#avatar-general
351 messages · Page 31 of 1
yeah
im looking threw it right now and seems like it would take days to find really anything because alot of it is just junk
if its prefaced with "avtr" its an avatar, "wrld" for world
yeah you might need to just control F for "avtr" and try a shitton of ids until you find the right one
only a couple showed up thankful
ay gives you an excuse to learn how to create very simple worlds
df8288d8-6685-413b-aa12-4b24c3b1bf6f_5522203673 is this what a code should look like?
nope that is a session id
uhm maybe the output log doesnt log avatar ids
none of your friends cloned it? or do you have the creators avatar world favorited?
it was given to me by someone but they do not have it favorited and they got it by some random person in a random game
rip
well you can start archiving ids and putting them into your own avatar world
no limit to how many you can do and its good for not loosing things
and you can share your collection with friends ez
no haks needed to get ids
where can i find avatar ID in gernal though?
you need to equip an avatar, go to the vrchat website like I said and do the same steps, BUT take that id in the link and copy paste it into the avatar pedestal
watch a tutorial it will tell u where to put it
include the "avtr" part
yeah i cant seem to stumble across any avatar ID on the outputlog, only session ID
dam vrchat needs to add that frr
tell me how ur world goes if u do it
I can do lots of the helping
any idea on how to even create a world, like any programs or smoething?
yeah download unity 2018.4.20f1 specifically
and get vrchats latest sdk for worlds on their website
Are there any low poly avatar tutorials? I’ve never modeled in Blender before and I’m wanting to model a chibi avatar of my fursona.
Does anyone know where I could request a avatar?
Thank you!!!
👍
Hi I’m looking for someone to commission a avatar for me?
Try VRCTraders in #community-servers-old (first server)
ᵗʰᶦˢ ʳᵉˢᵖᵒⁿˢᵉ ᶦˢ ᵃᵘᵗᵒᵐᵃᵗᵉᵈ
I cant ;-; I don’t have a phone number ;-;
I am pretty sure you do not need to be verified with a phone number to enter VRCTraders
How do I create avatars???
Does anyone know where I can find the Leopard geko avatar?
by going on youtube and watching videos?
by downloading specticially unity 2018.4.20f1, and one of the vrchat's sdks on their website
Omg yea I’ve seen it so much
No it’s a gecko
i kinda went far away from my avatar and lost it how do i get back to it?
Anyone know any good tutorials for working with blendshapes in a radial puppet, that should persist?
Got it, blend trees EZ ( also just realized #avatar-help exists, d'oh )
Not sure were to ask but where can I get a sparkly shader, like to make textures sparkly
its in poiyomi shaders as an option called glitter
I'll have to look into that-
there are alot of other cool things u can do with it so youd def like
I finally got around to importing an avatar
Progress: It's going okay
I mostly wanted sparkly/glitter because I have an item on my avatar I want to sparkle
hey guys. when where you upgraded to new user? i have 12 hours of playtime, friends added, I talk and have visited different rooms etc
does anyone know if magicacloth works for vrc?o.o
It does not, at least for now.
You probably just need some more. Also do you have a vrchat account?
Is it still impossible to use a camera on a public model and not have it break when 2 models show up
yeah just dont be around people with horribly optimized avatars
no that's not what i mean
VRC used to handle multiple cameras by break the camera until you rebooted vrchat
it just randomly crashed people when too many people used cameras in one lobby?
Seems to be a slightly different issue. From what I can tell It seems that when multiple people were using a camera in a instance, your camera would break permanently until you restarted VRChat.
Though, I've never seen such a thing happen or have even heard of it until now.
Yeah same, ive only heard it just destroying performance in cluttered instances
i had a camera on a public model before for a face cam and as soon as another person copied the model it stopped working. Same thing occurs for a scope on a gun i tried the camera with
Anyone know what's the best/easiest way to fix bad shadows on models normal's when lowering poly count?
but that was a while back so maybe it got fixed? i can only hope
Are you referring to cameras you can put on an avatar via Unity? And not the in-game camera you can use in VR?
IIRC it breaks because of the duplicate entities, should be fine if two different private avatars have their own cameras i think
Yeah that'll probably cause issues if it's the same exact avatar
well that's the problem is that i make public avatars
and wanted to had a portable phone to include a camera on it
you can bake a normal map using the higher poly one to preserve detail
Would that fix shadows not displaying on some normals of the model?
I can DM you a image if you need to know what i'm talking about
That didn't fix it
if i wanna make something a toggle, can it just be a seperate mesh/body but still part of the avatar? like how 2.0 works or does it have to be like completely seperate with its own armature
Yes it can be separate @toxic forge
okay so i dont have to export each outfit piece separately
just as long as its a seperate mesh
Correct
tysm
Didn't see this canny yet, so I made it: https://feedback.vrchat.com/bug-reports/p/increase-parameter-memory
Hi sorry, I am new, is this a channel or is there a channel for people that make custom avatars? : ) or look for someone that makes custom avies
yeah you can post whatever you want about your 3.0 custom avatars here
if your looking for commisioners tho there are other places
do you know where?
yeah there is another server dedicated to it actually
VRC Traders discord server found in #community-servers-old
Hey I’m looking for someone to turn my oc into a avatar
Ofc it’s not for free
I’m looking to pay up to $35 but my preference is $15-20
ask in VRC Traders and find a commisioner that will take that price
try $200-$400 maybe
You are better off buying a pre-made model and retexturing it with that budget.
Yeah no one's going to make you a custom model at that price range. That's below minimum wage after only two hours, and most avatars take 3 full days of work minimum, if they're any good.
At the very least, you should be paying people for their time, even if you value their services at zero dollars.
does vrchat stretch bones to make them humanoid in game after importing?
No
Humanoid is all about the bindings (and it expects parent/child parenting of bones picked to as humanoid bonded bones) but length, rotation, or location does not matter
I am currently working from home but if asynchronous responses are good enough, yes!
#avatar-showcase anything i could add?
Outta curiosity, is there a way to override the gestures via enabling something in the expressions menu?
And while i have it, is there a way to make an activation in the expressions menu disable another one?
Looks fine to me, though face looks oddly dull. Probably a me-thing though
huh
good call
i did not put alot of effort into the face cuz i wanted to work on the clothing
but ty
Fair enough.
Does anybody want to trade skins
with me
For your first question, let's say your menu toggle sets a parameter called 'DisableGestures' to true. On your transitions in your gesture layer (all but the one leading to idle), add the condition that DisableGestures is false. Then add a transition to the idle state with the condition that DisableGestures is true.
For your second question, controlling multiple things with different values of the same int will inherently disable one when you select the other because the int can only be on one value. You can also look into parameter drivers if they can't share the same parameter for some reason: https://docs.vrchat.com/docs/state-behaviors#avatar-parameter-driver
Perfect, thank ya thank ya.
i have a question, why does my body collapse when i open my menu?
I want you to know that sentence made me laugh.
Hey does anyone know where to get emotes for stuff like the spooky month dance and the tower unite t-pose? I want to put them on my avatars but i have zero clue where to get them
places like the place we can't mention
Yeeeeah... don't advertise that site.
The spooky month dance isn't even there
I wouldn't have asked if it was
probably not directedly , but there's probably a known avatar that just has it on hand if you look through their files.
Yo I’m looking for someone to do a pretty simple commission I think, reply to this and I will tell you what I want and hopefully you can estimate the price
is it a full avatar commission? or is it just like a retexture or blender work
your speaking magic words, but uh I just want an avatar for vrchat, pretty simple just main details, no small ones yknoe?
