#avatar-quest
1 messages · Page 8 of 1
guys the quest might as well be the nokia of modern day game hardware without it being unbeakable
Transparency adds up REALLY QUICKLY
It's not gonna happen
The point being a quest cannot handle transparency
but it has for years
it can?
Why do you need transparency anyway?
it can but doesnt do it well
I mean technically yeah but it's not great
but it can..?
at a frame rate at vrchat considers acceptable
I don't see how this needs transparency
its called hair bb
thats like saying my 2014 macbook air can handle subnautica (it can but i have to play the game at 10 fps)
it has strands
Because it looks garbage without it and it goes over the pollygone limits modeling every thing that would need it
It has for years
like just cause something can be handled doesnt mean it should be
handled and perform well with are two different things
if it's helpful for reference here's how Harley Quinn looks in fortnite which uses no transparency https://static.wikia.nocookie.net/fortnite/images/5/51/Harley_Quinn_-_Outfit_-_Fortnite.png/revision/latest?cb=20200205200914
Eh I tend not to use transparency even for PC stuff soo
I totally get it's needed sometimes
Like curly hair looks better with it
and a lot of people use it for blush/eyelashes but like you can do those without it
erm
ohhh wowww see the diffrence is that model has way more polygons
so it doesnt require transparency
fortnite runs on mobile phones
I doubt it's that much more
Fortnite models are quite good poly wise iirc
which will need some modeling to do?
Witch is not what we wanted and it has wayyyy more pollygones and we would want a hairly that doesn't look like that
and transparency used to run on quests
you can probably upload that Harley Quinn and not be very poor on Quest
fortnite on mobile ALSO uses transparency
and fortnite uses transparencies for mobile too
If they wanted the fortnight harly they would have used it????
well if i want it to look like a ogre😭 i dont make avatars but ive seen the being made
Also fortnight hairly is uglyyy
oh!
shrek
i agree honestly
i mean it looks fine
but they also use transparency for mobile
Yea but the arcum games look way better
ive ripped stuff from fortnite before cause i was curious what the topology of the clones was (its actually really good and im annoyed that EA does such a shit job with topology on theyre clone models) and the polygon count for fornite avis is roughly 50k polygons ish
roughly
and its made by professional game devs in an environment they can strictly control the overdraw in
its not made by a bunch of amateurs who just picked up modeling and avatar creation 4 weeks ago
aswell as the shaders that vrc def cant handle on quest
fortnite does have Lods
that too
Yeah where they have control
VRChat has tons and tons of people who have no idea what their doing making avatars
If everyone or most people uploaded quest avatars with transparency it would probably tank FPS
well thats exactly what poeple do minus the tanking of fps
in fact if it ever happens did yall know you can turn peoples avatars off?
you load in with avis on fallback anyway
isnt this a default setting too for like new players
yup!
yes!
- VRChat stuff already tanks the FPS way more than if people optimized just a little bit more
Like.. VRChat is known for poor performance - wdym "well that's exactly what people do" most people don't upload quest avatars with transparency
https://www.fortniteintel.com/wp-content/uploads/2018/08/SwitchAndroidWalls-1024x571.png checking a comparison with a PC and a mobile fortnite Avatar does show less transparency on the mobile
oh honey ALOT do
ive seen so many avatars on quest all i ever see on other people are avatars on quest with transparency
Hunny fortnight is baked on mobile
i havent seen one without in so long
I don't believe you but I also haven't used Quest standalone for a bit
But everytime I have transparency has been really rare
so like the phone becomes a grill
the you must b staying in private worlds
Quest public worlds would be quite unpleasant to hang out in
and you can always tell what avatar was made with a modded sdk and what was made with the original sdk because the original sdk avatars SUCK
no baked as in it's low quality and super optimized
still shows transparency tho
Exactly
thats the devs created turning off avatars
like disabling them
I would never touch any of those with a 10-foot pole in a public instance
they are some of vrc most popular worlds
Fr
yes that's why I wouldn't touch them with a 10-foot Pole
understandable why you wouldnt go
( i havent been in a public instance of them)
but if you guys would look into this you would see
Ok but other people do
I rather not get shouted at by 12-year-olds
thats a fair point
And do you guys even know what you're talking about with transparency? Its clear you guys barely have knowledge about what ur saying and only try to copy what is being told by the big guys...
oh !
but pretty much every world ive been in along with probably 90% of the community has been in worlds just with all transparency
in fact in ran so smooth and normal i just assumed it was allowed
every Quest headset is identical so benchmarks from meta and vrchat themselves would be accurate
stole my line, only added a space between..../j
i was shocked at how good it looked and how it ran so smooth
i stole it from someone else.........
I suppose one difference would be what you and vrchat considers acceptable frame rate
where i can move without being stuck in place for 5 hours
it kinda seems like the devs dont get on quest standalone
they do have Quest headsets to test with
well so far after loading into to vrc the game runs the exact same😭
Exactly
IIRC apps on quest store need to hit a minimum framerate (45?) in order to be listed on the store
(on average)
then there's those laggy ah rooms
so another words they can't tolerate the terrible avatars too much or lose VRchat all together on Quest
they expect avatar creators to model out the transparency, or cutout, like that is going to be more laggy. Quest can handle transparency they just tryna deny it
ofc when youre dealing with user generated content its difficult to always measure, but I'd assume they do their own benchmarks to hit these numbers
but why did they have to update it even tho it ran smoothly and was on quest before?
no they would more expect you to pick a art style that actually works with the mobile Hardware
quest graphics may suck but they can and will handle transparency😭
bc that is the least of the complaints for vrc
girl what are you on about? use 3ds models?
2ds
RIGHT
you could do better than 3ds while still not being very poor
Yes you are expected to make concessions on your avatars because the hardware you are using is limited. I feel like this is a point thats being missed. Like I'm not gonna have a whole ass wardrobe of toggles on my avatar if I intend to hit good rated
in fac it looks like this update made the lag even worse
yeah no. quest 2 cant handle transparency very well, thats just a fact
yes and even the PC folks don't seem to get that at times
- this
Not really...
sigh
but it has i was just on a transparent avatar last night and was having fun and it ran smoothly
My quest ran more then fine with it
and then this happened
what frame rate were you getting
just a little larger. not a lot, were you exaggerating?
even she looks depressed because of this update
it would be 1/3 larger file size because you have to store a whole extra Channel
A stable framrate.
if you take into account the quest 2's upload limits, no i wasnt.
that does not answer my question without frame rate numbers this can get into the you're just tolerating bad frame rate
honestly just use better avatars
"waaaa i refuse to use optimized avatars give me back my modded sdk" shut up
i dont think there are any left so many servers are blowing up with the whole update thing
this is the only place I've heard anything about this
The only good avatars by your standards are the avatars that look like a cardboard box
cause you're only here
I do hang out in some Avatar maker servers
well you also dont go to public instances so
the amazon boxes
what does public instances have to do with this 😭
what😭
thats kind of what u implied??
