#avatar-general

351 messages · Page 1 of 1 (latest)

hollow basin
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it seems to work with the spaceship, but I cant scale it anymore?

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hmmm.. well ima need to find out why it doesnt work even though vrcfury still puts the menu thing in

abstract crow
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im trying to upload this avatar yet the sdk seems broken..?

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nvfm the problem seems to have fixed itself apparently

primal hedge
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It happens that creators sometimes forget to clear the blueprint ID before they package everything up

copper oyster
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where can i get some mandaloran assets

sour rose
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so my avatar has went permanently into this bike pose, and nothing i do seems to fix it back to the way it was before

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what do

pastel ermine
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Has anyone made a quilt camera system for VRC? Or something?

spare berry
sleek orbit
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Did the servers crash?

brave trout
feral gust
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I think so I’m also wondering the same thing

devout raft
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🚨 VRChat is aware of increased latency and error rates with their API. Please keep an eye on#server-status for updates. 🚨 just passing the message

atomic mulch
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Why is it down

dapper night
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ofc when i want to work on my avatar the servers are down

hollow star
dapper night
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i suck at modeling stuff

sage wigeon
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can u make uhh

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Inkblot mickmick

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from nightmare before disney

hollow star
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That's actually really cool! I didn't know people did commissions for Avis

sage wigeon
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inkblot mickmick

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he looks much better nowadays

quartz wave
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Does anyone have any videos or anything I can use to start creating avatars? I just started using my pc and I want to do that but I genuinely don’t even know where to start.

narrow wolf
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As someone who's also learning. Best to start with editing a model. They sell bases for models or sometimes creators give away base files for free too

quartz wave
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My issue is I’m confused on how to find models and then how to get them into unity so I can start messing with them

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I’ve also got a lot of free assets from people but idk how to download those either

olive junco
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hi

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i need hel

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p

narrow wolf
olive junco
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prime

arctic dirge
prime jungle
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oops

lavish monolith
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so, what is the HARD limit for Texture Memory before an avatar hits Medium? Because it's not accurate in the SDK

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the SDK says this

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but in-game, the avatar is Medium with this being the cause

candid inlet
lavish monolith
candid inlet
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huh, interesting what does it say your texture memory is on the sdk?

lavish monolith
primal hedge
lavish monolith
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didn't know there was a setting to show all stats til now, so that's helpful, but where's it getting the additional 5mb...

lavish monolith
candid inlet
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I wonder if it is including the profile picture...

primal hedge
lavish monolith
primal hedge
lavish monolith
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is it maybe not calculating decals/masks correctly in the SDK the same way it does in-game?

candid inlet
lavish monolith
primal hedge
desert carbon
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does anyone know what to do if ur vcc isnt working vrcTupCry

primal hedge
desert carbon
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i tried everything.

candid inlet
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use alcom...

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not vcc

desert carbon
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whats alcom

primal hedge
lavish monolith
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yeah that's a new one to me

desert carbon
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i dont work on avis that much so be nice with me

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idk what happened or anything

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it started yesterday

primal hedge
candid inlet
desert carbon
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ok

desert carbon
primal hedge
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Only thing that comes to mind is that your firewall has gotten extremely aggressive for some reason

desert carbon
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it shouldnt have

candid inlet
primal hedge
desert carbon
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ohhhh

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bro none of my people do avis or tell me how to do stuf

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so i feel like a late bloomer

primal hedge
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It is mostly meant for Linux and MacOS users, which VCC doesn't support.

candid inlet
primal hedge
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And it is a lot of stuff to learn, a lot of VRC specific stuff as well

desert carbon
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how do i download for windows?

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i feel stupid vrcTupCry

primal hedge
# desert carbon i feel stupid <:vrcTupCry:826890325313454100>

This is why I don't personally recommend that everyone use ALCOM, it is a developer tool.
Search for CMD in windows and press enter, that will open the command line and as it says in the wiki, you can copy the "winget install" command right into there to install it.

desert carbon
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ah

arctic dirge
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developer tool? fascinating.

primal hedge
# arctic dirge developer tool? fascinating.

Thinking about it, calling a developer tool isn't correct, was searching for a word to convey that how you should probably already be comfortable with VCC and creation before you jump to using a tool where you can't as easily get tech support for it.
"Creator" is too wide for that.

arctic dirge
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okay, I see what point you're trying to make here

solemn ice
misty needle
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What do yall use to re texture your avatars? I don’t want substance painter cuz 25$ a month is criminal

sinful remnant
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I hate these fake ahh avi comissioners

rustic iris
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Can anyone make an avatars of those tatsugiri for me

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All 3 of them

arctic dirge
spark tusk
arctic dirge
misty needle
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Noted noted

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I think I actually did it once with the pre built vrc unity thingy, but I forgot how

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I think I downloaded the texture image and recolored it on my pc? Then replaced the old pic

arctic dirge
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sure, you could use any image editor to work in 2D

tidal kraken
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I have a very specific question:
I want to modify the default viseme animator. I know you can make your own custom viseme animators, but I want to base it off the default animator and do some minor changes, but I can't find where the animator for the visemes is located. It has to be in the vrchat unity files somewhere, right?

merry swan
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you make it using viseme in some blendtree or layer -- exsample of one, detects vismee and does stuff

tidal kraken
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yeah, but I want to look at the default animator for reference, where can I find it?

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what component is that?

merry swan
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blendtree

tidal kraken
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I mean on the left side

merry swan
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av3 emulator , rare i use gesture manager

tidal kraken
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still doesn't answer my question

arctic dirge
tidal kraken
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ah, bummer...

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guess I'll have to make up something from scratch

arctic dirge
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it's a single parameter so it shouldn't be a big deal to do

tidal kraken
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was thinking about if there might be a way to make the standard lipsync less jittery with some smoothing, but not sure what would work, so first I'd need a framework I can experiment with

pale kindle
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Is the VRChat SDK down, or is there something I can do to fix it?
I haven't been able to upload anything

tidal kraken
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vrchat had been having problems last night too, not sure if there's still some outage

merry swan
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uploaded 40 something last hour ratl cause i noticed the proxy doing wierd things

pale kindle
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nvm chat, im just an idiot, i was in play mode 💀

arctic dirge
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aha

gray seal
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is it really worth it to put the avatar in medium? I cant make it into medium without breaking something or eliminate any type of physics from the clothes

merry swan
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poor and below is fine , very poor tend to be EXTREMELY very poor ratl but some place you not getting in without good / excellent

arctic dirge
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I always aim for Medium, but yeah Poor is generally just fine too.

merry swan
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physbone on good can be annoying (16 transforms) so some end up medium - skirts + hair + ear + tail easy above it

gray seal
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its so annoying xD my friewnd its getting a quest, that means he will not be able to see my avatar?

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quest 3 specifically

merry swan
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you would need a <10mb avatar to upload for android (ios i guess) or they will see a funny autogenerated fallback

gray seal
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damn

tidal kraken
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in my eyes medium is already really good, poor is also acceptable, very poor seems to be the norm

gray seal
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I guess very poor can be from an ok avatar to a horrible thign that will just crash your game

tidal kraken
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only the quest or can they link their quest to a PC?

arctic dirge
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I can't jab at people for being poor or very poor if I am also, so I usually do medium 🙂

gray seal
tidal kraken
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then you'll need to fit the quest specific avatar requirements and upload it as a quest avatar in order for them to be able tosee it

merry swan
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id force them to try Steam Link , frames will easy be alot better quest is easy sub 20

tidal kraken
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a friend of mine plays with quest 2, linked to a decent PC and he can see avatars just fine

arctic dirge
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I do too, of course it's fine, you're using the PC version.

tidal kraken
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looks like what I was trying to do has been done before, shame that it's not publicly available https://www.youtube.com/watch?v=sZJr0RVEEa8

Test of a better viseme controller for VRChat.
This fixes a couple of issues that the standard VRChat viseme system has - namely jittery movements, and inability to detect higher pitched sustained notes.
In addition, complete control over how your visemes appear using anims instead of plain blendshapes.

