#3d-modeling

1 messages · Page 126 of 1

spiral sigil
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from wot google showin me

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moke

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yeeee

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heres one of my first sculpts

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death

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and moke

spiral sigil
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beeug

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ugly moke ear

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C

rain fjord
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the desk high poly retry

spiral sigil
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monke polygon

spiral sigil
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better

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still an improvement

thin shadow
spiral sigil
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i promised my self by my next birthday in february 20th. id be able to fully 3d model my own thing from scratch. do you guys think ill be able to hit that goal?

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errr thats pretty soon and you have school presumably so id go with smaller goals first

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more finite and specific goals

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goals you know for sure you completed and its not a guess ehh i think i did enough

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but monke polygon.

primal narwhal
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Modifiers -> Decimate -> Unsubdivide is the easiest method to remove that without destroying the topology too badly.

What do you mean your "own thing" because that's pretty generic. Model a photo-realistic frying pan, that'll teach you bevels, extrude, loop cuts, probably more that's just off the top of my head.

If you want to learn the skills, model a donut. Blender Guru's Donut tutorial is still the ideal tutorial for learning essential modelling tools in Blender. Bite the bullet, make the donut, and then take those skills to something else. It's not the fastest way to learn, but if you keep trying to brute force something like you are, then it'll take longer than making the donut and the next thing.

Besides all that, trying to learn it all yourself without learning the proper methods will give you bad habits that'll just hurt your models later down the line. It's best to learn how to do it right the first time and go from there.

icy jungle
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^ what they said. But also figure out what you want to do. Create avatars? then you may need to look into modeling characters for animation. these character models have specific edge loops for proper deformation. that will also go into rigging and texturing. I can understand its hard to learn from people, are you referring to video tutorials? maybe you need good written tutorials?

spiral sigil
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another new psychotic sculpt

spiral sigil
devout scroll
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there's a lot of different styles of teaching

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if you're just gonna sculpt spheres into random disfigured shapes you're not gonna get very far

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just gotta find the right teaching style for you

livid torrent
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what are some good things to model to start out with

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(already doing the tutorials)

devout scroll
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small accessories that you can put on your avatar

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glasses are a fun and easy one

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knives and other simple weapons like baseball bats are pretty simple

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rings, earrings, piercings and so on

livid torrent
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i gotchu

near totem
dense tundra
craggy lintel
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WEIRD SHIT

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My blender

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uhhh

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weird

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so

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basically I reverted a shapekey to enable something but also disable the other, but then when I did the operation, some mesh after being edited in shapekey is still registering my edits even not in edit mode.. wTF?

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Is it a bad idea to play with revert keys?

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Does merging keys even if some are revert keys, to optimize, confuse the mesh?

spiral sigil
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but my take on it

dense tundra
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I love it my dude

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Keep at it

spiral sigil
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i made another creature

celest sierra
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that is looking amazing

spiral sigil
celest sierra
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np cant wait to see your other work!

spiral sigil
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i wonder what an edgar the bug model would look like from me

wintry gyro
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Anyone know the poly count on the default unity sphere?

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NM looks like 768

spiral sigil
weak ermine
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So I need some help

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I'm making hands for my first ever model with hands but they aren't excactly conventional and wanted to ask if these would even work

true summit
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here we go taking the dive

spiral sigil
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whats the full picture of the model? you going for some kind of furry animal species right?

gloomy pawn
weak ermine
spiral sigil
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ohh I see the resemblance okay

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the fingers should probably be wider at the base and more pointy at the end from what im seeing of the pokemon i think that would look nicer

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I also think you should stay with 3 fingers/claws since the pokemon has 3 claws and u have 3 toes so why not

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so you can have fewer, but more clawlike thicker fingers

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my take anyway

weak ermine
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I just want to at least have a thumb because I usually tie expressions to all hand gestures so thumbs have to exist for thumbs up and finger gun

spiral sigil
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ahh okay

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maybe 1 thumb claw and 2 normal fingies

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i made my own version of the devil

lucid ibex
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is anyone here open to design work? will pay

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pls @ me

spiral sigil
lucid ibex
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oh cool, yeah i need a 3D model made @spiral sigil one that I can use in VR chat and other places

spiral sigil
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it would be ideal if you could be more specific on what you want made, unless u dont want to disclose that here for some reason

craggy lintel
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Quick question

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is using visemes to make new shapekeys ok

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or will this confuse data

spiral sigil
craggy lintel
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Okay good good

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thats what i thought

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i wanted to check

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trying to play it safe

spiral sigil
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np i havent had problems using them to make others

lucid ibex
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oh

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i just need a 3d cg character model made

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that can do full mocap

desert pine
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is anyone available to call with me real quick? im trying to get model from blender to unity and after hitting a wall for the past week and 2 breakdowns, im at my limit, its likely a simple solution with no documentation

spiral sigil
desert pine
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i keep loosing textures when converting from blender to unity. embed textures is checked, but the button to import textures is greyed out.

spiral sigil
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assign the textures

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in unity

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create a new mat

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apply the tex to the abledo

desert pine
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HOW??? how do that????? dumb it down because you have to be more specific. i sont see the documentation anywhere HOW???? id be happy to follow instructions

spiral sigil
desert pine
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2014.4.31f1. blender is 3.0

spiral sigil
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2019.4.29

desert pine
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i am in 2019, i mistyped. Im tired soz

dusty heron
spiral sigil
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i know i just said the version im using atm

desert pine
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im trying my best to not be angry. Ive read over that. That didnt help

spiral sigil
desert pine
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texture button no worky! exported right! problem hard, so i wanted to screenshare!!

spiral sigil
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is the textures in the project?

dusty heron
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Try exporting the textures from Blender separately of the model

spiral sigil
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what

dusty heron
# spiral sigil what

Their problem is that the texture aren't being carried over with the model, so bringing the textures over separately might work

spiral sigil
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2 hours later

dusty heron
# desert pine how do i apply them?

Select a material in the project tab, and drag the texture over to the appropriate slot. Depending on the shader, it may have a different name such as Albedo, Base Colour or similar

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I have to go have dinner now so if you have any other issues, I won't be able to help for a while, but I'll try be back quickly.

spiral sigil
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its 2:55 am

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nvm

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different timezones

spiral sigil
desert pine
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I Figured It Out!!!!!!

