#avatar-general
351 messages · Page 1 of 1 (latest)
hmmm.. well ima need to find out why it doesnt work even though vrcfury still puts the menu thing in
im trying to upload this avatar yet the sdk seems broken..?
nvfm the problem seems to have fixed itself apparently
So, almost always the only error that matters is the one at the top, in this case it says you tried uploading an avatar with a blueprint ID (the unique number identifying the avatar) that isn't yours, so it cleared it, which fixed the issue.
It happens that creators sometimes forget to clear the blueprint ID before they package everything up
where can i get some mandaloran assets
so my avatar has went permanently into this bike pose, and nothing i do seems to fix it back to the way it was before
what do
Has anyone made a quilt camera system for VRC? Or something?
select all the bone, right click the transforms then reset them
Did the servers crash?
I'm wondering the same thing cause website downs and everything
I think so I’m also wondering the same thing
🚨 VRChat is aware of increased latency and error rates with their API. Please keep an eye on#server-status for updates. 🚨 just passing the message
Why is it down
ofc when i want to work on my avatar the servers are down
U make avis? 👀
i dont do models if thats what youre asking
i suck at modeling stuff
That's actually really cool! I didn't know people did commissions for Avis
bro what is that😭
Does anyone have any videos or anything I can use to start creating avatars? I just started using my pc and I want to do that but I genuinely don’t even know where to start.
As someone who's also learning. Best to start with editing a model. They sell bases for models or sometimes creators give away base files for free too
My issue is I’m confused on how to find models and then how to get them into unity so I can start messing with them
I’ve also got a lot of free assets from people but idk how to download those either
Part two of how to make an avatar for VRChat, featuring all of the Unity portion. This avatar will be available for public in my world "Memories in Maye"
Did you make an avatar from this tutorial? I'd love to see it in the #vrc-photos section of the Discord server!
Links:
VRChat Creator Companion: https://vrchat.com/home/download
Poiyomi Toon:...
prime
also read all of this: https://creators.vrchat.com/avatars
VRChat allows you to create and upload custom avatars! This category explains how to use VRChat's Avatars 3.0 SDK.
oops
so, what is the HARD limit for Texture Memory before an avatar hits Medium? Because it's not accurate in the SDK
the SDK says this
but in-game, the avatar is Medium with this being the cause
Stuff like VRCFury and other post-processors tend to add stuff in the pipeline, I'd imagine stuff gets changed around a fair bit before it gets up to the servers.
I don't see any of that in the avatar project (I know for a fact I didn't add VRCFury, Modular Avatar or anything similar)
huh, interesting what does it say your texture memory is on the sdk?
The Avatar Performance Ranking System allows you to see how much a user's avatar is affecting performance via analysis of the components on that user's avatar. You can also use it on yourself to see how performant your avatar is.
didn't know there was a setting to show all stats til now, so that's helpful, but where's it getting the additional 5mb...
so it's 75mb. thanks at least I know what number I need to get down to after upload
I wonder if it is including the profile picture...
So. . it is a bit weird, but it apparently isn't just trivial to measure texture memory, nothing that measures texture memory really agrees with each other.
that'd be REALLY dumb if correct
If it was then it would not be 5mb, that is a lot.
is it maybe not calculating decals/masks correctly in the SDK the same way it does in-game?
I forgot scales of image sizes lol, mb
I mean, I have screenshots that are too big to upload to Discord without Nitro lol
It has entirely to do with the implemented to way of measuring it.
The most accurate is the one you see in game, as it is the value that the server side checking gets, which is seemingly just loading in the avatar raw, outside of the Unity editor's limitations, to measure things.
does anyone know what to do if ur vcc isnt working 
Be specific, we can't help otherwise
whats alcom
Well, never seen that before
yeah that's a new one to me
i dont work on avis that much so be nice with me
idk what happened or anything
it started yesterday
I suggest asking in #creator-companion instead, since that is the appropriate channel.
vcc hasn't seen reall updates in years, it's not your fault
ok
but what is alcom btw
Only thing that comes to mind is that your firewall has gotten extremely aggressive for some reason
it shouldnt have
Alcom is a community replacement for Creator Companion, it is quite a bit nicer in general tbh.
ohhhh
bro none of my people do avis or tell me how to do stuf
so i feel like a late bloomer
It is mostly meant for Linux and MacOS users, which VCC doesn't support.
all good, it shouldn't be expected for new people to know stuff not commonly documented
And it is a lot of stuff to learn, a lot of VRC specific stuff as well
This is why I don't personally recommend that everyone use ALCOM, it is a developer tool.
Search for CMD in windows and press enter, that will open the command line and as it says in the wiki, you can copy the "winget install" command right into there to install it.
ah
developer tool? fascinating.
get it here, btw: https://vrc-get.anatawa12.com/en/alcom/
Thinking about it, calling a developer tool isn't correct, was searching for a word to convey that how you should probably already be comfortable with VCC and creation before you jump to using a tool where you can't as easily get tech support for it.
"Creator" is too wide for that.
okay, I see what point you're trying to make here
I would just call it project and package manager.
What do yall use to re texture your avatars? I don’t want substance painter cuz 25$ a month is criminal
I hate these fake ahh avi comissioners
Head over to the VRC Traders discord if you want to commission someone, you'll just get scammers messaging you here.
I think i can be done in blender which is FOSS
You can buy it one-time if you want (but won't get updates after the next version comes out), but yeah, Blender with add-ons like ucuPaint or LayerPainter isn't bad. Possibly ArmorPaint (can be free if you build from source), it's quite promising though it's still a bit unstable.
Noted noted
I think I actually did it once with the pre built vrc unity thingy, but I forgot how
I think I downloaded the texture image and recolored it on my pc? Then replaced the old pic
sure, you could use any image editor to work in 2D
I have a very specific question:
I want to modify the default viseme animator. I know you can make your own custom viseme animators, but I want to base it off the default animator and do some minor changes, but I can't find where the animator for the visemes is located. It has to be in the vrchat unity files somewhere, right?
you make it using viseme in some blendtree or layer -- exsample of one, detects vismee and does stuff
yeah, but I want to look at the default animator for reference, where can I find it?
what component is that?
blendtree
I mean on the left side
av3 emulator , rare i use gesture manager
still doesn't answer my question
there isn't one that we can see, it's handled on VRChat's side.
it's a single parameter so it shouldn't be a big deal to do
was thinking about if there might be a way to make the standard lipsync less jittery with some smoothing, but not sure what would work, so first I'd need a framework I can experiment with
Is the VRChat SDK down, or is there something I can do to fix it?
