#udon-showoff

1 messages · Page 9 of 1

coral sun
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ah, for avatars it was OSC, looks like udon is a bit different

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though I hear OSC is coming to udon at some point as well

granite orbit
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Made this world recently

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Still in progress tho

raven forge
drowsy folio
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update to the system I'm making, added a spawnable crafting item. In the example i use it to both refill an empty cup, and shake together a drink https://twitter.com/heroesnfools/status/1508605813904007170

Another update to the RPG system, I added a new crafting item, the Item_Mixer! Here I'm showing a use with a refillable glass, and mixing up some rum and coke. The Item_Mixer can also be used for mixing up food, combining items for a relic, or general crafting

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mild prism
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One afternoon's progress on Mario Galaxy style gravity in U#. Need to implement turning, fix multiplayer sync, and tweak the jumping, but that's fantastic progress for just having started today. 😋

coral sun
mild prism
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Thanks ^^

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The player is riding a round in a station

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So my thought is, if I just instantiate a local copy of that station when a player enters the gravity mode, maybe the player's position and rotation will sync but not the station??

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I need to do a lot of testing

coral sun
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look at the skating world / surfing worlds (this is open on github) if you want to see synced stations doing wacky things

atomic crane
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oh wow that's amazing

smoky bay
# mild prism So my thought is, if I just instantiate a local copy of that station when a play...

There's a written tutorial on VRCLibrary, on 'how to make players walk on walls' (made by CyanLaser I believe) that will probably be useful: https://vrclibrary.com/wiki/books/repositioning-remote-players
You can immobilize the player's station for everyone but the local player. so for everyone else, the player will be locked to the location of the station, but will keep their tracking. Then you can just have a variable to move the player's station around according, to match them up where they are locally

How to make a world that lets you walk on walls

mild prism
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Thank you!

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I'll have to check it out

nimble shuttle
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That guide shows something meant more for making it look like you are walking on walls, but overall is an illusion. Creating your own player controller by locking players on stations is probably a better system that doesn’t involve needing an object pool for syncing. Although I’m glad I read this conversation as I had not even considered spawning a station locally for some other mechanic I wanted to try. vrcThinking

Edit: Just tested. You can instantiate a station locally and use it. Although, I found that you need to rename the object before spawning it to something unique, or else only one person can sit in it at a time. In my test, I just added the local player's id to the gameobject name before spawning and that was enough. Not sure if doing this without spawning would have the same result.

jaunty cliff
nimble shuttle
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Yes, NetIK handles all that for you thankfully

jaunty cliff
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Oh neat.

nimble shuttle
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Very

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I can see this as being the new base for any locomotion replacements. I already have one idea, but need more time to actually build it.
I'm curious how adding velocity to the player will affect it too.

jaunty cliff
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Now if only teleporting didn't force exit players from stations in SDK3

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Though I suppose if this is an immobile station technique teleporting doesn't matter too much

nimble shuttle
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Yeah, this is immobile technique, so you just move the station where you need it. No more teleport hacks.

jaunty cliff
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Though this would remove avatar locomotion animations right?

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Could still potentially create a replacement controller if the players velocity can still be read while immobile

nimble shuttle
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Most likely, but you can still set the player's velocity while in a station. It may not treat them as grounded though.

jaunty cliff
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Still an unfortunate amount of technical debt for something that would allow for so many great things if supported natively 😔

nimble shuttle
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Hopefully one day 😔

hazy trout
mild prism
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Is there a way to make the stationed players play walking animations while the station is moving?

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I haven't read the "walking on walls" thing yet, so maybe it's in there

solid elbow
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station animators

ember elk
versed dove
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first time making a vrcworld, making a new home world

dawn oxide
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Damn looks good

versed dove
fresh topaz
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@versed dove I’d recommend using terrain blending for the hills in the back. It’ll give you a much more realistic look. On another note, you’ve posted this in the wrong channel. “Udon-Showoff” is a channel to show off Udon code 👨‍💻 .

dire kettle
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Just released our submission for Joke Jam, so proud of the team who worked hard on this!! 💜 https://twitter.com/Oli__VR/status/1509944430228291587 https://hoizen.itch.io/herding-cats

So proud to present our VRChat JokeJam 2022 Project: Herding Cats! 💜

Your objective is to herd all the cats into the corral. You win when all cats are in the corral at the same time.

