#avatar-quest
1 messages · Page 23 of 1
Yep, that'd help
not saying I can help, just that nobody can without some more info 🙂
Either way you still stepped in
appreciate it highly
well first issues is some of the shaders, when I switch from the VRM shaders to the Toon lit for mobile the brows go missing. I figured it was because the VRM was outdated. My VCC says its up to date but on the git I see newer versions.
There's no mat count limit. Just have to manage to get under 10mb compressed and 40mb uncompressed.
Use toon standard. For the eyebrows, use particle multiply. You can also grab that hair matcap and add it back to the hair material once you switch to toon standard.
You might have to do the same thing with the eyelashes or anything else with transparent bits.
When I make it quest shaders it breaks it
that's kinda vague
Wdym
breaks in what way
When I change it to /vrchat/mobile/partical/ and that it breaks it turning it into white cubes when it’s meant to be blue fire
are you maybe referring to the transparency?
Looks like that's using alpha transparency, which you can't do on quest
yes, the quest one is
Says additive
Yes, I can read that, I meant the PC one of course.
Again additive
oh, well what I said was it looks like.
I guess I can’t do it then.
Use this unless your avatar don't use poiyomi I don't know what to say just make sure what your Avatar use for sader
You might wanna try multiply but it won’t glow like additive would
They can’t use that on quest though
Maybe try playing with these settings?
for the bright colors, additive is the right play here. I don't know what would be adding the white. Also, its weird that your VRChat > Mobile > Particle > Additive even has those options. This is what the shader should look like
Is your vrchat additive shader somehow modified in some way? it should work basically identically to the unity Mobile > Particles > Additive shader.
I also wonder what this means in the PC material
so I looked around, I think it just means that its connected to a particle emitter, and the particle emitter can change values of the shader such as the particle color and such.
I still don't know why your VRChat > Mobile > Particles > Additive looks like that though. why does it have all those extra options? I've just updated to the most recent sdk and my version does not have these options still even when I create a new material.
I’m confused myself a old avatar I made with that same partcial works fine and did it how I normally do and now for some reason breaks when I use vrc shaders when it never use to and I also updated my sdk to the newest version and still dose the same thing
You on rn? Would love your help
you'd have to explain what "breaks" means. Are you trying to do a quest version or something?
You seen the pictures I sent that’s what I mean by “breaks”
oh the particle thing from last night, got it.
I tried all of them dosent work
like I said, the vrchat additive shader you showed in the screenshot is not the same shader everyone else has. All those other options should not be there. Something is wrong with your project, something is modifying the shader or has edited it.
is the particle something you bought from somewhere or is it free? could you drop the link maybe I can check it out myself and see whats going on with it.
im on now. what do you need help with?
Kazin?
I was replying to a post about finding an avatar - the right place to ask that is there.
ok ty
?tag scam
Hey ho 👋 I see you're looking for commissions.
You will probably receive DM's or friend requests from scammers now (or later) that will try to offer you their services. 😖
🚫 Absolutely DO NOT engage with those, regardless of how competent they might seem or their excuse to why they contact you.
This is unsafe practice used by scammers, and also breaks this Discord's rules. 👮
If you seek a creator, check out VRCTraders and follow their protocols strictly 🥺
(You will get DM from bot to verify your account upon join.)
🌠 It's extremely important to always DEEPLY investigate the account and social media of the person you plan to commission.
Is their social media linked in Discord? Is it legitimate? Are the references stolen? (Try to reverse image search posts to check.) 👀
The quality of fake profiles out there can be crazy good, be aware of that and NEVER engage with DM or friend requests that originate from the artist.
When in the slightest doubt, do not commission them and contact the moderators of the involved communities. 😱
(also)
Just now seeing this sorry, but I need help fixing the shaders and taking my pc avatars off of VROID down to the Android level
Super late sorry
So for the materials, change them to VRChat > Mobile > Toon Standard. Unless it needs transparency/cutout. Then use the shaders in the particle folder (additive or multiply only, alpha blend is just there to temp you).
To make the material look like the PC one, you need to investigate the PC material and look for the following: matcaps, emission, normal maps, detail/extra layers, hue shift and it's mask, rim light, and specular or smooth/metallic values. Anything else like glitter, special effects, animated layers etc won't work on quest so don't worry about those. You are going to use the quest compatible things from the list and recreate the material in toon standard.
Put normal maps in the normal map slot, add the matcap under matcap and add a mask if there was one. Match the rim light color and mess with the intensity values and such until it looks like the PC mat. Add the detail layer. If there was more than one, you need to use a texture editor to layer and combine them all into one texture. If there was hue shift, check that box and add the hue shift mask if one was there. Put the emission texture under emission and set it to the same color as the PC mat. If there was an emission texture and mask, you need to combine them in a texture editor by layering the mask on top of the texture, and then setting the mask layer properties to render as multiply. Copy the smooth and metallic values and put them under specular, don't forget to drag in the masks if there was any. Set reflectance to 0 if there is any mask because if you give it a value it won't follow a mask and will affect the entire mesh.
One problem you will find with vroid Avis is that they use transparency way too much. Instead of shaping the mesh to be the proper shape, they just use cutout rendering, or transparency, to make the shape. This is dumb and makes quest converting harder. You have to either use a particle shader (which will always be translucent, or see through) and not have any other material properties (matcaps, emission, etc), or you have to use toon standard and have black spots where the mesh was supposed to be invisible. The secret third option is to import into blender, and cut the mesh properly in edit mode with the knife tool and delete the transparent parts. Then reimport into unity, drag all the materials back on, redo all the physics, and reapply anything that wasn't attached to the fbx (gimmicks, accessories, etc).
Okay thanks a ton! I’ll try it tonight if I get the chance and if not then definitely tomorrow. I highly appreciate it!
Love 👏🏽🫱🏽🫲🏼
for some reason when i use a shader thats mobile on this model it does this, can anyone help?
Did you use toon standard?
are you sure you're using toon standard? make sure the box that says "apply vertex color" is disabled
so idk if this is the right channel but I uploaded 2 avatars 2 days ago
both of them dont have an impostor yet
I know last time I uploaded an avatar the impostor generated hours later
Ive been reading you can manually set the impostor on the homepage
well this isnt working
and its been more than a few hours now
I dont want to be around people looking like something I dont want to and dont feel comfortable in
is the page down perhaps or is there another way?
plus the 2nd one I uploaded has an impostor normally since Ive seen it on a public upload
idk what this issue is all my other avatars have impostors
its not working as in the page is not loading
i have good wifi and all the other things are loading perfectly
I think something about it is down, none of my avatar pages will load either, same for my friend
well then ill wait for a bit and try again
I want to run around as a fallen angel and not as a weird guy with mask as one of my friends told me yesterday. thats how I found out about this issue
you could always quest convert. the imposters look bad anyways
well how do I do that XD youre talking to someone who tried to ass mmd onto an avatar and failed miserably at the start already
I only know how to upload avatars
sadly nox didnt come with a quest version
its nox by EIGHT
maybe its too hard for vrc to generate an impostor hahah
idk
i have no knowledge
not alot of clothing toggles, it could be done I think. The skin texture is very detailed, that could cause problems later but it would look way better than an imposter for sure.
ill see if I can do that
or ask a friend to help me with that
but id be okay with an impostor
I just dont want to look random
I already hate it when avatar toggles dont convert to quest as they should leaving me with white hair when its actually black
well imposters have no toggles, no hand gestures, no facial expressions, a cut exposing the crotch often, and generally look very bad and pixelated. I hope you can get a quest version soon.
about to try this right now
oh
How can i put a logo on the center of a shirt on unity Android i did it for pc but its a bit different for quest without decals etc
edit the shirt's texture to have the logo in an image editor
it doesn't seem to have an albedo so one would have to be created
This is correct. A MaterialPropertyBlock is used to override specific material properties without having to create a whole new material
First time interacting on the VRC discord, but is there any possibility this could be an avi? I have the female version, but I am a man sooo (Stomach book, male cover. No idea how I make avis or even adapt this into one)
it could definitely be made into an avatar. even if you don't have much blender knowledge or unity knowledge you could probably come up with a stylized version of this, but take ur time with learning blender, it's very annoying.
is removing some bones from the armature for the quest version gonna mess anything up with syncing to the pc version of an avatar? or should i be fine?
don't remove humanoid rig bones, and remove any bones in blender. Shouldn't mess with the sync unless the bone is used for a toggle (ex: interactables like pick ups and shirt pulls).
alright, thank you!! I just removed some skirt bones in blender but wanted to double check lol
If the quest version has the skirt, don't forget to re-weight paint the skirt to make up for the bones you deleted
yep, i did!! ty :)
is this the Right channel to make avatars quest compatible??? or is it somewhere else because I got my vrc model back and it's not quest compatible which I specifically asked the person that was modifying a base model I bought to make it quest compatible then paid someone to upload it and it showed me it's PC only
You have to do it yourself, but yeah we help with quest conversion here. You start working and when your stuck you post your problem and someone can help you. If you want someone to do it for you then you can to to VRCTraders and commission someone there to quest convert for you.