I thought we were talking about people complaining about avatar creation in discord servers?
alot of people are complaining in vrc and in discord servers
why are you putting words in her mouth? calm down
not servers for avatar creating but in general vrc servers
???? i was asking a question jesus christ
alright lets chill yall lets just talk
like hangout ones where people be wearing random avatars
yeah kinda
I was running with a 50 framrate how was that bad with transparency???
u seem heated
im not..
thanks for clarifying as I've had some folks go oh 20 frames per second is okay in vr
20 is me getting a headache
Actually ever since the update I've been runing on 40????
😢
honestly i think folks r overreacting
ok?
Well you must not be playing on quest???
we saw
i do???
wow i sure wonder why this channel is suddenly active
i wonder why🤔
Then you should understand that the only good avatars that are "good quality" are not the best looking what so ever
but we have been saying that quest has handled it and even shown that it does😭
basically new update broke modded SDK shaders on quest
quest transparency stuff
u havent shown anything though....? youve just said what frames u were getting
We have you just dropped in mid convo
???
😶
im not on my headset i was on a while when i first heard about the update
but seems like this update is breaking more than its fixing
Exactly
on the topic of quest how's the new loading screen look
I was running 50 frames and now I'm running 40
ive been having problems with some of my friends avatars
its ok
they look really terrible now
The is update made shit worse
and uglier
Exactly
i've been hearing complaints from questie friends
Fr
same
'questie'😭
ig its because its illegal?
new update for modded sdk
but how is it bad?
because transparency was only possible using illegal modded sdks and the new update seems to have broken those
isnt it a good thing
but why
i lowkey think they knew what they were doing
So do you guys know why transparency and over rendering is actually bad?
bc 1. its well known that transparency impacts performance and 2. bc it requires modded sdks to even get it ingame
they said quest cant handle it but it has handled it for a year without complaints
they are modifying VRchats code to accomplish that and vrchat doesn't like that
Well vrc don't like good looking avatars apparently
im pretty sure transparency doesnt add very much to file size only kb
yeah
file size has little to do with performance??
transparency doesnt impact a lot?
it does but im saying transparency doesnt affect it much
not rlly
that's literally from the manufacturers of the headset
alpha cards = transparency
well i have seen my friends stream making avatars and after adding transparency there is zero change in file size
alpha is transparency
that info would be functionally equivalent for any other transparency rendering
then why does it work flawlessly for me
yes i know im a 3d modeller and used unity for quite a while
Exactly
also i just looked. u guys havent sent a single screenshot of fps or video of gameplay in a public lobby, just screenshots of the avatar before and after which doesnt rlly show anything
it gets worse the more transparencies are overlapping on top of each other
ur straight up lying lmfaoooo
in fact there have been avatar with a good avatar performance with cutout
quest lives matter😔
ok once again do you guys know why transparency and over rendering is bad?
do you make avatars?
it literally cannot be identical in file size because it's having to store the data for the transparency
yes <3
No????
couldnt tell ❤️
i also know that adding a whole new channel to an image file makes it fucking larger
Well you much not know much tbhhh
at most it makes like a mb but idk what your doing to make it add a gb bc my friends have never had that issue
i got a headache, so ima go
i don't know much about making avatars myself😬
but BARELY hello
never said a gb what
that's a good idea
your acting like it no offense
anyways im done here everyone in this chat is actually so annoying lol
alright bye
You we're acting like it was
like even making it go from one megabyte to 2 MB is a noticeable increase
yeah, tryna read this all hurts
arrivederci
thats not how it works?
When a pixel is rendered with transparency, it first renders whats behind it, then renders it a second time with the transprent object on top, repeat for number of transprent items are stacked
alpha doesnt add like literally like 2mb more, it depends on how the main texture ltierally already is
it hardly ever reaches even close to a full mb
yeah depending on the texture quality and resolution
it's going to take up the same amount of vram regardless of your crunch compression settings
like even if the picture uses transparency it still will use the same mb of the file but just without the transparency but the alpha is STILL there
guys
Bro wats goin on in here
the new update stuff😭
file size isn't that big of a deal when it comes to performance, infact its not even the heavy thing about transprency
Imposters r epic
🍿
so what is the main issue
if its not transparency what is it
this
polygons literally make the performance go worse hello
vram does affect Quest users quite a bit
Yeah but file size != vram
good point

i hear you but seriously the update has made no change there shoulve been like a poll bc alot of people are upset and we dont even make avatars
there is literally a vram parameter in vrchat and it barely goes over the green part even with transparency
like what are these excuses
recent update broke avatars on Quest that were using modded sdks to do transparency
it depends on the model not just that it uses transparency
with one avatar rendered maybe
@quaint pollen Please read this
Modded sdks
Well theres ur problem lol
but by making people 3d model the transparent things it increases poly which is the main source of lag
exactly lmao
no, it isnt lmfao
Not true, main killer is draw calls
and the quest users trying to make excuses that transparency is not a rendering problem for mobile Hardware
but even that barely affects the quest
i literally mainly play on quest
poly count doesnt affect performance nearly as much as shaders and the like
and its always the avatas that have higher poly count that lag me the most
once i turn it off its smooth
do you know what a draw call is?
youd be suprised
its almost as if avatars with high poly count are also unoptimized in other areas
as someone who does 3d modeling, not rlly
bit weird how yall expect us to model out everything which costs literally MORE polygon which is the cause to make it even lagger than just an image with cutout
It does not show bb
im also someone who does 3d modeling????
but transparency is the leastof the issues...
trust me
Polygon are by far the least impacting aspect alone on performance for any type of computer
We can render that shit at almost lightspeed and unless its an comically large number to the point the throughput form cpu to gpu is bottlenecked its not 'impacting performance a lot'
VRchat expects you to pick designs that fit within the Avatar ranking system not make very poor avatars
honestly im convinced theyre just trolling at this point
Having multiple meshes, transparency or any other thing that causes more draw calls is way more impacting to the hardware itself.
avatars with a poly count over 100,000 drop frame rates there have been many instances of this
that is true, if the model would be 100k polygons even WITH transparency it would still runn like 50 fps
im not joking
like transparency is the LEAST issue
100k polys is an absurd number even for PC
seems more like folks convinced that if they say words right they get their transparent to avatars back
lmfao fr
yall really dont get high quality avatars damm😭
like even in video games you only see that for like the cutscene model
u can make an avatar "high quality" without "high resolution"
What is comically large number. Swapping how many meshes or what shader doesnt impact performance then anymore because the troughput is bottlenecked.
i mean have fun finding actual good looking avatars because these vrchat mobile shaders suck
yes, im not just talking about textures im talking about poly count aswell
do you know what polyogns are?