Enjoy!

#HerdingCatsVRC #MadeWithVRChat @VRChat #VRChat

https://t.co/JWCPBgcbHc

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itch.io

Herd the cats into the corral!

vale glen
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A few weeks back I made a little planets world that uses variable gravity utilizing stations. Basically you can move around the world sitting on a ball or jump to the moon and travel around it also. https://vrchat.com/home/launch?worldId=wrld_882b0b28-1c9c-4d7e-a1c8-bab593dd4f9e

https://github.com/keskisan/vrcLittlePlanets

GitHub

Project that implements variable gravity in vr chat using stations(seats). - GitHub - keskisan/vrcLittlePlanets: Project that implements variable gravity in vr chat using stations(seats).

frigid bronze
versed dove
dawn oxide
mild prism
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Yes, exactly

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Well, the station simply immobilizes the player, and the ability to exit is disabled

dawn oxide
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I am trying to recreate that first isle on Good Egg Galaxy and am going to be doing something really similar lol.

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I was thinking we could go the same path as Nintendo on how to handle gravity using triggers, and tell the sudo-locomotion controller how to handle itself in each enviornment

mild prism
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That's the approach I changed to. I have recoded pretty much everything since that video

dawn oxide
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Oh geez, I am super interested on what you have figured out, you mind if we moved to DMs?

mild prism
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Sure thing!

lapis tiger
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Pac-Bear?

tepid halo
lapis tiger
tepid halo
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it does but it ain't

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it is five nights at freddy's

lapis tiger
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How is that not pacman. It's the jail the ghosts go to after you eat them

rapid coral
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Idris is tracking down a new lead involving the whereabouts of a long lost temple. Cast magic and solve puzzles to help Idris make the discovery she has always dreamed of.
This is a 3-5 hour VRChat Escape Room best played with 2-4 people.
There are some challenging puzzles to be solved and some interesting discoveries to be made in my latest VRC...

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subtle burrow
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I want to say a big thank you to the folks in #udon-general for helping me with my first game world! It's a Yes/No question world for 2 players and up. Learned LOADS working on this project about udon and networking, and I'm looking forward to making my next one 🙂

https://vrch.at/ndwzq22n

uneven flower
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❣️

dawn oxide
twilit vigil
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How can I add things like 8-ball pool in my world

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?

frank lily
tribal egret
twilit vigil
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Thank you

solid elbow
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Trying to remake a game where someone at random is chosen as a killer who shoots others at the table once the lights go out. It's up to everyone else to figure out from where the gunshot came from and vote for the killer to die.
(Not a final product. Chair count subject to change)

fresh topaz
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Love this idea

hollow dawn
solid elbow
dawn oxide
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used to have an unhealthy obsession with that game, looks nice.

hazy trout
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Hey all, here is an upcoming feature for desktop players, they have an option to enable a view movement mode which makes it easier to see where you are drifting. Still more fine tuning to do!

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tidbits for the car used:
power lowered from 1500 hp to ~600 hp,
swapped tire compound out for older street tires

smoky bay
raven mauve
covert panther
subtle burrow
jagged spade
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can anyone make a world that kicks you if your avatar exceeds the quest safety features?

frozen summit
olive vector
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https://youtu.be/7MYSpVeIERE
Hello guys,
It seems that my 'Neon Jam' game world is stuck in the lab, even though I had a lot of ideas for different tasks. I have a few more maps planned for it, I just don't know if it's worth doing if it's going to stay there forever.
I don't know how to get it out of there if it's already so far down the road chronologically.
It was watched and played by a lot of people in the beginning, but only as long as it was in the first few pages 😦

A cosy place with an obstacle course․
Be smart‚ be fastǃ Be the firstǃ
Public link:
https://vrchat.com/home/launch?worldId=wrld_183df6cd-7f90-45c7-bab2-c17d7be7406b

Portfolio site: https://aideko.hu/

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fading agate
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Looks like a fun speedrunning world!

smoky bay
# olive vector https://youtu.be/7MYSpVeIERE Hello guys, It seems that my 'Neon Jam' game world ...

