#avatar-quest

1 messages · Page 23 of 1

mild plover
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ohhh spicy lmao I didnt see it my fault, but I need help optimizing my PC avatar down to work for the Quest standalone (android) I can send the unity error codes

magic slate
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Yep, that'd help

mild plover
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appreciate it!

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one sec

magic slate
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not saying I can help, just that nobody can without some more info 🙂

mild plover
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Either way you still stepped in

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appreciate it highly

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well first issues is some of the shaders, when I switch from the VRM shaders to the Toon lit for mobile the brows go missing. I figured it was because the VRM was outdated. My VCC says its up to date but on the git I see newer versions.

weak basin
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There's no mat count limit. Just have to manage to get under 10mb compressed and 40mb uncompressed.

weak basin
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You might have to do the same thing with the eyelashes or anything else with transparent bits.

native sonnet
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When I make it quest shaders it breaks it

magic slate
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that's kinda vague

native sonnet
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Wdym

magic slate
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breaks in what way

native sonnet
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When I change it to /vrchat/mobile/partical/ and that it breaks it turning it into white cubes when it’s meant to be blue fire

magic slate
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are you maybe referring to the transparency?

native sonnet
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PC Shaders what is supposed to look like

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When I turn it into quest shaders

magic slate
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Looks like that's using alpha transparency, which you can't do on quest

native sonnet
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It’s the additive

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Not alpha

magic slate
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yes, the quest one is

native sonnet
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Says additive

magic slate
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Yes, I can read that, I meant the PC one of course.

native sonnet
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Again additive

magic slate
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oh, well what I said was it looks like.

native sonnet
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I guess I can’t do it then.

dull linden
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Use this unless your avatar don't use poiyomi I don't know what to say just make sure what your Avatar use for sader

kindred fractal
kindred fractal
weak basin
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for the bright colors, additive is the right play here. I don't know what would be adding the white. Also, its weird that your VRChat > Mobile > Particle > Additive even has those options. This is what the shader should look like

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Is your vrchat additive shader somehow modified in some way? it should work basically identically to the unity Mobile > Particles > Additive shader.

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I also wonder what this means in the PC material

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so I looked around, I think it just means that its connected to a particle emitter, and the particle emitter can change values of the shader such as the particle color and such.

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I still don't know why your VRChat > Mobile > Particles > Additive looks like that though. why does it have all those extra options? I've just updated to the most recent sdk and my version does not have these options still even when I create a new material.

native sonnet
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I’m confused myself a old avatar I made with that same partcial works fine and did it how I normally do and now for some reason breaks when I use vrc shaders when it never use to and I also updated my sdk to the newest version and still dose the same thing

mild plover
magic slate
native sonnet
magic slate
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oh the particle thing from last night, got it.

native sonnet
weak basin
# native sonnet I tried all of them dosent work

like I said, the vrchat additive shader you showed in the screenshot is not the same shader everyone else has. All those other options should not be there. Something is wrong with your project, something is modifying the shader or has edited it.

weak basin
weak basin
magic slate
spice crag
magic slate
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I was replying to a post about finding an avatar - the right place to ask that is there.

spice crag
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ok ty

simple scroll
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?tag scam

tough atlasBOT
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Hey ho 👋 I see you're looking for commissions.

You will probably receive DM's or friend requests from scammers now (or later) that will try to offer you their services. 😖

🚫 Absolutely DO NOT engage with those, regardless of how competent they might seem or their excuse to why they contact you.
This is unsafe practice used by scammers, and also breaks this Discord's rules. 👮

If you seek a creator, check out VRCTraders and follow their protocols strictly 🥺
(You will get DM from bot to verify your account upon join.)

🌠 It's extremely important to always DEEPLY investigate the account and social media of the person you plan to commission.
Is their social media linked in Discord? Is it legitimate? Are the references stolen? (Try to reverse image search posts to check.) 👀
The quality of fake profiles out there can be crazy good, be aware of that and NEVER engage with DM or friend requests that originate from the artist.

When in the slightest doubt, do not commission them and contact the moderators of the involved communities. 😱

simple scroll
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(also)

stoic iris
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Ooofh optimization...

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His arms are so much better

mild plover
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Super late sorry

weak basin
# mild plover Just now seeing this sorry, but I need help fixing the shaders and taking my pc ...

So for the materials, change them to VRChat > Mobile > Toon Standard. Unless it needs transparency/cutout. Then use the shaders in the particle folder (additive or multiply only, alpha blend is just there to temp you).

To make the material look like the PC one, you need to investigate the PC material and look for the following: matcaps, emission, normal maps, detail/extra layers, hue shift and it's mask, rim light, and specular or smooth/metallic values. Anything else like glitter, special effects, animated layers etc won't work on quest so don't worry about those. You are going to use the quest compatible things from the list and recreate the material in toon standard.

Put normal maps in the normal map slot, add the matcap under matcap and add a mask if there was one. Match the rim light color and mess with the intensity values and such until it looks like the PC mat. Add the detail layer. If there was more than one, you need to use a texture editor to layer and combine them all into one texture. If there was hue shift, check that box and add the hue shift mask if one was there. Put the emission texture under emission and set it to the same color as the PC mat. If there was an emission texture and mask, you need to combine them in a texture editor by layering the mask on top of the texture, and then setting the mask layer properties to render as multiply. Copy the smooth and metallic values and put them under specular, don't forget to drag in the masks if there was any. Set reflectance to 0 if there is any mask because if you give it a value it won't follow a mask and will affect the entire mesh.

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One problem you will find with vroid Avis is that they use transparency way too much. Instead of shaping the mesh to be the proper shape, they just use cutout rendering, or transparency, to make the shape. This is dumb and makes quest converting harder. You have to either use a particle shader (which will always be translucent, or see through) and not have any other material properties (matcaps, emission, etc), or you have to use toon standard and have black spots where the mesh was supposed to be invisible. The secret third option is to import into blender, and cut the mesh properly in edit mode with the knife tool and delete the transparent parts. Then reimport into unity, drag all the materials back on, redo all the physics, and reapply anything that wasn't attached to the fbx (gimmicks, accessories, etc).

mild plover
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Okay thanks a ton! I’ll try it tonight if I get the chance and if not then definitely tomorrow. I highly appreciate it!

mild plover
vale salmon
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for some reason when i use a shader thats mobile on this model it does this, can anyone help?

vale salmon
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Yep don’t work

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It’s anything that isn’t pc only dosnt work for some reason

robust whale
carmine siren
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so idk if this is the right channel but I uploaded 2 avatars 2 days ago
both of them dont have an impostor yet
I know last time I uploaded an avatar the impostor generated hours later
Ive been reading you can manually set the impostor on the homepage
well this isnt working
and its been more than a few hours now
I dont want to be around people looking like something I dont want to and dont feel comfortable in
is the page down perhaps or is there another way?