I haven't been able to upload anything
vrchat had been having problems last night too, not sure if there's still some outage
Unlikely, but check for reports in #server-status
uploaded 40 something last hour
cause i noticed the proxy doing wierd things
nvm chat, im just an idiot, i was in play mode 💀
aha
is it really worth it to put the avatar in medium? I cant make it into medium without breaking something or eliminate any type of physics from the clothes
poor and below is fine , very poor tend to be EXTREMELY very poor
but some place you not getting in without good / excellent
I always aim for Medium, but yeah Poor is generally just fine too.
physbone on good can be annoying (16 transforms) so some end up medium - skirts + hair + ear + tail easy above it
its so annoying xD my friewnd its getting a quest, that means he will not be able to see my avatar?
quest 3 specifically
you would need a <10mb avatar to upload for android (ios i guess) or they will see a funny autogenerated fallback
damn
in my eyes medium is already really good, poor is also acceptable, very poor seems to be the norm
I guess very poor can be from an ok avatar to a horrible thign that will just crash your game
only the quest or can they link their quest to a PC?
I can't jab at people for being poor or very poor if I am also, so I usually do medium 🙂
he is so basic he will not do anything else extra than what it comes with the standard quest experience, he has a capable pc but he will probably will not do it
then you'll need to fit the quest specific avatar requirements and upload it as a quest avatar in order for them to be able tosee it
id force them to try Steam Link , frames will easy be alot better quest is easy sub 20
a friend of mine plays with quest 2, linked to a decent PC and he can see avatars just fine
I do too, of course it's fine, you're using the PC version.
looks like what I was trying to do has been done before, shame that it's not publicly available https://www.youtube.com/watch?v=sZJr0RVEEa8
Test of a better viseme controller for VRChat.
This fixes a couple of issues that the standard VRChat viseme system has - namely jittery movements, and inability to detect higher pitched sustained notes.
In addition, complete control over how your visemes appear using anims instead of plain blendshapes.
thats just transition time to a viseme , bet it look wierd if you speak fast
it doesn't have to be that extreme
yeah transition time or float smoothing with visemes can cause delay + look weird when talking fast (skipping some visemes)
but if you want to make it smoother then the easiest way (with some delay) is just float smoothing. Gogo loco comes with a viseme setup already made that you can use
ah, haven't looked int Gogo loco yet
it's not in any of the stuff you have to add, just in the demo folder iirc
thought it wa just for locomotion stuff
franada likes to add test stuff idk lol
also gogo loco comes with controllers that are better for customizing than the default vrchat ones (even the ones that don't change anything like gesture controller)
there's a lot of interesting stuff if you dig through the files
nice, I'm gonna check it out
You should wear quest compatible avatars anyways so you don't exclude quest users. It's not too much these days as you can just use VRCQuestTools and it does almost everything for you
I have a modeling question, is there any channel in specific i'm likely to get a respnse if i post there? thanks in advance~! ♥
oh facepalm i mean yeah probably! Thank you!
is anyone else having issues where physbones on quest arent working???
no
ok so ik im supposed to ask in creator companion channel but i got ego where can i make a ticket for vcc support bcs its stupid how my vcc aint working 
hmm.. I do have an old asset I have on my avatar, it is a cool rc plane, but if VRCFury touches it, it breaks.. I do have VRCFury for gogoloco on my avatar.. how do I keep it from touching that asset?
why would VRCFury "touch" it?
ok so it does something with animations and references for some reason with certain settings
idk
havent dealt with this issue before
how vague 🙂
those are per-component I think?
ok found them
(there is a vrcfury discord)
If the avatar is over 8 components and 64 transforms all physbones are disabled. If it's over 64 collision checks, all physbone colliders are disabled.
So I was going to call out haters but I guess one already self-identifies.
eomeone beat it to me LOL
Thanks, I appreciate it - I'll be sure to check it out as soon as it's up!
Well, regardless thanks to both of you.
yw ^_^
Dude. No one has to make or purely wear quest compatible avatars. And star has been making avatars for years she knows the restrictions and limits. She was just asking if anyone else was having problems with uploading the current quests avis due to the whole vrchat spike. Don't get petty with people you don't even know man. No one has to settle to your wants nor beliefs
Coming from a questie
was talking about "Hate", star in the screenshot by coincidence.
thought it was a funny name for the time and place...
VRCQuestTools is not going to turn an Extremely Poor avatar into a Quest Compatible avatar. I don't wear Quest compatible avatars because I like building avatars with fun additional features, the Quest can't display those features and I didn't buy a non-Quest headset to limit myself to Quest limitations
Nothin' wrong with Hate, they've been in #avatar-help a while, and ask reasonable questions
you literally said "was gonna call out the haters", implying you were calling out both of them. only fair that people take your words at face value.
it does that all the time? but yeah some content can't be converted by a tool, and needs human eyes/work.
pretty much anything shader-specific can't be converted.
anything sound related can't be converted.
at least not on avatars
fair, ok calling out haters now: Quest convert your stuff. Use a tool, even if the quest stuff looks worse/is missing features. Let quest users perceive you. pls. You have a computer, you have unity knoledge, quest converting is not far out from just optimising your PC avi (which you should also be doing anyways).
I don't spend days of my life building avatars with features that Quest literally can't implement just to gut them out
there are fallbacks and imposters
so quest users arn't good enough to see something presentable because of this?
some people literally won't click 3 buttons.
stop treating VRCQuestTools like a one-size-fits-all solution. It's never that simple.
but some avis are more complicated yeah. But I think its a fun puzzle to make something really cool and interesting/fun while working within the constraints and confines of quest limitations. you have to invent the wheel with their tools.
especially for people who drastically alter the avatar bases they've bought
quest tools does not rely on your avatar being close to base..
compromising for android is never one size fits all because one of my avatars that relies on panospheres looks. . . . . like a playstation 2 MMORPG character on quest
and that's where we're fundamentally at odds. I like avatars with lots of features to fit the characters I build around them. Mages with magic systems, androids with UI HUDS and "hacking" visuals, a vault dweller with a fully functional pipboy display.
mind you I never figured out how to QUITE get that last one working lol
you can do that on quest...
no
if i did i would get banned for sdk modification aha
this effect relies on a shader that supports panospheres
woooo.
you dont need to hack on quest to do this
I've been enjoying doing nothing but leaving reactions but
risk breaking a lot of things with a tool for a set of players that is insignificant to me because most (>90%) of players I interact with at-length are on PC
even assuming ideal circumstances, these players will never appreciate or realize the effort I put into making it compatible for them at best, and complain arbitrarily about something else at worst (observed pattern)
making something quest-compatible usually makes it look way shittier for quest people than I would be comfortable with
I don't think it's worth it for anything other than basic outfits
yes I am effectively saying It Is Not My Problem
Quest is extremely limited on shader options. if something is reliant on shaders Quest doesn't support, there's literally no way to reproduce it unless someone specifically scripts a new shader that is approved for Quest.
thank you, that sums up everything.
i optimize my content for android for the sole reason that the meetups i host are android friendly. if it werent, i would not spend the hours i do painstakingly optimizing my content to quest Medium rank
i would know, i dont upload very poor content to android :p
you can use other methods than just lazily relying on just a shader to do all the work. Where are your creative minds?
quest medium is so strict there's not even a point in chasing it unless you upload a gamerip of a PS2/1 model in place of your avatar
standalone headsets still can't handle fade transparency
lazily
ok then explain how to do the exact effect of what plushie is wanting in Quest. Saying "it's possible" is one thing but unless you can back it up, you don't know.
there is simply no panosphere rendering shader that you can upload to quest
ok quest medium is diabolical, I understand not wanting to try. But Quest Very Poor is nothing like PC very poor. on PC, there is room to be ridiculous and lag way too many people. On quest, the content is so restrictive that you already have an optimized avatar with Very Poor on quest.
