#quest-development

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neon timber
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For streams or recording? @maiden swallow

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You can record by going afk, and clicking the record button

maiden swallow
neon timber
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Got to the canny, and in feature request put in your suggestion.

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Streaming on PCVR, is currently the only available way

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Except for Sovren's worlds on Desktop

sinful pier
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I think anisotropic filtering would be great, as it would really only make the game look better/sharper on quest, ofc some slight perf testing between it off and on would be good in popular worlds or something, but the impact shouldn't be noticeable even

lament owl
molten needle
knotty skiff
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Ultimate bruh moment

sinful pier
plush gorge
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um what do i do? (this wasn’t rage quit) 😭

analog ledge
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How do I fix the avatars uncompressed size? It’s a new issue for me and I’m at 41mb of 40mb-

sweet tundra
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Start with the first one, it’s generally the quickest solution

analog ledge
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Okay thank you!

I’ve been struggling with this also if anyone can help:
so I have a microphone placed down using constraints but whenever I toggle it off and back on it doesn’t reset its position. It stays in one spot no matter what. Is there a way I can fix that?

thorn compass
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Can anyone help me make a quest constraint? I cant find much about it online and the offical site isnt helping too much

kind glen
cosmic notch
calm zealot
plush gorge
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the metal chunk

calm zealot
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ah couldnt really tell it looks alot like just broken plastic

distant harness
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i use quest 2 now

calm zealot
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can barely tell what you're looking at its so like foggy 😭

distant harness
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the camera is god awful lol

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im using a j2 in 2024

kindred steppe
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Does anyone now how to make custom siting positions with seats

normal hamlet
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Quick question is the CPU gen dragon for quest 3 helps with PCVR game I mean the performance FPS compare of what quest 2 has ?

worldly nest
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The Quest 3 being better won't make PCVR run better, if that's what you're asking. In fact it'd run worse as it's higher resolution.

sage radish
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Standard lite when applied to my avi turns it black anyone know a fix?

gusty ember
languid needle
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I hope questies can see PC users some time in the future.

Is that going to become a thing with Quest 4?

fierce osprey
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I would not expect so

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it's still going to be basically a mobile phone

kind glen
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they are entirely different builds of unity that arent compatible with each other

languid needle
azure dew
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Does changing the render queue of quest shaders work?

neat fox
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How do you combine materials in very new to this

calm zealot
neat fox
calm zealot
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you'll need to take the model to blender and merge materials (if they use textures then merge the 2 textures into a single one in an image editor then adjust the UVs to fit in the new merged texture) then you'll also need to merge some of your seperated meshes (like clothes,hairs,accessories etc)

neat fox
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How would I adjust the UV?

neat fox
fierce osprey
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possibly, but it seems like what you'd need to do here is covered by one of the many "convert my avatar to quest" videos, or simply just Blender basics on what UVs are and how to work with them

calm zealot
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like kazin said though for a more in-depth answer youtube would be your best bet

radiant cloak
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So I just uploaded an avatar and the VRChat SDK just allowed me to use Poiyami on quest. I don't know if I broke something or if they are working on something. Has anyone else uploaded an avatar with unsupported shaders?

calm zealot
radiant cloak
calm zealot
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hm vrcBotThink

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that is weird, i cant imagine they'd add support for poi

fierce osprey
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yeah that seems quite unlikely.

radiant cloak
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I've seen it with modified sdks (I don't use modified sdks) but this just worked on it's own. Version 3.7.0

thin wolf
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Whenever I try log into vrchat(quest2) I get an error saying. Oculus platform error during user proof check:no description. Any fix?

radiant cloak
digital mural
sly yarrow
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Is there a way to do transparency with quest materials on an avatar?

neon timber
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Use multiply particles on an avatar for a semi-translucent look

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An acceptable substitute for glass on avatars

untold scroll
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and if you are only combining 4 imges... you just need to scale it 0.5, if its 9 images 0.33 and soo on

solemn grove
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where are the VRC Constaints?

fierce osprey
solemn grove
fierce osprey
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I don't know, haven't tried.

solemn grove
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ok

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Does anybody know of good substitutes for final IK components on quest?

solemn grove
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Where do I gotta go to get the final ik whitelisted for the quest sdk?

fierce osprey
random yew
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so like i made a model what do i do now?

fierce osprey
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this is a good tutorial to start with: https://www.youtube.com/watch?v=bSwMz4WcajQ

Welcome to the third edition of my basic avatar setup tutorial! This video focuses on how to use the VRChat Creator Companion to set up your project, import your avatar files, and set up eye look and lip sync! I hope it helps you out!

Join my Discord! 💬🛠️
https://discord.gg/sippbox

Buy me a coffee! ☕💝
https://ko-fi.com/sippbox

Unity Hub Insta...

▶ Play video
random yew
fierce osprey
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oh, yeah you'll need to rig it. The armature should look like this:
#avatar-rigging message
not sure where to find a tutorial though

silver bough
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Can we like increase the world size limit for quest to more than 100mb like with all the quest compatible assets and how people want to add and use them it's almost impossible to stay under. I'm using a world base and adding a few things, getting rude of other not used things, and applying texture changes to optimize and STILL cannot be under 100 MB lowest I got is 106

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Why is the size so small?

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Even more so how is it with the same things for PC it's at 80mb but quest magically is 106?

shrewd lintel
shrewd lintel
neon timber
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Previously it used to be 50mb for Quest

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Quest avatars have been 10mb though since I started in 2021, except for about 2 weeks with the cap lifted for testing. I did see a 17mb avi once, and was able to set the limit upto 50mb in 2022.

silver bough
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I wish it could go higher I have plans for many interesting things for my world

worldly nest
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Quests would just die if it were higher. You're overestimating the hardware. If you want more, target PC.

wraith jewel
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Add music to oculus avatars again 🗣️🗣️

kind glen
vast hollow
kind glen
gusty ember
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And it was removed for a good reason, you could very easily crash Quest users.

arctic swan
pastel shoal
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well for now u can only use pc vr for that vrcAevSip

sweet tundra
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Like, it's still a phone

neon timber
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Audio sources do take up space on PC and lowers the rank performance

brittle hull
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TIL how leanient constraints are on quest, 150 of any type with a depth limit of 50

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you could litrally puppet a clone of your avi and stay within budget

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TBF even medium is decent

shrewd lintel
sweet tundra
weary wadi
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is thair eny way i came make a ave follower for quest???

kind glen
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technically yea?

weary wadi
kind glen
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physbones

weary wadi
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...

kind glen
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or also using vrc constraints

quiet valley
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does anyone know how to make animated textures for quest

kind glen
cyan wedge
valid marsh
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both methods work

true dust
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How does one get around the restriction of the shaders in the questversion of vrchat?

calm zealot
true dust
# calm zealot you dont, only the shaders vrchat's SDK provides can be used

Your answer says you do get around them. And people have gotten around them, there are custom raindrop effects*, and custom 3d effects*, and other particle and effects in mobile. So, there must be a way around it. Probably the way is not to modify the shader or not making it a shader. Which is why I asked how do you get around the restricted shaders? not how to modify the shaders. Come on, this is development, optimizing, creating, getting around restrictions and comming up with clever ways to do things is what we do as developers!

calm zealot
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certain custom shaders can be used for worlds iirc but with avatar creation only the provided sdk shaders can be used

true dust
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So my question could be: I have seen a few custom effects and what I assumed was shaders on mobile. Can anyone tell me how people managed to do this?

true dust
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I am too new to this, I forget there is a big difference between avatars and worlds

calm zealot
true dust
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That is a really nice suggestion. Thank you very much Lilpimpen!

true dust
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@calm zealot I got the answer, thank you very much 🙂

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Now I have another question, I must be doing something really dumb. I am making a Prefab, and I added a Udon Behavior Script with a public variable for a texture. Now inside of the script I am trying to set the texture to one of the child nodes in the prefab instance. Which in theory I can find with This -> Get Transform -> Find (Child Name) and then getting its meshrenderer to set the texture of that component. However, besides my script not working, I keep getting a warning: There can be only one active Event System. "UnitiyEngine.EventSystems.EventSystems: OnEnable()" - and I do not know what to make of it 😦

red magnet
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Hey everyone! I’m working on a VR multiplayer experience for a commercial project and trying to figure out the best platform to use. I’d love to hear about your experiences or any blockers you’ve faced while developing with VRChat. I’m primarily working with Unreal Engine, but I don’t have the budget to spend too much time setting up all the VR multiplayer features from scratch. I’m also looking into platforms like Spatial.io, Roblox, etc. Any advice or insights would be super helpful! Thanks!

soft lion
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each platform has its own limits / restrictions / annoyances in regards to various things

worldly nest
red magnet
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Thanks for the replies! Here are the key requirements for the project:
• Cross-platform support (VR headsets, PC, and ideally mobile)
• User-generated content with moderation tools
• Real-time interaction (voice/chat, avatars)
• Multi-user environments with room/space creation
• Multiplayer networking
• Scalability

arctic swan
burnt moss
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It would be awesome if quest could here avatar sounds I would live that 😇

soft lion
burnt moss
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Oh okay it would be cool if yall do figure out a way though

soft lion
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8bit midi audio for quest avatars would actually be hilarious

arctic swan
lunar olive
worldly nest
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New Discord accout mentioning art? Sounds like one of those comission scammers...

shy tree
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Any you guys know when they're gonna fix constraints on quest?

fierce osprey
fierce osprey
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Where bugs and feature requests are for VRChat. https://feedback.vrchat.com

Give feedback to the VRChat team so we can make more informed product decisions. Powered by Canny.

shy tree
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Ohhhhh

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Thanks!

