users use lipsync and eye/eye lid movement and such?

hasty hemlock
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the tool maintains the blend shapes and the UV unwrap and yes they still have lipsync and eye/eye lid movement quest

neon finch
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if u retopo it then you can properly allocate the limited geometry you are able to have for quest (20k tris)

daring narwhal
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I'm trying to make a fallback avatar and not sure if I can decimate any more. I am currently deleting any not necessary polygons and see if I can reach number I could possibly decimate reasonably to reach the 10k limit and not destroy blendshapes, uvs and not to repaint the whole model.

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I'm currently at 50k. not sure if I can make it. wonder if there is way to simplify the hair somewhat. like it would help me if I could delete all that you can't see. but not sure how to either select that or reasonable cut through it.

neon finch
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the thing is if you decimated it you wont have quad topology, if it even had it in the first place

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basically dissolving edge loops is selecting a loop, and dissolving the edges

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hair and limbs of the body are perfect for that

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usually

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can u show me the geometry of the model now, and how it was when u first got it

daring narwhal
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ok. give me a sec.

neon finch
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and dissolving is like deleting, but it fills the gap still

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ill show a video 1 second

daring narwhal
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I know what that means.

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thanks.

neon finch
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oh ok

winged vale
velvet narwhal
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Does anyone know a good place to get avatars like the files for them?

narrow vector
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I know it likely doesn't matter all that much, what with the coming improvements, but is it possible to have dynamic bones on an avatar and keep its performance at Good or better?

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For me, having DBs at all immediately knocks an avatar from Good or Excellent down to Medium or even Poor.

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Is there something I'm doing wrong?

red path
vague radish
steady spear
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why does the avatar sit down into the floor when u press record

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i wanna pose it but it makes it difficult

rustic tulip
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Does anyone know why some avatar’s in worlds just show as nothing and is just blank, or has a caution image over it-?

sand oak
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Can someone explain me how I do "half-and-half" hair in Vroid Studio? That one where one side is blonde and the other one is black.
I can't figure it out

sand oak
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Thank you vrcTupHi

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And how does this duplicate thing work with the new update of Vroid studio ? I have the steam one

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Nvm figured it out

narrow vector
neon finch
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Unity won't have any trouble using models in A pose rather than T pose right?

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Like its 100% preference right? No actual objective better way?

spare thicket
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I never really had issues with A-pose avatars, Unity enforces T-pose anyway

high spear
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Does anyone have the last SDK3 for 2018... I will pay!

graceful nest
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How the heck are you even supposed to know if it's the last one or not

foggy pelican
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do you know the version name of the last one?

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someone could have it but not realize it's this "last one" you want

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I could actually have it because I have an old Unity 2018 project I forgot to delete that was made as a backup for migrating to Unity 2019

high spear
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If it’s a 2018 project that supports booleans

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Then that’s the one uwu @foggy pelican

foggy pelican
high spear
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If it does, I would love to have this.. would fix lots of issues I am having!

foggy pelican
high spear
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Amazing

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Is there a way I can PM you?

ornate ocean
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Can somebody tell me if VRchat supports transparent textures or not? I used to think that it just wasn't allowed, but I see through images all the time. Do I just have to cut out the image with polygons or what?

hasty hemlock
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transparent textures are allowed on PC avatars but not Quest avatars

fluid grotto
untold adder
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So quick question, is there a channel or somewhere where i can find some tutorials and meshes to get started?

hasty hemlock
untold adder
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oh thats nice

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oh already saw that

hasty hemlock
untold adder
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thanks!

hasty hemlock
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hope you enjoy playing around making avatars

untold adder
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yeah if i can actually start hahah

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i mean i am getting information overload rn ngl

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also its harder to start since i want to make male avatars and male models are harder to find

hasty hemlock
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so you can make the Pretty Boy of your dreams

wanton umbra
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cuz im new to the avatar stuff

hasty hemlock
tiny pollen
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just double checking, but PC can use transparent materials, right?

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it's just quest that can't?

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I don't wanna go through the trouble of trimming off all the transparent parts on the PC version if I don't have to

tiny pollen
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perfect

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huh, weird that it's allowed on quest worlds but not avatars

neon finch
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Quest Worlds are allowed to have any shaders but some just straight up break on quest

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well because if it were avatars then everyone would be uploading with shaders that arent very performant

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it would be worse performance impact to let people only use all shaders on worlds than avatars

tiny pollen
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ahh, it's a performance issue

neon finch
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yea alot of things on quest is explained by that heh

tiny pollen
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I had thought it was a compatibility thing

neon finch
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sometimes its that

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just breaks on quest

tiny pollen
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yeah, every problem with quest is either a performance issue or a compatibility issue

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do you know if you're able to change shaders in blender, or do you have to do it in unity?

neon finch
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so you could make blender shaders and if you want to learn how to make unity shaders i think you could manually translate the logic

tiny pollen
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okay, considering the fact that I'm so new to blender and unity that I have no idea what any of that means, I'm going to assume that's a 'no' at my current skill level

hasty hemlock
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basically you have to do all of your material work in unity

merry hemlock
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Layman's explanation: When you put your avatar into Unity it will just be gray and you will need to tell Unity what to do with materials and or shaders. This means that you basically gotta do it twice once in Blender and once in Unity.

jade grail
haughty spade
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Question. Heard we were getting colliders. Is it just on avatars or is it our attachments as well? It’d be nice to have a sword not go through other swords in a fight stuff like that.

fathom turtle
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Yeah, what’s this new whole “Avatar Dynamics” thing about? I can’t watch the video at the moment due to class but I’m very interested

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I read an arcticle covering it but it didn’t quite make sense to me

steel iron
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Potentially, the fingers themselves could be 8 floats as the finger bones all curl at the same rate on Index and the thumbs would potentially be an int each given the way thumbs currently function.

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I mean, we technically already have 2 of the 8, given gestureweight floats, so potentially 6 additional floats and 2 additional ints for public access.

barren hemlock
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Or they can just make GestureWeight also react to finger curled amounts

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So all gestures will have ranges for the weight

steel iron
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I mean.. Gestures don't depend on each individual finger currently.

