#avatar-quest

1 messages · Page 6 of 1

gentle owl
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i've lowered the quality of the textures and combined them into one material

reef pewter
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Check the other stuff like mat physbones etc

gentle owl
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i deleted all of the effects in the model

reef pewter
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Show whole screenshot

gentle owl
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of the sdk?

reef pewter
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Anything not good or higher will not set as fallback

reef pewter
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If you see green you are fine, if you see yellow, or red you aren’t fine for fallback

gentle owl
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where can i see that again?

reef pewter
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It’s when you try to upload the avatar

gentle owl
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i'm not very experienced so sorry if i ask a few questions that might seem easy

reef pewter
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Same menu on the sdk

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I didn’t want you showing me all of the sdk just the mat bones phybones poly count etc

reef pewter
gentle owl
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none of it is green

reef pewter
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Isn’t fallback ready for quest

gentle owl
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the errors i showed in the screenshots are the only ones

reef pewter
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I’d not worry about about fallbacks right now

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Mainly because of the imposter system coming out

gentle owl
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what's that?

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i haven't really been keeping up

reef pewter
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It’s a button you press to make a fake avatar for your avatar if it’s quest only or pc only

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It’s not in vrchat yet but it was teased to be coming soon.

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It would look like this bottom left

gentle owl
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basically a fallback?

reef pewter
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The circular icon is imposter button

reef pewter
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If you have your avatar pc only you could just have that for your avatar

gentle owl
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what would the fake avatar look like?

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it's a bit confusing if you ask me

reef pewter
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So it mirrors your avatar

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but lowers all of its issues so it can be set to a fallback state

gentle owl
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holy cow that sounds useful

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thanks for explaining

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any idea when it's releasing?

reef pewter
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No clue, it was teased couple months back.

gentle owl
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aight, sounds good

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don't you have to tick a little button that says "cross platform" to make it available for pc and quest?

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when uploading i mean

oblique storm
# gentle owl when uploading i mean

When they first talked about imposters, it did sound like it wasn’t an automatic thing for every non cross platform avatar, but it does seem to be just hitting a button in the unity editor and it will create and upload the imposter of that avatar

fluid kiln
surreal oriole
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Is there a way I can make an avatar quest but it doesn’t make it all low poly? I made an avatar for my friend yesterday and it literally looks like it’s made out of triangles it’s so ugly and has no physics

random comet
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that just depends on what avatar you're working with entirely

oblique storm
# surreal oriole Is there a way I can make an avatar quest but it doesn’t make it all low poly? I...

It depends on your knowledge of software like blender, and the time you are willing to put in for it to look good but performant. I took an avatar from 30,000 to 16,000 polygons without any noticeable difference and altered the bone hierarchy so it would use less physbone components but keep all the same physics.

It is entirely possible to make very good looking quest content that is highly optimized, but it’s not free, it takes some work

dense finch
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Hey! so im new to making avis and ive been trying to make one of my avis for quest too but it wont let me.. i have all the stuff needed including the avi i payed for (i got both pc and quest packages) but idk how to fix it.... if anyone can help me at all it would be greatly appreciated. ps i am alittle slow with learning so if i could be shown it would help (call would be best so i can also show my screen)

pastel storm
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Does anybody know where to get some good Levi Ackerman avatars

nimble prairie
left oak
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Does anyone have or know someone who has peacemaker avatars

magic slate
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Still not for searching for avatars 🙂

next trellis
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Does anyone know what shaders are quest compatible? I'm trying to find something that looks better then toon Lit and standard Lite.

young thicket
molten ginkgo
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the next best one is Matcap lit. you can use Matcaps to fake any kind of shading style you want. note that I said fake, because it's not going to properly react to lights in the environment, but is good enough for most things

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I recommend matcap lit for toon shading, because you can also achieve decent looking outlines with it too

next trellis
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Ooh thanks I'll try it out, just trying to find my options since I'm new to making avatars ^^

lament zodiac
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i only have android and oculus quest 2, can someone please make my Roblox character as a VRChat avatar? please give me credit, like having the name of the avatar be "ashtonmccutcheon", for example. (the roblox account of mine is here -> https://www.roblox.com/users/510882820/profile)

rigid monolith
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What’s the minimum amount of polygons for avatars on quest?

jagged sequoia
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Is there a particular reason you're asking for the minimum amount

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And technically you could upload an avatar with like a single triangle

random comet
shadow obsidian
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hey is there a reason some of my own avatars are all white on quest? I thought it was the emission, but it didn't make a difference when i disabled it. Changing to toon lit also didn't help

random comet
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it might be vertex colors

formal flax
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hello!!
i'd like to optimize my avatar for quest. here are the issues related to it.
i am VERY new to unity so this makes me kinda dumb in that regard, and i have no idea how to fix these issues without ruining the model completely :(

pastel storm
# formal flax hello!! i'd like to optimize my avatar for quest. here are the issues related to...

This is good enough. I woudln't have bothered if it means any quality reduction.
Here's a few ways to decimate to get lowered to 19,999 polygons (triangles in Blender). https://youtu.be/8MkgXcidxg4?t=181
This would get you to poor, a rank Quest can use to auto-show avis. But Quest tends to turn on VeryPoor anyways, and so long it isn't an eboy/girl, it'd probably not be wrongfully blamed for any lag.
Going to medium is only worth it if you want to auto-show to Quest always (15k polygons, 1 material), but the users need to have "enable avi" on for your rank in their safety settings, else it'll just be fallback'ed and they have to turn it on anyways like they would VeryPoor. The system in place is really designed like a "you'll enable it anyways."
Materials, you'd use cats materialcombiner to merge to one. If it works badly, after having installed materialcombiner like Cats will instruct you, you can click the materialcombiner tab instead of cats, change it to automatic, and merge the materials there. This should always be a last step option, as it is difficult to unatlass. I just finish the work, then save. Last, I just atlas, get the texture, export, then turn off Blender (no saving).
Physbone transform count is also good. Physbone components you can make better by instead using one for multiple roots.
Example, if you have a bowtie root with the two leafs(?) and a hairroot with all the hair. Instead of two on the roots, you could place one on the head for both, but use IgnoreTransform in the settings to have it ignore what shouldn't be affected, like eyes.

jagged sequoia
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also wonder if it might be a good idea to upload a fallback capable avatar for yourself so no matter what folks always see something that looks like you

pastel storm
# jagged sequoia also wonder if it might be a good idea to upload a fallback capable avatar for y...

I fear it'd discentify people from bothering to enable your avi, so I always wear one of the default fallbacks.
But I do wonder if fallbacks can't use toggles, It'd be more rewarding to bother creating one. I don't know how many would leave the "show avi" off in the safety settings but enable animator.
If fallbacks can't use toggles at all, it's meh. Don't want to give users any reason at all to get comfy on it, would rather them enable avis for all ranks in safety setting but use performance block on poor/verypoor if they must.

jagged sequoia
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fall back avatars don't have a particular components disabled they're just Good ranked Quest avatars

pastel storm
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It's strange that I've never seen anyone wearing their good rated avi and using it as a fallback, and use toggles when doing that. I guess most just don't come with it.
But if so, I can at least abandon my idea of using different visemes' blendshapes to activate toggles while humming the corresponding vowel to keep it active.

jagged sequoia
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there's not exactly a whole lot of triangle budget left to do toggling if you're hitting good Quest ranked

pastel storm
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Well there's other things. Hair extensions, resize hands to be giant to slap others for comedy, physbone constraints to grab/toggle items (and physbone world constraint, that's a thing now) to drop something. Chair toggles to carry others. Toggling gestures, maybe to have a "sleep" always on. Stuff like that, I like really customizable avis, and all of this wouldn't affect the rank.

