#avatar-general

351 messages · Page 31 of 1

civic escarp
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ID would Just be a long string of numbers right?

neon finch
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yeah

civic escarp
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im looking threw it right now and seems like it would take days to find really anything because alot of it is just junk

neon finch
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if its prefaced with "avtr" its an avatar, "wrld" for world

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yeah you might need to just control F for "avtr" and try a shitton of ids until you find the right one

civic escarp
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only a couple showed up thankful

neon finch
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ay gives you an excuse to learn how to create very simple worlds

civic escarp
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df8288d8-6685-413b-aa12-4b24c3b1bf6f_5522203673 is this what a code should look like?

neon finch
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nope that is a session id

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uhm maybe the output log doesnt log avatar ids

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none of your friends cloned it? or do you have the creators avatar world favorited?

civic escarp
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it was given to me by someone but they do not have it favorited and they got it by some random person in a random game

neon finch
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rip

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well you can start archiving ids and putting them into your own avatar world

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no limit to how many you can do and its good for not loosing things

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and you can share your collection with friends ez

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no haks needed to get ids

civic escarp
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where can i find avatar ID in gernal though?

neon finch
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you need to equip an avatar, go to the vrchat website like I said and do the same steps, BUT take that id in the link and copy paste it into the avatar pedestal

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watch a tutorial it will tell u where to put it

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include the "avtr" part

civic escarp
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yeah i cant seem to stumble across any avatar ID on the outputlog, only session ID

neon finch
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dam vrchat needs to add that frr

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tell me how ur world goes if u do it

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I can do lots of the helping

civic escarp
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any idea on how to even create a world, like any programs or smoething?

neon finch
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yeah download unity 2018.4.20f1 specifically

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and get vrchats latest sdk for worlds on their website

burnt halo
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Are there any low poly avatar tutorials? I’ve never modeled in Blender before and I’m wanting to model a chibi avatar of my fursona.

ocean bluff
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Does anyone know where I could request a avatar?

neon finch
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commisions

ocean bluff
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Thank you!!!

neon finch
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👍

mental crater
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Hi I’m looking for someone to commission a avatar for me?

sonic spade
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Try VRCTraders in #community-servers-old (first server)
ᵗʰᶦˢ ʳᵉˢᵖᵒⁿˢᵉ ᶦˢ ᵃᵘᵗᵒᵐᵃᵗᵉᵈ

mental crater
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I cant ;-; I don’t have a phone number ;-;

sonic spade
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I am pretty sure you do not need to be verified with a phone number to enter VRCTraders

neon finch
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oops

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sorry

mental crater
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No I checked

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You have to verify your phone number

barren dome
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How do I create avatars???

thorn jasper
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Does anyone know where I can find the Leopard geko avatar?

devout wagon
neon finch
barren dome
thorn jasper
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I want it so badly

barren dome
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No it’s a gecko

late patio
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i kinda went far away from my avatar and lost it how do i get back to it?

coral fractal
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Anyone know any good tutorials for working with blendshapes in a radial puppet, that should persist?

coral fractal
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Got it, blend trees EZ ( also just realized #avatar-help exists, d'oh )

clear crystal
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Not sure were to ask but where can I get a sparkly shader, like to make textures sparkly

neon finch
clear crystal
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I'll have to look into that-

neon finch
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there are alot of other cool things u can do with it so youd def like

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I finally got around to importing an avatar

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Progress: It's going okay

clear crystal
vagrant tulip
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hey guys. when where you upgraded to new user? i have 12 hours of playtime, friends added, I talk and have visited different rooms etc

tidal grove
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does anyone know if magicacloth works for vrc?o.o

strong shell
strong shell
steel shuttle
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Is it still impossible to use a camera on a public model and not have it break when 2 models show up

neon finch
steel shuttle
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no that's not what i mean

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VRC used to handle multiple cameras by break the camera until you rebooted vrchat

neon finch
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it just randomly crashed people when too many people used cameras in one lobby?

foggy pelican
neon finch
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Yeah same, ive only heard it just destroying performance in cluttered instances

steel shuttle
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i had a camera on a public model before for a face cam and as soon as another person copied the model it stopped working. Same thing occurs for a scope on a gun i tried the camera with

lucid venture
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Anyone know what's the best/easiest way to fix bad shadows on models normal's when lowering poly count?

steel shuttle
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but that was a while back so maybe it got fixed? i can only hope

foggy pelican
steel shuttle
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yes

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camera's in unity

wintry glade
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IIRC it breaks because of the duplicate entities, should be fine if two different private avatars have their own cameras i think

foggy pelican
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Yeah that'll probably cause issues if it's the same exact avatar

steel shuttle
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well that's the problem is that i make public avatars

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and wanted to had a portable phone to include a camera on it

loud cape
lucid venture
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Would that fix shadows not displaying on some normals of the model?

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I can DM you a image if you need to know what i'm talking about

lucid venture
toxic forge
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if i wanna make something a toggle, can it just be a seperate mesh/body but still part of the avatar? like how 2.0 works or does it have to be like completely seperate with its own armature

strong herald
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Yes it can be separate @toxic forge

toxic forge
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okay so i dont have to export each outfit piece separately

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just as long as its a seperate mesh

strong herald
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Correct

toxic forge
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tysm

umbral tusk
thick socket
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Hi sorry, I am new, is this a channel or is there a channel for people that make custom avatars? : ) or look for someone that makes custom avies

neon finch
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if your looking for commisioners tho there are other places

thick socket
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do you know where?

neon finch
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yeah there is another server dedicated to it actually

thick socket
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hey thanks a lot

mental crater
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Hey I’m looking for someone to turn my oc into a avatar

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Ofc it’s not for free

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I’m looking to pay up to $35 but my preference is $15-20

neon finch
strong shell
silver adder
fluid grotto
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At the very least, you should be paying people for their time, even if you value their services at zero dollars.

crimson temple
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does vrchat stretch bones to make them humanoid in game after importing?

fluid grotto
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No

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Humanoid is all about the bindings (and it expects parent/child parenting of bones picked to as humanoid bonded bones) but length, rotation, or location does not matter

crimson temple
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ah adeon

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will you be my savior?

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you got a moment?

fluid grotto
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I am currently working from home but if asynchronous responses are good enough, yes!

sand jacinth
slow raptor
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Outta curiosity, is there a way to override the gestures via enabling something in the expressions menu?

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And while i have it, is there a way to make an activation in the expressions menu disable another one?

slow raptor
sand jacinth
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huh

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good call

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i did not put alot of effort into the face cuz i wanted to work on the clothing

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but ty

slow raptor
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Fair enough.

neon finch
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Does anybody want to trade skins
with me

low whale
# slow raptor Outta curiosity, is there a way to override the gestures via enabling something ...

For your first question, let's say your menu toggle sets a parameter called 'DisableGestures' to true. On your transitions in your gesture layer (all but the one leading to idle), add the condition that DisableGestures is false. Then add a transition to the idle state with the condition that DisableGestures is true.

For your second question, controlling multiple things with different values of the same int will inherently disable one when you select the other because the int can only be on one value. You can also look into parameter drivers if they can't share the same parameter for some reason: https://docs.vrchat.com/docs/state-behaviors#avatar-parameter-driver

slow raptor
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Perfect, thank ya thank ya.

neon finch
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i have a question, why does my body collapse when i open my menu?

slow raptor
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I want you to know that sentence made me laugh.

frosty whale
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Hey does anyone know where to get emotes for stuff like the spooky month dance and the tower unite t-pose? I want to put them on my avatars but i have zero clue where to get them

naive current
agile solar
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Yeeeeah... don't advertise that site.

frosty whale
naive current
scenic wasp
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Yo I’m looking for someone to do a pretty simple commission I think, reply to this and I will tell you what I want and hopefully you can estimate the price

loud cape
scenic wasp
loud cape
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alright so an avatar commission then. do you have an idea for what kind of avatar you want? something like more anime, more life-like, furry, etc

scenic wasp
loud cape
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and yes, like Artemus said, you want to go over to VRC Traders (linked in #community-servers-old) to look for commission work. I'm just trying to help you figure out what you want

scenic wasp
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Ok thanks👍

loud cape
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do note that you will also need to make sure your discord account is verified with a phone number to join that server

cunning merlin
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Ima sound real dumb atm. But ok so I'm new to the whole VRchat thing and was wondering how to like get the custom avatars. Cause I swear I see some that are just awesome and wanted to atleast attempt it.

strong shell
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go to avatar worlds and get them there

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or clone them from people if they have cloning enabled

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if you want to make your own, then spend several months learning how to make 3D models and how shaders work, and learn how to use Unity and then you can upload your own. Always remember to keep it as optimized as possible to help with performance for everyone.

