#avatar-quest

1 messages · Page 16 of 1

keen aspen
#

it would be on the avatar itself, not on specific body parts iirc

#

so clicking on the name in the hierarchy, which lights up blue around the avatar, there would be a blendshape optimizer im fairly sure if it has one

#

if not, click Add Component and find Blendshape Optimizer VRCFury

dim nimbus
#

Thanks

keen aspen
#

np

#

iirc how it was explained to me, it bakes unused, nonanimated blendshapes upon upload to help with size

dim nimbus
#

Even with the optimizers added it seems to still be too big

#

If I sent the files would anyone be willing to troubleshoot? If they can be fixed to work I can just do a new package to import to the files to help

keen aspen
#

Most avatars have it in the TOS you're not allowed to share the files

#

can you just tell me the name of the avatar you're working with? how customized is it?

dim nimbus
#

~~deleted ~~First one is this one, I just reskinned it and changed defaults to fit the persons character (They own the files) and this one Deleted I added a toggle for a new skin (They own the files and sent me a version with a file that is supposed to be quest compatable but my unity is saying its too big to upload)

#

Both are currently uploaded as PC avatars but they can only use Quest at this time

keen aspen
#

i am gonna suggest deleting the links now

#

mainly for the snivy

#

after you delete the links (i have them opened) can you show me the SDK information for them. Show me all the warnings with a vrcPerfVeryPoor too

dim nimbus
#

Snivey

#

The Dreamurr one will take a bit, I got to reconvert things

keen aspen
#

did you compress the textures at all?

#

wait

#

you said they can only use the quest version?

#

can you elaborate a bit

dim nimbus
#

They have no PC

#

Just a standalone quest, Now I have them uploaded as normal for when they do, but when I try and upload the quest version (Used vrcquesttools for Dreamurr)

#

It says they are too big

keen aspen
#

you can upload quest versions as PC

#

and they'll work for PC just fine

#

Quest versions don't explicitly mean they ONLY are for quest, it just means (usually) that they're versions of the avatar optimized to WORK for Quest

#

but you need to compress textures it looks like big time

#

which can you go to the textures folder for me and open up one of them in the inspecter so i can show you how to do that?

dim nimbus
keen aspen
#

no

#

in the inspecter in VCC.

#

all you do is go to the textures folder at the bottom and find one of them, click it, and on the right it would show you information in the Inspecter tab.

dim nimbus
keen aspen
#

i want you to click on Max Size and lower that to maybe 512 and click apply for me real quick and see if the texture quality lowers too much

magic slate
keen aspen
#

Kazin i'm going to hunt u for sport /th

keen aspen
#

ok, now we're going to compress it so it'll be easier for VRC to load, I want you to click Compression for me and show me a screenshot of the drop down

dim nimbus
keen aspen
#

ok lets do format first then,,

dim nimbus
#

Where do I do this?

#

Oh

#

Derp

keen aspen
#

can you click on resize algorithm for me, i'm trying to find some specific compression formats for you and aaa

dim nimbus
#

Only two options, Mitchell and Bilinear

keen aspen
#

let me open up one of my own projects real fast,,,

#

ok thisll be way easier now

#

go to this tab

dim nimbus
#

Ok

keen aspen
#

Make sure Max Size is 512

dim nimbus
#

Ok

keen aspen
#

and click Format, click this option in the dropdown

#

click apply

#

do this for every texture

dim nimbus
#

Ok

keen aspen
#

and then try to build and publish it, and show me the SDK information (It wont refresh information until you go to upload it again)

dim nimbus
#

Snivey uploaded fine, doing dreamurr now

keen aspen
#

show me Dreemurr's SDK too, and Thry's Evaluation

dim nimbus
keen aspen
#

are there any clothes you dont plan on wearing?

magic slate
#

381k!

dim nimbus
#

I can remove some stuff, just need to figure out how without breaking the scene

keen aspen
#

can you show me the hierarchy then?

#

its actually hilariously simple to delete things like clothes, i've done it plenty a time

dim nimbus
#

Most of the outfits are on the FBX and controlled with blendshapes

magic slate
#

wait, this is a quest avatar that's got 381k polys?

dim nimbus
#

No, its an avatar I am trying to convert to quest for a friend

keen aspen
#

i dont need the armature,,,

dim nimbus
keen aspen
#

everything in the hierarchy that isn't under the Armature, so collapse the dropdown for it and then take another pic

dim nimbus
keen aspen
#

so after compressing all the textures its still unable to upload for quest?

#

and i mean ALL the textures, even the clothes and such

dim nimbus
#

Yes

magic slate
dim nimbus
#

But I think I have learned a bit to help me figure stuff out

keen aspen
#

thats good

sour prairie
#

Trying to convert Unity constraints to VRC constraints and I have no idea how

#

where would I get the script that I can add?

#

Nevermind...

keen aspen
#

did,,, did you find out unity can do it for you automatically,,,

sour prairie
#

yes

digital verge
#

i got everything for quest installed i dont why its not loading the module

flint forge
pastel storm
magic slate
#

You can't use that on avatars, even if it's in that folder.

pastel storm
#

that's stupid ngl i just want some transparency man 😭

magic slate
#

the mobile phone strapped to your face isn't really capable of doing that well

pastel storm
#

i mean the quest 2 is basically a samsung galaxy note 9 imma be honest 💀

#

but it can handle it perfectly, and with the quest 2 being entirely offsale now and the quest 1 literally fully unsupported i think vrchat should start loosening the requirements eventually. maybe not by much but definitely by some margin

magic slate
#

I suspect "perfectly" is when you're the only one doing it. But yeah maybe they will relax the limits a little

pastel storm
#

considering i'm pretty sure they have not changed the limits since the OG quest

keen aspen
#

asking again in here bc i didnt get an answer: what is the best compression format to use to basically make a texture as small as possible size-wise

#

trying to fit a fun little thing onto my avatar for quest and i dont know what format to use to make it just a wee bit smaller

#

,,,, im just gonna use crunch compression at this point.

jagged sequoia
glad ravine
#

Any ideas on what it is or how to fix it would be nice. It also only happens on this world

#

Even on worlds with flashlights thay seemed to have caused the issue here

flint pebble
#

You can have working flashlights on Quest? Or is that part of the world's assets? I tried putting a flashlight for the Quest version of my main avatar and VRChat keeps disabling it.

glad ravine
#

Yea. Thats a toggle

#

I have on my avi

#

I have another avi made by bread expert with glowly eyes. The toggle was called eye bloom and my freind figured out how to do a flashlight

#

Idk how he did tbh

flint pebble
#

Oh

#

Good to know at least :3

glad ravine
#

@flint pebble its a particle system

flint pebble
#

Oh

hybrid phoenix
#

physbones just arent working on any avatar i upload for quest, and ive seen a few that would have physbones for quest that just dont

#

they work in play mode in unity but just not in vrchat ^^

robust whale
# magic slate I suspect "perfectly" is when you're the only one doing it. But yeah maybe they...

i mean tbh i don't really understand why alpha blended (or at least a cutout shader) isn't allowed on quest when multiply and additive are. I keep hearing that they are not the same kind of transparency, but you can use 2 material slots to get pretty much the same effect as you would with a cutout shader. It practically looks the same (although it does have some slight rendering issues with mirrors), so i'm not sure if it's somehow a cheaper way of doing the same thing or there really isn't a reason to not have at least cutout transparency

#

i just wish they'd add cutout transparency so it can be used in a single draw call rather than 2

keen aspen
#

meta: look at all the cool things our standalone VR can do and handle!!
also meta: pls dont think about transparent textures it makes our headset's brain hurty 🥺

magic slate
supple basin
#

can someone please help me convert my pc avatar to quest im not very knowledgeable on how to do this and there are not enough videos online to help explain how to

arctic slate
ivory lily
#

ok so i have this custom kitbash I made, I uploaded it once, and was able to have all the clothes, decent quality textures, and face tracking, and I was able to upload it to quest.

