#avatar-quest
1 messages · Page 16 of 1
so clicking on the name in the hierarchy, which lights up blue around the avatar, there would be a blendshape optimizer im fairly sure if it has one
if not, click Add Component and find Blendshape Optimizer VRCFury
Thanks
np
iirc how it was explained to me, it bakes unused, nonanimated blendshapes upon upload to help with size
Even with the optimizers added it seems to still be too big
If I sent the files would anyone be willing to troubleshoot? If they can be fixed to work I can just do a new package to import to the files to help
Most avatars have it in the TOS you're not allowed to share the files
can you just tell me the name of the avatar you're working with? how customized is it?
~~deleted ~~First one is this one, I just reskinned it and changed defaults to fit the persons character (They own the files) and this one Deleted I added a toggle for a new skin (They own the files and sent me a version with a file that is supposed to be quest compatable but my unity is saying its too big to upload)
Both are currently uploaded as PC avatars but they can only use Quest at this time
i am gonna suggest deleting the links now
mainly for the snivy
after you delete the links (i have them opened) can you show me the SDK information for them. Show me all the warnings with a
too
did you compress the textures at all?
wait
you said they can only use the quest version?
can you elaborate a bit
They have no PC
Just a standalone quest, Now I have them uploaded as normal for when they do, but when I try and upload the quest version (Used vrcquesttools for Dreamurr)
It says they are too big
you can upload quest versions as PC
and they'll work for PC just fine
Quest versions don't explicitly mean they ONLY are for quest, it just means (usually) that they're versions of the avatar optimized to WORK for Quest
but you need to compress textures it looks like big time
which can you go to the textures folder for me and open up one of them in the inspecter so i can show you how to do that?
no
in the inspecter in VCC.
all you do is go to the textures folder at the bottom and find one of them, click it, and on the right it would show you information in the Inspecter tab.
i want you to click on Max Size and lower that to maybe 512 and click apply for me real quick and see if the texture quality lowers too much
VCC?
Kazin i'm going to hunt u for sport /th
Done
ok, now we're going to compress it so it'll be easier for VRC to load, I want you to click Compression for me and show me a screenshot of the drop down
ok lets do format first then,,
can you click on resize algorithm for me, i'm trying to find some specific compression formats for you and aaa
Only two options, Mitchell and Bilinear
let me open up one of my own projects real fast,,,
ok thisll be way easier now
go to this tab
Ok
Make sure Max Size is 512
Ok
and click Format, click this option in the dropdown
click apply
do this for every texture
Ok
and then try to build and publish it, and show me the SDK information (It wont refresh information until you go to upload it again)
Snivey uploaded fine, doing dreamurr now
show me Dreemurr's SDK too, and Thry's Evaluation
are there any clothes you dont plan on wearing?
381k!
I can remove some stuff, just need to figure out how without breaking the scene
can you show me the hierarchy then?
its actually hilariously simple to delete things like clothes, i've done it plenty a time
Most of the outfits are on the FBX and controlled with blendshapes
wait, this is a quest avatar that's got 381k polys?
No, its an avatar I am trying to convert to quest for a friend
i dont need the armature,,,
I am new to this stuff, where is the part you want?
everything in the hierarchy that isn't under the Armature, so collapse the dropdown for it and then take another pic
so after compressing all the textures its still unable to upload for quest?
and i mean ALL the textures, even the clothes and such
Yes
oh wow, you're going to need to remove a LOT of that
But I think I have learned a bit to help me figure stuff out
thats good
Trying to convert Unity constraints to VRC constraints and I have no idea how
where would I get the script that I can add?
Nevermind...
did,,, did you find out unity can do it for you automatically,,,
yes
i got everything for quest installed i dont why its not loading the module
Can you show it installed in unity hub?
help
You can't use that on avatars, even if it's in that folder.
that's stupid ngl i just want some transparency man 😭
the mobile phone strapped to your face isn't really capable of doing that well
i mean the quest 2 is basically a samsung galaxy note 9 imma be honest 💀
but it can handle it perfectly, and with the quest 2 being entirely offsale now and the quest 1 literally fully unsupported i think vrchat should start loosening the requirements eventually. maybe not by much but definitely by some margin
I suspect "perfectly" is when you're the only one doing it. But yeah maybe they will relax the limits a little
fair
considering i'm pretty sure they have not changed the limits since the OG quest
asking again in here bc i didnt get an answer: what is the best compression format to use to basically make a texture as small as possible size-wise
trying to fit a fun little thing onto my avatar for quest and i dont know what format to use to make it just a wee bit smaller
,,,, im just gonna use crunch compression at this point.
they did update the limits for Quest 2 it used to be half the triangle count that's currently allowed
So this lighting bug happened and i have no idea what it is.
Im on a quest 2 with a custom avi
Any ideas on what it is or how to fix it would be nice. It also only happens on this world
Even on worlds with flashlights thay seemed to have caused the issue here
You can have working flashlights on Quest? Or is that part of the world's assets? I tried putting a flashlight for the Quest version of my main avatar and VRChat keeps disabling it.
Yea. Thats a toggle
I have on my avi
I have another avi made by bread expert with glowly eyes. The toggle was called eye bloom and my freind figured out how to do a flashlight
Idk how he did tbh
@flint pebble its a particle system
Oh
physbones just arent working on any avatar i upload for quest, and ive seen a few that would have physbones for quest that just dont
they work in play mode in unity but just not in vrchat ^^
i mean tbh i don't really understand why alpha blended (or at least a cutout shader) isn't allowed on quest when multiply and additive are. I keep hearing that they are not the same kind of transparency, but you can use 2 material slots to get pretty much the same effect as you would with a cutout shader. It practically looks the same (although it does have some slight rendering issues with mirrors), so i'm not sure if it's somehow a cheaper way of doing the same thing or there really isn't a reason to not have at least cutout transparency
i just wish they'd add cutout transparency so it can be used in a single draw call rather than 2
meta: look at all the cool things our standalone VR can do and handle!!
also meta: pls dont think about transparent textures it makes our headset's brain hurty 🥺
Yeah cutout would be fantastic, and is probably minimal
can someone please help me convert my pc avatar to quest im not very knowledgeable on how to do this and there are not enough videos online to help explain how to
You should post the stats so people can see what you'd actually need to change/optimize for it to work with quest ( also theres tools like VRCQuesttools and Polytool that can do it automatically for you though the outcome can vary depending on how large the model size is/how things are setup on it)
ok so i have this custom kitbash I made, I uploaded it once, and was able to have all the clothes, decent quality textures, and face tracking, and I was able to upload it to quest.