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(*several months can turn into a few years depending on how proficient you want to be)

loud cape
# cunning merlin Ima sound real dumb atm. But ok so I'm new to the whole VRchat thing and was won...

you can either start from a base model you can find on websites such as Booth or Gumroad, or you can make your own from scratch in a 3D modeling program like Blender. do note that making an avatar from scratch takes a lot of work, and will easily take you days or weeks. you can also use https://readyplayer.me/vrchat to create a humanoid avatar based on your likeness or customized. there is also VRoid to make anime avatars.

for base models, you can also browse this list https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Avatar-Models for mainly anime avatars and a few random ones, or this one https://www.vrcarena.com/category/avatar for furry avatars

cunning merlin
loud cape
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you upload models using Unity 2018.4.20f1 and the VRChat SDK

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you can log in to the SDK using your vrchat account, and any models uploaded will show up under "My creations" in the Avatars tab

quiet furnace
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i suppose this is more just a question of a possible concept. but has anyone added Glowing eyes to their avatars? either They actually act like a flashlight. or they just glow and don't emit any light around them either way.

loud cape
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simple glowing is as simple as enabling Emission in the shader. if the eyes are using their own material, this is very easy to do

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if the eyes are not using their own material, then you will also need to create a black and white mask to tell the shader which part of the texture needs to have emission

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called an Emission mask

quiet furnace
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That’s awesome! I honestly really do make an Avatar whoa eyes can glow with a toggle. Or change color. Like an angry face my models eyes go red. Or sad the eyes turn blue

loud cape
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yea, you can do that

quiet furnace
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Though the color eye changing thing is never seen done before so I’d have no idea how

loud cape
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to change the color, you could probably just use a hue shift

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if you're using poiyomi, you can also do a hue shift on the emission color

quiet furnace
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So when I do a certain facial animation. The color changes along with it?

loud cape
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you could do that ye

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the color of the eye and the color of the emission are two separate things

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but you can just make your animation change both at once

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so it's seamless

quiet furnace
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That does sound easier. Just changing the eyes within the animation itself.

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That isn’t hard to do is it?

loud cape
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no

quiet furnace
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Well then I definitely know what I’m gonna be tinkering with the next few days.

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Thanks for the help

loud cape
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👍

neon finch
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i made particle emmisions for my avatar, but i am afraid it might crashs oculus quest users. so tell me, what would be a good max amount to keep quest users stable?

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Particles hardly even work on quest

loud cape
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@neon finchhttps://docs.vrchat.com/docs/avatar-performance-ranking-system#quest-limits

fluid grotto
neon finch
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Litterly looking like black fuckin cubes

fluid grotto
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Make sure you are using a compatible shader

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Remember quest does not support transparent so if you need a custom shaped particle, make a mesh for it

neon finch
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vrc says that i am using 4000 particles, even if I just reduced the number of particles and their lifetime. pls help

fluid grotto
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It is looking at the “max particles” value. Reduce that

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You can use less than your max, but VRChat assumes you’re always using what you have set as max

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Take a look at how many simutanioisly particles your system is generating and set it to that

neon finch
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ah, i see

toxic forge
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nothing about the default av 3.0 idle looks natural wtf

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it looks so stiff and uncanny. nobody stands like that

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seriously whoever designed the default movement for av 3 needs to get fired

fluid grotto
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I didn’t notice anything off about it

toxic forge
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have you ever looked at how a real person moves? or how av 2 moves? (standing not crouching thats another realm)

fluid grotto
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If you don’t like it, the old gendered stands are included in the SDK

toxic forge
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thank you

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but the default should be better than av 2 if its supposed to be an improvement lmao

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anyways thanks for letting me know i can fix it

fluid grotto
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I prefer the new default stand personally, SDK2 looked a little dopey on desktop

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Of course if you want a custom pose you are expected to make it

atomic jolt
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so I'm not sure if the recent update had anything to do with this but after a certin amount of time in VRchat my hands will just dissapear, and it will look like the avatar, isn't there any more, is there any way to fix this?

neon finch
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When I put in the VrchatSDK for avatar 3.0 I don't see a login option can anyone help

fluid grotto
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Is there any way to know if a puppet menu was opened on the left or right hand?

neon finch
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Ok so i have an avatar that uses a blendtree for a 2 axis animator but when i add an emote in the action layer the animations in the blendtree stay at 0

strong tree
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don't forget that there is also the desktop radial menu

fluid grotto
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Darn. Didn't want to need to have two menus.

split shore
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How do I fix stick drift

strong tree
split shore
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Hmm

glossy gulch
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Could Someone help me Get a Rick Grimes avatar From The Walking Dead

neon finch
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Can someone help me get a Vrchat toonlit dissolve shader

slow raptor
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Anyone know how to make a static particle effect? Like little lightning bolts around an object.

toxic forge
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why does the dynamic bone scripts end offset never work

crimson temple
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question!

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how come some people can interact with others dynamic bones and some can't

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for reference i have dynamic bones in my hair and my buddy has them in his too

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he can mess with his hair and i can see it, but when he messes with my hair i can't see it and on his screen it won't either

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but i can still mess with my hair

strong shell
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vrchat does not support interacting with other people's dynamic bones.

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although it is supposedly coming in the summer with the alternative to dynamic bones

hallow adder
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so question my avatar is broken and i'm not sure if its because of a recent update and i'm really confused as to why it has a error bot instead of the avatar i edited

quartz mesa
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Hey so Im looking for a something to replace my locomotion section on my avatar, I want to disable the walking animations and the bobbing on the character, anyone have a locomotion layer that has the play just stay idle?

red path
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https://vrcprefabs.com/browse On the Avatar 3.0 tab there is GoGo Loco, which aside from what you want has also many more functionalities + it fixes many bugs that are found in default VRC locomotion layer.

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@quartz mesa ^

rustic grove
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can someone send me a link of a detailed viseme paramaters vid with 2d lip sync

fluid grotto
slow raptor
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Im noticing that quest doesnt allow audio sources on avatars, is there some way around this by chance at all or do i just need to deal with it?

loud cape
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gotta deal with it

slow raptor
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pain

main flume
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Made a quest variant for my pc avatar, everything seems fine, but is there any way I can view it ingame to make sure it looks good?

rustic grove
main flume
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can u send a pic? im not seeing it

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@rustic grove

neon finch
main flume
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That would be great!

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Dm me?

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@neon finch

toxic forge
pearl dust
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does vrc allow for negative values for blendshapes

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apparently i looked back and the answer is no

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rip

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ok different question, is there a maxumum resolution for textures?

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kinda want an 8k texture

hasty hemlock
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you need to go back to the drawing board if you need to use an 8K

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AAA video games don't even use that for their avatars

pearl dust
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h

hasty hemlock
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like generally you'd want to only use a 4K if it contains like the entire Avatar

pearl dust
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i just had a really bad antialiasing artifact on one part of the texture i didnt like but i fixed it by just making it perfectly horizontal on the texture so antialiasing wasnt an issue

median perch
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I'm new to this... whole thing really

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I made this robot avatar from scratch and I was wondering if it was possible to display text on his screen

crimson temple
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how are you guys transfering avatars to one another?

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without making them fully setup their avatars in unity

hasty hemlock
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uploading in unity is currently the only way to have a avatar attached to your account as a regular user

molten torrent
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A model I bought and have the rights to is being turned into an error every time I upload it.

hasty hemlock
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any error messages popping up in unity

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also did you check which SDK version The Avatar is

livid tulip
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I was wondering if it is possible to make a hue shifting material on Quest like you can on PC with the Poiyomi shader, or if it is only possible with custom shaders

hallow adder
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i've been using the right sdk and everything, i even asked my friends if they had the same issue and they said the new update might've broken some 3.0 avatars but when i use one thats not my own creation it works perfectly fine

uncut spindle
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im accepting comissions if anyone needs work done

half tide
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@hallow adder @livid tulip

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Hopefully that should help

livid tulip
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yes, I already do that for PC, I want to know if it is possible on Quest because Quest doesn't have custom shaders

uncut spindle
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It should be.

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Its just changing a color code, its not actually a shader.

half tide
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It is you just have to find an alternate way of switching the colors

uncut spindle
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Wait do quest avatars not support that kind of scripting?

half tide
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For example you can animate the change of color on a particle system

half tide
uncut spindle
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Its bad, its like, getting worse then second life avatar restrictions.