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here

kind glen
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They do work on quest
You just need to use the latest version of them

silent zealot
shy tree
lethal plinth
foggy fiber
pale jackal
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If we have constraint for quest when we get spring joint?

placid egret
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Is there code related to finger tracking on Quest? I had something require the trigger to be held but that button does not exist with finger tracking....

sweet tundra
alpine anvil
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With the Quest 3s out in the next few weeks, what is the outlook for support for quest 2 or will the updates just roll out as normal across the Android platforms?

compact hollow
placid egret
rocky kiln
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no matter what i choose insie "Mobile" it says its not supported lol.

worldly nest
# rocky kiln erm..

You can't use just anything under mobile, it has to be specifically one of the avatar specific ones.

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Also lightmapped would make no sense for an avatar.

worldly nest
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Toon Lit will work, yeah.

rocky kiln
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however theres an weird issue.

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why is it appearing just white when enabling the directional light?

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in general all mobile shaders look extremiely weird.

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nevermind. the Scene light was at "4" intensity my fault. ignore this message above.

worldly nest
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Haha, yep, that'll do it.

compact hollow
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Does anyone know what the settings in Standard Lite do?

I am tinkering with them to see if I can get a brighter, stylized look.

worldly nest
compact hollow
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ok, but could effect like this normal work?

and would using an emission map have a bloom effect? Like maybe I can use a low amount of emission to make the avatar colors a bit brighter

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@worldly nest

worldly nest
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Yeah, Standard Lite supports emission. Bloom depends on the world.

hearty anvil
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Is there going to be a quest 3 enhanced version of VRChat in the future?

fair tinsel
hearty anvil
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Is it? Because It seems like it’s just the 2 version running on the 3

fair tinsel
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yes worlds run at a better frame rate on the quest 3 compared to the two

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like everything is user-generated content on vrchat so what is there for vrchat to update

hearty anvil
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I’m just wondering if it can support better shaders and more geometry for things like avatars for example

brazen hare
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I don't forsee the optimization requiements changing for a very long time

hearty anvil
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But you understand exactly what I’m getting at right?

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It’s definitely more capable

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And with 3s around the corner with the same ram and processor I figured that might be something to look forward to

brazen hare
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The devs want better framerates, not more performance heavy content

fair tinsel
hearty anvil
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Fair point

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Was just curious if eventually standalone could get on par with pc

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But probably not this time

fair tinsel
hearty anvil
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Apple silicon ran VRChat very smoothly

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So I’m guessing probably not in this generation of quest hardware

fair tinsel
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the iPhone version of vrchat is running the quest content

hearty anvil
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How far back of a processor is it supporting?

brazen hare
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They would have to keep the PC requirements exactly same as they are now for at least a decade or more for mobile to be able to catch up

fair tinsel
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and a lot of people completely ignore the maximum rankings on PC anyway so their content could probably never load efficiently on a mobile chipset ever

hearty anvil
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M1 was running it pretty well and it was only the first version

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But I see your point

compact hollow
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also how much better performance is a Quest 3 from Quest 2? Last I checked it was somewhere around 30%

hearty anvil
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It was something like double raw performance according to meta

compact hollow
bitter hawk
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Why in the world is the uncompressed size for quest now 40 MB.

bold dragon
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Literally what does this do?

calm zealot
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the uncompressed size hasnt changed in awhile (i think it was put in place in june)

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mainly its there because vrchat's testing has deemed that to be the best limit optimization wise

valid marsh
# bold dragon Literally what does this do?

each avatar is compressed to make them faster to download. when an avatar is loaded, its uncompressed before going into the quest's memory. the game checks if it takes up too much of the quests memory, and it will be blocked if it goes over 40mb. this is because the quest 2, the most popular vr headset, only has 6GB of memory. it can not load more than a few large avatars without running out of memory. by limiting how much memory one avatar can use at once, it allows you to show more avatars before running out of memory. this limit can be worked around by simply optimizing the avatar to use less material slots, have less blendshapes, or reducing size of the textures

fair tinsel
valid marsh
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and these 4GBs are shared with the GPU as VRAM

shrewd lintel
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Okay hold on a moment the quest 2 has 6 gigs of shared memory 2 for VRAM 4 for regular memory part of that is used for the OS the rest of it is for games and any background apps you may have running the OS only uses around a 500 MB to 1 GB

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Actually hang on a moment

valid marsh
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these are estimates, the quest will dynamically allocate as much vram and ram as each app needs this is incorrect, my sorries

shrewd lintel
# shrewd lintel Actually hang on a moment

The data is using an app called OVR metrics the graph and the number on the right is showing the available memory in megabytes which is displaying around 3 gigs I should also I should mention in my experience at least that Android is not very good at reallocating memory and most of this is used by system processes that can't really be reallocated anyways and the two gigs of VRAM is static and can't change

dark prism
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Are there general resources/guides for starting development w/o a PC? I use Mac entirely, and I understand the VCC is available as a CLI for Mac but naturally most resources I have found are geared towards Windows specifically.

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I only ask in here because I'd be designing and developing around the Quest client.

fierce osprey
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I use Linux, literally the only difference is using vpm instead of VCC.

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(see also a tool called ALCOM)

dark prism
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Ah okay, thank you

tropic viper
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Hi, I have a custom shader for my world made with amplify shader editor. It doesn't seem to work on quest. Is there an easy way to test if a shader will work without owning a quest?

rare dove
tropic viper
snow wren
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makes sense cause there's no stereo rendering

woeful quarry
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Does anybody have a tutorial I can follow to make a removable hat that other people can grab with the new vrc constraints

swift rover
woeful quarry
gleaming palm
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So Im trying to figure out quest constraints, so if someone could send a tutorial or a doc or whatever that would help me make an avatar that can set down a clone that follows it movements with quest constraints

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that would awesome

regal forge
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Can someone explain to me how to sync PC physbones with Quest physbones? My hierarchy is the same for both and the components are the same, but for some reason It doesn't work

kind glen
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they kinda just sync?

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although the quest user needs to actually SEE the avatar in order to mess with the physbones

regal forge
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I figured out, VRChat mentions the tool on the documentation but It says a couple of things that I think It's wrong, and they don't properly show how the tool works. After messing around a bit I got it to work, so all good

gusty ember
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Assuming you haven't already https://github.com/Thryrallo/VRC-Avatar-Performance-Tools <--- check how much all the textures are taking up

And you can use the worldtoolkit, after having tried to upload once, to get a full image of everything.

If the avatar has a ton of blendshapes then using vrcfury's blendshape optimizer or d4rk can help with baking them, thereby reducing them, but saving the values they had to the mesh.

GitHub

Contribute to Thryrallo/VRC-Avatar-Performance-Tools development by creating an account on GitHub.

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Thry's tools are useful in case one of the textures is for some reason using a texture format that makes the textures needlessly large.

gusty ember
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That will barely help.

And if you have a mesh that high poly then you simply shouldn't use it on Quest.

thick tusk
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have yall tried to custom the controller inputs?

vale monolith
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Is there a unity thing I can get that helps find out whats taking up the most space on my uploaded quest avis?

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Like world debugger from VRWorld Toolkit but for avatars

fierce osprey
gusty ember
vale monolith
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Really? wt heckies

maiden swallow
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There needs to be a memory fix for quest cause this us bull crap

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*is

maiden swallow
# stoic lotus quest 2?

