#avatar-quest

1 messages · Page 21 of 1

midnight birch
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do people hear sounds through toggles on quest if your on pc? or is it just people on pc that can hear

random comet
midnight birch
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dang

royal hollow
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Anyone know of a female avi with a smart phone

sand jolt
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Anyone know any cute free Chubby girl avatars?

limpid prism
magic slate
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make a post I guess? I've never done it

dapper fractal
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how do i upload an avatar i bought to my quest ?

torn moon
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its the same concept except you tick "android" in the upload menu instead of "windows"

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but ofc youll need the android module beforehand of u dont have it already

tired crypt
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hi I neep help so I was trying to add a Item for my avatar and some reason its invisible I don't know whats going on and vrcfury is not fixing it I don't know what to do heres a image on the object but its not there

steady idol
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what is said "object"

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what exactly do you expect vrcfury to do if the object iself isnt there

dapper fractal
torn moon
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o

torn moon
# dapper fractal i am not, this is my first purchase <:vrcTupCry:826890325313454100>

In this video you will learn how to upload VRChat avatars that you purchased on Gumroad, Payhip, Booth or other platforms for both PC and Quest.
This tutorial is aimed at complete beginners that newer touched Unity or anything like that.

0:00 What do you need to be able to upload avatars
1:22 Creating a new avatar project
3:43 Login into the V...

▶ Play video
dapper fractal
versed parrot
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i think the problem is the face mesh thing but i got no idea

proper notch
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holy unoptimized, but its definitely the face mesh. what does select take you to?

versed parrot
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it just takes me to the avatar its self

arctic slate
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go to lipsync (or view i cant remember) and drag the face (or body if they're merged) mesh into the slot

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then choose the correct viesemes for each sound

proper notch
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^^^^^ this; your main focus is the inspector tab

versed parrot
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waitnvm

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this is what it says

arctic slate
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drag in whatever mesh is your face's (likely listed as head or body) from the left of your screen (close the armature dropdown here to find it quicker) into there

versed parrot
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i dont see armature anywhere but i see it on the avi thing

arctic slate
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you're not dragging the armature into that slot

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choose the one listed as Body, its likely your face's mesh

versed parrot
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ohhh aight

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oh yeah i see it all

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its letting me upload it now appreciate yall

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its saying this now

versed parrot
versed parrot
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nvm guys i fixed it

cedar blaze
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so how the hell do i make it so it shows up like the second image???? im trying to make this avatar quest compatible and i genuinely cant figure it out. this tutorial is recent too so i just dont know what to do

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im very new to uploading so any help is appreciated 👍

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nevermind i figured it out bruh im literally so smart im cracked at avatars

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nevermind i did not figure it out bruh

dapper fractal
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im uploading my purchased avi and i cant get past the step where i open the project after creating it in creator companion ?

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it wont show up under the projects tab

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even tho when i go to 'create new project' and click 'pick new folder' i can see the folder the project is under

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did i do something wrong or miss a step ?

young granite
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what does the error says?

dapper fractal
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that's the thing it doesn't give me an error. it says "creating project" and when it's done loading it doesn't show up at all under my projects tab

solar venture
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after the new builder menu, how uploading to quest works?

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I need to mark Windows + quest and upload, or I can only mark quest, make my quest version and upload with the same name?

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i already have a windows version of the avi

arctic slate
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as long as the model uses the same Blueprint ID in the pipline manager as the PC version it should just upload a quest varitation for it

storm spade
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why is the Alpha Blended shader IN THE MOBILE SECTION not allowed??

weak basin
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Additive and multiply work sometimes

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Some cases, it will white out in game for many and specific secret reasons that vrchat changes with updates randomly

weak basin
autumn imp
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how can i get a vroi avatar into my vrc account through vcc and unity? i've been researching and none of what im seeing is helping and i need help

magic slate
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vroid? there are quite a lot of tutorials on this

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I'd suggest using the VRM importer plugin for Blender, then exporting from there as FBX into Unity. Then it's the same as any other model.

autumn imp
magic slate
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I have no idea what that means, but feel free to share some screenshots or error messages

glad portal
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Bro this update has been killing my work

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People have been messaging me about why the flashlight for the MD avatar for quest don't work anymore :(

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I think this update is actually killing my avatar

glad portal
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Alright bro, fuck you

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Uncalled for

arctic slate
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constant complaining in here about it isnt gonna change anything. you're not gonna farm sympathy points here man, literally all you've done the past 2 days is whine that your bypass got patched

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go make a canny post about it or sumn if you actually want a chance at it getting reverted (though its majorly unlikely)

glad portal
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Why are all of you guys so damn mean

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This is exactly why I hate the PC players of VRchat

arctic slate
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not a PC player but go off

glad portal
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The only people who seem to actually understand me are the quest users

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Bro I don't care about your opinion, I'm just expressing my frustration

arctic slate
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which isnt what this channel is meant for

glad portal
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I know I ain't going to do anything reverting the change.

young granite
glad portal
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I don't really care

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I'm annoyed currently and have been getting nothing but constant disrespect from this community for over a year now

arctic slate
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lmao, if you're not gonna follow the rules set by the discord and be pissy all the time nobody is gonna act friendly with you

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not sure why that's hard 2 understand

glad portal
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Broke this update is killing the only Avatar I was able to make successful

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Of course I'm mad

young granite
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But what this server members has to do with you being mad.

glad portal
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I wasn't even arguing to you guys to begin with
And mentioning this to the actual developers will only give me the same outcome I had last time

arctic slate
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theres nothing that people in this server can do to resolve you're issues though?? + id imagine the majority of users here arent fans of bypassing to being with.

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again make a post at the canny, its gotten stuff reverted or changed in the past before its just a matter of others deeming it worth needing a change

glad portal
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What even is the canny

arctic slate
glad portal
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I'll see

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But I know this will be pointless

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I'll just have to watch my avatar die off because of a small flashlight that used to work

arctic slate
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used to work via a bypass, again breaking bypasses breaks the community guidelines be glad they dont generally issue bans over stuff like that

glad portal
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Dude there was prefabs for this

arctic slate
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that doesnt make it right???

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yuck.

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that site is full of pirated content man

glad portal
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I try to avoid that stuff.

arctic slate
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so because you found a prefab on a pirater/ripper site it should be okay to do? people whom use those sites generally have no morals or care for if other users experiences suffer

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jeez...

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also you should delete that screenshot

glad portal
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So now you're calling me a bad person, that's cool

arctic slate
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if you use stolen stuff and are trying to defend the usage of it? yeah you're a bad person

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lmao

glad portal
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I do not use stolen shit bro

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Whenever I use the prefab I make my own flashlight model

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Get it right >:(

arctic slate
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okay then not a bad person but still a gross mindset, really doesnt change my suggestions or view of you :P

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hope you get better man

glad portal
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I'm just mad because I used the flashlight a lot for games like horror stuff.