The shaders r sucky but we just gotta put up wit em
standard light Shader has gotten a lot better in the open beta
that is a true point
Is wat it is
but using standard literally worked as good
but we were able to handle them before so idkk
i havent seen what vrchat mobile looks like
resolution as in higher polycount. u dont need to use a crazy amount of polygons, nobodys lookin at ur avatar that close
LMFAO thats why everyones complaining about no reflection
so much better l uv ❤️
so did these people all come from the same avatar server just to complain bc thats honestly what it looks like
yes but you guys are speaking and it sounds like you only have avatars with a single polygon with textures compressed to the max
yeah they're going to look a lot better with reflection probes
LMAO
my avatar is good ranking on Quest thanks for asking
is it a furry?

yes
LMAO obviously
girl thats rude
HUH

um why r you being rude?
yeah I'm not trying to wear an entire wardrobe on one Avatar
Man I dont think we are looking at the same furry avatars 😭
honestly if u want realistic avatars play second life
They're the first ones I hide
thats a good point
yeah rexes are very unoptimized
who is? Im just saying obviously you dont care about transparency when the avatars you wear dont need them not everyone wears furry avatars ❤️
second life probably runs better than vrc
It honestly depends like furry avatars mainly don't need transparency because there's like nothing that needs to be transparency but if you want to be a video game character or something it would be completely different sooooo
then go there :3c
it's a common problem with human avatars that are very poor
:3
YES
but still yall need to find better avatars because your missing out
Gen 1 wasnt lyin
well you were missing out until the update
you're* but ok
then theres those outlined ones
like if yall wanted an avatar from an game that uses techniques like transparency for a lot of the details yall would be complaining here aswell
yall act like its a crime to use a modded sdk it just gives you more options
considering how often people wear anime avatars on a VRchat transparency is not strictly needed for that look
So I use human avatars (well anime) and usually hit just below very poor in poor simply due to poly count, because I'm too lazy to try and hit below 15k polys, but I think that my ~19k poly count isn't too terrible.
if you cant handle it just block, tf
its against tos and commonly used to make crashers
it's literally against the terms of service so yes it is a VRchat crime
It is technically. Violates copyright
oohhh
Not entirely true?
but thats why they developed turning off avatars :3
even these have limits
But it looks like this?
even the modded sdk doesnt let you have unlimited things tf
jumpscare
I dont believe modded SDKs violate any copywrite, TOS absolutely but not copywrite.
yeah its happened to alot of people dont worry
for example you cant use normal maps with transparency which PERFECTLY balances it out for quest
pretty much the entire community
normal maps with transparency? I don't think normal maps use transparency do they?
😭
uhhh
no i mean textures that use normal map that have transparency
😟
Oddly enough taking these tools, tweaking them and 'republishing' them to others could fall under copyright
But its honstly a silly thing and nothing more
i mean textures that have transparency
bruh
haha
so its kinda just a vrc choice
i mean its basically just giving them a lot of the choices pc people have
its not really bypassing a lot
its not illegal but its against TOS so the only thing we can really do is voice our opinions (respectfully)
The SDK was made by vrchat so it is there property, can be found to infringe on copyright. But thats just nitpicking a random convo atp lol im only a quater here
Well VRC has a long and bad history of people editing clients and SDK's so its not odd they want this stuff gone.
Fixing the game so there are less bugs/problems for people breaking ToS aint odd
and negotiate
i mean the shaders are not
theyre from unity
diplomacy
Yea but dif ballpark
It does, but you keep forgetting your asking the same things of a mobile chipset
What handles all these things a lot different
yes but you wouldn't be able to use them without modifying VR chats property
You shouldn't be expecting every pc option on quest because you're not using a PC. They straight up use different methods of rendering iirc
i mean for me a lot worked fine
from my friends avatars
the game is great and i didnt know that it was illegal to do the transparency but it bums me out because 99% of the avatars everyone uses somehow bypassed the transparency thing
thats what im not expecting? But the fact that modded sdk's even let you is fascinating and it even runs perfectly fine
i used to be so shocked on how the game looked so good while mainting such a smooth fps
neither did I😨
But from remove the copyright sdk it’s removing a good chunk of the vrc community
RIGHT
that is true
right
A good chunck? I think itl be fine
ofc a modded sdk will let you do that, its like saying man why did this locked door let me in when I kicked it down
Anecdotal evidence is a great thing 🙃
Also its mainly related to performance what also relates to crashing in the end👀
most of the furry and anime people would be fine
eac removed a large chunk of the community and vrc's still goin strong
im worried because so many creators use the modded thing like every creator ive met and ive met alot😭
statistically speaking there was not really any noticeable difference in the player count
Most of those people stopped playin for a few days then came right back tbh
Also 'runs perfect' bruh the chat is constantly filled with people complaining of shit performance and crashing 
Yes but everyone else won't be let's think about everyone and not just cartoons and dogs
yet it even happens with original sdk' s like its a main problem not just a modded sdk problem hello
Community: Why does Quest crash so much???
VRChat: Oki we fix the things crashing you
Community: Why did you take away all our fun??????
VRChat: 
like 2k people jump ship then came back a week later LOL
🪨
crashing is not fully caused by shaders tf
never ending cycle
👌
well the third variety is copyright infringement vrchat can't officially care about those
Well apparently plenty of peeps used the moddified SDK that you cant claim that 👀
Just gotta adapt then. Modded sdks are against tos so if anythin they were foolin themselves not expecting it too dissapear
sometimes personally i feel like its the world size but again it might just be me
hey hey u know those out of memory errors literally every questie gets...... gee i wonder what could cause those....
i dont make avatars im just speaking from the perspective of a player
Ikik
Well not really some of them aren't I'm not only talking about game characters...
girl it happens on both sdk's its not the sdk's fault it often has errors loading avatars in to begin with
i assume its the messy engine
I can count on one hand the amount of original humans I've seen in a non anime style
i got that like once this year but never again😭
easy anti cheat............