You want VRC Traders.
alright so an avatar commission then. do you have an idea for what kind of avatar you want? something like more anime, more life-like, furry, etc
Definitely not life like and furry so probably anime
and yes, like Artemus said, you want to go over to VRC Traders (linked in #community-servers-old) to look for commission work. I'm just trying to help you figure out what you want
Ok thanks👍
do note that you will also need to make sure your discord account is verified with a phone number to join that server
Ima sound real dumb atm. But ok so I'm new to the whole VRchat thing and was wondering how to like get the custom avatars. Cause I swear I see some that are just awesome and wanted to atleast attempt it.
go to avatar worlds and get them there
or clone them from people if they have cloning enabled
if you want to make your own, then spend several months learning how to make 3D models and how shaders work, and learn how to use Unity and then you can upload your own. Always remember to keep it as optimized as possible to help with performance for everyone.
(*several months can turn into a few years depending on how proficient you want to be)
you can either start from a base model you can find on websites such as Booth or Gumroad, or you can make your own from scratch in a 3D modeling program like Blender. do note that making an avatar from scratch takes a lot of work, and will easily take you days or weeks. you can also use https://readyplayer.me/vrchat to create a humanoid avatar based on your likeness or customized. there is also VRoid to make anime avatars.
for base models, you can also browse this list https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Avatar-Models for mainly anime avatars and a few random ones, or this one https://www.vrcarena.com/category/avatar for furry avatars
Thank you very Very much also uhh depending on what I use how do I get that like upload so I can use it
you upload models using Unity 2018.4.20f1 and the VRChat SDK
you can log in to the SDK using your vrchat account, and any models uploaded will show up under "My creations" in the Avatars tab
i suppose this is more just a question of a possible concept. but has anyone added Glowing eyes to their avatars? either They actually act like a flashlight. or they just glow and don't emit any light around them either way.
yes, I made the eyes on one of my friend's avatars glow, but also be able to emit light, with controls for how bright the light is, and the angle of the light frustum
simple glowing is as simple as enabling Emission in the shader. if the eyes are using their own material, this is very easy to do
if the eyes are not using their own material, then you will also need to create a black and white mask to tell the shader which part of the texture needs to have emission
called an Emission mask
That’s awesome! I honestly really do make an Avatar whoa eyes can glow with a toggle. Or change color. Like an angry face my models eyes go red. Or sad the eyes turn blue
yea, you can do that
Though the color eye changing thing is never seen done before so I’d have no idea how
to change the color, you could probably just use a hue shift
if you're using poiyomi, you can also do a hue shift on the emission color
So when I do a certain facial animation. The color changes along with it?
you could do that ye
the color of the eye and the color of the emission are two separate things
but you can just make your animation change both at once
so it's seamless
That does sound easier. Just changing the eyes within the animation itself.
That isn’t hard to do is it?
no
Well then I definitely know what I’m gonna be tinkering with the next few days.
Thanks for the help
👍
i made particle emmisions for my avatar, but i am afraid it might crashs oculus quest users. so tell me, what would be a good max amount to keep quest users stable?
Particles hardly even work on quest
@neon finchhttps://docs.vrchat.com/docs/avatar-performance-ranking-system#quest-limits
Particles seem to work fine for me. What issues are you facing?
Litterly looking like black fuckin cubes
Make sure you are using a compatible shader
Remember quest does not support transparent so if you need a custom shaped particle, make a mesh for it
vrc says that i am using 4000 particles, even if I just reduced the number of particles and their lifetime. pls help
It is looking at the “max particles” value. Reduce that
You can use less than your max, but VRChat assumes you’re always using what you have set as max
Take a look at how many simutanioisly particles your system is generating and set it to that
ah, i see
nothing about the default av 3.0 idle looks natural wtf
it looks so stiff and uncanny. nobody stands like that
seriously whoever designed the default movement for av 3 needs to get fired
I didn’t notice anything off about it
have you ever looked at how a real person moves? or how av 2 moves? (standing not crouching thats another realm)
If you don’t like it, the old gendered stands are included in the SDK
thank you
but the default should be better than av 2 if its supposed to be an improvement lmao
anyways thanks for letting me know i can fix it
I prefer the new default stand personally, SDK2 looked a little dopey on desktop
Of course if you want a custom pose you are expected to make it
so I'm not sure if the recent update had anything to do with this but after a certin amount of time in VRchat my hands will just dissapear, and it will look like the avatar, isn't there any more, is there any way to fix this?
When I put in the VrchatSDK for avatar 3.0 I don't see a login option can anyone help
Is there any way to know if a puppet menu was opened on the left or right hand?
Ok so i have an avatar that uses a blendtree for a 2 axis animator but when i add an emote in the action layer the animations in the blendtree stay at 0
as far as I know, no.
don't forget that there is also the desktop radial menu
Darn. Didn't want to need to have two menus.
How do I fix stick drift
that's not really an Avatar 3.0 question, but increase deadzone, until you can't anymore, than replace the controller, or repair it.
Hmm
Could Someone help me Get a Rick Grimes avatar From The Walking Dead
Can someone help me get a Vrchat toonlit dissolve shader
Anyone know how to make a static particle effect? Like little lightning bolts around an object.
why does the dynamic bone scripts end offset never work
question!
how come some people can interact with others dynamic bones and some can't
for reference i have dynamic bones in my hair and my buddy has them in his too
he can mess with his hair and i can see it, but when he messes with my hair i can't see it and on his screen it won't either
but i can still mess with my hair
vrchat does not support interacting with other people's dynamic bones.
although it is supposedly coming in the summer with the alternative to dynamic bones
so question my avatar is broken and i'm not sure if its because of a recent update and i'm really confused as to why it has a error bot instead of the avatar i edited
Hey so Im looking for a something to replace my locomotion section on my avatar, I want to disable the walking animations and the bobbing on the character, anyone have a locomotion layer that has the play just stay idle?
https://vrcprefabs.com/browse On the Avatar 3.0 tab there is GoGo Loco, which aside from what you want has also many more functionalities + it fixes many bugs that are found in default VRC locomotion layer.
@quartz mesa ^
can someone send me a link of a detailed viseme paramaters vid with 2d lip sync
You cannot use end length and end offset at the same time; if you want an end offset, make sure end length is zero
Im noticing that quest doesnt allow audio sources on avatars, is there some way around this by chance at all or do i just need to deal with it?
gotta deal with it
pain
Made a quest variant for my pc avatar, everything seems fine, but is there any way I can view it ingame to make sure it looks good?
if you go to your avatar on the top left of the display on the left showing your avatar has an option to show the quest avatar
I can just get my quest and screenshot it for you and tell you how it looks
Okay I'll see then thank you
I usually just upload it twice. One on quest and then a new avatar called quest PC test
does vrc allow for negative values for blendshapes
apparently i looked back and the answer is no
rip
ok different question, is there a maxumum resolution for textures?
kinda want an 8k texture
you need to go back to the drawing board if you need to use an 8K
AAA video games don't even use that for their avatars
h
i just had a really bad antialiasing artifact on one part of the texture i didnt like but i fixed it by just making it perfectly horizontal on the texture so antialiasing wasnt an issue
I'm new to this... whole thing really
I made this robot avatar from scratch and I was wondering if it was possible to display text on his screen
how are you guys transfering avatars to one another?
without making them fully setup their avatars in unity
uploading in unity is currently the only way to have a avatar attached to your account as a regular user
A model I bought and have the rights to is being turned into an error every time I upload it.
any error messages popping up in unity
also did you check which SDK version The Avatar is
I was wondering if it is possible to make a hue shifting material on Quest like you can on PC with the Poiyomi shader, or if it is only possible with custom shaders
same here
i've been using the right sdk and everything, i even asked my friends if they had the same issue and they said the new update might've broken some 3.0 avatars but when i use one thats not my own creation it works perfectly fine
im accepting comissions if anyone needs work done
yes, I already do that for PC, I want to know if it is possible on Quest because Quest doesn't have custom shaders
It is you just have to find an alternate way of switching the colors
Wait do quest avatars not support that kind of scripting?
For example you can animate the change of color on a particle system
I don’t know much about scripting so I can’t say
Its bad, its like, getting worse then second life avatar restrictions.
Well close to it.
There are always workarounds thou.
That tutorial relies on the hue shift parameter from Poiyomi, none of the Quest shaders have a hue shift parameter afaik
Ah, so they cant use shaders?
