#quest-optimization

1 messages · Page 5 of 1

peak falcon
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im trying to go from 19 skinned meshes to 2

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2 for body and the rest for accessories

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clothing and such

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triangle count aswlel

green oriole
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Best way: Dragging it all into Blender.

Lesser best way: D4rk's avatar optimizer to merge meshed in Unity and blender to merge the materials and reduce the triangle count.

Easiest solution, Polytool, a paid tool for Unity, has a test version you can use to see how well it handles your avatar, it will automatically optimize all that.

green oriole
peak falcon
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While id really wanna optimize it as good as possible i cant spend ages on a vrchat avatar on a platform I barely use, lmao

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ill report back once i try the trial/demo

green oriole
vagrant sparrow
# peak falcon polytool will do ALL of it?

careful. you do not want it decimating your mouth, eyes, or joints (knees, elbows). you want it to decimate areas that do not bend or change shape. before using it, watch some videos on proper topology so that you know what to look for when decimating or retopologizing.

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also learn about vertex groups, which will help with using these tools.

peak falcon
peak falcon
green oriole
peak falcon
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"It is supposed to" is crazy

vagrant sparrow
peak falcon
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I have a relatively fine grasp on the idea of vertex groups so im fine abt that i think

vagrant sparrow
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just like with fabric, you can target a vertex group

peak falcon
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Fabric?

green oriole
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That's a terrible name for searchabillity.

vagrant sparrow
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right so if i was making clothes or a blanket in blender, i make a plain and add the cloth modifier. if i want to wrinkle it or deform it i can vertex group the top and take the vertex group and give it weight. the rest of the mesh doesn't have that weight. you can do a lot of cool stuff with vertex grouping

peak falcon
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why are we talking about minecraft modding 🗣️

peak falcon
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im versed in blender vertex groups

vagrant sparrow
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oh no

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lol

vagrant sparrow
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i should have said cloth modifier but i always seem to call it fabric (CUASE LEATHER IS NOT A CLOTH) lmao

green oriole
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Heh

vagrant sparrow
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there is a chapter in here for using vertex groups

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this is essentially what both d4rk and polytool are doing but with more showmanship

peak falcon
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yea

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i will decimate 90% and subdiv until i am back to the original amount of tris

vagrant sparrow
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for mesh merging though use one of those tools cause you can get in trouble quick if you try to do it with pure blender

peak falcon
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how so

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If i may

green oriole
# peak falcon how so

Not entirely sure what they are thinking about, but I use D4rk's avatar optimizer because it makes it easier to edit specific meshes, since it only merges the meshes when you click the upload button (it is non-destructive, the changes it makes only persist during upload, then it reverts), for attaching stuff to my avi I use VRCFury's armature linking component.

While I generally merge my Quest versions more than my PC versions (easier to see what part of a mesh I can remove when the avatar is in blender too), there is always something small I add to my avatars that is just way easier done in Unity, instead of in blender for every single version.

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Merging armatures (for merging clothing to a base model) in Blender isn't hard, but just more finicky.

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With CATS (and the unofficial one for newer blender versions) it gets a lot easier though.

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Still, not often there is a reason to merge in Blender.

vagrant sparrow
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cause you can't just merge meshes. the topology has to match. so if i have a face that has is subdivided as a 4x4 and want to merge the same size face that is a 6x4, i can't without having a flow control to have a redirect... made an example for topology, sorry it took so long

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here i have two meshes (planes). one is 2x2 the other is 2x3

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if i straight up merge the meshes, i have broken flow and created an ngon. see that the 2nd square on the top has 5 vertices. this can't be properly cut into a triangle by a game engine and we don't know what the result will be. so i have to create a redirection flow, so that mesh A has the same number of edges that B has where the merge will take place.

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now we have proper topology. this is simple on a small plain here... but with a large model like an avatar it can get nightmarish. this is why i say that the 3rd party tools are easier than if you try to do it vanilla and are new at modelling

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everything is now a quad or a triangle (all quads are two triangles anyways)

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sorry its my beddy bye time and hope i am explaining this where it easy to understand where mesh merging can go wrong

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oh just to close this out... that merged mesh would have been seen as this by unity. unity only renders triangles

green oriole
vagrant sparrow
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i’m really sleepy at this point though, i just hope i dont wale up and read that and be like… noooo! i explained that badly. brain dead now

green oriole
vagrant sparrow
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yeah joined not merged. but it still renders what is behind. the things you don’t directly see still matter. so all those hidden vertexes still count against your rating

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but if the tool you use will dissolve the unseen vertexes then join is as good as merge, but thats a whole other blender plugin conversation.

green oriole
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Ok then I get you.
I disagree that most people should need to think about that, just manually removing unseen vertices should be enough (like the upper arms below a shirt), but if you are going for excellent then yeah, merging everything is probably necessary for an avatar that is more complex.

vagrant sparrow
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delete not dissolve. uh brain dead.

green oriole
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My Quest versions usually have a lot of floating geometry, probably got some viewing angles where you can see holes, but it is good enough for me.

vagrant sparrow
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its in my group of next purchases, so ill let you know how well it works if you remind me

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sucky part of blender market is you dont know if something is any good until you shell out money for it

green oriole
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oh wow, 1 buck.
Yeah, that is interesting, might shell out for that myself to try.
Good question is if it can handle weight painting though.

vagrant sparrow
gusty flame
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ok was really skeptical, in the "why do I need this?" way but that looks quite good

thin pollen
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yo i need help i want to buy new router cause my sucks and i need to have wifi 6 also with something named like this EuroDOCSIS 3.0 and i wanted to finde router with it but i could not find one did anyone have it?

pure cape
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Might be better to put your original one into modem mode and just put a standard router in after it

thorn cobalt
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hey do any of yall know if thee is any genuine wat to fix stick drift

green oriole
ionic wasp
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Try WD-40 Contact Cleaner or yea, replace joysticks

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Had to replace mine bc the drift was too bad

thorn cobalt
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yeah im getting close

ionic wasp
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If you wanna take a shot at replacing them, I think I got my kit for $20

severe herald
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Hello, I’m looking for a help for my issue. My current experiences using the Quest 3s using VRCHAT:

⦁ Glitchy Motion
⦁ Nothing is still
⦁ Everything is shakey
⦁ Looks like an earthquake in my eyes

I’m not sure what to do and how to fix this. Looking for people who have similar experience or knows how to resolve, thanks!

fluid arch
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help

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i need to make this a bit smaller

oblique ember
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guyss

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vrc quest tool wont work

fluid arch
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why does it say security checks failed when try to play on quest?

inland canopy
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how do i fix this?

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i switched to toon lit and this happened, was using poyomi before

green oriole
calm sequoia
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How do i remove this>

minor raven
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have less physbones

calm sequoia
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an we call for that

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can

gusty flame
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you look in the hierarchy for objects with physbone components, then decide which ones you want to remove.

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They'd either be on a very obviously named object, or on whatever bone they affect.

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You can probably take some educated guesses as to which bones: ears, tails, chains, hair, etc.

sonic flame
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What is the best compression mode for Quest? I don't need Alpha for obvious reasons

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I wanna keep texture size as down as possible

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Going with ASTC 8x8 block seems good lol

tepid pasture
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Hey it's been a while since i made a quest avatar, but I remember the limit for polygons being 20k? did they lower it to 10k?

sonic flame
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20k+ Very Poor, 20k for poor, 15k for medium 10k for Good

tepid pasture
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ah ok

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so I'm still under the limit then

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On a side note, I have some clothes and accessories that can be toggled on and off at my clients request, but I have them as separate objects and unity doesn't like that. How do I keep them and still be able to upload the avatar?