formal flax
buoyant horizon
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i bought an avatar from gumroad and it said it was a prefab but i cant seem to get it to work quite right..(its for quest and pc) but when i upload it to vrchat it says it cant work with my platform (quest) do i have to change it to android? im so lost rn

oblique storm
pastel storm
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Hey does anyone have a Jimmy payday 2 avatar?

pastel storm
kind lodge
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Do anybody have null or mochi

nimble prairie
kind lodge
pastel storm
obsidian dew
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Hi, I dunno where to ask this but...where and how can I find egirl avis with thigh physics? Or how do I make my own thigh physics in unity?

oblique storm
oblique storm
random comet
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delete unused blendshapes/uvmaps

obsidian dew
oblique storm
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Eh, bet you could

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While it’s “clever” rigging, it only really takes the basics to do it

pastel storm
oblique storm
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idk, I don’t really notice much of an increase here

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but oh well, me problem for not noticing it really

kind lodge
odd cliff
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I'm having trouble getting my particles to look good on quest, no matter what I do or what shader I use they always turn really dark black and browns

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Am I just doing something wrong?

deft saddle
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anyone know how to fix claw hands

pastel storm
# deft saddle anyone know how to fix claw hands

Sure you solved it by now, but: on the animator, which is above or under the avatar descriptor on the root gameobject, you click Apply Root Motion.
The FBX needs to be set to humanoid too. Click it, switch generic to humanoid. Click configure. select head. Remove jaw bone. Save.
If the animator isn't automatically added, click add component and add one (on the root gameobject).
The gesture layer also needs to be set up in a specific way, but the SDK would have warned you if it was wrong and you surely would have posted a screenshot of it if that is the case. So that should fix it up!

pastel storm
# odd cliff Am I just doing something wrong?

If you're talking about standardlite/toonlite, then maybe. Might be an emission problem. Tick on emission, and you drag the albedo texture into that slot. Set the albedo texture to white, set the emission to gray. There's color cubes that you can click on to change that. That's a nice "natural" level of light. If you're using vrchat/mobile/particles, then you're probably not doing anything wrong. These shaders doesn't like multiple colors on a single texture, that's what Alpha Blended is for but it's meant for worlds. More screenshots, of the textures, materials, shader settings, might be needed if you want a more exact/better answer. But hope this answers it for you!

obsidian dew
kind lodge
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Yeah

molten ginkgo
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@kind lodge make sure they send you the store link (Gumroad, booth) and not the files directly

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only exception being if it's a model they made from scratch themselves, and are giving it to you for free

odd cliff
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1 is the unity editor, 2 is PC, 3 is on quest, They are using the toon shader with a white texture on it. Would it be helpful if I got the particle system settings as well?

hollow carbon
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how do I fix these errors?

steady idol
reef scaffold
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hi im trying to use vrc cc to upload avatars but for some reason i cant switch builds to android

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i tried downloading it but the only way i can make it quest is if i make the project in cc than go into my unity hub and change it to android build in that version

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its being weird

misty horizon
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what all contributes to the upload size for a quest model besides textures?

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i'm having issues with a model, where my total texture size for android build is only 2mb but the avatar is still 20mb somehow, i never have issues with poly accounts under 200k, which this model is just slightly above, but not enough to cause an upload issue

molten ginkgo
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there are many things that can make a mesh large in size. poly count is the obvious one, but things like UV maps, vertex colors, shape keys, and vertex groups, can make it even worse

misty horizon
jagged sequoia
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that's still sounds way too high even for a PC Avatar

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do these people not know what normal maps are

molten ginkgo
misty horizon
pastel storm
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Does anyone know the model and/or the creators name of this avatar is?

oblique storm
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I assume that is also not only one skinned mesh, in which each of those may have multiple uv maps, multiple materials, and a lotta blendshapes

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blendshapes don't really contribute to file size, when you are using a reasonable amount of polygons

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at even 100,000 polys you are going to incur fairly large file size increases from blendshapes and UVs alone, and that increases exponentially, especially blendshapes

misty horizon
oblique storm
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at least you removed some of those draw calls

oblique storm
misty horizon
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if i reduce it any lower than 120k polys and the meshes start morphing to a horrible degree D : the only thing that can be done is spread word to 80% of the creator community, asset makers, model makers ect to make things more optimized

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me as one person isn't gonna change most of the community's ways

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i was able to reduce polys down lower, it wasn't quite at 200k but it's under that now, and i've never had any quest ppl from previous conversions complain about size issues on their platform so idk ;;

oblique storm
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I would mostly point a finger at the eboy and egirl avatar creators

pastel storm
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Anyone know the name or what world shes in?

pastel storm
oblique storm
robust whale
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Idk my avatars have like 4mb of emotes lmao

pastel storm
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Post*

nimble prairie
# pastel storm Post*

You literally open the channel and on the bottom left you click the make a post thing

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*new post

pastel storm
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Whats the tag thing about thi

nimble prairie
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Like the quest tag or pc tag

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Etc.

pastel storm
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Ohhh

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I see thanks

tall oriole
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question is the android player to uplod quest comp avatars is it disabled?

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cause it keep telling me it is

ashen oracle
tall oriole
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to be able to make it quest

ashen oracle
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what happens when you try?

tall oriole
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it just says android player is disabled

ashen oracle
tall oriole
lofty grove
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Does anyone know what avi this is?... :<

nimble prairie
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Ask in avatar search this isn’t for searching Avis

lofty grove
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I'm sorry-

nimble prairie
thick mulch
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Does anyone have crasher outfits

hollow ravine
past shoal
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I just found out the devs are possibly gonna delete any avatar with the very poor rank and then remove the very poor rank

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Can the vrchat devs really explain why they can't let us quest users have good avatars

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Cause I just want to see avatars that don't look like its from the ps2

nimble prairie
flint forge
nimble prairie
thick mulch
nimble prairie
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If you crash people you’ll just end up being mass reported ending in a van

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Ban*

thick mulch
nimble prairie
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For quest sometimes you have to entirely reset ur headset to even get back on

nimble prairie
thick mulch
nimble prairie
nimble prairie
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You do you tho dude

nimble prairie
raw sand
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Let the guy crash 😭

nimble prairie
raw sand
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He just wants to have fun

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Bitta' Ban'er

proper mirage
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anyone have good scene kid avis

nimble prairie
nimble prairie
proper mirage
raw sand
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Yeah but that's his choice ain't it? May as well just let people do them as you said

nimble prairie
nimble prairie
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And idk why you came into this smh

raw sand
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Yeahhhh but I'm sure e knows

raw sand
nimble prairie
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💀

raw sand
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Yeah it's funny

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Cause really annoying cringe ass mf make you wanna crash everyone in the server to end their suffering

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I don't do it but I laugh when it happens

hollow ravine
raw sand
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It is hella funny
Especially when you're on quest and you somehow aren't the first to crash
It's hilarious

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Anyways, for such a big server this is dead I'm dipping
Bye furries

static quarry
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Is there a transparent vrchat mobile shaders ?

topaz zephyr
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nope

static quarry
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Well there should be

topaz zephyr
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no there shouldn't be

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there is a very good reason for it

static quarry
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K

mellow jolt
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did vrchat boost max avatar specs for quest?

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seems like i can publish models with 14 mesh renderers

topaz zephyr
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you've always been able to publish, they're just marked VP

mellow jolt
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even with 14 mesh renderers?

random comet
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though very poor on quest could get purged

mellow jolt
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nice to know

random comet
jagged sequoia
stiff yew
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So does someone know how to stop people from going to fallback avatars and I did the the shield and whenever I try to say block poor and below or very poor and people keep saying put it on don't but it doesn't pop up

random comet
obtuse sundial
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Are there ways to find taidum avatars for quest?

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I'm new to vrchat, I just joined yesterday but I absolutely loved vex models and taidums

noble cave
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My vrchat avatar keeps bending itself

sharp oak
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To get around the backface culling limitation on Quest, can you duplicate your mesh and reverse normals?