None of that helps the avatar is showing up as a error in vrchat
@uncut spindle nope, only shaders under vrchat > mobile can be used on Quest
I could do this stuff for you if you like.
There are workarounds
there are?
There are
There always is, even if you have to find it yourself.
I’m not really allowed to say how to perform it but there is a way
That gets a bit above my head
I just do texture and model work.
I know how to and have enough artistic skill to reliably make decent textures.
I do A LOT of stuff with particle systems and models I do a little bit of texturing but most of my avatars use particle systems
I only have one avatar that uses a particle system
one of my public avatars
a windows xp themed impim
How many avatars have you made?
i made an animation for him where a big solitare window pops up above him and cards fly everywhere using physics and particle system
lol
uh, its a streatch to call any of my avatars made depends on what you mean by made, if taking someones base retexturing it, adding things or taking away things like clothing or swords or animations making it then alot
but if you mean from actually using blender to make it, then only 1
2
Anything honestly I use Star Wars BF2 models a lot and give them lightsabers blasters etc
I had to think there is one other i had to do
ive also rigged up many models and uploaded them
That sounds like it could be fun to do and cool
like, troopers can pull out their weapons and use them
with star wars osunds and stuff
pew pew
I play on quest so I don’t usually add sounds because I can’t hear them and tell if they’re off sinc or not 😦
i do that as a job making someone elses game
i use index and a high end gaming pc
well, mostly high end, the cpu is a bit old
my cpu is a 4000k i7, which is more then enough to handle something like vr in any reasonably optimised game.
but its a 100 dollar cpu by todays standards, like 7 years old
which brings me to the next incorrect reason why console gamers wont buy a pc.
pc's are more expensive, they seem to think it cost 1-2000 dollars for a vr rig
when in reality you can build a basic vr ready computer for around 500 if you shop around for the parts.
my cpu and a gtx 970 would cost around 3-400
Now I don’t know jack shit about PCs so I tend to stick with consoles and stuff
Ok so my object at cetain anges turns invis any way to fix?
Make sure the bounding box fully surrounds the object
Hey so I was given files for an avatar but I am stuck as to how I'm supposed to pull this thing up in unity? I've done it before but this one is whacky
Is it in an FBX file?
i have a bunch of vrm and vroid files?
Oh, it's a VRoid avatar?
I guess?? my stepbrother got it commissioned and im just trying to see if i can get it uploaded for him
what are you doing stepbro?
i also have all the textures for the model i just dont really understand how to slap it all together
I wonder if it's possible to import Gmod models into vr chat and use them as playable avatars?
Hi
so question
why do planes on avatars always spawn inside the ground
and how would I fix that?
fixed it, put an empty game object and put your descriptor on that
heya does anyone remember which tool people used to create ava3 sliders toggles and all with few clicks?
Anything is possible, though you do need the right to upload it to VRChat.
Oo oki nice ty
when making a avatar quest compatible i have issues in re importing the model after switching builds to android. i would drag it into the scene and it would freeze up my unity. am i doing something wrong ?
what do people useuly charge for avatar retexturing commish's had people approach me asking and i had no answer becouse i have no idea.
depends on how much work you're putting into it really
simple color edits could be like 10-15$
more complex texture work could be like 20-30$
more complex stuff in Substance painter with normals and metallics could be higher
Thanks i need a frame of refrence that helped quite a bit.
Were you able to get it?
no i couldn't figure it out
What part are you having trouble with?
Did vrchat break the gesture thing?
cause when i try to add a hand animation it dosent work
and its setup perfectly
Is gesture the 1 where you do an animation but it instead does something different? For example making a shape with your hand moves your tail around or changes your facial expression?
No its the one that lets you change the animations for example the fist to do a diffrent hand gesture you created
Is there a way to limit obtaining of avatars via pedestal only? Id like to hide reward avatar pedestals for players in my world that they obtain via playing a game. Are they still able to just get it by looking at my profile though?
disable avatar cloning?
No because vrchat updated there api rendering the people who use vrctracker less useful
If your avatar is visible at all or even uploaded, it’s still possible.
so im trying to put my fbx into unity, and its been stuck like this for ten minutes, other fbx's will import except this one
best guess, either unity is looping on something that might be attached to the FBX or unity doesnt like that file for some reason
on a different note: anyone know any good tutorials for Blender stuff? Im fairly alright at unity work but feel utterly useless when it comes to blender lol.
Get a tutorial on learning the basics. I know everyone always wants to make content and they try diving into Blender with only the mindset on making an avatar that it becomes difficult for them. Start with the basics, learn to move around in Blender , learn how to change modes , find and create materials , then more complex things like vertex groups , UV editting , armatures , etc. If you can navigate Blender normally i will help teach you everything.
ay ay captain. Im still learning how to make models period. I started small and made a simple model of a blade of a pair of scissors (Specifically from scissor seven).
DM me whenever you feel like it i can answer questions you may have
Does any one know of a unity tool / avatar tool that allows the transfer of animator layers and paramters?
Like, something that will allow you to transfer the animator controller data from one avatar to another?
How can i get verified so that i can build and publish avatars?
from one avatar to another? just drag in the controllers to the avatar descriptor lol
no
but if you mean merging layers from one controller to another, use the VRLabs Avatar 3.0 manager
yes
You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.
As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.
Source: https://docs.vrchat.com/docs/frequently-asked-questions
ill give it a look thank you
thanks
how much is it to just get a texture made?
:/
depends on what you want done and depends on the artist
ah ok
simple recolors/edits might be like 10-20$
more complex texture work (like full retextures) could be more, like upwards of 30-40
and more complex stuff with normals and emission can be even more
This is probably a unity question, but is it possible to set a prop's current size as 1. I have a prop, that when scaled to the avi, the scale values are 0.00816.... Is there a way to set the 0.00816 as 1.0, without actually changing the props physical size?
That’s a blender thing.
You can fake it with empties though, make a empty at the same location but scale 1, then put it in the empty.
But what are describing is called “Apply Scale” in Blender. Takes the current visual size and appearance and makes it what 1 1 1 is.
Could someone help make me a avatar very easy but I have now money so if you could please make a relatively easy avatar please DM me
Even one rule of commissioning is do not put "easy" or "simple" in your commission description.
When I see “simple” I see “it’s made of spheres/cubes”
Hey I have an avatar I really like but doing a certain gesture generates a pretty annoying noise, is it possible to disable the noise?
Is that an avatar you upload or someone else's?
Someone else's
You can only reduce avatar audio in game settings, but other player still can hear your avatar, and that also reduce other avatar audio..
the only thing you can do is disable gestures in your expression menu under Settings
but if you are using other gestures, those also get disabled
Ah that's a shame, thank you for the info though! :)
note that if you are NOT using index controllers, that will also stop finger movement
since index controllers override animations for the finger movement
Yeah I'm using Quest controllers connected to my PC :/
if you want full control, you should consider uploading your own avatar(s)
you can either start from a base model you can find on websites such as Booth or Gumroad, or you can make your own from scratch in a 3D modeling program like Blender. do note that making an avatar from scratch takes a lot of work, and will easily take you days or weeks. you can also use https://readyplayer.me/vrchat to create a humanoid avatar based on your likeness or customized. there is also VRoid to make anime avatars.
for base models, you can also browse this list https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Avatar-Models for mainly anime avatars and a few random ones, or this one https://www.vrcarena.com/category/avatar for furry avatars
hello, so i have an fbx and it wont import into blender, the unity package i got sent only had a prefab, so i used a fbx converter and it wont import to blender, is there anyway i could go about this?
Where do people keep getting unitypackages that don't include the model file? I'd contact whoever sent it to you and inform them they forgot it. Especially if it was purchased.
🐇 it was not, its ripped (cause 'friend' lost the files) and trying to convert it to fbx using fbxconverter in unity , they litterally posted the entire prefab-id-v1_avtr_id one channel down
So uh my avatar broke with the latest update
and now no matter what i do its an error bot
re uploaded remade it whatever idk whats up with it
its shown as those error bots for my friend too and it was working last update so idk what happened?
