#avatar-general

351 messages · Page 18 of 1

cedar flare
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right?

wintry glade
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Yeah you still need to animate, but you wont need to do the brute animation of leg,knee,foot,toe. Dragging the toe bone will drag the rest

cedar flare
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oh cool!

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I should learn to set that up, thank you.

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I'd still like to try looking for free alternatives to final ik, or something though

wintry glade
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Well the problem is even if you found another ik based system it isnt whitelisted

sand wren
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yea but if u dont use final ik then it wont look as good bc final ik does foot planting

wintry glade
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Yeah thats what I was saying, you can fake the legs walking but you cant ground em

cedar flare
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damn, so unless I get rich I'm out of luck? ouch

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That's a shame

wintry glade
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Yeah that's the shame of needing third party. Pretty sure you can do procedural animation with Udon but that's world only obviously.

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We will probably eventually be able to do procedural animation on avatars in house but its hella low priority

alpine kite
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SOS looking for avatar creator for commission

heavy shale
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How would I Make a prop like a flashlight switch hands with parent constraints? Ive seen people have guns they can pull out of holsters, but im unsure how you can switch parents

silver mango
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Can someone sum up for me what is going on with write defaults?

neon finch
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Well... There was a prefab out there a while ago that allowed you to do exactly that. Not sure where it is.

But really almost all prop animations and stuff that creators use is mostly an illusion, they technically have two versions of the prop, in your case the holstered on and one in your hands, you just flip between the two of which one is enabled/disabled when you toggle your prop which gives the illusion that it snaps to your hand or whatever.

The prefab is technically more optimized and better, and there's a couple different ways to go about your props and stuff but that's generally the idea behind it.

silver mango
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From what I gather, write defaults should no longer be used as it can cause layer desync

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I need to go and rework all my layers to not use write defaults anymore?

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That also... means I have to make reset animations for all my animations too if I'm not mistaking

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For the love of god please tell me I'm horribly wrong in this lol

barren hemlock
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I still use write defaults and haven't seemed to run into any issues yet

silver mango
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I haven't either to be honest but then I haven't been online much lately

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I really hope not, it would suck if write defaults doesn't work properly

barren hemlock
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Although I also have turned off Write Defaults recently for everything except gestures and this also seems to work fine with no extra tuning

silver mango
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I'll have to take a look at how much things I will have to change, I think quite a bit

barren hemlock
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Only gestures will really need work mostly

silver mango
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U might be right in that, looking back at my layers it looks like only my gestures will break

barren hemlock
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And like I said, I have Defaults on for gestures and they work fine

silver mango
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Oh nvm I'm tired I read u turned it off for gestures too

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My mistake

barren hemlock
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Oh you're fine! I have it on for gestures, off for everything else

silver mango
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Would love an actual verification on this whole write defaults thing though, like should we really go out of our way to avoid using it, or what's the deal

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so far it only seems people have found the answer through personal testing but yeah like, a verification would be cool

barren hemlock
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According to the Docs: If you want to use Write Defaults, you will have to keep track of all the possible properties that may be written by a node with this enabled.

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It's just saying that with Defaults on, the animator may reset things you don't want reset

silver mango
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Wow, hmm

barren hemlock
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Remember that it will reset EVERY property. So even though gestures may likely only use fingers and blendshape control, it will reset every property it doesn't use to default. This can cause issues especially if you're using the FX layer since that takes priority

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This also takes into account layer execution. Animators run layers in order from top to bottom so it may reset defaults for something from a previous layer

silver mango
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Which I assume is part of the reason they disabled it in the first place aswell in that one patch?

barren hemlock
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I assume so as well. With this layered AV3.0 system Defaults can cause issues for other layers

silver mango
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Damn, that's a shame

barren hemlock
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It's not completely necessary, but it is good practice now for the 3.0 animation system

silver mango
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Yea, I might just make it a rule for myself to avoid write defaults if this really seems to be the case then

barren hemlock
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As long as you configure your gestures with it off then that's the bulk of the work

silver mango
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True, most of my other layers I can just check it off without any additional work

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Thanks for the clarification, I know what I'll have to do now

barren hemlock
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You're welcome!

safe mirage
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what is the best way to do expressions? I'm currently using the handlayer from vrc with any state to do my facial expressions and I'm only using the right hand since I wanna avoid overlapping blendshapes with the left hand. Is there a better way?

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ping pls

tranquil pulsar
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@heavy shale this might be a little late but using the parent constraints you dont change parents, you just give it two different sources and then use an animation to flip the weights for each source. So starting the weight for the hand would be 0 and the holster be 1 and use an animation to flip them.

heavy shale
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Im not at my computer today so I can't test it. Butnim assuming if your hand isn't nearby when you swap weights, the gun will follow your hand but be floating?

merry swan
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constraint will follow your hand wherever it is, so it will float to the point you set it to

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have a stick like that on hip of mine, animation tells it to use this point instead and it will float over to it

heavy shale
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Sorry just trying to understand the workflow here, if you set a game object with the correct orientation in your hand, changing weights will warp and rotate to the direction of the gameobject?

merry swan
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yeeh not something i can explain, found tutorial awhile ago

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you set 2 points, set the constraint to have animation 1 is there 1 is other place

heavy shale
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Mkay. If you find that tutorial I would appreciate it

merry swan
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infinite points really

heavy shale
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Yrah i get that

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Just trying to think if I need to do anything else

merry swan
heavy shale
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Ty

merry swan
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constraint vrhat , you will find others

heavy shale
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Okay thanks. That makes sence

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I was right assuming you pivot with a gameobj

lavish yarrow
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Putting my Vtubing model into VRChat

solemn crag
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Hi can someone help me

floral rock
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Is there a parameter or method to detect if the avatar user is on quest or pc when they wear the avatar?

red pilot
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Anybody have a good tutorial on how to make flying avatars? I looked for tutorials but all of them are outdated

floral rock
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Example: q and p wear the avatar on the same id. They each load their version on that id. Q’s looks like P’s to P but to Q it’s a different version without shaders or some functions. I’d like the pc avatar to know that Q is on quest and do an animation or material swap to look like the quest version (embedded on the pc avatar version)

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Practical example: quest is a red body and pc is a blue body. I’d like the red body to display to the pc viewer automatically when a quest user is wearing it

red pilot
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I thought they did that automatically? either that or the quest users I saw were hacking

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oh wait, i read that backwards. nevermind

merry swan
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no way to detect that , only tracking far as i know

neon finch
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https://i.imgur.com/xKbWcqX.png
I don't think you can do difference between Quest and VR, but with TrackingType you should be able to tell if somebody is in VR, Desktop or Full Body

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But Fooma, Quest and PC avatars are uploaded separately to the same blueprint ID, so they can look completely different and have completely different animations.
Most people keep them close to the same but just make PC look better, have more polygons, different shaders and more complicated animations.
PC players will only see the PC model if someone is in a Quest version of the model though, I think that's the main limitation you'll run into. Which is probably the problem that'll prevent you from doing what you want.

I think you can have Quest only models though, I've seen a few of those and PC didn't load those models and just used a default robot with the thumbnail, not sure exactly why.

floral rock
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Yhea I have a different quest model and textures loading than the pc version so the quest users don’t see robots, was just curious if the pc users could see the quest version in this manner without it being on separate ids

floral rock
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I may canny the request since the functionality seems there already.

fallow sequoia
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@floral rock This should work: you can put a ParameterDriver on the Quest that forces a parameter to a specific value, but force it differently on the PC version of the animation -- not absolutely sure, but this should give priority to the wearer's ParameterDriver setting.

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actually -- just combine that with IsLocal and it will totally work

floral rock
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Thanks I’ll try that, I’ve noticed if I change layers or the synced parameters themselves it just won’t display correctly between quest and pc, changing that way may help by forcing that value

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It’s like a red banana/yellow apple problem. Quest avatar is a banana, pc avatar is an apple. Parameter driver says color the material. Pc sets that to red, quest says that is yellow. Quest should see other quest as yellow bananas but pc players as red bananas. I don’t know if that makes sense

fallow sequoia
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Yeah makes sense. If you use IsLocal to drive the parameter change you can be sure some remote setting isn't going to override it. So only the local avatar will set the value and you'll get the wearer's value.

strong tree
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Specific question: how long can an animation be?

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if I remember correctly, there is some sort of time limit in place I think?

fallow sequoia
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There's no real time limit other than memory limits on avatars, but the longer you make any one animation, the more likely you'll be unsynced for late joiners watching it.

strong tree
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well, in my case it's basically just an idle animation (ear twitching) so I don't care about syncronisation ;)

fallow sequoia
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hehe. how long does an ear need to twitch?

strong tree
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would be nice if we had a way for RNG in the animator :/

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hehe. how long does an ear need to twitch?
@fallow sequoia well, just several different styles of ear twitching ;)

fallow sequoia
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it's actually possible to do PseudoRNG using inputs like Visemes and Velocities

strong tree
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yeah... but...

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wait...

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*needs to test something*

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hm...