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This update basically halted ALL of my avatars

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The ones I didn't even get a chance to finish can no longer be updated just to ensure the flashlight stays working

reef prairie
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Is there not a way to make a flashlight that doesn't break bypasses?

magic slate
storm spade
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how do i make a togglable animation that loops? based on what im seeing in unity just setting the animation to loop doesnt work - it loops fine in the animation preview but when pressing play and using gesture manager it doesnt loop at all

weak basin
storm spade
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in the unity animator or where?

weak basin
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in animator yes. Where you made the toggle. On the avatar descriptor you can find the FX animator and click it, it will open it for you

storm spade
weak basin
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thats the animation window. Find the FX animator in the avatar descriptor and click the fx to open it in the animator (not animation) window

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animator window looks like this

storm spade
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oh right oops

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(everything that leads offscreen is irrelevant)

weak basin
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try making a new layer for the loop toggle. Make it look like the image I sent

storm spade
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so like one that it goes into that has the actual effect and then drops back to a neutral position?

weak basin
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the off state has no animation. The loop state just has the looping animation

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the transitions check for the parameter to be true, and then for the parameter to be false respectively

storm spade
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ok changed it to this - it still only plays the first frame of the animation and stops :P

weak basin
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did you assign a parameter to the transitions (arrows between the boxes)

storm spade
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no do i need to?

magic slate
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what else is in this layer, if there's an AnyState situation going on here?

storm spade
weak basin
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ok, so your loop is controlled by this emotion param?

storm spade
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none of them should interfere with this because they cannot run multiple at once

magic slate
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oh ok yeah, only one thing in this layer will be active at any given time.

storm spade
weak basin
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the problem with using anystate is that it doesn't give us the off state and on state set up. You might need a new layer to handle the loop specifically.

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so like the true would be param = 8

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and the false would be param =/= 8

magic slate
storm spade
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where would i see that

magic slate
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... on those anystate transitions

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click one, look in the inspector

storm spade
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ah i do

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all of them i think

magic slate
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you do not want this.

storm spade
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thats why

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its just resetting every frame, right?

magic slate
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probably, yep

weak basin
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ok that might fix it, let me know if it doesn

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if it doesn't fix it, might need a seperate layer

storm spade
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yeap that was it

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time to go through and change all of my layers to disable that (why is it on by default 💀)

storm spade
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yo why am i getting this error on reimporting my avi's model

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that bone shouldnt affect the rig's overall layout

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i cant enter play mode because gogo loco hates the fact that my model has a root for the physbones

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ah wait got it

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after i added a bone parented to the head containing the face, rather than just having all of the face parts be attached to the head bone, whenever i enter play mode they lock into place above where their intended position is, no matter where in the scene the face bone is - it can be really far away and no matter what they always snap to this one point and idk how to fix it

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ah it was one of my default anims nvm

arctic slate
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ooo i love seeing other reb00t userss lurkrat

storm spade
rose raft
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Hello, could someone help me upload an avatar on VRChat? (or if you know someone who can put avatars on VRChat ;-;)

solid scroll
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There's plenty of videos on this

arctic slate
storm spade
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is there a way to make a billboarded object on your avatar for quest or does that require PC only shaders

magic slate
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you can do it with particles

dapper fractal
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does someone have a link to a step by step on uploading an avatar i purchased to my quest ?

magic slate
# dapper fractal does someone have a link to a step by step on uploading an avatar i purchased to...

Welcome to the third edition of my basic avatar setup tutorial! This video focuses on how to use the VRChat Creator Companion to set up your project, import your avatar files, and set up eye look and lip sync! I hope it helps you out!

Join my Discord! 💬🛠️
https://discord.gg/PrzeWMNqKG

Buy me a coffee! ☕💝
https://ko-fi.com/sippbox
...

▶ Play video
dapper fractal
magic slate
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pretty much. might not look exactly the same but close enough.

dapper fractal
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alright sounds good !!!! tysm :3

glad portal
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Bro I swear, I really hate when this happens..

So basically I was uploading an avatar, the physbone count was 71, normal but a little bit over the quest standard
I brought it down and uploaded it, the ears and stuff was stiff, so I decided to check the physbones

WHY DOES IT SAY 166

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I'm like, genuinely so exhausted

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I don't even know what I did wrong bro :(

arctic slate
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are you adding anything with scripts like VRCFury during the upload?

glad portal
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The only time I use VRC fury is when adding emotes and Google logo

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Everything else is made by hand

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I just really want help man

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I genuinely feel like I'm the only person who always has this issue

magic slate
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it gives you the numbers, count stuff.

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at a guess, something got duplicated

glad portal
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But the problem is that the numbers are not accurate

magic slate
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did you count?

glad portal
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I have to count every bone?

magic slate
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you said they aren't accurate...

glad portal
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That's because I know what is the correct amount..

There are two ears, both has 4 bones.
A tail, that has 7.
The chest tuff has one, there's 2, so that makes 2.

There's one object that has the same properties as the tuff, another object that has 8 bones + another set of armature which adds another 8

Another one which has 5 + another armature which adds an extra 5

We also have to include all the leaf bones

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Adding that together left me with 52 overall physbones

magic slate
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"another object" 🙂

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but yeah, it seems to be counting 64, where are the rest?

glad portal
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please, I just need help 😭

glad portal
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That's all I added to the character

magic slate
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it's counting something though

glad portal
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Before some reason it adds up to 71

glad portal
magic slate
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no

glad portal
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Ghost components! :D

magic slate
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uh huh.

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sure.

glad portal
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Listen
I made this project before, and every time I updated the character more and more physbones were added to it even though they didn't exist on the avatar.

I'm guessing the same thing is happening to this character, but way more severe than the first one.

glad portal
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Why would I lie about this bro

magic slate
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I didn't say that at all

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I don't believe there is such a thing as "ghost components" though.

glad portal
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That's what the stupid AI thing said the first time I tried asking for help on this

magic slate
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I've not yet met an "AI" thing that was worth talking to.

glad portal
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I'm just clueless :(

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This issue or whatever it is is genuinely aggravating

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I've tried to research everything I could to find out what the issue is, and I think I'm the only person to ever have it

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I'm guessing it's another one of those things

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Then I just can't fix 😔

misty roost
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@unreal holly Hello. I was wondering if I can get my hands on Area 51 Alien Model. I want to put it in my scene, so I decided to ask you directly.

austere lodge
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Oh wait you said you included them

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Erm

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Goodluck? Its probably some obvious thing that nobody remembers to check or look at

glad portal
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I probably have to remake the fucking project again >:(

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I swear, shit like this is the reason why I would quit making avatars bro

unreal holly
plush narwhal
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is audio link just completely unusable on quest could i not make an animation clip and somehow link that to the audio link instead of using a shader like poiyomi, i just want to adjust the emission intensity on toon standard, is there any way i can make that happen or does audio link just not work at all on quest

arctic slate
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pretty sure audiolink isnt possible on quest avatars currently

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it can be done for worlds maybe and be kinda used with the little items things that vrchat added but thats about it

flint forge
# plush narwhal is audio link just completely unusable on quest could i not make an animation cl...

No, that can't work.

Putting it really simply, audiolink only exists on the GPU (the chip doing the renderering), it is using one of very few ways to do any sort of communication between an avatar and a world, in this case the world makes a global texture available and any shader that knows to look for it can find and use it.

The logical, CPU, side has basically no idea any of this is going on and even if it did there is no uncompromising way to send data similarly.