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plus the 2nd one I uploaded has an impostor normally since Ive seen it on a public upload
idk what this issue is all my other avatars have impostors

carmine siren
weak basin
carmine siren
weak basin
carmine siren
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its nox by EIGHT
maybe its too hard for vrc to generate an impostor hahah
idk
i have no knowledge

weak basin
carmine siren
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ill see if I can do that
or ask a friend to help me with that
but id be okay with an impostor
I just dont want to look random
I already hate it when avatar toggles dont convert to quest as they should leaving me with white hair when its actually black

weak basin
dull linden
true plover
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How can i put a logo on the center of a shirt on unity Android i did it for pc but its a bit different for quest without decals etc

arctic slate
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edit the shirt's texture to have the logo in an image editor

magic slate
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it doesn't seem to have an albedo so one would have to be created

silent siren
green brook
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First time interacting on the VRC discord, but is there any possibility this could be an avi? I have the female version, but I am a man sooo (Stomach book, male cover. No idea how I make avis or even adapt this into one)

hallow lagoon
unique ferry
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is removing some bones from the armature for the quest version gonna mess anything up with syncing to the pc version of an avatar? or should i be fine?

weak basin
unique ferry
weak basin
unique ferry
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yep, i did!! ty :)

umbral relic
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is this the Right channel to make avatars quest compatible??? or is it somewhere else because I got my vrc model back and it's not quest compatible which I specifically asked the person that was modifying a base model I bought to make it quest compatible then paid someone to upload it and it showed me it's PC only

weak basin
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You have to do it yourself, but yeah we help with quest conversion here. You start working and when your stuck you post your problem and someone can help you. If you want someone to do it for you then you can to to VRCTraders and commission someone there to quest convert for you.

umbral relic
umbral relic
weak basin
umbral relic
umbral relic
weak basin
umbral relic
umbral relic
magic slate
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that seems irrelevant to the topic

sour tulip
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why cant we use every shader in the Vrchat/Mobile area?

weak basin
vestal path
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Guys how do I change avatar to quest??? It’s not highlighted

vestal path
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Thanks mack

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But now my avi is too large to be on quest even tho I’ve lower down all the texture

flint forge
# vestal path But now my avi is too large to be on quest even tho I’ve lower down all the text...

Assuming it isn't because your avatar has too many blendshapes (you can remove the unneeded ones without any problems with VRCFury's blendshape optimizer, seriously, just add it, no reason not to.) then you should go into every texture and set an android override, like this.
ASTC 6x6, the default, is good, but if you need to reduce size then just set it to 8x8, only minorly changes the quality of the texture.

vestal path
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Like I had an error that said “11GB out of 10”

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Now it’s 47GB out of 40

flint forge
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It said MB

vestal path
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MG my bad

flint forge
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At least I really hope you aren't trying to upload a multi GB avatar

vestal path
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No no lolol 😭

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English ain’t my first language sorry lol

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But I wanted to lower the polygons on the avatar by taking to blender but I don’t have an FBX file of that avatar for some reason?

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I think it’s because I’ve made the avatar by using multiple items and avatar from booth

flint forge
# vestal path Now it’s 47GB out of 40

First number is download size, the final size of the asset bundle, the file that gets uploaded, which works like a zip file.
The second number is uncompressed size, the true size of everything on the avatar after it is unpacked.

If you use mesh compression or crunch compression then that's the cause, neither truly decreases the size of the avatar, just the download size, which currently isn't a problem.
Otherwise you will just have to go reduce things a bit further.

vestal path
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I’ve made sure all the override on android textures and made the block 10x10 or small accessories 12x12

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Does that mean I have to lower the polygons on the avatar on blender? vrcThinking

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And nah I haven’t used any mesh compression or crunch compression, cuz it kinda broke my avi last time

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And gave up on it lol

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But I REALLY love the avatar I’ve made 💔💔idk I’m out of options

flint forge
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Had you tried the blendshape optimizer from VRCFury?

vestal path
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No?? That’s a thing?

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If so how do I use it and will it help?

flint forge
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Yeah, any blendshapes that aren't used or animated will disappear, and blendshapes set to a value will be baked into the mesh, I extremely doubt it will ever cause you an issue.
It is very simple, you just add the component below the avatar descriptor, just click add component, search for it and click it and you are done, it will do its thing when you try uploading.

vestal path
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vrcCrying thank u so much for the tip !!

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I will let u know if it works

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it worked!!!!

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Omg I’m so happy

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@flint forge thank you so much man, I GAVE up making Avis a while ago cuz I kept having the same issue over and over and I wanted to go back on doing that and I felt so sad that I can’t upload it!! But it was so simple!! It means a lot to me man! Thank you!!

static hazel
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Hello, can anyone tell me how can I get a custom avatar? I'm new to VR chat, for some months now and I have no clue how I can pay someone to make a custom avatar?

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If there's any websites

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Or discord

tiny crane
magic slate
weak basin
sturdy nimbus
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Is it possible to make a quest version of this?

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Like I’ve already fined her pc side but have no idea how to start her quest side

arctic slate
# sturdy nimbus Is it possible to make a quest version of this?

its possible unless theres something on the model that isnt allowed quest side (lights, audio sources etc) you can find the restrictions for Mobile/quest here: https://creators.vrchat.com/avatars/avatar-performance-ranking-system/#mobile-limits

The Avatar Performance Ranking System allows you to see how much a user's avatar is affecting performance via analysis of the components on that user's avatar. You can also use it on yourself to see how performant your avatar is.

sturdy nimbus
arctic slate
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you dont need to but some users prefer to have a quest only and PC only project, i personally only seperate my projects per-avatar rather then per-platform so it takes up less space on my drives

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its kinda just up to personal prefrence

flint forge
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Unity projects do have a ton of bloat though when only used for Avatars, if one cares about storage space then all you really need to do to have a monolithic project for all your avatars is organize what you import.

frail oasis
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I assume there is absolutely no way to do transparency on Quest still?

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trying to port the avatar to mobile currently

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How it would look on PC

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i even had to remove all physbones

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since it said to many affected transforms and all physbones would get removed on upload

pastel bough
frail oasis
pastel bough
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really? thats so odd if so

frail oasis
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yeah i booted up vrchat mobile to look how it appears ingame

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and all transparency was gone

pastel bough
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weird

weak basin
weak basin
weak basin
# frail oasis How it would look on PC

You can usually click the + on the material slots and add another one, then use additive on one slot and multiply on the other to get the alpha blend effect. I would use this for the sleeves. If there is more than one material on the mesh already, the + button will add a slot that uses the bottom material's mesh coverage. If the bottom material isn't the translucent part, duplicate the mesh and layer the transparency that way.

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Id also use just additive on the details on the skirt

frail oasis
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Skirt details is part of the same materials like the other transparent ones

frail oasis
weak basin
weak basin
frail oasis
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I initially planned to keep it as a pc only avatar but wanted at least something presentable for Quest so they don't only see a fallback if any pc user uses my Public avatar

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Same with my avali

weak basin
slate haven
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Henlo, what shaders are compatible for quest models?.

frail oasis
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However on my avali the thing with the galaxy texture is impossible since quest shaders don't support masking

weak basin
frail oasis
slate haven
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i know but i mean are there other ones?

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are those the only one

weak basin
weak basin
frail oasis
slate haven
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okay thank u. i have been having issues with eyelashes/eyeliners, not sure what to do

weak basin
weak basin
frail oasis
# weak basin Link? Maybe I'll fix it for quest (I'll make the transparent parts separate mate...

3Dモデル「止丸式初音ミクNT」 「初音ミクNT」の3Dモデルです。 PC版VRChat用unitypackage、バーチャルキャスト向けVRMを同梱しています。 【概要】 ・ポリゴン数:65737△ ・Humanoid対応 ・VRC標準リップシンク、アイトラッキング対応 ・6点(頭、両手、腰、両足)トラ...

weak basin
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I'll look at it when I get home, it doesn't look like it needs a lot of work

slate haven
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when i tried using particles in the past it said it is apparently not compatible with vrchat, doi ignore it?

weak basin
slate haven
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oh okay

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ur helpful!

