#avatar-quest

1 messages · Page 8 of 1

fathom oxide
#

oh god no were arent execting that i play on pc and quest but these avatars srsly need transparency

silent horizon
#

guys the quest might as well be the nokia of modern day game hardware without it being unbeakable

green saddle
rich geyser
fathom oxide
#

but it has for years

proper basalt
#

it can?

green saddle
#

Why do you need transparency anyway?

silent horizon
#

it can but doesnt do it well

green saddle
calm monolith
jagged sequoia
#

at a frame rate at vrchat considers acceptable

green saddle
fathom oxide
silent horizon
#

thats like saying my 2014 macbook air can handle subnautica (it can but i have to play the game at 10 fps)

fathom oxide
#

it has strands

daring dust
daring dust
silent horizon
#

like just cause something can be handled doesnt mean it should be

#

handled and perform well with are two different things

jagged sequoia
green saddle
#

Eh I tend not to use transparency even for PC stuff soo
I totally get it's needed sometimes
Like curly hair looks better with it
and a lot of people use it for blush/eyelashes but like you can do those without it

fathom oxide
#

so it doesnt require transparency

jagged sequoia
#

fortnite runs on mobile phones

green saddle
proper basalt
daring dust
fathom oxide
jagged sequoia
#

you can probably upload that Harley Quinn and not be very poor on Quest

proper basalt
fathom oxide
#

and fortnite uses transparencies for mobile too

daring dust
fathom oxide
daring dust
#

Also fortnight hairly is uglyyy

proper basalt
proper basalt
#

i agree honestly

fathom oxide
#

but they also use transparency for mobile

daring dust
silent horizon
#

ive ripped stuff from fortnite before cause i was curious what the topology of the clones was (its actually really good and im annoyed that EA does such a shit job with topology on theyre clone models) and the polygon count for fornite avis is roughly 50k polygons ish

#

roughly

rich geyser
fathom oxide
silent horizon
#

that too

green saddle
fathom oxide
#

well thats exactly what poeple do minus the tanking of fps

#

in fact if it ever happens did yall know you can turn peoples avatars off?

proper basalt
calm monolith
fathom oxide
green saddle
jagged sequoia
fathom oxide
#

ive seen so many avatars on quest all i ever see on other people are avatars on quest with transparency

daring dust
fathom oxide
#

i havent seen one without in so long

green saddle
calm monolith
fathom oxide
jagged sequoia
#

Quest public worlds would be quite unpleasant to hang out in

daring dust
#

and you can always tell what avatar was made with a modded sdk and what was made with the original sdk because the original sdk avatars SUCK

proper basalt
daring dust
fathom oxide
proper basalt
#

like disabling them

fathom oxide
#

Black Cat, Murder 4, Mmd Home, BlackOut, Among Us, Prismic Avatar Search,

#

Vrc Home

jagged sequoia
fathom oxide
#

they are some of vrc most popular worlds

daring dust
#

Fr

jagged sequoia
#

yes that's why I wouldn't touch them with a 10-foot Pole

fathom oxide
#

understandable why you wouldnt go

calm monolith
#

( i havent been in a public instance of them)

fathom oxide
#

but if you guys would look into this you would see

daring dust
jagged sequoia
#

I rather not get shouted at by 12-year-olds

fathom oxide
#

thats a fair point

proper basalt
#

And do you guys even know what you're talking about with transparency? Its clear you guys barely have knowledge about what ur saying and only try to copy what is being told by the big guys...

calm monolith
#

oh !

fathom oxide
#

in fact in ran so smooth and normal i just assumed it was allowed

jagged sequoia
#

every Quest headset is identical so benchmarks from meta and vrchat themselves would be accurate

proper basalt
fathom oxide
#

i was shocked at how good it looked and how it ran so smooth

calm monolith
jagged sequoia
#

I suppose one difference would be what you and vrchat considers acceptable frame rate

calm monolith
#

where i can move without being stuck in place for 5 hours

fathom oxide
#

it kinda seems like the devs dont get on quest standalone

jagged sequoia
fathom oxide
rich geyser
#

IIRC apps on quest store need to hit a minimum framerate (45?) in order to be listed on the store

#

(on average)

calm monolith
jagged sequoia
#

so another words they can't tolerate the terrible avatars too much or lose VRchat all together on Quest

proper basalt
rich geyser
#

ofc when youre dealing with user generated content its difficult to always measure, but I'd assume they do their own benchmarks to hit these numbers

fathom oxide
jagged sequoia
calm monolith
#

quest graphics may suck but they can and will handle transparency😭

fathom oxide
proper basalt
calm monolith
proper basalt
#

RIGHT

jagged sequoia
rich geyser
fathom oxide
#

in fac it looks like this update made the lag even worse

spare summit
jagged sequoia
spare summit
#
  • this
proper basalt
#

sigh

fathom oxide
daring dust
fathom oxide
#

and then this happened

daring dust
#

I'm sorry

#

But she looks so bad now

jagged sequoia
proper basalt
#

just a little larger. not a lot, were you exaggerating?

calm monolith
jagged sequoia
daring dust
spare summit
jagged sequoia
spare summit
#

honestly just use better avatars

#

"waaaa i refuse to use optimized avatars give me back my modded sdk" shut up

fathom oxide
#

i dont think there are any left so many servers are blowing up with the whole update thing

jagged sequoia
#

this is the only place I've heard anything about this

daring dust
proper basalt
jagged sequoia
#

I do hang out in some Avatar maker servers

fathom oxide
rich geyser
fathom oxide
#

what😭

spare summit
#

thats kind of what u implied??