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The depend on a combination of multiple fingers in specific poses.

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So weighting it that way would be impossible for a lot of the current gestures.

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They'd have to have the public floats for each individual finger curling before weight could work that way anyway.

merry hemlock
robust nova
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Hi does anyone know if i can find a specific fnaf character? Im looking for someone called Roxy or Roxanne

agile solar
robust nova
agile solar
sick oar
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ok with poiyomi toon shader my avatar turns invisible sometimes but today I went into 2 games and everyone couldn't see me at all, can someone recommend me a better toon shader?

robust nova
agile solar
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Patience.

karmic totem
heady notch
broken ivy
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I've been playing for 30 hours, i will say I've been idle for about 12 of them but I've been active for the rest. Man i wish it can just hurry i wanna play with my own avatar

broken ivy
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Oh thank god just got it

neon finch
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Am I missing a fix for when transparent stuff shows up as black? Trying to get guardian weapons to work

willow smelt
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Can someone help make me a furry avatar please I want a bunny one and need some help

tulip mountain
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anyone else experience buggy log in in the SDK

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i enter the right email & password and sometimes i have to log in 50 times before it actually logs in

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or restart unity

neon finch
bold adder
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What's the best way to include two meshes into 3.0 as a toggle? I tried to do it like referring to the same parameter as 0-1 equals, but the animator only works through the first trigger, I want to turn off one mesh and turn on another one, but only one works.

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Any advise?

solar abyss
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or if the toggles are on seperate layers make sure the weight is 1

bold adder
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Hold on

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Copy Paste is broken

solar abyss
bold adder
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Oh, I cannot paste images here, I see

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So I have, Any State, going to two points, one for off and on, and then I have one each branching out from the both which tells the animator to remove another mesh

solar abyss
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also if you want to be more ram optimized, use bools if its only ever gunna be 0-1

bold adder
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I have never gotten bool to work for toggles of meshes

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But I'll make new animations instead then, easier that way

solar abyss
solar abyss
bold adder
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Alright! Thanks!

high spear
#

Anyone want to explain why 2019 unity sucks

#

I hate it so much- everything is not correct

high spear
#

Ugly colors, UI ugly, lightning system sucks

#

it’s terrible

neon finch
#

I like the new UI took be abt a day to get used to it

high spear
#

I have an extremely sharp eye for things since my job is a cinematographer and I can see things wrong

neon finch
#

idk how the colors are ugly

high spear
#

It doesn’t display whites right and it isn’t my fault

neon finch
#

you can enable white mode

high spear
#

the whitebalance is off

neon finch
#

somehow idk how

high spear
#

Nah I’m talking in the scene(s) themselves

#

bad colors

#

Bad color science

#

is there a way to get 2018 colorscience

neon finch
#

i am completely lost

high spear
#

I’ll send an example later

#

A side by side explaining it

#

I’m just mad because the work I do is already demanding and all these updates make this sooooo much harder

#

and no- nobody can help me here I’m beyond that

neon finch
#

are you maintaining your clients avatars or something?

high spear
#

Yes

#

I have to

bold adder
high spear
#

garbage updates garbage

#

no reason for it

neon finch
#

im guessing your opposed to giving them the avatar files so they can maintain it themselves?

high spear
#

Yes

#

Distribution is a biiiiiii

neon finch
#

yea you really put yourself in a bad situation trying to fight something like this

high spear
#

Yep

#

I know I did haha

#

I learned my lesson with files after someone stole and resold assets I made

neon finch
#

try to convince your clients to not want updates

high spear
#

Hey X3, do you have an SDK3 that has support for booleans?

#

I’m in need of one pretty badly

#

It’s a very long description why but yeaaa. I wish there was a place where people post old VRC SDK builds.

neon finch
#

they suppirt booleans

#

tf

high spear
#

Nope

#

Not up till like uhhhh July I think it was

neon finch
#

Yes ive used booleans toggles many times

hasty hemlock
neon finch
#

recently

#

very very recently

high spear
#

Yea as of July

#

Sdk3 2018

#

Booleans weren’t supported for a while

neon finch
#

literally a werk ago I worked on an avatar with boolean toggles

#

in unity 2019.4.31

high spear
#

Yea you had the Sdk I need if that’s in a 2018 project

neon finch
#

what

high spear
#

It was when the parameter limit was lifted

hasty hemlock
#

and might suggest if you continue the no source files making it abundantly clear on your commission page

high spear
#

that’s when booleans we’re allowed basically

#

I think it was July or June when the limit of 16 parameters was fixed

neon finch
#

im confused on what your on about

high spear
#

I’m in need of a 2018 SDK3 that has that update I’m talking about

#

But I can’t find it anywhere

#

I need it for some conversion to 2019 stuff

#

It’s a long explanation

neon finch
#

your toggles are only preserved when you migrate from 2018 to 2019 when you use this hyperspecific vrcsdk?

merry swan
#

Nope, newer should behave just fine, source? my old 2018 avatars on newest sdk

high spear
#

In short I commished someone to make a shell of a controller for me, because I’m busy af with my job irl and then I didn’t realize the project I was in didn’t have the proper Sdk and I went and did over half of the controller until I was like “SHIT THE PARAMETERS are at 16 limit”

#

and I don’t want to spend SO much time redoing it

#

I need the sdk3 from 2018 without the parameter limit to check and see if the rest of parameters are there/could be added

neon finch
#

if you use 16 integer parameters i believe thats the max since they take like 8 memory each

neon finch
#

why the hell do they need 16 integer toggles

high spear
merry swan
#

Its the newest sdk?

high spear
high spear
merry swan
#

Did 15~ something 2 days ago, converting int to bools doesnt even take very long,

neon finch
#

im confused on why you dont use booleans then instead of trying to fit an absurd amount of integer toggles

high spear
neon finch
#

VRChat hasnt stopped supporting boolean parameters so something is fcked on your side

merry swan
#

They wouldnt persist if you use an int on several toggles , bools will and use less memory = more toggles

neon finch
#

oh wait I see

#

so in the old 2018 version you dont have the ability to make booleans

#

but if you migrate then things break but you can make booleans

#

i mean just migrate and make booleans instesd of trying to get a newer 2018 vrcsdk that supports booleans