Strange bc it works just fine on the test avatar
How would one go about affecting the players sound volume? I am trying to make an avatar that is deaf, so entirely silent or close to silent, and I know it’s possible because things like flashbangs from some avatars will silence the players hearing.
Avatars that break audio are exploits and are probably against ToS. There’s no way for avatars to legitimately kill audio of other players. Worlds can turn your voice distance down though. But not avatars
Best solution is to just turn voice volume to zero on your own when wearing it
Just random thought I had while making some avatars
What if there was a feature added in the SDK that let you toggle which bones attached to the heads are scaled? As of right now, everything attached to the head bone is locally scaled down to like .000001
Some avatars have hair covering an eye, wearing glasses, have a mask, etc.
I know I was a bit disappointed when I couldn't see the hair on an avatar I made
To clarify, I’m not wanting to break others audio, just your own. I want the avatar you spawn in as to be deaf to let the player themselves simulate being this deaf character.
Since it would be accomplished by means that probably are very much not intended (aka would likely be patched as a bug fix if properly reported), I would be very uncomfortable having an avatar like that be listed as public, though. It sounds like something that would break ToS.
If it's for personal use though, I don't see a problem with making VRChat behave weirdly for yourself only.
But at that point you might as well turn your voice volume down
I have a question what size of the avatar texture have to be when it's for quest?
nvm I found it
So uhh. I wanna use a star wars avatar and I think I found one what would I have to do to like get that all set up so I can use it
I mean, if you wanna pretend to be deaf, you could always just mute all the sound in the options
Depends on what's already on the model or not. If it's fully rigged and textured, you should be able to more or less put it straight into VRChat
Of course. Just thought it would be a fun addition! There is a blind avatar for example. I was going to Also see if there was a way to maybe muffle and distort the audio, as opposed to completely muting it.
But alas, I must be too ambitious for this current SDK
Oh, there's a blind avatar? How'd they manage that?
Did they stick the view in a box or something?
It's a few shader tricks. There's a bubble around the avatar's head that turns everything black, and there are bubbles attached to the hands only visible when the "blind bubble" is activated. The hand bubbles make it so you can "feel" things to get around by making things the bubbles interact with slightly visible with a white outline or fresnel effect. It's really neat and definitely worth checking out. You can grab the avatar in this world: https://vrchat.com/home/world/wrld_3500abf9-0002-4d51-84ad-c11889c14938
I'm interested in these types of things on avatars, as well. I've always wanted to be able to add voice effects to an avatar also, like muffling or distortion. I could easily see this being abused on public avatars, though. It's still something I'd love to see in the future for avatar creators to take advantage of.
Agreed
Another thing I'd LOVE to be able to do is control where the user's voice comes from, e.g. for a hand puppet.
That be cool
In theory, that would be really easy to implement in the SDK. Just like how you can change the viewpoint, give the creator a "voice target transform" value and assign a game object to it, then the game moves the audio source for the player's voice accordingly if there's a transform set.
This could also be abused... but a way around that would be to lock the transform of the voice target when the avatar is loaded so as to prevent it from being moved by say an animation.
Unfortunately doing that to prevent abuse would also limit creativity. One example that comes to mind would be something like Alien where the mouth like comes out. It'd be really cool to have your voice move like that if you have an avatar that can project its mouth out or something.
anyone know if vr chat avatars in blender require inverse kinamatics?
They don't, VRChat has its own IK system.
thank you
Did anyone make a female Loki in vrchat?
Like marvel Loki or Norse mythology Loki
Dunno where to message this but, does anyone/can anyone help me with making an avatar showcase? I've never made one in unity before and don't really know what to do lol.
You can do this by putting a scale constraint on the hair or whatever bone and setting the source to a gameobject that is not a child of the head bone. The scale constraint will override the local shrinking of the head bone
the opposite also works, having the object be parented to the neck rather than the head, then using a parent constraint to make it follow the head without actually shrinking
since parent constraints only copy rotation and position
need not even be at the neck, can also be at the base of your avatar or anywhere else. just constrained to the head
object could annoyingly clip through your in-game camera though, use a shader locally to to prevent that
Hey guys! So I was wondering... is there a way to control the percentage of emissions with a radial wheel? Like, 0=no emissions 50=half emissions, 100=all emission etc.? Basically the only way that I have figured out is to make separate materials for each level of emissions, and then make animations for each to apply to the avatar. There has to be a better way though, right? Hopefully you understand what I mean
If anyone has an idea let me know! Thank you!!
yo i have a question are dynamic bone colliders laggy on their own? i wanna put one per finger on my avatar
Collider itself, no. Collision check, yes, exponentially. For example if you have 5 hair bones and 5 finger, collision check count will be 5*5=25 per hand, instead of using 1 collider per hand will result in 5 checks per hand.
I'm gonna suggest you don't. That sounds like a good way of killing anyone with a less than powerful CPU
If you want per-finger collision, I'd wait for Avatar Dynamics to release sometime this summer
you can just animate the emission strength
if you are using Poiyomi, make sure to right click the property to mark it as animatable
you will see a little clock icon show up
Hmm. But what if I'm just using a standard metallic shader?
then you should be able to animate it just fine
move to #avatar-help
A collider on your finger, with no dynamic bone to collide with, can’t lag the official unmodified client, if that is what you are asking.
you don't need dynamic bone colliders for that...
😂 🤔 do u just do normal colliders then, i know with some its a little bit off
Why do you need collider for fingers?
button pressing with maximum accuracy
lol, no but i was just askin to see
afaik, they don't use colliders at all
🥴
If button press for world, world creators pretty much have various ways to detect finger position, your colliders are pretty much get ignore by that. Not sure about button press for an avatar itself though.
Oh those are regular unity colliders, not dynamic bone colliders
yee, figures
And yeah newer udon stuff doesn’t even need any colliders. The bones just gotta exist
When physics bones gets added they said colliders will be added dynamically
anyone know why my horns move when my i change my rotation states my horns move , i never weight painted my horns to my eyes, i only weight painted my horns to my head and somehow the eys were connected
Hey y'all, haven't done avatars stuff in a while and I found a model I'd like to rig up and get working in VRC... It's 60k tris, is that okay? Last time I did anything I think the limit was raised from like 20k to 100k but I don't remember
For PC or Quest?
ah, will love figuring out how to decimate this then, thanks!
20000 and under for quest, but if you want to be seen by quest users on their default settings, it’s 15000 or under. Most of them do not change their settings to poor as it lags them
Hello guys so I have a question. When I try to make my own locomotion for the Base my avatars legs are always bent but when I remove my custom locomotion the legs are straight again. How do I fix my legs to be straight even when I'm using my custom avatar locomotion??
Could some one help me make a custome character? I have the modle just need to change the paint job on it.
Can someone help me
Where would I be able to purchase a model of a specific character at?
VRC Traders, #community-servers-old
Depends on the character and how much you're willing to spend.
Long shot, but does anyone have a dance animation for astronaut in the ocean?
How do I apply CATS to blender? (I forgot how)
i dont have any technical difficulty to ask, but more like asking for a terminology.
what is that thing called when an FBT user uses an avatar that doesnt make them animate walking on the ground while being on the air?
for example of a sentence, "Oh this avatar has [insert word here] so FBT user can still move their limbs while moving"
It's a plugin.
You got to be specific, no one is going to help if you don't explain your problem.
Forced locomotion animations disabled for 6 point tracking
Henwo. I have a question for the committe. Im working on an avatar with a lot o difficulty caise I am an idiotttt. What is Poiyomi and where do I find and download it? Apparently I need it for a model I'm working on and I have no idea what it is. 😥 also how do I download dynamic bones.
For ref, I'm working on the model called Domme by fluffy. 😥😥
Poiyomi is a shader. It can be downloaded from https://github.com/poiyomi/PoiyomiToonShader/releases
Dynamic bone is not free. It cost 20 bucks. You are better off waiting and not buying it, VRChat is making a free alternative some time this year.
