#avatar-general

351 messages · Page 12 of 1

hasty falcon
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As long as you don't mind random people who dont know what they are talking about piping up about your avatar being "unoptimized" performance rating means basically nothing.

It's a measuring stick for simple avatars that holds true in many casess but falls short in more complex cases

frozen fable
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Ah, so for 3.0 avatars...

old lintel
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I mean loading multiple avatars at once still makes the avatar large vrcAevSip

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But yeah agreed on what you said

hasty falcon
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Not really

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My avatars filesize is smaller than most peoples avatars

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for the simple reason that i crunch compress my textures

foggy pelican
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That's download size / storage size. Not how much space it takes when loaded into RAM or VRAM

hasty falcon
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I dont see how youd ever exceed anyones ram nor VRam in one world

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Like unless you are actively trying

foggy pelican
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Say you and many other users in the world have high resolution textures and maybe some users have quite a few of them then consider the fact that when somebody's avatar changes it's not unloaded completely from memory due to how Unity handles memory management.

old lintel
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Well clearly not in one world. The idea of the performance rating isn't that 1 person in a lobby would ruin it for everyone, more so that if multiple people didn't follow it.
So that being said, if more people followed your example it may become a problem

frozen fable
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I just collect a bunch of models and just put them together, it’s worked well so far and I can pull off standard comedy acts for my friends but I should really get into modeling to be 100% original

hasty falcon
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I doubt it would ever be an issue

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i've been in worlds with 90+ people without problem

old lintel
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Work your way up Star, it's a long process to improve but it feels so good when you do

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Not the point we're saying Dragon

frozen fable
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For now I’m just focusing on the technical bits

hasty falcon
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Your point is that if everyone in a lobby was doing the same as me youd get there, id get it for things like particles, lights etc, but when it comes to loaded size thats a big doubt from me

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not to mention you can limit download size now in the performance settings

old lintel
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I... never stated download size?

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Okay

hasty falcon
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I never said you did

old lintel
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You do you fam

foggy pelican
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The download size is mostly irrelevant with Crunch compression.

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you could have a avatar with a download size of like 5 MB take up 40 MB or more of space in memory with crunch compression

frozen fable
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I wonder... in large maps maybe I could make a sort of roller coaster prop... but isn’t there a size limit?

hasty falcon
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Yes but i doubt youd fill up ram nor VRAM with 40MB nor 500 for that matter

old lintel
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@frozen fable There's actually a freddie mercury model that does that

frozen fable
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Really?

old lintel
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Yep its a public

frozen fable
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Damn

hasty falcon
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Yeah ive seen that one

foggy pelican
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I stated earlier the main issue arises as a combination of multiple factors.
I.E. switching avatars and remaining in the world won't unload the previous avatar again due to Unity's poor memory management, combine that with multiple users and there's very clearly a problem.

old lintel
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^

hasty falcon
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The point of combining multiple avatars onto 1 is to reduce the need to swap in the first place

old lintel
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Just... load them as you need to? Why make one model that multiple when you def won't use all of them in one lobby?

hasty falcon
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why would you think i wont?

foggy pelican
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Well also with that you run into issues like having multiple meshes / materials on your avatar.

old lintel
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Because you just said you did exactly that?

The point of combining multiple avatars onto 1 is to reduce the need to swap in the first place

hasty falcon
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if a mesh isn't visible it shouldnt have any impact

old lintel
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Still being loaded

hasty falcon
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I said it reduces the need to swap avatars

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because you can just toggle

foggy pelican
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That's ideally, as stated for the 3rd time Unity's memory management is fairly poor so stuff like that while it makes more sense for it to be unloaded, it won't be.

hasty falcon
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I understand that, I don't see it spiralling into a problem even with multiple people

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And swapping avatar repeatedly would seem to be more of an issue in that case than simply using one

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Now if you made multiples like that and swapped in between those then i can see how youd run into a problem eventually

foggy pelican
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Yeah it is. Getting back on the main topic though. Very poor avatars aren't bad by themselves they're bad when combined with multiple very poor avatars. It's basically an avatar that's using more resources then it likely actually needs.

hasty falcon
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Sometimes

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having a single black light is seen as poor

foggy pelican
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Well yeah real time lights can be very poor for performance

hasty falcon
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Yes but a short not important black light shouldnt instantly tank peformance score

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it should check more parameters than just if it is a light

foggy pelican
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Like I said real time lights can be very poor.
Flash that light on players or a world and the amount of draw calls can increase quite a bit, sure it's likely better if it checked more parameters about the light, but generally you shouldn't even have it on your avatar.

hasty falcon
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I'd say it definitely should have a limited range and be on a toggle but i think saying people shouldnt use them at all is a bit harsh

foggy pelican
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Well I mean, theoretically you could use it as a lag bomb. I.E. purposefully put quite a lot of draw calls on your avatar then use the light to drive that up even higher or go up to a bunch of people and activate it.

hasty falcon
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Yes which is why particles have a limited amount as well

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but 1 is a very strict amount

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actually

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0

frozen fable
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Should I make an anti-rule breaking prop should the need arise (basically something that draws a bunch of attention to a specific point)

hasty falcon
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You mean something that forces peoples view to zoom in?

frozen fable
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No something more passive

hasty falcon
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such as?

frozen fable
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Basically like alarms, stuff that can passively get someone’s attention

hasty falcon
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As long as it's not global i don't see a problem with that

frozen fable
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I guess that word was censored

hasty falcon
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oof

foggy pelican
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Not sure what you said but there's a blacklisted website that you may have said

frozen fable
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But yeah if you’ve heard of this one old joke involving people shaming people doing something specific that involves touching

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It’s at the same passiveness as that, doing action that brings attention that two people are doing naughty thing

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And that it should be stopped

old lintel
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So long as it's not horrible obnoxious I don't see an issue with it

hasty falcon
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so you want to make a "NoHorny" avatar basically

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I agree with squizma on that

frozen fable
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Well more or less a togglable prop

foggy pelican
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Oh I think I know what they said that got the message deleted.
Anyway, basically make it so people close by can only hear it and that it's not like really loud or anything of the sort.

frozen fable
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Alright

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So basically the range of that stage room in the great pug?

hasty falcon
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I usually go
5 Near
10 Far
2 that other thing

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Far being barelly audible in most cases

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the 2 part only if you want it to come form your avatar directionally instead of from the prop itself

foggy pelican
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Also make sure spatial blend is set to 3D, if it's set to 2D then not only can people not tell where it's coming from but it will also act more like world audio making it easier to hear from further distances.

frozen fable
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Ah

hasty falcon
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Volumetric radius

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that was the word

frozen fable
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So make it as easy to identify

hasty falcon
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Yeah its a bit annoying when you just hear audio from god knows where

frozen fable
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Right

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Maybe also a beacon of sorts?

hasty falcon
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You mean an actual glowing beacon or?

frozen fable
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Think of it like a minecraft beacon

hasty falcon
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Hey ohm, i was wondering, how heavy would a shader be that simply overlays a transparent color as a substitute for a light.

frozen fable
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Just a skyward beam

hasty falcon
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I dont see anything wrong with that

foggy pelican
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Using a mesh + shader for that should be fairly cheap

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On PC that is

hasty falcon
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Also any idea on the performance of a flat unity cube vs a unity plane when it comes to rendering

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I'm minorly actually curious, if you use a lot of them i'd assume cubes would be better since they are lower poly (in a world)

foggy pelican
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Ah, I had assumed that you were trolling me

hasty falcon
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Nah I'm actually wondering on this for the purpose of art displays

foggy pelican
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Yeah looking at it, a flat unity cube would likely be more efficient unless I'm missing something.
The tri count of the cube is quite a bit lower then a 2D plane.

hasty falcon
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Yeah that's what i was thinking as well, i guess one could make a custom plane with a much lower poly count though for even higher performance when it really comes down to it

neon finch
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guys my expresion menus on all my avatars wont work

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is there any reason for this

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it happend last night and now it just wont work at all

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and im streaming

fervent locust
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have you tried restarting vrc yet?

granite nova
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Hi

fluid grotto
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guys my expresion menus on all my avatars wont work
@neon finch do you have gestures disabled?

neon finch
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its ok i sorted it out but i had to reinstall vrchat

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and restart steam vr to fix the problem

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it was that i couldnt even get to gestures beucase the menu woulndt let me get out of the top menu on

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but reinstall sorted it out

hollow path
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uhh no but i do have an anti furry avatar i think i have two actually

merry swan
hollow path
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i mean unless you are trying to crash them and shit then nah but if its for memes then sure

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i guess not then

errant oar
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Does anyone know of any 1uest 3.0 avatar worlds

trim prawn
neon finch
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My god I'm tired of looking through fking deviant art. All I get are badly shaped furries and half baked futa avatars, where can I find some damn quality, with an EXTREMELY wide variety? (unity)

alpine willow
neon finch
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Does converting my avatars from V2 to V3 will fix the legs issue on the avatar? It appears all my custom Idle on the avatars I've made all get their legs together girlishly and my Avatars are all gundams

full egret
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so i wonder. after av3 dropped on live for a short time, the root of the avatar seemed to be the head which was pretty awesome in my opinion, but shortly after they seem to have went back to making the hip bone the root again. any idea if the head root will come back?