▶ Play video
merry swan
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thats just transition time to a viseme , bet it look wierd if you speak fast

tidal kraken
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it doesn't have to be that extreme

empty dagger
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yeah transition time or float smoothing with visemes can cause delay + look weird when talking fast (skipping some visemes)

empty dagger
tidal kraken
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ah, haven't looked int Gogo loco yet

empty dagger
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it's not in any of the stuff you have to add, just in the demo folder iirc

tidal kraken
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thought it wa just for locomotion stuff

empty dagger
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also gogo loco comes with controllers that are better for customizing than the default vrchat ones (even the ones that don't change anything like gesture controller)

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there's a lot of interesting stuff if you dig through the files

tidal kraken
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nice, I'm gonna check it out

lilac wharf
spiral idol
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I have a modeling question, is there any channel in specific i'm likely to get a respnse if i post there? thanks in advance~! ♥

spiral idol
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oh facepalm i mean yeah probably! Thank you!

hollow yarrow
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is anyone else having issues where physbones on quest arent working???

arctic dirge
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no

desert carbon
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ok so ik im supposed to ask in creator companion channel but i got ego where can i make a ticket for vcc support bcs its stupid how my vcc aint working vrcTupStare

arctic dirge
desert carbon
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NVM

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i didnt get egoed today

hollow basin
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hmm.. I do have an old asset I have on my avatar, it is a cool rc plane, but if VRCFury touches it, it breaks.. I do have VRCFury for gogoloco on my avatar.. how do I keep it from touching that asset?

arctic dirge
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why would VRCFury "touch" it?

hollow basin
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ok so it does something with animations and references for some reason with certain settings

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idk

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havent dealt with this issue before

arctic dirge
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how vague 🙂

hollow basin
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where do I find VRCFury settings

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if it has any?

arctic dirge
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those are per-component I think?

hollow basin
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ok found them

arctic dirge
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(there is a vrcfury discord)

lilac wharf
lilac wharf
tawny agate
young gazelle
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eomeone beat it to me LOL

valid tulip
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help me

nova vessel
# tawny agate

Thanks, I appreciate it - I'll be sure to check it out as soon as it's up!

nova vessel
young gazelle
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yw ^_^

calm inlet
# lilac wharf So I was going to call out haters but I guess one already self-identifies.

Dude. No one has to make or purely wear quest compatible avatars. And star has been making avatars for years she knows the restrictions and limits. She was just asking if anyone else was having problems with uploading the current quests avis due to the whole vrchat spike. Don't get petty with people you don't even know man. No one has to settle to your wants nor beliefs

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Coming from a questie

lilac wharf
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was talking about "Hate", star in the screenshot by coincidence.

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thought it was a funny name for the time and place...

lavish monolith
arctic dirge
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Nothin' wrong with Hate, they've been in #avatar-help a while, and ask reasonable questions

lavish monolith
lilac wharf
lavish monolith
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anything sound related can't be converted.

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at least not on avatars

lilac wharf
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fair, ok calling out haters now: Quest convert your stuff. Use a tool, even if the quest stuff looks worse/is missing features. Let quest users perceive you. pls. You have a computer, you have unity knoledge, quest converting is not far out from just optimising your PC avi (which you should also be doing anyways).

lavish monolith
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I don't spend days of my life building avatars with features that Quest literally can't implement just to gut them out

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there are fallbacks and imposters

lilac wharf
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so quest users arn't good enough to see something presentable because of this?

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some people literally won't click 3 buttons.

lavish monolith
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stop treating VRCQuestTools like a one-size-fits-all solution. It's never that simple.

lilac wharf
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but some avis are more complicated yeah. But I think its a fun puzzle to make something really cool and interesting/fun while working within the constraints and confines of quest limitations. you have to invent the wheel with their tools.

lavish monolith
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especially for people who drastically alter the avatar bases they've bought

lilac wharf
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quest tools does not rely on your avatar being close to base..

clever dove
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compromising for android is never one size fits all because one of my avatars that relies on panospheres looks. . . . . like a playstation 2 MMORPG character on quest

lavish monolith
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mind you I never figured out how to QUITE get that last one working lol

clever dove
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no

lavish monolith
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you misunderstood what they're saying

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they're not going for PS2 appearance

clever dove
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if i did i would get banned for sdk modification aha

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this effect relies on a shader that supports panospheres

lilac wharf
strange gust
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I've been enjoying doing nothing but leaving reactions but

risk breaking a lot of things with a tool for a set of players that is insignificant to me because most (>90%) of players I interact with at-length are on PC
even assuming ideal circumstances, these players will never appreciate or realize the effort I put into making it compatible for them at best, and complain arbitrarily about something else at worst (observed pattern)
making something quest-compatible usually makes it look way shittier for quest people than I would be comfortable with
I don't think it's worth it for anything other than basic outfits vrcHappy
yes I am effectively saying It Is Not My Problem

lavish monolith
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Quest is extremely limited on shader options. if something is reliant on shaders Quest doesn't support, there's literally no way to reproduce it unless someone specifically scripts a new shader that is approved for Quest.

lavish monolith
clever dove
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i optimize my content for android for the sole reason that the meetups i host are android friendly. if it werent, i would not spend the hours i do painstakingly optimizing my content to quest Medium rank

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i would know, i dont upload very poor content to android :p

lilac wharf
strange gust
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quest medium is so strict there's not even a point in chasing it unless you upload a gamerip of a PS2/1 model in place of your avatar

standalone headsets still can't handle fade transparency

clever dove
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lazily

lavish monolith
clever dove
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there is simply no panosphere rendering shader that you can upload to quest

lilac wharf
strange gust
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PC vrcPerfGood or vrcPerfMedium is literally always vrcPerfVeryPoor on quest

clever dove
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nothing i can reply to this message with wouldnt be ad hominem

lavish monolith
strange gust
clever dove
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such is the reason they made impostors and custom fallbacks!

lilac wharf
lavish monolith
# lilac wharf

congrats, you just doubled the triangle count. hope they had plenty to spare

lilac wharf
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you did not double the triangle count...

clever dove
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hacky workarounds that will break when they release more security fixes !

lilac wharf
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these arn't hacky workarounds, its called using what you have and having some creativitiy with the tools you've been given

arctic dirge
clever dove
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i dont think theres anything new to say

strange gust
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dude this isn't fucking 2005 anymore nobody wants to do this kind of stupid shit to make something work for people that won't care or will shit on you anyway while making your art look worse in the process

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it's not that people "aren't creative enough" it's just that nobody feels like doing it because it's not worth it

lavish monolith
lilac wharf
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I literally drew the big red arrows

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imposters make your art look worse. alot worse than a quest port.

clever dove
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cool panosphere dress though on pc ehe . the backface is the same texture offset verically by just a bit so that the orange part of the image used is shown instead

strange gust
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I would genuinely rather have an approximation of the real thing rather than a de-rezzed flatly-shaded idea of what I made because it's one button vs. whatever the fuck this is

storing two copies of my outfits, base, etc with no normals intentionally to trick the matcap rendering math into making a faux parallax effect

lavish monolith
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again, my main avatar would require I run around without clothing.

lilac wharf
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but like, you say that you mostly talk to pc people only. maybe quest users don't feel welcome to talk to you? maybe because you are excluding them from the experience?

lavish monolith
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I've never had issues with quest users when I've been around them

clever dove
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its just that the entire aesthetic i was going for is . sacrificed for ps2 fantasty game if i dont work around

lilac wharf
strange gust
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au contraire? this is borderline platform racism but every quest person I've talked to made me feel like an idiot for even trying to include them or be nice to them

lavish monolith
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good performance on PC is literally only 70k poly

