#avatar-quest

1 messages · Page 12 of 1

robust whale
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Yep, I've used it for that as well; I made a jar of dirt (from Pirates of the Caribbean)

primal oriole
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one other thing a friend of mine found an avatar that worked on their quest that somehow supported texture switching and asked me how and I dont know. Some kinda hack like atlasing + UV switching areas?

robust whale
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both work perfectly fine on Quest and PC. I'm not really sure how else you'd do it lol

mossy marlin
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anyone have that link for making an avatar quest

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its like.. vrcquesttools

mossy marlin
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For ppl who stuggle transfering to quest

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if ur confused its vrcquesttool

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there

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it works wonders

nocturne agate
mossy marlin
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Yeah, i used it. it doesn't cover everything but with a pc only avatar, it gets it down a lot, lets you go through all the physbones, colliders. lets you choose what u want on the Quest version.

dapper fable
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Can some one tell Me how to get a base shape from vrchat?

wide heart
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What?

dapper fable
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A avatar model that į can use how do i get it from vrc

wide heart
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You don't get them from vrc, you get them from websites like booth or gumroad.

dapper fable
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Oh

mild pagoda
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Thing I noticed on a quest avatar
How are some creators able to make a quest compatible world constraint using physbones? I know that using a single mesh particle would work as well but I do want to keep the avatar perf high

ashen latch
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how i fix this

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im try make it questy

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T-T" making quest avatar is hard

patent narwhal
random comet
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The issue is there's no VRCExpressionParameter asset assigned in the avatar descriptor

full bear
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How much would it cost to get a custom avatar of myself?

finite flower
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Depends who makes it, can range from 60 too 500+ usd

full bear
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I would but I only have a quest

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So I was willing to pay I just need a price

finite flower
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Be careful though

full bear
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🧑🏽‍🦲

finite flower
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Lots of scammers here

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You will get dm’d endlessly about scam model makers

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I don’t trust this dude

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New profile

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No PFP

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Poor grammar

full bear
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I ain’t with the cash up front if they trust me they get the money but if they don’t then no money and no avatar win win

finite flower
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Yeah

full bear
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Yeah

finite flower
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But the best way to know is seeing their “portfolio “

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It’s very obvious

full bear
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I have no reason to lie😭

finite flower
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They do

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He knows I see him

full bear
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It’s money after or at the same time

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🧑🏽‍🦲🖐🏽

finite flower
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Yuh

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Right. Sure

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That’s what they alllll say

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your pfp is likely a stolen model

full bear
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Damn 💀

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Guys calm down

finite flower
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riggghhhtt, you have the classic scammer pfp

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t pose stolen model

full bear
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Not to much on me wtf I’m trying to help you 💀

finite flower
full bear
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Nvm bruh

finite flower
full bear
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Dude what?💀

random comet
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oh wow, you got a t-posing avatar in your PFP. you look even more convincing!

full bear
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I’m saying

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💀

random comet
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certainly all credible artists do that!

full bear
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Real talk I’m finna go watch amazing digital circus again

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Byeeeee ✌︎('ω')✌︎

ocean nest
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i got hacked anything else that gets sent isn’t me

shy burrow
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need help lol

jagged sequoia
shy burrow
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i found

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em ty !

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❤️

robust whale
ocean nest
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I have ownership of other servers

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Also it seems like they stopped because it ran out of servers

robust whale
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Then enable your account again

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Don't delete it, disable it

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I believe that's still an option

ocean nest
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It is

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But anyways thanks

upbeat wind
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uuuuh hello?

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I cant seem to make toggles on VRchat

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does someone knows why?

magic slate
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can you explain what you mean?

nimble prairie
dull crown
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somebody

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anybody.

magic slate
# dull crown Help.

show the avatar stats maybe? We can't figure out much from just that message

azure folio
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Hi guys. I´m having a big issue with this situation. I attempted following some tutorials for some solutions.. At least the shader solution I already know. The big issue is whenever I go to blender to attempt using Cats plugin It just doesn´t show up. I need It to decimate a bit in order to reduce some triangles. I attempted withouth the cats plugin and got the conflict with key bindings. Even thought I didn´t decimated the hand or the head. Litteraly the clothes are part of the body. It doesn´t have skin in some parts as the arms or the legs and the clothes do the job as if they we´re the body so I dunno if that´s affecting. The model has wings and a tail. When I go to fix the pelvis angle by changing rotation of the feet the feets just go into the opposite facing direction that they should be on puting rotation to -180. The skinned meshes issue I think I might be able to do something about It, But I do feel some conflict when It comes into fixing the material slots quantity. I think the very poor perfomance is due to all those other errors but I don´t have much knowledge about It.

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I want to upload It throught android build to be used in quest. I could use a hand in this case really. I don´t have idea about what to do at this point.
This is a customized model I requested 2 months ago to someone that delivered me today. I want to fix this stuff to be able to upload It. I really didn´t wanted to say this.. But I do need some guidance.

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It keeps the same angle pelvis error wether I change the rotation to -180 or -360 and normally stays on 0 with the error and -360 pratically equal. I dunno if It has something related with fixing that error

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The most important right now is getting a way to reduce triangles and discovering how to deal with material slots. But I really don´t have a clue.

magic slate
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you're not going to fix that error in Unity.

azure folio
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I know It´s on blender

magic slate
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without seeing it I'd guess the upper leg bones are upside-down

azure folio
magic slate
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I don't really do that and definitely can't at the moment, but this channel can be quite helpful.

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and honestly, the leg bone thing is minor compared to the rest of the work you probably need to do , that material slot thing is a problem

azure folio
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Sure. I´ll be waiting if someone else could advice me in that case.

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Some helpfull tutorials would also be a great advice in this case.

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I don´t have much experience on this so I really need some with good explanations.