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I have 4 skinned mesh renderers

sonic flame
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Make the clothes as a prefab with VRCFury to help with this using armature link, and upload them as separate avatars

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You can even make the toggles using vrcfury built into the clothes prefab so you wont have to do extra work too!

green oriole
sonic flame
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I wish Quest download size was increased by 5MB 😢

waxen prism
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Sometimes I wish that too. But I lowered my textures from 2048 to 1024, and crunch compress to 50%. Still learning more on Unity, and will learn more on Blender. Still need to relearn that.

heady wing
waxen prism
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Don't forget the 40 mb uncompressed size limit too

arctic elk
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is this something i have to worry about? i just enterd play mode on gesture manager

long venture
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if its just gesture manager it shouldnt matter but like the warning says make sure to upload the PC version before any mobile versions

real geode
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My blush for my avis on quest look like bricks on the face i want to fix it but no transparent shaders for quest exist rn

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So what do i do..

lunar crypt
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im wondering what to do too because my avatar uses a bunch of transparent textures (for example, the laces on the boots)

lunar crypt
# real geode So what do i do..

as for your issue, does the blush use the same mesh as the face? if so, you can just put them together in a program like firealpaca (first free example i could think of)

real geode
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Its for the expressions

lunar crypt
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ahhhhh then im not sure

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crossing my fingers that somehow quest/android/ios gets a fix for this eventually. would be late asf but

long venture
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when it comes to transparent stuff generally people take the model to blender and use the knife tool on those meshes to give it a cut-out effect

humble canyon
lunar crypt
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ahhhhh

lunar crypt
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would 22-23k tris be too much for oculus? and is 2048 too high of a texture resolution?
edit: down to 18k tris

gusty flame
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the suggestion is 10k, but "too much" is kinda arbitrary

lunar crypt
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im tri-ing (lol) to get my tri count down as low as i can without completely butchering my avi o7

waxen prism
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It would be Poor performance under 20k tris

maiden schooner
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alr so, i never knew questies could even see particle effects on avis.. and i just found out they are basically optimized particle effects or sum. Could someone tell me how it works??

waxen prism
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The particles like shaders use the exclusive VRChat/Mobile shaders. Particles is selective. Additive and Multiply work for it. Previously, they would show up as squares unless someone who was more talented was able to use texture to give it a shape.

echo wagon
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idk if this is exactly the place to go but i was just wondering if anyone knows why the 10MB thing became even more strict with the whole security checks? i unfortunately cannot use avatars ive paid a lot of money for on quest and sadly im 99% quest user. so im just curious.

long venture
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you could try contacting your model creator about them making an actual quest supported version as the current limits arent that strict unless you're majorly unoptimized

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theres also scripts like VRCQuesttools or polytool that can help with lowering your model's stats if the creator you purchased from is too lazy

honest fern
echo wagon
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So I just assumed that's what it was bc I had to remove things from an avatar myself to make it less than 10MB then the "failed security check" immediately went away

long venture
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unless you were using modified clients i doubt you actually were uploading over the 10MB limit vrcBotThink

echo wagon
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I was using modified clients bc for some reason the actual vrchat companion stopped working for me after a while and I had to resort to other sdks

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No matter how much I tried troubleshooting or fixing it the vcc just wouldn't work for me 😓

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So I had to use other ones

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Or get someone else to upload for me

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But at the same time unity and me aren't bestfriends 😭🙏

long venture
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wow.. surprised you didnt get banned yet then

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both the options you were using break TOS so just dont do that from now on

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if you're struggling with your VCC you can ask for help with it in here

echo wagon
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Oh mb I don't remember seeing that in the TOS but it also has been a minute

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And my memory sucks

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But I have been trying to fix it

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I almost got it to work one time recently so I've been making some progress on my own

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I don't really upload anymore though and also I've only used the modified client only more cently bc it's more recent that my vcc stopped working but it's stopped working in the past then randomly fixed itself

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But I will stop using that now

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I genuinely don't remember it in the TOS so that's my apologies but thank you for giving the reminder 😓🙏

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It's just my main issue is getting the vcc to actually open in unity like the sdk. The tab where you like upload it and stuff won't open no matter what I do but it shows the little options on the top bar saying it's in the Unity project and gives me the option to open or reload the sdk but doesn't work

lunar crypt
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How do quest avis have multiple props? Mostly asking about the 4 material limit

gusty flame
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merge meshes / materials

lunar crypt
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does that work with toggleable props? and props with multiple swappable textures?

ashen valve
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with this avi there is NOTHING i can do to make her quest / optimize her more atp, I've deleted 80% of her toggles, her textures r all low, and if i take anymore assets off her she will be naked 😭
is there any tips?? is this a bug of sorts? because this issue has never happened in the past

lunar crypt
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what specific upload errors are you getting?

ashen valve
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shes too big, 44.05 / 40

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but on pc she is 18 mb gulp

lunar crypt
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thats so so close, hmm

ashen valve
lunar crypt
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idk how much help ill be here but have you reduced her texture resolution?

ashen valve
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ive reduced them all

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like, ALL of them LMAO

lunar crypt
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then have you taken her into blender and decimated her? im in the process of doing that with one of my models and while i cant help (still learning blender), it might help

ashen valve
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im using the manuka base model from booth so I haven't done that,
i've been making booth models for some years now and this hasn't been an issue until lately, which is odd

lunar crypt
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how recent? because iirc the quest size limit was changed relatively recently due to the android port of vrchat going live for open beta testing or smthn

ashen valve
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like, ~a month

lunar crypt
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huh. weird 🤔

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i think decimating in blender will help a LOT, and you can probably do it without messing with her appearance too much

ashen valve
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do you have a tutorial for that? im a blender newbie LOL

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if anyone has any unity tips pls lmk bcs this cannot be right LOL

lunar crypt
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i dont lol 😭 im still looking for a good one myself LOL

pure cape
pure cape
ashen valve
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eek im not sure how to use this

pure cape
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Run a build in unity for android, then on the site press the button and enter %APPDATA%\..\LocalLow\VRChat\VRChat\Avatars into the explorer box and press enter, you should then see your avatars for selection

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Any luck?

lunar crypt
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Oooooooo omg, thats awesome (i use windirstat so im familiar with how it works/looks)

ashen valve
# pure cape Any luck?

uhh not with that in particular, but when i upload the quest vers seperately, it reads as 6mb, the second i attach it to the pc version it reads 45

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gulp

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quest version 4 comparison

pure cape
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that really doesn't make sense..

ashen valve
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it doesnt like at all

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makes me curious, im going to try to upload like.. in reverse

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see if it works

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stupid problems stupid solutions, i suppose

ashen valve
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update: i made her quest joyous day

nocturne chasm
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💀 reading that chat with ame as I'm here to type out I have the same problem with a booth avatar of my own.

It says 10.12 MB but if I try to delete anything or lower anything it jumps to 44mb , 45mb 😭 I don't know why or what to do it doesn't make any sense instead of lowering when deleting a item it goes up does anyone know what I should do-?

heady wing
waxen prism
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Lower the resolution on the textures

long venture
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and/or delete un-used blendshapes, atlas textures, merge material slots, lower tris count

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lots of pretty easy ways to lower the model size

nocturne chasm
grim whale
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Gosh, I hate how strict Quest avatar restrictions have become recently- all of the avatar bases I have bought or had gifted to me that had Quest compatible prefabs before can no longer be used to make a Quest compatible avatar, and it aggravates me to no end... At this point, I am just better off having those crummy looking Imposters for my avis done instead...

green oriole
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Last thing that got tightened was PC avatars. (200mb download, 500mb uncompressed)

waxen prism
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@grim whale Have you reduced the textures for the ones you uploaded yourself?

grim whale
heady wing
long venture
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you could try optimizers like Polytool or VRCQuesttools though the outcomes can vary quality wise

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Thry's avatar performance tool is also good for figuring out what's actually taking up all that space on the model for you to fix it

grim whale
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@long venture Well, I don't have the kind of money to fork over for Polytool at the moment so I can't try that, but I have tried VRCQuestTools and Thry's Avatar Performance tool, and neither seem to really help- QuestTools doesn't really do much for most of my bases and Thry's performance tool doesn't really provide me information I can really decipher or work with.

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I guess at this point I just give up trying to make my avis Quest compatible and just rely on impostors so that my Quest friends aren't just seeing my fallback...

gusty flame
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are you trying to reduce the size of a mesh object?

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if so, blendshapes take up a lot of space.

grim whale
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Oh, I didn't know that about that about blendshapes. I'll have to double check.

grim whale
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OK, so double checking my avatar bases I have been triyng to use recently, all of them for god knows what reason have over 100 something blendshapes...

green oriole
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And any blendshapes set to a specific value but aren't animated are baked in, which removes those too.

grim whale
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Not sure how to use that because at best, all I have ever used VRCFury for has been easier installation of premade toggles and GogoLoco

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And not sure about automatic removal because I do visit MMD worlds and afraid automatic removal would remove the ones MMD worlds look for

gusty flame
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Yeah that'd be a problem:

Automatically bakes all non-animated blendshapes into your avatar's meshes. Reduces your VRAM usage for free, no configuration required!

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that'll handle it.

grim whale
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Ah, I do use that already to make sure that all my prop toggles don't insta-turn on during MMD worlds

gusty flame
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Then adding the Blendshape Optimizer probably will work for you

grim whale
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Yeah, I guess. Also, for the main base I have been struggling with and the main one I have been wanting to use for copies of the same avatar but with different outfits, I am probably better off optimizing the shape keys for it by hand in Blender so I don't have to redo it every single time I want to work with that base

gusty flame
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usually what I do if I have a custom version of a base is combine all the shapekeys I want into a single "me" shapekey on the base model. Then I make the "me" version by just copying it, deleting unused shape keys, and applying the "me" one to basis so it's the default.
Thus I preserve the original one in case I need it.