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Visemes are 0-14, right?

fallow sequoia
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yes

strong tree
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that's a good tipp... but sometimes I don't talk for a while, if I listen to someone... would be nice if we could use the data of eye tracking for example...

fallow sequoia
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Eye tracking parameters are on the todo list

strong tree
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:D

fallow sequoia
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I also want to do net-synced RNG anyway

strong tree
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would be especially interesting for ears, because they could turn to the listener like the eyes do :3

fallow sequoia
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oh that's a cool idea

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one of the ideas for upgrading eye look is to have interest points (for example a loud sound or speaker)

strong tree
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now that I think about it... maybe I could achieve something similar with rotation constraints

fallow sequoia
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yeah def could use constraints to tie the ears to the eye movements

strong tree
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I'll try that, and take a look if it looks kinda okay :3

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maybe the turning with the eyes, and the twitching with visemes...

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thanks for the answers :3 (and stay awesome)

fathom crane
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V3 eyes have been locking onto 'nothing' since forever and I must jump up and down in a special manner to get them to unlock. interest weighting might be a nice idea and may possibly solve that

strong tree
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I don't have a problem with them looking at others

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but apparently my rotation constraints don't work with the eyes as source :/

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it works in the editor, but not in VRChat it self...

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to test it, I also disabled dynamic bones... didn't help

fallow sequoia
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@fathom crane V3 eyes should lock on to the eyes and mouth (actually wanders around them) of another V3 avatar with eyelook. It can also lock onto a V2 avatar that did the older rig-based eyelook. Otherwise, it'll pick random targets in space in a cone forward of the current head direction.

barren wyvern
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when will they fix it so ppl can clone avatars again ?

sand wren
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u can...

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Its just bugged so u need to hide the avatar before u can clone it

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must be overriding some sort of property when it loads

barren wyvern
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tried it

neon finch
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I've always had my cloning on so I never ran into the problem of having to turn it back on so somebody can clone off me.

faint gust
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not everyone has cloning enabled

neon finch
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True!

jaunty ruin
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can i get more Parameters? over 16

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or how can i optimise my parameters in avatar 3.0

merry swan
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object toggles ? 2 parameters on turn stuff on , other off, theres 255 object/emotes

jaunty ruin
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wym?

merry swan
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int goes from 0-255 , use 2 one for enabling 1 to 255 objects, another to turn them off 1-255 (toggle wont do, use buttons)

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You can do 1000's of object swap/toggles/material swaps ect

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VRCfaceBlend is rarely used, dont think i know anyone who actually have one set up

wintry glade
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I've just started clearing it from the list

merry swan
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Was wondering if Cats might have it as a option to create someday , but if you add any layer on the avatar they are instantly useless unless you add them back to do something

jaunty ruin
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so i only need 2 parameters

merry swan
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if you need alot more object toggles 2 is easy to use, can be done with one but its abit of a mess

jaunty ruin
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oki but how am i able to have multiply stuff active

merry swan
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equal enable, but wants equal & not equal to go back to default

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clothingon = 1 (turn this on) clothingoff = 1 turn that one off , ect

jaunty ruin
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oooo

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oki

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dammm i have been wasting slots lol

merry swan
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This doubles the buttons but least its usable, since you need a off button, IF vrchat ever add a toggle we can set a custom exit number / parameter on that would be really handy

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toggle = x and exit = y , (not just 0/255 and 0

jaunty ruin
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urrrrr

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is there a video to help

sand wren
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u can use 3 parameters if u want also

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in most cases tho u can do tricks with just 2

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where u set the parameter to a specific value

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and then in ur crazy advanced animator network

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u have logic to change the second parameter

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for example i can make the parameter go from 00 to 01 or to 10 or to 11

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and i could check that param for all values that end in 1

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but it really over complicated

dusty gulch
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TIL Unity doesn't have the ability to play audio source on particle birth/death/collission without needing custom scripts 😦

woven pecan
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thanks god it doesn't

silver adder
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You can always hide someone's avatar if they are doing something you don't like, limiting creativity is a bad thing.

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It's VERY hard to make any form of gun without the firing sound cutting itself off.

woven pecan
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and you need an audio source on particles for this?

fluid grotto
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This doubles the buttons but least its usable, since you need a off button, IF vrchat ever add a toggle we can set a custom exit number / parameter on that would be really handy
@merry swan Have the stage parameter be one and zero, but it controls a non-stage perimeter that is custom values

heavy mantle
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do anyone have those huge tails that are on alot of the female models?

red pilot
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can someone @ me when VRchat finally gets their shit together and I can start making avatars that work again, I'm quitting

sand wren
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whats wrong with them

neon finch
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ay ,i know this sounds dumb but , is there a way to get cool avatars for free ? i mean avatars that have like crazy music effects and shit

sand wren
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avatar worlds

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internet

small topaz
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Does anyone here make custom avatars? hit me up 😄

eager horizon
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nobody does that

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its literally impossible

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@small topaz also

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read the rules

final bramble
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anyone know of a world that has Trump or Biden skins for Quest?

neon finch
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Check the Community Guidelines, political figures are not permitted.

low salmon
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Is it possible to use Gesture Weight for Fist at all?

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I don't seem to be able to make it control the weight instead of 0% -> 100%

topaz shell
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anybody up to be commission to add bones/rig a model for me? DM

inner remnant
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I have a question, do I turn of future proofing when I upload?

merry swan
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yes its useless

late tartan
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Just spawn in an empty game object, slap an avatar descriptor on it and upload that lmao

silk meteor
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Hello! Is there a way to scale down an avatar within the client?

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I finally got upload privileges and my custom made avatar is a little big

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just a tad!

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barely noticeable

silver adder
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Someone would have already, if this game supported ray-tracing.

neon finch
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S o o n

eager horizon
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kind of pointless for a game like this

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considering most worlds cant even implement fake lighting correctly I doubt ray tracing would look good on per world basis

sand wren
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a lot of worlds only look right with toon shaders bc the creators could care less about appropriate lighting and only design it for anime avatars

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but in some cases like my world or vrchat home or great pug or any other world with decent lighting yea maybe worth it

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also would make it cool to see realtime raytraced reflections for standard shader so u can say see urself in someones glasses or jewelry

eager horizon
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be cool? yes

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worth the performance impact, probably not

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sadly

sand wren
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i mean if u have an RTX capable GPU the performance impact should be next to none bc thats what the card is designed for

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at least in theory

foggy pelican
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Even with RTX cards there is quite a performance impact

sand wren
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but for a game like vrchat id assume it shouldnt be too big

eager horizon
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I mean thats in theory. But if the tensor cores cant keep up with the ray tracing calculations it will bottleneck your whole card

foggy pelican
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They already struggle on "pancake" games. How's VR going to go with full Ray tracing support?

eager horizon
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the weakest link is always the speed of your game

sand wren
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foveated rendering could help

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although that would only work on some headsets

foggy pelican
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I mean yeah probably. If a headset and the game supports it

sand wren
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but headsets like pimax are pushing it too far even for regular GPU/

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like sure pay thousands for a 4k or 8k vr display but what machine can render vr games at that resolution

foggy pelican
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Well anyway. This conversation has gone on too long in a channel not intended for it so imma just leave it at that.

eager horizon
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well they arent really 4k or 8k, but still a bitch to run

sand wren
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it would be cool to see avatar 3.0 avatars abuse the new vr mode parameter

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you could use it to make the avatar look like theyre in vr or fullbody like some sort of gimmick "me_irl" thing

fluid grotto
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What’s the current live build number?

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1010?

solar lodge
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yo hold up why have I NOT seen any Kakegurui avatars??

verbal forum
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Are avatars2.0 broken for uploading?

woven pecan
neon finch
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So here's a question, since the camera component is only shown to friends, would it be possible to create an animation that is only sent to your friends for let's say... You want to contact all your friends that are exploring the world to respawn so we can all group up again or switch worlds, you do your animation and it pops up on everyone's screen. Similar to a world wide screenspace shader but limited to only your friends to keep from annoying everyone else in the lobby.
Lakuza does something similar but with the screenspace shader effect and only in restricted lobbies where he and his friends explore worlds. My friends and I prefer being around public worlds rather than limiting us to just people we know, so I'd like something nondisruptive but similar.
That way you don't have to run around huge exploration worlds to find your friends or try to contact them all through other means, or invite them all again in the next world.

fluid grotto
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I believe if you show someone’s avatar their camera still shows up, doesn’t it?

hard quest
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Does anyone have any recommendations of worlds that have 3.0 Avatars? I only saw a few through searching so I don't know if people also have worlds with them.

sand wren
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i have a few and some are quest compatible

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the world isnt tho

solar lodge
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@hard quest what is a 3.0 avatar?

sand wren
solar lodge
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thank you!