PC
or
is literally always
on quest
nothing i can reply to this message with wouldnt be ad hominem
Quest is so restrictive I literally can't wear clothing on my fursona, and I'm not gonna run around pseudo-nude.
needing to resort to SDK hacks and Undefined Behavior to adequately port VFX without a shader
this is why quest compatibilty is a meme
such is the reason they made impostors and custom fallbacks!
hence
congrats, you just doubled the triangle count. hope they had plenty to spare
you did not double the triangle count...
hacky workarounds that will break when they release more security fixes !
these arn't hacky workarounds, its called using what you have and having some creativitiy with the tools you've been given
yeah I don't like this method either.
i dont think theres anything new to say
dude this isn't fucking 2005 anymore nobody wants to do this kind of stupid shit to make something work for people that won't care or will shit on you anyway while making your art look worse in the process
it's not that people "aren't creative enough" it's just that nobody feels like doing it because it's not worth it
I may be incorrect in the triangle count, but that IS a hacky workaround. you needed 7 images to explain it.
because its a scroll down post made for beginners in unity?
I literally drew the big red arrows
imposters make your art look worse. alot worse than a quest port.
cool panosphere dress though on pc ehe . the backface is the same texture offset verically by just a bit so that the orange part of the image used is shown instead
I would genuinely rather have an approximation of the real thing rather than a de-rezzed flatly-shaded idea of what I made because it's one button vs. whatever the fuck this is
storing two copies of my outfits, base, etc with no normals intentionally to trick the matcap rendering math into making a faux parallax effect
but I didn't have to work to make my avatar look terrible-but-approved-for-quest
again, my main avatar would require I run around without clothing.
but like, you say that you mostly talk to pc people only. maybe quest users don't feel welcome to talk to you? maybe because you are excluding them from the experience?
I've never had issues with quest users when I've been around them
its just that the entire aesthetic i was going for is . sacrificed for ps2 fantasty game if i dont work around
I doubt this actually, unless your body base is a 10mb compressed monster with 1m polys
au contraire? this is borderline platform racism but every quest person I've talked to made me feel like an idiot for even trying to include them or be nice to them
good performance on PC is literally only 70k poly
I just BARELY have a good performance version of my main avatar
so it should be easier to quest convert, if its already good on PC. Struggling to quest convert because you don't have the methods and tools is not really a good argument when the methods and tools are out there, on the internet
70k's not bad. the quest limits are hard to achieve
and my fur pattern as a result is blurry up close, meaning I have to see it every time I look down at my avatar's hands
and in this server. so many people will help you for free
yet again the point is that it's not impossible
dissolving
altering design to allow simpler geometry
shader tricks
mesh data tricks
transparency cutouts
it's just
not worth the effort to most people
too destructive to the original vision
it was never an issue of methods and tools. I literally make avatars from scratch. it's the limitations themselves destroying the aesthetic
it's like trying to backport a modern AAA game to a PS2
not having 27 different outfits
(though something's probably deeply wrong with you if you have more than like 3 on one avatar
)
90% /s
yeah I'll agree with that one
one outfit per prefab!
my first avatar had literally 20 outfits... it's long since been broken and abandoned lmao I don't know what I was thinking
or well, its okay to have a few if its only a few thousand more polys and another megabyte or four of texture memory aha
so let me help you with this. Lets get this looking closer to your PC counterpart.
yeah if you fit 20 outfits in 70k polys without a stupid amount of material slots, I'll be impressed.
i dont need help im experienced enough with quest content limitations already aha
i refuse to upload very poor content if the whole purpose of making an android version is for being in optimized lobbies, which doing a trick like this would easily thrust me into :p
oh no, it's so far into Extremely Poor that I LITERALLY can't load the avatar anymore. Not since they implemented the max filesize
yeah I only do Very Poors for test/fun avatars, which I'll only wear in specific situations
Then I'm glad the limitations have prevented this
just keep your 24 lights to your private world okay ;'
haha
Poor on Quest is hella optimised. Very Poor is optimized on quest. Don't let the names trick you.
its not
yeah even if I DID use that avatar anymore, I would have split it into multiple avatars a long time ago lol at least 10 versions to separate the outfits
quest people freezing in front of me because they looked at my
model
yeah no
you are consuming far too much vram even at medium rank for their 40 player target
I think they meant the Quest versions of those ranks
aware
that was more towards Hate
with 6gb of shared ram mind you
and that's why I'll never try. I can barely get my avatars to Good performance. getting to Excellent will utterly destroy them.
my heart hurts loading into a large world with my quest friends ,,
the quest version can be optimized. Its also going to say Very Poor. Just keep within the 10mb compressed 40mb uncompressed (a hard limit btw) and it will be balanced
-# >one week-old unity instance would max out a quest's memory
hey i was wondering how to make custom animations (a dance specifically)
do i make the animations in blender or something? ive tried animating the dance from the avatar's root and adding the animation as a toggle (with vrcfury) but the toggle just wont do anything so uhhhhhh
this is the problem. people are afraid of Very Poor, even though it can be optomised on quest. So they skip the quest version all together.
just upload very poor to quest.
i will say that making fallbacks is fun to me ehe.
eh, I just assume the impostor is good enough
I'm not afraid of it. getting it to work AT ALL with Quest will destroy the entire aesthetic of the avatar. I have said this multiple times
and I can't believe you, unless your aesthetic is like, 25 outfits and nuclear bombs
Then don't upload a quest version.
actually my main issue is that my content is hidden by default on quest if its not medium rank but i dont even want to get started with that point
you are greatly overestimating what is possible on Quest
people that have you hidden by performance rank
that's a really good one
this is the part where you hang out with only your friends
no one on quest has people shown by default, unless they crash alot.
quest users manual show regardless of performance rank
someone pull up the Quest limitations please?
this is considering both platforms
sometimes i just kind of wish i could pull up vrchat analytics myself and see if my argument holds up
I will compare them to my current main avatar, which has exactly ONE outfit
seen 'em. why?
so your PC version can be good, medium, whatever. and your Quest avatar can be Very Poor. On pc, you will be unaffected.
I will but someone here prefers to upload strictly sub-
grade models
drop the stats
I will quest convert with my eyes
oh hey the servers are back up
this is why I can't get the blue name, I be to opinionated about quest inclusion.