@wind orchid
Thank you so muchhhh!! 😊😊😊
Back to the struggle but less struggle😊
Is there a specific shades I should download or do I just download the most recent?
most recent
Thank you!
What’s the best way to add eye tracking to a model with very oval eyes that don’t work well with pupil rotation?
pic?
I have experience dealing with interesting eye rigging
how do change color of hair in blender?
@proud orchid uh you don't? that's a texture thing
oh i found out how
you would either do that in an image editing program, or in Substance Painter if the textures were done with that
Is there a way to test VRC_station on avatar in unity?
Not to my knowledge
I suppose this is a question of whether or not it's intended, but, why is it that it's not possible to use favorited avatars that are quest-compatible, as the quest-alternative avatar for an avatar that isn't quest compatible? Why does that slot only allow the pre-selected range of public quest compatible avatars?
Those are fallback avatars. Fallback avatars have requirements to be at least Good perf rating for quest and with humanoid rigging.
So if I were able to find one that fits those caveats, it would show up in that section?
The three requirements for fallbacks are
1.) it must be good or excellent rated on quest (pc version rating does not matter)
2.) it must be your own upload
3.) it must have been checkboxed as able to be a fallback avatar on upload
Ah. Unfortunate. That'll take me a while to sort out then.
I’m not sure why the personal only requirement is there, they went out of their way to create it that way so I’m sure they had a reason for it, I’m curious too
I've observed that there are a lot of little odd specifics like that, and a few of them at least very much seem like simply a lack of development energy. Things that haven't been sorted out yet because there's just too much workload for such a small team to handle immediately. So perhaps it will be different in the future.
They might've had to go out of their way to do it, but the alternative might have been far more taxing.
Alright, I'm back here again
Hi
does anyone know how to create a two handed weapon? i believe it is done with parent constraints but i cannot figure out how
there exist tutorials, but the gist of it is you use an Aim constraint for the secondary hand
and a parent constraint to move it from the back to the hand
i think i have an idea, im going to try that
how do you do "swap" toggles? where when i toggle one thing the other toggles off, while at the same time cutting down on parameters?
ive found a video, but it requires you to buy a tool off a website and thats not something id really like to do, ive seen this done in many avatars
If you're trying to both minimize the amount of parameter space while swapping toggles, then you need to create those toggles with multiple sets of on and off animations. For example, you want to toggle a hat right? You have that toggle turn on HAT1 and turn off HAT2. Then you have another toggle that turns on HAT2 and turns off HAT1. If you add in a HAT3 then you will need to go back to HAT1 and HAT2 add those in there turning off HAT3 in both of those while turning off HAT1 and HAT2 in the HAT3 toggle.
if i wanted to do commisions etc, what are good places to advertise ?
There’s a lot of discord channels dedicated to avatar commissions so joining them and advertising then is good. You can do deviantart , patreon , fiver , or you can even play in VRChat itself and talk to people promoting yourself as well as being able to make an avatar world that advertises your content.
Hello! is there anyone who could give me a quick hand in unity? I was able to create a toggle that puts a guitar in my hand but I would like to have the guitar on my back when its not in my hand. I've been trying to get it to work for hours and hours and I finally feel like giving up, i just need a hand
I have the guitar on my back turn on in the heirarchy, and I made an animation that turns it off. I setup the animator the same way I did witih the guitar in my hand but I replaced the InHand animation with the Offback animation if that makes sense. Well it didnt work
“Parent constraint” is the component you want for making a bone/mesh swap which thing it pretends to be parented to
@fluid grotto Would you be able to give me a hand in a call real quick?
Hello everyone. My friend is trying to upload my avatar for me (trusted) I had my avatar uploaded in the past and I don't know anything about this. https://cdn.discordapp.com/attachments/857993100533039145/858056252457746452/unknown.png
We are getting that message about "being logged into too many places at once."
At work, sorry! I just answer VRChat questions on someone else’s time, lol
It says an email was sent to verify it was you logging in. I got the first email but clicked on it too late and its saying broken link and now no more emails are coming.
@fluid grotto No worries man thanks anyway!
Whats/Wheres a good place to start if you're looking for base models (or a way to create/customize) for OC's?
deviant art for bases is good
Thank you, I'll try searching
Gumroad, booth.pm, this list https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Avatar-Models for anime avatars (and some random ones) and this one https://www.vrcarena.com/category/avatar for furry avatars
Thank you!
https://vroid.com/en/studio this tool works pretty well for generating anime-style avatars and lots of people making content for it
and requires less time in blender
Oh
Thank you all so much
Been a lot of help
🙂
If anyone has any more please dump them onto me
some video tutorials on how to use VRoid Studio & how to bring the models into vrchat
tysm
Hey, i made a avatar and used vrm, unity etc to put it on vrchat
but is there a way so i can use it on quest?
cuz thats the whole reason why i made the avatar xD
Does anyone know a world with The Walking Dead avatars?
What exactly are the shader/texture restrictions for Quest users? Like, do they support normals and/or spec?
the vrchat standard Standard Lite does support the same stuff as the regular version
One big thing i can think of is that you can't adjust the normal map intensity on the Standard Lite shader. There is also no Specular Setup variant of it.
"Bumped Mapped Specular Diffuse, but with a specular map (shininess) on the alpha channel. The diffuse texture is tinted by the vertex colours. Normal map also supported "
How can I fix this issue when my shaders are VRChat/Mobile/ Bumped Diffuse??
idk why I cant show the image
Ah well, i stand corrected.
Where can I go to get a flight (prefab maybe?) for my SDK3 avatar? I've created a character for use in a world I'm creating, but it needs to be able to fly so it looks like a big ominous dude in-world
where is fix avatar i cant find it
...huh?
Av3 default ik bad
Av3 toggle capabilities amazing
Take 2.0s ik with 3.0s new capabilities. God tier
how do i use avatar skin replace
hey could somone make me a avatar for free im new and just want a cool army guy with a pistol prop
im new to vr btw
just dm me if anyone wants to
a pistol or dmr idm
Anyone know how to make hand puppet avatar animations such as a roar?
you mean like make its mouth open and play a noise?
Can anybody help me make a custom avatar for me I would be extremely grateful
There a youtube series on it
I know but my laptop is extremely slow
I'm playing FNAF right now and can barely turn
O I just died oof
Dont know what to tell you sorry
O it's okay
Sorry
Hey where are good places to advertise like avatar commisions ?
anyone know blender
2.0 and 3.0 have the same IK to my knowledge. I think what you are calling IK is just differences in base animations?
some animations are different like the crouch
i cant upload my newly mode avatar
are you high enough rank on vrchat?
Don't ask for help then :)
i need help
Fix 3.0 bugs
https://cdn.discordapp.com/attachments/666807058615631882/858801165742899230/unknown.png so theres theoretically nothing wrong with the rig but unity says there is? and when i enforce t-pose it flips the entire model upside down
it says that the left arm is named left arm 1 but its not in blender for some reason
The message under me luvs children
do i actually have to buy dynamic bones from the unity store to be able to have them (i saw it in a video), if so is there a free way or can someone help me and share if possible
Generally, yes.
But if you can wait, there's gonna be a new system implemented that's less CPU-heavy called "physics bones".
when will that be
This year
yeah but once the physics bones replacement comes out you would never want to use the dynamic bones again
Ideally you won’t have a choice.
In a perfect world, dynamic bone will be removed from the whitelist, and existing blueprints will be auto-replaced with physics bones on load in.
I hope that’s the set up they go with
ok new here but im trying to add a model and its require a vrc_avatar_discrptor but what is that
A unity component that is included in the VRCSDK. It marks an object as an avatar and contains all the options to set it up
hey does anyone have the files for the locomotionfix V2 from wetcat please ?