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cant use all caps

dusty heron
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Nice

solar fossil
spiral sigil
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another shitty sculpt of mine

languid fog
cinder cradle
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this tail look so unnatural in this body hah

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but detailed nice

languid fog
cinder cradle
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dk why reminds me of alien isolation

languid fog
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you mean

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this?

cinder cradle
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yes

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but yours is thinner

spiral sigil
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another monster i made

spiral sigil
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i tried to make momo ignore the top of the head on the side view

cinder cradle
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ur made for horror games modeling

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but texturing them are pain

spiral sigil
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i use to think 3d modelling was impossible. but ive been sculpting for 5 days making one or two things each day. now i see how easy this really was

gritty gull
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ok i massively fucked up somewhere please send help

spiral sigil
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shit

tepid olive
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Your model has ascended beyond the mortal realm and has become god

spiral sigil
tepid olive
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Genuinely tho holy shit

gritty gull
spiral sigil
tepid olive
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What did you export the model to?

spiral sigil
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unity

tepid olive
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No the file type

spiral sigil
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o

gritty gull
gritty gull
spiral sigil
gritty gull
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yup

tepid olive
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Unity let's you directly import the blend file into it try that?

gritty gull
tepid olive
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?

gritty gull
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for some reason it doesnt like when i do that

tepid olive
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I've done so before that's weird

cinder cradle
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it could be metter of wrong option while saving in blender

tepid olive
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Oh is that specific to vrchat?

cinder cradle
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you can open fbx file in preview

gritty gull
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bruh moment

tepid olive
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Bruh

spiral sigil
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rerig

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it

gritty gull
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that would take so much time

spiral sigil
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mixamo?

tepid olive
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That rig looks sus

gritty gull
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3rd arm

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i am crying

tepid olive
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How in the hell

spiral sigil
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sus

cinder cradle
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bruh when you save in blender you can set option that sets all bones to same direction

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maybe that is problem

tepid olive
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That makes sense

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But this feels way too chaotic to be that

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@gritty gull what happens when you move one of the bones

spiral sigil
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death

tepid olive
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Damn

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Don't want that

gritty gull
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these were my save settings

cinder cradle
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leaf bones are useless

gritty gull
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ok thanks that doesnt quite solve the problem tho mate

cinder cradle
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-z forward i think should be z forward

gritty gull
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yea that fucked it more

cinder cradle
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it means it is rig problem

tepid olive
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I'm just imagining that every time you import it into unity it just gets worse and worse until it just fills your screen with furry coloured static

gritty gull
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i mean, pretty much. it just keeps getting bigger and the bones keep going inside themselves

cinder cradle
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your head bones have weird connection to hand

tepid olive
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Move the bones around in pose mode in blender do they move properly

gritty gull
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ehehehehe

spiral sigil
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anyone got any recommendations for me to try to make thats horror related?

tepid olive
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Well I looked at ur profile picture maybe you could make a really demonic cat

cinder cradle
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cursed cat

gritty gull
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nothing is working

cinder cradle
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when i see screenshoot from your unity i can't understand what are bones that are comming from head

spiral sigil
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its a start ig

gritty gull
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death sounds nice

spiral sigil
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so far

cinder cradle
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make like big mouth with bent teeth

spiral sigil
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polygon

spiral sigil
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its good to be proud but you never want to overdue it at such an early stage

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yeah i cant sculpt a cat im too stupid

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lol

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then this problem happens then you feel like garbadge yeah?

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nah. my dad keeps saying you have to fail to succeed

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oh good then

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1 less problem

naive vortex
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hey i have a gesture pack that changed my face when i move my hands so if i do middle finger its angry face etc (this pack came with legoshi which is the model i am using) how do i enable it?

devout scroll
naive vortex
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oh yeah sorry, thanks

spiral sigil
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ears arnt done yet but i tried to make the baby face mask from happy death day

spiral sigil
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yessir. getting better and better made this mf in like 15 mins prolly 5-7 if i didnt stop working on it to watch youtube

thin shadow
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in blender, in uv editing tab, how do i make the face selection in the 3d viewport window changes the texture in uv editor automatically according to the face that i clicked?

devout scroll
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should be automatic if you don't have your current texture pinned at the top of the uv widow

thin shadow
devout scroll
spiral sigil
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How do you guys animate your 3d work for like a video presentation? Like what software do you do it in

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if you wanted to showcase physics quickly or something

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just in unity?

cinder cradle
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you can do that in blender

devout scroll
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yea, blender physics simulations are pretty easy to setup for simple things

spiral sigil
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oh okay thanks

edgy lily
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sorry if wrong channel. I found this really nice model , its textures are inside the zip file but idk how to add them

median pike
median pike
edgy lily
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alright thanks!

edgy lily
devout scroll
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at the top

median pike
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^^

edgy lily
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oooo found it ty

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idk if i am doing it right so far

median pike
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Than watch a tutorial

devout scroll
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it's probably easier to use the panel on the right than to manually do nodes

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but Google it yeah

median pike
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Idk how to add an image texture to a shader without using nodes

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¯\_(ツ)_/¯

devout scroll
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right side material panel under base color you can pick image texture and then assign it

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it creates the node for you, you just don't need to do it yourself

spiral sigil
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very ez ye

wicked osprey
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I have a mesh that I want to retopo, as it has too many tris, yet I've noticed that, when I look at it in edit mode in blender, it has non flat faces and an unapplied subdivision modifier (first image). When I do apply the modifier, I can see the 'true' flat faces (that are a lot more than what was shown before applying it, second image). My question is, why is it done like this, and can this setup be used to make an easy retopo? Thanks

rain fjord
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can i export 2 objects from blender as one into substance painter?

median pike
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It's just displayed like that to make it easier to view. If you turn off "optimal display" in the subdiv modifier you will see the real topo

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Faces can't bend like that. It's impossible for them

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I mean technically you could use a lower subdiv level as your low poly and a higher subdiv level as your high poly

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But idk if that's what you're looking for

wicked osprey
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ahh ok got it, at least I guess I can use the mesh with the unapplied modifier as a 'guide' for the actual retopo in a duplicate? not sure if that's a thing

median pike
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I mean

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When I retopo

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I use my high poly and use a shrinkwrap modifier on my low poly to copy the shape

wicked osprey
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ahh alright I see

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I'll have to review a couple tricks on how to do this efficiently

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thanks a lot @median pike

languid fog
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First time doing smth Low poly + sci-fi

median pike
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Looks cool. What's the polycount?

cinder cradle
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Yes it looks cool

tepid olive
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almost done with the base model

devout scroll
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@median pike all the stuff in the material panel is the same as in nodes

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I usually don't use it but maybe I should as it's faster

median pike
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I knew that, I just didnt know you can add nodes by clicking the circles

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thats cool tho

rain fjord
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how do i fix these shading issues? i already have auto smooth on before u ask

languid fog
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thats the basic shape

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52 tris + mirror X and Z

median pike
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neato

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I was expecting a lot more tbh

languid fog
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you dont need high poly to look good tbh

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and well that's for vrc, so i try my best to use the less poly that i can for optimization

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i dont think ppl like to play vrc in 15fps vrcFPaulSip

languid fog
rain fjord
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@languid fog same areas?

languid fog
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yep

rain fjord
languid fog
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thats probably bc of ngons

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try using auto smooth

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or Geometry Data

rain fjord
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i literally just said i already have autosmooth on in my first post

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but what should i have checked under geometry data?

languid fog
rain fjord
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@languid fog yup

devout scroll
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you should save yourself the trouble and just don't connect the edges

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unless you have quads you'll probably lways get shading issues like that

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you can try selecting the underside and calculating normals from faces

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but i dunno if that's gonna help

rain fjord
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@devout scroll can u be more specific than "underside"

devout scroll
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underside of the desk or whatever it is

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the big flat bit

rain fjord
rich scarab
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guys, if i want to start in the 3d omodeling, should i start in blender?

devout scroll
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press f3 and search for it, it should tell you where it is as well

devout scroll
rich scarab
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is difficult?