Yeah I have plenty of memory and I even deleted the data yet when I get on it said I have low data and it disables features and as a person who watched YouTube alot it sucks cause it disables the quality for them and such I've never had it this bad before

stoic lotus
maiden swallow
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:/

worldly nest
wraith jewel
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When will vrchat look better on quest

calm zealot
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the quest's hardware is pretty limited with what vrchat can reasonably allow so most of the visual aspect is on the community to make better rather then VRchat themselves

fair tinsel
buoyant plank
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Anyone have any tips for making a pc avatar only quest compatible without breaking the avatar

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Ik like limited things to do and I seem to keep fucking up

neon timber
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@buoyant plank You can use VRCQuestTools which it will make a copy of your avatar, and you can then reduce that model down with it converting the necessary things to remove.

buoyant plank
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An now the tool just won't install

neon timber
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Then idk myself

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Except manually

buoyant plank
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Bro I'm like some dumb magic

sweet tundra
# maiden swallow Yeah I have plenty of memory and I even deleted the data yet when I get on it sa...

Just adding onto what Enverex said, low memory refers to RAM (like short term memory, the quest 2 only has about 4GB to work with for games (OS takes up some), things like loaded avatars, worlds, etc, will take up a lot of this very quickly, video is especially bad) for whereas low storage refers to persistent data on the internal storage. Clearing your storage will not help with low RAM, hiding people’s avatars (especially poor and not showing very poor) will help with RAM

neon timber
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It sucked being sent home due to low memory. So having the too many avatars options was better. I only got sent home once with the Quest 3, but I had more avatars shown when the headset came out.

sweet tundra
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At least from what I heard back then the first was actually possible

neon timber
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During the pre-EAC times

sweet tundra
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Back on quest 1 (4GB of ram total)

neon timber
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Got crashed on Quest 2 while I had someone's fallback on. Knew it happened because someone shown the PC side while streaming.

sweet tundra
neon timber
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The only people who usually show that many people are event, and some big streamers.

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And brand new visitors

sweet tundra
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Oh, no, I mean back in the quest 1 days, just having that many people in an instance (not shown, not really being near them either) was enough to make the game genuinely unplayable

abstract leaf
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is this normal? i need some way to use transparency for my avatar expressions, and this shader is under VRChat/Mobile so I thought it'd be supported, and the internet says it should be, but maybe it was changed or maybe something else is wrong?

abstract leaf
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Multiply seems to work, at least partially, and i can upload with it

gusty ember
kind glen
hybrid oyster
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Do y'all think they're ever going to increase the size limit on quest avis at all, 10mb is completely unusable and I don't even bother making my avis quest compatible anymore

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Like all I want is the base, clothes, and maybe 1 fun thing, but even clothes take up way too much space

fierce osprey
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I don't see why they would, you're not getting any more RAM in the thing

gusty ember
# hybrid oyster Like all I want is the base, clothes, and maybe 1 fun thing, but even clothes ta...

Maybe Quest 4? (assuming it actually gets more RAM and I'd be really surprised if they increased it by more than 5MB)
But also, it is not that much a limiter, your clothing is just badly optimized.

All I ever need to do is swap over to the ASTC texture format and make it the 8x8 or 6x6 variant, if you really need to free up space then 12x12 does a lot to lower the texture size while keeping the textures ok looking. Making the texture resolution lower works too if you want sharper lines, if you have any textures over 2k then lower them, the only time I think a 4k texture is warranted is when it is the sole texture for the body and the body itself is very visible, like with furry bases, if you have clothing then you definitely don't need more than 2k.

hybrid oyster
gusty ember
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They've never even touched the download size

hybrid oyster
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Didn't it go from 25mb to 10?

gusty ember
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I guess they added the 40MB uncompressed limit several months ago, but that is not a problem unless you are abusing crunch compression. (don't use crunch compression to be clear, it causes stutters.)

gusty ember
hybrid oyster
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Alr

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I love spreading misinformation

neon timber
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Only saw a 17mb Quest avi, and was able to move the size limit to 50mb once, so you aren't wrong, but vrc reduced it back to 10mb do to people crashing

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It was in the Avatar Trading Station when it was Quest only.

fair tinsel
gusty ember
gusty ember
neon timber
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@gusty ember it was in 2022. But explain how I was about to increase the download size seen without mods?

gusty ember
neon timber
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Wasn't that around the time some Quest avi had sounds?

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I remember it was before personal mirrors were added

gusty ember
night timber
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because this shows this is obviously possible

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like atleast one you’re aware of

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dont expect you to know everything 😭

sweet tundra
# night timber is there a performance reason for there to be no sounds on avatars on quest

Well other than the fact there’s likely a hard limit of 32 concurrent playing sounds on the Quest VRChat build (Unity default value)…

Still yes because those take up space in the already limited RAM, and otherwise take away CPU time for decoding and calculation of audio that is probably better spent on player voices (otherwise causing stutters when the audio is first loaded on an avatar) or the rest of the game as is

Though I personally don’t actually know how heavy the performance cost is, and I can’t find any definite benchmarks, there is still a definite performance cost from just existing audio sources which still update playback adjusters without playing audio

night timber
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thank you that actually makes sense

silent patrol
#

Hi is there someone here that can PM me about a dev server sided question?

bitter dome
#

Hey guys, I am planning on making an app for iPhone like viso, but for face tracking, anyone got any tips? Just dm me a tip for a free slot in the development team!

fleet lark
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Hi, not sure if this is the correct channel. (If not lmk) but just wondered if anyone knows if the Quest Pro works with the Vive Ultimate Trackers?

fierce osprey
thick horizon
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Nom

regal imp
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E

worthy lotus
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Is there a simplified way to convert a PC world to run on Quest?

worldly nest
sweet tundra
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If you just use the Unity standard shader (or already use VRChat mobile shaders) and have a small world with no transparency, you could probably just change build targets and be set

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That’d be a very very small percentage of worlds though

wraith jewel
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Hello, I'm wanting to learn the specs for quest and pc since I'm making my ShowBiz world, anyone have any info or tips?

worldly nest
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Also avoid transparency on mobile. When targeting mobile you want to keep everything as minimal as possible.

ripe notch
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Why does SteamVR tell me that I can't connect more than 5 Vive trackers?

fierce osprey
ripe notch
#

ty

molten tangle
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did quest add support for poiyomi shaders? i remember only being able to use mobile specific shaders on quest uploads of avatars, and i was just able to upload my avatar to mobile with poiyomi, me and my friend are wondering if this is a bug of sorts

patent perch
molten tangle
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from what i can tell, uploading an avatar to android does nothing right now, ive uploaded and gotten the "avatar uploaded" message multiple times, but my avatar doesnt have a quest build

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might be the same for ios but i cant say for sure

#

im guessing its intentional cause you definately shouldnt be able to upload with poiyomi shaders on other platforms

#

ookay, my avatar failed the security check after doing this

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somethings up with quest uploading rn, i did update to 3.7.4 before this

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i reuploaded my pc version to windows and it fixed the security check issue so no idea whats going on

patent perch
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there's no way that being able to upload poiyomi was intentional. and i've had a lot of trouble uploading to the android build recently but almost no trouble uploading to ios. the most consistent fix i've found is switching to the android build target and closing then reopening the project to build, otherwise it tend to cause it to fail security checks

neon timber
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I had an avatar at 25.62mb download size, it uploaded. In game it went down to 6.03 mb

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No security check failed either for weeks

sturdy tide
#

I don’t know how to do this but is it possible to use the vive ultimate or pico trackers on quest 3 standalone? Because it is months that both are in the market but nobody knows how to break the system to use standalone on quest 3 and on vrchat, come on …. Who is keeping the secret?? I know it’s hard but isn’t impossible…. So anyone know anything about this?!

sturdy tide
#

Thank you

gusty ember
jolly tiger
#

Am having some issues where my vrchat isn't even loading up and is also not showing worlds avis or invites to worlds is there a way to fix it?

worldly nest
azure fulcrum
#

How can I make a slider knob like this as a VRC item? Idon't think there's a way to get the direction of the force with PhysBones / PhysCollider. And VRCContactReceiver can be used to implement simple buttons that can be pressed down. But Im out of ideas for slider knobs.

neon timber
#

Like a prop on your avatar?

worldly nest
wet juniper
#

i want to make a lightweight VRChat device (a VR Headset) but no Quest, the quest cannot display all avatars

I'm wondering if I could run VRChat in a raspberry pi with a battery or any lightweight system , and connect it to a quest in USB mode

does anyone has any ideas or suggestions ?

the goal is to make a device that can literally run anywhere on the planet (in a cave, under the ocean), assuming those places have internet access) but also support PC Skins, which the quest in native mode doesn't support. I know the quest with USB connection to computer supports every skin

kind glen
wet juniper
#

so i'd need to have a steam deck that runs windows ?

kind glen
#

you would have an infinitely easier time running it on native

wet juniper
#

i want full avatar support

#

not just the quest avatars

kind glen
wet juniper
#

ok then i run TinyW11 on the steam deck, problem solved

kind glen
#

its not exclusively a hardware issue
quest and pcvr are entirely different builds of the game

wet juniper
#

no actually this guy managed to get windows on his steam deck

wet juniper
#

so the only problem now is to get the Quest to connect via the USB cable to the steam deck

#

if I can do that, i can place a purchase for both steam deck and Quest

#

holy shit it's possible

gusty ember
# wet juniper holy shit it's possible

A Steam Deck can only just barely run VRChat and will be a worse experience over just a Quest 3 running the standalone version, PC avatars and worlds are just so much more demanding.