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The feet are in normal direction at 0. So It´s more 1 thing I don´t have a clue.

arctic slate
junior palm
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Kk

untold blaze
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I need avatar like this

steady idol
scenic summit
steady idol
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its literally just make a thread there

arctic slate
patent narwhal
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or something that they could easily type and find in prismic's avatar search world

arctic slate
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honestly hate that world most avatars in there aren't meant to be used by other's/public in general or are ripped :/

robust whale
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the YAAS world though does seem to get avatars that are "private" public aka set to public but usually only shared between friends

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like I had an avatar that was just meant for me and my partner, so we were sure nobody else had it. It still ended up on that search world

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I just ended up uploading it to their account instead

arctic slate
robust whale
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just have the avatar uploaded to the accounts of people who are supposed to use it and make sure they set it to private

wide heart
magic slate
wide heart
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Only one world. All the other worlds that use that same database don't do that

magic slate
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this is true

robust whale
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yeah but there's no reason to hate on prismic's

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that search world works fine

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they do requests to add or takedown avatars

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you can also keep it from appearing in the world by putting private in the title

magic slate
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ooh I didn't know that one

robust whale
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i think you might have to put in brackets

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i don't remember exactly but it says it somewhere in the world i believe

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like [Private]

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something like that

arctic slate
arctic slate
robust whale
arctic slate
coral ginkgo
wide heart
robust whale
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it shouldn't be too hard to make your own

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just lock your tracking with tracking control until the right password is input

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and to make sure the right password is input, just have transitions that require an Int parameter to equal a certain value before moving on. Have it transition to exit if the value does not equal that value or 0 (0 not being any of the controls because you can set them to buttons which sets the value to 0 after you stop pressing the button). This essentially freezes it at each stop until you get a certain number, and if you input the wrong one, you're sent back to the beginning. This setup makes it VERY easy to control the length of your passcode. If you want to make it more complicated, you can even use letters instead. You have up to 255 inputs to play with, and an infinite length to your passcode. Just take your max input characters and raise it to the power of whatever you want until you're satisfied with the large number of possibilities

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and also just realize that anything beyond 3 digits nobody will reasonably try to crack

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nobody cares enough

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just give it like 5 or 6 digit passcode and there's no way in hell anyone would try to crack your passcode. I don't believe you can automate the process, and even if you could, the setup to get that automatic or the work to manually brute force the passcode is too much work for anyone to care to do for one avatar

chilly night
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Facts

round girder
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What's the best way to make a transparent glass shader for quest? Can't figure it out

steady idol
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quest doesnt support transparency

round girder
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Gosh they smell lmao

flint forge
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It needs to be a separate material entirely dedicated for the see-through part.

robust whale
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Well it also has to be a particle I'm pretty sure

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Like it doesn't let you use the particle shaders on meshes I think

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Like even mesh particles

flint forge
magic spire
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Hey so I have a friend that can only see my vr avatars fallback avatar and not the one I want to be able to show them. Even when changing it to a quest compatbile avatar they still can't.

flint forge
magic spire
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oh ok ty i think i had told them to do so and then it worked

gusty basin
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No matter what the fbx is, brand new unity projects, nothing added, I get the same exact errors preventing upload to quest. please help

arctic slate
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the errors are making it look like you're trying to upload a model with an ID you dont own and doesnt exist yet

old knot
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It’s been an issues where if you have script errors it’ll throw the blueprint id error but it’s missing or broken scripts on the avatar. You’ll just have to hunt them down

gusty basin
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there are no scripts, its just an fbx with an avatar desriptor

gusty basin
gusty basin
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I just dragged a straight fbx in a blank project, mobile shaders, and try to upload it. This happens with the same fbx I have uploaded in the past successfully before this error came along, and also with an fbx that is basically just an armature. Multiple different fbx's just in case that file causes the problem and I get this same error on android only.

I googled "Native Array" and this is a feature within unity itself. I think Im just going to have to ininstall all unity versions entirely and reinstall everything because maybe a previous script has completely ruined unity's own code because no matter how many time I make brand new projects with nothing not native to vrchat added in the scene this same thing happens

hexed canyon
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Hi there! I'm currently having an issue where between quest and pc the parameter selected on PC is 35 parameters away of what should've been selected. I've tried adding to the parameter list a fake parameter but it doesn't effect the preset list.

Has anyone had a similar experience or have any thoughts?

gusty basin
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By the way I fixed that issue by going to the unity hub, choosing the project, choosing the 3 dots, and enabling android build support

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and downloading the modules

sage tendon
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If I upload a Quest compatible avatar will I be able to set it as my Fallback?

kindred fractal
sage tendon
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I've been looking around for somewhre that has them listed but haven't been able to find anything yet.

kindred fractal
# sage tendon Where can I find said fallback requirements?

Needs to be excellent ranked meaning you’d need to optimize it to that.

Here’s the diff stuff on Performance Ranks:

https://creators.vrchat.com/avatars/avatar-performance-ranking-system/

The Avatar Performance Ranking System allows you to see how much a user's avatar is affecting performance via analysis of the components on that user's avatar. You can also use it on yourself to see how performant your avatar is.

steady idol
kindred fractal
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Good too? Good to know. No pun intended

steady idol
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I dont like the naming scheme of the performance ranks

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it shouldve been named very good instead of excellent

kindred fractal
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Yeah that’d prob make more sense HAHA

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Excellent does sound fancy tho

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Imagine they change very poor’s rank name to “shit” or something

west iron
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never had this issue--whats the easiest way to lower the size?

sour vault
pastel storm
errant wharf
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ANYONE HAVE A WALLY DALRING AVATAR?!?! I NEED IT ASAP! It looks exactly like this!

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It has toggles for a coffee/tea mug, arm swap and more, please message me if anyone has it!

dense saffron
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Looking for this

arctic slate
fresh zinc
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Can someone help me no matter what I do the mb for my avi won't go below 10 mb

sour vault
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Remove extras, lower poly count, combine materials, lower texture resolution

foggy terrace
robust whale
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Dissolve edge loops and don't use cats, it's deprecated and the newer one still tends to break stuff

mystic idol
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whoever makes the first toki wartooth avi ill explode (i have mo money chat)

primal bramble
mystic idol
upbeat wind
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and it didnt worked

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idk whats going on

nimble prairie
upbeat wind
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thats the thing I dont know

primal bramble
spare egret
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can anyone upload this avatar i just got please, i dont know how

old knot
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Don’t ask in every channel bruh. You’ll get the same answer or scammers asking for your account details

vale cloud
spare egret
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ooh okay dm me the link

molten elm
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does the vrchat mobile additive particles shader actually show up on quest now?. simple asking cause i remembered that any mobile particle shader will just go invisible. here is the post that I saw to make me question

molten elm
foggy terrace
molten elm
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it is a gumroad asset that is free

foggy terrace
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pawesome, thank you

north sand
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Hello is there a way to get anime shaders for quest

