#3d-modeling

1 messages · Page 120 of 1

quaint jasper
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If the world has a reflection probe then your hair will shine obviously

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Cause it's pure metal

keen tulip
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Metal hair at it's finest LOL

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Let me go fix that real quick

wintry vector
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wait no texture but normal map?

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so its just monochrome

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with bumps?

keen tulip
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Yeah.

wintry vector
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no wait he has one

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or does the color setting override?

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alternatively you could just retexture your hair and then just have maps. probably no reflections on hair so your metallic setting could just be set to 0

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laziest fix is just to turn off metallic

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no point in having a normal map if normal intensity is 0. You could just delete it to save space otherwise you're loading in an extra texture map for no reason

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but your hair will probably look really simple

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you're using toon shader anyway so its a stylistic choice at that point

wintry vector
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@quaint jasper is smoothness on the unity shader just the inverse of roughness?

quaint jasper
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i believe so

wintry vector
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@keen tulip yeah so im confident these sliders will determine if you fix the issue

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put metallic at 0 unless your hair is literally metal

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personally I would try turning up the normal map and seeing how it looks. Otherwise the texture might look a bit flat.

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if you're not going to use it at all then just delete it

spiral sigil
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I am extremely proud of my log I 1000% accidently made

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incase anyone wants to also maek log

devout scroll
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loggers

quaint jasper
lofty river
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Not Sure If im in the right channel but could someone help me, i recently bought a model with blendshapes on it and i put it in blender to add an outline but everytime i export it the blendshapes are missing. Does anyone know how i can fix this

quaint jasper
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an outline how ?

lofty river
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The problem is that the blendshapes disappear everytime i export the model

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is there a way i can fix this?

lofty river
quaint jasper
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Can't apply modifiers on meshes that have shapekeys

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Make sure to read the instructions correctly

lofty river
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Okay Thank you very much

spice pewter
visual vigil
spiral sigil
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pewpew

visual vigil
fiery steeple
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Is there a way to save the pose position to the resting position?

quaint jasper
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Cats > Pose mode > Apply pose position as rest position

spiral sigil
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How long did it take you to learn to sculpt, texture and rig your own vrc model from scratch

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I want to get into this hobby

surreal flame
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I think with some YT tutorials you could start right away. Getting used to various quirks of Blender (if that's what you want to use) will take some time but practice is super important.

spiral sigil
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I wouldn't personally go straight into making humanoid models in blender, as you won't have fundamental understanding of Blender and why things are done which will probably cause you to rage and then hate 3d modelling

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so id start off modelling simple random things in blender just think up of something and there probably is a blender tutorial for it

surreal flame
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Yeah agreed, start simple or it may become too much at once. I personally hate doing things for the sake of practice so I usually just jump in at the cost of frustration but I get results sooner.

nova roost
devout scroll
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Might want to smooth shade that mask

nova roost
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yes of course i will

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i figured people'd be able to tell its a wip

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gonna start baking now

spiral sigil
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I made a Front and Right-side view of a quad-prong hook (which are exactly the same), and I'm wondering how I would make it actually 3 dimensional

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i am seeing a video that can do exactly what I need but aaa its in old blender and i cant find anything about where the specific menu was taken

calm goblet
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that'll give you the shapes you want

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after that you can just go over it with much lower resolution to trace the 3d shape

spiral sigil
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how do I fill I saw that in a video but the thingies wereNT there

calm goblet
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the other option would've been to use single verts to trace the main hooks and use a skin modifier, then extrude out the barbs

surreal flame
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I also recommend using the mirror modifier.

calm goblet
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yeah make 1, mirror it, then duplicate and rotate 90

spiral sigil
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thats what I essentially did already

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but I still dont know how to fill

surreal flame
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Even better, mirror in X and Y.

spiral sigil
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it isnt in the vertex tab

calm goblet
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mirror in x and y wouldn't work

spiral sigil
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is fill a setting in the mirror modifier?

calm goblet
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radial array would

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no when i say fill i mean fill in each face

surreal flame
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Right I didn't realize.

calm goblet
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are there voice channels in here? it'd be so much easier for me to just screenshare making one of these things and answering any questions you have

spiral sigil
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no

calm goblet
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hop in one of the ones in openvfx or vrctraders if you're in those?

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just easier to show this kind of thing than explain it lol

spiral sigil
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yeah sure give me a moment

spiral sigil
safe ferry
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learning to sculpt 3d models, this one is not meant for vrchat but more to learn myself how to add detail

hallow dove
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how do i 1 add textures and 2 atlas textures

quaint jasper
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Why do you need atlases ?

hallow dove
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i want to optimize it for quest

quaint jasper
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And the model can't fit on a single texture ?

hallow dove
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its a model from modelers resources but for some reason it came in 3 separate textures for the model

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this thing wont work to install for some reason too

quaint jasper
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You tried the manual install ?

hallow dove
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how do i do the manual install?

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it just brings me here

quaint jasper
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yeah i can see how it's a bit much for you then, you should download the material combiner addon standalone from shotariya

hallow dove
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link?

quaint jasper
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You're not on blender 3.0 right ?

hallow dove
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how do i tell

quaint jasper
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bottom right corner usually

hallow dove
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2.93.5

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thats what it says

quaint jasper
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yeah, unsure it supports that specific version

hallow dove
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is there any easy way to atlas them?

quaint jasper
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try the above first

hallow dove
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doesnt work

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ughhhhh i give up for now

past drum
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sao im trying to finish sculpting my head by im unable to grab & pull in blender

quaint jasper
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mind showing your screen ?

past drum
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yeah

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using my tablet to sculpt as well

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command screen as well or whatever its called

quaint jasper
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your model has negative scale, probably want to fix that first ?

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ctrl + A > Scale

past drum
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ahh

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so just ctrl a? everything else works except for grab

quaint jasper
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in object mode yes

craggy lintel
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Hey guys

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how does one unhide armature when its not unhiding like normal

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this rarely happens to me and when it does its so obnoxious

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its not any of the layers, i checked

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-.-

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unhiding in Outliner view isnt working either

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someone help plz

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this is stumping me and im annoyed af LOL

quaint jasper
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make sure it's not hidden in pose mode

craggy lintel
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Not hidden!

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this happened to me before a long time ago

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i forgot what i did to fix this bug

quaint jasper
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mind showing your screen ?

craggy lintel
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sure how?