I changed the tail, combined all the clothes textures/UVs to one texture because I heard that having less mats is meant to help with making an avatar smaller. I did this to make a public, but I cant upload it to quest because its too big, I cant fit more than one clothing item on it. I genuinly dont know why its bigger than it was before because I optimized it more than I did with the other one, which was able to upload??
probably no way for us to tell you why it's bigger without inspecting it
my guess is probably from combining the textures because it goes from multiple small texture sheets to one giant one
Atlassing textures I usually would only do as a last resort because it can break and be bigger than just having the multiple slots, I found out the sad pathetic way that I didn't need to lower texture quality on my funny rabbit hutch if i just put the blendshape optimizer on it when I was converting it to fit on my quest avatar :')
oh true, if you combine textures badly you could end up with larger textures
I always try to lower the texture quality on the existing ones before resorting to Atlasing, and if it still doesn't fit, then I'd say fuck it we ball and make it a crunchy texture atlas, but that's one of those... rare edge cases where i'm lucky it actually works like that.
Also if you use VRCfury abuse the HELLLL out of those optimizer components!
No reason not to, and they help lower avatar size!!
VRCFury recently rolled out Parameter compression, which is in beta, which I'm tempted to try out at some point for conversion stuff
pain
staring at the avatar like wtf is there left to optimize,,,
been tryna optimize an avatar for quest. Keep getting this error when i try to upload to quest
You're either missing the paramater stuff or need to add it on the avatar you're uploading
how do i have different shirts for a texture painted avi, would i just paint over it? i wanna mek it a toggle
you'd need to edit the texture yeah, though for the actual toggle you could do it as a texture/material swap (or you could cutout the section of the mesh that'd be changing and duplicate it aswell)
Do I have to make a new parameter for each submenu or can I use the same one for each submenu
are you using them to drive an animation or something? Otherwise you don't need a parameter at all.
so i have all my avatar bones, but i dunno how to keep the texture
could anyone help wit visamemes?
i really am struggling and i would like someone to do it for me? i cant really use blender, but i'll give an update
Does anyone know what would cause my normal maps to break like this? They only look like this on mobile. The second avatar I uploaded a few years ago, and its fine, the others are all from this summer (Except the pupdroid, didn't mean to switch to that) I already tried updating the SDK, and disabling Kaiser/DPID.
they should increase it 10mb is nothing thats makes quest avatars bad in my eyes
i am a pc player but i want that quest user see my avatars good too but its hard with 10mb limit
As long as Quest 2 is supported, at the very least, they can't.
yeah it's really hard
I doubt we will see any increase any time soon, any increase just lowers the amount of avatars that can be shown overall.
But, as far as I understand they could just drop the 10MB upload limit and instead rely on the uncompressed size being the sole size limiter, it is what soley matters anyway.
I never talk here and if this is the wrong chat to ask this, please correct me! But does anyone know where I can find this avi and why it got taken down? If it costs money and wasn’t meant to be public then I understand but if it does cost money can someone plz lmk if they know who made it and where to find it/ a link for it
Okay thank u, my apologies !😭
no worries!
anyone know a fix for this?
The scream by Edvard munch
why am i getting this error and its a quest shader?
that's a thing im confused on to, been asking around and cant find any help
Are you on Linux by any chance?
Actually you could try backuping your project and, then delete the VRC SDK & Library folder, then reinstall the VRC SDK. I'm not getting those other errors, those sound like your SDK has been corrupted in some way.
Meant for worlds not avatars
IT WAS THIS SETTING! AHHHH! It needs to be set to XYZ and for some reason it was set to the other option. I never changed this.
I'm going to make a fresh project on Linux and see if this is set wrong by default there, and open a Canny if it is.
Actually I might need to open a canny anyway because the SDK is supposed to catch this stuff.
(I'm like villian origin story level miffed about this ngl, I kinda hoped it would be a more complicated issue.)
I fixed the broken normal maps issue.
Linux user here - I don't have that setting, but normal maps should be OpenGL format for Unity/VRChat
wait, android, one sec
ok yes, I do:
defaults, I changed nothing
Weird, I wonder if setting the project to Vulkan for Linux some point automatically changed it? OpenGL mode has performance issues at least with Nvidia.
yeah possibly - Vulkan might use the DX normal format
Mine has always been in GL mode, not sure I've noticed any real performance issues, though I wonder if I should try changing that
seems to have just crashed, that's fun
Yeah, it has been crashing a lot for me lately, I switched back to openGL when that started happening
I may not have all the libraries needed, never tried this before. Works fine if I revert that change too.
I think the latest version 2022.3 LTS worked 100% in Vulkan mode, but I don't think I can upload to VRChat from that version.
Check if the option changed
which option?
the editor crashed when trying to start with it set to vulkan mode, so I couldn't check anything
The normal map for Android player, it might have changed even if it crashed idk
oh I reverted the settings file from git, so no idea
Ah
Okay, a fresh project on Linux just has that normal map format option set wrong.
What's a shader that can be for quest particles?
Is Linux like windows?
weird! I haven't seen this
Yes!
Hey
Is there ANY way to get avatars on quest without a pc?
Obviously not the obvious avatar worlds, like me buying an avatar
Js ask someone to upload it for u
Or have the creator u bought it from upload it
If they do uploads
well now I feel dumb 😭
Thank you 😄
both of those are actually against terms of service as far as uploading to Walker VRchat account
pause.
No its not??
Having the creator upload an avatar ain’t nun wrong w it
it is incredibly insecure to give someone else your login credentials to upload for you
yeah it is cause it links the user's ip's so if one of them gets banned both do
No its not
A lot of ppl do it
If u don’t trust it then don’t do it
What if... You just clone the avatar?
Still wont work
How so?
oh-
The only way u could is if the creator made it public
I see
So its js if u trust the creator who made the avatar to upload it for it
But i’d say its fine because ive bought multiple avatars
trust me bro would still be quite insecure
Obviously you change the password afterwards but still, they can get stuffs if they wanted
If ur insecure abt having someone upload an avatar for u thenn thats u
No they can not because u need a code for ur acc
I don't have any type of avatar in mind kinda thing or anything to go off for a completely new model so,
thank you but no thank you
having someone else upload your avatar where you don't have access to the files is a good way to get a broken Avatar
if any future VRchat updates make changes to how avatars work
true...
I guess I just gotta suck it up with the public avatars
It's just VERY hard to find a good looking male avatar that fits my style
No, sorry
Thank you for asking though
If someone makes an avatar and people buy it its definitely not broken and if it they can get it fixed
😐
Js ignore em
what if they get hit by a bus
as you wish
Bro there not dead
Extreme but effective example
But what if...
treehouse in the shade has not been able to get any updates as the creator has literally died
And a creator is gonna make sure the avatar is done right
Idk who that is
Never heard
also sum creators have mods to do uploads to
huh?
point being it still possible for creators to no longer be on the platform for whatever reason
sorry... English?
It’s not hard to understand
And if a creator is not on the platform any longer someone would say that
Point being a creator will make sure the avatar is put on your account without any problems
that would also be entirely dependent on the creators mood as far as if you could ever add anything to the avatar if they're the only one with access to it
Does anyone have any trusted Avatar creators that make male avatars in mind?