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I could only find poiyomi which I can't use

foggy terrace
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Toon Lit is as close as you can get

steady idol
steady idol
pastel storm
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Please anyone here make an Avatar for me

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Please add me up

steady idol
pastel storm
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How can I find that

pastel storm
steady idol
north sand
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I did this with poiyomi then it said unsupported 😂

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Now it looks like straight trash

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HOLYBSHIT

north sand
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IT LOOKS GOOD

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Really

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Nooo

north sand
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It's a little dark but it's still goooood

north sand
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It's so goood

foggy terrace
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i must learn

robust whale
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personally i don't like using gray for shading as it dulls the colors

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i use a light purple/magenta on a white circle

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white gives no change to the color on a matcap

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i believe matcap lit uses multiplicitive color mix? but i could be wrong

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so a light purple will darken the color a little bit and give it a slightly purple hue, which in most lights will simply look "cooler"

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the average light is a yellowy off-white, since that's the color of sunlight. Given that, just using basic color theory, highlights should be yellow and shadows should be purple (opposite of yellow)

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i have one that i made where the unshaded part is a very light gray (so that the highlights appear lighter), the highlighted part is yellow, and the shadows are purple

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try this matcap if you'd like

north sand
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What's the best unity to use

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Because I'm using a newer one and it won't show my uploaded avatar in vrchat

north sand
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I forgot

summer delta
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Hi I’m new here

robust whale
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the most up-to-date one is 2022.3.22f1

north sand
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O think

robust whale
north sand
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My headset

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And my game

north sand
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Last question

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Do I use this

jagged sequoia
jagged sequoia
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2022.3.22f1

pliant summit
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Is anyone else having issues uploading avis?

steady idol
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depends on what you mean by issues

arctic slate
pliant summit
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Failed security check?

arctic slate
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avatar isnt optimized enough probably

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its an error you get if your stats are too high/past the limit

pliant summit
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But I have an avid just like it and it uploaded fine, bit this one has less toggles

north sand
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/anime

north sand
robust whale
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mostly cartoon style

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you can pretty easily make your own matcaps in blender as well

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use this tutorial to set up the camera and sphere

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then just set up your material however you'd like

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for example if you want to use cel shading, try using color ramping

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you can always look up tutorials

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I sometimes just draw my own in an image editor/drawing software

runic garden
arctic slate
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it's the original reason you'd get this error so it isnt false but looking at how many people are getting it now it's probably a vrchat bug

north sand
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How do I kitbash avatrs

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Like js it possible to grab a head from another avatar and add jt on a different

arctic slate
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it is just delete the body mesh from the one avatar and the head from the other (make sure both head bones have the same name) and merge them together

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make sure that the meshes you use allow that though

north sand
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Ok

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Ima try it real quick

north sand
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I click the bones

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And it selects every single bone

arctic slate
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click the bones then press TAB

north sand
arctic slate
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unless most of those bones are for the hair you're gonna wanna delete those extra bones (only need eyes hair and head bone any others will be unnecessary

cyan agate
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vrchat is gonna lower quest avatars max size to 5mb? how?!
an avatar creator friend told me that. i hope thats not true

foggy terrace
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im like 99.87% sure thats fake

north sand
arctic slate
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make sure to join the verts together where the neck ends then

vestal path
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What’s the best matcap for toon lit shading guys? vrcBotThink

robust whale
robust whale
vestal path
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Or anime shadings

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If anyone can share some of their matcap shading it would be great

robust whale
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you can make one in blender..?

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you can make it the same way

vestal path
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:.)

robust whale
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for cel shading you would probably set up a color ramp

robust whale
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this one i drew

vestal path
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Ohh thanks

north sand
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Would I delete the neck off the head or the body for the kitbash

arctic slate
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doesnt matter though most people use the neck thats attached to the body because its easier

north sand
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Ok thanks you

north sand
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So

arctic slate
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wow thats alot of bones

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make sure to get rid of unnecessary ones or you'll have a poor avatar rating

north sand
north sand
arctic slate
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delete all the bones on the head area aside from the actual head bone itself

arctic slate
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thats alright

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you can make another one just click on the bodies bones press tab to go into edit mode click the neck bone select the top ball on the neck bone then press E and extend the new bone off the neck

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make sure to rename the new bone to Head

north sand
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It didn't make a new bone

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But

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It did extend

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Wait nvm it did

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Sorry

north sand
arctic slate
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no you'd keep the main body armature (like in pic) and any required to make the avatar look nice so like any on the bottom of the coat (the ones on the sleeves should be removed imo)

arctic slate
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yeah you have them in wire mode

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change ur settings if you want them to look like the picture i sent

north sand
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OOOOOO

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Yikes

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Can someone tell me how to merge the armature bc I feel like I'm doing it wrong

north sand
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I just put it in unity

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So

arctic slate
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as long as you've done it right it should work

north sand
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And it said

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How do I fix

arctic slate
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take a screenshot not a photo of the screen and show the topmost error in the console but it looks like you might have some broken/missing scripts

arctic slate
arctic slate
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if you did then did you make sure to parent the head to the neck bone? (incase it didnt already do that for some reason)

north sand
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Bc if I'm I'm right

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Do I just drag one and place it on the other e

arctic slate
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in blender you go to the bone menu and choose the parent to be neck

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if thats already setup did you check that you weighted the head to the head bone?

true ibex
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Is there a In game forced limit of number of Partical systems on an Avi?

steady idol
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Yes and no

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Theres a setting to limit particles

true ibex
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So I take that as a no

steady idol
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Eventually it wont upload and get security checked

robust whale
true ibex
north sand
north sand
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I think I mightve got it

calm silo
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Has anyone else been having issues with the particle shaders?

north sand
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Can anyone tell me why when I move my head the hair doesn't follow

magic slate
sinful badge
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Can anyone here tell me why I am now unable to upload an avatar that was already uploaded once before for Quest using Unity 2019 but updating it to Unity 2022.3.22f1 without making any changed to the quest version makes it invalid? Also apparently there is a new error message for uncompressed size? I dont remember seeing this in the SDK patch notes. I have tried the whole uploading it to a new ID both PC and Quest. Any info on this would be great thank you in advance.

pliant summit
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Vrchat mpds, fix your stuff, I hope shit is fixed in the next update

magic slate
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I'd suggest tutorials on weight painting, it's not something easily explained in text, especially if you don't already know what that means.

foggy terrace
manic ore
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I got two avis with this glitch that I cannot seem to figure out why it is happening.