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It could work if the Quest shaders supported it, but they don't.
Audiolink is entirely a community made feature.

stray fjord
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How do I add
A. Lights to my avatar
B. Sword slashing effects (I could
C. particle trail
model the slash or smth if needed I need help trying this in general )
(Even a answer to one will help)

steady idol
stray fjord
steady idol
stray fjord
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Well how do I do that?

magic slate
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you don't bypass.

arctic slate
misty roost
steady idol
storm spade
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the 'flashlights' you've seen are more likely just cones with translucent white textures that make objects behind them appear brighter, though they dont function as actual light sources, just white filters

flint forge
celest turret
weak basin
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If I made a Canny post for a quest feature request, am I allowed to post it here, like to advertise?

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I think it would be cool if vrchat made a VRCAudio Component that was more optimised for vrchat so that it could be quest compatible

magic slate
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but you probably won't see audio on quest

celest turret
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probably for a while sadly

tough swallow
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Hello

austere lodge
nocturne sinew
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I’ve always been told to turn them off without knowing what they are

austere lodge
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they can be usefull to leave on sometimes. depends on the situation

nocturne sinew
austere lodge
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But usefull for physbones…. Since a physbone usualy NEEDS an end bone. A leafbone and an end bone is the same thing

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If you put a physbone on a single bone it wont move. But if you put it on a bone with a leaf bone. It will move

nocturne sinew
austere lodge
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Im too lazy for that XD

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but that also works

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Probably better to do that for quest but overall. It does the same thing

nocturne sinew
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I don’t use physbones very often so it’s never been an issue

austere lodge
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I rely on them too much XD

nocturne sinew
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Ok i had a question idk if you’d know the answer or not

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I see a lot of avatars with absurd amounts of bones but not many physbones why is that

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Like where exactly are the bones on the avatar

austere lodge
nocturne sinew
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Oh lol

austere lodge
nocturne sinew
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Ohhhhhh

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Yeah that adds up

austere lodge
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as said: people suck at making avatars

nocturne sinew
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I over optimize the shit out of my avatars

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One thing though the quest ratings system pmo

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How is 20001 tris very poor when every other stat is excellent

austere lodge
austere lodge
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whenever i make my stuff quest compatible i do it overkill... i just remesh my whole PC avatar and bake the textures onto that XD

nocturne sinew
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One stat going over the limit tanking the rating is so stupid

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  • like 80% of the “quest compatible” avatars have 300k tris, 100 materials, and 50 skinned meshes
stoic iris
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How would I go abt rigging this?

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well the bottom half

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i should say

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would that be entering more custom rig and not humoid rigs?

random comet
# stoic iris well the bottom half

It'll still need to be "humanoid" to Unity if you want the arms to move and have an IK, you could simply have the entire lower half rigged to the hip

magic slate
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hard to say without seeing the actual armature

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ooh scrolling down to present is good, don't forget to do it

austere lodge
stoic iris
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Id have to take it from the actual game if I really want the model

magic slate
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nothin' wrong with it all being one object

sour pollen
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heyo! so i'm extremely new to making avatars and im trying to make one for myself but i keep running into the same issue of not being able to upload to android, can anyone help?

magic slate
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provide detail - error message or something

sour pollen
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i just cant select android when trying to change the build

pastel storm
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she is so cute skfgjhsdkgjhdkjghd

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had a brilliant idea

queen axle
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Yall I just got my butt beat by a black panther man iqt

pastel storm
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I realized on Quest the blush for my avatar is INSANE, but I don't know how to delete it or where to even find it my hierarchy.

dusky oar
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can someone help me fix this error please

weak basin
weak basin
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Usually there is an auto fix option at the top of validations

strange patio
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where do I go to fix this because I was converting my avatar to quest and it was at 10.01mb and when I lower one last texture it hit me with this?

opaque estuary
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is it still possible to upload for ios/fallback?

magic slate
burnt mural
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Looks like you tried uploading an avatar that you do now own. Make sure you are logged in to the right account, and create a new avatar / blueprint id or copy one from the avatar if you already uploaded it

rancid ruin
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Is this that weird vrc server? In here

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I dont see myself asking for a avatar

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I knew they cost money

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That y i never asked.

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Anyone to make me one

pastel storm
weak basin
# pastel storm I have no idea what that means 😭

Click on your avatar, find the vrchat descriptor and find playable layers in inspector. Then click FX. The first couple of layers will be your facial expression layers. Click on one, and see the boxes for point, open, peace, etc.

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Then click the animation in the inspector and you can delete any blend shape in the animation that says 'blush' or something like that. Do that for all the facial animations.

grizzled tapir
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can someone help? when i upload an avater the vrc pov is a little above their head. and the toggles dont show up

burnt mural
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If your toggles are missing, also make sure you set the fx layer and stuff

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Both can be found in the avatar descriptor

grizzled tapir
burnt mural
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Wtf xd

grizzled tapir
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And all her toggles are on at once, took so long to take all her hairs off to get to her eyes XD

burnt mural
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What did you do lmao

grizzled tapir
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I'm not sure Im afraid its something I didn't do but also Idk. Shes my first upload

grizzled tapir
# pure fiber what tutorial is followed?

Uploading an avatar to VRChat in 2025 is super easy. In just 4 minutes, Madeline walks you through the whole process step by step using MoyashiChan’s Quanstella avatar from Virtual Market (Vket). You can even download this avatar using the link below and follow along to learn how to upload your first model to VRChat!

A huge shoutout to Moyas...

▶ Play video
pure fiber
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vive making vrchat tutorial, wtf

grizzled tapir
stoic iris
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unity is somehow saying this is not a humanoid rig even tho ive uploaded avatars with rigs that look EXACTLY like this before

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it said smth abt having to rename a object so I did and its STILL complaining abt the object ALREADY renamed

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So my way of fixing it is Enforce T-Pose so I do that

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and it DOESNT SAVE even after hitting apply

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so everytime i try to fix it Unity RESETS itselrf

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I have No idea why its causing so many problems now when ive been doing this exact process for abt 4 days now

random comet
stoic iris
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and i renamed that head object

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and for some reaosn its still complaining abt it even tho its gone already

random comet
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you look to have multiple head objects, you need to fix this in blender and overwrite the FBX, this can't be fixed within Unity

stoic iris
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I just rerigged the whole avatar for the 3rd time and its still complaining abt the same things that dont exist

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I dont get it

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i use this Same rig for EVERYTHING

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why is this model in particual causing problems

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I use the same rig cus ik it WORKS

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Okay well i re-rigged it and now its complaining abt smth else

magic slate
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Shoulders look a little weird, but given that model, that's probably fine. We'd have to see the hierarchy to provide more detail - seems like you have duplicated stuff on that avatar.

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not sure why you have a Left Leg under Right Toe - might want to investigate that

random comet
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yeah the rig looks all sorts of messed up

stoic iris
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this is what I always do

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its how i rig r6 roblox avatars and they never have a problem

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EXCEPT this one

random comet
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whar

magic slate
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you always put a Right Leg under your left Toe? interesting

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Why?

stoic iris
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I dont personally assign stuff i like unity do that and I fix the red

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And then it works

magic slate
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it's not about assigning things

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The error message clearly says you can't have other objects the same name as a humanoid bone, and here it strongly suggests that's an error, so again, I ask what is that bone doing there?

stoic iris
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heres one that works that uses the same rig structure

stoic iris
magic slate
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no, that's not the same, those bones are differently named

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you don't know what that bone is?