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i know that is, but if i want to create one avatar in less of 2 months, can i?

rain fjord
devout scroll
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recalculating is pretty much only useful when some of your face normals are flipped

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should be in the same menu somewhere

rain fjord
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in the f3 menu? what's it actually called

devout scroll
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f3 is just search, just type from faces and find it, should say normals on the right

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but it will probably tell you it's in the normals menu which is alt+N i think

rain fjord
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set from faces?

devout scroll
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yes

tepid olive
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baby man

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god i put this in mixamo and it looks like an alien lmao

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aight looks normal lets look at the skeleton

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what in the actual fuck

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i mean it works perfectly fine

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only problem i've seen is that the hands clip into the ground

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i think its expecting shorter arms

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tbh the arms do look really long

cinder cradle
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wow that looks bizzare

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the glitch ofc

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this model is good for auto rig

tepid olive
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thank u ☺️

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biggest problems i can see is that his legs and arms are too long compared to his torso

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arms are way too thin too

cinder cradle
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yes you need shorten them

spiral sigil
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and also since its not textured at all its like grey alien

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👽

cinder cradle
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Bogos binted?

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but anime characters usually have tuby arms

celest gate
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Hey, is there a good website or a specific term for seeing an anime character (or similar) from all perspectives (you know, front, side, back etc) as reference material? wanna try model an avatar 1:1 first time in blender .-.

spiral sigil
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I second that question because I havent found an abudant source of that only like that scattered across random corners of the internet

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would be nicer to have a wider selection

tepid olive
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He ain't got any muscle

spiral sigil
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put him in the gym

gusty bloom
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when rigging/modelling avatars, is there a certain distance i should have betweeen the eyes or would it not matter

cinder cradle
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doesn't matter

gusty bloom
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ty

spiral sigil
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made an alien

thorny ivy
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Alright, got a weird issue with CATS.

Basically, it's causin' Blender to freeze up whenever I use the "apply as rest pose" feature. No idea why.

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Ya'll ever have a similar issue?

spiral sigil
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u might be in a version too new for it but idk if they updated to 3.0 yet

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it says 2.83 on most recent git post

thorny ivy
spiral sigil
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o big typo lol

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thx

thorny ivy
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Well, that's the version I'm usin', actually.

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But I probably should be checkin' up for updates more regularly.

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Alright, looks like purgin' orpahn assets helps.

I also deleted the lineart shaders (relatively new feature) an' think that was causin' an the hang-up.

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Think it was still renderin' 'em even though they were technically disabled.

spiral sigil
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silly goose

thorny ivy
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Yeah, that's on me.

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Still, appreciate the help.

spiral sigil
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no problem

exotic parrot
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How do I paint in blender

languid fog
exotic parrot
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But what if I'm using a model like this

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Where I'm trying to paint specific parts

quaint jasper
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That's what texture painting is for

spiral sigil
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are you asking how to temporarily isolate specific parts to paint on

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idk if old blender has it or wit the same hotkey but if u go to Edit mode and select faces u want to paint on only do that, and then go to Texture paint mode and hit "m" for mask

hushed gyro
# exotic parrot

do you need to use such an old version of blender to do something specific? because in the newer versions you can select an area, hit the mask button in the top left and paint what you selected.

exotic parrot
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Yes I do

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I dont have open gl for the newer versions

lament pond
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A large group photo of many models I've made

quaint jasper
#

Impressive work Clap

exotic obsidian
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I hope to get on your level some day lol

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On that note, where did you learn how to model?

magic stirrup
#

Hey @quaint jasper, I found your Froggy Car avatar on vrc and I've been using it a lot. I wanted to customize it a bit, add some custom emotes or something, is there anyway you could direct me to where i could find the model/animations for the avatar?

spiral sigil
#

ima start naming these things. "The Smiler"

tepid olive
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what ya think of this ol fucker?

tepid olive
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another c:

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different angle

quaint jasper
wet ingot
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Very nice

spiral sigil
#

kinda looks like fortnite zombie not bad

tepid olive
#

a fuckin what now

spiral sigil
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they had some halloween event with like zombies and crystals and killing them

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like 2 years ago

tepid olive
#

e

spiral sigil
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My creations are getting ugly now. I should step up my sculpting

nimble glade
#

Hey, Gotten this error again, Tried going back to 2.93 but it hasn't worked 💦

thorny ivy
#

Ya'll got any tips for thinnin' necks/flattenin' shoulders? Overhaulin' a model an' the new version is a lot thicker in those areas, not all that fond of it.

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Actually, now that I've got a decent comparison, doesn't look too bad...

exotic parrot
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I cant see the color on my avatar

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I colored it before

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But when I attached a piece to the model now it's like focused on it

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I don't know how to look at my colors now

quaint jasper
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You're in the object panel on the right side

exotic parrot
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What am I supposed to be in

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?

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To be more specific I cant see the textures on the body anymore

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@quaint jasper

quaint jasper
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Did you switch the shading mode in the bottom left corner ?

exotic parrot
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Smooth and flat?

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No I didnt mess with those

tepid olive
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U gotta go to textured mode to see ur textures

exotic parrot
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How do I do that

exotic parrot
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Figured it out

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But now the textures on the headpiece are not showing

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Supposed to show like this

formal bridge
#

I have a thing that I'm trying to fix for past few days - eyes are in this position only for me (other people see them normally) and only in vr mode (I see them ok in desktop). Someone has any idea what it can be? Eye bones are set up correctly, but tryed to change their position too - same result, in eye look setup they turn in a weird way

spiral sigil
formal bridge
rich tendon
#

🤭

spiral sigil
#

That may be true but for troubleshooting sake its best you completely delete your vrchat game files (manually, if you do it with steam it wont remove the mods), restart ur pc, reinstall vrchat back and try again

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important you do it that way and that way procedurally

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oh and might as well delete the cache too after the game files are deleted

formal bridge
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Eh, might give it a shot tomorrow

spiral sigil
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u can also email support about it

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im sure they would have an idea

formal bridge
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Will do if I fail, could be a bug. Thanks and gn

spiral sigil
#

gn

exotic parrot
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How do I upload my model to vrchat

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I have the sdk

rich tendon
exotic parrot
#

The model is ready and rigged

rich tendon
exotic parrot
#

I wanted to test it

spiral sigil
#

Ive got a model i want to port from blender

rich tendon
spiral sigil
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i have model in blender that a friend textured for me but when i open the blend file it is untextured