It's got high enough stats that the world should have gotten out by now. From my experience, it should have taken less than a week at those numbers, assuming the majority of them was when it was in the labs tab. That being said, you probably updated it a bunch while it was in the labs, which tanks it's ability to get out. It will get out eventually (had one take a full year), but personally I would re-release it. It will get a lot more traction once out of the labs, so just focus on that ^^

frozen summit
olive vector
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Thanks for the info,
I did indeed update it 2x, hoping to move it up the list. Unfortunately that didn't happen. Maybe I made a mistake.

tidal orchid
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Do you prefer your toasted marshmallows crispy or boneless? I've been working on a really-roastable marshmallow asset in Udon - lightweight and using particles. I plan to release the asset and a world showcasing it soon!

Demo with sound on my Twitter: https://twitter.com/Tanuki_Art/status/1517407860401094657

Roastable Marshmallows in VRChat? Just be careful not to burn them. TanukiCampfire made in #VRChatUdon coming soon. Stay tuned!

#vrchat #udon #tanukiudon

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old quest
steel jacinth
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Hey there!
I finally got to updating my MIDI Piano world with elaborate networking support.
Now you can play the piano and have your friends listen to you live!
Using a local buffer, this map works around most of the issues other networked piano worlds seem to face.

Do not hesitate to give me feedback if you feel like something should change or be added :)
Check it out here: https://vrchat.com/home/world/wrld_3e366c81-9318-4455-a408-34fcfc976ee6

A networked full scale MIDI Piano sampler with support for ALL MIDI devices․ Includes multiple effects‚ including sustain‚ reverb and more․

sly grove
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Good to know vr chat is getting bigger and more technical.
Still waiting till we get to ready player one.

tidal orchid
tidal orchid
tidal orchid
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The networking is incredible

chilly stratus
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We just released a major update to AvatarImageReader, increasing the data density by 33% by encoding data into the alpha channel, adding multi avatar chaining and adding a new inspector for easier setup.

The new avatar chaining feature encodes avatar ids into a header in the image, which makes it possible to chain multiple avatars together to store more data. Since one avatar only stores the id for the next one, you also don't need to include this information in a build, and the amount of loadable data is (theoretically) infinite. With the new inspector you can now also modify text on a pedestal right from the editor and upload it directly, without any custom API tools. Upload from Editor should follow rules and guidelines set by VRChat for uploading Avatars.
https://github.com/Miner28/AvatarImageReader/tree/v2.0

coral sun
chilly stratus
frozen summit
chilly stratus
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I'm just glad that some people like it! 🙂 It has been fun and pain both to work on it. And seeing it already used in some large worlds like Murder 4 or Among us is just incredible.

fading marsh
untold inlet
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Hey guys! I just recently made a big project of mine open source! It is used to allow and disallow interactions of users. It is extremly advanced with resyncs for new player, adjustable signs above peoples heads based on their roles. Extremly advanced teleportations to get a bit of space between your diffrent level layouts to reduce chatter and several point and click animation activations for float and boolean values with some more advanced reset functionality for floats to be able to create actual state holding interactions between several buttons AND colliders because of course you can also get most of the things as colliders. It has a numberpad to get roles. Or a collider to automaticly assign a role for people who just entered. Several clubs and people who bought it on booth tested it thouroughly and now it is open source! https://github.com/zwei19/vrchat-roles-and-permissions/releases/tag/v1.0.0

GitHub

This system has been used and tested by several clubs and people who bought it on booth. Some people might know it as EIMP, the only thing that has changed is that it is now Open Source!

tulip aurora
steel jacinth
tropic gust
tropic gust
spiral patio
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Alex, things i did not expect for $800. Zone making a vrchat world of a functioning daytona usa map.