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I just BARELY have a good performance version of my main avatar

lilac wharf
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so it should be easier to quest convert, if its already good on PC. Struggling to quest convert because you don't have the methods and tools is not really a good argument when the methods and tools are out there, on the internet

arctic dirge
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70k's not bad. the quest limits are hard to achieve

lavish monolith
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and my fur pattern as a result is blurry up close, meaning I have to see it every time I look down at my avatar's hands

lilac wharf
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and in this server. so many people will help you for free

strange gust
lavish monolith
strange gust
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it's like trying to backport a modern AAA game to a PS2

arctic dirge
strange gust
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(though something's probably deeply wrong with you if you have more than like 3 on one avatar vrcHappy)

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90% /s

arctic dirge
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yeah I'll agree with that one

clever dove
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one outfit per prefab!

lavish monolith
clever dove
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or well, its okay to have a few if its only a few thousand more polys and another megabyte or four of texture memory aha

lilac wharf
arctic dirge
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yeah if you fit 20 outfits in 70k polys without a stupid amount of material slots, I'll be impressed.

clever dove
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i dont need help im experienced enough with quest content limitations already aha

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i refuse to upload very poor content if the whole purpose of making an android version is for being in optimized lobbies, which doing a trick like this would easily thrust me into :p

lavish monolith
arctic dirge
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yeah I only do Very Poors for test/fun avatars, which I'll only wear in specific situations

arctic dirge
clever dove
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just keep your 24 lights to your private world okay ;'

arctic dirge
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haha

lilac wharf
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Poor on Quest is hella optimised. Very Poor is optimized on quest. Don't let the names trick you.

clever dove
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its not

lavish monolith
strange gust
clever dove
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you are consuming far too much vram even at medium rank for their 40 player target

lavish monolith
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I think they meant the Quest versions of those ranks

clever dove
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aware

lavish monolith
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that was more towards Hate

arctic dirge
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I fail to see the problem here.

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I mean, it's a mobile phone

clever dove
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with 6gb of shared ram mind you

lavish monolith
# lilac wharf

and that's why I'll never try. I can barely get my avatars to Good performance. getting to Excellent will utterly destroy them.

clever dove
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my heart hurts loading into a large world with my quest friends ,,

lilac wharf
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the quest version can be optimized. Its also going to say Very Poor. Just keep within the 10mb compressed 40mb uncompressed (a hard limit btw) and it will be balanced

strange gust
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-# >one week-old unity instance would max out a quest's memory

elder sky
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hey i was wondering how to make custom animations (a dance specifically)
do i make the animations in blender or something? ive tried animating the dance from the avatar's root and adding the animation as a toggle (with vrcfury) but the toggle just wont do anything so uhhhhhh

lilac wharf
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just upload very poor to quest.

clever dove
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i will say that making fallbacks is fun to me ehe.

arctic dirge
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eh, I just assume the impostor is good enough

lavish monolith
lilac wharf
arctic dirge
clever dove
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actually my main issue is that my content is hidden by default on quest if its not medium rank but i dont even want to get started with that point

lavish monolith
strange gust
clever dove
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this is the part where you hang out with only your friends

lilac wharf
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no one on quest has people shown by default, unless they crash alot.

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quest users manual show regardless of performance rank

lavish monolith
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someone pull up the Quest limitations please?

strange gust
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this is considering both platforms

clever dove
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sometimes i just kind of wish i could pull up vrchat analytics myself and see if my argument holds up

lavish monolith
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I will compare them to my current main avatar, which has exactly ONE outfit

arctic dirge
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seen 'em. why?

lilac wharf
strange gust
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I will but someone here prefers to upload strictly sub-vrcPerfVeryPoor grade models

lilac wharf
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I will quest convert with my eyes

clever dove
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oh hey the servers are back up

lilac wharf
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this is why I can't get the blue name, I be to opinionated about quest inclusion.

strange gust
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75% /j

clever dove
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if that was just one furality world 😵‍💫

lilac wharf
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Furality didn't crash vrc servers...... but lets not get into that too

strange gust
lavish monolith
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uses Poiyomi and no, I'm not changing shaders because my fur pattern is set up a specific way so that it looks the way it does. It claims I can use the avatar as a custom fallback, but considering it'll also tell me an avatar is Good Performance but then in-game says otherwise, I don't trust the alerts in the SDK builder to be accurate in the first place

lilac wharf
lavish monolith
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the avatar's texture is blurry enough as-is

lilac wharf
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people just refuse to think outside the box and seek alternative methods to create what they want. Alot of 'PC only' content could be done on quest, but people won't apply themselves and find out.

lilac wharf
lavish monolith
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no

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multiple emission layers, matcaps and normal maps layered over each other to give the different parts of the avatar the correct look and feel

lilac wharf
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matcaps yeah you kind of get stuck there, but emission masks/textures and normals can be combined

arctic dirge
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really you just have to accept that you can't do most of these special effects on mobile.

lavish monolith
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no, some normal maps and emission masks need to be higher resolution than the main texture or they look like blurry smudges

lilac wharf
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or they say they know what they are doing and won't accept help at all

lilac wharf
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so many 'PC only' effects are quest compatible with a little bit of creativity

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some things, audio, lights, absolutely cannot work on quest. But these are small gimmick items that shouldn't define your avatar

arctic dirge
lavish monolith
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this part of my avatar's body is supposed to be a metal 'skin' overlaid but barely looks like it sticks out as is

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give me a second to pull up the main project and I'll show what it's SUPPOSED to look like

lilac wharf
arctic dirge
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okay so yes, we agree

lilac wharf
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people see a shader parallax and say, "well no custom shaders on quest, so no quest parallax." and yet Quest can have parallax. And so much more.

lavish monolith
lilac wharf
lilac wharf
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but yes, some things cannot be worked around

arctic dirge
lilac wharf
lavish monolith
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I mean, it's not really "helpful" to berate people who don't want to suffer just so Quest users can see an avatar they'll never appreciate.

lilac wharf
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I will always appreciate it

arctic dirge
lavish monolith
lilac wharf
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And I will appreciate you for seeking creative methods for making something work on quest, or just asking for help

lilac wharf
lavish monolith
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it does to me because I know how it's SUPPOSED to look, and it bothers me when I see it looking wrong. also that's not a quest version, that's Good Performance PC

lilac wharf
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the good thing about quest avatars is that you don't actually have to see them

lavish monolith
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that won't change anything because it's an Atlased texture

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it still requires the layers from Poiyomi to not look even blurrier than it already looks

lilac wharf
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you can use more than one texture and material on quest..

lavish monolith
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it's already 63mb before upload as-is

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for texture memory

lilac wharf
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because some things can be a 3x3 pixel, and others can be 512 or 1024. and you can easily get within the 40mb uncompressed

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atlasing makes all the textures the same resolution (unless you do it special) so you have less control on the balance of quality.

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You can still atlas, but make some less important parts of the texture smaller and more imporant parts bigger.

arctic dirge
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you don't have to atlas

lilac wharf
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the easier solution is to just keep separate textures, and you get easy control of the resolution through unity

arctic dirge
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I bake lots of stuff down to a few textures, never atlas anything.

hollow basin
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ok finally was able to test whether it was VRCFury or not. it wasnt that...
Something with building the avatar broke it..
yes its vague.. it is because i have no idea why its doing this

lavish monolith
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these are the stats after upload

lilac wharf
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this is workable

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extramly workable

lavish monolith
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I'm not reducing the quality any further

arctic dirge
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kinda a lot of texture memory to try to make work on quest

toxic isle
#

what sort of affect does audiolink have on performance?

lilac wharf
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i could do it. But I'd unatlas the textures probably.

arctic dirge
#

a little bit of compute in the shader

lilac wharf
#

so they should make a quest audio link shader

arctic dirge
#

one extra texture sampled

#

hmm I wonder if they've actually profiled that.

lilac wharf
#

come with me Kazin, lets go vote on the quest audio link canny

#

(i have to find it)

arctic dirge
#

I mean, sure, but I honestly don't care.

lavish monolith
#

if the textures weren't atlased it'd need 9 materials

arctic dirge
#

yeah I'd probably bake those down to fewer than that.

lavish monolith
#

actually no, 10 because of the glasses lenses being transparent

lilac wharf
arctic dirge
#

I guess you could atlas, but I dislike that method.

lavish monolith
#

Good PC Performance only gets 8

lilac wharf
#

there is no quest material slot limit

weak marlin
#

Anyone got any questions biker avatars

lilac wharf
#

the performance ranks Poor and up for quest are too strict, and they don't show Very Poor limits. They hide them to trick you into thinking you can't do things you can. The goal is to encourage people to be optomised, the result is people give up on quest all together.

lavish monolith
#

dunno, this makes it sound like there's literally no point. if I aim for Very Poor, it's still not going to be seen unless someone SPECIFICALLY shows me.

lilac wharf
#

on quest, no one is seem unless you show them

#

its how you play the game

lavish monolith
#

then there IS no point in destroying my avatars' appearances for the sake of Quest users

lilac wharf
#

the vrcwebsite is misleading to try to encourage optimization. Again, it only really results in people giving up

lilac wharf
lavish monolith
#

yes it will

lilac wharf
#

you thought quest only had 4 mat slots. I think we can take your avatar a bit futher than what you are imagining.