Plus, modded sdks are unoffical software. U got no idea wat there doin in the back
Well Ive seen a good bit so let's not
No it’s not the avi even Avis with a he modded stuff on it the memory low thing is not the problem
that true but im pretty sure they want the models to look good
Your not grasping what i wrote at all.
The SDK's throwing red errors has nothing to do with the game itself crashing
wait i never had that hello 😭
But at the same time it’s making vrchat a little more fun for a lot of people
thanks you literally just proved my argument
hello
some people hardly get that issue
never said u did
i havent even heard of this
I can already see like last year people giving bad reviews because "quest avatars look too ugly now"
helppppp
Why are people bringing up the SDK in a debate about quests? The SDK is only on PC
its an extremely common issue on quest, and transparency shaders can absolutely contribute to it
no?
bye
Yea, until they cant play vrchat anymore because the modded sdk sends ur email and password somewhere and ur account gets yoinked 
ok? vrc recovered once, it will again
Erm yes?
girl what
It stands for Software Development Kit, its what you use to upload avatars
did u ever craete a avatar
literally is, software development kit...
not play the game
try uploading an avatar on quest lol
???
people were using modified sdks to bypass Quest limitations for their avatars mainly uploading avatars that use transparencies
im talking about the vrchat sdk
Yeah
SDK is the tool within unity you use to upload any avatar.
Be it PC or Quest
girl theyre for both pc and quest
Yeah but you can only use it on a pc because it needs unity
sdk is for uploading avatars and making worlds. it has nothing to do with ingame, and the sdk isnt on quest. u can use it to upload avatars for quest FROM pc
yes
yes
It can only be used on PC i think is wat they mean. Quest cant run unity editor
ergo its only on a pc
This
help i never said quest can run unity editor???
sdk has nothing to do with quest performance
where r u getting this from
Then why are you bringing up the SDK?
what do you mean?
u said the sdk wasnt only on pc...?
It has nothing to do with a quests performance
because the past hour and a half of conversation has been people complaining that they're illegal modded SDK avatars to allow transparency on Quest are broken
no i meant as in its for pc and quest
fr

yeah. and has nothing to do with ingame performance.
Then why bring it up??????
removing the errors in the sdk with a modded version doesnt magically make an avatar run better on quest, especially in big lobbies
i never said it does hello
then why mention the sdk
where r yall getting this from
All the people are asking is to just asking is for it to be fixed
i mentioned this because someone said that modded makes it crash
The thing is, it is fixed. This is the intended state of the game.
hello

Other people aren’t liking it
that modded sdk is causing the game to crash
You still did not read what i wrote at all if you think i said that 💀
apparently
nobody said that. the things people put on quest avatars with modded sdks cause crashes.
yes and i said that even IN the modded sdk it has limitations
there is limitations you CANT bypass
because on run it will remove
I guess it sucks to suck, this is what happens when you abuse unintended features and bypass purposeful limitations
like stop talking when you dont knwo what ur saying
Brrooo
yeah im aware.
Let me rephrase it then for you
Even simple transparency on the mobile chipsets can cause the scene to become fragment bound really quick.
To the point Meta themselves advice to not use it too much
People bypassing the limit cause this shit to happen. What also directly increases the risk of crashing and shit, as the game aint meant to become fragment bound
you mean as in it crashes because of transparency? if yes then thats not the case
Idk what’s more important the community doesn’t like this at all and people are going to complain a lot
Oh yea worth pointing out the limitations on this game have been reccomended by meta themselves
ok do oyou know how transparency rendering works?
then leave the convo 😍
Reread what i wrote. It should not be hard to read all the words i said.
i cant, its like watching a train crash
Your missing a really big one still so try again
paint dry
pretty accurate description of vrc rn😭
you basically said that which with "bypass" you also mean transparency
tf
Nah this is just kinda funny to pass the time
that is not what they said in the slightest?
Alright, il make it easier, reread the word 'increases'
Using a 16K material would also increase the odds
Its also why that shit aint allowed.
Everyone was fine with it though no one complained about it?
thats maybe why it is limited even in the modded sdk
me when the
😆
And why they blocked it now 🙂
The limits VRC set exists for a reason
They aren't just numbers they pulled out their ass
these limits literally exist on the modded sdk aswell
They do
They get bypassed, so no.
girl
are u reading.
theres still limits
Den wats the point of the modded sdk lol
If you ignore the limit, then that limit aint there 💀
the things that arent limited are causing performance issues
Yeah isn't the whole point of the modded SDK BYPASSING the limits set?
the limit being no transparency allowed?
If you could not bypass/ignore the limit, then you would not need an modified SDK at all
ie transparent textures increasing draw calls
yes it is but not as in oh im making it so high that the game crashes
then why r people still have performance issues after the update
Because the avatars still suck even after transparency got removed
Feel free to copy/paste this everywhere so people understand, transparency on Quest/Android bad
:)
Due to the very high resolution that Quest games render to, it’s also possible to become fragment-bound even in scenes that do not have complex fragment shaders. The most common culprit is large transparent objects that overlap each other and end up touching the same pixels many times in a single frame. For example, a particle effect that draws large transparent quads across the entire eye buffer may be more expensive than you expect if the quads have significant overlap and cause lots of pixels to be blended multiple times.
havent really seen many complaints before😭 idk
yet it still works almost lag free hello
make this a copypasta for good measure 😭
like adding a bit of transparency is literally not gonna make ur quest explode
with one or two avatars rendered yeah
Part of the problem
There is still a way larger one where shit like materials, total drawcalls and ect are too high.
But people cant grasp even basic performance concepts so let alone all that stuff
This is literally the people who made your headset telling you not to do something I think they know better than you or me
The modded sdk is not doing anything
Maybe they didn't except that.
girl ive been playing w my friends on a lot of transparency using avatars and its not as bad as yall descvribe it
Dude ur just coping atp it aint comin back get over it 
"works on my machine therefor it isn't a problem" 10/10 logic, you'd make an amazing gamedev
so eventually will quest just be decimated to rec room avatars😭 or are they still to high quality
i mean why wouldnt i
Cus it aint comin back
and as if yall aint doing the same thing hello
no??? what r u talking abt
Having an transparent object, like glasses, can cause the full game to 'render' what you see almost 1.5x more then needed 🙃
plenty of good performance quest avatars dont look like "rec room avatars"
Even more per piece of stacked transparency
girl its not as dramatic as ur making it sound
High quallity has nothing to do with performance.