fading agate
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I'm awestruck

tulip aurora
magic kiln
tropic gust
tropic gust
magic kiln
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👀

tulip aurora
tropic gust
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The current reset button is still kinda a placeholder, so it’ll probably be somewhere else in the actual release but I’ll look into maybe adding a confirmation step or something. You shouldn’t be able to hit it while driving though unless you’re coming to a complete standstill.

steep holly
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i love the detail of dynamic dents on the car when you hit something, are those done through predefined shape keys or is that entirely procedural through a vertex shader or something?

tropic gust
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They are just shape keys, there is one for front left, front right, back left, back right and then a big crash where the car flips over

main atlas
ornate crane
potent tiger
tropic gust
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It’s not using those terrible kart physics you’re used to. It’s built from scratch to be more like the original

potent tiger
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Very nice!

tropic gust
hallow viper
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Hello everyone, my username is Plague810 so feel free to look me up to add me or check out my worlds and come hangout sometime. my most recent world is a word guessing game to play with your friends. It's my very first game world 😁
https://vrch.at/h8b6kr02

Lingo VR is a word guessing game very similar to Wordle․ The idea came from an old TV show called Lingo‚ where participants need to guess a five letter word․ It typically gives you the first letter t…

hollow dawn
stoic fern
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They should make a survival world with hunger and thirst ui.

dawn oxide
dense steeple
dapper crystal
dense steeple
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It doesn't work for quest avatars yet afaik. Just in quest worlds.

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The 0.2.8 should be releasing on the official github soon. The release candidate was just posted today, so it shouldn't be long.

chilly stratus
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First public version NetworkedEventCaller (NetCaller by short) has been released! 😅
https://github.com/Miner28/NetworkedEventCaller/releases
Prefab for Advanced users that improves SendCustomNetworkEvent a lot by allowing to send a event + data with it.. ||And abuses network a lot with Manual Sync||
HappyWiggle
REQUIRES newest BETA 1.0 version of UdonSharp!

Heavily edited private version can be found in my world for a few months now.. Recently decided to make it into prefab. 🙂
https://vrchat.com/home/world/wrld_42d023dc-1b2d-439a-b741-09113ca0e59a

dense steeple
coral sun
sweet tulip
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The blood moon was today

hexed shoal
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truly udon

proven totem
chilly stratus
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It's very very specific prefab for extremely specific use cases awhoknows

rain mountain
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@chilly stratus I don't understand what your script do...
also I never understand Udon network...

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Do you have video or something ?

chilly stratus
rain mountain
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I see

rain star
amber spoke
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I can't imagine boxing would have too nasty of an impact but I'm also seeing a loooot of allocs. You could save massively on allocs by reusing some of those buffers

chilly stratus
amber spoke
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Yeah. Initial release. Really cool to see someone implement this kind of event queue though. Great work.

meager lodge
spiral patio
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#giveusfloaties

coral sun
meager lodge
coral sun
meager lodge
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Oh wow, thankyou very much!

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I'm currently working on implementing that PID controller and adding buoyancy and ballast nodes:

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the ship is a placeholder to help visualise things, I'm thinking to sink things I can just reduce the buoyancy of certain nodes too

coral sun
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Instead of trying to emulate it with a bunch of methods tied together, it may actually be easier to outright simulate buoyancy by checking for "volume displaced" (you could possibly simulate this with some depth info from cameras) as well as some dampening math

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Though you may need to dig a bit into shaders if you want to go deep that end lol

meager lodge
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I work out the displacement based on the radius of the nodes

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depending on how much they have displaced I increased lift

coral sun
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Good to hear!

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Also looks cool!

spiral patio
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Pool full of rubber duckies

hazy trout
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Small update here where I added some support for rigged 3D models like their gauges and lights. I had the chance of working on this donated model and car shader from KEI

dense steeple
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|| Should've had initial D playing in the bg, would have been perfect. ||

dawn oxide
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you made this?

