#open-beta-discussion

19 messages · Page 8 of 1

sleek badger
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oh

verbal scaffold
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or just make it one-sided, only other can grab your hand

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max angle...

lime yarrow
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No, on quest you won't be able to do it at all

verbal scaffold
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idk, i've had quest user shake my hand :3

sleek badger
lime yarrow
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They won't see it

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They won't see your hand be grabbed

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Only you will

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On pc

verbal scaffold
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so the quest user that freaked out being able to shake my hand couldn't see my hand being shook huh

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right

lime yarrow
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They shouldn't have been able to

sleek badger
lime yarrow
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Constraints don't work on quest. Period

jovial sedge
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A lot of Quest users use external applications and stuff to emulate PCVR, don't forget that

sleek badger
lime yarrow
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Unless you're using that weird modded client

verbal scaffold
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didnt use constraints

lime yarrow
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In which case boo to you

jovial sedge
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All my friends who have the Quest 2 are playing in PCVR through shenanigans

sleek badger
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huh?

verbal scaffold
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haha shenanigans

sleek badger
lime yarrow
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That's not emulating pcvr

smoky pilot
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How do you take off the beta on quest

verbal scaffold
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or air link

sleek badger
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yes

lime yarrow
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That's just using pcvr

sleek badger
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because it IS pcvr

lime yarrow
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I'm talking about quest standalone vrchat

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That should be obvious

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Quest standalone cannot see or use constraints

quaint geode
violet pewter
sleek badger
lime yarrow
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And if you didn't use constraints you used a modded client which is a bannable offense

sleek badger
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so.. i assumed.. they were playing.. pc vr

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duh xD

jovial sedge
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I dunno what the process is like, it's not like I have a Quest lol

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I think whatever they do is more like streaming it

sleek badger
lime yarrow
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Lmao

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Modded clients are against the terms of service yes

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And will get you banned if you get caught

sleek badger
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yeah but thats kinda dumb

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i mean imagine beatsaber without modding

lime yarrow
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The "grabbable limbs" mod (I've seen it before)

sharp ocean
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one question, do i uninstall to add the beta to get more tracking points?

jovial sedge
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It's because it's a multiplayer environment, totally different thing

sleek badger
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anyways im gonna make grabbable hands the good legal christian way now

jovial sedge
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Sure some mods are harmless but a lot also can screw over other people playing with you

sleek badger
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do i just apply it to the hands?

lime yarrow
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If you're on quest standalone you can't. Are you on PCVR?

sleek badger
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or fingers as well

violet pewter
sharp ocean
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oki

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thx

sleek badger
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also i shouldnt need to apply to the arms right? since they should just move with the hands.. else.. there wouldnt really be much point to them being grabbable xD

lime yarrow
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It's not as simple as you think

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You can't just add physbones to the arms

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It will break

sleek badger
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wait hold on

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yeah

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how do i make my hands grabbable if im not allowed to put physbones on them

lime yarrow
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I'm telling you it requires three sets of arm bones and constraints

sleek badger
lime yarrow
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It is

sleek badger
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ugh

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thats dumb then

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nevermind

lime yarrow
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Because it isn't an "intended vrchat feature"

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It is a "community workaround"

jovial sedge
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it's heavily gimmicking Unity to pull it off

sinful crest
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is the unity version the same as live?

jovial sedge
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is there a video guide on it somewhere though? 👀

violet pewter
sleek badger
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what should i put here for expressions?

sinful crest
sharp ocean
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@violet pewterhow do i download the new version?

violet pewter
lime yarrow
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It requires your "real arms" (the ones you control) to have no mesh weighted to them, then your mesh is weighted to another pair of dummy bones, and then lastly you have a third arm that has physbones on it. And the dummy arm with the mesh gets constrained to either your "real arm" or your "Physbone arm" when your Physbone arm is grabbed or let go

violet pewter
sharp ocean
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steam with index

violet pewter
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in the properties of the game in steam, in the beta tabs, choose open beta

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it should make it update automatically, restart steam if it dont

sharp ocean
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im soooo dum ;-;

violet pewter
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no it's okay dw ahah

violet pewter
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yep

sleek badger
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i mean i made expressions in the vroid

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idk if it came with them tho

violet pewter
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ah then you need to do the animations

sleek badger
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oh

lime yarrow
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If you need help setting up an avatar you should be looking at tutorials

jovial sedge
sharp ocean
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@violet pewter what is better open beta or ik?

lime yarrow
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Not having us walk you through it step by step in here lmao

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This channel is for discussing the open beta specifically

sleek badger
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i never asked ''how do i add expressions''

lime yarrow
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Okay but if you knew how you'd know what that part is for

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It's pretty important

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Anyway that's okay

violet pewter
sleek badger
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eh?

lime yarrow
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It for your expression menu

violet pewter
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ik let you play with peoples on live too

verbal scaffold
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this is for if you know how to do most things, just not niche open-beta stuffs

lime yarrow
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The one that lets you access your action menu

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Expression menu is a customizable menu you set up to control your avatar

sharp ocean
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@violet pewterwhat is the beta access code?

sleek badger
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i am so not ready to text out the fullbody tracking but hErE i Go @-@

lime yarrow
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It is a huuuge part of making an Av3 avatar

violet pewter
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there's none, just choose it and should be good

sleek badger
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ive been sitting in this chair all day im not prepared to get up now xD

lime yarrow
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And I didn't look into it because it's not something I want to do right now

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So I'm not sure if there's a comprehensive guide or not. Hopefully somebody will chime in if there is

jovial sedge
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Oh well, if there isn't now there will probably be one down the road

lime yarrow
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Oh yeah definitely

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That's why I love this community

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Either a tutorial or a (Unity) helper script will get made eventually. To let you set it up "automagically" haha

jovial sedge
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Yeah, I was kinda just taking shots in the dark with this whole physbone stuff until some people made videos on it and now I have a decent enough understanding on it all

lime yarrow
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Part of the fun for me when it comes to these things is figuring it out myself, though I recognize not everybody has the time for that

