#open-beta-discussion

19 messages · Page 7 of 1

sleek badger
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hows this?

near grove
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Yo um I did the open beta and joined my friend and I didn’t see them so I deleted vrchat and reinstalled it and I joined and then my avatars are going pc mode when I join a world so what do I do

sleek badger
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it moves very weird now

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like the position of the tail doesnt match my mouse atall

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like its being caught on something while i try to move it

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and i STILL cant pull from the tail

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lemme check the weight painting..

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yep -_-

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no weight painting

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aggghhhghh

jovial sedge
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lol that'd do it

sleek badger
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pain

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so uhh

mortal plume
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well, does it have vertex groups?

sleek badger
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whatd be the easiest way to fix this

sleek badger
mortal plume
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the tail mesh

sleek badger
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the tail bones?

jovial sedge
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I usually just use gradient tool for things like this

mortal plume
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no, the mesh

sleek badger
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oh you mean the body

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well

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the 2 first parts of the tail do

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but not the tip

near grove
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When is it going to be public on Quest?

sleek badger
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i meant moreso the entire process tho

timber jewel
sleek badger
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can i still replace the fbx like i did last time?

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what parts am i going to have to redo?

timber jewel
sleek badger
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can i not do it within unity?

mortal plume
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to fix the weight painting, you do that in blender. after fixing it, you can just replace the fbx in unity

sleek badger
mortal plume
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don't forget that you can limit weight painting to whatever parts of the mesh you select

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to avoid stuff like that

sleek badger
mortal plume
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easiest way imo: select the tail in edit mode, go to weight painting mode, and enable either vertex/face masking in the top left

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besides the weight painting mode button

sleek badger
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okay um

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''in the top left'' is EXTREMELY vague xD

sleek badger
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that makes it clearer xD

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there! :)

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this little innocent goat tail has driven me to insanity xD

mortal plume
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make sure your weights are normalized

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look at the group for the previous bone and check if it's also influencing the tip

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if it is, not normalized

sleek badger
sleek badger
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it is

mortal plume
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what does it look like

sleek badger
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you mean this?

mortal plume
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that's bad

sleek badger
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what? bad?

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why?

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i thoguht it was good

mortal plume
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if you look at the tip of the tail, you can see that both the groups for the last bone and the middle bone have influence 1 for those vertices

sleek badger
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oh

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misread what you wrote

mortal plume
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which means that the sum of all the weights is 2

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if you don't fix it, and let unity normalize the weights, they will be evenly distributed

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so the tip of the tail will have weights 0.5 to both groups

sleek badger
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okay yep my brain has shut off xD

mortal plume
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which isn't what you want

sleek badger
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understanding this stuff is hard im sorry :,)

mortal plume
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to fix it, click on the last tail bone, and do Weights > Normalize all

sleek badger
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''weights'' where?

mortal plume
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then, to ensure it doesn't happen again, go to Options in the top right of the viewport, and enable Auto normalize

mortal plume
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besides View

sleek badger
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view?

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wait

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that?

mortal plume
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no, I said left

sleek badger
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oh

mortal plume
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you're confusing your right and your left lol

sleek badger
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right

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my brain is melting xD

sleek badger
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okay done

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huzzah

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to be fair its possible i changed the bones up and thats why the middle bone's weight looked like it wasnt normalized and why the tip didnt have any weights

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but doesnt matter

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it works now

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ill just drag the textures in manually this time like you said xD

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although.. wait..

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where even ARE the textures tho

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the model is from vroid or whatever its called

mortal plume
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not something you need to worry about in blender

sleek badger
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oh uh.. ok..?

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will the materials and textures be included in the fbx?

mortal plume
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no

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but you already set that up in unity so it's not an issue

sleek badger
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so i get the textures from, unity

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and materials

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o..ok

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i was in play mode

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er...

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thats okay....... right..?

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oh.. weird

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the textures and materials are already applied and have the right settings shaders..

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did i even change anything...?

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im suspicious

mortal plume
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looks good to me

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that's why people tell you to not unpack the avatar

jovial sedge
mortal plume
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because then you can just override the FBX and unity will update the model in place

sleek badger
sleek badger
mortal plume
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don't worry about it

sleek badger
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omg!!!

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it did work!!!

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oh thats amazing

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i was so worried id have to redo a bunch of things

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but nope

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it replaced the avatar perfectly smoothly..... unlike my grammar xD

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oh thats so satisfying

mortal plume
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yep, that's what's supposed to happen

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if you don't unpack your avatar

jovial sedge
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wait what that's a thing???