Forgor to use reply feature ^
ohhhhhh ok because I'd need that tbh thank you for the help but I just spoke to someone else on another server they said ya don't ask you guys because it does have NSFW stuff so I'll get someone to do it for me because I'm not good with technology
it's ok
is it a discord server????
Yeah it's in the community section. Idk how they handle nsfw though
yaaaaa good point but I don't see it tho
I'm on it
now where I do I go for help which chat?
uhhh idk im not in that server
oh ok
don't need it anymore I found someone thanks for All the help
that seems irrelevant to the topic
why cant we use every shader in the Vrchat/Mobile area?
Design flaw. The alpha blend is for worlds but it's in the avatar SDK for some reason.
Guys how do I change avatar to quest??? It’s not highlighted
Thanks mack
But now my avi is too large to be on quest even tho I’ve lower down all the texture
Assuming it isn't because your avatar has too many blendshapes (you can remove the unneeded ones without any problems with VRCFury's blendshape optimizer, seriously, just add it, no reason not to.) then you should go into every texture and set an android override, like this.
ASTC 6x6, the default, is good, but if you need to reduce size then just set it to 8x8, only minorly changes the quality of the texture.
I did do that, and it’s still too big
Like I had an error that said “11GB out of 10”
Now it’s 47GB out of 40
It said MB
MG my bad
At least I really hope you aren't trying to upload a multi GB avatar
No no lolol 😭
English ain’t my first language sorry lol
But I wanted to lower the polygons on the avatar by taking to blender but I don’t have an FBX file of that avatar for some reason?
I think it’s because I’ve made the avatar by using multiple items and avatar from booth
First number is download size, the final size of the asset bundle, the file that gets uploaded, which works like a zip file.
The second number is uncompressed size, the true size of everything on the avatar after it is unpacked.
If you use mesh compression or crunch compression then that's the cause, neither truly decreases the size of the avatar, just the download size, which currently isn't a problem.
Otherwise you will just have to go reduce things a bit further.
I’ve made sure all the override on android textures and made the block 10x10 or small accessories 12x12
Does that mean I have to lower the polygons on the avatar on blender? 
And nah I haven’t used any mesh compression or crunch compression, cuz it kinda broke my avi last time
And gave up on it lol
But I REALLY love the avatar I’ve made 💔💔idk I’m out of options
Had you tried the blendshape optimizer from VRCFury?
Yeah, any blendshapes that aren't used or animated will disappear, and blendshapes set to a value will be baked into the mesh, I extremely doubt it will ever cause you an issue.
It is very simple, you just add the component below the avatar descriptor, just click add component, search for it and click it and you are done, it will do its thing when you try uploading.
thank u so much for the tip !!
I will let u know if it works
it worked!!!!
Omg I’m so happy

@flint forge thank you so much man, I GAVE up making Avis a while ago cuz I kept having the same issue over and over and I wanted to go back on doing that and I felt so sad that I can’t upload it!! But it was so simple!! It means a lot to me man! Thank you!!

Hello, can anyone tell me how can I get a custom avatar? I'm new to VR chat, for some months now and I have no clue how I can pay someone to make a custom avatar?
If there's any websites
Or discord
you can purchase avatars that are already made on the vrchat market or you can take a look at jinxxy alot of creators sell on there. or if your wanting a commission maybe go on jinxy find somthing simular to what you want ask the creator if they do commissions in there discord.
VRC Traders discord, link is in #1204490664637890580
dont engage with anyone who dms you offering commissions. They are likely scammers because they lurk here and message people like you who are openly looking for an avatar to scam.
Is it possible to make a quest version of this?
Like I’ve already fined her pc side but have no idea how to start her quest side
its possible unless theres something on the model that isnt allowed quest side (lights, audio sources etc) you can find the restrictions for Mobile/quest here: https://creators.vrchat.com/avatars/avatar-performance-ranking-system/#mobile-limits
The Avatar Performance Ranking System allows you to see how much a user's avatar is affecting performance via analysis of the components on that user's avatar. You can also use it on yourself to see how performant your avatar is.
Ahhh okayyy. Do I need to redo it in another project orrrrr
you dont need to but some users prefer to have a quest only and PC only project, i personally only seperate my projects per-avatar rather then per-platform so it takes up less space on my drives
its kinda just up to personal prefrence
Unity projects do have a ton of bloat though when only used for Avatars, if one cares about storage space then all you really need to do to have a monolithic project for all your avatars is organize what you import.
I assume there is absolutely no way to do transparency on Quest still?
trying to port the avatar to mobile currently
How it would look on PC
i even had to remove all physbones
since it said to many affected transforms and all physbones would get removed on upload
the only solution atm that i do is set the material to a particle for quest, either multiply or additive depending. its not perfect but the color black on additive and white on multiplicative makes the colors invisible essentially making it transparent if that makes sense
i tried that, but while it is transparent in unity it isnt transparent in vrchat then anymore
really? thats so odd if so
yeah i booted up vrchat mobile to look how it appears ingame
and all transparency was gone
weird
Create a new material, don't Ctrl + d and edit an old one. It's a current glitch right now with quest transparency.
You could add the glasses using the additive particle shader, and try a matcap for the galaxy
You can usually click the + on the material slots and add another one, then use additive on one slot and multiply on the other to get the alpha blend effect. I would use this for the sleeves. If there is more than one material on the mesh already, the + button will add a slot that uses the bottom material's mesh coverage. If the bottom material isn't the translucent part, duplicate the mesh and layer the transparency that way.
Id also use just additive on the details on the skirt
I can't do that
Skirt details is part of the same materials like the other transparent ones
Does the matcap shader support tiling textures?
Use toon standard, you can tile yes
The skirt and the transparent parts are the same material slot? You can select all the skirt transparent slots in blender and assign them a new material. Then the skirt would have 2 slots and you could do the transparency.
I unfortunately have no clue about blender
I initially planned to keep it as a pc only avatar but wanted at least something presentable for Quest so they don't only see a fallback if any pc user uses my Public avatar
Same with my avali
Where does the model come from?
Henlo, what shaders are compatible for quest models?.
However on my avali the thing with the galaxy texture is impossible since quest shaders don't support masking
Vrchat > Mobile
Booth
No. Only vrchat shaders work for quest. Use toon standard it's the best one
Is it supposed to be public?
It's a free avatar
okay thank u. i have been having issues with eyelashes/eyeliners, not sure what to do
Vrchat > mobile > particles > multiply
Link? Maybe I'll fix it for quest (I'll make the transparent parts separate materials so it works properly)
I'll look at it when I get home, it doesn't look like it needs a lot of work
when i tried using particles in the past it said it is apparently not compatible with vrchat, doi ignore it?
Don't use alpha blend. That's the one shader you can't use
transparent already has it's own material
what the actual hell is this avatar
quest physics
you would need to add the glasses and replace all the galaxy textures with your own, but this is a working quest version
I did make some small changes in blender such as seperating the hair, creating a material slot for the hair shadow, and seperating the transparencies
Oh cool, thanks. Looks good
I sent a friend request
for galaxy, just replace all the galaxy textures here with your own you used on the PC version
I made the hair it's own mesh so that you could do an animated scroll effect if you wanted to (animate the offset of the detail or emission layer to get the scrolling stars)
Yeah it's cause the skirt from what i saw
yeah no skirt physics for quest, oof
That's fine. It's a mobile system
now if you ever get into blender and really care about this avatar, you could merge some bones and weight paints to have less bones per strand on the skirt, and then make the twin tails have one strand of bones each, and then you could probably get full physics on quest
but thats above my not-getting-paid pay grade
Does anyone know how to fix this problem
My file is a vrm from vroid and whenever I put on toon lit or other shaders for quest it does this
It’s supposed to look like this
Th suit does it too at the top
Does anyone have a solution
specifically what "this" are we supposed to be looking at here?
