#avatar-quest

1 messages · Page 18 of 1

silent siren
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which gives you the error shader

wooden abyss
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Would anyone have any advice on packing AO and metallic maps together? Mainly just what should go into what channel..

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In the quest section because I’m using the quest standard lite shader

silent siren
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Texture 2: Metallic (R), Occlusion (G), and Smoothness (A)

silent siren
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mildly surprised they did RGA instead of RGB -- that normally costs you more texture memory

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but i'm not familiar with texture formats on Android

wooden abyss
mental cliff
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Any idea where this shader is being used..??

cloud kraken
# mental cliff Any idea where this shader is being used..??

There's more materials used on an avatar than just what you see on the base selection in unity. Depending on how big this avatar is, it might be easier to select "All materials" in the project area at the bottom left and just look for anything that is pink/purple and select it and change it to VRChat/mobile shaders, however i wouldn't personally recommend that until you've tried VRCQuestTools (and failed for some reason)

cloud kraken
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can I lock a toggle to on or off so that the quest version only shows what I've locked it to?

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ie: don't want to be shirtless when I'm wearing a mesh/fishnet top on PC

magic slate
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you use the same parameters list for both, but different animators, so yes, you can do whatever you want there, including simply ignoring a parameter

opaque flume
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Any smart cookies here know a easy way to make an avi quest compatible? (fixing the size issues and stuff) i have uploaded a pc avi and i copied the blueprint id i just have to fix some size issues and stuff before it lets me upload it (i have only done pc avis and never quest and i am completely new to this lol)

delicate quail
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it depends on the avatar
if it's really big you may need to delete some stuff
if it's quite small just sizing down the textures could be enough

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and combining materials and meshes

opaque flume
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i tried deleting stuff originally but the size was locked and would not decrease in size, i might try sizing down the textures and combining stuff but i have never done it so i may need some help with it lol

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(i also looked on reddit too for this exact issue lol)

delicate quail
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textures click on unity and you'll see texture max size in the inspector or something like that

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lower it down

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combning meshes, select them in blender Ctrl + J

opaque flume
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thx, i will try all that

delicate quail
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you will also need to keep your toggles in mind if you have any

opaque flume
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nodnod

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mind if i dm you more about going at converting it?

delicate quail
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No

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I mean

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don't DM me

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so I do mind

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English confusing

opaque flume
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Alrighty

warped steeple
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is there a hard limit on how many skinned meshes you can have on an avatar for quest? I know it affects performance rank, but i dont care about that as long as I can upload

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Cause so far I've gotten away with using more than 2 even though that seems to be the limit most people refer to

magic slate
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so there doesn't seem to be a hard limit on skinned mesh renderers.

warped steeple
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quest optimization makes my head hurt

magic slate
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yes 🙂

opaque flume
warped steeple
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Quest is a double edged sword. On one hand I'm happy vr is more accessible, but on the other, I hate how weak the quests are

opaque flume
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you know how to size down textures? lol

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i cannot figure out how and i have unity open in front of me

delicate quail
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click the texture, in the inspector there will be texture size you can pick which one you want

opaque flume
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if i were to guess, in here right?

delicate quail
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max size

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the first one

opaque flume
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omg

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it worked hehe

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just now i have this thing

arctic slate
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unsync (or remove) some parameters from your list this'll make the toggles you unsync not work visually for people who load your avatar late or join the world after you though, you can only have up to 256 iirc vrcBotThink

opaque flume
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now if i am smart it's an issue preventing me to upload it right? (the agony i'm feeling lol)

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bwaaa qwq

opaque flume
magic slate
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vrcfury-added packages?

opaque flume
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i do not have vrcfury or anything like that loaded lol

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i uploaded the pc version of this avi and now i am getting it to quest because they are both compat but for the quest side of things i am using no packages or anything (it's in a completely new project and is seperate)

magic slate
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ah it was a guess

opaque flume
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i love quest hehe

opaque flume
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i give up trying to convert it (for now) time to take a break and play vrchat lmfao

kindred zealot
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i have a station is the armature link breaking the seat and making it not work?

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this is for quest btw

steady idol
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The seat needs to be toggled on by default

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Then given a buffer animation for atleast a couple frames before being disabled

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After that it can be toggled on and off however you want

kindred zealot
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/make one

steady idol
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Thats not something you can make a prefab with

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This is animation related

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Just have the object the stations is on enabled by default when you upload

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Then have a buffer animation aka an empty state that is the default state

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That has a transition to the actual on an off toggle with exit time enabled

kindred zealot
steady idol
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Not going to do that especially when idk your hierarchy

kindred zealot
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look at stuff like gogo loco

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it has seats

steady idol
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And?

kindred zealot
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its a drag and drop prefab

steady idol
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That has a whole prefab set up to work with any avatar since its all on the root

kindred zealot
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fair

steady idol
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Im not going to make a prefab just because you arent going to take what I explained how to do it and actually try to do it

kindred zealot
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alr

vernal crown
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Im curious if quest having access to parent constraints means they also have access to aim constraints does anyone know?

robust whale
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wich doesn't mean you can use unity constraints

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VRChat created their own constraints that you can use instead, which are more performant (so you should use them on PC) and also work on quest

vernal crown
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Ok so an aim constraint will work but is more unoptimized

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ahh i see

robust whale
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who said it's unoptimized?

vernal crown
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i didnt know vrchat made a constraint system for ALL constraints

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neato

vernal crown
robust whale
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implince?

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do you mean i implied it? because i didn't

vernal crown
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no no you didnt

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i just assumed

robust whale
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oh idk where you got that from

vernal crown
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usually when someone says something along those lines i just take it as its more unoptimized too

robust whale
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all constraints generally are the same for performance, especially because VRCConstraints are much more performant than Unity constraints

vernal crown
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either way thanks for the help!

robust whale
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i'm just confused what i said wrong to give you that idea 😭

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what i was trying to say is that constraints are a default unity thing. They weren't very optimized so they weren't allowed on quest. VRChat created their own version of unity constraints that are way more optimized and now they are allowed on quest

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so what i said was Unity constraints are unoptimized, VRCConstraints are performant

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I wasn't talking about the different types of constraints (parent, aim, rotation, etc)

vernal crown
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yea

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no its okay i just misunderstood is all

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dont fault yourself or anything

hearty juniper
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My avatar is showing up as an error for some Quest users and I think it's because it's over the uncompressed limit but under the compressed limit?

I can't tell because all avatar Evaluators like Thry's Evaluator only show the pre non-destructive optimizer versions of the avatar which is obviously way over 40 mb.
What should I do?