-# until the furries have another event, yeah
75% /j
Furality didn't crash vrc servers...... but lets not get into that too
_
uses Poiyomi and no, I'm not changing shaders because my fur pattern is set up a specific way so that it looks the way it does. It claims I can use the avatar as a custom fallback, but considering it'll also tell me an avatar is Good Performance but then in-game says otherwise, I don't trust the alerts in the SDK builder to be accurate in the first place
so you won't use an alternative method to get the fur acceptable? thats it?? this is the avatar that can't be quest converted????
the avatar's texture is blurry enough as-is
people just refuse to think outside the box and seek alternative methods to create what they want. Alot of 'PC only' content could be done on quest, but people won't apply themselves and find out.
what is poi doing. Is it a fur shader?
no
multiple emission layers, matcaps and normal maps layered over each other to give the different parts of the avatar the correct look and feel
and none of these can be combined??
matcaps yeah you kind of get stuck there, but emission masks/textures and normals can be combined
really you just have to accept that you can't do most of these special effects on mobile.
no, some normal maps and emission masks need to be higher resolution than the main texture or they look like blurry smudges
but you can tho thats the thing and I'll tell them how, and people will call it stupid tricks or hacking.
or they say they know what they are doing and won't accept help at all
you can't claim that
so many 'PC only' effects are quest compatible with a little bit of creativity
some things, audio, lights, absolutely cannot work on quest. But these are small gimmick items that shouldn't define your avatar
But you can't, you can work around limitations and work within the limits, but the limits are the limits. I am assuming that what you are talking about is the working with/around limits, but the limits are still there.
this part of my avatar's body is supposed to be a metal 'skin' overlaid but barely looks like it sticks out as is
give me a second to pull up the main project and I'll show what it's SUPPOSED to look like
but they are so much smaller than what people think. thats what I mean
okay so yes, we agree
people see a shader parallax and say, "well no custom shaders on quest, so no quest parallax." and yet Quest can have parallax. And so much more.
audio source on an avatar. if I remember correctly, that's something PC can do that Quest just outright cannot do no matter what you do
yes I find you very agreeable and rational
this one #avatar-general message
but yes, some things cannot be worked around
I try to be!
correct
this is why you get the blue name
I mean, it's not really "helpful" to berate people who don't want to suffer just so Quest users can see an avatar they'll never appreciate.
I will always appreciate it
is it? okay 🙂
this is what that's supposed to look like. sure, the shape is there, but you can clearly tell here that it's applied to the surface of the skin, not melded to it
And I will appreciate you for seeking creative methods for making something work on quest, or just asking for help
the quest one is just a little lower res. I don't think this compromises your avatar
it does to me because I know how it's SUPPOSED to look, and it bothers me when I see it looking wrong. also that's not a quest version, that's Good Performance PC
you can do a specular map with plain red applied to the base texture, or a matcap map, or a detail layer.
the good thing about quest avatars is that you don't actually have to see them
that won't change anything because it's an Atlased texture
it still requires the layers from Poiyomi to not look even blurrier than it already looks
you can use more than one texture and material on quest..
yes, having one big texture does not reduce texture memory more than seperate textures automatically.
because some things can be a 3x3 pixel, and others can be 512 or 1024. and you can easily get within the 40mb uncompressed
atlasing makes all the textures the same resolution (unless you do it special) so you have less control on the balance of quality.
You can still atlas, but make some less important parts of the texture smaller and more imporant parts bigger.
you don't have to atlas
the easier solution is to just keep separate textures, and you get easy control of the resolution through unity
I bake lots of stuff down to a few textures, never atlas anything.
ok finally was able to test whether it was VRCFury or not. it wasnt that...
Something with building the avatar broke it..
yes its vague.. it is because i have no idea why its doing this
these are the stats after upload
I'm not reducing the quality any further
kinda a lot of texture memory to try to make work on quest
what sort of affect does audiolink have on performance?
i could do it. But I'd unatlas the textures probably.
minimal really
a little bit of compute in the shader
so they should make a quest audio link shader
I mean, sure, but I honestly don't care.
if the textures weren't atlased it'd need 9 materials
yeah I'd probably bake those down to fewer than that.
actually no, 10 because of the glasses lenses being transparent
thats fine on quest tho
I guess you could atlas, but I dislike that method.
uh what? quest only gets 4 material slots
Good PC Performance only gets 8
there is no quest material slot limit
Anyone got any questions biker avatars
the performance ranks Poor and up for quest are too strict, and they don't show Very Poor limits. They hide them to trick you into thinking you can't do things you can. The goal is to encourage people to be optomised, the result is people give up on quest all together.
dunno, this makes it sound like there's literally no point. if I aim for Very Poor, it's still not going to be seen unless someone SPECIFICALLY shows me.
then there IS no point in destroying my avatars' appearances for the sake of Quest users
the vrcwebsite is misleading to try to encourage optimization. Again, it only really results in people giving up
it wont destroy its appearance. you know what does that? imposters.
yes it will
you thought quest only had 4 mat slots. I think we can take your avatar a bit futher than what you are imagining.
you just have to not be afriad of 'Very Poor' on quest. the performace rank system is really meaningless on Quest because all content either is Very Poor, fallback quality/features, or looks bad. There are exceptions for sure. but for most use cases, you have to be willing to meet the quest limits at the door they won't let you pass through, not just the line of tape on the floor.
let me reword this to show why there's no point. I make my avatars for me. not strangers. I'm already unhappy with how limited my Good PC versions are but it's a sacrifice I made to be myself at large meetups that limit to Good PC rank
It's not fear. It's straight up futility
i guess if you only make avatars for yourself, you can just upload test uploads. why bother uploading them private when others can see them?
if you dont want to convert to quest then don't? I'm so confused about what this is all about haha
and just like that you killed any interest in continuing to try to explain because this is the most meaningless argument I've ever heard.
your quest version is completely different to your original version, you wouldn't be "destroying" the apearance of your pc avatar, quest users will just see a similar, maybe more optimised version
we have been arguing about including quest users, and how refusing to quest convert for stupid reasons is exclusionary.
"because I don't care to jump through the required hoops" is not a stupid reason. it's MY time and MY avatar.
you go to meetups that limit to Good ranking? huh.
but the hoops are so low to the ground. and you are already commiting time and effort for the PC version. its like just take 3 more steps to include the rest of the platform.
or don't
no, it's not 3 more steps. stop claiming it's 3 more steps. that is misinformation.
it was a metaphor... like walking
I mean it basically is, duplicate the project, convert materials over and remove some bones and usually it's good to go, you might have to remove some accessories but it is pretty easy
except it's not. read previous chat if you want proof.
I've made hundreds of avatars haha, I know how quest conversion works
good for you. I've also made hundreds of avatars. I've never bothered and never will, because it's too much of a hassle to convert my avatars
you're my friend now. we are having soft tacos later!
ooh tacos
it's not exclusion to only wear PC avatars. I'm still there talking to the Quest users that approach me.