I changed the tail, combined all the clothes textures/UVs to one texture because I heard that having less mats is meant to help with making an avatar smaller. I did this to make a public, but I cant upload it to quest because its too big, I cant fit more than one clothing item on it. I genuinly dont know why its bigger than it was before because I optimized it more than I did with the other one, which was able to upload??

magic slate
#

probably no way for us to tell you why it's bigger without inspecting it

keen aspen
#

my guess is probably from combining the textures because it goes from multiple small texture sheets to one giant one

#

Atlassing textures I usually would only do as a last resort because it can break and be bigger than just having the multiple slots, I found out the sad pathetic way that I didn't need to lower texture quality on my funny rabbit hutch if i just put the blendshape optimizer on it when I was converting it to fit on my quest avatar :')

magic slate
#

oh true, if you combine textures badly you could end up with larger textures

keen aspen
#

I always try to lower the texture quality on the existing ones before resorting to Atlasing, and if it still doesn't fit, then I'd say fuck it we ball and make it a crunchy texture atlas, but that's one of those... rare edge cases where i'm lucky it actually works like that.

#

Also if you use VRCfury abuse the HELLLL out of those optimizer components!

#

No reason not to, and they help lower avatar size!!

#

VRCFury recently rolled out Parameter compression, which is in beta, which I'm tempted to try out at some point for conversion stuff

burnt agate
keen aspen
#

staring at the avatar like wtf is there left to optimize,,,

proper grail
#

been tryna optimize an avatar for quest. Keep getting this error when i try to upload to quest

sour vault
#

You're either missing the paramater stuff or need to add it on the avatar you're uploading

random creek
#

how do i have different shirts for a texture painted avi, would i just paint over it? i wanna mek it a toggle

arctic slate
#

you'd need to edit the texture yeah, though for the actual toggle you could do it as a texture/material swap (or you could cutout the section of the mesh that'd be changing and duplicate it aswell)

random creek
#

where would i be doing that?

#

this is my first time making an avi for me

thorny bluff
#

Do I have to make a new parameter for each submenu or can I use the same one for each submenu

magic slate
#

are you using them to drive an animation or something? Otherwise you don't need a parameter at all.

random creek
#

so i have all my avatar bones, but i dunno how to keep the texture

random creek
#

could anyone help wit visamemes?

#

i really am struggling and i would like someone to do it for me? i cant really use blender, but i'll give an update

outer python
#

Does anyone know what would cause my normal maps to break like this? They only look like this on mobile. The second avatar I uploaded a few years ago, and its fine, the others are all from this summer (Except the pupdroid, didn't mean to switch to that) I already tried updating the SDK, and disabling Kaiser/DPID.

slender wagon
# burnt agate pain

they should increase it 10mb is nothing thats makes quest avatars bad in my eyes

magic slate
#

get better hardware

#

dismissive perhaps, but the limitations are real

slender wagon
#

i am a pc player but i want that quest user see my avatars good too but its hard with 10mb limit

flint forge
magic slate
#

yeah it's really hard

flint forge
timid stump
#

I never talk here and if this is the wrong chat to ask this, please correct me! But does anyone know where I can find this avi and why it got taken down? If it costs money and wasn’t meant to be public then I understand but if it does cost money can someone plz lmk if they know who made it and where to find it/ a link for it

timid stump
#

Okay thank u, my apologies !😭

magic slate
#

no worries!

ashen quarry
frozen lintel
#

anyone know a fix for this?

rose lagoon
covert vale
#

cant figure out how to fix these textures

#

its a vroid to vrchat to quest

cerulean sable
#

why am i getting this error and its a quest shader?

cerulean sable
outer python
#

Actually you could try backuping your project and, then delete the VRC SDK & Library folder, then reinstall the VRC SDK. I'm not getting those other errors, those sound like your SDK has been corrupted in some way.

wooden fable
outer python
#

Actually I might need to open a canny anyway because the SDK is supposed to catch this stuff.
(I'm like villian origin story level miffed about this ngl, I kinda hoped it would be a more complicated issue.)

outer python
magic slate
#

wait, android, one sec

#

ok yes, I do:

#

defaults, I changed nothing

outer python
#

Weird, I wonder if setting the project to Vulkan for Linux some point automatically changed it? OpenGL mode has performance issues at least with Nvidia.

magic slate
#

yeah possibly - Vulkan might use the DX normal format

#

Mine has always been in GL mode, not sure I've noticed any real performance issues, though I wonder if I should try changing that

#

seems to have just crashed, that's fun

outer python
#

Yeah, it has been crashing a lot for me lately, I switched back to openGL when that started happening

magic slate
#

I may not have all the libraries needed, never tried this before. Works fine if I revert that change too.

outer python
#

I think the latest version 2022.3 LTS worked 100% in Vulkan mode, but I don't think I can upload to VRChat from that version.

magic slate
#

which option?

#

the editor crashed when trying to start with it set to vulkan mode, so I couldn't check anything

outer python
#

The normal map for Android player, it might have changed even if it crashed idk

magic slate
#

oh I reverted the settings file from git, so no idea

outer python
#

Ah

outer python
#

Okay, a fresh project on Linux just has that normal map format option set wrong.

cerulean sable
outer python
scenic tapir
#

Hey

gritty knot
#

Is there ANY way to get avatars on quest without a pc?

#

Obviously not the obvious avatar worlds, like me buying an avatar

shut jetty
#

Or have the creator u bought it from upload it

#

If they do uploads

gritty knot
#

well now I feel dumb 😭

Thank you 😄

jagged sequoia
gritty knot
#

pause.

shut jetty
#

Having the creator upload an avatar ain’t nun wrong w it

jagged sequoia
#

it is incredibly insecure to give someone else your login credentials to upload for you

gaunt stirrup
shut jetty
#

A lot of ppl do it

#

If u don’t trust it then don’t do it

gritty knot
#

What if... You just clone the avatar?

shut jetty
#

Then thats leaking

#

A paid avatar

gritty knot
#

No no like get the person who made it

#

Buy it and then clone it

shut jetty
#

Still wont work

gritty knot
#

How so?

shut jetty
#

Cus the avatar is private

#

So u cant clone it

gritty knot
#

oh-

shut jetty
#

The only way u could is if the creator made it public

gritty knot
#

I see

shut jetty
#

So its js if u trust the creator who made the avatar to upload it for it

#

But i’d say its fine because ive bought multiple avatars

jagged sequoia
#

trust me bro would still be quite insecure

gritty knot
#

Obviously you change the password afterwards but still, they can get stuffs if they wanted

shut jetty
#

If ur insecure abt having someone upload an avatar for u thenn thats u

shut jetty
gritty knot
#

I don't have any type of avatar in mind kinda thing or anything to go off for a completely new model so,
thank you but no thank you

jagged sequoia
#

having someone else upload your avatar where you don't have access to the files is a good way to get a broken Avatar

#

if any future VRchat updates make changes to how avatars work

gritty knot
#

true...