How the eyes and and suit is different than it should be
possibly transparency
which you can't do on quest, so you'd have to do some remodeling
Vroid is so annoying with the amount of cutout they do. Edit the eyebrow texture and lashes and such to have the skin tone as the background color, as transparency won't work well with the blonde.
For the suit, you need to pop the avatar in blender and use the knife tool to cut off the transparent parts of the mesh. This is because you don't want to use a transparency shader on clothes, because it makes it translucent or see through.
Some of the eye hilights can probably be vrchat > mobile > particles > additive
yeah, it's not really designed for the quest use-case
Check the collision check count. If it's above 64 collision checks then all physbone colliders are removed on upload. (You can check in the avatar validations)
Can anybody tell me where I can create a avatar without an computer?, I can’t find out how. It would really help me!
You’d need one so you can use unity and blender (if your intent is to upload it to VRChat)
Some people use their shadow pcs or cloud pcs I think?
You can't, you must use Unity for this, and it requires a computer of some sort.
Thanks for letting me know!
Just for completeness sake, there is also MakeAvatar https://hello.vrchat.com/avatar-systems
But I don't think it is worth it, got a pretty limited selection. It is also a Japanese platform and the website is kind of confusing.
So if you want a personal avatar then you need some computer to do so.
Do you guys know if VRChat/Unity would yell my rig if I was to move the arm THAT low?
I'm starting to see why no one has ported The Jester to this game yet
Find someone else with a computer to do it for you. That's basically the only way.
It doesn't have to be a gaming computer either, laptops and low end computers can usually open unity at least
Thanks, I kept on trying to do it on mobile.I can see why it wasn’t working.
The app someone linked looks interesting. It looks like you could make something there.
if its a P2U model get them to ask in the creator's discord, i wouldnt ask for uploads in here as its unsafe and just not the right discord
so everytime i upload to quest, it doesnt say it uploaded for quest in unity nor the website. when i check in the website to see if it went to both pc & quest. it says windows security checks failed. is anyone else having or had that problem & found a way to fix it? i would rlly appreciate it if i got some help on it.
security check fail usually happens when something is too far outside the set limits, what do the stats look like in the SDK upload panel?
it would
I need help I’m trying to make a avatar quest but the size in it it’s too much I’ve tried to mess around with it on blender and lowerd it “and textures” the best I could but it’s still too high in mb size
try using thry's avatar performance tool to see what's taking up the most space on the model
scram scammer
its the mesh but how to i lower the mesh without making it look bad?
removing unused blendshapes might take a hefty chunk out of the mesh size
so sorry for jst seeing this, but where would i go to see that?.
in the SDk window above where the "build and publish" button is
oh i should look for that when i upload another quest avi 
and this is why i want to make the Quest SDK to have bigger limit AT LEAST 15 MB because Look LOOK
i keep being stuck on the same fuckin' stupid error
now look , i use to get like 10.1 MB or 10.3 or something BUT perfect 10 MB out of 10 MB it didn't happened before but it still Annoying cause that's what i was talking about but Nah everyone fucking attacking my ass for asking for making the limit from 10 MB to 15 MB, cause if it was 15 MB i'll be able to comfortably upload my avatars without getting this error, plus i can atleast have like 13 MB sized avatar if i wanted to atleast let only 1 texture being 2k or 1K pixles size so i can have HD logo on my shirt or something, and others could be minimized or something
its not actually 10mb exactly its likely a decimal point above 10mb like 10.001
it just doesnt show past the 2 numbers
well i solved it by making the texture even shorter, for example this MLG Glasses has a flat bold colors so the texture size its just 5x5 or 9x9
ive yet to get to 10mb myself with quest stuff (unless is a P2U model) but in the future if you use something like thry's avatar performance tool it can tell you what's taking the most space on the model so you can optimize it better for that platform
i have it that's how i resize my textures
so i took a break and i went back to it
i put a layer behind ir and it ended up looking like this
is there any way to get that out without having a random flap off my face
or is there a way to make this flat like how its supposed to be on the face?
and does anyone know how to fix the eyes too
So you might need to cut some of the face peices I'm blender just like the suit. For the eyes, the additive and multiply should work.
how do i make the shader spacificaly for the eyes?
because mine is the head is a shader and the body is a shader but no other things are seprate able to be different shaders
Ooohhh yeah you are going to have to add more material slots in blender. Overall, vroid Avis require blender work to work on quest properly.
Yo my png a artist is being weird can someone help
help with what?
Are you new to here or vrchat?
No
Oh ok are you on vrchat now or not now
No
Check your dm let chat
joined today, trying to into DM - careful of scammers.
Am not new to vrc or this server
you literally joined this server today
My discord account got hacked by a scam
okay
and acting like a scammer
trying to pull someone into a DM when the asked a simple question is a common sign
but hey, if you're not, great.
is there a tutorial on how to do this somwhere so i can learn what to do and what im looking for
I don't see any tutorials showing this use case, but I can try to guide you though it.
So this is blender
Click on the mesh and switch to edit mode.
Object mode -> Edit mode
Once in there, make sure the render mode is set to this one, so the texture shows the transparent parts on the mesh.
In edit mode, use the knife tool and click on the mesh to place a vertex (or dot). Click along the lines of the mesh to create a line sperating the transparent parts from the mesh you want to show.
I'm not at my computer rn but this is the best image I could find showing the knife tool
So the red dots are the clicks you made with the knife, those make new lines in the mesh.
Once the transparent parts of the mesh are separate, you can delete the faces that are transparent and keep all the parts you want shown
You can change the selection mode from vertex to face near the edit mode button at the top left
So found a better image.
Is Hue Shift possible on Quest?
yes, use Toon Standard (in VRChat > Moble)
Why is the max HueShift value is 6.28?
no idea. The numbers are different but the range of hue shift is the same as poi and lilToon
so hueshift 1 on poi = 6.28 on toon standard
Yeah.
The number seems so random.
and for liltoon its a little different, because it goes backwards and forwards
so you want your lilToon animation to be like 0 .5 -.5 0
and then for Toon Standard you want it 0 3.14 3.14 6.28
How do I HueShift only a Specific Material while using VRCFury?
For Example, the body and the hair are one joined object. But I just want to Hue the Hair material.
syncing Poi and Toon Standard is easier, just 0 1 for poi and then 0 6.28 for toon standard
make sure the hue shift is not checked on the body. If they are the same material slot, create a mask with white where the hair is and black for everything else and put it in the hue shift mask slot.
for liltoon, I think the animation will hue shift a specific material. If not, just have a hue shift mask of all black for the body material, and the hue shift will do nothing to it.
The hair and body, both have separated mats.
so on your materials, check hue shift for the hair, and make sure hue shift is unchecked for the body
What if I want to HueShift the Body too. But using a different slider/toggle?
You might need separate meshes. Or, try creating an animation instead and you can put that in vrcfury toggle as a radial still.
I can do some testing later but for now I need to take my brother and sisters to the bus stop
Okay, so, HueShift wasn't even activated on the other materials. I enabled that, but now 1 Slider controls all Materials's HueShift.
I want to make each material their own HueShift Slider.
No worries
i will be back like, around 7am my time (est, its 6:36am rn)
Yeah, Seperated meshes work. But that would be Unoptimized for Quest.
No worries, take your time.
I think you have to separate the meshes in blender and reimport. Animating seems to affect the mesh not the particular material.
Yea, that's what I concluded. But that would be unoptimized.
Guess there's no other way.
Anyways, I'll look more into it and see If I can find a more optimized way.
Thanks for you help 👍
having +1 mesh is not that bad really. I think it would be worth the less optimization for the feature
Yes, It's worth it.