I told you how you could do your avatar, you just don't wanna? like you said quest only gets 4 mat slots, and you have to atlas textures? like you are just putting more restrictions on yourself that makes the process harder.
but they can't see you. They see a blob of pixels.
the textures are already atlased
so you expect me to go through the mesh editing process a second time?
your reasoning like, you only do avatars for you. So its not self expression? like others don't need to see it? It's not a representation of you in the digital world? thats where my test upload comment came from. If quest users just don't need to see your avatar because its only for you, why do pc users need to see it either?
just use the pre-edit one
not to get too philosophical but you put all this time and effort into creating a way to be perceived, to show off your own form of self expression, the amount of effort that takes indicates some sort of vanity towards how you're perceived so why would you want to hinder that? personally I'm really proud of what I make and I make it to represent myself and how I want to be perceived so I want everyone to be able to see it, it only takes a few minutes to be accommodating
screw it. now I'm just getting ganged up on by people not listening
yeah this is my point really.
me earlier:
you're arguing a point to not continue creating in a chat meant to support creation, I'm not sure what you're expecting
no I wasn't
not many people are going to agree with you
I was arguing why I shouldn't be pressured to make Quest compatible versions of my avatars
you can just say you don't want to and move on but you can't let it go for some reason but honestly this is really entertaining so idm
earlier everyone was on my ass about how awful I was for asking people to be inclusive.
so basically I just made a comment to someone that maybe they should quest convert regardless if their friend ends up getting that quest 2/3 or not, because its a good thing to do, and I got the x emojis on it. and one of the people who did that was called "Hate", and I just thought that was a funny thing, a person named "hate" hating, right? well I was wrong
it was so unfunny we had to argue about it for a long time
not just stygian tho, it was a bunch of ppl
idk, the way I see it, idc if people wanna quest convert but if you're putting effort into making an avatar, esp if you're starting in blender, why not take the extra step?
thats my whole point
avatar creation is a form of vanity, just embrase that. We all wanted to be perceived so badly we picked up this brain rotting hobby so just go all out
it's not worth my time for the minimal interaction I have with mobile users. Perhaps it is for you.
come here, you get a big hug 🫂
I respect that, I don't really play vrchat itself anymore, I just go on for a few drinks like once a month so I run into lots of quest users. I more just like making avatars for fun :)
Kazin mind if I dm you something?
feel free. note that I don't do private help for free.
emi so the arguments were basically: its too hard (people were reaching for Quest medium making it harder than it actually is, also they put so much effort into pc), it would ruin the avatar (people didn't know how to make specific features quest, and didn't want me to help them), and "I dont meet quest users often" (maybe they don't want to talk to people excluding them?).
and I argued all three points at the same time with multiple people typing.
eh nevermind wasn't really that important
sure. happy to listen either way.
honestly people on this game get mad about literally everything, I just engage for fun sometimes, it's not worth the mental effort
it's really not
I've been called all sorts for just going to 18+ worlds (I'm 22 and literally only go to smashed and drinking nights)
like 18+ worlds are there to keep people safe T-T why am I being called a degen for not wanting to drink with children
people get mad about everything
facts
I understand when someone has a different opinion, but only if they actually understand the facts. it might be the autism, but when we disagree on the facts rather than just the taste/preference, it irks me soo bad because I could just inform you and then your opinion might be different. This surprisingly doesn't work like, at all and I end up arguing about factual info I can prove. and also I assume everyone is acting in good faith and wants to be aligned in fact/would appreciate having their views challenged so we all together can reach a conclusion closer to the truth.
this is a big flaw of mine but I cannot change it because of who I am.
I get that but its mostly wasted energy, I'm autistic too and I know it can get frustrating, we're in an age of anti-intellectualism and all round chaos, everyones angry and looking for an argument, save your peace and just live your life :) thats the best advice I can give
and if you're arguing at least have fun doing it otherwise it's almost always a waste of time
I definitely can sometimes identify bad faith arguments, like with racism and stuff like that, but like for other stuff, it's just like I want everyone to have good stuff. I want users to know they can have cool things on quest, and I want quest users to be included and not just see a bunch of pixel piles with no facials, visemes, hand gestures, or toggles.
and any argument in a public-ish forum usually isn't a waste of time. For every person who disagrees with you or doesn't see your point thats actually participating, there is like maybe 3 others on the fence just watching, soaking in information and arguments to increase their knowledge on the subject. And they can form their own opinions. And then everyone can have more factual base knowledge and formulate opinions more aligned in truth. thats the dream anyways. doesn't always work out hehe
Does anyone know a good shader that mostly just affects the world, I want to be able to make the world glow like its being super heated, and I want it to go from top down
You'd probably need to do that with a screenspace shader
i dont know what i did but my legs are sliding around like this and nowhere i look is giving me answers about why. its like my idle/ik animations just dont exist anymore. im not using any tracking, only happens on my personal model - wickerbeast by Jin A.
does someone know whats causing this, its driving me up a wall.
i have not changed any animations from the default wickerbeast. all i added was gogoloco.
Rule 10, yo
I know, but I don't know what screen space shader can help me do that
You may have to make it
Welp, I guess it's time to struggle working on the shader graph
fixed
"Use AUto-Footsteps for 3 and 4 point tracking" under Lower Body under the Avatar Descriptor was the solution.
Any suggestions on a free, decent 3D model painter?
you could try cancerspace. It has a lot of features iirc
I have looked at it, but I don't think it can do what I want
theres substance painter, but its adobe so you have to pay subscription usually. Sometimes if you are in college or school your school account might have adobe products like a bundled with the enterprise account bundle and such.
Yeah, I saw substance painter. It does require a subscription. That’s what I’m aiming to avoid for now 😅
What's the new color mask thing?(for toon standard)
basically you can mark up to 4 areas on the texture that you can change the colors of separately
and it seems to be full-on colors instead of just hue-shifting
if you've ever tried the Simple Fox avatar then it's like that, but less hacky and with twice the sliders
Just buy the perpetual license on steam
Only thing is you wont get the new yearly versions
I should probably upgrade mine is like 5 years old lmao
i wanna do toggleable outfits and clothes for my avatar but i think im losing the energy already
Yo chat help does anyone know some top ppl in vr.. That's willing to help me
Like a mod ?
There is. I ticket thing so I'm just askin here
ucuPaint plugin for Blender. ArmorPaint if you build it from source and are ok with it being a bit beta and crashy still
The way to do this is submitting a ticket at help.vrchat.com
Okie thx
is there something going on with vrchat models and how its handling colour swap radials? because my models had smooth transitions, including models i have bought and not made. and now the hue shifts are choppy when someone else is watching you change them. its a smooth transition on the wearers side, but not for the viewer. and this wasnt happening before
The thing that’s $100? Haha I’ll pass.