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i loved being able to tell where my avatars eyes are at any moment because they were actually tracking my head and not moved into my body :^)

old lintel
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@neon finch Been using booth for months now and haven't looked back

safe wigeon
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What do people with disabled shaders see? Is there a defaulted shader?

merry swan
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The avatar in their rank color

safe wigeon
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What do you mean?

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If they are known, it's orange? Etc..?

merry swan
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yep

safe wigeon
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Interesting

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I do see colored people but not everyone has that hue. Are the standard shaders not disabled?

safe mirage
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I'm confused on what you guys talk about.

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afaik shaders disabled mean that you only see the texture and the shaders propeties are off. like emissions or the glitter effect. AFAIK

safe wigeon
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So it's just raw textures? I have seen the weird green and blue people with shaders off

merry swan
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Been awhile , but i seen people are just colors wich shows their rank, so purple/orange/blue entire avatar

safe mirage
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never seen that

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do you have a pic of that?

safe wigeon
proven cargo
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So i pressed the build and test button. but the client didnt open up. How do I test my avatar?

safe wigeon
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So it does have precompiled shaders it defaults to

merry swan
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Been months since i seen it, dont really take pics

safe wigeon
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It's in game now campo

proven cargo
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maybe i didnt check the right section

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nvm i found it

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oh my gosssh the eyes MOVE PROPERLY!

safe mirage
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ok

proven cargo
glacial forge
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@old lintel what is booth?

old lintel
fluid grotto
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An attempt is made to transfer parameters named "_MainTex" and "_Color" to the fallback shader. If neither parameter is matched, a Matcap shader is provided with the color set to the user's rank color.

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it will try render you as standard using _MainTex and _Color, but if you didn't have parameters with those names you just become solid white/blue/green/orange/purple depending on rank

neon finch
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Kill Avatar 3.0

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Thanks

gilded mason
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no

hollow path
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lol no

old lintel
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Wow okay, very cool

nocturne creek
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Eh? Come on Moon, no need to be like that. It's strange to get used to at first, but soon as you've figured out setting up your first animator you can re-use or duplicate that for all your other avatars. It's not that big a deal, and for someone like you especially, should give so much more freedom for fresh stuff you couldn't do before.

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Before you were limited to only 7 gestures per avatar, needing to swap all the time or miss the chance for gags.
Now you get a default of 14, and can have multiple sets of gestures that you can toggle between as you please.

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AV3 should be amazing for your kind of content.

safe mirage
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does anyone know how people do the thing where they can freeze their avatar?

fluid grotto
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I believe there is an internal parameter called LocomotionMode but it’s not in the documentation anymore

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(@!R)

neon finch
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@old lintel Booth?

nocturne creek
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He answered just at the top of the page. It's a Japanese website that sells avatars/3D models and other assets.

safe mirage
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@fluid grotto hm okay. is there a tutorial or something that explains that? for example: lolathon is able to place copy's of himself and can work around his copy's <- that is what I'm aiming for

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and feel free to tag me. I just randomly checked general

fluid grotto
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I don't think there is. The parameter is undocuemented, I think it might have been removed as an internal parameter.

safe mirage
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hm

fluid grotto
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So @safe mirage just so I'm clear, you want to stop the avatar from being able to walk around with the Joystick, right? If so There's a behavior you can add for that, VRC Animator Locomotion Control

safe mirage
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yea like, lets say im doing an angel on the ground and I want to pause my avatar completely and being able to move around while my avatar is stuck in that position

fluid grotto
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yeah on the animation state click add behavoir and add VRC Animator Locomotion Control. Then set it to disable

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you'll need to add it to another state with it set to enable or you'll be stuck forever

safe mirage
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so I need an animation do enable that parameter on and off?

fluid grotto
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it can just be a state - the state does not need to have an animation clip assigned to it

safe mirage
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do I need float for that loco? @fluid grotto

fluid grotto
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No parameter is needed

safe mirage
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oh that thing. I'll try

safe mirage
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no that's not it. I just lose controll of my avatar. otherwise im doing it wrong

fluid grotto
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I guess I don’t understand what you are trying for

peak solstice
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I think they're talking about spawning clones that are frozen in whatever position the avatar was currently in

safe mirage
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yes

neon finch
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does anyone know any 3.0 avatar worlds? other than the showcase hub

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or, atleast where i can find some public ones

zenith bone
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how do you have a custom upload image?

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for avatars

silver adder
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Just slap a texture on a plane with an unlit shader and put it in front of the camera.

modest sun
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@safe mirage it's done using duplicate avatar copies and Rotation Constraints to copy each bone

rancid condor
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I just found a avatar that has a controllable ac plane has a tracking camera xD

modest sun
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When you want a clone to freeze in place simply disable the constraint

safe mirage
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@modest sun yea later I found a video explaining it, I got it too work too. but wished it wouldnt be done with a duplicate. tried to somehow do it without a dub, but failed. tho I think it's possible maybe who knows

smoky jolt
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why is it that whenever I modify my duplicate vrc_AvatarV3HandsLayer my vismes stop working?

fervent locust
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probably lack of masking and "write defaults" bullshittery

fluid grotto
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Don't worry, anything you do in an animator is kept even if you're in playmode! Except for layer weight sliders for some strange reason

smoky jolt
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All I'm doing is adding a layer, I'm not even changing the base mask

fluid grotto
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What kind of Visemes is your avatar set up for?

fervent locust
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more importantly: are you deleting the base layer?

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or changing it

fluid grotto
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If you are using blendshape visemes, your animator cannot touch any of those shape keys manually

smoky jolt
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they're blendshapes yeah

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i just want lipsync

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i'm not touching the base layer at all

fervent locust
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good

smoky jolt
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i click the plus button to add a new layer and upload, vismes work
i drag my animation in and upload, vismes break

jaunty current
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I want to try make avatars

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But im new does anyone have any links or anything to help with beginers

sand wren
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no bc thats way too general

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cant tell if u mean from complete scratch (nothing), fixing up random asset, adding to someones avatar, or just straight up reuploading someone elses avatar

rancid condor
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Anyone know some 3.0 avatar worlds?

stiff tangle
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has anybody noticed full body IK acting very different/strange when in full body and low down/ close to the floor?

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seems to be just an av3.0 thing

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if i hold a certain pose and slowly playspace-move down, i can actually see the IK switch over at a certain height point and start behaving very badly

kind burrow
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:0

fallow sequoia
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@stiff tangle its the default locomotion layer. You really should remove the crouch and prone sections of your animation for FBT, the 6pt ik doesn't work that well with it.

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Removing the additive layer could help too. Adding idle movement to full body ik can make it twitchy

sand wren
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@fallow sequoia it would be nice if there was switches implemented or a tracking handling layer in the default loco animator that listened for a tracking point count int parameter so if it was 6 it would enable tracking of everything and disable crouch/prone automatically

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would solve the problem for public avatars too (when supporting multiple/all users)

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and i guess will also allow to check if someones on desktop, half-body, or full-body to adjust the avatar for things like pens, keyboards, so on

real topaz
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Can i make my avatar spawn an object that other players can grab?

sand wren
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not that i know of but you can make one you can grab

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but it won't necessarily sync

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theres no way for your avatar to spawn some sort of VRC_Pickup entity so

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u can also sometimes use colliders to interact with it but the other person would need physics colliders on their hands to be able to push it

unreal galleon
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Hey, was wondering if anybody makes avatars for people, without a charge ;D

austere sinew
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yea

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you

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for your self

hard glen
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Its not rocket science and it doesn't take too much time to learn, I've basically figured it out in a week or so to the point of swapping clothes, using the hand motions as toggles and facial blends.

unreal galleon
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It is way to difficult for me, ive tried to 6 hours making a avatar and ended up deleting

hard glen
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First ones never work out as planned

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My first humanoid one probably had 30-40 revisions in two days just trying to get basic stuff working

unreal galleon
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Thats why ive asked others, they can make it so much better and itll be fun for most

hard glen
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Then get some money and commission one, people aren't often able to just do things that take a decent amount of work for free.