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I have a one model with several of these shapekeys 'cause I did work for multiple people

grim whale
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Ah. But at least I know the culprit now of why some of my Quest bases can go through and the others struggle- looks like unused blendshapes were bloating up the file size.

gusty flame
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yep, makes sense

grim whale
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Now I just need to go an redo the ones I have been working on (not that I mind going back in from scratch- I found other issues that I can fix with them while I was in-game anyway while at it)

grim whale
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Cleaned up the model's blendshapes until only the visemes and MMD keys were left, decimated the living heck out of the model, shrank the texture resolution as far down as I could without them looking like blobs of color, and still zero luck.

covert sundial
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I found your issue lmao how do you even do this

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There's no way that's accurate

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They're making a Michael Bay transformer lmao

gusty flame
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that doesn't seem like a lot of triangles though

covert sundial
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I don't do Avatar stuff very often nor do I use blend shapes that much so maybe I'm just reading this wrong but to me that looks like it's saying there's well over 6,000 blend shapes

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Never mind okay I get it it's the amount of affected tris not the amount of blend shapes lol

gusty flame
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yep

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6k blendshapes would be impressive 🙂

shy prairie
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Avatar Dynamics (PhysBones and Contacts) performance rating will be "Very Poor", so you will not able to upload for Android. Please keep "Poor" rating in avatar dynamics categories.

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guys how do i fix this?

long venture
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not sure if you've already fixed this but you'd need to remove some phybone components (likely the hair based off the screenshot) but this would mean that it wont move, if you want it to move but keep the phybone count down then you'd need to take it into blender and merge + reweightpaint the bones

lone grove
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Can anyone help

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I have a feeling its from the hair, and I know nothing about unity

tiny prairie
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@mortal kernel Ik we don’t get along but can you try to help them

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Your good with this stuff

mortal kernel
# lone grove

If your trying to make quest Avis fast I recommend questools but yes it’s gotta be the hair physbones

lone grove
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Can you help me disable those?

tiny prairie
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I would have helped if I knew how

lone grove
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Idc if the hair moves or not,

mortal kernel
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Look in the hierarchy and search hair root

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Or tail root

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And the physbones will be right there 👍🏻

tiny prairie
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I’m a little special so I can’t help

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Haha

lone grove
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I dont see hair root

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So I'll look tail

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No tail

mortal kernel
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Look for anything tail hair ears

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Chains

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Anything in that aspect

lone grove
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Hold on I'll ss

tiny prairie
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Kk

lone grove
tiny prairie
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Holy sweat mother of Jesus

lone grove
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I think he didn't name it root or something

tiny prairie
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That’s a lot help😭

lone grove
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Lol

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I had them base it off this

tiny prairie
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Ah

lone grove
tiny prairie
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Makes sense

mortal kernel
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If you click on any of them do you see your physbones on right ?

tiny prairie
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I might get unity and start making avatars

lone grove
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I clicked the lowercase "hair" and jt shows psybones

gusty flame
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wow, what the heck is that mess

gusty flame
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oh that's a search, it might be more reasonably arranged

lone grove
tiny prairie
mortal kernel
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Ok click on the physbones and hit remove component

mortal kernel
lone grove
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Done

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Ok 1 error down

mortal kernel
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Now do that to where it says physbones and u should be good

lone grove
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2 tongo

mortal kernel
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🫶🏼

tiny prairie
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And I’m sorry

mortal kernel
# lone grove

For the physbones colliders there where you would get rid of the physbones

mortal kernel
lone grove
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How do i find those

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Do i just remove all the psybones or no

mortal kernel
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Mhm

tiny prairie
mortal kernel
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Idrc tbh 😋

tiny prairie
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If you say so

lone grove
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Oh no

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Unity crashed

tiny prairie
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I would kms

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😭

lone grove
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I forgot to click to have it be for android aka meta, and tried canceling

tiny prairie
lone grove
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I think i can select it to be android afterwards?

lone grove
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Alright

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I removed phsybones from hair, chest, skirt, and stuff

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Annd it failed, too large by 5mb

tiny prairie
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Oh god

lone grove
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I removed the particle system

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Gonna try again

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It only removed .50 mb

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This is what im working with

tiny prairie
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Hmm

lone grove
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For some reason, it had audio for sword slashes

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I removed em, quest cant hear anyway

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Only removed another .50 mb

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Idk how to reduce the size more

tiny prairie
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Erm I think chubzu passed away 0.0

lone grove
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Oof

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Shall a ping revive?

tiny prairie
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Idk

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0.0

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Possibly

lone grove
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It gave me an option for offline test

tiny prairie
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I don’t even have unity or anything like that

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I’m just here to be that annoying unwanted support person😂

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Anyways, where should we have her funeral?😢

lone grove
mortal kernel
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Compress the textures

lone grove
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How so

tiny prairie
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:/

mortal kernel
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Click on the material and then you’ll see the materials image click there and you’ll see like compress something

lone grove
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Lmao

tiny prairie
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She awoken from the dead!

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Happy now VR chat

mortal kernel
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😔

lone grove
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Wheres the material

mortal kernel
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Click on something on the avatar on the right side you you’ll see the material then you can hit the down arrow and you’ll see the image texture

lone grove
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Its at 14.17mb out of 10mb

mortal kernel
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I’m to eepy gang uhhh delete
Things off the avatar

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That should help you

lone grove
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Hmm, i can always readd the sword later,

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It barely removed any

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Ok i removed the sword model completely, and it took off 3mb

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Only 1.75 to go

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Removed more stuff, i hope its enough

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Tried the downscale beta thing

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Still not enough

lone grove
gusty flame
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remove unused blendshapes?

lone grove
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Im only .50 mb away from allowance

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I think i did it

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Nope

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Deleting unused materials didnt work

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Annnd fuck

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I deleted accessory material, and now parts of my avatar are purple

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Gonna have to find those fucking pieces to either delete or change the texture

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Finally got it

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Although i need to see if i can re add my mask

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It says uploaded, i transfer into it, but now says ingame it has no mb, nothing

#

Its as if i downloaded a broken model, meaning i broke something

lone grove
#

I have found the problem with the android version, It does not like the poiyomi toon shader,

#

had to unlock every single model for it to find the correct one since they were locked

#

but now, i need to figure out how tf to remove that shader properly

#

Anyone know how to properly do that?

#

first Poiyomi there is toon, and so is the last one but it has S_ behind it

lone grove
#

annnnd its handled now,

#

My avatar is finally done, although i lost the sword and barrier, I'm sure i can find a work around tomorrow, I am pissed it took so long for this,

waxen prism
#

Usually best for 1 avatar per project

flat pond
#

I cant furnish my quest 2.
Stuck at where im suppossed to connect it with a device with a logged in account but nothing happens when attempting to connect to my phone or with pc linking cable
Any help?

gusty flame
#

I just connected mine to wifi

tame willow
#

hey do u guys have any tips to work with uncompressed size

even when i take stuff off, make the textures smaller etc etc

it still doesnt work sometimes to the point it would be bald or have no outfit :C

#

if yall know any ways to make this easier PLEASE LET ME KNOW

forest ivy
earnest osprey
#

hey does anyone know which bones to delete on the novabeast and how to do it

earnest osprey
#

ah great

lone oasis
#

any way to make materials with transparent textures quest compatible yet?

green oriole
lone oasis
#

i see, thank you

forest ivy
trim verge
#

Remember to dissolve bones and not delete them! It will transfer the weights to the bones remaining.

trim verge
#

Here is some crazy Math.

The atlas Im using for my Pyramid Head Model is 931mb
The normal is 700mb
That should be the like 1.6gb in total, however.

Through the power of compression, downscaling and I think a bit of luck, the total Texture memory is only 4.5mb and
The model still has a ton of detail. This is using the Remakes model btw. I think I may have just gotten lucky, or perhaps Im missing something, but so far in game I haven't seen anyone encounter any issues. and it loads fine on my Android and Quest. What do you guys think, was I crazy to get everything down to just a single texture?

#

for anyone wondering, thats a 99.72% reduction in file size

lone grove
trim verge
lone grove
#

Oh, i know i could have kept the weapons

#

Im just not doing too much with it rn because my heads hurting from it all

trim verge
#

Gotcha

hollow remnant
#

So. I've spent 10 hours today trying to quest optify a pc only avatar. I got it down to 12.3 mbs. But If I delete anymore of the avi it will be nude, and if I compress anymore, it will be blurry. Is there anyone here who may be able to help me with this? I was trying to have a good handful of toggles, but I'm not being left with the option to. I have the Texture download size down to 7mbs with all the toggles I wanted on it. But it's 8mbs for the download size too much for quest.