200
💀
it's what I do, 'cause it's the only way to get the Linux version
sure, why not
yall think it would ruin the look of this guy to take his legs? ive been trying to rig him but the legs just dont work
Is it possible to watch a parameter, then trigger something if that parameter changes its value?
parameter not equal > do stuff
Hmm but like say it's supposed to go from a 1 to a 3, if it suddenly goes to a 2 something else happens
parameter = 1, do thing a. parameter = 2, do thing b. etc.
this is what the animation controller does
Hmmm
Trying to create a lil mock of a commodore of my avatar for furality and if I accidentally change carts in the menu without turning it off it glitches it and I have to turn it off and on
That's what I'm trying to do
Ye
made something like it years ago , contacts and restraints, now it can slide in / out and trigger stuff , just i cant remember if i deleted it or not
had lost patrol and some other wich would trigger their music and audio
c64/amiga/atari stuff ive used
found the images ive used but boi its old
Oh neat
I would buy substance painter legitimately but the fact that every update requires a repurchase pushes me away
Yeah unless you do the monthly thing, you only buy a single version. I just used the last one I bought for about 3 years.
I think the perpetual every year is also alot cheaper to get compared to monthly
It is!
And if you do like I seem to be doing and buy it every 3 years....
Fr I've had mine for 5 years
Id love to upgrade bc they have the new like point based pen tool like illustrator
Have controllable lines or whatever you call it
Yeah, I did recently after I started having issues with more recent nvidia drivers, kept having the viewport crash a bit. My friend upgraded hers and it solved the issue, so I gave in, and yup, solved mine too. (Linux)
Gladly ive never had issues with mine, but im on windows lmao
Recently bought the perpetual for 3dcoat textura, seems way more fun to do handpainting in that compared to substance
In substance you gotta do all types of bs just to get gradients compared to 3dcoat
mm that's true

bruh
OwO indeed
oh
owo
owo
So we gettin' Avatar 3.0 real soon?
uwu senpai
👀


Wonder who the first to misuse the help or showoff channel will be
I've been waiting for this!
people posting owo
so ready
I mean this channel has already been misused
@amber bobcat
@floral tusk
hmm
@rapid notch
that was sooner than i thought lul

Beta not yet visible on Steam 👀
Once the 🔴 shows up
just ping him
Oh there it is
Hello Humans
Hi hi Ron
helo, how u taday
Very excited to finally be sharing this with everyone
🔴 
The team worked extra hard on this. Alpha Testers also did really great stuff and helped a lot
haha
bun...
same as with udon i suppose
Hi bun bun
Very hyped for new characters that I will break my skull over making them
😅
no fucking way, goddammit now i have to relearn unity shit
i wanted to stay in blender forever learning how to 3d model from scratch but noooo
your gonna be fine
pog ty devs
also thanks so much omg i have been waiting for this since the stone age
I had absolutely nothing to do with this don't blame me.
POG
now I can take things off my avatar without 1000 animators 🙏
time to make avatars that dont suck ass yes
LETS GOO
@fallow sequoia had EVERYTHING to do with it and it's all his fault
You need to update to usseee
bruhhh so you're just gonna blame him? What if people like it he's gonna get the credit :O
Pretty exciting stuff
The gates have been opened.
Updatteeee
@hexed mica he deserves a lot of the credit since he's the Avatar dev deity
sick
im still confused about what exactly av3 is, imma continue reading
fart
@woeful ruin
please don't shout, it's 4 am
you wanted all the options?
You mean it has a high skill ceiling.
you have them
@woeful ruin I'll have you know I have the most premium 5 gigs of storage and I can't be wasting it on an update
👉👈 noice
Hello
Wait so we can do what now with this? Menus?
custom animators
So, what exactly is 3.0 avatars?
It is time.
here have a video
yeah there is a lotta shit to read, form what i can tell there is a new "action menu" which allows more animations and such
🆗
owo whats this
So yeah,
its a new menu thing
Menu
no, it is not just a menu
Time to get to work.
Now I'll need to read thisss
Trust me, its super powerfull
To understand
you have full control over your avatar and full root control to your animator
its rero time
Ughhh
Hahahaaaaa, BOYS! Let's start crafting.
Chicken is easily the best feature.
Hah I took an entire two minutes to write this message.
Why is all the avatars showing up as error bots for me?
so its more animation stuff? well i guess thats interesting
wish i knew more about animation stuff since that seems to be the main focus here
I'll just wait before I update
Please read #avatar-development-links !
I hope they will add a higher number of the avatars you can favorite
Alright :3
Avatar 3.0 is 95% Chicken
well sweet
Because
oh i like chicken
this is a nice surprise to come back to
I like the "AFK" thingy.
hack why is your profile picture this seductive
I am really gonna try this now.
I've already had unity corrupt on me
is it going to be toggleable bc i really dont want to have to go through bouble the menus just to do somehting that took half a second
tyvm for everything @fallow sequoia
@woeful ruin I'll be shipping more chocolate your way, good work love 🤍
@gusty coyote Can just use the older SDK2
this new thing looks amazing
ok cool
There is now much to be done.
non-humanoid avatars? that's pretty neato
Sounds cool. Excited to check it out. Thanks guys and gals!
@gusty coyote Do you want avatars 3.0 or nothing? lmao
how soon do you guys predict there will be any good tutorials for this stuff? animation is the part of avatar making i suck the most at
this will be fun 😮
@gusty coyote It's possible to drive changes from other things than the menus. You can still use the old gestures but you could for example have it detect some visemes you said to trigger something
It's really cool
you can do that now?! go go gadget jetpack!
BTW, if you see someone with a name that's orange like Kung's up there, that means they're an "Avatars 3.0 Mentor", and know a good bit about the system already 🙂
this is gonna be awesome 👀
I haven't followed this very much? What does this give avatar creation? Is there any sort of Udon functionality or no?
😮
whenever i start this stuff im def gonna need you dude
question, is this basically just converting the emote system into a radial menu or is there new stuff to it?
tbh im not really worried for myself im more worried ab the new players and people that arent into avatar creation. to me its cool to have those features but less expirienced players might just think its a hassle. BUT that said knmowing that it wont overhaul all avatars is good
I bet Tupper wouldn't send me a friend request and that I won't respond with an accept and a picture of chocolate
@thorny dragon way more than that, it's basically giving you as much control as possible over making your own unity animator controller and syncing that with other users
👀
You set up parameters (like variables) and have them do stuff in the animator controller and those parameters are synced to everyone
oooh
oh shit
lol i dont even know what that is, so for the moment everything that im doing now still works right?
from what i can tell from reading so far, it allows more avatar control and such
can you make it so it actually lets you move while an animation is running (for stuff like props, I understand that inventory generators exist but I'm curious if it's a built in thing now)




You can control the parameters via the hand held menus of which there are a ton of options for how to set up the sub menus, but you can also control them via anything else running in an animator controller. Basically, any state you can have in an animator controller can cause a parameter to be synced to everyone and have something happen
are there other changes on this beta and if so patch notes for those?

I just hope to all that is good in the world that this doesn't break existing avatars again
What input prompts the hand menus?
yea i dont wanna have to change shit on my current avatar so
^ i hope so to, i feel thats why this is just a beta for the moment
Same, don't want to have to overhaul my avatars
plus will this even work on the vive? it doesnt have a joystick
@thorny dragon you can now choose whether an animation disables locomotion or not
Yep, you long-press the Menu button.
awesome
Will this change the method of having a skinned mesh for every inventory item?