Bro js go on payhip
Or sum
Like this conversation is getting nowhere people buy avatars and get it uploaded by the creator
And a creator isnt gonna be rude to a customer for asking for something to be added on the avatar no matter what mood
Didn't mean to annoy you, just trying to understand things before I buy anything i shouldnt
And they could always do it later when their mood improves
how the heck is that going to work if it's a paid asset that's not made by the original creator of the avatar
I'm guessing if you buy assets you can edit them no?
yes it's a good idea to find this stuff out before you buy something
If they have the assest they can add it onto the avatar
?
Hello
You can
if you bought something and gave it to the Avatar Creator to add it to your avatar your breaking terms of service of the paid asset you purchased by Distributing it to someone else
Its called gifting an assest
Cus theres literally a thing to gift assests
If you payed for it, give it to someone who knows how to do stuff it isn't distribution, it's editing an asset with assistance
yes and this is also a lot of extra labor you're putting on this Avatar Creator when you only gave them like 40 bucks to babysit the upload
all parties involved who's touching the model have to own it so actually that would be against terms of service
Lol
like lots of assets mentioned in their terms of service like getting a skin commission requires you and the commissioner both owning the model as a prerequisite
Listen to whoever you want but
If you go on payhip theres a lot of good male avatars you can buy
And a lot of people have bought them
u
So theres no chance the creator is gonna scam you
If they upload an avatar for anyone who buys there avatar
They gonna have to catch me first
🤦♀️
and yet, you're talking about piracy in a public channel
Nuh uh
I've posted like three different avatars terms of service that say there is no concept of sharing models for assistance
oml all he did was ask a question and i answered it and your making a big deal out of it
ong...
Apologies all for the inconvenience, I didn't mean to annoy
legit called him insecure for saying he could get it uploaded
Nah not u
Ur good
•-•
From what I've gathered, to get an asset for me to use and someone to edit I'll need to buy it twice for both parties involved, that's fine
no not really if the creator owns the assest then u dont need to buy it
Cus if you know how to edit ur own avatar theres no need to go back to the creator
Yes but I don't have a PC or know anything at all about editing avatars
And yes, of course
Yeah so if the creator has the asset then if they allow it
They’ll edit it for you
yesh
simple as that really
typically model makers don't offer commission services for doing texture edits
Yes they do ??
I've never seen any
Thats not my problem
"Typically" I'll just have to find a good avatar with someone who does it
maybe the culture just is different for like anime avatars versus furries
A lot of ppl do it so dw even worry abt it
Thank you for your help and sorry for annoying you 🙂
Have a great rest of your day
Ur good have a nice day as well
simply unsafe,
even if it's your love one, better not do it.
(same like, not tell your love password for your smartphone)
wonder if it should be written somewhere a bit more easily Google the don't do account sharing for Avatar upload as it took me a bit of a while to find it explicitly written down
which makes it a bit difficult to point out to people who go just lots of people do it so it's not a problem excuse for bad behavior
using password manager kind of utility be best bet
I mean I have a relatively new account not linked to anything other than my headset with a completely different password and email so, even if I do get booted off id just reset my quest password just to be sure and then make a new VrChat account lol
that would be evading a ban which would also be against terms of service
and also could get the Avatar maker ban as password sharing would basically the two of you treated as alt accounts of each other
Hiii yall. Where do I see my quest avatar size? I don't have a quest, so it won't show it to me in-game.
I managed to upload something... and it didn't error/fail due to size, but I would like to know how big it is.
Anyone know any good male punk/zombie avatars ? That are capable for the quest.
By chance, does anyone know if there’s an avatar of Jeff from the movie Finch? If not, does anyone know someone who might commission?
^ same answer for you, there's a channel for this
is the texture supposed to look like this?
it went from being smooth to... that.
while I was optimizing it for quest
it all looks... scrunched up
but while I was trynna optimize it for quest it changed into that...
and what did you do to it?
I didn't do anything, I just clicked the autofixes and changed the shaders to standard lite
cuz that's what a video said to do
Was it toon shaded before? Could you send more zoomed out screenshots, it's hard to tell what's going on with so little visual context
yeah it was toon shaded
There should be a VRChat Mobile Toon shader, use that instead. Standard Lite is PBR.
ah I see
thanks a lot
btw is EasyQuestSwitch any good?
I haven't used it much, I usually just use separate projects & prefab variants, then copy changes between them (optionally, but highly recommend, by using Git)
Git is super very un-userfriendly though
haha it sure is
Wanted to ask for some helpful tips on quest converting. My avatar is currently at 11.57>10, I’ve deleted assets and lowered resolution on textures + lq crunched them.
I just wanted to ask if anyone has some other tips or suggestions as to how I could lower the size 
Do you have any unused blendshapes on the model you can remove? those can get rid of quite a bit of space
VRCFury's blendshape optimizer, it removes unused blendshapes seamlessly each time you upload.
I would also recommend using the ASTC texture format, aside from not causing stutters on load like crunch does, it can compress heavily, especially if you set it to the 12x12 variant, not sure if it will lead to a lower download size though, but on Quest it is just good to do it regardless, it is just a better format.
This and a few other optimizers and it brought it down to 10 something. Thank you !
Currently got it at 10.5. Anyone got some other tips ? 
have you tried checking what's taking up the most space with Thry's avatar performance tools?
How do I do that ?
there should be a vcc link on their page for easier import https://github.com/Thryrallo/VRC-Avatar-Performance-Tools iirc it should be under its own tab near the top once its imported
This is just a quick guide on how it works/looks https://www.youtube.com/watch?v=0Nm7I-kCL6Y (if you know how to import packages with VCC then you can skip to around 0:55)
Mindpoint Summit (MPSM) (c) 2023
This tutorial is a simple way to install Thry's performance tools using the creator companion. Then how you can quickly open it up in Unity with the top toolbar and quickly get stated using it.
Thank you !
Hellooo
I use LilToon shader on my avatar but when i change the shaders to vrchat mobile it turns red
Textures are white, materials are white
i can only solve it with pure white emissions xD
The avatar's mesh has vertex colors, colors baked right into the mesh, you can remove them either in Blender or with https://github.com/kurotu/VRCQuestTools
All the mobile shaders multiply the texture with vertex color for whatever reason so this pops up.
ah okie
i tried to make it on blender
deleted this keys
but still not work xD
ahh remove all vertex colors worked thank youu
Start by using the right unity version
Your avatar may otherwise be invisible ingame. Thats common and probably has more symptoms
Uhhh guys I'm having a problem, there's an avatar with a transparent face, but I can't upload it to quest without it having a black box over its face, is there a transparency shader I can use? Pls?
there is not
is that the actual root bone in the root bone slot?