I can pay for assistance

gusty flame
#

blendshapes take up lots of space, consider removing unused ones

hollow remnant
#

is that possible in unity? it doesn't seem to work for me. I'm not knowledged on blender at all, so I'm stuck at the moment

#

So far I've compressed textures, deleted unused animations and toggles that I didn't need, deleted all the parameters unused and vrc menu toggles. So everything there has gotten the avatar to 12.3 mbs. Still too much for quest sadly and that's after deleting toggles I did want

gusty flame
#

I'd do it in Blender but I guess the VRC Quest Tools package can probably? Also possibly VRC Fury.

hollow remnant
#

I couldn't find anything on VRC Quest Tools

#

I have no clue how to use Fury, but I could try

#

I'm not seeing anything to do with optimizing

hollow remnant
#

I opened blender. I'm going to lose my mind

gilded steppe
hollow remnant
#

where do I find that?

stark dome
hollow remnant
#

thank you

#

sadly I'm not seeing a difference with the optimizer

#

thank you though

#

correction, I do see a difference, but sadly it's not a large one

#

if anyone is willing to maybe hop in a call with me to help me. I could pay you a bit for your time. I just need to figure out the main problem. Though I'm sure it's a poly situation with the body of the model itself since I have another quest avatar with like 3 times the toggles and blendshapes and uploaded just fine to quest

#

I just have no knowledge of blender, so I'm stuck

#

or if I could just send what I have done to someone and they can finish it. I can pay if needed

stark dome
hollow remnant
#

thank you

hollow remnant
#

well I got down another 2mbs

#

but I need like 3 mbs more to go

forest ivy
#

And you could decimate/dissolve edge loops if the model is too high poly

livid flicker
#

Imagine taking a picture and getting memory crashed from it. I'm not happy

vernal badger
#

Not surprising that quest optimization is dead 💀

#

but i think thats quest in general 😆

long venture
slate cradle
#

Is there an easy way to see the quest rank of your own avatars, without a quest, and without individually opening each project? I want to get a list of which ones need optimizing, but I have a lot.

waxen prism
#

You can check it on the vrchat website

rose parrot
#

if i wanna make an avi pc and quest compatible, do i need any software other than blender or unity?

waxen prism
#

You can do it within Unity alone, but upto a point

cyan ether
#

Does anyone know how to Lower mesh's?

gusty flame
#

mesh what, count? size?

green drift
#

tryna put my avi on quest and for some reason my pants are doing this? im not finding any bones responsible for it if thats a possibility

tough warren
green drift
#

i forgot to update it yesterday it was cuz i deleted the bones for the pants strings cuz that worked on the pc end but i just "fixed" it by shoving them into the avatars torso and attatching it to my hip armature 💀

tough warren
#

Oh 😭

#

Yeah that would do it

green drift
#

cant hurt anybody if you cant see it

lilac sequoia
#

how do you uncompress

gusty flame
#

uncompress what?

cyan wave
minor raven
#

-# i don't think he liked to be randomly pinged

gusty flame
#

Haha, no, but it's funny

lilac sequoia
#

lmfao i meant in unity when it comes to making an avi quest compatable

minor raven
long venture
# lilac sequoia lmfao i meant in unity when it comes to making an avi quest compatable

this goes over the limits for each ranking, with quest you should realistically be aiming for medium at the worst for most categories: https://creators.vrchat.com/avatars/avatar-performance-ranking-system/ id suggest showing your model's stats for more specific help but the upload process is the same as it is for PC just with harsher limits mainly

The Avatar Performance Ranking System allows you to see how much a user's avatar is affecting performance via analysis of the components on that user's avatar. You can also use it on yourself to see how performant your avatar is.

lilac sequoia
#

ok

lilac sequoia
#

this avi has nothing on and it still says stuff about the compress size

gusty flame
#

Textures are something. Mesh itself has a size too, especially with a lot of shape keys.

slate cradle
#

textures, animations, and mesh size are the biggest contributor.
if it's not your mesh or textures,
it's your animations

green oriole
lilac sequoia
#

yeah

lilac sequoia
#

anyone in here ever converted a minase into questie?

simple cliff
#

Any suggestions for vr ready pcs

gusty flame
gleaming ruin
#

Yo guys, what is up with all of the avatars saying "security checks failed" none of the ones I had where laggy, I can't use my commission, and the game seems to get more baggy with each update.

long venture
#

but your model may be outside the max perf limits on something

gleaming ruin
long venture
#

is it not uploaded on your account?

#

also most commissioners offer the files of the model unless its an edit of a model they're mass selling usually

viscid drum
#

Whats up with my avatar showing security checks failed? its not my model, i just editted it. its not that its laggy, low poly model n all

viscid drum
#

i fixed it, all i had to do is reupload it lmao

hybrid echo
#

all textures down to 256 & compressed by 50%, 113k polys, 11 mats, 10 skin mesh renderers... still not enough to upload to quest..

halcyon sail
halcyon sail
hybrid echo
#

I don't play on quest but when creating a quest version for my avatar and having to remove a whole bunch of things even though there is only one outfit with nothing special feels kinda crazy

#

I understand quest has limits but surely not that much?

long venture
#

you've gotta remember that quests are just mediocre phones strapped to your face and that vrchat is VERY performance heavy

#

check for unused blendshapes aswell when trying to get the size down since that's something people overlook alot on PC models and it takes up quite a bit of space depending on the number

#

theres also the option of using Thry's avatar performance tool to figure out what part of the model is making the avatar still be so big

hybrid echo
#

And I’ll check out thry avatar performance tool. I’ve been needing something to help me with that sorta stuff

humble canyon
green oriole
#

And since it doesn't have an animation activating it and changing it then there is no point to having it exist as a blendshape, you either remove it or bake it in, depending on if the blendshape is set to above 0 or not.

hybrid echo
green oriole
hybrid echo
#

gotcha I'll go with vrc furys one. thanks

green oriole
#

Then the blendshapes are only removed when you upload, lets you still mess around with them and animate them at a later date.

hybrid echo
still otter
#

Does anyone know why I keep getting an alert alarm when I have my PCVR cable connected to my Oculus3s.. It's fine for the first 15 mins or so and then i keep getting this repeated audible alarm over and over again. Any help? Thanks!

green oriole
still otter
green oriole
# still otter while its on.. i always start at 100% charge and it starts at like it doesn't lo...

So probably the charging noise then.
It means the headset doesn't have a solid connection to the power source, be it that it that the usb port on the headset is dirty (got lint in it or something) or that the power source is simply unable to provide a good enough source of power.

If I use my power brick to power my Quest 2 then I'll hear that noise constantly, but if I use my power bank then it is fine.
I think cable length also has something to do with it, it is harder to provide a good amount of stable power over a long cable.

green oriole
#

And you just sort of get one of them

#

Quest 2 has annoying bing, Quest Pro has the gentle sound, it is silly.

#

From what I have read you could have different sounds on the same model of headset.

torpid bane
#

What is the best texture format to compress to fit on quest

green oriole
#

It lowers both uncompressed and compressed usage so it is way better to use than crunch compression too.

urban mica
#

Hello all! ✌🏻 Just puchased a quest 3s, all tips and tricks are welcome. Im familiar with sidequest stuff but dont really know what levels I should use w gpu/cpu, textures and what framerate I should pick to get allaround good performance and looks... Other tips? 🤔 Ive got a 20k mah additional battery but dont rly know how long its gonna last if i tweak with sidequest. If this is the wrong place for this feel free to send dm ✌🏻 tyyyy

#

(performance for vrchat in particular)

opaque raven
pliant forge
#

okay so weird issue... I can remove all I want on this avatar, and compress everything to the a dot, but the build size doesn't change

#

deleted everything, still same size

#

sdk doesn't update

green oriole
#

If you tried doing that then check animations, any referenced materials are still included even if there is no place for them.

native crystal
#

there has to be a better way to get this to work 1, other than this 2. im so tired 😭

#

im taking a nap before i die inside

long venture
#

(also suggest using Thry's avatar performance tool to see what parts of the model are taking up the most space)

native crystal
#

👍

waxen prism
#

Majority of the time it is texture resolution.

summer rover
#

lmao like 1mb over

#

time to find a random texture to kill

#

or material more like

long venture
#

could always use Thry's avatar performance to check whats taking up the most space, im guessing the model has either a ton of toggles which could be seperated into multiple models or tons of unused blendshapes

summer rover
#

yea def does

#

ill go install that thanks for the rec

#

lowered some res

#

we got there

#

now i sleep good night

lunar onyx
#

yeah, none of that needs to be rgba32 or 24

real leaf
# summer rover hm

You should probably use ASTC compression here, either ASTC 6x6 or 8x8 will do fine. (Lower = better quality but more memory usage).
Also you can probably up the resolution back on some of those textures to 1024 after switching to ASTC.

RGBA32 and RGB24 uses significantly more memory and it's likely why you had to lower the resolution.

summer rover
#

Would that be the case for pc also?

real leaf
# summer rover Would that be the case for pc also?

Not ASTC no, for PC use BC5 for Normal Maps. BC7 for regular textures with alpha, (can also be used on textures without alpha).