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I don't watch tutorials like ever

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It's like a puzzle

jovial sedge
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I've got no grip on Unity at all so I don't think I'm really capable of flipping switches randomly yet but that sums up half of my Blender experience honestly

crimson nexus
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Besides the avatar dynamics hub, do y'all know of any avatar worlds with avatar dynamics for quest?

sleek badger
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NOW

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AGHH

warm cedar
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reconnect my friend

violet pewter
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kekw

warm cedar
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My school has those issue constantly

sleek badger
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the literal SECOND i wanna hop into vr to test the avatar

warm cedar
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reconnect until it does the right thing

sleek badger
violet pewter
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my internet sucked too much today i couldn't play vrc at all, just connect, but i still technically had internet :^)

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i barely managedto test 5min my avi before getting disconnected and trying for now idk 2h

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dies

sleek badger
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you literally just proved it doesnt work

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reconnecting doesnt magically fix the internet

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its just shit rn

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i have to wait for it to stop being shit

warm cedar
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are you using a shitty provider?

sleek badger
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no idea

warm cedar
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well it's sad that you have to wait to be able to test your avi

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take a cookie while you wait

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🍪

sleek badger
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thanks 8-8

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waiit..

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oh i fkn knew it

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grrrrrrr

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why does it just do that sometimes >:(

rigid pollen
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Tried restarting your modem?

sleek badger
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oh my god

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i am going to fucking murder someone

sleek badger
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so i did that

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restart my pc

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internet works fine

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wait ages to get into pcvr

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take even more ages to get into steam vr

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go through the entire process off calibrating my kinect tracking

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finally go into vrchat

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and the fucking wifi cuts out again

jovial sedge
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you get up
you mow the lawn
it grows

sleek badger
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first just ipv4 like last time

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then ipv6 as well

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then ipv6 has internet again

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and then not again

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can someone just like throw me at a wall

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i dont wanna do this anymore

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i hate technology

jovial sedge
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I've come to accept everything in the circle of VR is going to be frustrating and/or painful in one way or another

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First year of owning a VR headset I was pretty impatient, now I feel like I could wait out the sun dying out if I could live long enough after putting up with everything I've had to

turbid chasm
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Anyone got tips on what the phys bone settings for hair should be?

muted bloom
jovial sedge
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I can give mine either way though if you want something to work off of

turbid chasm
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It would be helpful please ^_^

jovial sedge
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You can ignore the Colliders part, that's just model specific stuff

turbid chasm
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Ty very much for the help < :

dim lotus
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hello how do i get the open beta on quest 2

stable mantle
# dim lotus hello how do i get the open beta on quest 2

Need to open the oculus app on your phone & visit VRChat's store page, or visit the quest listing on the website when logged in.

If you scroll down to "version" you can click the version number and switch to the beta channel.

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Within 30 minutes it should tell you theres an update on the Quest for VRChat.

dim lotus
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ok but the wired thing is im on the quest app on my pc it said versoin i put that to open beta but i think i need to create a new acc cuz it says get when i look at it on the app

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it just installed

sleek badger
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ok

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fkn

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finally

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im so tired

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it lookslike part of the tail is weight painted to the head

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idk why but animations or whatever vrchat calls them dont work

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(like dance, backflip, etc)

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its grey and when i click o it it makes a weird noise

dim lotus
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k im going to see my quest now brb

sleek badger
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she's sinking a bit into the ground but i guess thats just kind of the case with fullbody tracking in general

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also.. open beta doesnt include imrpoved ik :(((

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there we go

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found it

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how do i paint all of it?

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can i just select these vertices to be 0 weight?

dim lotus
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wait can some one send a link that leads to the inscrutons for the beta

dim lotus
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i need help with that i need help to get to the quest 2 beta

jovial sedge
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I had this exact very problem happen once and I don't really know how or why but there's a way to fix this kinda stuff without hunting each single bone down like a psycho

sleek badger
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how your model looks in unity

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how your model looks in vrchat (in vr)

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tell me im wrong 😂

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legit why are her freaking hands so big 😂 theyre like really small

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i was thinking maybe something about scaling by height vs armlength but i couldnt test that because vrchat is stupid and decided to exclude the better ik for the new beta

jovial sedge
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it's to separate which build is causing which issues I'd imagine

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shove it all into one thing and it gets harder to track what's wrong with what

sleek badger
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yep thanks

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ughh i was asleep around this time last night 😭 and today i havent even eaten anything.. and am far from asleep, or even in bed

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ill replace the fbx with the fixed weight painting in unity and thats IT

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i am completely drained

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literally spent my entire day on this

jovial sedge
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Yeah reminds me of my day 1 in Unity

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you eventually remember breaks are something you need to do after the excitement dies off and it's just stress left over

sleek badger
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literally

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like 13 hours

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straight

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i have done literally nothing else all day

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i havent even eaten anything

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well i bit into like one sandwich

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but i never finished it idk why

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i wasnt really feeling it and i got carried away with unity

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im not even hungry for some reason

sleek badger
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that is my current state

jovial sedge
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pure unfiltered dopamine

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makes you not really feel things that you should feel

sleek badger
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but now i cant even get a break because im stressed its so late already

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and my sleeping schedule was just getting better so i dont wanna mess it up again T_T

jovial sedge
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yeah good luck, iirc daylight savings is done tonight which means you're getting an hour less of sleep as is :^)

sleek badger
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its literally like

sleek badger
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nah

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not here ig

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not until after my bday

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question

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why do we only do daylight savings in summer

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or.. well, warmer months

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why not all year

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i mean if there is any time we need more daylight its winter

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fkn americans xD/j

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see this is why you should just get up later.. xD

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if you get up and its dark, its too early

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  • a night owl
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anyways

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one annoying thing i found

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if you do your phys bones from one bone

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like for example my bow tie

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you cant grab two of those at once :(

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noticed i couldnt ''adjust'' my bowtie

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it only let me grab one part at a time of it

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but what i WAS able to do was grab two separate parts of my hair at the same time

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so.. thats annoying

jovial sedge
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You can't grab two physbones of the same chain right now, I don't think we really know if that's a bug or just a limitation

sleek badger
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now whats going on ?-?

