#3d-modeling

1 messages Ā· Page 110 of 1

tardy rapids
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Nah, it broke all the shape keys, and I didn't notice until post-unity import

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though honestly, this issue is kind of a good thing. it made me look closer at all my shapekeys for the mouth

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I got some really bad distortion happening in places

runic nymph
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distortion as in polies going everywhere and it looking like a hay stack? vrcTupAUGH

tardy rapids
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Nah, there was a small group of polygons I added to fix some weird shading distortion I was getting on the upper chin

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but I forgot to edit all the shapekeys to reflect it

tardy rapids
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WOO

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okay

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I just copied the skinned mesh renderer from the new mesh to the old one

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and that just works

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thank god

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I could NOT handle sitting around for another half hour copy pasting components

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Never mind

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didn't actually work

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welp, here we go again

tough plover
tardy rapids
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_ _

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Now if only I read this before I did all of it

tardy rapids
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This is pretty much my vibe when remaking an avatar because of something I only noticed was an issue once I loaded the avatar into the game

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Well, once again, it's a good thing

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turns out, avatar wasn't in t-pose

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and the jaw bone was down, which explains why her face was so long

glad agate
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can someone help me with creating vertex groups? I wanna decimate my avatar in blender but I dont wanna mess it up.

runic nymph
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you press the plus in the vertex groups list, name it, then go into edit mode on the mesh, select the verts you wish to be in it and press assign with that vertex group selected

glad agate
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is it okay if i screen share and you tell me what to do?

runic nymph
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can't do that right now, no

glad agate
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hmm

glad agate
runic nymph
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seams are lines marked on the edges of the avatar that determines the way the mesh gets "unfolded" for textures to work, decimation changes the mesh, it gets "unfolded" differently now, but the texture stays the same, and that's why it no longer looks right

glad agate
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how do I put them into vertex groups?

runic nymph
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theyre marked as red lines on the mesh when you go into edit mode, you can select them and add them in like i described in the first message

glad agate
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I have no red lines

runic nymph
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thats not edit mode

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oh my bad

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it is

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im just blind

glad agate
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yea but where are the red lines?

runic nymph
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there are none, means its not using any custom seams, but there are still default seams

glad agate
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where?

runic nymph
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it doesn't look like the texture has much details, you could probably re-unwrap it after decimating

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that would be easier

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decimating the face and hands is not recommended, so that only leaves feet and hair after decimating the clothing, im not sure how well you can preserve those parts to work with the textures

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i dont have much experience in decimating šŸ˜…

glad agate
runic nymph
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um, okay

unique sigil
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I need vrc_scenedescriptor or vrc_avatardescriptor but im not sure where to find those
Can anyone help me?

ebon crater
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Assuming you already have the SDK package installed, go to your avatar in the inspector panel and hit "Add Component", then search "VRC Avatar Descriptor"

For the scene descriptor, add it to an empty gameobject

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If you need the SDK, you can find it here:
https://docs.vrchat.com/docs/setting-up-the-sdk

unique sigil
tardy rapids
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retopo suuuuuuucks

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There's a model I made a while back, first one I ever made

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actually super proud of it

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BUT

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I didn't know edge creases were a thing at the time

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so I just used loop cuts to define edges in subdiv

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so so far, starting with the shoes, I've gone from this

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to this

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I'll need to fix UVs later

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but it's going well

tough plover
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@tardy rapids after using subdiv, are you going to bake a normal map or try use it as-is?

tardy rapids
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I already use subdiv, this was the result

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this model WAS done, but

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It came out as a bit of a mess, as you can see by the topology comparison

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I'll need to completely redo the UVs, too. Which is 100% for the best.

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I didn't even use UV seams. I made every detail a different material

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100% unusable for VRC

foggy granite
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So what’s the character poly count

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Beforehand

tardy rapids
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Around 78k tris

foggy granite
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That’s not a bad start

tardy rapids
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Just fixing the shoes has me at 68k now

foggy granite
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How many polys did that shoe have

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Actually never mind I see how

tardy rapids
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I was hoping for some advice with texturing

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When you all texture (anime-styled) models, how do you texture shading?