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so i guess export

spiral sigil
#

made some weird scared guy in 15 minutes

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or less

spiral sigil
#

le troll

spiral sigil
limber walrus
#

there are some models in blender that when using the grab in sculpt tool wont move until you go into edit mode like your trying to grab it nothing happens but then go on to edit mode and then you can see where you been grabbing it, just so you know in this pic ive actually moved it but its not moved on screen well to appear to of moved when i click it

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here is some examples when i click on edit mode and is showing it actually moved

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so how do i make it so i can see what im doing when using the sculpt tool

dull pier
spiral sigil
#

I cant send a photo because apparently the arm of my model is deemed explicit so uh. I have a ball joint that refuses to rig properly I want it to stay still while the arm remains attached to it if anyone can help me with this please send me a message. I'm working with the nardoragon base.

median pike
#

I am having an issue with data transfer, I am trying to transfer normals from one mesh to another but whenever I apply the modifier all my shape keys stop working, they are still there, they just dont move any verticies anymore. I dont remember this being an issue on older blender versions

spiral sigil
#

in the modifier settings is there things about shapekeys?

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if there is then trial and error with that and see if it works

median pike
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nope

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nothing about shapekeys

median pike
#

yeah turns out its a bug in 3.0

spiral sigil
#

rollback to 2.93 or something then

spiral sigil
#

how do I make a keyframe for a ColorRamp Key? Trying to make the emission pulse and waver in intensity

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its not recording the change when i do it

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with the record button on

rich scarab
#

how can i add a shader to blender?

spiral sigil
#

your materials should come with just a Princibled BSDF shader feeding into the Surface of a Material Output node

#

similar to how you can call up the menu to add primitives in the 3d viewport, u can do Shift+A to cal up a menu to get shader ndoes

#

make sure u mouse is inside the shader area thing it matters

#

I have animation stuff on the left it wont be there

rich scarab
#

i started doing my first 3d avatar

#

only the 3d base

#

i want to practice and do some 3d models, like cars, donuts (reference), etc

#

should i practice only avatars? or do all type of 3d models?

spiral sigil
#

i would ask anyone else that since im not exactly excelling

#

ive been all over the place in what I make

toxic shuttle
#

Is there a specific way hand bones need to be set up? I couldn't find anything official on either VRChat or Unity and if I look up example images I see lots of different ways to do it. The way I have it set up now is with the proximals starting at the point in the middle, but only the inters and distals actually deform. In game, the thumb deforms okay but the rest get pretty screwed up.

spiral sigil
#

made a screaming guy

spiral sigil
#

going to finally start using the steam version of blender so it can track my hours and see how high the numbers get

simple zodiac
spiral sigil
spiral sigil
#

hey so i rigged a robotic arm i thought in vrchat it was just going to revolve around a point like it did when i rotated it in blender

#

but Vrchat is actually moving it

#

anyway i can fix this

cinder cradle
#

moving it like, object is moving from other location to other or moving just arm

#

you need to add position to animation file

spiral sigil
#

just arm

#

position to animation hold up

#

what is that

spiral sigil
#

yeah long story short i had enough dedication to this thing to redraw almost the whole head

obsidian nova
#

Jesus, why…

craggy lintel
#

hey guys

#

just so you can save my anxiety

#

i can remap something that has shapekeys and is on an avatar right

craggy lintel
#

Are we forced to do the adobe version of substance

quaint jasper
#

nope

craggy lintel
# quaint jasper nope

Hey Ruubick, honestly, could you tell me which version of substance is best? Adobe or Non Adobe, I just want best experience and nothing bad haha

vivid crater
#

they still have perpetual with 1 year of updates on steam
if anything, after the adobe update the shelf loads your assets faster and other qol improvements like being able to save color swatches

sonic basin
#

when i make my model blink in unity it goes from this

craggy lintel
#

sigh

sonic basin
#

to this

craggy lintel
#

this is a sad day. i hate monopolies

sonic basin
#

does anybody know what might be causing it?

cinder cradle
#

you do blinking as animation?

sonic basin
#

shape key

cinder cradle
#

you created shape key in blender?

sonic basin
#

yes, and it worked fine for a while untill suddenly it started doing whatever the hell that is

cinder cradle
#

it seems like it removes everything besides eye lids

sonic basin
#

it doesn't have any problems in blender so idk what is up

cinder cradle
#

if it worked before did you done anything before it stopped working?

sonic basin
#

i really don't know what could have caused it, all i did was over time slowly adjust the arms and legs to make them more realistic

#

erm i kept deleting and re importing it and now it's somewhat working?

cinder cradle
#

hmm tbh i have no clue i have some theory but dk if it could be true

craggy lintel
#

we still use unity render pipeline for substance, right?

sonic basin
#

pardon me what? why and hell does the blink make the model have this many!? the model has never once even been above 90k

carmine dove
#

it needs an autofix applied!

#

happened to me, let me find the answer hold on

sonic basin
#

2,147,483,647 is like wtf

cinder cradle
#

it seems like every frame of shape key creates new avatar

#

that is weird

carmine dove
obsidian nova
#

You need to check “read-write” on in your model import settings…

#

Yeah…

carmine dove
#

open the vrc sdk settings and go to build, i did it from there

sonic basin
carmine dove
sonic basin
#

dayum that number was insaine tho

carmine dove
#

yeah when it happened to me i was like lmao???

#

project u good?

sonic basin
#

i was thinkin "did i make this model with rabbits instead of vertices?"

copper oak
#

probably assumes the worst since it can't be sure what it is without read/write enabled.

warm plank
#

I have a question: my avatar has a material on the body that I want to change color when I speak. I have two shape keys in blender, one for each color (basis is 1 color, Speak is second color). I'm trying to make this work in unity now, and I'm getting lost trying to figure it out.
I've heard to use animator states, but I'm not sure where to start
am I on the right track?
(Edit: Posting in a couple channels, not sure what category this falls under and who can help me)

quaint jasper
spiral sigil
#

trying to make rtx squidward

spiral sigil
#

made it like this in 15 minutes

spiral sigil
#

i wanted to make my own

spiral sigil
tepid olive
#

ralsei

rich tendon
#

anyone know why my blender is saying this

#

and how to fix

quaint jasper
#

You need to use the autodesk fbx converter

#

Blender doesn't read ASCII format, it's only Binary

rich tendon
quaint jasper
#

The internet thumbsup

rich tendon
#

lmao ight thanks smh

craggy lintel
spiral sigil
#

what program do I need to start creating avatars?

cinder cradle
#

Blender

spiral sigil
#

I'm well versed in Adobe CC suite but want to get into 3d modelling

#

thanks. Can I assign animations in blender as well? or do I need a seperate app for that?

cinder cradle
#

Hmm you can make animations in blender as well as assign them

spiral sigil
#

A different person mentioned Unity. Is that a crucial app for building avatars?

languid fog
#

for vrc

#

yes

cinder cradle
#

Yup

spiral sigil
#

Unity is a paid app right?

languid fog
#

no

cinder cradle
#

no for personal use

spiral sigil
#

Oh great

#

🙂

cinder cradle
#

Unity is used to upload and customize avatar not make one

spiral sigil
#

Is this the correct channel to discuss these topics? or should I be in the Avatars sections

cinder cradle
#

It is fine channel since you asked where to model avatar

spiral sigil
#

Thanks. I plan to deep dive into youtube and skillshare later on

cinder cradle
#

Skillshare is good thing to learn

spiral sigil
#

How long have u guys been 3d modelling

#

I use photoshop/illustrator/aftereffects daily so I'm hoping the learning curve wont be too steep

cinder cradle
#

personally 7 years ago started for fun and it is my hobby

spiral sigil
#

Thats awesome

#

I just got introduced to VR and im quite inspired...