#

youd need to recreate the logic either way

high spear
#

They added it

#

like towards the end of the 2018 unity life

neon finch
#

yea but again why get that when you have to recreate the logic into booleans anyway

#

so just migrate to 2019

neon finch
#

yeah i backtracked the next message i sent

high spear
neon finch
#

i dont imagine why they wont

#

i havent migrated many avatars but it migrated fine

high spear
#

Tbh I really just want to finish this controller in my 2018 project and then transfer

#

it’s less of a hassle

#

But my stupid ass never updated my sdk3 much at all and I have the sdk3 that doesn’t support booleans

neon finch
#

if anything its more because if they do break in the migration then you will have to remake the logic twice

#

because you remade it after getting the newer 2018 vrcsdk

#

and then remade it again in 2019

high spear
neon finch
#

id just migrate to 2019.4.31 and see what happens

#

report to us if it braks

high spear
#

I most likely won’t for my main project

#

I’m doing a separate new 2019 project already

#

I have 46 avatars in my 2018 main project

#

reaaaallly don’t want to risk it

#

Or back it up

neon finch
#

oh and you have them all in one project too

#

damn you really are in the worst case possible

high spear
#

Yep lol

#

I mean I have my project backed up on my backup storage drive

#

but still not worrrthhh it

#

I run a avatar world and like lots of assets/prefabs/etc I make get carried over like an assembly line

#

But updates n stuff kill that process for me tbh that’s why for my 2019 project I’m packing one avatar like a Trojan horse and exporting it

wise stirrup
#

Does VRC support custom scripts?
Trying to make fade in and out effect on my avatar mesh renderer but no idea if scripts like that work

hasty hemlock
#

you cannot use any scripting on avatars

neon finch
#

worlds use udon scripting which is limited C# basicaly

hasty hemlock
#

so you would have to see if you can make your effects in Shader code

high spear
#

You could have a shader do this though if its C#

neon finch
#

^ there are def shaders that can do that

high spear
#

Redsim does these and Rollthered

neon finch
#

love redsim water shaders

tight salmon
#

Hello!

tiny pollen
#

fallback avatars have to be vrcPerfExcellent excellent in quest, right?

#

or is it just vrcPerfGood good?

hasty hemlock
#

"Create your fallback avatar. It must have a Performance Rank of Good or Excellent per the Android/Quest requirements."

tiny pollen
#

okay, so maximum of 10k polygons

hasty hemlock
#

yes so if you have any triangles hiding under clothing good idea to delete those

tiny pollen
#

yep ! already did all that

#

just had to run it through a quick decimation with cats in blender

hasty hemlock
#

cool

#

hopefully it comes out the other end okay

tiny pollen
#

yeah it just has kinda ugly hands, but that's okay

#

overall it looks great for a fallback

#

and that's all I'm aiming for

#

I managed to tweak the settings to preserve the face

#

and considering I'm on desktop, the face is way more important than the hands

hasty hemlock
tiny pollen
#

yeah, I just want my fallback avatar to look the same as my normal one

#

that way if

#

wait

#

my normal avatar's already gonna be good performance on quest and excellent on PC

#

so people probably won't ever see my fallback

#

unless I use a PC-only avatar, but in that case it won't by synced or anything

#

well I'm still gonna do it anyway

#

I already decimated it

#

the point is, now my PC avatar, Quest avatar, and Fallback avatar are all gonna be the same avatar

#

just with varying degrees of optimization

hasty hemlock
tiny pollen
#

in those cases, instead of coming up as generic fallback avatar #27 to my quest friends, I'll just be a slightly lower quality version of my normal avatar

hasty hemlock
#

myself have a slightly lower quality version of my fursona as my fall back

tiny pollen
#

I wish unity didn't run so slowly on my computer

#

takes a million years just to import the SDK

harsh hull
#

your main avatar would already be under the requirements to make it a fallback instead

tiny pollen
#

oh wait, I meant medium on quest

tough hill
#

for avatar 3d modeling is it easier to do it by sculpting or shaping the vertices? Im unsure which method to try out first its gonna be my first time. I know most of the basics of blender

fluid grotto
#

Use whatever method you find easiest, personally I like hand-made wireframes more than sculpts

#

But depending on the detail you want, sculpting can be better for photorealism. You also get normal maps for free for all your smaller details

#

Really just depends on what you intend to make

neon finch
#

try both for sure

patent dome
#

Where would I ask about an avatar commission?

neon finch
cerulean marten
#

hi, what I need to do for reaching New User rand?

#

rank*

neon finch
#

then id look into how to merge

livid siren
#

I need to get into touch with the guy who makes the Transformers Generation 1 World Avatars that are compatible on Quest

heady notch
#

Don't you just love it when something goes wrong with your project on blender and you just gotta start all over :D

vague raft
#

Gotta save as new files each time. I believe it’s F2 -> NumPad + -> Enter, for increment saving.

heady notch
#

Its not just that, like learning how to model, getting the hang of that, then learning how to paint only to find out I'm fucking up even more is draining the crap out of me

#

painting models in blender is a mess

vague raft
#

Uv unwrapping be like that. It’s like learning to drive, you won’t be perfect on the first try.

heady notch
#

yeah and I have no clue how to even structure building an avatar from scratch

#

Do I model everything from one cube??? Do I model everything separately and paint them separately as well? Jfc

#

What a timesink of a hobby this is

vague raft
#

True, it’s a hobby you can go to university for too. Hundreds of thousands of hours just for tutorials and dozens of different programs. So much fun to be had.

neon finch
#

pizza man lied

high iris
#

@neon finch wait nvm

neon finch
#

bruh

long magnet
#

not sure if it's something on my end or with VRC-servers:
I've tried to upload an updated avatar, the upload itself (after building) lasts for over 10 minutes, and occasionally just crashes with "failed to upload"

and not just on one avatar: same happens with another

rigid hedge
#

So im having a Problem. Everytime i try publishing it says No AssetBundle has been set for this build. Any fix?

split solar
#

Any easy way to clone over all my avatars from my steam account to my vr chat account?