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cause in unity mesh seems to freak out when too close together

molten ginkgo
jagged sequoia
hollow ravine
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Fair enough

thick mulch
thick mulch
molten ginkgo
thick mulch
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and to actually understand what was all the talk about

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it was something something crashingg laughing coughing members so I searched 2 days to find one and he was cool enough to show me how

pastel storm
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is anyone available to make me an avatar please and thank you?

nimble prairie
wide heart
pastel storm
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Oh sorry

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I'm new ti this server

nimble prairie
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All good

oblique storm
obtuse sundial
oblique storm
obtuse sundial
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Aack sorry!

oblique storm
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lmao

oblique storm
obtuse sundial
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Yes please! Could u dm me

tall frigate
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Hi I was wondering if any one could help me out with gogoloco

topaz zephyr
tall frigate
random comet
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GoGoLoco will have the VRCFury prefab in future updates

dry zealot
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working on it

tall frigate
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Thanks!

dry zealot
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you can just have an empty game object on your avatar with that script

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Full Controller and add all the controller/ menu/ parameter, done

tall frigate
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Im sorry how do I do this? if you could show me step by step?

dry zealot
tall frigate
dry zealot
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drag it in your unity

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project

tall frigate
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Okay I did

dry zealot
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then on your avatar

tall frigate
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Okay now what?

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@dry zealot

dry zealot
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upload idk

tall frigate
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Sorry that sounded sorta mean

dry zealot
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it's a prefab with the prefab setup

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Am not sure this will work

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in my projet it does

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anyway. the new prefab be out by the end of the week, if not , am loosing money

tall frigate
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Dang

topaz zephyr
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xdd

dry zealot
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challenge for me to push me

fallen locust
keen quest
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Is lightmapped not allowed to be used on avatars anymore? I uploaded an avatar months ago with it and it seemed to work fine but now Unity is giving me this error as if lightmapped isnt considered a mobile shader when it is

ashen oracle
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it was probably removed at some point because it's pointless

keen quest
molten ginkgo
random comet
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you could also just use VRCQuestTools if you're that lazy

tropic river
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Can I get a tut on how to upload my avatar I made?

tropic river
ashen oracle
# tropic river Hey what'd I do wrong jsdjd

Looks like it was decimated too far, or decimation was applied to the entire mesh. When doing decimation to remove polygons, you should avoid touching the hands and head too much because they are disproportionately affected

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cats blender plugin has options to avoid decimating hands and head

tropic river
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OHHH okay thank you so much

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I'll remember this next time

molten ginkgo
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after trimming away those parts of the mesh, then you can do your decimation

tropic river
formal sigil
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i dont know how to make an avatar quest AND pc compatible. i can only build it for android only or pc only. how do i build it for both??

fickle oracle
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do you want a better version for PC, and a worse version for Quest? Or the same thing to work for both?

formal sigil
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i want both pc and quest to be the same

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same model and stuff

fickle oracle
formal sigil
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it does

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i've playtested with it yesterday

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i just want it on pc thats all

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so some of my friends that play on pc can use it

fickle oracle
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I think you gotta change the build settings to be PC, and then when you build and upload it, copypaste the same ID from the quest one

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ive not tried this yet, but im starting in PC, and doin the quest one after, and I hear thats what I need to do... jus change the build and upload with the same ID

formal sigil
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but its the same model same id anyways

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so i just build it, and then build it again but android

fickle oracle
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yeah

formal sigil
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and it'll say pc and quest

fickle oracle
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yup, leme know if it works lol

formal sigil
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alr

fickle oracle
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before u change the build

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make a copy

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of the project

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so u have both

formal sigil
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okay

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alr i made a copy, now im gonna build the pc and quest

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hope it works lol

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only change i did was change the material on pc to standard and quest to standardlite whatever its called

fickle oracle
uneven oyster
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I need help about something with making an avi quest compatible

formal sigil
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quest has to be standard lite but i didnt know if pc had to be changed

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i changed pc anyways

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okay, all finished. there isnt a duplicate avatar in the sdk tab so i think it worked

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@fickle oracle it worked, your fine to do it

fickle oracle
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nice one!

fickle oracle
uneven oyster
formal sigil
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yeah thats the file size

uneven oyster
formal sigil
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probably yeah

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idk how, maybe lowering poly count

uneven oyster
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I don’t know how to do that

fickle oracle
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you could make the textures smaller

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that would be easiest

uneven oyster
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Bc idk how to do it

fickle oracle
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if I am around I'll def help! but if not, hopefully someone else is

topaz zephyr
formal sigil
pastel storm
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can someone make me a png avatar?

wide heart
topaz zephyr
frigid falcon
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Does anyone know how I make my avi cross-compatible? I'm still relativly new to this. I can only have it on either pc or quest but not both versions. Thank you!

jagged sequoia
frigid falcon
jagged sequoia
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then you need to upload one of them first

frigid falcon
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Oops, sorry lol. I'll do that real quick

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Okay, I set them to the same blueprint ID now, thank you lol

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It still makes both of them the same type if I try to upload though

frigid falcon
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Now I have a new problem sorry lol

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It doesn't let me publish the quest version of my avi now, I'm not sure whats wronge with it, could you tell me by any chance? Thank you!

molten ginkgo
frigid falcon
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Thank you!

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I'll try that now

frigid falcon
coral rose
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I need help making a personal avatar for a warhammer 40k group Im in ... can anyone help me?

jolly lodge
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Does anyone have a Jim Morrison avatar?

jolly lodge
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No like Jim Morrison from the doors

heady pecan
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I have a quest and if I buy an avatar from someone how would I be able to use it on my quest? I have a pc but not pcvr

nimble prairie
oblique storm
heady pecan
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Thank you

jagged sequoia
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the computer does not have to be powerful enough to use pcvr just to upload stuff with unity

tardy cipher
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Is there no other shaders for quest

jagged sequoia
oblique storm
rose epoch
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Hey so I’m having this weird issue where my avatar’s are not syncing toggles over pc and quest even if they use the same fx layer and parameters would anyone know why?

wooden sable
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any way to make the skin brighter on quest without changing to toon/matcap lit? i wanna keep the emission.

pastel storm
# wooden sable any way to make the skin brighter on quest without changing to toon/matcap lit? ...

Certainly not.~~ It'd be crazy to think they'd give us two emissions in the same slot, so we can put in the albedo texture there but also an emission map.~~
Poi allows it eeeh. And without it, standard lite breaks on some maps with bad lighting, and toonlite doesn't allow emission:)
No, sadly. I use the knife tool in Blender to cut away emissive parts from the rest of the mesh, and make that into its own mesh. VRC wants us to optimize so we have to unoptimize to get around it. ...Just let Quest have it as is and put a note in the expression that VRC is to be blamed

warped lark
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Explain it in 5 words or less please

keen moth
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Can i help me please

warped lark
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Can you help you

pastel storm
keen moth
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Vr model 🤷

pastel storm
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Well that site redistributes ripped avis, and that's why you can't upload it. Most of them are redistributed broken...

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It's also not allowed. You should delete the avi and not get things from that site

oblique storm
pastel storm
# oblique storm good thing they are finally reworking the standard lite shader to not only be mo...