Will do it
hey so im having issues with unity not letting me build in android ive installed the android files for unity and it still doesnt work ive also unistalled all of unity and vcc and its still not working in the slightest
Quest supports Physbones, right?
I've made a duplicate of the main avi, did the quest settings(mostly materials), didn't even touch the physbones(yes they're still there), so in theory, physbones should work in Quest/Android.
yes
Quest support physbones, but has hard limits that if gone above deletes all physbones.
I want to setup my avatar shoes so I can change between multiple textures
Like? What limits?
The Avatar Performance Ranking System allows you to see how much a user's avatar is affecting performance via analysis of the components on that user's avatar. You can also use it on yourself to see how performant your avatar is.
While a shader could support it, the common way to do that is by swapping materials.
You can do that trivially if you use VRCFury, just a toggle with a material swap.
Oh I though material swap from what I seen from a video that you got use multiple meshes
I just realized I'm in the wrong channel
Nah, performance wise material swaps make no difference.
You are simply replacing one material with another, only change in performance comes from if the shader is different and if it has more or less textures in it
Hello Can anyone help me i bought an avatar than uploaded the avatar to pc than tried to make it quest compatible but they are white no matter what I do
Can you show how the avatar looks like now? Also i personally prefer toon standard over toon lit
Your eyes may have a specular on pc.
I personally removed that completely in blender for my quest avatar
Othetwise, my eyes would also turn white
Why would this cause them to render white on quest? This shouldn't affect toon standard.
Specular is a shader thing, you can't remove a shader option in blender. What do you actually mean?
Because the matetial is transparent on PC
You can remove the material and triangles from it
It covers the eyes
Ohh, so like an extra layer of mesh on the eyes? You could have said that
If it is it's own material, just set it to vrchat > mobile > particles > multiply
I never Experimented with particles tbh
And since most people don't notice i kept removing it
Is there a cover on the eyes? Can that be set to its own material? You can use multiply on the eye cover to make it invisible.
No cover one is the iris other is the background (Scalara)
And you are sure there is no other meshes on the face covering the eyes?
Ahhh
Its probably transparent on desktop still
Also why tf are they different materials lol
Idk im new to avatar making it worked fine before when I uploaded it to Pc
But the iris would render in front no? So it wouldn't be all white
When I switched to Quest this happend
That's what im trying
Create a material called invis. Make it vrchat > mobile > particles > multiply. Set this material to every material slot on the face or head until the eyes appear. That will help you identify what is covering the eyes
K will try
most furry models have a 2nd mesh layer over the eyes to give a transparent glossy effect so 99% of the time when the eyes "disappear" on a furry model its that 2nd layer, honestly id make a seperate quest .Fbx and just remove the mesh when you're optimizing it for that platform
Omg guys I figured out how to show people avatars so their not pixelated on quest. And it was the eye icon the whole time
So fallback is pixelated version?
its imposters not fallbacks anymore but yeah its always been like that
F words
so when i get to here how do i know whats supposed to be transparent or not
in the top right, you use that render mode and the texture should show up on the mesh in edit mode
so do i cut everything thats orange highlighted? sorry im brand new to blender and never used it before so im trying my best to understand
it will all be highlighted orange at the start. click in the grey space not on the mesh to unhighlight everything. Then you can outline the mesh with the knife tool by clicking dots along the line between the transparent parts of the mesh and the textured part
try looking from a different angle, its hard to see, but I can see where the suit stops and the outer layer of mesh continues
ok yeah that angle doesnt help, but it is difficult but you have to look really close to see the mesh in front of the white undershirt
yeah idk what im doing i think imma give up on this one and try to make one a seprate way or something cuz this just aint working with me
So sad to hear you gave up on quest. But vroids are hell for quest converting actually so I understand. I'm a veteran quest converter and I even hate them and generally avoid vroid assets
Is there any way to make a game object just not exist on quest?
I have a camera on my avatar and it keeps saying that the validation failed because of it
I tried Easy Quest Switch but all it does is disable the object, not delete it
Ctrl + d the Avi, remove on quest version.
Well damn it
Does anyone know how to upload avatars cuz I dont how to do it and I don't trush myself because I over think
Lots of us know how - where are you stuck?
No I don't trust myself with anything vrchat avatar related
Also my PC is shit so I need someone to do it for free
ah.
Hi everyone
Bro just drop the scam and be done with it
Does anyone know where I can get good avatar bases for free?
Just look up random stuff on gumroad for example
My avatar is an edit of a miku one
Oo
Does anyone know how to make a avatar w outlines on quest ?
Yes. Paint it on poorly 😊
Wut
https://www.youtube.com/shorts/913lbud30xc
something like this can do it, but it looks a little glitchy and doubles your triangle count
#b3d #blender #secrets #tutorial
More Blender tips:
https://www.3DSecrets.com
Follow Blender Secrets on Patreon
https://www.patreon.com/c/BlenderSecrets
Blender Secrets e-book links:
https://blender-secrets-school.teachable.com/p/blender-secrets-e-book?affcode=1618825_crtwigcy (Teachable, recommended)
https://gumroad.com/a/217304467/IxofeY (...
I made the avi in unity how do I export it and put it in blender
in blender, file->import ->fbx to import the avatar file from the unity folder
make sure to back up the original fbx because you might see some issues when you export from blender, depending on teh original export settings
There is a unity outline tool for quest. https://booth.pm/en/items/5991591
Thank u sm
So curious as to how this works
Can someone help me with my vroid avi and add the VRC stuff to it ?? I have the stuff ready for it!!!
there are lots of tutorials, have you watched one? Can you explain where you're stuck?
Hey i got a avi request can you make me a fancy glamrock foxy avatar with toggles please thank u
head over to the VRC Traders if you want to commission someone, you'll just get scammers DMing you around here.
Where do I go to get there
The link is somewhere in #1204490664637890580
oh
I meant to say "VRC Traders discord"
Actually, VRChat added a Toon Standard (Outline) that does it by default. All these other methods are old, from when we didn't have that option. You should use that.
how long has that option been there, omg. And it has hue shift too!
that toon standard outline method will only show on pc </3
really? It's listed in VRChat's mobile shaders
Theres 2 toon standards
Outline and no outline
It directly specifies that the outline is pc only
I see that now. That's a pretty silly way to do it on their part
Sorry, I'm way behind on vrchat lore
Whats silly about making a diet poiyomi?
Just that it's essentially a PC-only shader that's listed under the mobile shaders
the Toon standard shader itself seems great
The hue slider is soooo useful
Vrchat always be doing that to us, same with vrchat/mobile/particles/alpha blend. Like get that shit OUT the mobile folder.
but that is a mobile shader
But it's not allowed on mobile
sure it is - just not on avatars
So the avatar SDK shouldn't have it
I'm assuming they're in the base. I certainly agree it should be more clear.
Or at least, fix the damn error message
"you can only use shaders in vrchat/mobile" where you think I got it vrchat?
Also neat color kazin. See I told you you were well known around here
blue is a lovely color.
Your the only one I've seen with the role, though I could be just not seeing them
deantwo also has the role iirc
there's a handful
thought I saw someone mention its an experimental role?
yay, I am a guinea pig!
would be fun if I had the role but I get why I dont have it
-# I do talk a lot of shit
it's ok bro, one day 🫵
how do i make a vrcfury toggle something different depending on if the user is on quest or PC? I made a screen that uses custom shaders and those shaders aren't compatible with quest. The screen can change what image is displayed by changing the material with a material swap toggle. what i want to do is when someone on PC switches the image, PC users see the version of the material with the shaders and quest users see the version of the material without the shaders.
That just happens - you can't upload the quest version with PC shaders so that version will already have quest-compatible shaders
so is there no way to set it up like how i want to? i made versions of each face with quest compatible materials.
no I'm saying it happens automatically because the quest and PC versions are entirely different avatars
when i converted it to quest it didnt convert any of the materials that had the shader
so on quest it appears pink
yes, you have to actually use quest shaders and set those up specifically
I don't know what "converted" means here though
Vrc quest tools didn’t automatically convert the shaders to be quest compatible.
You can change the materials to quest shaders 
Yeah you can totally do that manually
how do i make the shaders quest compatable then? im using a shader graph.
You can use majority of the vrchat mobile shaders
do i have to change the shaders on the pc version?