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gyazo links work?

devout scroll
quaint jasper
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now show the rest of the window lulw

devout scroll
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the old atlassing method isn't very good

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bake tab should work a lot better

quaint jasper
quaint jasper
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and what happens if you click . to focus on it

craggy lintel
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Oh wait

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i got it

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layers

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uwehiuwehfiuew Thanks

quaint jasper
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You have nothing in your other layers tho ?

devout scroll
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hasn't worked very well for me, but i've done it manually a bunch of times

quaint jasper
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Still need manual UV adjustment right ?

devout scroll
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i don't think so? it's using uvpackmaster's free engine so it should pack itself pretty well

quaint jasper
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I don't feel confident leaving newbies doing their own uv unwrapping

devout scroll
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i haven't had a successful bake in a while tho

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oh no no, i don't think you're supposed to

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let me see

quaint jasper
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i remember franada just moving the entire uv islands in corners and that was good enough

devout scroll
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we found a bug with feilen that had to do with my usual setup so my bakes almost never worked

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but let me try a new avatar

nimble anchor
devout scroll
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it did unwrap

nimble anchor
spiral sigil
spiral sigil
nimble anchor
quaint jasper
quaint jasper
nimble anchor
quaint jasper
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Yes, gret is the name

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specifically the graft feature

nimble anchor
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Like a chonky but very long gecko tail

quaint jasper
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You'll have to do a lot of animating sweat

nimble anchor
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Yup!

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Already got her unique lil feeties modeled at least

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Working on her hands and then gonna shape up her tail a bit more

nimble anchor
quaint jasper
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the setting it up won't be too difficult, it's the animating part that will

nimble anchor
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Just time consuming @quaint jasper

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At least a lot of her regular locomotion can be easily based on aliens xenomorphs

quaint jasper
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At least you're enthusiastic about it lulw

spiral sigil
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Wow good job that’s actually really good keep up the good work

devout scroll
# quaint jasper Excellent

Yeah basically I can't really get it work. It's supposed to bake out an altas but I never had it work successfully so it's probably not worth recommending to newbies just yet

nimble anchor
zinc jolt
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working on details for something I just got

nimble anchor
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Another plus is experience with working with poiyomi cel shading and stenciling

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Stenciling for getting things like eyelashes and eyebrows to render through hair

zinc jolt
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like a few hours ago

nimble anchor
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Like the bottom panel

past drum
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omg

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wrong channel

zinc jolt
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one of my friends, Mr. Trap X, made an edit of this Roux36 Springtrap model and gave it highly detailed PBR mats

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of which I'm baking textures of currently

quaint jasper
zinc jolt
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I was originally going to port it to VRChat with the optimized SFM Version ported by Chrome (Aka Robotic Soft on Twitter) but I decided to wait on it until I felt ready before I could release it on Trap X's birthday coming in about a week

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so I wouldn't feel as rushed

zinc jolt
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anyway

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what do you guys think?

thorny ivy
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How good of an idea is it for multiple parts of a model to use the same base texture but different material?

I'm usin' the outline functionality of Poiyomi's shader but the avatar's claws get inverted when usin' the same settin's as the body.

zinc jolt
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hmm

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try using Mochie's

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it could work

thorny ivy
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Might have the normals inverted in Blender but hard to tell.

zinc jolt
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try to fix it

past drum
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my grab tool isnt working at all

hallow dove
past drum
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figured out my issue

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@quaint jasper so it was something called sample bias under texture in brush

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it was set to 0 so i set it to 1

quaint jasper
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never heard of that one, glad you figured it out thumbsup

hallow dove
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when i click it says no meshes found

quaint jasper
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Can you share the rest of your screen ?

rain fjord
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how do i delete edges without it also (or just) deleting the face?, it happens so often in Blender and it's really pissing me of

foggy granite
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Under the x or del menu

rain fjord
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@foggy granite doesn't work

quaint jasper
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doesn't work how ?

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If your topology is good it should work

rain fjord
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@quaint jasper here's my topology

zinc jolt
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Hey Ruuubick, have you seen this around before?

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now that's true pain

quaint jasper
rain fjord
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@quaint jasper aren't connected? i used the snap tool

quaint jasper
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snap doesn't mean merged, just sharing the same physical space

zinc jolt
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yeah raw, let me dm you and help you out with that

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I just helped him out Ruuubick

zinc jolt
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tried to

zinc jolt
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it's 2 am

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I haven't even slept at all

thin shadow
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why does using the knife tool to cut mesh always results in messing up the other blendshapes?

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i already have the basis on active while using the knife tool

quaint jasper
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You shouldn't be creating any new topology in other blendshapes

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do it in basis and move it in the shapekeys

cerulean heron
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Can someone create Lobo from DC and NightWolf from Mk11 please

thin shadow
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it keeps having those random vertices go into the origin when checking with other blendshapes

quaint jasper
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Did you shape propagate the new vertices ?

thin shadow
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ok, now i know what that is and knows how it works.

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Now it has become a dilemma

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if i use the propogate, it will not follow like other blendshapes.

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im trying to cut the eyelash mesh that has transparency

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so using the propogate, it will not be "moving" like the other blendshape

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ok so now i know how to sentence it in english:
how to cut a mesh while maintaining its blendshapes

ripe notch
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Idk if this would be a good spot for this but could I commission someone to make a couple wedding dresses for a vrc wedding? 👉🏼👈🏼

devout scroll
thin shadow
devout scroll
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dunno then

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there's a manual process but it's complicated

zinc jolt
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What do you see when you look at him?

radiant vortex
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The inside of spring trap

unkempt torrent
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Texture is, obviously, raw meatloaf

zinc jolt
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Nah

radiant vortex
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Eyes balls obviously a fogged up light bulb

zinc jolt
radiant vortex
zinc jolt
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It's a desaturated flesh texture

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I found online

unkempt torrent
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Nope... Meatloaf 😛

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I think I've asked this before several months ago, but idly toying with it yet again so here it goes again in case anyone can help.
The model for the avatar I typically use comes with uvmaps and atlased textures. The textures are perfectly mapped and render properly in blender, unity, vrchat, etc. However, blender will not display (or allow me to edit) the UVMap in the UV Editor no matter what I do. I can Unwrap, which will create a new, persistently editable map, but lose the original mapping (and I can't position the new map as accurately as the original, so there's a considerable loss in quality if I do this).
Anyone have any idea why the original map won't show and/or how I can recover it for editing?
I think the original model was in XPS format.

devout scroll
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Can you share your file?