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I am hollow now

sleek badger
sleek badger
jovial sedge
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Just updating the model instead of redoing the whole damn process

mortal plume
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yep

sleek badger
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oh yeah

mortal plume
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you just override the FBX

sleek badger
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it doesnt always perfectly work tho

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thats why i was so surprised.. xD

mortal plume
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easiest way is to just export directly to where your FBX is from blender

sleek badger
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oh true true

mortal plume
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it should always work unless you modify export settings in blender

sleek badger
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ohh

jovial sedge
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damn well thanks for that information

sleek badger
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so maybe thats why it worked for me

jovial sedge
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would've saved a lot of time to know beforehand

mortal plume
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you can also bookmark folders in the blender export window

sleek badger
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i followed the dumb tutorial and changed the path mode to copy everytime

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(its a great tutorial im just joking)

sleek badger
mortal plume
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but you already did that before

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so you don't need to do it again

sleek badger
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oh so it applies the phys bones to the other bones automatically....? or is that not intended

jovial sedge
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I hate tutorials so I've kinda just jumped into everything mostly blind

sleek badger
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because like..... i didnt add this

timber jewel
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I love how this channel turned in to a blender tutorial

sleek badger
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basically

jovial sedge
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To make my model I watched a timelapse of some pro doing it then went to Royal Skies' channel whenever I got lost

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also had a friend help me here and there when needed :^)

sleek badger
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actually this channel just turned into ''scribble looses her mind about a goat tail for literally an entire day''

jovial sedge
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Unity I know jack all though

sleek badger
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but im getting used to it

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its easier to learn than blender at least

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at least the stuff you need

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idk

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easier to get familiar with moreso i guess

stoic pasture
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Was the hip issue fixed in the new sdk?

sleek badger
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im just gonna remove it..

jovial sedge
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Wouldn't know never updated FBX before :^)

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I would always just make a new thing then copy paste everything over

sleek badger
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... well thats funky xD

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okay soo

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rn it seems the two err.. forgot the names im just gonna call them ''hitboxes'' are kinda.. colliding against eachother?

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which makes the movement kinda weird and janky

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idk if this is normal and/or intended?

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like theyre kinda grinding against eachother and locking eachother up

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if that makes sense

jovial sedge
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No it definitely isn't normal or intended

sleek badger
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cause they push against eachother

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.. this is sounding more innapropriate than i am intending it to xD

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the two bones are grinding against eachother ( ͡° ͜ʖ ͡°)

sleek badger
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its like theyre colliding with eachother

jovial sedge
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Pretty sure it's the endpoints you have to edit more

sleek badger
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i just want them to move freely

jovial sedge
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but I've never had this issue so like

sleek badger
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like in what way

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it seems more like a setting than an adjustment

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here

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i took a recording on how its acting

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hope this helps visualize my issue more

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wait

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sorry

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lemme change the thingy

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there

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watch that

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see the jankyness?

ivory vigil
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I’m abt to cry I’m stuck in beta

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Help

sleek badger
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huh?

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you mean you cant play the non beta version of vrchat?

ivory vigil
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Yes

timber jewel
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if you play on Oculus / Meta Quest, you will get stuck in the beta

sleek badger
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you cant switch it to ''none'' in steam?

timber jewel
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They are on Oculus Quest

jovial sedge
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they're on Quest and it has some issue of getting out of game betas

sleek badger
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maybe reinstall?

jovial sedge
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some people just can't leave them lmao

sleek badger
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idk anything

timber jewel
ivory vigil
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How do I factory reset my headset

sleek badger
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i think..

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well truthfully

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i didnt have the issue until i fixed the weight painting of the tail...

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hm..

timber jewel
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try setting the max angle to a higher angle and see if it fixes it

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cause I don't have those issue on higher may angle values

ivory vigil
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How do I factory reset my head

sleek badger
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okay i changed the end point position to 0 and yep

ivory vigil
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Set

sleek badger
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dont have the issue anymore

timber jewel
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interesting

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maybe comment on my post that this also happens with end end point set

sleek badger
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i wish i could factory reset my head tbh 😂 😂 😂

sleek badger
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but like.. it seems like the issue is just a property with how the phybones work in itself..???

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like

jovial sedge
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all my endpoints are just on their default of 0 and I got no issues so

sleek badger
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it seems like this is an issue of ''colliders on, colliders off''

timber jewel
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yeah 0 = no endpoint set

jovial sedge
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guess whatever its intended use is just doesn't quite work right now

sleek badger
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i put it higher

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that doesnt change anything though

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its behaving exactly the same

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its just pushing against eachother when i dont want it too

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its acting like im trying to move two sticks together

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like its not following along cleanly

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the bottom bone is keeping the tip from moving to places

ivory vigil
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I’m on quest

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2

sleek badger
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there

ivory vigil
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I don’t know how to factory reset

sleek badger
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HigHER AngLE

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NOT hiGHEr NUmbER

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ffs xD

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(yall can your spam bot chill please he's being really annoying 😂 )

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like removing caps is making my messages MORE annoying than if they just were in all caps lmaooo

timber jewel
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I mean a angle of 50 is higher than one with 20 so yeah xD

sleek badger
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so like this?