You don’t, no
so do i make a new material in the quest materials folder with the same name?
Just make a separate quest material and upload to quest side
so how do i make a toggle on the pc side toggle the quest material on the quest side
Make a separate animation for quest side
should it have the same path on VRCfury?
Why are you using fury for it
what im trying to do is make this toggle change the object to this material on pc (first image) and this material on quest (second image)
or is that not possible
Sure it is, even if you have to use a separate animator on the quest version with a different animation.
so how do i let it know which material to switch to on the quest version?
when, using separate animators? I don't usually make quest content so I don't know about shortcuts
i guess ill just try a couple ideas i have first, see if i can get it working
in the quest version the toggle is set up to change the face and it is linked to the pc version, but i cant edit just the material in the quest version, when i click edit in prefab it makes me edit the PC version's toggle
Unpack the prefab, and then save the quest version as a new prefab when you are done
do i need to unpack the pc version as well? some new toggles i added dont get added to the prefab, i dont know if i need them packed or not for it to link
it doesn't matter if the toggles are in a prefab or outside of one, as long as they are on the avatar. Just make sure you have all the same toggle components on both pc and quest. The toggles can be different like reference different materials, toggle different objects, etc, but the menu pathing and exclusive tags should be kept the same so the parameters are generated the same.
does anyone know when we will finally stop getting this error message when trying to use vrchat particles?
Never, Alpha blended is just for worlds.
They are part of the base SDK package, which the World and Avatar SDKs are built upon.
oh.. thats why but it looks good onsome quest avis
While it was at one point possible to break the ToS with ToS breaking third party SDKs and force the shader onto avatars, it isn't anymore since they started server-side checking and processing avatars.
But mobile GPUs have issues with transparency and the only reason it is allowed in worlds is because its placement is deliberate and won't change, so its performance cost will be entirely on the world creator to deal with.
Avatars can not be accounted for like that.
any body know why that happen it shoud not look so black
Toon standard? Set the min brightness to like .0001 in the shading section. Some worlds set the brightness to 0
Thx
How can i make an effect that fades in and out AND is quest compatible
What kind of effect. Like a mesh fading in and out?
Yea or like a particle, I know it can be done because I’ve seen one of my friends do it but they refuse to teach me
a mesh or a particle? those are different things
Maybe they mean a dissolve effect on quest?
Idk man I think it’s a particle
Ok.
I have been hitting my head on my desk for a few days now and can't solve my issue. Im trying to solve this with VRC Fury to make it drag and drop modular.
On my PC avi I have an asset with 2 radial sliders that control how much damage is displayed via 2 decals on 2 section of the mesh.
For quest decals dont work so I want to make a workaround. If the slider is 0> swap material to the selected damage at 100% regardless of percentage. For each one this works great.
My challenge is making logic in VRC fury so that if toggle a is 0> AND toggle b is 0> apply texture C that has both damage alphas present.
Can this be done? Can a 3rd toggle "watch" the other two and turn on if both are 0> or is this a limitation? If it is a limitation is there a way to do this otherwise?
you could do that without fury
my knowledge of proper avi toggle set up is limited. Im unsure how to make a radial without VRC Fury currently.
And would making it without remove the drag and drop-ability im looking for?
oh I have no idea what drag and drop is in this case, I was just saying that if you can't do that logic with fury, you can absolutely do it in the animator without.
I figured you can. But VRC fury lets you make assets for distribution drag and drop onto bases that just work with no set up. That's wat Im looking for here.
OH that's what you mean. So yes, you can still make a custom animator and have that be part of a VRCFury prefab. If you can't do the logic you want directly with Fury components.
"Full Controller" is the Fury component in that case.
if only Quest had more than one detail slot on Toon standard this wouldnt be an issue lol.
Ok looking at that component now...
So this would amke it drag and drop!
Cool. now I need to lear how to do the actual logic. I assume blend trees are gonna be involved.
you could do blend trees if you want
That being said I find it silly that this cant be done without custom controllers. VRC Fury seems robust and im surprised an if case isnt implemented...
Couldn't tell you - I don't use those components.
Hoping a VRCFury wiz pops in the chat
there's a discord specifically for it
I sometimes know where to look for things 🙂
Hey my avatar is flying left when I have fly loco on, how do I fix fhis
fellow dinosaur fan :D
also wdym "flying left"? try to elaborate a bit more on that
Basically when I try and fly up and swings me to the left instead at the same speed no matter what
How do I make a eating gimmick ?
There are many ways. You want to set up a contact reciever on the mouth, and a sender on the food. When the contact is true, maybe a chew animation on the face, and the food goes away, or has a bite taken out of it depending on how the mesh is set up.
You can also have a 2nd larger reciever on the mouth, and when the sender touches that one and isn't touching the smaller one it opens the mouth.
You got to basically set up the contacts, and then do some manual FX logic, and create animations for it
that image? $10?
judging by the crayon
mmmmmmmmmmmmmmmmm
thatd be like 15 dollars since the artist needs to buy more crayons
it's cute
can anybody help me? Idk what else to cut off xD
Thry's avatar performance tool can tell you whats taking up the most space so you can figure out what needs optimiztion most on the model and work from there
I meant turn it into an avatar
I meant turned into avatar
there also isnt really a set base price for avatars so it varies from creator to creator
Thanks
how am I supposed to fix it when the body takes 37mb already? xD
you start by fixing the body, of course.
how do I fix it? I already compresed the mesh
fewer shape keys, fewer polygons, the usual things
how do I remove shape keys 1 by 1 ?
Blender, you can simply delete them.
also there are some unity optimizer tools often discussed in here, you could try those
oh no xD
Best to just use something like blendshape optimizer with vrcfury, but it only does its things when building and uploading and leaves your avatar untouched.
It can even bake in blendshapes that aren't animated.
is that a default package in vrcfury?
should be, but the docs are at vrcfury.com
lol what?
great now I can0t use sdk in windows
VRC fury stripped my avatar xDDDDD
strip it so good it became a stick.
where do i find this setting?
not sure why you want to?
It won’t upload
The error is related to the file size of your avatar file.
How do I fix that
You'll need to make it fit. So you either need to optimize it better or leave some things on the chopping block.
At least for the quest version.
errors are red stop symbols, yellow caution signs are just warnings.
no callout, just report scammer to #discord-tickets instead
He or she is not in the server
Hiii friends 😄 I am trying to make a model that is quest compaitible for the first time. I uploaded it to quest first because it failed security checks when I had it on my PC ones ID? BUT I further compressed it to be 10mb! Yay! But now I am getting this ? mark? Is this normal?
This is normal, yes
how would i fix this for quest?? the texture is the same i used for pc and pc looks right
for quest you can't use alpha transparency, you'll have to remove that or maybe do a full face material swap or something
damn, alr thank you
Is it no alpha blend, or no alpha at all (even cutout)?
none
you can use additive if the blush and transparent bits are on its own material slot. If they arn't, you can assign the blush its own material in blender
you can use additive and multiply, which is simular to alpha, but is not the same thing.
Also adding a second material will inflate your avatar's performance rank all the way to Medium.
i know it says nsfw, but I promise i've edited it to be sfw don't call the police on me
lmao
okie thank you
if your blush is in the face material, let me know I can open up blender and show you how to make it it's own material
it partly is and partly isnt. its part of the face texture but only affects under the eyes where blushing it. and has its own material slot for it too
i started the upload to pc and waiting for that to finish to try again on quest
it works
is there any way to make it brighter? like on pc i have a emission on it and it looks like this with it
you could edit the texture to have more of the blush there, Like douplicate the layer, erase everything but the blush, and just duplicate that edited layer until its as bright as you want it. Also, the blush will be brighter and darker in game based on lighting so I wouldn't worry about it too much.
forgor reply button ^
that is true forgot about lighting in worlds
thank you a lot tho
Hella smart!
Sorry for asking but can sm upload an avi for me im kinda broke so i made it on the school laptop its not a lot it’s just some toggles as well so dm me if you can help me for free
The way you say "for free" almost feels like you're trolling.
(And yet I keep on trying, mindlessly replying. /lyr/ref)
working on joker from fighters destiny
I’m not trolling think you could help?
I'm not willing to upload a random avatar to my account.
I am not going to try to log in with yours.