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huh.

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okay.

stoic iris
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i barely know anything abt rigging all ik is that what i was doing was working

magic slate
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again, it's not the same as your "working" one even if we ignore what that bone might be

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I'd suggest not having stray bones that don't do anything though.

stoic iris
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does this mean i have to rerig it again

magic slate
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not from scratch, I'd just go see what that weird bone is, and if it doesn't do anything, delete it

stoic iris
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i wouldnt know what that bone is its a pretty simple rig

magic slate
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it's not shown there for some reason, but it was shown in your unity hierarchy

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this image looks reasonable, but doesn't match what you showed in Unity, so.....

random comet
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is there bones being hidden?

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go into edit mode on the armature, and press alt + h

stoic iris
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no everything here is what gets ported into unity

magic slate
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Based on images you have shown, I think that is not true

stoic iris
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ill try rq

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i revealed hidden and it didnt do anything

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every bone there is the same on unity

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or ig apparently not

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cus ig new bones spawn in now

magic slate
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look in the hierarchy, not the 3D view

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make sure if you use bone collections, they are all visible

#

(I use them a LOT)

stoic iris
#

seems to be the same

magic slate
#

open up left foot to be sure

#

but yeah, seems right.

#

did you do some weird merging in unity? Try dragging a new copy of your .fbx into the scene and see what that looks like

stoic iris
#

okay well all the bones from the unity project has moved into the blender project so i literally have NO idea where these extra bones come from

magic slate
#

not sure how bones from unity move into blender?

stoic iris
#

well ig i shouldve said that i have no idea where the .fbx got all the extra bones from

magic slate
#

... so are they in blender or just unity?

stoic iris
#

well what i can tell is that when i make the rig and export it as a .FBX for some reason the rig gets super complicated and by time it gets into unity and that stupid mess

#

so its neither blender or unity its the .fbx

#

id assume

magic slate
#

I'm definitely not sure what would randomly add a leg bone below your foot bone

stoic iris
#

Im just gonna grab the rig of the model that worked and see if i can force it to work

#

cus if the rig of my other model worked then maybe im just using an outdated template or smth

#

Im gonna do it this time

#

same rig

#

different results

#

how

#

did unity have like a update?????

#

or smth that breaks ALL of my rigs??

random comet
#

Unity doesn't update by itself, you keep the exact editor you install

stoic iris
#

i dont understand

#

same rig one just feels like working and the other doesnt

median prism
#

Standard lite is washing out my textures for some reason?

magic slate
#

can you show the shader settings?

median prism
median prism
hexed knot
#

Anyone knows how to add seats to my avi on quest?

flint forge
# hexed knot Anyone knows how to add seats to my avi on quest?

You add the vrc_station component, you can't add and edit a collider like you do on PC, but a station missing a collider will create a collider on its own so it will still work.

Only way to turn it off and on that I am aware of on Quest is to move the entire station really far away, might be some other way.

hexed knot
odd maple
#

i'm making a Quest version of my avatar, how can i make this material transparent/invisible ?

magic slate
#

You can't use alpha transparency on quest, ideally delete the mesh you want to be transparent.

astral ruin
# median prism

Just mess around with the metalic and smoothness. For warhammer avatars i see 0.7 and 0.8

median prism
#

im not sure what triggered it

astral ruin
#

But yea id say mess around with the smoothness

#

I also substance my own textures

median prism
#

I was it didnt fix anything like it seems like the occlusion got busted?

astral ruin
#

Ussually if i see that i just mess around with the smoothness

astral ruin
#

Weird

#

Put in your secind normal map

#

See if that fixes it

median prism
#

maybe change it to a specular map output

#

instead of unity mettalic

median prism
#

odd

astral ruin
#

No you only use one

#

Put your normal map here

#

I js noticed it

#

Idk if like

#

Itll fix it

#

But it ussually does for me

median prism
#

noted...

astral ruin
#

Mb queen am i being to gay 💔

median prism
#

o no is ok

astral ruin
#

Qrong pic

#

Mb

median prism
#

LMAO

astral ruin
#

Oop

#

LOSER

#

Oh

#

I laugh

astral ruin
#

Nooooo

median prism
#

when I get home (on campus rn) ill mess with it

astral ruin
#

Okiiii

honest coral
#

Question
What do i do if i get stuck in a crasher avatar that crashes my headsrt whenever i try loading in to vrchat, and I cant sign in to the website and swotch it that way because when I merged accounts a few years aho, it merged the wrong way and now my meta account has the otger vrchat account name, oh and also yes I did try uninstalling and reinstalling, and bo i dont know where to find the clear cache button outside of vrchat in the new update

#

Please help, i couldnt find the support channel

random comet
median prism
#

fixed!

#

"specular light probe hack"

austere matrix
#

Is there a quest compat shader to remove the black

#

I wish alpha blended was quest compatible

#

It should be

#

Theres no reason not to

#

Quest CAN handle it

arctic slate
#

if it something that requires transparency then just take the mesh to blender and use the knife tool to cutout the mesh around the texture

flint forge
abstract plume
#

I have a avatar i bought but it doesnt have a quest ver. so being a noob with unity I converted all the stuff except all the outfit and hair is ON but not visible from hierachy or any toggle to turn them off, what can I do to turn off some items?

austere forge
#

The outfit and hair are likely merged into one mesh or hidden under blendshapes check the Skinned Mesh Renderer or separate them in Blender to toggle them.

abstract plume
#

what is skinned mesh renderer?

magic slate
#

the component on your mesh object that renders it, if it's "skinned", or weighted to move with an armature

abstract plume
#

this one?

#

so theres no solution without blender 🙃

abstract plume
#

wth XD

magic slate
#

did you just export from blender into unity? did you not set "apply scalings" to "FBX All" in Blender's export dialog?

abstract plume
#

i did not

magic slate
#

probably you want to do that.

abstract plume
#

now the model is invisible ... i wanna die

primal bramble
magic slate
#

I support this idea

hexed knot
#

Nvm! It did but i can't sit in them

magic slate
#

remember that you can't sit in your own stations

storm spade
#

does anyone know why alpha multiply isnt allowed on quest avis if it is on worlds? is it particularily taxing on the GPU or something hence its ban? i feel like out of any material it would be the most worth to add in out of any disabled shaders

magic slate
#

yep, Alpha transparency is heavy on the GPU

flint forge
# storm spade does anyone know why alpha multiply isnt allowed on quest avis if it is on world...

Worlds are, ideally, a curated experience where a skilled world creator knows to not stack transparency, but with avatars it is uncontrolled and you don't know the situation beforehand, could be no transparency one second and tens of transparent materials the next.