#

I guess I just gotta suck it up with the public avatars

#

It's just VERY hard to find a good looking male avatar that fits my style

#

No, sorry

Thank you for asking though

shut jetty
gritty knot
#

😐

shut jetty
jagged sequoia
gritty knot
#

as you wish

shut jetty
gritty knot
gritty knot
jagged sequoia
shut jetty
#

And a creator is gonna make sure the avatar is done right

jagged sequoia
shut jetty
#

Never heard

shut jetty
gritty knot
#

huh?

jagged sequoia
#

point being it still possible for creators to no longer be on the platform for whatever reason

gritty knot
#

sorry... English?

shut jetty
#

It’s not hard to understand

gritty knot
#

-_-

#

My bad

shut jetty
#

And if a creator is not on the platform any longer someone would say that

#

Point being a creator will make sure the avatar is put on your account without any problems

jagged sequoia
#

that would also be entirely dependent on the creators mood as far as if you could ever add anything to the avatar if they're the only one with access to it

gritty knot
#

Does anyone have any trusted Avatar creators that make male avatars in mind?

shut jetty
#

Bro js go on payhip

#

Or sum

#

Like this conversation is getting nowhere people buy avatars and get it uploaded by the creator

#

And a creator isnt gonna be rude to a customer for asking for something to be added on the avatar no matter what mood

gritty knot
#

Didn't mean to annoy you, just trying to understand things before I buy anything i shouldnt

shut jetty
#

And they could always do it later when their mood improves

jagged sequoia
gritty knot
#

I'm guessing if you buy assets you can edit them no?

jagged sequoia
shut jetty
#

?

#

Hello

gritty knot
#

Exactly, then there's no worry

#

Lol

jagged sequoia
shut jetty
#

Cus theres literally a thing to gift assests

gritty knot
#

If you payed for it, give it to someone who knows how to do stuff it isn't distribution, it's editing an asset with assistance

jagged sequoia
gritty knot
#

You would pay for improvements or edits

#

It's pay for labor

jagged sequoia
shut jetty
#

No they don’t

#

What

#

Good lord

gritty knot
#

Lol

jagged sequoia
#

like lots of assets mentioned in their terms of service like getting a skin commission requires you and the commissioner both owning the model as a prerequisite

shut jetty
#

Listen to whoever you want but

#

If you go on payhip theres a lot of good male avatars you can buy

#

And a lot of people have bought them

gritty knot
shut jetty
#

So theres no chance the creator is gonna scam you

jagged sequoia
shut jetty
#

If they upload an avatar for anyone who buys there avatar

gritty knot
jagged sequoia
shut jetty
#

🤦‍♀️

magic slate
#

and yet, you're talking about piracy in a public channel

gritty knot
#

Nuh uh

jagged sequoia
#

I've posted like three different avatars terms of service that say there is no concept of sharing models for assistance

shut jetty
#

oml all he did was ask a question and i answered it and your making a big deal out of it

gritty knot
#

ong...

shut jetty
#

Just because he could ask the creator to upload the avatar for him

#

oml

gritty knot
#

Apologies all for the inconvenience, I didn't mean to annoy

shut jetty
#

legit called him insecure for saying he could get it uploaded

shut jetty
#

Ur good

gritty knot
#

•-•

#

From what I've gathered, to get an asset for me to use and someone to edit I'll need to buy it twice for both parties involved, that's fine

shut jetty
#

no not really if the creator owns the assest then u dont need to buy it

#

Cus if you know how to edit ur own avatar theres no need to go back to the creator

gritty knot
shut jetty
#

They’ll edit it for you

gritty knot
#

yesh

shut jetty
#

simple as that really

jagged sequoia
#

typically model makers don't offer commission services for doing texture edits

shut jetty
#

Yes they do ??

jagged sequoia
shut jetty
#

Thats not my problem

gritty knot
jagged sequoia
#

maybe the culture just is different for like anime avatars versus furries

shut jetty
gritty knot
#

Have a great rest of your day

shut jetty
jagged sequoia
#

@gritty knot

simple scroll
#

simply unsafe,
even if it's your love one, better not do it.

#

(same like, not tell your love password for your smartphone)

jagged sequoia
#

wonder if it should be written somewhere a bit more easily Google the don't do account sharing for Avatar upload as it took me a bit of a while to find it explicitly written down

#

which makes it a bit difficult to point out to people who go just lots of people do it so it's not a problem excuse for bad behavior

simple scroll
#

using password manager kind of utility be best bet

gritty knot
#

I mean I have a relatively new account not linked to anything other than my headset with a completely different password and email so, even if I do get booted off id just reset my quest password just to be sure and then make a new VrChat account lol

jagged sequoia
#

that would be evading a ban which would also be against terms of service

#

and also could get the Avatar maker ban as password sharing would basically the two of you treated as alt accounts of each other

elder osprey
#

Hiii yall. Where do I see my quest avatar size? I don't have a quest, so it won't show it to me in-game.

#

I managed to upload something... and it didn't error/fail due to size, but I would like to know how big it is.

uneven nest
#

Anyone know any good male punk/zombie avatars ? That are capable for the quest.

magic slate
gentle gorge
#

By chance, does anyone know if there’s an avatar of Jeff from the movie Finch? If not, does anyone know someone who might commission?

magic slate
#

^ same answer for you, there's a channel for this

sharp oasis
#

is the texture supposed to look like this?

#

it went from being smooth to... that.

#

while I was optimizing it for quest

#

it all looks... scrunched up

magic slate
#

not sure how we'd answer that one, having never seen any of this

#

what's it for?

sharp oasis
#

it's the stomach of the model

#

it looks like that normally

sharp oasis
# sharp oasis

but while I was trynna optimize it for quest it changed into that...

magic slate
#

and what did you do to it?

sharp oasis
#

I didn't do anything, I just clicked the autofixes and changed the shaders to standard lite

#

cuz that's what a video said to do

outer python
outer python
sharp oasis
#

thanks a lot

#

btw is EasyQuestSwitch any good?

outer python
#

Git is super very un-userfriendly though

magic slate
#

haha it sure is

hushed monolith
#

Wanted to ask for some helpful tips on quest converting. My avatar is currently at 11.57>10, I’ve deleted assets and lowered resolution on textures + lq crunched them.
I just wanted to ask if anyone has some other tips or suggestions as to how I could lower the size vrcTupHi

arctic slate
#

Do you have any unused blendshapes on the model you can remove? those can get rid of quite a bit of space

flint forge
# hushed monolith Wanted to ask for some helpful tips on quest converting. My avatar is currently ...

VRCFury's blendshape optimizer, it removes unused blendshapes seamlessly each time you upload.

I would also recommend using the ASTC texture format, aside from not causing stutters on load like crunch does, it can compress heavily, especially if you set it to the 12x12 variant, not sure if it will lead to a lower download size though, but on Quest it is just good to do it regardless, it is just a better format.

hushed monolith
hushed monolith
#

Currently got it at 10.5. Anyone got some other tips ? ratl

arctic slate
#

have you tried checking what's taking up the most space with Thry's avatar performance tools?

arctic slate
hushed monolith
#

Thank you !

pastel storm
#

Hellooo
I use LilToon shader on my avatar but when i change the shaders to vrchat mobile it turns red

#

Textures are white, materials are white
i can only solve it with pure white emissions xD

flint forge
pastel storm
#

ohh o.o

#

thank youu

#

i willtry

flint forge
#

All the mobile shaders multiply the texture with vertex color for whatever reason so this pops up.

pastel storm
#

ah okie

#

i tried to make it on blender

#

deleted this keys

#

but still not work xD

#

ahh remove all vertex colors worked thank youu

thick vault
#

Start by using the right unity version

#

Your avatar may otherwise be invisible ingame. Thats common and probably has more symptoms

solar gazelle
#

Uhhh guys I'm having a problem, there's an avatar with a transparent face, but I can't upload it to quest without it having a black box over its face, is there a transparency shader I can use? Pls?

magic slate
#

is that the actual root bone in the root bone slot?

