#open-beta-discussion
19 messages · Page 8 of 1
No, on quest you won't be able to do it at all
idk, i've had quest user shake my hand :3
but i dont wanna change that.. same as the hair, i just dont want it to move in one direction
so the quest user that freaked out being able to shake my hand couldn't see my hand being shook huh
right
They shouldn't have been able to
also max angle is already at 180 and isnt doing shit 🙂 👍
Constraints don't work on quest. Period
A lot of Quest users use external applications and stuff to emulate PCVR, don't forget that
i guess their quest is haunted xD
Unless you're using that weird modded client
didnt use constraints
In which case boo to you
All my friends who have the Quest 2 are playing in PCVR through shenanigans
huh?
haha shenanigans
shenanigans?... i mean.. you can just... plug your quest.. into your pc
That's not emulating pcvr
How do you take off the beta on quest
or air link
yes
That's just using pcvr
because it IS pcvr
I'm talking about quest standalone vrchat
That should be obvious
Quest standalone cannot see or use constraints
set version to live, then uninstall and reinstall VRChat
do the same that get you to open beta, you may need to uninstall and reinstall the game tho
they literally said ''playing in pcvr''
And if you didn't use constraints you used a modded client which is a bannable offense
I dunno what the process is like, it's not like I have a Quest lol
I think whatever they do is more like streaming it
its a bannable offense to have a vrchat that works better than actual vrchat?
Lmao
Modded clients are against the terms of service yes
And will get you banned if you get caught
The "grabbable limbs" mod (I've seen it before)
one question, do i uninstall to add the beta to get more tracking points?
It's because it's a multiplayer environment, totally different thing
anyways im gonna make grabbable hands the good legal christian way now
Sure some mods are harmless but a lot also can screw over other people playing with you
do i just apply it to the hands?
If you're on quest standalone you can't. Are you on PCVR?
or fingers as well
yes it's either open beta or IK beta ^^'
also i shouldnt need to apply to the arms right? since they should just move with the hands.. else.. there wouldnt really be much point to them being grabbable xD
It's not as simple as you think
You can't just add physbones to the arms
It will break
wait hold on
yeah
how do i make my hands grabbable if im not allowed to put physbones on them
I'm telling you it requires three sets of arm bones and constraints
that sounds like.. excessively complicated
It is
it's heavily gimmicking Unity to pull it off
is the unity version the same as live?
is there a video guide on it somewhere though? 👀
yes
what should i put here for expressions?
ok ty
@violet pewterhow do i download the new version?
if you dont know then you probably have nothing to put here, leave default
It requires your "real arms" (the ones you control) to have no mesh weighted to them, then your mesh is weighted to another pair of dummy bones, and then lastly you have a third arm that has physbones on it. And the dummy arm with the mesh gets constrained to either your "real arm" or your "Physbone arm" when your Physbone arm is grabbed or let go
the open beta? on what platform are you?
steam with index
in the properties of the game in steam, in the beta tabs, choose open beta
it should make it update automatically, restart steam if it dont
im soooo dum ;-;
no it's okay dw ahah
are you sure?
yep
ah then you need to do the animations
oh
If you need help setting up an avatar you should be looking at tutorials
Oof yeah that does sound complicated, sounds doable though... has someone made a more thorough guide or do I just gotta go off this
@violet pewter what is better open beta or ik?
Not having us walk you through it step by step in here lmao
This channel is for discussing the open beta specifically
i literally just asked about one singular step though
i never asked ''how do i add expressions''
Okay but if you knew how you'd know what that part is for
It's pretty important
Anyway that's okay
IK let you try the new ik (up to 10 tracking point, a ton of bug fixe for fbt etc) open beta is about the news avatars dynamics
eh?
It for your expression menu
ik let you play with peoples on live too
this is for if you know how to do most things, just not niche open-beta stuffs
The one that lets you access your action menu
Expression menu is a customizable menu you set up to control your avatar
@violet pewterwhat is the beta access code?
i am so not ready to text out the fullbody tracking but hErE i Go @-@
It is a huuuge part of making an Av3 avatar
there's none, just choose it and should be good
ive been sitting in this chair all day im not prepared to get up now xD
Not sure. I haven't looked. I saw a couple people doing it and instantly understood it, but I think they're also using some tricks to get it to act more natural with the IK
And I didn't look into it because it's not something I want to do right now
So I'm not sure if there's a comprehensive guide or not. Hopefully somebody will chime in if there is
Oh well, if there isn't now there will probably be one down the road
Oh yeah definitely
That's why I love this community
Either a tutorial or a (Unity) helper script will get made eventually. To let you set it up "automagically" haha
Yeah, I was kinda just taking shots in the dark with this whole physbone stuff until some people made videos on it and now I have a decent enough understanding on it all
Part of the fun for me when it comes to these things is figuring it out myself, though I recognize not everybody has the time for that
I don't watch tutorials like ever
It's like a puzzle
I've got no grip on Unity at all so I don't think I'm really capable of flipping switches randomly yet but that sums up half of my Blender experience honestly
Besides the avatar dynamics hub, do y'all know of any avatar worlds with avatar dynamics for quest?