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oh wait

timber jewel
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no not the end position xD

sleek badger
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you mean higher angle as in wider?

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wait what

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then what?

timber jewel
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Max Angle

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there is a setting for that

sleek badger
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i thought you meant this angle

timber jewel
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noooo

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xD

sleek badger
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aaagh xD

sleek badger
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but like is that really the problem?=

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cause i could put the angle as whatever when the end position was 0 with no issue

timber jewel
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when I had a max angle of 20 I had those weird angles it was kinda getting stuck when grabbing it, when I had it at like 60 those were gone

sleek badger
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so like this

sleek badger
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that makes sensee

timber jewel
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that's what my canny is about

sleek badger
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hmm

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hope xD

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its just getting stuck in weirder ways now

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lemme record it

timber jewel
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well then it's a different thing

ivory vigil
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I’m scared if I factory reset and then it doesn’t work and then I just lose everything

muted bloom
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The whole point of factory resetting is that you lose everything

sleek badger
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like... i can move it better.. i guess..? But its still janky as all hell

muted bloom
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It’s like you just opened up your quest for the first time

timber jewel
ivory vigil
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I know but the thing is if I do it and The dynamics are still there

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That’s what I’m scared of doing

sleek badger
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guess ill jhust have to deal

muted bloom
timber jewel
bright jungle
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Your avatars, friends, rank, and etc will be carried over. You'll have to reinstall all your other games as well, but you won't lose access to them

timber jewel
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and this one with 45

muted bloom
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factory reset you lose everything

bright jungle
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what's kept in other games is entirely up to them, though

sleek badger
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mine has two

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with one it worked perfectly fine

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cause it wasnt really ''attached'' to anything

timber jewel
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I tried it with 2 and that worked fine

sleek badger
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i guess

bright jungle
sleek badger
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weird...

bright jungle
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small angles are fine, large angles go brbrbrbr

timber jewel
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really weird

sleek badger
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okay so

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i think i found a better description of what i mean

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look

timber jewel
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I feel like grabbing is sometimes a bit broken in generall

sleek badger
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(uploading)

ivory vigil
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I will still have my Vrchat account right

bright jungle
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you'll need to log in to it again, though

sleek badger
ivory vigil
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I factory reset it

sleek badger
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when i pull down from the tip, the bottom bone gets PUSHED down first

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instead of the tip leading and being followed by the bottom

ivory vigil
sleek badger
timber jewel
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try garbing it from the side

ivory vigil
sleek badger
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as you can see i can pull the tip all the way down

timber jewel
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really weird

sleek badger
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and when selecting the middle its noticably different than what i was moving in the middle

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so

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essentially im bothered by the physbones acting like inverse kinematics lol

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except

ivory vigil
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Tysm

sleek badger
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the inverse kinematics push against the grabbed bones

timber jewel
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this is so weird

sleek badger
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so its WORSE than if it was ACTUALLY like inverse kinematics

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ik would just follow the grabbed tip cleanly, no jankiness

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but thats not what the physbones are doing

ivory vigil
sleek badger
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theyre like.. pushing eachother away

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idk man

mortal plume
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do you still have multiple physbone components?

timber jewel
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you should defiantly make a canny about it

mortal plume
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or just a single one on the root

sleek badger
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just one

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like i said not on the root but on the middle, intentionally

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i dont want the root to move

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so the end stays nicely in place like its supposed to

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its just what works best for this model specifically

timber jewel
ivory vigil
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Tysm u guys are life savers

muted bloom
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I really want an animation behavior to reset PB pose

ivory vigil
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Bc my hole life is vrc

muted bloom
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Or an animatable parameter trigger to do it

sleek badger
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so this deformation is definitely weird

timber jewel
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yup

sleek badger
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but i guess its just cause of the inherent curve of the tail and you cant really do anything against that..?

inner kayak
jovial sedge
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remember that a LOT of avatars in VRC have jank and you don't have to make everything perfect

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if you don't want to go insane you have to compromise somewhere

sleek badger
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ikk but it bothers meeee >-<

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i wanna at least TRY

timber jewel
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cause it's an issue with phys bones

jovial sedge
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I didn't read up so didn't know whatever it was was about the beta

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but it's still generally good advice to not drive yourself insane perfecting everything

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make something good and passable and you can slowly improve on it as time goes on

bright jungle
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could try making the tail straight in Blender, then making it's default pose be curved, then adding physbones? o:

sleek badger
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so.. parts that have colliders, will outomaticaly move out the way of hands without even having to grab it correct?

inner kayak
timber jewel
jovial sedge
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Weight painting has made me demented

timber jewel
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thankfully I never had to do that xD

bright jungle
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weight painting :notlikethis:

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blur tool my savior

inner kayak
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data transfer ❤️

sleek badger
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is there a way to change the length of these collisions?