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Well close to it.

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There are always workarounds thou.

livid tulip
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That tutorial relies on the hue shift parameter from Poiyomi, none of the Quest shaders have a hue shift parameter afaik

uncut spindle
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Ah, so they cant use shaders?

half tide
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What about the emission

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You can animate the emission color

hallow adder
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None of that helps the avatar is showing up as a error in vrchat

livid tulip
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@uncut spindle nope, only shaders under vrchat > mobile can be used on Quest

uncut spindle
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I could do this stuff for you if you like.

livid tulip
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there are?

half tide
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There are

uncut spindle
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There always is, even if you have to find it yourself.

half tide
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I’m not really allowed to say how to perform it but there is a way

uncut spindle
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That gets a bit above my head

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I just do texture and model work.

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I know how to and have enough artistic skill to reliably make decent textures.

half tide
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I do A LOT of stuff with particle systems and models I do a little bit of texturing but most of my avatars use particle systems

uncut spindle
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I only have one avatar that uses a particle system

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one of my public avatars

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a windows xp themed impim

half tide
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How many avatars have you made?

uncut spindle
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i made an animation for him where a big solitare window pops up above him and cards fly everywhere using physics and particle system

uncut spindle
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uh, its a streatch to call any of my avatars made depends on what you mean by made, if taking someones base retexturing it, adding things or taking away things like clothing or swords or animations making it then alot

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but if you mean from actually using blender to make it, then only 1

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2

half tide
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Anything honestly I use Star Wars BF2 models a lot and give them lightsabers blasters etc

uncut spindle
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I had to think there is one other i had to do

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ive also rigged up many models and uploaded them

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That sounds like it could be fun to do and cool

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like, troopers can pull out their weapons and use them

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with star wars osunds and stuff

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pew pew

half tide
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I play on quest so I don’t usually add sounds because I can’t hear them and tell if they’re off sinc or not 😦

uncut spindle
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i do that as a job making someone elses game

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i use index and a high end gaming pc

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well, mostly high end, the cpu is a bit old

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my cpu is a 4000k i7, which is more then enough to handle something like vr in any reasonably optimised game.

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but its a 100 dollar cpu by todays standards, like 7 years old

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which brings me to the next incorrect reason why console gamers wont buy a pc.

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pc's are more expensive, they seem to think it cost 1-2000 dollars for a vr rig

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when in reality you can build a basic vr ready computer for around 500 if you shop around for the parts.

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my cpu and a gtx 970 would cost around 3-400

half tide
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Now I don’t know jack shit about PCs so I tend to stick with consoles and stuff

neon finch
#

Ok so my object at cetain anges turns invis any way to fix?

fluid grotto
#

Make sure the bounding box fully surrounds the object

solemn jasper
#

Hey so I was given files for an avatar but I am stuck as to how I'm supposed to pull this thing up in unity? I've done it before but this one is whacky

agile solar
#

Is it in an FBX file?

solemn jasper
#

i have a bunch of vrm and vroid files?

agile solar
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Oh, it's a VRoid avatar?

solemn jasper
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I guess?? my stepbrother got it commissioned and im just trying to see if i can get it uploaded for him

neon finch
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what are you doing stepbro?

solemn jasper
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i also have all the textures for the model i just dont really understand how to slap it all together

white maple
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I wonder if it's possible to import Gmod models into vr chat and use them as playable avatars?

civic herald
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Hi

tardy olive
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so question

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why do planes on avatars always spawn inside the ground

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and how would I fix that?

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fixed it, put an empty game object and put your descriptor on that

verbal silo
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heya does anyone remember which tool people used to create ava3 sliders toggles and all with few clicks?

fluid grotto
thorn turtle
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when making a avatar quest compatible i have issues in re importing the model after switching builds to android. i would drag it into the scene and it would freeze up my unity. am i doing something wrong ?

carmine chasm
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what do people useuly charge for avatar retexturing commish's had people approach me asking and i had no answer becouse i have no idea.

loud cape
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simple color edits could be like 10-15$

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more complex texture work could be like 20-30$

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more complex stuff in Substance painter with normals and metallics could be higher

carmine chasm
#

Thanks i need a frame of refrence that helped quite a bit.

solemn jasper
viral arrow
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What part are you having trouble with?

neon finch
#

Did vrchat break the gesture thing?
cause when i try to add a hand animation it dosent work
and its setup perfectly

junior geyser
neon finch
#

No its the one that lets you change the animations for example the fist to do a diffrent hand gesture you created

sinful rampart
#

Is there a way to limit obtaining of avatars via pedestal only? Id like to hide reward avatar pedestals for players in my world that they obtain via playing a game. Are they still able to just get it by looking at my profile though?

orchid depot
#

disable avatar cloning?

hushed fog
naive current
zealous lintel
#

so im trying to put my fbx into unity, and its been stuck like this for ten minutes, other fbx's will import except this one

slow raptor
#

on a different note: anyone know any good tutorials for Blender stuff? Im fairly alright at unity work but feel utterly useless when it comes to blender lol.

fluid grotto
#

What sort of things do you need to learn about blender?

naive current
# slow raptor on a different note: anyone know any good tutorials for Blender stuff? Im fairly...

Get a tutorial on learning the basics. I know everyone always wants to make content and they try diving into Blender with only the mindset on making an avatar that it becomes difficult for them. Start with the basics, learn to move around in Blender , learn how to change modes , find and create materials , then more complex things like vertex groups , UV editting , armatures , etc. If you can navigate Blender normally i will help teach you everything.

slow raptor
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ay ay captain. Im still learning how to make models period. I started small and made a simple model of a blade of a pair of scissors (Specifically from scissor seven).

naive current
queen swift
#

Does any one know of a unity tool / avatar tool that allows the transfer of animator layers and paramters?

Like, something that will allow you to transfer the animator controller data from one avatar to another?

native grotto
#

How can i get verified so that i can build and publish avatars?

loud cape
queen swift
#

no

loud cape
#

but if you mean merging layers from one controller to another, use the VRLabs Avatar 3.0 manager

queen swift
#

yes

dusk coralBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

queen swift
#

ill give it a look thank you

native grotto
feral sonnet
#

how much is it to just get a texture made?

dreamy bolt
#

:/

loud cape
feral sonnet
#

ah ok

loud cape
#

simple recolors/edits might be like 10-20$

#

more complex texture work (like full retextures) could be more, like upwards of 30-40

#

and more complex stuff with normals and emission can be even more

pure jacinth
#

This is probably a unity question, but is it possible to set a prop's current size as 1. I have a prop, that when scaled to the avi, the scale values are 0.00816.... Is there a way to set the 0.00816 as 1.0, without actually changing the props physical size?

fluid grotto
#

That’s a blender thing.
You can fake it with empties though, make a empty at the same location but scale 1, then put it in the empty.

#

But what are describing is called “Apply Scale” in Blender. Takes the current visual size and appearance and makes it what 1 1 1 is.

patent valve
#

Could someone help make me a avatar very easy but I have now money so if you could please make a relatively easy avatar please DM me

agile solar
#

No.

#

@patent valve

solemn ice
fluid grotto
#

When I see “simple” I see “it’s made of spheres/cubes”

unique crypt
#

Hey I have an avatar I really like but doing a certain gesture generates a pretty annoying noise, is it possible to disable the noise?

solemn ice
unique crypt
#

Someone else's

solemn ice
#

You can only reduce avatar audio in game settings, but other player still can hear your avatar, and that also reduce other avatar audio..

loud cape
#

the only thing you can do is disable gestures in your expression menu under Settings

#

but if you are using other gestures, those also get disabled

unique crypt
#

Ah that's a shame, thank you for the info though! :)

loud cape
#

note that if you are NOT using index controllers, that will also stop finger movement

#

since index controllers override animations for the finger movement

unique crypt
#

Yeah I'm using Quest controllers connected to my PC :/

loud cape
#

if you want full control, you should consider uploading your own avatar(s)

#

you can either start from a base model you can find on websites such as Booth or Gumroad, or you can make your own from scratch in a 3D modeling program like Blender. do note that making an avatar from scratch takes a lot of work, and will easily take you days or weeks. you can also use https://readyplayer.me/vrchat to create a humanoid avatar based on your likeness or customized. there is also VRoid to make anime avatars.

for base models, you can also browse this list https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Avatar-Models for mainly anime avatars and a few random ones, or this one https://www.vrcarena.com/category/avatar for furry avatars

zealous lintel
#

hello, so i have an fbx and it wont import into blender, the unity package i got sent only had a prefab, so i used a fbx converter and it wont import to blender, is there anyway i could go about this?

fluid grotto
#

Where do people keep getting unitypackages that don't include the model file? I'd contact whoever sent it to you and inform them they forgot it. Especially if it was purchased.

merry swan
#

🐇 it was not, its ripped (cause 'friend' lost the files) and trying to convert it to fbx using fbxconverter in unity , they litterally posted the entire prefab-id-v1_avtr_id one channel down

neon finch
#

So uh my avatar broke with the latest update

#

and now no matter what i do its an error bot

#

re uploaded remade it whatever idk whats up with it

#

its shown as those error bots for my friend too and it was working last update so idk what happened?