The only person I have seen run VRChat on their Steam Deck was someone doing it during Furality Aqua 2 years ago, it could not handle the Quest 2 resolution and they had to hide basically every avatar in a 20 people instance and imposters didn't exist back then, they only saw the default robots.

#

I think they might have had around 20 fps

kind glen
kind glen
gusty ember
# kind glen 20 fps is amazing for the steamdeck

Slowly remembering more and more but I donno if that is all that surprising when they were at a Furality panel (think the max instance size was 20 or less at the time), wasn't showing anyone and had to use their camera zoom to see what the panelist was showing on screen, since they were running on the minimum res allowed by SteamVR UI.

wet juniper
#

i just need to know if it's technically possible and was already done by someone else (technically everything is possible) or not

gusty ember
#

No one to my knowledge has gone into why it is a bad VR device aside from just saying "lack of performance", but it can do other VR games a bit better, so I think the abyssmal amount of cpu cache might be making VRChat run so badly, only 4MB, when even laptop chips have 16MB nowadays and desktop chips 32MB.

gusty ember
gusty ember
wet juniper
#

no i don't have budget limitations

#

if steamdeck is outdated i'll buy the best one

but steamdeck is from a very reputable company, so IDK about buying a handheld from ASUS or whatever

#

let me know if oyu have recommandation of stronger models or, just if the 700€ OLED steamdeck is good enough

gusty ember
wet juniper
#

i need to be able to play VR PC on the bus, on the metro, on the train etc etc etc

#

a gaming PC will be less portable no matter what

#

i could also make a strap on for the handheld so I carry it on my back and I can choose where the hot air exhaust goes

#

now that I know it's possible my possibilities are limitless

azure fulcrum
#

Can the Unity standard material properties not be animated for VRC?

neon timber
#

@wet juniper I would be playing mobile Android or iOs if I was going to be playing on the go. Do be aware of your surroundings when out in the real world public.

#

Many people were hurt or worse when Pokémon Go came out, though the message "Be aware of your surroundings" has been posted since launch.

wet juniper
neon timber
#

Very good. At least you aren't going to be driving.

fierce osprey
worldly nest
#

(in my case I was testing a SteamDeck plus Viture XR Pros)

sweet tundra
vale monolith
#

Any way to see what's making your avatar over 10mb? All of my textures are 512 with the 6x6 ASTC format, Using VRCFury to remove unused blendshapes and even removing a bunch of animations from my SyncDancer prefab and its still saying im over 😠

#

Also, I only have 4 textures lol they shouldn't be more than 1mb total for them

#

VRWorld toolkit does exactly what I need it haha

#

*screams

#

I understand why everyone says frick quest when making avatars "work" for them

sweet tundra
cursive path
#

quick question, can you play vrchat on meta quest 3s?

radiant dust
#

Quest can be insanely frustrating friend, also try 12x12 that actually shrinks your textures more. At least in my testing, it got my Pyramid Head guy down to just 4.5 MB

#

You can also try atlasing your textures together.

#

My boy here is 2 textures, one for his whole body, and one for a small invisible cube that is there so I can turn invisible and reappear.

inland solstice
#

Will they add audio to stand alone quest

#

Like off the avatars

fair tinsel
inland solstice
#

Oh ok

#

I never knew that

radiant dust
#

Yeah I had to look into and basically yeah, basically it boils down to there just isnt enough processing power to do everything including the GPUs job on like I think 30w of power? It was really interesting to research.

modern berry
#

Please add keyboard pass through when in Remote Desktop on quest

calm zealot
#

better to ask a specific question then vaugely saying you "need some help"

radiant dust
#

I don't know who help is, but I can guide you if you tell us the issue.

lilac raven
fierce osprey
#

you didn't install the android stuff

simple coral
#

Anyone know how to delete toggles from the radial menu to replace them with different options? Relatively new to creating avis, but my boyfriend has helped a bunch with 2 of them already lol

#

Just making a Cyber Kyoko and replacing the katana with a single saber by liindy

fierce osprey
simple coral
#

Ah ok

wraith jewel
#

nvm im just stupid

simple coral
#

I'm honestly like

#

Very new to avatar creation

fierce osprey
#

find the menu file, look at it in the inspector

forest tiger
#

Any idea why when I set my build target to Android, it doesn't actually change the target, and instead just changes my local performance metrics? If I try to actually upload, it just uploads to the Windows version. This problem arose after upgrading my SDK

neon timber
#

Max Triangles to keep the avatar at Medium Rank is 15000.

vast zenith
#

I'm having this strange issue, im on quest and my avatars seem to be stuck in T pose, they use constraints and also use a set up that changes the camera level using animations, idk if it's broken on pc tho

#

My camera moves just fine upward but the model is stuck in t pose no matter what

#

I tried to clear my data but its still broken, idk how I'd fix this

#

I think its the constraints causing the problems, cause the face animations and toggles all work, and the public quest versions without constraints work perfectly, so I guess a update broke them?

forest tiger
worn spire
#

Just got done watching sonic 3

calm zealot
#

if neither of those fix it then you're better off making a post in #1138891887374237706 or in of the avatar help channels

lyric beacon
#

hey guyz, does anybody know how to reduce the polygon count on an avatar for free? im a brokie boyo, and idk how to do it for free ;~;

#

(in unity)

calm zealot
#

try VRCQuesttools, though it may not turn out all that good depending on how intricate the model is as thats something that'd really need to be done via blender (which is free btw)

lyric beacon
#

and uhhh, i can find that in the asset stroe, orrrrr

calm zealot
#

pretty sure you just get it from Github, i dont think any vrchat related content gets put on the Unity asset store

lyric beacon
#

and uhhhh (sorry, i just dont know how)

#

there is a link to booth, so should i get it from there, or from github itself?

calm zealot
#

if you read the booth link before hand (or on the page) it says its for donations not for the actual script

#

you go to the releases section

lyric beacon
calm zealot
#

perhaps they added the script there aswell vrcBotThink

#

my browser wont load booth so i cant check

lyric beacon
#

maybe, yeh, i can import it to the unity with the avi sooooo

calm zealot
#

is it called VRCQuesttools on the unitypackage?

#

or something else?

lyric beacon
#

mhm

#

i added it inside the project, but uhhh, what do i have to do kto reduce the polygon count?

calm zealot
lyric beacon
#

okiii, dankee :3

calm zealot
#

ive never personally used it so thats as far as my knowledge goes, good luck!

lyric beacon
#

thxxxx :3

zenith marlin
#

is there any Ambient Sound system for vrchat

lilac widget
#

Hey, if I were to make a world in VRChat, is it at all possible to use custom shaders for worlds provided I keep things as simple as possible for Quest?

silent zealot
lilac widget
#

I’ve always wondered why GrabPass was said to be expensive in Unity.

silent zealot
lilac widget
silent zealot
#

For quest....not much option really...

lilac widget
#

I’ve always wondered how games of older generations (Like Halo CE) did it with no problem

worldly nest
lilac widget
#

And isn’t grab pass often used in stuff like explosion distortions and heat haze?

sacred breach
#

Anybody ever had issues with all textures in the world being invisible except when looking in a mirror? The same build looks fine on the vrchat android app or when built for PC....but only the skybox is showing up on quest 3 (except at the mirror where everything looks perfect in the reflection)

obsidian egret
#

anyone wanna tell me why this is a thing??!?!?! same project, same avatar, no differences.
windows build (left), android build (right)
Can anyone give me specifics as to why the pc side is smaller?

soft lion
#

Pc has better hardware compression for textures

smoky isle
#

im curious ive seen avatars with rainbow color change that is smooth on avatars ive seen on quest i wanna know how they did that

smoky isle
forest wing
#

what do you use like software wise to develop worlds?

lilac raven
#

help please

#

i need help cause i dont know how to get the android sdk

calm zealot
calm zealot
lilac raven
#

what button do i press?

lament glen
#

What up with this?

naive summit
#

oh lord

lament glen
#

What that bad?

glossy terrace
#

Damn.

naive summit
#

No not really.. just read em

#

It somewhat tells ya what to do most errors will

lament glen
#

Yea but idk how to fix it

naive summit
#

I've never had that top issue tho

glossy terrace
naive summit
#

Yeah.