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haha

weak basin
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what the actual hell is this avatar

weak basin
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I did make some small changes in blender such as seperating the hair, creating a material slot for the hair shadow, and seperating the transparencies

frail oasis
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I sent a friend request

weak basin
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for galaxy, just replace all the galaxy textures here with your own you used on the PC version

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I made the hair it's own mesh so that you could do an animated scroll effect if you wanted to (animate the offset of the detail or emission layer to get the scrolling stars)

frail oasis
weak basin
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yeah no skirt physics for quest, oof

frail oasis
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That's fine. It's a mobile system

weak basin
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now if you ever get into blender and really care about this avatar, you could merge some bones and weight paints to have less bones per strand on the skirt, and then make the twin tails have one strand of bones each, and then you could probably get full physics on quest

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but thats above my not-getting-paid pay grade

tight willow
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Does anyone know how to fix this problem

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My file is a vrm from vroid and whenever I put on toon lit or other shaders for quest it does this

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It’s supposed to look like this

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Th suit does it too at the top

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Does anyone have a solution

magic slate
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specifically what "this" are we supposed to be looking at here?

tight willow
magic slate
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possibly transparency

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which you can't do on quest, so you'd have to do some remodeling

weak basin
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For the suit, you need to pop the avatar in blender and use the knife tool to cut off the transparent parts of the mesh. This is because you don't want to use a transparency shader on clothes, because it makes it translucent or see through.

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Some of the eye hilights can probably be vrchat > mobile > particles > additive

magic slate
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yeah, it's not really designed for the quest use-case

eternal shuttle
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i sent that in the wrong channel originally

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mb

weak basin
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Check the collision check count. If it's above 64 collision checks then all physbone colliders are removed on upload. (You can check in the avatar validations)

eternal shuttle
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Yep, fixed that

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Someone said that before in another server but thanks still ^^

nocturne crane
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Can anybody tell me where I can create a avatar without an computer?, I can’t find out how. It would really help me!

kindred fractal
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You’d need one so you can use unity and blender (if your intent is to upload it to VRChat)

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Some people use their shadow pcs or cloud pcs I think?

magic slate
nocturne crane
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Thanks for letting me know!

flint forge
stoic iris
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Do you guys know if VRChat/Unity would yell my rig if I was to move the arm THAT low?

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I'm starting to see why no one has ported The Jester to this game yet

weak basin
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It doesn't have to be a gaming computer either, laptops and low end computers can usually open unity at least

nocturne crane
weak basin
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The app someone linked looks interesting. It looks like you could make something there.

arctic slate
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if its a P2U model get them to ask in the creator's discord, i wouldnt ask for uploads in here as its unsafe and just not the right discord

smoky wagon
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so everytime i upload to quest, it doesnt say it uploaded for quest in unity nor the website. when i check in the website to see if it went to both pc & quest. it says windows security checks failed. is anyone else having or had that problem & found a way to fix it? i would rlly appreciate it if i got some help on it.

arctic slate
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security check fail usually happens when something is too far outside the set limits, what do the stats look like in the SDK upload panel?

native sonnet
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I need help I’m trying to make a avatar quest but the size in it it’s too much I’ve tried to mess around with it on blender and lowerd it “and textures” the best I could but it’s still too high in mb size

arctic slate
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try using thry's avatar performance tool to see what's taking up the most space on the model

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scram scammer

native sonnet
arctic slate
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removing unused blendshapes might take a hefty chunk out of the mesh size

smoky wagon
magic slate
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in the SDk window above where the "build and publish" button is

smoky wagon
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oh i should look for that when i upload another quest avi vrcTupCry

jolly compass
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and this is why i want to make the Quest SDK to have bigger limit AT LEAST 15 MB because Look LOOK
i keep being stuck on the same fuckin' stupid error
now look , i use to get like 10.1 MB or 10.3 or something BUT perfect 10 MB out of 10 MB it didn't happened before but it still Annoying cause that's what i was talking about but Nah everyone fucking attacking my ass for asking for making the limit from 10 MB to 15 MB, cause if it was 15 MB i'll be able to comfortably upload my avatars without getting this error, plus i can atleast have like 13 MB sized avatar if i wanted to atleast let only 1 texture being 2k or 1K pixles size so i can have HD logo on my shirt or something, and others could be minimized or something

arctic slate
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it just doesnt show past the 2 numbers

jolly compass
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well i solved it by making the texture even shorter, for example this MLG Glasses has a flat bold colors so the texture size its just 5x5 or 9x9

arctic slate
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ive yet to get to 10mb myself with quest stuff (unless is a P2U model) but in the future if you use something like thry's avatar performance tool it can tell you what's taking the most space on the model so you can optimize it better for that platform

jolly compass
tight willow
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i put a layer behind ir and it ended up looking like this

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is there any way to get that out without having a random flap off my face

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or is there a way to make this flat like how its supposed to be on the face?

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and does anyone know how to fix the eyes too

weak basin
tight willow
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how do i make the shader spacificaly for the eyes?

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because mine is the head is a shader and the body is a shader but no other things are seprate able to be different shaders

weak basin
wide sage
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Yo my png a artist is being weird can someone help

magic slate
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help with what?

fervent oyster
wide sage
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No

fervent oyster
wide sage
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No

fervent oyster
magic slate
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joined today, trying to into DM - careful of scammers.

fervent oyster
magic slate
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you literally joined this server today

fervent oyster
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My discord account got hacked by a scam

magic slate
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okay

fervent oyster
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Recently

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That is why

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I understand what you trying to say but am really bored

magic slate
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and acting like a scammer

fervent oyster
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Like I hate that word

magic slate
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trying to pull someone into a DM when the asked a simple question is a common sign

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but hey, if you're not, great.

tight willow
weak basin
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So this is blender

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Click on the mesh and switch to edit mode.

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Object mode -> Edit mode

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Once in there, make sure the render mode is set to this one, so the texture shows the transparent parts on the mesh.

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In edit mode, use the knife tool and click on the mesh to place a vertex (or dot). Click along the lines of the mesh to create a line sperating the transparent parts from the mesh you want to show.

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I'm not at my computer rn but this is the best image I could find showing the knife tool

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So the red dots are the clicks you made with the knife, those make new lines in the mesh.

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Once the transparent parts of the mesh are separate, you can delete the faces that are transparent and keep all the parts you want shown

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You can change the selection mode from vertex to face near the edit mode button at the top left

neon plover
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Is Hue Shift possible on Quest?

weak basin
neon plover
weak basin
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so hueshift 1 on poi = 6.28 on toon standard

neon plover
weak basin
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and for liltoon its a little different, because it goes backwards and forwards

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so you want your lilToon animation to be like 0 .5 -.5 0

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and then for Toon Standard you want it 0 3.14 3.14 6.28

neon plover
weak basin
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syncing Poi and Toon Standard is easier, just 0 1 for poi and then 0 6.28 for toon standard

weak basin
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for liltoon, I think the animation will hue shift a specific material. If not, just have a hue shift mask of all black for the body material, and the hue shift will do nothing to it.

neon plover
weak basin
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so on your materials, check hue shift for the hair, and make sure hue shift is unchecked for the body

neon plover
weak basin
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You might need separate meshes. Or, try creating an animation instead and you can put that in vrcfury toggle as a radial still.

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I can do some testing later but for now I need to take my brother and sisters to the bus stop

neon plover
weak basin
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i will be back like, around 7am my time (est, its 6:36am rn)

neon plover
neon plover
weak basin
neon plover
weak basin
neon plover
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Will do it

crimson steeple
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hey so im having issues with unity not letting me build in android ive installed the android files for unity and it still doesnt work ive also unistalled all of unity and vcc and its still not working in the slightest

neon plover
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Quest supports Physbones, right?