#

I think its going to absolute game changer

#

in terms of retail experiences, digital marketing, and just social communication/experiences.

cinder cradle
#

It will be if meta gonna progress more and give epic vr devices for cheap

spiral sigil
#

Its inevitable

cinder cradle
#

Other company will follow them up and it gonna be common to use

spiral sigil
#

Yes, I think this is just the beginning

#

Really inspiring stuff. Excited to be part of it

cinder cradle
#

Remember that at beginning you gonna be often frustrated bcs something doesn't work but don't give up

spiral sigil
#

Agreed, thats why Im happy to find channels here for support

azure rain
#

yeah this is definitely a good place to ask questions

#

and I might suggest for your first model you try a prop as character modeling is quite complicated

spiral sigil
#

I was hoping blender would have M1 support by now

cinder cradle
#

Blender works with m1

#

i think i seen other people test it in m1

#

Yes it does

celest gate
#

I don't know why but somehow this looks so wrong... looks like I gonna need to take a whole "model an anime girl/boy in blender" tutorial .-.

cinder cradle
#

best thing to have is 2d front and side view

#

it can be fixed tbh

spiral sigil
#

Thanks Whiren

calm goblet
#

where i've marked anatomy parts that's where you need photos of people so you can see what's being simplified and actually add it

#

like it or not anime does obey anatomy

#

probably help to get some references of anime figurines as well, statues, things like that

#

they do a good job of showing anime in 3d

cinder cradle
#

you can fix it with sculpting

languid fog
#

thats what i doing

true horizon
#

Where do i find where to apply a hair_substancepainter file?

spiral sigil
calm goblet
#

if you are....you're completely insane

languid fog
spiral sigil
#

wish i could do something like that

calm goblet
#

why wouldn't you just sculpt and retopo?

languid fog
#

bc idk how to sculpt vrcFPaulSip

calm goblet
#

perfect time to learn 😛

cinder cradle
#

Couldn't be more perfect

#

it isn't super hard if you just learn what tools do

#

and how to control them

calm goblet
#

the hard part is learning the anatomy and stuff, learning the tools is easy

cinder cradle
#

i always 2d draw something i want make haha

calm goblet
#

i can't draw for shit

#

i just sculpt

cinder cradle
#

i can't sculpt without looking what i gotta do

#

cursed me

calm goblet
#

neither can i

#

it's called getting some fucking refs

cinder cradle
#

in my case making

calm goblet
#

you'd be better off using proper refs 😛

cinder cradle
#

you are saying i can't draw >:|

calm goblet
#

yes

cinder cradle
#

well excuse me princess

calm goblet
#

i'm saying our squishy imperfect human brains will never be as reliable as having real images of real things to draw from

cinder cradle
#

true 😐

calm goblet
#

can't beat having pureref up one one monitor with all your refs and inspirations for a particular piece there while you're working

spiral sigil
#

yes. im the guy that attempted to redraw the hair by scratch. and half of the beard thank for asking 🥲

celest gate
# calm goblet like it or not anime does obey anatomy

fake news! JK, thanks for your markers, its my first "human shape" model, gonna try to fix it and still gonna do a complete head/body model tutorial, just to get the feeling and practice for it! But tbh it still kinda fucks my brain up because I worked for more then 15 years only with 2D/photoshop/drawings etc and somehow is my brain not handling a dimension more really well 😂

native wharf
#

Yo, is there anyone that does modelling for commissions in here? Or anyone that can help me with my project? I have an issue with a character that has something incredibly specific about his jaw but I also suck at modelling and idk how to use the sculpting tools.

calm goblet
#

sculpt your shapes then retopo over them, that way you don't have to figure out the topology at the same time as figuring out the shapes, gives you way more freedom

merry cedar
#

will it be a problem when rigging if i already have the head attached to the body

quaint jasper
celest thistle
#

So im wanting to get a building model (building club) done for a new FBT club Im designing. Problem is I hate blender. Where can I find someone that would be up for this job for a reasonable price?

native wharf
native wharf
#

I also just had like five scammers dm me from here so uh... Yeah. ._.

oak hatch
#

Designing Hegao P10-R for VRC. MOI3D is so fecking useful...

#

Slow and steady.

tardy elm
#

I'm not sure why, but every time I try to edit the one VRoid model (yes, to resemble my profile pic) using sculpt, it causes the model to break in unusual ways. I know this is a bit of an odd question to ask here, but are there any character creation programs similar to VRoid that allow you to make plus size characters? (I'm going to regret asking this here, aren't I?)

#

I just want to have avatars that aren't 2 models bashed into 1, and also have them be compatible with Craftopia because supposedly that's possible.

calm goblet
calm goblet
#

cause you can't use genesis meshes in something like vrchat

#

as for craftopia....never heard of it so can't say

tardy elm
#

I use CATS which makes VRoid compatible with VRC, CVR, and NVR.

#

Or somewhat compatible...

calm goblet
#

as long as you rig it with a compatible skeleton then you should be good

#

you could just edit the skeleton from a vroid model if it export with it

oak hatch
tardy elm
#

I guess I could give it a Mixamo rig, then just clean up the weight paints.

languid fog
#

You have a lot in fiverr, Gumroad, booth, etc, etc

languid fog
#

Cool model btw

oak hatch
#

Ye, it's like an inbetwen of Solidworks and blender, it's really a weird program

languid fog
#

Interesting

#

Ik how to use a bunch of CAD programs and thats why i noticed it hahaha

oak hatch
#

Yeah, same here; I'm actually more comfortable in ACAD and Inventor than in Blender tbh.

spiral sigil
#

trying to do a remake of snotty boy

spiral sigil
cinder cradle
#

now eyes and hair

spiral sigil
#

i made that in 15 mins

#

i made the other head

#

in like 30 minutes

#

possibly 5 tbh

cinder cradle
#

wow it's him

shell sentinel
#

Hey guys, I'd like to add this facial markings to my model, my only problem is the face texture of my model is not setup to where I'm able to easily edit the face the UV is really weird and as I'm on quest I can't use any alpha blending shaders to use pngs is there an easy way for me to cut this out and then shape it around my models face without using transparency

spiral sigil
#

ive improved from this

soft hornet
#

Is anyone here a maker avatar?