left arch
#

Unless that chnged

#

To be safe, you may wanna ask a friend with VRC+ to clone them, so you can reclone them later.

split solar
#

I figured it out lol

#

I just ran 2 instances of VR Chat one for each account

#

🗿

#

And then cloned manually

jovial fulcrum
#

hi

restive parrot
#

is there any way to make part of a model hidden for the user, but not for anyone else? I've tried repositioning the bounds for the mesh renderer, but it causes some issues.

barren hemlock
restive parrot
#

ok, thanks

sly sapphire
#

I'm having a really hard time with world constraints.. I've watched 3 tutorials now and none of them work for me. My object that gets enabled is either A. Attached to me and moves with me or B. Spawned wherever x0 y0 z0 is in the current world.
I need it to spawn where I am and not be attached to me. I've tried positions/rotation constraints and world constraints and a combination of the two....

barren hemlock
#

The Parent Constraint on World Constraint/Container uses ResetTarget as a source. Disable this Parent Constraint component to leave your Container in world space, and enable it to reset the Container to ResetTarget.

neon finch
#

Can anyone help me?

vague raft
#

Maybe?

neon finch
#

I'm new to PC, just got mine 2 day ago, and i'm interested in reskining an avatar, if that's possible, but I don't know how.

vague raft
#

Do you have the unity files?

neon finch
#

I don't have anything

#

Idk what im doing

#

lmao

vague raft
#

Then no. You need the model’s files to edit them in unity

neon finch
#

Sorry for my lack of knowledge, I just wanna learn.

#

How would I get said model files

vague raft
#

You’ll need to ask the uploader for the files/buy them from said uploader if they’re the original creator

neon finch
#

I see

#

Alright, i'll try that.

#

I'll get back to you

vague raft
#

You can always ask in #avatar-search-old if anyone knows the original creator or a source for the model.

neon finch
#

I found the avatar author from the avatars description. I'll dm him on discord

lunar falcon
#

can anyone here help me upload an avatar to vr chat ? i have the files i just dont know how to get it into the game 😦

lunar falcon
#

well im watching a video atm but its easier to learn with a teacher you know

river shore
#

henlo quick question, ppl tell me my shoes disappear sometimes. How do i fix this?

#

using the newest poiyomi

sly sapphire
ocean laurel
merry swan
#

World objects , disable the constraint component, be sure you have reset target on root of avatar , got multiple av's with this

#

'container' disable > parent constraint component nothing else

barren hemlock
sly sapphire
merry swan
#

Did it wrong then , you have resettarget on avatar?

sly sapphire
#

yes

#

I've been in a call with two people so far and we can't figure out the reason as to why it won't work

sly sapphire
#

I solved the issue. Had to make a simple animation controller for the container to switch off when spawned along with the animation that spawns the object itself. I'm dumb

candid forum
stoic rain
#

hey can some1 help me put my name on this avatar pants plz

#

ive been trying all day lol

merry hemlock
#

How much does a custom 3D avatar done in a toon style generally cost?

Also how much does a custom Live2D character generally cost? (I know this 2nd one isn't VRChat related but the first one is.)

echo tartan
#

Im about to build a chest bone rotator for fullbody, is that a good idea, would it work?

ocean laurel
#

so a thing i discovered recently is that if u have the bigger menu ingame open while in prone or w/e it disables ur locomotion in the anim that u are in ( whatever anim prone ), while as if u use a complicated 329042390 locomotion setup like wetcat, it is usually bound to default anims ? atleast it was to me tho my locomotion disabling wont work at all for some reason even i set parameters and locomotion layers and what not.. so my idea / though was, is it possible to make a toggle that acts as if i keep up the big menu ingame open but without actually opening it ?. cus that to me would fix / solve all my disable locomotion issues and i wouldnt even be dependant on using a locomotion layer at all.

#

was just a though i came across recently since again disable loco wont work for me and i figured this temp solution, tho it can be bothering having half the screen being the big menu

novel pasture
#

are there any shaders that glow for quest?

ocean laurel
novel pasture
ocean laurel
#

im not sure if there is custom built shaders for quest out there i only worked with the default mobile ones

novel pasture
novel pasture
ocean laurel
novel pasture
# ocean laurel yea go ahead (:

when i switch to game mode the screen is really pixely. and there are a few other setup things i feel like could be better

ocean laurel
novel pasture
ocean laurel
#

sure why not (: .

echo tartan
ocean laurel
#

tho that would require blender work i assume aswell to atlas the mesh / material / give it a slot

echo tartan
ocean laurel
#

yeah well tbh it sounds like a better way than what i was saying because u seperate the things and have more options to customize it :p tho it sounds like a longer process too tho .

echo tartan
novel pasture
ocean laurel
#

#avatar-general message
not sure if anyone knows in regards to this, really would love if its possible somehow, so that i can just use a toggle for such rather than having to setup all the locomotion layers and what not .

hearty hemlock
#

What's the best female body base? or most supported so to speak.

hasty hemlock
novel pasture
#

are there converters that make it easy to optimize an avi?

hasty hemlock
#

currently Avatar optimization need to be done in blender

novel pasture
hasty hemlock
grim vigil
#

Yooo does anyone know how to move your arm on desktop mode i saw a video from jamie vatarga but no tutorial can someone help

solar abyss
lavish onyx
#

does anyone have a good tutorial of how to upload a character into the game? help is very appreciated, I can't find any that are up-to-date or actually helpful

lavish onyx
#

thank you so much ^^

lavish onyx
neon finch
#

i have a question, my search bar on menu doesnt work... its grey and when i click it does nothing. does anyone know why? :(

neon finch
#

when i try searching avatars on menu

agile solar
#

You can't search for avatars directly, only worlds and social. Also, wrong channel.

dry pumice
agile solar
#

Tracking internally

dense smelt
#

A quick question. I want to add a prop to my avatar that has its own rig (ie. dynamic bones, but otherwise no anims). Can I import the second rig and have it parented like any other prop to my avatar, or do the bones need to be part of the original avatar's rig?

neon finch
#

when i say rig I mean 1 armature

#

bones can be doing whatever in that armature just make sure its in it

#

and if you want to parent the prop's root bone to an existing bone before the prop got there then you can

frail solar
#

If I make an avatar private, will that stop the people who copied it from using it?

merry swan
#

If you set one that is public to private theirs wont work anymore

frail solar
#

okay i see

#

ty

charred basin
#

Hi, quick question. Is it possible to have a very optimised fallback, normal quest avatar and normal pc avatar under one content Id?

karmic totem
charred basin
#

Oh, so I just upload it and select it in game. That makes sense, thanks!

karmic totem
merry hemlock
tiny pollen
#

are materials and textures the same thing, or is there a difference?