#

Strange bc it works just fine on the test avatar

patent scarab
#

How would one go about affecting the players sound volume? I am trying to make an avatar that is deaf, so entirely silent or close to silent, and I know it’s possible because things like flashbangs from some avatars will silence the players hearing.

fluid grotto
#

Avatars that break audio are exploits and are probably against ToS. There’s no way for avatars to legitimately kill audio of other players. Worlds can turn your voice distance down though. But not avatars

#

Best solution is to just turn voice volume to zero on your own when wearing it

coral oar
#

Just random thought I had while making some avatars

#

What if there was a feature added in the SDK that let you toggle which bones attached to the heads are scaled? As of right now, everything attached to the head bone is locally scaled down to like .000001

#

Some avatars have hair covering an eye, wearing glasses, have a mask, etc.

#

I know I was a bit disappointed when I couldn't see the hair on an avatar I made

patent scarab
fluid grotto
#

Since it would be accomplished by means that probably are very much not intended (aka would likely be patched as a bug fix if properly reported), I would be very uncomfortable having an avatar like that be listed as public, though. It sounds like something that would break ToS.

#

If it's for personal use though, I don't see a problem with making VRChat behave weirdly for yourself only.

#

But at that point you might as well turn your voice volume down

neon finch
#

I have a question what size of the avatar texture have to be when it's for quest?

#

nvm I found it

cunning merlin
#

So uhh. I wanna use a star wars avatar and I think I found one what would I have to do to like get that all set up so I can use it

coral oar
coral oar
patent scarab
#

Of course. Just thought it would be a fun addition! There is a blind avatar for example. I was going to Also see if there was a way to maybe muffle and distort the audio, as opposed to completely muting it.

#

But alas, I must be too ambitious for this current SDK

coral oar
#

Oh, there's a blind avatar? How'd they manage that?

#

Did they stick the view in a box or something?

surreal saddle
# coral oar Did they stick the view in a box or something?

It's a few shader tricks. There's a bubble around the avatar's head that turns everything black, and there are bubbles attached to the hands only visible when the "blind bubble" is activated. The hand bubbles make it so you can "feel" things to get around by making things the bubbles interact with slightly visible with a white outline or fresnel effect. It's really neat and definitely worth checking out. You can grab the avatar in this world: https://vrchat.com/home/world/wrld_3500abf9-0002-4d51-84ad-c11889c14938

surreal saddle
patent scarab
#

Agreed

surreal saddle
#

Another thing I'd LOVE to be able to do is control where the user's voice comes from, e.g. for a hand puppet.

cunning merlin
#

That be cool

surreal saddle
#

In theory, that would be really easy to implement in the SDK. Just like how you can change the viewpoint, give the creator a "voice target transform" value and assign a game object to it, then the game moves the audio source for the player's voice accordingly if there's a transform set.

#

This could also be abused... but a way around that would be to lock the transform of the voice target when the avatar is loaded so as to prevent it from being moved by say an animation.

#

Unfortunately doing that to prevent abuse would also limit creativity. One example that comes to mind would be something like Alien where the mouth like comes out. It'd be really cool to have your voice move like that if you have an avatar that can project its mouth out or something.

quartz panther
#

anyone know if vr chat avatars in blender require inverse kinamatics?

coral oar
quartz panther
neon finch
#

Did anyone make a female Loki in vrchat?

coral oar
#

You mean the one from Fire Emblem?

#

Not that I know of

neon finch
#

Like marvel Loki or Norse mythology Loki

slate cloak
#

Dunno where to message this but, does anyone/can anyone help me with making an avatar showcase? I've never made one in unity before and don't really know what to do lol.

low whale
loud cape
#

the opposite also works, having the object be parented to the neck rather than the head, then using a parent constraint to make it follow the head without actually shrinking

#

since parent constraints only copy rotation and position

spare canopy
#

need not even be at the neck, can also be at the base of your avatar or anywhere else. just constrained to the head

#

object could annoyingly clip through your in-game camera though, use a shader locally to to prevent that

ornate arrow
#

Hey guys! So I was wondering... is there a way to control the percentage of emissions with a radial wheel? Like, 0=no emissions 50=half emissions, 100=all emission etc.? Basically the only way that I have figured out is to make separate materials for each level of emissions, and then make animations for each to apply to the avatar. There has to be a better way though, right? Hopefully you understand what I mean

#

If anyone has an idea let me know! Thank you!!

steady spear
#

yo i have a question are dynamic bone colliders laggy on their own? i wanna put one per finger on my avatar

solemn ice
coral oar
#

If you want per-finger collision, I'd wait for Avatar Dynamics to release sometime this summer

loud cape
#

if you are using Poiyomi, make sure to right click the property to mark it as animatable

#

you will see a little clock icon show up

ornate arrow
loud cape
fluid grotto
steady spear
#

ahhhhhhh right

#

its cool for those worlds with buttons you press manually

loud cape
steady spear
#

😂 🤔 do u just do normal colliders then, i know with some its a little bit off

solemn ice
steady spear
#

button pressing with maximum accuracy

lol, no but i was just askin to see

loud cape
steady spear
#

🥴

solemn ice
#

If button press for world, world creators pretty much have various ways to detect finger position, your colliders are pretty much get ignore by that. Not sure about button press for an avatar itself though.

fluid grotto
steady spear
#

yee, figures

fluid grotto
#

And yeah newer udon stuff doesn’t even need any colliders. The bones just gotta exist

When physics bones gets added they said colliders will be added dynamically

zealous lintel
#

anyone know why my horns move when my i change my rotation states my horns move , i never weight painted my horns to my eyes, i only weight painted my horns to my head and somehow the eys were connected

harsh raven
#

Hey y'all, haven't done avatars stuff in a while and I found a model I'd like to rig up and get working in VRC... It's 60k tris, is that okay? Last time I did anything I think the limit was raised from like 20k to 100k but I don't remember

agile solar
#

For PC or Quest?

harsh raven
#

Preferably both? Is Quest 20k?

#

Last time I did avatars was pre-quest 😛

agile solar
#

I think Quest got a bump? Thonk

#

20k, yep.

harsh raven
#

ah, will love figuring out how to decimate this then, thanks!

fluid grotto
#

20000 and under for quest, but if you want to be seen by quest users on their default settings, it’s 15000 or under. Most of them do not change their settings to poor as it lags them

neon finch
#

Hello guys so I have a question. When I try to make my own locomotion for the Base my avatars legs are always bent but when I remove my custom locomotion the legs are straight again. How do I fix my legs to be straight even when I'm using my custom avatar locomotion??

open wedge
#

Could some one help me make a custome character? I have the modle just need to change the paint job on it.

burnt widget
#

Can someone help me

neon finch
#

Where would I be able to purchase a model of a specific character at?

agile solar
vale quiver
#

Long shot, but does anyone have a dance animation for astronaut in the ocean?

plain sorrel
#

How do I apply CATS to blender? (I forgot how)

lyric ledge
#

i dont have any technical difficulty to ask, but more like asking for a terminology.
what is that thing called when an FBT user uses an avatar that doesnt make them animate walking on the ground while being on the air?
for example of a sentence, "Oh this avatar has [insert word here] so FBT user can still move their limbs while moving"

agile solar
naive current
eager horizon
lyric ledge
#

i was hoping for something more concise

#

i would probably call it 6P loco

burnt widget
#

I need help my unity is saying that there’s a file extension air

#

Error*

wind orchid
#

Henwo. I have a question for the committe. Im working on an avatar with a lot o difficulty caise I am an idiotttt. What is Poiyomi and where do I find and download it? Apparently I need it for a model I'm working on and I have no idea what it is. 😥 also how do I download dynamic bones.