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Where is it appropriate/where should it just be flat colors?

thin shadow
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however, in other cases, it may be good to bake with ambient occlusion included in the baking

thorny ivy
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Kaman, a trick I've figured out for making slopes/anything that gradually gets smaller/larger in one direction is start with basic shape (IE: rectangle), get it to roughly the length you want, and then add cuts/loops to reach the desired curve.

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Might not be the cleanest but a solid way to get uniform shaping.

neat viper
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obv can work with a lot more than just flat colors too lol

mellow cloud
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i have looked

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every where

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i have not seen a eyebrow mesh

neat viper
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send a screenshot of the viewport? o:

mellow cloud
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blender is not opening now

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its litarly doing nothing

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@neat viper i broke blender

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litarly

neat viper
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Wait a bit, Blender can take a while to load

mellow cloud
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no i think its broke

neat viper
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Close that tab, then launch Blender again

mellow cloud
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i did

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i got that 3 times now

neat viper
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not super sure, sorry - check to make sure that Blender isn't open in the background already?

mellow cloud
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nope

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someone must of slamed a slim jim into my laptop last night]

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@neat viper accauly my laptops been acting up since this morning

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so no suprise blender broke

thorny ivy
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Might help with whatever issues it's having right now. But if they persist, might wanna get it checked out.

mellow cloud
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blender

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finely opened

tardy rapids
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From 78k down to 63k

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A job well done, I'd say

foggy granite
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What was taking up most of the poly count

spiral sigil
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Learned UV mapping and kinda how textures work in Blender, pogger champ?

neat viper
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nice! o:

spiral sigil
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They're just basic blocks but honestly I'd eat them

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I'm gonna try to give something simple like a minecraft player armature

spiral sigil
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I watch these tutorials and it's either they start with using some human template and deleting 90% of the features while explaining nothing about why what's wherever, how to bones themselves work, and if they do take a slow manual approach it like, hardly works for some reason, probably because of there being different versions? I'll just wing it until I find a good solution on my own

foggy granite
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Armature is funky finding tutorials

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But if you looking for extremely simple rig you can use the rigfiy addon and spawn in the basic humanoid rig

thorny ivy
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Totally redid the blade's mesh, was not happy with how it turned out. Too round and just weirdly-shaped to look good up-close. Took a entirely-different approach with making this version, think the results are infinitely better + way less geo overall.

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@foggy granite Did some edge creasing too, how does it look this time around?

foggy granite
prime nexus
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is there a way to make mesh disappear in a shapekey?

obsidian nova
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Not that I know of, but you could always just add an ā€œactiveā€ off animation to your animation once you import it into Unity.

azure rain
prime nexus
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oof alright thanks

azure rain
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and it would also be having to run you blendshape calculations on your props every frame whereas using an animation to turn off the mesh render actually has it no longer rendering

unborn acorn
foggy granite
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Nice

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Should give him like a mini logo on his chest plate

unborn acorn
foggy granite
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Alright

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Any props planned

neat viper
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vv cool! o:

unborn acorn
foggy granite
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Sword and sheild combo would be nice

unborn acorn
foggy granite
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I was getting kinda dark knight vubr so yeah that make sense

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But yeah I’m interested and seeing how the props turn out

tardy rapids
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What was the beginning and now is the end of the Emi retopo project is done; with the shoes completely finished and the UVs not just fixed, but completely improved.

foggy granite
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Nice

split aspen
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Tanjiro WIp 1

tardy rapids
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Decided to bake AO maps on the model I remade

tardy rapids
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Final counts:

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Polygons: 78k to 61k
Materials: 15+ to 4
Meshes: 8 to 1
Self-satisfaction: 3 to 9/10