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cause like.. her booba kinda l o n g

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😂

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im sorry

jovial sedge
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Smear tool is best tool

sleek badger
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smear tool?

jovial sedge
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Weight painting tool

sleek badger
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how is that going so change the shape of the collision radius @-@

timber jewel
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or does it use an end bone

sleek badger
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this looks so wrong 😂

sleek badger
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so end point is 0

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i am so sorry yagi 😂

inner kayak
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no one will see the collision anyways outside the debug overlay, so isn't too big of an issue

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unless you really need it to be flush with the body

sleek badger
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i- i think i made it worse.. xD

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i think ill just stick with weird longsausage boobs lmao

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its not a big deal

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i guess thi is fine.. xD

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i cant see the radius of this phys bone?

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trying to apply it to the bow rn

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omg imagine adding physbones to the cheeks and you can squish her face xD

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youd need to rig that ofc

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just thought of it as a random idea lol

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aw man phys bones are so heccin fun

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this is amazing xD

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as much pain as this is its still REALLY really fun

sleek badger
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i should note the bow is a separate object

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does that affect anything?

old rock
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is it me or is the phys bone radius a bit wonky after the last beta sdk?

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previous sdk version on left, latest on right, same radius values

sleek badger
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i checked and its not grabbable either

sleek badger
old rock
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I am a man of class i'll have you know

sleek badger
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😂

old rock
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maybe

sleek badger
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thats amazing tbh

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no judgemen from me lmaoo

old rock
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also the date on the latest sdk is 👀

sleek badger
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so when i change the endpoint length it does this

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but without an endpoint theres just........nothing

old rock
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restarted the editor and the date is showing correct now, weird

sleek badger
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so putting the root transform as the middle parent bone of the bow does..... this?

old rock
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scribble, this is endpoints

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single bones

sleek badger
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im confused..

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but the booba only had one phys bone??

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no end point needed

old rock
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you need an endpoint defined for a single bone

sleek badger
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but the booba is a single bone

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and there is no defined endpoint

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i even mentioned it earlier because someone asked

old rock
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endpoints are effectively dynamicbone offsets which create a pseudo transform and how single bones can move

sleek badger
timber jewel
sleek badger
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no other bones there

inner kayak
sleek badger
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just two booba children attached to the parent chest

obsidian wagon
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whats in that ones dropdown 😳

timber jewel
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Your "Breast_L" can be unfolded, so it has a child...

timber jewel
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xD

sleek badger
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okayso

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but ten

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so

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uh

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so

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ium

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right

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so

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i add phys bones to the BOW

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aka chest .001 because i forgot to name it properly xD

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and from there add the end point thingies

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for all the attached parts

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ye? xD

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so

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do i put size at 4 for the four ''appendages'' ?

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i forgot

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like..

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that seems like the logical way to go..?.... i think? xD

inner kayak
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that will make the 4 "appendages" not move

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as the physbone will just ignore them now

sleek badger
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wait why

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so how do i do this?

inner kayak
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the physbone affects all children automatically

sleek badger
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so i dont need to change the size?

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wait......

inner kayak
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not for Ignore Transforms

sleek badger
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but i dont want it to ignore it??

inner kayak
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nope

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does the ribbons on your bow not move with physbones?

sleek badger
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but its gonna ignore it automatically??

inner kayak
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like

sleek badger
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well now its like.. this??

inner kayak
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make the collision radius a bit smaller

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so it better fits the ribbons

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itll help you see which axis the endpoint setting is being applied to as well

sleek badger
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what id need is like, this

inner kayak
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tinker with which axis you set the endpoint position to

sleek badger
sleek badger
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ok so this seems perfect except theyre way too long

twilit plaza
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when is dymanic coming to quest

inner kayak
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make endpoint smaller

bright jungle
sleek badger
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wait

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no i got it

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it was being weird before

inner kayak
sleek badger
inner kayak
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yes

sleek badger
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this looks good i think

inner kayak
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👍

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the Y axis of a bone is usually along its length, so its probably the option you'll use the most when you need to set a custom endpoint

sleek badger
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why isnt max stretch doing anything?

inner kayak
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max stretch is how far someone can pull it

sleek badger
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no matter how high i put it it wont let me stretch it

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atall

jovial sedge
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make sure you have it all weight painted properly

sleek badger
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it is!!

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look in blender i can even stretch it

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but not in unity

inner kayak
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are you stretching it in play mode from game view?

sleek badger
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yes

inner kayak
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do you see the end point being stretched if you watch from scene view?

sleek badger
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hmm

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how..?