Its all about how lazy/skilled the creators are on this.
well.....
It legit is for mobile chipsets 💀
it already is, this is straight from the horses mouth of Oculus. If someone is gonna look at this and keep shoving their fingers in their ears welp not much you can do to fix stupid
Bro give up shes never gonna listen lmao this is grade A cope
The one thing mobiles where not made to do was render transparent things really
if the only way u know how to optimize an avatar is decimating im sorry but u rlly dont know much
its hard for creators to expand and be skilled when the limitations are so tight they are claustraphobic
yeah
figurative speech :3
i mean have fun trying to find good quest avatars after this luv ❤️
Im on pc il be just fine
Unfortunately with a limited platform you need to make sacrifices in the content you create. Its sad, but just how things work.
clearly you dont either...
girl? then dont even be in this conversation to begin with
good by your standards? never even saw any of those literally anywhere so im good
Il stay thx
Wont hear me denying that, im all in favor for better/easier to understand resources on this topic.
But there are heaps of tallented artists that have made avatars within the 'good' performance ranking for quest without having them look any worse then the 'very poor' ones.
Its hard, not easy, but most people dont even attempt to do any optimization on there avatars.
its true but i just wish they would find some way by eliminating something other than that
then dont complain about other people complaining tf
if u aint evne on quest
we got an expert in chat /pos
thats true but it makes things a whole lot easier and beginner friendly aswell as for those insanely talented creators to put out there art without it looking boring
Im not complaining. I actually find it pretty funny. Its littrly just putting ur fingers in ear and going lalalala
I posted the documentation of the developers of the headset several times
but is it the biggest issue with lag?
no but its a good thing to avoid
Also remember, the VRC devs need to hit 72fps to be listed on the oculous store
Source: https://developer.oculus.com/resources/vrc-quest-performance-1/
The app must run at a specified refresh rate allowed for Meta Quest apps.
but it didnt do much i thought it wouldve been more useful to pin point the exact issue
one of them, yeah. you want to reduce the amount of blending overall and transparency means blending over and over and over
I mean have fun w ugly ass looking quest avatars if yall want it so bad ❤️ but dont ever complain in the future
Can always start on PC and go from there 
Aint perfect but its better then nothing
VRC as a community and platform has been hella slow with tutorials for things that are actual important.
The people with the info cba to spread it with how this community acts at times
Exactly
ig but my question is they ran so well before and after the upadte nothing changed
havent complained about legitimate sdk avatars so far, so im good :3
well yeah its alot easier for pc bc of the lack of limits but idk i just feel bad for quest because its like going back to how it was before when there werent any phys bones
Transparency is but a single hole in a sinking ship basically. There are still plenty other metrics which cause you performance to drop.
ik i just really hope there is a fix to this bc this changes alot for vrc
unfortunately this is the fix
Gotta realize your talking to someone who uploaded avatars back in 2018, avatars dont look much better at all while we have a lot more tools.
Your concept of 'more = better' isnt exactly wrong, but its also far from being correct.
because its either this or you start stripping other things which are a lot more impactful
I'm sure you wouldn't want to be hard limited to 20k polys (this used to be the case, even for PC)
like vrc is going to ship the Imposter system next feature update
im curious what theyl look like in vr
Im a fucking god at decimating MMD avatars thanks to that limit
Hell in VRC's docs they even state that very poor avatars might be removed at any time, entirely for quest
honestly for someone who ur not actually talking to whos just in the lobby, i dont think theyll even be that noticeable
especially on quest 2 and the like bc ull hardly even be able to see em anyway lmfao
I'm gonna be laughing so hard when that happens, this channel is gonna be such a shitshow
Q1 also wont struggle with that. They for sure wont be able to see them :^)
Il hopefully be picking up a q3 ina few days when i fly home so shud be able to see first hand
They all gonna look bad just saying
they've already removed it for the mobile Android version
Kinda not the point of them tho--
Quest 1 has been depreciated by Facebook and VRChat is forced to remove support for the hardware 🙃
Well more limitations allows for beautiful creations
i would get a quest 3 but i honestly dont rlly feel like i need it. i can b immersed just fine without higher res
^^^^ the point of them is to be able to see what someones avatar looks like without impacting performance by loading it
I know, was just making a joke about that
does quest 3 have eye/face tracking, or is that still only q pro?
There’s a giant diffrence
still only pro
That’s why there’s so much complaining
still a quest pro only feature
.....r u talking abt impostors or the no transparency still
Some day I'll be able to get ft without selling a kidney 😔
bc i was talking abt impostors who arent directly in front of u
But to the people it is
Honestly most avatars on all platforms look so damn the same compared to when we had more limits and less tools 👀
The only aspect where this isnt true at all is at the avatar showcases some groups do, the really insane particle, avatar and ect shows are popping hard
Ohhh I forgot about the imposters sorry
ur good
Pickin it up cus it seems like good value for money + my index 2 year warranty is poofed. Its on its last legs
Will probably post ab if i like it in gen 1
I dont doubt il like it
Then the people are wrong as they often are.
The system is meant to reduce the load of avatars your not actively engaging with.
Not having to force show half the lobby is the goal, not it being a replacement for all avatars
yeah, it definitely seems like an incredible pcvr headset, especially compared to the arguably worse specs and price of the index and whatnot
Yiss
But the found a work around
Gimmie those pancake lenses
Now only to pray the Q4 gets a giant efficiency upgrade 
and most folks have been shown to be incapable of making fall back avatars so they need to invent the Imposter system
and wireless capability built in 🤑
Get some of that Apple silicone power efficiency magic in there
We have the right to be upset but also they also have the right to make the change if they think it’s necessary it srsly sucks but unless they change it won’t change
it's not going to
Let me dream owkay
Quest pro 2 reportedly in development for 2025
it's going to be like a 2025 cell phone processor
👟 <-- Yeezy's
Valve Deckard
I BELIEVE
and the quest 3 lite as well as a china launch coming, vr in more peoples hands is gonna lead to a lot more innovation in the industry
I inhaled too much copium.i must buy quest 3
But a lot of people are going to leave VRC for good just saying
Sorry deckard
and it's probably going to cost $1,500 bucks
👞 <-- 1800's
Eh, current XR chips are straying further and further from mobile style chips
Comparing raw calculating power should already not be done with how differen the XR2 chip is
they're not you underestimate the network effects
just like they did with EAC I'm sure.