I want to have my own avatar for ouctlets quest 2.

surreal flame
shell sentinel
#

Yeah I've already tried shrink-wrap and it looked pretty scuffed ill try the other method though, thank you

spiral sigil
#

i just watched barnyard. and i dont think i regret modelling this

calm goblet
#

or you can do some projection painting in blender

#

use that as a stencil to paint on your model

#

there's a lot of ways to make it work

nimble cape
#

My new Series... I lost my account from a hacker... and starting my Mortimer Series..

#

Gonna make 100 Mortimers

#

Or Cursed Mickeys*

shell sentinel
spiral sigil
calm goblet
shell sentinel
#

If I show you the texture ot might help understand, this isn't a normal face texture

#

It uses that box on the top right as the entire face so I can't put the facial markings on this because there's no real shape of a face to work on theres an eye brow but underneath that is not where the texture for the eye is its super weird

#

I get what you mean though but that would only really work for something like this right? And i can't make a UV that looks like this

spiral sigil
untold schooner
#

anybody see smiling friends yet

spiral sigil
#

y e s

calm goblet
#

get your model in blender, use the pattern as a stencil paint it on, enjoy the way some parts look nice and clean and others will probably look pixelly

untold schooner
shell sentinel
#

I'm currently just cutting it out instead n the I can go into sculpt mode and shape it around my avatars face, bot the best way I could've done this as far as optimisation goes but atleast it'll look alot better

shell sentinel
#

Not the prettiest result but it works for me

#

The sides don't matter too much as my hair blocks it

flat aspen
#

Can someone explain to me how in this video at 3:44 he's able to rotate the bone and edit the weight paint. I know how to rotate bones. But if i leave the bone in a different position it stays like that and doesn't go back to normal. https://youtu.be/4fICQmBEt4Y?t=224

I've been meaning to update this video for a very VERY long time. But, we're finally here. Everything you need to know in order to start painting weight layers onto your character!!! Hope it helps :)

Female Body Model Link:
https://www.youtube.com/watch?v=_XfvLpLyulI

If you enjoyed this video, please don't forget to like and subscribe!
You ca...

▶ Play video
lament pond
hollow terrace
#

Im working on learning how to bring one of my characters to life for VRC and I was wondering if anyone knows if the youtube tutorials by Mako Ray ( https://www.youtube.com/watch?v=VV8WgcwqCzY&t ) are a good starting point. If not, could anyone recommend me a playlist or video class? Im looking to make my character from scratch, I have a lot of experience in digital art, but pretty much nothing when it comes to Blender.

Part 2 of a series in which I guide you through the overall process of creating a 3D virtual avatar starting from nothing for use in VRM applications and VRChat, using Blender and Unity. In this video we address the task of actually modeling the thing, and I try my best to give as many tips and pieces of advice as I can to help you on your arduo...

▶ Play video
quaint jasper
round niche
#

@hollow terrace well blender has a shortcut heavy workflow, so you should learn boxmodeling & tools first. for a good start the donut tutorial by blender guru is always a good start to learn.

hollow terrace
#

Alrighty, thanks much! I'll probably be here asking way to many questions over the next few months. Hopefully I don't get too annoying haha

round niche
#

oh dont worry! question are there for to be asked 🙂

hollow terrace
#

Im blazing through this tutorial series. I'ts so exciting to be trying a new medium. I've got all these ideas in my head for what I want to do with my avi, I cant friggin wait

round niche
#

awesome! but dont over do it, most creative people like myself tend to burn out, do step by step and keep care of yourself! happy blender noisevrcTupSmug

hollow terrace
#

Yeah, I've been there before a few times with drawing. But I make sure to take breaks and pace it all out. Plus, now that I'm learning this, if I need to take a break from it, I can just go draw. I kind of go crazy if I go more than a day or two without drawing, but if I draw too much I get burnt out, so I think having these two things to swap between will really help my workflow and depresso at the same time =3=

#

I appreciate you suggesting this guy, I'm about halfway through part 6, and so far I've only had a couple hiccups, which were things that he mentioned might happen. He's really good at laying it all out. I remember seeing his tutorials when I was younger and wanting to try 3D and scoffing at the donut idea. I ended up trying to follow another person's lesson and it was just too fast and confusing. Wish I had just watched the dang thing all those years ago.

round niche
#

yeah! and the best thing is, he always redo the tutorial serie with new blender versions! amazing person for real.~!

hollow terrace
#

So I remember seeing an avatar that pressed a button on its physical model, and then they got some cool gundam style armor and a gunsword, with an animation of it deploying and everything
Is that kind of thing still possible in game? It was a long time ago.
Even as an amateur, I already know that kind of thing would be hella advanced, but Im just curious.

round niche
#

well i guess should be, im still a bit new in unity, but a master in unreal, so in the end it would be some mask map and one float value to control the effect

#

but yeah, if i have the time i can learn some shader stuff in unity

#

but first i have to master the damn unity ui, drives me still crazy 😄

cinder cradle
#

The pressing button was probably animation

#

not hard to do

hollow terrace
#

No like I used it and it was literally a little gauntlet that you pressed a button on

#

could have been gesture, but like you put your index finger out, and the button lit up, and then did the thing when you pressed it

cinder cradle
#

Tbh it could be done with many methods

#

i think some are now impossible in new sdk

#

sadly

hollow terrace
#

Well as long as theres a way, thats all I need to know haha.
I know its going to take at least a few months before I'm close to pulling this off, but man Im so excited

cinder cradle
#

easiest way in my opinion is play animation when someone click the button now

#

you can be creative with that

hollow terrace
#

I DJ a lot in Vrc, for friends and events alike, and my idea was to model my main OC, and then have him pull like a ripper cord from his wristband that plays the animation and changes him into a sort of floating post-cyberpunk style DJ with a hovering turntable. The dream would to have it be audio responsive to my input, but who knows if thats even possible.

cinder cradle
#

It is possible but as i see it's not easy to set up but it's possible

#

First focus on making model than focus on sdk

hollow terrace
#

yeah for sure

#

just satisfying my curiosity. Knowing that its possible now makes me want to keep going even more haha

cinder cradle
#

The hardest part would be setting it in sdk i see you already have idea in your head so making 3d model won't take you long

hollow terrace
#

what do you mean by setting it? Like importing it from Blender, or setting up the actual functions after importing the model/animations to sdk?

cinder cradle
#

Yes when you gonna make model and animations setting them in sdk could be hard, sometimes there are no specific tutorials for what you want

hollow terrace
#

gotcha, well Im glad Im here then, because I'll surely need help

spiral sigil
hollow terrace
#

So Im learning modeling in blender right, but should I also do animations there or will it be easier to move it to unity and make the animations there? A lot of the stuff I've seen about vtuber and vrc avis mentions moving models over to unity but im not sure if thats pre or post animation.
Im just gonna focus on modeling for now, just want to ask before I hit that bridge

spiral sigil
#

Personally I'd animate everything in unity

hollow terrace
#

Alright, does that include rigging and stuff as well?
Like the only thing I should be doing in Blender is making the actual model I gather?