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If someone offers to do it for you great but its unlikely

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Its just the nature of it

austere sinew
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Also think people made the time to make tutorials and post them on yt and other places so its easier for people to make models

hard glen
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Yeah just do some searching around for tools and tutorials if you don't understand something

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And if you get stuck you can always ask for help in #avatar-help

amber stratus
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its never easy at first. I went from taking a week to do one to throwing them out in an hour or 2. i think i have something like 100 public and probably 30 or so commissions running around. Been at it just short of a year. Just takes time

hard glen
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I mean recently I took a Vrm file cleaned it up in blender and had it running in Vr chat in like 5 minutes with the bare minimum of configuration in the descriptor

amber stratus
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for 3.0 i started with Moons tutorials on youtube like a month ago. now he is redoing them for the final release

hard glen
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Though I still keep getting bugs with different layers being duplicated or not existing

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The other day I had one that only had an FX layer on a humanoid

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Found out its something about the FBX models just getting fucky after reimporting

amber stratus
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you mean like exporting to blender BACK into unity and the original model just not updating correctly?

unreal galleon
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i guess so

amber stratus
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cause i have had stuff as dumb as adjusting a little weight paint just break everything on export and i gotta drag in a new model and use pumpkins to copy everything over. a bit annoying

hard glen
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Uhh basically I have a FBX which was the starting version, I realize a problem and fix it in Blender from the base blend file built from the VRM. After importing this and importing it into the scene and reconfiguring it with a new descriptor it sometimes just randomly loses animation controller slots

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Basically I found I had to delete the first one from the scene before importing the new one even if they are named and instanced as separate things otherwise it would happen

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Even in completely fresh SDKs

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@alpine willow I think you were curious about this problem the other day?

amber stratus
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never had it happen like that. Only if i imported over an fbx that was already part of a scene. Normally this works fine as long as no armature changes was made. however iv had strange cases where random things just go missing or wonky for no reason on import

alpine willow
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I was curious "how" it was happening to some other people. I will keep that in mind when seeign it again in the help channel.

hard glen
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Its kinda like when the jaw option just won't let you change anything and then you tab in and change settings and do some random stuff in the descriptor and it just starts working again

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I basically found that basic randomness just sometimes fixes things when they break

amber stratus
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for example i setup and uploaded a complete avatar the other day. Noticed a 0 weight vertice in the hair. import, paint, export and boom blown out shader glitch

alpine willow
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Ded.

amber stratus
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not sure what its called or how else to describe it

hard glen
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Yeah I had that with the bolt on my recent personal Avatars head

amber stratus
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or the always fun materials swapped around on import for no reason. even if you didnt touch them in blender

hard glen
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Oh god

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Materials

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The only other things worse then re applying them is the amount of configuring needed for animation controller transitions when you get above 4 facial animations

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Also is it possible to have a layer have more then one block active at a time or nah?

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Cause I basically have too many layers at this point

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On for changing shirts

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On for pants

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one for shoes

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one for each hands gun and one for facial animations

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I have friends asking if I'll do commissions for this now and at first I was tempted too but goddamn its actually going to require a decent chunk of simple typing the same parameters in again and again work

austere sinew
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Wait so you wanna have it so that you can have different shoes and different pants on?

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so on and so forth

hard glen
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I've done it

austere sinew
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yea its not too hard

hard glen
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Each "slot" has its own layer though cause I can't seem to have multiple things active at a time in one layer on its own

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Basically Unitys animation controllers annoy me

austere sinew
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You can I think as long as you have different parameters set to the different animations

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they should be able to be in the same layer

hard glen
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Nope tried it

austere sinew
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just make another layer then

hard glen
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Basically either gets stuck on one or freaks out and switches between them

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That's what I did

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Its just annoying

austere sinew
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I mean not really, keeps stuff organised

hard glen
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Yeah organized isn't my style at all

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I have codes for stuff I wrote in HS and I don't know how they worked and I have a couple TB of storage filled and barely know what's where

austere sinew
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I just delete a bunch of shit and then wonder where something went

hard glen
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Yeah same probably at this point

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Also that I don't call variables or objects anything logical

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Shoes? Foot protectors

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Base body? Substance

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face? human core

austere sinew
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Yea thats not a good idea

hard glen
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Skirt? Not pants

alpine willow
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If pants != skirt >= no pants.

hard glen
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Its a horrible idea and I love it

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Ah yes logic

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Also calling things the opposite of what they do

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clip that takes shirt off? call it shirt

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Clip that adds gun to left hand? no gun L

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Basically I've concluded that I'm probably not fully sane

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Hence why my Avatar has a literal screw/bolt loose in a facial expression

neon finch
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So what does 3.0 offer for avatars exactly?

alpine willow
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The other 90% of unity.

neon finch
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I'm still a relative newb to both unity and making avatars so not sure what that entails exactly.

alpine willow
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Basically it unlocks the limits that 2.0 had.

olive garden
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Anyone here have a lucario avatar (I’m looking to port it over to neosVR. So I need the fbx file from unity.)

cyan apex
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anyone know how to access the Use / Interact input as a transition variable under FX?

fluid grotto
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You mean stuff set up in worlds? World-avatar script interaction is planned but you can’t access that stuff yet

neon finch
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#KillAvatar3.0

teal path
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But y

fluid grotto
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#KillAvatar3.0
@neon finch you already said that yesterday

sonic spade
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people still on about "av3 bad"?

teal path
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Fav part about it is that they are copying a streamer lol

neon finch
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@fluid grotto I will say it every day

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I will stop if 3.0 get removed

fluid grotto
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I think that is considered spam.

silver adder
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You'll get banned from this server before they even consider removing it.

nocturne creek
#

@neon finch Why though? I enjoy your content, and it's unfortunate to see you with that kind of mindset.
It's strange to get used to at first, but soon as you've figured out setting up your first animator you can re-use or duplicate that for all your other avatars. It's not that big a deal.
Sure it's always a pain to adapt and learn a new way of doing things, but AV3 gives so much more freedom for fresh stuff you couldn't do before.
Before you were limited to only 7 gestures per avatar, needing to swap all the time or miss the chance for gags.
Now you get a default of 14, and can even have multiple sets of gestures that you can toggle between as you please.
AV3 should be amazing for your kind of content.

#

It's also not going to get removed, so you're only hurting yourself by repeating this.

neon finch
#

I will not read your text

#

Too long

nocturne creek
#

😦

neon finch
#

But hey

#

If you like 3.0

#

Enjoy

alpine willow
#

Just a copycat, it's best to ignore it and sweep it under a old hags rug.

unborn barn
#

tldr adapt or die?

nocturne creek
#

Hurts a little. I expected better from you.

neon finch
#

I am just saying

#

I like 2.0 more

#

I get confused with 14 Finger Gestures

echo arch
#

oki troll

alpine willow
#

@neon finch I get it, you don't develop your own stuff. It's best you start from scratch.

echo arch
#

if you gonna ape someone atleast keep up with their latest profile picture

#

low effort

#

try again with another youtuber to ape maybe

#

♥️

neon finch
#

Who is a Troll

rapid trench
#

damn, can't take someone with a different opinion than you

neon finch
#

I am not GreatMoonAroma_

nocturne creek
#

Wait...
Oh snap. I fell for it.

#

That's low.

echo arch
#

yeh

#

and now that the gig is up its "im not him"

#

mmkay

neon finch
#

I am a different person

#

GMA is Korean

#

BMA is german

nocturne creek
#

Thanks for pointing that out Kally. Totally missed it.

fluid grotto
#

Oh that's not really Moon? Phew.

echo arch
#

nah its just someone aping him and reuploading all their content

teal path
#

If you hate 3.0 just use 2.0 and quit complaining

rapid trench
#

I'm curious, how do you know they are re-uploading content?

echo arch
#

their youtube is literally on their discord.

teal path
#

Literally just check their linked yt

#

Best part about is that the korean part of their name when googled results in the originals videos popping up

nocturne creek
#

Why are some people like this. >_>

teal path
#

I said that months agooo

sand wren
#

"avatar 3.0 bad, too confusing" like 2.0 doesnt exist

rapid trench
#

While I personally prefer 2.0, I don't think that warrants the removal of 3.0

#

Also, I'm still not convinced bad is re-uploading

sand wren
#

if he was, using avatar 3.0 instead of 2.0 is just dumbb

rapid trench
#

He's playing on desktop, compared to Great's VR footage. Also, there is a difference in mic quality

#

I'm not referring to him re-uploading avatars, rather his YouTube content

sand wren
#

o

rapid trench
#

Since earlier he was accused of re-uploading content from the Youtuber GreatMoonAroma

fluid grotto
#

The thing is, I honestly think 3.0 is easier than 2.0, unless you are already used to 2.0.