#

you just have to not be afriad of 'Very Poor' on quest. the performace rank system is really meaningless on Quest because all content either is Very Poor, fallback quality/features, or looks bad. There are exceptions for sure. but for most use cases, you have to be willing to meet the quest limits at the door they won't let you pass through, not just the line of tape on the floor.

lavish monolith
#

let me reword this to show why there's no point. I make my avatars for me. not strangers. I'm already unhappy with how limited my Good PC versions are but it's a sacrifice I made to be myself at large meetups that limit to Good PC rank

#

It's not fear. It's straight up futility

lilac wharf
#

i guess if you only make avatars for yourself, you can just upload test uploads. why bother uploading them private when others can see them?

toxic isle
#

if you dont want to convert to quest then don't? I'm so confused about what this is all about haha

lavish monolith
toxic isle
#

your quest version is completely different to your original version, you wouldn't be "destroying" the apearance of your pc avatar, quest users will just see a similar, maybe more optimised version

lilac wharf
#

we have been arguing about including quest users, and how refusing to quest convert for stupid reasons is exclusionary.

lavish monolith
arctic dirge
#

you go to meetups that limit to Good ranking? huh.

lilac wharf
#

but the hoops are so low to the ground. and you are already commiting time and effort for the PC version. its like just take 3 more steps to include the rest of the platform.

#

or don't

lavish monolith
lilac wharf
#

it was a metaphor... like walking

toxic isle
#

I mean it basically is, duplicate the project, convert materials over and remove some bones and usually it's good to go, you might have to remove some accessories but it is pretty easy

lavish monolith
#

except it's not. read previous chat if you want proof.

toxic isle
#

I've made hundreds of avatars haha, I know how quest conversion works

lavish monolith
#

good for you. I've also made hundreds of avatars. I've never bothered and never will, because it's too much of a hassle to convert my avatars

lilac wharf
arctic dirge
#

ooh tacos

lavish monolith
#

it's not exclusion to only wear PC avatars. I'm still there talking to the Quest users that approach me.

lilac wharf
lilac wharf
lavish monolith
lilac wharf
#

and you deleted all the source textures?

#

and the base model?

lavish monolith
lilac wharf
#

your reasoning like, you only do avatars for you. So its not self expression? like others don't need to see it? It's not a representation of you in the digital world? thats where my test upload comment came from. If quest users just don't need to see your avatar because its only for you, why do pc users need to see it either?

lilac wharf
toxic isle
#

not to get too philosophical but you put all this time and effort into creating a way to be perceived, to show off your own form of self expression, the amount of effort that takes indicates some sort of vanity towards how you're perceived so why would you want to hinder that? personally I'm really proud of what I make and I make it to represent myself and how I want to be perceived so I want everyone to be able to see it, it only takes a few minutes to be accommodating

lavish monolith
#

screw it. now I'm just getting ganged up on by people not listening

lilac wharf
toxic isle
#

you're arguing a point to not continue creating in a chat meant to support creation, I'm not sure what you're expecting

lavish monolith
#

no I wasn't

toxic isle
#

not many people are going to agree with you

lavish monolith
#

I was arguing why I shouldn't be pressured to make Quest compatible versions of my avatars

toxic isle
#

you can just say you don't want to and move on but you can't let it go for some reason but honestly this is really entertaining so idm

lilac wharf
#

earlier everyone was on my ass about how awful I was for asking people to be inclusive.

lavish monolith
#

yeah that's it. I'm done. goodbye

#

not going to deal with this bullshit

lilac wharf
#

it was so unfunny we had to argue about it for a long time

#

not just stygian tho, it was a bunch of ppl

toxic isle
#

idk, the way I see it, idc if people wanna quest convert but if you're putting effort into making an avatar, esp if you're starting in blender, why not take the extra step?

lilac wharf
#

thats my whole point

toxic isle
#

avatar creation is a form of vanity, just embrase that. We all wanted to be perceived so badly we picked up this brain rotting hobby so just go all out

arctic dirge
#

it's not worth my time for the minimal interaction I have with mobile users. Perhaps it is for you.

lilac wharf
toxic isle
lavish monolith
#

Kazin mind if I dm you something?

arctic dirge
#

feel free. note that I don't do private help for free.

lilac wharf
#

emi so the arguments were basically: its too hard (people were reaching for Quest medium making it harder than it actually is, also they put so much effort into pc), it would ruin the avatar (people didn't know how to make specific features quest, and didn't want me to help them), and "I dont meet quest users often" (maybe they don't want to talk to people excluding them?).

#

and I argued all three points at the same time with multiple people typing.

lavish monolith
#

eh nevermind wasn't really that important

arctic dirge
#

sure. happy to listen either way.

toxic isle
arctic dirge
#

it's really not

toxic isle
#

I've been called all sorts for just going to 18+ worlds (I'm 22 and literally only go to smashed and drinking nights)

#

like 18+ worlds are there to keep people safe T-T why am I being called a degen for not wanting to drink with children

#

people get mad about everything

glacial pine
lilac wharf
# toxic isle honestly people on this game get mad about literally everything, I just engage f...

I understand when someone has a different opinion, but only if they actually understand the facts. it might be the autism, but when we disagree on the facts rather than just the taste/preference, it irks me soo bad because I could just inform you and then your opinion might be different. This surprisingly doesn't work like, at all and I end up arguing about factual info I can prove. and also I assume everyone is acting in good faith and wants to be aligned in fact/would appreciate having their views challenged so we all together can reach a conclusion closer to the truth.

#

this is a big flaw of mine but I cannot change it because of who I am.

toxic isle
#

I get that but its mostly wasted energy, I'm autistic too and I know it can get frustrating, we're in an age of anti-intellectualism and all round chaos, everyones angry and looking for an argument, save your peace and just live your life :) thats the best advice I can give

#

and if you're arguing at least have fun doing it otherwise it's almost always a waste of time

lilac wharf
lilac wharf
# toxic isle and if you're arguing at least have fun doing it otherwise it's almost always a ...

and any argument in a public-ish forum usually isn't a waste of time. For every person who disagrees with you or doesn't see your point thats actually participating, there is like maybe 3 others on the fence just watching, soaking in information and arguments to increase their knowledge on the subject. And they can form their own opinions. And then everyone can have more factual base knowledge and formulate opinions more aligned in truth. thats the dream anyways. doesn't always work out hehe

shut agate
#

Does anyone know a good shader that mostly just affects the world, I want to be able to make the world glow like its being super heated, and I want it to go from top down

arctic dirge
#

You'd probably need to do that with a screenspace shader

solemn latch
#

i dont know what i did but my legs are sliding around like this and nowhere i look is giving me answers about why. its like my idle/ik animations just dont exist anymore. im not using any tracking, only happens on my personal model - wickerbeast by Jin A.

does someone know whats causing this, its driving me up a wall.

i have not changed any animations from the default wickerbeast. all i added was gogoloco.

arctic dirge
#

Rule 10, yo

shut agate
arctic dirge
#

You may have to make it

shut agate
#

Welp, I guess it's time to struggle working on the shader graph

solemn latch
#

"Use AUto-Footsteps for 3 and 4 point tracking" under Lower Body under the Avatar Descriptor was the solution.

hidden halo
#

Any suggestions on a free, decent 3D model painter?

empty dagger
shut agate
#

I have looked at it, but I don't think it can do what I want

lilac wharf
hidden halo
cinder magnet
#

What's the new color mask thing?(for toon standard)

fallow matrix
sand venture
#

Only thing is you wont get the new yearly versions

#

I should probably upgrade mine is like 5 years old lmao

knotty blade
#

👀

#

I surely didn't partake in any illegal practices

magic light
#

i wanna do toggleable outfits and clothes for my avatar but i think im losing the energy already

rotund jungle
#

Yo chat help does anyone know some top ppl in vr.. That's willing to help me

#

Like a mod ?