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pretty much all the blendshapes are deleted once it's uploaded

silent siren
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VRAM usage has nothing to do with the uncompressed/compressed file size

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I don't recall how to check the uncompressed size

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i think the Build Report that gets written to the editor log includes that

hearty juniper
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lucky I caught you so quickly, just came back from the nintendo switch 2 direct lol

silent siren
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I usually just open the editor log and read it there

silent siren
hearty juniper
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I swear I've looked everywhere

silent siren
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you want the "Editor" log type

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%LOCALAPPDATA%\Unity\Editor\Editor.log

if you paste that into the "Run" dialog, it'll open the log

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or complain that it doesn't know how to open a .log file, maybe

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I'd suggest restarting the editor so that you get a new log file

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rather than digging through 250,000 lines of random garbage

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you can ctrl-f for "Build report" after building the avatar

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Note that the upload should fail completely if your uncompressed size is too big (or you should at least see a "security checks failed" error when you look at the avatar on the website)

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you might not see it in-game since you're on PC

hearty juniper
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Alright, thank you

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And yeah my PC avatar, at the very least, is 12.33 mb compressed and 33.56 mb uncompressed, so I'd imagine I'm probably not going over the 40 mb limit for questies.

hearty juniper
# silent siren you might not see it in-game since you're on PC

My problem comes mostly in the form of Quest users often complaining that my avatar loaded into an error. It sometimes loads fine upon trying again and sometimes it seems to just work the first time. But the fact that my avatar quite often appears as an error for quest users is really weird to me. I can't think of anything that could be the issue.

Is this something you recognize? Simple Yes or No answer works just fine.

silent siren
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As long as some people can load your quest avatar, the download/uncompressed sizes are okay

hearty juniper
silent siren
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No idea!

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I'm guessing it's more of a "them problem"

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i.e. out of disk space

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that was the issue at least once

hearty juniper
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That sounds reasonable. I'll continue looking into it if too many people complain about the error then. Thank you for bothering answering all my questions lmao, I appreciate it a lot.

silent siren
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no prob :p

obtuse skiff
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Ok I’m new here I don’t know if this is the right place but I need help from someone to put gogo loco onto one of my avatars

wooden sable
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does icon size affect anything?

random comet
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it only effects miniscule amount of vram and assetbundle size

magic slate
pastel storm
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i have zero clue what im doing

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im trying to upload a werewolf made by chaotic_jay and add gogo loco to it. sadly i dont even know where to start or what i would dowload to make sure it works right

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i got VCC and unity tho lol

arctic slate
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there should be upload instructions that came with the model (there generally is if the upload process is any different the normal) if there isnt anything then just install VRCFury>drag the vrcfury gogo add-on onto your models hierarchy>upload

delicate quail
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change your shaders

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MatCap lit, standard lite or toon lit

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remember about particles too

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additive or multiply

unreal depot
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for some reason a quest avi im working on wont allow the body mat to stick so the body is bright pink, is there any way i can fix this? its like everytime i put the body mat on it just removes it on its own

magic slate
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how are you putting it on?

unreal depot
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dragging the material onto the body,

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but it doesnt even give me apreview of what it would like like if the material was added it just stays pink the entire time

magic slate
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try dragging it into the slot in the Mesh Renderer component - sometimes it's hard to get the right object when doing it onto the model itself

unreal depot
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i tried different materials and making a new mat too with the same texture and it just wont stick

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okay,

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another weird thing is if im not in play mode with gesture manager is it works just fine,

magic slate
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that suggests you have an animation which is doing a material swap

unreal depot
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ohhh, so if i get rid of the animation could it fix the problem?

magic slate
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if it's actually swapping to a broken material, then yep

unreal depot
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so i got rid of the toggle itself as well as the parameter, but its still not working

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when i drag the mesh to the side and place it somewhere then add the mat it works... could it still be a toggle or parameter thing?>

magic slate
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if the material is changing when you go into play mode then almost certainly there's an animation causing that

golden sparrow
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If I wanna animate turning the emission on and off with standard lite, how would I go about doing that?

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Animating Material._Emission Color doesn't seem to work

golden sparrow
# golden sparrow Animating Material._Emission Color doesn't seem to work

I figured out why this is. If the default value is RGBA(0, 0, 0, 255), then it wont work, but when in play mode and the toggle was active and editing the material to some other value worked. I then had the idea to try RGBA(2, 2, 2, 255) as the default value and everything worked just fine, so I'm guessing some shader specific code

whole panther
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is there any component that will work on quest to make an avatar glow like this in worlds?
i saw some other quest compatible avatars that have this

magic slate
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best you've got is emission, which wouldn't cause that effect on world surfaces

shy bay
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Hey guys does anyone know if there is a good deku avatar for sale for quest????

shy bay
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I made a post and already looked

magic slate
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Well that's the right method.

shy bay
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Ok

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Do u know of anyone tho

magic slate
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FYI I'm not going to answer you in DM

shy bay
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Ok

robust whale
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otherwise you will just be a laggy nuisance for most people

fossil oar
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Does anyone know where I could find an avi with a dress similar to this?

azure scroll
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I´m having an issue with a few avatars for quest users where they won´t see some physbones move even when the physbones are on.
I have a bunch of different versions of my main avatars and each version doesn´t seem to have chest physbones working for quest users.
I tested it in Unity and everything looks fine, and when friends enable to see physbone visuals in game they see that there´s suppose to be physbones but they´re not moving

delicate quail
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maybe you have too many phsybone components and they got deleted on upload?

azure scroll
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I thought so too but it´s not a crazy amount, and on my newest version of my avatar there´s quite a few physbone components but it still only disables the chest?

robust whale
bitter granite
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so... when is "Alpha Blended" gonna work..?

[Vrchat->Mobile->Particles->AlphaBlended] :((

delicate quail
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for worlds

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for avatars use multiply or additive

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alpha blended is a world only shader

thorny widget
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Got any good femboy avatars

thorny widget
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Id?

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@magic slate wdym

magic slate
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I mean that is the right place to ask such questions

thorny widget
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Ohh mb sorry

vestal path
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I hate quest avatars, IVE COMPRESSED EVERY IMAGE ON THE AVATAR to 124 and its not enough “the avatar is over 50” AH

delicate quail
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well, how many textures do you have? if it's a lot, I'm not surprised

rugged bobcat
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I think it’s a new vrchat update that broke it

vestal path
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If so I believe it 100% cuz my avatar textures are so low it makes no sense at all

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Even thry says my mom texture is low

vestal path
magic slate
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the "thry thingy" reports VRAM usage, not upload size

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so it may not be the same

magic slate
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that seems pretty unlikely

vestal path
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vrcTupCry life would be simple if the sdk it self tells me WHATS the biggest texture there is on a avatar but nooo

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I feel like the thry tool isn’t showing me everything

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I don’t really have a lot of things on the avatar

magic slate
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well don't forget that texture size is just the first thing that's easy to fix, it may be a mesh that's taking up too much space

vestal path
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And I made sure to delete a lot of unnecessary textures and it’s still not enough

vestal path
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It’s alright honestly I gave up on that avatar 💔

soft pivot
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Is there any way to keep more than 8 physbones on a quest avi? I just want my skirt to flare the same way it can on PC

magic slate
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you can't get around the hard limits

night nexus
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Is there a way to see what an avatar looks like on quest while using pc? I don't have a question so I don't know what people can and can't see

flint forge
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For just seeing how an avatar looks on Quest you can just upload the same Quest version to PC.