#

For people coming in fresh, 3.0 more closely matches actual unity development. It's less "VRChat-specific" things to learn.

rapid trench
#

Yea, that makes sense, I've been using 2.0 for awhile so it's weird relearning how to do stuff

#

And frankly I never got advanced enough for 2.0's limitations to be a problem

sand wren
#

i learned how to make touch menus that actually sync cuz avatar 3.0

hoary yoke
#

How do you sign into 3.0 sdk?

rapid trench
#

Should be the same as 2.0, just import the package into a new unity project, and log in under the build menu

#

or whatever the menus called

hoary yoke
#

Doesn't seem to work

#

version should be 2018.4.20f1 right?

rapid trench
#

Hmm, is the VRCSDK menu not showing or is it just not logging in?

hoary yoke
#

the latter

rapid trench
#

yea 20f1 is the one im using

#

huh, I haven't that problem, sorry I can't be of more help

#

Can you still log into the 2.0 SDK because it might be an account problem

#

just a guess though

sand wren
#

if u installed sdk3 over sdk2 u need to have completely gotten rid of sdk2 first

#

and most likely need duplicate of ur project so u dont lose some avatar settings if u need them

rapid trench
#

Yea that

#

this is why I don't make models often ;-;

sand wren
#

i dont either but i love sdk3

#

made a quest compatible avatar with clothes options

hoary yoke
#

maybe it's an account issue

#

fuuuuuck

#

Salvation

#

fuck you nazi bot

teal path
#

Does it like give you an error?

#

Or does it just say "Signing in..." for a while

hoary yoke
#

Nah, it worked though so no more problem

#

it would act like it was the wrong pass

foggy blade
#

whats a good updated guide to get a avatar through blender and unity? My friends want to get into it but the tupper guide i used before has an old version of blender

alpine willow
raw smelt
#

Anyone know if it's possible to have an entirely different model as an emote for an avatar? And could you give me a video/guide on how to do it?

indigo breach
#

Hey, I'm looking for a creator that could make an avatar of Tuchikure from Okegom for my friend, we know that the price might shoot through the roof, so that is alright! Does anyone know a creator or two that make similar avatars like her? (That take commissions)

cobalt yew
#

so a while ago when we updated to whatever version of unity it was that added constraints someone showed me that using constraints we could have world constraints that where 100% stable no jitter whatsoever. but the only world constraint i can find at the moment still jitters pretty badly when i myself move around. anyone know how to create the stable one?

wind shoal
#

Hi there, I'm a 3d artist that's getting the hang of vrchat. I see there are plenty of tutorials and many places to get 2.0 avatars ready for unity upload. I was wondering if there is any 3.0 ready to upload. Since I would love to learn by checking the files and how it's done as it's faster than watching a ton of youtube videos that take a lot to deliver it all. Does any one know?

harsh hull
#

There is one by @merry swan that he posed in #avatar-showcase a bit ago. I've been using it as a reference just in case I get lost somewhere.
https://discordapp.com/channels/189511567539306508/730948197517885532/745315462060965928
click link and it should bring you to his message

The dance emotes he included though are not on the right layer so for others you appear in the ground but everything else works nicely. Make sure when you do emotes with Avatars 3.0 the animation is in the Action layer and not the FX layer.

#

Includes a hue changer, puppets for the ears and tail, world constrained objects, and a vehicle that moves with velocity.

wind shoal
#

Thanks so much for letting me know. ❤️ That's quite a good start point even if some layers are wrong, and now that you told me I won't get mislead 😄

final hazel
#

I got my avatar to work

#

it took me like a couple hours

#

and it turned out pretty great

fluid grotto
#

Anyone know if it's possible to have an entirely different model as an emote for an avatar? And could you give me a video/guide on how to do it?
@raw smelt have the other model be a different material slot on the same model with a invisible mateiral. The animation changes your main material to invisible and sets the other to it’s normal visible material

#

There are some optimized “no render” shaders you can use. Rating system will probably still call you very poor for excessive triangles but it’s optimized.

neon finch
#

I will start with something that I can do

#

I will make my minecraft skinvrcHappy

hoary yoke
#

How do you get chairs working?

merry swan
#

3.0 ? you dont

#

thats a wip thing still

hoary yoke
#

How the fuck do you do it then now?

merry swan
#

2.0 only ones that can use animation on chairs / make them

hoary yoke
#

fuuuck

#

why

#

Now I have to do all my work again in 2.0

sand wren
#

keep in mind everyone

#

porting to 3.0 is not updating

#

its upgrading

#

its not the same setup for configuring avatars

hallow gulch
#

Anyone know where i can find a nurse avatar to freak my nursing classmates?

jaunty surge
#

i am way too late to the avatars 3.0 hyper train

#

just hopped on for the first time in ages

#

just importing an avatar in with the vr descriptor is way easier

#

the gui is much nicer in the scripts

#

excited to have a go at the more complicated things

hoary yoke
#

How can I package up my avatars files and send them to someone?

fluid grotto
#

Assets > export package. Select all the files you want to bundle into a .unitypackage

#

Friend does Assets > Import Package > Custom Package and chooses your file

hoary yoke
#

Got it

#

Thanks!

fluid grotto
#

Recommend unchecking VRCSDK folder - it makes the file huge if you include it, and also it’s not allowed

hoary yoke
#

la di da redistributing something they already distribute

fluid grotto
#

I find it annoying when it’s included unexpectedly and trashes my project with an outdated SDK ¯_(ツ)_/¯

#

But I have a meticulously organized “everything VRC” project

#

Makes sharing assets between avatars easier

eager horizon
#

hows the update on parameters values syncing between worlds?

#

are the devs still thinking about it

#

?

fluid grotto
#

If they are considering it or have said they are considering it, that’s news to me. There is a feature request for it on Canny but it’s just marked Open.

eager horizon
#

Well I have heard from Rantis that the devs thought about it when he was talking with them back in beta

#

I am hoping this is the case

#

Because I love the idea of that

fluid grotto
#

Oh for sure that’s definitely my top wanted request

cold jacinth
#

Could someone explain what this is getting at, in regards to the "Force Locomotion Animations" option in the avatar descriptor? If you are turning off "Locomotion Animations", do not use the default Base and Additive layers. You're expected to make your own!

#

shouldn't turning that off just make it ignore the animator entirely?

#

what would be the purpose of making "our own"?

#

or is it a joke, in that we're supposed to physically act out our own animations lol?

raw smelt
#

@raw smelt have the other model be a different material slot on the same model with a invisible mateiral. The animation changes your main material to invisible and sets the other to it’s normal visible material
@fluid grotto Are there any videos on how to do this?

fallow sequoia
#

@cold jacinth when that is checked, it forces off lower body tracking and applies the animation. If you disable it, your tracking is always on, but you may want to customize when it turns on and off with TrackingControl behaviours. The simplest thing would be to turn off the Force Locomotion and put a single animation of stand_still there. You'll always have tracking on so you'll slide around in your real life pose (unless you want to mime running, sitting and jumping, which is one of the uses of this option)

cold jacinth
#

ah I see, thanks

sturdy smelt
#

Just be zenyatta or something and float around 🧠

silver adder
#

Dark Samus works too for floating.

eager horizon
#

hows the update on parameters values syncing between worlds?

Devs, if youre seeing this can you please just let me know if you are at least considering it? I would absolutely love this and it would only add to the game, I see no downsides.

glacial fractal
#

!rank

fickle coyote
#

What exactly is Avatars 3.0 summarized? I read the thing in the info channel but I'm still not sure.

#

From what I gather, it's an improved version of the old avatars, essentially? With more expression.

bleak idol
#

basically its an "extension" of 2.0 where you have a lot of control over all your animators instead of being able to replace only a handful of animations

#

it's the old avatar system on steroids, but currently not very friendly and can be intimidating for people used to 2.0

fickle coyote
#

I'm willing to learn, even if I already suck at 2.0 haha

unborn barn
#

so it would be better to learn 3.0 than 2.0 if I don't know either yet, right? or at least wait a bit and see?

eager horizon
#

2.0 wont be supported forever

#

you will be forced to switch to 3.0 at one point

#

so I recommend learning the more powerful 3.0 system even if its overwhelming

bleak idol
#

support probably won't be dropped any time soon but its still a good idea to learn from 3.0 yeah

#

while its intimidating, learning to do in 3.0 what 2.0 can do is very simple

#

once you get used to it

#

plus it brings a lot more to the table in optimization and features (afk pose, more emote slots, synced toggles, jumping animations, etc)

loud cape
#

yea would highly suggest learning 3.0, once you get the hang of it it's actually really intuitive and fairly easy to work with

#

when things don't work it can be a little annoying, so be sure to use the Debug menu under your radial menu to check if things are working as intended

bleak torrent
#

Yo anyone dm me I want an avatar made!