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i cant stretch it in scene view

inner kayak
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grab and stretch in game view, right click to lock its pose

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go back to scene view

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or you can place game and scene tabs next to each other

sleek badger
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ahh ok

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ooo

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neat

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thanks

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no stretching

inner kayak
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might need another bone in the chain before the ribbons to make it stretch

sleek badger
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what why

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that makes no sense

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just.. move the bone

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its not even attached to the bow

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i can do it in blender too

inner creek
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Yeah, but blender doesn't have a script on it that controls this

inner kayak
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the bones stretch, they separate from each other

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might need a bone in the middle to stretch from

inner kayak
sleek badger
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there is a bone in the middle!!!!!!

inner kayak
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as you already do have endpoint set

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mm

sleek badger
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thats what ''bow'' is

violet pewter
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for some reason the viewport and the head collider is placed over my head in the game, while in unity it seems ok (note that i'm not sure if it's a bug of the openbeta sdk or me that did shit?)

sleek badger
inner kayak
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mm

inner kayak
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not sure why it wouldnt be

violet pewter
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yeah from what i tried the stretch is broken in the game tab

jovial sedge
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stretch seems to work for me fine enough right now

violet pewter
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yep a new project from today with last sdk (2022.03.10.14.12)

inner kayak
sleek badger
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see?

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works fine

violet pewter
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i don't know, nothing was stretching on my end in the gameview in unity ^^'

sleek badger
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so.. if i want to give the hair physics.. i add phys bones to the head, and ignore transforms for the eyes.. right? :3

violet pewter
inner kayak
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latest version of av3emulator?

violet pewter
sleek badger
#

there! :D

inner kayak
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dont put physbone on head, itll break head tracking in game

violet pewter
violet pewter
sleek badger
violet pewter
# sleek badger what really?? O_O

Unlike Dynamic Bones, the root bone of a PhysBone chain is permitted to rotate. It can't translate, though. This can have some consequences with certain setups-- try things out on your own to see how it behaves.

inner kayak
#

if you put a physbone on the hips the entire avatar will wiggle, even with ignore transforms set

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was common with dynamic bones to use the head/hips as root

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cant do that anymore

violet pewter
sleek badger
#

gonna try adding a collider to my head to front hairs dont phase into my forehead when running

violet pewter
#

i need to do that too x)

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but yea so far i'm enjoying very much the physbones, i never used dynamicbones tho so i can't compare x)

sleek badger
sleek badger
#

more options

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but also more user friendly i feel like

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its great

jovial sedge
#

I don't really know how to like, optimize my model's hair for physbones lol

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For the time being I just have a component for the start of each thing till I figure something better out

violet pewter
#

yea that what i do

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idk any better solution

inner kayak
sleek badger
#

hmmm.. xD

inner kayak
#

dynamic bones confused the hell out of me

jovial sedge
#

I have every other part of my model optimized to a science and quite literally notice 0 frame differences with it so far so guess it's not so bad lmao

inner kayak
#

physbone settings make much more sense

jovial sedge
#

I'll still try to tidy whatever I can up later

ebon arrow
#

Hey, do I need to add a special thing to my avatar to make physbones grabbable?

sleek badger
#

and it actually explains what the sliders do

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(pretend this is in caps)

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And ItS F R E E

jovial sedge
#

and it's on by default, so as long as you haven't really messed with it you're good chief

sleek badger
timber jewel
#

instead of a head collider

sleek badger
#

theyre still moving out the way even if i literally make it the size of a pea??

sleek badger
#

it looks fine as is

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if i had to restrict the angle to where it wouldnt move inside the head itd literally barely move atall

jovial sedge
#

Yeah I'm just waiting for putting a collider on the head to be fixed personally

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and I mean, it's only a clientside bug at the moment anyways

violet pewter
#

:o?

sleek badger
#

it works now wheni did it outside of that

sleek badger
jovial sedge
#

There's some weird issue where head colliders won't stop your hair on your client unless you have the collider visible, but other people see it working fine

jovial sedge
#

the canny post here has a video tied to it showing the issue

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it's already tracked so it's hopefully getting fixed eventually

violet pewter
sleek badger
jovial sedge
#

No, you probably should add one so it looks fine for other people

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plus it's probably getting fixed eventually so might as well make one so you don't have to later :^)

sleek badger
#

yee!

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okey ^^

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woo!!

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how i feel rn

timber jewel
sleek badger
jovial sedge
sleek badger
#

dont mind me just venting my excitement 😂

jovial sedge
#

I want my hair to move freely, even if it'll look a bit off on my side

inner kayak
sleek badger
#

yeah!