bright vine
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Can someone help me. None of my worlds load. They all just say 0.00b loading

sand wren
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@fluid grotto no i think your avatar needs to reload into the world afaik

solar lodge
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still don't understand @sand wren

sand wren
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did u click the link that says "what is avatars 3.0"

solar lodge
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yea

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is it just an update or something? I thought it was like a different style

sand wren
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what

solar lodge
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I'll figure it out

sand wren
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read the text

solar lodge
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got it

forest harbor
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👌

neon finch
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Hmm, I'm not sure Adeon. I haven't tested it much myself yet.

lapis sand
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Cameras are friends only, and as far as I noticed for non friends they leave transparent image

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So maybe a gifantic cube with a globally stretched screenspace shader and use the camera view to send those messages? You could set it so the camera would be looking only at mirror reflection layer somewhere low inderground and would be looking at a plane with a bunch of graphics saying to respawn and stuff

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Or maybe hide it somewhere in your body, like head and make camera clipping planes extremely short so it only sees the planes

neon finch
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Would the cube be very disruptive if people don't have my shaders enabled then? Wouldn't it appear as a giant standard shader cube and cover up the skybox?

sand wren
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u can try making it default to standard transparent or cutout

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and for people with animations off if its always on u can just turn it on in animator

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also that isnt quite the same thing anyway

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cameras are cameras and have different perspective of things for example a phone camera for selfies

neon finch
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Hm, whenever my materials usually default to standard no matter what setting I have the rendering options on it only goes to the normal standard opaque.
Hmm.. Still not entirely sure how to make my idea work though with this information.

fluid grotto
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Would the cube be very disruptive if people don't have my shaders enabled then? Wouldn't it appear as a giant standard shader cube and cover up the skybox?
@neon finch When your shaders are disabled, it will use the shader defined as your fallback shader, if it is whitelisted. For something like a camera you should just use Unlit/Textured, as it cannot be shader blocked.

neon finch
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How do you define the fallback shader then? I’ve never noticed that setting. And unlit/textured sounds like a good idea

fluid grotto
sand wren
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unlit/textured will be black for non friends

fluid grotto
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Unlit is on the white list, why would it be blocked?

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Mobile/Unlit as well

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Nothing in the VRChat directory gets blocked

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If Unlit/Textured isn’t falling back to Mobile/Unlit, or some other unlit shader, or some other unlit shader, that sounds like a bug.

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You sure your Mesh didn’t just have black vertex colors?

sand wren
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no im saying it will be black if using camera rendertexture

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and not friend of the user

remote valley
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I've been away for a few days-- are avatars 3.0 still having all of the issues they were last week?

merry swan
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Only one i got with wd off / gestures blending togeather faces switching from one gesture to another on same hand, otherwise seems alright

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it doesnt reset fast enough to 0 at default

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having a delay fix it but then its really delayed

sand wren
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one issue ive had is only in desktop mode my avatar floats instead of walking

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and idk why

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i never use desktop so

fluid grotto
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I've been away for a few days-- are avatars 3.0 still having all of the issues they were last week?
@remote valley
Currently:
-root motion is weird for index controller users (fixed on current beta)
-on the latest SDK, you cannot currently simultaneously do material swap on FX and animate non-humanoid bones on gesture, masking can’t let you do both at once. Not fixed on beta.
-Temporary pose space does not activate if in fullbody. Not fixed on beta.
-Fullbody toggles are now fixed on live

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Not aware of any other bugs

fluid grotto
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Blender to model, unity to make it have any interactive features, special effects, or animations. And also to compile and upload it.

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Blender is not a game engine

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New User. Blue

pure fjord
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Can someone please help me understand an error i am getting when i try uploading a 3.0 avatar?

fluid grotto
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Post the error here to everyone, anyone who can help will respond - people tend to not want to commit to trying to answer a question that has not been asked yet :)

tepid spoke
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Is there a vrchat avatar creators discord? We're looking to hire an experienced vrchat avatar creator to create a set of customizable avatars. Feel free to DM me thanks!

light flax
low whale
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Haven't checked in with 3.0 in a while, do chairs work now? Any news on rescaling?

merry swan
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avatar chairs no, rescaling no

low whale
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🙁

frozen burrow
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anyone ever used Lyuma av3 emulator

jolly dew
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Does anyone know where the best place to get clothing for avatars would be? Like Headphones, sweatshirts, etc?

quiet edge
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deviantart

woven pecan
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Best place to get clothing is buying from people who specialized on it (be careful, some of them will try to resell free recolored objects). Free variants is booth, sketchfab, some other sites, which discord bot don't allow me to write, and last but not least is deviantart. Please respect the authors and check/ask their permission to use it in VRChat and use for selling (if you want to sell it). Also check polygon count.

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depends on what you prefer

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sorry, I haven't finished my world yet 😎

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but you could type in search bar in worlds something like "boy" or "wolfboy"

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almost no one makes the avatars of the guys, and those that exist are a rework of one model :/

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because most men prefer to see tiddes

compact abyss
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@frozen burrow yes

woven pecan
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And you will be the only guy with a male avatar among your friends ;D there's like, 70/20 for girls/boys avatars

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and 10% is cursed weird something

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as it turned out, furry is not the main problem

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you'll see someday, I don't want to spoil the surprise

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anyway, i can send you some maps id, but after i done with my work

neon finch
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Can I still use a model with over 7,500 triangles on quest?

fluid grotto
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You can, but only people who set their preferences to “poor” will see you automatcially, everyone else will have to click on you and choose to show your avatar

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If it’s 7500 or under, everyone should see you automatically

verbal forum
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How do you view your triangles

sand wren
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in blender it shows in the statistics

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if u don't see it it should be in bottom right i think for 2.9

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if not there right click and see if u can enable it

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if in unity it shows in the sdk the count

verbal forum
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thanks wunder

eager horizon
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dont repost in multiple channels. @stark iron

stark iron
#

Sorry

eager horizon
#

theres plenty of tutorials out there to teach you how to upload avatars and how a functional avatar should look like

sand wren
#

why ask discord when u can ask google

strong tree
#

one of the most fundamental truths I learnd, more than a decade ago: If you have a question, the possability that exactly that question was asked in the past is extremely high, you just have to find the answer. And the Internet is way faster to search for that, than a Library ;)

neon finch
#

So for someone to make me a basic avatar, how much do you think it would cost?

fluid grotto
#

Depends on the details, do you want it from scratch, do you want a kitbash, are they making it from a base they already have, etc. wildly varies the price. The more work you are asking them to do, the more they will ask.

floral rock
#

Is there a way to include in an animation the ability to swap icons on an Expressions Menu?

merry swan
#

Not really but you can make a submenu with different one

sand wren
#

currently u cannot modify the menu at runtime

fluid grotto
#

Is there a way to include in an animation the ability to swap icons on an Expressions Menu?
@floral rock I think I feature requested this one.

#

like a submenu type that shows the icon of it's active choice

#

and then you can change the menu variable to boot them out when they pick one

floral rock
#

it would help, especially since I had to move to an inventory manager and lost the circular arrow indicators for toggled synched paramaters

#

can just swap with an On or Off icon based on an animation. If this could be swapped out, you could maybe have a default animation of multiple icons, creating animated gifs for menus?

sand wren
#

nope

#

like i said u cant modify the menu at runtime

#

either make up ur own menu or display or do it another way

#

at least until its eventually supported

undone cloak
#

aight gAmErS, where can I find some good artists to throw my monnies at?

primal pond
#

save your monnies and learn to do it yourself

#

that's what I did

undone cloak
#

im super bad at modeling... ; u ;

primal pond
#

So was I

#

still kinda am but then I learned

silver adder
#

Commission's are nothing but trouble, unless your rich. It's an easy way to lose all your money.

#

It's better to take the time to learn how to do it yourself, there are plenty of excellent, and even free tutorials online.

#

But that's just my opinion. I don't have anything against commission-based artists.

neon finch
#

@undone cloak What are you looking to have done? And what are you willing to pay?

undone cloak
#

a humanoid monster lad, and im uncertain what kinda prices are normal

neon finch
#

"Humanoid monster lad" is pretty vague. Are you only looking for a custom model? What about animations? Accessories?

primal pond
#

prices are dependant on what you want on there and the level of detail

#

a fully from scratch model is gonna cost you quite a bit usually, for example

neon finch
#

From scratch is practically unnecessary and redundant at this point. Even a professional might be tempted to use Make Human or VRoid as a starting point

opaque panther
#

My most recent avatar I just mix matched different hair and faces and stuff and got what I wanted

primal pond
#

I mean if you want a quick and dirty way of doing it sure, use those tools

#

from scratch I feel still keeps the uniqueness of it tho

untold geode
#

is ?nyone else experiencig lags?

sand wren
#

comissions are great if you know who to ask

#

not me tho because i don't have the time or patience right now

fast light
#

If you are looking to get commission work done I'd suggest going to #community-servers-old and going to the second post you will find a link to vrctraders that is a hub for commissions of avatars worlds etc.

stiff tartan
#

Is VRChat still broken in terms of 3.0 avatars animations and facial expressions?

#

Ever since the update that broke all animations came out, nothing has been the same with any of my avatars.