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That doesn't sound right at all

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If it maps and displays, there's no way for it to not have a uvmap

unkempt torrent
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It definitely has a UV map. There is a UV map listed, called "UVMap". I just can't see or edit it

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The map itself does not display (the vertices) in the UV editor view, even though it functions properly

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Give me a minute

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pumkin has figured it out. For people who come here in the future searching for the answer to this problem that many people failed to solve since january: The UV map was far out in the distance, but functioned because UV maps repeat endlessly. You can find it by zooming out a lot until it shows up

devout scroll
spiral sigil
thorny ivy
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Had an issue with an avatar's thumbs + fingers, last time I uploaded, they looked fine in a restin' pose (relaxed hands) but in a splayed pose (fingers off the buttons), they looked like bird talons with how they turned up at the ends with the thumb bendin' all kinds of weird.

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I checked out the armature and noticed that the thumb bones started at 0 vs 1, would that cause the aforementioned?

unkempt torrent
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Are they correctly assigned to the humanoid rig in unity?

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I'm trying to fix some shading issues in my mirrored mesh. One thing I noticed was that the mirrored mesh, which is made of triangulated quads, is triangulated "the wrong way" after being mirrored (the mirrored diagonals do not match the direction of the diagonals) of the mesh it's attached to, but the original mesh's diagonals do). So I tried to fix this by using tris to quads and then triangulating again the right way. Mesh-wise this appears to work, however as soon as I convert tris to quads the shading breaks on all edges (loses continuity), even though the normals "appear" fine. I can use the weighted normals modifier to get smooth shading but it's a different result than the original shading. Any way to recover the original shading?

scarlet laurel
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how would I go about sharing my knowledge on model optimization in an impromptu 30 minute meetup?

spiral sigil
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you could cover all your knowledge on it in a Youtube video maybe

scarlet laurel
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me! I want to share my knowledge in a live demo

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thanks, I don't have time to put together a video though

spiral sigil
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Then id just stream it and upload raw footage for those who have the patience to watch it all

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im not sure who you would be meeting with

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I mean there is a community throughout the vrchat discords and moddeling stuffs but its not like we do meetings or anything

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not that i know of at least

scarlet laurel
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Well, if enough people were interested I could put up a doodle poll for people to pick some times that work for them

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and then I would just do the event at whatever time that was

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does this make sense?

spiral sigil
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ye

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id like to join but if its today then i cant talk at all because im supposed to be pretty sick sooo

scarlet laurel
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lol

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I dont think youd have to talk much

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free now? I can show you some tips

spiral sigil
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In a few hours sure i just have to make sure all my work is done for the day i missed

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probably less

scarlet laurel
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sure, PM me when youre ready 🙂

devout scroll
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you can try smoothing the normals on that bit a bunch

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of you can try overlapping the original mesh on top of it and transferring the normals

unkempt torrent
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They should be joined

oak hatch
unkempt torrent
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Well, in this case I converted tris to quads and the shading broke; no triangulation took place yet

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What do you mean by reseting the normals?

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Here's a more zoomed out view

surreal flame
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I got similar issues when I had rogue verts/edges/faces in the mesh.

unkempt torrent
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Ok, give me a minute

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Adding a weld modifier doesn't help

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There are no visible non-overlapping vertices or edges

surreal flame
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Selecting non-manifold verts could reveal some weird geometry as well.

unkempt torrent
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Only the edge loops

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I mean nothing strange there

surreal flame
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What do you mean, only the edge loops?

unkempt torrent
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The ends of the mesh, which is a tube

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This is an arm

surreal flame
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Right. Well personally I'm out of ideas.

unkempt torrent
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😄

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Thanks for trying

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Maybe this whole course of action is bad

surreal flame
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Unless you post the blend file or something I guess.

unkempt torrent
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I'm only trying to fix minute shading discontinuities that appear at the point where this portion is adjacent to the rest of the arm

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Majorly breaking everything seems like a bad way to do it

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(It was not normals)

surreal flame
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I would recommend sorting this out if possible because these things may come back to bite you later.

unkempt torrent
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This has been there for months. In certain specific worlds with bad(?) lighting, the discontinuities are very visible, in others pretty much invisible

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I thought it was going to be a UV problem (read above) but for these edge loops specifically they seem to match

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I've recently set a common anchor for the light probes of all meshes but it didn't fix the problem, at least not entirely, and the normals had previously been averaged

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That is, across meshes

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Also not mipmapping, that would show as gaps, which is not the case...

devout scroll
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smooth the normals on that area

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or use something like abnormal (never used it) to manually rotate the normals

unkempt torrent
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😄

devout scroll
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or maybe you can rotate the normals yourself in blender

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just search with f3

unkempt torrent
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Are you recommending smoothing the normals on the discontinuity with the original problem or to keep trying to do the triangulation thing and then smooth them?

devout scroll
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you can try either

unkempt torrent
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That's the thing, I'd already done that

devout scroll
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since it's a flat piece (relatively) smoothing should just literally smooth it out

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you can clear split normals

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but that might not be desirable over the whole mesh

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what i'd do is separate to new object, clear split normals, then join back if nothing else works

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that seems to reset them

unkempt torrent
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Wait, ok

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I could have sworn that was not the case but showing split normals, they are indeed different on this seam

devout scroll
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can try merging normals too

unkempt torrent
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Let me try normal things

spiral sigil
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does that mean there are 2 vertices that are almost in the same exact location?

devout scroll
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not necessarily, normals can be split despite verticies being joined

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but you can merge normals the same way you can merge verticies

unkempt torrent
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It's because the normal can be different for each face even if blender is representing the vertices as merged I think

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This is taking a while because I'm having to do a bunch of seam related stuff on the rest of the mesh so everything will actually look coherent at the end

next ravine
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How to I take a already setup unity project with an avatar, and open the model and texture up in blender? I want to start using blenders 3D paint tool,

quaint jasper
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You import the fbx avatar file from your files

unkempt torrent
quaint jasper
quaint jasper
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not sure why anyone would need to ping you if you didn't ask RuuuThunk

next ravine
midnight valley
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I have a model in ZBrush that i'd like to bring over to blender. does anyone know how to export said model? it already has a texture map but the uv map seems to be missing?

quaint jasper
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what file type are you exporting as ?

midnight valley
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.ztl

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ive never used zbrush before so im assuming the reason why the uv maps are missing is because they have to be assigned in zbrush first?

quaint jasper
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No clue, but probably should try exporting as .fbx instead

midnight valley
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ok. ill try it out

spiral sigil
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yeah blender doesn't have support for .ztl w/o addons at least

lament ruin
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Does anyone know why my blender keeps saying this everytime I put a fbx

devout scroll
#

oof

unkempt torrent
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Is there a hassle-fee way to average normals from vertices in different meshes? I remember the last time I did that I temporarily copied a chunk from one mesh into the other, but that's the opposite of hassle-free

unkempt torrent
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Data transfer modifier

devout scroll
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you don't have to use a modifier

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you can just use an operator to transfer data

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so then you don't have to deal with shape key issues etc

unkempt torrent
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Operator?