spiral sigil
#

No rigging should be done in blender

#

Your model should be imported into unity when everything is set up

#

Uv's, blendshapes, weightpainting etc.

hollow terrace
#

Alrighty, sounds good. Ill look into it. Thanks a bunch, I'm sure ill be back with more questions.
Just gonna focus on learning the actual modeling process for now

surreal flame
cerulean shoal
#

the emoji man 😜

spiral sigil
#

tryna make a body

gritty quarry
#

norman interpol evil

calm goblet
#

grant's complete beginner series is a much better bet for newbies

delicate wagon
#

Where would one go to find someone to give (voice chat) assistance to a friend of mine who's trying to use blender to do vr chat avatar stuff

spiral sigil
spiral sigil
obsidian nova
#

In the interest of brevity, he leaves out A LOT regarding HOW to use the tools though…That we can agree on. 🙌

calm goblet
#

it's good for someone coming from another software to just learn where stuff is

#

useless for actually learning the fundamentals or how things actually work

spiral sigil
calm goblet
flat aspen
#

What would be the best wait to join these meshed at the seams. It's all one object. But there's seams everywhere How would i join them?

quaint jasper
flat aspen
#

Ok. That worked for like the wrist. but for some stuff it didn't what worked was selecting the mesh in edit mode and selecting merge by distance. it worked for the shoulder seams and most of the other parts i had a problem with.

quaint jasper
flat aspen
#

How would this be fixed. All the textures are off the same model. And the seams are fixed where they're actually joined. But i get this weird skin tone effect when i put the normals for each part. I was able to make the face that looks extra shiny the same as the chest area but for the normal i had to really lower the strength.

#

Since this is just in blender would this be fixed in unity when i used one of the vrchat shaders?

quaint jasper
#

Your normals are likely flipped, in edit mode, select everything and do Alt + N > Recalculate Outside

flat aspen
#

That didn't fix it.

quaint jasper
#

Try Alt + N > Flip but only on the arm vertices

flat aspen
#

Nope. it just gives it a weird 3d ish tone.

quaint jasper
#

Not sure then, could be your node setup

flat aspen
#

probably. all the nodes are setup correctly. but if it's just the nodes i assume in unity they might get fixed when i add a different shader

quaint jasper
#

It might, could also be another mesh issue but hard to know without being able to look at it further

flat aspen
#

Maybe. If i adjust the normals strength for the face it looks more in line with the chest area. But the arm I couldn't get close enough.

#

I was hoping that alt+N would of fixed it because i saw it while i was looking up how to fix a different issue but forgot until you told me. Because it's like every mesh is receiving light from a different area.

#

Oh well. I'll see what the outcome is in unity eventually

lament pond
#

Wip. Placeholder colors.

modest shell
#

When i export my model from a blend to fbx the whole thing looks exploded instead of normal

cinder cradle
modest shell
#

what are the right settings

cinder cradle
#

for example this

#

also someone had messed avatar because of blend shapes maybe it could be it

modest shell
#

the blend shapes are all good i verified

#

ty that fixed it , was scared for a second there

cinder cradle
#

ok nice

craggy lintel
#

can you weightpaint through a single line of verticies

#

more like

#

is there a way to

#

i want to

spiral sigil
calm goblet
#

common problem, any time i use cycles or eevee i forget as well and have to fix it cause i'm used to working with octane and unreal

craggy lintel
#

Could someone send me something on auto normalizing your weights

#

I want to see and know everything it Does

#

Down to the code tbh

calm goblet
#

download blender's source code and look at it

flat aspen
spiral sigil
#

Hey folks, any idea why a rigged hand will not close completely when using valve index controllers? I was wondering whether this is related to the rig

#

and whether I can do something about it within Blender

surreal flame
#

I believe the controllers need some finger movement to calibrate properly and sometimes it takes a bit. Perhaps that's it?

spiral sigil
#

i asked in another chanell already but got no solutions i think this is a modelling problem i did so ima ask here

#

what causes this and how do i fix it

cinder cradle
spiral sigil
#

wheres the apply scaling bit?

cinder cradle
#

when you click ctr+a there should be scaling in menu

#

before you do that click on avatar mesh

spiral sigil
#

oh in object mode

cinder cradle
#

yes

spiral sigil
#

ok

#

i clicked scale and applied

#

just gonna see if that did a fixxy

cinder cradle
#

also remember about fbx all

spiral sigil
#

no it didnt fix it

#

Fbx all?

cinder cradle
#

when exporting there is apply scaling window and there you need set fbx all

spiral sigil
cinder cradle
spiral sigil
#

wait settings in export

cinder cradle
#

yes when you click export and as fbx it's there

spiral sigil
#

tbh i didnt even realise there were export settings

cinder cradle
#

mostly you don't need to do there anything

spiral sigil
#

WTF why is the file 17k terrabytes

#

WHAT

cinder cradle
#

wdym

#

😮

spiral sigil
#

i think thats a visual bug

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ok it didnt work i dont think leme try again

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this is driving me nuts because the hand WAS working

cinder cradle
#

You edited something with hand? maybe the uv map broke and now something is overlapping with hand

spiral sigil
#

i did a project from view so that

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it loooked nice :(

cinder cradle
#

Check the uv map of the avatar

spiral sigil
#

i smart uv unwrapped the hand

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and still...

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it is broken

cinder cradle
#

ok can you make copy of project i want to try something

spiral sigil
#

ok

#

the blender file?

cinder cradle
#

yes

spiral sigil
#

ignore how scuffed it all looks i got lazy sorting stuff

#

xD

wicked osprey
#

so I have a particle system that consists of a bunch of trails with noise, the problem is that when I go into play mode, the trails have sharp edges when I open the noise module of the particle system, but they become smooth when I close it (I want them to be sharp), why would this be? I'm uploading 2 pictures to show what I mean (left: sharp edges, right: smooth)

flat kayak
#

So trying to learn how to add clothes

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Can't get this to fit to save my life ;-;

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very new to this

spiral sigil
#

@flat kayak idk if this is effective but!

#

id dupe the armature

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assign the clothes to said armature

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and then pose it

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delete 1 half

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then mirror

flat kayak
#

like

#

that armature?