I've made a duplicate of the main avi, did the quest settings(mostly materials), didn't even touch the physbones(yes they're still there), so in theory, physbones should work in Quest/Android.

magic slate
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yes

flint forge
snow wind
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I want to setup my avatar shoes so I can change between multiple textures

flint forge
flint forge
snow wind
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I just realized I'm in the wrong channel

flint forge
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You are simply replacing one material with another, only change in performance comes from if the shader is different and if it has more or less textures in it

snow wind
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Oh that seems easy so far

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Thx

mystic mural
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Hello Can anyone help me i bought an avatar than uploaded the avatar to pc than tried to make it quest compatible but they are white no matter what I do

burnt mural
# mystic mural

Can you show how the avatar looks like now? Also i personally prefer toon standard over toon lit

mystic mural
burnt mural
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Your eyes may have a specular on pc.
I personally removed that completely in blender for my quest avatar

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Othetwise, my eyes would also turn white

weak basin
weak basin
burnt mural
burnt mural
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It covers the eyes

weak basin
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Ohh, so like an extra layer of mesh on the eyes? You could have said that

burnt mural
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Yep, thats how it works in my avi as well

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On quest this was just removed

weak basin
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If it is it's own material, just set it to vrchat > mobile > particles > multiply

burnt mural
#

I never Experimented with particles tbh

#

And since most people don't notice i kept removing it

weak basin
# mystic mural

Is there a cover on the eyes? Can that be set to its own material? You can use multiply on the eye cover to make it invisible.

mystic mural
weak basin
burnt mural
#

Ahhh

#

Its probably transparent on desktop still

#

Also why tf are they different materials lol

mystic mural
#

Idk im new to avatar making it worked fine before when I uploaded it to Pc

weak basin
#

But the iris would render in front no? So it wouldn't be all white

mystic mural
#

When I switched to Quest this happend

mystic mural
weak basin
# mystic mural That's what im trying

Create a material called invis. Make it vrchat > mobile > particles > multiply. Set this material to every material slot on the face or head until the eyes appear. That will help you identify what is covering the eyes

mystic mural
#

K will try

arctic slate
#

most furry models have a 2nd mesh layer over the eyes to give a transparent glossy effect so 99% of the time when the eyes "disappear" on a furry model its that 2nd layer, honestly id make a seperate quest .Fbx and just remove the mesh when you're optimizing it for that platform

snow wind
#

Omg guys I figured out how to show people avatars so their not pixelated on quest. And it was the eye icon the whole time

#

So fallback is pixelated version?

arctic slate
#

its imposters not fallbacks anymore but yeah its always been like that

idle harbor
#

F words

tight willow
weak basin
#

in the top right, you use that render mode and the texture should show up on the mesh in edit mode

tight willow
#

so do i cut everything thats orange highlighted? sorry im brand new to blender and never used it before so im trying my best to understand

weak basin
#

it will all be highlighted orange at the start. click in the grey space not on the mesh to unhighlight everything. Then you can outline the mesh with the knife tool by clicking dots along the line between the transparent parts of the mesh and the textured part

tight willow
#

how do i tell the textures apart? do they look different?

weak basin
#

try looking from a different angle, its hard to see, but I can see where the suit stops and the outer layer of mesh continues

tight willow
weak basin
#

ok yeah that angle doesnt help, but it is difficult but you have to look really close to see the mesh in front of the white undershirt

tight willow
#

yeah idk what im doing i think imma give up on this one and try to make one a seprate way or something cuz this just aint working with me

weak basin
amber coyote
#

Is there any way to make a game object just not exist on quest?
I have a camera on my avatar and it keeps saying that the validation failed because of it
I tried Easy Quest Switch but all it does is disable the object, not delete it

weak basin
amber coyote
versed cradle
#

Does anyone know how to upload avatars cuz I dont how to do it and I don't trush myself because I over think

magic slate
#

Lots of us know how - where are you stuck?

versed cradle
#

No I don't trust myself with anything vrchat avatar related

#

Also my PC is shit so I need someone to do it for free

magic slate
#

ah.

versed cradle
#

Yea

#

Would you said me a video on how to do it for when i do try it

fathom gazelle
#

Hi everyone

spark orbit
#

Bro just drop the scam and be done with it

old scarab
#

Does anyone know where I can get good avatar bases for free?

amber coyote
#

My avatar is an edit of a miku one

old scarab
#

Oo

spark lichen
#

Does anyone know how to make a avatar w outlines on quest ?

untold cobalt
#

Yes. Paint it on poorly 😊

spark lichen
#

Wut

eternal obsidian
# spark lichen Does anyone know how to make a avatar w outlines on quest ?

https://www.youtube.com/shorts/913lbud30xc
something like this can do it, but it looks a little glitchy and doubles your triangle count

spark lichen
eternal obsidian
#

make sure to back up the original fbx because you might see some issues when you export from blender, depending on teh original export settings

weak basin
kindred fractal
#

So curious as to how this works

solid dock
#

Can someone help me with my vroid avi and add the VRC stuff to it ?? I have the stuff ready for it!!!

magic slate
#

there are lots of tutorials, have you watched one? Can you explain where you're stuck?

tacit cape
#

Hey i got a avi request can you make me a fancy glamrock foxy avatar with toggles please thank u

magic slate
tacit cape
#

Where do I go to get there

magic slate
#

oh

#

I meant to say "VRC Traders discord"

eternal obsidian
#

how long has that option been there, omg. And it has hue shift too!

spark lichen
eternal obsidian
#

really? It's listed in VRChat's mobile shaders

steady idol
#

Outline and no outline

#

It directly specifies that the outline is pc only

eternal obsidian
#

Sorry, I'm way behind on vrchat lore

steady idol
eternal obsidian
#

The hue slider is soooo useful

weak basin
magic slate
#

but that is a mobile shader

weak basin
magic slate
#

sure it is - just not on avatars

weak basin
#

So the avatar SDK shouldn't have it

magic slate
#

I'm assuming they're in the base. I certainly agree it should be more clear.

weak basin
#

Or at least, fix the damn error message

#

"you can only use shaders in vrchat/mobile" where you think I got it vrchat?

#

Also neat color kazin. See I told you you were well known around here

magic slate
#

blue is a lovely color.

weak basin
#

Your the only one I've seen with the role, though I could be just not seeing them

steady idol
#

deantwo also has the role iirc

magic slate
#

there's a handful

steady idol
#

thought I saw someone mention its an experimental role?

magic slate
#

yay, I am a guinea pig!

steady idol
#

would be fun if I had the role but I get why I dont have it
-# I do talk a lot of shit

neon locust
#

how do i make a vrcfury toggle something different depending on if the user is on quest or PC? I made a screen that uses custom shaders and those shaders aren't compatible with quest. The screen can change what image is displayed by changing the material with a material swap toggle. what i want to do is when someone on PC switches the image, PC users see the version of the material with the shaders and quest users see the version of the material without the shaders.

magic slate
#

That just happens - you can't upload the quest version with PC shaders so that version will already have quest-compatible shaders

neon locust
magic slate
#

no I'm saying it happens automatically because the quest and PC versions are entirely different avatars

neon locust
#

so on quest it appears pink

magic slate
#

yes, you have to actually use quest shaders and set those up specifically

#

I don't know what "converted" means here though

neon locust
kindred fractal
magic slate
#

Yeah you can totally do that manually

neon locust
kindred fractal
#

You can use majority of the vrchat mobile shaders

neon locust
kindred fractal
#

You don’t, no

neon locust
steady idol
#

Just make a separate quest material and upload to quest side

neon locust
steady idol
#

Make a separate animation for quest side

neon locust
steady idol
#

Why are you using fury for it

neon locust
#

idk how to do it outside of fury

neon locust
# neon locust

what im trying to do is make this toggle change the object to this material on pc (first image) and this material on quest (second image)