reconnect my friend
kekw
My school has those issue constantly
the literal SECOND i wanna hop into vr to test the avatar
reconnect until it does the right thing
yeahh thats not how that works
my internet sucked too much today i couldn't play vrc at all, just connect, but i still technically had internet :^)
i barely managedto test 5min my avi before getting disconnected and trying for now idk 2h
dies
you literally just proved it doesnt work
reconnecting doesnt magically fix the internet
its just shit rn
i have to wait for it to stop being shit
are you using a shitty provider?
no idea
well it's sad that you have to wait to be able to test your avi
take a cookie while you wait
🍪
thanks 8-8
waiit..
oh i fkn knew it
grrrrrrr
why does it just do that sometimes >:(
Tried restarting your modem?
no you fkn uninstall the driver is what you do
so i did that
restart my pc
internet works fine
wait ages to get into pcvr
take even more ages to get into steam vr
go through the entire process off calibrating my kinect tracking
finally go into vrchat
and the fucking wifi cuts out again
you get up
you mow the lawn
it grows
first just ipv4 like last time
then ipv6 as well
then ipv6 has internet again
and then not again
can someone just like throw me at a wall
i dont wanna do this anymore
i hate technology
I've come to accept everything in the circle of VR is going to be frustrating and/or painful in one way or another
First year of owning a VR headset I was pretty impatient, now I feel like I could wait out the sun dying out if I could live long enough after putting up with everything I've had to
Anyone got tips on what the phys bone settings for hair should be?
It's really down to preference honestly, hard to make something objectively bad
I can give mine either way though if you want something to work off of
It would be helpful please ^_^
You can ignore the Colliders part, that's just model specific stuff
Ty very much for the help < :
hello how do i get the open beta on quest 2
Need to open the oculus app on your phone & visit VRChat's store page, or visit the quest listing on the website when logged in.
If you scroll down to "version" you can click the version number and switch to the beta channel.
Within 30 minutes it should tell you theres an update on the Quest for VRChat.
ok but the wired thing is im on the quest app on my pc it said versoin i put that to open beta but i think i need to create a new acc cuz it says get when i look at it on the app
it just installed
ok
fkn
finally
im so tired
it lookslike part of the tail is weight painted to the head
idk why but animations or whatever vrchat calls them dont work
(like dance, backflip, etc)
its grey and when i click o it it makes a weird noise
k im going to see my quest now brb
she's sinking a bit into the ground but i guess thats just kind of the case with fullbody tracking in general
also.. open beta doesnt include imrpoved ik :(((
aha!
there we go
found it
how do i paint all of it?
can i just select these vertices to be 0 weight?
wait can some one send a link that leads to the inscrutons for the beta
^?
i need help with that i need help to get to the quest 2 beta
oh wow so I technically was right then lol
I had this exact very problem happen once and I don't really know how or why but there's a way to fix this kinda stuff without hunting each single bone down like a psycho
how your model looks in unity
how your model looks in vrchat (in vr)
tell me im wrong 😂
legit why are her freaking hands so big 😂 theyre like really small
i was thinking maybe something about scaling by height vs armlength but i couldnt test that because vrchat is stupid and decided to exclude the better ik for the new beta
it's to separate which build is causing which issues I'd imagine
shove it all into one thing and it gets harder to track what's wrong with what
shift+k to fill while in mask mode
yep thanks
ughh i was asleep around this time last night 😭 and today i havent even eaten anything.. and am far from asleep, or even in bed
ill replace the fbx with the fixed weight painting in unity and thats IT
i am completely drained
literally spent my entire day on this
Yeah reminds me of my day 1 in Unity
you eventually remember breaks are something you need to do after the excitement dies off and it's just stress left over
literally
like 13 hours
straight
i have done literally nothing else all day
i havent even eaten anything
well i bit into like one sandwich
but i never finished it idk why
i wasnt really feeling it and i got carried away with unity
im not even hungry for some reason
lolll yep
that is my current state
but now i cant even get a break because im stressed its so late already
and my sleeping schedule was just getting better so i dont wanna mess it up again T_T
yeah good luck, iirc daylight savings is done tonight which means you're getting an hour less of sleep as is :^)
its literally like
oh g r e a t
oh
nah
not here ig
not until after my bday
question
why do we only do daylight savings in summer
or.. well, warmer months
why not all year
i mean if there is any time we need more daylight its winter
...ah
fkn americans xD/j
see this is why you should just get up later.. xD
if you get up and its dark, its too early
- a night owl
anyways
one annoying thing i found
if you do your phys bones from one bone
like for example my bow tie
you cant grab two of those at once :(
noticed i couldnt ''adjust'' my bowtie
it only let me grab one part at a time of it
but what i WAS able to do was grab two separate parts of my hair at the same time
so.. thats annoying
You can't grab two physbones of the same chain right now, I don't think we really know if that's a bug or just a limitation
now whats going on ?-?
if i wiggle her now this tail just kinda.. protrudes out her back
im pretty sure its the start of the tail
but why is it moving with it
why is it wiggly
i didnt add a phys bone to it
and i didnt add it as a root bone either
and this didnt happen until i removed the weight painting from the head either as far as i can tell
nope nevermind found it -_-
So how do u get out of open beta ._ .
on what platform are you?
Oculus quest 2
you do the same you did to get to open beta, and then you have to uninstall the game from your headset and reinstall it again
set platform version to live, uninstall and reinstall VRChat
I tried that and it didn't work
huzzah :)
no more tail sticky outies
now i gotta force myself to stop torturing myself with unity and get some rest
verify back that the version is set to live and try again? reboot your headset after uninstalling before reinstalling back maybe?