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I also added full blender IK in case I ever decide to use her for stuff in blender

modest shell
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i was making a blender edit and all my visemes are now exploding, do you guys know why this happened or how to fix it?

quaint jasper
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on your face ?

modest shell
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no on all the body

ionic summit
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Do you guys know how to avoid that an object gets back to its original scale/position after I merge the armor with another one?

foggy granite
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Crtl+A

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Apply all transformations

tardy rapids
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Also got some eyebrows hidden away. Gotta see if I can get them to render over the hair and hat

foggy granite
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Hmm

ionic summit
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Thanks, will try that!

tough plover
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to fix issues of shape keys affecting parts of the mesh they should not, select the vertices that are moving but should not (like the body in this case), have the Basis shape key selected, and use Vertex > Propagate to Shapes

modest shell
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normally i would agree but this wasn't a light movement ... it just made the model fully explode. every verteces were getting pulled in a direction very hard. I redone the model and it's not occuring anymore.

quaint jasper
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If it was just the body then shape propagate would have solved it

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It just means you edited the mesh that had shapekeys, and doing that is a nono

zinc jolt
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Hey guys

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So basically I found something

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It's 63,640 polygons total as well

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Called Geist_max8

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It's about $15 on sale

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And it's by the creator of Five Nights at Freddy's, Scott Cawthon

foggy granite
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What about it

zinc jolt
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Yes

limpid skiff
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I am looking to hire a 3d artist experienced in making avatar clothes.
It is a complicated design but will be well drawn in a formal character sheet.

Please DM me if interested.

sand sapphire
# ionic summit Do you guys know how to avoid that an object gets back to its original scale/pos...

When you make that change, there’s a small window on the bottom left corner of your screen (it will disappear if you click anywhere else so be careful of your movement) it will be a window that is specifically related to the most current change you did. It will have a box that says ā€œapply transformationsā€ and you can change that, when you do, there will be an immediate visual change to know you did it correctly

ionic summit
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Will check that as well, thanks!

tough plover
tardy rapids
foggy granite
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Them arms look fun

tardy rapids
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Passionlip (Top left) will be a challenge due to the detailing on her hands (but much easier to weight)
BB (Top Right) should be relatively easy aside from her leggings
Meltryllis (Bottom Left) is the same as Passionlip, but her legs instead of the arms
Kingprotea (Bottom right) is just asymmetrical texture hell. Also really, REALLY big.

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Like

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Massive

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Which I probably won't be able to translate into VRC, but still

foggy granite
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Which one you planning on work on first

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Top left seems to be the easy since you can just cut out the design of leggings or trace over it and put on top of leggings texture

tardy rapids
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Yeah, that's the plan

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and I mean hey

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I won't need to do too much crazy hand-drawn texture stuff

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the original models had hand-drawn textures because it was on PSP

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but now that I've realized normal maps baked from sculpts exist...

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Should make things easier

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Yep, gonna start with Passionlip

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Also AO maps

neat viper
unkempt lynx
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šŸ‘

haughty gate
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Hello, lads, I am creating my first avatar and am just about ready to die. Any one have any idea why when I weight paint on a bone, patches of weight will appear on different bones even though I didn't interact with them at all? Anyone had this issue? I swear I have it every time I attempt this

tardy rapids
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Likely answer: your weight paint was slipping over to the other polygons by accident

tough plover
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I think the issue is that they have X mirroring on, and are accidentally drawing over the hand on the other side of the body

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causing it to be mirrored to this side

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solution: select the area you're trying to weight paint in Edit mode (xray helps), then switch back to weight paint mode and enable vertex/face selection

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that will limit your ability to weight paint to the part that you selected

haughty gate
tardy rapids
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So goddamn massive I had to pretty much take up the entire front of the chest and make unique topography. Goddamn.