Yeah but they're still not adding a secondary emission. That or like Poi's minimum lighting, or a checkbox to "include albedo texture into emission" while still being able to use an emission map.
So some dark worlds make you pitch black on Quest. Yes, it's a world creator's fault. Still, only fix avi creators can do is sacrifice the emission slot: Toonlit or standardlite+dragging albedo into emission. Or go all out with the knife tool, make each emissive part into a new mesh and get punished by the performance system for bug fixing.
The changes coming won't fix this specifically, and I fear that after they push this out they'll be like "all right, we're set for the next 2 years."
Still, looking forward to make nicer metal

oblique storm
pastel storm
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Oh, are they? I didn't see that

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If so, that's great news

oblique storm
#

nah, my brain just kinda assumed they were doing that as well

#

also in my list of things I would want

topaz zephyr
#

there were some specifics in a dev update a while back

pastel storm
#

I hope it was just a sneak peak and we're getting more
Not to be greedy or anything, I just want that I need to fix bugs

oblique storm
#

the other stuff I brought up I do know they are adding cause of that dev update

topaz zephyr
#

here it is

#
#

I'm personally hoping toon can get emissions

pastel storm
#

I'd be greedy and want a normal map too for toonlite, if we don't get needed emission options for standardlite*shrug

#

the dev logs hasn't any mentions of either

topaz zephyr
#

Not sure what you'd do with a normal map on toon shader since the shading is flat :p

oblique storm
#

I personally want a few more matcap options, just so we can control its lighting a bit more

molten ginkgo
# topaz zephyr masking....

they really should have made the Matcap lit shader have a mask option, could even have been put into the alpha of the main tex

edgy moat
#

yo can someone make me an silly avatar for free?

topaz zephyr
edgy moat
#

but no really like create me an silly avatar

#

my english is shitty

nimble prairie
edgy moat
#

well im poor so i cant pay

nimble prairie
#

Welp no avatar then

#

Lots of goofy public ones

edgy moat
#

imma use the vr rat becuz he looks like an goofy goober

pastel storm
#

i cant figure out whats wrong with it

fading walrus
pastel storm
#

i tried that, everything broke when i closed and reopened unity no toggles worked or anything and the play button worked meaning the script fixed its self but its doing that thing were you cant upload until you delete something i forget what tho

fading walrus
round ivy
#

how come everyones avatar is hidden i always need to manually toggle their avatar in the their avatar display

lucid quest
#

Because everyone uploaded the very poor perf rating for the quest version

calm talon
#

Is there anyone that can help me with getting an Avatar under the size limit for quest? I've gotten everything set up, but no matter what i do or who i ask i keep getting "lol just use pc" and I'm very very frustrated about it

oblique storm
ivory root
#

hi

#

i just got the gane today and i dont know how to do avatar things

calm talon
#

About 5 mb

calm talon
#

And the file has, unfortunately, more than 4 texture noodles

oblique storm
ivory root
#

im just confused on like using avatars items

#

i have a custom slugcat avatar and i dont know how to change color and use tools

oblique storm
oblique storm
ivory root
#

ye i have a really cool ome but idk how to change it from survivor

#

does it have to do with the weird menu when i hold x?

#

and the video i aatxhed showed off like cool colors and items

oblique storm
# ivory root does it have to do with the weird menu when i hold x?

Potentially if it’s set up for that, although the process of making an avatar happens outside of VRChat in 3D software such as Unity (the game engine VRChat runs on), Blender (3D modeling, sculpting, texturing, and animation software), and maybe other stuff like Substance Painter although that one can be expensive while the other two are free

ivory root
#

ok if it is set up for that where on the menu do i go

#

because i checked all over the options and settings ones and i couldnt find anything

#

and im assuming the other 2 are for emotions and stuff

oblique storm
#

It would be holding down the menu button, X I think you said, and then going to “expressions”

ivory root
#

OG

oblique storm
#

The expressions menu is where avatar creators can put whatever they want to mess with the avatar basically

ivory root
#

i thought that would be for like emotes and stuff 😭

oblique storm
#

Well it can be

ivory root
#

ok yep it works

oblique storm
#

But can also be for toggles… and literally whatever basically

ivory root
#

yea i am rivuleting now

#

thxx

oblique storm
# ivory root ok yep it works

But when it comes to actually fully making avatars yourself if you want, here is some documentation for it:

https://creators.vrchat.com/avatars/creating-your-first-avatar/

And here is the slugcat base model I was thinking of:

https://ko-fi.com/s/24f7f34b73

Requirement: Set up the SDK first!

Ko-fi

Have you ever wanted to play as a Rainworld slugcat in VRChat and hug your slug friends or stab stab them? Well now you can! And for free! This base w...

oblique storm
ivory root
#

thats what i have

#

i changed to spearmaster without spikes and with frills because the eye marks around riv eyes are kinda strange

calm talon
oblique storm
calm talon
#

I'll try to take it down to three

calm talon
#

I'm sorry what?

calm talon
#

these are the specific issues i have

fluid wind
# calm talon these are the specific issues i have

does there need to be that many separate meshes? if not, join them in blender. can you lower any of the texture resolutions? if yes, do so. can you combine any of the materials and atlas the textures? if yes, again, do so

#

you can also see about manually decimating for less polys but that count is already fairly low i suppose. if you want a poor rating at least on quest, you need to get down to 20k but i wouldnt stress

#

cam has a pretty good video about rebaking the textures to combine materials i believe. let me see if i can grab it

calm talon
#

||LMAO not that guy trying to pay artists with mfing exposure|| I'm working on lowering resolutions and poly count, but im having trouble getting the materials to actually combine in blender and actually port over to unity

#

also heads up, hes using a paid addon for blender. i'm making my own because im broke

fluid wind
#

yea, you can do it manually tho. its just more time consuming

calm talon
#

okay.

fluid wind
#

i think its a fairly decent starting point to look into other tutorials and fill in what you need. also what do you mean "actually combine"?

calm talon
#

so if i put the model into unity, it still separates it

pastel storm
#

don't know if you're using matcombiner, but could take a look at this. https://www.youtube.com/watch?v=8ZnSO3BnoIM
I also find pay with exposure to be a tactical decision, such as if you just started out and someone offers to put you on a channel that regularly gets 50k views. So long the work is quick. I once did an avi for a youtuber with 200k. it was a free gift, I said I didn't need a callout, but they did you know thought that counts

fluid wind
#

so you have two of the same material? or what? is it on two different meshes because thatll still count as a material slot each even if its using the same material for that slot

#

if youre talking about what the SDK reports back in terms of performance

calm talon
#

I combined a shirt and a pants kind of asset. It is not showing as one material in unity, but is showing as one asset

fluid wind
#

okay so you just joined the meshes? were they already using the same material?

#

what does the material tab for that mesh look like in blender

jagged sequoia
#

nobody is going to make a model for you just for exposure

calm talon
calm talon
#

okay i figured out the material thing, now the only thing i need is polygons under 2000

#

nevermind.

jagged sequoia
#

that should be pretty achievable giving you only need to shave 10,000 off

obsidian surge
#

does anyone know why my avatar is constantly flicking on and off? I just updated my avatar for quest, went in home world and looked in the mirror to check it and it's in a constant appearing and disappearing

#

not sure if its from the recent update, so its bugged?

#

if anyone knows anything, it would be really helpful

obsidian surge
#

that's... weird

nimble prairie
#

That’s happened with some Avis I use

obsidian surge
#

After loading in another world, it's stopped flickering

nimble prairie
#

Some mirrors just won’t cooperate

obsidian surge
#

and then I went back into the default world its working?

#

thats really weird 😮

nimble prairie
#

Another thing is if you aren’t cantered in ur play space it can bug out

obsidian surge
#

ohhh

#

yeah I almost forgot about that

#

how do you center yourself in quest?

nimble prairie
#

Hold down the oculus button on ur right controller

obsidian surge
#

Alrighty, thank you mate. Honestly, highly appreciated 👍
it must have been the mirror itself or the center thing because its working now 👌

nimble prairie
#

No problem

boreal cape
#

hi i have a problem, when i try converting my avatar to quest, i press the convert button and nothing happens.. im very new to this and dont know what to do, please help : (

boreal cape
#

no response whenever i press it

torpid mural
#

Anyone know how to do transparency in quest?