#

?????

dapper hearth
#

Do I need a parameter for the open/close state of every single menu?

dapper hearth
#

Oh, I don't need them at all for that, I feel like a dingus

proven cargo
#

Doing a custom overide was very simple with 2.0 I spent hours trying to learn this menu system but got no where. Is there an easy way to do a custom animation overide?

upper remnant
#

watch a tutorial or use one of the many booth scripts

#

summary: 3.0 has a menu asset and parameters asset. you use the menu asset to assign controls. controls are ways to change parameters listed in the parameter asset. unity animators work via parameter changes. if parameter value > 0 then play this clip etc. it's a graph where you draw lines between animations. there are some gotchas like "set the weight of this layer to 1 or 0 to make it work or not work", or "use the example controller", but that's basically it

craggy stump
#

lol what

fallow sequoia
#

@proven cargo If you are doing a Gesture triggered animation, there's no need for a menu. If its a simple facial blend animation, you can just copy one of the current Hand layers into the FX layer and replace the hand animations with blendshape animations.

fluid grotto
#

Is there a way to temporarily override index finger tracking?

#

Like when a prop toggle is being held in one hand

fallow sequoia
#

TrackingControl set to animation for Fingers should do that

cyan apex
#

is there a way to access the Use / Interact variable via the FX menu? i'm trying to create a way for someone to draw in any world who uses PC and can't speak

#

the only way i can think to trigger the marker shader on/off is by using gestures from shift + f keys

#

but that would be a pain

zealous geyser
#

are vrcstations on avatars still a thing?

leaden crest
#

Question for people that have replaced the Base Playable Layer, have you ever used more than just one layer for locomotion? If so, what for?

grizzled stirrup
#

Is remeasure avatar back with this update?

final shoal
#

So, I just learned to make 2.0 avatars, literally just learned and I'm still learning... should I stop and start with 3.0 or should I keep with 2.0 and learn 3.0 later on?

craggy stump
#

Well 3.0 is the newest version that offers the most capabilities. Avatar 2.0 is so simple to learn honestly

#

I would recommend 3.0 just because you can do so much more

upbeat totem
#

3.0 has a higher initial learning curve as you'll have to learn about Unity animators, but offers a lot more freedom and once you've figured out the basics it's not hard at all.

nocturne creek
#

If you're just intending to do hand gestures and facial animation to start with, then 3.0 honestly isn't much harder at all.
Any simple animations you've made for 2.0 can be easily transferred in most cases.
It's mainly just a case of separating your existing gesture animations into two sets. One set with the finger pose animation, and one set with your facial expression or other effects/prop animations.
Make a copy of the example hands controller, one for gestures and one for "FX" (facial expression goes here too), and apply those animations to each layer in the new avatar descriptor. That's honestly about all there is to switching to AV3 for the majority of avatars, so there's no need to be too afraid of it.
Do of course follow an actual tutorial, since there are parts I've not explained here that you'll want to understand. This is just a quick summary.

fluid grotto
#

Question for people that have replaced the Base Playable Layer, have you ever used more than just one layer for locomotion? If so, what for?
@leaden crest Dedicated tracking control layer - none of the states use animation clips though - they could, layer priority would just come into effect.

leaden crest
#

Gotcha, thank you

final shoal
#

Ohh ok, got it! Thanks

fluid grotto
#

Is it normal that grounded=false when walking down a slope?

#

And is there a way to distinguish between that and actually being in the air a lot

wicked jungle
#

i need some friends on vrchat that are fun to play with on vr or hang out with

blazing nacelle
#

im not fun but im on most of the time ^w^

open depot
#

hey

leaden crest
#

@fluid grotto I think there is a GroundProximity Parameter that's built-in, might also be able to use VelocityY

random flare
#

Hey just wondering if anyone had the glittery vanish afk effect? also to get rid of the new crouching animation I have to change the proxy_crouch_still to proxy_stand_still in the crouching locomotion blend tree, right?

neon finch
#

I created a new world and finished uploading it, but why can't I enter that world? (Create the World for the first time) 😔

alpine willow
proven cargo
#

Im guessing theres still problems. testing my avatar is getting stuck on 100%

low whale
#

Yeah, I'm only able to use the avatar I was wearing when starting the game currently

restive trout
#

did the eyes tracking break?

worldly pollen
#

Think there might be a problem with 3.0 Expressions animations not syncing properly now since the update. 3 friends joined on me, and while toggling items through the expressions menu / changing colors, none of them said they could see anything happening on their ends to my avatar, although things were changing on my end.

manic epoch
#

switch avatars or rejoin the world, there seems to be sync issues

grizzled stirrup
#

Gonna probably ask again, was remeasure avatar ever reenabled?

neat cairn
#

so things are even worse with the new update now the female default idle looks even worse, and instead of fixing the custom overide bug on female avatars now its just been smoothed so the leg spreading continues -.-

distant forum
#

Real queens manspread

pale mulch
#

worth to upgrade unity and start learning 3.0 ?

#

or should I just keep sticking to the same sdk I been using before

limpid hamlet
#

yes

#

it's still Unity 2018, only the SDK changes tho

pale mulch
#

ok

open depot
#

would anyone know why my lips don’t move when i speak?

loud cape
#

did you correctly asign the blendshapes in the avatar descriptor?

open depot
#

this is what i put for lipsync after following a tutorial

loud cape
#

also, make sure you're not muted in game

open depot
#

oh i cant post a pic

#

rite ill check

#

also my hand motions for my face expressions wont work

#

im pretty sure i didneverything rite too

loud cape
#

did you mess with the model in blender at all?

open depot
#

no i did not

#

i didn’t even use blender

#

im a total newb

#

should i get blender?

pale mulch
#

// fixed again

valid patrol
#

Look up a 2 axis puppet tutorial

#

They should cover facial expressions

#

And it's really simple

#

Though you can also just make toggles that activate animations

#

A little easier but you cant blend between the animations.

late tartan
pale mulch
#

yuppp I fixed it ^^

open depot
#

cant get facial expressions to work with gestures

#

does anyone know what to do

hushed siren
#

using the GestureLeft or GestureRight parameter as the condition?

late tartan
#

2 sanity checks: @open depot make sure you're putting them in your fx controller, and make sure you set the weight of the animation controller layer to 1

steel iron
#

@graceful nest Just saying again how great your tool is. Almost had to rework an entire AV3 setup with dozens of constraints and
gameobjects because I decided I needed to add a bone somewhere back in blender. Saved me hours of my life. 🙏

graceful nest
#

🙏

#

I'm glad

#

f-feel free throw me a tip vrcAevSip

steel iron
#

Wow. I was a good number. 😏

graceful nest
#

Thanks vrcHappy

steel iron
#

Nah, you've put your time in to save many other people's time.

open depot
#

@late tartan i did

real topaz
#

Anyone else having a strange problem where your vicemes completely refuse to work in game for no apperent reason?

open depot
#

yeah

potent harbor
#

Is the supine state and parameter used by vrchat? There's no blend tree or animations being applied to it.

low whale
#

The documentation says it's unused currently

pale mulch
#

Lip sync not working on 3.0?

fluid grotto
#

Disabling tracking on the hip but not the head tends to make the neck kinda.... weird

grizzled solar
#

not sure if bugged, but yesterday i was testing the sitting animation for 3.0 and noticed that sometimes it works originally. Most of the time it just bugged me out sitting in mid-air.