I heard having multiple accounts on the Quest could make it more complicated
not sure if the game can be installed multiple times on different accounts, or if the version switch back to live has to be done on the main account on the device*
so.. how do i convert dynamic bones into physbones again?
in the sdk or runtime in game?
In Unity or Ingame?
unity
you should have a button in the sdk board
you need
sleep
to convert dynamic to physbones, you need the openbeta sdk and dynamic bone in your project, then in the page where you see your avatar perf one of the warning should be about dynamicbones
you installed a new version of the sdk on another one or something?
totaly remove it then and install the last sdk
this is an old project with the old sdk and dynamic bones
well why didnt anyone tell me that sooner >:(
(you always should remove the sdk before installing a new version)
the previous SDK you had, was it: SDK2 or SDK3?
cool now im pink
3
shaders goes brrr
do i leave or delete these
wait wait
what was that?
deleting the old SDK before bringing in the new SDK is not recommended if it's SDK3 Avatars
If you need to update your SDK, it is important that you follow these steps to ensure the update proceeds properly and you don't have any old/conflicting files. Version Control If you know how to use it, you may find it beneficial to use version control software like Git to manage your project. You ...
how can i make a button trigger that activates an animation like a toggle? where it STAYS ON as opposed to play only once per button press?
oh lol good to know, i never used different version accross the same project anyway personnaly x)
i couldve just continued 🥲
oh...
great..
it autosaved the change against my will
cool
thats fine
thats cool
thats great
this is great
(also ig this betasdk is an exeption lol #open-beta-announcements message)
thanks naia :,,)
what's the problem exactly?
the problem is now the old sdk is gone even though apparently thats NOT what im supposed to do
do i just drop the new one in anyways and hope for the best?????????
basically the Avatar broke all of its references to the sdk?
idk??
again what do i do with these
leave them
okay
import last sdk
(also why would ur shaders be broken if you remove the vrc sdk? ig you were using the shaders provided by the sdk maybe?)
go to vrcsdk, in the build section one of the perf warning should be about dynamicbones with a button to autoconvert
(ofc this process isn't perfect and it's highly recommended that afters you tweaks them manually etc)
Quick question about contacts
If I want to play an animation on both avatars when there is a contact, do I need to have both a sender and a receiver on each avatar (like, overlapping in the same spot)
For example a simple nose boop. I can make the avatar being booped play a sound, but if I want the person nosebooping to also play a sound do I also add a sender to the nose and a receiver on the hand of the other person?
or is there a better/proper way to do this?
which one of these is even the one in my viewport anymore-
thank youu
so you do do it like i thought
okey
i think yes? if i understand well what you mean yea ig that the way to do it
Yeah it makes sense and it's pretty straightforward, just wanted to check if there might be a better way to do it
how can i make a button trigger that activates an animation like a toggle? where it STAYS ON as opposed to play only once per button press? please DM me or send a video if you could :x
oh no wait,
reading again, no you should just make so when you're booped it trigger the sound, avatar sound can be heard by anyone (that have the safety enabled for)
or u meant like they play another sound?
then yea it's what you said
Oh, no I just used sound as an example. I'm doing separate animation with particles and stuff for each avatar
then yea
Yep, thanks!
How exactly do i get it on quest
you're on quest?
Yes
uninstall and reinstall it back
Okay, thank you
Thanks
why cant i grab stuff in game tab anymore?
also which one of these is the one thats showing in my view?
cause i wanna edit the fbx in blender
and idk which to replace
i think is this..?
.........im just gonna hope..
probably the name of the camera
throw them in your scene and compare x)
too late
if you try to move a bone that has physbones attached directly to it, it wont move. try selecting the hips or armature and test physbones that way
no? in the game view i always was able to move my physbones directly
ah must be different for me then.
oh right
you need two bones
or wait
no you dont
you just change the endpoint position?
i forgot xD
from your screenshots it should be good
you need an enpoint to include the last bone of your chain (so yea is needed if only one bones)
so, im not sure if this is happening to anyone else. but in game i load into my avatar, and the walking animations, my view point and positions of my hands are very broken. but its just certain avatars?
okayso
it lets me grab the snoot
but ears refuse to work
idk why
grabbing is enabled
and they worked just a second ago too
very much probably that its dynamic/physbone that is placed on a humanoid bone (what break the most hips and head)
so a bunch of avatar with runtime autoconvert dynamic to phys break cuz of that.
and can break if you yourself put the physbones on your hips/head out of habits
omg thanks i did put one on my hips for a tail out of habit from dyanmic bones
ill try that
👍
(basically from what i understand, compared to dynamic bone physbone root bone can rotate, + there's a tracking bug if setting physbones on humanoid bones even if doing the right exclusion)
best part is the -parameter- section
there's already a specific avatar trend???
lol
im not really complaining, rindo is a cutie
working as intended
select the mesh and armature in blender and press ctrl + A and apply all transfrom and export your model again
okay thanks i will try
I can’t find anybody
Yo anyone know how to leave beta on Quest? Me and a friend are currently stuck and I was wondering if anyone can help
I've heard uninstalling and reinstalling works for some, but for most you'll have to factory reset your headset
didnt do anything :(
looks the same
in unity
help
avatar spread speedrun
sad ball noises
can someone please help me? :"(
Did you unpack the prefab? You might have to add another model to the scene and copy/paste your physbones and descriptor
What does factory reset even do to…that?