#

I tried using a mobile particle but I can’t upload

#

Or it is simply invisible to them

#

Saw an avatar with a transparent shield earlier and questies could see the transparency, would like to replicate a working one on my avatars, currently quest users simply see nothing. The material is invisible to them.

molten ginkgo
#

transparency of any kind is considerably more expensive on mobile GPUs, so it's not allowed on quest avatars at all

torpid mural
#

Others could see through it in quest earlier

torpid mural
#

Thanks for the help, was just seeking to understand something I saw earlier

#

Have a wonderful day guys 😁

pastel storm
#

i’m trying to upload an avatar but i forgot how to select the poiyomi shaders, like the materials are pink and i need to switch to poiyomi how do i go to poiyomi, bc it says hidden/locked/poiyomi etc.

topaz zephyr
#

also if you're uploading for quest you can't use poi

silent flax
#

In the quest side, is there a way to prevent a certain material slot from rendering? I don't mean it going pink or black, I mean just fully prevent rendering. Something, something, eyeball lens cap thing.

magic slate
#

for PC you could use a discard shader, but you can't for quest. I don't think there's another way short of removing the material slot entirely, but that's one-way and it'd have to be the last slot

kind lodge
#

Does anybody have or know where this is

kind lodge
#

@magic slate Sorry I didn't have the think on my list

unreal plinth
#

I need some assistance once someone is available

robust whale
robust whale
#

Ah actually I saw what you were asking about

#

You can't do that on quest

torpid mural
#

I see, so their avatar was likely with bloodborne or something.
I don't use that stuff because it's not allowed

#

it was literally transparent but still slightly visible, you could see through it, but it was bluish-glass

lusty quartz
#

You can make it fully invisible without getting in trouble with just vrc quest shaders > multiply

#

If it makes sense how I explained it

robust whale
robust whale
#

If you want to make something look like it's "inside" something then you can do that with inverted normals. Like for example if you wanted it to look like your avatar's head was inside a fishbowl, you could do that with inverted normals. I had a friend do that once. And for something like blush, eyebrows, or hair, where detail was created with transparent textures, you can cut those out so they are detailed in the mesh instead of the texture.

#

Inverted normals are also used for outlines on quest

pastel storm
#

and im uploading a quest avi rn but it said error saving blueprint

#

is that bad whats that mean

rich rune
#

does anyone have a cute cow female avatar that i could use?

grizzled flame
#

when importing a quest ready avatar into unity should i be installing shader package etc, or is it just sdk and avatar?

#

i ask because i have two quest ready avatars i bought, both came with pc and quest version. for one the instructions are import sdk, toon shaders, some other package and then the avatar. but at the bottom it says “for quest: sdk then avatar” and it worked fine uploading in android. for this other avatar, even though it says quest ready and i’m using the quest ready version, in android when i try to upload its telling me it’s too large of a file size, it says it’s 12 instead of 10, and i was wondering if it’s because i installed poi toon shaders in between

#

wondering if it’s just another sdk->avatar thing

vivid vessel
#

ive been playing vrc on my quest since 2021 and im still visitor

wide heart
#

Sounds like you get blocked/muted a lot. Your rank wont go up if that happens.

paper dirge
#

Quest does not support shaders.

#

You need two projects

#

One is strictly pc build the other is strictly android build. For pc do sdk > poi > anything else > pc avatar.

In your android project sdk > quest avatar

Once pc is done uploading to your account, go to content manager and copy ID of the avatar you just uploaded and paste it into your android projects blueprint ID. Detach the current ID if there is one attached then attach the copied one to there. Then upload, it'll make your avatar have a pc/quest side.

oblique aurora
#

Looking for a corrupted bf from fnf dm if ya can help thx

nimble prairie
acoustic rampart
#

Hello, could someone make an avatar for VRC, something like this? I really want my own Spider-Man avatar. BTW, I neither know nor hate drawing, so I won't comment on how ugly it will be for you. And I still want someone to do it for free.

pastel storm
#

excuse me but where the name of all that is holy are these supposed 12 bones? when i delete the ear and tail bones it says 10 are left and im so confused

#

i nuked this thing basically

#

theres no clothes nothing really

#

so what possible bone am i missing?!

#

and HOW is it still saying 49mb

#

i removed everything

#

what

flint forge
pastel storm
#

it was ones that werent showing up

nimble prairie
severe robin
#

Hey, i need some help on an avatar that I'm uploading privately to quest. In the SDK Control Panel, it still says Android Support: NO even though I've seemingly fixed all problems like skinned mesh renderers and all that.

#

lemme provide a photo of the issues

oblique storm
pastel storm
#

Hello

pastel storm
#

I ended up getting it to upload in the end thankfully

barren forum
#

Heyy!! Is anyone willing ti make an avatar for me, that's js for me ofc, I have some things though, DM me if you wanna!
I don't use PayPal, or anything, I give gc, like Google pay, robux, mine craft or something else of ur request!!
My limit $20

oblique storm
# barren forum Heyy!! Is anyone willing ti make an avatar for me, that's js for me ofc, I have ...

So let’s say, you want a thing that will take only 3 hours to make or put together… you are paying someone about $7 per hour. So unless that’s just a re texture and someone really wants robux or mine coins or something, no one is gonna take that.

Plus, actually the main point, people commonly try to scam on this server so I wouldn’t trust DMs from here. There is a reason there is a whole server in #community-servers-old that exists with protections and such to allow safe transactions

crimson pawn
#

For Android/Quest, I am wondering why "Vrchat/Mobile/Particles/Alpha Blended" does not work for Android/Quest?

molten ginkgo
#

it would result in major performance issues if avatars were able to use it

#

it would mean that in some specific cases, there could be multiple layers of transparency on certain areas of the screen

flint forge
thorny lake
#

do things get glitchy if there's different grabbable physbones on PC and Quest?

leaden tinsel
#

Anyone think they can find an avatar of this guy if there’s 1 ?

The name would be B2 or B3 garcello

#

People are sort of mixed on the name because The fnf mod is called B2 and it’s a spin-off of an older mod called B3

#

Also I doubt there is 1 yet because the mod released last week

serene elm
#

does someone know a lot about unity to upload quest avatars? bcs I am recieving an error idk how to fix

nimble prairie
leaden tinsel
nimble prairie
neon elbow
oblique storm
barren forum
#

.,.

candid beacon
#

hey ive got a question

#

does anyone have ruin chica

#

animated

unique ferry
candid beacon
#

ok done

surreal ibex
#

I have a question, regarding the physics of clothing and hair in a model for VR chat, how should I configure it in Blender to transfer it to VR chat?

molten ginkgo
#

for things like hair, you can have a single root bone as the parent of multiple bone chains, that way a single physbone component can affect all of those bone chains

surreal ibex
#

Thank you very much

#

I also had another question, is there a way to transfer the corrective shapekeys from blender to unity for vr chat?

molten ginkgo
#

I'd avoid corrective shapekeys if you can avoid it, using extra bones with constraints is easier in a lot of cases and doesn't need any fancy setup

#

and it will work regardless of other people's safety settings

surreal ibex
#

And more or less how I could do that?, I know that in blender you can put restrictions on the bones so that they move up to a certain distance or rotate up to a certain angle but that is done with drivers

molten ginkgo
#

getting them to match the behavior of Parent/Position/Rotation/Aim constraints in unity might take some tweaking

#

but should be doable

surreal ibex
#

I understand, thank you very much Sacred

molten ginkgo
#

in my opinion, an avatar base (body, face, hair) shouldn't be above 40k

#

which would leave you 30k for accessories before hitting the 70k limit of Very Poor rating

surreal ibex
#

Thank you very much sacred

molten ginkgo
#

and lastly, this is all assuming you're targetting PC. if you're targetting quest/mobile, you should be under 20k total for triangles, and you can't use constraints at all

tiny narwhal
#

Are ava's with at least 50k tris alright for quest?