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Fortunately I don't have shape keys in the target mesh and the modifier did do the job properly, but if you'd like to explain the operator method I might as well learn

devout scroll
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F3 and search for it

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operators are just things that are executed

unkempt torrent
#

huh

devout scroll
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usually by buttons either in the ui or the menu

#

ignore the name, just search for average normals

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or transfer data

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or transfer normals

unkempt torrent
#

Yes, it seems to have the same functionality under transfer mesh data

devout scroll
#

generally there's operators that do the same things as their modifier counterparts

unkempt torrent
#

That's another thing that never came up all these months when people suggested modifiers for things 😄

devout scroll
#

modifiers are great if you want to keep them on

unkempt torrent
#

Right

devout scroll
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but awful if you need to start applying them

unkempt torrent
#

Obviously we want to apply them for vrchat

devout scroll
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yeah, in which case it's easier to use the operator

oak hatch
#

Stupid Clyde

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Chainsaw Angel

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Gonna have custom animations and a "yandere mode"

quaint jasper
#

Cool matcap !

glacial pecan
#

modeling a map in maya for my community. One of smaller details I just finished was a railing on the balcony area. Having a blast making it so far :D

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Haven't made materials for it yet, just base colors so far to start creating a color palette

spiral sigil
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If anyone might be able to help with a weight painting problem im having I posted it in avatar-rigging.

supple lake
#

Some low poly character modeling tut I’m following, learning Blender as I go

oak hatch
foggy granite
spiral sigil
#

The art for it is cool too

zinc jolt
visual vigil
visual vigil
foggy granite
#

Yeah

spiral sigil
#

who thought that was a good idea

foggy granite
bold urchin
#

For people who work in Blender but aren't having their file preview images being used by Windows (to make life easier when searching through folders), here's a fix I just found.
https://blenderartists.org/t/blend-files-not-using-preview-thumbnails-in-windows-explorer/643180/7

Can also find an equivalent idea here>
https://www.youtube.com/watch?v=Smc37pXUWZg

I've never had file previews in my 4 years working in Blender and my brain is just expanded from not knowing it was because this was a bug.

Blender Artists Community

THIS IS THE FIX This appears to be a bug in the Blender installer, but the fix is fairly simple. Open the Windows icon in the bottom left corner of your computer display and search for “command prompt” Right click on the result and select “run as administrator.” There will be a small window with a black background and a blinking cursor. Typ...

supple lake
supple lake
thin shadow
#

what i recently learned in blender is that,
if you want to cut the mesh transparency, while maintaining blendshapes, cut it straight from edge to edge, no middle points.

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the vertex in the middle will not have any blendshape data and it will go straight to origin point when testing with other blendshapes

devout scroll
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what if you connect it to other edges?

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you can press e to start cutting a new line before confirming your old ones

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in general you want to connect your verts to edges

thin shadow
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and the verts already connected to edges

devout scroll
#

e starts a new cut while already cutting i think

spiral sigil
#

cutception

nimble anchor
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This lil alien

spiral sigil
#

curious how the tail is going to end up getting connected and how its gonna do things in vrchat

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is it just going to be a long chain of colliders and dynamic bones?

nimble anchor
nimble anchor
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@spiral sigil probably animation state toggles

spiral sigil
#

ahhh okay

#

id love to see a video of you doing that once you finally get to that point

nimble anchor
#

Yiss

languid fog
fiery steeple
quaint jasper
foggy granite
supple lake
zinc jolt
#

That's alright

twilit condor
#

What're some good resources for someone that wants to learn how to make their own avatar? ( youtube channels)

solar ocean
#

Does anyone have a thigh high socks fbx?

#

please ping me if you do, thanks

foggy granite
#

If you looking for tutorials or program that’s a different story

nimble anchor
nimble anchor
nimble anchor
spiral sigil
ashen stag
nimble anchor
nimble anchor
#

@ashen stag however since the character herself is mute I might end up not putting lip syncing visemes on her at all, or end up making a mute version and a talking version

#

However, a talking version might not be a good idea because… well

ashen stag
#

Honestly you should have the visemes because of the mouth yeah

#

Or at least be able to yawn emote or sonething

nimble anchor
nimble anchor
#

Physically she’s basically a moe xenomorph

#

Lmao

twilit condor
#

How do I check the size of my avatar body in blender?

foggy granite
#

And it should be at the bottoms saying some like x,y,z dimensions

#

You should be looking at y

stark ore
#

You mean z if blender?

#

Y is for unity because it's different for some reason

alpine nimbus
#

Anyone know why applying the cloth modifier in blender would make my mesh go crazy:

supple lake
#

Up very late just shaping the face, dissolved some edges in the back and added cuts a few other places. It’s not easy to see so keep moving around rotating pan in and out perspective and orthographic views, also toggling smooth shading with different materials and matcaps to get a better idea. Almost happy with it I guess, then it’s going to be the trick of extruding eyelid folds, inner eye, inside mouth and teeth. Will be happy if I finish just the eyes over the weekend.

icy jungle
#

looks great, good work

#

I would add another loop around the mouth

spiral sigil
#

I need to figure out how booth does their head and hair

#

I can't capture their style yet

stark lotus
#

my sculpting tool on blender randomly stopped working. It lets me use the tool, but no changes are made as i click on the screen with any of the sculpting tools

foggy granite
spiral sigil
#

web

foggy granite
#

That's interesting

#

I didn't know booth have a team working on making avatars

azure rain
#

it's a large multitude of individual creators

#

who probably all have slightly different techniques even if they're going for a anime style

foggy granite
#

Yeah I thought so

#

That's why I was confused with just straight up booth instead of a name of some creator

azure rain
#

technically Booth owners also own vroid so I suppose there's a couple of employees making avatars but not selling them

foggy granite
#

True that

#

Yeah that be the case here

thorny ivy
#

How does this look for the base thumb bone weight paintin'?

#

Had to redo it and the rest of the thumb due to the original weight paintin' gettin' messed-up at some point.