Because I’m afraid to even try
I might as well uninstall again
Hey, I know many people have asked this but I've changed it back to live then uninstalled and reinstalled over and over but it still wont take me off of open beta?
I was just about to ask that
Lol
I stayed on live, then just uninstalled, hoping it works
Just now actually
Did it work?
Cause hasn't for me yet
Oh im waiting a while lol
Alright
Lemme tell you I lowkey panicked, because everyone suddenly disappeared and I was in a public Murder 4 world too. Then after a few hours I drew up lines and figured it was this
I was scared when I first did it ;-;
I see
I heard people's things werent going back and i thought i was one of them
but thankfully i came back 😄
How???
Some people got hit. So, like, who’s taking care of this issue?
Absolutely skadiddly ahh software 💀
What if you guys cleared your cache.. and then re-installed?
Did dat
as someone who still has the Rift S I literally suffer every day I use VR because the software is SO bad
with random kids 😔
as somebody with the oculus quest 2 with bad guardian support and bad battery i suffer slower than you do and the software is worse :DDDD
at least they try to give the quest support
true
rift s lost support the moment the original quest got more sales :^)
We've been in the dark for Oculus for years
oof...
Factory reset doesn't do anything. You just have to uninstall VRChat, switch back to the main branch, and wait a while till the Quest "syncs up" with the setting, then you can install. I have no idea why it's not immediate.
sorry lil bot buddy, but i get it now
Main branch? Like the dropdown panel you use to switch between beta and live? Do I gotta keep my Bluetooth on? I gotta record a track for goodness gracious
So, you gotta wait until the quest notices that it's one game needs it to switch over.
Make sure you are not trying to change from beta to live while using a guest account on the quest, seems can only do it while using the main account.
bump :,(
idk why but the hierarchy is totally different in configuration mode
i dont understand T/T
Fair enough
so... its telling us to touch grass-
What do we use to make avatars again? Or is it just ingame as I keep forgetting
Why touch grass when I can eat ass?
true true
Imma go call my bf fr 🤣
LOL
Thats kinda vague. Do you want to make it from scratch, or a website you can design one?
I fixed!!!!
Both really
i mean if you want an anime avatar vroid studio is a pretty good starting point
Before getting started ensure you have a Unity project with the SDK set up. Step 0 - Create a model! Although most users choose to find a model instead (see step 1), it is TOTALLY possible to create an avatar model from scratch. You can use any 3D software you like, as long as it supports exporting ...
you can import and edit it in blender from there for the ''from scratch'' part
or just use as is
(although youll have to convert it and possibly make some adjustments)
I don't know if this would help, but often I have to click on the model, click "Rig" in the inspector, change "Animation Type" to "None", hit "Apply", change "Animation Type" to "Humanoid", and hit "Apply" to get unity to detect rig changes. If you had a problem with scale/rotation/size and you applied transforms in blender (ctlr + a > apply all transforms), unity doesn't detect that without re-generating the rig. idk why, if anyone knows @ me
Not sure if this will help, just thought I might be something to try
can someone help me out with a slight issue im having with the new dynamics beta?
whenever i try to play on virtual desktop and launch vrc while on my quest i cant see my freinds even though we all have beta installed
ah tbank you!! i havent thought of that, ill try that tomorrow
yeah, it took me a while of "why do these changes to the armature not make it better" to figure that one out xD
anyone trying to hang out in the open beta?
Sorrry
Maybe a silly question, but is the beta SDK compatible with the live build. As long as i don't upload beta stuff with the avatar? Or should i just make a brand new project
What do the collision tags do
its compatible! I uploaded both dynamic and phys bone avis from it, for the live and beta
it doesnt restrict them to one version, the phys bones just wont work on live
Alright, Thanks :)
np! <3
if i make a hand bone grabbable will the IK track to it?
i saw someone in game do that, not sure if it was directly on their hand though
i do know that someone was using a duplicate of their armature with physbones activating constraints to make themselve posable
just try it and see i guess
👍
not true rift is genuinely worse
Quest 2 feels much better because atleast you have the option of skipping oculus PC software altogether and just using Virtual Desktop
and besides that its actually properly supported
Rift was dropped in support super early in favor of quest
any chance of upgrading?
you could sell your Rift S on the second hand market to make up a part of the cost of a Quest 2
So for contact recievers and senders. Should the animations be in FX or Gesture?
Fx Layer
Thanks
is anyone having issues using phys bones, where certain body parts arent allowing the new bones?
a friend gifted me vrc+ while in the IK beta, and I can't see it
So the Dynamic bone shows and works but the phys bone isnt showing or working
You need to set an end point
Anyone else stuck in beta
If you can't switch back you have to factory reset your headset and it should allow to to switch back and forth freely other than that I have found no other fix.
Fuckkkkk Ok ty
I had to do the same sadly...
On the bright side my new physbone avatar world is uploaded and public finally. So that was an exciting first world build. ;-;
Woo
huh
cant you just, uninstall the game and clear app data?
if you have no data of the app from clearing it surely it would let you reinstall live
nukeing the entire headseat seems overkill
Too late for me to try that now XD
I already nuked it at this point ;-; I also found an issue with my worlds mirrors being both on at the same time. I hope to fix it here soon as I put my hook my PC back together when I get the chance too.