(which you clipped in this pic (don't do that), but I saw in another)
that's a lot of spine bones
yea...
oh this is a lot of bones in general, looks like a complicated rig for games, interesting
kinda wondering if you can skip spine bones like that
wouldn't surprise me if you can't
could someone or could i just look for a person that would just do this action?
like just set the bones in the avatar so i can upload it
50/50
some bones it will let you other bones it will yell at you
you'd have to commission someone, go to VRCTraders (link in #1204490664637890580 ) though it'll cost you
that depends on who you commission, each verified artist there has their own examples of work and price sheets, id imagine the lower the price the newer the person is to rigging (but that doesnt mean that the higher the price the better the quality either so be a bit nitpicky and reach out to them to ask lots of questions so you dont get screwed over)
hmm
VRChat has tens of millions of avatars, and anyone can create them! This page explains how you can create your first VRChat avatar. There are two ways to create an avatar:
hi, i am having some issues with avatar download size
is there a way to break down how big each item is to see where i can trim the fat?
Have you reduced the resolution of the textures?
yes
some of them like the face i would like to keep at 1024 but most of them are 128
the avatar size is less than 10mb but the download size is too large
and i am not sure where to start looking
Have you use VRCQuestTools?
i have but i have made changes since i can rerun that but the face looks TERRIBAD after that 🙂 let me do it again
it dropped it at least to 12mb but that is still 2mb too large :/
Remove what you don't mind losing on Quest. Sync parameters.
already done that but i think i found the issue just testing
theres tools like Thry's avatar performance tools that give you a breakdown of what's taking up certain amounts of space on a model but generally the best ways to lower the size are lowering texture rez and removing unused blendshapes
thank you that was what i needed but i spent a lot of time going through all the materials used in the FX layer to make sure all the textures used is correctly sized
took me 30 minutes but avatar is looking GREAT on quest now
👍
how i can take this mr sharkk avatar for add another cosmetic option pls
"take"?
you'd have to find where to download the source files, or buy it if not free
VRCCQ actual agony because some constraints dont work
I bought stuff to put on an avatar, and it's not compatible(I think)
Unity constraints don't work on Android/Quest but you can convert them to VRC Constraints which do
yeah I did that and changed texture size and shaders for everything and now its just telling me "build failed" when I try and upload it
id check your console and look for any errors there
generally it gives you a reason for a failed build
Anybody ever bought from a guy named Alex on here?
this server? avoid, go to VRC Traders instead, where vendors are verified. Link is in #1204490664637890580
Somebody have this avatar
Thx
is there a way I can upload an avatar under a specific avatar id (that is mine) for quest? I just copied the files of my original PC avatar and I'm trying to optimize it for quest rn
put the blueprint ID into the pipeline manager component (on your avatar root)
alr ty ty
yep
This page will describe various limits in place for the Oculus Quest version of VRChat. These limitations are in place in the interest of performance, user safety, and discouraging malicious behavior.
amusingly that one isn't listed
tried putting mobile toonlit on it and it fucked up the thing
i think it requires transparency
yeah it definently does
Yep
are there any quest shaders that allow transparency
not alpha transparency in the easy way, no. You'd need to cut out the mesh you want to hide
huh
hmm
but its like
a blush thing
it appears when i do a certain gesture
maybe quest just wont have blush then/hj
the glorified cell phone processor that's inside a quest headset has a hard time with transparency rendering
it doesnt like me
oh god
Gogo loco uses a rotation constraint which is not compatible with android. Is there an alternative way around this? I'm guessing this just prevents questies from flying? Anyone dabble with gogo enough?
is that the latest gogo loco? I figured it'd use a VRC constraint now
Prob a version behind
if not, you should be able to auto-fix that, see in the build console
There's an auto fix?
sorry, not console I mean the build window, it may have a notice about that
I'm not up on gogo loco, haven't been using it lately
yea it says it should auto fix
cool, you could try that
Am I blind? Where is the auto fix button?
I'm not sure it fixes the animations properly
expand window
it's really not obvious
Thank you, maybe in the past its been open and ive always just clicked auto when I could see it. 🤔 Silly silly me, thank you again lol.
Who is a legit avatar creator that’s not overly expensive?
"overly expensive" is kinda subjective, but looking for commissions here is only gonna get scammers in your dms
https://discord.com/channels/189511567539306508/1204506421631393913
When you don't have anyone special in mind I think the VRC Traders discord is the best place to find people to commission, you can find a link to it here in this discord. And not just any server can become a community server, they have to be vetted.
Thanks you who would yall recommend because people trying to get me to pay 400+
you can post a listing with a budget and wait for someone authorized to dm you, there's also a portfolio section if you wanna look through there and find an artist you like
Thank you man that’s all I needed
"this"?
uncompressed
is there any tool that I can make it compressed?
which means lower texture sizes, mesh size, etc.
I lowered the textures
remove parts you don't need
etc., etc. #quest-optimization
Methods that compress, like mesh compression or crunch compression, do not do anything to the uncompressed size and that is the size that actually matters for performance reasons.
Reduce texture resolution and use VRCFury's blendshape optimizer.
I've been running into this weird issue every now and again where models will tint the VRChat android shaders colours
I don't know how or why, but it only happens with the vrchat mobile shaders and I can't identify any pattern as to what causes this
it's vertex colors
those shaders mutiply the output color by the vertex color, you can delete those in blender or I think vrc quest tools
:o I've heard of these but i have no clue how they work
what even is their purpose?
it just stores a color component on each vertex. They can be really useful for fun shader effects
but not useful for other things :catplush:
or even just colorizing something without input textures
i use vertex colors all the time. It could be useful for example, having an underlying shade while the texture swaps the palette, among other things.
I keep meaning to use them
liltoon and poiyomi use them for certain effects which is why PC models have them, tend to not translate well to quest
can't see how it'd affect much at all
any performance benefit would probably boil down to not having to add more materials, depending on how it's used 🤷♂️
and do i remove them in blender?
there's a dropdown called "Color Attributes" (not sure why blender has to make up their own name for everything) it's under like a green triangle menu
that's one way, yep
oh wait that question didn't say 'how" lol
saves me the trouble of fucking arround and finding out or googling it, danke
i fixeded it
Had this issue happen before no idea how fix before but I had a quest ver ready for an avatar that would be 10.4mb so I get rid of one thing then all of the sudden the avatar jumps to 58mb some how. Had this for a while.
I made a video about this, how to change Quest textures' resolution correctly
https://www.youtube.com/watch?v=LSiQuB9tP2Y
In this video you will learn how to setup the textures for Quest so they take less space and how to analyse your avatar Quest build if you want to.
0:00 Intro
0:43 Setting the Android override for the texture settings
2:55 Opening the Asset Bundle website and finding our Quest builds of the avatar
Part 1 of this video:
https://www.youtube.com...
I need help uploading my vrc avatar on quest
Is there any ways I can use a vrchat/mobile/lightmapped shader for quest avis
can when I try to use it, it says use a shader from vrchat/mobile
it's for worlds, so no
OK so when I change the shader type on my avi even if there is no texture or color the part of the aviso that is useing the shader turns black can you help with that?