rich geyser
#

I thought we were talking about people complaining about avatar creation in discord servers?

fathom oxide
proper basalt
#

why are you putting words in her mouth? calm down

fathom oxide
#

not servers for avatar creating but in general vrc servers

spare summit
fathom oxide
#

alright lets chill yall lets just talk

calm monolith
fathom oxide
#

yeah kinda

daring dust
proper basalt
spare summit
#

im not..

jagged sequoia
proper basalt
#

20 is me getting a headache

daring dust
calm monolith
#

tbh idk my frame rate in vrchat

#

🧍

spare summit
#

honestly i think folks r overreacting

fathom oxide
spare summit
#

ok?

daring dust
spare summit
#

we saw

spare summit
opaque canopy
#

wow i sure wonder why this channel is suddenly active

calm monolith
daring dust
# spare summit i do???

Then you should understand that the only good avatars that are "good quality" are not the best looking what so ever

fathom oxide
#

but we have been saying that quest has handled it and even shown that it does😭

jagged sequoia
proper basalt
spare summit
daring dust
#

???

calm monolith
#

😶

fathom oxide
#

but seems like this update is breaking more than its fixing

daring dust
#

Exactly

opaque canopy
#

on the topic of quest how's the new loading screen look

daring dust
#

I was running 50 frames and now I'm running 40

quaint pollen
#

ive been having problems with some of my friends avatars

quaint pollen
daring dust
calm monolith
daring dust
proper basalt
daring dust
quaint pollen
#

why is the transparency broken?

#

im so confused

calm monolith
fathom oxide
proper basalt
quaint pollen
jagged sequoia
daring dust
#

It's not even bad

quaint pollen
calm monolith
#

i lowkey think they knew what they were doing

rich geyser
#

So do you guys know why transparency and over rendering is actually bad?

spare summit
fathom oxide
jagged sequoia
daring dust
fathom oxide
rich geyser
#

file size has little to do with performance??

quaint pollen
jagged sequoia
fathom oxide
quaint pollen
#

this is for coth hair and fur

jagged sequoia
rich geyser
fathom oxide
# spare summit not rlly

well i have seen my friends stream making avatars and after adding transparency there is zero change in file size

rich geyser
#

alpha is transparency

jagged sequoia
quaint pollen
quaint pollen
daring dust
spare summit
jagged sequoia
spare summit
fathom oxide
calm monolith
#

quest lives matter😔

rich geyser
#

ok once again do you guys know why transparency and over rendering is bad?

fathom oxide
jagged sequoia
#

it literally cannot be identical in file size because it's having to store the data for the transparency

spare summit
daring dust
fathom oxide
spare summit
#

i also know that adding a whole new channel to an image file makes it fucking larger

daring dust
#

Well you much not know much tbhhh

fathom oxide
proper basalt
#

i got a headache, so ima go

calm monolith
#

i don't know much about making avatars myself😬

jagged sequoia
fathom oxide
spare summit
#

anyways im done here everyone in this chat is actually so annoying lol

fathom oxide
#

alright bye

daring dust
jagged sequoia
#

like even making it go from one megabyte to 2 MB is a noticeable increase

proper basalt
calm monolith
#

arrivederci

quaint pollen
rich geyser
#

When a pixel is rendered with transparency, it first renders whats behind it, then renders it a second time with the transprent object on top, repeat for number of transprent items are stacked

quaint pollen
#

alpha doesnt add like literally like 2mb more, it depends on how the main texture ltierally already is

fathom oxide
fathom oxide
jagged sequoia
#

it's going to take up the same amount of vram regardless of your crunch compression settings

quaint pollen
rich geyser
#

guys

pastel storm
#

Bro wats goin on in here

fathom oxide
#

the new update stuff😭

rich geyser
#

file size isn't that big of a deal when it comes to performance, infact its not even the heavy thing about transprency

pastel storm
#

Imposters r epic

calm monolith
#

🍿

fathom oxide
#

if its not transparency what is it

quaint pollen
jagged sequoia
rich geyser
#

Yeah but file size != vram

jagged sequoia
#

good point

pastel storm
fathom oxide
# rich geyser this

i hear you but seriously the update has made no change there shoulve been like a poll bc alot of people are upset and we dont even make avatars

quaint pollen
#

there is literally a vram parameter in vrchat and it barely goes over the green part even with transparency

#

like what are these excuses

jagged sequoia
quaint pollen
#

it depends on the model not just that it uses transparency

spare summit
rich geyser
pastel storm
fathom oxide
#

but by making people 3d model the transparent things it increases poly which is the main source of lag

spare summit
rich geyser
jagged sequoia
quaint pollen
fathom oxide
spare summit
#

poly count doesnt affect performance nearly as much as shaders and the like

fathom oxide
#

and its always the avatas that have higher poly count that lag me the most

#

once i turn it off its smooth

rich geyser
spare summit
spare summit
quaint pollen
#

bit weird how yall expect us to model out everything which costs literally MORE polygon which is the cause to make it even lagger than just an image with cutout

daring dust
fathom oxide
#

but transparency is the leastof the issues...