I assure you the game will be fine
and come back a couple of years in the vast majority of the VR chat user base will never know very poor avatars or transparency is because they'll all be playing on Android phones
🦶 <-- 100,000,000 Bc's
...i dont think vrc is gonna care. the people paying for vrc plus care abt the platform and community, not transparency... and guess who vrc gets their money from
exact same thing happened with EAC lol
it will happen with this, and it will happen when Very Poors get removed on Quest
steam charts?
Also people not crashing more often is great for playability. What is kinda what you want to grow
probably mostly pcvr users
🦿 <-- 5034
well thats for pc
people will leave for a week or 2 then come right back
🚙 <-- car
🚕 <-- taxi
sure some will leave for longer or for good but most come back
yes because there's literally nowhere else for them to go
games with 0 players ofc
<-- VRC
🐟 <-- fish
what you talkin about helious popping with that 1 player a week average
oh true my mistake
you're all good g
💻 <--- cupter
🐟 <-- fish
dont wanna hear anyone disrespect my favourite game
^ fish
🧱 <-- BRICK
Pong?
dont smash puter 😭
I just want to hear a report of someone's Avatar looking weird that's not using a modded SDK so I can figure out if there is a problem vrchat needs to worry about or not
Fallback shaders have been funky
with smoothness and or metallics being set way too high for some reason
me when umm me when the hair
👮♂️ <-- pokcde
🦷 <-- teeth
hopefully they get that fixed before the update comes out
yeah its pretty bad actually
🔞 <-- 18 no
there was some talk of it in #open-beta-discussion I believe
🤨 🤨 🤨
Doea anyone have an ozen the immovable avatar I could favourite? Been thoroughly enjoying made in abyss
I'm thinking of trying EasyQuestSwitch, but should I worry about other files in my project, when I switch platforms? The warnings make it sound like files get messed up
Hey 👋
Hi, and for real, I haven't seen one tutorial for this thing. It's all other methods or plugins.
I'm struggling with my attempt to move an avatar to Quest compatible. I made a copy of the avatar, same ID, and it builds and uploads,
BUT...
- the menu options don't work
- It isn't in the default state I uploaded it in
So the Quest user sees something completely different
Things I did:
Copied textures and materials for Quest friendly copy
Duplicated the Animator for the FX layer, then changed some of the layers. The parameters are the same.
Also, sometimes when I go to the Settings to Reset avatar, it causes the PC version to turn into the yellow and grey error robot
They need to update this game again...
Potentially silly question but can I say
Upload an avatar for quest as a fallback and have the bones disabled
then upload it for PC with the bones the enabled?
They still count.
figures. So I'd have to be below the bone limit for both desktop and quest for it to work
Or just have less on the Quest version.
Yeah but they have to be like, the same avatar right? Or can I choose a different avatar to be my quest fallback?
Quest and PC can be literally completely different
huh, neat. I guess I'm just trying to figure out like, does it need to be in the same avatar project for a fallback to work or can you make a quest project and a PC project and just, upload them and set the quest one as your default fallback?
Just needs the same blueprint ID, below or above avatar descriptor the pipeline manager sits and holds this ID.
I see. So I can upload two separate projects but if they have the same avatar ID one will register as the fallback is what I'm getting?
It will register as the same avatar, just different versions (PC/Quest).
how would I go about copying over the same blueprint ID into a secondary project?
Either just copy the value in the pipeline manager, or go into the SDK screen and "content manager" where you can "copy ID"
The other versions pipeline manager, below or above the avatar descriptor.
And just to be sure, you aren't actually creating separate projects for this right?
I mean, I'm not sure how else I'm supposed to do it ngl
please correct my stupidity if I'm making a huge dumdum
oh wait, I might have just figured it out...
I just... slap the quest instance into the project and select to upload that one don't I?
Everything dragged into Unity (so it is visible) is in a scene, you can have basically unlimited avatars in one scene, they just need to be their own thing and you should disable the ones you aren't uploading.
Not an uncommon thing to be confused about
tbh it isn't exactly super obvious yeah
It should be a pretty simple switch over for uploading this avatar in quest form because my poly count already seems to be relatively ok for PC and everything else is fine, I atlas'd my textures and all that jazz because of course I did
It's just disabling all the physbones on my quest version
Just duplicate the PC avatar in the scene and remove the physbones from that version.
yeah that's basically what I've done
although gotta mess with the shaders a bit
ah yes, this problem...
Now I remember why I never got this going the first time lmao
Does anyone have a mamehinata avatar I can have? My user is Angxlicxclouds edb9 I understand if none of you want to give me one because I hear that a lot of them your have to pay for... it's just I recently got really into the mamehinata community and my avatar got taken down.
its not suppose to be public which is probably why it got taken down, also why no one will be giving you one 👍
Hey I'm having trouble converting my avatar to quest. It's saying that the Android player is disabled?
generally it's encouraged to buy the avatar from booth and upload it yourself to your own account where possible
did you use the creator companion to setup Unity?
which unity version are you using?
Unity 2019.4.31
ok so you are using the recommended version. It sounds like the android part of unity might not be installed properly or something?
It does it with every avatar I make.
strange
Any ideas?
Not entirely sure. Might wanna check the documentation and follow the guide for the manual unity setup process to make sure you have all the unity stuff setup right because I think the android sdk might not be installed
Is lightmapped not allowed for quest? Why is it in the mobile folder then?
because the folder airs both world and Avatar shaders
Ah so it's a world shader, thanks!
I thought transparency on quest has never been supported...
it was modded sdk
sounds like they're using a modded SDK
And mods were been banned because the Social anti cheat/ EAC
Yes, I was purposely trolling to see if they'd say something about that 🙂
Fair there has been a lot of those folks the past couple of days
I noticed that
It's why I said "supported" vs. saying whether it was possible or not
also alot of people who r using th modded sdk may not even be aware its against the rules
there are quite a few younger kids whomake avatars
and there just handed the modded sdks
because they have more options but they dont think much of it
so i wouldnt say its all entirely their fault
alot of them just go with the trend
Anyone know how to fix an issue with the legs not moving when shifting around in place? The avis legs don't move when moving around IRL but move when the joystick is-
Not a complaint or anything, just something funny that happened just now, but has anyone else had there avatar preview stay after closing the menu lol, It even stayed after changing avatars
yeah, same
Yup had that happen to me
lol
So why does the quest shaders have detail maps and smoothness and such if it just deletes everything but the albedo on upload anyways? Is that a bug?