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But it should just look the same as it looks like in the Unity editor.

night nexus
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oh ok i think i just forgot to upload the versions together then

night nexus
magic slate
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haha wow. Lots of scammers around here though, that sounds like one

night nexus
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they really wanted a reference pic of my avatar

flint forge
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No reason to keep DMs open for most servers imo

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If you need help, then you ask in the public channels.

night nexus
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interesting, i'm just curious what the scam was if they didn't want to join me in a vrchat world or help me further

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if they wanted my avatar it's publically clonable anyways lol

robust whale
reef flicker
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Got a question for yall

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If anyone can help create a avatar for me?

delicate quail
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create for you? no, you'll get scammers here, go to VRC Traders #1204490664637890580
but if you need any help with optimization and stuff, feel free to ask specific questions

reef flicker
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Oh thx

lilac sluice
delicate quail
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i said that already :)

lilac sluice
shrewd idol
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Help please help me 🥲

golden sparrow
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Trying to make a custom milltina upload to Android, but every time, it fails at uncompressed size being too large. Check the world debugger and it says the Milltina base meshes are taking like 42MB even though the file size on disk is 15MB and I ensured that legacy blendshapes IS turned on and normals are set to import instead of calculate. Any reason why this may be? Milltina is also relatively low poly

golden sparrow
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Even high mesh compression doesn't help

golden sparrow
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Turns out it was blendshapes. Removing excess ones made it work fine

magic slate
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blendshapes do take up a lot of space

manic ore
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That's why I use vrcfurys blendshape optimizer
Works wonders

wicked folio
magic slate
wicked folio
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reee, just when i thought i'd be able to easily make my particles quest compatible 😭

onyx fossil
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Hello, an avatar that I bought is 0.08Mb above the limit of 10Mb for a quest avatar. I have the Windows version uploaded already, but the avatar for the quest version can't be uploaded yet due to this. Is there anything I can do to reduce the size without doing anything that will damage the avatar?

delicate quail
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lower the texture size maybe?

onyx fossil
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I'm afraid I don't know how to do that.

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I started using VRC 2 days ago

delicate quail
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in Unity

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select texture, in the inspector locate the texture size, pick something lower than what it is currently

frozen marsh
# onyx fossil I started using VRC 2 days ago

In this video you will learn how to setup the textures for Quest so they take less space and how to analyse your avatar Quest build if you want to.

0:00 Intro
0:43 Setting the Android override for the texture settings
2:55 Opening the Asset Bundle website and finding our Quest builds of the avatar

Part 1 of this video:
https://www.youtube.com...

▶ Play video
frozen marsh
delicate quail
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i don't have them copied on my clipboard

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and if they struggle with written instructions, feel free to send the videos yourself

frozen marsh
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Yeah but I am not here as much as you are

wooden sable
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how do i install MonoSH?

sage mesa
compact fox
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how to add physbones to a tengen avatar? im remodeling one, and i cant figure out how to put physbgones on the jewelry or hair?

magic slate
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if it has bones for those parts, put the physbone on those bones. if not, you'll need to rig it

compact fox
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dang i dont know how to rig

hollow nova
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I'm not sure of its my quest or the avatar but in unity the ears blend woth the gesture smoothly but in game it snaps to the position. On the one another person made for me the ears blend when a gesture is made

flint pine
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anyone else have this issue with standard lite?

magic slate
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that's probably an issue with your face normals, you'd want to reset those in blender

compact fox
magic slate
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my statement still stands though, but I'll add that if you added bones and didn't weight paint, that seems like the problem

magic slate
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what part of that is unclear?

compact fox
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everything

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like, the body moves fine, but things like the chain, and jewels dont move even though i added automatic weights and joing the thingies

magic slate
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I'm not really sure what it is you did, so I don't know how to help further.

compact fox
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i deleted quest bones and added pc bones

magic slate
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I'm really not sure what that means, what is a quest bone vs. a pc bone?

compact fox
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in blender

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pc bones have more bones, like jewelry bones so they move, and quest bones only have the things like the arms and legs,

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less bones

magic slate
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Okay I get what you're trying to do now. not sure I'd actually swap out bones though.

delicate quail
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yeah

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just merge weights from the additional bones you don't need on quest

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into other bones

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like a bracelet bone may be merged to an arm bone

magic slate
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yeah

delicate quail
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no need to redo the whole skeleton

flint pine
magic slate
flint pine
jagged sequoia
# flint pine

maybe that's some vertex colors that are on the model for some reason

magic slate
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yeah that was my next guess

flint pine
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Omg I think that's it

jagged sequoia
magic slate
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that's weird, never seen that, but vertex colors can be pretty useful

flint pine
magic slate
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excellent

jagged sequoia
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weirdly placed vertex colors showing up on the standard light Shader is a pretty common problem

willow hound
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Can someone help me upload an avatar ?

cunning ivy
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And I also don't think many people take commissions

willow hound
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No I mean like teach me

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If someone can ofc

cunning ivy
willow hound
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Oh ok thanks

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Altho is for quest and idk how unity works hahaha

magic slate
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there are many many tutorial videos for this, such as this one: https://www.youtube.com/watch?v=bSwMz4WcajQ

Welcome to the third edition of my basic avatar setup tutorial! This video focuses on how to use the VRChat Creator Companion to set up your project, import your avatar files, and set up eye look and lip sync! I hope it helps you out!

Join my Discord! 💬🛠️
https://discord.gg/sippbox

Buy me a coffee! ☕💝
https://ko-fi.com/sippbox

Un...

▶ Play video
willow hound
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Works for quest too?

magic slate
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yes, though once you understand this you may want to find a video specific to quests, there are a few things you'd have to do

willow hound
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Can you help me on dm or you're busy?

magic slate
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I don't do that for free, and you really need to start with these tutorials anyway.

willow hound
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Ooooh okok sorry

magic slate
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feel free to ask specific questions here, but it's unlikely someone is going to hold your hand and walk you through a tutorial

thorn nest
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i know this is probably obvious. But is there any way that it is possible to add something similar to a collider (etc. mesh colliders, sphere and box colliders) on quest? I want to make a building type for both platforms that uses this

delicate quail
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like physbone colliders? You can have them, but there's a limit of how many

thorn nest
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not physbones, more like, where a whole avatar cannot pass through something

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similar to how worlds have walls, and environment that you cant pass through normally, but on quest

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and on an avatar

magic slate
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I'm pretty sure that doesn't really work, quest or not

flint forge
# thorn nest and on an avatar

Colliders on avatars do not interact the same as colliders in worlds, colliders on avatars do not collide with other people, so you can't put up a wall and stop people from walking through it, the abuse potential is just too great to allow it.