I filled in the values from Dynamic Bone into Phys Bone, and the performance of the two seems to be quite different... Do i have to adjust myself? Or did I fill it in wrong?
you can't just copy stuff over, you should have just used the auto conversion tool
if you have the open beta SDK, you can just select an Avatar with Dynamic Bones in the Builder of the SDK and click on Autofix for it
okay! Thank you very much
Will phys Bone no longer need to set collisions on the hand, unlike previous dynamic bone?
Damn, i wish you could set a contact receiver to be a flat plane. Would make my project alot easier lol
Nope they don't, your hands automatically have colliders placed in to them and you also don't need to add them to your phys bones
To add colliders onto physbones, do you have to add physbone colliders to the bones themselves?
Is more than 3 trackers available now? I’m on the beta but 4 trackers didn’t work the 4th doesn’t do anything do I need to do 5 one for the other limb as well?
I’m on the beta
Ik
Then you're in the wrong chat my friend
Oh
I asked there too then
I didn’t realize this was for a different thing
Just says open beta….
wdym?
Well I just stopped working on it, but there's a "collider" array inside the editor
If you have a collider somewhere on your Avatar and want it to collide with a phys bone, you need to add 1 to the collision size on the phys bone and then drag the collider in the new slot you created. Or are you talking about something completely different?
Is there a way to reset a posed bone without resetting the avatar?
at the moment there isn't, but there is a suggestion to the canny to add a rest button for the phys bones
How do I carry this new update to my quest 2?
I have to say, this is a really cool idea
https://www.reddit.com/r/VRchat/comments/td1ort/im_making_haptic_vest_interface_in_vrchat_with/
oh?
oh!!!!!!! !I JUST REALized what THE ISSUE WAS!!
look!!!!!!!
Oh reddit embeds got better
ill still try the switching from and back to humanoid thing
ayyyy and it actually worked!!!!
tysm @leaden cairn !!
im still confused as to why configure looks so different tho??????
actually maybe i should ask this somewhere else?
idk
ill ask somewhere else
help
i get this error when trying to upload or do anything
in the game scene
what is happening?!?!?!
If you and someone else are in the beta can you two still play?
yes
beta can join beta
live can join live
beta cannot join live
anyone know how to fix
trying to grab a physbone in game view?
or clicking on upload screen?
literally clicking on the game view at all while it is "playing" will cause the error
do that to your camera
Did they fix the issue with beta can’t go back to live
there isnt a camera in my scene
that fixed it
you can grab and pose physbones from game view now too
not a vrchat issue, the admin account on your quest needs to switch the game back to LIVE
then reinstall
also i have to select this right?
yes
alright
I did I just wanted to know Bc I did that didn’t work so I had to reinstall vrchat to work again
The Beta version of the game is newer than Live, so Oculus does not treat it as an update. You'll always have to reinstall after switching to Live to get the Quest to download the correct version.
Ah ok 👌
Is anyone else’s avatar’s elbows still clipping through their body in the IK Beta?
I’m only in half body but I thought the new IK was supposed to stop that from happening
in Unity, try deleting the file mentioned at the bottom of #open-beta-announcements to fix it
doesnt exist
try using the Asset search (the search bar directly above the Assets) for PhysboneMigration
weird XD
I assume you were using the previous Beta SDK, and upgraded to the most recent Beta SDK, and it triggered these errors?
what it might be, is when the beta SDK is imported, it's also supposed to grab the Burst and Mathematics packages too
i mean
i just imported it over the normal sdk
and then when that didnt work
i deleted the whole folder and reimported it fresh
hmmmm, while deletion installs/upgrades are not usually recommended for SDK3 Avatars, the Burst and Mathematics packages still should of been imported when you added the Beta SDK hmmm
you might be able to manually add the two packages through the package manager (Window -> Package Manager), but I can't say I've actually done this myself
Burst 1.4.11 (Aug 16, 2021), Mathematics 1.2.5 (Nov 8, 2021), are the two packages that should of been imported with the Beta SDK
since the new PhyBones need them
Burst requires Mathematics as a dependency
i alr have both added
nope
sdk3
and there were no errors in the original project either
im just gonna attempt to upload and see what happens
not sure if it will build with errors in the project, it will probably just say missing prefab on upload, since it doesn't build
hey am might be a silly question but how do i test the stretch property for the bones in unity
far as i remember there was some way to do it right?
you can test the PhyBones in Unity in Play mode, with the Game view
you can click and drag on them
Do u guys know if beta ends today and when the next update is?
june 12th, 1942
its a beta for a reason
it uh
What
I'm asking does it end today, and when it's implemented into the live version of vrchat
i might be missing something cause...... u know im not able to do so..?
check if the radius of your PhyBones are larger than 0
no, when its polished enough
they are
right now is the stage where people test, report issues, and provide feedback
Alright thanks
there's a lot of relatively large bugs still on the PhyBones OpenBeta, there will be at the very least one more update to the beta before it goes live, but it could be weeks before it goes live
Oh OK
and who knows how many beta updates there will be before then
It's not going to end today no, especially since it's the weekend, and since so many features are still on the canny
Thanks for the help
is there a Main Camera on your scene (or a Camera tagged Main Camera)?