#

Copy and paste that into youtube

glossy terrace
#

Cause you made a cancer cell maybe,.

naive summit
lament glen
#

Idk where auto or never heard of that

naive summit
#

should be attached to that

#

lil error

fierce osprey
#

scroll to the right

#

your window may be too small

fierce osprey
#

maybe if you explain what that means, we can help

toxic path
#

Fix the cloning button

#

Either cloning doesn’t turn on

#

Or it stays on

#

It’s just overall broken sometimes

lilac raven
sweet tundra
sweet tundra
# lilac raven mk how do i do dat

Open Unity Hub, go to ‘Installs’, select the cog on the VRChat Unity install (it’ll be version 2022.3.22f1), then ‘Add Modules’ and pick Android Build Support

#

It’ll take a while to download and install but that should be everything you need

lilac raven
#

add modules doesnt exict

sweet tundra
#

Also it says Android support is already installed so uh

lilac raven
#

idk

#

it was im pretty sure it was just there preinstaled

sweet tundra
#

It shouldn’t be, unless you installed it by VCC or something

lilac raven
#

i think i did

sweet tundra
#

You might need to reinstall the editor through Unity Hub, unfortunately I can’t really help with that because I’ve never used VCC to manage Unity versions (so I don’t know how to uninstall Unity versions installed from it)

lilac raven
#

it wont let me remove the viersion when i click remove from hub nothing happens

sweet tundra
lilac raven
#

how do fix that?

wide cove
#

keep getting low memory and keep Saying to many avitars for everyone i see and nothing has changed on my quest 2 i have lots of space in my quest 2 . I dont know why it is saying this or doing this . This promlem needs to be fixed i have good enternet so i know that is not my problem. This is not just happuning to me but all of my friends as well so what is being done about this. being kicked out of places for low memory is a problem when i know i have enough and pay for VRC plus what is being done about thies two problems.

fierce osprey
#

storage space is not memory

#

the answer is really just to load fewer avatars

kind glen
fierce osprey
#

Also if you and your friends have VeryPoor avatars... well that might be the problem

wispy aspen
#

remember your on the QUEST 2 that headset aint really THAT powerful compared to the quest 3. keep that in mind

#

i remember vrchat devs were debating to put vrchat on quest because it may or may not handle it, so id say be more grateful ya know

wide cove
#

With an instance, with only four people in it, you're still not getting what's going on

#

It doesn't matter how many people are in the instance, everybody that shows up.I have to click on them to get them not to be diamonds

#

And I don't go into public. I'm always just with friends in my group sessions

#

And yes, I know that memory and storage are two different things

#

I didn't have this problem before all of the updates happened. It's been getting progressively worse.
From november all the way through december and now

#

And i'm not the only one that's having the problem.I have multiple friends having this same problem

#

The low memory shows up even in the optimized box.When i'm alone

#

Low memory disabling features

#

And one friend joins, and it still says too many avatars over their head

#

So I know it's vr chat that has the problem, not my headset

#

And people I don't know, are not friends with who are not trusted. Don't get shown for me, so don't tell me that.I'm unlocking too many freaking avatars or whatever

#

@kind glen not the problem you obviously don't know anything

#

@fierce osprey and that is not the problem, either.
And what you don't think that I don't know what memory and storage is

#

@wispy aspen you obviously didn't understand what I was saying. It doesn't matter how many people are. In the instance, it could be just me and an opibox, and one person and I still get it

wide cove
#

It's not just me.
I have other friends that have the same problem. I'm having it is vr chat, not our quest 2

fierce osprey
#

I have to click on them to get them not to be diamonds
so they're very poors. This is usually a lot of the problem, oversized avatars.

wide cove
#

It's even on the optimized, it doesn't matter. The avatar do you not hear what i'm saying?Can you not read

fierce osprey
#

oh I'm reading the words just fine

wide cove
#

I'm not talking about the big one diamond. I'm talking about the blue diamond like they're trying to load in, but don't because it says too many avatars over their head

kind glen
#

"too many avatars" as in you are reaching the limit of your resources

wide cove
#

How am I reaching the limit with one person in the f****** room

kind glen
#

shit avatar ig?

fierce osprey
#

yeah how bad is your own avatar?

kind glen
#

how shit is the world too

wide cove
#

And i've cleared my stuff out

fierce osprey
#

they did say the optimized box

wide cove
#

Optimized box

kind glen
#

absolutely everything that takes to run the headset and the game takes up the same resources as avatars

wide cove
#

It's in every world I go to, it doesn't matter the world. It doesn't matter how many people it's happening all the time. Do not just me but all of my friends

kind glen
#

which again how shit is your own avatar

fierce osprey
#

the issue I have with the quest lately is that the floor height keeps moving on me.

#

I hate Meta's QA team

wide cove
#

I have a an Avatar that loads in mine. It's fine

fierce osprey
#

"fine" so it's good or medium?

kind glen
wide cove
#

I don't see what that has to deal with anything.Since i've never had the problem with any avatar before

fierce osprey
kind glen
wide cove
#

I'm not getting any errorbots

fierce osprey
#

vrchat has to render your own avatar 2-3 times each frame. What is your avatar like, is it a very poor? lots of texture memory?

kind glen
#

which again how shit is your avatar

wide cove
#

And quest two reads, every avatar is poor unless it's an optimized avi

fierce osprey
#

yes

#

are you deliberately avoiding answering this?

wide cove
#

What am I supposed to be answering? The fact that I've never had a problem before, which is now showing app that when I go into a world, it doesn't matter what world I go into, it Kix me out because of low memory, or when I do get into a world my friends don't load up and it says too. Many avatars, and it doesn't matter how many People are in there

fierce osprey
#

okay, if you don't want to share that I've got nothing more to add

kind glen
#

"too many avatars" is becaause you ran out of resources
a MASSIVE contributor to the problem can very likely be your own avatar

wide cove
#

It doesn't matter what avatar i'm in

#

My avatar loads.It doesn't matter what avatar I have

#

If you're talking about the amount of avies I have that, I saved, is that what you want to know

#

Or the amount of worlds I have saved

#

I pay for v r chat plus so if I can't save as many avatars as they say, I should be able to save then they need to do something about giving people more memory storage base

fierce osprey
#

... the number of avatars you've uploaded or favorited has nothing to do with in-game performance

wide cove
#

Okay. Then why am I getting too many avatars and getting kicked out worlds for low memory
And it's saying
low memory disabling features

#

And I never had the problem before.The problem started in october.After an update that v r chat did, and then progressively got worse from there

#

I pay for VR chat plus
I would like to be able to use the worlds and my avatars properly if I'm paying for a service.

#

Okay, so when I have somebody who is showing up as too many avatars I click on them. I go to their profile. Then I click on avatar details, then it shows me their avi, and then it loads in.That's what I have to do to get them to show

neon timber
#

VRC+ has nothing to do with low memory. Try clearing your Cache under Settings (gear symbol) in the quick menu. Then restart game.

#

Set your safety settings to Custom Safety, and just set to voice, avatar, and icon on, everything else off for non friends so you get their imposters.

#

And use avatar culling for when they move far away, they are diamonds.

#

You can now filter your avatar search by performance in Prismics avatar search. Try different ranks.

sweet tundra
#

The rest of those are excellent tips to reduce ram usage though

sweet tundra
neon timber
#

it was annoying beung sent homein the middle of a game

lilac raven
#

how do i ad the abd to the PATH?

sinful mist
#

im only using standard lit in my quest version, tried temporarily removing my pc version and nuthin any ideas?