#

trust me

cedar portal
#

Polygon are by far the least impacting aspect alone on performance for any type of computer
We can render that shit at almost lightspeed and unless its an comically large number to the point the throughput form cpu to gpu is bottlenecked its not 'impacting performance a lot'

jagged sequoia
spare summit
#

honestly im convinced theyre just trolling at this point

cedar portal
#

Having multiple meshes, transparency or any other thing that causes more draw calls is way more impacting to the hardware itself.

fathom oxide
quaint pollen
#

im not joking

#

like transparency is the LEAST issue

rich geyser
jagged sequoia
spare summit
#

lmfao fr

fathom oxide
jagged sequoia
spare summit
cedar portal
quaint pollen
#

i mean have fun finding actual good looking avatars because these vrchat mobile shaders suck

fathom oxide
#

do you know what polyogns are?

pastel storm
#

The shaders r sucky but we just gotta put up wit em

jagged sequoia
fathom oxide
pastel storm
#

Is wat it is

quaint pollen
fathom oxide
calm monolith
spare summit
quaint pollen
#

so much better l uv ❤️

spare summit
#

so did these people all come from the same avatar server just to complain bc thats honestly what it looks like

fathom oxide
jagged sequoia
#

yeah they're going to look a lot better with reflection probes

fathom oxide
#

❤️

#

SORRY

#

😭

quaint pollen
#

LMAO

jagged sequoia
#

my avatar is good ranking on Quest thanks for asking

quaint pollen
pastel storm
jagged sequoia
quaint pollen
#

LMAO obviously

fathom oxide
quaint pollen
#

furry avatars barely take up shit

#

like please

#

they dont even need transparency

rich geyser
#

HUH

pastel storm
fathom oxide
jagged sequoia
#

yeah I'm not trying to wear an entire wardrobe on one Avatar

rich geyser
#

Man I dont think we are looking at the same furry avatars 😭

spare summit
#

honestly if u want realistic avatars play second life

rich geyser
#

They're the first ones I hide

fathom oxide
jagged sequoia
quaint pollen
fathom oxide
#

second life probably runs better than vrc

daring dust
spare summit
jagged sequoia
fathom oxide
fathom oxide
pastel storm
#

Gen 1 wasnt lyin

fathom oxide
calm monolith
quaint pollen
fathom oxide
#

but ok!

quaint pollen
#

yall act like its a crime to use a modded sdk it just gives you more options

jagged sequoia
#

considering how often people wear anime avatars on a VRchat transparency is not strictly needed for that look

rich geyser
#

So I use human avatars (well anime) and usually hit just below very poor in poor simply due to poly count, because I'm too lazy to try and hit below 15k polys, but I think that my ~19k poly count isn't too terrible.

quaint pollen
spare summit
jagged sequoia
pastel storm
fathom oxide
#

oohhh

rich geyser
fathom oxide
quaint pollen
open moat
#

But it looks like this?

fathom oxide
#

im sorry that happened

quaint pollen
calm monolith
rich geyser
fathom oxide
quaint pollen
#

for example you cant use normal maps with transparency which PERFECTLY balances it out for quest

fathom oxide
rich geyser
#

normal maps with transparency? I don't think normal maps use transparency do they?

fathom oxide
#

😭

quaint pollen
calm monolith
#

😟

cedar portal
quaint pollen
#

bruh

calm monolith
#

haha

fathom oxide
quaint pollen
#

its not really bypassing a lot

fathom oxide
#

its not illegal but its against TOS so the only thing we can really do is voice our opinions (respectfully)

pastel storm
cedar portal
# fathom oxide so its kinda just a vrc choice

Well VRC has a long and bad history of people editing clients and SDK's so its not odd they want this stuff gone.
Fixing the game so there are less bugs/problems for people breaking ToS aint odd

quaint pollen
#

theyre from unity

calm monolith
#

diplomacy

pastel storm
cedar portal
jagged sequoia
rich geyser
quaint pollen
#

from my friends avatars

fathom oxide
#

the game is great and i didnt know that it was illegal to do the transparency but it bums me out because 99% of the avatars everyone uses somehow bypassed the transparency thing

quaint pollen
fathom oxide
#

i used to be so shocked on how the game looked so good while mainting such a smooth fps

open moat
#

But from remove the copyright sdk it’s removing a good chunk of the vrc community

pastel storm
#

A good chunck? I think itl be fine

rich geyser
cedar portal
jagged sequoia
#

most of the furry and anime people would be fine

spare summit
#

eac removed a large chunk of the community and vrc's still goin strong

fathom oxide
jagged sequoia
pastel storm
cedar portal
#

Also 'runs perfect' bruh the chat is constantly filled with people complaining of shit performance and crashing kek

daring dust
quaint pollen
sick ridge
#

Community: Why does Quest crash so much???

VRChat: Oki we fix the things crashing you

Community: Why did you take away all our fun??????

VRChat: vrcStoic

rich geyser
quaint pollen
jagged sequoia
cedar portal
pastel storm
calm monolith
spare summit
fathom oxide
pastel storm
#

Ikik

daring dust
quaint pollen
#

i assume its the messy engine

jagged sequoia
fathom oxide
calm monolith
pastel storm
#

Plus, modded sdks are unoffical software. U got no idea wat there doin in the back

daring dust
open moat
#

No it’s not the avi even Avis with a he modded stuff on it the memory low thing is not the problem

fathom oxide
#

that true but im pretty sure they want the models to look good

cedar portal
quaint pollen
open moat
quaint pollen
#

hello

fathom oxide
#

some people hardly get that issue

spare summit
calm monolith
quaint pollen
#

I can already see like last year people giving bad reviews because "quest avatars look too ugly now"