@rain eagle We've been testing old avatars with this system the whole time, things are a little different but mostly identical. Won't break how they work.
also I just realized the question I asked didn't really, uh, make sense in terms of props
what about enabling/disabling gestures on the index with left thumbstick? is that no longer a thing? :(
little?
@magic sleet You should have static meshes for those, not skinned. 
and what if you dont want to break your index joystick with this
@stiff tangle theres a gesture disable in the menu now
Oh thank fuck it doesn't bust avatars
@errant zinc Then you remap it!
You're probably gonna break your Index joystick anyway LOL
@crystal crag oh ok great
everything is taken
this update seems... interesting per say
Got in bois!!
def, i just wish i knew any of the advanced animation stuff
What avatar 3.0
hopefully the avatar base i use will get updated for 3.0
Will avatars with "inventory system" have to remove that now?
@visual thunder they'd want to redo it
i highly doubt avatars 2.0 avatars will be broken/affected
They will not! But inventory systems will be obsolete with AV3.
Is this VR only?
so like you cant lock animations anymore this update sucks
damn and i just learned how to use it
@urban frost Nope, works in Desktop!
Ah nice
I can't wait to get some non-humanoid avatars working with this new system.
@urban frost av3 solves a lot of issues with inventory sync for late joiners etc
@stuck ingot You absolutely can "lock animations" using a toggle control
Wow I need to look into this a bit more
yeah most of my old inventory systems still worked when i tested them but with 3.0 you'd be able to make better ones
so they'd be way better off using the new stuff
well time to go use this when this drops, i hope there is some form of tutorial for this stuff
cuz i use inventory systems and i gotta transfer my shit then
on index controllers you cant lock gestures anymore
Say its like a piece of clothing, what does av3 do to replace the
that people will make?
yeah i need a tutorial for this stuff, is there any out yet?
@stuck ingot are you sure? yama just said its an option in the gestures menu now.
unless someone managed to make one in the last 20 minutes, no, there are no tutorials yet 
Y'know what, I'm gonna make a Doodle avatar.
But... I'm probably gonna make one 🙃
@neon mortar Tupper's writeup is pretty thorough though
shush i have a job i actually get paid for now
oof, guess ill wait a week or so, unsure yet if this stuff is for me but i was enjoying working with some inventory system stuff
wtf you got a job
guess ill read that, much prefer video tho
yeah surprisingly vrchat gives me money to work for them, capitalism is weird
no like you so a gesture lock it and it stays on lets say hand gun
bruh
Sure, you could do that @stuck ingot
its probably some scheme, but we can get into that some other time
looking at this it looks super confusing and nightmarish, hopefully there will be a tutorial
😨
@floral tusk
i see what you did
It says there isnt a reason to add more animators onto an avatar, but... can I 🙂
there is a lot that is still unclear yes. will need much exploring and patience.
This is very interesting
VRChat just got more interesting.
when is Udon 2
This update is sick
@inland coral try lifting your legs
2? the first version aint even done yet
when is avatars 4.0
woah you can toggle locking animations actually? so we can set up inventory systems for props and whatnot with only the SDK?
tomorrow
@thorny dragon yeah
Yep
that's awesome
The toggling animations is going to be incredibly handy
wait, you can make GESTURES toggle!?
@scarlet nacelle You are my favourite now, that comments made my week
I'll probably check this out in a moment this is awesome
I'm curious regarding stop action being irrelevant and requires a different setup to get touch based systems on avatars now?
if you can make gestures toggle, im going to be super happy!
and @thorny dragon not only that, but you can lock in a set of float variables you controlled via joystick to do things like blend face animations or some other people had made body mod sliders etc
o
actually you can't access this on Quest, It's SteamVR only so nevermind >->
I need to learn to read
but this is amazing either way
I'm excited
it's nice the toggle is added in this. it was a nice feature for the index.
This works on WMR without issue, its the same as Index and Oculus
question, does 3.0 uses Udon despite sdk3 being udon? cuz if not i will look into it.
No, it does not use Udon
@neon finch was wondering if stop action or touch/movement based animations no longer need scripts but are doable with the new system?
avatars 3.0 is a separate system from Udon
oh?
will the avatars 3.0 beta eventually roll out to oculus?
potentially
just to be sure im not misunderstanding, does this mean i can use a gesture eg. handgun, and that can enable an animation, and then when i stop doing that gesture i can have it stay on until i do handgun again?
But does the menu work for HTC?
Can 3.0 avatars be placed in sdk2 worlds?
@stiff tangle yeah
This is a fucken game changer
yes
im looking at the documentation, so are objects we toggle getting properly synced for late joiners now? or is that still not possible with this system
Literally
cool
omg that's going to be great. im real excited now!
assuming you set it up right 😉
with absolute power comes absolute complexity
or something like that
okay alright i'll take a jab at open beta then, hopefully its not tooo different coming from sdk2.
Tupper could you look at my question.
@grizzled solar It is very different!
even the animating system?
The animation system is literally vanilla Unity.
yep! In fact its basically required 😄
there will be some cross over in knowledge i'd imagine yes, but a lot of new things to pick up
poggers
I was getting worried checking each of the layers, god BLESS you guys for the FX Layer
is there any way to use this alongside normal vrchat from steam?
Learning Avatars 3.0 means you learn how to actually use Unity Animators, instead of saying "you get an animator, YOU get an animator, EVERY GAMEOBJECT GETS AN ANIMATOR" 😛
XD
@stiff tangle you have a ton of control really. You could do a gesture that puts you in the "after first handgun" state, that then lets a different thing happen the second time you do it. Or a unique then happen when you do a different gesture, or even when you do the AAAA viseme after the second time you've done the handgun your head explodes or something, kinda sky's the limit because you have pretty much full animator controller control and access to a bunch of custom parameters that sync
@half rover Yes, as noted in #avatar-development-links , hold down the Menu button.
Why are you guys all typing in here when you could be wearing a Chicken in the Avatar3.0 hub?!
still trying to figure things out on my side
lol im already in vrc talking with some friends, so i cant switch to the beta rn
trying to see if theres a way to use it without having to switch back and forth by reinstalling each time
This sounds insanely complex but this means I can finally turn my full on mini game avatars into fully game avatars xd
...wait. I just realized.... you can make series of Naruto hand gestures actually do stuff....
all im getting is error avatar lol
i am very hype for this but ill probably never be able to do anything with it because i suck at everything avatar related lmao
@sour inlet that's really cool. this is way more than i need for what i wanted to use it for hahah. cant wait to try it out.
@verbal maple yeah you could
Oh that sounds dope
BIG
I'm still wondering if we're able to allow for flying purely from the new system rather than using colliders????
how many gestures we talking here, more than hundreds?
Oh my god I can’t wait to get back to my VR
this is actually HUGE
...wait. I just realized.... you can make series of Naruto hand gestures actually do stuff....