And mobile GPUs, like the Quest GPUs, were optimized for mobile workloads in such a way that it also just straight up doesn't handle transparency well compared to PC hardware.

elfin elm
river root
#

i need help with the blueprint id because when i go to content manager in the verchat sdk it doesnt show the avatar and the copy id thing to copy the blueprint id

#

@fluid kiln could you help?

odd maple
bright sky
#

is additive particle shader the only way to get transparency on quest?

elfin elm
#

You can also use multiply though

#

Downside is you cant shade them or add matcaps and reflections

bright sky
#

yeah, hmmm

#

im comfused on the multiply thing

#

additive is way too bright, multiply is way to dark, thats fun

#

im making an avatar for a friend and he has this fluffy tail thing, and i decided to just do it with a couple of planes and a transparent texture, alpha blended could look perfect for it but of course that doesnt work :V

flint forge
silk herald
#

Tf happened to particle lighting

flint forge
steady idol
worldly spoke
steady idol
#

adding lights via particles to quest avatars wasnt an intended feature

silk herald
#

But it was a smart and optimized way to do avatar lighting on quest

magic slate
#

Optimized when not on, sure.

steady idol
#

particle lights are still lights

#

they are in fact even less optimized than a regular light component

silk herald
#

Well the way friend did it on their avatars it worked pretty well

steady idol
#

you doing the particle thing was exploiting a bug

#

lights are very performance heavy even for pc

magic slate
#

yeah I imagine that being really disruptive on a Quest except in the most ideal conditions

silk herald
#

For me it never lagged me

steady idol
#

easily causes crashing

silk herald
#

Unless it was like a crasher than yeah ofc but like

steady idol
#

particle lights were never allowed and it was inevitable that it was going to be patched

silk herald
#

Hm it would be awesome to have a avatar lighting system on quest though

steady idol
#

the quest is literally mobile hardware strapped to your face
if its causing issues on pc
then it sure as hell will on quest

steady idol
#

there is no possible way for it to be optimized enough to be allowed

silk herald
#

Then why not a baked lighting system for avatars?

It's practically just a texture overlayed on top of another

steady idol
#

do you not know what baking lighting is?

#

like yknow? baked? not moving?

#

baked lighting cant just be freely moved

#

thats not how it works

silk herald
#

I don't mean like LITTERAL baked lighting

I mean something equivalent to it

Like say you have the lights set up in unity

And it bakes the lighting to the texture itself and makes it have emission so it glows

#

I mean one of my friends basically did that with their avatar and it works perfectly fine

steady idol
#

thats not how that works

magic slate
#

None of this works on avatars because they're entirely dynamic

steady idol
#

avatars are in fact not static

magic slate
#

In a world you can have emission light other surfaces because you're baking the lighting

steady idol
#

baking time at best takes several minutes

#

you also cant just expect it to behave like realtime

steady idol
astral ruin
#

Gonna shove this thing on quest, what we thinking about my beautiful old prince?

pastel storm
#

I'm making a png avatar for my friend, is there any way to remove the black background for quest or do I have to make a new mesh, if so, how?

versed notch
#

we cant make optimized a thing. we can add pets stickers (stickers use what i would assume cutout/transparency shader) and emojis same goes for it like come on vrchat saying we need to optimize look at what your doing

steady idol
honest coral
#

Yall be careful of the avatar Ghoul Whisker by CementoO
Its one of thosr avis that crash you when you try loading it

arctic slate
#

putting the name here just provides malicious users with another avatar to harass others in

floral mulch
honest coral
austere matrix
#

Quest can process it in quantities

#

Obviously large groups with 15 transparent materials would be laggy and crashy lol

#

In a small controlled group, it runs just fine tho

#

Im still extremely salty that Quest gets functions removed just because "it cant handle it" as if its like some old blackberry or something

steady idol
austere matrix
#

Whats needed to process it?

steady idol
#

The chip used cant handle transparency properly

austere matrix
#

The CPU chip?

steady idol
#

Not sure which chip but they stated that its one of the reasons

austere matrix
#

It uses a snapdragon XR2

blazing shoal
#

the quest gpu can obviously do transparency, but it is very taxing

austere matrix
#

I know it cant be limited to a "number of transparent materials" thing. but why cant there be some replacement?

#

I just want something for hair

#

Its awful in its natural state

steady idol
#

Its either opaque or its not

austere matrix
#

There has to be some form of thing able to be utilized

#

Or just let us use alpha blended overall

#

Additive and multiply work too

steady idol
#

Alpha blender is transparency

#

Multiple and additive are less taxing than alpha

austere matrix
#

Couldnt something similar to additive be used then?

steady idol
#

If there was an option they wouldve given it to you by now

blazing shoal
#

i mean there is the particle additive shader, im pretty sure that's allowed for quest uploads

steady idol
#

Its less taxing than alpha

#

And meant for particles

austere matrix
#

It is, but what if there was a shader that was additive but less bright so it looks like proper transparency

#

Even if its still noticable

steady idol
#

Like the devs are actively always looking for alternatives

steady idol
#

Its the texture added to whats behind it

coral ruin
#

using the quest Particle Additive and Particle Multiply shaders, i figured out how to make transparency on quest

coral ruin
#

put da multiply layer a lil behind too

#

and prolly set the multiply layers render queue -1 from the additives render queue

pastel storm
coral ruin
arctic slate
#

asking for commissions here is just gonna get you scammer/bot DMs, you're better off going to somewhere like VRCTraders (link in #1204490664637890580 ) and seeing if you can find a verified commissioner that'll do touch-ups like that

vale scaffold
burnt mural
#

My parameters don't seem to sync like they should from pc to quest and the other way around

#

I am using vrcfury, the align is set

#

-# Warmers enabled on quest

west torrent
#

so i uploaded the avi, on pc its fully colored and stuff but on quest its bright neon pink

arctic slate
#

bright pink usually means broken/missing shader

west torrent
magic slate
#

depends on what's wrong - could be simply installing the package for the shader which the avatar creator specified.

#

if not that you'd have to look at the problem material in the inspector

#

oh, you posted this in two places

long ivy
#

how do i clothes swap?

steady idol
young tusk
#

how do I do that transparent parts work with a quest shader ?

steady idol
novel jacinth
#

I wonder why no one made this avatar version of Kerfus?

dapper fractal
#

i keep getting the 'build failed' message whenever i try to priv upload this avatar i bought, an ive never uploaded an avi before so i have no idea what these mean and how to fix them. anyone got some pointers ?

coral ruin
exotic dawn
magic slate
magic slate
flint forge
steady idol
teal rivet
#

I've gotten this far

#

This is MISERY my 1st ever avi

#

i spent like an hour jst figuring out how to download the android thing alone

#

I have crazy respect for ya'll now though

teal rivet
#

I gave up im gonna find someone to pay 8 hours later fuh dah

steady idol
teal rivet
#

Woops no all caps.. wait thats it!?!?

#

All these hours.. it was in a single button click

#

Thank you so much

steady idol
#

You cant build and test android

teal rivet
#

Ohh that actually makes alot of sense but I never would've guessed

#

Ohhh thats why theres so many rough copies of quest avatars from the same author 🤔

steady idol
#

Well no

#

Build and test are locally built for testing only

#

Like only you can see the avatar

#

You cant build and test for android because of that

shrewd flame
#

hello guys. I’m tryna find mostly Eboy avatars without having to pay solo on quest. without converting. in prismic what do I need to search or worlds to find eboy? (a lot of accessories also)

elfin elm
#

Any of y'all know why when I switch my project to android, all reflective materials have a cyan tint?

austere forge
elfin elm
#

Sorry I'm not too familiar with all of this lol

austere forge
#

so like when you switch to android the game forgets what the world around them looks like so instead of real reflections, it fills the mirror with a cyan color.
To fix it, you just have to remind the game what to reflect by
Turning on HDR (so it can see colors better), and Re making the reflection captures (so it knows what the world looks like again).