thorn nest
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thats fair

flint forge
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Colliders on your own avatar don't even really collide with your avatar as far as I understand, avatar flying and such is glitch.

mental jewel
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What’s the best way to make a metallic-looking avatar for Quest?

kindred fractal
twin juniper
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anybody have a avatar of tobi otogiri from kara no kioku

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hes the goat

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either that or hitosume

twin juniper
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thanks

twin juniper
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id be forever gratefull if somebody made a tobi otogiri avatar

pure fiber
kindred fractal
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Matcap lit is just good for matcaps but standard lite has more of a general reflection

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The downside is you can only really do solid colors on it

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If you want a cohesive metal look that is

pure fiber
kindred fractal
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No problem! I’m mainly quest, so I can just open the meta app

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I’ve used both before so I def have photos

pure fiber
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i am also mainly quest ! i understand

kindred fractal
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And since it reflects the world (this was during halloween) you can see green on me. It’s cool for sure Smiley_GuiltyEvilGiggle

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It can be inconvenient at times if you want a certain color though, so metals I’ve wanted to be grey have looked blue due to the sky in some worlds zTravesty

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These two both use matcap lit with a matcap slapped over it

steady idol
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Ive used matcaps to make my reflections look cartoony and consistent

kindred fractal
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For the first one it’s gold and the second its a gem design, so you can see more of a cohesiveness for their aestjetics

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Yesss

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If you want a realistic metallic look, standard lite— but more cartoony and perhaps easier to design with, matcap lit

steady idol
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Just curious if I can cel shade ambient occlusion

pure fiber
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very beautiful avatars!
i can see the benefits of using either one, i’ll take it into consideration

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thank you! 😊

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i plan to have a toggle to swap between the metals being silver and gold, do you think either of those will get overpowered by world lighting if i use standard?

steady idol
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Both probably

kindred fractal
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Its on one of my commercial works and looks decent

pure fiber
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okay, thank you :)

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i’ll do testing

olive hill
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Trying to make a 5 year old avatar quest compatible. It looks fine in unity. But in VRChat all the clothing materials are pink. The body is fine. We've tried many different things. Different mobile shaders.

The weird thing is importing a new asset shows up fine. It is just the original clothing ones that don't work.

Anyone have an idea on how to fix?

robust whale
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if you have any animations that have material swaps, they could swap to PC shaders

versed trellis
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So what’s this channel for

magic slate
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This channel is for the discussion of developing avatars for Quest.

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you know, as the topic says.

olive hill
robust whale
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As a quest player/creator I am SO excited for this new shader!!!

magic slate
pure fiber
#

yep i just read it…

#

that’s great for us 😊

magic slate
#

it is

delicate quail
#

Ahhh I'm so happy!

snow wind
#

If a avatar says for pc only can people still see it that are using quest

pure fiber
#

it’s… pc… only

#

if they have a quest-compatible fallback/imposter

#

all they will see is the fallback/imposter

#

but if there is none, then no, you will just be a robot

snow wind
#

Is their a way to make it quest comptible

pure fiber
#

remove anything that is incompatible with quest

#

look at the vrchat documentation “performance ranks” for more guidance of what needs to removed

snow wind
#

Alr thx

pure fiber
#

i couldn’t get it at the time

snow wind
#

Thz

feral skiff
#

Is there a way to make a material not render at all on quest?

pure fiber
#

do you mean not render as in make it completely transparent?

feral skiff
#

Yes

#

Ideally for performance it would just be completely discarded.
Not setting a material just renders magenta tho.
And neither transparent nor cutout materials work on quest.

magic slate
#

not with the available shaders

pastel storm
#

Or if you don't want it to exist at all, just delete it

#

What exactly are you asking here?

#

If you just want something transparent but ghostly, maybe the particle multiply or particle addition shaders? I think those can be used in avatars, right?

feral skiff
# pastel storm What exactly are you asking here?

In this particular instance, I don't want to manage a separate model for quest
It has blush that's transparent and looks awful without transparency.
I'd be fine with it just not showing up at all on quest, by just setting the material to something that wouldn't show up.

pastel storm
#

Those aren't very performant is all

#

That said, there are two ways of doing this without managing a separate model

pastel storm
#

If you make the texture completely white and change the shader to particle multiply, it will be completely transparent as well, but that'd be the same amount of work just to avoid having a blush that works well

pastel storm
#

....man i wish we had more blend modes than addition and multiply

pure fiber
robust whale
#

You can't have it not render at all, but your second best options are to disable the mesh renderer or use the additive shader with a transparent texture, although if this is for performance reasons then this is not going to be the best option

#

If this is permanent it's much better to have a separate quest version

oak garden
#

does anyone know how to fix the issue of the quest avi not moving when I move on pc?
it gets trapped in one location
on spawn

#

which makes it seem like im invisible/cant hear me

#

ive legit removed everything from the quest avi

steady idol
#

avatars dont have control over stuff like that

oak garden
#

why can no one on quest see or hear me then

steady idol
#

🤷‍♂️

bright depot
#

why does this keep happening?

delicate quail
#

it's probably too big

bright depot
#

its the same for windows too lol

dim cove
flint forge
snow wind
#

good avatar creators on vrchat for avatar in rpimistic avatar world

steady idol
#

what

pure fiber
magic slate
#

nope

grizzled otter
#

Man we quest users never get the cool games

#

PC players are the favorite I swear

oak garden
#

my friends dont experience it cause my avi is on

#

this bug is so weird bro surely someone has ran into it 😭

oak garden
#

something to do with strange quest imposter generation

oak garden
#

there are no issues with being frozen in place if they either have my avi on or I dont generate imposters

bright depot
oak garden
delicate quail
#

xDd

oak garden
#

ive been aired like 6 times in a row

#

💔

errant yew
#

hey all, I posted a question under "avatar-help", but maybe it might be better suited to be here, anyone feeling helpful please do check it out: #avatar-help message

arctic slate
#

does it have any uneeded vertex colours on it at all?

sharp notch
#

Does anyone know if the upcoming shader for quest will support vertex paint from blender ?

pure fiber
#

that is such a good question ^^^

pure fiber
sharp notch
jagged sequoia
sharp notch
pure fiber
sharp notch
green saddle
#

So I don't know if this is something VRChat, VRCQuestTools (kuroto), Modular Avatar or VRCFury changed
But I don't recall this being an issue until recently
https://github.com/kurotu/VRCQuestTools/issues/70
Plus VRCFury mentioning non-Mobile shaders when trying to convert an avatar non-Destructively to Quest

I've been trying to use VRCQuestTools to help convert avatars from PC to Mobile and as of late it errors much more than it used to and I don't know what I can do aside from manually converting all the materials :/

ivory marlin
#

Does anyone know where I could get an avatar that looks like an armored warrior with a guitar?