Sorry.
Ok I get that!
You could look on the vrctraders server but I doubt many people will want to work for free
What is that?
A discord server that you can commission people in for, for money, to make you an avatar or do edits to it.
ts genuinely so stupid 😭
Just use multiply or additive
Alpha Blended is for worlds more than anything
Yeh it be like that
I wish there was a proper transparency shader for quest 🥀
Depending on what it is you could use the knife tool in blender or just fake the transparency
More and more quest players are saying that my clothes and facial expressions are constantly changing. With the clothes, it switches them on and off, and with the face, it cycles through all expressions.
eny idea why
maybe the toggles are tied to the GestureLeft GestureRight parameters
Maybe it's the mesh compression? I don't know what the PC version looks like but the image looks fine to me
The pc version is this
So it might be mesh compression, or it was thrown in poly tool. You can check the mesh compression in the fbx settings
why in The Actual Fuck does 1 particle emitter and 1 sound = VERY POOR PERFORMANCE
"come create content for vrchat! just make sure it's not interesting at all or your avatar gets blocked by default"
I mean you are building for a mobile device
i'm pretty sure a quest 3 can handle a sound but idk
VRC still supports the quest 2 so that's that the perf rankings are for
a sound sure, but a lobby of people who all want audio on their avatar, that gets expensive fast
You also can't have sounds on Quest avatars.
safety settings block almost everything by default
?????????
bullshit
what utter bullshit
Build for PC if you want better specs :/
best make do with what you have then
unless you have a workaround to run vrchat on steam deck in vr i guess i'm just fucked
seems you're fucked unfortunately
what do you expect for a mobile phone strapped to your face
idk the ability to play a sound
audio is heavy on performance
and is disabled by default for almost every trust level
you cant have it AT ALL on quest
do particles not work either or did i fuck something up
particles have to calculate for every single particle that is emitted so its heavy on performance
okay. but do they work on quest
limited
wdym limited
its significantly limited on what you can do with it
i have a particle emitter that's just supposed to emit 1 particle when enabled. would that just get reduced to 0
no?
then i fucked it up
if its only supposed to emit one then set the max particle limit to 1
did that
dont know what your particle settings are or how you are enabling it
it's been a while since i've used a unity particle system i didn't set a burst at the beginning
works now
i'm making a Quest version of my PC only avatar, how do i make sure it's particle effect looks as close to the PC only version as possible? here's my PC only particle effect, they're standard 2d billboards
use standard lite to make a quest material, and put that new material in the render section in the material slot.
use lots of smooth and metallic to get the shine effect
everything else with the particle emitter should be the same
using standard lite does this:
ahh, the particle isnt a mesh
hmm
you could create a mesh in blender that is cut out like you want, or you could leave them as squares
and then for the particle settings, just drag in the mesh you made instead of using billboard
i actually tried that but one isn't facing the right way in unity, know how to fix that?
yeah, you can use toon standard instead and turn the culling mode to off, or you can select the faces in blender and flip the normals
in blender, you can turn on backface culling to see which one isn't the right direction
select the faces in edit mode, and then go to mesh > Normals > Flip to flip them
toon standard with culling off just does this
you can also make your mesh double faced, by using shift + d and then flipping the normals on the dulplicate
so check specular, and then add smooth and metallic
toon standard was to fix the mesh you made from being fliped the wrong way. You need to add the mesh in the render settings of the particle so it isn't a square
what about removing the square outline cause i don't want that
yes, how do i make sure they're both facing the right way when i import them into unity?
thats this part here
i mean after i just flipped the face orientation on one so they both face the right way
i don't want them to have any more tris
turn on backface culling to see which way they face in blender. Then they will face that way in unity
yeah i already turned face orientation on and flipped one, weird thing i noticed is the other sides aren't blue, is that a problem?
why are the sides blue? are you in edit mode?
no they aren't blue, normally one side is blue and the other is red when i have face orientation on but they just have one red side with the other uncolored, is that gonna cause a problem?
uhh I don't know anything about face orientation. But try exporting and see what it does
brought them into unity and they're both facing the same direction but they only have one side the other side is just invisible, is that gonna cause any problems with the billboard rendering?
It shouldn't, because billboard makes it always face the player
okay now how do i replace my particles with them?
In the particle settings, there's somewhere where you can decide the shape of the particle. Like flat, sphere, mesh, etc. You have to set it to mesh and then there will be a slot to drag your mesh
I do have to go to bed, but if you haven't gotten it solved by the morning I will be online and can find the specific settings and take screenshots. (Morning for me is in like ~6 1/2 hours from now)
i can't drag the fbx in the slot
when i go up to it it just turns into the circle with a slash through it
trying to add sync dances but for some reason the quest side isnt working the pc side works perfectly
You have to open up the fbx with the arrow on it and drag the mesh into the slot
Quest version of sync dances has no dances in it. You have to duplicate the PC action menu and remove some of the dances to make it fit in quest
open up?
So on the fbx in assets, there is an arrow pointing right. Click that and you can see all the meshes and stuff in the fbx. Click and drag the mesh (icon with the grid) into the slot
okay so i have 2 meshes each with their own material i'm gonna use so now how do i make them render in the same order as the texture sheet animation? as u can see it kinda messed a lot of things up
Hmm I don't know why some are still invisible. Maybe use toon standard with culling set to none, turn on specular and up the smooth and metallic, set the shading to realistic,
I don't know how to get them to follow a texture sheet. I assume the sheet animation changes their shape. If you want them shiny and stuff you can't use a transparency shader like additive or multiply, but if you want the cutout to work with the sheet animation you can't have the specular stuff. The particles might have to stay the same shape, so quest might look a little different
no the sheet animation just randomly chooses which shape to output, or is that what u meant?
Yeah, the shape can't be controlled by a texture for this because you want the specular effects. To control the shape with a texture you need some sort of transparency or cutout. Quest cant do both transparency and specular at the same time, only 1 at a time.
So for quest they might all be the same shape, but it will still look cool
they're already cutouts though (notice the sides of the geometry?), quest not supporting transparency and specular at the same time is the whole reason i turned them into 2d meshes
the pc version is just transparent quads with textures
right, but for a texture to change the shape of the mesh, it needs to have cutout shader effect, which is different from a cut mesh. the texture cannot change the shape of the mesh. On PC, the texture can hide parts of the mesh and show others, making the cutout shader effect. since its a shader effect, it can be changed with a sprite sheet. A texture cannot control the actual shape of the mesh, which is what I think you are trying to do?
@weak basin see those 2 meshes on the left? i'm trying to get the particle effect to output them in a random order just like the pc version of the particle effect, they each have their own preset materials and textures that i don't want to change
i'm assuming i can't use a texture sheet animation right?
right. okay. how about this, we use two particle emitters. One with 1 mesh and 1 with the other. cut the emission of each emitter by half. That way you will have a random assortment of the two particle shapes going. You might have to go back in blender and separate the two meshes into separate objects. They can be in the same fbx, just in edit mode select all and click p and separate by loose parts.
forgor reply function ^
they're already separate objects i just placed them next to each other
ahh ok
first how do i get them to render in billboard mode and not be invisible
i know i had to switch the render mode to mesh but is there another way get them to always face the player?
Hmm, I'm not sure. I wonder of you would benefit from making them 3d instead of planes? Since it won't render billboard
i'm assuming billboard won't work on just 1 or 2 axis's either right?
if i do have to use a 3d mesh i'll just use a low poly droplet like this, but then how would i get them to not tumble when falling so it still looks like a stream of mud?
can somebody please make a avatar of ghostface from the game hunter showdown? im surprised it hasn’t already been made.
Can someone please make me a marvel rivals jean grey avatar im begging
I dont need the phoenix force
Just jean
Plus the ponytail skin
Just like pwease make this dude an avatar (it's Clancy from 21 pilots search it up)
(Btw there is one but it's a stormtrooper so I'm looking for one that's just a stormtrooper)
(Wait I meant one that's not a stormtrooper and instead the actual person)
Can anyone help me with the vfx on my avi it’s one toggle
Dm or reply if you can I have the palate
Package
@jade ibex @steady orbit make a post here https://discord.com/channels/189511567539306508/1138520828556890214
ok- so im a dumbass and cant find the actions menu is it the expresion wheel? the fx? paramiters???