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thats pretty sick

hazy trout
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I didn't make the model or car shader

dawn oxide
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yes but

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the car functionality

hazy trout
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yes

dawn oxide
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how much for it

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if u are ever planning on selling it

hazy trout
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For now I just teach people how to start or solve the physics problems involved

dawn oxide
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well if ure ever releasing it i wanna use it for a world

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im a big sim racer guy

hazy trout
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ah. I believe there are car systems coming out or are already out

dawn oxide
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i meant realistic models

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idk havent toyed around with it enough

dry night
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H-hi

fading agate
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Cool work as always, Techa. I love seeing finely tuned systems in VRChat; really shows off what the platform's capable of supporting.

hazy trout
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Oh yes I wanted to jump in as soon as we were able to do scripting without wrangling hundreds and thousands of nodes just for math

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Try listening to Heartbeat by Nathalie since my friend there did a flick to transfer momentum into the corner

fading agate
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That would've also been an awesome track to use, yeah! Love me some eurobeat

errant dragon
fading agate
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Thank youuu

pallid widget
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gj

willow garden
dawn oxide
fading agate
# pallid widget SUPRAAAAA

All credit goes to @hazy trout , I just did the shoddy audio mixing for the Eurobeat track, they're the real G here

meager lodge
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IT'S WORKING, what a pain this was, buoyancy physics, turbulence, wave generated via code and synced.
And actually running at 140fps. there's so much work to do. But this really feels like a milestone, vrc sea of thieves here we come 😄

low meteor
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I am waiting for that 👁️

meager lodge
atomic crane
meager lodge
atomic crane
tulip aurora
severe thunder
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zyzzz is here

tulip aurora
wary quartz
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Has anyone programmed a bowling prefab that can be dropped in a world, I’m willing to buy one, I havent seen any on booth

coral sun
wary quartz
coral sun
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if you learn a bit of udon, it wouldnt be too bad to make tbh

dawn oxide
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this is technically udon show off right

abstract talon
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Meant to be for showing off stuff you've made with Udon, random videos of Udon worlds might not fit too well.

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wait a minute you posted there too!
double post.

dawn oxide
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yeah I seen it after@abstract talon

dawn oxide
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Weighted boxes

sterile moon
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Random

solid elbow
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Very early proof of concept of a pickup script not backed by rigid bodies, possibly allowing many pickupable objects in a scene without a large performance hit like rigidbodies may have at such a scale

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This system comes with the downside of desktop users not reaching out their arms to hold the object

proven totem
dawn oxide
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can someone help me im trying to make a avatar in unity

solid elbow
dawn oxide
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How do i like make an image attach to my avatars hand? in unity

dawn oxide
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thanks

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sorry

proven totem
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It would be local to each user.
Not sure on this but there might be a way to force a player to pick up a vrc pickup.

solid elbow
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oh. True. I guess that would require some scene setup. I was hoping to go for a drag and drop kinda thing, but that's a good idea

proven totem
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The best way I could see it as a drag&drop is to have a prefab with the teleporting vrc pickup and have all the other pickups GameObject.Find(); the vrc pickup on Start.

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But with a lot of pickups that might give a performance impact upon load.

solid elbow
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if the scene is too complex and the user places it at the bottom of the list, then GameObject.Find could cause slowdowns on startup. Possibly even crash the behaviors

proven totem
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True, you could also manually add the reference to each behavior but it would be time consuming.

tight rapids
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took me a while, and it would not have been possible without some help from peeps in this server. So I wanna say thank you to those who helped me! You guys made this thing possible! :D

brave iron
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I only know that head from Mirrors Curse, never beat it because my friends would die to the face coming out of the cabinets

dry island
fading agate
hazy trout
dry island
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thats sick as fuck

dry night
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@hazy trout nice

hazy trout
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it's getting closer to how I want for non-vr controls, and I'll need to practice sim racing with these more to know the limits. Posted some videos in #vrchat-videos

tulip aurora
steel canopy
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lol i put transform.lookat on my walls and I broke my brain

rugged viper
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https://www.youtube.com/watch?v=lgmtrrINFRY&feature=youtu.be I made a DDR world with nothin' but Udon and UI (and some shaders for the background)

A new VRChat rhythm world created by ~Maru~. A Fully quest compatible VR Rhythm experience supporting keyboard, hand, and feet controls. Features music by ~Maru~, Static Panic, and more. In labs now!