#

Like the painkiller

arctic slate
#

and specify that you're looking for a quest comaptible one

plush sun
#

So- for quest, you can do transparent materials, even though it shouldn't be compatible, you can do so with things like glasses by making the glass lenses see through. VRchat > partials > multiply. That is how I do so for quest compatible glasses.

sage mesa
magic slate
#

yep, we should expect a lot of complaints in here soon

onyx marlin
#

yea most particals for avatars are fucked up

steady idol
onyx marlin
#

yea people who use bloodborn cant alpha blend particals anymore

#

shi kinda sucks fr kinda just took the fun out of particals 😭🙏🙏

steady idol
#

particles arent the issue here

onyx marlin
#

im mean to some of us it kinda is because we no longer can practally add details into are particals so its took the fun out of particals

vast halo
#

meh, i use additive

steady idol
onyx marlin
onyx marlin
steady idol
#

shouldve done it in the first place

onyx marlin
steady idol
#

be glad your dumbass didnt get permanently banned for using modified sdks

onyx marlin
#

both modded and normal sdk are both kinda shi for particals because you cant add good details to quest now

vast halo
#

they'll either fix it, or stay broke

onyx marlin
#

knowing vrchat they will be lazy and keep it broken

steady idol
#

the sheer fact you had these bypasses was the broken part

#

all vrchat did was patch them out

vast halo
steady idol
#

if you didnt bypass you wouldnt have any issues

#

🤷‍♂️

onyx marlin
#

i did quest texures for alpha blended particals

#

but there fucked now

vast halo
steady idol
#

then no issue

steady idol
vast halo
vast halo
onyx marlin
magic slate
#

yes

steady idol
vast halo
onyx marlin
#

wilding

#

vrchat just fucked up so much avatars 😭🙏

vast halo
dim cove
steady idol
#

which again would be a genuine skill issue if you need to modify the sdk just to make it "look good"

delicate quail
#

I'm so happy now actually

onyx marlin
steady idol
dim cove
slate narwhal
#

Huh

vast halo
onyx marlin
muted compass
dim cove
#

i was about to say that

#

🤣

steady idol
vast halo
steady idol
#

the ENTIRE bypass got patched

onyx marlin
dim cove
#

😐

vast halo
#

skill issue

onyx marlin
#

quest could handle why yall had to get rid of it 😔😔

magic slate
#

I'm sure you have empirical data to support this claim too? 🙂

steady idol
slate narwhal
#

Also depends on the person who made it

#

They do the most partials for no reason

#

Also depends on how much people are around you how much avatars you have on too

magic slate
#

that's the issue

#

if you're alone in a simple world, sure.

delicate quail
#

"there headset is bad"
you, mean, normal? like a normal headset?

onyx marlin
#

bro ive been a quest user all of the time ive been on vrchat so abput 3-4 years and i dont use pc vr either and when i make my avatars i used the alpha blended particals all the time and people around me use alpha blended particals and i and my friends who use the same alpha blended particals have never crashed or lagg even in a fully public lobby

onyx marlin
delicate quail
#

not true

#

speaking from experience

onyx marlin
#

i use a quest 2 and i have never lagged

delicate quail
#

I lag all the time because of avatars like that

vast halo
delicate quail
#

??????

#

excuse me?

#

give me money then

#

ugh

steady idol
#

the main issue of this argument is the fact you are entirely ignoring the fact the patch wasnt specifically for particles

onyx marlin
vast halo
delicate quail
#

I regret joining this conversation.

magic slate
#

and we're back to the start of the conversation 🙂

delicate quail
#

🙃

dim cove
#

😐

vast halo
steady idol
#

even a brick wall is easier to explain shit to

onyx marlin
steady idol
#

tbh just let the people continue to bitch and cry when the shit they pull has consequences

dim cove
#

😂 true

vast halo
#

i'm just trollin

delicate quail
#

xDDD

onyx marlin
#

I just think that they could of just kept alpha blended particals bc there was no problem with them

steady idol
steady idol
vast halo
onyx marlin
steady idol
#

whos better off setting limits? the devs behind the game or some random person playing the game having his own whatever experience

#

the limits never have been a "you know what fuck these guys specifically remove their specific shader"

onyx marlin
#

It’s particals being able to be alpha blended for quest- something that the sdk only allows for pc players

vast halo
#

ha love this

onyx marlin
#

I just think that it’s dumb because quest can handle alpha blended particals

onyx marlin
onyx marlin
steady idol
onyx marlin
#

True but I’m saying this as from my perspective and opinion I’m just saying from private and public lobby’s no alpha blended partical has crashed someone

steady idol
#

if it didnt crash anyone or cause issues then you would be allowed to use it

dim cove
onyx marlin
#

Yea but there Normally is no lag at all

steady idol
#

again if it didnt cause issues then you would be allowed to use it

onyx marlin
#

Whatever man my point ain’t getting to y’all since y’all keep “lagging” that makes quest particals look better vrchat is just practically making its game dead at this point 😔😭🙏🙏

slate narwhal
#

Your complaining about particles lagging people and they get rid of them you still see people making crashers

onyx marlin
#

Taking the fun out for quest players 😭 🙏 🙏 🙏

arctic slate
#

it'll be added back eventually once the actual headset companies make their headsets beefier

#

vrchat seemingly aims to do mass support rather then just being runable/playable for certain versions of headsets so just wait a few years and you'll be back to having all your unnecessary particle shenanigans

grizzled wraith
#

Bruv I had been hit by crashers that absolutely destroy headsets, blinds you cus it’s so damn bright, insta crash ectvrcVPoorThinking

#

I used to be the crash tester of crashers for multiple people all I gotta say is gawd damn all that shit hurts the eyes

magic slate
#

kinda amazing such a little thing like this is going to make all quest players no longer want to play.

wanton scarab
#

Wait guys I’m confused, did they get rid of all particle shaders for quest??? I use the quest multiply and additive on a lot of my avatars and I’m scared they’re going to look awful now

dim cove
robust whale
wanton scarab
#

Thank god

dim cove
#

phew

hardy quail
#

Hey! I've made a custom avatar using VRoid Studio and want to use it in VRChat for Quest and need help with figuring out Unity (never used it before) and optimizing the avatar so that I can use it on my Quest. Would anyine be ble to help me out?

steady idol
pure fiber
#

thankfully 😭💦

night estuary
#

just a quick question anyone know why a material would delete itself when put through the sdk?

magic slate
#

what does "put through the SDK" mean?

night estuary
#

uploading the avatar

magic slate
#

hmmm and what does "delete itself" mean?

night estuary
#

as it says i uploaded a quest avatar and one of the materials just never makes it to vrchat

magic slate
#

oh ok, I was thinking "delete" meant deleting the file from disk

night estuary
#

i wouldn't be surprised if that would happen lol

magic slate
#

I would be very surprised

cyan pagoda
#

hello?

#

If I apply this method and upload my Quest model, will my PC model be replaced?

delicate quail
#

No? why would it?