#

or is that not possible

magic slate
#

Sure it is, even if you have to use a separate animator on the quest version with a different animation.

neon locust
magic slate
#

when, using separate animators? I don't usually make quest content so I don't know about shortcuts

neon locust
#

i guess ill just try a couple ideas i have first, see if i can get it working

#

in the quest version the toggle is set up to change the face and it is linked to the pc version, but i cant edit just the material in the quest version, when i click edit in prefab it makes me edit the PC version's toggle

weak basin
neon locust
weak basin
#

it doesn't matter if the toggles are in a prefab or outside of one, as long as they are on the avatar. Just make sure you have all the same toggle components on both pc and quest. The toggles can be different like reference different materials, toggle different objects, etc, but the menu pathing and exclusive tags should be kept the same so the parameters are generated the same.

neon locust
#

ok

#

thank you for the help

merry grove
#

does anyone know when we will finally stop getting this error message when trying to use vrchat particles?

flint forge
merry grove
flint forge
#

But mobile GPUs have issues with transparency and the only reason it is allowed in worlds is because its placement is deliberate and won't change, so its performance cost will be entirely on the world creator to deal with.
Avatars can not be accounted for like that.

wanton citrus
#

any body know why that happen it shoud not look so black

weak basin
high ore
#

How can i make an effect that fades in and out AND is quest compatible

weak basin
high ore
#

Yea or like a particle, I know it can be done because I’ve seen one of my friends do it but they refuse to teach me

weak basin
kindred fractal
high ore
#

Idk man I think it’s a particle

jade onyx
#

Ok.
I have been hitting my head on my desk for a few days now and can't solve my issue. Im trying to solve this with VRC Fury to make it drag and drop modular.

On my PC avi I have an asset with 2 radial sliders that control how much damage is displayed via 2 decals on 2 section of the mesh.

For quest decals dont work so I want to make a workaround. If the slider is 0> swap material to the selected damage at 100% regardless of percentage. For each one this works great.

My challenge is making logic in VRC fury so that if toggle a is 0> AND toggle b is 0> apply texture C that has both damage alphas present.

Can this be done? Can a 3rd toggle "watch" the other two and turn on if both are 0> or is this a limitation? If it is a limitation is there a way to do this otherwise?

magic slate
#

you could do that without fury

jade onyx
# magic slate you could do that without fury

my knowledge of proper avi toggle set up is limited. Im unsure how to make a radial without VRC Fury currently.
And would making it without remove the drag and drop-ability im looking for?

magic slate
#

oh I have no idea what drag and drop is in this case, I was just saying that if you can't do that logic with fury, you can absolutely do it in the animator without.

jade onyx
#

I figured you can. But VRC fury lets you make assets for distribution drag and drop onto bases that just work with no set up. That's wat Im looking for here.

magic slate
#

OH that's what you mean. So yes, you can still make a custom animator and have that be part of a VRCFury prefab. If you can't do the logic you want directly with Fury components.

#

"Full Controller" is the Fury component in that case.

jade onyx
#

if only Quest had more than one detail slot on Toon standard this wouldnt be an issue lol.

jade onyx
magic slate
#

you could do blend trees if you want

jade onyx
#

That being said I find it silly that this cant be done without custom controllers. VRC Fury seems robust and im surprised an if case isnt implemented...

magic slate
#

Couldn't tell you - I don't use those components.

jade onyx
#

Hoping a VRCFury wiz pops in the chat

magic slate
#

there's a discord specifically for it

jade onyx
#

ahhh. You are smart!

#

Off I go!

magic slate
#

I sometimes know where to look for things 🙂

stoic steppe
#

Hey my avatar is flying left when I have fly loco on, how do I fix fhis

dim cove
stoic steppe
#

Basically when I try and fly up and swings me to the left instead at the same speed no matter what

viscid star
#

How do I make a eating gimmick ?

weak basin
# viscid star How do I make a eating gimmick ?

There are many ways. You want to set up a contact reciever on the mouth, and a sender on the food. When the contact is true, maybe a chew animation on the face, and the food goes away, or has a bite taken out of it depending on how the mesh is set up.

#

You can also have a 2nd larger reciever on the mouth, and when the sender touches that one and isn't touching the smaller one it opens the mouth.

#

You got to basically set up the contacts, and then do some manual FX logic, and create animations for it

magic slate
#

that image? $10?

steady idol
#

judging by the crayon
mmmmmmmmmmmmmmmmm
thatd be like 15 dollars since the artist needs to buy more crayons

magic slate
#

it's cute

rapid cradle
#

can anybody help me? Idk what else to cut off xD

arctic slate
bleak patio
steady idol
#

this isnt a commission server

#

go to vrctraders for that

arctic slate
#

there also isnt really a set base price for avatars so it varies from creator to creator

bleak patio
rapid cradle
#

how am I supposed to fix it when the body takes 37mb already? xD

magic slate
#

you start by fixing the body, of course.

rapid cradle
#

how do I fix it? I already compresed the mesh

magic slate
#

fewer shape keys, fewer polygons, the usual things

rapid cradle
#

how do I remove shape keys 1 by 1 ?

magic slate
#

Blender, you can simply delete them.

#

also there are some unity optimizer tools often discussed in here, you could try those

rapid cradle
flint forge
#

It can even bake in blendshapes that aren't animated.

rapid cradle
#

is that a default package in vrcfury?

magic slate
rapid cradle
#

lol what?

#

great now I can0t use sdk in windows

#

VRC fury stripped my avatar xDDDDD

gentle sleet
#

where do i find this setting?

magic slate
#

not sure why you want to?

gentle sleet
young mirage
gentle sleet
young mirage
#

At least for the quest version.

magic slate
simple scroll
gaunt anvil
#

He or she is not in the server

solar perch
#

Hiii friends 😄 I am trying to make a model that is quest compaitible for the first time. I uploaded it to quest first because it failed security checks when I had it on my PC ones ID? BUT I further compressed it to be 10mb! Yay! But now I am getting this ? mark? Is this normal?

gentle obsidian
#

how would i fix this for quest?? the texture is the same i used for pc and pc looks right

magic slate
#

for quest you can't use alpha transparency, you'll have to remove that or maybe do a full face material swap or something

gentle obsidian
#

damn, alr thank you

young mirage
magic slate
#

none

weak basin
weak basin
young mirage
#

Also adding a second material will inflate your avatar's performance rank all the way to Medium.

weak basin
#

quest avatars are always very poor

#

almost always

weak basin
#

i know it says nsfw, but I promise i've edited it to be sfw don't call the police on me

gentle obsidian
gentle obsidian
weak basin
#

if your blush is in the face material, let me know I can open up blender and show you how to make it it's own material

gentle obsidian
#

i started the upload to pc and waiting for that to finish to try again on quest

#

it works

#

is there any way to make it brighter? like on pc i have a emission on it and it looks like this with it

weak basin
#

you could edit the texture to have more of the blush there, Like douplicate the layer, erase everything but the blush, and just duplicate that edited layer until its as bright as you want it. Also, the blush will be brighter and darker in game based on lighting so I wouldn't worry about it too much.

gentle obsidian
gentle obsidian
cosmic lance
#

Sorry for asking but can sm upload an avi for me im kinda broke so i made it on the school laptop its not a lot it’s just some toggles as well so dm me if you can help me for free

young mirage
#

(And yet I keep on trying, mindlessly replying. /lyr/ref)

agile delta
#

working on joker from fighters destiny

cosmic lance
young mirage
cosmic lance
#

Ok I get that!