#

(which you clipped in this pic (don't do that), but I saw in another)

random creek
#

ooooh

#

how do you check that

magic slate
#

that's a lot of spine bones

random creek
#

yea...

magic slate
#

oh this is a lot of bones in general, looks like a complicated rig for games, interesting

#

kinda wondering if you can skip spine bones like that

#

wouldn't surprise me if you can't

random creek
#

could someone or could i just look for a person that would just do this action?

#

like just set the bones in the avatar so i can upload it

steady idol
#

some bones it will let you other bones it will yell at you

arctic slate
#

that depends on who you commission, each verified artist there has their own examples of work and price sheets, id imagine the lower the price the newer the person is to rigging (but that doesnt mean that the higher the price the better the quality either so be a bit nitpicky and reach out to them to ask lots of questions so you dont get screwed over)

random creek
#

hmm

somber star
#

How do I get an avatar made??

#

@civic thicket

jagged sequoia
bronze edge
#

hi, i am having some issues with avatar download size

#

is there a way to break down how big each item is to see where i can trim the fat?

sinful quiver
#

Have you reduced the resolution of the textures?

bronze edge
#

yes

#

some of them like the face i would like to keep at 1024 but most of them are 128

#

the avatar size is less than 10mb but the download size is too large

#

and i am not sure where to start looking

sinful quiver
#

Have you use VRCQuestTools?

bronze edge
#

i have but i have made changes since i can rerun that but the face looks TERRIBAD after that 🙂 let me do it again

#

it dropped it at least to 12mb but that is still 2mb too large :/

sinful quiver
#

Remove what you don't mind losing on Quest. Sync parameters.

bronze edge
#

already done that but i think i found the issue just testing

arctic slate
bronze edge
#

thank you that was what i needed but i spent a lot of time going through all the materials used in the FX layer to make sure all the textures used is correctly sized

#

took me 30 minutes but avatar is looking GREAT on quest now

sinful quiver
#

👍

granite schooner
#

how i can take this mr sharkk avatar for add another cosmetic option pls

magic slate
#

"take"?

#

you'd have to find where to download the source files, or buy it if not free

dry steeple
#

VRCCQ actual agony because some constraints dont work

#

I bought stuff to put on an avatar, and it's not compatible(I think)

magic slate
#

Unity constraints don't work on Android/Quest but you can convert them to VRC Constraints which do

dry steeple
#

yeah I did that and changed texture size and shaders for everything and now its just telling me "build failed" when I try and upload it

arctic slate
#

id check your console and look for any errors there

#

generally it gives you a reason for a failed build

somber star
#

Anybody ever bought from a guy named Alex on here?

magic slate
#

this server? avoid, go to VRC Traders instead, where vendors are verified. Link is in #1204490664637890580

lucid current
#

Somebody have this avatar

lucid current
gaunt haven
#

is there a way I can upload an avatar under a specific avatar id (that is mine) for quest? I just copied the files of my original PC avatar and I'm trying to optimize it for quest rn

magic slate
#

put the blueprint ID into the pipeline manager component (on your avatar root)

gaunt haven
#

alr ty ty

gaunt haven
#

but its a mobile shader??

#

is that shader only for worlds or something?

magic slate
#

yep

#

amusingly that one isn't listed

gaunt haven
#

tried putting mobile toonlit on it and it fucked up the thing

#

i think it requires transparency

#

yeah it definently does

magic slate
#

Yep

gaunt haven
#

are there any quest shaders that allow transparency

magic slate
#

not alpha transparency in the easy way, no. You'd need to cut out the mesh you want to hide

gaunt haven
#

huh

#

hmm

#

but its like

#

a blush thing
it appears when i do a certain gesture

#

maybe quest just wont have blush then/hj

magic slate
#

yeah, this is a pretty common use-case for transparency

#

that's the easy answer, yup

gaunt haven
#

lol

#

but i wanna try

jagged sequoia
#

the glorified cell phone processor that's inside a quest headset has a hard time with transparency rendering

gaunt haven
#

it doesnt like me

dusky aspen
gaunt haven
#

oh god

primal bramble
#

Gogo loco uses a rotation constraint which is not compatible with android. Is there an alternative way around this? I'm guessing this just prevents questies from flying? Anyone dabble with gogo enough?

magic slate
#

is that the latest gogo loco? I figured it'd use a VRC constraint now

primal bramble
#

Prob a version behind

magic slate
#

if not, you should be able to auto-fix that, see in the build console

primal bramble
#

There's an auto fix?

magic slate
#

sorry, not console I mean the build window, it may have a notice about that

#

I'm not up on gogo loco, haven't been using it lately

primal bramble
#

yea it says it should auto fix

magic slate
#

cool, you could try that

primal bramble
#

Am I blind? Where is the auto fix button?

magic slate
#

I'm not sure it fixes the animations properly

gaunt stirrup
#

expand window

primal bramble
#

omg lmao

#

I'm not blind, just stupid

magic slate
#

it's really not obvious

primal bramble
#

Thank you, maybe in the past its been open and ive always just clicked auto when I could see it. 🤔 Silly silly me, thank you again lol.

somber star
#

So many scammers in here 😭

#

Why do they all say the same thing

somber star
#

Who is a legit avatar creator that’s not overly expensive?

gaunt stirrup
#

"overly expensive" is kinda subjective, but looking for commissions here is only gonna get scammers in your dms

flint forge
somber star
#

Thanks you who would yall recommend because people trying to get me to pay 400+

gaunt stirrup
#

you can post a listing with a budget and wait for someone authorized to dm you, there's also a portfolio section if you wanna look through there and find an artist you like

somber star
#

Thank you man that’s all I needed

leaden charm
#

anyone know how to fix this???

#

I don't know how to crunch or compress avatars

magic slate
#

"this"?

leaden charm
#

One momment

magic slate
#

uncompressed

leaden charm
#

is there any tool that I can make it compressed?

magic slate
#

which means lower texture sizes, mesh size, etc.

leaden charm
#

I lowered the textures

magic slate
#

remove parts you don't need

leaden charm
#

and compressed them

#

I see

magic slate
flint forge
# leaden charm and compressed them

Methods that compress, like mesh compression or crunch compression, do not do anything to the uncompressed size and that is the size that actually matters for performance reasons.

Reduce texture resolution and use VRCFury's blendshape optimizer.

scarlet dagger
#

I've been running into this weird issue every now and again where models will tint the VRChat android shaders colours
I don't know how or why, but it only happens with the vrchat mobile shaders and I can't identify any pattern as to what causes this

magic slate
#

it's vertex colors

#

those shaders mutiply the output color by the vertex color, you can delete those in blender or I think vrc quest tools

scarlet dagger
#

what even is their purpose?

magic slate
#

it just stores a color component on each vertex. They can be really useful for fun shader effects

scarlet dagger
#

but not useful for other things :catplush:

magic slate
#

or even just colorizing something without input textures

scarlet dagger
#

understood

#

much appreciated

gaunt stirrup
magic slate
#

I keep meaning to use them

gaunt stirrup
#

liltoon and poiyomi use them for certain effects which is why PC models have them, tend to not translate well to quest

scarlet dagger
#

do they have a performance benefit?