#

you only have "Android" selected

#

if you selected Windows as well, the pc model would get replaced

cyan pagoda
#

ty

cyan pagoda
#

@delicate quailhad already uploaded the quest version, why on my phone cant see ....

#

already set the limit to 10MB and 40MB

#

...

delicate quail
#

was the upload successful?

cyan pagoda
#

yep

#

but on my phone still see fallback

#

thats too wired

delicate quail
#

Is it Very Poor? The performance rank

cyan pagoda
#

Yep

delicate quail
#

i believe you have it set to block very poor avatars

cyan pagoda
#

And I already open the phone's setting to show very poor

delicate quail
cyan pagoda
#

It can have quest ver is enough

#

Only can set poor and lower and very poor....

#

So that's mean vrchat for android only accept poor avatar?

delicate quail
#

I don't know. All I know is that you have it set to "Block Very Poor Avatars"

cyan pagoda
#

got it , android version only accept poor

magic slate
#

Yeah for Android you have to manually enable Very Poors individually

magic slate
#

oh sorry, I was thinking quest, not mobile

cyan pagoda
#

It says u can only obey the safety settings

magic slate
#

mobile specifically does not do Very Poor, as far as I've heard

cyan pagoda
#

Im trying to test the quest version, but I don't have quest

magic slate
#

not going to work if that's a Very Poor then

cyan pagoda
#

Yep

#

That's too ridiculous

magic slate
#

it's totally sane IMO

cyan pagoda
#

Nowadays android phone powerful than quest2

magic slate
#

but there's a lot more going on in the background too

cyan pagoda
#

But they don't need draw two screens

#

Even my s23u have more strong cpu than quest3

flint forge
cyan pagoda
#

...

#

but i cant...

magic slate
#

aha!

flint forge
# cyan pagoda but i cant...

No idea why it wouldn't be working for you unless the avi just straight up doesn't load in on Quest/Android at all.

#

It is definitely a case of needing to force show the avi though

cyan pagoda
#

Got them, may the account problem

#

I understand, i create new account, and when I use my own account, it shows to me

rugged bobcat
#

Does anybody know why my quest avatar that I made doesn’t have physbones? I made it today and it was directly converted from PC, and it shows physbones in gesture manager/when I upload, but not in game

delicate quail
#

if it has one then 8 components they will all be deleted

rugged bobcat
#

I wish that was specified </3

#

Thank you

delicate quail
#

it is written in the sdk next to the warning

random comet
#

Does the SDK not prevent upload when you do that?

delicate quail
#

No. It uploads, just deletes all of them.

random comet
#

SDK design is just all over the place

torpid mural
#

what format do people use for quest to size it best?

magic slate
#

Go to the VRC Traders discord to commission people, you'll get scammers here, probably DMing you right now.
Link is in #1204490664637890580

pure fiber
limber talon
delicate quail
#

either vertex colours or you need to cut your mesh to fit the texture

exotic viper
magic slate
#

yes, I was corrected after I said that, I didn't realize you could see 4

exotic viper
#

Despite their test already done since February except iOS platform

pure fiber
#

would particle shaders work well for a fur trim on a coat? for quest

sand willow
#

How do I use my Tactsuit pro with any avatar bc I only found one avatar it works with in vrchat and it's really ugly.

raw relic
#

I've lowered the textures to & compressed them to the lowest I could go, I even deleted all I could off the avi & I could only get it to 11.29 not quite 10.00MB

#

what else could I do?

robust whale
pure fiber
#

although i have no idea what Tactsuit pro is

raw relic
magic slate
#

We can see it, it's better that you post in one place so we don't end up replying to 3 different copies of the same question

pastel storm
#

How do you edit textures on already made materials? I already have texture files

pure fiber
austere harbor
#

i'm terribly sorry if this is the wrong place to be posting this. i'm attempting to upload an avatar for quest, and this error prevents me from doing so. any and all help is appreciated.

magic slate
#

Right place, but I'm not sure there's an answer better than "search more" unfortulately

proven zealot
#

Can some one help me with this error please . I only happens when I switch the build to Android. Im thinking of re installing everything because this uh really broken it happens when I start a new project to

pure fiber
# austere harbor

this happened to me,
you need one of those tools that show all the parts of your model that are unoptimised

#

there are a few out there, but i use something called “material replacer”

#

you can use that to replace it, but also if you click each material it will take you to where it is

ivory spear
#

Can someone help me, I havent used this new SDK so I dont know what to do, everything is converted for quest but I cant select Android or IOS, it just says windows

#

cant select ios or android it just does not work

delicate quail
#

do you have android build support downloaded?

#

and ios

ivory spear
#

uh how do I download that-

#

I stopped avatar developing for a while

#

and I came back to all this new stuff

ivory spear
delicate quail
#

build settings

#

aka unityhub

#

this just takes you there

hoary cove
#

I got a problem where my avatar appears a bright magenta to quest users even though I use VR chats mobile materials

bitter wyvern
#

does anyone here know a good Emperor Palpatine avatar? i know the one by S-P-A but i’m just wondering if there’s any other good ones.

austere matrix
#

Why did transparency get removed for quest??

austere matrix
delicate quail
errant vine
#

Hello, i am new with a quest 3 headset, do you know why often time I see my friend's avatar in low poly ?

delicate quail
#

They could be impostors. Did you unlock their avatars? You can only do that if they're quest compatible.

errant vine
#

If I download their avatar (like, equipping it) I could see it ?

delicate quail
#

you need to click on the person and select the eye icon to unlock the avatar

#

if it's still low poly it means that it's not quest compatible and you're seeing the imposter of it

pure fiber
delicate quail
#

oh

hoary cove
austere matrix
#

Just drag n drop

alpine bolt
delicate quail
#

yes

#

most likely

alpine bolt
#

I know that's tough, but that's the way it is...

#

But you know what, all avatars without transparency doesn't look bad

I don't care what everyone says.

delicate quail
#

ye

alpine bolt
#

Except for the textures problems that is, but ay I mean if the damage was hit a little, it's still usable!

delicate quail
#

plus it's fixable in blender if you try

alpine bolt
#

Yeah, So don't give up on your avatars!

#

Get even!

hushed orbit
#

why would they just do the update for quest users tho? pc users can still see and create the avatars that they apparently dont want on the game

dim cove
#

a standalone vr is like a phone strapped to your face, it's not that strong

flint forge
dim cove
hushed orbit
#

but it is what it is

delicate quail
#

it was

#

an issue i mean

#

but whatever

flint forge
dim cove
#

people on quest keep saying my avatar textures are messed up, despite the quest version looking fine in unity? i'm so confused (no it doesn't have vertex colors)

#

i'm using the standard lite shader for quest btw

alpine bolt
#

Maybe Poiyomi was the culprit? Idk

magic slate
#

no poiyomi on quest

alpine bolt
#

No, I mean the unsupport shader?