It is only on the quest version of the avi, weight painting in blender is fine, configuration of the avatar is fine, cant think of anything it could be

I use vrcquest tools to help convert

robust whale
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in blender if you press N and select a vertex, you can see the weights on it

robust whale
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you can have 4 maximum in vrc

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i believe there is a way to weight paint with this limit

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like limit to 4 bones

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i believe it's clamping?

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i haven't used it before

manic ore
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thats so weird, I have never had this issue before?
is this a new thing?

robust whale
manic ore
robust whale
scarlet dagger
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I am trying to sync toggles between quest and pc and I have no idea what I'm doing with the network id tool

steady idol
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network id tool?

scarlet dagger
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I'm using the world network id tool to manage the ids so that the toggles match

steady idol
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for an avatar?

scarlet dagger
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is that why it's not working?

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:catquake:

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I'm a little dumb

steady idol
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all you do is have the parameters in the same order

scarlet dagger
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okay, but I had that and the toggles wouldn't sync

steady idol
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do they have synced enabled?

scarlet dagger
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hmm, I reckon these should have sync enabled for gogoloco?

scarlet dagger
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okay, then otherwise, yes

steady idol
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are they using the same parameter list or different ones

scarlet dagger
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different list

robust whale
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use the same ones

scarlet dagger
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I think

robust whale
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just

scarlet dagger
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let me double check

steady idol
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the parameter lists need to be identical

robust whale
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whichever one has more use the same one

scarlet dagger
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okay, give me one moment to see if that's the problem

robust whale
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most people think if you have extra toggles on PC you can use a different Quest parameters list, but this offers no benefit and also will mess of the syncing cross-platform

scarlet dagger
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okay, they're using the same list
let me make my changes and see if it's broken

robust whale
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unintuitively, the parameters end up being sorted by type first, then order, which is why you need to use the exact same parameters

scarlet dagger
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aha

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that's goofy

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I've always hated quest conversions

robust whale
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build with quest in mind :^)

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then it will be easy to convert to pc lol

scarlet dagger
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so uh, was messing with network ids using the utility
will that break anything?

robust whale
scarlet dagger
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cuz there was stuff in there

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:catplush:

robust whale
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ofc you can always have PC only options like constraints, custom shaders, transparency, and audio, but for things like texture size, draw calls, polygon count, and physbone transforms (or at least physbone components), try to make it more quest friendly. then it's just a matter of removing/replacing a couple PC only things

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for physbone transforms, you can always use the bone merger tool in blender to easily reduce them

scarlet dagger
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yeah

scarlet dagger
scarlet dagger
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I have a prefab that uses the vrcfury at runtime installer to add parameters and animations existing lists and controllers

robust whale
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idk i don't use vrcfury

scarlet dagger
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well we're about to find out!

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thank you anyways lol

cosmic cradle
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can someome help me optomize my avatar so i can add clothing to my rex pls i need my stuff quest compatible if so dm me pls

cedar crystal
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my friend is having fun making a quest avatar! 🤸

velvet badger
north sand
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How can I get particles on quest that aren't looking like boxes

north sand
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That's not the problem anymore

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But

north sand
hot ocean
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Hey what are some good mobile apps to use to create an avatar cause I don’t have a pc

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If there’s any oculus apps too please tell me

old knot
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You’ll need to use a windows based platform to upload avatars with Unity. You can use a Mac based system with some work arounds but that’s a different story. I know some people that don’t have a windows pc but like a chrome book for example pay to use a “shadow pc” which is basically streaming a pc through your Chromebook

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#1204506421631393913 message there’s also vrc traders where you could find someone to commission but be weary of scams. I’m not in the server but I’ve heard they do a good job to vet to people that take commissions

proud roost
#

Anyone know why this model is failing verification check?
Quest model, normally uploads fine. My thoughts might be bones, collision check, or maybe even material slots? 🤔

magic slate
robust whale
magic slate
lavish ivy
#

does poi toon work with quest?

magic slate
#

no

scenic mural
#

with my shader problem

magic slate
#

Can you explain what you have and what's happening?

scenic mural
#

its more easier on a call

#

because it makes complerte no sense at all

#

its a shader problem 100%

#

none of the quest shaders work

#

in game

#

for it

#

just on the

#

unity

#

im just purple

#

its a vurith avatar

#

this one specifically

#

the demo works fine

#

but idk why when i upload it

#

is it to do with vrfury

#

ive redownlaoded the avatar a thousand times

#

tried multiple thiongs to fix all my probelms

#

adn this is the one that stays

#

@magic slate

magic slate
#

please stop pinging me

scenic mural
#

one ping)

#

and you havent repsonded

#

so i didnt know if you where here or not

magic slate
#

That's two.

scenic mural
#

i mean yea

#

one was to get u to see my fist mesasge

#

and then the second was so u could see i told you my problem

#

sorry

#

i just didnt know if u were here or not

magic slate
#

oh I'm here, but doing other things, I have no idea what your problem is.

scenic mural
#

thats why i need to call somone to help

#

to show me through to upload it

#

its what i keep asking

#

to do

#

😭

#

ive been trying to fix probelms for about 26 hours now

#

maybe more like 20

#

but yea

arctic slate
#

if quest shaders "arent working" then trying a new project might help or switching unity versions

robust whale
celest plank
#

hello! im having problems with toggling something on pc and then nothing happens or it toggles the wrong thing on quest, for example i toggle a sword on PC and it toggles a banana on quest. how do i fix this?

magic slate
#

it's actually the list and the order in the list, not just the variable names, which matter

celest plank
#

i had copied the PC avatar and the only modification i did was switch to the quest shaders and remove the pc assets, not even modifying the vrcfury toggles

magic slate
#

not sure what else would be wrong then, this is usually the problem.

celest plank
#

alright, thank you though!

flint forge
magic slate
#

ohh I forgot fury messes with that

flint forge
#

Yeah, what I do is take those prefabs, remove the mesh renderer and just let VRCFury treat it as normal.

celest plank
#

also sry for the ping, i forgot to disable that

flint forge
celest plank
#

oki

flint forge
#

Means it is a prefab and won't permanently remove the mesh renderer.

celest plank
#

fixed! thank yal a ton!

unkempt hound
#

Can anyone help me find an avatar with a JDM style hoodie?

unkempt hound
stiff summit
#

I need help, i need a free astronaut avatar with various space tech.....

rustic siren
#

i literally cannot remove anything else from this avatar or she will be NAKED, textures are already down and i've used crunch compression; are there any tips and tricks to get this to just get rid of the little mb left??
this is the official sdk btw

robust whale
rustic siren
#

ill give it a try; thank you!