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if i wiggle her now this tail just kinda.. protrudes out her back

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im pretty sure its the start of the tail

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but why is it moving with it

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why is it wiggly

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i didnt add a phys bone to it

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and i didnt add it as a root bone either

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and this didnt happen until i removed the weight painting from the head either as far as i can tell

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nope nevermind found it -_-

vapid carbon
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So how do u get out of open beta ._ .

violet pewter
vapid carbon
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Oculus quest 2

violet pewter
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you do the same you did to get to open beta, and then you have to uninstall the game from your headset and reinstall it again

quaint geode
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set platform version to live, uninstall and reinstall VRChat

vapid carbon
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I tried that and it didn't work

sleek badger
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huzzah :)

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no more tail sticky outies

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now i gotta force myself to stop torturing myself with unity and get some rest

violet pewter
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verify back that the version is set to live and try again? reboot your headset after uninstalling before reinstalling back maybe?

quaint geode
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I heard having multiple accounts on the Quest could make it more complicated

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not sure if the game can be installed multiple times on different accounts, or if the version switch back to live has to be done on the main account on the device*

sleek badger
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so.. how do i convert dynamic bones into physbones again?

violet pewter
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in the sdk or runtime in game?

quaint geode
sleek badger
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unity

violet pewter
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you should have a button in the sdk board

sleek badger
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wait but dont i need the new sdk?

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do i just drop that one in as well?

violet pewter
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you need

sleek badger
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sleep

violet pewter
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to convert dynamic to physbones, you need the openbeta sdk and dynamic bone in your project, then in the page where you see your avatar perf one of the warning should be about dynamicbones

sleek badger
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okay ty

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wait i go in the menu thingy and auto fix it?

violet pewter
# sleek badger

you installed a new version of the sdk on another one or something?

sleek badger
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..yes..? i think?

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if i understand your question

violet pewter
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totaly remove it then and install the last sdk

sleek badger
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this is an old project with the old sdk and dynamic bones

sleek badger
violet pewter
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(you always should remove the sdk before installing a new version)

sleek badger
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i mean i only see this one

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whatever

quaint geode
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the previous SDK you had, was it: SDK2 or SDK3?

sleek badger
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cool now im pink

violet pewter
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shaders goes brrr

sleek badger
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do i leave or delete these

quaint geode
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wait wait

violet pewter
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what was that?

quaint geode
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deleting the old SDK before bringing in the new SDK is not recommended if it's SDK3 Avatars

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devout sapphire
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how can i make a button trigger that activates an animation like a toggle? where it STAYS ON as opposed to play only once per button press?

sleek badger
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AAAAAAA

violet pewter
sleek badger
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i couldve just continued 🥲

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great..

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it autosaved the change against my will

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cool

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thats fine

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thats cool

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thats great

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this is great

violet pewter
sleek badger
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thanks naia :,,)

violet pewter
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what's the problem exactly?

sleek badger
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the problem is now the old sdk is gone even though apparently thats NOT what im supposed to do

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do i just drop the new one in anyways and hope for the best?????????

molten cobalt
violet pewter
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yea should be good

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yea well when reimporting back the sdk it automatically fix it

sleek badger
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again what do i do with these

violet pewter
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leave them

sleek badger
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okay

violet pewter
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import last sdk

sleek badger
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ok there

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now what do i do

violet pewter
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(also why would ur shaders be broken if you remove the vrc sdk? ig you were using the shaders provided by the sdk maybe?)

sleek badger
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yep

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i was using vrchat specific shaders

violet pewter
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(ofc this process isn't perfect and it's highly recommended that afters you tweaks them manually etc)

hard turret
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Quick question about contacts
If I want to play an animation on both avatars when there is a contact, do I need to have both a sender and a receiver on each avatar (like, overlapping in the same spot)
For example a simple nose boop. I can make the avatar being booped play a sound, but if I want the person nosebooping to also play a sound do I also add a sender to the nose and a receiver on the hand of the other person?

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or is there a better/proper way to do this?

sleek badger
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which one of these is even the one in my viewport anymore-

sleek badger
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so you do do it like i thought

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okey

violet pewter
hard turret
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Yeah it makes sense and it's pretty straightforward, just wanted to check if there might be a better way to do it

devout sapphire
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how can i make a button trigger that activates an animation like a toggle? where it STAYS ON as opposed to play only once per button press? please DM me or send a video if you could :x

violet pewter
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or u meant like they play another sound?

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then yea it's what you said

hard turret
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Oh, no I just used sound as an example. I'm doing separate animation with particles and stuff for each avatar

violet pewter
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then yea

hard turret
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Yep, thanks!

last cairn
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How do I leave beta? ^^'

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I switched it back and everything

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But its not letting me

little python
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How exactly do i get it on quest

violet pewter
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you're on quest?

last cairn
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Yes

violet pewter
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uninstall and reinstall it back

last cairn
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Okay, thank you

little python
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Thanks

sleek badger
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why cant i grab stuff in game tab anymore?

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also which one of these is the one thats showing in my view?

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cause i wanna edit the fbx in blender

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and idk which to replace

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i think is this..?

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.........im just gonna hope..

violet pewter
violet pewter
sleek badger
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too late

nocturne copper
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if you try to move a bone that has physbones attached directly to it, it wont move. try selecting the hips or armature and test physbones that way

sleek badger
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welp!

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seems to have worked :)

violet pewter
sleek badger
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didnt it need a tag?

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idk which tho

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guess ill click the link

nocturne copper
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ah must be different for me then.

sleek badger
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ah

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maincamer-

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wait

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but it IS maincamera

violet pewter
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delete it and create it again

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so you're sure idk x)

sleek badger
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oh right

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you need two bones

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or wait

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no you dont

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you just change the endpoint position?