For ref, I'm working on the model called Domme by fluffy. 😥😥

fluid grotto
#

@wind orchid

wind orchid
#

Thank you so muchhhh!! 😊😊😊

#

Back to the struggle but less struggle😊

#

Is there a specific shades I should download or do I just download the most recent?

wind orchid
#

Thank you!

fluid grotto
#

What’s the best way to add eye tracking to a model with very oval eyes that don’t work well with pupil rotation?

loud cape
#

I have experience dealing with interesting eye rigging

proud orchid
#

how do change color of hair in blender?

loud cape
#

@proud orchid uh you don't? that's a texture thing

proud orchid
#

oh i found out how

loud cape
#

you would either do that in an image editing program, or in Substance Painter if the textures were done with that

warm pelican
#

Is there a way to test VRC_station on avatar in unity?

fluid grotto
#

Not to my knowledge

steep radish
#

I suppose this is a question of whether or not it's intended, but, why is it that it's not possible to use favorited avatars that are quest-compatible, as the quest-alternative avatar for an avatar that isn't quest compatible? Why does that slot only allow the pre-selected range of public quest compatible avatars?

solemn ice
steep radish
#

So if I were able to find one that fits those caveats, it would show up in that section?

fluid grotto
steep radish
#

Ah. Unfortunate. That'll take me a while to sort out then.

fluid grotto
#

I’m not sure why the personal only requirement is there, they went out of their way to create it that way so I’m sure they had a reason for it, I’m curious too

steep radish
#

I've observed that there are a lot of little odd specifics like that, and a few of them at least very much seem like simply a lack of development energy. Things that haven't been sorted out yet because there's just too much workload for such a small team to handle immediately. So perhaps it will be different in the future.

#

They might've had to go out of their way to do it, but the alternative might have been far more taxing.

long onyx
#

Alright, I'm back here again

civic herald
#

Hi

livid timber
#

does anyone know how to create a two handed weapon? i believe it is done with parent constraints but i cannot figure out how

ancient turtle
#

How many polygons is a medium avatar?

#

For Quest standards

hasty hemlock
loud cape
#

and a parent constraint to move it from the back to the hand

livid timber
#

i think i have an idea, im going to try that

livid timber
#

how do you do "swap" toggles? where when i toggle one thing the other toggles off, while at the same time cutting down on parameters?

#

ive found a video, but it requires you to buy a tool off a website and thats not something id really like to do, ive seen this done in many avatars

naive current
# livid timber how do you do "swap" toggles? where when i toggle one thing the other toggles of...

If you're trying to both minimize the amount of parameter space while swapping toggles, then you need to create those toggles with multiple sets of on and off animations. For example, you want to toggle a hat right? You have that toggle turn on HAT1 and turn off HAT2. Then you have another toggle that turns on HAT2 and turns off HAT1. If you add in a HAT3 then you will need to go back to HAT1 and HAT2 add those in there turning off HAT3 in both of those while turning off HAT1 and HAT2 in the HAT3 toggle.

thorny gate
#

if i wanted to do commisions etc, what are good places to advertise ?

naive current
thick basin
#

Hello! is there anyone who could give me a quick hand in unity? I was able to create a toggle that puts a guitar in my hand but I would like to have the guitar on my back when its not in my hand. I've been trying to get it to work for hours and hours and I finally feel like giving up, i just need a hand

#

I have the guitar on my back turn on in the heirarchy, and I made an animation that turns it off. I setup the animator the same way I did witih the guitar in my hand but I replaced the InHand animation with the Offback animation if that makes sense. Well it didnt work

fluid grotto
thick basin
#

@fluid grotto Would you be able to give me a hand in a call real quick?

mint fjord
#

We are getting that message about "being logged into too many places at once."

fluid grotto
mint fjord
#

It says an email was sent to verify it was you logging in. I got the first email but clicked on it too late and its saying broken link and now no more emails are coming.

thick basin
#

@fluid grotto No worries man thanks anyway!

proud orchid
#

how do i fix the eyes isnt named body error

#

in cats blender when exporting

shut valve
#

Whats/Wheres a good place to start if you're looking for base models (or a way to create/customize) for OC's?

proud orchid
shut valve
#

Thank you, I'll try searching

shut valve
#

Thank you!

hasty hemlock
#

and requires less time in blender

shut valve
#

Oh

#

Thank you all so much

#

Been a lot of help

#

🙂

#

If anyone has any more please dump them onto me

hasty hemlock
#

some video tutorials on how to use VRoid Studio & how to bring the models into vrchat

shut valve
#

tysm

thorny gate
#

Hey, i made a avatar and used vrm, unity etc to put it on vrchat

#

but is there a way so i can use it on quest?

#

cuz thats the whole reason why i made the avatar xD

covert herald
#

Does anyone know a world with The Walking Dead avatars?

harsh raven
#

What exactly are the shader/texture restrictions for Quest users? Like, do they support normals and/or spec?

hasty hemlock
#

the vrchat standard Standard Lite does support the same stuff as the regular version

silver adder
#

One big thing i can think of is that you can't adjust the normal map intensity on the Standard Lite shader. There is also no Specular Setup variant of it.

hasty hemlock
#

"Bumped Mapped Specular Diffuse, but with a specular map (shininess) on the alpha channel. The diffuse texture is tinted by the vertex colours. Normal map also supported "

plain sorrel
#

How can I fix this issue when my shaders are VRChat/Mobile/ Bumped Diffuse??

#

idk why I cant show the image

plain sorrel
#

Wait-

#

How do I remove No-Name?

#

(the shader)

harsh raven
#

Where can I go to get a flight (prefab maybe?) for my SDK3 avatar? I've created a character for use in a world I'm creating, but it needs to be able to fly so it looks like a big ominous dude in-world

opaque mantle
#

where is fix avatar i cant find it

loud cape
toxic forge
#

Av3 default ik bad
Av3 toggle capabilities amazing

Take 2.0s ik with 3.0s new capabilities. God tier

frigid tusk
#

how do i use avatar skin replace

mental cipher
#

hey could somone make me a avatar for free im new and just want a cool army guy with a pistol prop

#

im new to vr btw

#

just dm me if anyone wants to

#

a pistol or dmr idm

rugged nimbus
#

Anyone know how to make hand puppet avatar animations such as a roar?

wheat drum
#

you mean like make its mouth open and play a noise?

rugged nimbus
#

Yeah

#

@wheat drum Do you know how to do it?

inland field
#

Can anybody help me make a custom avatar for me I would be extremely grateful

warm veldt
inland field
#

I know but my laptop is extremely slow

#

I'm playing FNAF right now and can barely turn

#

O I just died oof

warm veldt
#

Dont know what to tell you sorry

inland field
#

O it's okay

warm veldt
#

Sorry

thorny gate
#

Hey where are good places to advertise like avatar commisions ?

frigid tusk
#

anyone know blender

fluid grotto
surreal sand
#

some animations are different like the crouch

frigid tusk
#

i cant upload my newly mode avatar

surreal sand
#

are you high enough rank on vrchat?

frigid tusk
#

thats not problum

#

i hate people who try to help

wintry glade
#

Don't ask for help then :)

frigid tusk
#

i need help

toxic forge
#

Fix 3.0 bugs

neon finch
#

it says that the left arm is named left arm 1 but its not in blender for some reason

radiant wyvern
#

The message under me luvs children

proud orchid
#

do i actually have to buy dynamic bones from the unity store to be able to have them (i saw it in a video), if so is there a free way or can someone help me and share if possible

agile solar
#

Generally, yes.

#

But if you can wait, there's gonna be a new system implemented that's less CPU-heavy called "physics bones".

proud orchid
#

when will that be

wintry glade
#

This year

agile solar
#

^

#

Possibly late-summer/mid-fall.

proud orchid
#

damn

#

i can live without 20$

hasty hemlock
#

yeah but once the physics bones replacement comes out you would never want to use the dynamic bones again

fluid grotto
#

I hope that’s the set up they go with

vital stag
#

ok new here but im trying to add a model and its require a vrc_avatar_discrptor but what is that

fluid grotto
#

A unity component that is included in the VRCSDK. It marks an object as an avatar and contains all the options to set it up

vital stag
#

ok i found it how do i change stuff?