#

im dead 😭

kind wigeon
flint forge
rustic siren
flint forge
#

👍

unkempt hound
#

Can anyone take an existing avatar (like the one i am using) and add a design to the clothes on it? Like the front and back of the hoodie?

#

Asking because i like my avatar but i wanna add JDM car themed stuff on the hoodie

unkempt hound
unkempt hound
#

Oh ok thx

robust whale
#

otherwise you are being scammed

unkempt hound
#

Sure

robust whale
#

unless you are asking for a free avatar

#

but you likely won't get a response if you ask for it for free

#

it won't cost that much since you're not asking for a whole avatar, just a texture edit

unkempt hound
#

Yeah

#

Ur gonna need to send me an invite to the server cause the google invite isnt working

unkempt hound
#

Oh

robust whale
pine quail
celest plank
pine quail
#

okay! Thanks lots!!

soft hedge
#

anyone else having issues with quest avatars uploading correctly but then quest users can’t see it? it’s happened to me twice now

hexed knot
misty horizon
#

do parameter drivers work for quest?

#

reason i'm asking is because on quest, some toggles for an avi I converted flash on and then back off on quest platform. when i tested these toggles, they functioned fine in unity testing and uploading quest to pc to test in game

#

it's not a desync issue as it's not all of the clothes that do this

ionic zephyr
# misty horizon do parameter drivers work for quest?

Yes, parameter drivers work on Quest
However, if you are playing on PC, then the Quest side's parameter drivers will mean nothing, if they try to override a synced parameter
The PC side's synced parameter value will take priority

#

You should also use the same Expression Parameters list on both the PC and on the Quest version, because there is an issue with how parameters are handled.
They are synced by their position in the list, rather than by their name

#

You can however use separate FX layers. That is fine

misty horizon
#

I use the exact same parameters and fx from pc to quest

#

the tops and bottoms are both in separate toggles, the tops on this model use param drivers as well as bottoms, and the tops toggles show fine on quest, however the bottoms turn on and off, regardless of what is turned on or off

ionic zephyr
#

Can you show that layer?

misty horizon
#

the layers for the bottoms? or the whole fx

ionic zephyr
#

The layer for the bottoms

misty horizon
#

please do not mind the amount, there is multiple different bottoms

#

all toggles are done via bool

ionic zephyr
#

Oh god, that's quite a few different layers

#

I know you said don't mind the amount, but damn

#

But.. why don't you turn all of this into 1 layer?

#

That would make things less complicated

#

I can make a sketch about how I usually handle these things, if you are interested

misty horizon
#

I'm not the creator of the model unfortunately

#

I was just commissioned to make it quest compatible ;;

#

so the layer logic is theirs

ionic zephyr
#

Well if you have some experience, you can fix it still, and it would be more optimized :P

#

(If they don't mind)

#

And by some experience, I just mean being able to set things up yourself, based on my sketch

misty horizon
#

I'd have to ask them and see, as i'd have to scratch the entire model's toggles and redo 80% of all unity work of it ;;

ionic zephyr
#

How many layers are there?

misty horizon
#

80

ionic zephyr
#

Oh yeah... that's a few

#

That would take a few hours

ionic zephyr
# misty horizon 80

But yeah, if you feel like it, ask them
And if they say yes, then you can reach out to me, if you want

misty horizon
#

and with multiple packages ( 5 different package variants) that would be awhile to complete ;;

#

thank you.. just hoping i get this issue fixed

ionic zephyr
#

At least I can tell you about the logic I'd use for just these layers

#

I helped someone fix their avis, that they sent over once, that had 90 layers
Which took me 1.5-2 hours
So I definitely wouldn't do that for 5 variants myself 😅

#

But I hope my setup will help with these issues at least (if they accept)

magic slate
#

direct blend trees ++

patent narwhal
#

what would be the best way to fake a gun bullet particle for quest vrcBotThink vrcCatThink vrcTrollThinking vrcThinking vrcVPoorThinking

sage arch
#

Can someone tell me the contact limit on quest? please

ionic zephyr
urban mango
#

Can anyone make me a transformers avatar

steady idol
#

No

#

Go to vrctraders

vivid geyser
#

ok so im trying to make my custom mamehinata avi quest compatible how do i keep the outline

robust whale
#

duplicate meshes, press alt+s and make it the size you want

#

then go to UVs, select all of the outlines and scale them to 0

#

then put them all on one material in a black pixel

vivid geyser
#

ok

vivid geyser
vivid geyser
vivid geyser
#

i might have to accept defeat and try to tackle it another day im too dumb and inexperienced for this

patent narwhal
#

i need help... Ive made an avatar where the pc version and quest version are in different scenes in unity. When i try to upload both of them for the same avatar, it instead makes them two different avatar, and refuses to upload them for the same avatar. What do i do... vrcTupCry

robust whale
manic moth
#

Could we get an official statement on whether or not the Quest Additive Particle shader is intentionally whitelisted now? I haven’t seen any official word on it it just kinda started being allowed one day. I’m afraid to use it my products if there’s a chance that whitelist might be revoked again in the near future.

magic slate
#

Probably make a canny for that

high prism
#

When it comes to an Albedo for Quest, how do you all manage to change the color of something white if other white elements exist?

magic slate
#

Paint just the one part?

robust whale
tiny current
#

When i try to upload this avi for quest, it keeps giving the "can not save a preview scene" error in the console... any ideas?