wanton scarab
burnt mural
frozen dock
#

ts genuinely so stupid 😭

kindred fractal
#

Alpha Blended is for worlds more than anything

frozen dock
#

weird as fuck

kindred fractal
#

Yeh it be like that

frozen dock
#

I wish there was a proper transparency shader for quest 🥀

kindred fractal
#

Depending on what it is you could use the knife tool in blender or just fake the transparency

wanton citrus
#

More and more quest players are saying that my clothes and facial expressions are constantly changing. With the clothes, it switches them on and off, and with the face, it cycles through all expressions.
eny idea why

fading olive
#

maybe the toggles are tied to the GestureLeft GestureRight parameters

queen cargo
#

Can someone help me make it not look like that?

weak basin
# queen cargo

Maybe it's the mesh compression? I don't know what the PC version looks like but the image looks fine to me

weak basin
queen cargo
#

I managed to upload the pc version

#

For android

upper haven
#

why in The Actual Fuck does 1 particle emitter and 1 sound = VERY POOR PERFORMANCE

#

"come create content for vrchat! just make sure it's not interesting at all or your avatar gets blocked by default"

sage mesa
#

I mean you are building for a mobile device

upper haven
sage mesa
#

VRC still supports the quest 2 so that's that the perf rankings are for

sage mesa
flint forge
upper haven
#

safety settings block almost everything by default

#

?????????

#

bullshit

#

what utter bullshit

sage mesa
#

Build for PC if you want better specs :/

upper haven
#

i don't own a computer capable of playing vrchat

#

all i have is this quest

sage mesa
#

best make do with what you have then

upper haven
#

unless you have a workaround to run vrchat on steam deck in vr i guess i'm just fucked

sage mesa
#

seems you're fucked unfortunately

steady idol
upper haven
steady idol
#

audio is heavy on performance

upper haven
#

and is disabled by default for almost every trust level

steady idol
#

you cant have it AT ALL on quest

upper haven
#

do particles not work either or did i fuck something up

steady idol
#

particles have to calculate for every single particle that is emitted so its heavy on performance

upper haven
#

okay. but do they work on quest

steady idol
#

limited

upper haven
#

wdym limited

steady idol
#

its significantly limited on what you can do with it

upper haven
steady idol
#

no?

upper haven
#

then i fucked it up

steady idol
#

if its only supposed to emit one then set the max particle limit to 1

upper haven
#

did that

steady idol
#

dont know what your particle settings are or how you are enabling it

upper haven
#

works now

midnight crown
#

i'm making a Quest version of my PC only avatar, how do i make sure it's particle effect looks as close to the PC only version as possible? here's my PC only particle effect, they're standard 2d billboards

weak basin
#

use standard lite to make a quest material, and put that new material in the render section in the material slot.

#

use lots of smooth and metallic to get the shine effect

#

everything else with the particle emitter should be the same

midnight crown
weak basin
#

ahh, the particle isnt a mesh

#

hmm

#

you could create a mesh in blender that is cut out like you want, or you could leave them as squares

#

and then for the particle settings, just drag in the mesh you made instead of using billboard

midnight crown
weak basin
#

yeah, you can use toon standard instead and turn the culling mode to off, or you can select the faces in blender and flip the normals

#

in blender, you can turn on backface culling to see which one isn't the right direction

#

select the faces in edit mode, and then go to mesh > Normals > Flip to flip them

midnight crown
weak basin
#

you can also make your mesh double faced, by using shift + d and then flipping the normals on the dulplicate

weak basin
#

toon standard was to fix the mesh you made from being fliped the wrong way. You need to add the mesh in the render settings of the particle so it isn't a square

midnight crown
weak basin
#

thats the mesh part

#

did you create a mesh in blender of the shape you want?

midnight crown
midnight crown
#

i don't want them to have any more tris

weak basin
midnight crown
weak basin
#

why are the sides blue? are you in edit mode?

midnight crown
weak basin
#

uhh I don't know anything about face orientation. But try exporting and see what it does

midnight crown
weak basin
midnight crown
weak basin
#

In the particle settings, there's somewhere where you can decide the shape of the particle. Like flat, sphere, mesh, etc. You have to set it to mesh and then there will be a slot to drag your mesh

#

I do have to go to bed, but if you haven't gotten it solved by the morning I will be online and can find the specific settings and take screenshots. (Morning for me is in like ~6 1/2 hours from now)

midnight crown
#

when i go up to it it just turns into the circle with a slash through it

bronze quartz
#

trying to add sync dances but for some reason the quest side isnt working the pc side works perfectly

weak basin
weak basin
weak basin
# midnight crown open up?

So on the fbx in assets, there is an arrow pointing right. Click that and you can see all the meshes and stuff in the fbx. Click and drag the mesh (icon with the grid) into the slot

midnight crown
weak basin
#

Hmm I don't know why some are still invisible. Maybe use toon standard with culling set to none, turn on specular and up the smooth and metallic, set the shading to realistic,

#

I don't know how to get them to follow a texture sheet. I assume the sheet animation changes their shape. If you want them shiny and stuff you can't use a transparency shader like additive or multiply, but if you want the cutout to work with the sheet animation you can't have the specular stuff. The particles might have to stay the same shape, so quest might look a little different

midnight crown
weak basin
#

So for quest they might all be the same shape, but it will still look cool

midnight crown
#

the pc version is just transparent quads with textures

weak basin
# midnight crown they're already cutouts though (notice the sides of the geometry?), quest not su...

right, but for a texture to change the shape of the mesh, it needs to have cutout shader effect, which is different from a cut mesh. the texture cannot change the shape of the mesh. On PC, the texture can hide parts of the mesh and show others, making the cutout shader effect. since its a shader effect, it can be changed with a sprite sheet. A texture cannot control the actual shape of the mesh, which is what I think you are trying to do?

midnight crown
#

i'm assuming i can't use a texture sheet animation right?

weak basin
#

right. okay. how about this, we use two particle emitters. One with 1 mesh and 1 with the other. cut the emission of each emitter by half. That way you will have a random assortment of the two particle shapes going. You might have to go back in blender and separate the two meshes into separate objects. They can be in the same fbx, just in edit mode select all and click p and separate by loose parts.

midnight crown
weak basin
#

ahh ok

midnight crown
#

i know i had to switch the render mode to mesh but is there another way get them to always face the player?

weak basin
#

Hmm, I'm not sure. I wonder of you would benefit from making them 3d instead of planes? Since it won't render billboard

midnight crown
midnight crown
#

if i do have to use a 3d mesh i'll just use a low poly droplet like this, but then how would i get them to not tumble when falling so it still looks like a stream of mud?

wanton flicker
#

can somebody please make a avatar of ghostface from the game hunter showdown? im surprised it hasn’t already been made.

jade ibex
#

Can someone please make me a marvel rivals jean grey avatar im begging

#

I dont need the phoenix force

#

Just jean

#

Plus the ponytail skin

steady orbit
#

Just like pwease make this dude an avatar (it's Clancy from 21 pilots search it up)

#

(Btw there is one but it's a stormtrooper so I'm looking for one that's just a stormtrooper)

#

(Wait I meant one that's not a stormtrooper and instead the actual person)

cosmic lance
#

Can anyone help me with the vfx on my avi it’s one toggle

#

Dm or reply if you can I have the palate

#

Package

weak basin
bronze quartz
weak basin
# bronze quartz ok- so im a dumbass and cant find the actions menu is it the expresion wheel? t...

So when you drag sync dances onto the avatar, there is a vrcfury component that merges the animators. One is called action. Click on the one with action in the name and it will bring you to the file location in assets. Then you can Ctrl + d to make a copy, and double click the copy to open and edit it. You have to edit the quest prefab and drag the new copy of the PC action controller over the quest action controller in the vrcfury component.