#

nvm

marsh silo
#

hey does anyone have the files for the locomotionfix V2 from wetcat please ?

fluid grotto
#

I don't think those were ever publicly made available

fluid grotto
spare canopy
#

🤷‍♂️ that's all I could find searching it up

#

It's a common custom locomotion layer, shouldn't contain any assets from VRC itself

azure niche
#

what is a good shader for vrchat? because i use to do real toon and it seems not to work

plain aspen
#

real toon?

plain aspen
azure niche
#

back in my day we had i forgot the name

plain aspen
#

:3

fluid grotto
#

+1 for Poiyomi, it’s been getting daily updates and micro-optimizations for years now. Even takes feature requests.

neon finch
#

Anyone know somebody who makes anime avatars and are commissionable? Im looking to have an Attack On Titan character made.

sour crypt
#

shoutout poiyomi

#

so simple to use

ivory belfry
#

Does anybody know of any quest compatible Arthur Morgans

fluid grotto
#

@neon finch @ivory belfry This channel is for tech help making your own avatars. Looking for avatars is in #avatar-search-old

cursive hawk
#

I had a neat ideal i wanna try

#

I wanted to have the ability to put some images on my model, and just show them off

#

so, i was thinking of adding a phone to it and just putting a ton of thin planes in it

#

with the textures for all of the images atlased to a single material

#

I'll probably drop the FBX file here if i do that if anyone else was interested in it

#

you'd just have to re map the UVs

#

also im not sure if atlasing is the right word

fluid grotto
#

You'd only need one plane, you can offset a texture with a animation

#

But atlased is the correct word

zinc badger
#

Am I able to send You Tube links in here because I found a video that shows how to get better graphics on quest and quest 2

#

If someone answers please @ me

agile solar
#

It might not embed but you can still post the link.

zinc badger
#

ok

#

This one helped mine a lot

agile solar
#

It's not avatar-related. Thonk

zinc badger
#

oops

lyric ledge
azure niche
#

in blender 2.91 how do i figure out the poly count?

warm pelican
#

@azure niche

azure niche
#

found it ty

warm pelican
#

my printscreen wasnt working, empty ping

#

glad u found it

azure niche
#

it was statics

fluid grotto
#

Whenever I see "How do I X in <old blender>" I resist the urge to be like "First, update blender. Then, "

spare thicket
#

Imagine wondering why one layer of your FX controllers does not work ingame but it does in unity and then realising you had the weight on 0 the whole time

#

1 000 IQ

fluid grotto
#

why does it default to 0 in the first place, why unity

dense coral
#

Hdy guys I wanted to get into avatar uploading and editing ect. Is it possible to go to a public avi world and upload one of those avatars to unity and then edit stuff like clothes to add more colors or change the hair and stuff ?

loud cape
dense coral
#

It's public so what do u mean..

agile solar
#

Public to use not to steal. 👀

loud cape
#

you can find base models on websites such as Booth or Gumroad, or you can make your own from scratch in a 3D modeling program like Blender. do note that making an avatar from scratch takes a lot of work, and will easily take you days or weeks. you can also use https://readyplayer.me/vrchat to create a humanoid avatar based on your likeness or customized. there is also VRoid to make anime avatars.

for base models, you can also browse this list https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Avatar-Models for mainly anime avatars and a few random ones, or this one https://www.vrcarena.com/category/avatar for furry avatars

dense coral
#

How are u stealing it lol ur just editing it to ur liking to something that is public. I'm sure u can out a credit in the description.

dense coral
#

Now

loud cape
#

you are free to wear "public" models yes, but they are still the property of the person who made and uploaded them. they can, at any point, make them private

dense coral
#

U can use base models and stuff

#

OK so assuming I want an avatar for my FBT. I dance a lot and so I would need something that is fluid . What type of avi would u recommend?

loud cape
#

most avatars work just fine in FBT. not quite sure what you mean by fluid

dense coral
#

I mean by the stiffness of avatars I've seen in pub worlds

loud cape
#

furry avatars will typically have either long tails or ears that will flow smoothly, which can look good when moving around

#

if that's not your thing, perhaps a model with long hair

dense coral
#

A lot of em are very stiff and not bendy or fluid idk how to explain

loud cape
#

that's because of the use of Dynamic bones

dense coral
#

Like the hips are stiff and the feet ect.

loud cape
#

that might be due to the proportions

dense coral
#

I think is the dynamic bone thing like ur saying cuz I've tried others and it flows so well but just don't like how tiny it is

loud cape
#

Dynamic bones is what makes hair, skirts, ears or tails move smoothly.

dense coral
#

So for someone starting out. What do you recommend as far as model type to edit ?

loud cape
#

really depends upon what style you want

dense coral
#

Cuz I did some research and I see mmd tda fbx

#

Vroid and I'm lost now

loud cape
#

TDA models are forbidden to use

#

.FBX is the standard file format for 3D models in this industry

dense coral
#

Looking for something medium sized that I can make quest compatible to use for my FBT. But I want the clothes to show in B33 club since is a dark area .

#

So get a pre-made mmd or fbx right ? Or will vroid work

loud cape
#

are there any public models you've been using that you like the look of? if so, then maybe we can try finding a base model close to it

#

VRoid is the equivalent of a dress-up game for this imo

dense coral
#

Yes I love the NOBU public and also the Noah public

loud cape
#

it's easy to make something yes, but it has a lot of limitations

loud cape
dense coral
#

These 2 avatars have the best public fbt compatibility I've seen

loud cape
dense coral
#

Hmm yeah one sec

fluid grotto
fluid grotto
#

Avatars being animated without sensor data. Desktop users, or regular vr’s lower body

#

Well it’s not technically correct people just call all the automatic movement IK in VRChat

dense coral
#

Oh OK. I tried aot of avis but only like 3 are really fluid male dancers

loud cape
#

IK = Inverse Kinematics. the system that is responsible for figuring out the position of specific joints given the known positions of other joints

dense coral
#

For fbt

loud cape
#

for example, figuring out where the elbow should be given the position of the headset and the controller

loud cape
#

the underlying rig of a model can have a large impact on how the game's IK will behave

fluid grotto
#

What I meant to say, properly, is that avatars look much more fluid and realistic in full body

#

Default VR and especially Desktop look pretty stiff

loud cape
#

the proportions of the overall skeleton aswell as the size of some specific bones like the hip will have a big impact

fluid grotto
#

So it’s not the avatars being stiff themselves so much as the default animations that play on them

dense coral
#

Yea that's why I want to find or at least edit one from public so I can change the face I don't like ect

primal wind
#

I have a question. A simple question. Which is better for optimization for a toggle, an ANY state or direct from A-B. Both using booleans

loud cape
#

however I haven't done any actual testing to see which one is better or not, that's a bit difficult to test

primal wind
#

I was just curious because I was messing around with animations earlier. I have a way I like to do it A-B, but just for funzies I was looking at a tutorial (before bool was a thing I guess) and they used an any state

fluid grotto
#

Any state transitions are most probably flattened into the non-any state method at runtime anyway

spare thicket
#

I try not to use Any State now

#

I have been finding other solutions always so far

fluid grotto
#

Best to use it, otherwise you make very inefficient graphs.

#

Where you end up with 1000 transitions instead of 8 or something

spare thicket
#

I thought any state is Much more expensive

#

Also my project needs lot of transitions anyway

low whale
# spare thicket I thought any state is Much more expensive

Sometimes anystate isn't the right way to do something, not because of performance, but because you need more control. Anystate isn't any more expensive than doing the same configuration with individual transitions. If you have a layer where any given state should be able to transition to any other - a typical facial expressions layer for example - there's nothing wrong with using anystate.

spare thicket
#

Good to know thx

spare canopy
#

Weird anecdote, AnyState with WD off can rarely act like WD on, this is a bug I’ve experienced and it was the absolute worst to debug (couldn’t figure out why an all WD off statemachine was still writing defaults). Stopped using the AnyState, issue vanished. After that, vowed to rarely ever use Any State again except if I really need any state out of a group, like gesture layer or facial expressions. Meanwhile some use it for everything, even toggles. Scary ._.

fluid grotto
#

I always use any state unless the transition needs a specific origin state.