#

animation borked somewhere

iron umbra
#

Is there a legacy of kain raziel avatar laying around anywhere (dm about it if you want)

neon finch
#

Anyone have any tank avatars? Dm me if you do

gritty epoch
#

So I downloaded that ComboGesture thing for avitar 3.0 and I can't for the life of me get it to work

scenic monolith
#

how to remove fall animations?

fiery moss
#

Anyone got a general grievous avatar?

stray summit
#

HOW do i make the vr view dot visable in unity again

#

toi make it easyer to see whjere the avater view site is

pale mulch
#

Playspace mover with 3.0 lets me float now, but when I do my feet are straight as spaghetti, wondering if theres a way to do this but without having spaghetti long legs?

sand pine
#

so my avatar is a robot. is it possible to make visemes work with the emission of my head light? vrcThinking

#

not sure if anyone has tried something like this before

sand wren
#

kinda

#

just use the viseme parameter mode

#

and u set up an animator for it

sand pine
#

not sure how to do that tbh

sand wren
#

u set it up like u were to make any sort of selector using Any State

#

then just use the Viseme parameter

#

vrchat docs has link to the index

#

for wat sound is wat viseme value

sand pine
#

@sand wren so what do i do exactly inside the animator? 🤔

sand wren
#

u need 2 know how to create selector systems in animators

#

like if Viseme = 0 go here

sand pine
#

🤔

sand wren
#

if Viseme = 1 go here

#

etc

sand pine
#

yea i never bothered with animators before tbh

sand wren
#

well u cant do anything without animators

#

in avatar 3.0

sand pine
sand wren
#

so ur gonna have 2 learn how 2 use them bc theyre very fundamental

sand pine
#

well fuck

sonic spade
#

good thing that they are easy to use and understand

sand pine
#

really trying to figure out how to make visemes work with emission

#

since this avatar has no mouth, only a headlight

sonic spade
#

could have different light state animations and switch between them using the values exposed for viseme, i think it goes from 0 to 13 or 1 to 13, no sure, make sure to start from "any state"

sand pine
#

and how do i go about... adding stuff to "any state"? 🤔

#

i'm new to animators

#

i'm in the animator but i can't figure out how to build on it to start

sonic spade
#

you should be able to add an animation and than right clock on any state, select create transition and than drag the line to the animation

sand pine
#

aaah

sonic spade
sand pine
#

i think i got it now

sonic spade
#

👌 noice

woven pecan
#

does anyone have working night vision goggles?

sand pine
#

🤔

#

i tried to find the variable for every sound but i can't find it

#

seems to be 0-14 hm

#

ok so it should be equals 0

#

should the viseme parameter on the left be 14 then?

sonic spade
#

dunno what the order is, but i think 0 is sli, so it should be fine

#

also if you don't want to make an animation for every value you can have multiple conditions on the same transition, so like animation A will trigger for value 1, 4 and 6, animation B for 2, 7 and 13 for example

sand pine
#

i'm assuming it's the order based on the oculus lipsync index thing

#

top to bottom

#

which is also the same order on the blendshape thingy

#

what layer is this btw? FX?

#

not sure where parameter visemes go into

sand pine
#

🤔

#

now i just need to know where to put this animator once i put everything in

sand pine
#

oh wow it worked

opaque sequoia
#

For those who are wondering, I am still working on the "85 toggles in a single integer* project. I'm finished with enough of it now that I can confidently say I'll have it out sometime this week. I've been getting some messages from people asking me about it so I thought I'd just let everyone know here.

ocean abyss
#

Reenabling Remeasure Avatar feature would be nice, no pressure.

charred lynx
#

Pray for me y’all I’m gonna try to make a dude with this much if a hunch to semi-work for fullbody

#

Oops welp photos don’t work In This chat

#

I totally forgot LOL

tidal elm
#

Sir. how can i find this avatar

rancid sedge
#

is it normal that the radiant menu is so laggy?

sand wren
#

@rancid sedge its not laggy

#

its just not changing bc the joystick has to be all the way out

#

if its not all the way out it will not change but it will still spin

rancid sedge
#

oh i only tested in desktop not vr, thank you

sand wren
#

in your video you are pulling the joystick back a little

#

when using the mouse try to exaggerate and push it outward more

rancid sedge
#

yis you are right just tested thanks

neon finch
#

idk why people ive talked to say avatar 3.0 is hard to use, i legit made an avatar within an hour of getting it, and set it up to work with 3.0, so im a tad confused

swift laurel
#

Anyone know if theres a good place to download / use 3.0 avatars?

bleak idol
#

for simpler stuff like porting over stuff you could do in 2.0 yeah, it's most of the time very easy. i think it's mostly the intimidation factor from having to learn an "entire" new system

swift laurel
#

Like a world full of em or something

bleak idol
#

the avatar 3.0 hub

#

there's a bunch there

swift laurel
#

Didn't know that existed

#

That just a world I join?

bleak idol
#

yeah

swift laurel
#

Alright, thanks!

bleak idol
#

you can easily find it by typing avatar 3.0 hub into search

#

no problem

#

more people must know the magic that is 3.0

swift laurel
#

I have 1 3.0 avatar, and its fantastic

#

I cloned it from someone

#

And I was like "I need MORE"

bleak idol
#

its time to learn how to make one and do all the things

fluid grotto
#

For just basic avatars no special features, avatar 3.0 is quicker than avatar 2.0 Don’t need to open blender to set up eye tracking and lipsync anymore either

sand wren
#

i have a few in my avatar world

#

im gonna add one very soon designed for sign language

#

one of them collapses when you say "OOF" in voice chat (voice activated)

swift laurel
#

I just want a sick Fullmetal Alchemist avatar with alchemy animations lol

#

But theres literally only ONE I've seen and its animation-less

fluid grotto
#

If you just have massive amounts of avatars that don’t really have any special customization, 3.0 really speeds up the process

#

Just throw the same custom menus and dances on them all

swift laurel
#

How hard would it be to make an avatar with movement based animations?

#

This kinda thing

sand wren
#

u can even develop ur own avatar setup guide lol

#

because if u set ur avatars a specific way

#

with some naming and hierarchy conventions

#

u can essentially copy paste the same stuff on every avatar

fluid grotto
#

Pose detection is possible right now with particle death triggers but it’s a bit convoluted I think it will be easier in the future

swift laurel
#

Dang

fluid grotto
#

I mean you can do it if you know how to use particle death triggers

swift laurel
#

It'd be sick to have a toph avatar that did that

#

I have NO clue how to even make a basic avatar lol

fluid grotto
#

There’s some quick guides to get you set up with an avatar really easily even just basic ones with default emotes

#

Start with just custom models don’t worry about adding any unique features

#

Add to your skill from there

#

You’ll be surprised how simple it all is you just need the right explanation

#

If you’ve made any sort of interactive stuff in Gmod it’s kind of a little similar setting up triggers and stuff

neon finch
#

I far enjoy 3.0 avatars over 2.0

sand wren
#

most people do

neon finch
#

i dont have to do janky ass stuff to get it to work how i want

sand wren
#

others just dont know how to use it or complain about its complexity

#

theres some that want to use the advantages of 3.0, but without using 3.0

#

i really dont get it

neon finch
#

idk, my friend said it was too complex cause he couldnt get the knuckles to work with it

#

and im just like "Bruh"

sand wren
neon finch
#

yea i posted stuff in there :P

sand wren
#

you can avoid using custom shaders and extremely complicated animator setups

neon finch
#

i finished my first 3.0 avatar today

eager horizon
#

I love the ones that literally complain that they changed the keybinds

neon finch
#

changed...what keybinds?

sand wren
#

i guess the action menu

eager horizon
#

like bruh steam vr had the ability to rebind any game since launch, its not our fault that youre too lazy to look

sand wren
#

and on controllers it was the jump button rebind

neon finch
#

i havent been around for like 5 months mind you, and i picked up 3.0 avatars in literally one night

sand wren
#

although i much prefer jump on A

neon finch
#

so idk how people are struggling with it

sand wren
#

it makes my controllers last 200x longer

#

because clicking the joystick contributes to joystick drift

neon finch
#

ive been lucky

eager horizon
#

I think binding anything other than jump on the thumb stick is stupid because it impossible to press it down without moving it to the sides

neon finch
#

ive never had joycon or joystick drift

sand wren
#

a lot of people ask "why does only my right controller have joystick drift :(("

eager horizon
#

its headset dependant

sand wren
#

and i ask them "whats your jump button bound to"

#

an they say "jump on right joystick click"

eager horizon
#

but I never jump, and I need my A and B buttons for playspace mover

neon finch
#

I have a rift S and ive always used right joystick click, i just clear my joysticks out occasionally with compressed air

#

never had a problem

sand wren
#

i used a CV1 for years

#

had jump bound to right joystick

#

guess which controller is drifting

neon finch
#

the left one

sand wren
#

no

neon finch
#

(was a joke)

#

Neither?