#

is a material just a collection of textures with a shader put on it?

neon finch
#

is it possible that another person could upload an avatar for me? i have 23 hours in game (with my vrchat acc) and still cant upload it myself.

pale coral
# tiny pollen is a material just a collection of textures with a shader put on it?

Yeah a material is basically a container for the texture and shader assets, as well as any shader-specific property settings. You could have two materials with the same shader and textures applied, but if the properties are different they will be distinct from each other. People may use the terms "applying a texture/material" interchangeably, but they are not the same. You apply a texture to a material's shader, and the material to the model. A texture is just an image, and has no way to recognize mapping regions on its own - even for a flat, unlit application.

tiny pollen
#

so the material is to group all the textures, shaders, and settings for both of those together, and apply them all to an object at once

pale coral
#

Basically, yeah - well an assigned region on the object to be specific. But that's the idea.

unkempt crypt
#

I need some help

#

Anyone know why my avatar line that is infront of the avatar when I put ony my VRC avatar descriptor is off center?

vague raft
#

Sounds like the model isn’t centered in blender

indigo flume
#

If i have an avatar in game as favourite, can i edit it on unity and reupload for myself?

vague raft
#

Plus it could be a purchased model so you might have to buy it

indigo flume
#

I see

#

Thanks

rapid island
#

does anyone have link to buy Free/Paid damage system for guns? or Tutorials on Yotutube for DIY

fiery atlas
#

is it possible to get a custom avatar on the quest 2?

vague raft
neon finch
#

just commissioned an avatar cuz im shit at making my own 👍

vague raft
#

That’s fine, there’s no need to do everything alone.

gloomy marsh
#

How are those Taco Bell avatars made? I want to make my own custom fast food worker, but I can’t find any similar models online

whole robin
#

how would i convert and avatar from unity to fbx or whatever to edit it in blender

neon finch
vast jetty
#

Booth models come with armatures which should have perfect weights, but using the "automatic weights" option in blender messes up the weight painting a bit. How do I transfer the weights correctly? I don't really want to "weightpaint" using Unity anymore, but I can't figure out the correct way to copy the weight in Blender

hasty hemlock
#

quick tutorial on how to transfer weight paints

vast jetty
#

Thanks, but it says something about deleting all vertex groups on the original avatar? Or did I switch that around?

hasty hemlock
#

well you wouldn't need the old vertex groups anymore if you're transferring the new ones on like they might even have different skeleton names so having both would be a bit silly and of course make sure you save before you try any of this kind of stuff

vast jetty
#

The clothes only have some of the vertex groups, so if I delete all the ones on the avatar, more than half will disappear

hasty hemlock
#

wouldn't you be transferring the weights from the Avatar to the clothing?

vast jetty
#

Oh, right. After the transfer, how would I move the clothes from the old armature and parent them to the new armature? I will be given some options, and last time I tried all of them rotated my clothes and upped the size by about 100 times

hasty hemlock
#

the Armature modifier you just select the new Armature instead of the old one

vast jetty
#

The new clothes is still under Armature.001 (which comes together with the booth outfit) and not the main avatar armature (simply called "Armature"), and I can't change the parent without the mesh warping into a giant horizonal version of itself

hasty hemlock
#

oh dear

vast jetty
#

Clearly I'm doing something wrong, but I think it's a simple step, since parenting all the bones manually in Unity gives a perfect result (with way too many meshes and bones, however)

karmic totem
dense apex
#

Why can some avatars fly or have custom effects?

#

my friend has a delphox skin that can spawn a torch

vast jetty
#

That worked! Thanks! The original body broke, but that's probably just a side effect for all the playing around I did before now. I'll do it properly tomorrow and come crying here again if Blender bullies me further :P
And Sm3 they're using avatar 3.0 features, there's plently of tutorials on Youtube. They're short and easy, and explaining it through text alone would take longer than the videos do

dense apex
#

Im just wondering what the limit on these abilities are

scarlet notch
#

Hi guys just asking u know the flight crew Avatar's

#

How do I get the different colors

#

I've only got shooter

fringe plaza
#

can someone please make a vrchat model of my fnf form dm me if your intrested

fringe plaza
#

i barely got any presents i only got the vr thats all

agile solar
#

There's a ton of FNaF avatars in VRChat.

fringe plaza
#

not fnaf

agile solar
#

Asking someone to make you an avatar will cost you upwards of $200.

fringe plaza
#

oh wow

agile solar
fringe plaza
#

well can i get a tom from eddsworld in vrchat

agile solar
exotic sapphire
#

Hey i have a blender model of a character and i want to make it into a vr chat avatar

#

i did not make it though i did have permission to download and i think use it so could someone help me figure out how?

delicate cosmosBOT
#
Unlocking content uploading

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

agile solar
#

Where did you get it from? 👀

exotic sapphire
#

let me check

#

also i think i have the new user rank where do i check

#

i got it off of sketch fab and asked the guy who made it for the model and he send me a download link

#

ping me if theres any updates im going to take a shower and do stuff (i have the server muted so i wont get pinged otherwise)

#

thanks 👍

barren hemlock
#

Avatars from scratch require years of modelling and rigging experience. There is no video series that can explain and teach that

#

There's probably a lot that can teach the basics, but none will really do justice unless you take classes or something more than videos

oblique island
#

Anyone willing to do a commission for me?

left epoch
#

just curious, but does anyone know a website that has a list of available animations for vrchat models these days? I remember there was one good site I found years ago, but I've since forgotten the site's name

cloud hinge
#

Does anyone know about the quest audio source thing for avatars

grand oracle
#

Anyone know a good world for an avatar i can use as a default

barren hemlock
vague raft
# grand oracle Anyone know a good world for an avatar i can use as a default

There are thousands of worlds with tens of thousands of avatars if not over 100k. This is like asking for a good place to go on a holiday, there are too many answers.