Then your shiny things will stop being cyan color

austere forge
full crystal
#

How do you fix this

full crystal
smoky wagon
#

so everytime i upload for quest when my pc sides are done, it always says "window security checks failed" how do i fix that?
i remember i clicked something in unity hub that made it work. but i dont remember how i did it. can someone help me?

craggy wing
#

my avatar lit chat

minor cedar
brittle plume
#

after deleting the psybones like it asked (and converting the materials liltoon) it gives me this

plush narwhal
#

thank u for explaining though i appreciate the understanding

arctic slate
# minor cedar

bit late but they likely just inverted the normals so you see the inside but not the outside of the mesh, it'd atleast give the same effect as they've got here if that isnt their actual method

#

i did something similar awhile back for a quest model to give it aquarium legs: #avatar-general message and other then it being a bit weird when bending in certain positions (like where joints meet when they bend) its a pretty solid effect

exotic dawn
#

Didn’t know it was bad

arctic slate
#

sadly theres a large majority of model creators/commissioners who use it and actively promote it to customers since they dont care about the rules or making their content optimized within the limits

#

t'was one of the reasons i got into making fully personalized content

tribal harness
#

So i got a prefab called sync dances for my avatar. on pc the emotes work fine but when I try it on quest none of the emotes work at all

#

I've tried using the quest version of the prefab but it still didn't do anything

#

maybe i did something wrong?

dim cove
tribal harness
dim cove
tribal harness
#

I know

#

Just nvm then ig

knotty junco
#

i need help with vrcfury when i make a world drop the object (at least in unity in play mod) is always showing

magic slate
#

toggle the item off via animation

knotty junco
magic slate
#

make a toggle which turns the game object on or off. There are lots of tutorials on how to do this.
I don't use VRC Fury so I can't comment on how to do it with that.

steady idol
#

is there a reason you are even using fury for it

knotty junco
steady idol
#

you definitely shouldnt use vrcfury if you dont know what you are doing

#

its significantly better to learn how to actually do it

knotty junco
magic slate
#

Nope, there's no coding on avatars.

steady idol
knotty junco
steady idol
#

its entirely just animations

magic slate
#

you can write code for worlds, but you can also use a node-based flowchart system instead.

knotty junco
steady idol
#

missing shader

#

or broken shader

knotty junco
magic slate
knotty junco
#

i just added gogoloco and i noticed that on the legs the pants are like this

steady idol
#

thatd be a blender thing

#

where exactly did you get this model?

knotty junco
# steady idol thatd be a blender thing

i got the base model on i site i tink it was gumroad this was the only free one i found and then i got the pants and shirt from a chell model i found on sketchfab

steady idol
#

thats definitely a blender thing

magic slate
#

yeah, bad weight painting

knotty junco
magic slate
#

weight paint it better, of course.

knotty junco
#

ok i wil try

#

hi!!!

knotty junco
magic slate
knotty junco
knotty junco
magic slate
knotty junco
magic slate
knotty junco
magic slate
#

ctrl+shift right click a bone to select it while in weight paint mode. Then you can rotate it, but shouldn't try moving them.

knotty junco
magic slate
#

I really suggest a tutorial on weight painting, there's nothing I can tell you from here

#

well one more thing: weights are relative, and without normalization the color is misleading. So something weighted at .8 to one bone must be weighted at .2 to some other bone, or that .8 is automatically 1

#

Probably those parts that are wonky are weighted too much to some other bone instead of the leg bone.

knotty junco
median lantern
#

I hate that this is still happening AAAAAAA

sonic canopy
#

ik theres no way quest can have transparency. but is there at least any chance quest can have sps?

silent siren
austere forge
silent siren
robust whale
silent siren
#

ah, yeah, now that i'm thinking about it: if you have too many parameters after the postprocessing, it throws an error and stops

#

i was conflating two things here:

  • letting you try to build the avatar
  • silently removing components if the result still isn't acceptable
median lantern
median lantern
#

(again the transparency in particular)

#

tho I think I found a workaround for it (why do we always have to keep finding so many workarounds? AAAAA)

silent siren
silent siren
median lantern
#

aka, no build/upload fail

#

because the question there was about transparent lenses for glasses

magic slate
silent siren
#

confusingly, the Quest Content Limitations page says you can use the Multiply shader, but it also says it should be used on particle systems

median lantern
arctic slate
#

translucent =/= transparent but its likely that on-upload it'll change the shader so its not see-through, especially since that post is 3yrs old if it isnt giving warnings/errors when attempting

blazing shoal
#

i'm pretty sure the multiply shader works fine on quest

elfin elm
#

There’s no iOS channel here so I’m just gonna ask about it here, I tried adding an iOS version to one of my avatars and it says security checks failed. How do I fix this?

#

There was nothing that said it wouldn’t work on iOS in the sdk

arctic slate
#

are you adding stuff on upload via something like VRCFury? or are any of the stats too far past the limits?

elfin elm
#

only warnings i get are performance which i dont care too much about as its a personal avatar

arctic slate
#

if the VRCFury stuff hasnt already been added it wont add to the stats listed in the upload panel

elfin elm
#

all i have vrcfury doing though is toggles and armature link and the android version worked to an extent before i added the ios one

arctic slate
#

well i cant speak for how the armature link works since ive never used it but are any of the toggles external prefabs you're trying to add to the model?

elfin elm
#

ok so gogoloco was whats breaking it i guess, i forgot it has a full controller module on it

#

tried uploading without it and boom worked just fine

#

that... really sucks. gogoloco is super useful

#

ok so tried uploading again and it suddenly works

#

ok then

final jewel
#

I heard you can put out lines for quest is that true?

steady idol
hazy aspen
#

Excuse me what??

steady idol
#

alpha blended is a world shader

hazy aspen
#

well what shader do i use for avatar transparency

steady idol
#

quest doesnt support transparency

sullen heath
hazy aspen
steady idol
#

you only got additive and multiply which are not alpha based

hazy aspen
steady idol
#

cut the parts that need to be transparent in blender

sullen heath
#

i did transparency on my most recent avi quest side just fine

hazy aspen
steady idol
hazy aspen
#

ehh, multiply looks alright

sullen heath
#

or i mean, in the "eyeshadow" material it already had

hazy aspen
#

this is multiply

steady idol
sullen heath
# hazy aspen

cant even tell where you're trying to put it and thats probably a good thing since its supposed to be transparent anyway catokay

steady idol
#

also an unintended use of particle shaders

sullen heath
hazy aspen
#

typical vroid optimization

sullen heath
#

ouch

dim cove
#

O.O

sullen heath
# hazy aspen typical vroid optimization

vrcquesttools is nice to help remove physbones btw, i usually just keep whatever i think is the bare minimum to balance looking nice and actually running somewhat well on the platform

hazy aspen
sullen heath
#

ive learnt everything i know so far from the past year from youtube lmao

#

that and some questions here about the really hard stuff

hazy aspen
#

i tried yt tutorials, they never help me

sullen heath
#

well, im sorry but gotta figure out how to do it yourself anyway cuz there aint anybody on earth who can constantly help with this when you need them to, i think just following a tutorial on something you dont understand step by step definitely helps to teach the concept pretty easily

#

gotta start small and work your way up

hazy aspen
sour pollen
#

im having an issue with my avatar, i made a mask for it but for some reason the mask doesn't stay with the head and it shrinks after it moves a certain amount. can someone help?

tribal harness
#

I'm still having issues with my emotes not working on the quest version. someone told me to check if the quest version of the prefab has all the parameters in the same order but i dont really know what I'm looking for

smoky wagon
#

so everytime i upload for quest when my pc sides are done, it always says "window security checks failed" how do i fix that?
i remember i clicked something in unity hub that made it work. but i dont remember how i did it. can someone help me?