DXT1 can be used to save on memory for textures without alpha, but DXT compression can be more noticeable especially on any textures with color gradients, BC7 in comparison has no notable issues with color gradients.
So DXT1 should really only be used on simpler textures, unless you're ok with the quality hit.

Crunched compression should generally be avoided. It's primarily what causes avatars to cause a stutter when they are loaded and only results in the download / compressed size being lowered slightly, it does not affect the uncompressed size or VRAM usage.

summer rover
#

hm the thry thing doesn't seem to be letting me change the compressor off of rgba32

#

on the pc one that is

#

nvm i just did it manually

stoic epoch
#

The avatar im working on wont show up on quest despite letting me upload to android and the validations looking like this

nocturne silo
#

can someone translate this?

open sparrow
#

One of your toggles is not functioning correctly. Or out of sync with its pc counter part . I got this the other day I removed it and put a fresh one on pc side at first it refused to correct so save close Unity reopen for it to recompile and sort it’s self out then press upload sorted issue for me .

honest fern
# nocturne silo

Thats just the error saying it failed to build
Not an actual error

vagrant sparrow
stoic epoch
#

Ive already fixed it

#

The sdk wouldn't tell me that i was using a shader it doesnt allow even though its one of VRChats mobile shaders

honest fern
#

fuck off scammer

dawn cobalt
#

Hi, I´m trying to convert my avatar to quest and i know i can make some materials completely transparent/cutout like the blush so it doesn´t show during gestures, but this time it doesn´t seem to work.

gusty flame
#

you can't use transparent or cutout on quest

sharp zinc
#

can someone help me please? idk what to do

long venture
#

if you're swapping through the SDK then it might've bugged out, try swapping from the build settings File>Build Settings>and either install or swap to it iirc

lunar onyx
severe meadow
#

Did something change as of late? I am uploading an avatar to android rn and it's letting me upload even though I have more than the allowed requirement.

My phys bone transform count is 63 (1 below the cap) but the components are 17 even though 8 should be the max, but it's not giving me that error that stops you from uploading

honest fern
#

are you sure you are even uploading to android?

long venture
#

i thought it just removes all the phybones if theres too many of them rather then preventing upload?

severe meadow
#

I am not r*****ed, ofc I am uploading to android.

#

And yeah, I tested it now, it's letting me see the model perfectly despite being over the 40 mb limit too though which is weird, but all the phys bones are inactive.

Weird that it lets me upload to begin with though

honest fern
#

what sdk are you even using

severe meadow
#

The latest one that got updated not long ago.
3.7.6

#

Unity 22.3.6f1

gusty flame
#

buggy unity, but it should work

faint current
#

this is really sad that this option do not work anymore=/

proper garden
#

Hey yall, I have a question about hand tracking with the Quest 3 on PCVR in VRChat. I have an HP Victus NVIDIA GeForce 4050 (8GB vram) with 16gb ram. When I go thru steamVR and activate hand tracking in VRC, it’s pretty glitchy, stuttering. Is that an issue with my VRAM? Or should I just beef up the RAM?

ivory bough
#

why are you asking that question in this channel?

#

This channel is for quest avatar optimization.

honest fern
proper garden
drowsy otter
#

Tried using VRCQuestTools to swap textures and now the eyes are white not black. how would i fix this?

gusty flame
#

depends on why they're white

sweet karma
long venture
forest ivy
#

Looks to me like it's a glassy lens, so you'd need to delete that part of the mesh in blender. Or you could try using the multiply shader under VRC Mobile

wide agate
bold oyster
#

will they bring back avitar audios for quest?

#

there were some avis that were cool to listento when dancing

waxen prism
#

They won't because of limitation on Quest.

#

You can give a pc player the avi, and have them play the audio over their mic

humble canyon
bold oyster
waxen prism
#

it took 17th months for very poor avatars to be usable on android mobile after the removal from the first 10 days of vrc mobile launch

#

it did happen once for a few days in 2022, but people had been crashing on Quest 2

long venture
# bold oyster they should tho

until the actual headsets themselves become beefier (since a quest is like a shitty phone strapped to your head) its really not safely possible because of how unity handles audio

#

id imagine they still have issues with the current limits on quest because users dont optimize their content well enough

lunar onyx
#

they kicked out the quest 1s anyway

#

maybe it could come back slowly

drowsy otter
#

How would i go about making glowing parts on my avatar? I've seen it done on quest before but not sure how it was done

gusty flame
#

emission properties in your materials

drowsy otter
#

that's not on my material part, keep in mind i used VRCQuest Tools aswell

gusty flame
#

it may not be available in whatever shader you are using

drowsy otter
#

well, thanks anyways, just gonna take this as a sign to leave it alone

long venture
#

you could easily swap whatever shader your materials currently use to one that has emission support

#

theres several shaders iirc that do and are quest compatible, i havent worked with VRCQuesttools but i assume it just chooses a specific shader every time when it converts stuff rather then giving you the different available options (cause its meant as just a quick quest conversion not actual full quest support)

dense flax
rugged cedar
#

Is this the place I can ask for help if someone having trouble with quest?
Specifically logging on the game?
A friend of mine can't get on vrc bc they are stuck on the loading screen when they launch the game. They tried reinstalling and making sure both quest and vrchat are updated. Checked if wifi was the issue too

long venture
#

though based off what you've said so far theres likely a thread made in user support already with a solution you'd just have to scroll through the posts (also maybe get your friend to post their issues themselves? having a middle man can get stuff confusing and take longer communication-wise for all parties involved)

near fiber
#

hi how can i decrease the size of my avatar

#

i tried to lower the textures but still the same

#

i deleted some stuff but still

long venture
near fiber
#

ok i saw a video about that

#

@long venture

#

every thing is low

#

what should i do

#

i delet some stuff too

#

only 0.25 left

#

what should i do

#

more

echo shore
#

Hi! Did you purchase this model, the creator does support for issues like this

near fiber
#

yes

#

anyway i upload it ty guys

#

@long venture thank you for the tool

echo shore
stoic epoch
#

anyone have an answer to how many parent constraints and parent constraint sources quest is limited to?

gusty flame
stoic epoch
#

i didnt see it

#

wait ive seen it now

#

thank you

#

vrc fury scripts wont make a quest avatar fail security checks will it?

long venture
#

thats a bit broad, it depends on what you're actually adding but as long as its stuff supported under the mobile limitations then it shouldnt throw security check fails

glad dome
#

Guys just a small question, when im playing vr chat on steamvr the game on my quest looks like it has downgraded resolution but when i look at the cast on the pc it looks amazing, any idea how to fix this?****

dense flax
#

The only thing you could do to improve graphics on vr Its to buy the last brand vr headset😔

green oriole
potent wadi
#

real quick
whats the max particle emitters an avatar can have before vrc starts hiding the first particles you placed?
aka: how many particles am i able to add before vrc starts breaking and deleting some of them

pure leaf
pure leaf
potent wadi
#

Aslong as it doesn’t crash quest or pc and works that’s all I care about

#

💔 💔 💔 💔

pure leaf
sterile pine
#

How can I show that I am playing vrchat in the Discord in my profile?

sacred crow
sterile pine
#

@sacred crow quest

paper haven
#

i dont think you can on quest

sacred crow
#

if not, just find a program to run on your pc and rename it in discords Game Activity tab to “VRChat” and run it whenever you play the game, then it’ll show that you’re technically playing a game called VRChat

sacred crow
#

oh.

sacred crow
sacred crow
#

🙂‍↕️

cobalt hound
#

Any recommendations for this stupid "low system memory" thing? My system memory isn't even half way full and even if clear all my cash,texture,and avi memory it still says I have low memory and either won't load avis or sends me to my home world it's so stupid

gusty flame
#

how much memory do you have?

green oriole
# cobalt hound Any recommendations for this stupid "low system memory" thing? My system memory ...

Memory is not storage, on Quest 3 you only have 8GB of memory (Which is RAM, not storage), on the Quest 2 you only have 6GB, VRChat can only use those amounts minus 2GB, because that's what the Quest OS eats up.
VRChat did make it worse recently, but most recent update should have fixed it or at least made it better.