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i forgot xD

violet pewter
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from your screenshots it should be good

sleek badger
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ah yeah

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that seems to work

violet pewter
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you need an enpoint to include the last bone of your chain (so yea is needed if only one bones)

nocturne copper
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so, im not sure if this is happening to anyone else. but in game i load into my avatar, and the walking animations, my view point and positions of my hands are very broken. but its just certain avatars?

sleek badger
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okayso

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it lets me grab the snoot

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but ears refuse to work

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idk why

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grabbing is enabled

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and they worked just a second ago too

violet pewter
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so a bunch of avatar with runtime autoconvert dynamic to phys break cuz of that.
and can break if you yourself put the physbones on your hips/head out of habits

nocturne copper
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omg thanks i did put one on my hips for a tail out of habit from dyanmic bones

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ill try that

violet pewter
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👍

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(basically from what i understand, compared to dynamic bone physbone root bone can rotate, + there's a tracking bug if setting physbones on humanoid bones even if doing the right exclusion)

verbal scaffold
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best part is the -parameter- section

tender dome
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every public open beta instance

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rindo's everywhere

jovial sedge
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there's already a specific avatar trend???

tender dome
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yeah someone made a public rindo with physbones

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and every quest user has it cloned

dim cloak
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lol

tender dome
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im not really complaining, rindo is a cutie

sleek badger
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.....oh no xD

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this is uh.. hm xD

jovial sedge
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working as intended

sleek badger
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... help? :")

visual sage
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select the mesh and armature in blender and press ctrl + A and apply all transfrom and export your model again

sleek badger
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okay thanks i will try

near grove
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I can’t find anybody

hollow robin
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Yo anyone know how to leave beta on Quest? Me and a friend are currently stuck and I was wondering if anyone can help

tepid notch
shrewd estuary
sleek badger
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sad ball noises

sleek badger
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can someone please help me? :"(

native wing
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Did you unpack the prefab? You might have to add another model to the scene and copy/paste your physbones and descriptor

near grove
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Because I’m afraid to even try

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I might as well uninstall again

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Hey, I know many people have asked this but I've changed it back to live then uninstalled and reinstalled over and over but it still wont take me off of open beta?

urban kettle
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I was just about to ask that

near grove
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Lol

near grove
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Just now actually

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Did it work?

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Cause hasn't for me yet

near grove
near grove
near grove
# near grove Alright

Lemme tell you I lowkey panicked, because everyone suddenly disappeared and I was in a public Murder 4 world too. Then after a few hours I drew up lines and figured it was this

scarlet smelt
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I was scared when I first did it ;-;

scarlet smelt
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I heard people's things werent going back and i thought i was one of them

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but thankfully i came back 😄

near grove
scarlet smelt
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who knows...

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but i had thought of something

near grove
#

Probably

jovial sedge
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it's up to Oculus

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dumb issue with their dumb and bad software

near grove
scarlet smelt
#

What if you guys cleared your cache.. and then re-installed?

scarlet smelt
#

FU-

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welp, nothing else to do but wait

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hang out in the avatar dynamics room

jovial sedge
scarlet smelt
#

with random kids 😔

scarlet smelt
jovial sedge
#

at least they try to give the quest support

scarlet smelt
#

true

jovial sedge
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rift s lost support the moment the original quest got more sales :^)

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We've been in the dark for Oculus for years

scarlet smelt
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oof...

stable mantle
scarlet smelt
#

sorry lil bot buddy, but i get it now

near grove
scarlet smelt
#

So, you gotta wait until the quest notices that it's one game needs it to switch over.

frosty river
#

Make sure you are not trying to change from beta to live while using a guest account on the quest, seems can only do it while using the main account.

sleek badger
#

idk why but the hierarchy is totally different in configuration mode

#

i dont understand T/T

scarlet smelt
#

so... its telling us to touch grass-

near grove
#

What do we use to make avatars again? Or is it just ingame as I keep forgetting

near grove
scarlet smelt
near grove
scarlet smelt
#

LOL

near grove
#

Where can I make an avatar?

#

Or is it in-game

native wing
near grove
#

I fixed!!!!

sleek badger
#

i mean if you want an anime avatar vroid studio is a pretty good starting point

native wing
sleek badger
#

you can import and edit it in blender from there for the ''from scratch'' part

#

or just use as is

#

(although youll have to convert it and possibly make some adjustments)

leaden cairn
# sleek badger idk why but the hierarchy is totally different in configuration mode

I don't know if this would help, but often I have to click on the model, click "Rig" in the inspector, change "Animation Type" to "None", hit "Apply", change "Animation Type" to "Humanoid", and hit "Apply" to get unity to detect rig changes. If you had a problem with scale/rotation/size and you applied transforms in blender (ctlr + a > apply all transforms), unity doesn't detect that without re-generating the rig. idk why, if anyone knows @ me
Not sure if this will help, just thought I might be something to try

distant coral
#

can someone help me out with a slight issue im having with the new dynamics beta?
whenever i try to play on virtual desktop and launch vrc while on my quest i cant see my freinds even though we all have beta installed

sleek badger
leaden cairn
mental marsh
#

anyone trying to hang out in the open beta?

near grove
#

Sorrry

minor grotto
#

Maybe a silly question, but is the beta SDK compatible with the live build. As long as i don't upload beta stuff with the avatar? Or should i just make a brand new project

visual path
#

What do the collision tags do

proven oxide
#

it doesnt restrict them to one version, the phys bones just wont work on live

minor grotto
#

Alright, Thanks :)

proven oxide
#

np! <3

unkempt sentinel
#

if i make a hand bone grabbable will the IK track to it?

inner kayak
#

just try it and see i guess

unkempt sentinel
#

👍

novel olive
#

Quest 2 feels much better because atleast you have the option of skipping oculus PC software altogether and just using Virtual Desktop

#

and besides that its actually properly supported

#

Rift was dropped in support super early in favor of quest

novel olive
#

you could sell your Rift S on the second hand market to make up a part of the cost of a Quest 2

minor grotto
#

So for contact recievers and senders. Should the animations be in FX or Gesture?

minor grotto
#

Thanks

tulip beacon
#

is anyone having issues using phys bones, where certain body parts arent allowing the new bones?

plucky owl
#

a friend gifted me vrc+ while in the IK beta, and I can't see it

tulip beacon
#

So the Dynamic bone shows and works but the phys bone isnt showing or working

timber jewel
gaunt nymph
#

Anyone else stuck in beta

vague nacelle
# gaunt nymph Anyone else stuck in beta

If you can't switch back you have to factory reset your headset and it should allow to to switch back and forth freely other than that I have found no other fix.

vague nacelle
#

I had to do the same sadly...