Check out the world on VRChat: https://vrchat.com/home/world/wrld_5370a0f1-8a0b-4526-a901-6bf1cd160e20

Song featured: Fluid Funky Butter Sweet (S...

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meager lodge
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Moved away from using UDON to manipulate a mesh and sharing a Mesh filter instance, to now having a custom shader, there's a lot of missing visual elements to this water. BUT now getting around 300fps instead of 100, and the amount of detail in the water is multitudes higher. I was worried this wouldn't work, but things are looking good, now also benefitting from tessellation, I think this looks much closer to SOT water.

Hoping once I've got caustics, depth, crest foam and other bits this will look much much better.

This method still benefits from having a synced ocean and physics, so objects should interact with every little wave

fading radish
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Nice

dense steeple
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That water looks fantastic. I hope it'll be distributed as an independent asset someday. Would definitely pay money for that.

vague coral
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Looks cool!

coral sun
meager lodge
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A little update of the visual, now with refraction, crests, foam, depth, and other types of shading. It's so difficult to let go of it and settle. But I think for now this is what the shader will look like.

meager lodge
dense steeple
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Unfortunately I don't use patreon for personal reasons so it'd have to be through something else.

ivory sorrel
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Daaamn that's looking great

bitter atlas
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obvious WIP

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but yeah funny asmr stereo zone :)c

meager lodge
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that's a really cool idea

whole hedge
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Hi

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Anyone play on PC and help me quick?

meager lodge
whole hedge
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can't post there

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I don't know how to change 'push to talk' mode to 'toggle to talk' on PC

meager lodge
whole hedge
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Thanks

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I totally ignored that button🥲

meager lodge
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Finally got a bit of the gameplay working, please excuse the mess of stations and incorrect materials... It's all very much a wip, but you can sail now!

whole hedge
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You are so helpful

dire oriole
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Just wondering how the performance for it would be.

meager lodge
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I can test it on quest once I've made more progress, I'll let you know.

dire oriole
meager lodge
dense steeple
bitter atlas
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now with graphics

meager lodge
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I think it'd be a great way to make customisable ambience for any world

tulip aurora
# bitter atlas

how about tax evasion asmr? ;D
Also want to ask, is this world is published already?

bitter atlas
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It's still private but here's the link

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Planning on changing and adding way more audio related stuffs

weary kelp
bitter atlas
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looks amazing btw

bitter atlas
bitter atlas
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interesting

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thanks for letting me know

mystic crag
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Reminds me of SOT

copper cedar
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A small demo with sword skills, like in sao, but it doesn't look very good without vr. Skills are activated at a certain position of the sword, for example, if the sword is over the shoulder, then the "impulse" is activated.

clear flax
vague coral
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Very good example!

clear flax
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yus ty

gaunt night
clear flax
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i mean yeah

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but it still works right?

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thats all that matters

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its not that bad anyway

gaunt night
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No, but with your current setup you can only make the player fly upwards, however if you use the forward/normal vector of the turbine, then you can make them fly in the direction the turbine is facing, no matter which direction its facing (under the assumption that the forward vector of the transform actually is the direction the turbine faces, which can be accounted for with a child transform if its not).

smoky bay
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For reference, that would be something like this:

dense steeple
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You'd want to multiply the upward thrust result by the transform rotation to get the final velocity modifier value based on the direction of the turbine.

gaunt night
dense steeple
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Right

smoky bay
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wait, I did use the right node right?

gaunt night
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Ohh actually youre right

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I hate the graphs way of telling you which node it is 🙃

dense steeple
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Wait i missread it lmao no bush is right

smoky bay
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yay!

dense steeple
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the font is too small damnit

smoky bay
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the tiny details are easy to miss with graph XD

placid spade
#

b

languid acorn
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c

stuck oak
placid spade
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d

clear flax
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is that an avali

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cute

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:3

fresh topaz
shrewd tiger
dire oriole
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If anyone wants to add gliding with their hands, I uploaded a simple asset here (requires UdonSharp):
https://puppet.booth.pm/items/3968790
It kinda works like in ZenithVR (where I got inspired from). You just spread out your arms (like a T-pose) and use your hands to go up and down.
I try to account for variable avatar heights too with the script by simple checking the distances between the bones of the right and left hand.