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This character

haughty gate
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Damn my girls gonna have some back problems haha

neat viper
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rule 3

haughty gate
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Would you really count that as NSFW? It's just the topology of the model

tardy rapids
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I don't see anything NSFW here.

neat viper
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I definitely would count it as NSFW, the rule itself states that If you have to ask, it is probably NSFW.

tardy rapids
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Eh, it's model topology. If I'd done something actually NSFW like having nipples slapped on, then yeah, 100%

foggy granite
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yeah

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if it was nsfw alot people in this community would be banned

tight quartz
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šŸ¤” Reason for it to be doing this in Unity?

quaint jasper
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your normals are flipped

tight quartz
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I know nothing about normals.

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Tell me about it. šŸ¤”

quaint jasper
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edit mode, alt + N

tight quartz
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And "Flip" option

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?

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Ah yes

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I figured it out. ā¤ļø

quaint jasper
tight quartz
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Ty. :3

lime vector
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Is there any way I can ask someone who is extremely knowledgeable in blender to help me understand issues I'm having with a model I have in blender? I really could use the help if anyone would like to be in a call

thorny ivy
lime vector
# thorny ivy Well, that depends on what said issues are. Different people know different thin...

ok so I commissioned for a model which is finished. the only thing I need to do is set up for bones and facial tracking I'll be using for it. The issue is when I open the FBX file on blender, all the textures come out black, except for the skin and eyes. I don't really know how to fix texture issues. I was viewing it in viewport shading mode. and I tried to maybe adjust the alphas or whatever. but I noticed the material ball is black also.

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it looks like this

thorny ivy
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Hrm, that makes me think the textures might just be missing. Depending on how the maker set things up, Blender might not know where the textures are but know they do exist; hence the black.

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Alternatively, the viewport color for the afflicted material might be set to black; seems to be an issue with imported models.

lime vector
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oii... how can I apply them? the material balls are blank. and I try to do the open new image texture I dont think worked for me

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the viewport color? ok lemme see

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is that this area?

thorny ivy
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Honestly, I'd contact the maker and see if they can actually send you a proper package. Seems bad practice to make you go through all this effort for something you paid for.

lime vector
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ok ok thank you, I will try contacting them. Thank you cinna

thorny ivy
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Welcome! My knowledge is fairly limited when it comes to material-based stuff but yeah, just seems like bad form to send a semi-functional model.

lime vector
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yeah, hopefully they can help fix the issue because I'm confident in rigging the rest of everything in unity and stuff. Learning blender and unity is just alot for me ;-;

quaint jasper
lime vector
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oh ok it says I'm missing some of those textures... I am gussing they didn't send me the texture files for the FBX file and only for the unity file

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thank you, I'll ask them if they can send the missing files

slim robin
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Don't know if here is a better spot to ask this. Trying to export my model and rig from Blender using CATS but it's throwing this error. Not sure how to resolve.

tough plover
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either use 2.92 (will need to grab it from the archive) or use 2.83

slim robin
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Damn, I was afraid that was the case. I'll try and snag an older build.

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Thank

tardy rapids
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wip of big booba lady from Fate

still wadi
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@lime vector sorry but seems like u got ripped off

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@lime vector no proper modeler would give u an unfinished model or u just ordered something u had no idea about

still wadi
spiral sigil
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Hello

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Wondering if anyone can help me

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Does anyone know where to get the VCR_Avatar Descriptor? I want to add like weapons onto my avatar

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Or is there some other type of way to do it?

tough plover
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for weapons, you would just drag them onto the hand in the hierarchy, and enable/disable the gameobject using animations

spiral sigil
tough plover
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the avatar descriptor component comes with the SDK, yes

spiral sigil
tough plover
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it's VRC, not VCR...

spiral sigil
echo hatch
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Hm

spiral sigil
tough plover
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that's not what I said, I just said "VRChat SDK"

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you get that from the vrchat website after logging in, in the "Downloads" section

spiral sigil
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SDK2?

tough plover
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make sure to download the 3.0 SDK for avatars

spiral sigil
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This avatar uses SDK2

tough plover
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there is nothing specific about a model that makes it SDK2 or SDK3

spiral sigil
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So I download the 3 then

tough plover
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first though, do you already have the 2.0 SDK in your project?