#

helppppp

rich geyser
#

Why are people bringing up the SDK in a debate about quests? The SDK is only on PC

spare summit
#

its an extremely common issue on quest, and transparency shaders can absolutely contribute to it

pastel storm
spare summit
rich geyser
quaint pollen
#

girl what

rich geyser
#

It stands for Software Development Kit, its what you use to upload avatars

quaint pollen
#

did u ever craete a avatar

spare summit
rich geyser
#

not play the game

spare summit
#

try uploading an avatar on quest lol

quaint pollen
#

???

jagged sequoia
quaint pollen
#

im talking about the vrchat sdk

rich geyser
cedar portal
quaint pollen
rich geyser
#

Yeah but you can only use it on a pc because it needs unity

spare summit
#

sdk is for uploading avatars and making worlds. it has nothing to do with ingame, and the sdk isnt on quest. u can use it to upload avatars for quest FROM pc

pastel storm
#

It can only be used on PC i think is wat they mean. Quest cant run unity editor

rich geyser
#

ergo its only on a pc

quaint pollen
#

help i never said quest can run unity editor???

spare summit
#

sdk has nothing to do with quest performance

quaint pollen
#

where r u getting this from

rich geyser
#

Then why are you bringing up the SDK?

quaint pollen
#

what do you mean?

spare summit
rich geyser
#

It has nothing to do with a quests performance

jagged sequoia
#

because the past hour and a half of conversation has been people complaining that they're illegal modded SDK avatars to allow transparency on Quest are broken

quaint pollen
spare summit
#

fr

pastel storm
spare summit
quaint pollen
#

i never said it does

#

hello

rich geyser
#

Then why bring it up??????

spare summit
#

removing the errors in the sdk with a modded version doesnt magically make an avatar run better on quest, especially in big lobbies

quaint pollen
#

i never said it does hello

spare summit
#

then why mention the sdk

quaint pollen
#

where r yall getting this from

open moat
#

All the people are asking is to just asking is for it to be fixed

quaint pollen
rich geyser
quaint pollen
#

hello

pastel storm
open moat
quaint pollen
cedar portal
quaint pollen
#

apparently

spare summit
quaint pollen
#

there is limitations you CANT bypass

#

because on run it will remove

rich geyser
quaint pollen
#

like stop talking when you dont knwo what ur saying

pastel storm
#

Brrooo

spare summit
cedar portal
#

Let me rephrase it then for you
Even simple transparency on the mobile chipsets can cause the scene to become fragment bound really quick.
To the point Meta themselves advice to not use it too much

People bypassing the limit cause this shit to happen. What also directly increases the risk of crashing and shit, as the game aint meant to become fragment bound

quaint pollen
open moat
pastel storm
#

Oh yea worth pointing out the limitations on this game have been reccomended by meta themselves

rich geyser
fathom oxide
cedar portal
fathom oxide
spare summit
cedar portal
#

Your missing a really big one still so try again

calm monolith
fathom oxide
quaint pollen
#

tf

pastel storm
#

Nah this is just kinda funny to pass the time

rich geyser
cedar portal
#

Alright, il make it easier, reread the word 'increases'

#

Using a 16K material would also increase the odds
Its also why that shit aint allowed.

open moat
#

Everyone was fine with it though no one complained about it?

quaint pollen
spare summit
#

me when the

quaint pollen
#

😆

cedar portal
rich geyser
#

The limits VRC set exists for a reason

#

They aren't just numbers they pulled out their ass

quaint pollen
open moat
#

They do

cedar portal
#

They get bypassed, so no.

quaint pollen
#

girl

spare summit
quaint pollen
#

theres still limits

pastel storm
cedar portal
#

If you ignore the limit, then that limit aint there 💀

spare summit
#

the things that arent limited are causing performance issues

rich geyser
#

Yeah isn't the whole point of the modded SDK BYPASSING the limits set?

#

the limit being no transparency allowed?

cedar portal
#

If you could not bypass/ignore the limit, then you would not need an modified SDK at all

spare summit
quaint pollen
fathom oxide
rich geyser
sick ridge
#

Feel free to copy/paste this everywhere so people understand, transparency on Quest/Android bad

:)

https://developer.oculus.com/blog/down-the-rabbit-hole-w-oculus-quest-developer-best-practices-the-store/

Due to the very high resolution that Quest games render to, it’s also possible to become fragment-bound even in scenes that do not have complex fragment shaders. The most common culprit is large transparent objects that overlap each other and end up touching the same pixels many times in a single frame. For example, a particle effect that draws large transparent quads across the entire eye buffer may be more expensive than you expect if the quads have significant overlap and cause lots of pixels to be blended multiple times.

fathom oxide
quaint pollen
spare summit
quaint pollen
#

like adding a bit of transparency is literally not gonna make ur quest explode

spare summit
cedar portal
rich geyser
open moat
#

The modded sdk is not doing anything

alpine bolt
quaint pollen
pastel storm
sick ridge
fathom oxide
pastel storm
quaint pollen
#

and as if yall aint doing the same thing hello

cedar portal
spare summit
#

plenty of good performance quest avatars dont look like "rec room avatars"

rich geyser
quaint pollen
cedar portal
cedar portal
sick ridge
pastel storm
#

Bro give up shes never gonna listen lmao this is grade A cope

cedar portal
#

The one thing mobiles where not made to do was render transparent things really

spare summit
fathom oxide
quaint pollen
pastel storm
rich geyser
quaint pollen
spare summit
cedar portal
fathom oxide
quaint pollen
#

if u aint evne on quest

pliant crow
#

can confirm, transparency is a huge problem at scale

#

(gamedev)

spare summit
#

we got an expert in chat /pos

fathom oxide
pastel storm
jagged sequoia
#

I posted the documentation of the developers of the headset several times

fathom oxide
spare summit
jagged sequoia
rich geyser
fathom oxide
pliant crow
quaint pollen
#