Question does it do that behavior on the open beta
dunno, I only use the Creator Companion
that's actually hilarious
Yeah that happened to me after the update it’s like a tiny mini me😭
It’s kinda cute
That happens specifically if you close the menu before the little example avatar is loaded
good to know now i can recreate it lol
Does anyone know the names of these types of avatars?? They are extremely adorable but I can't find them anywhere. I know those are customs but I mean those types in general. I looked on prismic's search and found like 1
(I'm a quest user)
those appear to be modified versions of https://booth.pm/en/items/4340548
VRChatでの使用を想定したオリジナル3Dモデルです。 VRC_SDK3.0、PhysBoneに対応。 PC版、Quest版VRChatに両対応。 ちいさくて表情豊かな犬の女の子です。 ▾まめひなた対応アイテムはこちら▾ https://booth.pm/ja/items?sort=new&tags[]=まめひなた
and that Avatar bass is allowed to be used on public avatars
Ooh!! Thank you!
so you would need to purchase the Avatar and upload it yourself if you want to be a mamehinata
Yeah, I don't have any tech to do that but I'll find something
it doesn't need to be a fast computer to upload to VRchat
Yeah, my only devices are my phone and my quest 2
how do i make avis smaller? im so close to uploading her fuly
delete stuff
Crunching textures
How do i fix this i dont know how this happened
As it says, lower the resolution of your largest textures in the texture import settings
i did but this is a pc upload and i dont know why is saying this all of a sudden
well if it's a PC upload then it won't stop you from uploading
it's bad, but it's not so bad that it will stop you
i tried and it wont
can you post an image of the entire panel?
y’all know a good video that talks about the optimization of quest and it’s limits ?
This is not quest specific, but: https://www.youtube.com/watch?v=JFBQeNON64Q
Suited up in FBT, hopped into VRChat, joining up on your friends -- finally, some time off!
W-wait, what's going on? Where'd my frames go?!
Avatar Performance in VRChat isn't as simple as a 1-2-3 tutorial or guide. Tupper is here to talk you through where avatar lag comes from, why it's there in the first place, and what you can do about it.
(an...
Hello
any recommended hardware for pcvr quest 3 body tracking?
PLEASE tell me that the devs might ever go back on this:
I've been wanting to add world constraints to allow for barrier magic on an avatar for a hot second
how do people put lights on their avatars for the quest side?
You don't get lights
one of my quest friends had an avatar they mentioned that it has lights wqhen firing a gun
If it does, it was probably made with a hacked SDK
or it's not actually a light, possibly just a particle emission
oh how would i do something like that?
currently im seeing if i can use a standard lite mat with maxed emissions on it to see how that turns out
there are lots of tutorials on particles in Unity
Emissions dont give off light
They were using a particle with additive
To fake the light
yeah i didnt think it would, but i was still attempting haha
ill try the additive mat when i go to edit the avi
thanks
Iirc lights cant get past the second check
Anyone know where I can find Xmas avatars for quest 2?
One message removed from a suspended account.
all you get is the ones under the vrchat/mobile
they all have a different purpose/use
Quick question if anyone can answer for me:
"... disabled on Quest since they can never appear on avatars: ... Audio Sources"
Does this mean that quest avatars are completely unable to produce sounds or perform any kind of audio playback?
(for example an auto-bot style avatar with a transformation sound effect played during the animation)
Yes, no audio sources on Quest.
Whenever I try to make particles for quest, I keep getting told that the particles folder of shaders is just for worlds. Yet I see people uploading avatars for quest with those shaders on their avatars. Whenever I try to do it, the SDK allows me to, but in game the shader does not work and the particles don't appear to render at all. I know it's not an issue with the toggles/animations for the particles, because if I switch to a different shader it shows up. And it's not just my quest, because the additive and multiply shaders work on other people's avatars. Does anyone know what is going on here?
particles are ass on quest most "good" particles you see on quest use a modded sdk
or mesh particles work too
but how do so many people upload with the additive shader and it works? it's not a modded sdk i think because 1) the shader is allowed to be uploaded 2) it is inside the vrchat/mobile folder and 3) i've seen avatars for avatar jams (like spookality) with those shaders on quest. I'm sure they wouldn't be allowed in spookality if they uploaded with a modded sdk. Every time I ask another avatar creator that's done particles with additive or multiply shader on quest they say they just used the shader and it worked. Why is it always broken for me?
#avatar-help message
I also remember having gotten it to work at times, mostly not in recent times. Or maybe I never did, maybe none of us ever did.
Appearently there's a difference if you use textures or without textures? Or if you use it in a particle system, or on a mesh?
everyone always say modded sdks, but there's official ways. Like, prefab a light, add it to a particle system, upload.
Counts as a particle system and you have light on Quest. Newer SDKs doesn't allow it anymore, and that's unrelated.
yeah i don't know :( I've tried with textures and without, only works with the shaders in vrchat/mobile but not in vrchat/mobile/particles
I give up, censorship is too much. stop that, vrc
The best alternatives I've found for quest are particles that are simulated in the world (but you can't really interact with them or animate them very much) and physbones with max stretch motion and 0 pull
Physbones will rotate the same direction as your avatar (along their own axis) but will keep their position in the world
They also can be a bit jittery
But they can be easily animated and interacted with
Maybe
I've used similar physbone settings for avatar followers and intractable plushies that you can place anywhere in the world
I've used the world based particle system for peaceable minecraft blocks and arrows
How would i be able to fix this? I'm new to this avatar stuff
that dosent matter lol
unless u want a optimized avi that dont matter
yeah, im trying to make it quest compatible
that still dont matter
it only matters if ur trying to optimize you dont really need to for quest
pluss thats a blender thing
so do I publish it? it won't let me convert it to android if im trying
just crunch ur textures
swap to andriod build than upload thats it nothing should stop u form switching to andriod ur avi might be to big for quest
but you just have to crunch textures
i have absolutely no idea how to do that, so i'll try to look for a tutorial video
thank you!
its easy i promise you got this
so i crunched them and now its saying this
no no no no no no
the max size thing to 2048 thing change that to the 1k one for face and body and 512 for the rest
like that?
yes yes
it still wont let me convert though, im really confused
also you prob dont have andriod build for unity installed haha
ohhh so where would i install that?