What do you like?
Have anything in particular in mind?
Is there a theme you want to go for?
Do you want it to be male, female, neither, both?
Do you want to be human or a different species?
Do you want sdk3 functionality? If so, what sort of functionality? (Wardrobe, easy colour shift, big animations)

Explore the Avatar Worlds tab in the Worlds section of the menu. You can search for game characters or movie/anime characters and usually, if it's had a model made of it, it's in a world.
Plus, #avatar-search-old might help you faster.

grand oracle
#

fair enough

hardy depot
fleet quail
#

I’m also interested in commissioning someone vrcTupHi

hardy depot
fleet quail
#

Is it okay if I dm?

hardy depot
#

yea for sure

echo tartan
#

yo anyone tried to rotate bones via an animationclip yet?

#

i wanna make my ava be able to lay on its belly without an animclip in fullbody and since we dont have chest trackers, this would be the only way

echo tartan
#

rotation happyegg2

solar abyss
#

if you have a hip tracker it should lay forwards when you do, else it will rotate 180 deg on neck and head and im sure IDK isnt that stupid

echo tartan
#

wa

#

just noticed if you turn off hip tracking in av3 stuff will look weird anyway

solar abyss
echo tartan
#

hm

solar abyss
#

IK should be smart enough to not spin your chest and causeing 2 180 deg knots

#

without FBT yeh animation will be needed to lay the other way arround

echo tartan
#

guess ill give it a try until vrc adds chest trackers and support for them in the tracking states

#

is there any tool to quickly copy blendshapes btw? nvm pumkins tool copies those even if the source and target ARENT fbxs

cursive ice
#

how do sold avatars work do you need to pay for them? :o

vague raft
cursive ice
#

ah yeah okay xD

vague raft
#

Fortunately unlike buying just a model, avatars are usually ready to upload immediately. No assembly required. Plus you can find some well made avatars for relatively cheap despite what some people in the community want you to believe.
But, as with anything even slightly profitable, there are individuals that will sell things they don't have the right to. Unfortunately they're out there however there are a lot of very talented people pushing content in the community so I'm sure you'll find something you like.

hasty hemlock
neon finch
#

VRC Traders is good too to find people who will make models from scratch and combine things that you can get on sketchfab and turbosquid.

gloomy marsh
#

For the handslayer parameters, The Weights are floats while the other two are Integers right?

pale coral
#

Does anyone know what causes that strange sort of dissolving artifact on avatar meshes when viewed at an angle near the peripheral, fixed-foveated region of one's view? It's almost like a dithering of the mesh's visibility, if that makes sense.

#

Is that something that you can control/reduce as an avatar creator, or is it just a fact of life? I think I've only noticed it on the quest, so it may just be a platform-specific issue, not sure.

#

Hard to put into words, but it basically gives everything behind the most forward facing mesh area a sort of x-ray effect, making eyes disappear/pop-out, mouth interiors bleed through the face, etc.

oblique island
neon finch
#

Does anyone know why some avatars doesn't save toggles? I customize it and when I go to a different world or log out it always resets. It does this for 2 avatars I own.

graceful nest
#

are they your avatars?

#

because you can pick which parameters are saved and which are not

neon finch
#

No its from two different authors

graceful nest
#

only the author can pick that before uploading

#

so if it doesn't save then it's probably intended

neon finch
#

That doesnt really make any sense since theres multiple toggles to edit

graceful nest
#

yeah it does sound unlikely, but it's one possiblity

#

another one could be that for some reason it's not saving locally

#

the way it works is a text file with all parameters and their values gets saved in your cache folder and when you switch into the avatar next time it loads those

#

if for some reason that file fails to save, it'd reset as well, i'd think

merry swan
#

C:\Users\username\AppData\LocalLow\VRChat\VRChat\LocalAvatarData < {"animationParameters":[{

neon finch
#

Oh wow that's weird, so it the avatars itself that's the issue then

karmic totem
#

I'm not sure that parameters have always saved, so it could be they were last updated on a version of SDK3 that didn't have that option, unless someone is sure otherwise

vague radish
#

I overheard once before there's a quest shader that can use matcaps, is this true?

hasty hemlock
agile solar
flint vessel
#

can someone make me an avatar

#

?

vague raft
#

Usually no

agile solar
flint vessel
agile solar
#

You literally just... did...

#

That joke doesn't make sense in this case.

hollow radish
#

where’s the best place to get marvel/ movie 3d models?

vague raft
neon finch
#

should i download 2.83 or 2.93 of blender

finite musk
#

why not 3.0?

hasty hemlock
#

because not all the plugins have been updated yet for 3.0

finite musk
#

oh. okay. fair.

hard halo
#

@lusty dawn unironically Kaideart on Twitch, he streams all the time making models from scratch. He speedran doing one all in one day, too.

harsh hull
errant canyon
#

Is there a way to switch the base mesh of an avatar with a toggle? what I want to do is use a toggle to change the character to a different version of him that's taller, and has a different build (sorry if I'm using the wrong terms for all of this, I'm still a little new to avatar creation and unity)

harsh hull
#

if the 2 variations of the avatar had the same scale it would be possible, but there’s still the issue that they’d have to share the same skeleton for the humanoid setup to work properly

#

it’s probably not worth the hassle when you can just upload the second variant separately

errant canyon
#

That makes sense, thank you!

errant canyon
#

If I have a toggle for a clothing item, does the clothing item need to have a humanoid rig? how does it work?

hasty hemlock
neon finch
#

Does anyone know if the previous SDK versions are still able to upload avatars? If not does anyone have any help on how to do particle effects for SDK3?

acoustic gust
#

The Body of my Avatar is split into different meshes. When i get near a lightprobe the meshes do not react at the same time

Like: Arms and legs are a different mesh as the inner Body part. When i get near a blue lightproble the arm/leg mesh gets blue way before the inner body part does.