I mean have fun w ugly ass looking quest avatars if yall want it so bad ❤️ but dont ever complain in the future

cedar portal
fathom oxide
spare summit
fathom oxide
rich geyser
fathom oxide
rich geyser
#

unfortunately this is the fix

cedar portal
rich geyser
#

because its either this or you start stripping other things which are a lot more impactful

#

I'm sure you wouldn't want to be hard limited to 20k polys (this used to be the case, even for PC)

jagged sequoia
#

like vrc is going to ship the Imposter system next feature update

pastel storm
#

im curious what theyl look like in vr

cedar portal
rich geyser
#

Hell in VRC's docs they even state that very poor avatars might be removed at any time, entirely for quest

spare summit
#

especially on quest 2 and the like bc ull hardly even be able to see em anyway lmfao

sick ridge
cedar portal
pastel storm
open moat
#

They all gonna look bad just saying

jagged sequoia
cedar portal
sick ridge
fathom oxide
spare summit
spare summit
cedar portal
rich geyser
#

does quest 3 have eye/face tracking, or is that still only q pro?

fathom oxide
jagged sequoia
spare summit
rich geyser
#

Some day I'll be able to get ft without selling a kidney 😔

spare summit
#

bc i was talking abt impostors who arent directly in front of u

open moat
cedar portal
fathom oxide
spare summit
#

ur good

pastel storm
#

Will probably post ab if i like it in gen 1

#

I dont doubt il like it

cedar portal
# open moat But to the people it is

Then the people are wrong as they often are.
The system is meant to reduce the load of avatars your not actively engaging with.
Not having to force show half the lobby is the goal, not it being a replacement for all avatars

spare summit
pastel storm
#

Yiss

pastel storm
#

Gimmie those pancake lenses

cedar portal
jagged sequoia
spare summit
cedar portal
#

Get some of that Apple silicone power efficiency magic in there

fathom oxide
cedar portal
pastel storm
#

Quest pro 2 reportedly in development for 2025

jagged sequoia
heavy bobcat
#

👟 <-- Yeezy's

rich geyser
spare summit
pastel storm
open moat
pastel storm
#

Sorry deckard

jagged sequoia
icy rain
cedar portal
jagged sequoia
rich geyser
pastel storm
jagged sequoia
#

and come back a couple of years in the vast majority of the VR chat user base will never know very poor avatars or transparency is because they'll all be playing on Android phones

heavy bobcat
spare summit
rich geyser
#

Actually I wonder

#

!online

#

zamn doesn't work

sick ridge
#

it will happen with this, and it will happen when Very Poors get removed on Quest

spare summit
#

steam charts?

cedar portal
jagged sequoia
icy rain
spare summit
sick ridge
#

people will leave for a week or 2 then come right back

heavy bobcat
#

🚙 <-- car

icy rain
sick ridge
#

sure some will leave for longer or for good but most come back

jagged sequoia
spare summit
heavy bobcat
spare summit
#

🐟 <-- fish

rich geyser
spare summit
#

oh true my mistake

rich geyser
#

you're all good g

icy rain
spare summit
#

🐟 <-- fish

rich geyser
#

dont wanna hear anyone disrespect my favourite game

spare summit
#

^ fish

heavy bobcat
spare summit
jagged sequoia
#

I just want to hear a report of someone's Avatar looking weird that's not using a modded SDK so I can figure out if there is a problem vrchat needs to worry about or not

rich geyser
#

Fallback shaders have been funky

#

with smoothness and or metallics being set way too high for some reason

heavy bobcat
#

me when umm me when the hair

icy rain
heavy bobcat
jagged sequoia
rich geyser
#

yeah its pretty bad actually

icy rain
rich geyser
heavy bobcat
proven hinge
#

Doea anyone have an ozen the immovable avatar I could favourite? Been thoroughly enjoying made in abyss

loud thistle
#

I'm thinking of trying EasyQuestSwitch, but should I worry about other files in my project, when I switch platforms? The warnings make it sound like files get messed up

robust sleet
#

Hey 👋

loud thistle
#

Hi, and for real, I haven't seen one tutorial for this thing. It's all other methods or plugins.

worldly veldt
#

I'm struggling with my attempt to move an avatar to Quest compatible. I made a copy of the avatar, same ID, and it builds and uploads,
BUT...

  • the menu options don't work
  • It isn't in the default state I uploaded it in
    So the Quest user sees something completely different

Things I did:
Copied textures and materials for Quest friendly copy
Duplicated the Animator for the FX layer, then changed some of the layers. The parameters are the same.

#

Also, sometimes when I go to the Settings to Reset avatar, it causes the PC version to turn into the yellow and grey error robot

alpine bolt
#

They need to update this game again...

cold copper
#

Potentially silly question but can I say

#

Upload an avatar for quest as a fallback and have the bones disabled

#

then upload it for PC with the bones the enabled?

cold copper
flint forge
cold copper
flint forge
cold copper
flint forge
cold copper
flint forge
cold copper
#

oooo

#

ok that works perfectly

#

I'll do that then! Thank you so much for the help!

cold copper
flint forge
cold copper
#

ah sweet

#

then where does that go in the other project? (sorry for dumb questions)

flint forge
cold copper
#

I mean, I'm not sure how else I'm supposed to do it ngl

#

please correct my stupidity if I'm making a huge dumdum

#

oh wait, I might have just figured it out...