Probably vertex colors are the problem. You can remove them from the mesh with Blender or I think VRC quest tools
I accidentally uploaded the pc version to IOS again. I remember having a conversation with someone about accidentally uploading an avatar with a custom shader, like poiyomi, to quest/mobile, and what would that even look like in game. Well, seems I have the answer finally: it replaces it with standard lite. Not that interesting but thought i'd share anyway
Also thought it was strange that i could even display the very poor model on ios
Are you sure about that? "Uncompressed size" would refer to the size of all of the assets on disk after decompressing the downloaded avatar.
notably:
When calculating your avatar's size, VRChat does not decompress individual assets! For example: If you set "Compression" to "High Quality" in a texture's import settings, it increases your avatar's download size and uncompressed size.
https://creators.vrchat.com/avatars/avatar-size-limits/
-# They store asset bundles in the cache, so it is uncompressed in RAM, not on disk, your cache would fill up a whole lot quicker otherwise.
At least the idea behind the uncompressed size is to represent, as closely as possible, the amount of MB an avatar will take up.
I do not know exactly how crunch compression works, but it is essentially like lossy zipping up of the texture, when you then want to use the texture it has to be unzipped, so grows back to its original size, however that is only done when the avatar is being loaded in.
I am a bit confused by the quote you quoted, because I am not sure if I am getting what it is trying to say, if you set the "Compression" setting to high quality, then the texture format chosen for PC will end up as BC7 (possibly always, not sure), which does just straight up take up more space than the standard DXT1, so it would increase download and uncompressed size.
The crunch-compressed texture is decompressed into a format the GPU can understand before being uploaded to the GPU
It wouldn't get written to disk
and yes, it's clarifying (somewhat poorly) that this has nothing to do with the compression formats Unity is using
The uncompressed size is how large the asset bundle is. This often leaves a lot of compression ratio on the table (e.g. if your avatar has a large solid white texture that isn't crunch-compressed)
hence the extra compression step before uploading and the corresponding decompression step after downloading
also, notably, my avatar has a download size of about 2.43MB with an uncompressed size of 9.5MB, and it takes up about 8.3MB in my cache
so it's definitely not stored in a compressed form in the cache
(Although, that could be different on the Quest platform, for sure)
Can someone help me convert an avatar file to fbx
what type of file?
I need someone who is interested in making me a avi
Nobody will make you one for free, that's too much time and effort. If you want to commission someone, it's much safer to go to this Discord server: https://discord.com/channels/189511567539306508/1204506421631393913 and only buy from verified artists. Ignore any DMs from this server, they are very likely to be scams.
you coudl be interested in making your own avi
then you'll have one for free
all it costs is your time
but you get to learn :)
What do I need to download
Also what specs dose my PC need
I have a decent CPU horrible GPU
idk exact specs, it really depends on what you end up making with it, but any recent computer should be fine, i make mine on a mac laptop lol
Oh ok so what software
to make it fully from scratch for free, you will need a modeling software (i recommend Blender), and it's best to have a image editing/drawing app, i personally use FireAlpaca but there are other free ones like GIMP, Krita, etc. Then you will need Unity and the VRC Creator Compantion. If you go to the VRChat website, there should be a download section. Download the Creator Companion from there. On the Unity website download the Unity Hub, and create an account and "buy" a free personal license of unity. Then download version 2022.3.22f1 from the Unity Archive. After everything is installed you should be able to open the VRChat Creator Companion and select your Unity editor install location. VRChat Creator Companion is what you will be using to make new avatar projects in unity
so in short, these are the programs you need:
- Modelling software (e.g. Blender)
- Drawing/Image editing software (e.g. FireAlpaca, Krita, Gimp)
- Latest Unity Hub
- Unity Editor 2022.3.22f1
- Latest VRChat Creator Companion
oh also if you want to make quest avatars you'll need to install the android build target after you have everything else set up with unity
I would love to help you out ❤️
beware of scammer 🙂
read above, asking for commissions here isnt allowed and will only get you scammed go to VRCTraders (link in #1204490664637890580 ) and find a verified seller there
also ignore any DMs you get from people in here about it as this server is heavily botted by scammers
Hello
Can you help me on that I was trying to joined but said the link is invalid
i could DM you the invite if you mean a dead link but if its a case of it not allowing you to join it then your account might've been flagged as a bot since its so new + sketchy looking
Oh really
They've got a bot that filters that stuff iirc so if you're unable to join it/are banned from it then you'd need to contact someone on their mod team im pretty sure 
Can you help me out
with what?
There's no way I can contact their mod
hmm give me a minute to see if i can find a way
How does the person in the guide at about 0:25 hide the specific parts of the model, the answer to this is likely really obvious but for the life of me I can't figure it out. https://youtu.be/Hpsuyvl7ec4?t=25
idk what hotkey they are using, but you can click the checkbox in the inspector to disable them
top left corner of the inspector
Tysm
Im having trouble uploading a fallback avatar, I dont see the option to do so anywhere despite the fact it says my avatar qualifies
I uploaded it for both windows and android already
iirc you do it in the android upload, there's a checkbox in the control panel
Anyone know good avatar worlds for quest
this! and sometimes it doesn't show up at first so you may need to reopen unity
Im not seeing the checkbox anywhere
oh hah, I didn't know about the reopening one, haven't done this in a while
its not there, Its uploaded for windows aready with the same blueprint id
it's right here
you're welcome
oh that's where it is now
Anyone got a good tutorial for converting a PC avatar into quest. I just uploaded him and I wanna make him quest compatible.
Never mind, I figured it out
i need help it says missing script for gogo loco
did you import gogo loco already?
does it also say missing script outside of prefab mode? and if it does couldnt you just remove the broken script and re-add it with VRCFury or do you have specifically tailored animations for it to need to be already on the model
Can someone tell me what the fuck is causing this? I make my avis Quest Compatible cause I want Questies to see the style of my Avatars but that's a waste of time when all they see is me dressed up like I'm fucking emo. I've been trying for months to fix this on my own and I've reached my limit. Can someone PLEASE tell me how I can fix this nuisance of a problem asap? (Black and white is the Quest version FYI)
Is the problem the colour?
Does the pc version use some fancy ways to texture the purple? emissions or something else, I don't remember the name
Kinda. So the PC version naturally has detail that is visible on the material but when I apply the material to the corresponding meshes for the outfit it basically becomes a solid black mesh.
These are the materials for Quest end
These 4 are the problematic ones because when I apply them to their corresponding meshes, the meshes turn solid black.
With minor exceptions
In reality, they should obviously look like a black and white version of the PC outfit.
Here's what happens when I make it standard Lite instead of toon.
This is how it should look on Quest.
And this is how it actually looks on Quest
Would guess vertex color, either remove in blender or the unity addon VRCQuestTools.
I'm confused.