#

Ain't sure how much the base bone moves in VRC so dunno if I need to adjust it much if at all.

stark lotus
#

my sculpting tool on blender randomly stopped working. It lets me use the tool, but no changes are made as i click on the screen with any of the sculpting tools

#

anyone know a fix? I don't velieve i made any changes, maybe an accidental shortcut?

spiral sigil
#

A lot of booths are heavily modified vroids, yes.

azure rain
#

apparently vroids also has its own category in the store now

stark lotus
#

ive been tryna figure this out for 2 hours, tweaking different settings and looking for shortcuts, googling people with similar issues from 5 years ago

#

literally nothing is working

#

restarting the program, my pc didnt work either

#

why cant i use the sculpt tools??

quaint jasper
#

show your screen ?

stark lotus
devout scroll
#

do you have a blenshape selected

slender quartz
#

i made my first oc and I'm gonna put it as my vr chat model

quaint jasper
buoyant rain
#

Does anyone know how make shana character

tacit gorge
#

hey, does anybody know that how these eboy avatars are created? i think its vroid, but the clothes and other models are not.
how could i make clothes like that?

#

like this

quaint jasper
#

Plenty of tutorials for either poly modelling, marvelous designer, sculpting and then texturing in blender/substance painter on youtube for beginners

thin shadow
# tacit gorge

This exact particular avatar is not vroid, but it’s possible using vroid

supple lake
supple lake
# icy jungle I would add another loop around the mouth

Yes agree, I’m following a tutorial for this, and many times the author leads me somewhere that only changes later as they change their mind I have to follow and redo a lot of things… I’m learning to be more familiar with Blender regardless so not complaining no one is perfect and overall it’s a really great tut I think. Will be adding more details, eyelid folds, inside lips, even a partial throat and tongue all part of the tutorial.

languid fog
# tacit gorge like this

This kinda of avatars are done by "Frankenstein" style, ppl who download free stuff (like cloths, hair and etc) and then merge everthing

tacit gorge
languid fog
#

Steel, ripp avatars, free assets on Internet or you can buy some

languid fog
thorny ivy
# tacit gorge where do they find assets like these?

Sketchfab is one site. Deviantart is another but never used it for model resources myself. Some asset/avatar creators release stuff for free so if you can find where they've posted, another good place to look.

thorny ivy
#

Theft is theft, plain as that.

#

Now, usin' a third-party model as a guide or template isn't uncommon. It helps when accuracy is a concern or ya wanna figure out how various aspects were done.

stark lotus
#

thats why one of the things is mostly adjusted properly and the other one is wonky

stark lotus
#

the problem seems to be in the tool itself, because nothing is adjustable

#

i made a new sculpting project and everything works fine there, if that helps at all

#

i see no differences in my settings between the projects

#

im just hopign i dont have to restart

foggy basin
#

HI - does anyone know if you can use the depthkit plug in from unity to VRchat?

calm goblet
languid fog
#

And ofc it is not suggest, it is a commom sence

#

I dont even need to say it

quaint jasper
supple lake
stark lotus
#

yea i just restarted

#

importing my edited meshes gave me the same issue

#

so I just restarted

supple lake
#

Also, in the scene make sure the primitive is selectable, and then in object mode try selecting the object.

#

See where collection is checked, click the funnel shape icon above to add selectable to the object, what looks like material or socks in your scene. If the object isn’t selectable nothing will affect it when unselected

#

This was the early part of the tutorial I’m following, it’s to prevent selecting the reference images after alignment, also to prevent inadvertently changing other objects that are added later such as the eyes 👀 that are scaled down uv spheres in my tut

#

See in the top right corner my project follow from tutorial I have templates unselected so nothing happens when I click on them

zinc jolt
#

How much is 20 thousand polygons?

foggy granite
zinc jolt
#

Good

languid fog
#

well, the hardest part begins... ;-;

foggy granite
languid fog
foggy granite
#

Alright neet

#

But what's going on with the face lines

languid fog
#

what do you mean?

foggy granite
spiral sigil
languid fog
foggy granite
#

Alright

languid fog
#

still a thx btw

spiral sigil
#

np

compact mulch
slender quartz
covert rose
#

I broke my blender

#

whenever i sculpt

#

i can only see it

#

If i go into edit mode

#

Then go back

#

how i fix

supple lake
#

Ok, after a few more hours of fiddling I think I’m finally happy with the basic geometry. Adjusted the position of the eyes, and while refining the shape of the face also moving vertices as best I could (for minimal stretching).

#

Ready for the next without feeling I may have neglected anything before proceeding

icy jungle
#

what about eye holes? need eyelids n stuff

quaint jasper
supple lake
quaint jasper
#

You can also manually tweak normals per vertex if it still somehow doesn't look as good as you'd expect

supple lake
# quaint jasper You can also manually tweak normals per vertex if it still somehow doesn't look ...

I just wanted a reasonable balance what’s there so far, I’m comfortable moving ahead with the tutorial now. I know there’ll be more geometry added as I go, some very small areas inside eye and mouth openings, and a few more Control R cuts around the edges of the eyes/lips so that will def help and I can always go back to the face itself and edit more later (which I probably will…). It’s taken longer getting all of what I have tinkered into place a bit better than any step of the tut thus far so really ready to go to the next, eyelid folds. Tomorrow, I’m going to sleep now vrcZZZZ

#

What helped also were a few additional references I found online, and even just feeling my own face while I was working. The orthographic front and side view templates don’t match up exactly and maybe I was trying to make them work a bit too much. The front view shows the jaw very squared and that just didn’t look right and was making it harder to match with the side view so I let it taper into the chin just a bit more than the front view and I think it’s a whole lot better. The height of the eyes, mouth, and chin also are a bit off from the templates and the author even mentions this several times and makes adjustments on the fly, I think I just went a bit further with the jaw line taper that looks more like an anime character to me anyway. Thanks 🙏 and Gn

slender quartz
#

ven has a nub tail!

spiral sigil
#

7k tris, could be better but its under the 10k budget i was given

spiral sigil
#

Okay now its finally done at 6.4k tris with just solid colors

oak hatch
#

I have a gift for y'all.

zenith kettle
#

hey i don’t know if this is the right place to ask but does someone know a (free) frog model that looks like the picture below? (the colors dont matter)

atomic hamlet
languid fog
oak hatch
limber bough
#

Please it’s so cursed

#

It’s too well made

spiral sigil
#

hellspawn

#

I wonder what its origin story is

limber bough
#

Hatsune miku role player joined a spongebob roleplay server

#

With a nsfw channel

oak hatch
#

It's from Top Dylan, they do Miku art, and it's all about as cursed

supple lake
#

Added more cut lines through mouth/lips and extruded nostril opening, closed the hole with another face. And a bit more shaping…

#

Setting up for next, template in place for modeling the ear…

craggy ice
#

Does anyone here knows Maya software?

#

Autodesk program

quaint jasper
oak hatch
naive bolt
#

im very new to 3d modeling and im coming up with ideas for my avatar

here im making a space girl with horns and tail
i want to animate the tail but i would like the planet to stick to the curve at the end, kind of like she is holding it

i want most of the tail to move freely but i want the end part to stay the same position holding the globe, is that possible (and would it look decent) or should i change the idea?