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
the hub
unity hub
not porn hub
i uh cant find it
Anyone know of some decent base models for Quest avatars? Human female, free or paid.
File > build settings
Anyone know of a frieren or nazuna avatar?
So a shader set that I have been using lately I noticed on the FAQ says that it is Android/Quest compatible, but "You will need to use the Built-In Render Pipeline". I assume this can not apply to VRChat because of the nature of the SDK/VCC, or is there something else I'm missing?
VRChat uses the built-in render pipeline, the shaders need to be built for it to function, so yes, it is true, you got lucky with a shader that works without looking.
So all I would have to do is put the shader on and just hit build? Or is there something special I have to do to make it allow the shader?
You don't have to do anything special, the SDK has already force changed project settings and those cannot be changed, cause the SDK will just change it back.
I mean, only one way to find out is to throw science at the wall and see what sticks.
Thank you, Fellow Ta Genju~
Oh, uh, but you can't use it on an avatar, forgot what channel we are in.
VRChat has a small whitelist for Quest avatar shaders and all of exists in the vrchat/mobile folder for shaders and 2-3 don't work on avatars and are meant for worlds.
Oh well that is disappointing!
Quest GPU isn't the best and some shaders can be rough, with no way for VRChat determine how rough.
Hopefully with them discontinuing support for Quest 1 that they start to uncap the Quest side of things.
The Quest 1 hasn't been the reason for the cap for sooo long, the Quest 2 is and has been the reason for the cap since last time they made changes years ago.
So no, nothing will change
The Quest 1 was never strong enough and was practically unusable for the last two years.
You will have to wait for everyone to abandon the Quest 2 for any major changes.
I've always been under the impression that Quest 1 compatibility was the reason for a LOT of the restrictions, with code optimizations being why we got a few of the caps raised a while back. Especially since you look at some of the content that is actively available on the Quest 2 platform, though I suppose curating what shaders can go where is a good idea at the avatar level since that is one of the three angles of attack by griefers.
Code optimizations can't do much when you don't control the content and for the most part the Quest version is unrestricted.
If any shader could be used on Quest than the performance would fall off a cliff, because too many people just don't care about the performance others have to suffer because of them.
Turning off shaders in the safety setting on PC is a quick way to gain quite a lot of fps back, which would be far worse on Quest since its GPU just doesn't handle all shader instructions as well as PC hardware can, so even if the same raw performance the mobile GPU would suffer doing some things, like transparancy.
True, but transparency is one of the main qualms about Quest that I have had for the longest time.
Mobile GPUs forgo having hardware optimized for stuff like transparancy so it can be more power efficient.
I have this issue where my pcvr avatar (has poiyomi shaders) I used vrcquesttools on to make it a quest avatar too, appears white for people. I don't have a lot of knowledge about avatar creation... i tried using standardlite, standard and toon lit and none of them fixed my problem.
And as if thats not funny enough, its super annoying for me to test since i dont have a quest myself and i have to go around and ask people what color my avatar is all the time.
hi im new to making avatars and idk if i need a reference image to help make one if i do how do i get one?
you make one
can you read again what you said didnt help much from what i asked
you asked how to get a reference image
oh wait now that i read what i typed and you said i think i get what you said i need to make a image on my own
yes
i got no talent in drawing but what should i use when making a reference image that you recommend?
you can either make one yourself or commission an artist to make one of your character
literally any art program would work
you essentially just need a front and one side perspective (unless your character is asymmetrical) and maybe a back if you need it
got it thanks
Last time that happened to me I had a material swap, which swapped to materials on start with shaders not supported, which made them fallback to just being untextured white.
Hmm so what can I do to avoid that?
Check so your animator isn't swapping to materials with unsupported shaders.
Could just remove the fx animator (since it usually is where that happens), that would test it "quickly".
So is the whole detail maps getting removed on upload for quest a bug or a permanent feature?
Also, anyone know how to setup a bullet trail material for quest. I tried, and while it looks fine in unity, it's just a semitransparent beam that goes off to infinity in game
hey im back. thanks for your help. as i dont have much knowledge about character creation etc. in vrchat. do i just disable the animator in the unity project to test it?
No, it is required, the avatar descriptor should be below that and it is there you want to look.
is it the FX in the playable layers submenu?
Yes
Could also be the action animator, you'd have to check.
It will turn off any of the non-default things about the avatar though, so this would only be for testing.
apparently now the avatar appears black xD
Does it appear like that with the Quest shaders when you tried applying it on your own?
it appeared black after i changed the FX to the correct one (premade by vrcquesttools, but idk why it didn't get changed in the avatar descriptor). maybe its because the standardlite shaders is pretty dark on the avatar. ill try to switch back to toon lit and test it
The Quest shaders are affected by Vertex color, which can make the entire model one color, if the vertex color is black then I think it just makes the entire model black.
vrcquesttools can delete vertex color, i turned it on. ill see how it works now
how can making an avatar quest compatible be so hard -_-
okay now the avatar is all kinds of colors apparently xD
im gonna need a friend of mine who has a quest to better understand what is happening... ill try again tmr, thanks anyways
working on a booth model and when i made it quest the blush is like a red block any fixes?
well not really
any good cheap leg trackers in stock for use w pcvr?
webcam and april tag is free
Free as long as printer
There is also visofbt
Kinect with amethyst/k2vr
The cheapest actual trackers is homemade slimevr imu trackers
thanks. difficult to setup?
20 dollar to 100 dollar depending ob components you buy and use
Its a webcam and printed qr codes
i heard slimevr are hard to find
so the qr codes have to face the camera all the time
Yes
hmmmmm
Its also fairly bad
Id more recommend visofbt or kinect using amethyst/k2vr
Slimevr's only issue is the orders being delayed
But its opensource and you can just make them yourself
which is the easiest?
seems like a webcam or phone should just be able to track easily wo qr codes
They literally lack depth
true. except for the new iphones.
Still lack the depth required
The best you get with only a phone is visofbt
There is also a #full-body-tracking
thanks.. i"ll prolly just wait for slimevr to work out its issues.
Just make your own slime trackers
hey guys, when i try to go from lil toon to vrchat mobile toon lit it turns into this red texture, any idea why?
I've been using an android with a depth sensor In the camera array, VISO actually is using it I believe. Cause it's actually working really well. I just need to get a better tripod so I can hold the camera at a better angle.
nice. samsungs dont seem to, but iphones 15 pros do.