#

On the bright side my new physbone avatar world is uploaded and public finally. So that was an exciting first world build. ;-;

gaunt nymph
#

Woo

jaunty sentinel
#

cant you just, uninstall the game and clear app data?

#

if you have no data of the app from clearing it surely it would let you reinstall live

#

nukeing the entire headseat seems overkill

vague nacelle
#

Too late for me to try that now XD

#

I already nuked it at this point ;-; I also found an issue with my worlds mirrors being both on at the same time. I hope to fix it here soon as I put my hook my PC back together when I get the chance too.

fresh peak
#

I filled in the values from Dynamic Bone into Phys Bone, and the performance of the two seems to be quite different... Do i have to adjust myself? Or did I fill it in wrong?

timber jewel
#

if you have the open beta SDK, you can just select an Avatar with Dynamic Bones in the Builder of the SDK and click on Autofix for it

fresh peak
#

okay! Thank you very much

fresh peak
#

Will phys Bone no longer need to set collisions on the hand, unlike previous dynamic bone?

minor grotto
#

Damn, i wish you could set a contact receiver to be a flat plane. Would make my project alot easier lol

timber jewel
warm cedar
#

To add colliders onto physbones, do you have to add physbone colliders to the bones themselves?

dark delta
#

Is more than 3 trackers available now? I’m on the beta but 4 trackers didn’t work the 4th doesn’t do anything do I need to do 5 one for the other limb as well?

dark delta
#

I’m on the beta

warm cedar
#

The IK beta, or dynamics?

#

because Dynamics beta is not the 10-point tracking beta

dark delta
#

Ik

warm cedar
#

Then you're in the wrong chat my friend

dark delta
#

Oh

#

I asked there too then

#

I didn’t realize this was for a different thing

#

Just says open beta….

warm cedar
#

Well I just stopped working on it, but there's a "collider" array inside the editor

timber jewel
#

If you have a collider somewhere on your Avatar and want it to collide with a phys bone, you need to add 1 to the collision size on the phys bone and then drag the collider in the new slot you created. Or are you talking about something completely different?

unkempt crag
#

Is there a way to reset a posed bone without resetting the avatar?

timber jewel
#

at the moment there isn't, but there is a suggestion to the canny to add a rest button for the phys bones

near grove
#

How do I carry this new update to my quest 2?

sleek badger
#

oh?

sleek badger
#

look!!!!!!!

sleek badger
#

ill still try the switching from and back to humanoid thing

#

ayyyy and it actually worked!!!!

#

tysm @leaden cairn !!

#

im still confused as to why configure looks so different tho??????

#

actually maybe i should ask this somewhere else?

#

idk

#

ill ask somewhere else

delicate maple
#

i get this error when trying to upload or do anything

#

in the game scene

#

what is happening?!?!?!

cinder gale
#

If you and someone else are in the beta can you two still play?

inner kayak
#

beta can join beta
live can join live
beta cannot join live

delicate maple
inner kayak
#

or clicking on upload screen?

delicate maple
wispy herald
#

Did they fix the issue with beta can’t go back to live

delicate maple
#

there isnt a camera in my scene

inner kayak
#

add a camera

#

mark it as MainCamera

delicate maple
#

that fixed it

inner kayak
inner kayak
#

then reinstall

delicate maple
#

also i have to select this right?

inner kayak
delicate maple
#

alright

wispy herald
inner kayak
wispy herald
#

Ah ok 👌

rough pumice
#

Is anyone else’s avatar’s elbows still clipping through their body in the IK Beta?

#

I’m only in half body but I thought the new IK was supposed to stop that from happening

mortal pumice
#

when i imported the latest sdk i got these 8 errors

quaint geode
quaint geode
#

try using the Asset search (the search bar directly above the Assets) for PhysboneMigration

mortal pumice
#

i did

#

its just

#

not there

quaint geode
#

weird XD

#

I assume you were using the previous Beta SDK, and upgraded to the most recent Beta SDK, and it triggered these errors?

#

what it might be, is when the beta SDK is imported, it's also supposed to grab the Burst and Mathematics packages too

mortal pumice
#

i mean

#

i just imported it over the normal sdk

#

and then when that didnt work

#

i deleted the whole folder and reimported it fresh

quaint geode
#

hmmmm, while deletion installs/upgrades are not usually recommended for SDK3 Avatars, the Burst and Mathematics packages still should of been imported when you added the Beta SDK hmmm

#

you might be able to manually add the two packages through the package manager (Window -> Package Manager), but I can't say I've actually done this myself

#

Burst 1.4.11 (Aug 16, 2021), Mathematics 1.2.5 (Nov 8, 2021), are the two packages that should of been imported with the Beta SDK

#

since the new PhyBones need them

#

Burst requires Mathematics as a dependency

mortal pumice
#

i alr have both added

quaint geode
#

WHAT XD I have no clue then ._.