Basically all you can do when that happens is hide avatars and be in smaller worlds, in terms of MB, generally a small world will have a small uncompressed size.

humble canyon
cobalt hound
humble canyon
cobalt hound
heady wing
#

It wasn’t really fine because back then you’d still run out of RAM, just you’d just either be sent to your home world or outright crash the quest

It’s a lesser of two evils situation

honest fern
cobalt hound
#

Like crashing was a rarity for me unless I had everyone avis turned on

#

On quest you have to manually turn on everyone's avi it's how its always been otherwise you just see an imposter or a fall back people just needed to not turn on everyone's avi and it would be smooth and fine but now I can't even see imposter's it's so stupid

honest fern
#

Well sorry if you dont have enough ram to show avatars

cobalt hound
#

Is there a way I can get more? Idek what ram is I'm not very techy I just wanted to know if there was a way to make my game run smoother without a pc that I can't afford

honest fern
#

Ram is a hardware limit

#

Quest 2 only has 6

cobalt hound
#

Is ther a way I can clear space so not alot of ram is being taken up?

honest fern
#

Smoother is using more optimized avatars yourself and going to more optimized worlds

honest fern
#

Its random access memory for a reason

cobalt hound
#

All I really go on in vr is games like murder 4 and stuff are those worlds not optimized enough?

honest fern
#

🤷‍♂️

cobalt hound
#

Okay :/

#

It's stupid that they changed it each update just gets worse and worse for quest

honest fern
#

Idk its perfectly fine for me

sacred crow
# cobalt hound I didn't used to crash alot I would be careful with who I turned avis on but now...

ik they’re not really listening to you, but you’re not alone in this. i’ve been on quest for 3 years and have never had the issues i’m having now. so i understand, in my experience, even in an world of 2 people in green rated avatars they still don’t show, and the game is constantly freaking out. so i get what you’re experiencing, and im also waiting for some kind of fix for the new issues

cobalt hound
cobalt hound
sacred crow
waxen prism
#

It does that when a friend changes avis

#

Usually for those on Quest 2, or 6GB Ram phones

#

It takes awhile longer with 8GB phones and Quest 3

vale sandal
#

I wasn't able to play for a month, today I got some time and wanted to try vrchat again, but my headset keeps crashing and won't let me access meta library inside my headset (I'm using quest 3 and link cable). Even after reinstalling meta app, factory resetting headset and updating all of my drivers, nothing seems to help.

gusty flame
#

this channel is about content creation

half kettle
#

I have an unsupported shader alert

I have tried to convert all the materials to Quest, but it seems I'm missing one material slot
When I try to "select" the alert in the SDK, it just highlights the top-level of the avatar

How do I find the exact object that has the unsupported material?

waxen prism
half kettle
#

I already converted most of my materials to a vrchat shader.

Check above

I need to find whichever object that still has a PC shader.

sacred crow
twin dirge
#

I’m curious about something. If we open up the Quest 2 headset, can the RAM be upgraded on it? If yes, what’s the DDR number and what can I upgrade it to?

humble canyon
twin dirge
#

What about an external socket? Is that possible?

#

Mine is already off warranty so I want to do small upgrades if I can

green oriole
twin dirge
#

I see, thanks for the help

#

I’ll just stick with it until I get pcvr then

green oriole
timber cliff
#

you can connect pro to the q2?

gusty flame
#

Yes

green oriole
# timber cliff you can connect pro to the q2?

The Quest Pro controllers work on all Quest headsets.
As long as you don't update your Quest headset early or often then they are generally a nice upgrade (Meta almost literally every update make the controllers worse at first, have to wait for hotfixes or yet another large update for them to fix the issues they put in), it is very freeing to not have to care about if your hands are tracked.

timber cliff
#

i might get some then, aparrently the quest pro controllers can track fine out of headsets camera view

green oriole
gusty flame
#

most meta updates make things worse

timber cliff
timber cliff
gusty flame
#

I've been tempted but reports of their reliability have made me hesitate. Also you can't swap batteries and they can't be used while charging.

timber cliff
#

can use q2 controllers while they charge

gusty flame
#

yup, that's true

green oriole
#

And can't use while charging, even with the charging cable.

gusty flame
#

PTC?

green oriole
#

Public Test Channel

gusty flame
#

oh, of course 🙂

green oriole
#

"You want Quest updates that are even less stable?"

#

Yeah, using PTC is insane
Especially with a Quest Pro.

gusty flame
#

yeah no, I tried that to fix issues with my floor height at one point, ended up factory resetting

#

it pisses me off that despite how bad this is, there's still not an upgrade worth getting yet

timber cliff
#

i just reset my floor height every couple hours

gusty flame
#

I do it at the beginning of each session now, seems to stay these days

timber cliff
#

i tend to turn physical space features off since i move a lot and boundaries suck to set up

gusty flame
#

ah I kinda need one, got some stuff I don't want to bump into, and a staircase down

timber cliff
#

i just put pillows in front of things

sacred crow
fathom cypress
#

Mid quest avatar creation game is tanking due to rules on top of rules for avatar creating on quest.

gusty flame
#

it's not like they've changed significantly in a while

fathom cypress
#

taking out legacy shaders for quest was just a bad move

#

they say its to fix performance however the performance is still dog ass

tough warren
#

Oh god please do not start this war back up again 😭

sacred crow
#

LMAOOO

gusty flame
solemn flint
gentle kindle
#

So looks like it doesn't matter how much you optimize your world or avatar because it will automatically show "low memory"

#

On Quest 2 its almost unplayable and its not like it was like a month ago. I can't see other's people avi and not even the impostors and all my friends just became blue polygons wih "too many avatars" above their heads

long venture
#

On some Q2s, its still a case of not everyone experiencing that issue just a select few from what ive seen

honest fern
#

dont run out of ram

#

you only have around 4gbs of available ram to work with

vapid snow
#

Yeah, I read that somewhere. Do you know any way to free up ram? Or is there not a way

humble canyon
vapid snow
vapid snow
gentle kindle
#

I'm starting to believe the "too many avatars" is actually broken. I turned off everyone's avatar and the loading bar keeps glitching and never finishing loading and sometimes it looks it's not even trying to load

waxen prism
#

It happens when someone changes avatars too fast.

uneven basalt
#

The content is not being pushed, i can't see thumbnails.

#

Lemme switch to the beta version

analog kernel
#

i've been having the same issue

#

i'm not loading anyone's avatars at all

#

no matter how many times i clear cache, restart headset, go to small worlds with a small population, i still can't see anyone's avatars except my own

#

they all say "too many avatars"

#

and this didn't used to be the case

#

it's just frustrating that i have to manually force showing people's imposters 🤦

#

like it literally won't even load imposters and fallbacks

#

if anyone is wondering, the temporary fix is to select someone, click on them to open their profile in the big menu, scroll down and click "show avatar details" then select either the imposter or regular avatar (whichever you're trying to load) and wait for the 3D thumbnail to load. Then their avatar should load. If you would see an imposter due to performance blocking, load the imposter. If you have their avatar force shown, load the main avatar

#

this trick doesn't work with fallbacks though, your only option to see them is to force show the avatar and then force load it

#

if they're using a PC only avi with no imposter then you can either leave them as a blue diamond, cull their avatar with avatar culling settings to make them a gray diamond, or block their avatar to make them an error robot. Whatever your preference is lol

peak flicker
#

Bruh can we ever fix the low memory thing
Deadass delete everything and it just shows up for quest 2
Then lags me back to home world when low mem shows or begins not loading avis and just having a blue diamond

peak flicker
# analog berry SAME

Been like it for ages.
Sometimes is that bad ill join a world and can't even show myself in the mirror lol have to clear cache and then choose diff avi then place same avi back on again

#

It's actually just so bad

#

Due to the many upgrades it's made vrc unplayable on quest 2 pretty much

analog berry
#

Yeah, like half of my favourite worlds are just laggy messes now

humble canyon
#

Basically the VR headset maker is making things worse with bloating the OS

gentle kindle
#

I remember when it was just "fine" when the game wouldn't take you back to home world.

analog berry
#

And it’s an extremely simple world

peak flicker
#

But nah can't anymore

peak flicker
#

Can't even play alone you'll have issues loading one world

analog berry
#

Pc vr sounds good right now….

peak flicker
#

Fr I never thought I'd say it

analog berry
#

Can someone like actually get people to fix it? I crashed like 5 times today trying to join UDON SABER when it NEVER CRASHED ME BEFORE

gentle kindle
#

And the ram limiter is annoying sometimes because sometimes avatars do stuffs that glitch the game but I remember that most of the time the game didn't crash and returned to normal in a few seconds

analog berry
gentle kindle
gentle kindle
latent holly
#

hello i think vrchat or something is capping my fps at 40, here's why:

When im alone in max graphic setting with 100% resolution on steamvr, in an heavy world like, Project aincrad. I get 80 fps constant
When i join a chess world lobby with 25 peoples, i get around 60 fps (with shield setting to max everything hidden)
But... When i join project aincrad, with 15 people im stable at 40, (with shield setting to max)
so then, i thought about lowering my resolution to 20% and lowering all graphic setting to low/disabled) and my fps stays at 40, and , that's why
i believe something is wrong, any help ?