#

Is it still being fixed, or do I have to change something?

upper remnant
#

@stiff tartan are you following a write defaults: off workflow?

stiff tartan
#

what

#

I havent changed my avatar since build 1004, and its still broken, I assumed this was all getting patched, because a bunch of updates that came out broke many things of 3.0 avatars

#

My avatar was working perfectly prior to 1005, but its still not working. Haven't changed a thing.

atomic sequoia
#

What makes the model quest compatible?

halcyon grove
drifting radish
#

how can i create my own avatar?

primal pond
#

@stiff tartan avatar 3.0 stuff should be working for a bit now, so I'd assume it's something on your avatar's end

#

Oh and the write defaults off workflow is a thing vrc wants to standardise, it's basically working with having your states not write defaults

#

While having then on wouldn't normally cause any issues, it can sometimes create a few unexpected effects

stiff tartan
#

@primal pond Ok correction: everything works, but I cant see my own mouth moving, yet other people can?

primal pond
#

oh thats a common bug as of late

stiff tartan
#

Ah oki

#

thank you so much though

#

everything is working

silver adder
#

I thought that was supposed to have been fixed? I'm not getting that issue on any of my avatars.

#

The local viseme thing anyways...

primal pond
#

I've experienced it still happening on certain avatars

stiff tartan
#

Yeah it doesnt happen with everyone

tawny folio
#

whats an easy way to convert models from a mdl file to a obj or a fbx?

sand wren
#

blender source tools

#

but all models that get converted need a ton of work

#

usually very broken and missing textures bc will need to convert them all from vtf

raw dew
#

TIL using extra materials, which are not part of the model, in a Unity animation will screw up the references. So I put one extra material on the face of an eyeball.

real pond
#

Been messing with the locomotion layer lately, trying to make it so FBT users don't get walking animations while crouched.
Since the Base layer forces some IK off, I tried turning off the locomotion animations altogether for 6-point FBT and adding them back with the additive layer, this didn't go quite as expected.
Using VRC Animator Tracking Control to set the hip and feet to animation made the hip go up in your face.
https://puu.sh/GO6rV/6228203f7c.mp4

low ether
#

HI PPL

fluid grotto
#

So you want fullbody users to glide around if they are crouching?

real pond
#

Yeah.

fluid grotto
#

I’m not sure if the SDK lets you conditionally un-override lower body on locomotion. It’s a checkbox on the avatar descriptor

#

The avatar either disables leg Ik on locomotion all the time, or never

real pond
#

Yeah that's unfortunate, there has to be a way to do it using the additive layer though. vrcThinking

primal pond
#

wouldn't setting the hip and feet to tracking stop it from doing that?

real pond
#

It would turn off the animation altogether.

fluid grotto
#

No even in fullbody, lower body Ik is disabled when doing stick locomotion

primal pond
#

isn't that... what you want?

fluid grotto
#

You can disable this. But then it’s ALWAYS disabled, there is no animator control of it

real pond
#

@fluid grotto Yeah it is, unless you uncheck the "force locomotion animations for 6-point tracking" thing.

fluid grotto
#

Right but then it’s always disabled and he only wants it disabled when crouching

primal pond
#

even with the state behaviour?

fluid grotto
#

There is no control over that checkbox

primal pond
#

no not checkbox specifically

#

but you can change what parts of the skeleton are affected by either tracking or animation

fluid grotto
#

VRC animator tracking control does something different

#

It disables the IK and lets the animation play instead

primal pond
#

yea i never played with it so I wouldn't know

fluid grotto
#

He wants the IK to stay even while crouching

#

Crouch walking

real pond
#

Basically, animation control sets hip and feet to animation while standing and walking, but the animations freak out.

fluid grotto
#

I guess the solution would be to uncheck it and manually disable the IK whenever you actually want it disabled, but you’d have to monitor velocity and make a walking state instead of using the standing bkendtree

real pond
#

You can still use the blendtree, but only enable it when velocity is over/under 0.

fluid grotto
#

Man we need a total velocity speed magnitude perimeter

real pond
primal pond
#

at what point can we consider unity's animator system a mini computer

fluid grotto
#

Well it’s Turing complete so

primal pond
#

we already got if statements with and, and or

fluid grotto
#

If it is turing complete, it’s a computer

primal pond
#

yes

severe cobalt
#

When you upload an avatar, does it upload the entire unity file or just what is needed to make the avatar work?

#

Just wanna know what all people get when they rip so I know if I have to make different Unity projects for each and every avatar. 🙄

marsh haven
#

You can't do anything to truly prevent ripping

fluid grotto
#

With future proofing off, it compiles the scene and sends it.

With future proofing on, it does the above, then also packages the project in a unitypackage and sends that as well.

severe cobalt
#

Not trying to prevent ripping, just lessen what they get in one go

marsh haven
#

Ah

#

Either way they'd still get everything besides the shaders.

#

Which with simple name checking they'd find anyway ¯_(ツ)_/¯

fluid grotto
#

For worlds the entire scene is included.

For avatars, only the game object with the avatar descriptor and its children are included

severe cobalt
#

So, just to double clarify, if I have a Unity Project with 5 avatars in it, upload each, someone rips one of them, they only get the assets that went into that avatar. Yes?

fluid grotto
#

Assuming future proofing was off, yes.

silver adder
#

I should probably turn future proofing off then...

#

I've got all my avatars in a single project.

fluid grotto
#

Also I am pretty sure all past revisions of a blueprint are still accessible

#

Not sure on that though I don’t poke around the API much

severe cobalt
#

Okay thank you very much.

fluid grotto
#

But yes it is worth disabling future proofing for only the reason of faster uploads. They are probably never going to use the unitypackages you send them

#

VRChat got too popular, the idea of them recompiling everything I can’t imagine how much resources/time that would take

#

Maybe if it were done on demand 🤔

severe cobalt
#

Which I feel would be the only sensible way of going about it.

fluid grotto
#

What kind of be a nightmare the first time each avatar gets worn it takes like what three minutes to load

worldly obsidian
#

So... Hm. I'm trying to use Unity and import the SDK through the Import Package -> Custom Package option but I can't drag the assets into the the hierarchy? This is the SDK in Unity's 3D section, nothing else.

limber anchor
#

idk how to change avatar .. all the avatars in the game is boring i wanna new avatars

agile solar
#

Go avatar shopping.

untold geode
#

Is there a place on the internet with locomotion animation packages for download?

silver adder
#

Mixamo.

#

Fun fact, the majority of VRChat's default animations came from Mixamo.

#

Which is why the whole "proxy" animations thing in the SDK is even a thing, because they can't redistribute the animations.

stiff tartan
#

Anyone else's head not looking up or down in desktop mode?

#

Possible bug?

sage cloak
#

yea

small crescent
#

did they break build & test for the 100th time with this update?

#

it keeps switching back to my last non-offline avatar instantly

eager horizon
#

yes

#

expect a hotfix tomorrow

small crescent
#

why does this break every other update

#

seriously this is extremely inconvenient

eager horizon
#

I mean, Theres still the old way of uploading it, Thats what we did before the feature existed

#

Things just break in this game with every update, just get used to it

small crescent
#

oh i'm used to them breaking everything for 2 weeks at a time

eager horizon
#

than why complain about it

small crescent
#

because being used to crap QA doesn't mean you can't complain about it

eager horizon
#

become part of the QA than

small crescent
#

would be a very expensive QA

eager horizon
#

why?

#

just play the game on open betas and log the bugs

small crescent
#

i'd rather pay if it meant that the development environment didnt break every week

eager horizon
#

thats not an option

#

I mean

#

you can pay me

#

and I will join the QA testing

#

🙂

woeful ruin
#

@small crescent @eager horizon Would you mind posting a bug report on the issue? https://feedback.vrchat.com/client-bugs

That being said:

  • Does the headlook issue occur with any avatar in use while in desktop, or do you have to use the latest SDK?
  • Does this only occur on AV3 avatars, or does it happen on AV2 as well?
  • Does this occur with the default locomotion controller, or a custom one?
kind meadow
#

aye yai yai did not know how much I needed offline build & test until it stopped working after the update ;___;

earnest willow
#

Could we please get a fix to the shoulders rolling whenever you're on Desktop? It's local only but it shouldn't even exist

#

It happens on Avatar 2.0 whenever you crouch and on 3.0 all the time

potent flare
#

To fix the shoulders on 3.0 you need to make a custom IK pose

#

I made a bug report on this a long time ago

#

There is no way to get rid of it on 2.0, but at least you can fix them on 3.0 avatars

woven pecan
#

Can i get an example of custom ik pose?

potent flare
#

I just simply took my idle animation and made it an IK pose lmao it worked somehow

woven pecan
#

Oh

potent flare
#

But yeah before my avatar would twist the arms or shoulders

woven pecan
#

I'll try that, thanks for the advice

potent flare
#

I really wish 3.0 had a lot more testing before going public, simply replacing 2.0 once it was completely ready. Now there are 2 versions of avatars and both are very broken. This is the most chaotic state the game has ever been in since 2018