#

If i recall wasnt the CV1 insanely durable

#

presumeably since it was a prototype i think

sand wren
#

right controller

#

i kept spinning uncontrollably at times

neon finch
#

See funny you say that

sand wren
#

glad i ditched it for index

neon finch
#

ive only ever had that issue on one controller

#

And guess what kind it was

#

the original Vive

sand wren
#

the 2 things that can wear down joysticks

#
  1. flicking it hard
  2. clicking it
neon finch
#

Could ya not

#

And Idk, i hate vive controls with a passion

sand wren
#

oh its gone

neon finch
#

Their touch pad stuff is so god awful

sand wren
#

did they get banned

neon finch
#

probably

sand wren
#

their pfp was kinda cringe

neon finch
#

i wasnt payin attention

sand wren
#

anywho yea

#

vive is the worst for VR imo

#

unless you wanna wave swords around or smtg

#

if u wanna do anything else

#

um

neon finch
#

Idk, i love my rift S controllers

sand wren
#

err i mean

#

vive wands

#

the vive headset and 2.0 stations

neon finch
#

It was weird having like, touch sensitivity at first, but im used to it

fluid grotto
#

Really not digging the new one handed locomotion. Normally when a controller loses tracking it’s analog stick was still perfectly useable so you didn’t really notice. Now as soon as it loses tracking you can’t use it to turn at all

sand wren
#

great

neon finch
#

I dont mind it

#

my left hand is always my movement stick

sand wren
#

i dont know why they did this

#

they can easily just turn it into tank controls

neon finch
#

I mean

#

just move with one hand

sand wren
#

yea

neon finch
#

and look where you wanna go

sand wren
#

well no

neon finch
#

ezpz

sand wren
#

u cant turn around

neon finch
#

's what i do

fluid grotto
#

That’s what they are doing wolf they turned it into tank controls

sand wren
#

without physically turning around

#

kinda

neon finch
#

oh, i play standing so

#

maybe im bias

sand wren
#

well sure but like

#

if ur playing a game

#

ur just gonna strangle urself in wires

neon finch
#

Nah, i keep mine going down my back

#

so i know where they are all the time

sand wren
#

well yes

#

but if u dont have one controller

fluid grotto
#

I never have a problem with wires

sand wren
#

and ur tyring to play a game

#

me neither bc i literally put a brick on the ground

#

to that my index wire stops trying to come bug my trackers

fluid grotto
#

I tend to turn in one direction the same rate as the other. If the wire gets a few loops in it I just fix it next time I’m starting up vr

neon finch
#

I just know where my wires are, ive only stepped on them once, cause i was playing a rhythm game and accidentally hit my headset and fell backwards

sand wren
#

also my playspace is very big

#

so my wire doesnt get very loose

neon finch
#

Mine is like, just barely big enough

sand wren
#

and i cant turn around bc i will lose tracking

neon finch
#

but i have very good spatial awareness so it's no issue

fluid grotto
#

Get a back sensor it’s heaven

sand wren
#

i dont want to

neon finch
#

anyways

sand wren
#

at least its not of importance

neon finch
#

Im tryina think of how i can improve my avatar

sand wren
#

i like facing my playspace and it captures side to side movement

#

losing tracking when i turn around is great

neon finch
#

Oh also, can you add more parameters, or is 11 the limit

fluid grotto
#

VRChat became so immersive once I could stop caring about facing the right way in reality

sand wren
#

because i can know i shouldnt be facing that way

#

yes but the problem with being immersed is u become an idiot

neon finch
#

^mood

sand wren
#

so u might think ur facing 6 feet of playspace

fluid grotto
#

Nah that’s what guardian is for

sand wren
#

rather than 3

#

and bam u run into ur closet

neon finch
#

tfw you play with guardian off

sand wren
#

or pull ur laptop off the table

#

and break it

neon finch
#

I use a desktop :D

#

It's on my floor

#

soz

sand wren
#

u can still damage the ports in your headset or desktop

neon finch
#

Eh, idk

#

then dont be stupid tbh

sand wren
#

exactly

fluid grotto
#

I’ve never broken anything while in vr because I have a well-made guardian and I don’t step out of it lol

neon finch
#

make sure you adjust yourself every now and then

sand wren
#

which is why i stay to the far back side of my playspace

#

and i only walk forward

neon finch
#

i do it every like, 15 minutes or so

sand wren
#

so i can walk 10 feet ahead and boop someone

#

without worrying about hitting anything ever

#

and if i want to dance i go to the center

neon finch
#

my distancing is based off where my cords are going

sand wren
#

if i wanted to do a handstand i do it sideways

neon finch
#

cause i stand in the center of my playspace, so whichever my cords go, means i know what direction that is, so i know where i am

sand wren
#

because that way i dont lose tracking from my hip tracker being behind my body

#

and i dont risk accidentally falling over my wire

#

so standing in specific areas of my playspace is vital for whatever im doing

#

which is why i never turn around in VR

#

only with controls

#

also i dont have any sort of pulley system

#

wires just on the floor

neon finch
#

are you aware of a few bugs such as not being able to use a test avatar and how we cant delte the content cach on vrchat i mean its taking up room and making it very hard to load anything

#

i mean at this moment im trying to test my new avatar and its not even loading

neon finch
#

Pimp chimpen

neon finch
#

does anyone have the halo grunt that spawns in the phantom and other really cool stuff?

pallid fable
#

@neon finch can you not delete the cache manually? it's in your LocalLow file

somber dew
#

I dont have a lot of room in my bedroom for vr so when im using vr i usually just stand with my shins touching my bed so i pretty much never get lost in my play space cause its pretty easy to reorient myself by just kicking and finding my bed again

rigid bronze
loud marsh
#

Hello I'm looking for some consistency on what the doc says vs vrchat.com/home/download says:

Avatars Are Not Yet Supported in VRCSDK3

VRCSDK3 does not support the creation of avatars at this time. Use VRCSDK2 for avatar creation.

If you're making avatars, you must use VRCSDK2. VRCSDK3 does not support the creation of avatars at this time.

VS

VRCHAT SDK3
Use this if you are creating:
— New VRChat worlds powered by Udon, or
— New VRChat avatars powered by Avatars 3.0
rigid bronze
#

Tupper hasn't updated the docs yet.

loud marsh
#

Ok so I can use the sdk3?

#

For my avatar

rigid bronze
#

Use the Avatars 3.0 SDK

loud marsh
#

Thank you

rigid bronze
wanton fern
#

is dynamic bones broken for anyone else, everytime I upload an avatar that has it set up it doesn't appear in-game

loud marsh
#

Don't you need to enable it in Safety IG?

wanton fern
#

wtf, when was that added, anywho thank you so much

rancid sedge
#

quick question do idles from avatar 2.0 work with avatar 3? like prone idle or normal idle when standing

craggy stump
#

i think prone idles are a bit broken unlss you animate the head

#

which breaks the ability to exit prone and stuff

#

so its a bit weird rn

#

to my knowledge

rancid sedge
#

ah ok alright thank you

neon finch
#

does anyone have the good halo grunt avatar that has the cool animations that spawn in covenant ships? dm me

verbal forum
#

Is VRC_Station fixed yet

neon finch
#

Is there a way to know how many keyframes are in a .anim

vapid lichen
#

anyone here making custom avartars for people?

cobalt yew
#

Anyone here wanne help me test my Layer clone tool?

#

It lets you clone Layers from one another to another so we can more easily combine multiple aspects of avatars or separate existing parts out of avatars.

neon finch
#

why is it not loading my test avatars

#

looks like were uploading as normal then becuase this shit is broken it seems

somber dew
#

you know those example avatars for avatar 3.0 in the hub world

#

is there somewhere i can download a unity package for them to use as an example i can look through

cobalt yew
#

@somber dew those avatars where made by community members. their names should be on the signs. you could try asking them directly.

somber dew
#

ah, i assumed they were made by the devs of the sdk3 to showcase new stuff

#

actually this brings me to another question. why is it that i've never seen someone upload a fully finished unity project for an avatar on a website. its usually just like the model that you have to configure the rig and all that jazz

#

surely it wouldn't be that hard to have a full file you download then just build it

#

with no knowledge of unity required aside from pressing the sdk dropdown menu

#

though i guess that limits the use of the model to vrchat specifically.

cobalt yew
#

@somber dew this mostly has to do with filesize and distribution rules of certain files. but i've seen plenty of uploads around where there's just a scene included so you import the package open the scene and just hit upload.

fluid grotto
#

actually this brings me to another question. why is it that i've never seen someone upload a fully finished unity project for an avatar on a website. its usually just like the model that you have to configure the rig and all that jazz
@somber dew they are ... those are avatars you get as a .unitypackage file. They are typically all set up and ready for upload - you only need to also import the VRCSDK since that itself isn’t allowed to be distributed (dangerous to trust from other people anyway since it asks for your username and password)

#

Once you import a unitypackage just open the scene file and the avatar should all be set up already, no need to add it to a scene yourself

#

Important step not to miss... I’ve seen people set up the avatar and scene themselves when there was already a scene file included but not opened

neon finch
#

if i made an avatar how do i upload it to vrchat?

stray raven
#

You use Unity to set it up and upload it

fluid grotto
#

When you say you made an avatar, do you mean you modeled it already, or have you already set it up in unity? @neon finch

fringe cobalt
#

Ignore this...

cobalt yew
#

@fringe cobalt what if i don't?