#

to remove dances, find the dance you don't want, and set the animation to 'none'

bronze quartz
#

rhank youuuu

brazen marsh
#

Do I need untily to do this

dim cove
#

unity

brazen marsh
#

Ok

#

I'm not good at this so idk what I'm doing

stoic steppe
#

Has anyone tried editing an avatar using nomad sculpt

weak basin
# bronze quartz rhank youuuu

so, my quest sync dances isn't working rn, on quest its only playing the first frame of the dance. I'm currently troubleshooting. I have converted sync dances before so I might have to go check my old setup and see what I did differently. I will get back to you when I get mine working

silent ember
#

Does anyone know where to get jit Avis

wind elk
#

7 gesture in src folder (Porady VR)

#

rimworld

cosmic lance
weak basin
bronze quartz
bronze quartz
#

also i did something wrong lmao

weak basin
#

I ctrl + d the pc prefab to make a duplicate

#

drag the duplicate into your quest avatar

#

click the arrow on the right of the prefab to open it up and edit the prefsb

#

drag the duplicated action controller over the original action controller

#

under contacts, delete the last 4

#

then, in Audio, delete the spacial audio source and the audio source

#

save that, and then just edit the duplicated action menu to remove some of the dances until the quest avatar is under 10mb compressed and 40mb uncompressed

bronze quartz
#

thank youuuu!!!

viscid meadow
#

Does anyone have $5.34

bronze quartz
#

i think i screwed up somewhere

weak basin
#

Then check if the prefab is using this parameter list

bronze quartz
#

update only the first 1 or 2 frames start then freezes

weak basin
#

the quest prefab does that usually, but duplicating the pc prefab and converting it like the screenshots show made it work for me.

junior condor
#

Trying to male it quest compatible but when I switch the textures the whole avi toggle wont work idk why

magic slate
#

Likely the Poiyomi materials do more complicated things than the Quest shader can, you'd have to figure out what. Quite possibly decals or RGBA masking.

bronze quartz
weak basin
kindred fractal
#

if you're buying from LilMissPasta it includes PC, Quest and Opti

#

and also a FT prefab

junior condor
kindred fractal
#

it also states it here in the listing (See-through jelly effect)

kindred fractal
#

oh, alright catdrool

kindred fractal
#

ohh so you used multiply or additive, kewl

junior condor
#

Yeah

magic slate
#

that looks pretty decent

valid rune
#

Can someone please help me figure out why everytime i Upload a quest version of this avatar, it says successful but then still only shows PC version on the VRChat website and won't let me use it on Quest? I've uploaded a bunch of versions of this avatar before on Shadow PC but this is the first time I'm using Unity on my imac and I have no idea whats happening. All the shaders are VRChat Mobile Standard Lite and it's under 10mb. It says successful, just only shows the PC version online.

pure fiber
valid rune
opaque mural
valid rune
opaque mural
# valid rune I am

might help to send a few screenshots of the sdk window and avatars inspector. im pretty new to avatar creation but that would also help others look and see what might be causing you issues

valid rune
#

This is the SDK window. I noticed it uploads suspiciously fast lol, almost like there is nothing there. Which I'm not sure how?

magic slate
magic slate
#

poly count and material slots are way beyond reasonable limits

#

but you were just complaining about it not working - this is likely why

valid rune
#

It's 1/5 the size of all the other versions of it I have uploaded lol

valid rune
magic slate
#

what "size" are you measuring though?

valid rune
magic slate
#

there are many factors here, compressed size is just one

valid rune
#

I upload this same avatar just in different outfits all the time on unity on PC< this is my first time doing it on my imac. I'm thinking this is the problem?

magic slate
#

probably not, there should be no difference

valid rune
#

I can't get VRCQuest Tools to work on imac for one so that's a difference

#

I had to manually change all this stuff to quest

magic slate
#

ahh, yeah I was wondering if that worked on just Windows (I use Linux)

valid rune
#

Yea it seems i can only add it through VCC and I can't get that on mac 🙁

#

Could it be a shader thing? I tried MatcapLit and Toon Lit and Standard Lite

#

all chat GPTs recommendations for quest side lol

magic slate
#

you can use Alcom on the mac though

#

I'd probably ignore chat GPT or any other AI-like thing and instead ask here.

#

(we Linux users also have this problem - but it's not, this is better anyway 🙂 )

valid rune
magic slate
#

Yeah it's generally kinda awful - it can't be trusted to give accurate info.

valid rune
#

it did a great job teaching me though, i haven't had any issues with uploading any avatars until todaaaaay lol

valid rune
magic slate
#

codes?

valid rune
# magic slate codes?

nvm i got it, but omg you're an angel for sharing this with me. Thank you so much!!

magic slate
#

no problem!

valid rune
# magic slate no problem!

You solved my problem, thank you!!! Something with the way I had tried to manually convert it didn't work, but with Alcom i could use Quest tools and that made it upload. Thank you soooo much

weak basin
bronze quartz
#

i removed all other contacts for the avatar since i made a compleatly new build of my oc just for the sync dances

weak basin
#

hmmm, so mine had extra contacts and thats whats been causing my recent issue i believe. check the sdk validations and see if it says anything about things being removed on upload

bronze quartz
#

alrightt will do
(currently on campus doing office duties lmao)

weak basin
#

yeah whenever you get to it

#

we will conquer sync dances for quest

valid rune
#

What does avatar validation failed mean? I uploaded my avatar, made a few changes, uploaded it again, then came back and added an extra material swap on a shirt, now it's saying avatar validation failed

magic slate
#

Remember the part where I pointed out your extreme polygon and materials count? It's likely flagging those.

valid rune
magic slate
#

ugh.

valid rune
weak basin
weak basin
valid rune
weak basin
#

yeah, quest tool changes won't appear in the validations, so that makes sense

magic slate
weak basin
magic slate
#

No, but neither was the person I was talking to.

midnight marten
#

I’m trying to upload an avatar for quest after changing the build to android. It says it failed and “Avatar Validation failed”. What should I do

arctic slate
midnight marten
#

The stat???

arctic slate
#

in your SDK's upload panel theres a dropdown that lists the models stats

midnight marten
#

Yes

#

I’m changing them, but the problem is when I change the one for the eyebrows, they do this

arctic slate
#

change the shader on the meshes to one under VRchat/Mobile since non-sdk shaders arent allowed on android and lower texture resolution to try and get the model's overall size down

arctic slate
midnight marten
#

So I can’t fix it?

arctic slate
#

you can fix the avatar validation thing but the eyebrows+eyelashes would need to be fixed in blender by using something like the knife tool to manually cut the mesh into shape, which isnt great but will look better then they are now

midnight marten
#

Ahhh nvm I’ll just keep it pc only. Thank you

meager tundra
#

hey so everytime i want to upload a avatar to quest with physbones questies experience the loss of the phys bone component

#

as if it just vanishes

#

is there any thing that i can do to fix that?

magic slate
#

do you have a warning in the SDK build window that says you have too many physbones and thus they'll be removed on build?

weak basin
#

Tapping the sign

weak basin
#

You can also take duplicate physbones and just make one physbone on a parent object, instead of each child object having it's own physbone component.

weak basin
# midnight marten They dissapeared

Find the alpha mask texture, and put it in a negative image generator or in a texture editor. They are free online. You just need a texture where the eyebrows and lashes are black and the background is white.

midnight marten
#

Okay

weak basin
#

Or the background is transparent, either one works

midnight marten
#

Okay I’ll let you know

#

Didn’t work

#

They still disappear

#

@weak basin

weak basin
#

Maybe it's a tiling thing? How was the PC mat set up?

midnight marten
#

I have no idea, I’m not good w this stuff

#

I got it

#

When I set the other shaders to vrchat stuff, the colors change

weak basin
#

It's possible your PC materials have multiple texture layers, and when you convert to the quest material Its only seeing the base layer.