#

A fix to one version breaks the other

#

New issues are born seemingly out of nowhere

woven pecan
#

hold your complain, there is still a new year update (hope it's not like last one) ;D

potent flare
#

I don't even know what happened last new year's, wasn't playing at the time, but I really hope that some of these issues get resolved soon

#

They focus on adding new features way too much

#

Don't they know that by adding more you are just breaking more

fluid grotto
#

It’s an early access game things are meant to break

potent flare
#

But not this much

fluid grotto
#

Yes, this much

potent flare
#

The game was very stable for years

#

now it's complete chaos

fluid grotto
#

It’s really not

potent flare
#

You really are not adding an argument here

fluid grotto
#

I have some pretty complicated avatars.there are a few outstanding bugs currently that all have work arounds. The majority of “broken” things were not supported features yet anyway. Do you have specific examples?

potent flare
#

Well, I am pretty sure it's considered breaking when your avatar works completely fine on one update, but a few months pass and suddenly it's broken

fluid grotto
#

Well, I am pretty sure it's considered breaking when your avatar works completely fine on one update, but a few months pass and suddenly it's broken
@potent flare Not necessarily. Just becomes something works doesn’t mean it was made to documentation, and if it wasn’t, the fact that it broke wasn’t a bug.

primal pond
#

I mean they do have a point, one of the more recent updates broke 3.0 avatars completely, buuuut that's been mostly resolved by now

potent flare
#

lmao, my avatars are made as simple as possible

#

So what you are saying is that changing my idle pose is not in the documentation?

primal pond
#

so what exactly do you mean with "broken", in what way is it breaking

fluid grotto
#

Well without specific examples I can’t really comment. You are being very general and vague.

primal pond
#

oh

#

that

potent flare
#

and not to mention all the stuff you get to read about in these bug reports, worst part is that they all practically exist

primal pond
#

that's minor tho, yeesh

fluid grotto
#

Are you really going to call that broken? It is probably not intended behavior, but if that’s how everything worked initially, no one would be calling it a bug.

primal pond
#

not saying they shouldn't fix it tho

potent flare
#

It's just my example

#

It didn't work like that initially

#

When 3.0 came out, I made my avatar and it was fine

#

Now every 3.0 avatar does this

fluid grotto
#

Sorry but I feel like you’re making mountains out of mole hills

potent flare
#

to some degree

primal pond
#

it's a minor thing, I wouldn't exactly call it broken

potent flare
#

So you are saying that people shouldn't be able to make a custom idle pose?

fluid grotto
#

Yeah you might not like how it works but it’s certainly not broken

primal pond
#

where did I say that?

potent flare
#

Something so simple that existed for ages now just breaks

#

I am talking to Adeon

primal pond
#

ah

#

wait where did he say that?

potent flare
#

It's an assumption

#

The whole point of 3.0 avatars was to allow more customization

fluid grotto
#

Custom idle poses work just fine for me.

potent flare
#

They do, because this glitch happens to bigger or lesser degree, depending on the pose

primal pond
#

I don't see how this'd impair custom idle poses either

potent flare
#

Look, this issue didn't exist until recently so I it's extremely safe to say that this wasn't intended

primal pond
#

maybe that's one me tho, I don't see many people do custom locomotion animations yet

#

obviously it wasn't intended

#

and obviously it should be dealt with

fluid grotto
#

My avatar uses custom locomotion because I ride a skateboard when locomotion. It has not effected me at all

potent flare
#

So you are comparing something that doesn't move feet with IK that does?

fluid grotto
#

My feet move a lot, I push off the ground and etc

potent flare
#

in animation

#

do you know what IK is?

fluid grotto
#

The default walking animations don’t use Ik either, it’s disabled. It’s all animation.

primal pond
#

oh you're talking about the ik taking over the idle pose?

potent flare
#

Yes

primal pond
#

ah

#

I uh... pretty sure you can disable that

potent flare
#

Now there is a weird delay

fluid grotto
#

If you don’t want the Ik, you can disable it.

potent flare
#

No, IK should exist

#

it always has

#

it only broke recently

primal pond
#

so you're complaining about the delay?

potent flare
#

The delay is barely the issue here

#

the legs spread out for no reason

fluid grotto
#

I don’t see how the delay breaks anything

primal pond
#

I... what?

potent flare
#

Well it could be related

primal pond
#

yea the legs spreading out is just the ik taking over and readjusting

potent flare
#

Because before this, IK would update every time you would turn your avatar

fluid grotto
#

If you don’t like your default IK leg spread, there is a muscle slider for it in bone config screen

primal pond
#

wait that's thing adeon???

fluid grotto
#

Yes

primal pond
#

oh fuck

potent flare
#

As in the avatar configuration menu?

#

Where you initially import

potent flare
#

Well, let me have a look

primal pond
#

I thought that was for previewing?

potent flare
#

No, these are muscles

#

But either way it's already at 0

#

unless it works in reverse

primal pond
#

hm

fluid grotto
#

hm, good point. you want your feet closer together?

primal pond
#

wouldn't the ik pose determine the spread?

fluid grotto
#

You'll probably just have to edit your reference pose.

potent flare
#

Yes, how it stands normally before spreading out

#

The pose is already at the point where it should be

fluid grotto
#

IK pose should be t-pose. feet spread slider is what controls how far apart the feet targets are

potent flare
#

I will play around with this for a bit, will see what happens

fluid grotto
#

To be honest I've never messed with the IK pose

primal pond
#

me neither

#

I honestly really just do things on the fx and gesture layer

potent flare
#

I had to, because my avatar's arms would twist since the 3.0 update

#

Before it was fine

fluid grotto
#

Your bones might have been rotated oddly?

potent flare
#

Nope, I checked that for weeks before I tried changing the IK pose

primal pond
#

could you show us the original pose anyway? just in case

fluid grotto
#

And you had no first child warnings or anything?

potent flare
#

It happens to all avatars to some degree

#

the IK pose?

primal pond
#

no the pose you get when first importing

potent flare
#

So the default IK pose?

primal pond
#

basically what you'd see in blender

#

I guess?

potent flare
#

Ah

#

in blender

#

one sec

#

the default state of the model then

primal pond
#

front and side view

potent flare
#

do you need to see bones?

primal pond
#

that would be helpful, yes

lime escarp
#

I am having a hard time finding hard numbers on avatar limitations. Is there a wiki page I am missing that outlines in clear numbers what the recommended limits for everything from bone counts to texture resolution and shader amounts are?

#

Or is it all more... loosey goosey?

potent flare
#

When you compile your avatar it will basically tell you where your avatar is at

#

Performance warnings

#

if you don't get them you are doing well

lime escarp
#

Hmm, I see!

#

3.0 (among other things) finally got me interested in making VRC content, and I like adding fluff and features. But there's many ways to approach things like clothing variants, it'd be nice to have a reference telling me whether a texture atlas or extra drawcalls from shaders would be most acceptable...

#

I guess I'll just have to do trial and error, then!

potent flare
#

You should be fine, the only thing that VRchat gets really upset about is dynamic bones

lime escarp
#

Eggselent

primal pond
#

While the performance rating vrc gives is a good estimate, it's not always accurate when making some larger avatars

potent flare
#

It's reaction to dynamic bones doesn't even make sense anymore since you can disable them

primal pond
#

Yea, one of my avatars has an absurd number of shit on it but only a few of those are rendered/enabled at a time

#

So the performance drop is really not as bad as vrc would estimate it

potent flare
#

It just shouldn't count towards it anymore

lime escarp
#

Oh, there was a list with hard numbers

potent flare
#

for example my avatar would be medium if it wasn't for the dynamic bones

primal pond
#

Well when I look at the performance rating I usually go by "what would it do if I have EVERYTHING enabled at once"

#

So the avatar I was talking about has about 3 meshes enabled at a time: a head, clothing and an axe

#

But because I have multiple outfits on there my avatar is ranked at low performance

potent flare
#

People have asked to only count performance on the visible layers

primal pond
#

Yea thing is, that's kinda difficult to estimate

potent flare
#

I am all for it, but one problem still remains, the rest of the layers still sit in your computer's memory which affects performance in a way

primal pond
#

To calculate the different combinations would be pretty hard

#

Yea true, they do have a slight impact

#

But it's much less than the system is telling you

potent flare
#

Yup

#

I am currently testing the IK stuff

#

There is definitely something very off

#

Things are acting really weirdly

#

I just tried sprinting around and the legs are... I don't know how to describe... sticky?