#

hmm it's probably gonna look funky..

visual vigil
slender quartz
#

it's coming along

foggy granite
naive bolt
#

I want to make one the same texture as like a devil tail, but at the end i could make a line of small planets in the shape of the tail. That way i can also add dynamics to the planets part as well.

obsidian jungle
#

I have an avatar that has a robe that goes around 360, anyone know how to dynamic bone rig that?

past drum
#

so im in the process of making this avatar, and i want there to be a projection like image projecting the head, is there a shader anyone would reccomend?

quaint jasper
#

That's just transparency

#

standard shader can do that, also works with opacity on the texture alpha

past drum
#

thank you!

fresh isle
#

Uh?

solemn elm
#

I would put this in VRC since it's not even that high poly but I have the feeling that shaders would suck in game. So I'm just gonna stylize the one for VRC instead.
Anyone got any actual recommendations? I've tried using the high def render pipeline but its a mess to work with. Never got any actual explanations.

Just gonna stick to UE4 as seen in the boot below since that's real time.

#

also boot

quaint jasper
#

Sick ! Marvelous or raw sculpting ? Or a mix of both ?

obsidian jungle
#

million dollar question because this doesn't exist in google nor youtube: does blender have a blade tool so I can cut the hand and create fingers?

cobalt sierra
#

you can slice between vertices yeah

#

i can't ever remember how to do it, but you can

supple lake
#

Finally the lass has ears!

#

Side view with subdivision modifier turned on

supple lake
obsidian jungle
#

its not red or anything in weight paint so i dont get it

supple lake
# obsidian jungle and do you know how to fix this crap? i been stuck on it all day

I don’t know what your trying to do? “k” cut only works in edit mode I think.
Looks like you have a lot going on there with the rigging visible. Maybe something was selected other than what you thought whatever you did last? I switch to wireframe often to see what I’m doing and make sure I’m not inadvertently selecting vertices. I didn’t intend.
If you want fingers, why not just make a new hand?

thin shadow
obsidian jungle
thin shadow
#

also, your 3d cursor is not on the origin point

solemn elm
#

shift + c

obsidian jungle
#

nothing happens when i press K

thorny ivy
#

@obsidian jungle you have to press k while in edit mode

thin shadow
rain fjord
#

do i not need to worry about optimizing my world as much as possible as long as my geometry and textures aren't to detailed?

quaint jasper
#

Geometry and textures are rarely what causes performance issues

#

So yes, absolutely

foggy granite
past drum
#

getting somewhere with this avatar finally! will be my first

nimble anchor
#

So I’m making a joke model in the meantime while I make Ada

past drum
#

gotta reduce my vertices now :3

nimble anchor
#

This is the model I’m making

#

The joke model though, is that someone made a xenomorph version of her

#

So I thought, why not?

thorny ivy
#

Oh nice model

foggy granite
#

I'm just worried about that shoulder deformation

past drum
#

im not worreid about it @foggy granite yea, im gonna make it look good with the clothing, its a cyborg'

#

not aiming for it to be perfect too

foggy granite
#

Alright

obsidian jungle
obsidian jungle
#

i set up the eyes, but for some reason it moves the head too

#

and whenever i do set up the eye test, this message shows up

unique ledge
#

oooooh noice

obsidian jungle
thorny ivy
#

Ya'll got any tips for modelin' clothes? Usin' standard Blender features for the time bein' but results are wonky so far.

#

Main issue is the bust size, it eats up a lot of material and creates a notable gap around the sleeve area.

#

I've somewhat managed to fix it but geo ain't happy.

frail shadow
surreal flame
spiral sigil
#

@spiral sigil

#

Getting more one sec

#

This is all I have saved on my phone.

#

ooi

spiral sigil
#

I don’t have them on me rn as I’m about to head to a class. But when I can get back I can hop on my pc and get them. I know the katana and mask were textured in photoshop, and the sword was textured in z brush (that was my first time using z brush)

#

yeee

past drum
#

ok so i did a target weld, and im trying to sculpt, but the vertices on the two objects keep moving, im trying to make it be the hips, anyone able to help me out?

obsidian jungle
#

is there a channel for weigh paint

azure rain
#

Avatar rigging

night plover
#

Do any of y'all use blender?

quaint jasper
#

The majority of people here do

night plover
#

Even tho I saved the edit to my mesh in edit mode, it reverts to its original form in object mode

#

I edited the mesh earlier today tho & it didn't give me this problem

surreal flame
night plover
#

Thx

spiral sigil
#

@past drum it sounds to me like it’s not welding a couple of vertices right? Make sure the polygons are facing the right way. They don’t like to weld if they’re not facing the same way. That solved the same issue for me 99% of the time

#

@spiral sigil here’s the textures

#

I don’t have the wire frame anymore for the sword, but the rest I do

#

I definitely could of done the katanas better but eh

#

Oh wow did you manually draw these yourself?

#

For the mask yes, the katanas I used other textures to make it look real, and the sword I did in zbrush

#

yeah thats ALOT of geometry for a katana

#

Yea, I over thought the wrap

#

I made it much harder on myself

#

now u know

#

Yep. I’m currently working on a baby centaur model. (Cause it’s funny) It’s going to be the first one I put in vr chat, so far that’s going much better

spiral sigil
#

like bojac horseman or smth but not

#

Do it

visual vigil
azure rain
#

do you have a picture showing off the wire frames

visual vigil
#

i have yet to bake the normals down but this is the density difference

azure rain
#

cool

visual vigil
#

the cables are less dense on the lower ones for obvious reasons

languid fog
#

Finally learning the basis of doing the shadows by hand, i having a lot of fun with it

past drum
#

here i am trying to merge this so i can sculpt hips and butt :3

naive bolt
#

It’s my first 3d model attempt. I used i to shape the mouth but now i got a huge space here i cant merge with the mirror for some reason

past drum
#

heres the correct one hahaha

foggy granite
naive bolt
#

Ohh nope

#

That fixed it, tysm

foggy granite
#

Np

past drum
#

how can i merge objects? i snaped vertices together but when i sculpt it moves off of the object

quaint jasper
#

ctrl + J

foggy granite
#

Then remesh them

past drum
#

i hit remesh and my model collapsed on itself :3

thick onyx
#

hello people, how my gonna import Roblox Studio OBJ to Unity without lossing it's texture or adding the texture back?

thorny ivy
thick onyx
thorny ivy
naive bolt
#

first model
this is so much fun tbh i've been hooked on learning for days xD

#

cant wait to finish my very own avatar

thick onyx
spiral sigil
#

Kingdom Key R (all my own mesh)