I don't think those were ever publicly made available
Hopefully self-made lookalikes and not distributing official vrc assets 👀
🤷♂️ that's all I could find searching it up
It's a common custom locomotion layer, shouldn't contain any assets from VRC itself
what is a good shader for vrchat? because i use to do real toon and it seems not to work
real toon?
popular shaders are for example Sunao, SynToon, Mochie Uber, Silent Cel, Poiyomi Toon, XSToon, SSS, ACLS, UTS2
back in my day we had i forgot the name
:3
+1 for Poiyomi, it’s been getting daily updates and micro-optimizations for years now. Even takes feature requests.
Anyone know somebody who makes anime avatars and are commissionable? Im looking to have an Attack On Titan character made.
Does anybody know of any quest compatible Arthur Morgans
@neon finch @ivory belfry This channel is for tech help making your own avatars. Looking for avatars is in #avatar-search-old
I had a neat ideal i wanna try
I wanted to have the ability to put some images on my model, and just show them off
so, i was thinking of adding a phone to it and just putting a ton of thin planes in it
with the textures for all of the images atlased to a single material
I'll probably drop the FBX file here if i do that if anyone else was interested in it
you'd just have to re map the UVs
also im not sure if atlasing is the right word
You'd only need one plane, you can offset a texture with a animation
But atlased is the correct word
Am I able to send You Tube links in here because I found a video that shows how to get better graphics on quest and quest 2
If someone answers please @ me
Yes...?
It might not embed but you can still post the link.
I think #quest-general would be a better place to post it, tbh.
It's not avatar-related. 
oops
so far i have historia, annie and eren in my avatar world. planning to make more.
in blender 2.91 how do i figure out the poly count?
@azure niche
found it ty
it was statics
Whenever I see "How do I X in <old blender>" I resist the urge to be like "First, update blender. Then, "
Imagine wondering why one layer of your FX controllers does not work ingame but it does in unity and then realising you had the weight on 0 the whole time
1 000 IQ
Happens to me all the time still
why does it default to 0 in the first place, why unity
Hdy guys I wanted to get into avatar uploading and editing ect. Is it possible to go to a public avi world and upload one of those avatars to unity and then edit stuff like clothes to add more colors or change the hair and stuff ?
no. public avatars are still made by people, and you wouldn't want anyone just taking something you spent days or weeks on
It's public so what do u mean..
Public to use not to steal. 👀
you can find base models on websites such as Booth or Gumroad, or you can make your own from scratch in a 3D modeling program like Blender. do note that making an avatar from scratch takes a lot of work, and will easily take you days or weeks. you can also use https://readyplayer.me/vrchat to create a humanoid avatar based on your likeness or customized. there is also VRoid to make anime avatars.
for base models, you can also browse this list https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Avatar-Models for mainly anime avatars and a few random ones, or this one https://www.vrcarena.com/category/avatar for furry avatars
How are u stealing it lol ur just editing it to ur liking to something that is public. I'm sure u can out a credit in the description.
Oh OK I see what u mean nks
Now
you are free to wear "public" models yes, but they are still the property of the person who made and uploaded them. they can, at any point, make them private
U can use base models and stuff
OK so assuming I want an avatar for my FBT. I dance a lot and so I would need something that is fluid . What type of avi would u recommend?
most avatars work just fine in FBT. not quite sure what you mean by fluid
I mean by the stiffness of avatars I've seen in pub worlds
furry avatars will typically have either long tails or ears that will flow smoothly, which can look good when moving around
if that's not your thing, perhaps a model with long hair
A lot of em are very stiff and not bendy or fluid idk how to explain
that's because of the use of Dynamic bones
Like the hips are stiff and the feet ect.
that might be due to the proportions
I think is the dynamic bone thing like ur saying cuz I've tried others and it flows so well but just don't like how tiny it is
Dynamic bones is what makes hair, skirts, ears or tails move smoothly.
So for someone starting out. What do you recommend as far as model type to edit ?
really depends upon what style you want
TDA models are forbidden to use
.FBX is the standard file format for 3D models in this industry
Looking for something medium sized that I can make quest compatible to use for my FBT. But I want the clothes to show in B33 club since is a dark area .
So get a pre-made mmd or fbx right ? Or will vroid work
are there any public models you've been using that you like the look of? if so, then maybe we can try finding a base model close to it
VRoid is the equivalent of a dress-up game for this imo
Yes I love the NOBU public and also the Noah public
it's easy to make something yes, but it has a lot of limitations
tells me nothing lol. any screenshots?
These 2 avatars have the best public fbt compatibility I've seen
you can post them in #avatar-help
Hmm yeah one sec
Stiffness is really the IK, most avatars look much better in full body
IK?
Avatars being animated without sensor data. Desktop users, or regular vr’s lower body
Well it’s not technically correct people just call all the automatic movement IK in VRChat
Oh OK. I tried aot of avis but only like 3 are really fluid male dancers
IK = Inverse Kinematics. the system that is responsible for figuring out the position of specific joints given the known positions of other joints
For fbt
for example, figuring out where the elbow should be given the position of the headset and the controller
Oh I see I see
the underlying rig of a model can have a large impact on how the game's IK will behave
What I meant to say, properly, is that avatars look much more fluid and realistic in full body
Default VR and especially Desktop look pretty stiff
the proportions of the overall skeleton aswell as the size of some specific bones like the hip will have a big impact
So it’s not the avatars being stiff themselves so much as the default animations that play on them
Yea that's why I want to find or at least edit one from public so I can change the face I don't like ect
I have a question. A simple question. Which is better for optimization for a toggle, an ANY state or direct from A-B. Both using booleans
I would say from A to B
however I haven't done any actual testing to see which one is better or not, that's a bit difficult to test
I was just curious because I was messing around with animations earlier. I have a way I like to do it A-B, but just for funzies I was looking at a tutorial (before bool was a thing I guess) and they used an any state
No difference. Once you have more than two options any state is better.
Any state transitions are most probably flattened into the non-any state method at runtime anyway
Best to use it, otherwise you make very inefficient graphs.
Where you end up with 1000 transitions instead of 8 or something
I thought any state is Much more expensive
Also my project needs lot of transitions anyway
Sometimes anystate isn't the right way to do something, not because of performance, but because you need more control. Anystate isn't any more expensive than doing the same configuration with individual transitions. If you have a layer where any given state should be able to transition to any other - a typical facial expressions layer for example - there's nothing wrong with using anystate.
Good to know thx
Weird anecdote, AnyState with WD off can rarely act like WD on, this is a bug I’ve experienced and it was the absolute worst to debug (couldn’t figure out why an all WD off statemachine was still writing defaults). Stopped using the AnyState, issue vanished. After that, vowed to rarely ever use Any State again except if I really need any state out of a group, like gesture layer or facial expressions. Meanwhile some use it for everything, even toggles. Scary ._.
I always use any state unless the transition needs a specific origin state.
My rule is that I’ll never duplicate the transition across every origin state. Not only does it not scale but that’s literally what any state is for
when weight painting on pants in blender, do i weight paint it on the body or hips?
@neon finch you can transfer weights from the body mesh to the pants mesh to get a good starting point
doing so will copy over every vertex group from the body mesh, a lot of those will be empty
you can clean out the empty ones using CATS
Model options > More options > Delete zero weight groups
i didnt understand anything about that im sorry-
They’re explaining how to weight paint a piece of clothing by transferring existing rig data from the body to the clothing. that will somewhat automatically rig the clothing, at least as a good start
still dont understand-
@neon finch the process of weight painting is the process of assigning a weight value (from 0 to 1) to Vertex groups. that weight value tells each vertex how much they should be influenced by that group. if a vertex group has the same name as a bone, then moving that bone will cause every vertex in the corresponding group to be moved along with it, proportional to the weight of each vertex to the group
a weight of 0.5 will cause a vertex to move 50% the distance that the bone travelled
using the weight transfer function I explained earlier allows you to take the vertex groups from one mesh and "project" them to another mesh. that will then allow the new mesh to follow the armature approximately the same way as the original mesh
Hey, so cats just recently updated, and I was trying to translate some materials, and every time I click all, it says ive been temporarily banned from google translate recently?