#

Ok, there is definitely nothing I can do, I just tried some other avatar and this one is even weirder... the legs go forward instead of sideways

#

It seems I was right, restoring the default pose reduces the effect

primal pond
#

The fuck

potent flare
#

Now it looks like all the 3.0 avatars

#

slightly spreading

#

But I need the pose on my avatar, it's the whole point to deliver that look

#

I guess I have to hope they notice my report and do something about it

#

I even tried to make a pose where the legs go inside of each other to try to counter the effect, the same thing still happens

#

very resilient

fluid grotto
#

But I need the pose on my avatar, it's the whole point to deliver that look
@potent flare disable auto-foot stepping doesn't fix this for you?

potent flare
#

It does, but that disables IK completely which shouldn't be required

#

My avatar worked for years with IK enabled, I don't see why it shouldn't now

fluid grotto
#

I guess I don't know the behavoir you want. Auto footsteps would always mess up custom feet positioning

potent flare
#

It didn't until recently

#

Therefore it as a glitch

#

Seriously, I am not dumb. I made this avatar with 3.0 it worked flawlessly once I fixed the twisting arms issue which still exists on 2.0 avatars when you crouch by the way.

primal pond
#

lemme go check if this happens on my end too

potent flare
#

They simply messed something up with foot tracking in these recent updates, I only wish I knew which one so I could pinpoint the exact problem

#

I haven't played for months

#

Your avatar might not spread legs, but do pay attention to how your legs move when you stand still for a while, that didn't used to happen unless you would rotate your avatar (look around)

primal pond
#

yea sometimes one of my feet seem to take a step back

potent flare
#

That is exactly what it is

#

It just doesn't appear to be as bad when using a default pose

primal pond
#

from what I can tell it's simply the ik kicking in too soon

potent flare
#

From what I noticed it actually kicks in too late

#

Your feet would be tracked instantly before

#

So as soon as you would stop moving your feet are already tracked

#

but now it's weird

primal pond
#

well yea it's delayed when stopping movement

potent flare
#

They might have done this on purpose to maybe save network performance, but they caused a new glitch with it

primal pond
#

yea one of my models seem to slightly spread their legs a little bit

#

yea doesn't seem like you can do much against it

potent flare
#

Yup, I already tried all I think that could help, but it didn't

#

The only thing that works is disabling IK

#

But that's not really an option in my opinion

primal pond
#

I mean, unless you want to make your own locomotion system

potent flare
#

But now I wonder if this is local or everyone can see it

#

I don't think that would fix it, this is pretty much hardcoded into the game. You can see any avatar doing the exact same thing

#

try 2.0 as well

#

anything that has IK

primal pond
#

with own locomotion system I meant have the ik be off and go purely on animations

potent flare
#

I know they have been tinkering with IK recently, so the fault lies there

primal pond
#

or even make your own ik, finalik is supported

potent flare
#

Ah, but all these things shouldn't be

#

The IK worked completely fine for a very long time, they just need to fix it up

primal pond
#

yea they definitely need to brush up the ik

potent flare
#

Do you want to test if this is local or not? I am curious

primal pond
#

but i'm just saying, if it bothers you that much, those are your options

#

sure we can test that

potent flare
#

My name is exactly the same on VRchat

primal pond
#

same here

#

and yet I can't seem to find you

potent flare
#

sent a friend request to you

fluid grotto
#

There is some bone roll oddness that happens locally that seems to vanish after it all gets pumped over network IK. Something is lost in translation and it ends up fixing weird bone rolls

mossy ridge
#

Has anyone had an issue yesterday when props was not being displayed to other users? Want to know just incase my friends somehow had animations disabled or something like that. Or if I somehow did something wrong, even tho the props showed up for me just fine.

fluid grotto
#

Be sure it is actually updating when uploaded. Change something obvious

tepid sage
#

hey can anyone shed some light on an issue i have.
i transformed my avatar from SDK2 to SDK3. but somehow that fucked up the dynamic bones on the skirt, without touching them at all. it took me ages to make them collide okay-ish on SDK2 and idk why they break on SDK3 suddenly

fluid grotto
#

Do you back up the project

#

If so copy them from the old Project

raw smelt
#

anyone know a good place to buy/commission avatars?

woven pecan
#

@raw smelt check first one in #community-servers-old called VRC Traders. I'm not sure if this is the best place, but they are at least moderated

#

the best option is to find someone you know so as not to become a victim of scammers :/

graceful nest
#

👍

tepid sage
fluid grotto
#

Also gumroad

sand wren
#

deviantart and bowlroll and sfmlabs and blendswap and many other sites have a plethera of free public assets though

fervent swift
#

Looking for an avatar base files if you know where to get them lmk. 'I'm looking for the files for TDA Amai by Leillada.'

fluid grotto
#

Putting audio of each Viseme as an animation to see if I can understand it trying to repeat what I say lol

sonic spade
#

Oh that's gonna be interesting

fallow sequoia
#

@fluid grotto cool! Been wondering when someone would try that. We may need an option to mute speech and just let the viseme triggered sounds play.

barren hemlock
#

I was thinking of making a speech recognition system using the viseme parameter. Would be neat to use for word-activated stuff

sand wren
#

i was gonna do that for my kk slider avatar so u just speak in animal crossing

#

and i could make it with avatar interaction features where if u also use animal crossing avatar u can hear

misty moon
#

How can i make it so that when i make a fist in vrchat my avatar plays a set animation?

sand wren
#

make it so that in your animator when GestureLeft or GestureRight is 1, transition to animation

undone patrol
#

hello

final urchin
#

If i use steam to make vrchat account how do i do the vrchat sdk so i can publish my avatar

austere rose
#

you do vrchat account

agile solar
#

If i use steam to make vrchat account how do i do the vrchat sdk so i can publish my avatar
@final urchin You can't use a Steam account to upload stuff.

final urchin
#

Can i tern it into a vrchat account like i created it through vrchat not steam. I used steam can i chang it

silver adder
#

You can link a VRChat account to your Steam account.

agile solar
#

^

silver adder
#

You'll keep your progress.

pastel cargo
#

Hello I would anyone happen to have the puppet Kermit avatar, the one with the noodly legs and arms? That’s on your hand

#

Or if you know where I could obtain it that would also be appreciated

neon finch
#

Does avatars 3 work with XPS models?

tepid sage
#

does a smart person here know how i can put the avatar SDK2 default crouch on avatar SDK3? i cant find the default crouching animation anywhere

safe mirage
#

@tepid sage you can put an Idle stand anim to the crouch and should give you the result you want

tepid sage
#

thanks ill try that when i get back on pc later owo

wanton thicket
#

are avatars 3.0 like, having physics if you touch yourself with dynamic bones? i saw some avatars that can interactue with their clothes or ears and something like that

foggy pelican
#

You could always interact with your own dynamic bones

wanton thicket
#

really? i never tried, that's awesome!

foggy pelican
#

Just needs to have dynamic bone colliders set up.

#

Though it's not exactly good for performance if used in excess.

wanton thicket
#

i didn't know how, thanks you nwn

cedar lodge
#

hii i'm lookin for an animator that looks more like an SDK2 avatar with crouch and stuff

#

idk if someone here already changed those SDK 3 idles for something more normal

upper talon
#

@foggy pelican U/I

merry swan
#

Action layer sure is picky about layer order, have one that disables locomotion on a toggle at bottom it will make my avatar 'bicycle' pose instead of running the animations above it, but if its the first layer it behaves.

tepid sage
#

@safe mirage it is not exactly the same crouch as avatar 2.0 has

#

i need to find the exact same one to make the dynamic bones i put on the skirt works

frail chasm
#

I was wondering if anyone would be up to fixing this model in unity for me

tepid sage
#

nvm i found it. there were multiple ones

burnt flax
#

i see anim body with other obj don't work so well. i try making among us avatar and try get to do vent and it just end up broken. any recommend how fix that?

forest lintel
#

Any fix for VRoid avatars having their legs look like a pretzel?

strong tree
#

Does avatars 3 work with XPS models?
@neon finch well, you need to convert it, and almost all XPS models need some to get the Polycount and bone count lower so they can work in VRChat

neon finch
#

So its possible for a vrchat avatars to have TOO many polygons!?

fluid grotto
#

Yes. 70000 triangles is the maximum recommended. Any higher is considered VeryPoor.

neon finch
#

Well, I'm not particularly worried, the XPS model I'm using is actually a model rip from a naruto ultimate ninja storm game, its not a highly realistic model commonly seen with XPS models.

upbeat sundial
#

Where do you guys feel is the best site to purchase high quality avatars?

#

That don't have to do with commissions because those can be hundreds as I understand it

neon finch
#

Gumroad and Booth.pm are very popular from what I've seen.
Sketchfab can be good but be careful because there's a lot of non-game ready models there

upbeat sundial
#

Hmmm haven't seen gumroad ill give it a try thanks!

crystal cosmos
#

anyone do 3d modeling here? pls dm vrcAevSlap

woven pecan
ocean hare
#

I'm not sure if I'm in the right place to be asking for this, but anyone know where i can find some Undertale avatars? Really weird and specific i know but would be useful.

void robin
#

Just type "Undertale" into the World search bar and see what comes up

ocean hare
#

Good idea

bleak bluff
#

Does anyone have a big tits anime 3.0

woven pecan
#

a man of culture as well

bleak bluff
#

ty

#

ur a man if traps

silver adder
neon finch
#

I think it’s only if you use them in public worlds

sand wren
#

to some extent yes

#

the major rule is if the users are of age and consenting to the behavior

#

and if its not being streamed to a service that isnt mature

#

because its a report based system, so if people report you, you get banned

silver adder
#

I saw someone with a NFSW avatar in a public instance yesterday, couldn't report them without making it obvious tho.