#

Paw print teeth instead of crown, and fishe keychain

agile coral
#

Hey guys. I'm not great at modelling but I really enjoy splicing different models together to make unique new models. Where can I find a good (male) base model, please?

quaint jasper
#

Artstation has a lot of good model bases

agile coral
spiral sigil
#

Derivative modelling is definitely a good thing to learn as you'll end up doing that from your own bases someday and it's easier

#

Nice place to get started, make sure to double check it allows you to make edits in the terms or w/e

agile coral
#

For sure. Right now I'm also using Deviant Art for a good chunk and a lot of stuff from there is free usage. Hella fun. Can't wait to be walking around in my own avatar

foggy granite
#

Theirs a lot of shops but so far booth and gumroad got a good bit of assets and sketchfab is generally good for finding models to learn from

agile coral
#

Trying to do my first model at zero cost so mostly using free assets (and it's craaazy tough to find well-made free assets)

foggy granite
# agile coral Trying to do my first model at zero cost so mostly using free assets (and it's c...
#

Wait are you looking for something mores anime

agile coral
foggy granite
#

Np

agile coral
#

Yeah I was going in the direction of anime, but now I know where to look

foggy granite
#

I see if I can find any

foggy granite
# agile coral Yeah I was going in the direction of anime, but now I know where to look
agile coral
#

Thank you kindly! 😁 These are great

foggy granite
#

Np happy to help

spiral sigil
#

she textured now

hasty pasture
#

appears then leaves

thorny ivy
#

Ya'll got any tips for makin' this look more natural? Good amount of muscle and fat but don't look right to me.

#

Arm lowered, looks fine this way.

surreal flame
thorny ivy
#

Looks like there might be too li'l weight paintin' though.

surreal flame
thorny ivy
surreal flame
thorny ivy
#

Ah, that makes more sense.

surreal flame
past drum
#

omg i decided to use a base i found, and im trying to scale a cone and its not wanting to scale

#

I press S and its not moving at all

spiral sigil
#

Hypotheitcally, if I were ever to make this version of Tyler, may I have the Key?

#

also if you had insight on what the name of the suit he is wearing, since I have no clue; but you may know because you know where your key is from

azure rain
#

model myself a star Lantern only uses 60 triangles and a 256 PBR texture set

spiral sigil
#

can I have?

#

it looks like stardust

azure rain
#

was contemplating uploading it to sketchfab

spiral sigil
#

oooo

#

if it ever goes up somewhere do tell

azure rain
spiral sigil
#

YESS thank you

#

I will

azure rain
#

and if you wanted in different colors just Hue shift the texture in like image editing software

spiral sigil
#

yeee

unreal owl
#

Hey, can anyone link me to the Avatars 3.0 download page?

quaint jasper
unreal owl
#

Oh thanks, I assumed it was gonna be in the documentation and it didn't tell you where to actually download it

rigid coral
#

Looking for a second opinion I'm making a zombie stuffed animal avatar, and am wondering if this blob shape makes for convincing stuffing sticking out.

spiral sigil
#

I couldn't really say how convincing it is unless its all textures n stuff but it seems ok

#

by no means do I have experience in making gore tho

rigid coral
#

Yeah lol, I feel like it's either gonna come together when it's textured or be very ugly. Thinking about just for dropping the idea and sticking to patches and stitches they seem alot easier

spiral sigil
#

I think it would be better if you were to make gushes INTO the skin

#

the area around the gash can be more exaggerated outwards becuz yknow but I think that would be better

gusty shard
#

trying to do hair, is it ok like this? I want to add bones later for it to move a little. didn't want to do hair cards/planes

quaint jasper
quaint jasper
gusty shard
quaint jasper
#

It's an automatic process, all you need to do is make the curve line, and the hair shape is created around it, it's a lot more procedural and customizable

#

and a lot less destructive workflow

azure rain
#

like this method I just posted is how like basically all hair works on the vast majority of anime and furry avatars

oak hatch
#

Dakka Dakka Babeyyy

naive bolt
#

what does "skin" do on object modifiers

visual vigil
naive bolt
#

the snack that smiles back

quaint jasper
naive bolt
#

it crashed my app lol

quaint jasper
#

It might be like solidify, but extrudes in and out

#

like enveloping the mesh

naive bolt
#

ohh ok

lean wave
#

Hi all

#

i'm having some blendshape hell at the moment

#

i'm using maya, i've set everything up including the 50+ blendshapes, i'm now working with the unity FBX directly

#

however it stores every blendshape as a model, so if i make any tweaks, i need to update every blendshape as well apparently!?

#

is there a way to avoid this

gusty shard
azure rain
#
gusty shard
#

thanks!

azure rain
#

hopefully that does the trick

devout scroll
#

also crashed my blender a bunch of time because i never intended on adding it

#

i think if you add it to literally any regular model it will just freeze up because it creates a lot of geometry probably

quaint jasper
#

lulw good to know thanks

spiral sigil
#

His "suit" is the outfit from Kingdom Hearts 3

#

ahh okay

#

that makes much more sense thank you

spiral sigil
#

To know if I captured the orignal aesthetic properly or not

#

with my own changes

#

i like my bolts

#

it also limited my color selection so i wouldnt add too many new colors if any

#

too many colors ruins things

#

oh their necklace thing is supposed to go into the key

#

Nope its just thematic design

#

sora's a king, but we havent really seen what of we theorize of kingdom hearts

#

so he gets crowns

#

lots of crowns

compact acorn
#

Hey, im a little new to this vrchat stuff but am i naming the bones correctly?

foggy granite
#

Just don’t worry about the chat_ethan part

compact acorn
#

thx

foggy granite
#

You concern should be on the full circles the dotted circles are extra bones you can if you want. But they are not needed

spiral sigil
#

i thought the dots were there to illustrate where the joins of the bones they are next to should be

foggy granite
#

But I think it’s better to have all the bones

faint minnow
#

yo can anyone help me rig a model

quaint jasper
#

Use mixamo thumbsup

languid fog
#

ik there is a way to do this "tears" parts using texture but i dont know how to do it, do i need to use masks or alpha?

plush token
#

Either or would work, personally I find using alphas are easier to handle and less destructive, rather than editing the alpha right on the texture.

surreal flame
#

AFAIK alpha does not work on Quest though.

plush token
languid fog
surreal flame
languid fog
#

There is a way to do transparency for quest?

surreal flame
languid fog
#

Thats sad

#

Thx anyway

surreal flame
#

Yeah, I have made a bird avatar using tons of transparent cards and I can't port that to Quest now.

median pike
#

one of the reasons why my avatar looks so shit on quest

languid fog
#

f

median pike
#

turned this

#

in to this

surreal flame
#

Yeah time to redo the entire avatar for Quest huh?

median pike
#

yeah probably

#

but like

#

I use haircards so much

#

so IDK if I want to sacrifice them

surreal flame
#

Quest does that for you so it's a moot point.

median pike
#

so I am honestly doubting if I even want to make a quest version

#

like sure I can have normal map fur

#

but that will never look as good as haircards

surreal flame
#

Might as well get rid of them altogether and just have flat colors. I mean Quest can't handle much of anything, people will be used to seeing cut down versions of everything.