#

wait, did you upgrade a SDK2 project to SDK3 Beta?

mortal pumice
#

nope

#

sdk3

#

and there were no errors in the original project either

#

im just gonna attempt to upload and see what happens

quaint geode
#

not sure if it will build with errors in the project, it will probably just say missing prefab on upload, since it doesn't build

maiden gust
#

hey am might be a silly question but how do i test the stretch property for the bones in unity

#

far as i remember there was some way to do it right?

quaint geode
#

you can test the PhyBones in Unity in Play mode, with the Game view

#

you can click and drag on them

near grove
#

Do u guys know if beta ends today and when the next update is?

inner kayak
#

its a beta for a reason

near grove
#

What

mortal pumice
#

worked fine?

quaint geode
#

I wonder if those are old errors then XD

#

well good it's working either way then

near grove
maiden gust
quaint geode
#

check if the radius of your PhyBones are larger than 0

inner kayak
#

right now is the stage where people test, report issues, and provide feedback

near grove
#

Alright thanks

quaint geode
near grove
#

Oh OK

quaint geode
#

and who knows how many beta updates there will be before then

bright jungle
near grove
#

Thanks for the help

quaint geode
near grove
#

Yea I just found out about beta last night, talking to friends about how cool it would be to have dynamic bones on quest

bright jungle
#

they're not dynamic bones note, they're physics bones

#

they do vv similar things, but physics bones are actually optimized properly, multithreaded, and you can have triggers/colliders/etc

#

they're also an in-house asset rather than a third-party one

quaint geode
# maiden gust yep

when you try to click on them in the Game view, does it trigger any errors in the console?

maiden gust
#

nope

quaint geode
#

I think we covered everything though, can't think of anything else, unless you unchecked Allow Grabbing or something

inner kayak
# maiden gust yep

set camera to MainCamera, set physbone radius above 0, enter play mode, in game view can grab physbones

#

if no work update sdk

restive tapir
#

I tried to conver dynamicbones of a secondary avatar within my avatar, at the moment i didnt had loaded the unitypackage. Does the convertion doesnt work if you dont have the dynamic bones loaded?

molten cobalt
#

yeah you would require Dynamic bones in your Unity install to do the conversion

cinder gale
#

Does anyone know what is up with quest users not being able to swap back to Live after using the beta

timber jewel
quaint geode
cinder gale
#

So if in beta. set game version to live then uninstall and reinstall

quaint geode
#

correct

#

I heard there are some extra complications if there are multiple accounts on the device, but I haven't troubleshooted that personally

wheat fjord
#

Have any other PC users been in the open beta long enough to experience the 3D audio bug?

quaint geode
#

I've experienced it only in the Avatar Dynamics Hub (or whatever is the name of the test world), I haven't experienced it anywhere else

#

so I was kinda curious if it was associated with that world, or just a beta bug

wheat fjord
quaint geode
#

very very little, is the problem XD

#

usually with only 1-2 other people outside that world

wheat fjord
#

I think it only occurs with a certain number of users

#

May have to do with how they're distributed and how much they're speaking

#

As it's a bug with 3D audio

quaint geode
#

did they actually make any changes to the 3d Audio this beta though?

wheat fjord
quaint geode
#

yeah xD

wheat fjord
#

it may have been a change to something else that caused it

#

There was another audio bug before but this one is worse as the old one could be fixed by rejoining the world

#

Once you have the bug it occurs in every lobby and every world you go to

#

You have to restart VRChat

timber jewel
wheat fjord
#

I'd like to investigate it more, but I need more people to test it

near grove
#

Anyone have issues when you can’t see people on open beta? I have

quaint geode
near grove
#

Ok, so I have to uninstall and re-install in order to see other people

quaint geode
#

yes, you will have to set your version back to live, then (if on Oculus) uninstall and reinstall

near grove
#

This a very important message to everyone when going to open beta

mortal plume
#

I mean, it's always mentioned in the announcements

cinder gale
#

how do u enable the bones on quest?

bright jungle
quaint geode
#

there are no DynamicBones to convert to PhyBones on the Quest versions of avatars (since Quest avatars never allowed DynamicsBones)

#

therefore the avatar creators will have to update the avatars manually to have PhyBones

#

to test on the beta on Quest*, you'll have to find avatars updated specifically for the beta, you can find some in the Avatar Dynamics Hub (search "dynamics" in the world search)

#

to touch other people's PhyBones, and for people to interact with your PhyBones, both players have to have interactions turned on in the settings

#

there we go, I think I covered everything that you could possibly mean by that question xD

timber jewel
cinder gale
#

ya just sucks because there arent cery many out there

quaint geode
#

a lot of content creators are updating their own personal avatars, and figuring out the new systems at the same time

#

the beta still has a bunch of bugs too that are people are waiting to get fixed before doing stuff* too

#

and some people just wait till it hits live before updating stuff so they don't have to worry about beta updates messing with things

#

but yeah with time we'll see more public avatars updated

#

it's kinda weird to update public avatars right now though, since the avatar creators would want to update both PC/Quest version with PhyBones at the same time

#

but if they did that, the avatar would lose DynBones on live (I think?)

sonic wing
#

where can i get the asset for the new dynamics

flat patrol
#

A yes, free manual labor.

quaint geode
#

newest one would be at the bottom

sonic wing
#

it would not let me download the sdk 3

quaint geode
#

does the links there not work for you?

#

seems to be working for me, just tried it again

runic canyon
#

does anyone know how to use the dynamic bone to pysbone converter i found the script but i dont know how to run it

modest ivy
#

It should be in VRCSDK > Tools

#

I think it also shows up in the builder tab as well

small surge
#

auto fix can do it, but if there was never any set up, you need to add physbone

fluid girder
#

I’m stuck in the beta

modest ivy
fluid girder
#

Now what

craggy lantern
craggy lantern
modest ivy
#

you set your version back to live right

#

before you reinstalled

scenic phoenix
#

To fix it (oculus) select live then reinstall the game if it asks to update skip update
For steam go back to properties then betas then select none

leaden cairn
sleek badger
#

it is

marsh junco
#

will/is there an option on pc to use dynamic bones instead of phys bones

lusty rapids
warm cedar
#

Got a quick question about animation parameters on physbones, do I have to create a parameter named _stretched, or is it customized? I don't quite get it

leaden cairn
# sleek badger it is

then you have to change it to a t-pose in blender if you want it to show up as a t-pose in the unity scene. Using pose mode should be fine to move the arms up and in cats, click apply as rest pose