#

My rule is that I’ll never duplicate the transition across every origin state. Not only does it not scale but that’s literally what any state is for

neon finch
#

when weight painting on pants in blender, do i weight paint it on the body or hips?

loud cape
#

@neon finch you can transfer weights from the body mesh to the pants mesh to get a good starting point

#

doing so will copy over every vertex group from the body mesh, a lot of those will be empty

#

you can clean out the empty ones using CATS

#

Model options > More options > Delete zero weight groups

neon finch
#

i didnt understand anything about that im sorry-

spare canopy
neon finch
#

still dont understand-

loud cape
#

@neon finch the process of weight painting is the process of assigning a weight value (from 0 to 1) to Vertex groups. that weight value tells each vertex how much they should be influenced by that group. if a vertex group has the same name as a bone, then moving that bone will cause every vertex in the corresponding group to be moved along with it, proportional to the weight of each vertex to the group

#

a weight of 0.5 will cause a vertex to move 50% the distance that the bone travelled

#

using the weight transfer function I explained earlier allows you to take the vertex groups from one mesh and "project" them to another mesh. that will then allow the new mesh to follow the armature approximately the same way as the original mesh

wooden tartan
#

Hey, so cats just recently updated, and I was trying to translate some materials, and every time I click all, it says ive been temporarily banned from google translate recently?

fluid grotto
#

That’s
Interesting

wooden tartan
#

Yea, I didnt know you could get banned from google translate to begin with, but yea im not banned haha, and I dont have a vpn on either to possibly cause that issue.

fluid grotto
#

Maybe it’s just anti-spam? Did you translate it rapidly?

wooden tartan
#

No I just clicked it once after importing an object

fluid grotto
#

When google bans you it’s usually for not longer than a few seconds

wooden tartan
#

The thing is, im not actually banned, I can open and use google translate right now, but cats seems to think otherwise haha

fluid grotto
#

Try restarting blender it probably only checks once

wooden tartan
#

I have and im still getting the same issue

fluid grotto
#

Hm

#

Maybe bug report it they have their own discord

wooden tartan
#

Alright, ill go ahead and do that. Figured id come here first just incase.

keen beacon
#

I'm getting "unity can't generate normals for blendshape on mesh , mesh has no smoothing groups." when trying to update Unity with a new version of the FBX for my avatar, has anyone seen this?

silver adder
#

That's just an editor bug AFAIK, it won't affect anything in-game.

keen beacon
silver adder
#

I've got a few avatars that have that error. But it doesn't seem to effect anything visually.

#

No idea how to fix it.

keen beacon
#

Hmm.. all the posts about it relate to Unreal and the suggested fix for that though, if I turn it, on, does cause things to go wrong and polygons suddenly gain inverted light so if lit brightly turn dark and if in the dark, glow as though lit. So yeah...

#

I guess I'll just try as is!

strong smelt
#

Man i hate editing vroids in Blender lol

clear crystal
clear crystal
opal oar
#

Anyone that can do commissions for me for free I don’t really have money to pay you if you do but I have a coliseo for an avatar and i really need help making it possible

opal oar
#

I know they do I’m just in a tough place right now with not a lot of money and I was just wondering if someone could help me out but if not it’s fine

agile solar
neon finch
#

I've tried changing the running animations n such in 3.0 but i just slide instead for some reason?

keen notch
#

Just figured out why sometimes it isn't the best idea to find free models online for your avatars. It was even pre-rigged, but the rigging on it wasn't great at all. To the point I threw it out and decided to rig it myself. Cue an hour of youtube tutorials, and I realize this model's limbs are not symmetrical. So now I am rigging each side individually, and am getting just a bit frustrated, because I am completely new at rigging. I suspect this was the problem with the rigging originally, that the original artist just mirrored it even though it wasn't symmetrical. and that's why the bones were so far off. Or it could be that it wasn't actually a big deal, and something else was the problem? I don't know, but I suck at art, so that's a solid no on making my own model.

I just have a feeling I am way over complicating the thing.

lavish fossil
#

were the fuck can i find a shirtttttt

neon finch
#

Is it me or has the API been really slow lately

#

Like it takes more than 20 seconds to sign in on the SDK

neon finch
#

so this is the before (the off anim)

#

this is after

red path
#

You would need to rearrange materials on your model in Blender so that slot 4 becomes something that you don't intend to animate.

fluid tide
#

hey, is there like some sort of tool to easily create object toggles or some sort? though i already know how to do so, i'm just wondering about that

neon finch
#

are others able to see parts of a 3.0 avatar like a drone and whatnot?

fluid grotto
fluid grotto
# keen beacon How does one do that?

Bool IsLocal in your controllers will branch differently for you and other people’s copy of you. True for you, false for them. Can use this to create any kind of divergent behavior that you want.

#

Just keep in mind that part of your controller will no longer be in sync

keen beacon
#

Ooh. It's a property the animation system can see? Neat!

fluid grotto
#

Yes it’s an internal paramter you don’t need to list in your parameter file. Same as AFK and GestureLeft/Right. There’s a few others

#

SelfMute is another, if you are currently muted

keen beacon
#

Speaking of animation. If I have two things trying to fight over the same blendshape, what happens?
I tried to use the same blendshape I use for blinking for having a closed eyes option but I think the fact it's tied to blinking logic means it won't.

fluid grotto
#

If it’s across multiple playable layers then the playable layer that is lower on the avatar descriptor takes priority

keen beacon
#

In this case the Blink is the system Blink, not a custom blink

fluid grotto
#

The system blink overrides everything. Use VRC Animator Tracking Control to temporarily disable blinking. It’s listed as “Eyes/Eyelids”

#

Then you can use whatever blend shape it controls

#

Useful for closing eyes without over-driving

keen beacon
#

Oh, cool! I'm using the Avatar Actions script so that should be easy.

#

It really needs building in to the SDK, makes avatar setup soooo much easier

#

The only other thing I need to fix for the control system on this comm is getting the Snail marker working.

sand pine
#

so for some reason on some avatars eye blinking and tracking stops when just simply holding the controllers (index)

#

and idk what causes it

#

oh i think i know what's wrong.

frigid tusk
#

i am having

#

touble making cloths move with my base

raw dew
#

Is there a functional difference between the Gesture and FX animation controller slots?

loud cape
#

aka if you're affecting the position, rotation or scale of something, that goes on Gesture

#

if you're toggling an object on and off, changing material properties, or changing blendshapes, that goes on FX

balmy stratus
#

Anyone have any decent base models and faces?

#

Not seeing any on deviant art

strong shell
strong shell
balmy stratus
#

Ok

indigo pelican
#

anyone knows how to make your avatar go ragdoll mode?

#

ive seen some avatar with it

#

i tried to do it myself, it worked in unity but in game its spazzing out

strong shell
#

maybe you can do it with FInalIK

#

i.e. a unity plugin that you have to buy

#

costs like 60 USD I think

#

I've also seen other ragdoll plugins

#

I think there is one from vrlabs

#

was also like 60 USD probably

indigo pelican
#

damn

opaque mantle
#

Why does my avatars body disappear when I zoom in on unity or move the camera

loud cape
indigo pelican
#

yeah i saw it, ty tho

strong shell
#

ahh it's a lot cheaper than I remembered

neon finch
#

Interested in getting an avatar commissioned for quest I can pay pretty good if it’s done well hmu would love to work with someone on this!

silver adder
keen beacon
#

Hmm... My Visemes seem to have broken. Using the Emulator or in game. :/

lament mountain
#

Does anyone know if 3.0 is compatible with making an object on a model to tell local time on an avatar and if so, does anyone have a tutorial on that?

keen beacon
uncut lynx
#

Any way to add custom sit/prone anim for vrm/vroid avatar? can't find the animation override

uncut lynx
#

HELP plz

young sorrel
#

I could be wrong, but yeah.

lament mountain
#

Aww, that sucks. Hope they implement it soon or have a more friendly alternative.

young sorrel
#

Yeah, I was attempting to script a working apple watch but I doubt that will be allowed for some time.

iron tree
#

i have an avatar where it shows up in unity correctly. when i load into vrchat it shows up correctly to me. however i chose differently to other players.they have shown in the avatar fully as well
i have no idea why it showing incorrectly to other people

strong shell
#

what's the difference

harsh raven
#

I'm looking around for specific creators but a lot of them don't share the same discord name as their VRC 😅 if anybody knows where I can get a hold of a flight prefab let me know! I've seen a couple different avatars who's flight is a lot alike, so I'm trying ot see if I can get a hold of one of them...

#

Actually, on that note, this might feel like a simple question but I don't really understand it so I wanted to ask. With the "fake playspace" effect people have been doing, your view point moves with your avatar when you change the height... are they literally lifting the entire armature up in a way, or is it designed so that changes you make to the armature with animations affect the view point?

#

I was originally planning on submitting just a second, larger version of my avatar, but somebody suggested using SDK3 expressions to scale up my armature. If I did that, would that bring my view point with me to whatever my new scale puts me at, or do I need to somehow animate the view point of the avatar (is that even possible)?

vernal dock
harsh raven
#

I know it has a viewpoint for when you're uploading but is it possible to change that with an animation and actually have that apply in-game?

fluid grotto
harsh raven
#

Ah, alright.