spiral sigil
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No

tough plover
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alright, then yes, download the 3.0

spiral sigil
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Ok

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I’ll see what happens, for now thank you

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@tough plover this is what I’m looking for

tough plover
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that is the old 2.0 SDK

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there is no reason to be using 2.0 in 2021

austere gorge
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I have a small question in material viewer this occures in blender any reason this happens?

tough plover
lime vector
foggy granite
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Did they send it to you as fbx

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Or obj

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Because when you import those the textures automatically apply

still wadi
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@lime vector even besides that is it rigged ? does it have facial emotes ?

lime vector
# still wadi <@!293436820534984704> even besides that is it rigged ? does it have facial emot...

it has emotes, I picked their non rigged option because I'm confident I can rig and add dynamic bones myself. They gave me the full unity package along with the FBX file with textures but I think I'm missing textures. I was just going to export it as a humanoid VRM and just throw it back into blender to make the facial keyshapes for my iphone tracker but I couldn't because they didn't add any bones so I can't change the rig type to humanoid. I assumed the package atleast came with bones and not rigged but I suppose that's a part of the rigged option.

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They live in a different time zone for me so I have to wait 12 hours for responses unfortunately. I've been trying to figure out the texturing but I really just cant lol

still wadi
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i see

foggy granite
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So it’s a scenario where you’re hands are tie for now

lime vector
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si si

foggy granite
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I would so another scan of the model and note any other issues so we you get in contact with the commissioner he can fix it

lime vector
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Yes thank you for the advice I appreciate it šŸ’–

tardy rapids
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Current plan is to pretty much just model the straps, shorts, and heels, and then just texture everything else onto the body, since most of it's a skin suit

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Actually, might model the black parts of the clothes as part of the straps

foggy granite
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Honestly, would it be better to have the hands as a toggle

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And just activate it on and off when need

quaint jasper
foggy granite
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i say its a decent start but been a while since made head

still wadi
quaint jasper
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Ah, that was just to show the ass, got it

still wadi
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can i post butt ?

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i can show non shaded one

quaint jasper
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if there's clothing sure, discord might not allow it tho

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Where's the clothing gun

still wadi
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u can delete if it's toomuch

quaint jasper
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u do it

still wadi
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no u

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thx

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u just needed some time to save it

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i understand

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wanna see whole model ?

quaint jasper
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If it's clothed yeah

still wadi
quaint jasper
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dayum

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the hair is crazy

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did you paint the hair tuft shadows on the tail too ?

still wadi
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tuft shadows ?

quaint jasper
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the tiny hair spikes

still wadi
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oh yea

quaint jasper
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Neat

still wadi
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wanna see more ?

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i made nagatoro

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recently

quaint jasper
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Yeah i've seen those on your twitter, looks great, surprised you didn't get a lot more attention for that

still wadi
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u seen this ?

quaint jasper
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yeah, i feel like you even posted it here

still wadi
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hmm

quaint jasper
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might have been just the faces actually

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But that looks great

still wadi
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yee thanks

quaint jasper
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I'm guessing you have no plan on making the MC as well ?

still wadi
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no boys

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i'm no good at them

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yet

still wadi
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i'm just sexist

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i hate boys

quaint jasper
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I'm sure you'll make great boys eventually

still wadi
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ye ye

tardy rapids
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anime head shape be like

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Forehead

foggy granite
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At least it's not overly sized eyes

tardy rapids
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someone say oversized eyes?

foggy granite
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Oh no

tardy rapids
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Joke, the real update

foggy granite
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Everything looks decent besides the lips

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But that can easily be fix

austere gorge
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I managed to update an old model but due to the long time it took for me to update this model (was originally for sfm) I kinda want to try and get this in vrchat though i need to relearn bones and a small error i need to fix on the hair but im happy with the progress.