Yea I just found out about beta last night, talking to friends about how cool it would be to have dynamic bones on quest
yep
they're not dynamic bones note, they're physics bones
they do vv similar things, but physics bones are actually optimized properly, multithreaded, and you can have triggers/colliders/etc
they're also an in-house asset rather than a third-party one
when you try to click on them in the Game view, does it trigger any errors in the console?
nope
I think we covered everything though, can't think of anything else, unless you unchecked Allow Grabbing or something
set camera to MainCamera, set physbone radius above 0, enter play mode, in game view can grab physbones
if no work update sdk
I tried to conver dynamicbones of a secondary avatar within my avatar, at the moment i didnt had loaded the unitypackage. Does the convertion doesnt work if you dont have the dynamic bones loaded?
yeah you would require Dynamic bones in your Unity install to do the conversion
Does anyone know what is up with quest users not being able to swap back to Live after using the beta
that's because Metas Update system wont downgrade to the live version because the beta is technically newer
for Oculus, set version to live, then uninstall and reinstall VRChat
So if in beta. set game version to live then uninstall and reinstall
correct
I heard there are some extra complications if there are multiple accounts on the device, but I haven't troubleshooted that personally
Have any other PC users been in the open beta long enough to experience the 3D audio bug?
I've experienced it only in the Avatar Dynamics Hub (or whatever is the name of the test world), I haven't experienced it anywhere else
so I was kinda curious if it was associated with that world, or just a beta bug
How long have you spent elsewhere with a high number of users?
very very little, is the problem XD
usually with only 1-2 other people outside that world
I think it only occurs with a certain number of users
May have to do with how they're distributed and how much they're speaking
As it's a bug with 3D audio
did they actually make any changes to the 3d Audio this beta though?
Only people who know that are the devs
yeah xD
it may have been a change to something else that caused it
There was another audio bug before but this one is worse as the old one could be fixed by rejoining the world
Once you have the bug it occurs in every lobby and every world you go to
You have to restart VRChat
probably because so many people were there
I'd like to investigate it more, but I need more people to test it
Anyone have issues when you can’t see people on open beta? I have
the current OpenBeta is not network compatible, meaning you will not be able to see other players on the live game client, only other players with the beta game client
Ok, so I have to uninstall and re-install in order to see other people
yes, you will have to set your version back to live, then (if on Oculus) uninstall and reinstall
This a very important message to everyone when going to open beta
I mean, it's always mentioned in the announcements
how do u enable the bones on quest?
See the top of #open-beta-info c:
there are no DynamicBones to convert to PhyBones on the Quest versions of avatars (since Quest avatars never allowed DynamicsBones)
therefore the avatar creators will have to update the avatars manually to have PhyBones
to test on the beta on Quest*, you'll have to find avatars updated specifically for the beta, you can find some in the Avatar Dynamics Hub (search "dynamics" in the world search)
to touch other people's PhyBones, and for people to interact with your PhyBones, both players have to have interactions turned on in the settings
there we go, I think I covered everything that you could possibly mean by that question xD
they could also just update them on PC and then port them over to Quest
ya just sucks because there arent cery many out there
a lot of content creators are updating their own personal avatars, and figuring out the new systems at the same time
the beta still has a bunch of bugs too that are people are waiting to get fixed before doing stuff* too
and some people just wait till it hits live before updating stuff so they don't have to worry about beta updates messing with things
but yeah with time we'll see more public avatars updated
it's kinda weird to update public avatars right now though, since the avatar creators would want to update both PC/Quest version with PhyBones at the same time
but if they did that, the avatar would lose DynBones on live (I think?)
where can i get the asset for the new dynamics
A yes, free manual labor.
PhyBones is in the Beta SDK package, which can be found on the Beta SDK links in #open-beta-announcements
newest one would be at the bottom
it would not let me download the sdk 3
does the links there not work for you?
seems to be working for me, just tried it again
does anyone know how to use the dynamic bone to pysbone converter i found the script but i dont know how to run it
auto fix can do it, but if there was never any set up, you need to add physbone
I’m stuck in the beta
reinstall
Now what
Same
That doesn’t fix it
To fix it (oculus) select live then reinstall the game if it asks to update skip update
For steam go back to properties then betas then select none
Is it in A-Pose in blender? And no problem
it is
will/is there an option on pc to use dynamic bones instead of phys bones
Just noticed ur profile pic I love the hazbin and helluva
Got a quick question about animation parameters on physbones, do I have to create a parameter named _stretched, or is it customized? I don't quite get it
then you have to change it to a t-pose in blender if you want it to show up as a t-pose in the unity scene. Using pose mode should be fine to move the arms up and in cats, click apply as rest pose
make sure you do it symetrical. you can select the right side, click Ctrl + c then Ctrl + Shift + V, which should copy the selected bones and apply their transforms to the opposite side(this is in blender pose mode)
the patch notes say that you can choose whether to convert all people's dynamic bones to physbones or not from your end but they eventually plan to convert everyone to physbones
anyone got any good quest avatars (or avi worlds) with the new physics?
nope everybody's too busy working on their personal avatars
aww man
so basically there's not much to do on the beta on Quest if you don't upload your own avatars
how do people grab the physbones inside unity?
would anyone be willing to make me a physbones avatar?