#

There is. I ticket thing so I'm just askin here

arctic dirge
arctic dirge
rotund jungle
#

Okie thx

still sparrow
#

is there something going on with vrchat models and how its handling colour swap radials? because my models had smooth transitions, including models i have bought and not made. and now the hue shifts are choppy when someone else is watching you change them. its a smooth transition on the wearers side, but not for the viewer. and this wasnt happening before

hidden halo
sand venture
hidden halo
arctic dirge
#

it's what I do, 'cause it's the only way to get the Linux version

lilac wharf
arctic dirge
#

sure, why not

warm pond
#

yall think it would ruin the look of this guy to take his legs? ive been trying to rig him but the legs just dont work

pastel ermine
#

Is it possible to watch a parameter, then trigger something if that parameter changes its value?

merry swan
#

parameter not equal > do stuff

pastel ermine
#

Hmm but like say it's supposed to go from a 1 to a 3, if it suddenly goes to a 2 something else happens

arctic dirge
#

parameter = 1, do thing a. parameter = 2, do thing b. etc.

#

this is what the animation controller does

pastel ermine
#

Hmmm

#

Trying to create a lil mock of a commodore of my avatar for furality and if I accidentally change carts in the menu without turning it off it glitches it and I have to turn it off and on

#

That's what I'm trying to do

arctic dirge
#

Hahah that's great

#

I used to have a C64

pastel ermine
#

Ye

merry swan
#

made something like it years ago , contacts and restraints, now it can slide in / out and trigger stuff , just i cant remember if i deleted it or not ratl had lost patrol and some other wich would trigger their music and audio

#

c64/amiga/atari stuff ive used

#

found the images ive used but boi its old

pastel ermine
#

Oh neat

knotty blade
#

I would buy substance painter legitimately but the fact that every update requires a repurchase pushes me away

arctic dirge
#

Yeah unless you do the monthly thing, you only buy a single version. I just used the last one I bought for about 3 years.

sand venture
arctic dirge
#

It is!

sand venture
#

About 16 a month for perpetual

#

Pretty neat

arctic dirge
#

And if you do like I seem to be doing and buy it every 3 years....

sand venture
#

Fr I've had mine for 5 years

#

Id love to upgrade bc they have the new like point based pen tool like illustrator

#

Have controllable lines or whatever you call it

arctic dirge
#

Yeah, I did recently after I started having issues with more recent nvidia drivers, kept having the viewport crash a bit. My friend upgraded hers and it solved the issue, so I gave in, and yup, solved mine too. (Linux)

sand venture
#

Recently bought the perpetual for 3dcoat textura, seems way more fun to do handpainting in that compared to substance

#

In substance you gotta do all types of bs just to get gradients compared to 3dcoat

arctic dirge
#

mm that's true

tough epoch
woeful ruin
#

owo

#

what's this

violet thicket
#

bruh

open fog
#

OwO indeed

cold shoal
#

oh

graceful nest
#

owo

valid shadow
#

owo

open fog
#

So we gettin' Avatar 3.0 real soon?

grizzled solar
#

uwu senpai

graceful nest
#

tbh

muted gazelle
#

👀

near hill
boreal oriole
valid shadow
#

Wonder who the first to misuse the help or showoff channel will be

shy rose
#

I've been waiting for this!

graceful nest
#

people posting owo

sturdy smelt
#

so ready

open fog
#

I mean this channel has already been misused

tough epoch
#

@amber bobcat

near hill
#

@floral tusk

amber bobcat
#

hmm

tough epoch
#

@rapid notch

amber bobcat
#

that was sooner than i thought lul

tough epoch
valid shadow
amber bobcat
#

and i almost finished unwrapping my quest world...

#

😄

muted gazelle
#

Beta not yet visible on Steam 👀

tough epoch
#

Once the 🔴 shows up

sturdy smelt
#

just ping him

muted gazelle
#

Oh there it is

half imp
#

Hello Humans

open fog
#

Hi hi Ron

amber bobcat
#

helo, how u taday

half imp
#

Very excited to finally be sharing this with everyone

tough epoch
#

🔴 eyes_crazy

half imp
#

The team worked extra hard on this. Alpha Testers also did really great stuff and helped a lot

amber bobcat
#

ayyy

#

well, the sleep is gone for today

#

makes another coffee

half imp
#

haha

spark panther
#

bun...

amber bobcat
#

same as with udon i suppose

open fog
#

Hi bun bun

valid shadow
#

Very hyped for new characters that I will break my skull over making them

amber bobcat
#

😅

vale fox
#

no fucking way, goddammit now i have to relearn unity shit

#

i wanted to stay in blender forever learning how to 3d model from scratch but noooo

amber bobcat
#

your gonna be fine

old forge
#

pog ty devs

vale fox
#

also thanks so much omg i have been waiting for this since the stone age

fallow sequoia
#

I had absolutely nothing to do with this don't blame me.

floral tusk
#

POG

graceful nest
#

now I can take things off my avatar without 1000 animators 🙏

vale fox
#

time to make avatars that dont suck ass yes

floral tusk
#

LETS GOO

half imp
#

@fallow sequoia had EVERYTHING to do with it and it's all his fault

sour dove
#

You need to update to usseee

hexed mica
#

bruhhh so you're just gonna blame him? What if people like it he's gonna get the credit :O

graceful nest
#

Pretty exciting stuff

glad kayak
#

The gates have been opened.

sour dove
#

Updatteeee

woeful ruin
#

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

half imp
#

@hexed mica he deserves a lot of the credit since he's the Avatar dev deity

oblique ravine
#

sick

finite marsh
#

im still confused about what exactly av3 is, imma continue reading

floral tusk
#

LOTS GOOO

#

LETS*

unkempt marsh
#

fart

floral tusk
#

@woeful ruin

woeful ruin
#

there's a lot to read, sorry about that guys n gals

#

but uh

#

its.. complicated

#

🙂

graceful nest
#

please don't shout, it's 4 am

woeful ruin
#

you wanted all the options?

glad kayak
#

You mean it has a high skill ceiling.

woeful ruin
#

you have them

sour dove
#

@woeful ruin I'll have you know I have the most premium 5 gigs of storage and I can't be wasting it on an update

neon finch
#

👉👈 noice

mellow abyss
#

Hello

half rover
#

Wait so we can do what now with this? Menus?

graceful nest
#

custom animators

livid jacinth
#

So, what exactly is 3.0 avatars?

fiery crow
#

It is time.

woeful ruin
finite marsh
#

yeah there is a lotta shit to read, form what i can tell there is a new "action menu" which allows more animations and such

#

🆗

neon finch
#

owo whats this

half rover
#

So yeah,

finite marsh
#

its a new menu thing

half rover
#

Menu

woeful ruin
#

no, it is not just a menu

fiery crow
#

Time to get to work.

sour dove
#

Now I'll need to read thisss

neon finch
#

Trust me, its super powerfull

sour dove
#

To understand

woeful ruin
#

you have full control over your avatar and full root control to your animator

sturdy smelt
#

its rero time

sour dove
#

Ughhh

half rover
#

Hahahaaaaa, BOYS! Let's start crafting.

glad kayak
#

Chicken is easily the best feature.