#

everytime i still upload for quest, it wont work

#

ive done it over 4-6 times but no luck or anything

#

tried self converting but nothing worked

placid shoal
#

Trying to upload an avatar to quest and it keeps clearing the blueprint ID before loading up the SDK to upload.

placid shoal
magic slate
elfin elm
warped parrot
#

Why did vrc remove particle lights

#

I just learned how to use them

magic slate
#

because they were a workaround that allowed a thing that was never intended to be allowed

steady idol
#

since quest avatars first became a thing lights were never allowed

flint forge
# warped parrot Why did vrc remove particle lights

And lights are notably bad for performance, everything the light touches has to be rendered again basically dubbling its cost and that is assuming you didn't turn shadows on which makes it even worse (which I forget if you could even do with particle lights.)

steady idol
magic slate
fresh nest
warped parrot
steady idol
#

like lights are quite literally very performance heavy

warped parrot
#

Ive had people shine dozens and had little to no impact even on quest 2

arctic slate
#

if it didnt impact performance vrchat would allow it on the platform lurkrat

#

they dont just set their limits willy-nilly they do some pretty good testing

amber onyx
elfin elm
#

what kind of potato you gotta be playing on for that to lag you

amber onyx
#

Once again easily one of the most unoptimized components in the unity editor

robust whale
fiery depot
#

https://x.com/ropevrc/status/1986289429670207679?s=46&t=3br2fYkaUnJ6cKl4DhLNlA
Not mine, but this creator makes a few free low-poly avatars with face tracking that are pretty decent for bases or even just using if you arent confident with optimizing higher poly models to quest.
Anyone know other similar creators for good starting points?
Helped me learn a bit so I figured id ask. Im not confident in making topography from scratch yet, but modifying and retexturing a bunch of different creator’s models alongside tutorials works for me

Here comes #HatsuneMiku , #KasaneTeto , #akitaneru showing off their face tracking!

They are made to work in #VRChat , and are available for download now, for free on my Booth!

The song is Triple Baka by LamazeP

austere locust
#

Does anyone know a avi that is chubby but not like super overweight

#

Preferably a girl avi

foggy trail
#

Does anyone have a link or know were you can get this pale king avatar or if it's public or private

foggy trail
#

Thanks

stoic iris
#

what does this mean

#

ive never gotten this before

magic slate
#

FYI there's a VRCFury discord too

stoic iris
#

oh

#

i fixed it anyways forgot i had a flipstate active

magic slate
#

oh good 🙂

#

(I have no idea what that is, but I don't really use Fury)

fast flint
#

Kk. Last night hot me a gaming laptop for light gaming, streaming, 3d modeling (finish work), and maybe a couple other light tasks. Is the hp victus worth it? Didnt have much in terms of spending money. Intel core i5, 16gb ddr4, nvidia geforce rtx 4050, 512gb ssd, and 15.5in display. I get i wrong be able to really run pcvr, but its not exactly why I got it.

brittle dirge
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You can get much more for your money with a desktop than a laptop 😅

coarse stump
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if i already have a pc avatar I can upload an android version by just switching unity to android and using the same blueprintid right?

magic slate
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You may have to change it to be android-compatible, but yes, that's how

coarse stump
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And is there an addon to show what parts of an avatar use the most "size" like if it's too big (in mb) for quest

magic slate
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Thry's Avatar Tools has a thing for this, yep

weak basin
velvet nimbus
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anyone know of any quest compatible toon shaders?

magic slate
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the ones vrchat offers in the 'mobile' directory

weak basin
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Comes with the sdk

keen burrow
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Need help with a strange avatar issue I’m having on quest,
For some reason, in the spinning avatar preview you can see in the avatar selection menu (and expanded avatar info screen) the main body seems to render as the menu background colour (or just invisibly or masked away, due to some stuff being blocked by it’s shape despite being invisible, not fully sure what the issue is just what it looks like)

The only fix I’ve figured out for this so far is toggling off the animator on that body, but that is FAR from ideal as that then makes any animations the mesh/material the mesh has, not play at all

It’s definitely not a material problem because the hair uses the same material and it shows up fine, and I’m not sure what else the issue may be because it’s not a problem on pc, nor is it a problem ingame seemingly it’s specifically just on the preview

rancid gazelle
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Greetings i need some help with an avi, whenever i upload to quest shows no physbones even tho the components are 8 and transforms 63, on limit and idk why its uploading with no phys

magic slate
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Are there errors in the build console about stuff being over limits?

rancid gazelle
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only one

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but doesnt seem to be an issue for phys

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just fixed that one console error

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may try now but still i think is smth else

rancid gazelle
magic slate
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sorry, I didn't mean error console, I meant the SDK build window where it lists your avatar stats

rancid gazelle
rancid gazelle
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for some reason i quest shows it has 26 phys and 300 transforms

rancid gazelle
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but checking in the unity and vrc quest tools shows nothin wrong

magic slate
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that looks like your problem

rancid gazelle
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mmok

rare storm
elfin elm
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noticed vrcfury makes the submenus nested inside the main one, is it possible to do this normally?

magic slate
elfin elm
ocean arrow
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My thing keeps saying the avatar is to big beside crunching the textrures how else can I fix it

weak basin
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This tells you what's taking up the most space

ocean arrow
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Thank you I have have another problem now…….how to I get rid of this extra floating hair without deleting it because it’s literally the rig idk how but it is

ocean arrow
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Eh?

steady idol
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you either have it there or you delete it

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which if its a part of the fbx then you need to use blender

rain herald
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excuse me? i thought it was 10 MB why did it change mid way of trying a millon times trying to upload for quest T0T, it fr went from 11.35MB telling me its too big to fit the 10MB limit to changing to that mess am i being ragebaited rn 🗿

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is vrchat changing their dumb 10 mb limit finally or did my project glitch some how after trying to many times?

flint forge
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Generally it is as simple as, don't use crunch compression.