#

or are they just exist :3c

magic slate
#

can't see how it'd affect much at all

gaunt stirrup
#

any performance benefit would probably boil down to not having to add more materials, depending on how it's used 🤷‍♂️

scarlet dagger
gaunt stirrup
#

there's a dropdown called "Color Attributes" (not sure why blender has to make up their own name for everything) it's under like a green triangle menu

magic slate
#

that's one way, yep

gaunt stirrup
#

oh wait that question didn't say 'how" lol

scarlet dagger
#

i fixeded it

pastel storm
#

Had this issue happen before no idea how fix before but I had a quest ver ready for an avatar that would be 10.4mb so I get rid of one thing then all of the sudden the avatar jumps to 58mb some how. Had this for a while.

frozen marsh
# leaden charm I see

I made a video about this, how to change Quest textures' resolution correctly
https://www.youtube.com/watch?v=LSiQuB9tP2Y

In this video you will learn how to setup the textures for Quest so they take less space and how to analyse your avatar Quest build if you want to.

0:00 Intro
0:43 Setting the Android override for the texture settings
2:55 Opening the Asset Bundle website and finding our Quest builds of the avatar

Part 1 of this video:
https://www.youtube.com...

▶ Play video
snow echo
#

I need help uploading my vrc avatar on quest

soft mirage
#

Is there any ways I can use a vrchat/mobile/lightmapped shader for quest avis

#

can when I try to use it, it says use a shader from vrchat/mobile

magic slate
#

it's for worlds, so no

soft mirage
#

OK so when I change the shader type on my avi even if there is no texture or color the part of the aviso that is useing the shader turns black can you help with that?

magic slate
#

Probably vertex colors are the problem. You can remove them from the mesh with Blender or I think VRC quest tools

soft mirage
#

ok

#

it work now thank you

gaunt stirrup
#

I accidentally uploaded the pc version to IOS again. I remember having a conversation with someone about accidentally uploading an avatar with a custom shader, like poiyomi, to quest/mobile, and what would that even look like in game. Well, seems I have the answer finally: it replaces it with standard lite. Not that interesting but thought i'd share anyway

#

Also thought it was strange that i could even display the very poor model on ios

silent siren
#

notably:

When calculating your avatar's size, VRChat does not decompress individual assets! For example: If you set "Compression" to "High Quality" in a texture's import settings, it increases your avatar's download size and uncompressed size.
https://creators.vrchat.com/avatars/avatar-size-limits/

flint forge
# silent siren notably: > When calculating your avatar's size, VRChat does not decompress ind...

-# They store asset bundles in the cache, so it is uncompressed in RAM, not on disk, your cache would fill up a whole lot quicker otherwise.
At least the idea behind the uncompressed size is to represent, as closely as possible, the amount of MB an avatar will take up.
I do not know exactly how crunch compression works, but it is essentially like lossy zipping up of the texture, when you then want to use the texture it has to be unzipped, so grows back to its original size, however that is only done when the avatar is being loaded in.

I am a bit confused by the quote you quoted, because I am not sure if I am getting what it is trying to say, if you set the "Compression" setting to high quality, then the texture format chosen for PC will end up as BC7 (possibly always, not sure), which does just straight up take up more space than the standard DXT1, so it would increase download and uncompressed size.

silent siren
#

The crunch-compressed texture is decompressed into a format the GPU can understand before being uploaded to the GPU

#

It wouldn't get written to disk

#

and yes, it's clarifying (somewhat poorly) that this has nothing to do with the compression formats Unity is using

#

The uncompressed size is how large the asset bundle is. This often leaves a lot of compression ratio on the table (e.g. if your avatar has a large solid white texture that isn't crunch-compressed)

#

hence the extra compression step before uploading and the corresponding decompression step after downloading

#

also, notably, my avatar has a download size of about 2.43MB with an uncompressed size of 9.5MB, and it takes up about 8.3MB in my cache

so it's definitely not stored in a compressed form in the cache

#

(Although, that could be different on the Quest platform, for sure)

obtuse zinc
#

Can someone help me convert an avatar file to fbx

arctic slate
#

what type of file?

pastel storm
#

I need someone who is interested in making me a avi

wooden fable
robust whale
#

then you'll have one for free

#

all it costs is your time

#

but you get to learn :)

pastel storm
#

Also what specs dose my PC need

#

I have a decent CPU horrible GPU

robust whale
robust whale
# pastel storm What do I need to download

to make it fully from scratch for free, you will need a modeling software (i recommend Blender), and it's best to have a image editing/drawing app, i personally use FireAlpaca but there are other free ones like GIMP, Krita, etc. Then you will need Unity and the VRC Creator Compantion. If you go to the VRChat website, there should be a download section. Download the Creator Companion from there. On the Unity website download the Unity Hub, and create an account and "buy" a free personal license of unity. Then download version 2022.3.22f1 from the Unity Archive. After everything is installed you should be able to open the VRChat Creator Companion and select your Unity editor install location. VRChat Creator Companion is what you will be using to make new avatar projects in unity

#

so in short, these are the programs you need:

  • Modelling software (e.g. Blender)
  • Drawing/Image editing software (e.g. FireAlpaca, Krita, Gimp)
  • Latest Unity Hub
  • Unity Editor 2022.3.22f1
  • Latest VRChat Creator Companion
#

oh also if you want to make quest avatars you'll need to install the android build target after you have everything else set up with unity

still dragon
magic slate
#

beware of scammer 🙂

arctic slate
#

read above, asking for commissions here isnt allowed and will only get you scammed go to VRCTraders (link in #1204490664637890580 ) and find a verified seller there

#

also ignore any DMs you get from people in here about it as this server is heavily botted by scammers

safe whale
#

Can you help me on that I was trying to joined but said the link is invalid

arctic slate
safe whale
#

Oh really

arctic slate
#

They've got a bot that filters that stuff iirc so if you're unable to join it/are banned from it then you'd need to contact someone on their mod team im pretty sure vrcBotThink

safe whale
#

Can you help me out

arctic slate
#

with what?

safe whale
#

There's no way I can contact their mod

arctic slate
#

hmm give me a minute to see if i can find a way

karmic frost
#

How does the person in the guide at about 0:25 hide the specific parts of the model, the answer to this is likely really obvious but for the life of me I can't figure it out. https://youtu.be/Hpsuyvl7ec4?t=25

robust whale
#

top left corner of the inspector

long sinew
#

Im having trouble uploading a fallback avatar, I dont see the option to do so anywhere despite the fact it says my avatar qualifies

#

I uploaded it for both windows and android already

magic slate
#

iirc you do it in the android upload, there's a checkbox in the control panel

pastel storm
#

Anyone know good avatar worlds for quest

delicate quail
long sinew
#

Im not seeing the checkbox anywhere

magic slate
#

oh hah, I didn't know about the reopening one, haven't done this in a while

long sinew
#

its not there, Its uploaded for windows aready with the same blueprint id

delicate quail
#

it's right here

long sinew
#

how the hell did i not see that

#

thank you

delicate quail
#

you're welcome

magic slate
#

oh that's where it is now

stark ridge
#

Anyone got a good tutorial for converting a PC avatar into quest. I just uploaded him and I wanna make him quest compatible.

#

Never mind, I figured it out

upper heart
#

i need help it says missing script for gogo loco

arctic slate
#

did you import gogo loco already?

upper heart
#

this quest avi has gogo loco beyond

#

i already uploaded the pc one

arctic slate
#

does it also say missing script outside of prefab mode? and if it does couldnt you just remove the broken script and re-add it with VRCFury or do you have specifically tailored animations for it to need to be already on the model

velvet rover
#

Can someone tell me what the fuck is causing this? I make my avis Quest Compatible cause I want Questies to see the style of my Avatars but that's a waste of time when all they see is me dressed up like I'm fucking emo. I've been trying for months to fix this on my own and I've reached my limit. Can someone PLEASE tell me how I can fix this nuisance of a problem asap? (Black and white is the Quest version FYI)

delicate quail
#

Is the problem the colour?