people are highly unlikely to make a whole Avatar for free for somebody
and physics bones aren't terribly complicated
Is there at least an estimated release date for the physbone update?
pls
open betas never have estimated release dates for when they go live
Alright. Had no clue
Go into play mode, and you can left click physbones with your mouse to move them around, then right click to pose them there if enabled
ty
dosent seem to be working
nvm it works
i dont understand this part
how do i get out of beta mode i switched back to live mode but i'm still in beta mode T-T
do update
or
uninstall once and install again
they have physics bones not Dynamic Bones on Quest
https://twitter.com/soukichi_2/status/1503038512681029633?s=20&t=yWF8HNuectkA7SWytolibQ also this looks pretty cool
ContactsとConstraintでいい感じに動くペット
まだ調整中だけど一段落ついたからとりあえず動画を・・・
#VRChat #AvatarDynamics https://t.co/EbApfdNcLD
I saw that as world object but nor on avatar so make it interesting.
okay, how do I activate Phys bones? if not then I'll just read it.
is it just me or on pc is the vertical sens higher than the horizontal sens?
any good physbone quest avatar worlds?
this is dope
worse a read first. too many things be there.
nvm, my friend sent the requirements, I am no good at making avatars haha.
but it literally said dynamic bones 💀
Anyone know why I can’t see my friends in open beta even tho they are to
the only thing in the announcement about Dynamic bones is auto converting them to physics bones
Could we have a way to turn it off for everyone and allow people on an individual basis?
For interacting with it
as told there, check exist canny and if not exist make new canny as feature request.
@limpid spear To fix it (oculus) select live then reinstall the game if it asks to update skip update
For steam go back to properties then betas then select none
What are all the open betas except for the physbones
wym?
There PC open betas
there pc open betas.
I heard there testing so that the arms of an avatar can wrap around the avatar instead of clipping
And there another one
They rewrote the entire IK solver and added hundreds of fixes but go off
basically the thing that determines where your avatar as the limbs should go only knowing about the controllers or The Trackers
Oh
so basically your limbs will move better in ik 2.0
do i have to add the contact parameters to the parameter menu
only if you want value to be persistant, otherwise nope
When will this beta come out fully? Or is it not known?
not known, there is no eta
it says the dynamics are not compatible do i have the right dynamics?
why cant i see my freinds on virtual desktop even though we have beta enabled?(Quest 2 btw)
A magical component inside the game that calculates where your virtual body should move to if you move e.g your arm
I did not scroll down far enough lmfao
where can i get the physics bones?
When on the physbones beta, i cant see other players when joining worlds, it just spits me out into an empty world. is that normal because of the beta?
This channel in a nutshell:
- "How do I join the beta?"
- "Why can't my friends see me?"
- "How do I leave the beta?"
- "Help! I'm stuck in the beta!"
- "When will this come out for live?"
💀
bc people dont know
Yes, it's normal. The beta is not network compatible, so you can only see players who are on the beta.
im trying to find where the physics bones is so i can make my avatar with the physics bones
alrighty, thanks!
When signing in to the vrchat sdk beta, there is a Use API field that can be set to Release or Dev. Should I be setting this to Dev when participating in the beta, or is this something else?
How do I switch back? I’m trying to join friends but it isn’t working
They aren’t in beta
@vocal ember ....
I’m asking if I can switch back to the live
You switch back the same way you entered
I did on the oculus app
Are you on steam or oculus?
u can
Oculus
- Log into Oculus.com
- Go to the VRChat page in the Store or your Library:
Oculus PC (Rift CV1 / Rift S): https://www.oculus.com/experiences/rift/997678176960598/
Oculus Quest: https://www.oculus.com/experiences/quest/1856672347794301/ - In Details, click Version, then (Live or release or equivalent).
- Your application will update to the Live version!
VRChat offers an endless collection of social VR experiences by giving the power of creation to its community. Whether you're looking for new VR experiences or have an idea of your own, VRChat is the place to be.
I am basing this off of the post in #open-beta-info. not sure exactly what the version name will be.
I did that, I guess I’ll restart my headset
The Quest sometimes dosen't "update" back to the live version, in that case try either reinstalling VRChat, or if that doesn't work, you need to factory reset your Quest.
Remember to backup any important data, like photos, before performing a factory reset. I don't know how it is handled on Quest.
pls ;-;
where do u get the PhysBones?
They are built into the beta sdk. the beta sdk also has an example to show how to use them.
"SDK3-Avatars contains an example avatar in VRCSDK\Examples3\Dynamics\Robot Avatar that is useful for trying out implementing Avatar Dynamics systems." -- quoted from https://docs.vrchat.com/v2022.1.2/docs/avatar-dynamics
Avatar Dynamics is a new suite of features aimed at creating fun and interesting interactions between avatars. Understandably, these are some powerful features, so there’s a lot to cover here! The two primary features of Avatar Dynamics are PhysBones and Contacts. SDK3-Avatars contains an example av...
thank u finally
I am just getting familiar with the example myself, so I don't know much more yet.