IMPORTANT: Requires UdonSharp All you have to do is drop the prefab into the scene. Simply stretch out your hands mid-air to start gliding (or hold spacebar in desktop). Feel free to contact me if you have any issues: https://twitter.com/PuppetVR

coral sun
#

while I approve of your image choices, you probably should add a video of it working

#

in your booth page

dire oriole
solid elbow
#

My 3070ti was struggling D:

bitter atlas
#

recreated the vacuum effect from virtual virtual reality

coral sun
bitter atlas
#

yeah!

#

I can put it as an asset somewhere if you want

coral sun
#

Its seriously really cool. I'd put it on github. theres also a shader channel here you could post this

bitter atlas
#

oh I didn't realize there was a shader channel ^^' oops

lusty grove
weary kelp
#

progress on my next adventure world. Been learning how to use navmesh in sdk3 with some basic state machine logic 🙂
https://twitter.com/LakuzaVR/status/1542906746389385221?s=20&t=noIOzdvqAt_hSLb9NMQ6IA

A sneak peak at the new environment I made + new enemy reveal🙌
Meet the Shocker, a support class that shines with a group. With these I'm adding a new damage type, stun, which locks you in place & drops your weapon. Bad news when trying to dodge a barrage of bullets!😱#VRChat

▶ Play video
valid shoal
#

oh no... you are making that scanner but for vrchat... im both scared but also excited to see what you do with it

bitter atlas
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((oops gonna reupload))

valid shoal
#

ooop lol

bitter atlas
valid shoal
#

now it will just be me mysteriously talking about something before you uploaded it

bitter atlas
#

time traveller status

valid shoal
#

while you certainly should update the model at some point, I think it would be pretty great if you made it possible to still find and use the banana scanner

hard sphinx
# bitter atlas

That looks great.
Not entirely sure how that game does it, but you could gradually replace the particles/cubes with one mesh when the player is out of sight,
doesn't matter if it isn't accurate to what was scanned, the player will either not go back (and it would look fine from afar) and/or remember how they scanned.

dreamy adder
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project metro is going good

coral sun
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Impressive! Is the train scripted?

languid shuttle
dreamy adder
dreamy adder
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if anyone can help me script the train to move uder own power than thats upto you guys

bitter atlas
#

made it impossible to move around while scanning to encourage not spamming the scanner + create more effects like these

valid shoal
# bitter atlas

I am at this point really interested and excited for your project, banana scanner and all

bitter atlas
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there will be a banana scanna

brittle wolf
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they put lidar in vrchat already?

dreamy adder
#

soviet style train car

terse cosmos
bitter atlas
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It's mentioned in the world description

terse cosmos
#

Oh cool

#

I never finished it but it was very fun while I played it

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If a bit scary at times

icy gate
ruby shale
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A fun little prop that I made for my friend's Karaoke world. A smashable guitar! The effect is fully networked. Once activated, low-velocity hits will play bonk sounds, but if you whip the guitar into any collider and breach the velocity threshold, KABAM!

dawn oxide
frozen kelp
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New world for PC/Quest. Explore the canyon (swimming and climbing enabled), ride the hoverboards in the tubes, walk the tightrope. A hidden cave is above the portals. Water features are turned off for Quest temporarily (incompatible water shader). Will fix this as soon as I find an alternative. Enjoy https://vrchat.com/home/launch?worldId=wrld_115c296c-ba9c-43ce-9dd5-f1065b9a2602

Explore‚ climb or relax by the waterfall in Sunset Canyonǃǃ Great place to unwind in a world created in virtual reality with Gravity Sketch and Open Brush by Zandy XR․ Red Sims water shader not worki…

scenic schooner
# icy gate For anyone who wants to simply add climbing/gliding and swimming into their worl...

Man I like your setup, is there a way to mix in the gliding from https://booth.pm/ja/items/3968790 into yours?