#

Does the pc version use some fancy ways to texture the purple? emissions or something else, I don't remember the name

velvet rover
#

These are the materials for Quest end

#

These 4 are the problematic ones because when I apply them to their corresponding meshes, the meshes turn solid black.

#

With minor exceptions

#

In reality, they should obviously look like a black and white version of the PC outfit.

#

Here's what happens when I make it standard Lite instead of toon.

#

This is how it should look on Quest.

#

And this is how it actually looks on Quest

flint forge
flint forge
velvet rover
#

Okay

delicate quail
#

wrong server for commissions

floral gate
#

mm. you'll probably just get spammed by scam dm's now. i think there's a link to vrctraders in the community servers tab.

delicate quail
#

yeah

meager tundra
#

im trying to make a foxy on quest from TJOC and i finished him on PC and when swapping to quest it looks like this

#

this is PC

#

i dont know why it gets so dark

celest plaza
#

hey guys, I need help. I'm trying to upload an avatar, but every time I try to it says "Attempted to load the data for an avatar we do not own, clearing blueprint ID." how do I fix this?

jagged sequoia
random comet
robust whale
# meager tundra

looks like you're having the same issue as person above (vertex colors)

#

just remove vertex color attribute in blender

#

i think D4rk's avatar optimizer can do it in unity as well

meager tundra
#

thats the weird thing, i did

meager tundra
robust whale
#

easy to find just google it

meager tundra
#

ty

robust whale
meager tundra
#

how do i use the tool to maybe try and fix the vertex color layer?

#

fixed it

wind nest
#

good

marsh wave
#

CAn anyone help me with my shader and material issues in unity im trying to make a avi quest but ive got one more error left and i can not find it

delicate quail
#

what error?

marsh wave
#

ive searched everywhere it dont exists

delicate quail
#

wrong shader

marsh wave
#

yes but how do i find it

delicate quail
#

in unity you need to pick a VRChat mobline shader

magic slate
#

They're looking for the material, not the shader

marsh wave
#

i have for every material available unless there is sopmething im not understanding

delicate quail
magic slate
#

make sure you check particle systems, and any materials which are used in a swap

marsh wave
#

i have like a bunch of error but i fixed them all nowe im just left with this one and im confused

delicate quail
#

or is that not what's going on?

magic slate
#

That is what's going on, yes.

delicate quail
#

yeah

marsh wave
#

canone of you call me and help me search real quick ?

#

i feel like i might have to start over

delicate quail
#

Select all of your materials, in the inspector select VRChat > mobile > and pick one of those, people other use standard lite, I think

#

I can't call rn, but the shaders should be there

marsh wave
#

thats what i did ive check every material 😭

#

i dont get it

#

it makes no sense why i still have one

delicate quail
#

what shaders did you pick? maybe it's mad cause you picked a shader that's made for worlds

#

not avatars

marsh wave
#

most of them are this unless it rendered wrong then i picked a different one

#

but i never picked worlld

delicate quail
#

if they all have that one it should work

marsh wave
#

Cries*

delicate quail
#

double check and it doesn't work close and open unity, maybe it needs a refresh

marsh wave
#

i did give that a go before thinking maybe its just not registering that its completed but it didnt change anything

#

i feel like i might need to start from scratch its just one more material thought thats like invisible or something i even stried showing the hidden mats

autumn thunder
#

hello guys, are there any wearable daft punk avatars? im new to this game and was looking for them...

autumn thunder
#

thanks but unfortunately I didn't find anything

magic slate
#

that's the best place to look. you could make a post asking too

arctic slate
#

You could also try looking in Prismic's avatar search world in-game

misty arrow
#

why give the option of using light mapped in mobile section if u cant use it on the model to upload like what

magic slate
#

that's a world shader

arctic slate
#

its part of the base SDK rather then specifically the avatar SDK so its included in the options list iirc vrcBotThink

dense valley
#

Hey can someone help

#

I’m unable to upload an avatar to quest despite putting the avatar into VRC quest tools

#

There’s a copy of the PC version that’s entirely optimized for quest, yet it doesn’t show up for my friend

#

Nvm brain fart

#

Ok so

#

I assume it takes time to show up on someone’s account whenever I upload to quest/update it?

ionic zephyr
dense valley
#

But hey since you’re here

#

How do I compress avatars

#

x3

ionic zephyr
dense valley
#

ok

#

how do i add a texture to a material

#

@ionic zephyr ??

ionic zephyr
strange bison
#

ok so im not sure what's going on here:

soft mirage
#

dose anyone know how to make a world constraint prop the can be seen by other people

magic slate
#

As long as you trigger it with a synced variable, it should be visible by other people

dreamy edge
#

is it possible/ideal to just duplicate a model into a new scene rather tha duplicate the entire project if i want to make a quest version of the avatar?

delicate quail
#

If your quest avatar is the exact same one as pc I don't see why not

dreamy edge
#

well it is aside from the materials, since poiyomi doesn't work on quest

delicate quail
#

then I think you could do that

#

just "Save Scene As" and you'll have a copy of the scene and just change the shader

dreamy edge
#

also, is there a way to preview what an avatar looks like on quest if i don't have a quest?

#

just to make sure it displays correctly

delicate quail
#

from my knowledge no, but it should like it does in unity

agile swallow
#

has vrc upped the requirements from 10mb to 40mb?

arctic slate
#

there isnt any annoucement/notice of that so it isnt likely

#

if anything they're more likely to lower the amount even more since with 10mb people are still rarely having issues

magic slate
#

iirc it's 10 compressed and 40 uncompressed

robust whale
robust whale
#

only matters for PC (avatars and worlds) and Quest worlds

pastel storm
#

I recently bought the knockout avatar and im trying to create an quest/android version of it because its an pc only, the problem is that after I change all the shaders, and the texture even to 265 its still 30mb big...

Does anyone know some more tricks? And yes I also deleted the phy bones to a minimum

I just dont know what I can do more... really need some help now

#

Note: I am not allowed to share the avatar so please try to explain things to me or send me some good helping videos

delicate quail
#

less meshes?

#

less tris?

#

it's kinda hard to say what you can do if we don't see the avatar

arctic slate
#

use thry's avatar performance tool to check what's taking up the most space on the model

#

lots of reasons other then texture size that make a model's size large, tons of unused blendshapes is another really common reason for big avatar sizes

torn moon
#

ur issue is most likely a mesh memory problem than an actual texture memory one

#

if ur avatar has alot of tris, seperate the head to be a single mesh, if its not already

#

when blendshapes are added, it bloats all vertices its combined too, not just the vertices the blendshape affects

pastel storm
#

thanks I will try those things when im home

pastel storm
#

How can I reduce the mesh memory in unity?

magic slate
#

remove unused blendshapes, decrease poly count

pastel storm
#

how can I remove them in unity?

magic slate
#

I think vrc quest tools can, also VRC Fury has "blendshape optimizer"

pastel storm
magic slate
#

Sure, though I'd do that in Blender.

pastel storm
#

okay

#

I DID IT

#

UFFF

magic slate
#

Rule #10, don't advertise here

pastel storm
#

no thanks, I want to save some money

delicate quail
arctic slate
#

asking here will get you scammed/scammer DMs and isnt allowed so id delete your message

shy bay
arctic slate
#

like the person said above go to VRCTraders

#

they've got a wide selection of verified users to choose from

delicate quail
#

exactly! here you'll just find scammers

old escarp
shy bay
arctic slate
#

yep

shy bay
#

Ok thx

hollow cedar
robust whale
#

report the avatar, don't send it here

#

now people can access the avatar

fresh wraith
#

Question, for making an avatar visible for quest, dose it just have to do with the texter or dose having toggles and stuff effect that as well? ( I don't need anyone to see the toggles just want them to be able to see the avatar ) I'm pretty new to this

pastel storm
green forge
#

👍

silent cedar
#

Hi, sorry, for what purpose?

magic slate
#

sus

delicate quail
#

sus

silent cedar
#

Sorry, I don't know you. I will not be accepting your friend request.

delicate quail
#

if you have anything to say just use the server, adding people like that is very sus

silent cedar
#

^

#

I mean this with all due respect your account has been around only since November on discord as a platform and this discord server as a whole, we have no mutual friends and I don't recognise your UN from within VRChat. Under no circumstances will I be accepting a friend request or even a DM from you at this time, if you have anything you need to discuss with me, it is likely not personal enough to warrant privacy or some sort of nonsense that breaks the rules of this discord or some type of terms of service. There's just no way. Thank you.