That’s
Interesting
Yea, I didnt know you could get banned from google translate to begin with, but yea im not banned haha, and I dont have a vpn on either to possibly cause that issue.
Maybe it’s just anti-spam? Did you translate it rapidly?
No I just clicked it once after importing an object
When google bans you it’s usually for not longer than a few seconds
The thing is, im not actually banned, I can open and use google translate right now, but cats seems to think otherwise haha
Try restarting blender it probably only checks once
I have and im still getting the same issue
Alright, ill go ahead and do that. Figured id come here first just incase.
I'm getting "unity can't generate normals for blendshape on mesh , mesh has no smoothing groups." when trying to update Unity with a new version of the FBX for my avatar, has anyone seen this?
That's just an editor bug AFAIK, it won't affect anything in-game.
It was working previously, went back to make a few fixes to some things, now suddenly not.
I've got a few avatars that have that error. But it doesn't seem to effect anything visually.
No idea how to fix it.
Hmm.. all the posts about it relate to Unreal and the suggested fix for that though, if I turn it, on, does cause things to go wrong and polygons suddenly gain inverted light so if lit brightly turn dark and if in the dark, glow as though lit. So yeah...
I guess I'll just try as is!
Man i hate editing vroids in Blender lol
Why is that?
I could send you a video I found on adding clothes and stuff to a body without doing all the weight paint. You'd have to adjust things if the pants are very close together.
Anyone that can do commissions for me for free I don’t really have money to pay you if you do but I have a coliseo for an avatar and i really need help making it possible
Commissions cost money.
I know they do I’m just in a tough place right now with not a lot of money and I was just wondering if someone could help me out but if not it’s fine
This isn't really the place to ask regardless. Try the VRC Traders server, link in #community-servers-old
I've tried changing the running animations n such in 3.0 but i just slide instead for some reason?
Just figured out why sometimes it isn't the best idea to find free models online for your avatars. It was even pre-rigged, but the rigging on it wasn't great at all. To the point I threw it out and decided to rig it myself. Cue an hour of youtube tutorials, and I realize this model's limbs are not symmetrical. So now I am rigging each side individually, and am getting just a bit frustrated, because I am completely new at rigging. I suspect this was the problem with the rigging originally, that the original artist just mirrored it even though it wasn't symmetrical. and that's why the bones were so far off. Or it could be that it wasn't actually a big deal, and something else was the problem? I don't know, but I suck at art, so that's a solid no on making my own model.
I just have a feeling I am way over complicating the thing.
were the fuck can i find a shirtttttt
Is it me or has the API been really slow lately
Like it takes more than 20 seconds to sign in on the SDK
https://cdn.discordapp.com/attachments/800849964954943498/860203514775732294/unknown.png
so im confused on why this material change wont work, it changes in the anim when i record but when i press play it doesnt
so this is the before (the off anim)
this is after
You would need to rearrange materials on your model in Blender so that slot 4 becomes something that you don't intend to animate.
hey, is there like some sort of tool to easily create object toggles or some sort? though i already know how to do so, i'm just wondering about that
are others able to see parts of a 3.0 avatar like a drone and whatnot?
Yes, if desired. AV3 can also make things only you can see or only others can see
How does one do that?
Bool IsLocal in your controllers will branch differently for you and other people’s copy of you. True for you, false for them. Can use this to create any kind of divergent behavior that you want.
Just keep in mind that part of your controller will no longer be in sync
Ooh. It's a property the animation system can see? Neat!
Yes it’s an internal paramter you don’t need to list in your parameter file. Same as AFK and GestureLeft/Right. There’s a few others
SelfMute is another, if you are currently muted
Speaking of animation. If I have two things trying to fight over the same blendshape, what happens?
I tried to use the same blendshape I use for blinking for having a closed eyes option but I think the fact it's tied to blinking logic means it won't.
The layer that is lower takes priority
If it’s across multiple playable layers then the playable layer that is lower on the avatar descriptor takes priority
In this case the Blink is the system Blink, not a custom blink
The system blink overrides everything. Use VRC Animator Tracking Control to temporarily disable blinking. It’s listed as “Eyes/Eyelids”
Then you can use whatever blend shape it controls
Useful for closing eyes without over-driving
Oh, cool! I'm using the Avatar Actions script so that should be easy.
It really needs building in to the SDK, makes avatar setup soooo much easier
The only other thing I need to fix for the control system on this comm is getting the Snail marker working.
so for some reason on some avatars eye blinking and tracking stops when just simply holding the controllers (index)
and idk what causes it
oh i think i know what's wrong.
Is there a functional difference between the Gesture and FX animation controller slots?
yes, non-transforms go on FX and transform animations go on Gesture
aka if you're affecting the position, rotation or scale of something, that goes on Gesture
if you're toggling an object on and off, changing material properties, or changing blendshapes, that goes on FX
is it possible to do a toggle that also changes some rotations? or do you need to divide it forcefully into two animations, one on Gesture and one on FX
you can buy one on gumroad, vket, or booth
Ok
anyone knows how to make your avatar go ragdoll mode?
ive seen some avatar with it
i tried to do it myself, it worked in unity but in game its spazzing out
maybe you can do it with FInalIK
i.e. a unity plugin that you have to buy
costs like 60 USD I think
I've also seen other ragdoll plugins
I think there is one from vrlabs
was also like 60 USD probably
damn
Why does my avatars body disappear when I zoom in on unity or move the camera
@indigo pelican @strong shell VRLabs ragdoll system https://vrlabs.booth.pm/items/2911183
yeah i saw it, ty tho
ahh it's a lot cheaper than I remembered
Interested in getting an avatar commissioned for quest I can pay pretty good if it’s done well hmu would love to work with someone on this!
This isn't the place to ask for commissions, check out VRCTraders in #community-servers-old.
Hmm... My Visemes seem to have broken. Using the Emulator or in game. :/
Does anyone know if 3.0 is compatible with making an object on a model to tell local time on an avatar and if so, does anyone have a tutorial on that?
The trouble is no way to tell the avatar the current system time. You can only run animations and there's no way to access the current DateTime from the properties as far as I can tell
Any way to add custom sit/prone anim for vrm/vroid avatar? can't find the animation override
HELP plz
I was actually coming here to ask this same question, but as far as I can tell no. The SDK doesn't support uploads for avatars with C# scripts that pull "System.DateTime" information.
I could be wrong, but yeah.
Aww, that sucks. Hope they implement it soon or have a more friendly alternative.
Yeah, I was attempting to script a working apple watch but I doubt that will be allowed for some time.
i have an avatar where it shows up in unity correctly. when i load into vrchat it shows up correctly to me. however i chose differently to other players.they have shown in the avatar fully as well
i have no idea why it showing incorrectly to other people
what's the difference
I'm looking around for specific creators but a lot of them don't share the same discord name as their VRC 😅 if anybody knows where I can get a hold of a flight prefab let me know! I've seen a couple different avatars who's flight is a lot alike, so I'm trying ot see if I can get a hold of one of them...
Actually, on that note, this might feel like a simple question but I don't really understand it so I wanted to ask. With the "fake playspace" effect people have been doing, your view point moves with your avatar when you change the height... are they literally lifting the entire armature up in a way, or is it designed so that changes you make to the armature with animations affect the view point?
I was originally planning on submitting just a second, larger version of my avatar, but somebody suggested using SDK3 expressions to scale up my armature. If I did that, would that bring my view point with me to whatever my new scale puts me at, or do I need to somehow animate the view point of the avatar (is that even possible)?
The sdk has a viewpoint parameter that you set. you can scale whatever you want and adjust your viewpoint accordingly im pretty sure
I know it has a viewpoint for when you're uploading but is it possible to change that with an animation and actually have that apply in-game?
You can’t animate any property of the avatar descriptor it’s pretty much set. There is an avatar remeasure component that was supposed to release with avatar three but it was pulled in beta. Not sure if it’s still coming or not
Ah, alright.