#

What trust rank do you have to be to use the in-game reporting functionality?

merry swan
#

social menu , click there if you dont wanna click the avatar

silver adder
#

I've done that many times, but I've never seen a report button.

sand wren
#

its when you go into details

#

or click them on social

#

that or write one up on the website with more details

#

i think double reporting is also OK

#

i.e. if the avatar is NSFW and for trolling and the user is harassing you

#

u can report them both

wind scarab
#

So y afraid to point and report you can block them then report all at the same time vrcThinking

floral marten
#

are there avatars with Dubstep Guns?

#

if so where can i find them?

valid kraken
#

Can someone please help me find a turkey avatar for my friend?

#

one that can be downloaded within the game

#

thank you!

austere rose
#

@tepid sage replace the prone by idle2 for the sdk2 pose as example.

tulip thicket
#

So apparently unity assets are on sale right now, I already got dynamic bones but is there other stuff like particular shaders that I should pick up?

#

I didn't know if I should put this under help cuz its more of a general discussion kinda thing imo

toxic arch
#

Oooo someone ping me with responses too 👁️

low whale
#

I just spent at least an hour messing around with particle force fields and making a particle animation with them and setting up the FX layer and everything, only to find out they're not allowed when I clicked upload 🙃

gentle flare
silver adder
#

Dynamic Bone is really the only asset that VRChat directly utilizes.

strong tree
neon plaza
#

@tulip thicket @toxic arch some good things to look at on my list include; UMotion Pro, Mesh Baker, AllSky, Final IK (these are all for various use cases- Avatar/World making)

tulip thicket
#

ooo animation editor

neon plaza
#

A good real time lighting based shader on there is RealToon, I don't use it myself but a friend does, its good for some things

tulip thicket
#

awesome, i'll look into these, thank you for the recs

light kraken
#

hi, i've been looking into making avatars, just wondering
a) what version of unity to use
b) are there any other programs i need

#

i have never done any 3d modelling ever so this is probably not a great place to start

fluid grotto
#

Unity 2018.4.20f1 to upload and edit content

#

Blender (current version) if you are modeling new content or editing models

#

And you’ll need to download VRCSDK from vrchat.com, which is an add-on to unity that gives you all the vrchat stuff with the upload button

marsh haven
#

Is there a solid method of sort of optimizing a shit ton of animator layers?

fluid grotto
#

What exactly are you doing to optimize them

upper remnant
#

Other than reducing layers to what is necessary, you can avoid using any state or resting in a state that checks an excessive amount of conditions

fluid grotto
#

How many transition checks would be considered excessive

marsh haven
#

Yeah I'm trying to minimize it as much as I can, but since I'm also using a lot of Particle drivers for this particular project I was thinking of there being other small things I could do alongside it.

fluid grotto
#

And if you have exit time that only checks at the end of every loop, that’s less intensive right

upper remnant
#

Not sure, I don't know anyone that has profiled that.

@marsh haven you can turn stuff off non-locally since you're most likely making something that only needs to do particle death locally

marsh haven
#

You mean like the particles themselves holding the driver? If so they're off by default ofcourse. Same with the Menu

fluid grotto
#

The downside of making stuff local only and driving it with parameters is it will be slightly ahead of the rest of your animations, which are synced up with your network Ik.

marsh haven
#

In this case that wouldn't matter a lot

fluid grotto
#

I had a skateboard that appeared when I walked around, if I did it with perimeter drivers people would see my skateboard vanish before I actually stopped walking, and appear a good 2 seconds before they’d see me start moving

marsh haven
#

Yeah but I'm using like a UI and menu that does physically requires me to touch the UI which drives a Local paramater that drives 2 synced parameters (Combination system) which then has it's own behavior

toxic arch
keen yacht
#

Can someone try to help me find Seven Deadly Sins Avatars for quest 2? What worlds have them if anyone knows?

brazen pine
#

does anyone know where i can get the nutter butter skin

silver adder
#

That's a base game avatar. Just scroll through the "Public Avatars" list until you find it.

brazen pine
#

do you have the skin

rich nest
#

anyone know why i cant reset pose?

pallid elk
#

Alright, for real time. How to i bone my eyes to get them to not make me derpy in 3.0

#

I adjust them a tiny little increment in blender, and they go the other way XD

sand wren
#

i dont know what you mean

#

eye bones have to be 0 roll, pointed straight upward

#

and you change the rotations in the descriptor

agile citrus
#

Anyone here interested on making me a custom avatar? (payed)

neon finch
#

dm a spotify song or playlist to listen to!

opal gale
#

hey guys were can i find scp avatars

tawny laurel
#

Quick question about avatars 3.0 performance. If i have an avatar that's poor performance because of dynamic bones, but good performance normally, and I add a way to disable the dynamic bone scripts with the action menu, will the performance in game be equivalent to a good avatar even though it says poor as a lower bound?'

graceful nest
#

Nope

#

It's not dynamic, but if people have their dynamic bone limiter on then it's gonna display the rank according to that

solemn hamlet
#

Anyone have attack on titan titan avatar so i can copy him plz

barren hemlock
#

Actually yes @tawny laurel That does work. It won't update the performance rank, but your avatar will be as performant as if you don't have those bones on it

#

Also note that they must have your animations shown for that toggle to work for their game

pastel cargo
#

Hey, anyone know where to get the Rick astley dancing avatar?

heady glacier
#

Can someone mod my avitar please

low whale
#

So I was going to share a package for a particle effect I made that constantly spawns particles in a rainbow pattern in the shape of your body, and allows you to drop particle clones in the world, then make them explode/etc. But when testing it on models other than my own main one, the particle effect pointing to the body mesh seems to be generating particles in a shape that's like... a bunch of large circles that are generally arranged in the shape of a body? I don't know anything about modeling itself - does anyone know why this would be the case? Is it something to do with some sort of technique that is used? On my model the effect matches the shape of the actual body perfectly.

upper remnant
#

@low whale what are your shape module settings? It's probably just the geometry of that particular avatar

low whale
#

I use it on vertex/random for mine but I tried two free ones I got online on all the various types/modes, vertex, triangle, edge, random, loop

#

They all seem to result in generally the same weird "a bunch of circles" appearance

upper remnant
#

you may want to take them into blender and try to see what it might be doing

low whale
#

I could try that, though I don't know a whole lot about blender. I sort of figured the effect would work on any avatar, and found it kind of weird that I got the same thing twice in a row, although maybe that was a coincidence. I'll try some more as well and see if they have the same issue

upper remnant
#

yeah, because you got a similar effect with different avatars, it could be unrelated to geometry and maybe your subsequent attempts are broken some other way

#

i think the only thing you can do is try to inspect those avatars in blender as well as you can, and maybe try other avatars. or you could continue to fiddle with settings until something positive happens

low whale
#

Will do, thank you for the insight!

simple talon
#

Does anyone know some good looking realistic shaders?

vestal shell
#

how expensive is a decent avatar?

#

to get commissioned

agile solar
#

Depends on the complexity and the commissioner's rates.

#

Some charge >$100, some $20.

valid patrol
#

Some charge $1000 and give you a base with free deviant art models

hardy vigil
#

is there some exact definition on what is acceptable in err...
well adult female chest fat

#

cough ||nipple rulings||

valid patrol
#

I think you cant have the tip

hardy vigil
#

so really no "pointy bit" bumps in shirts?

valid patrol
#

Bumps in shirts should be fine

#

still check other sources on this

hardy vigil
#

hmm... is there an official source

valid patrol
#

rules?

hardy vigil
#

i kinda tried looking for the documentation that people keep mentioning when it comes to versions of things recommended but nobody can tell me where documentation is ^^;

valid patrol
#

The community guidlines only say no nudity or pron

fluid grotto
#

General rule is, if you have to ask, the answer is no.