#

So how do you suppose people are lifting the view point with the avatar in fake playspace 🤔

fluid grotto
#

Temporary Pose Space behavior moves the view point to the new head location of whatever pose the avatar was doing at the moment when enabled, and reverts when disabled. it’s meant for self-sits without a station, but people may be using it for other purposes

#

It’s not good to use for avatar sizing since it does not do world scale or wingspan re-measure

harsh raven
#

Ah, that makes sense yeah... I didn't think about those

cerulean steppe
#

can anybody upload a avatar for me? Its rigged and everything i just need it uploaded if you can pls dm me or just contact me here. Thank you!

cerulean steppe
cerulean steppe
cerulean steppe
peak turtle
#

Why? Just upload it yourself it isn't hard

cerulean steppe
#

How do i do it?

cerulean steppe
fluid grotto
strong shell
#

I bought it on a sale though at 50% off that happens now and then

strong shell
low seal
#

is there things you're not allowed to use in particle systems? my particle system doesnt seem to work in VRChat

fluid grotto
low seal
#

even stuff like skinned mesh emitters?

fluid grotto
#

I've seen them work

#

Again your head is a special case - other than that, it should just work. What are you seeing?

low seal
#

my particles straight up dont work in VRC but i was seeing a weird thing with another part of my avatar too. I'm retesting in a couple of mins with a new FX layer.

#

like there's nothing visible.

fluid grotto
#

Have you tested with another person looking at it? Mirrors can lie - you often see the backface of particles in a mirror. so if they're single sided, they won't be visible.

low seal
#

ye i couldnt see them on my hand and the particles are set to face view so

#

ok so its not my fx layer. still. no particles though vrcAngry

#

not in mirror and not in FPV

#

the particle system is on my main stack and being emitted through skinned mesh renderer with a mask on it to only affect my fingertips

#

it works in unity but doesnt show in vrc.

#

(i've tested skinned mesh renderer emitters before and they work) im confused as to whats going on.

iron tree
#

isnt there a script to make it so when you're in a chair in fbt you can still move

cerulean steppe
azure niche
#

Would the edge crease on a model make a difference at all?

fluid grotto
#

You mean marking edges as sharp?

#

Could you describe what do you mean?

sand pine
#

actually i still couldn't fix eye tracking+blinking not working while holding the controllers

#

on index controllers

#

index don't really have "idle". idle is pretty much fist

#

but when i just hold the controller (which is fist) eye tracking/blinking just pauses

cobalt sky
#

can someone please help me get a avatar to move my hands without vrset 🥺 😭 if someone have avatar i can join him and take it i would be so happy 😌

low seal
#

@fluid grotto so apparently it isn't listening to clip threshhold or the mask whatsoever while inside vrchat

low seal
#

well if any particle wizard wants to DM me i'd much appreciate it

#

i'll pay you if you can help me fix this too

azure niche
#

What is the best way on making a whip for VRchat that you can swing around and have it spiral around you and such

ivory crest
late patio
#

why when i try to change the color the thing just disapears

main sable
#

I have broken the unspoken rules

#

I am directly testing my animations on my avatar and not using a duplicate

orchid geode
#

i dont make avatars but ima guess that is a sin

main sable
#

potential bad stuff could happen

#

not good practice

#

but for some reason, my animations don't work if I make a duplicate

late tartan
#

@main sable nah it's fine, making a duplicate is not necessary

#

Maybe in 2017 unity it was, but not in 2018

#

And if for some reason you get your avatar stuck in the bicycle pose, you can use pumkins avatar tools to reset the pose

#

But usually people don't notice the little "preview" button in the animation tab and assume the avatar is just stuck in the bicycle pose

wintry glade
#

Yeah I used to always use a duplicate, but not using a duplicate saves a ton a of time

fluid grotto
#

Animation dummies are a concept I never saw until VRChat dev. I just animate the actual model. If it gets stopped in motor cycle pose, just uncheck preview and it goes back to t pose.

keen beacon
#

I'm surprised the avatar actions thing is not more popular. Means you don't end up leaving the animator accidentally attached to the model.

loud cape
#

avatar actions?

fluid grotto
#

Saw an avatar set up with that. Had no idea how it worked but optimizing the avatar entirely broke it.

loud cape
#

never heard of it

main sable
#

just a habit I had, duplicating it

loud cape
#

don't get me wrong, it's not bad practice, and I still recommend it for people who are less familiar with unity

#

and how the animation system works

#

just to avoid breaking their main model

fluid grotto
#

Newer versions of unity also don’t get stuck in motorcycle pose anymore. They always revert when you exit focus from the animation tab

#

Tho even when you do get stuck in 2018 unity there’s easy ways to revert it

keen beacon
#

It means that when for example, I just sent a friend an avatar and forgot to turn on IK lockouts, it was one checkbox and a single button press to fix for them, not opening up Unity'd animator panel

#

Unity's*

fluid grotto
#

Yeah that one roo was set up with it. It looked useful but I don’t think it was intended for me and I totally broke it when I combined all the skinned meshes into one

#

Not sure if it was meant to be distributed?

brave barn
#

Did they change the recommended polygon cap for quest from 7500 to 15000

#

med settings basicly

brave barn
#

when did they do this

fluid grotto
#

Same update that added Fallback avatars

#

Was a few updates back actually

brave barn
#

i know my sdk is old but dam

fluid grotto
#

Yeah old SDK’s won’t get the memo and will prevent upload even if it’s allowed now

#

So in the case of polygons you’ll just end up with a better rating then it told you you’d have

brave barn
#

bit funny now since the other day i help a buddy upload an avatar for quest that looked a bit too high poly for medium

fluid grotto
#

Yep. 15000 max medium. 20000 max poor. 20001+ very poor

brave barn
#

can i just drag in drop a new skd into my unity project to update it

fluid grotto
#

Excellent is also 7500 now. And 10000 good

brave barn
#

or just make a new project

fluid grotto
#

It’s not recommended to replace one over the other

merry swan
#

Depends on wich sdk you got, 3.0 its drag'n drop, 2 you gotto do the whole delete sdk/meta restart

brave barn
#

litrally have tons of matcaps in diffrent folders

fluid grotto
#

Actually I’ve heard the opposite

brave barn
#

its 3.0

fluid grotto
merry swan
#

Never done that on avatars sdk

fluid grotto
#

Do you use a lot of state behaviors because what’s been said is that your controllers will randomly lose all their behaviors

brave barn
#

never use em

fluid grotto
#

You are fine then

brave barn
#

happy.mp3 plays

merry swan
#

Thats if you run into an issue with it, not needed, doc has not changed at all

#

All my stuff are auto backed up incase that a thing someday

fluid grotto
#

Yeah my everything project is too big to risk and too big for unity cloud

merry swan
#

Have 100gb backups on cloud , nas has 5tb raid1 , one local drive and and another ssd, using a synch prog so it only copies whatever changes or id be sitting here forever (several projects total 100gb~> 27gb very fast compressed/encrypted) Can tell i lost stuff before? 🐇 not gonna happen again.

fluid grotto
#

You've been hurt before

#

I haven't yet, but my main avatar does have 4 backups

#

including a friend's pc

#

that's enough horcruxes for now

fossil kettle
#

is Avatar Size Control back in the game?

burnt steppe
#

anyone know where i can find hidden seven deadly sins avatar servers?

azure niche
#

what is like a good method on making fur in blender that isn't like a particle more mesh but not insanely high poly

#

like fur ontop of a coat that goes around the neck area

azure niche
#

i personally have not found fur shaders that looked appealing to me more like bothering the eyes

#

but maybe i'm mistaken with a more better fur shader that u offer

loud cape
#

execution is everything

#

there are quite a few parameters you can tweak

#

understanding how fur shaders work also helps

azure niche
#

yea, i would bet

surreal saddle
neon finch
#

hey im wanting to convert an avatar to quest using blender however i have never used blender can someone please dm call me to assist me thanks

fossil kettle
noble spoke
noble spoke
#

Like it has dynamic bones? Wiggly bits?

neon finch
#

no the colors for the shirt texture are off

amber kettle
#

hi, for some reason im having trouble with dynamic bones where the a radius of 0.5 is already 10 times bigger than it should be, is this something that can be fixed?

foggy pelican
red path
#

I think applying transforms in CATS, BEFORE exporting the model (not in the export window) seems to fix that too.

amber kettle
#

tried it, and it works! thank you ❤️

indigo pelican
#

yo anyone knows how to make a voice event trigger

something like when i talk my helmet glows

#

or something

low whale
indigo pelican
#

is there any example i can follow?