#

I'm at a card shop right now but tomorrow morning I can help more. You'd need to look at the PC material and check the alpha map and see what the tiling and offset is

buoyant wigeon
#

you'll need to create 3D mesh eyelashes

weak basin
#

Here are devs talking about fixing transparency on quest. It does render.

#

There is a glitch where if you duplicate a poi material, it can have some weird tags linger that mess with how quest renders it, but the solution is to literally create a fresh material and the particle shaders work fine for see through or cut out effects, or 'transparency'

weak basin
#

Here's all the transparency not working on quest apparently (screenshots from Samsung phone)

#

including the eyebrow cutout that we are trying to achieve

#

If I had time to get in headset, I could show more, like blush and other face effects.

burnt mural
magic slate
#

rule 10, don't advertise or solicit

turbid hearth
#

How do I put an animated gif on a material without having to put each individual frame as a material?

#

Why doesn't quest even support custom shaders to begin with? Why can't the SDK look at the shader and estimate it's performance too??

#

And you can still make a lagger while still having the performance rank at excellent without custom animations, the SDK&Server needs to check for overlapping triangles, as a performance check, not just "oh how many mesh renderers are there, 4? No, thats gonna crash a quest headset."

magic slate
turbid hearth
#

hm

magic slate
#

custom shaders can cause really large peformance problems, including actually crashing small mobile clients (like the quest).

turbid hearth
magic slate
#

can't use it on a quest avatar, so....

turbid hearth
magic slate
#

yep

glass jungle
#

Has anyone faced an issue where the VRChat/Mobile/Standard Lite shader turns the whole mesh black in the scene view but on the material view, its all white.

turbid hearth
#

idk

magic slate
glass jungle
#

-# Oh the silly Vertex Colours...

magic slate
#

they're so useful! But not with that shader.

glass jungle
#

I was debating on using that but I'm soo used to Standard Lite.
I'll likely just head on Blender and remove em from here.

#

Oh there's also the MA Remove Vertex Colour component I could use for the time being.

weak basin
#

You don't even need to use the additive multiply trick. A lot of 'transparency' effects just need either additive or multiply by themselves.

weak basin
midnight marten
#

Whe uploading an avatar for quest? When I make a new project, what do I add to it?

spiral siren
#

Vrcquesttool

midnight marten
#

Okay even tho I already have the quest avatar file?

spiral siren
#

I mean, if the said avatar is not quest compatible already

midnight marten
#

Do I add VRCFury

spiral siren
midnight marten
#

Ok

#

Any shaders

spiral siren
midnight marten
#

Okay so just don’t add anything to the VCC package?

spiral siren
#

If only the creator specifically says on the instructions to add anything

midnight marten
#

Ok

#

It doesn’t

spiral siren
#

Then you don't need to add anything

midnight marten
#

Poiomi is only for pc right

spiral siren
midnight marten
#

Kk thank you

spiral siren
#

You're welcome

ivory harbor
#

Um hello can anyone make me a avatar based on my oc Willow I don't have much of money wise but I'll give you a shot out to ppl to buy ur avaters ><

magic slate
rapid cradle
#

does anybody have an idea why my SDK console is locked?

magic slate
rapid cradle
#

Already tried xD

rapid cradle
#

oh after 4th time it works thx man

magic slate
#

4? annoying.

rapid cradle
#

nvm it still doesnt work

hybrid cipher
hybrid cipher
jade ibex
#

Can anyone please make me a jean grey avatar for free? Or is it not possible

magic slate
#

head over to the VRC Traders discord if you want to commission someone.

meager marten
#

How does one start looking for Quest compatible avatars that are good with full body tracking? Any advice, any search term recommendations for Prism avatar search would be so helpful. 💛

lethal nebula
#

uhhhh... can anyone help me with this? every time i try to upload this avatar it throws an avatar validation error. must be because of this error saying im using an unsupported shader but as you can see i.. am in fact using a supported shader 😅

magic slate
#

That's a world shader, it's not for avatars.

lethal nebula
#

huh, alright

#

i switched it to multiply and the error disappeared, thanks

magic slate
#

oh actually that's the old one anyway, not even documented anymore

lethal nebula
#

weird its still included if they dont want people to use it, lol

magic slate
#

yep.

civic barn
#

uh please and thank you

magic slate
#

Head over to the VRC Traders discord to commission people, you'll just find scammers here.
Link is in #1204490664637890580

civic barn
#

oh aight bet ok

magic slate
#

(and probably delete that message unless you want lots of DMs from scammers)

civic barn
#

i gotchu

magic slate
#

yeah, it's annoying.

civic barn
#

what type of link is it 😭 ?

#

theres so many servers

jovial pier
#

Does anyone have any. Mj avatars

tidal spindle
#

I made an avatar I really liked on Vroid, only to realize that vroid avatars are not quest compatable. Can anyone reccomend similar softwares to vroid that can be used to make quest compatable avatars?

arctic slate
#

alot of vroid stuff requires transparency so you'd just need to use something like the knife tool to cut-out the mesh aswell as merging seperated meshes and materials when you're in blender

tidal spindle
#

I've tried before, actually! I didn't quite like how it made the model look like a plastic doll. I'm sure that could be fixed by playing around with the textures enough, though.

rose sail
#

vrcRat she also thinks and ponders for us so we can focus on watching anime

weak basin
glossy wasp
#

May i ask somting

#

So if i may i wass wondering if some of you now avatars for geust dat are kamen roder avatars dat kan henshin

grave hull
magic slate
glossy wasp
#

Its for meta geust 2 because there are a lot on pc but not on meta for me sentai is also ok

wintry venture
#

So I have like no unity knowledge but I commissioned someone to make me an avatar. They recently reached out to me saying they can’t finish it and that I’m getting a refund. With my refund they gave me the files with all their progress so far. I wanna try to find someone who can help me learn how to finish it rather than just do it for me. Does anyone know someone who might be willing to help me learn unity?
[pls ping me or I won’t see ur response]

magic slate
wintry venture
grave hull
# wintry venture I did not see that channel Ty-

Yeah that’s rough, but at least you got the files back that’s the most important part tbh

If you still have the Unity project and assets, it’s definitely possible to finish it or learn how to set it up properly.

If you want, I can help @wintry venture

copper drum
#

why isn't my uploaded avatars showing on vrchat??

burnt mural
copper drum
#

they got deleted...

noble sparrow
#

Poiyomi is not support?

sage mesa
exotic apex
#

Having an issue trying to troubleshoot an avatar for Quest/Android. Seems to upload fine, previews fine, but once applied is completely pink.

#

Shader I'm using is the SDK VRChat Mobile Defuse. Have the latest SDK Package being pushed atm via the VRC CC on the project.

silent siren
exotic apex
elder basin
#

Hi I am new to vr chat
I just made a custom avatar in pc and its fully working for pc players and i made it quest compatible

by adding module for android and converting it after that
when i upload it with android platform selected

When I equip the avatar the quest players wont see me as my avatar they see me as a frog avatar for some reason

Could somebody help PLEASE

elder basin
magic slate
#

You used the same blueprint ID as the PC one for the Quest one, right?

elder basin
#

Shall i upload it again and change it? Or i need plugin or something

magic slate
#

The Quest one and PC one need to use the same Blueprint ID so they become linked together, any good tutorial should explain this.

elder basin
#

W8 im gonna check 1min im lunching unity

elder basin
#

Both have same blue print