#

I just... slap the quest instance into the project and select to upload that one don't I?

flint forge
#

Everything dragged into Unity (so it is visible) is in a scene, you can have basically unlimited avatars in one scene, they just need to be their own thing and you should disable the ones you aren't uploading.

cold copper
#

OHHHH

#

ok I'm dumdum dsdsfsdfs

#

but that makes sense

flint forge
#

Not an uncommon thing to be confused about

cold copper
#

tbh it isn't exactly super obvious yeah

#

It should be a pretty simple switch over for uploading this avatar in quest form because my poly count already seems to be relatively ok for PC and everything else is fine, I atlas'd my textures and all that jazz because of course I did

#

It's just disabling all the physbones on my quest version

flint forge
#

Just duplicate the PC avatar in the scene and remove the physbones from that version.

cold copper
#

yeah that's basically what I've done

#

although gotta mess with the shaders a bit

#

ah yes, this problem...

cold copper
#

Now I remember why I never got this going the first time lmao

limber parrot
#

Does anyone have a mamehinata avatar I can have? My user is Angxlicxclouds edb9 I understand if none of you want to give me one because I hear that a lot of them your have to pay for... it's just I recently got really into the mamehinata community and my avatar got taken down.

late silo
west jay
cold copper
cold copper
cold copper
#

which unity version are you using?

west jay
cold copper
#

ok so you are using the recommended version. It sounds like the android part of unity might not be installed properly or something?

west jay
cold copper
#

strange

west jay
cold copper
#

Not entirely sure. Might wanna check the documentation and follow the guide for the manual unity setup process to make sure you have all the unity stuff setup right because I think the android sdk might not be installed

old tide
#

Is lightmapped not allowed for quest? Why is it in the mobile folder then?

jagged sequoia
old tide
#

Ah so it's a world shader, thanks!

magic slate
#

I thought transparency on quest has never been supported...

alpine bolt
#

it was modded sdk

jagged sequoia
alpine bolt
#

And mods were been banned because the Social anti cheat/ EAC

magic slate
jagged sequoia
magic slate
#

I noticed that

#

It's why I said "supported" vs. saying whether it was possible or not

fathom oxide
#

also alot of people who r using th modded sdk may not even be aware its against the rules

#

there are quite a few younger kids whomake avatars

#

and there just handed the modded sdks

#

because they have more options but they dont think much of it

#

so i wouldnt say its all entirely their fault

#

alot of them just go with the trend

vernal torrent
#

Anyone know how to fix an issue with the legs not moving when shifting around in place? The avis legs don't move when moving around IRL but move when the joystick is-

late silo
#

Not a complaint or anything, just something funny that happened just now, but has anyone else had there avatar preview stay after closing the menu lol, It even stayed after changing avatars

jaunty jewel
#

yeah, same

late silo
carmine fern
#

So why does the quest shaders have detail maps and smoothness and such if it just deletes everything but the albedo on upload anyways? Is that a bug?

jagged sequoia
carmine fern
fathom oxide
#

It’s kinda cute

carmine fern
late silo
obtuse sundial
#

Does anyone know the names of these types of avatars?? They are extremely adorable but I can't find them anywhere. I know those are customs but I mean those types in general. I looked on prismic's search and found like 1

(I'm a quest user)

jagged sequoia
# obtuse sundial Does anyone know the names of these types of avatars?? They are extremely adorab...

those appear to be modified versions of https://booth.pm/en/items/4340548

VRChatでの使用を想定したオリジナル3Dモデルです。 VRC_SDK3.0、PhysBoneに対応。 PC版、Quest版VRChatに両対応。 ちいさくて表情豊かな犬の女の子です。 ▾まめひなた対応アイテムはこちら▾ https://booth.pm/ja/items?sort=new&tags[]=まめひなた

#

and that Avatar bass is allowed to be used on public avatars

obtuse sundial
#

Ooh!! Thank you!

jagged sequoia
#

so you would need to purchase the Avatar and upload it yourself if you want to be a mamehinata

obtuse sundial
#

Yeah, I don't have any tech to do that but I'll find something

jagged sequoia
#

it doesn't need to be a fast computer to upload to VRchat

obtuse sundial
#

Yeah, my only devices are my phone and my quest 2

shy stratus
#

Anyone know good tactical Avis?

#

Female preferably

pastel storm
#

how do i make avis smaller? im so close to uploading her fuly

neon vessel
sullen ermine
#

How do i fix this i dont know how this happened

ashen oracle
sullen ermine
ashen oracle
#

well if it's a PC upload then it won't stop you from uploading

#

it's bad, but it's not so bad that it will stop you

sullen ermine
#

i tried and it wont

ashen oracle
#

can you post an image of the entire panel?

pale burrow
#

y’all know a good video that talks about the optimization of quest and it’s limits ?

ashen oracle
# pale burrow y’all know a good video that talks about the optimization of quest and it’s limi...

This is not quest specific, but: https://www.youtube.com/watch?v=JFBQeNON64Q

Suited up in FBT, hopped into VRChat, joining up on your friends -- finally, some time off!
W-wait, what's going on? Where'd my frames go?!
Avatar Performance in VRChat isn't as simple as a 1-2-3 tutorial or guide. Tupper is here to talk you through where avatar lag comes from, why it's there in the first place, and what you can do about it.
(an...