molten ginkgo
tiny narwhal
#

for base, hair, head, shoes, top, and skirt + choker

molten ginkgo
#

if it's 50k for everything, avatar, hair, and some clothing that will not all be at the same time, in my opinion if you're below 20k at any given time you're fine

tiny narwhal
#

o

molten ginkgo
#

if it will all be at the same time, get rid of accessories

tiny narwhal
#

F

#

only accessory used choker

#

and it's very low tris too F

#

(like about 600 tris)

molten ginkgo
#

you can likely get the poly count of all of those down in blender pretty easily

#

assuming your models have quad topology, dissolving loops will get you very far

tiny narwhal
#

also I sorta use the low poly version of the zin fit flat foot base atm too.

molten ginkgo
tiny narwhal
#

o

molten ginkgo
#

I didn't realize this was the quest channel first lol, so just making sure you're aware

tiny narwhal
#

so the thing does not count things that are not triangles on the sdk then?

molten ginkgo
#

everything becomes triangles in the end, the SDK does count tris. however, working on meshes that are using quads is significantly easier than one that is a mess of triangles

tiny narwhal
#

yeah

#

I even have unity import things using quads as quads too.

molten ginkgo
tiny narwhal
#

oh?

molten ginkgo
#

it will split your meshes into two, one containing all of the quads and the other containing all of the tris

#

the option is only useful if you're using stuff like tessellation shaders on an all quad mesh

tiny narwhal
#

Which would inflate texture memory?

molten ginkgo
#

draw calls

tiny narwhal
#

oh true

#

I even use v8.1 of these as well to optimize the materials too:

surreal ibex
vapid cliff
#

hi can someone help? I cant publish my avatar

tiny narwhal
#

you need to add a descriptor

vapid cliff
#

i know but how

tiny narwhal
#

when you import the fbx you need to install the fbx exporter extension in the unity extension manager from the unity feeds

#

after that you right click the fbx and select > convert fbx to prefab variant and have it dump the prefab into a Prefabs folder

vapid cliff
#

ok

tiny narwhal
#

After that drag that prefab into your scene and then go into inspector where the prefab is root and add the descriptor there.

#

Also: after the fbx exporter is ran you will need to go back to reimport it into the fbx file itself as well

vapid cliff
#

so much words

tiny narwhal
#

that way the avatar object itself is recreated again.

vapid cliff
#

o ok

tiny narwhal
#

Yeah it is complex I figured it out last night the hard way lol.

vapid cliff
#

i dont know English so much

#

im russia

tiny narwhal
#

o

vapid cliff
#

but thx

tiny narwhal
#

yw

wide heart
#

You dont need to do hardly any of that. Just select the avatar in the hierarchy and add a VRC avatar descriptor component

pastel storm
#

Helo i just started the vrchat like in last weekend how i can input my custom avatar?

heady plover
void basin
#

Jello

sharp jewel
#

is the looking for channel gone?

neon elbow
misty kindle
#

quick question, for some reason my toggles just cycle through super fast for quest users, but i dont see it when using the emulator in unity, any ideas?

tall frigate
#

Hey could I get some help uploading an avatar? I don't understand the prosses and I thought someone with more experience would maybe know what to do

unique ferry
pastel storm
pastel storm
misty kindle
misty crest
misty kindle
#

what is this about?

zenith sonnet
#

Umm.....Quest Shader broken or something for particle system? using VRChat/Mobile/Toonlit

misty kindle
#

no particles, nothin, just normal toon lit shaders

#

im gonna restart unity again to test

misty kindle
#

so for some reason the download size jumped from 7mb to 10.5 when i didnt chang anything on the avi

#

and i cannot get it below 10mb even after taking every material off

molten ginkgo
molten ginkgo
misty kindle
grizzled flame
#

i have an avatar with the new locomotion v7, but i can only use poses if i’m in stationary mode is that normal? in videos i see people using locomotion event when not in stationary mode

topaz zephyr
zenith sonnet
#

then it just goes transparent squares

topaz zephyr
#

what are you trying to do

devout quail
#

ive downloaded ts 4 times

#

still doesnt work

#

5th try still doesnt work

surreal ibex
#

I have a question, how could I make an idle animation to a tail, I already put bones in the tail, from there I don't know what steps should be done

molten ginkgo
#

for making the animation, be sure to select the avatar root when you create your animation

full scarab
#

does anyone know how to fix this issue? I'm using unity 2019.4.3f1 if that helps

random comet
full scarab
#

from unity hub

random comet
#

close the project, open unity hub, click the "Installs" tab, click the settings for 2019.4.31f1 and add modules you only need to check "Android Build Support", the children like open jdk or android sdk don't need to be installed.

full scarab
#

i only get these settings

random comet
#

that means it's standalone and you added it manually to Unity Hub

full scarab
#

oh, i see

random comet
#

for steps for a standalone installation: in an open project, press Ctrl + Shift + B and click the android tab, the installer link should be there

full scarab
#

will do, thanks for the help!

pastel storm
#

Hey is anyone here an avatar creator

#

Because I need to make an avatar

#

But I'm not the person to do that

#

I want an avatar of the lil man in my profile picture

#

With a few holdable things and costumes

#

Also 2d mouth animation that I can draw myself

#

I can maybe pay you but no promises

molten ginkgo
#

"I can maybe pay you" yea that's not how this works

pastel storm
#

I don't know how@molten ginkgo

#

Can you explain it to me

#

Can anyone explain to me

#

I don't understand

#

First time doing this kinda thing

nimble prairie
pastel storm
#

Aww

#

@nimble prairie I really wished there was someone

#

But people have to scam

hollow cargo
#

Go to vrc trader

#

Or just learn blender for a week

#

Ur avatar is simple enough

oblique storm
# pastel storm But people have to scam

The scamming is just cause you are here in this discord server, the payment is cause it takes hours of work to make an avatar, especially from scratch.

I agree with moodum, you aren’t looking to make a hyper realistic eboy your first time, so you could reasonably learn what you need and make it yourself in a few weeks, all you need is a PC or a laptop that can have blender and Unity installed on it

pastel storm
#

how do i upload an avatar to both pc and quest so i can wear a pc avatar but have a quest version for it

pastel storm
molten ginkgo
pastel storm
fluid wind
#

check your texture resolutions in unity and see if you can lower any of them

pastel storm
fluid wind
#

otherwise, toggles, extra meshes you dont need. literally anything you dont plan on using can be removed, but thats up to ur discretion

#

by clicking on the texture in the asset browser

#

you just click any texture of ur choice and then you wanna look at max size and compression quality

pastel storm
#

where do i check the size of the avi

fluid wind
#

just try uploading it again

faint wraith
oblique storm
pastel storm
#

what’s the app called or where do i download it or is it unity

pastel storm
#

like what is it

#

blender

#

an app?

oblique storm
#

It is a 3D modeling, animation, rigging, sculpting, blah blah blah 3D stuff app / program

#

Just look up blender 3d on Google

#

It’s totally free

fluid wind
#

can also just download via steam

oblique storm
#

Well yeah

#

But that’s wack

fluid wind
#

personally prefer it, less work to update + shows how many hours ive wasted

oblique storm
#

fair

#

why do you think I don’t want it on steam…

#

Also don’t want it auto updating in case I ever do a longer term, big project

fluid wind
#

ive yet to run into things breaking with blender updates so idm

oblique storm
#

You don’t want your software updating and changing stuff in bigger projects, hence why VRChat is still on Unity 2019, and it’s been a whole thing to update to a newer version

lucid quest
oblique storm
#

It’s all personal preference

molten ginkgo
#

the only valid reason to get it on steam is if you want to easily track hours

fluid wind
#

im not sure what a 'bigger project' would look like in blender. i just sculpt, retopo, wp, shape keys. that workflow is pretty established and idk whatd break so i prefer the convenience of auto updates