#

or gets stuck on this without any logs

tiny current
#

so how do i exit

robust whale
#

the arrow

tiny current
#

Ok and now i cant upload the quest version

#

cuz its not present

robust whale
#

in the inspector

#

click on the prefab in the heirarchy, then in the inspector click the check box next to the name

tiny current
#

like this?

robust whale
#

yes

#

now you can upload

tiny current
#

Oh damn it actually works

#

thank u!! ^^

high prism
steady idol
#

You could always use it but it didnt render on meshes

maiden forge
urban mango
#

Who

rugged bobcat
#

How do I make this a smaller file size for quest? (The avatar is already a quest file)

steady idol
#

reduce the texture sizes

magic slate
rugged bobcat
#

Thank you! ^^

pastel storm
#

Does anyone have boy NSFW avi I can have

steady idol
robust whale
#

you're asking in the official vrc server...

stable heron
#

does anyone convert files here and also maybe upload ill pay :p

steady idol
pastel plinth
versed spade
arctic slate
pastel storm
#

what are some avatars with good skirts that I can analyse next time I log on?

foggy terrace
#

the what

reef dome
#

Fear god

warm ether
#

Anyone know where to get some good male avatars

obtuse sundial
#

The type of avatar I'm wearing there. With a type of chibi look to it. Does anyone know what the name of the model is? Or at least where I can find more ones that look like it? I've tried and only found 1 other but it was someone else's avatar

arctic slate
#

looks like the model might use the deira base

foggy terrace
#

it looks like a modified deira, yeah

distant whale
#

I have a problem every time I upload an avatar in Quest it displays as robot error in yellow despite it being optimized, does anyone have an idea please??

pastel storm
#

Does anyone know what avi this is?(the one with the red/black braids)

pastel storm
steady viper
#

Anyone able to offer a suggestion as to why my quest models which are fine when other people upload it, but when i do it it makes it an error bot to others but i can see and wear it?

torn moon
#

itll tell u what issues are happening

#

there could be many reasons as to why an avi wont upload

steady viper
wicked parrot
#

they might just be falling back and not telling you?

#

@steady viper (i didnt reply ping and iirc editing in a ping doesn't actually ping the person)

steady viper
wicked parrot
#

they might not be seeing your avatar

steady viper
#

they have me shown, i can see my quest side but they cant

wicked parrot
#

ok

#

youve definitely uploaded it right?

#

and you definitely set the build target to android right?

steady viper
#

yes ive uploaded it 6 different times now with all the same result

wicked parrot
#

try uploading a quest default robot

#

with some sort of small, obvious change

steady viper
#

even as stand alone quest avi other quest users cant see it

wicked parrot
#

yeah i'm saying upload a default robot as a separate avatar, with a change that makes it obvious whether or not people see it or not

#

if people still can't see it, then it can't be an issue with the avatar you're trying to upload

#

also youre not visitor right?

steady viper
#

trusted for 2 years

wicked parrot
#

i guess check your unity logs to make sure it definitely has uploaded properly

#

@steady viper I just logged into VRCX to maybe see if I could get more insight: can't click onto the avatar page, but the thumbnail is entirely black

#

The name is "Sho" but as I said i don't have more details

steady viper
#

all my thumbnails r black, im a quest converter so i wanna keep my avatars safe from rippers XD

wicked parrot
#

ah, idk then

#

all i can tell ya is check ur logs

steady viper
#

the problem is if it was a unity issue wouldnt i not be able to be in the quest only avatar?

wicked parrot
#

I don't know; it's worth checking

steady viper
#

which logs am i looking for?

wicked parrot
#

i'm not sure, i read something about output.log tho so maybe find that?

#

im just trying to make it easier for you to get help from someone else. It's usually what I do if I can't help directly.

steady viper
#

that would be helpful since i am using vcc for this as well(only reason i came here)

steady viper
unique ferry
#

I have an avatar with two different hair options that I want to make Quest compatible. One of the hairs uses transparency, the other one doesn't - how can I remove the hair that uses transparency on Quest without breaking the menu/going bald on Android when I use that hair option on PC? So that there is only that one hair visible on Quest

magic slate
#

As long as the avatar parameters list stays the same, you can do whatever you want with the Quest version.

unique ferry
#

I see, so I can remove the animation for the hair in the FX layer without breaking anything?

magic slate
#

yep, they could be totally different avatars really

unique ferry
#

That's awesome, appreciate it! <3

vocal ledge
#

im trying to upload my avi for quest, but this keeps happening

steady idol
#

have you tried looking at the console

vocal ledge
#

yeah but idk what it means

steady idol
#

then screenshot the console

vocal ledge
#

do you know what that means, it seems complicated

steady idol
#

show the entire console

#

thats literally just the error message telling you it failed to build

robust whale
# vocal ledge

Scroll up until you find the first red stop sign error

#

Then send that here

vocal ledge
#

these are the first things

steady idol
#

you have missing scripts

#

whered you get the model

vocal ledge
#

my friend bought it for me

#

im guessing gumroad

steady idol
#

r i g h t .

#

so how buying stuff for other people works is they dont send you a package
they send you it through your email address

vocal ledge
#

oh he sent me a mega link file thing

robust whale
vocal ledge
#

oh so should i delete it

robust whale
#

Ask him where he got it

steady idol
#

or pirated

robust whale
#

Yeah, stolen either way

vocal ledge
#

idk whats going on one sec 😭

#

will i get banned for this

steady idol
#

if you just completely ignore us and upload it anyway you can get dmca'd

vocal ledge
#

oh alr i wont

steady idol
#

what did the model even look like

vocal ledge
#

how much do avis cost average

steady idol
robust whale
steady idol
#

the average is yes because it changes between every avatar and creator

robust whale
#

A custom avi is like anywhere from $150-1k lol

#

They are very time consuming to make

vocal ledge
#

it was just a basic girl avi

steady idol
#

avatar bases can range from free to couple hundred

robust whale
#

Oh wow

#

I've never seen them that much

steady idol
robust whale
#

For like a publically sold model

vocal ledge
#

do you have a gumroad link for her?

steady idol
#

so yea thats pirated

#

it leads directly to a mega link

vocal ledge
#

oh

#

well

steady idol
#

40 dollars

vocal ledge
#

tyyyyy

#

thats not too bad

steady idol
#

its also not quest compatible

vocal ledge
#

oop

#

idk its my first time uploading an avi and i just followed a video

steady idol
#

it says at the bottom it isnt quest compatible

vocal ledge
#

its fine i was just trying to upload to quest so my quest friends could see it, but if i need help when i upload it is it ok if i ping you?

robust whale
#

If you feel like making a project out of it

vocal ledge
#

nope lol

#

i have zero experience with unity

steady viper
green ledge
#

why is the tail on my character moving in unity but when I am in the game it does not move and the ear's have contact point's on them but can't interact with the ears or anything on the character can I get help fixing this please

#

I use physbones for tail and ear's to move and use armature as my main root point

wanton seal
#

s

torn moon
#

check to make sure ur animations/toggles arent disabling them by default

#

tick is animated on physbone component

#

make sure ure using the correct FX layer type (override etc.)