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mine looks great tbh

jovial sedge
#

I'm happy with mine so far, just need to try and optimize the amount of scripts later lol

timber jewel
#

needed for may tail :p

jovial sedge
#

also can't people push physbones beyond the angle settings?

jovial sedge
#

Oh damn

inner kayak
jovial sedge
#

yeah in that case a head collider would be totally irrelevant

inner kayak
#

wish we could collide against world collision

timber jewel
digital crane
#

I’m confused on how to set it up on quest

jovial sedge
bright jungle
violet pewter
jovial sedge
#

Less work for me then, nice

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Still going through the absolute NIGHTMARE of getting a skirt to work well

violet pewter
#

Because of the multi-threaded nature of PhysBones, it isn't always the most efficient to put all bones into a single chain. Multiple components allows us to break up the work across threads. However, you should still strive to have fewer components... but it's not as bad to have a few on your avatar as it was with Dynamic Bones.

timber jewel
#

but you were quicker xD

violet pewter
#

hehe

digital crane
bright jungle
timber jewel
digital crane
#

Quest

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2

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@timber jewel

timber jewel
#

then you need to do it like this

digital crane
#

Actually oculus

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I’m in the app but can’t seem to find versions

sleek badger
violet pewter
#

:3

sleek badger
#

i love how 3d programs always make things when being rotated smaller or bigger but always the one i DONT want it to do

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like this hair gets way too LONG

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bu this bow gets way too SMALL

jovial sedge
#

make sure preserve volume is on for the armature in blender

wispy herald
#

On quest can you go back to live version Bc I can’t it’s stuck on beta

sleek badger
#

i F E A R

jovial sedge
#

Cope

#

you have no idea how much I've had to go back and fourth :^)

jovial sedge
#

you will eventually learn making a model for VRC is an endless cycle of suffering through blender and unity

jovial sedge
#

setting found here

inner kayak
#

ive never heard of that setting

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huh

digital crane
#

Still lost 🙃

jovial sedge
#

it tries to keep the general shape of an object when you rotate things

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helps a LOT for stuff like elbows and knees

violet pewter
#

i hate when i have finished my avatar in unity, nd i realise that something with like the armature is broke, and that i have to redo everything in unity after fixing it in blender dies

inner kayak
#

hmm

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does that persist into unity when exporting?

jovial sedge
#

I have no idea honestly

sleek badger
jovial sedge
#

I question that it doesn't sometimes

jovial sedge
#

but I'm 99% sure it makes a difference

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it's good practice to use it anyways

bright jungle
sleek badger
#

ok but um

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it doesnt do anything.. xD

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literally.. nothing

inner kayak
digital crane
#

So…no help

bright jungle
digital crane
sleek badger
bright jungle
#

tap the number after version, not the "version" text itself?

sleek badger
#

at least in shortterm

sleek badger
#

hell yeah for not having to go back into blender cause it wont do shit anyways B)

jovial sedge
#

guess that means I gotta check over how everything looks without it then :)

digital crane
#

Omg it only works on the phone

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Thanks tho

sleek badger
#

hmm..

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i dont seem to be able to have her hair stay out of her forehead

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but also not be pushed aside when not moving

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and this is what its supposed to look like

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image above this one is what it looks like resting

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and 2 above that what it looks like moving foward

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so its pushing the hair away weirdly

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but also not keeping it from clipping either

inner kayak
#

can try turning up the immobile setting, but i think that makes it just require more force to move

timber jewel
#

yeah it basically makes it more stiff

muted bloom
sleek badger
#

also changing max angle forsome reason doesnt do anything

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on the hair

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which her hair wouldnt flipflop like this

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something like this would look much better

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but i have no idea how youd do that

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kinda make it ''squish'' into itself more rather than just kinda.. folding outwards

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like this sorta

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anyways.. ok wow!

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i think she's actually ready

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how am i somehow less excited then when i was still working on her xD

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im kinda not ready

jovial sedge
#

now comes the dreaded moment where you realize one really annoying mistake ingame

jovial sedge
#

and you have to do it all over again

sleek badger
#

oh boy

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oh man

inner kayak
#

autofix time

sleek badger
#

...

violet pewter
sleek badger
#

excuse me

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what

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i um

inner kayak
#

press autofix

violet pewter
#

i still need to find the cause of why my viewpoint if fuckedup

sleek badger
#

how many polygons?

inner kayak
#

for read/write

inner kayak
sleek badger
#

i am

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theeere we go

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nice

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why did it have so many polys? xD

inner kayak
#

it cant read the poly count without that setting, so it displays the max amount of polygons it could read

sleek badger
#

er.. okey

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what does this mean

inner kayak
#

poiyomi locks materials on upload

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for optimization and filesize

jovial sedge
#

Nothing important, just hit ok and let it run

sleek badger
#

um

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okay

inner kayak
#

itll take a bit

sleek badger
inner kayak
#

:pat:

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annoys me how the official vrchat discord server doesnt have a headpat emote

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.-.

jovial sedge
#

too dangerous of a crowd to have

inner kayak
sleek badger
#

what annoys me is that you cant use any external emojis or stickers atall

inner kayak
#

i think you can if you boost the server..?