#

Actually, that as well

#

I mean on quest

steady idol
dim cove
steady idol
#

do you have mat swaps

dim cove
steady idol
#

you dont need to ping me every time

#

do you have an image of what it looks like in game

dim cove
#

unfortunately i do not, i'm on pc

#

i'm using sdk 3.7.5 (sorry i dont want to update, the new ui is horrible)
manually installed (i dont use creator companion, im old ok?)

magic slate
dim cove
#

hmm...
im thinking it may have something to do with the material settings?
but i have metallic and smoothness both set to 0

magic slate
#

without seeing what is wrong, the best anyone else could say is to play around with it until it looks right

dim cove
pure fiber
#

i’m quest only

dim cove
dim cove
pure fiber
#

i’ve sent invite requests

#

@dim cove

#

@dim cove just ping me when you’re available :)

#

i’m not going to wait with nothing to do for now

foggy cedar
#

Question, why does X and Y orientation flip in quest? I have a blend tree animation that goes up and down on pc version. The same exact thing goes side to side instead on quest. It was fixed when I changed the animation for X to Y but still, it's annoying and confusing as to why it doesnt carry over.

#

pc on the left, quest on right

dim cove
pure fiber
dim cove
pure fiber
#

it was 2 minutes after you accepted my friend request, what… 😭

astral scroll
dim cove
astral scroll
#

you should get that

#

see if the problem pops up

dim cove
astral scroll
#

um

#

dude it shows you what it would look like in game

astral scroll
#

What do you think is the max amount of triangles is before quest starts lagging? Ik it says the recommended amount, but past that, what do we think it is.

dim cove
astral scroll
#

uhh

#

I think you might be able to still do that

#

but i would highly recommend creator companion

dim cove
astral scroll
#

hmm

magic slate
#

it is. use alcom?

dim cove
astral scroll
#

correct me if im wrong

dim cove
# magic slate it is. use alcom?

eh
i'm planning on using unity in the future for making my own games eventually so i don't want to forget how to use unity without vcc lol

astral scroll
#

might have to go to older versions of gesture manager

#

🤷🏻‍♂️

dim cove
#

maybe, hopefully one of them work for 3.7.5

astral scroll
#

least you can do is try

dim cove
#

yep

#

otherwise ima just have to mess around with the material and normal map to see if that fixes anything

#

it is strange though because i've never had these issues before
i've previously uploaded 2 avatars using that same version and they work fine

astral scroll
#

did you make the avatar yourself

dim cove
#

the model is from a game tho

astral scroll
#

this is a really stupid question but it happens, did you check in blender to make sure all of the faces are facing outwards?

astral scroll
#

thats weird

dim cove
#

indeed

astral scroll
#

mind screenshotting the material?

dim cove
#

yeah might take a moment tho, gotta start up the project, don't have it open atm

astral scroll
#

take your time

dim cove
astral scroll
#

yeah thats weird

dim cove
#

sorry just realized it cut off

#

there

#

ima try something, i'll see if the "bumped diffuse" shader would be better

dim cove
astral scroll
dim cove
#

i might have found the problem...
for some reason it turns the normal map blue?...
the wrong shade of blue

#

it only does this whenever i switch the build for quest

dim cove
#

although be warned, this will increase the texture size drastically

#

let this be a temporary fix until a better one can be found

magic slate
#

people keep saying to ideally use RG Compressed BC5 for normals... but that doesn't work on Android. I forget which the right one is, but you definitely don't need RGBA

dim cove
#

i just picked the first one i saw and since it worked i just ran with it 😅

flint forge
magic slate
#

Ah thank you, been a while since I did anything Android

flint forge
dim cove
#

weird, there's only "rgba 32 bit, rgba float, rgba half" to choose from

dull valve
#

question rq

#

if anyone available to answer it

delicate quail
#

just ask

dull valve
#

gotcha so im used to lowering the mb for a avi by lowering the textures but uh they going up w the lower textures and its a completely new project

#

started off at 10.32 mb but lowered all the textures and it went up to 10.59 mb i think it was

#

so better way to lower the mb since textures aint working?

magic slate
#

how did you lower them though?

dull valve
#

from 2k to 1k to even 512

#

went through all the textures one by one

vocal hull
#

Hello does anyone know how to make a vroid model quest compatible?

dull valve
magic slate
#

maybe you need to reduce the size of something else, like the mesh

dull valve
#

will give a shot thank ya

wanton scarab
delicate quail
prisma crow
#

What are some Quest optimization methods that I'm unaware of? The one's I normally do are:
Unchecking "Generate mipmaps" on textures
Turning down the texture resolutions (with or without crunch compression)
Making menu icons the smallest and lowest quality they can
Using the Blendshape Optimizer VRCFury component
Deleting unimportant meshes on the Quest version
Deleting physbones

magic slate
#

crunch sucks

prisma crow
magic slate
#

it takes up CPU time and generally makes the quality worse

prisma crow
#

Oh I see

#

I only really use crunch compressiom on small things on the avatar, or things people won't pay much attention to, like small accessories

frozen marsh
ashen oracle
#

The worst part is that you lose quality while still taking up the same amount of vram. Crunch compression only reduces the download size, not the unpacked in-memory size. Download size is usually not a problem so that doesn't help much. If you reduce resolution or use another optimization method, you at least save on things that actually matter

frozen marsh
# prisma crow I only really use crunch compressiom on small things on the avatar, or things pe...

Also changing the compression on the ASTC block helps, I talk about it here
https://www.youtube.com/watch?v=LSiQuB9tP2Y&feature=youtu.be

In this video you will learn how to setup the textures for Quest so they take less space and how to analyse your avatar Quest build if you want to.

0:00 Intro
0:43 Setting the Android override for the texture settings
2:55 Opening the Asset Bundle website and finding our Quest builds of the avatar

Part 1 of this video:
https://www.youtube.com...

▶ Play video
prisma crow
magic slate
#

of course you can

delicate quail
#

you can

pure fiber
robust whale
# prisma crow What are some Quest optimization methods that I'm unaware of? The one's I normal...

Mipmaps can be really important for high-res textures, but at the same time those end up taking the most amount of space. Thankfully mipmap streaming helps with this, but I'm thinking I might disabled generating mipmaps on my avis with really low res textures (like one 128 or 256 texture for the whole avi) since when the textures get stuck on a higher mip level it looks like dogshit and they never took up much space to begin with

slate gazelle
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Im still having issues with quest side of the p2u avatar i have its dolly from taffybat

Playmode it keeps deleting the materials of the hair but it looks normal without play mode and i tried to contact the creator but they never responded

#

So i feel stuck and unsure what to do

magic slate
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probably a material swap animation

slate gazelle
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How do i fix that?

magic slate
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find what's doing it first, check your FX animator

nova sphinx
#

I an making a material for my avatar, and I want to use a matcap from cel shading. However, the vrchat mobile matcap lit shader only seems to be able to darken the texture with the matcap, when I also want to have highlights. Any way to get better cel shading for a quest version of my avatar?

delicate quail
#

emissions?

frozen marsh
nova sphinx
frozen marsh
# nova sphinx Holy hell! When was it implimented?? This shader is basically poiyomi for mobile

In this video you will learn how to use the new quest compatible shader Toon Standard for VRChat avatars.
With this shader you can have a normal map, details texture or normal map, specular (metallics, etc), emmission, occlusion, matcap and rim lighting and 8 different shading settings.