#

😂

#

As well these are the first messages you have ever sent in this discord. This activity is very suspicious.

pastel storm
#

from pc only avatar to Pc and Quest avatar thanks to you guys iris

fresh wraith
#

So for lowering bone count for an avatar is there a way to select everything in editor that has bones or do I have to do it one by one?

#

Like fluff, feathers, ect

wanton scarab
#

That’s the method I use. I don’t know if there’s a better method out there

fresh wraith
wanton scarab
#

Np!!!

hot sparrow
#

Was this just some oversight or

delicate quail
#

that shader is for only for worlds i think

hot sparrow
#

Sigh

carmine siren
#

someone who knows if there is a recom Quaritch avatar from the Avatar movie? or if someone does comissions for free which I dont think anyone would do tbh

magic slate
daring basin
odd mesa
#

Anybody got a muscleman avatar or know a world which has a muslceman avatar

delicate quail
delicate quail
#

Rule 10. No advertising.

haughty bison
#

I'm sorry

pastel storm
#

vrcTupCry anyone upload avis by chance?

delicate quail
#

what part are you having trouble with?

dim karma
#

hey is there anyone with knolige about unity pysebones i am making avatars for vrchat and the part i wane move dousnt move it all it stays as stiff as a rock

delicate quail
#

show your physbone set up

#

and does the physbone show up on the avatar?

dim karma
#

thats what it dous

#

the under thingy shout move

delicate quail
#

does the physbone show up on the avatar in unity?

dim karma
#

those are the bones the kama thing shoud move

delicate quail
#

where did you place the physbone? on what bone

dim karma
delicate quail
#

increase the radius

#

I see it now

pastel storm
dim karma
#

how big

delicate quail
delicate quail
# dim karma how big

that depends on your avatar, try to increase it slowly until you think it's good

dim karma
#

how big shoud it be

delicate quail
#

that depends on your avatar, try to increase it slowly until you think it's good

dim karma
#

wel i mean like as big as the avie or the moving thing

delicate quail
#

the radius is basically how far the physbones are going to move

#

yours is at 0 so they don't move at all

dim karma
#

alr i wil try that and keep you uptodate thxxx

#

shoud root transform have anything in it

delicate quail
#

only if you put the physbone component on a different object then the one it's supposed to move

delicate quail
#

is it weight painted properly?

#

that's the only thing that comes to my mind

dim karma
#

what dous that mean

#

kinda new sorry

delicate quail
#

when you move that bone does the thing move with it?

dim karma
#

it deforms yes

delicate quail
#

I don't know what else could be wrong

dim karma
#

thats the problem no one knows whats wrong...

dawn olive
#

A little

#

Go look around Star Wars creators specifically

#

Might find answers with them

#

But I asked somebody

Set up your root transform

And turn on “Is Animated” in the settings physbones

Make sure to Ignore the bones that aren’t needed (anything not in the Kama)

#

Main ones to make sure it ignores is the legs, spine, and maybe arms

wooden fable
delicate quail
#

Thank you for the explanation 👍

raw atlas
#

@swift saddle hey bro I want to talk to you can we talk for a min?

jovial magnet
#

How do I make an avatar completely disappear? nameplate and all, like How gogo loco used to do it?

robust whale
jovial magnet
robust whale
#

but this was on quest before constraints, so you may be able to get the same result from a parent constraint on the armature

jovial magnet
#

and would the parameters be like how I would lock gestures?

magic slate
#

(you can't hide nameplates though)

cyan apex
#

hiding or obscuring nameplates is also against vrc tos

lyric cipher
#

Unless you tell people to turn them off in settings you can't really do much. Srry broski

dry zealot
#

I have an avatar with an offset option. But I keep the head above the ground.

#

The current version of gogo freeze doesn't have that yet idk what to do with it

robust whale
daring yoke
#

I Would like to say i know what im doing and can tell what errors mean but ive made 4 different projects and keep getting this error and im not sure what it is but i cant upload or see the validations and i know its cause this error (THIS IS ONLY ON THE ANDRIOD BUILD)

#

p.s the gesture manger has nothing to do with it

magic slate
#

"missing prefab" is weird, I wonder what that is

daring yoke
#

maybe its the 3 errors around it! hehe '

magic slate
#

wow okay, good luck then.

daring yoke
#

its just a quest avatar i can just remake it have had to do it before thanks for the luck tho

dry zealot
#

not skinned mesh

summer parcel
#

Can a quest user see the face tracking aspect of another users avatar? Just a question

flint forge
still tusk
#

🙃

delicate quail
#

no transparency for you, cry

flint forge
# still tusk

Maybe one day they'll put in some disclaimer that it is meant for Quest worlds.

arctic slate
#

also no need to be a douche canoe to someone trying to help vrcRat

thick vault
#

douche canoe wtf 😂 im keeping this

daring yoke
#

I had gotten rid of the gesture manger thing and was still getting those 3 errors I use gesture manger all the time and know it's not that I just delete the prefab no issues I'm not stupid

#

but like I said i just redid the project I think it was corrupted due to network error

#

Sorry I'm so tired I just woke up and can't punctuate

peak pendant
#

Does anyone know a good tutorial for how to make a Quest follower?

magic slate
#

I was absolutely not trying to be rude, I was curious how that prefab got created, since it really shouldn't, but you're of course welcome to be obnoxious to someone actually trying to help. I'll be happy to ignore you going forward.

muted pumice
prisma shoal
#

anyone familiar with this error?
Library\PackageCache\com.unity.collections@2.1.4\Unity.Collections\UnsafeParallelHashMap.cs(125,46): error CS0117: 'JobsUtility' does not contain a definition for 'ThreadIndexCount'
when building for android specifically, i get about a dozen of this sort of error followed by a few "failed to build avatar"s with unhelpful stack traces, even with no custom packages

update: whatever the cause may have been, reinstalling unity fixed it

stiff summit
#

did VRChat remove the limits for the amount of phys bones to upload for Quest?

delicate quail
#

can you upload over the limit?

delicate quail
stiff summit
robust whale
#

i was teaching him how to upload avatars/helping him customize a base to match his sona and we uploaded the quest version just fine, then realized the physics don't work..