#

i put a question mark

#

lmao

flat kayak
spiral sigil
#

no like the bone system

flat kayak
#

?

muted raven
#

It Takes so much time finding every little imperfection, Take your time! this isn't something that can be rushed

#

learning sucks

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but it's worth it

languid fog
#

^^

#

And the most important, enjoy your ride, most of the ppl that i know (included me) tried to rush the 3d learning process so bad that when they achieve smth, they didn't feel the "i did smth good" they only looked for the bad parts of what they achieve, take your time m8.

muted raven
#

Exactly ^^

ripe night
# spiral sigil

Does this mesh have blendshapes attached to it? It looks like you did something that changed the vertex order (adding UV seams could do that) and corrupted the blendshapes

proven zodiac
#

i can make Minecraft mob type models, if anyone wants to use one, or make one lemme know!

solar fossil
warped linden
#

anyone have a good fdx for a school bag

#

???????

still wadi
#

i don't have fdx i got fgx would that work ?

warped linden
native slate
#

Looking for criticism on mouth shapekeys. If you see something that looks off, please point it out

keen tulip
#

So this question is more for those that have used Blender animation part and are familiar with it but does anyone here know how to put two animation files together on the same rig model? If so I have a task if you could do it.

I have some animations I want to put on my avatar but some of the animations are split into two files, one for arms, legs, and hips, and one for upper body head, and face. I want to get both files work at once at the same time, then once that’s done it needs to be exported as an FBX file and I can take it from there.

Let me know if any of you can help out and I can explain more in DMs.

keen tulip
# quaint jasper Copy the keyframes ?

I don’t think I can do that, the animations aren’t FBX files so I can’t put them on unity, plus they aren’t humanoid which is why I need the animation with the model that’s for the rigging to work so that way I can turn that model into humanoid which then I can take the animation from that model on unity.

quaint jasper
#

What are the animations then ?

keen tulip
#

PSA files, that’s why it needs to go into Blender, hook those animations up on the rig, turn them into FBX files so that unity can accept it

#

The reason why some of the animation files are not together with the other body parts is because it’s to do with transitions.

quaint jasper
#

What kind of transitions ? Any screenshot ?

keen tulip
spiral sigil
#

prolly gonna compress. but ultra 8K textures

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you cant see 1 pixel when you zoom in

dusty heron
#

A screenshot doesn't convey that very well

spiral sigil
#

ye

#

it compressed

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but there aint no other way to show it

obsidian nova
#

Trying to make the ReadyPlayer.me avatars more expressive & stylistically unique.

#

Starting by giving them wider, more expressive eyes (with recessed pupils) and altering the facial structure slightly to make them more stylised

#

Also finessing the topology, since a lot of it could be better.

azure rain
# spiral sigil prolly gonna compress. but ultra 8K textures

a 8K head texture like that is a colossal waste of vram as even with a VR headset it's never going to render at the full resolution a Oculus Quest 2 has a screen resolution of 1832 x 1920 so even if you were to position yourself so the head takes up the full screen It could only render about like 2K amount of details

calm goblet
#

i generally create everything at 4k then scale down as needed

azure rain
#

good point I just was more meaning displaying the 8K in game

keen tulip
#

Wait

#

Can I take the key frames from one animation file to paste into the other animation file on unity when putting them on there?

round niche
#

you can copy stuff directly from one blend file to another blend file, if both are open, if thats helps~

languid fog
#

and here i go with another fan art :D

sullen zinc
spiral sigil
#

another head i made. that i tried on

rain fjord
#

should i add a bevel segment or 2 to my low poly since my high poly has bevels?

subtle jackal
#

one segment + adjusted normals can give you the appearance of more bevel without the cost of doing so

keen tulip
rain fjord
#

can i snap the size of a part of one object to another?

spiral sigil
#

If I divide my world into separate meshes for each room/hallway, how can I ensure that the textures remain seamless/contiguous? How can I ensure that the UVs are in the correct scale and position?

quaint jasper
#

Make your UVs before the cuts

#

assuming seamless textures and potentially triplanar mapping

thorny ivy
#

Nevermind, just looked it up.

#

Got a genuine question though, not sure how many here'll actually be able to help with it.

#

Basically, my avatar's got some clippin' issues in her chest an' backside. She's definitely on the thicker side an' don't plan to change that so need a way to make thin's look natural in-game.

azure rain
thorny ivy
# thorny ivy

Current geo I'm workin' with. Not real sure how to to make the middle-ground an' not have it come out weird regardin' movement/weight paint.

thorny ivy
azure rain
#

yeah it's quite handy and also can be quite useful on vram usage to you have your edges like that so that you can use a tiling texture instead of having to bake the edges onto a normal map

spiral sigil
#

might look like an old man. i might give up making this. but im tryna make tighten this time from megamind

oak sapphire
#

good job

obsidian nova
#

Instantly what I thought of…

spiral sigil
#

redid the style of the clothes and made it low poly. use to have 100k polys now it has like 35000

#

or 32450

#

and redid the weight paint. now its bussin.

carmine dove
#

how tf do yall make clothes

quaint jasper
#

Duplicate body vertices, Alt + S

carmine dove
#

unfortunately the boobies get in the way of that but i found a tutorial that should work perfectly!!

untold schooner
#

marvelous designer is good but for quick and dirty stuff the blender cloth brush is great

calm goblet
#

you'd be better off just looking up a reference and using draw sharp and flatten to get some nice folds

untold schooner
calm goblet
#

if you want them to look natural you have 2 options, simulate the whole piece of cloth or sculpt them in with draw sharp then refine with flatten

#

cloth brushes are not particularly good for it

untold schooner
#

a few version ago blender added collisions and gravity to the sculpt brush but i dont know if its still there

#

either way as i said, for stuff that needs to look proper i use marvelous

carmine dove
#

maybe i misunderstood what u were saying

#

(i just woke up)

calm goblet
# carmine dove maybe i misunderstood what u were saying

yeah i'm saying the cloth brush folds don't actually look like the folds you'd expect on clothing at all, better to very quickly pop up a reference of similar clothing then make the folds yourself with draw sharp and refine with flatten

spiral sigil
#

How do you make a blender file into a unity file? I don't know which channel to put this in but I made an object but don't want it to be a .blend file. Want it as a unity package.

spiral sigil
#

Just covert it into an FBX? Sorry I am new to technology like this. :)

cinder cradle
#

yes that simple

spiral sigil
#

Bruh. Thank you so much!

obsidian nova
#

@calm goblet if you have the time, then sure…But for a quick and dirty pass, it’s fine.

calm goblet
#

cloth brush you gotta sit there fiddling with it pull ind pushing and pulling and pushing and tweaking things for ages

#

the draw sharp method it's literally just draw the lines based on your ref, use scrape or flatten to smooth the transition, done in no time

dire oasis
#

I just got blender

#

How do I use it

quick hawk
dire oasis
#

What am I even making

#

I wanted to make Aquarius Gorefield but what am I even doing

dire oasis
#

Ya know what I give up

spiral sigil
dire oasis
#

I had no idea what I was doing

spiral sigil
#

tutorials

spiral sigil
dire oasis
spiral sigil
# dire oasis oh ok

or you could just learn without any like my dumbass. but i dont recommend that. use some tutorials. make something simple rn

azure rain
#

like some sort of rigid body accessory that you can attach to a avatar would be a good first project

spiral sigil
azure rain
#

like a hat or a backpack or a bracelet

spiral sigil
#

not one of them. but an example

#

just anything you want