So when you drag sync dances onto the avatar, there is a vrcfury component that merges the animators. One is called action. Click on the one with action in the name and it will bring you to the file location in assets. Then you can Ctrl + d to make a copy, and double click the copy to open and edit it. You have to edit the quest prefab and drag the new copy of the PC action controller over the quest action controller in the vrcfury component.
to remove dances, find the dance you don't want, and set the animation to 'none'
rhank youuuu
Do I need untily to do this
Has anyone tried editing an avatar using nomad sculpt
so, my quest sync dances isn't working rn, on quest its only playing the first frame of the dance. I'm currently troubleshooting. I have converted sync dances before so I might have to go check my old setup and see what I did differently. I will get back to you when I get mine working
Does anyone know where to get jit Avis
Can anyone help me with a vfx toggle for free? It’s one toggle and I’ve been getting bullied for asking everyone else dm me or replay if you can help
You might have a better time giving details of what you are trying to do and someone might be able to explain how to do it
i keep getting the notifs stupidly late
thank you for the help take your time!
also i did something wrong lmao
Can anyone help me
so what I ended up doing was using the pc prefab, and editing it to be quest compatible.
I ctrl + d the pc prefab to make a duplicate
drag the duplicate into your quest avatar
click the arrow on the right of the prefab to open it up and edit the prefsb
drag the duplicated action controller over the original action controller
under contacts, delete the last 4
then, in Audio, delete the spacial audio source and the audio source
save that, and then just edit the duplicated action menu to remove some of the dances until the quest avatar is under 10mb compressed and 40mb uncompressed
thank youuuu!!!
Does anyone have $5.34
i think i screwed up somewhere
The PC parameters should have all the parameters. Check the PC parameter list and see if it has SpeedController
Then check if the prefab is using this parameter list
update only the first 1 or 2 frames start then freezes
did you use the pc prefab and duplicate it?
the quest prefab does that usually, but duplicating the pc prefab and converting it like the screenshots show made it work for me.
Trying to male it quest compatible but when I switch the textures the whole avi toggle wont work idk why
Likely the Poiyomi materials do more complicated things than the Quest shader can, you'd have to figure out what. Quite possibly decals or RGBA masking.
yea! i did as the pictures said
Make sure it's that edited duplicated prefab you are using, and not the quest one. I don't know why it would still have the issue because using the PC prefab fixed it for me.
She comes with Quest already also
if you're buying from LilMissPasta it includes PC, Quest and Opti
and also a FT prefab
The issue is the quest version doesn't have the skeleton underneath
quest doesn't allow transparency so the skeleton wouldn't be underneath
it also states it here in the listing (See-through jelly effect)
I made it work tho
oh, alright 
ohh so you used multiply or additive, kewl
Yeah
that looks pretty decent
Can someone please help me figure out why everytime i Upload a quest version of this avatar, it says successful but then still only shows PC version on the VRChat website and won't let me use it on Quest? I've uploaded a bunch of versions of this avatar before on Shadow PC but this is the first time I'm using Unity on my imac and I have no idea whats happening. All the shaders are VRChat Mobile Standard Lite and it's under 10mb. It says successful, just only shows the PC version online.
check that the blueprint id is the same
it is!
are you in android build mode?
I am
might help to send a few screenshots of the sdk window and avatars inspector. im pretty new to avatar creation but that would also help others look and see what might be causing you issues
This is the SDK window. I noticed it uploads suspiciously fast lol, almost like there is nothing there. Which I'm not sure how?
This avatar is extremely poor for android, I'd bet the server-side checking rejects it.
Yes I'm okay with that
poly count and material slots are way beyond reasonable limits
but you were just complaining about it not working - this is likely why
It's 1/5 the size of all the other versions of it I have uploaded lol
Why do the ones five times this size upload?
what "size" are you measuring though?
The triangles. It fits under the 10mb required though too
there are many factors here, compressed size is just one
I upload this same avatar just in different outfits all the time on unity on PC< this is my first time doing it on my imac. I'm thinking this is the problem?
probably not, there should be no difference
I can't get VRCQuest Tools to work on imac for one so that's a difference
I had to manually change all this stuff to quest
ahh, yeah I was wondering if that worked on just Windows (I use Linux)
Yea it seems i can only add it through VCC and I can't get that on mac 🙁
Could it be a shader thing? I tried MatcapLit and Toon Lit and Standard Lite
all chat GPTs recommendations for quest side lol
you can use Alcom on the mac though
I'd probably ignore chat GPT or any other AI-like thing and instead ask here.
(we Linux users also have this problem - but it's not, this is better anyway 🙂 )
I had a million questions, Chat GPT has been teaching me since the summer, that's how I learned! But yea we are striking out there so that's why I'm here lol fingers crossed
Thank you!!
Yeah it's generally kinda awful - it can't be trusted to give accurate info.
it did a great job teaching me though, i haven't had any issues with uploading any avatars until todaaaaay lol
Do I still put those codes in to add the packages to Unity like I would in VCC?
codes?
nvm i got it, but omg you're an angel for sharing this with me. Thank you so much!!
no problem!
You solved my problem, thank you!!! Something with the way I had tried to manually convert it didn't work, but with Alcom i could use Quest tools and that made it upload. Thank you soooo much
does the quest avatar have any other contacts besides the sync dances ones?
i removed all other contacts for the avatar since i made a compleatly new build of my oc just for the sync dances
hmmm, so mine had extra contacts and thats whats been causing my recent issue i believe. check the sdk validations and see if it says anything about things being removed on upload
alrightt will do
(currently on campus doing office duties lmao)
What does avatar validation failed mean? I uploaded my avatar, made a few changes, uploaded it again, then came back and added an extra material swap on a shirt, now it's saying avatar validation failed
Remember the part where I pointed out your extreme polygon and materials count? It's likely flagging those.
It wasn't that, I upload avatars all the time that have more triangles than this. It was something I did wrong with the material swap, I figured it out lol. Thank you!
ugh.
i'm working on no sleep, definitely a user error lol
there is no hard set limit on materials and polys btw, at least not on quest. the more mats and polys, the more mb, so at some point it will be too much, but the error it gives wont be a validations failed, it will be a mb fail.
this won't prevent you from uploading, but all your physics and wiggles will be deleted on upload because you are over the limit on physbones. On Quest, there is a hard limit of 8 physbone components and 64 physbone transforms.
Yes thank you!! thT wasn’t an issue though! I put 3 bones on the hair and one on the boobs and they showed up on quest
yeah, quest tool changes won't appear in the validations, so that makes sense
Never said or implied that there was, but we don't know the criteria for the server-side checks, just that stuff like the build we were discussing tends to trip them.
You won't get a unity error for server-side checks.
No, but neither was the person I was talking to.
I’m trying to upload an avatar for quest after changing the build to android. It says it failed and “Avatar Validation failed”. What should I do
send a screenshot of the stat of the model from the SDK upload panel
The stat???
in your SDK's upload panel theres a dropdown that lists the models stats
Yes
I’m changing them, but the problem is when I change the one for the eyebrows, they do this
change the shader on the meshes to one under VRchat/Mobile since non-sdk shaders arent allowed on android and lower texture resolution to try and get the model's overall size down
they look like that because they likely require transparency which isnt supported for that platform
So I can’t fix it?
you can fix the avatar validation thing but the eyebrows+eyelashes would need to be fixed in blender by using something like the knife tool to manually cut the mesh into shape, which isnt great but will look better then they are now
Ahhh nvm I’ll just keep it pc only. Thank you
hey so everytime i want to upload a avatar to quest with physbones questies experience the loss of the phys bone component
as if it just vanishes
is there any thing that i can do to fix that?
do you have a warning in the SDK build window that says you have too many physbones and thus they'll be removed on build?
You can use Vrchat > mobile > particles > multiply on the eyebrows to get the transparency effect you want
Tapping the sign
So quest can only have 8 physbone components and 64 physbone transforms. You have to look in the SDK validations to find the ranking that tells you how many physbone components and transforms you have. You can remove physbone components and add transforms to the ignore transforms list to reduce your physbones
You can also take duplicate physbones and just make one physbone on a parent object, instead of each child object having it's own physbone component.