tall sorrel
#

Hah I took an entire two minutes to write this message.

meager mural
#

Why is all the avatars showing up as error bots for me?

woeful ruin
#

@meager mural You need to be on the Open Beta.

finite marsh
#

so its more animation stuff? well i guess thats interesting

neon mortar
#

wish i knew more about animation stuff since that seems to be the main focus here

sour dove
#

I'll just wait before I update

woeful ruin
snow tiger
#

I hope they will add a higher number of the avatars you can favorite

meager mural
#

Alright :3

fallow sequoia
#

Avatar 3.0 is 95% Chicken

finite marsh
#

well sweet

sour dove
#

Because

neon mortar
#

oh i like chicken

clear ibex
#

this is a nice surprise to come back to

half rover
#

I like the "AFK" thingy.

valid shadow
#

hack why is your profile picture this seductive

half rover
#

I am really gonna try this now.

sour dove
#

I've already had unity corrupt on me

gusty coyote
#

is it going to be toggleable bc i really dont want to have to go through bouble the menus just to do somehting that took half a second

floral tusk
#

tyvm for everything @fallow sequoia

sour dove
#

@woeful ruin I'll be shipping more chocolate your way, good work love 🤍

open fog
#

@gusty coyote Can just use the older SDK2

serene tinsel
#

this new thing looks amazing

gusty coyote
#

ok cool

glad kayak
#

There is now much to be done.

wraith sonnet
#

non-humanoid avatars? that's pretty neato

safe junco
#

Sounds cool. Excited to check it out. Thanks guys and gals!

jovial junco
#

@gusty coyote Do you want avatars 3.0 or nothing? lmao

neon mortar
#

how soon do you guys predict there will be any good tutorials for this stuff? animation is the part of avatar making i suck the most at

woven goblet
#

this will be fun 😮

sour inlet
#

@gusty coyote It's possible to drive changes from other things than the menus. You can still use the old gestures but you could for example have it detect some visemes you said to trigger something

#

It's really cool

neon mortar
#

you can do that now?! go go gadget jetpack!

woeful ruin
#

BTW, if you see someone with a name that's orange like Kung's up there, that means they're an "Avatars 3.0 Mentor", and know a good bit about the system already 🙂

thorny dragon
#

this is gonna be awesome 👀

chrome kernel
#

I haven't followed this very much? What does this give avatar creation? Is there any sort of Udon functionality or no?

vapid cove
#

😮

neon mortar
#

whenever i start this stuff im def gonna need you dude

thorny dragon
#

question, is this basically just converting the emote system into a radial menu or is there new stuff to it?

gusty coyote
#

tbh im not really worried for myself im more worried ab the new players and people that arent into avatar creation. to me its cool to have those features but less expirienced players might just think its a hassle. BUT that said knmowing that it wont overhaul all avatars is good

sour dove
#

I bet Tupper wouldn't send me a friend request and that I won't respond with an accept and a picture of chocolate

sour inlet
#

@thorny dragon way more than that, it's basically giving you as much control as possible over making your own unity animator controller and syncing that with other users

little matrix
#

👀

sour inlet
#

You set up parameters (like variables) and have them do stuff in the animator controller and those parameters are synced to everyone

thorny dragon
#

oooh

chrome kernel
#

oh shit

neon mortar
#

lol i dont even know what that is, so for the moment everything that im doing now still works right?

finite marsh
#

from what i can tell from reading so far, it allows more avatar control and such

woeful ruin
#

i have added

#

a new emoji

thorny dragon
#

can you make it so it actually lets you move while an animation is running (for stuff like props, I understand that inventory generators exist but I'm curious if it's a built in thing now)

glad kayak
tough epoch
neon mortar
thorny dragon
sour inlet
#

You can control the parameters via the hand held menus of which there are a ton of options for how to set up the sub menus, but you can also control them via anything else running in an animator controller. Basically, any state you can have in an animator controller can cause a parameter to be synced to everyone and have something happen

stiff tangle
#

are there other changes on this beta and if so patch notes for those?

near hill
rain eagle
#

I just hope to all that is good in the world that this doesn't break existing avatars again

glad kayak
#

What input prompts the hand menus?

finite marsh
#

yea i dont wanna have to change shit on my current avatar so

neon mortar
#

^ i hope so to, i feel thats why this is just a beta for the moment

sinful wind
#

Same, don't want to have to overhaul my avatars

finite marsh
#

plus will this even work on the vive? it doesnt have a joystick

sour inlet
#

@thorny dragon you can now choose whether an animation disables locomotion or not

woeful ruin
#

Yep, you long-press the Menu button.

thorny dragon
#

awesome

magic sleet
#

Will this change the method of having a skinned mesh for every inventory item?

woeful ruin
#

@rain eagle We've been testing old avatars with this system the whole time, things are a little different but mostly identical. Won't break how they work.

thorny dragon
#

also I just realized the question I asked didn't really, uh, make sense in terms of props

stiff tangle
#

what about enabling/disabling gestures on the index with left thumbstick? is that no longer a thing? :(

neon mortar
#

little?

woeful ruin
#

@magic sleet You should have static meshes for those, not skinned. vrcVPoorThinking

errant zinc
#

and what if you dont want to break your index joystick with this

crystal crag
#

@stiff tangle theres a gesture disable in the menu now

rain eagle
#

Oh thank fuck it doesn't bust avatars

woeful ruin
#

@errant zinc Then you remap it!

icy vortex
#

You're probably gonna break your Index joystick anyway LOL

stiff tangle
#

@crystal crag oh ok great

errant zinc
#

everything is taken

finite marsh
#

this update seems... interesting per say

mellow abyss
#

Got in bois!!

neon mortar
#

def, i just wish i knew any of the advanced animation stuff

urban locust
#

What avatar 3.0

finite marsh
#

hopefully the avatar base i use will get updated for 3.0

visual thunder
#

Will avatars with "inventory system" have to remove that now?

sour inlet
#

@visual thunder they'd want to redo it

finite marsh
#

yeah i use inventory systems and i think they are gonna break with this

#

damn 😔

stiff tangle
#

i highly doubt avatars 2.0 avatars will be broken/affected

woeful ruin
#

They will not! But inventory systems will be obsolete with AV3.

urban frost
#

Is this VR only?

stuck ingot
#

so like you cant lock animations anymore this update sucks

neon mortar
#

damn and i just learned how to use it

woeful ruin
#

@urban frost Nope, works in Desktop!

urban frost
#

Ah nice

wraith sonnet
#

I can't wait to get some non-humanoid avatars working with this new system.

sour inlet
#

@urban frost av3 solves a lot of issues with inventory sync for late joiners etc

woeful ruin
#

@stuck ingot You absolutely can "lock animations" using a toggle control

chrome kernel
#

Wow I need to look into this a bit more

crystal crag
#

yeah most of my old inventory systems still worked when i tested them but with 3.0 you'd be able to make better ones

sour inlet
#

so they'd be way better off using the new stuff

finite marsh
#

well time to go use this when this drops, i hope there is some form of tutorial for this stuff

#

cuz i use inventory systems and i gotta transfer my shit then

stuck ingot
#

on index controllers you cant lock gestures anymore

magic sleet
#

Say its like a piece of clothing, what does av3 do to replace the vrcPerfVeryPoor that people will make?

neon mortar
#

yeah i need a tutorial for this stuff, is there any out yet?

stiff tangle
#

@stuck ingot are you sure? yama just said its an option in the gestures menu now.

woeful ruin
#

unless someone managed to make one in the last 20 minutes, no, there are no tutorials yet Smile

wraith sonnet
#

Y'know what, I'm gonna make a Doodle avatar.