▶ Play video
midnight loom
#

Hello

vapid wasp
#

any recommended hardware for pcvr quest 3 body tracking?

hot sparrow
#

PLEASE tell me that the devs might ever go back on this:

#

I've been wanting to add world constraints to allow for barrier magic on an avatar for a hot second

strange bison
#

how do people put lights on their avatars for the quest side?

magic slate
#

You don't get lights

strange bison
#

one of my quest friends had an avatar they mentioned that it has lights wqhen firing a gun

magic slate
#

If it does, it was probably made with a hacked SDK

#

or it's not actually a light, possibly just a particle emission

strange bison
#

oh how would i do something like that?

#

currently im seeing if i can use a standard lite mat with maxed emissions on it to see how that turns out

magic slate
#

there are lots of tutorials on particles in Unity

steady idol
#

To fake the light

strange bison
#

yeah i didnt think it would, but i was still attempting haha
ill try the additive mat when i go to edit the avi

#

thanks

steady idol
half hound
#

Anyone know where I can find Xmas avatars for quest 2?

pastel storm
#

One message removed from a suspended account.

steady idol
#

they all have a different purpose/use

covert python
#

Quick question if anyone can answer for me:

"... disabled on Quest since they can never appear on avatars: ... Audio Sources"

Does this mean that quest avatars are completely unable to produce sounds or perform any kind of audio playback?

(for example an auto-bot style avatar with a transformation sound effect played during the animation)

flint forge
robust whale
#

Whenever I try to make particles for quest, I keep getting told that the particles folder of shaders is just for worlds. Yet I see people uploading avatars for quest with those shaders on their avatars. Whenever I try to do it, the SDK allows me to, but in game the shader does not work and the particles don't appear to render at all. I know it's not an issue with the toggles/animations for the particles, because if I switch to a different shader it shows up. And it's not just my quest, because the additive and multiply shaders work on other people's avatars. Does anyone know what is going on here?

late silo
#

or mesh particles work too

robust whale
# late silo particles are ass on quest most "good" particles you see on quest use a modded s...

but how do so many people upload with the additive shader and it works? it's not a modded sdk i think because 1) the shader is allowed to be uploaded 2) it is inside the vrchat/mobile folder and 3) i've seen avatars for avatar jams (like spookality) with those shaders on quest. I'm sure they wouldn't be allowed in spookality if they uploaded with a modded sdk. Every time I ask another avatar creator that's done particles with additive or multiply shader on quest they say they just used the shader and it worked. Why is it always broken for me?

pastel storm
# robust whale but how do so many people upload with the additive shader and it works? it's not...

#avatar-help message
I also remember having gotten it to work at times, mostly not in recent times. Or maybe I never did, maybe none of us ever did.
Appearently there's a difference if you use textures or without textures? Or if you use it in a particle system, or on a mesh?
everyone always say modded sdks, but there's official ways. Like, prefab a light, add it to a particle system, upload.
Counts as a particle system and you have light on Quest. Newer SDKs doesn't allow it anymore, and that's unrelated.

robust whale
pastel storm
robust whale
#

Physbones will rotate the same direction as your avatar (along their own axis) but will keep their position in the world

#

They also can be a bit jittery

#

But they can be easily animated and interacted with

hot sparrow
#

Maybe

robust whale
#

I've used similar physbone settings for avatar followers and intractable plushies that you can place anywhere in the world

#

I've used the world based particle system for peaceable minecraft blocks and arrows

grand lantern
#

How would i be able to fix this? I'm new to this avatar stuff

pastel storm
#

unless u want a optimized avi that dont matter

grand lantern
#

yeah, im trying to make it quest compatible

pastel storm
#

that still dont matter

#

it only matters if ur trying to optimize you dont really need to for quest

#

pluss thats a blender thing

grand lantern
#

so do I publish it? it won't let me convert it to android if im trying

pastel storm
#

just crunch ur textures

#

swap to andriod build than upload thats it nothing should stop u form switching to andriod ur avi might be to big for quest

#

but you just have to crunch textures

grand lantern
#

i have absolutely no idea how to do that, so i'll try to look for a tutorial video
thank you!

pastel storm
#

its easy i promise you got this

grand lantern
#

so i crunched them and now its saying this

pastel storm
#

um

#

what do you mean by crunch did u use a tool or what? @grand lantern

pastel storm
#

no no no no no no

#

the max size thing to 2048 thing change that to the 1k one for face and body and 512 for the rest

grand lantern
#

like that?

pastel storm
#

yes yes

grand lantern
#

it still wont let me convert though, im really confused

pastel storm
#

also you prob dont have andriod build for unity installed haha

grand lantern
#

ohhh so where would i install that?

pastel storm
#

uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

#

the hub

#

unity hub

#

not porn hub

grand lantern
#

i uh cant find it

hardy cairn
#

Anyone know of some decent base models for Quest avatars? Human female, free or paid.

steady idol
shrewd nebula
#

Anyone know of a frieren or nazuna avatar?

whole vault
#

So a shader set that I have been using lately I noticed on the FAQ says that it is Android/Quest compatible, but "You will need to use the Built-In Render Pipeline". I assume this can not apply to VRChat because of the nature of the SDK/VCC, or is there something else I'm missing?

flint forge
whole vault
flint forge
whole vault
#

I mean, only one way to find out is to throw science at the wall and see what sticks.