It should not be used on avatars, it just causes other people stutters as they load in your avatar.

steel fern
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I could use some help, I'm running into the physbone transform limit on quest, any tips to bring back into limits?
I'm at 72.

magic slate
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reduce number of bones in the physbones or delete physbone components

knotty junco
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why is it doing this????

magic slate
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vertices without weight paint

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or with excessive weight paint

pearl radish
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i want to import my entire avatar as one asset

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so i dont have to put all the files together individually

magic slate
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not sure why you replied to that message with something completely unrelated

knotty junco
magic slate
magic slate
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I don't know what that part is, but often you can be smart about which "default" bone you use. Like stuff on the head (ears, hair, whiskers, hats, etc.) should probably default to the head rather than hips

knotty junco
magic slate
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that is also bad weight painting, yep

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but see if your model has extra bones to shape the rear when the legs move, it's a popular technique. Requires rotation constraints to work right, usually this is only done in Unity, but personally I set them up in Blender also so I can see how things move

round girder
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Do Floor Colliders work on Quest?

magic slate
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physbone colliders in general do, so I would assume so

round girder
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Idk they work fine for pc but on Quest they don't show

magic slate
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yeah isn't weight painting fun?

pearl radish
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this is hard

magic slate
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ok well don't reply to unrelated things. Anyway nothing in Unity expects a zip file, so probably unpack that. But I don't know what the file is or what's in it, so that's about the only answer I've got

scarlet citrus
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is there any way that i can make this scythe open like spinels gem rejouvinator from steven universe?

solid dock
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Anyone help me with uploading to PC and quest pls ????

steady idol
solid dock
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Well I’m on quest, I have no pc so I want help and someone to do it for me

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Uploading it into my vr account

steady idol
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Dont give people your login

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That is incredibly stupid

arctic slate
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sharing account info is unsafe especially with random people, id also check that w/e model you're trying to get uploaded says it can be fileshared (as 99% of them dont allow that) and if it doesnt you'd need to buy a version for your uploader

solid dock
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OR upload it into their account and have me get the avatar from the persons account

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Like clone

hot surge
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Does anyone knos any goth avatar worlds i do need some! :3

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!!

wintry junco
hot surge
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oh tysm!!

magic slate
hot surge
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I dont make avatars but i do wanna start to!! Maybe

solid dock
hot surge
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Oh ok!!

solid dock
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Yup!

arctic slate
dim nimbus
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I am having trouble uploading a quest avatar for a friend, keeps failing to build

arctic slate
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What does the stats in the upload panel look like?

dim nimbus
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What stats in particular? Lot of information

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I have the consol error if it would help

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I think something might be wrong with my unities android build but not sure

arctic slate
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that error doesnt list anything it just tells you it failed

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just screenshot all the stats on the model in the panel

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im guessing you've got something thats too far outside the limits

dim nimbus
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Yea, still tinkering, now I got it doing that thing where it says you do not own the avatar despite clearing the blueprint

magic slate
hot surge
magic slate
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I have no idea what you're talking about?

dim nimbus
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Looked at the first few errors and saw that

magic slate
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there's nothing I can help you with unless you share the error message

dim nimbus
magic slate
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what did you do, click "build and test"?

dim nimbus
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I did, trying to see if it will upload at all since all other attempts were not working

magic slate
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That requires the android debug tools and an attached android device or emulator. Probably not what you really wanted to do. Test in play mode in Unity, then use build and publish

dim nimbus
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I'll get back here if this next attempt fails

high marlin
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Is there a way to mark avatars as quest and pc? so that i can just upload one after the other?

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if i try and click build while both are enabled it just tries to double upload whichever version i have selected

elfin elm
high marlin
elfin elm
high marlin
elfin elm
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wondering about the detail tab in the toon standard shader, how do you toggle the detail texture on and off with an animation

knotty junco
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im making a medic outfit for runa this is not the first time i see this why some of the vertices are blue ?? im color blind i think thats blue

magic slate
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those blue edges are marked sharp

low raptor
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anyone use unity for avitar making? i have a simple likely stupid question. im teaching myself how to edit my own avatar but the model im using as my base is in japanese for all the tags avice?

magic slate
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everyone uses Unity for VRChat avatar making

low raptor
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its the first time ive looked into it so i genuinely didnt know lol

magic slate
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yeah what I mean is, you must ultimately use Unity to build and upload an avatar, no matter how you create the model beforehand.

low raptor
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so what im gathering is if i wanna add new models (mainly props) to an avi i have to build them in blender or something of the like. what about the fact everything on the model i got from booth is in japaneese. if im able to figure out what thy are is it safe to rename them or is there a problem with that pretty much ive gathered like what folders are what and some small things like one thing is linked to the coat. so if i change the names will it break something?

magic slate
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Yeah, if you rename an object in your hierarchy and an animation is expecting the old name, you'll have stuff break.

low raptor
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ah well that complicates. . . alot

magic slate
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there's a nice animation repathing tool from hfcRed if you want to go actually try that

low raptor
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currently i have a friend working on the textures. this is just a project since she was nice enough to draw my oc for me and offered to help so ive basicly pulling a "learning to avatar for dummies" for the past few hours lol so ill research it if you think it will help. in the long run im mainly just doing a few things . 1. changing the texture. 2. making the neck floof slightly larger. and 3. adding some props if i can figure out what i need to do for that at some point

low raptor
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might have to explain whats happening here this is a file from the makers booth so im not sure where the scrips could have came from to worry about or if thats something i should contact them for (even if its an older model

low raptor
magic slate
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you probably don't want to be in that mode

low raptor
# magic slate you probably don't want to be in that mode

Mainly just used that to show all the errors wondering if that was "normal." I dont even know what prefab mode means or is for yet. Im primarily learning one step at a time in a way akin to an idiot setting things on fire to see what explodes and what doesn't

weak basin
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the skybox usually looks like this, but some projects have custom ones.

low raptor
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And what about those warnings. It says they are missing scripts is that a concern?

weak basin
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uhhhh you don't have to worry about the console warnings unless it prevents you from upload or something is broken in-game

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I don't remember what those specific errors mean but missing scripts will throw a different error

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the sdk throws so many junk errors to console so don't worry about it until something is broken

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here is the hierarchy when you are editing the ecene (what you want to be doing). You can tell its a scene because of the icon here. The name by the icon is the scene name

weak basin
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alot of booth stuff uses lilToon, here is where to find the base texture in lilToon

low raptor
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Would it be as easy as giving the texture files to my friend who's doing the digital art of it? Then just inserting the new files in their place?

weak basin
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yep

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just import the new textures into the project, and click and drag

low raptor
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Neat. That's the first change we are gonna make when she's done. The next one is making the chest floof bigger

weak basin
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click on the mesh with the neck fluff, and in the inspector click the down arrow for Blendshapes

low raptor
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Its not gonna be much bigger. Just a little bit thankfully

weak basin
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now im going to take a guess and say that your blendshapes are going to be named in japanese. this will make things more annoying, because to see if a blendshape controlls the neck fluff, you are going to have to test all of them

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by dragging the slider, something on the mesh should change or move. See if one of the blendshapes is either named something like "fluff" in english, or test all the japanese ones you can't understand

low raptor
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Loading up my PC now. Just got home from work as was resting lol

weak basin
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I do have to go, but I can check back later to see if you need more help. Pray you have a fluff blendshape or else making the neck fluff bigger is going to be much more annoying and difficult.

low raptor
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I'll use what you've explained to see what I can see thank you for the help

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No such blendshape thing. Sadly. Problem for a future me lol

weak basin
# low raptor No such blendshape thing. Sadly. Problem for a future me lol

alright, next best thing is bones. In the hierarchy, the first object is the avatar, the next object should be the armature. opening that up, it should be Hips, then Spine, and then Chest (all in japanese of course, just try your best). Look in the chest and click on the bones, see if any of them look like they are near the neck fluff.