#

make sure the layer is setup correctly for contacts with the correct contact type + self contact enabled

green ledge
#

What does is animated do for the physbone componet?

wicked parrot
#

just pointing it out

vocal ledge
#

but i dont play vrchat enough rn to spend hours trying... ill proly just buy an avi with a quest version in the thing

robust whale
#

If you don't do this your animations for them won't work

green ledge
#

I have it on but in game the ear's don't move they are just staying in one place

dim cove
green ledge
#

i have 3

dim cove
# green ledge i have 3

3 components or 3 physbones?
a physbone component will only work if there are atleast 2 bones.

green ledge
#

3 componet 2 physbones

ancient halo
#

What

#

the heck

steady idol
flint forge
# ancient halo

VRChat made SDK confusing, so yes, it is only meant for worlds.
What is your reason behind choosing it over the others?

magic slate
#

I'd bet the word "alpha" 🙂

frigid hamlet
magic slate
#

yes of course it does

ancient halo
#

Anyways thank u both for answearing

steady viper
wicked parrot
#

there you go free promotion

hollow arrow
#

is there a chat for quest world questions?

#

I switch to android build target but it added a toooon of fragments to my baked lightmap

#

on windows worked fine

#

4k is the highest i can set the lightmap to

#

ended up being some atsi texture issue thing

opal laurel
#

how to fix the wings for the quest

robust whale
#

Also this is better than having backface culling disabled, which I assume you did for PC

#

That is an unoptimized method

opal laurel
magic slate
#

Blender

solid wave
#

how do I do this? after I managed to compress the avi to 10.04 mb, the error changed from 10.04 mb > 10.00 mb to 41.76 mb > 40.00 mb, now im confused what to do, been compressing stuff and it seems that there is no change what so ever

cyan apex
solid wave
#

yea I just found out its the vram thing so textures are in the good and its more on the mesh issue so im reducing the number of meshes it have right now

robust whale
#

Also you can try enabling mesh compression

#

That just rounds the positions of the vertices

solid wave
robust whale
solid wave
#

kk gotcha tnx

robust whale
#

ok scammer

#

Yes you are

cyan apex
#

the crusty screenshots you stole? yea

thick dock
#

i'm on my way to convert a pc avatar that had over 100 physbones to quest. i got the physbones down to 8 and managed to get rid of all the other problematic errors, but i have no idea how to reduce this number

quiet path
#

Why does my albedo texture cease to exist when I put it on Standard Lite? It works perfectly in standard, but as soon as I switch to standard lite it just decides it doesn't feel like it today or something idk

#

Normal map works fine, metallic map works fine, emissions work fine, but albedo does not

#

This affects both the editor and in-game

#

Oh, I see, vertex colors are used and I have some garbage data in there from a PC optimization.

flint forge
thick dock
#

yeah i jsut removed the physbones with the most bone transforms and got it down to 63

#

its tough to get an avatar on quest when there was zero consideration of optimization from the creator

outer heath
#

Hm

lofty bison
#

does anyone have a woman police officer i can get?

pastel storm
#

So I have an avatar I want to use on my quest, but it’s a pc avi. Can anyone help me convert it to android? I would, but my CC is messed up from where I had to delete it and reinstall.

scenic summit
#

any boy x femboy avis?

grave flicker
#

Anyone know where I can find any like tactical Avis that are male and not femboy?

north sand
#

What unity do I use for quest and pc avatars

magic slate
cerulean turret
#

"Switching to Android:AndroidPlayer is disabled" how do I fix this

robust whale
#

Then once it's installed, close out that window and only switch build platforms from the vrc control panel

steady idol
robust whale
steady idol
#

Which the build settings window does actually fix more than break

#

The one error where you are on windows but it thinks its android you can just open build settings and close it and it fixes it

sharp saffron
#

Anyone know how I can apply particle lights, for quest avatars, so I can allow my characters eyes to glow, even though they're using a matcap?

ornate igloo
#

use a Quest compatible light source, change the light color and type (Directional, Point, Area) according to your needs👌Also Keep your lightmap resolution low. Even with low lightmap resolution, lighting can look very good

#

Your welcome😮‍💨👌

sharp saffron
#

Not really what I asked for. I know what I'm looking for, I just don't know how to apply/add, one of those.

#

A friend of mine applyed a light partical system, for quest. So the light emits whatever is around that area of his avatar. And I'm trying to apply the same concept with my characters eyes. Because I would usually use a emission, but since I have to fake a animated partical with a matcap. I have to also use a custom partical light.

ornate igloo
#

Just ask your friend

sharp saffron
#

He isn't responding

#

Welp. I suppose I'll ask him whenever I can. I'll just stop editing this.

timid stump
#

Does anyone have destiny 2 avatars?

hushed monolith
#

Can anyone please help me upload an avatar to quest ??

magic slate
hushed monolith
# magic slate ask specific questions, what do you need help with?

I’m trying to upload Kalico by Zoxl, and the file seems to be too big (11.51 MB > 10.00 MB) I really want to keep most of her clothing toggles . I figured since Zoxl is able to upload it to quest like that I could too but I’m really struggling figuring out how to optimize it . I kinda thought someone else would know how to upload her to quest

magic slate
#

Yeah you'll need to decrease the size of things, probably try starting with texture sizes. There are lots of tutorials on this.

hushed monolith
#

I’ve deleted majority of the textures except for the ones I want to keep .

magic slate
#

you can probably reduce the size of the textures you still have. Possibly remove unused blendshapes.

hushed monolith
#

I dunno how to do that vrcTupCry

magic slate
#

that's why I mentioned tutorials

hushed monolith
#

Alr, I’ll search some up

#

Alr, I reduced texture sizes and she uploaded . But she only uploaded to PC, even though I have it switched to android

robust whale
hushed monolith
jolly heath
#

LOSING MY MARBLES

I was able to size down my avatar to fit within the compressed size limit of 10, but somehow its still above the uncompressed size.

I tried uploading WITHOUT ANY TEXTURES, just the 4 skinned mesh renderers. AND STILL its above 40

I don't understand what else could be taking up so much space on this avatar :[
what are some common culprits that are responsible for this issue?