#

but yeah wrong channel 4 this

oblique storm
oblique storm
oblique storm
fluid wind
#

oh yeah i was thinking more like vrc specific creation. i dont really do animation, the most ill do is sculpting and renders for projects outside of vrc

oblique storm
#

Then having it on steam is totally the move, except maybe sometimes with CATS but that’s it

#

I have it installed normally instead of through steam cause I use it in general, not only for vrc related stuff

pastel storm
#

alright sounds good

pastel storm
#

Will there ever be a way for VRChat to auto compress avatars to make everything less than 10mb for quest?

ashen oracle
#

impostors were first shown here, and should release some time soon tm: https://hello.vrchat.com/blog/april-dev-update

surreal ibex
#

Could you help me, I made my character's expressions but when I activate it it stays in a loop of activating and deactivating the expression, how could I fix it?

sage dagger
#

hey im tryna add a flashlight to my avi for the quest version need help of particle masters

tiny narwhal
#

(same as poly’s I feel a poor rank with up to 32k poly’s would be ok when quest 3 comes)

sage dagger
#

also need help with setting up hair physbones

ashen oracle
tiny narwhal
#

yeah hair bones are the worst as well, the hair I use on mine has 47 strands and 71 bones alone.

tiny narwhal
#

For those with the poly count and everything else but not with bone count.

sage dagger
ashen oracle
#

I'm not entirely familiar with the performance characteristics of additional bones but it's safe to say they're probably not free

tiny narwhal
#

probably not but 75 bones is almost impossible for some though and we work hard for not only pc users to see them but also quest as well.

#

Even if it is at least poor rank is fine with me lol

chilly bone
#

can anyone tell me if i can upload a quest avatar thats more than 20k polys

#

is there a hard limit to what can be uploaded for quest?

oblique storm
#

Like my avatar is still within quest limits with a full humanoid unity rig, a tail, ears, a snout, a tongue, and head fluffy bits all rigged with bones

#

If a head of hair by itself it going over the bone limits, you have way way too many bones making up the hair. Each strand doesn’t need to be It’s own chain of bones

sage dagger
oblique storm
# sage dagger teach me pls😭

I mean I am currently walking 20 minutes for food at 9 in the morning and then going to a college class… so I can’t really do that lmao

#

It’s kinda tough, but look up tutorials on YouTube, just blender tutorials, learn the basics of blender, then you can specifically learn the little bits of rigging you need

fluid wind
#

its a lot of work and i wouldnt expect people to teach you personally unless youre paying them

#

like warr said, go watch tutorials on rigging and learn the basics of blender

tiny narwhal
#

o

snow eagle
gentle swallow
#

i am trying to uplaod for quest and it says the avatar has a large mb of 11.00mb>10.00mb

#

how do I fix that

oblique storm
#

less or smaller textures

pastel storm
#

quest

oblique storm
livid helm
#

What causes this issue?

oblique storm
#

it means that specific avatar only has a quest or pc version uploaded

oblique storm
livid helm
oblique storm
#

luckily, making an avatar work well on PC from a quest version is literally effortless

livid helm
#

Yeah lol

#

Took me a while to make my PC avatar quest compatible

oblique storm
#

you could safely just switch build target if you want and hit upload

#

really, unlike what a lot of people say, it is safe to switch build target from a pc to quest avatar anytime really, it just takes a lotta time the first time or any time you add a lot of new files into the project

#

people are rightly concerned, cause it used to potentailly cause issues, but by now its stable enough

livid helm
oblique storm
#

yeup, you can do that

#

for an avatar to be cross compatible, it needs a pc and quest version uploaded under the same avatarID

#

so technically the same avatar could be totally different on each platform... but thats a technicality

livid helm
molten ginkgo
#

you set the ID in the Pipeline manager component

livid helm
oblique storm
#

but yeah, thats what you are able to do, have a high quality PC version, and a far more performant quest version

solemn orchid
#

anyone know how I can fix the eyes being angled like this?

past raven
#

Anyone here a avatar creator? I am in need of 1 avatar, I can send you the files I just need you to retexture it.

nimble prairie
#

That person also needs to own the avatar you can’t simply just give out files as it’s against TOS of avi creators

ancient abyss
#

Can someone implement an avatar to my vrchat account? Unity is being a pain for my computer it refuses to download like a teenage girl

hollow cargo
#

No

#

No one can use ur account

past raven
nimble prairie
crude acorn
#

dont most gumroad creators like, specificallhy advise against sharing the files

oblique storm
ancient abyss
#

Do people usually dm you with "I can help with the avatar" stuff the dude wasnt in the discord

#

named 'diamondizzy'

#

had a screenshot of my post so idk, i aint accepting the dm. but avatar i want imported was a free avatar, it was deleted from one of the worlds I found it on

#
Gumroad

AkumaPC & Quest CompatibleUSE CODE "2kfree" to get it for free! (due to gumroads file size limit on free items, it needed to have a value over 0.This avatar was made in collaboration with my bestfriend Meowuw#0001 as a thank you gift for reaching 2,000 members in our server! I've been in the server since Meowuw started it and its been insane to ...

#

this one

pastel storm
#

Idk what chat i should post this in but does anyone do free uploads please? I dont have a pc to do this myself :'))

ancient abyss
#

honestly im asking the same unity aint working

pastel storm
#

You gotta pay 4 unity right?

molten ginkgo
molten ginkgo
pastel storm
#

Oh alr

#

I lowkey might js buy a pc ngl😭

ancient abyss
#

is it possible to request avatar world owners to post avatars we want?

molten ginkgo
ancient abyss
#

like the one i posted

molten ginkgo
#

or come to some other agreement

pastel storm
#

What does unity work on like what device (pc wise)

molten ginkgo
#

any PC, technically it can even run on an Intel compute stick, it will just be really slow

ancient abyss
#

im not in a position to buy anything I just want the akuma avatar i sent the link for. So if they could post that avatar on their world i would love that, not sure what it takes to post the avatar on the world tho

molten ginkgo
#

you should definitely go for a windows computer though

pastel storm
#

Ohh alr

molten ginkgo
ancient abyss
#

does that require money or anything to post avatars on a world I would imagine not

#

i could maybe try to talk to the prismatic avatar world owner to see if they're willing

#

since their world has over 1,000,000 avatars

molten ginkgo
ancient abyss
#

alright

solemn orchid
#

So i'm trying to upload an avatar to the quest, but i'm getting this error, how I reduce this?

pastel storm
#

t:vrcphysbonecollider in the searchbar to get to them, them remove them same as physbones

dapper steeple
#

hey guys super new here. I just made a model in blender that I want to import into unity to import into vrc (I have never done this before), and I was wondering if there are any up-to-date tutorials for doing that that anyone knows of. I know the old way involved using SDK2, and all the tutorials Ive seen still use that, but I know theres a new way your supposed to do it now and I cant find anything for that uses the new version. Thanks!

steady idol
#

then go and click on the fbx in the unity assets menu and check if the rig is set to humanoid

#

if not just configure and set bones to bones

molten ginkgo
# dapper steeple hey guys super new here. I just made a model in blender that I want to import in...

0:00 - Intro
0:16 - Unity
0:23 - Project
0:30 - Scene
0:44 - Hierarchy
1:07 - Inspector
1:16 - Armature
1:31 - Mesh
1:39 - Blend shapes / Shape keys
1:53 - Viseme
2:13 - Texture
2:24 - Shader
2:32 - Material
2:50 - SDK
3:10 - Wrap up

====

Thanks for Watching!
If you'd like to give feedback on our guides, visit our forums here: https://ask.vrch...