They really need to put a password on the oculus beta that you can only find if you read a warning that it's not compatible with live, haha
Or people could just start to read the documentation of a beta before trying it out
Kids get excited to try out new features, they don't think that far ahead
I don't think kids are the ones who should play / test betas of something 😅
We really don't need to bring up that topic right now 😅
yeah, my bad
Imma just zoop that one outta here
I've tried the beta though, do love how easy it is to set everything up
I should put an invisible trigger behind me that gives me a local hud display warning me if someone snuck up behind me
make them confused how I knew they were coming, haha
To any devs that swing by this chat, between this, OSC and the IK beta, you're all doing a fantastic job, best of luck to you
When will physbones come out
Still needs a good amount of time in the oven. So a couple weeks minimum
Nice
anybody got any physbone avatars i can have?
What are the major bugs for the open beta
There are just a lot of rough edges with the autoconvert
And the missing inside colliders
There is a feedback website were everywhere people reported is listed, you can look at it if you wanna know
Where do people get the moo 10 avatars?
I hope those are easy fixes so we can have AD in public lobbies. I've been have a blast with them
And it's a bummer when switching to the old version
can we dm call bc i dont get it
There's a robot dude where you test avatar dynamics and physbones
were is he
In the sdk folder
There's should be an example scene
Where you can click
Or drag
Does anyone make avatars here im having trouble importing the sdk into unity
can i dm call u
Sorry can't
What trouble ?
I don't think that's part of the SDK
Nor is it an error, so it shouldn't cause any issue
It’s a warning but I can’t import the sdk
This is all i see in the sdk
Make a new project ?
You can see sample assets
oooh
Actually I see the same thing
Wait I’m dumb
It was right in my face
so what do i do after i click that?
I’m so confused it doesn’t look like the video I’m watching at all
You can chose the sample scene with the default robot avatar, then you can see an example of physbones
Except they are. And they're going to. Whether we think people should do something or not doesn't matter. People do whatever they want unless compelled not to.
That’s what I see
Why are you using Unity 2018?

It’s what the video told me to use
win+shift+s , screengrab / paste
I’ve never done anything like this I’m just following what people are telling me lol
But if thats the questions you are starting with its time to watch tutorials , not really guide someone step by step , you going to be here for a really long time
I’m guessing I have to download unity 2019
It is 2022, use a screenshot, not your phone
ohhh ok
*BTW, did you know we had an example Avatar Dynamics avatar?! It's available in the SDK: VRCSDK\Examples3\Dynamics\Robot Avatar
What version of unity do I use
Because I’ve been thrown back and forth between 2018 and 2019
Mk did it now wat???
get 2019.4.31f1
thats what everyone should use rn
its what I use
okay im downloading it
Do you have the right sdk
ill come back in an hour lol
u-
IsAnimate and some other got fixed, still a bug with humanoid bones to do
your main goal is to get to this unity scene
thank you guys
np
something that's kind of wrong with physics bones is that my tongue won't come out
everything else seems to work fine though
switching out of the beta, it works fine. that may be something they have in mind though
Does anyone know how to exit the beta? I've tried changing the update back and reinstalling the app I am on quest and can't seem to go back to where I can see non beta users. Thank you 😓😓
because out of beta physbones aren't implemented. Also no conversion system.
Update the version number, then uninstall and reinstall. Also hitting start on your phone can force the update to occur.
I guess just wait until the update lol
Will the update mean quest can have dynamic bones
quest gets physbones yes, once it releases
Are dynamic bones and phybones the same thing?
no
physbones is vrchats solution to secondary physics on avatars
it is much more optimized and provides a lot of integration into the SDK3 avatars system
I mean that is the explanation though
physbone next gen dynamic bone
_ _
The physbone interaction radius is way too big on my avatar. Is there a way to scale it?
I'm able to grab physbones a whole arms length away.
I am thinking it is tied to the avatar scale..?
Unity 2019.4.31f1
https://docs.vrchat.com/docs/current-unity-version
This page lists the current Unity version you should use when creating content for VRChat, as well as links to the correct version for both Unity Hub and direct downloads. Current Unity Version The current Unity version in use by VRChat is Unity 2019.4.31f1. Ensure you are using this exact version! ...
I assume you already checked the radius on your PhyBones, you can customize the colliders on your hands/fingers and such, but I* haven't tested how much it affects how far you can grab things
i dont see that one on the hub
there are unity hub links on that current-unity-version page, if you click them and have the HUB installed, it will install the correct version for you
the physbone radius is fine, its the actual interaction distance thingie that im having trouble with
if you use the avatar overlay in game, you can see these purple spheres on your hand
they represent the radius that your hand can grab nearby bones i guess
but mine are just huge
i’m trying to get back to live but it won’t let me i try unstealling and put live on it but it won’t let me download
are you scaling your avatar by putting a very large transform scale multiplier?
like directly on the avatar on the scene
The avatar is scaled 1.2x its default size.
and on top of that it won’t let me see my friends ^
Its probably tied to avatar scale, but was wondering if there was a way to scale it in Unity.
did you try setting the version to live, and uninstalling and reinstalling the game?
do you have multiple accounts on your Quest?
I heard people mention sometimes you have to do it on the primary account on the device, or the account that initially installed it
Do i have to add collider's to the bones to make them move when ever u touch them??
the PhyBones just need a radius larger than 0, and they should be interactable by yourself and others
when scaling avatars in Unity, they usually recommend setting the Scale Factor in the model's import setting (the same area you set "use legacy blend shapes", and "read/write enabled") - but you may NOT* want to do this now
since this will affect all scenes that use the model, and may force you to re-adjust view point and radius and stuff, but it's good to know for the future