#

the avatar fbx file is only 8 mb

robust whale
#

btw you can use build size viewer to see what is taking up the most space

#

also the download size and actual fbx size can differ so much

#

apparently my avatar's download size is less than a mb but the fbx on my computer is 38 mb 😭

#

no idea how that works

#

it's probably smth with the animations maybe

#

i have lots of baked animations in my fbx

jolly heath
flint forge
robust whale
#

it's baking the animations each time vrcThinking

dull patrol
#

anyone know this?

robust whale
dull patrol
#

ohhh

#

sorry

wanton scarab
#

So I was cutting out the transparent mesh on this model but for some reason when I go into object mode the mesh like droops down to the center

#

It seems to be affected by shapekeys, does anyone know how to fix this???

robust whale
wanton scarab
robust whale
#

try going to basis, selecting the umbrella, then go to vertex>propagate to shapes

#

then remake that shapekey

#

this will apply the basis shapekey to all others

#

for the umbrella only

late eagle
#

Can someone help with the quest uploads,,I uploaded one of my avatars for pc AND QUEST,,The quest version won’t work,,Idk why.

#

Can you tell me what’s wrong,,or what I’m doing wrong about itt

#

I just need help on finding out why it won’t show up for quest

deep matrix
#

Hi, I'm uploading an avis for quest but everytime I upload, people see me without my shirt :/

late eagle
#

Same problem here but with the whole modell‼️

steady idol
steady idol
late eagle
misty horizon
#

You have to either keep reuploasing quest a million times until it shows up, or upload it by itself and then upload pc on top of it

trail furnace
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Im unable to figure out how to make the inside of this asset not seethrough when trying to make this avatar Quest Compatible, In Liltoon and Piyomi shaders i have no issues at all with it, this specifically only happens with the VRChat Mobile Shaders. I have been scratching my head over this for a few days now.

The solutions to similar issues ive found online talk about Backface culling being enabled on the FBX in blender, but this is not the case for this one, and changing backface culling from off to on doesnt change anything either. Exporting the avatar to VRC doesnt resolve the issue either so this isnt just a bug in unity.

im still extremely new to unity and blender aswell as avatar creation so if this is extremely obvious and this is a dumb question then im sorry but i would love to learn.

Thanks in advance!

arctic slate
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easy fix would be duplicate the hood part of the onsie/hoodie and then just flip its normals and merge it to the full outfit

dense finch
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can someone here help me with making a pc skin quest too?

steady idol
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just state your issues with uploading the avatar to quest instead of giving a vague question asking to ask about it

late eagle
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oh stars

late eagle
coarse wharf
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How do I change my avatar, I don't mean use a different one but it says my avatar can transform, how do I do that

arctic slate
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either mess around with it more or ask the creator

robust whale
# trail furnace Im unable to figure out how to make the inside of this asset not seethrough when...

Each face has a direction. When the direction is facing outside for a solid object, there is no need to ever render the backside of a face, since it will always be inside the obiect. This is called "backface culling" because it culls the backface (hiding the inside). This means that you have to render only 50% of what you would before, which is much more performant. Disabling backface culling makes your avatar's performance worse as it has to be rendered twice. The better solution for smaller areas is to duplicate these parts so they have their backfaces touching, meaning like a solid object, you will only ever see the outside faces. In order to flip them "inside out" you just select the parts you want to flip and go to vertex>normals>flip. Just duplicate and flip. Then once you do this, you can enable backface culling on your shader. Mobile shaders always have this enabled since it is more performant.

trail furnace
robust whale
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Except that's very unoptimized

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To have it on different meshes

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Just combine them together

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Mobile shaders cannot disable backface culling

trail furnace
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okay ill try to merge them together into one mesh next time im working on it, ive only been learning blender and unity for like a week now and i still barely understand anything people tell me when i ask for help lmao

split mist
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hi! would anyone be willing to help me upload my avatar as quest and pc

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i would just like someone to help me on call because im a little slow

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the quest and pc versions are already done idk how to make it upload to vrc thooo

thorn mauve
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How do you change the shader that's stuck as standard?

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nvm I figured it out

thorn mauve
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go to the fbx of the thing your trying to change the material on and go to the material tab. set a material where it says none and it should change

lofty locust
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Hii, can anyone help me with a problem im having trying to add a hoodie to my avatar?

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the hoodie doesnt follow the arms/hands

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neither chest

magic slate
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how did you attach it?

lofty locust
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adding the hoodie to the scene and moving it to the character

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im pretty bad at unity 😭

magic slate
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that won't make it move with the avatar's armature, you should look up a tutorial video on how to add clothing items

lofty locust
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i did

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they told me to unlock the prefab or something like that

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but that just makes it fail when trying to upload

magic slate
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don't do that unless you really have to and know what you're doing

lofty locust
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they seem to all unpack prefab?

magic slate
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if you never want to update your FBX file, sure, yolo. But I never recommend it unless there's absolutely no other choice.

lofty locust
lofty locust
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then what's the correct way?

toxic vale
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how do i get rid of this shader (i got my model from vroid)

night rapids
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I've been unable to find anything usable by googling, so I thought I'd ask here: Are there any good ways to make sure physbones sync up between quest and PC versions of an avatar, when you have to remove some physbone components on the quest one. I have heard of a hack where you make the PC-exclusive ones using dynamicbone components and let them auto-convert, but this is far from optimal. I have tried fiddling with network IDs, but to no avail. Not even sure if they are supposed to work for avatars. All info on network IDs I find talks about it in the context of worlds.

magic slate
lofty locust
magic slate
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Possibly yeah - sometimes you have more than one and sometimes it's not really clear which gets selected

frozen orchid
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Is there a way to fix the soulless eyes of most public platform avatars especially taidums because that kind of bugs me and it should bug most of you

ancient verge
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any suggestions that i should download for free or under the 40 euro

arctic slate
spiral pecan
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Can anyone make me an avatar for free

magic slate
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why would anyone do that?

spiral pecan
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Idk to be nice I would buy the stuff tho

magic slate
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want to come mow my lawn for free?

spiral pecan
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Nah

tall gust
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I make avatars DM me if interested

magic slate
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Be careful of scammers around here

sage arch
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Ok so I uploaded an avatar and it said security checks failed idk what to do

magic slate
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post a pic of the SDK control panel where it shows the stats

sage arch
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I’m not at home right now but I will once I get back

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I have had this happen before