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not sure

jovial sedge
#

most bigger servers tend to make that stuff hard to get or locked out entirely because people can't be trusted with the permission

bright jungle
#

if you're nitro boosted but not boosting the server, you can still use stickers too iirc

inner kayak
#

oh

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you can

sleek badger
#

lmao why does she start walking like that

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she like.. throws her head back

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and foward

bright jungle
#

don't put physbones on humanoid bones

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iirc you have a physbone component on the head, don't do that - instead have a physbone component per chain of bones

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that also allows that chain to be multithreaded better, i.e handled more evenly on the CPU

sleek badger
#

and sneaking backwards does...... this.... to the hair.....??

sleek badger
#

how else would i even do that

jovial sedge
#

Yeeeah you can't do that

sleek badger
#

i literally wrote out how i was going to do that

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and noone stopped me

bright jungle
bright jungle
jovial sedge
#

I wasn't there or I would've lol

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you can just copy the component and paste it on the start of each the hair bones

sleek badger
#

but the head applies it to all the hair automatically

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how else do i do that??

bright jungle
#

i've..said it twice now

sleek badger
#

every single hair???

bright jungle
#

yes

sleek badger
#

individually?

jovial sedge
#

Yeah, tis what I did

sleek badger
#

ughhh thats some fknbullshit

bright jungle
#

the root bone of the hair, not every bone ofc

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unless you have 40 hair bones like a lunatic, that shouldn't be much of an issue lol

jovial sedge
#

the performance rate thing will scream at you for it like "nooo you have too many components!!!" but it's a minimal performance impact at best

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and apparently because multithreading it's actually better

bright jungle
#

Because of the multi-threaded nature of PhysBones, it isn't always the most efficient to put all bones into a single chain. Multiple components allows us to break up the work across threads. However, you should still strive to have fewer components... but it's not as bad to have a few on your avatar as it was with Dynamic Bones.

jovial sedge
#

I have 17 scripts just because my hair but trust me, doing it individually is fine :^)

bright jungle
#

Putting physbones on humanoid bones can cause other issues, anyhow

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i.e tracking issues

violet pewter
#

oh and copying pasting the compement should be good enough most of that time for (hair of same lenght)

sleek badger
#

interesting.. xD

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this isnt the avatar btw just vrchat being vrchat)

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just found it funny xD)

jovial sedge
#

Yeah I'd be forced to do most of mine separate anyways because the hair is like three different things

sleek badger
#

aghhh the hair clipping is so annoying and i have no idea how to remove it

bright jungle
#

limit angle

jovial sedge
#

as I told you, it's a clientside bug that the collider won't work

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either you have to limit the angle, do some really gimmicky stuff in Unity, or wait for a fix

sleek badger
bright jungle
#

vrcCatThink it def does for me

sleek badger
bright jungle
#

those are the roots

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by root I mean the first bone in the chain

sleek badger
#

oh!

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ok

bright jungle
#

bone 1 (root)
v
bone 2
v
bone 3

violet pewter
#

and yea you can just copy the compenent of the first after yours tweaks and paste as new on each others (with just needing to edit maybe root lenght and root bones to the news root hair)

sleek badger
#

i mean hey

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at least i can edit each hair part individually

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thats actually pretty good

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i can heavily restrict the front hair then

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so it doesnt clip

jovial sedge
#

Yeah, it's nice to be able to fine tune each little piece

sleek badger
#

but the rest will still move fine

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ive been wanting to make her lil top curl a bit more springy anyways

weak nest
#

Anyone else having weird tracking issues in the beta for avatar dynamics?

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Things like hands misaligning in full body, and locomotion animations getting all weird?

violet pewter
#

it's very likely due to physbone root set on a humanoid bone

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like the head or the hip

weak nest
#

Does exclusions work differently with physbones as opposed to dynamic bones?

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I set my exclusions like i normally do with dynamic bones

violet pewter
#

apparently the exclusion of humanoid bones is abit buggy x)

weak nest
#

I had also noticed it with other avatars not built with physbones sadly 😔

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I may hop on again later and try some of the ones in the testing hub to make sure its not some setting i have breaking it

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🙏

violet pewter
#

no reason your ingame settings would break the physbones?

violet pewter
sleek badger
#

downwards movement

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fowards movement

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-_-

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i wish you could like restrict the movement on specific axis

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cause its barely moving up and down BUT its still clipping into the forehead like no tomorrow

jovial sedge
#

Yeah that's like, the second highest most requested thing right now for the beta

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we might see it soon, who knows 👀

sleek badger
#

also thats with immobile literally on 0.9

verbal scaffold
#

So my physbones work fine in unity but disappear in game.

jovial sedge
#

immobile ups the amount of movement required for the hair to move pretty sure

sleek badger
#

so the only possible way to stop this dumb hair from clipping would be to literally glue it to her forehead

bright jungle
jovial sedge
#

so once the hair does start moving it'll still clip

sleek badger
#

oh weird..

grizzled lark
sleek badger
#

even with immobile on full it still moves when moved backwards

sleek badger
grizzled lark
sleek badger
#

how does that even work ?-?

jovial sedge
#

Makes it so it can only move two ways, basically

#

you can use it then set the angle to make it so the hair can only go left/right

grizzled lark
#

It's good for hair.

jovial sedge
#

it's a good bandaid fix to stop the hair from going through the head, but limits how free it is of course

#

I personally don't use it but you might wanna lol

sleek badger
#

WHAT

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ARE you a WIZARD?