@verbal maple Yes, you can 🙂
Yes you can XD
Heck. Yes.
I actually didn't even think of that
Yes the anazing handsigns
thats the first thing i thought of tupper XD
ah- not tryin to say anything but uhm. every avatar is an error???
since I'm on WMR, could I rebind the menu to be clicking the touchpad, and use that to cycle the menu? I need to try that, haha
Is there a list of cool stuff people have already made to get some basic grasp to build upon?
You're on the wrong build @gusty coyote , please check #avatar-development-links !
per each gesture is an animation thing right?
@marsh haven yes, visit the world linked in #avatar-development-links !
@grizzled solar the gesture detection still uses the same legacy ones but you have kind of back end access to the variable of what gesture is currently detected and then what to do with that
So uh, if you put your hands by your head like cat ears, you can make your avatar automatically play Caramelldansen?

But it's about way more than gestures, if people liked that old style they can make it work in the same or new ways... but there's way more options than gestures now
aight thanks 4 the heads up
This along with the addition of constraints completely streamlines and optimises inventory systems... one mesh per prop, no multiple animators... so many possibilities-
Thats cute im ngl XD
@woeful ruin thanks will deffo check it out later :D
right right
Tyvm
Is there any idea to how long it'll be in open beta before it replaces 2.0 or is it going to be like Udon and both have both remain?
Cuz I can't wait to like upgrade my content and show my friends
I don't think it's gonna "replace" 2.0 but be a new option
WAIT
NONE OF YOU ARE TALKING ABOUT LOCAL AVATAR TESTING
WTF
ITS LIKE THE BEST PART
Oh yeaaaah
NO IT ISNT
local wha
that's awesome
i hope thats the case cuz i have some friends who don't like changes
WHAT-
Interesting XD
I read it and shed a tear of happiness xd
Local Avatar Testing Pog
So you can test avatars in unity before uploading them or something?
you can make a test build of your avatar on your local computer vs having to upload it
Oh yea i remember that
i mean it sounds cool but opening up vrc to just test it out isnt as annoying as opening up vrc to test out a new world
everything related to avatars 3.0 seems a lot to handle for me i'm at complete lost
ohhh before having to actually uploading it? thats a thing? but like...how does that work locally if you didn't upload it
Do i need to use a 2 year old unity?
its what is supported yea
it'll only be visible to you when you are using it in game
does it take you to some limbo world?
also so if i go to the open beta am i only going to see other open beta people?
they get added to a seperate area in the avatar tab called Other.
People will see ur last avatar you had on iirc
So you can test it out before uploading it, that saves so much time!!
its actually going to be really nice 🙏
🤔
i hope we still have the option to test it on desktop mode
Yeah it's faster than the upload and you can iterate on it and just click change avatar in game and reselect and you're on the new version
This’ll be another VRChat Renaissance I can feel it
If we upload avatars with the open beta sdk, they aren’t compatible with live right?
HOLD ON
Probably, no more having to do some weird stuff with animations/animators to make neat things, its a lot easier
The force non-vr option for worlds 3.0 don't work for me so hopefully i can test avatars 3.0 on desktop
Can we change our viewports?
Just hope the beta won't last too long 
Okay, so i seen some IK options. Will it enable us to make some stuff related to FinalIK or that is just to turn off like an arm to make it be doing an animation of some kind and not be bothered by my own hand until it ends ?
viewpoints is something we messed with but there were issues. might happen. we'll see
I'm having a hard time wrapping my head around what is actually added here. I mean I get that a lot is added and there's more control etc., for sure! Maybe it's just coz my current avatar I'm working on isin't that complex, technically, only having weapons he can equip and holster using a gesture.
I swear we need a new channel dedicated just outlying every new feature people can achieve
^
with the new system
is it really not possible to convert a sdk2 avatar to 3.0?
i cant wait for everyone to learn this stuff and make a bunch of yt tuts
animations and blenshapes reusable ^
I can't wait to see what the memelords make with this, haha
implementating them is from back to square one for 2.0 to 3.0
everything has to be a new project right?
no
Ngl, some kind of simple basic explanation of possibilities would be nice. But real one not just overall overview cuz thats not gonna cut it
@junior geyser even for a less complex avatar you can really up the the refinement. For example, I set it up so my breathing animation cycle will only exhale and stop if I'm in the middle of talking (active visemes) then inhale faster after
@sour inlet Nice!
I'm pretty sure there's gonna be alot of tutorials soon. Give it a few days things will make more sense
@neon finch was wondering if stop action or touch/movement based animations no longer need scripts but are doable with the new system?
@marsh haven Not sure to be honest, best to ask @upper remnant in that case
am actually kinda curious about how desktop users are gonna use the new emote system
additive animation + using rigid bodies to copy IK rotations between bones. Time to try n make Ben 10 with functional omnitrix >=]
Will Avatars 3.0 allow me to not have to seperate my meshes so that I may animate materials separately on them? if that makes sense lol
Yeah figured Lin and rero have been waiting for this to continue their interactive kit so I'll see ye @neon finch
Okay, so i seen some IK options. Will it enable us to make some stuff related to FinalIK or that is just to turn off like an arm to make it be doing an animation of some kind and not be bothered by my own hand until it ends ?
you had to separate them before? to animate a material?
will there be a new Tupper mega tutorial for AV3?
wait holy fucc i just realised i wont need a ton of meshes anymore
just curious with this Avatar 3.0 are we able to have clocks on avatars
I got 3 separate places on my mesh that have different emissions, with different rate of 'Pulse'. I've managed to get it working, but they require separate meshes to do it.
@simple maple i Believe you can do that by setting up avatar mask in your animators
is this where i go to find people to commision for an avatar?
Awwwww heck
@severe glen If your question was directed at me; I couldn't get separate material animations to work unless I separated the mesh that each separate animation is on lol
Wait all my transformation avatars and cycle systems don't have desync issues with this anymore and is always updated?
@obsidian spoke check out VRC Traders in #community-servers-old
OK I'm set for good.
Oh that is odd, I would imagine you can find away to get it working with this update
@simple maple the IK options in state behaviors are for the latter, so disabling or enabling parts that the animation or IK should control.
i think probably the best part about this is the sync
I've got it as optimised as I could to make it work, but at the end got 2 Skinned Mesh Renderers and a Mesh renderer for my weapons etc.
Yea. It's all so much info. I reckon we'd just need to look into it deeper to fully understand how it all works.
Well obviously
but yee
K, thanks Kung for answer. So not something i craved for but well, lets say whole thing will be possibly worth anything
at last
We can now surpass the 8 seat limit now with 3.0????
the only thing i take interest in is the ability for my inventory systems to work without worrying about people joining before i toggle it
Were you referring to that or the default TPose and IKPose? @simple maple
though neither of those is for setup of your own totally customized finalik script
so wait theres more than 8 emotes now? that sounds nice

Seats folks?
@marsh haven Stop action works better in 3.0, you don't need any extra hierarchy, just 1 particle and child animator
model