#

make sure you do it symetrical. you can select the right side, click Ctrl + c then Ctrl + Shift + V, which should copy the selected bones and apply their transforms to the opposite side(this is in blender pose mode)

gaunt flower
livid anvil
#

anyone got any good quest avatars (or avi worlds) with the new physics?

molten cobalt
#

nope everybody's too busy working on their personal avatars

livid anvil
#

aww man

molten cobalt
#

so basically there's not much to do on the beta on Quest if you don't upload your own avatars

livid anvil
#

oh that sucks

#

i have no idea how to make avatars

vital horizon
#

how do people grab the physbones inside unity?

livid anvil
#

would anyone be willing to make me a physbones avatar?

molten cobalt
#

people are highly unlikely to make a whole Avatar for free for somebody

#

and physics bones aren't terribly complicated

granite sigil
#

Is there at least an estimated release date for the physbone update?

molten cobalt
granite sigil
jovial sedge
vital horizon
#

nvm it works

#

i dont understand this part

near grove
#

how do i get out of beta mode i switched back to live mode but i'm still in beta mode T-T

hard pond
near grove
#

Does Open Beta have dynamic bones?

#

on Quest

molten cobalt
#

they have physics bones not Dynamic Bones on Quest

hard pond
molten cobalt
hard pond
#

I saw that as world object but nor on avatar so make it interesting.

near grove
vital creek
#

is it just me or on pc is the vertical sens higher than the horizontal sens?

obtuse osprey
#

any good physbone quest avatar worlds?

hard pond
near grove
#

nvm, my friend sent the requirements, I am no good at making avatars haha.

modern stream
celest cloak
#

Anyone know why I can’t see my friends in open beta even tho they are to

molten cobalt
#

the only thing in the announcement about Dynamic bones is auto converting them to physics bones

fierce wigeon
#

Could we have a way to turn it off for everyone and allow people on an individual basis?

#

For interacting with it

hard pond
tidal kayak
#

@limpid spear To fix it (oculus) select live then reinstall the game if it asks to update skip update
For steam go back to properties then betas then select none

indigo spindle
#

What are all the open betas except for the physbones

tidal kayak
#

wym?

indigo spindle
#

There PC open betas

muted brook
#

there pc open betas.

indigo spindle
#

I heard there testing so that the arms of an avatar can wrap around the avatar instead of clipping

#

And there another one

bright pewter
indigo spindle
#

Ik solver

#

What is that

molten cobalt
#

basically the thing that determines where your avatar as the limbs should go only knowing about the controllers or The Trackers

indigo spindle
#

Oh

molten cobalt
#

so basically your limbs will move better in ik 2.0

unkempt sentinel
#

do i have to add the contact parameters to the parameter menu

small surge
#

only if you want value to be persistant, otherwise nope

vital summit
#

When will this beta come out fully? Or is it not known?

timber jewel
#

not known, there is no eta

sonic wing
#

it says the dynamics are not compatible do i have the right dynamics?

distant coral
#

why cant i see my freinds on virtual desktop even though we have beta enabled?(Quest 2 btw)

warm cedar
# indigo spindle Ik solver

A magical component inside the game that calculates where your virtual body should move to if you move e.g your arm

#

I did not scroll down far enough lmfao

sonic wing
#

where can i get the physics bones?

errant crane
#

When on the physbones beta, i cant see other players when joining worlds, it just spits me out into an empty world. is that normal because of the beta?

timber jewel
#

This channel in a nutshell:

  1. "How do I join the beta?"
  2. "Why can't my friends see me?"
  3. "How do I leave the beta?"
  4. "Help! I'm stuck in the beta!"
  5. "When will this come out for live?"
distant coral
#

💀

sonic wing
#

bc people dont know

timber jewel
sonic wing
#

im trying to find where the physics bones is so i can make my avatar with the physics bones

thorn solstice
#

When signing in to the vrchat sdk beta, there is a Use API field that can be set to Release or Dev. Should I be setting this to Dev when participating in the beta, or is this something else?

vocal ember
#

How do I switch back? I’m trying to join friends but it isn’t working

#

They aren’t in beta

vocal ember
#

I’m asking if I can switch back to the live

timber jewel
#

You switch back the same way you entered

vocal ember
#

I did on the oculus app

thorn solstice
vocal ember
#

Oculus

#

Can I not switch back on oculus?

distant coral
#

u can

thorn solstice
# vocal ember How do I switch back? I’m trying to join friends but it isn’t working

Oculus

  1. Log into Oculus.com
  2. Go to the VRChat page in the Store or your Library:
    Oculus PC (Rift CV1 / Rift S): https://www.oculus.com/experiences/rift/997678176960598/
    Oculus Quest: https://www.oculus.com/experiences/quest/1856672347794301/
  3. In Details, click Version, then (Live or release or equivalent).
  4. Your application will update to the Live version!
Oculus

VRChat offers an endless collection of social VR experiences by giving the power of creation to its community. Whether you're looking for new VR experiences or have an idea of your own, VRChat is the place to be.

Oculus

Make Friends and Explore an endless stream of Community made Worlds and Avatars

#

I am basing this off of the post in #open-beta-info. not sure exactly what the version name will be.

vocal ember
#

I did that, I guess I’ll restart my headset

timber jewel
#

The Quest sometimes dosen't "update" back to the live version, in that case try either reinstalling VRChat, or if that doesn't work, you need to factory reset your Quest.

thorn solstice
#

Remember to backup any important data, like photos, before performing a factory reset. I don't know how it is handled on Quest.

sonic wing
#

where do u get the PhysBones?

thorn solstice
#

"SDK3-Avatars contains an example avatar in VRCSDK\Examples3\Dynamics\Robot Avatar that is useful for trying out implementing Avatar Dynamics systems." -- quoted from https://docs.vrchat.com/v2022.1.2/docs/avatar-dynamics

sonic wing
#

thank u finally

thorn solstice
#

I am just getting familiar with the example myself, so I don't know much more yet.