#

also tried reloading sdk and a couple other things, when i press select it just selects the component with the vrc avi descriptor

#

nvm signing in and out fixed it

vital marlin
#

in my quest 3 virtual desktop app settings in the environment quality the high option is not selectable , what was the reason for that ? .anyone can help me ?

neon timber
#

Increase of battery usage I guess

slow acorn
#

does anyone know how to fix my world where its like a bubble loading around me?

#

please and thank you

vital marlin
mellow trellis
#

What the heck does this mean 😭🙏

willow fable
willow fable
#

I'm practicing using the vrchat Persistence feature and I don't know why it doesn't work.

fierce osprey
jaunty oasis
#

Can someone please give me some advice on what to do when your avatar glitches like this? This never used to happen, but now I can’t move fast in any world and not glitch like this.

#

I tried logging out and back in and lo and behold, same problem…

cedar dragon
#

these new updates are (in my opinion) garbage, hundreds of non laggy avatars are being banned, and every update the game lags even more

jaunty oasis
#

Do you think clearing my cache would do the trick?

#

My wife has a quest 3s and I haven’t seen any issues with her avatar glitching like mine is… so I think this problem isn’t happening to anyone else besides me 😭😭😭

weary pulsar
#

Does it happen with other avatars as well?

pine canyon
#

Can you create worlds and avatars on macOS?

fierce osprey
worldly nest
fierce osprey
#

OSC works on Quest just fine

fallow kite
#

Just an fyi the latest update is effecting some by A constant crashing

fierce osprey
#

probably file a support ticket

zinc pivot
#

Hey what’s up y’all?! 😁

gaunt quest
#

I hope they’re taking power of the three and putting it into good use

sterile meteor
#

everyone who wants quest to have sounds like pc has again add a 🔥

calm zealot
sharp wagon
empty flint
#

Hello Vr Chat
I am a new player and this is my problem. When I log in and enter the main world it takes more than 2 hours and after 2 hours they send me to the error world. Do you know how I solve it? Postscript: I am using some quest 1

atomic canopy
#

it could also be connectivity / internet strength. do you know the up/down of your quest to network?

vestal imp
#

Is their anyway to test Quest Content on a PC?
Without needing a Quest Headset nor other people that have them.

Example being how Roblox allows developers to test their creations on every platform in the editor to make sure every feature is compatible.

soft lion
smoky isle
#

how do i make avatar seats/stations on quest avatars

kind glen
fallow onyx
#

I always wondered, but how come the camera for quest doesn’t have the focus lens? It doesn’t seem like it’d be such a big feature for quest not to handle it.

sweet tundra
#

Post processing is very unperformant on phone GPUs

#

Add to that the fact depth of field is one of the most expensive effects

frank ferry
calm zealot
#

sorry it didnt ping me

#

i didnt test it out myself since it was an exploit at the time, im pretty sure it was just performance heavy because of how unity handles audio not because of the file size itself

frank ferry
#

Even though I wasnt around while that was an exploit it sounds like it was very fun to mess with

calm zealot
#

not sure if they were correlated but lots of bricked headset complaints came about around that time so prolly not too fun

frank ferry
#

I'm not going to be surprised if it hasn't even been tested with current quest headsets

calm zealot
#

it was a thing when quest 2 were available so its unlikely they'll test/change their stance at all until they drop support though im pretty sure the quest 3/3s isnt too different hardware wise from the Q2

worldly mango
#

how does a small audio file crash a headset when triggered from an avatar?

kind glen
#

🤷‍♂️

#

But when it was a bypass you could very easily crash quests purely for having the audio

kind glen
fair tinsel
#

It's more of the CPU cost of running each audio source that's the problem

kind glen
#

which is worse on avatars than worlds

glacial kiln
#

hi does anyone know how to get quest shaders to hide vertex colors? i know i can just remove them in blender but the model im working on the original creator i bought it from unpacked the prefab to set it up?

kind glen
#

Thats not how those shaders render

#

Quest tools remove them tho

glacial kiln
#

is that a vcc addon?

neon timber
#

Quest lag was very terrible back then, and only got better when Android mobile got included and worked on.

civic cipher
#

i'm getting this error:

#

is there some sort of shader that's quest compatible that has transparency?

fierce osprey
#

no, there is not.

#

there's some that can sorta emulate that in very specific cases, but assume you can't do transparency on quest.

fierce osprey
#

because alpha transparency takes up a lot of processing power, and the quest has none to spare

civic cipher
#

damn

#

why does the quest gotta be the way it is 😭

fierce osprey
#

ask Meta

calm zealot
fair tinsel
wary rose
# civic cipher i'm getting this error:

If you want something to be transparent for quest you could go under Vrchat/Mobile/particles and then use either multiply or additive it's how i do glass on my vrc avis for quest just need to use a texture to make it visable

strong solar
#

Hi community i already have a project with a keyboard inpit i want to switch it ti vr input so i made change to adapt it for vr inputs(i configure my unity xr interraction open xr and all configuration) but when i try to move my tank or rotate gun or fire option, that's not working and i didnt get any errors on my console ?? Plz need help (im using metaquest2 with unity 2022lts)

civic cipher
sick nova
#

So every time I log into VRchat it takes me into a loading screen and I’m just stuck there for like a hour and only sometimes it works but this is happening to all the games I have it just won’t load. The picture is where I get stuck and can’t load in for some reason idk what to do idk is this is the right place to ask for help but what I think happened is that there was this guy in VRchat I forgot his user but he can dox people and I blocked his and my friends said that was bad so I unblocked his and now I think he has done something to make this happen but I’m not 100% sure it was him please help

#

Idk if this is the right place to ask and don’t know where to put it so it’s here please help I’m an idiot

prisma vector
silk gulch
#

please. I beg. let us use the alpha blend option on quest avatars

fierce osprey
#

you're going to need better hardware for that

fair tinsel
silk gulch
#

ughh

neon timber
#

Use multiply particles for transparency though it will look a little gray without any other color.

#

Been using multiply for glass surfaces and blush

slow ibex
#

There will ever be an update in the future that let avatar makers when uploading quest side avatar more than 10MB ? Like 20 or max 30, because me and Many avatar makers are having trouble uploading quest compatible avatars, even avatars without any clothes at all and no physbones cant be uploaded even by lowering the textures to 128... and sorry for texting this much

fierce osprey
#

possibly when the hardware gets better

#

you really need to embrace the low-poly/low-quality thing

fierce osprey
slow ibex
#

If Its that i already lowed everything possible but nothing

fierce osprey
#

no I mean actually modeling from the beginning knowing that you're doing something for quest, intending to make a low-poly thing. So many of these are just attempts to crunch down a large PC avatar and that just doesn't work well

slow ibex
#

And still i cant even upload a simple model as an avatar with low quality textures and no toggles

fierce osprey
#

why?

slow ibex
#

I dont know, the only error i get Its the avatar too big for upload, 11 Mb - 10mb...

fierce osprey
#

there are tools to view what's taking up most of the space, perhaps try one of those

slow ibex
#

I only have vrcquesttools and d4rkplayer optimizer but if there are other tools i wish to know all the possibilities

fierce osprey
#

Thry's Avatar Tools does help, though it's geared towards VRAM size. There's another, I think one of the world building ones, but I've not used it

#

it's quite possible your mesh is taking up a lot of space, such as with excessive blendshapes

slow ibex
#

Oh so i will try even thry's avatar tool then

#

If i get any other error i will say

fierce osprey
#

Thry's does tell you about mesh size at least

slow ibex
#

Oh okay

true sorrel
#

You guys should add avatar sounds to quest it would help a lot

fierce osprey
#

it'd help degrade your performance a lot

kind glen
true sorrel
#

Or it could have a disclaimer that it will

fierce osprey
#

sure, anything could be an option

kind glen
#

And the many times it was denied

fierce osprey
#

yep

neon timber
#

I do like the quietness I get while on Quest and phone.

#

But we did get particles that look better compared to pre-February 2024.

noble adder
#

while I'm waiting for them to fix whatever is preventing me from viewing my logs on Android.... does anyone have any leads on what would make a video fail to load on Android when it works on PC?

#

particularly: a self-hosted video

oak echo
#

Is there a better way to do hue shifting on the mobile shaders?

All I can find is the albedo shift on the standard lite shader, which doesn't look great sadly.

oak echo
#

yikes. welp. that poses some very unique challenges

noble adder
#

I've even run into that before and just forgot.....

noble adder
#

on Android, vrchat defaults to no pixel lights.... is Quest the same?

wraith jewel
warm rivet
#

I have a question, i keep getting kicked out because I dknt have enough memory is there any way to fix that?

lunar olive
#

huh

rustic marsh
#

I'm sorry! my brother was on my discord

fervent glade
#

Hey folks, hope you are all well! I need some assistance getting Unity set up to upload to Android/Quest platform! I downloaded the Android Dev SDK or whatever its called, Unity Hub recognizes that I have it, however it will not let me switch the build to Android no matter what I try. It seems that the Unity Editor itself isnt recognizing that I have it installed.