My specs :
AMD Ryzen 7 7800X3D 8-Core
RAM 32.0 GB
NVIDIA GeForce RTX 3090 (24 GB), AMD Radeon(TM) Graphics (486 MB)
Headset : oculus rift s

(also i disabled ASW , asynchronous spacewarp in debug tool , which was capping fps to 40, and that's why i can higher now)

gusty flame
#

FYI per the topic, this channel is for content optimization, you might mean #quest-general

tropic forge
#

im still using the quest 2 and it runs so bad 😭

hardy socket
#

I have a lot of crashes

latent holly
#

it increased my fps by a lot

#

i'd suggest to use msi afterburner

#

and

#

increase your resolution to max, on steamvr and vrchat

#

and then restart the game and lower your res to what you normally use

#

now i get 80 fps more constantly and lower

#

instead of 45 constant and lower

#

huge improvement

hardy socket
#

No its enable

charred sentinel
#

idk why but vrchat cant add a cutout option to help us make things more optimized because i could make a very basic plane and then do all my designing in my textures making things look higher resolution

like example: im making a Minecraft skin but it uses alpha but due to not having it for quest im just not making a very optimized skin quest compatible because i would have to model in every little square and that's stupid for something a texture could easily fix

like half of my issues making things quest optimized is the fact i dont have cutout

green oriole
long venture
#

instead of modeling in every square you could just do a rough cutout with the knife tool in blender if you're not mainly a quest user P:

honest fern
#

for the whiskers

unkempt condor
#

I heard today a new term called "tile based rendering" which seems to be something about how quest renders things, and why it can't do transparency very easily as compared to regular gpu's

sonic flame
#

whats the easiest way to have 2 shaders for your world? One for pc (Like mochie standard) and one for quest when it's platform is switched? Both supporting monoSH baking

gusty flame
#

you can use Mochie standard on quest. But otherwise, different scene?

sonic flame
gusty flame
#

Haven't tried yet, personally

noble spire
#

Someone have a problem with pass thru ?? Before update the passtheu works with the game, and now if i use pass thru the game get stop

solemn yoke
#

I have gotten completely stumped, while creating an avatar I was met with this problem. the vrchat SDK said that the avatar size was too big however I had this issue previously on another avi I did, so I started playing around, took the tutorial bot and put a descripter on it and it also said the exact same number 17.71 mb, this revealed that a bigger issue was at play and I began deleting and reinstalling unity and the SDK, this issue however still persisted. after this I knew no where to turn so I'm hoping that someone here can help me

snow pendant
severe meadow
#

Hey, why isn't the toon shader outline shader available to quest?

Isn't it immensely more unoptimized to copy an entire mesh (like a hoodie), flip the normals and join it with the base hoodie and thus doubling the entire thing for each piece you might have to do this on?

gusty flame
#

iirc outline shaders do a grabpass, which is much worse

green oriole
gusty flame
#

oh true, I didn't think of the shader duplicating mesh too

waxen prism
#

And the one next to it

severe meadow
waxen prism
honest fern
severe meadow
#

Ahh so I just gotta keep doubling the mesh and flipping it then.

#

Such a pain when it would be so nice to have outline on the quest shader, cuz doubling something like a hoodie takes up a lot of space

honest fern
royal sparrow
#

SO I have been trying to figure out what causes lag issues between quest 2 and quest 3 individuals. My world is heavily optimized and quest 3 have no complaints but I occasionally hear quest 2 ppl are getting like 9 frames 😭 Is this a local issue with the 2 or is there something I can do to help them, like a quest 2 toggle that turns off specific things. Still not sure what those things would be, my guess is shaders?

green oriole
#

Sounds similar to an issue a friend had, their terrain shader was doing triplanar mapping which meant a lot of texture samplers in the shader and turns out the Q2 GPU falls over at a specific point if too many are used, I don't know the specific point, but any kind of mapping like that will probably be too much.

#

@royal sparrow

#

Friend's shader had 17 texture samplers (tex2d used in shader code)

#

So like, you could open up the shaders in a text editor and just ctrl+f and count all tex2d, assuming you aren't using a shader like poiyomi which removes parts of itself when being locked.

green oriole
royal sparrow
green oriole
next pagoda
#

Hi

inner eagle
#

ADD ai estamtion to quest Plss

digital violet
#

Why when I join any map with my headset and everyone avatars still loading and in top in their avatar there is something like 1.0 GB / 1.0 GB something like that but no because for me it shows ( To Many Avatars) is there anything can fix that ?

honest fern
jovial cypress
jovial cypress
inner eagle
# jovial cypress huh

Like yk the estamtion fbt on pc the should add that to quest and you can pay for it maybe?

covert sail
#

how do i add booty bones

#

need my shit to jiggle when i walk🤣

gusty flame
#

blender

#

edit the armature, add bones, weight paint mesh to move with it

covert sail
#

um idk how to add bodes

#

bones*

gusty flame
#

I usually select a parent bone and 'e' to extrude a new one from that point. You can just 'a' to add one too if you want.

random blade
waxen prism
sacred crow
glossy ice
#

Does the number of skinned mesh renderers make a significant difference in performance? Debating adding a second outfit or keeping them as seperate avatars

#

For Quest specifically

gusty flame
#

Each one adds at least one draw call, so yeah, it does add performance problems

gusty flame
#

off won't be rendering, of course

#

iirc though more than 1-2 will kick you into poor on an android avatar

sacred crow
#

yes… true

#

it’s funny, performance use toggle off = vrchat say bad performance…

gusty flame
#

?

#

I'm not sure I understand that sentence

sacred crow
#

sorry 💦

#

doing a thing for better performance,
but vrchat says is more bad performance

gusty flame
#

Yes, more mesh renderers active is worse performance

#

(this is a very general statement, specific cases may disagree, test yourself, etc.)

humble canyon
sacred crow
#

yes

warped sandal
jagged raven
#

Idk the purpose of this channel but it seems right for my problem
Every time i try to join a world on my quest it just freezes and sometimes bricks my headset and sometimes i get in the world for 1 second and then reloads the world again and does it until the headset bricks itself

jagged raven
waxen prism
jagged raven
#

How do i reset it

willow cedar
#

Every time I login on VR chat on my PC it does not let me because it’s asking for an easy anticheat thing I deleted vrchat and added it back but it would not let me still this has been going on for about a month now and it still doesn’t work I even looked on YouTube for tutorials and it still doesn’t let me open the file as another thing. (Sorry if this doesn’t make sensevrcTupCry)

waxen prism
#

Uninstall vrchat, and reinstall

#

Easy anti cheat will be added

#

Look up Easy Anti-Cheat with the same symbol, and install. Sometimes I have to update that way though rare.

blazing zenith
#

So you know the max mesh material for quest is 2, which im questioning if i can technically pass it without the avi getting taken down.

Cause i have a base with separate clothes that are vrcfury compatible and idk if i can upload it bc of max material and max mesh renderers

loud ibex
#

I can assure you there’s a way but I don’t know how too

gusty flame
#

there have been ways in the past, but those involve unofficial SDKs or hacking things, all of which is not allowed. The limits are the limits, work with them.

blazing zenith
gusty flame
#

But here you can find help to optimize your avatar so it fits within the limits

sacred acorn
#

i think maybe it's cause you're using wireless

#

link cables are usually always better (even though they're like $109 usd from oculus..)

long venture
#

highly suggest getting an off-brand cord from somewhere like amazon, they're really no different if you make sure to check what your buying before hand and far cheaper

wispy torrent
#

My quest is barely hanging on by a thread lol, the strap for it broke about two years ago and my ex tied it in a knot and has still been in that knot since😭 not to mention I lost the back covers for my controllers like a month after it actually arrived lol

sacred acorn
#

and then i wanna get like 200 dollar fbt too 😭

clever briar
#

How much is quest 3?

tawdry coyote
# clever briar How much is quest 3?

Depends on whether you get a new or refurbished one, if you get a new one, it’s like 500/600 , a refurbished one is like 300/400, and if you get it through Amazon, you can do a payment plan using affirm, and for the new it’s about 33/34 dollars a month

narrow hill
#

Anyone else experiencing high temps in the quest 3

unkempt condor
# blazing zenith So you know the max mesh material for quest is 2, which im questioning if i can ...

In absence of bypassing the limits you can bake your models onto the same material via either manually doing so in blender or using perhaps cats plug-in if your blender version is old enough, UVPackmaster and SimpleBake are good plugins but they are paid, with the bake one really being the only one that saves you real repeat hours. Also I'm not familiar that the material limit for quest is 2? Are you talking about a specific performance ranking?