So how do you suppose people are lifting the view point with the avatar in fake playspace 🤔
Temporary Pose Space behavior moves the view point to the new head location of whatever pose the avatar was doing at the moment when enabled, and reverts when disabled. it’s meant for self-sits without a station, but people may be using it for other purposes
It’s not good to use for avatar sizing since it does not do world scale or wingspan re-measure
Ah, that makes sense yeah... I didn't think about those
can anybody upload a avatar for me? Its rigged and everything i just need it uploaded if you can pls dm me or just contact me here. Thank you!
That is a terrible idea
How?
I mean they upload it im not giving them my account
and they let me clone it
Why? Just upload it yourself it isn't hard
How do i do it?
Hello?
90
Hehe
I bought it on a sale though at 50% off that happens now and then
Somebody said they tried but your avatar wasn't rigged
is there things you're not allowed to use in particle systems? my particle system doesnt seem to work in VRChat
Not to my knowledge, all the attributes seem to work. You'll need to do some special constraint setup if it's meant to follow a bone on your head, since your head doesn't exist for yourself.
even stuff like skinned mesh emitters?
I've seen them work
Again your head is a special case - other than that, it should just work. What are you seeing?
my particles straight up dont work in VRC but i was seeing a weird thing with another part of my avatar too. I'm retesting in a couple of mins with a new FX layer.
like there's nothing visible.
Have you tested with another person looking at it? Mirrors can lie - you often see the backface of particles in a mirror. so if they're single sided, they won't be visible.
ye i couldnt see them on my hand and the particles are set to face view so
ok so its not my fx layer. still. no particles though 
not in mirror and not in FPV
the particle system is on my main stack and being emitted through skinned mesh renderer with a mask on it to only affect my fingertips
it works in unity but doesnt show in vrc.
(i've tested skinned mesh renderer emitters before and they work) im confused as to whats going on.
isnt there a script to make it so when you're in a chair in fbt you can still move
Yeah I know but that one was a different one and it was rigged but the textures were not quest compatible
Would the edge crease on a model make a difference at all?
actually i still couldn't fix eye tracking+blinking not working while holding the controllers
on index controllers
index don't really have "idle". idle is pretty much fist
but when i just hold the controller (which is fist) eye tracking/blinking just pauses
can someone please help me get a avatar to move my hands without vrset 🥺 😭 if someone have avatar i can join him and take it i would be so happy 😌
@fluid grotto so apparently it isn't listening to clip threshhold or the mask whatsoever while inside vrchat
well if any particle wizard wants to DM me i'd much appreciate it
i'll pay you if you can help me fix this too
What is the best way on making a whip for VRchat that you can swing around and have it spiral around you and such
sharps? yes.
seams? no.
why when i try to change the color the thing just disapears
Very optimized 1D Cloth lol
I have broken the unspoken rules
I am directly testing my animations on my avatar and not using a duplicate
i dont make avatars but ima guess that is a sin
potential bad stuff could happen
not good practice
but for some reason, my animations don't work if I make a duplicate
@main sable nah it's fine, making a duplicate is not necessary
Maybe in 2017 unity it was, but not in 2018
And if for some reason you get your avatar stuck in the bicycle pose, you can use pumkins avatar tools to reset the pose
But usually people don't notice the little "preview" button in the animation tab and assume the avatar is just stuck in the bicycle pose
Yeah I used to always use a duplicate, but not using a duplicate saves a ton a of time
Animation dummies are a concept I never saw until VRChat dev. I just animate the actual model. If it gets stopped in motor cycle pose, just uncheck preview and it goes back to t pose.
I'm surprised the avatar actions thing is not more popular. Means you don't end up leaving the animator accidentally attached to the model.
avatar actions?
Saw an avatar set up with that. Had no idea how it worked but optimizing the avatar entirely broke it.
never heard of it
just a habit I had, duplicating it
don't get me wrong, it's not bad practice, and I still recommend it for people who are less familiar with unity
and how the animation system works
just to avoid breaking their main model
Newer versions of unity also don’t get stuck in motorcycle pose anymore. They always revert when you exit focus from the animation tab
Tho even when you do get stuck in 2018 unity there’s easy ways to revert it
It means setting up menus and animations using a simple straight forward inspector interface and then you press a generate button and it automatically creates any support animations, animators, parameters, all the layouts etc.
It means that when for example, I just sent a friend an avatar and forgot to turn on IK lockouts, it was one checkbox and a single button press to fix for them, not opening up Unity'd animator panel
Unity's*
Yeah that one roo was set up with it. It looked useful but I don’t think it was intended for me and I totally broke it when I combined all the skinned meshes into one
Not sure if it was meant to be distributed?
Did they change the recommended polygon cap for quest from 7500 to 15000
med settings basicly
Yes
when did they do this
i know my sdk is old but dam
Yeah old SDK’s won’t get the memo and will prevent upload even if it’s allowed now
So in the case of polygons you’ll just end up with a better rating then it told you you’d have
bit funny now since the other day i help a buddy upload an avatar for quest that looked a bit too high poly for medium
Yep. 15000 max medium. 20000 max poor. 20001+ very poor
can i just drag in drop a new skd into my unity project to update it
Excellent is also 7500 now. And 10000 good
or just make a new project
There are ways to update it but it’s complicated if you don’t mind making a new project it’s probably easier
It’s not recommended to replace one over the other
Depends on wich sdk you got, 3.0 its drag'n drop, 2 you gotto do the whole delete sdk/meta restart
litrally have tons of matcaps in diffrent folders
Actually I’ve heard the opposite
its 3.0
3.0 worlds are import-over, but 3.0 avatars need the whole import into burner project and copy over the SDK files deal
Never done that on avatars sdk
Do you use a lot of state behaviors because what’s been said is that your controllers will randomly lose all their behaviors
never use em
You are fine then
happy.mp3 plays
Thats if you run into an issue with it, not needed, doc has not changed at all
All my stuff are auto backed up incase that a thing someday
Yeah my everything project is too big to risk and too big for unity cloud
Have 100gb backups on cloud , nas has 5tb raid1 , one local drive and and another ssd, using a synch prog so it only copies whatever changes or id be sitting here forever (several projects total 100gb~> 27gb very fast compressed/encrypted) Can tell i lost stuff before? 🐇 not gonna happen again.
You've been hurt before
I haven't yet, but my main avatar does have 4 backups
including a friend's pc
that's enough horcruxes for now
is Avatar Size Control back in the game?
no
anyone know where i can find hidden seven deadly sins avatar servers?
what is like a good method on making fur in blender that isn't like a particle more mesh but not insanely high poly
like fur ontop of a coat that goes around the neck area
have you considered fur shaders?
i personally have not found fur shaders that looked appealing to me more like bothering the eyes
but maybe i'm mistaken with a more better fur shader that u offer
execution is everything
there are quite a few parameters you can tweak
understanding how fur shaders work also helps
yea, i would bet
Look into something called hair or fur cards. The gist of it is you have planes with transparent textures. That's going to be your best bet if you don't want to use a fur shader. If done correctly, it's great.
hey im wanting to convert an avatar to quest using blender however i have never used blender can someone please dm call me to assist me thanks
god damnit
Depends on the model. If it’s just the number of polygons, blender has a decimate modifier you can use
its the clothing also i think
Like it has dynamic bones? Wiggly bits?
no the colors for the shirt texture are off
hi, for some reason im having trouble with dynamic bones where the a radius of 0.5 is already 10 times bigger than it should be, is this something that can be fixed?
Usually this happens when the scale of the model is messed up when exporting from blender.
When exporting from blender under "Apply Scalings" ensure it is using "FBX All"
I think applying transforms in CATS, BEFORE exporting the model (not in the export window) seems to fix that too.
tried it, and it works! thank you ❤️
yo anyone knows how to make a voice event trigger
something like when i talk my helmet glows
or something
You can use the built-in Viseme parameter https://docs.vrchat.com/docs/animator-parameters#parameters
is there any example i can follow?