Mesh can have baked in color (not a replacement for textures, way too low resolution, each vertex is a pixel)
This can remove them https://github.com/kurotu/VRCQuestTools
Okay
wrong server for commissions
mm. you'll probably just get spammed by scam dm's now. i think there's a link to vrctraders in the community servers tab.
yeah
im trying to make a foxy on quest from TJOC and i finished him on PC and when swapping to quest it looks like this
this is PC
i dont know why it gets so dark
hey guys, I need help. I'm trying to upload an avatar, but every time I try to it says "Attempted to load the data for an avatar we do not own, clearing blueprint ID." how do I fix this?
this spot in the Avatar description on yours would have a button that says detached click on it to detach the build ID
That isn't the culprit error, scroll up and show the errors above "Assetbundle was not built"
looks like you're having the same issue as person above (vertex colors)
just remove vertex color attribute in blender
i think D4rk's avatar optimizer can do it in unity as well
thats the weird thing, i did
mind sending link to the tool?
easy to find just google it
ty
if you already tried removing vertex colors maybe it's occlusion map issues?
no occlusions
how do i use the tool to maybe try and fix the vertex color layer?
fixed it
good
CAn anyone help me with my shader and material issues in unity im trying to make a avi quest but ive got one more error left and i can not find it
what error?
ive searched everywhere it dont exists
wrong shader
yes but how do i find it
in unity you need to pick a VRChat mobline shader
They're looking for the material, not the shader
i have for every material available unless there is sopmething im not understanding
yeah, they need to pick their materials and select one of the vrchat mobile shaders
make sure you check particle systems, and any materials which are used in a swap
i have like a bunch of error but i fixed them all nowe im just left with this one and im confused
or is that not what's going on?
That is what's going on, yes.
yeah
canone of you call me and help me search real quick ?
i feel like i might have to start over
Select all of your materials, in the inspector select VRChat > mobile > and pick one of those, people other use standard lite, I think
I can't call rn, but the shaders should be there
thats what i did ive check every material 😭
i dont get it
it makes no sense why i still have one
what shaders did you pick? maybe it's mad cause you picked a shader that's made for worlds
not avatars
most of them are this unless it rendered wrong then i picked a different one
but i never picked worlld
if they all have that one it should work
Cries*
double check and it doesn't work close and open unity, maybe it needs a refresh
i did give that a go before thinking maybe its just not registering that its completed but it didnt change anything
i feel like i might need to start from scratch its just one more material thought thats like invisible or something i even stried showing the hidden mats
hello guys, are there any wearable daft punk avatars? im new to this game and was looking for them...
try in #1138520828556890214
thanks but unfortunately I didn't find anything
that's the best place to look. you could make a post asking too
You could also try looking in Prismic's avatar search world in-game
why give the option of using light mapped in mobile section if u cant use it on the model to upload like what
that's a world shader
its part of the base SDK rather then specifically the avatar SDK so its included in the options list iirc 
Hey can someone help
I’m unable to upload an avatar to quest despite putting the avatar into VRC quest tools
There’s a copy of the PC version that’s entirely optimized for quest, yet it doesn’t show up for my friend
Nvm brain fart
Ok so
I assume it takes time to show up on someone’s account whenever I upload to quest/update it?
Try changing lobbies or restarting the game, and it should be fine
I found the issue
But hey since you’re here
How do I compress avatars
x3
Lower the texture resolution for ex.
Select the material and drag the texture into the slot
ok so im not sure what's going on here:
dose anyone know how to make a world constraint prop the can be seen by other people
As long as you trigger it with a synced variable, it should be visible by other people
is it possible/ideal to just duplicate a model into a new scene rather tha duplicate the entire project if i want to make a quest version of the avatar?
If your quest avatar is the exact same one as pc I don't see why not
well it is aside from the materials, since poiyomi doesn't work on quest
then I think you could do that
just "Save Scene As" and you'll have a copy of the scene and just change the shader
also, is there a way to preview what an avatar looks like on quest if i don't have a quest?
just to make sure it displays correctly
from my knowledge no, but it should like it does in unity
has vrc upped the requirements from 10mb to 40mb?
there isnt any annoucement/notice of that so it isnt likely
if anything they're more likely to lower the amount even more since with 10mb people are still rarely having issues
iirc it's 10 compressed and 40 uncompressed
yeah you can even just do it in the same scene
it'll look like how it does in unity, the only thing that might not look the same when making content for vrchat are custom shaders (either not vr compatible or not quest comatible) but that won't matter for quest avatars since you can't have them anyways
only matters for PC (avatars and worlds) and Quest worlds
I recently bought the knockout avatar and im trying to create an quest/android version of it because its an pc only, the problem is that after I change all the shaders, and the texture even to 265 its still 30mb big...
Does anyone know some more tricks? And yes I also deleted the phy bones to a minimum
I just dont know what I can do more... really need some help now
Note: I am not allowed to share the avatar so please try to explain things to me or send me some good helping videos
less meshes?
less tris?
it's kinda hard to say what you can do if we don't see the avatar
use thry's avatar performance tool to check what's taking up the most space on the model
lots of reasons other then texture size that make a model's size large, tons of unused blendshapes is another really common reason for big avatar sizes
deleted unused blendshapes, remove any additionsl UV sets, remove unused/extra vertex groups, remove vertex color attribute data
ur issue is most likely a mesh memory problem than an actual texture memory one
if ur avatar has alot of tris, seperate the head to be a single mesh, if its not already
when blendshapes are added, it bloats all vertices its combined too, not just the vertices the blendshape affects
thanks I will try those things when im home
How can I reduce the mesh memory in unity?
remove unused blendshapes, decrease poly count
how can I remove them in unity?
I think vrc quest tools can, also VRC Fury has "blendshape optimizer"
thanks
can I delete mesh/clothing that I dont need without breaking something?
Sure, though I'd do that in Blender.
Rule #10, don't advertise here
no thanks, I want to save some money
wrong server. Go to VRC Traders, link in #1204490664637890580
asking here will get you scammed/scammer DMs and isnt allowed so id delete your message
Well I don't know who I would ask then
like the person said above go to VRCTraders
they've got a wide selection of verified users to choose from
exactly! here you'll just find scammers
If u bought an avi from someone try asking the creator
So that's probably my best place
yep
Ok thx
what tools/add-ons did you use? (if any)
Question, for making an avatar visible for quest, dose it just have to do with the texter or dose having toggles and stuff effect that as well? ( I don't need anyone to see the toggles just want them to be able to see the avatar ) I'm pretty new to this
uff I use thry, (some avatar opti tool) and vrc fury
👍
Hi, sorry, for what purpose?
sus
sus
Sorry, I don't know you. I will not be accepting your friend request.
if you have anything to say just use the server, adding people like that is very sus
^
I mean this with all due respect your account has been around only since November on discord as a platform and this discord server as a whole, we have no mutual friends and I don't recognise your UN from within VRChat. Under no circumstances will I be accepting a friend request or even a DM from you at this time, if you have anything you need to discuss with me, it is likely not personal enough to warrant privacy or some sort of nonsense that breaks the rules of this discord or some type of terms of service. There's just no way. Thank you.