▶ Play video

Part 1: https://www.youtube.com/watch?v=xjS8rreIMos

00:00 - Intro
00:19 - Importing Your Avatar: UnityPackage Import
00:42 - Importing Your Avatar: FBX Import
01:20 - Importing Your Avatar: FBX Rig Configuration
02:23 - Importing Your Avatar: FBX Material Setup
03:56 - Avatar Descriptor
04:25 - Avatar Descriptor: View Position
04:45 - Avatar De...

▶ Play video
dapper steeple
#

oh hey thank you guys thats exactly what I was looking for lol

tepid musk
#

Any avatar creators taking customs that would be willing to make an avi similar to this (pictured below) that is quest compatible? I am willing to pay, just need an estimate!

I do not own this art and the avi doesn't need to look exactly like this, just close

hollow cargo
#

Don't ask for commission here

#

Also is that a possum

nimble prairie
nimble prairie
dapper steeple
#

Hey guys! its the guy from this morning who was getting his first avatar working! So I've succesfully gotten it into unity and VRC, but when I actually go on VR im looking out of the side of my head. I think its because the viewpoint arrows arent aligned with the model arrows, but I dont know how to make them the same. Please help, thank you!

tepid musk
tepid musk
dapper steeple
#

yall I have no idea

hollow cargo
dapper steeple
#

like the neck bone?

#

here wait ill check the blender file

#

heres my entire parenting set up

dapper steeple
#

just for some clarification: when i go into vrchat my entire body works totally fine, its just rotated 90 degrees. but like my eyes are on the side of my head, when i look forward im looking at my profile. if I move my arms they track perfectly, they just dislocate from my body a bit

zealous dune
#

the satisfaction of making your own avatar after making avatars for a toxic community

steady idol
pastel storm
zealous dune
steady idol
#

thats what you mean by toxic

hollow cargo
#

I like these clean and simple design avatars

winged frost
#

Hey, I know what this error means but is there any way to see how many MB it's over with the new SDK or am I stuck guessing?

oblique storm
hollow cargo
#

Imagine ur avatar is 0.002mb too big

forest charm
#

The file size is stuck on 10.00 MB no matter what I do

unique quiver
#

hey could i get help with uploading a quest avatar? ive purchased an avatar and the unity file came with both the pc and the quest versions in one scene and im wondering how to upload the quest one. pc has uploaded fine. ive got errors like these and it feels like its detecting both of the avatars at once ?

steady idol
unique quiver
steady idol
#

again those arent errors

spare summit
unique quiver
#

okay well ill try uploading it and stuff and ill come back thanks guys

spare summit
#

👍

steady idol
unique quiver
unique quiver
#

so i had to do some stuff but i tried uploading it and it says that it failed to build avatar. these popped up in the console and if you need text from either one lmk

#

sorry this is like my first time trying to figure out quest stuff

unique quiver
#

ive disabled error pause now

#

these are all here

wicked halo
#

Someone have a Tupac avi?

winged frost
winged frost
# unique quiver ive disabled error pause now

So it means somewhere on the avatar there's a script that says something like mono script missing or something like that, usually it's because someone made the model with dynamic bones, you have to find where the missing script is on the avatar and delete the componment in the descriptor

pseudo notch
#

I cant get the VRC Sdk panel to come up

weary sentinel
reef zephyr
#

Does an avatar have to be excellent rating to be a fallback avatar?

random comet
#

good rating or better

#

so basically Good or Excellent

reef zephyr
#

For some reason despite being good and having no issues it won't allow me to use the avatar as a fallback.

random comet
#

which SDK version are you using

reef zephyr
#

As far as I'm aware, the latest, SDK3 on the VCC.

#

The one issue I do have is with the pelvis and thigh rotations, but I can't imagine that'd be the cause?

random comet
#

I wouldn't think so either

#

go to the SDK settings and enable all performance stats

reef zephyr
#

Still all green.

random comet
#

could you maybe try the 3.4.0 beta SDK?

#

I've seen Android uploads are really hit or miss on 3.3.0

reef zephyr
#

I'll give it a try and see if it'll play nicely.

#

Still no dice.

#

Oddly, if I change the platform to Windows, it says I can upload it as a fallback, however when I change back to Android it goes back to saying cannot.

reef zephyr
#

Downgrading the SDK to 3.2.3 fixed the issue.

polar bloom
#

on the very last step for uploading did the pc added the avatar id to the quest blah blah blah went to upload it and it failed... idk wth this error is please help before I go mentally insane

ashen oracle
#

what you're looking at is not the real error, just telling you that you have errors. Which would be earlier

polar bloom
#

ohh okay so I gotta figure wtf happened earlier

proper bone
#

Question, I have two versions of my avi, one available in Quest, and another with full detail for Windows

#

I have them both in different skin IDs

#

My question is, can I have different versions if I use the same ID? For example, building for Android overwrites the built for Windows version?

#

Or if I take the detailed avatar and upload for windows, then take the quest avatar and upload for android, using the same ID, the windows one will be used when people see me in windows and quest one when they see me in quest?

molten ginkgo
#

"Or if I take the detailed avatar and upload for windows, then take the quest avatar and upload for android, using the same ID, the windows one will be used when people see me in windows and quest one when they see me in quest?" this is correct

proper bone
#

Perfect!

#

I made a very low detail version for quest, but it stayed at Very Poor, could not optimize further, since my avatar was initially thought for Windows

#

The Windows version is at Medium

#

I hope that with Quest 3 the limits for the Quest version will rise

molten ginkgo
#

the quest 2 already struggles majorly with the existing content, due to people not giving a shit about optimization, and expecting too much out of the hardware. because of this, crashes are commonplace due to the quest running out of memory

#

the quest 3 does have more graphics processing power, and bumps the ram from 6 to 8. this should make for a hopefully more stable experience, but it will likely not be that much better.

proper bone
#

Fair enough

#

I'll have to look for a quest optimized template for a fallback and work with that

somber flower
pastel storm
proper bone
#

Who the hell has quest pro though

#

That thing is more expensive than my whole computer

flint forge
#

And who would use a Quest Pro for the purpose of playing standalone. (according to how many people were using the Quest Pro specific build, was double digit I believe they said, not many I would guess.)

hollow cargo
#

Quest 2 is probably gonna be the largest quest user base

#

Quest 3 is more expensive

proper bone
#

Also how do y'all make concave eyes that make it seem like they're always looking at people

#

VRC's built in auto eye look ain't the best

teal canopy
#

Is there any statements from VRChat as to which version will be running on the quest3?. The pc one or the same standalone bare bones version?

topaz zephyr
#

you don't need an official statement from vrchat for that lol it's a technical limitation

#

it is impossible for the quest to run PC worlds/avatars

teal canopy
#

Understood....that's a bit of a letdown.

topaz zephyr
teal canopy
#

Yeah... looking to change out of my rift s but I hate the knuckles controllers

flint forge
teal canopy
#

Battery life

#

I don't want to have to step out cause batteries are draining. I do long dnd session in vrc so I need to be able to stay on for a while

oblique storm
wide heart
# teal canopy Battery life

You can charge and play. The only thing would be your controller battery, but just have 2 sets of rechargeable batteries.

teal canopy
#

Controllers batteries are not. Problem it's the headset

#

And base station controllers like which ones. I dont like the wands or knuckles

fluid wind
#

like they said you can charge the headset while playing

#

so you dont run out

flint forge
teal canopy
#

so i would need 2 cables , one to charge and one for pcVR

wide heart
teal canopy
#

Really? Anyone that I know with a quest that plays it on PC run out of headset batteries under 3 hours.

flint forge
austere mirage
#

Also Very Excited about the Quest 3

solemn orchid
#

how do i make a toggle to swap between textures?

random comet
#

you'd need to use a material swap

stray saddle
#

Does anyone know how to fix this? Happened whenever I converted the face shader to vrchat mobile toon lit to switch it over to quest

random comet
#

Quest shaders cannot use alpha transparency effects

#

pretty sure that head has a "quest mode" blendshape