woeful ruin
#

But... I'm probably gonna make one 🙃

sturdy smelt
#

get to it 🅱️upper

#

gogo

sour inlet
#

@neon mortar Tupper's writeup is pretty thorough though

woeful ruin
#

shush i have a job i actually get paid for now

neon mortar
#

oof, guess ill wait a week or so, unsure yet if this stuff is for me but i was enjoying working with some inventory system stuff

sturdy smelt
#

wtf you got a job

neon mortar
#

guess ill read that, much prefer video tho

woeful ruin
#

yeah surprisingly vrchat gives me money to work for them, capitalism is weird

stuck ingot
#

no like you so a gesture lock it and it stays on lets say hand gun

gusty coyote
#

bruh

woeful ruin
#

Sure, you could do that @stuck ingot

sturdy smelt
#

its probably some scheme, but we can get into that some other time

finite marsh
#

looking at this it looks super confusing and nightmarish, hopefully there will be a tutorial

#

😨

woeful ruin
#

@floral tusk angery i see what you did

severe glen
#

It says there isnt a reason to add more animators onto an avatar, but... can I 🙂

stiff tangle
#

there is a lot that is still unclear yes. will need much exploring and patience.

drifting needle
#

This is very interesting

inland coral
#

How to jump

#

Brain no work

half rover
#

VRChat just got more interesting.

sinful burrow
#

when is Udon 2

urban frost
#

This update is sick

scarlet nacelle
#

@inland coral try lifting your legs

neon mortar
#

2? the first version aint even done yet

stiff tangle
#

when is avatars 4.0

thorny dragon
#

woah you can toggle locking animations actually? so we can set up inventory systems for props and whatnot with only the SDK?

near hill
#

tomorrow

sour inlet
#

@thorny dragon yeah

crystal crag
#

Yep

thorny dragon
#

that's awesome

tawdry drift
#

The toggling animations is going to be incredibly handy

stiff tangle
#

wait, you can make GESTURES toggle!?

inland coral
#

@scarlet nacelle You are my favourite now, that comments made my week

thorny dragon
#

I'll probably check this out in a moment this is awesome

marsh haven
#

I'm curious regarding stop action being irrelevant and requires a different setup to get touch based systems on avatars now?

stiff tangle
#

if you can make gestures toggle, im going to be super happy!

sour inlet
#

and @thorny dragon not only that, but you can lock in a set of float variables you controlled via joystick to do things like blend face animations or some other people had made body mod sliders etc

neon finch
#

o

thorny dragon
#

actually you can't access this on Quest, It's SteamVR only so nevermind >->
I need to learn to read

#

but this is amazing either way

#

I'm excited

neon finch
#

Rip quest

#

Me orange hi, if you have any questions about 3.0 feel free to ask!

finite marsh
#

what will happen to WMR users who use joysticks for movement?

#

with remapping stuff

coral grail
#

it's nice the toggle is added in this. it was a nice feature for the index.

woeful ruin
#

This works on WMR without issue, its the same as Index and Oculus

grizzled solar
#

question, does 3.0 uses Udon despite sdk3 being udon? cuz if not i will look into it.

woeful ruin
#

No, it does not use Udon

marsh haven
#

@neon finch was wondering if stop action or touch/movement based animations no longer need scripts but are doable with the new system?

woeful ruin
#

avatars 3.0 is a separate system from Udon

grizzled solar
#

oh?

grave plume
#

will the avatars 3.0 beta eventually roll out to oculus?

woeful ruin
#

potentially

stiff tangle
#

just to be sure im not misunderstanding, does this mean i can use a gesture eg. handgun, and that can enable an animation, and then when i stop doing that gesture i can have it stay on until i do handgun again?

half rover
#

But does the menu work for HTC?

grizzled solar
#

Can 3.0 avatars be placed in sdk2 worlds?

sour inlet
#

@stiff tangle yeah

verbal maple
#

This is a fucken game changer

half rover
#

yes

digital parcel
#

im looking at the documentation, so are objects we toggle getting properly synced for late joiners now? or is that still not possible with this system

verbal maple
#

Literally

woeful ruin
#

@grizzled solar Yes

#

@digital parcel Yes

digital parcel
#

cool

stiff tangle
#

omg that's going to be great. im real excited now!

woeful ruin
#

assuming you set it up right 😉

#

with absolute power comes absolute complexity

#

or something like that

grizzled solar
#

okay alright i'll take a jab at open beta then, hopefully its not tooo different coming from sdk2.

half rover
#

Tupper could you look at my question.

woeful ruin
#

@grizzled solar It is very different!

grizzled solar
#

even the animating system?

woeful ruin
#

The animation system is literally vanilla Unity.

grizzled solar
#

ahh yes

#

so all of that knowledge can still work for this right?

woeful ruin
#

yep! In fact its basically required 😄

stiff tangle
#

there will be some cross over in knowledge i'd imagine yes, but a lot of new things to pick up

grizzled solar
#

poggers

severe glen
#

I was getting worried checking each of the layers, god BLESS you guys for the FX Layer

plain estuary
#

is there any way to use this alongside normal vrchat from steam?

woeful ruin
#

Learning Avatars 3.0 means you learn how to actually use Unity Animators, instead of saying "you get an animator, YOU get an animator, EVERY GAMEOBJECT GETS AN ANIMATOR" 😛

grizzled solar
#

XD

sour inlet
#

@stiff tangle you have a ton of control really. You could do a gesture that puts you in the "after first handgun" state, that then lets a different thing happen the second time you do it. Or a unique then happen when you do a different gesture, or even when you do the AAAA viseme after the second time you've done the handgun your head explodes or something, kinda sky's the limit because you have pretty much full animator controller control and access to a bunch of custom parameters that sync

woeful ruin
fallow sequoia
#

Why are you guys all typing in here when you could be wearing a Chicken in the Avatar3.0 hub?!

grizzled solar
#

still trying to figure things out on my side

neon mortar
#

lol im already in vrc talking with some friends, so i cant switch to the beta rn

plain estuary
#

trying to see if theres a way to use it without having to switch back and forth by reinstalling each time

marsh haven
#

This sounds insanely complex but this means I can finally turn my full on mini game avatars into fully game avatars xd

verbal maple
#

...wait. I just realized.... you can make series of Naruto hand gestures actually do stuff....

gusty coyote
#

all im getting is error avatar lol

lime plume
#

i am very hype for this but ill probably never be able to do anything with it because i suck at everything avatar related lmao

stiff tangle
#

@sour inlet that's really cool. this is way more than i need for what i wanted to use it for hahah. cant wait to try it out.

sour inlet
#

@verbal maple yeah you could

vale fulcrum
#

Oh that sounds dope

junior geyser
#

BIG

dim glade
#

I'm still wondering if we're able to allow for flying purely from the new system rather than using colliders????

grizzled solar
#

how many gestures we talking here, more than hundreds?

verbal maple
#

Oh my god I can’t wait to get back to my VR

quartz flume
#

this is actually HUGE

woeful ruin
#

...wait. I just realized.... you can make series of Naruto hand gestures actually do stuff....
@verbal maple Yes, you can 🙂

crystal crag
#

Yes you can XD

verbal maple
#

Heck. Yes.

woeful ruin
#

I actually didn't even think of that

vale fulcrum
#

Yes the anazing handsigns

woeful ruin
#

that's uh.. a really cool idea

#

do it!

crystal crag
#

thats the first thing i thought of tupper XD

gusty coyote
#

ah- not tryin to say anything but uhm. every avatar is an error???

lost niche
#

since I'm on WMR, could I rebind the menu to be clicking the touchpad, and use that to cycle the menu? I need to try that, haha

marsh haven
#

Is there a list of cool stuff people have already made to get some basic grasp to build upon?

woeful ruin
grizzled solar
#

per each gesture is an animation thing right?

woeful ruin
sour inlet
#

@grizzled solar the gesture detection still uses the same legacy ones but you have kind of back end access to the variable of what gesture is currently detected and then what to do with that

lime plume
#

So uh, if you put your hands by your head like cat ears, you can make your avatar automatically play Caramelldansen?

grizzled solar
sour inlet
#

But it's about way more than gestures, if people liked that old style they can make it work in the same or new ways... but there's way more options than gestures now

gusty coyote
#

aight thanks 4 the heads up

verbal maple
#

This along with the addition of constraints completely streamlines and optimises inventory systems... one mesh per prop, no multiple animators... so many possibilities-

vale fulcrum
#

Thats cute im ngl XD

marsh haven
#

@woeful ruin thanks will deffo check it out later :D

grizzled solar
#

right right

vale fulcrum
#

Tyvm

marsh haven
#

Is there any idea to how long it'll be in open beta before it replaces 2.0 or is it going to be like Udon and both have both remain?