😂
As well these are the first messages you have ever sent in this discord. This activity is very suspicious.
from pc only avatar to Pc and Quest avatar thanks to you guys 
So for lowering bone count for an avatar is there a way to select everything in editor that has bones or do I have to do it one by one?
Like fluff, feathers, ect
One by one how?
I use blenders cat plugin for optimizing avatars bone counts. There’s a section in the plug-in that says optimization and there you can select a set of bones from the list that you can reduce it’s number of bones. Sometimes though it doesn’t show everything so you may have to do some individually
That’s the method I use. I don’t know if there’s a better method out there
Thank you that helped a lot!
Np!!!
Was this just some oversight or
that shader is for only for worlds i think
Sigh
i need help with this too
someone who knows if there is a recom Quaritch avatar from the Avatar movie? or if someone does comissions for free which I dont think anyone would do tbh
#1138520828556890214 for the first question, unlikely for the second
that toooooo!!!!!
Anybody got a muscleman avatar or know a world which has a muslceman avatar
go to #1138520828556890214
Rule 10. No advertising.
I'm sorry
anyone upload avis by chance?
there is a tutorial in the pinned post in #1139216499123437668
what part are you having trouble with?
hey is there anyone with knolige about unity pysebones i am making avatars for vrchat and the part i wane move dousnt move it all it stays as stiff as a rock
does the physbone show up on the avatar in unity?
those are the bones the kama thing shoud move
where did you place the physbone? on what bone
i can’t upload it myself..thats why I’m asking if anyone does uploads..
how big
don't, you'll get scammers in your DMS and don't give people your log in info either
that depends on your avatar, try to increase it slowly until you think it's good
how big shoud it be
that depends on your avatar, try to increase it slowly until you think it's good
wel i mean like as big as the avie or the moving thing
the radius is basically how far the physbones are going to move
yours is at 0 so they don't move at all
alr i wil try that and keep you uptodate thxxx
shoud root transform have anything in it
only if you put the physbone component on a different object then the one it's supposed to move
it stil dousnt move........
when you move that bone does the thing move with it?
it deforms yes
I don't know what else could be wrong
thats the problem no one knows whats wrong...
I know you
A little
Go look around Star Wars creators specifically
Might find answers with them
But I asked somebody
Set up your root transform
And turn on “Is Animated” in the settings physbones
Make sure to Ignore the bones that aren’t needed (anything not in the Kama)
Main ones to make sure it ignores is the legs, spine, and maybe arms
Just a correction, the collider doesn't affect how the physbone moves. Only what it collides with. So a tiny radius is harder to grab and move with your hands and less likely to collide with a nearby physbone collider, but a big one is easier to grab and is more likely to collide with a physbone collider
Thank you for the explanation 👍
@swift saddle hey bro I want to talk to you can we talk for a min?
How do I make an avatar completely disappear? nameplate and all, like How gogo loco used to do it?
animate it under the floor. beware this may cause the avatar to not reappear when the toggle is disabled
How so under the floor? the entire Armature from the armature bone? or
the way i've done it is using an additive animation to move the avatar under the floor from the hips
but this was on quest before constraints, so you may be able to get the same result from a parent constraint on the armature
maybe.. tysm
and would the parameters be like how I would lock gestures?
turn off your mesh renderers
(you can't hide nameplates though)
hiding or obscuring nameplates is also against vrc tos
Unless you tell people to turn them off in settings you can't really do much. Srry broski
Just add a game object with a mesh component. No need to assign a mesh or material. Just empty.
I have an avatar with an offset option. But I keep the head above the ground.
The current version of gogo freeze doesn't have that yet idk what to do with it
ohh alright. might cause issues when optimizing for quest but good information, thank you
I Would like to say i know what im doing and can tell what errors mean but ive made 4 different projects and keep getting this error and im not sure what it is but i cant upload or see the validations and i know its cause this error (THIS IS ONLY ON THE ANDRIOD BUILD)
p.s the gesture manger has nothing to do with it
"missing prefab" is weird, I wonder what that is
omg its almost like i said its not gesture manager because its not i use it all the time i know its not that that is not it i did fix it tho my scene was corrupted due to previous network error thanks tho captain obvious
maybe its the 3 errors around it! hehe '
wow okay, good luck then.
its just a quest avatar i can just remake it have had to do it before thanks for the luck tho
no it just add 1 mesh
not skinned mesh
Can a quest user see the face tracking aspect of another users avatar? Just a question
If it was setup correctly then yes.
Eye tracking would likely always work since that is just puppeting the eye look system.
no transparency for you, cry
Maybe one day they'll put in some disclaimer that it is meant for Quest worlds.
you should fix the gesture manager error then close a re-open your project and console for the fresh errors, it might actually list what the issue is because other then that one error theres no real indicator as to what the issue is
also no need to be a douche canoe to someone trying to help 
douche canoe wtf 😂 im keeping this
Again it wasn't gesture manger and he was the douche saying "oh I wonder what it could be" is so rude and douchy also the issue was already fixed if you took time to look I don't understand how y'all are so rude and expect people to kneel for u
I had gotten rid of the gesture manger thing and was still getting those 3 errors I use gesture manger all the time and know it's not that I just delete the prefab no issues I'm not stupid
but like I said i just redid the project I think it was corrupted due to network error
Sorry I'm so tired I just woke up and can't punctuate
Does anyone know a good tutorial for how to make a Quest follower?
I was absolutely not trying to be rude, I was curious how that prefab got created, since it really shouldn't, but you're of course welcome to be obnoxious to someone actually trying to help. I'll be happy to ignore you going forward.
Or be polite clearly
anyone familiar with this error?
Library\PackageCache\com.unity.collections@2.1.4\Unity.Collections\UnsafeParallelHashMap.cs(125,46): error CS0117: 'JobsUtility' does not contain a definition for 'ThreadIndexCount'
when building for android specifically, i get about a dozen of this sort of error followed by a few "failed to build avatar"s with unhelpful stack traces, even with no custom packages
update: whatever the cause may have been, reinstalling unity fixed it
did VRChat remove the limits for the amount of phys bones to upload for Quest?
can you upload over the limit?
not the we know of, but you're the second person to report experiencing that
I did and it freaked me out
oh yeah, just happened earlier to my friend
i was teaching him how to upload avatars/helping him customize a base to match his sona and we uploaded the quest version just fine, then realized the physics don't work..
look in unity and somehow no error stopping us from uploading with 11 physbone components? just performance ranking saying 11 will be very poor and max is 8
solved the issue by removing some components, but weird it let him upload with more than the limit (although they were stripped in-game)
Hello idk if this is the right place to ask but if anyone can make an avi for me that would be appreciated lol. It’s a street fighter character and if you wanna know more friend me plz
Where do you find the folders related to the vrc sdk? I checked both assets and packages but nothing is showing up in either even when making a new project.