They dissapeared
Find the alpha mask texture, and put it in a negative image generator or in a texture editor. They are free online. You just need a texture where the eyebrows and lashes are black and the background is white.
Okay
Or the background is transparent, either one works
Maybe it's a tiling thing? How was the PC mat set up?
I have no idea, I’m not good w this stuff
I got it
When I set the other shaders to vrchat stuff, the colors change
It's possible your PC materials have multiple texture layers, and when you convert to the quest material Its only seeing the base layer.
I'm at a card shop right now but tomorrow morning I can help more. You'd need to look at the PC material and check the alpha map and see what the tiling and offset is
the other person has no idea what they're talking about, transparencies are not supported on quest, they may seem transparent in unity with their method but it will not work in game as quest quite literally cannot render transparencies
you'll need to create 3D mesh eyelashes
Do you play on quest?
Here are devs talking about fixing transparency on quest. It does render.
There is a glitch where if you duplicate a poi material, it can have some weird tags linger that mess with how quest renders it, but the solution is to literally create a fresh material and the particle shaders work fine for see through or cut out effects, or 'transparency'
Here's all the transparency not working on quest apparently (screenshots from Samsung phone)
including the eyebrow cutout that we are trying to achieve
If I had time to get in headset, I could show more, like blush and other face effects.
Did you make this avatar?
Also how many particles does this have?
rule 10, don't advertise or solicit
Your friend should probably go use the VRC Traders discord (link is in #1204490664637890580 )
How do I put an animated gif on a material without having to put each individual frame as a material?
Why doesn't quest even support custom shaders to begin with? Why can't the SDK look at the shader and estimate it's performance too??
And you can still make a lagger while still having the performance rank at excellent without custom animations, the SDK&Server needs to check for overlapping triangles, as a performance check, not just "oh how many mesh renderers are there, 4? No, thats gonna crash a quest headset."
you don't, you must do this either as a flipbook with a shader that does that for you, or some manual way.
hm
custom shaders can cause really large peformance problems, including actually crashing small mobile clients (like the quest).
well the shader I'm trying to do is one from Rec Room, and all i'm trying to do is the face wiggle
can't use it on a quest avatar, so....
yeah and the problem is if i use some 'flipbook' it will take up more texture memory than the shader itself, and I know they're not gonna do anything about it.
yep
Has anyone faced an issue where the VRChat/Mobile/Standard Lite shader turns the whole mesh black in the scene view but on the material view, its all white.
idk
black is likely due to it using vertex colors. You'll have to remove them from your mesh or use a shader which handles them like the new Toon Standard
-# Oh the silly Vertex Colours...
they're so useful! But not with that shader.
I was debating on using that but I'm soo used to Standard Lite.
I'll likely just head on Blender and remove em from here.
Oh there's also the MA Remove Vertex Colour component I could use for the time being.
You don't even need to use the additive multiply trick. A lot of 'transparency' effects just need either additive or multiply by themselves.
All 4 are private uploads. Two of the four are quest versions/upgraded from purchased models. The other two are booth models with added clothing, hair, and accessories.
Whe uploading an avatar for quest? When I make a new project, what do I add to it?
Vrcquesttool
Okay even tho I already have the quest avatar file?
I mean, if the said avatar is not quest compatible already
Do I add VRCFury
Then you don't need to add that
I mean, it should all be ready to upload to quest
Okay so just don’t add anything to the VCC package?
If only the creator specifically says on the instructions to add anything
Then you don't need to add anything
Poiomi is only for pc right
Yes
Kk thank you
You're welcome
Um hello can anyone make me a avatar based on my oc Willow I don't have much of money wise but I'll give you a shot out to ppl to buy ur avaters ><
Head over to the VRC Traders discord to commission people, you'll just find scammers here.
Link is in #1204490664637890580
And don't trust the people who are now about to DM you.
does anybody have an idea why my SDK console is locked?
could try restarting unity
Already tried xD
oh after 4th time it works thx man
4? annoying.
nvm it still doesnt work
Your SDK console might be locked due to permissions, another instance running, or a config issue. Try restarting the SDK and check your access rights.
that’s frustrating 😅. It might be a permissions or config issue then. Have you tried closing all instances and restarting your machine too?
Can anyone please make me a jean grey avatar for free? Or is it not possible
head over to the VRC Traders discord if you want to commission someone.
Link is in #1204490664637890580
How does one start looking for Quest compatible avatars that are good with full body tracking? Any advice, any search term recommendations for Prism avatar search would be so helpful. 💛
uhhhh... can anyone help me with this? every time i try to upload this avatar it throws an avatar validation error. must be because of this error saying im using an unsupported shader but as you can see i.. am in fact using a supported shader 😅
That's a world shader, it's not for avatars.
oh actually that's the old one anyway, not even documented anymore
weird its still included if they dont want people to use it, lol
yep.
Head over to the VRC Traders discord to commission people, you'll just find scammers here.
Link is in #1204490664637890580
oh aight bet ok
(and probably delete that message unless you want lots of DMs from scammers)
i gotchu
yeah, it's annoying.
Does anyone have any. Mj avatars
I made an avatar I really liked on Vroid, only to realize that vroid avatars are not quest compatable. Can anyone reccomend similar softwares to vroid that can be used to make quest compatable avatars?
vroid can be used for quest it just requires a bit more work to make it compatible
alot of vroid stuff requires transparency so you'd just need to use something like the knife tool to cut-out the mesh aswell as merging seperated meshes and materials when you're in blender
I've tried before, actually! I didn't quite like how it made the model look like a plastic doll. I'm sure that could be fixed by playing around with the textures enough, though.
she also thinks and ponders for us so we can focus on watching anime
Try toon standard with flat shading
May i ask somting
So if i may i wass wondering if some of you now avatars for geust dat are kamen roder avatars dat kan henshin
Yes, there are several VRChat avatar worlds where you can find Kamen Rider avatars that feature henshin (transformation) animations.
If you're searching for an avatar, package, try #1138520828556890214
Its for meta geust 2 because there are a lot on pc but not on meta for me sentai is also ok
So I have like no unity knowledge but I commissioned someone to make me an avatar. They recently reached out to me saying they can’t finish it and that I’m getting a refund. With my refund they gave me the files with all their progress so far. I wanna try to find someone who can help me learn how to finish it rather than just do it for me. Does anyone know someone who might be willing to help me learn unity?
[pls ping me or I won’t see ur response]
people in here or #avatar-help are often useful. Depends on what sort of help you want.
I did not see that channel Ty-
Yeah that’s rough, but at least you got the files back that’s the most important part tbh
If you still have the Unity project and assets, it’s definitely possible to finish it or learn how to set it up properly.
If you want, I can help @wintry venture
why isn't my uploaded avatars showing on vrchat??
Did you build and test or build and upload it?
they got deleted...
Poiyomi is not support?
No custom shaders for quest avis, just the vrc ones
Having an issue trying to troubleshoot an avatar for Quest/Android. Seems to upload fine, previews fine, but once applied is completely pink.
Shader I'm using is the SDK VRChat Mobile Defuse. Have the latest SDK Package being pushed atm via the VRC CC on the project.
Make sure you don't have an animation swapping the material
This was the case! Thank you!
Hi I am new to vr chat
I just made a custom avatar in pc and its fully working for pc players and i made it quest compatible
by adding module for android and converting it after that
when i upload it with android platform selected
When I equip the avatar the quest players wont see me as my avatar they see me as a frog avatar for some reason
Could somebody help PLEASE
My avatar is REALLY simple just a defult robot avatar with suit on
I think when i download it it was called drip robot or somthin
You used the same blueprint ID as the PC one for the Quest one, right?
Uhhh. When i upload it????
I converted normally using the pc one
When i upload i just hit upload didnt do anything
Shall i upload it again and change it? Or i need plugin or something
The Quest one and PC one need to use the same Blueprint ID so they become linked together, any good tutorial should explain this.
explained here too: https://creators.vrchat.com/platforms/android/cross-platform-setup#uploading-content
Setting up a cross-platform world or avatar is actually quite straightforward! In short, all you have to do is switch Unity to the desired target platform and build the content.
W8 im gonna check 1min im lunching unity
Yes they do
Both have same blue print