#

Thank you, Fellow Ta Genju~

flint forge
whole vault
#

Oh well that is disappointing!

flint forge
#

Quest GPU isn't the best and some shaders can be rough, with no way for VRChat determine how rough.

whole vault
#

Hopefully with them discontinuing support for Quest 1 that they start to uncap the Quest side of things.

flint forge
#

So no, nothing will change

#

The Quest 1 was never strong enough and was practically unusable for the last two years.

#

You will have to wait for everyone to abandon the Quest 2 for any major changes.

whole vault
#

I've always been under the impression that Quest 1 compatibility was the reason for a LOT of the restrictions, with code optimizations being why we got a few of the caps raised a while back. Especially since you look at some of the content that is actively available on the Quest 2 platform, though I suppose curating what shaders can go where is a good idea at the avatar level since that is one of the three angles of attack by griefers.

flint forge
#

Code optimizations can't do much when you don't control the content and for the most part the Quest version is unrestricted.

If any shader could be used on Quest than the performance would fall off a cliff, because too many people just don't care about the performance others have to suffer because of them.

Turning off shaders in the safety setting on PC is a quick way to gain quite a lot of fps back, which would be far worse on Quest since its GPU just doesn't handle all shader instructions as well as PC hardware can, so even if the same raw performance the mobile GPU would suffer doing some things, like transparancy.

whole vault
#

True, but transparency is one of the main qualms about Quest that I have had for the longest time.

flint forge
#

Mobile GPUs forgo having hardware optimized for stuff like transparancy so it can be more power efficient.

grizzled bone
#

I have this issue where my pcvr avatar (has poiyomi shaders) I used vrcquesttools on to make it a quest avatar too, appears white for people. I don't have a lot of knowledge about avatar creation... i tried using standardlite, standard and toon lit and none of them fixed my problem.

And as if thats not funny enough, its super annoying for me to test since i dont have a quest myself and i have to go around and ask people what color my avatar is all the time.

old cradle
#

hi im new to making avatars and idk if i need a reference image to help make one if i do how do i get one?

old cradle
steady idol
#

you asked how to get a reference image

old cradle
# steady idol you make one

oh wait now that i read what i typed and you said i think i get what you said i need to make a image on my own

steady idol
#

yes

old cradle
# steady idol yes

i got no talent in drawing but what should i use when making a reference image that you recommend?

steady idol
#

you can either make one yourself or commission an artist to make one of your character
literally any art program would work
you essentially just need a front and one side perspective (unless your character is asymmetrical) and maybe a back if you need it

old cradle
#

got it thanks

flint forge
grizzled bone
#

Hmm so what can I do to avoid that?

flint forge
carmine fern
#

So is the whole detail maps getting removed on upload for quest a bug or a permanent feature?

#

Also, anyone know how to setup a bullet trail material for quest. I tried, and while it looks fine in unity, it's just a semitransparent beam that goes off to infinity in game

grizzled bone
flint forge
grizzled bone
#

is it the FX in the playable layers submenu?

flint forge
#

Could also be the action animator, you'd have to check.

#

It will turn off any of the non-default things about the avatar though, so this would only be for testing.

grizzled bone
#

apparently now the avatar appears black xD

flint forge
grizzled bone
#

it appeared black after i changed the FX to the correct one (premade by vrcquesttools, but idk why it didn't get changed in the avatar descriptor). maybe its because the standardlite shaders is pretty dark on the avatar. ill try to switch back to toon lit and test it

flint forge
#

The Quest shaders are affected by Vertex color, which can make the entire model one color, if the vertex color is black then I think it just makes the entire model black.

grizzled bone
#

vrcquesttools can delete vertex color, i turned it on. ill see how it works now

#

how can making an avatar quest compatible be so hard -_-

#

okay now the avatar is all kinds of colors apparently xD

#

im gonna need a friend of mine who has a quest to better understand what is happening... ill try again tmr, thanks anyways

dark falcon
#

working on a booth model and when i made it quest the blush is like a red block any fixes?

vapid wasp
#

any good cheap leg trackers in stock for use w pcvr?

late silo
steady idol
#

Free as long as printer

#

There is also visofbt
Kinect with amethyst/k2vr

#

The cheapest actual trackers is homemade slimevr imu trackers

vapid wasp
steady idol
#

20 dollar to 100 dollar depending ob components you buy and use

steady idol
vapid wasp
#

i heard slimevr are hard to find

#

so the qr codes have to face the camera all the time

steady idol
#

Yes

vapid wasp
#

hmmmmm

steady idol
#

Its also fairly bad

#

Id more recommend visofbt or kinect using amethyst/k2vr

#

Slimevr's only issue is the orders being delayed

#

But its opensource and you can just make them yourself

vapid wasp
#

which is the easiest?

#

seems like a webcam or phone should just be able to track easily wo qr codes

steady idol
#

They literally lack depth

vapid wasp
#

true. except for the new iphones.

steady idol
#

Still lack the depth required

#

The best you get with only a phone is visofbt

vapid wasp
steady idol
#

Just make your own slime trackers

low notch
#

hey guys, when i try to go from lil toon to vrchat mobile toon lit it turns into this red texture, any idea why?

runic smelt
# steady idol They literally lack depth

I've been using an android with a depth sensor In the camera array, VISO actually is using it I believe. Cause it's actually working really well. I just need to get a better tripod so I can hold the camera at a better angle.

vapid wasp
runic smelt
#

There are plenty of other android phones that do. I have a phone I use specifically for this purpose

#

It's an old work phone that I got to keep