#

look in unity and somehow no error stopping us from uploading with 11 physbone components? just performance ranking saying 11 will be very poor and max is 8

#

solved the issue by removing some components, but weird it let him upload with more than the limit (although they were stripped in-game)

signal idol
#

Hello idk if this is the right place to ask but if anyone can make an avi for me that would be appreciated lol. It’s a street fighter character and if you wanna know more friend me plz

karmic frost
#

Where do you find the folders related to the vrc sdk? I checked both assets and packages but nothing is showing up in either even when making a new project.

karmic frost
delicate quail
#

yes

magic slate
#

I assume you know how to find files on your computer

karmic frost
#

When searching the files of the project the folders, both com.vrchat.avatar and com.vrchat.base are present but they are still not showing up within the packages section of the actual unity project. I'm guessing there's some blatantly obvious thing which I am missing here.

magic slate
#

oh in the project window in Unity they have slightly different names, but really ought to be obvious

karmic frost
magic slate
#

See the eyeball at the upper right?

#

it's saying there are 25 items hidden

karmic frost
#

well shit that explains it, thank you so much for helping me with this really simple screw up on my part

magic slate
#

it's so not obvious

novel marlin
#

Before I could upload an avi to be chat and now I just can’t and it’s giving the “you must fix the issues listed above before you can upload build”. There are a lot less optimized avatars on vrc and my avatar was able to be uploaded just before, it just had the poor quality marked on it

#

How do I fix this so it lets me upload like before

magic slate
#

depends on what's blocking it

novel marlin
#

All stuff it had no problem with before

#

Like material slots and bone count

magic slate
#

we can't really help without some information

torn moon
#

the hardlimits have been updated a good while ago, that may be your issue, your uncompressed size maybe

#

poor quality wont prevent an upload, hard limits and incompatible shaders, components will tho

#

so def start there and lower textures where possible perhaps

#

u could ss the sdk menu and the console log, it could be something else too

magic slate
#

^ what I was asking for, yep

novel marlin
#

I looked at it and it was the same as before with no major issues just now it says I need to fix all errors above instead of just letting me upload with poor quality

#

I checked log and console and there’s no issues there either

#

All my shaders are mobile standard lite

#

Would high memory prevent me from even clicking the upload button at all?

magic slate
#

it says fix all errors but doesn't list an error?

novel marlin
#

It lists the errors but it’s just small stuff like 9 materials recommended 4

#

Let me just reload unity as a whole

pliant elm
#

face on the desk
has anyone been able to get through the new stricter Quest uploading requirements yet?.....
ive been trying to for a while...
and i havent bene able to get one avi up for quest in months...

novel marlin
#

You can get through them for some reason if you remove a specific package and just upload avi with very poor quality which is what I did before but when I cleared my library and tried to replicate it, it just didn’t work

#

Now I’m back to not uploading until I can fix it

#

Land I’ve found no help online for anything either

arctic slate
pliant elm
#

no errors i know that, but not being compatible is odd bc its an avi claiming to be quest compatible

arctic slate
#

<@&397642795457970181> vrcBotThink

arctic slate
#

gotta check that stuff ahead of time with the creator (or even other users like in #avatar-general )

scenic raft
#

just gonna post this here because it doesnt make sense lol.

thick vault
#

its a world shader

pastel storm
#

ouch

spare void
steady idol
prime tiger
#

NOW that doesn't make any sense whatsoever

random comet
# prime tiger As for me:

Put t:renderer in your hierarchy search and look through each renderer that results in the hierarchy for a material using the wrong shader

prime tiger
#

I'll try that

#

Also do I need to upload my avatar to all three platforms in order to be able to use it as a Fallback?

random comet
#

Pretty sure it's just at least Quest and PC

prime tiger
#

Ok found it

#

that was due to two items I tagged as Editor Only that didn't have any material

#

And I confirm, only PC and Android are required for a fallback avatar

scenic raft
delicate quail
#

i agree they should make the categories more obvious, separate worlds from avatars

dim cove
#

aren't world and avatar sdks seperate anyway? so why would they include world shaders into the avatars sdk?

delicate quail
#

i didn't know that, i've never looked into world upload

dim cove
#

they used to be in the same sdk back in the old days

novel marlin
#

I was able to upload with these errors before and it’s the quest version of the avatar but after clearing the library it won’t let me press the upload button because it’s says I must fix all errors before upload

novel marlin
steady idol
#

have you tried scrolling up

broken mica
#

I wonder if they will ever raise the 10 mb for quest

#

I hope they do

random comet
#

Unless the Quest 3/3S is mass adopted then most likely not

ionic snow
#

Is anyone able to texture paint this for me

#

for undr 50

ionic snow
torn moon
ionic snow
#

I literally know nothing

arctic slate
#

you can go to VRCTraders (link in #1204490664637890580 ) and look for someone there but asking here will only get you in trouble and get you scam DMs

proud trail
#

People should make more anime charactrs in suits

flint forge
pastel storm
# thick vault its a world shader

deadass was going to ask the same question because I have an asset that claims to be quest compatible, thanks for answering lol

If only creators knew that it wasn't for avatars-

torn moon
#

multiply works fine for quest, u can even get a slight transparent effect when used on meshes that have vertex colors (although it looks kinda poorly)

wise pond
#

Hey, so the documentation seemed to remove the helpful table of what happens when you exceed limits on Quest, and its been some months since I was in the swing of things, so I want to ask:

Is there still a hard-cap for particle systems on Quest? Not particles, the number of systems themselves.

Previously if you exceed, what was it... 4? Particle systems, all systems would get removed, even if the avatar was shown or some of the systems were disabled?

Current docs make no mention of this. (I know particle systems auto throw you into vrcPerfVeryPoor on Quest. I am not here to debate use cases.)

coarse shard
#

hello, im wondering how i would go about, converting a vroid avatar to vrchat while making it quest compatible

arctic slate
#

theres likely a few youtube videos out there that go over how to do that but mainly its stats need to be within the listed limits provided here: https://creators.vrchat.com/avatars/avatar-performance-ranking-system/#mobile-limits (id aim for medium for the best playing experience)

The Avatar Performance Ranking System allows you to see how much a user's avatar is affecting performance via analysis of the components on that user's avatar. You can also use it on yourself to see how performant your avatar is.

#

iirc vroid relies on transparency for ALOT of stuff but that isnt supported on quest/iOs so you'd need to manually cutout or remove those sections of the mesh in blender

coarse shard
#

thats what i tried doing, i see the matrix i dont understand shit

magic slate
#

matrix?

arctic slate
#

yeah not quite sure what a "matrix" is in this case

#

maybe provide a screenshot of what you're looking at and stuck on?

magic slate
#

maybe the table of items on the performance ranking page?

coarse shard
#

meant, just amount od ui and stuff is overwhelming

magic slate
#

possibly we can help if you ask questions

arctic slate
#

the more specific your question the better someone can help

coarse shard
#

yeah i just don't know what menu i should be on to remove transparent layers

magic slate
#

not a menu, and there aren't transparent "layers" in Blender. have you worked with Blender before?

coarse shard
#

nope

magic slate
#

ah. it'd help to start with a basic tutorial

coarse shard
#

anytime i try changing the shader in unity black boxes show up around the eye

#

and eyebrow

arctic slate
#

because quest shaders dont support transparency

magic slate
#

yeah - if you're trying to use quest-compatible shaders, it's not - yeah that

arctic slate
#

your first step should always be finding a video that goes over the basics on how it works/what each thing does, in your case id look into specifically learning how to edit meshes and using the knife tool

pastel storm
#

can someone help me out with uploading an avi into unity

#

im so confuesed bruh

delicate quail
#

what's the step that you're struggling with?

pastel storm
#

all of it

#

like i have the avi

#

and i have VCC

#

and the right plugins

#

and idk how to use unity

delicate quail
#

follow this

#

if you have questions about anything not mentioned there, ask them here

pastel storm
#

alr

iron zealot
delicate quail
#

that's for worlds