#

Dont suppose anyone would have any ideas?

prisma roost
#

Why no avatar audio?

#

U telling me quest 3 cant handle avatar audio but it can handle particles and world noise?

fierce osprey
#

basically yes, but also the quest2 is the low standard to meet here

prisma roost
#

There was a bug and audio was on quest at one point...and it ran the same as it would without...so i think they gatekeeping audio for questies

fierce osprey
#

kinda curious what you'd do with it too

fair tinsel
prisma roost
#

You get the logic

fierce osprey
#

sounds annoying 🙂

prisma roost
#

Did you use the wrong emoji or...

fierce osprey
#

nope

mossy turret
narrow hound
# prisma roost U telling me quest 3 cant handle avatar audio but it can handle particles and wo...

I think part of the problem is that the chips on these mobile platforms are already quite starved. I'm sure you don't get great performance numbers unless you're in a decently optimized world with few to no other people. The reason why worlds are allowed to have audio and not avatars isn't just because it would break the experience, but also the fact that it's only 1 world and if a world performs poorly for you, chances are you won't go back unless there was really something there for you. Avatars on the other hand depend from person to person. Audio Sources are also just more than playing audio. They also handle some special effects like pitch and other cool stuff. Audio processing of any kind is not a cheap operation by any stretch. Now fill an instance with users with those kinds of avatars. Not everyone is an optimization wizard so maybe they have the volume of the audio source off instead of disabling the audio source to save on cpu time. I wouldn't really see too many people having a good time when they're already lagging, running out of memory loading avatars, etc.

#

And that's another thing, asides from textures, the next biggest thing on worlds/avatars is audio and you can't just scale it down like a texture

zenith turret
#

Ok

ruby crypt
#

Holy yap

lusty comet
fervent glade
lusty comet
wraith jewel
fierce osprey
#

<@&397642795457970181>

tight rover
#

a photo i took because yes

tight rover
ivory solstice
#

Omg why did I say "infe" and not "eye" damn it

#

And so cool!!
(I like ur V2 pp too.)

tight rover
torn stratus
#

Didn't quest have avatar audio before?

fierce osprey
#

no

kind glen
gusty ember
desert stone
#

is the USharpVideo player quest compatible?

ornate wigeon
#

웃쿵 개병신새끼야 ㅋㅋ

#

여기있는거 다안다 빨리 답떠라

#

모지리 새끼가 하나같이 지가 찐따새끼인걸 티내노

fierce osprey
#

riiiiight.

quick lake
#

Hello, can anyone recommend a reliable VRC dev here? I have a few minor things I need done to my current build and need someone that knows what they are doing and can deliver on time.

fierce osprey
smoky mica
lusty comet
fierce osprey
#

Vet this person carefully if you even remotely believe this

kind glen
livid badger
#

When is camera recording gonna be added to standalone

fierce osprey
#

does your headset not do that though?

#

oh I guess just the screen, yeah.

gusty ember
clever kraken
#

It’s only a couple seconds tho from what I heard

gusty ember
#

It is however long you can make a dolly path, static camera recording doesn't seem entirely possible though.

fair tinsel
#

don't post the same thing in multiple channels that spam

tacit bear
#

I only messaged once how is that spamming

#

Think your jealous I'm getting a quest

smoky mica
fierce osprey
#

huh, I've never experienced that

#

definitely had the thing where the controllers seemed like they worked but I couldn't click on anything, except weirdly the restart menu

smoky mica
#

it’s hard to explain, but sometimes when you press the button the menu will lag and take extremely long to show up, therefore making your controllers unusable in the process

#

after it does eventually show up,
it doesn’t go away even after you press the button,
so can’t use controllers

fierce osprey
#

yeah I've never had that

smoky mica
#

happens to a lot of people i know.
i hope it’s fixed with quest 3. i still have quest 2

glacial harbor
#

game is mid on quest

cyan pilot
#

yeah no shit

radiant shale
#

I always had the “Too Many Avatars” when I have the Quest 2 for some reason…

lunar olive
kind glen
#

there is only about 4gb ram usable by vrchat

winter fulcrum
kind glen
slow ibex
#

can someone explain to me why the physbones dont work on quest? the avatar i tried to upload didnt surpass the Physbones at all, 8/8 but in game (quest only) doesnt work, so is there any fix for that or its the new update?

calm zealot
#

they do work on quest still, are you adding anything during upload with VRCFury possibly? doesnt seem to be an update to the physbones nor changes to the limits recently

#

could also be that theres more then the permitted transforms or colliders being affected

quartz pebble
#

Can you guys upgrade the quest Avi to 30 mb not 10

fierce osprey
white garnet
#

i hate the fact i can only use 8physbone

fierce osprey
#

it's just the reality of having a low-powered phone as a headset

kind glen
quartz pebble
calm zealot
#

not really, they could just increase model file limits but not all stat limits

#

though is majorly unlikely they do that as the hardware isnt beefy enough to handle it. give it a few years and you'll get your increased mb sizes

shrewd lintel
#

There is so many things wrong with this. I would delete this as you're likely to get booted from the server and your account banned.

#

Ripping is very much against tos

kind glen
#

<@&397642795457970181>

wide sundial
#

I don’t know if this is the right place but I’ve done everything I could to reduce crashing but after the update for vrchat like I CANT join certain worlds in vrchat it just sends me to my meta environment and a few friends of mine are dealing with the same thing

fierce osprey
swift cargo
#

Hey ! I made an avi after the 40mb nerf on Quest Avis, it was compilating, and now, wont compilate at all, idk why, it magically gain 10mb, and is 52mb on the patch. What could go wrong ?

narrow hound
#

You might wanna check with vrworld toolkit in the vcc or some other asset bundle inspector to see what's taking up the most space in the asset bundle

pseudo light
#

are normal maps just busted?

#

do I need to convert my normal map to something else to be compatible with mobile?

#

normals always seem to render incorrectly ingame on mobile platforms

fierce osprey
#

you're using OpenGL format normals, right?

pseudo light
#

Ill need to check the format when I sit down at my pc today

brittle gyro
#

Did the most recent update to vrc mess up physbones? I have a model that has physbones but they arent in game

#

like they are being removed in the upload process but im not sure why

fierce osprey
#

does your build window tell you you have too many?

brittle gyro
#

like im within the limits but vrc is deleting them for quest.

silver juniper
calm zealot
#

just wait a few years and they'll up the limit, asking for more atp is just asking for a worse experience performance-wise

#

the current market's hardware already struggles to handle vrchat quite often for most

kind glen
jolly harness
#

Can quest handle fog well?

cursive saffron
#

Built-in fog is super cheap

#

It's a few extra instructions in each shader

#

I don't know about post-processing fog (where you try to color the screen based on the depth texture)

jolly harness
#

Or is fog volumes kinda do a screen space effect cause I would expect that to be heavy

cursive saffron
#

I'm not sure what "fog volume" refers to

jolly harness
#

But I looked it's fast on PC but mobile platforms and vr struggle with it on some hardware I guess

cursive saffron
# jolly harness Unity's volumetric fog

I still don’t know exactly what you’re referring to. There are several third party fog systems, and then HDRP has its own volumetric fog (but that’s irrelevant here)

#

I would expect any genuine volumetric fog to be way to expensive for mobile platforms, though

worldly nest
# jolly harness Unity's volumetric fog

Unity doesn't have volumetric fog. There's a few third party assets. I tried the popular one a few days ago and it absolutely killed performance on my high-end PC, Quest has no chance.

#

Where I'd normally get around 150fps in VR, I was getting 50-70, which is a huge drop.

#

(assuming you're referring to "Unity-Baked-Volumetrics")

jolly harness
cursive saffron
jolly harness
fierce osprey
#

Yes

cursive saffron
#

Correct.

jolly harness
#

I'm dumb lol

zenith kelp
#

I need help

#

VRChat is not working

bleak ocean
#

servers are down

zenith kelp
#

Oh what happened

bleak ocean
#

experiencing issues with API, they're already on it

zenith kelp
#

Oh ok I was scared for a sec

#

Do you mind telling me when they do fix it😅

#

I think it's working

#

It is TYYY

zenith kelp
#

Nvm it's not fixed

zenith kelp
versed locust
#

Are there any problems with the servers now?

zenith kelp
#

Leme see

versed locust
#

Ok

zenith kelp
#

Yes there still is

versed locust
#

Why did this problem happen now?