Any way to fix that beside of joining the meshes?

graceful nest
neon finch
#

does anyone got a good image i can have for a kon i made

flint vessel
lilac solar
#

Is there a way to use radial dial to scale the size of our avatars? (and move the viewpoint appropriately?)

red path
#

To some extent, but it's kinda broken in VR and outright never will work in full body tracking.

lilac solar
#

Multiple uploads at different sizes it is then.

merry swan
#

Scaling avatars work even in fbt (have one) , but viewpoint will not change so its pointless (made an av that has a smaller version of me i can drop anywhere and scale it to any size then change viewpoint to it, its nausiating to say the least and wont really move - pointless) 🐇

lilac solar
harsh hull
red path
merry swan
#

scaling avatar is just a float doesnt matter if its quest/oculus/steamvr

#

just resize hips - tiny / large av , viewpoint uh yeh thats not going anywhere 🐇

crisp hound
#

Does anyone know someone that customises already made avatars

left arch
left arch
#

Look into the community servers tab, I'm in VRCTraders, as an example.

lone halo
#

Can I put other players skins?

hasty hemlock
#

would you mind rephrasing the question as I couldn't quite parse what you were trying to say

lone halo
hasty hemlock
#

you can only do that if the Avatar is available to be cloned

lone halo
hasty hemlock
vestal plinth
#

are these the right things to start making an avatar?

#

oh- cant put pictures here

#

well- its unity, unity hub, and blender

#

im new and just had two names to go off which were unity and blender for making avatars so i downloaded what popped up and dont know if its the right ones

lone halo
hasty hemlock
#

it gives desktop instructions

lone halo
hasty hemlock
#

then the Avatar is not cloneable

lone halo
hasty hemlock
#

it shows an example in the documentation

lone halo
hasty hemlock
#

it doesn't make a difference to the UI desktop vs VR

lone halo
hasty hemlock
#

you could also just ask the person wearing a avatar if it's cloneable

lyric mist
lone halo
hasty hemlock
#

yes

#

you can't clone cloneable avatars without the person with the Avatar being there

lone halo
#

oh ok thx

gusty frost
#

Hey anyone who knows how to make avatars for quest I give you this challenge: make a bully maguire avatar

real wigeon
#

lmaoooo

neon finch
#

hey avatar people, i'm using a quest 2 through pc air link and can only see peoples fallback avatars. I assumed since the pc is doing the running that it would show pc avatars as well

#

is that normal?

karmic totem
neon finch
#

ii have it set to be able to see poor avatars and i have the slider set for 300mb. is that just not enough?

#

i guess i can just crank it i just didnt want to crash

karmic totem
#

300 is way over what you should normally need, mine is set to 60mb just because more than that is a silly size. I keep lights and particles off for everyone to help prevent some crashing from crash avatars, you can't prevent all random lobby crashers unless you disable all avatars and only show anyone manually, but you shouldn't need to worry a general crash unless you have a terrible computer, which then Air Link wouldn't work well anyways.

#

You really shouldn't be seeing everyone as a fallback with your rank set to Poor

neon finch
#

that is what was confusing me... Weird that it doesnt work then

neon finch
karmic totem
#

I think there is a PC version on the Oculus store, so either that, or using Steam VR and the Steam release

neon finch
#

the oculus pc one is what im using. I guess ill try steam vr

#

Thanks for the help!

#

well that didnt work. opening in steam just brought up a vr version of the desktop game.\

#

just a flat screen

karmic totem
#

I can't help with that part of it as I don't have a Quest, I know it is possible to play through Steam VR

neon finch
#

yeah im just gonna have to mess with it for a while i guess

hasty hemlock
#

if it's not on their store it's not available

uncut lake
#

y’know I do find it kinda sad that quest avatars can’t have hair/clothing physics, that was one of the things I was hoping for if I ever got an avatar of my OC

hasty hemlock
#

it's helpful to remember the quest is basically a cell phone processing power wise

uncut lake
#

eh I guess

#

though it’d still be nice if that could be added later in the future, or maybe avatars that do have dynamic bones could have them toggled on/off in-game

hasty hemlock
#

Dynamic bones will never be coming to the quest but vrchat is currently working on more optimized versions called physics bones and that's in the maybe pile for the quest

uncut lake
#

ok

uncut lake
#

ye that looks pretty promising

wheat rover
neon finch
balmy schooner
#

So is there any fix for avatars being stuck at root when using the valve index?

cobalt cradle
#

Does anyone know of a site or multiple sites that has assets available?

craggy mirage
#

What kind of assets?

pure pendant
#

I just came back to vr chat but I wanted to ask if they removed the avatar specific emotes you used to be able to do. For example dancing, special animations, etc.

normal turtle
#

No they didn't

#

I have a rock avatar that can twerk lol

#

Some avatars just aren't given special animations @pure pendant

agile solar
#

No.

royal pivot
#

there's three options that you can pick right now

  1. commission it
  2. make it
  3. use a public one
neon finch
#

Anyone here make avatars?

neon finch
#

Whenever i put cloth physics on a model when I load in vrchat I’m just constantly spinning

vague raft
neon finch
#

aah okay thank you!

agile moth
#

does anyone have the doom slayer avatar link

karmic totem
agile moth
#

Ok

neon finch
#

Ugh it's so hard to find a decent nanachi avatar or neko hoppou avatar

echo tartan
fringe plaza
#

can someone do commission for my vrchat model

gloomy marsh
#

Can PC avatars have mesh colliders? I accidentally put one on a model, and the sdk didn't say I couldn't...

jade grail
#

vrchat adds a capsule collider to all avatars once in game

gloomy marsh
jade grail
#

I don't think you need a mesh collider for that?

royal pivot
#

@fresh tide

gentleman

fringe plaza
#

can someone do commission for vrchat model for me

agile solar
#

No.

fringe plaza
#

ok

agile solar
primal wind
#

Question, what is the most optimized way to toggle outfits if you have several outfits for 1 avatar?

forest nimbus
#

why cant I upload my avatar

neon finch
#

screenshot

neon finch
#

anyone have a montineco i might can clone since i cant afford the thing

hasty hemlock
#

public avatars of that model would be against the models terms of service

neon finch
#

what is the polygon limit for quest

#

avatars

hasty hemlock
#

20K if you don't want to be very poor and people can't see you automatically if you're very poor so try to go under that

neon finch
#

alr thanks

gilded stump
#

Hello, does anyone know how to change only one material of an object when it has mulitple materials?