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why does it just work perfectyl?????

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why didnt anyone tell me this sooner???

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literally

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it moved back

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it moves side to side

timber jewel
#

because that's how it's supposed to work

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xD

grizzled lark
#

It was a feature in dynamic bones as well.

sleek badger
#

it moves everywhere but where the forehead is

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the heckkk

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this is perfect

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thank you!!

timber jewel
#

have you ever looked at the phys bone documentation? xD

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cause it's right there xD

clear wharf
#

Is it intentional that physbones ignore non terminating bones? the whole middle section of bones in my ears are being totally ignored

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whereas old dynamic bones still counted non terminating bones

violet pewter
#

no? it actually ignore the terminating bone but not the others ( you need to set an endpoint position for it tho)

bright jungle
clear wharf
#

cry, I just want my ears to be floppy

sleek badger
#

but booba aint a body bone right?

clear wharf
#

endpoint? i shouldn't need one as these bones already have leaf bones

sleek badger
violet pewter
sleek badger
#

the booba bone

#

putting this here for reference dont mind me

verbal scaffold
#

anybody else's phys bone work fine in unity but are frozen in-game?

violet pewter
#

is your whole avatar frozen or only the physbones ?

verbal scaffold
#

it looks as if it has no dynamic/phys bones attached

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even though it's function and smooth in unity. in-game, the avatar overlay option does not show up, nor does the new menu options appear

violet pewter
#

you dont have the new menu at all?

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you are sure you are on the open beta

verbal scaffold
violet pewter
#

oh you're on quest?

#

be sure to follow this

verbal scaffold
#

I'm on pc.

sleek badger
#

theres something wrong with the tail

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but idk what

jovial sedge
#

You must've painted on the main body while you had the tail selected

violet pewter
#

ah oculus vrchat ig?

verbal scaffold
violet pewter
#

ig should be the same than for the quest

#

just clickinf the link wont do anything

verbal scaffold
#

i run on steam

sleek badger
#

weight painting?

violet pewter
#

ah then clicking that link really do nothing, that for the one using the oculus version kf it xD

#

on the properties of the game in steam just go to beta and enable the open beta

verbal scaffold
sleek badger
verbal scaffold
#

I'm assuming only other beta users will see phys bone

violet pewter
#

this open beta isn't network compatible with the live

sleek badger
violet pewter
#

so you just can't join ur friend at all if they are on the live

sleek badger
#

up and dissapeared 🥲

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well i checked the weight painting and nothing seems off so i have no idea what the problem is

jovial sedge
#

if the tail bones have nothing connecting to the torso then maybe the torso bone itself has some paint on the tail?

sleek badger
#

i mean theyre parented to it if thats what you mean

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the bones arent just completely disconnected

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well.

#

not the torso

jovial sedge
#

No I mean like

sleek badger
#

the hips

jovial sedge
#

make sure the spine bones don't somehow have an effect on the tail

sleek badger
#

this is the torso bone

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no weight painting on the tail there

jovial sedge
#

no idea what could be the problem then

sleek badger
#

:(

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wait so

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if everyone has automatic grab controllers on their hands

#

can everyone grab eachothers hands? or is i guess grabbable and posable turned off my default?

jovial sedge
#

It's a sphere made to let you grab physbones, I don't think you can really grab someone else's hand unless you do something yourself

verbal scaffold
#

if u put phys bone on it eh

jovial sedge
#

but pretty sure putting a physbone on your hand will make it horribly glitchy

verbal scaffold
#

maybe make a toggle to enable handshake

sleek badger
#

you mean it should be a setting?

#

or is it a thing

lime yarrow
#

The hand grabbing thing requires constraints and three sets of arm bones

verbal scaffold
#

you'd have to do custom hand colliders, so it excludes itself

lime yarrow
#

So it is something you need to set up on your own end

sleek badger
#

aw :(

#

itd be nice to be able to grab eachothers hands in vrchat easily

lime yarrow
#

And will not work on quest

sleek badger
#

huh?

verbal scaffold
#

i can already do handshakes tho

sleek badger
#

i thought physbones do work on quest?

lime yarrow
#

Yes but constraints don't

#

And you need constraints to do the hand grabbing thing

#

Because you're not actually grabbing the real arm

#

You're grabbing a copy of the arm bones and then the arm gets constrained to the copy while you grab it

#

It's complicated

sleek badger
#

so im trying to do this so the bow doesnt clip into the chest but uhh-