Packages/com.vrchat.*
I do apologize as I am very new to unity but do I search that in the packages folder within unity?
yes
I assume you know how to find files on your computer
When searching the files of the project the folders, both com.vrchat.avatar and com.vrchat.base are present but they are still not showing up within the packages section of the actual unity project. I'm guessing there's some blatantly obvious thing which I am missing here.
oh in the project window in Unity they have slightly different names, but really ought to be obvious
They'd be located here correct?
well shit that explains it, thank you so much for helping me with this really simple screw up on my part
it's so not obvious
Before I could upload an avi to be chat and now I just can’t and it’s giving the “you must fix the issues listed above before you can upload build”. There are a lot less optimized avatars on vrc and my avatar was able to be uploaded just before, it just had the poor quality marked on it
How do I fix this so it lets me upload like before
depends on what's blocking it
we can't really help without some information
the hardlimits have been updated a good while ago, that may be your issue, your uncompressed size maybe
poor quality wont prevent an upload, hard limits and incompatible shaders, components will tho
so def start there and lower textures where possible perhaps
u could ss the sdk menu and the console log, it could be something else too
^ what I was asking for, yep
I looked at it and it was the same as before with no major issues just now it says I need to fix all errors above instead of just letting me upload with poor quality
I checked log and console and there’s no issues there either
All my shaders are mobile standard lite
Would high memory prevent me from even clicking the upload button at all?
it says fix all errors but doesn't list an error?
It lists the errors but it’s just small stuff like 9 materials recommended 4
Let me just reload unity as a whole
face on the desk
has anyone been able to get through the new stricter Quest uploading requirements yet?.....
ive been trying to for a while...
and i havent bene able to get one avi up for quest in months...
You can get through them for some reason if you remove a specific package and just upload avi with very poor quality which is what I did before but when I cleared my library and tried to replicate it, it just didn’t work
Now I’m back to not uploading until I can fix it
Land I’ve found no help online for anything either
that sounds like your avatar isnt properly quest compatible, what do the stats/upload panel look like?
no errors i know that, but not being compatible is odd bc its an avi claiming to be quest compatible
<@&397642795457970181> 
lots of avatars claim to be "quest compatible" but either dont get updated to fit the current limits or are just compatible in the sense that it doesnt use PC only scripts (some creators are also just scummy to where they intentionally make their content not instantly uploadable so that you'll pay them to upload to your account even though its against TOS)
gotta check that stuff ahead of time with the creator (or even other users like in #avatar-general )
just gonna post this here because it doesnt make sense lol.
its a world shader
ouch

Thats not an avatar shader
Put t:renderer in your hierarchy search and look through each renderer that results in the hierarchy for a material using the wrong shader
I'll try that
Also do I need to upload my avatar to all three platforms in order to be able to use it as a Fallback?
Pretty sure it's just at least Quest and PC
Ok found it
that was due to two items I tagged as Editor Only that didn't have any material
And I confirm, only PC and Android are required for a fallback avatar
well it should be, only thing that did what i wanted it to 😂
i agree they should make the categories more obvious, separate worlds from avatars
aren't world and avatar sdks seperate anyway? so why would they include world shaders into the avatars sdk?
i didn't know that, i've never looked into world upload
they used to be in the same sdk back in the old days
I was able to upload with these errors before and it’s the quest version of the avatar but after clearing the library it won’t let me press the upload button because it’s says I must fix all errors before upload
those arent errors
Well it’s still not letting me upload despite those only meaning the avatar had poor quality
have you tried scrolling up
Unless the Quest 3/3S is mass adopted then most likely not
meant to put this in #avatar-help
is it already UVed?
asking for commissions of any kind isnt allowed here
you can go to VRCTraders (link in #1204490664637890580 ) and look for someone there but asking here will only get you in trouble and get you scam DMs
Im sorry
People should make more anime charactrs in suits
Even if it was mass adopted it isn't like the Quest 3/s has enough RAM to spare.
But, I think they could drop the 10MB limit since the 40MB uncompressed limit is what actually matters.
deadass was going to ask the same question because I have an asset that claims to be quest compatible, thanks for answering lol
If only creators knew that it wasn't for avatars-
some are whitelisted for quest, but yeah that one is not whitelisted
multiply works fine for quest, u can even get a slight transparent effect when used on meshes that have vertex colors (although it looks kinda poorly)
Hey, so the documentation seemed to remove the helpful table of what happens when you exceed limits on Quest, and its been some months since I was in the swing of things, so I want to ask:
Is there still a hard-cap for particle systems on Quest? Not particles, the number of systems themselves.
Previously if you exceed, what was it... 4? Particle systems, all systems would get removed, even if the avatar was shown or some of the systems were disabled?
Current docs make no mention of this. (I know particle systems auto throw you into
on Quest. I am not here to debate use cases.)
hello, im wondering how i would go about, converting a vroid avatar to vrchat while making it quest compatible
theres likely a few youtube videos out there that go over how to do that but mainly its stats need to be within the listed limits provided here: https://creators.vrchat.com/avatars/avatar-performance-ranking-system/#mobile-limits (id aim for medium for the best playing experience)
The Avatar Performance Ranking System allows you to see how much a user's avatar is affecting performance via analysis of the components on that user's avatar. You can also use it on yourself to see how performant your avatar is.
iirc vroid relies on transparency for ALOT of stuff but that isnt supported on quest/iOs so you'd need to manually cutout or remove those sections of the mesh in blender
thats what i tried doing, i see the matrix i dont understand shit
matrix?
yeah not quite sure what a "matrix" is in this case
maybe provide a screenshot of what you're looking at and stuck on?
maybe the table of items on the performance ranking page?
meant, just amount od ui and stuff is overwhelming
possibly we can help if you ask questions
the more specific your question the better someone can help
yeah i just don't know what menu i should be on to remove transparent layers
not a menu, and there aren't transparent "layers" in Blender. have you worked with Blender before?
nope
ah. it'd help to start with a basic tutorial
anytime i try changing the shader in unity black boxes show up around the eye
and eyebrow
because quest shaders dont support transparency
yeah - if you're trying to use quest-compatible shaders, it's not - yeah that
your first step should always be finding a video that goes over the basics on how it works/what each thing does, in your case id look into specifically learning how to edit meshes and using the knife tool
what's the step that you're struggling with?
all of it
like i have the avi
and i have VCC
and the right plugins
and idk how to use unity
Part 1: https://www.youtube.com/watch?v=xjS8rreIMos
00:00 - Intro
00:19 - Importing Your Avatar: UnityPackage Import
00:42 - Importing Your Avatar: FBX Import
01:20 - Importing Your Avatar: FBX Rig Configuration
02:23 - Importing Your Avatar: FBX Material Setup
03:56 - Avatar Descriptor
04:25 - Avatar Descriptor: View Position
04:45 - Avatar De...
follow this
if you have questions about anything not mentioned there, ask them here
alr
that's for worlds