#

Your specs seem more than fine to me, I'm not sure it's hardware related, perhaps you may need to wonder about software causes? If it's consistent that might be something to do with memory dumping the RAM to your hard drive causing freezes due to excessive garbage collection but that would effect everyone and not just you, try cleaning up background processes via task manager?

sick needle
proven plank
#

hi, i keep forgetting, im not getting conclusive answers online and i cant figure out where to look. can quest users not see very poor avatars at all even if they forcefully turn them on?

i felt like vrc changed it at one point but i cant recall

honest fern
shell wadi
#

bro i dont understand why do some avatar creators add too many physic bones for every single part

#

like (right breast, left breast, right butt, left butt, right earring, left earring* i mean instead of adding right and left into 1 physic bone why do they make a physic bone for everything

#

cryptiacurves's new tasque avi has fricking 4 physic bones only for butt

#

bottom and top

#

is it really necessary or i am wrong? or they just dont want their avatars to be made quest

gentle kindle
sleek wing
#

They dont rly aim for quest or quest conversion if there isnt a separate one already, one bone each lets it be more fluid and accurate to whatever bodypart its on, with less hassle

#

Ideally you can get the same result with one bone for both but it takes alot longer which, yeah u can figure why

shell wadi
gusty flame
jolly mortar
#

Can someone help me please I'm trying to build and test my avatar so I can see how to optimize it and it's being stupid sayings something about adb. Exe that I don't have it or whatever

gusty flame
#

"build and test" requires the android debug bridge and an android device. maybe you mean to just build and publish?

jolly mortar
#

So I can see what I need to optimize

gusty flame
#

ok well then you need adb from the android dev stuff and an android device hooked up

#

I'd probably just test in Unity in play mode, or in the game.

jolly mortar
#

Okay then can you send me a easy way to optimize a model video wise ;-;

#

For quest like I have never optimize a model before

gusty flame
#

there's some stuff pinned, but I don't personally have any links for this, sorry

jolly mortar
#

Okay let me check thank you tho

rancid jacinth
#

So guys, pretty new here, why is it when I go somewhere like freeze tag everyone is in imposter avatars? Are all of them really just that poorly optimized?

gusty flame
#

probably, yep

mortal socket
#

That or they're on PC avatars and don't have a quest version uploaded

spare falcon
#

Or just reason to make more money, but I doubt if they do it just to charge more

molten zealot
#

ey yall! learned about te debug tool ansd in evry world, even my home, it has insne amounts of dropoed frames and caps me at 45

narrow hill
#

Uhh guys my quest 3's facial interface broke, should I get the silicone one or the standard one to replace it?

deep vector
#

.

edgy sedge
#

idk

gusty flame
narrow hill
#

tbh looks solid

gusty flame
#

I like Kiwi's stuff in general, I use their head strap.
Though I just realized this isn't an optimization topic at all so I'll stop here 🙂

narrow hill
#

tho idk if the interface is broken or the quest three itself

narrow hill
#

can we not stop here?

#

really need the help

gusty flame
narrow hill
#

😭

#

alr

devout wave
molten zealot
devout wave
#

It was kinda cool to see what caused my shaking problem in quest link

#

The cable I have is unofficial and not official with meta at all so I am planning on getting the official cable from meta

jolly valve
#

dude can someone help me out wit optimizing an avi for quest i cant get this lower than 11mb for the lfe of me

devout wave
#

thats what i do

gusty flame
#

generally worse for performance and quality

cursive phoenix
#

does anyone know the best settings for airlink ❤️ i bought a kiwi headstrap and didn't notice i had to choose between link and charging

twin igloo
#
cursive phoenix
gusty flame
cursive phoenix
#

the hand tracking for steamvr is pretty nice

gusty flame
#

not offhand and I'm not running Windows at the moment, but I'm sure there are lots of posts on the internet about this

rose sierra
#

Can someone tell me if ur kiwi head strap also takes like 3-5 hours to charge?

gusty flame
pallid relic
rose sierra
#

Ive had it since December and it's been the same

tall nebula
#

So my toon standard avi is running like crap on my quest 2. I can be in a world where I otherwise get something like 30+ fps on my q2 and when I'm using this avi the headset will drop to roughly 10fps and just behave weirdly. I suppose it could be my headset, it's old and I've beat the crap out of it. For context I usually run pc, I'm just on quest standalone for avi testing. Maybe I've just overestimated what can be done on quest? The same basic avi(it's foxipaws sleepy echo avi, unchanged from the quest package for the most part) runs ok-ish with standard lite shaders.

Update-ish: I tried other avis that have quest compatible versions available(public ones, they have a ton of materials/meshes/toggles etc, more than are on my avi, so if perf is gonna be bad you'd think it would be something like that) and these avis on their quest versions seem to give me 30-40 fps in this particular world. I know there is some effect that is probably causing performance issues. I'd really rather not have to try going back and forth doing a bunch of toggling features on and off if this is some well known issue with toon standard. but if I have to do it the hard way I suppose I will.

meager moth
#

pleaase please help, im trying to do a simple quest convert, of a model i bought, however the numbers are absurd. 22mib equals 17.78 mb over the limit?? i dont get it.. this is my second quest convert this has happened to, can someone explain what im doing wrong?

honest fern
meager moth
terse frigate
#

Have you tried texture compression and reduced resolution? Mesh compression?

meager moth
#

His mesh is tiny, and his textures are too

#

I learned he had to have everything down to 256

honest fern
meager moth
#

Nope

#

Surprisingly there was 1 mib of texture memory

jolly mortar
#

Hello how do I lower the phybones transforms count on quest with out useing this phybones I'm useing VRfury I tried the other optimizer that does that for you but it doesn't work because I have VRfury components any idea how to do this?

green oriole
jolly mortar
#

I need it down to like 64-

#

I think

#

I think its mostly the hair -

#

I'm trying something to see f it fixes it

#

If*

green oriole
# jolly mortar 560 something for 8 quest phybones -

That's rough, you won't be fixing that.
Either go into blender and merge bones or remove physbone components and just deal with that part being static, because it is most likely one thing taking up all that.

jolly mortar
vital sorrel
#

Hello

jolly mortar
gusty flame
#

nope, physbones are the way you do that

jolly mortar
gusty flame
#

what?

jolly mortar
#

here let me send a screen shot it the hair moves in game

#

and the hair has no phy bones let me send you a screen shot of that

#

but i can swear it moves in game

gusty flame
#

physbone components don't have to be on the bone itself, they can be anywhere.

jolly mortar
#

thats the thing they have no phybones even when i click the full avatar

terse frigate
# jolly mortar I need it down to like 64-

Use the ignore transform list in the physbone component settings, and use endpoints. Sometimes you can just have one or two bones with physics for each strand, and the hair will still move fine. It won't be all flowy like pc, but it won't be static either.

honest fern
plucky frost
#

I don't understand why vrchat doesn't allow cutout in the materials

green oriole
# plucky frost I don't understand why vrchat doesn't allow cutout in the materials

Mobile GPUs, like the one on Quest, only achieve their great power efficiency (which is necessary for battery life and cooling capacity) because of their differing architecture from how GPUs are made on PC where efficiency is generally an after thought.

Put simply, the architects sacrificed stuff like efficient transparency and cutout to make normal (opaque) rendering more efficient, so Quest straight up doesn't handle it well.

And before you say it seems fine, it isn't fine when you can see several meshes with transparency/cutout at the same time overlapping, which would happen if cutout and transparency was allowed on Quest avatars, on worlds it is more fine because it is on the world creator to make sure that they never stack transparency or cutout, their level of control makes that possible.

plucky frost
#

Nope that makes sense

#

Thank you for the answer

static terrace
#

How come VRchat won't let me click on text boxes anymore?

sterile wigeon
#

Is there a way to stop quest from loading horizons and running it in the background

#

Heard that eats up performance

stark dome
#

?tag scam

tiny fiberBOT
#

Hey ho 👋 I see you're looking for commissions.

You will probably receive DM's or friend requests from scammers now (or later) that will try to offer you their services. 😖

🚫 Absolutely DO NOT engage with those, regardless of how competent they might seem or their excuse to why they contact you.
This is unsafe practice used by scammers, and also breaks this Discord's rules. 👮

If you seek a creator, check out VRCTraders and follow their protocols strictly 🥺
(You will get DM from bot to verify your account upon join.)

🌠 It's extremely important to always DEEPLY investigate the account and social media of the person you plan to commission.
Is their social media linked in Discord? Is it legitimate? Are the references stolen? (Try to reverse image search posts to check.) 👀
The quality of fake profiles out there can be crazy good, be aware of that and NEVER engage with DM or friend requests that originate from the artist.

When in the slightest doubt, do not commission them and contact the moderators of the involved communities. 😱

split grove
#

does anyone have any tips for optimizing the kitty cafe? alot of quest users are laggin in my world and im not sure how to optimize it

ashen crest
#

Does it use any realtime lighting / expensive shaders?

split grove
#

it uses a mixture of some lights and baked lightmaps

ashen crest
#

The first directional light is built into the base pass of your shaders (if they use the standard unity surface setup) so it incurs no additional cost to have in the scene. But that is if the shadows are off, shadows require the geometry of everything the light can see to be rendered again, once per light.

sterile wigeon
#

yo anyone know reccomended settings on virtual desktop for less lag without bad quality graphics? I have a quest 3 use vd and have a 9800x3d and rtx 4080

#

I wonderr if it's my internte