#

Use common sense. If you aren't sure, don't do it.

valid patrol
#

Its not really nudity if its a bump, but its still referencing it

#

strange

hardy vigil
#

generally speaking, that's a pretty bad rule of thumb

valid patrol
#

Probably best to not have anything at all

hardy vigil
#

but yes, i get what you mean. More like i'm using tools to start myself off with a starting ground, but said tool does have those parts, that i am trying to minimalize it as best as possible

#

just thinking on the "if i don't do good enough" side of things as a precautionary

valid patrol
#

But there is already so much overly sexual shit in this game

#

way worse than a bump

hardy vigil
#

yeah trying not to add to it tbh

#

well to keep a long story rather short, I wanna get a "Barbie doll" esque version as a base model.
then when i'm satisfied with the rigging and such i wish to make several versions that are in different outfits

#

this is why i was asking for extra oppinions

valid patrol
#

Its pretty much up to a mod at that point

fluid grotto
#

I'd not upload anything that you'd get banned on Twitch for.

valid patrol
#

You get banned on twitch for the stupidest things

hardy vigil
#

well i'd ban myself from twitch for twich existing to be fair

valid patrol
#

dont use that as an example

hardy vigil
#

i hate the platform

valid patrol
#

Youtube is its own biased shit show

hardy vigil
#

think i'm in the clear then

#

yeah but at least i know it's a shitshow i wouldn't get banned from

#

😂

valid patrol
#

both platforms love animal abuse

hardy vigil
#

thanks adeon

valid patrol
#

and have biases towards certain groups of people

hardy vigil
#

aka humans

#

they have nothing against sheeple though

valid patrol
#

youtube is biased to mainstream celeberties and stuff, and twitch is just pokimaine or something

hardy vigil
#

hey i don't know how much automatic moderation is a thing in VRchat. but i do know that oculus users are screwed from Facebook automation

valid patrol
#

and that one who threw a cat

fluid grotto
#

Just remember the minimum age for VRChat is 13, so, don't upload anything that would be inappropriate to other players of that age.

hardy vigil
#

someone literally thew a cat

#

wtf

#

?

#

MWF i'm more pure than my tools

valid patrol
#

look up alinity throws cat

hardy vigil
#

think i'll pass, but still wtf

fluid grotto
valid patrol
#

ok

hardy vigil
#

yup yup, back to koi ^^;

valid patrol
#

dont feel like going to another channel so ill just shut up

hardy vigil
#

or talk avatars 🙂

strong tree
#

I would say, basically everything that you can see on people/people wearing in public (real life, that is) and is commonly accepted, should be allowed.

dry slate
#

Хелло

#

Ребята кто русский?

agile solar
sinful junco
#

So basically by if i just had a sphere , enabled as collider, activate a particle on the fist animation that can be toggled if wanted, put a sphere in the vicinity of where a weapon would be on a avatar, if within the sphere let it live for a set time, if exits then kill, this particle has a subemitter that spawns the weapon as a particle but parented to the hand to that it appears that you've just grabbed a gun off your avatar at any given moment with out activating any gestures and or emotes. but then again the question is why , why would you do this much when you know the other way of doing it would be less complicated, it would still work and be more optimized. but then again at the same time having something not alot of other people have done to their avatars before would be pretty cool however at the same time no. just no. you wouldnt do that. Some people call me a terrorist. I consider myself a teacher. America, ready for another lesson? In 1864, in Sand Creek, Colorado, the U.S. Military waited until the friendly Cheyenne Braves had all gone hunting. Waited to attack and slaughter the families left behind. And claim their land. Thirty-nine hours ago, the Ali al-Salam Air Base in Kuwait was attacked. I, I, I did that. A quaint military church, filled with wives and children, of course. The soldiers were out on maneuvers. The 'Braves' were away. President Ellis, you continue to resist my attempts to educate you, sir. And now, you've missed me again. You don't know who I am. You don't know where I am. And you'll NEVER see me coming.

silver adder
#

Wut

unreal pelican
#

If you formatted that neater I might have actually read it entirely.

#

Instead of this huge wall of text.

late tartan
#

Not a particle though

woven pecan
#

@dry slate Русские сидят в канале #russian , please use english in other channels

teal dirge
#

i need an angel dust avatar

#

quest compatible

strong tree
#

I need a lot of things, but they aren't just magically turning up ;)

woven pecan
#

i have an angel dust model, but it's sfm

odd spade
#

Does anyone have a defalt, aiden, or wrench avatar from watch dogs?

sand wren
#

google

odd spade
#

do you know of any safe sites that i wont give my pc aids with?

supple cliff
#

does anyone know why my vrchat pictures dont save to my vrchat pictures folder.. and know these arent steam screenshots

odd spade
#

thx 👌

sand wren
#

more examples

odd spade
#

also found out about tobias's avatar world while i was looking

ivory nebula
#

default expressions menu uses voodoo magic :(

undone swan
#

Anyone got some gender neutral avatars and is willing to share them?

raw yew
#

can someone help me with importing avatars to vrchat?

deft lodge
real patrol
#

I like this idea despite how little it may be 👀

vast fern
#

Are there any tutorials on how to add custom locomotion animations? I'm not having any luck finding any.

fluid grotto
#

Short version:

Grab copy of the example locomotion controller from the example folder in your SDK and attach it to the locomotion layer slot on your avatar descriptor.

Then inspect the controller and replace the animation clips you find in it with ones you want to replace

#

That’s if you just want to replace the animations with your own, if you want your own custom logic let me know what you want it to do

gloomy marsh
#

I’ve always wondered...
Does the avatar’s model have to be packaged in order to be turned into a model or can it be unpacked completely?

vast fern
fluid grotto
#

Yeah the proxy animations are just placeholders. the uploader will see the word “proxy” and replace it with the real thing. If you want your own animations they’ll need to be from scratch. And rename them

#

The unity standard for walk cycles is one foot hitting the floor at the start of the animation and the other foot hitting the floor in the middle. That way you can blend walks into runs etc. Total speed/length of the animation doesn’t matter, it all gets normalized 

vapid patio
#

guys

#

how do I open the pupet menu

#

like the avatar 3.0

agile solar
#

In VRC or Unity?

vapid patio
#

I mean like

#

I wanna move my hands around in desktop

#

how?

#

Im on pc

agile solar
#

You... can't. You need a headset to move your hands/arms.

#

Your mouse only controls your head movement.

vapid patio
#

no you can do it

#

there are videos of it

#

I just need the link

neon plaza
#

@vapid patio its 'R' on your keyboard, only works if its actually set up in the avatar

vapid patio
#

how do u do your own custom animations

agile solar
vapid patio
#

I just wanna move my hands

#

in VRChat

real patrol
#

The lengths people go

vapid patio
#

what

woven pecan
#

Oh, believe me, it's not worth it, but...

#

If you still want it, dm me in 7-8 hours

agile solar
neon finch
#

If you read the description for the video, it has a link to M.O.O.N.'s tutorial for it

woven pecan
#

Moon's tutorials is unfinished

#

Of course, now you can move your arm, but it cost you your gestures

#

Or, you can do it in other way (probably) and have both features

vapid patio
#

Ill watch the vid but first I need to open it

woven pecan
vapid patio
#

Idk

sand wren
#

u would need to make a puppet menu that animates ur arm based on 3 parameters

vague agate
#

do anyone know avatars with cool animation

wet swift
wet swift
#

I actually just found it thanks!

tame galleon
#

Has anyone ever seen the small cockatiel head in a business suit avatar? The business suit portion is modeled after a normal human. I would like to clone this if possible

slow violet
#

I am looking for an artist to commission a custom Avatar - Please DM me if interested with fees, Approx time needed to complete and an example of work would be nice 🙂

lusty escarp
#

Anyone know where I can find the avatar that's just a sign describing different vr chat users?

brazen panther
#

does anyone know where i can find couple avatars ?

woven pecan
#

worlds -> avatar worlds

lapis ocean
#

Can anyone help me find a Gardevior Avatar???

agile solar
lapis ocean
deft horizon
#

ma dudesies im struggling hard to find an anti-spiral avatar from tengenn toppa or something like it any help with finding something like that?

remote valley
#

Can the bounce effect of a springjoint only really be done in VR? I made a springjoint but went to test it in desktop and couldn't really notice it even in an MMD world

misty granite
#

Any advanced avatar/prop makers here taking commissions?

robust orchid
#

Does anyone know the limitation/extent of how far you can go with replacing an fbx in a project with a new updated version to avoid going through setup process with rigging and exporting materials and all of that

#

what causes problems with this

#

Like how far is okay

#

I assume it gets bad when I start adding new materials and stuff or deforming the mesh or adding new bones to the skeleton, stuff like this

#

but weight painting and such would be fine

sand wren
#

@robust orchid u can do literally whatever u want with the fbx, there are no limitations

#

although if u break it u won't really have a backup fbx

#

and also if u make rigging changes u might have to reconfigure its humanoid into tpose or switch it to generic and back to humanoid if new humanoid bones were added

#

and also usually unity will replace objects by name so if u swap the names of 2 meshes it will swap their components

#

but if u change somethings hierarchy it should follow the object just fine

#

u can also add or change materials as long as u re-extract them if theyre inappropriate

robust orchid
#

cool awesome.

#

I've been doing that instead of constantly reconfiguring my files when doing small changes.

#

it's seemed to be going well for me i just wasnt sure the limits. but what you've said makes sense to me

#

as long as I'm not doing major massive changes it should be fine, which is what i kinda thought

sand wren
#

well massive changes should still work

#

it would just require you to undo what was improperly set up and redo it

#

which is more work than just setting it up from a clean slate

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but usually i use 2 fbx files

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one is a backup for latest working version

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and another is the newest version

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if everything is fine no issues i copy all components that i didnt have with a script and then test

cosmic mesa
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Can anyone here help me make my own avatar

blissful hinge
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Anyone know where people are getting that fairly common robot hand for their VRC avatars?