solemn nexus
#

They really need to put a password on the oculus beta that you can only find if you read a warning that it's not compatible with live, haha

timber jewel
#

Or people could just start to read the documentation of a beta before trying it out

solemn nexus
#

Kids get excited to try out new features, they don't think that far ahead

timber jewel
#

I don't think kids are the ones who should play / test betas of something 😅

#

We really don't need to bring up that topic right now 😅

solemn nexus
#

yeah, my bad

#

Imma just zoop that one outta here

#

I've tried the beta though, do love how easy it is to set everything up

#

I should put an invisible trigger behind me that gives me a local hud display warning me if someone snuck up behind me
make them confused how I knew they were coming, haha

#

To any devs that swing by this chat, between this, OSC and the IK beta, you're all doing a fantastic job, best of luck to you

indigo spindle
#

When will physbones come out

muted brook
#

Still needs a good amount of time in the oven. So a couple weeks minimum

indigo spindle
#

Nice

livid anvil
#

anybody got any physbone avatars i can have?

final ferry
#

What are the major bugs for the open beta

muted brook
#

There are just a lot of rough edges with the autoconvert

#

And the missing inside colliders

timber jewel
#

There is a feedback website were everywhere people reported is listed, you can look at it if you wanna know

near grove
#

Where do people get the moo 10 avatars?

timber jewel
final ferry
#

I hope those are easy fixes so we can have AD in public lobbies. I've been have a blast with them

#

And it's a bummer when switching to the old version

final ferry
#

There's a robot dude where you test avatar dynamics and physbones

sonic wing
#

were is he

final ferry
#

In the sdk folder

#

There's should be an example scene

#

Where you can click

#

Or drag

near grove
#

Does anyone make avatars here im having trouble importing the sdk into unity

sonic wing
final ferry
#

Sorry can't

near grove
#

I keep getting “cant generate normals for blendshape”

#

And it won’t import the sdk

floral flint
#

I don't think that's part of the SDK RuuuThunk Nor is it an error, so it shouldn't cause any issue

near grove
#

It’s a warning but I can’t import the sdk

sonic wing
floral flint
floral flint
sonic wing
#

oooh

near grove
#

Wait I’m dumb

#

It was right in my face

sonic wing
near grove
#

I’m so confused it doesn’t look like the video I’m watching at all

floral flint
wheat fjord
near grove
#

That’s what I see

timber jewel
floral flint
near grove
#

It’s what the video told me to use

small surge
#

win+shift+s , screengrab / paste

near grove
#

I’ve never done anything like this I’m just following what people are telling me lol

sonic wing
#

What now

small surge
#

But if thats the questions you are starting with its time to watch tutorials , not really guide someone step by step , you going to be here for a really long time

near grove
#

I’m guessing I have to download unity 2019

leaden cairn
final ferry
#

Not sample assets

sonic wing
small surge
#

*BTW, did you know we had an example Avatar Dynamics avatar?! It's available in the SDK: VRCSDK\Examples3\Dynamics\Robot Avatar

near grove
#

What version of unity do I use

#

Because I’ve been thrown back and forth between 2018 and 2019

sonic wing
near grove
#

thats what everyone should use rn

#

its what I use

#

okay im downloading it

final ferry
near grove
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ill come back in an hour lol

sonic wing
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Can u send me the right one

final ferry
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There should be a third folder that says dynamics

small surge
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Thats wrong, we are on *.10.14.12

sonic wing
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u-

final ferry
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Thanks

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Forgot they posted that in announcements

small surge
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IsAnimate and some other got fixed, still a bug with humanoid bones to do

final ferry
sonic wing
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thank you guys

final ferry
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np

half onyx
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something that's kind of wrong with physics bones is that my tongue won't come out

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everything else seems to work fine though

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switching out of the beta, it works fine. that may be something they have in mind though

unique halo
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Does anyone know how to exit the beta? I've tried changing the update back and reinstalling the app I am on quest and can't seem to go back to where I can see non beta users. Thank you 😓😓

wheat fjord
wheat fjord
half onyx
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I guess just wait until the update lol

mystic saffron
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Will the update mean quest can have dynamic bones

inner kayak
mystic saffron
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Are dynamic bones and phybones the same thing?

inner kayak
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no

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physbones is vrchats solution to secondary physics on avatars

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it is much more optimized and provides a lot of integration into the SDK3 avatars system

mystic saffron
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Idk what that mean but ok

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Don't bother explaining

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It's all g

fallow rock
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I mean that is the explanation though

inner kayak
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physbone next gen dynamic bone

mystic saffron
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¯_(ツ)_/¯

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Oh ok

inner kayak
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_ _
The physbone interaction radius is way too big on my avatar. Is there a way to scale it?
I'm able to grab physbones a whole arms length away.

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I am thinking it is tied to the avatar scale..?

jade bane
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which version of unity should i usrt

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use*

quaint geode
quaint geode
jade bane
quaint geode
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there are unity hub links on that current-unity-version page, if you click them and have the HUB installed, it will install the correct version for you

inner kayak
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if you use the avatar overlay in game, you can see these purple spheres on your hand

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they represent the radius that your hand can grab nearby bones i guess

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but mine are just huge

north otter
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i’m trying to get back to live but it won’t let me i try unstealling and put live on it but it won’t let me download

quaint geode
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like directly on the avatar on the scene

inner kayak
north otter
inner kayak
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Its probably tied to avatar scale, but was wondering if there was a way to scale it in Unity.

quaint geode
north otter
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yes

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and it says “install fail”

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but when i’m on open Beta it lets me play

quaint geode
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do you have multiple accounts on your Quest?

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I heard people mention sometimes you have to do it on the primary account on the device, or the account that initially installed it

sonic wing
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Do i have to add collider's to the bones to make them move when ever u touch them??

quaint geode
quaint geode
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since this will affect all scenes that use the model, and may force you to re-adjust view point and radius and stuff, but it's good to know for the future