#

I expect you can log in from the computer.

#

A few moments ago, he entered me, but after a lot of difficulty in the quest.

zenith kelp
#

?

fierce osprey
zenith kelp
#

I play the quest and it's not working

versed locust
#

Yes, I expect you can log in from the computer.

fierce osprey
#

this channel is for content development

zenith kelp
versed locust
zenith kelp
versed locust
#

I expect that after a few hours they will fix the problems.

zenith kelp
#

But it don't let me join anyone on my phone

#

Or anything

versed locust
#

Me too

#

Don't worry, we have the same problem. The important thing is that it is not our problem, as long as it is a server problem, it will be fixed soon.

zenith kelp
#

Yea🙏😞

versed locust
#

🥲

zenith kelp
#

😢

versed locust
ember tide
#

Welp, vrc is down

versed locust
#

Why is all this happening? Is there an attack on VR Chat?

long trellis
#

No the servers are just down atm

versed locust
#

I am trying to log in now from the computer

#

Even on the computer it doesn't work

ember tide
#

A spy must've snuck into the base and destroyed the servers

versed locust
versed locust
zenith kelp
versed locust
#

Will it take days, months, or maybe years🫣

zenith kelp
#

I hope it takes like an hour

#

Or 30 min

ember tide
worldly nest
#

Guys this is the Quest dev channel. Keep it in general.

zenith kelp
#

I'll just find an off brand VRChat

ember tide
#

look on quest general

wraith jewel
hybrid crown
#

Heck

uneven mica
#

It's taken him like 8 9 ten hours to fix this

zenith kelp
quick hatch
#

They fixed it around 3:50 am est

onyx meadow
quick hatch
#

Mine didn’t work until 3:50 est

lunar birch
lone sandal
#

Every time I try to go to a normal world, it just sends me back to my home world Fix this stupid game it's starting to piss me off and I'm not the only one with this problem. Like I've met three other people having the same issue.

#

Sorry, it's been 3 days. I didn't mean to sound rude but this is getting really annoying.

fierce osprey
lone sandal
#

Oh, my bad. I thought this was for VR chat development.

#

Really only use this group to use for avatars. I don't know what anything is.

noble river
#

I found a fix at least for me.

#

I just reset some shit in settings and it somehow fixed it

#

I reset my memory for VRchat

fierce osprey
#

Also not the place to ask

#

I don't know, but read the topics.

calm zealot
#

asking about anything NSFW isnt allowed in the server per the #rules lurkrat

kind glen
#

bold to ask that in this server

undone summit
#

what happened

kind glen
#

<@&397642795457970181>

brittle gyro
#

What shaders do yall use for quest worlds? I'm usually using bumped diffuse but I really need an alternative double sided shader or one that supports details.

cloud tundra
#

Hey, I don't really know where else to go for this, but recently video players have been broken, and reporting it to VRChat has done nothing to fix it. I tried factory reset, I've tried switching from open beta to live, I've tried restarting my headset, reinstalling the game multiple times, I've tried turning off and on my router, and none of it has worked. Can someone other than an automated robot give me some sort of solution to fix this??

fierce osprey
#

just FYI this channel is for content development, you probably won't get much on that here

velvet pebble
#

i was trying to play pc vr with steam and there was no sound and as i was trying to fix that problem my game started glitching like crazy

brittle gyro
#

SO I have been trying to figure out what causes lag issues between quest 2 and quest 3 individuals. My world is heavily optimized and quest 3 have no complaints but I occasionally hear quest 2 ppl are getting like 9 frames 😭 Is this a local issue with the 2 or is there something I can do to help them, like a quest 2 toggle that turns off specific things. Still not sure what those things would be, my guess is shaders?

neon timber
#

Quest 2 has less RAM than 3. Maybe reduce resolution?

brittle gyro
radiant thicket
#

Hi everyone. Hope we are doing great. I've got some questions. I just started learning how to build worlds in VR Chat, but I've got experience in traditional standalone Meta Quest development using OpenXR and XR Interaction Toolkit. My question is, can one have both VRC and OpenXR installed in one project file so that when the experience checks that it's running in VRC, it deactivates OpenXR and just uses the VRC components, and if it checks that it's in standalone Meta Quest, it deactivates VRC and activates OpenXR, as I don't want to have two separate project files for one project? If this is possible, how could I achieve it and how easy? Is it stable, so the project doesn't break in any way?

worldly nest
radiant thicket
tranquil sky
#

Does anyone know of this darn ef tracker thing for the quest 3 is real?

fierce osprey
#

ef tracker?

worldly nest
#

Just be warned that these people have tried to rip EyeTrackVR's software and make it closed source without credit, which breaks our license and is unfair to the team of developers that have put an incredible amount of time (for free) into research and development.

#

Seems to be this - https://vlugin.jp/eftracker/

Vlugin

EF Tracker(エフトラ)は、VR HMDに装着することで、アイトラッキング機能+フェイシャルトラッキング機能を拡張するハードウェアです。目線の動きやまばたき、口元の動きといった表情を認識し、アバターに反映することで、より自然で魅力の...

#

To answer the original question - I'd not touch it until reviews are out, FAR too many factors that would make it bad/useless.

alpine dome
#

if only the inseye lumi didn't get effectively cancelled

soft lion
#

Not without external processing

fallow kite
#

Just an fyi but my mate Dutchie Star keeps crashing right left and centre it’s getting old and it only happens with VRChat

#

It keeps disconnecting her yet her internet is fine

sterile sigil
#

Yo

hazy halo
#

Is it meant to be flagging a mobile shader?

kind glen
lunar olive
azure vigil
#

Has anyone tried using the “Allow Sending Head and Wrist VR Tracking OSC Data” option?
I want to transmit the head and wrist position data via OSC on port 9001 so I can receive those head and wrist joints from VRChat on a PC , but it isn’t working.

jade grove
#

Hey is there away to get more world storage for quest like 150-200mb insted of the 100mb limit?

fierce osprey
#

no.

jade grove
#

thats lame so who do i complain to to get biger wolrd i have seen a few quest wolrds be 150+ mb

#

so there has to be a way

fierce osprey
#

you can make a feature request on canny, but that's about it.

jade grove
#

like cant there be a way to pay to get biger wolrds ore part of there vrc+ its so frustrating been working on a map for a week and need like 150-200mb for all the content that i wanna add and for it to be for quest and pc users

fierce osprey
#

you could make a feature request for that as well

jade grove
#

where got a link?

fierce osprey
#

but I wouldn't expect any change

jade grove
#

thanks

fair tinsel
jade grove
#

Then how do we make vrchat gain more like I have seen quest worlds bigger then 100mb so that's just bs

#

If there is a will there's a way

calm zealot
#

if they're bigger then the set limit it could be someone breaking the rules or an outdated world but the only real way to up the numbers would be for the hardware itself to get better so not really a thing vrchat could do

#

they might up the limits when they drop support for the Quest 2

fierce osprey
#

Probably that world was uploaded with a hacked SDK.

#

the official limit is the limit, and no matter what your will is, there isn't an official way to do this.

neon timber
#

I never seen quest world bigger than 100mb. Quest avatar I seen at 17mb back in the summer of 2022 when limit was able to be set to 50mb for avatars. But many complain of crashes, so 10mb it went.

#

I say about 2 more years since the last Quest 2 was sold a year ago.

#

We might get higher limits after the discontinued support for Quest 2.

solid badger
#

can anyone help me i dont know how to convert it to quest and all videos dont work like i need somone who knows what there doing to help me its not like a easy thing i need somone

calm zealot
fierce osprey
solid badger
#

a world

#

just give me 20 mins i will be right back

#

OK, so what’s wrong is when I’m trying to upload it to quest when I click on platforms the only selection is Windows and not android I can’t click android or iOS so when I look up on YouTube how to fix that problem things come up so I tried them and all of them didn’t work or it did work and it wouldn’t let me upload it to VR chat

#

@fierce osprey

fierce osprey
#

no need to ping me, anyone here can help

#

probably if you can't click a platform, you didn't install the build tools for that platform

solid badger
#

Um

#

Huh

#

?

#

How do I download that?

fierce osprey
#

I do it in unity hub, in the "installs" section you can open the settings for the unity editor version and add modules

solid badger
#

I have literally already tried all of that

#

Thanks tho