foggy granite
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Neet

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Are you making it quest compatible

austere gorge
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well idk tbh i use a quest but run off PC vrchat. if i can get help fixing the problem in relearning the weights for the dress to go with the legs and the weird jank in the hair when i mirrored it. once i get it done for my personal use i may consider getting it working for quest. but not sure how much extra work that will require.

lime marlin
tardy rapids
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This was easy

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and fun

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edit view

foggy granite
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Looks good should look even better once you get the texture on

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And also I think some straps would be a nice addition

tardy rapids
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Yeah, might add a strap at the top

tardy rapids
tardy rapids
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The current state

languid fog
tardy rapids
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More often than not for me, it's a case of there being too much hair and not being able to tell where the head ends

languid fog
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Yeah

languid fog
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Dunno if it is the perspective

tardy rapids
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Yeah, the hip is weird. Really flat.

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Doesn't matter now though, it was just a placeholder until I did this.

tardy rapids
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slight shape change

foggy granite
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Where’s the change

tardy rapids
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Bottom of the pants turn inwards a bit more sharply towards the center so there's less clipping

foggy granite
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Oh I see it

tardy rapids
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original model vs mine without the hands (with obviously super wip textures)

merry vault
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Sus Index

tardy rapids
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for a better comparison

quaint jasper
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You're remaking an existing model side by side ?

tardy rapids
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Yep

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I'm pretty much just treating it as a reference like you would any reference art

still wadi
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wait you're basically tracing

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a literal 3d tracing

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never seen that

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lmao

tardy rapids
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Well, you're not wrong.

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But just for reference, I don't usually do this kind of '3D tracing'

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It just comes down to there being 0 decent concept art of the character. Almost all concept art of Passionlip has different proportions

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That said, I have done work without any proper references

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The Emi model I did, and the Me!Me!Me! model I made were mostly interpretation

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The Me!Me!Me! model was made using official concept art from Japan Animator Expo

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The Emi model was made using screenshots from the 30 second animation TwistedGrim put out using the design

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Of course I can't post either of these, because Me!Me!Me! is very much borderline NSFW, and the Emi video had its moments

thorny ivy
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Ran into some issues with my avatar's chest geo.

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She's well-endowed but the median looks... off with how it is currently.

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Not sure how to make it feel natural.

tardy rapids
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I'll be honest-- sometimes it looks more natural (if you're not looking too closely) if you make them clip into each other. Helps give them a more natural "squished together" look for clothing. At least in my experience.

pallid merlin
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I was wondering if someone could make me a avatar for free, should be simple

azure rain
tough plover
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only gets "simple" once you've been doing it for a long time

azure rain
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and that gets more in the ballpark of just having lots of stuff you can glue together as far as "simple" avatars

tardy rapids
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The odds of someone taking the request if it has any level of complexity is low, but its better than nothing

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After all, most people are there to make a living

topaz reef
tough plover
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question, how are you doing the creasing? baked a normal map from a higher poly version with the details sculpted in? or are you using a brush/generator in substance

topaz reef
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Baking yes

tough plover
#

alrighty, nice

topaz reef
#

high and low version

quaint jasper
#

How many poly does the low end up being ?

topaz reef
#

on the low 12k

tough plover
#

neato

quaint jasper
#

yeah for this much curve that's awesome

tough plover
#

did this with just a generator in substance, but I've also done baking before aswell

#

it's a bit harder to control this way though

#

so I may try to actually do it in blender and then import the normal map in substance

quaint jasper
#

It's more difficult to paint the normal ?

tough plover
#

it's not painted

#

it's like a noise texture projected in 3D

#

controlling the height

quaint jasper
#

Ok, so why not paint the normal directly in substance ?

tough plover
#

because I didn't know how to do that xD but now just thinking it through I think I got it figured out

#

I am still very new to substance

#

this is like my 4th project using it

#

I learn quickly

#

I could probably just create a new fill layer, disable all but height, and just use a soft brush to paint over a black mask

topaz reef
tough plover
#

what are you using for these "renders"?