#

Personally I'd rather have a flat but personalized avatar than show up as some unrelated random fallback.

median pike
#

I guess I could do something like this

#

but still it upsets me

open scarab
#

🔪 tool all the things

surreal flame
#

You could probably grab and extrude some triangles to give some impression of fluffiness.

median pike
#

I could

#

but the original reason why I used haircards was to avoid doing exactly that

#

because making fur equivalent to haircards with actual geo will more than triple the polycount

surreal flame
#

Not if you don't go overboard with definition.

#

You can still use cards but you'll have to use them more sparsely. And without alpha.

median pike
#

but

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using cards without alpha just looks like shti

#

defeats the whole point of them in my opinion

#

at that point I can make something like this

#

with geometry

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and normal maps

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and it will look a million times better

surreal flame
#

Normal mapping this kind of pattern on a flat surface could produce some neat results.

median pike
#

wait a minute

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I thought Vrchat increaset the limits for quest

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I thought under 20K would be poor and not very poor

surreal flame
#

It's poor according to the docs.

median pike
#

exactly

#

but the sdk is telling me its Very poor

surreal flame
#

Maybe something else is in there? More than one mesh object?

median pike
#

no the polycount is correct

#

the polycount is the only very poor thing

surreal flame
#

Is that the current SDK?

median pike
#

its 2018

surreal flame
#

Could've been revised since then.

median pike
#

but this change was already in place when 2018 was current SDK

#

I will try to upload it and see what the rating is actually in game

#

if its very poor this is bullshit and I am probably never making a quest avatar again lmao, I am not having fun

surreal flame
#

One of the few things I like about devices with limited power is that it makes people do things in a more smart and efficient way. Many people just throw polygons and dynamic bones at everything; I've already been to a room where someone's avatar made my headset lose tracking every five seconds and I was definitely NOT having fun. I'm definitely not running a potato computer either.

median pike
#

I understand that

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I try my best to optimize avatars as much as I can. But the limitations for quest are just too much for me

#

its to the point where my creativity is completely limited

#

if I want something moderately complex I can forget about outlines, any longer tails or hair because they are just stiff, no transparency, ffs WOW in 2004 used transparency everywhere, its one of the main reasons why it aged so well graphically

surreal flame
#

Yeah personally I'm very glad I didn't give Facebook my money and went for a higher shelf.

devout scroll
#

upgrade to 2019 and latest sdk you boomer

spiral sigil
languid fog
#

kinda yeah

spiral sigil
#

gud vibe

languid fog
#

it is Zentreya wings

spiral sigil
#

ahh

stark radish
azure rain
cyan plover
#

ok! question, anyone know how to make sharp corners more smooth? ive tried using all the tools i know off and none of them are doing what i need

quaint jasper
#

bevel

#

ctrl + B in edge selection

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mouse wheel to add more loops

cyan plover
#

oh! alright one sec, ill try!

#

uhh, where is edge selection?

#

i figured it out, but its kinda janky

#

theres no way to sand something down to a smooth edge, is there?

thorny ivy
cyan plover
#

ohhhh, i see now

thorny ivy
#

You may have to open up the little menu in either the top or bottom-left corner with the tool select to fine-tune.

cyan plover
#

ok, real talk

#

how many people here went to school for 3D modeling?

foggy granite
spiral sigil
#

for me I never went to school for it; just a hobby and if it turns into more in time that would be pog

calm goblet
cyan plover
#

well what resorces did you all use to teach yourselves? im having a hard time learning how to use unity/blender. i have the basics, but its just really overwhelming and idk where to start

calm goblet
#

currently the best blender resource would be grant abbitt for beginner stuff

#

then if you wanna get into doing characters you'll need to learn some anatomy, learning sculpting will help a lot, and either learning PBR texturing or handpainting or both

#

for anatomy there's "anatomy for sculptors" ebook and plenty of zbrush and traditional sculptors showing how things work

#

as for sculpting, grant abbitt will show you the tools in blender, then use zbrush and traditional sculptors for how to actually sculpt

#

retopo, just look into topology for animation and figure stuff out from that lol

#

stylized station has a lot of good handpainting videos, and watching how 2d painters work is useful as well

thorny ivy
#

Tieguaili actually went to gnomon

rigid anvil
#

Tried searching in search for an answer but didn't find anything, do you guys think Combining meshes like outfits instead of having like 5 different meshes for 1 outfit is better performance wise but have blendshapes to hide each part instead?
like 1 outfit 5 meshes, or 1 mesh 5 blendshapes to hide stuff

calm goblet
thorny ivy
#

hes working on VRC during lunchbreak in the studio!

#

lol

calm goblet
thorny ivy
#

smh

#

also add flipped normals to your list lol

calm goblet
#

oh yeah i forgot about them

#

they have some actual good blender vids

#

too used to blender not having many properly good resources lmao

thorny ivy
#

the only channel that shows how remesher works...

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for new people

calm goblet
#

grant shows it as well

thorny ivy
#

its a bit hidden in a how to sculpt video tho

#

erh the wolf statue thing i think

spiral sigil
#

Jesus Christ

#

I’ve been working on this for 7 hours straight now

#

I can’t figure out how to render the skin?

#

Every time I put body png (for the body) onto him and then click back on the shirt

#

It swaps textures

#

How do I lock them to specific layers

calm goblet
#

are you trying to use multiple UV sets on a single material or something?

supple lake
long hatch
#

question, im new to blender and when i try to import a model its says invalid header. ;-; how would i go about not having this happen haha

quaint jasper
#

what file type are you trying to import ?

long hatch
#

fbx

quaint jasper
#

Any idea if it came from maya ?

long hatch
#

idk who that is i got it from sketchfab

thin shadow
#

that maybe the difference between fbx binary and fbx ASCII. Im not sure which one, but blender can only open one of them.

long hatch
#

am i able to change it?

quaint jasper
solemn ruin
#

I love not knowing how to use blender