neon finch
#

You find the texture you wanna change and…change it in whatever program you got. Substance Painter, GIMP, etc

limpid pumice
#

How do I add particles to a quest avatar

stray fjord
#

Trying to work out if it's an issue with my rigging or the base animations are just weird

paper fiber
#

Does anyone have any exclusive or cool avatars I can clone?

jade grail
nimble sinew
neon finch
#

Does anyone here upload mmd models for free? Or does anyone know others who do?

stray fjord
jade grail
stray fjord
paper fiber
hollow geyser
#

Don’t know if this is the right place but, could I make my own avatar on my laptop? I heard blender is something you could use to make avatars, just don’t know how to use it or if it is even available on my laptop vrcTupCry

hasty hemlock
#

yes you should be able to run blender on your laptop

hollow geyser
#

Thank you! I’ll try to learn how to use blender then vrcTupHi

marble locust
#

i nned help

#

need

#

vrm dosen't wanna work

wind copper
#

Hey, can anyone help me?

hasty hemlock
#

describe the nature of your problem

wind copper
#

I am trying to change the materials for a .gbl file to make it quest compatible, but when i click the avatar, then materials, everything is greyed out and it wont let me change it.

#

It is a Ready Player Me avatar btw.

paper fiber
#

Don’t click

normal turtle
#

Btw

#

Not everything is a virus

#

Though I do understand the concern

round gazelle
#

so i'm trying to upload this avatar, but whenever i press the build button, the following error appears
"FileNotFoundException: C:/Users/Owner/AppData/Local/Temp/DefaultCompany/VRCSDK3/prefab-id-v1_avtr_f8c77714-237b-4ee4-aa0c-d4d8789592a0_5411393998.prefab.unity3d does not exist"

#

anyone know how to fix it?

stray fjord
#

Any other errors? That usually means that it failed to build.

solar abyss
round gazelle
#

2019.4.31f1
VRCSDK 3
Windows

round gazelle
stray fjord
karmic totem
round gazelle
#

i havent tried that yet, but i found a few more errors involving missing files, so i'm trying to troubleshoot those right now

#

replying to jack

stray fjord
#

As @karmic totem said - it's most likely a prior error failing the build, and then that error happens because there was no build output.

round gazelle
#

yeah im pretty sure i found the root of the problem

karmic totem
#

Were you missing, Dynamic Bones

round gazelle
#

possibly

#

i havent imported dynamic bones

#

but heres the thing i believe to be causing the problem

Exception: CVS File with name "thry_editor_locale" could not be found.

karmic totem
#

does the error include a directory, are there other errors than that

stray fjord
#

That looks like Poiyomi not being able to find translations

#

Did you import Poiyomi?

round gazelle
stray fjord
#

Can you check if _PoiyomiShaders/Scripts/ThryEditor/thry_editor_locale.csv exists?

round gazelle
#

ive done that and it does not

karmic totem
#

reimport Poiyomi

#

also, you can delete the poiyomi shaders folder and then import again from the current release of the shaders

round gazelle
#

oh damn i fixed it

#

thx for the help guys

atomic epoch
#

Hey how’s it going 😁Can anyone explain how character commissions work in VR chat or if it’s a outside thing ? I create models and would love to do some custom ones for people in this space??

foggy pelican
# atomic epoch Hey how’s it going 😁Can anyone explain how character commissions work in VR cha...

Commissions aren't quite handled through VRChat usually, people do them externally through places like discord, forums, and marketplaces.
In #community-servers-old there's VRCTraders, from what I know they have a strict policy of needing proof that creators / artists can actually do the work they say they can (to avoid scams as much as possible). #community-servers-old message

There's the VRChat official forums as well where you can advertise that you do commissions (cannot request them here, people have to contact somebody who is advertising instead) https://ask.vrchat.com/c/commissions/40

atomic epoch
stray fjord
#

Is there an official working skeleton for FBT? I tried the skeleton fbx mentioned in the documentation, but it is only included in the 2.0 SDK and it is still rather janky.

stray fjord
#

Wow what a great phishing site

#

Please steal my Steam password

zenith robin
#

Where's the best place to get a quest 2 3.0 avatar commissioned I don't have e to s of money to spend though on it I'm budgeting it at 30 to 50 pound

stray fjord
past rover
stray fjord
#

Or I could rename the bones to match my old ones I guess haha

past rover
#

You could just have the tpose-new armature in front of the of your original one and manually adjust each bone so they are approximately the same

wind copper
#

So I need some help

stray fjord
wind copper
#

I have everything done on my avatar, but for some reason the VRCSDK is the bones and rigging error. "Humanoid avatar must have the head, hands, and feet bones mapped"

#

Then the Feet arent specified and the upper arms arent either

#

but when I go to the bones thing, everything is green and it looks fine

wary violet
#

do you know a site were you can buy vrc avatar (expect booth)

agile solar
wary violet
#

the two first one is for furry ?

agile solar
#

Be very careful of listings with a ton of credits in them. They're usally kitbashed and can get you banned.

#

No, VRCArena is the only furry one.

wary violet
#

oh okay okay thanks gonna tcheck that !

hasty hemlock
#

basically get furries from Gumroad but anime people from booth.pm

#

as booth.pm doesn't have illegal kitbashed

wary violet
#

its a litle hard to fond avatar when i think something its cool its an accesory and not the model and with the tag too

#

or its all japanese and not find everything when you search

normal turtle
#

As in Commission or actually find?

#

If you just wanna find avatars worlds work well enough

#

If you want specific models but don't want to Commission check Deviantart

#

A lot of people will upload models there for VRchat & other games you can upload

agile solar
stray fjord
agile solar
neon finch
#

my old vrchat account got locked after not using it for a while, I was wondering if anybody can upload an avatar for me?

agile solar
#

No. Against TOS.

neon finch
#

really?

#

thats stupid

agile solar
#

Unless you're asking to upload to their account and let you clone it.