0:00 Comparison to the Poiyomi shader
0:50 Toon Standard ...

▶ Play video
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Like yesterday

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Actually 2 days ago sorry but yeah

nova sphinx
#

amazing feature

frozen marsh
nova sphinx
frozen marsh
nova sphinx
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the look I'm going for vs the look I'm getting with hte new shader

#

as oyu can see, the shadows are near identical, but the specular, can't figure it out

frozen marsh
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Am I blind or does it look the same

delicate quail
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it looks the same to me too

nova sphinx
delicate quail
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ah this small spot

frozen marsh
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Do you use a metallic map ?

nova sphinx
frozen marsh
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In Toon standard it might only take the red channel

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I am not sure, but it says (R) next to it

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I am testing making a texture like this now, to see if it works

nova sphinx
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this tiny little spot is all I get if I set gloss to 1, I use a gloss map to isolate the areas I want to have gloss

#

adjusting the three values below affects the whole avatar, and doesn't achieve the same highlight effect

frozen marsh
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For example my metallics map has stuff on R but also on G

young zinc
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because it is recommended to only have one material, does it effectively not make texture swaps for visemes possible for quest?

brisk ibex
magic slate
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the relevant part is material slots

delicate quail
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yeah

brisk ibex
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my fallback avatar has like 20 material swaps, they don’t impact performance, just keep the materials slots on 1

young zinc
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so then id need to make a total of [number of eye expressions] x [number of mouth expressions] materials for the entire body to encompass every possible combination of facial expressions?

delicate quail
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probably yeah

brisk ibex
young zinc
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the animator would look insane lmao

magic slate
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sounds like a lot of space taken up by textures

brisk ibex
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I don’t think they take up any texture space because the materials don’t exist until added

young zinc
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id need 72 materials in total if i were to do that

brisk ibex
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do you just want it to be quest compatible or to be a fallback?

young zinc
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quest compatible

brisk ibex
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then you could just use two I think

magic slate
young zinc
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so people in quest can actually see my custom avi and such

brisk ibex
delicate quail
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is there a quest shader that can do texture offset? 🤔

brisk ibex
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materials used for swaps do not exist during upload

young zinc
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its not a big model by any means, low poly even, which is why i use 3 materials, one for the body, one that covers the eyes and changes them based on gestures, and one that covers the mouth and changes it based on viseme index

magic slate
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All textures used by material swaps are of course included in the avatar package

young zinc
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making for a pretty expressive avi in general

brisk ibex
# magic slate ... no?

well, i think this is the case because my avatar has like 20 material swaps but it is still at 0.6 megabytes of texture space

magic slate
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what is "texture space" here?

brisk ibex
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the performance statistic

delicate quail
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Texture Memory?

magic slate
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I'm not aware of this particular statistic

brisk ibex
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I forgot the name

magic slate
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okay memory is not download size

brisk ibex
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maybe it does increase the uncompressed size further than normal?

young zinc
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guess i wont have a quest compatible avi then hmm vrcCatWat

brisk ibex
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it is just recommended you only use one, but I think you can use more

magic slate
brisk ibex
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my avatar does have a lot of materials each with different textures, so the uncompressed size is like 27MB,while the compressed size is like 5MB

young zinc
delicate quail
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yea

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2 material slots should do fine

magic slate
brisk ibex
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2 material slots is pretty well optimised by vrchat standards, the other day I saw an avatar with… a lot more

brisk ibex
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I think I have an addiction to fallback avatars

delicate quail
manic moth
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I can't seem to get android build and test working, I have ADB in my PATH and I can invoke adb from a terminal, but the SDK still says it cant find it for some reason. Anyone know what might cause that?

summer harness
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Yoo- So I'm having a problem with Quest Physbones recently not wanting to show up at all for quest. It shows in Unity but not in game. Is there way to fix it???

delicate quail
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Is there more components that allowed? they'll all get deleted if that's the case

summer harness
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No- Not ya all, its the amount and some less.

deft warren
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Hello!! I am wanting to edit an existing avatar that is free to the public but I am new to everything with avatar creation. What I'm trying to do is change the body shape and have the clothing fit to what I change the body to be.

Dms are open if there is any more questions!!

native elbow
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Who can make me a free VRChat avatar for quest

steady idol
native elbow
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Ok

deft warren
native elbow
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Ok

pure fiber
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people will scam you here

magic slate
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but remember that people don't often like to work for free

weak basin
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I joined this server just to say that the new quest shader in the sdk beta 3 is amazing and am very thankful we got something so nice

brisk ibex
full thistle
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Is there anything I can do to have transparency on my shader materials?

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or do i have to go back to blender?

magic slate
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You cannot have alpha transparency on quest

full thistle
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am i sol then? There are areas on my avatar now that are pure black

magic slate
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yep, cut them out in blender if you want them to be transparent

full thistle
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in blender am I going to UV editing?

magic slate
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for what?

full thistle
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this is what I see in unity, where am I going in Blender, I can look up tutorials once I know the words I need to search for

magic slate
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oh, I'm not really sure what you need to do from here

full thistle
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these are my materials, the black areas are what I need to crop out right?

magic slate
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I'm not sure I could really guide from here without actually looking at the model in Blender.

full thistle
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i can provide as many screen shots that could get you at least somewhere to have me go to look for guides

magic slate
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all I have is "remove parts that you want to be transparent"

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because "absent" is just as good as "transparent" 🙂

full thistle
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i don't know exactly how to remove it, if I knew where to go with the materials I had I can fly on my own from there

magic slate
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edit mesh, select faces, delete. Cut them if you have to.

full thistle
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and that's on the model or my materials here, because I don't want to delete parts of the body if it means they can see the inside of the body

magic slate
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again, I really couldn't give you any kind of specific advice having never seen the model in detail

full thistle
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Well, thanks. I'll try and brute force my way to solve the issue. Again thank you

brisk ibex
magic slate
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deal with not having transparency

full thistle
brisk ibex
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what are you using transparency for?

full thistle
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I think it's the way my model came out, but I have glasses and also parts the body get cut off when the clothing material is applied, essentially i think the mesh overwrites it? (i think that's the best way to put it)

brittle matrix
full thistle
brittle matrix
full thistle
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will do, man making quest avatars is already more tedious

magic slate
#

it really is

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at least, when starting from something that's way too much for the platform. Starting from scratch with the restrictions in mind is a lot easier. I mean, except for the building from scratch part.

full thistle
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yeah, unfortunately

delicate quail
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is the hierarchy okay?

frozen marsh
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Enforce T-Pose