#

Cuz I can't wait to like upgrade my content and show my friends

sour inlet
#

I don't think it's gonna "replace" 2.0 but be a new option

woeful ruin
#

WAIT

#

NONE OF YOU ARE TALKING ABOUT LOCAL AVATAR TESTING

#

WTF

#

ITS LIKE THE BEST PART

sour inlet
#

Oh yeaaaah

severe glen
#

NO IT ISNT

lime plume
#

local wha

sour inlet
#

that's awesome

grizzled solar
#

i hope thats the case cuz i have some friends who don't like changes

verbal maple
#

WHAT-

vale fulcrum
#

Interesting XD

marsh haven
#

I read it and shed a tear of happiness xd

junior geyser
#

Local Avatar Testing Pog

grizzled solar
#

whats local avatar testing

#

sounds very familiar

verbal maple
#

So you can test avatars in unity before uploading them or something?

woeful ruin
#

its testing for your avatar

#

but local

#

🙂

crystal crag
#

you can make a test build of your avatar on your local computer vs having to upload it

vale fulcrum
#

Oh yea i remember that

neon mortar
#

i mean it sounds cool but opening up vrc to just test it out isnt as annoying as opening up vrc to test out a new world

fluid tide
#

everything related to avatars 3.0 seems a lot to handle for me i'm at complete lost

grizzled solar
#

ohhh before having to actually uploading it? thats a thing? but like...how does that work locally if you didn't upload it

oak ice
#

Do i need to use a 2 year old unity?

neon mortar
#

its what is supported yea

crystal crag
#

it'll only be visible to you when you are using it in game

grizzled solar
#

does it take you to some limbo world?

neon mortar
#

also so if i go to the open beta am i only going to see other open beta people?

crystal crag
#

they get added to a seperate area in the avatar tab called Other.

severe glen
#

People will see ur last avatar you had on iirc

verbal maple
#

So you can test it out before uploading it, that saves so much time!!

crystal crag
#

^^ yep

#

saves it localy on your computer

severe glen
#

its actually going to be really nice 🙏

sharp crystal
#

🤔

grizzled solar
#

i hope we still have the option to test it on desktop mode

sour inlet
#

Yeah it's faster than the upload and you can iterate on it and just click change avatar in game and reselect and you're on the new version

verbal maple
#

This’ll be another VRChat Renaissance I can feel it

molten ore
#

If we upload avatars with the open beta sdk, they aren’t compatible with live right?

dim glade
#

HOLD ON

severe glen
#

Probably, no more having to do some weird stuff with animations/animators to make neat things, its a lot easier

lime plume
#

The force non-vr option for worlds 3.0 don't work for me so hopefully i can test avatars 3.0 on desktop

dim glade
#

Can we change our viewports?

marsh haven
#

Just hope the beta won't last too long vrcHappy

dim glade
#

i.e grow massively or shrink

#

for our avatars

#

is that even possible?

simple maple
#

Okay, so i seen some IK options. Will it enable us to make some stuff related to FinalIK or that is just to turn off like an arm to make it be doing an animation of some kind and not be bothered by my own hand until it ends ?

half imp
#

viewpoints is something we messed with but there were issues. might happen. we'll see

junior geyser
#

I'm having a hard time wrapping my head around what is actually added here. I mean I get that a lot is added and there's more control etc., for sure! Maybe it's just coz my current avatar I'm working on isin't that complex, technically, only having weapons he can equip and holster using a gesture.

dim glade
#

I swear we need a new channel dedicated just outlying every new feature people can achieve

junior geyser
#

^

dim glade
#

with the new system

grizzled solar
#

is it really not possible to convert a sdk2 avatar to 3.0?

lime plume
#

i cant wait for everyone to learn this stuff and make a bunch of yt tuts

dim glade
#

animations and blenshapes reusable ^

lost niche
#

I can't wait to see what the memelords make with this, haha

dim glade
#

implementating them is from back to square one for 2.0 to 3.0

grizzled solar
#

everything has to be a new project right?

dim glade
#

no

simple maple
#

Ngl, some kind of simple basic explanation of possibilities would be nice. But real one not just overall overview cuz thats not gonna cut it

sour inlet
#

@junior geyser even for a less complex avatar you can really up the the refinement. For example, I set it up so my breathing animation cycle will only exhale and stop if I'm in the middle of talking (active visemes) then inhale faster after

junior geyser
#

@sour inlet Nice!

marsh haven
#

I'm pretty sure there's gonna be alot of tutorials soon. Give it a few days things will make more sense

neon finch
#

@neon finch was wondering if stop action or touch/movement based animations no longer need scripts but are doable with the new system?
@marsh haven Not sure to be honest, best to ask @upper remnant in that case

grizzled solar
#

am actually kinda curious about how desktop users are gonna use the new emote system

versed hill
#

additive animation + using rigid bodies to copy IK rotations between bones. Time to try n make Ben 10 with functional omnitrix >=]

junior geyser
#

Will Avatars 3.0 allow me to not have to seperate my meshes so that I may animate materials separately on them? if that makes sense lol

marsh haven
#

Yeah figured Lin and rero have been waiting for this to continue their interactive kit so I'll see ye @neon finch

simple maple
#

Okay, so i seen some IK options. Will it enable us to make some stuff related to FinalIK or that is just to turn off like an arm to make it be doing an animation of some kind and not be bothered by my own hand until it ends ?

severe glen
#

you had to separate them before? to animate a material?

coral grail
#

will there be a new Tupper mega tutorial for AV3?

stiff tangle
#

wait holy fucc i just realised i wont need a ton of meshes anymore

narrow dirge
#

just curious with this Avatar 3.0 are we able to have clocks on avatars

junior geyser
#

I got 3 separate places on my mesh that have different emissions, with different rate of 'Pulse'. I've managed to get it working, but they require separate meshes to do it.

crystal crag
#

@simple maple i Believe you can do that by setting up avatar mask in your animators

obsidian spoke
#

is this where i go to find people to commision for an avatar?

silent grove
#

Awwwww heck

junior geyser
#

@severe glen If your question was directed at me; I couldn't get separate material animations to work unless I separated the mesh that each separate animation is on lol

marsh haven
#

Wait all my transformation avatars and cycle systems don't have desync issues with this anymore and is always updated?

stiff tangle
marsh haven
#

OK I'm set for good.

severe glen
#

Oh that is odd, I would imagine you can find away to get it working with this update

sour inlet
#

@simple maple the IK options in state behaviors are for the latter, so disabling or enabling parts that the animation or IK should control.

stiff tangle
#

i think probably the best part about this is the sync

junior geyser
#

I've got it as optimised as I could to make it work, but at the end got 2 Skinned Mesh Renderers and a Mesh renderer for my weapons etc.

#

Yea. It's all so much info. I reckon we'd just need to look into it deeper to fully understand how it all works.

#

Well obviously

#

but yee

simple maple
#

K, thanks Kung for answer. So not something i craved for but well, lets say whole thing will be possibly worth anything

#

at last

dim glade
#

We can now surpass the 8 seat limit now with 3.0????

finite marsh
#

the only thing i take interest in is the ability for my inventory systems to work without worrying about people joining before i toggle it

sour inlet
#

Were you referring to that or the default TPose and IKPose? @simple maple

#

though neither of those is for setup of your own totally customized finalik script

zenith gust
#

so like

#

whats the point of 3.0

neon mortar
#

so wait theres more than 8 emotes now? that sounds nice

tough epoch
dim glade
#

Seats folks?

upper remnant
#

@marsh haven Stop action works better in 3.0, you don't need any extra hierarchy, just 1 particle and child animator

dim glade
#

what about them

#

in the new system