IMPORTANT: Requires UdonSharp All you have to do is drop the prefab into the scene. Simply stretch out your hands mid-air to start gliding (or hold spacebar in desktop). Feel free to contact me if you have any issues: https://twitter.com/PuppetVR

icy gate
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@scenic schooner I'll see next week when I will have some free time

scenic schooner
icy gate
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I'll also add climbing working for moving platforms I think it should not be that hard

rain mountain
#

Why I am so stupid sometimes

coral sun
hazy trout
#

Can confirm 👍

scenic schooner
gaunt spoke
#

I want to show you guys this. https://booth.pm/zh-cn/items/3977413

中文: UdonExpressionMenu是一个在VRChat世界中使用的物品,功能尽量类似VRChat Avatar SDK的Expression Menu,如果你使用Avatar SDK制作过模型且修改过菜单,我想本插件对你来说很容易上手。你可以用它来控制你的脚本的变量与执行方法,作为你的世界的菜单使用真的很棒! English: UdonExpressionMenu is an item used in the VRChat world, function as similar as possible to the VRChat Avatar SDK's Expression

brittle wolf
#

so i can just throw these into a world and it works?

gaunt spoke
hard sphinx
#

why

bitter atlas
#

big pizza :)

hard sphinx
#

I don't think I like fractal pizza

valid shoal
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like

#

wut.

dense steeple
#

Fractal pizza lmao
C O N S U M E

crude parcel
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That pizza cutter game is fun

coral sun
#

I love high effort shitposts

spiral patio
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Like the expansion of the universe, the size of this pizza is unknown. Theres only the "observable pie"

muted island
coral sun
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Can we get virtually forklift certified?

warped dune
wind nebula
# bitter atlas

I've been wanting to see something like this in VRC ever since I first found out about the scanner gamemode for Gmod. Is it networked? Would be so sick.

coral sun
hard sphinx
raven perch
tidal orchid
valid shoal
# tidal orchid WIP

Did you even add the feature that even if you hit it perfectly on time it has a high chance to “kick” you off and say you missed barely?

tidal orchid
valid shoal
#

lol

#

you did the game wrong these are supposed to be rigged! Tho I’m not really gonna complain

#

I mean it can make me potentially look better so…

tidal orchid
#

haha :33 i've heard mixed reports about it - people that have the manual say it's more the system like I did, but then people like Mark Rober have said it's rigged -- maybe I'll add a "always lose" toggle to mess with people ehheheh

valid shoal
zenith mist
#

Loop BGM system (with start-part and loop-part)
https://www.store.vket.com/ec/items/6548/detail/

Vket Store

BGMのループを綺麗にやってくれるUdonhttps://called-d.booth.pm/items/4005001 と同じものですUdonSharp で書いてますが Udon Assembly でもパラメータの設定が正しければ問題なく動くはず## 使用方法(2音源版)* BGMLoopManagerSeparated を付けたGameObjectを用意します* AudioSourceを3つ用意し、順に clip に イントロ部, ループ部, ループ部 として設定します* 3つの AudioSource を BGMLoopManagerSeparated の変数 Audio Source Intro, Audio Source Loop A, B に設定します(AudioSourc...

bitter atlas
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it's been kind of blowing up and im glad people are enjoying it as much as I did making it ^^'

wind nebula
valid shoal
#

overall, very well done

#

tho we did accidentally manage to find a bug that let us walk around while scanning

bitter atlas
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Yeah I'm kind of aware of that one ^^' The map no longer has an infinite edge either, and the stair no longer softlocks

tight bobcat
tidal orchid
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I just published it on booth~

wind sparrow
weary kelp
#

worked on the spawn area for my adventure world a bit more such as animating the logo 😁
https://twitter.com/LakuzaVR/status/1550218034387861505?s=20&t=MgnwpFisYM5I5ZF_fjUfWw

I had the urge to animate the logo for bullet time yesterday. A day and a half later, animation is done and added to the spawn lobby of the world 👀 This also forced me to finalize the logo too😁
Make sure to have the sound on for the vid too 🔊 #VRChat

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