#

First one to boop in DM's me gets a early version of my remote control drone prefab.. :3

fringe cobalt
#

Pain

verbal forum
#

Is VRC_Station fixed in 3.0 yet

merry swan
#

no

verbal forum
#

darn

merry swan
#

It would be udon world if they were to fix it, but then they would need to merge 3.0+udon if you wanted it on avatar, dont think they will ever work right on a 2.0 chair

verbal forum
#

did they fix the auto step? @merry swan

#

it appears they did

supple star
#

does adding a animation to a avatar that allows you to fly by spamming the space bar break any rules?

verbal forum
#

does it?

#

i would love to know that as well ^

grim mirage
#

Has remeasure been re enabled yet?

#

oops wrong channel

supple star
#

i'm trying to make a avatar of a aircraft that can literally fly

astral hinge
#

@supple star it does not

supple star
#

does not break any rules?

verbal forum
#

They said no

brittle flint
#

If youve made for Avatar2 is it hard to transition to 3?

woven oxide
#

im pretty sure you have to remake the avatar from scratch

brittle flint
#

like the model or

#

and i mean like, makiing them not just grabbing the files [I lost all of them lol]

#

heres the better question, if i forgot how to port avatars entirely should i just learn 3? lol

zinc sparrow
#

My toggle system for 2 parameters 255 toggles if anyone would like to check it out, it's not too complicated either, but comes with a couple downsides
https://github.com/ImLeXz/2-for-2-Toggle-System-VRC-Avatars-3.0-

If there was some way to determine whether the action menu was fully closed then could probably make it a lot better, but for now enjoy
Feel free to give me any feedback or ask any questions either in my dm's or ping me here

topaz moss
#

So with VRC Stations having an animator, can we do anything Avatar 3.0-based to seated users? (eg; use the Seated boolean to force a sit-down/stand-up animation when they interact with or leave a seat)

bleak idol
#

Station animators currently dont do anything to 3.0 avatars so i doubt it does anything to the current 2.0 system

red ferry
#

Does SDK3 have the (Utilities only) bug?

#

Considering remaking my avatars with this SDK

austere rose
#

Anyone got weird eye tracking behevior as desync that make them derpy. Only seem not to happen as often localy

#

To fix it I use a rotation constraint so it copy the other eye. But not ideal since quest cant have that

unreal galleon
#

is anyone willing to edit a avatar for me, ive taken hours and cant even get it right, DM me if youd like to help, ill send the files !

runic grail
#

avatar remeasure has to have been re enabled by now, right? was it really that broken??

eager horizon
#

It still is that broken

#

When they sey they might revisit it in the future

#

I expect a year from now

runic grail
#

God damn it was such a good feature too

eager horizon
#

Ikr

#

I really want it

#

Would fit very well with my public avatar

loud marsh
#

Except I can't find how

#

Ok it's CTRL+Tab now..

upbeat echo
#

unnoticed blender update thru steam i assume :p?

neon finch
#

lul

neon finch
#

Does anyone know how to record a clip in unity of an avatar animation to mp4?

#

wat

gilded mason
#

@neon finch just use any old screen recorder tbh

silver adder
#

unnoticed blender update thru steam i assume :p?
@upbeat echo Blender 2.9 released.

upbeat echo
#

i was responding to the post above mine but sure

#

thx for approving

edgy mirage
fluid grotto
#

Does SDK3 have the (Utilities only) bug?
@red ferry that’s not a bug that’s just an indication that the SDK was imported incorrectly

past swallow
#

Avatar 3.0.......Which brilliant person had the idea to implement that? But it seems like the VRChat philosophy reads........Why should we do it easy for the community, when we can do it hard. vrcAngry https://i.imgur.com/D3sN5Tr.png

hazy oar
#

which parts of it do you think is bad? I kind of like it overall because of the level of control over avatar expression
I ignored it during beta, and was reluctant to learn about it on release because I was intimidated by state machines and such
now? I find it hard to sleep because I keep thinking of making new avatars with functions now possible and easier with avatar 3.0
I got motivated once everything clicked together

merry swan
#

'hard' no its new, then it seems hard, when you tried it awhile it get 'aha' easy

past swallow
#

Currently it is like if you work for years with two arms and after YEARS someone would cut of one of your arms and say to you. Work now go ahead.

old lintel
#

No ones telling you to use av3, sdk 2 is still supported.

past swallow
#

But how long?

old lintel
#

As for what brilliant person had the idea, the community who asked for it.

#

Long enough that you can learn 3.0 with an expansive amount of time. Tupper already stated they're not taking it down it just won't be supported

#

If i had to guess, whenever we move to the next unity version

hazy oar
#

creators are also making video tutorials that are straight to the point and easy to follow

old lintel
#

Sippbox in particular makes phenomenal 2 minute tutorials. Been giving those to people just learning

stiff tangle
#

imo, avatars 3.0 is far simpler than 2.0 to accomplish many things.

#

you just need to do a little bit of learning again and have a little patience.

hazy oar
#

so easy to follow, in fact, I watched a tutorial in indonesian language and I actually understood it just following the things the tutorial showed to click

stiff tangle
#

so instead of more like working for years with two arms then someone cuts one off, its more like fishing for years with two arms, then someone comes along and hands you a fishing rod.

old lintel
#

Honestly thats a lot more accurate

hazy oar
#

2.0 is having two arms, 3.0 is the option of enhancing your arm with robotics and magic

old lintel
#

I remember making an inventory system in 2.0 and honestly being a little upset at how easy it is with 3.0

stiff tangle
#

yeah, i did inventory stuff a few times in 2.0 but ultimately didn't end up doing it very often because it was just too much work for too little reward

#

now its literally a 5 minute job

#

of just clicking a few things and done

old lintel
#

Yep, i did it once then stopped in my tracks when i saw 3.0 was being worked on

neon finch
#

question

#

is it possible to add more than 11 params

#

oh more than 16

#

my b

#

it's pretty snazzy

hazy oar
#

I think I've seen some workarounds but I didn't delve further because I'm not at the point that I need more than the soft limit

neon finch
#

ah

#

im just curious for curiousity's sake

#

not that i NEED to do it

fluid grotto
#

Does anyone know how long SDK1 was supported after SDK2 came out? That was before my time.

upper remnant
#

3.0 is as simple as you want to make it, and success from no knowledge depends purely on whether you have access to the right information given any questions you might have

#

some people can read stuff and figure out the rules and steps, some people need video, some people need to do it themselves

#

but in terms of actual work required to do any given thing, load vs load i'd say 3.0 is more simple than 2.0

#

like if you didn't already know you needed to use override controllers for everything, you wouldn't succeed at 2.0 either

#

an override controller is basically just an animator already made with slots to put the motions in

#

guess what the example controllers are? animators already made with slots to put the motion in

fluid grotto
signal sigil
#

br0

#

if you think that action controller is hard

#

when you build off of it proper

merry swan
#

Have one with 8100 combinations 🤷 but thats a trigger thing , not 3.0

fluid grotto
#

Yeah posting pictures of complex state machines is just a unity thing. SDK3 supports unity state machines, they aren’t part of it.

#

And if you want to be realistic doing something of that complexity on SDK2 would have been even more complex.

tender spear
#

how feasible is it to generate these state machines from code as opposed to making it in the graph ui?

#

Just tried my hand at some editor scripts recently and it wasn't too bad

fluid grotto
#

Animator State machines are not code... unlike Udon and UdonSharp, a state machine is probably easiest to understand in flow chart format. i don't even know how you'd write it in code

muted gazelle
#

You can generate anything from code as long as you code it

fluid grotto
#

A animator state machine may look similar to udon graph, but it represents something different entirely

#

it is actually a active state moving around the arrows, in udon it's a forward flowing callstack

#

Any similarities in appearance are coincidental

muted gazelle
tender spear
#

that looks really powerful and I'm glad people do this type of thing. Probably not the best reference codebase for starting out though just due to size.

fluid grotto
#

I commend the author for writing this, but I am also terrified at extent people will deal with insanely complex UI and buttons go to avoid anything that remotely looks like programming

#

Unity in a nutshell, though I guess

tender spear
#

I'm fine writing a complicated code and just having a tiny 'apply' button

cobalt yew
#

how feasible is it to generate these state machines from code as opposed to making it in the graph ui?
@tender spear
Not that hard really. unity has built in functions to assist with the creation of states and transitions through code. I had to dig through this quite a bit to make the layer transfer tools i bundled with my drone prefab.