topaz reef
tough plover
#

is this just in substance or?

topaz reef
tough plover
#

ah alright

topaz reef
#

idk how to use sb for that xD

quaint jasper
#

That's one large head

tough plover
#

I think it's just that the neck is short

topaz reef
#

šŸ˜… egg head

tough plover
#

/ covered up

#

looks very good as always though šŸ‘

quaint jasper
#

yeah it looks great

tardy rapids
#

Working on the belt

quaint jasper
#

Where the sharp edges at

tardy rapids
#

Funnily enough, I do have creases on it

#

Blender isn't respecting them though

tardy rapids
#

any tips on how to change that?

tough plover
spiral sigil
#

Anyone know how to create textures from scratch?

tough plover
#

make sure the thing you want to texture is already UV unwrapped though

spiral sigil
#

Alright.

#

Cheers mate.

tough plover
#

I recommend substance, very powerful

#

@spiral sigil

spiral sigil
#

Alright.

#

Is it free?

tough plover
#

no, it's very expensive, but it's free if you are a student

#

or even if you are not, you can just say you are a student

spiral sigil
#

Ah.

tough plover
#

and send in literally anything as your proof

#

like a picture of a potato

spiral sigil
#

Alright.

#

Cheers mate.

tough plover
#

šŸ‘

tardy rapids
#

I swear, these belts make everything look better

#

Just need to add to bit to the buckle

tardy rapids
#

Oh god what have I done

#

the unwrap is boob shaped

#

A bit of strap detailing

#

NSFW filter

#

Most SFW one so far

#

o

#

k

#

I change the angle and show MORE BOOB

#

and its fine I guess

#

Discord filters am I right

#

anyways yeah

#

giving itmore of that "String attached to a strap" look

foggy granite
#

looks good

#

i just cant get over how ludicrous size them melons are

thorny ivy
#

They secretly store her organs.

#

So much of the chest was enveloped, no other place to go.

#

On the other pole of the body, l e g g

foggy granite
#

thats a nice leg

#

mind showing the wireframe

thorny ivy
#

Sure!

foggy granite
#

looks clean

#

i cant wait to see the finish model

thorny ivy
#

I'll admit the base isn't mine, used Panda's, but I've put in a lot of work in altering it.

#

Haven't done a proper comparison in a long while though.

#

These pics alone should show just how much time and effort I've put in.

foggy granite
#

hmm

thorny ivy
#

The calves definitely had the most work done, can't look at any Panda avatar below the thighs because of how wrong the lower half looks to me now that I've noticed.

#

Used a combination of sculpting and bone rotating to align the leg more proper + give it a more natural shape as well.

#

Making significant changes to the toes as well. Making them larger, prepping them for claws, and also look more natural too. None of them even touched near the balls of the feet and looks just... disproportionately small.

#

Original model's toes.

austere gorge
#

I'm having alittle issue with my model i have it converted to an FBX file for unity but now it removed my textures. I went to place textures back on it and not all of it goes back on the model not sure what happened here

willow grotto
#

It's been a very long time since I last 3D modeled. I've been considering on getting back into it and wanted to give a try on anime-esque style! Any tips and critique anybody could provide me? Anything would be appreciated at this point, I'm struggling with the hair currently and can't seem to find a semi-decent technique for doing them.

cobalt aurora
#

Sup guys, need a lil blender help
I got both my face and body from deviant art. I uploaded a few versions to vrchat and everything works fine.
Tho now that i try to merge the face and body mesh it messes up the textures (Applying eye texture to body or applying body texture to the face)
At first i though that this was a Blender bug so i tried it in unity and it doesnt apply the texture there correctly aswell.
If anyone knows what going on here, please send me a DM.
Thanks in advance!

tardy rapids
#

You probably had two materials that were named the same, one on each mesh

#

When you merged the meshes, one overwrite the other

tardy rapids
foggy granite
#

If that not some funky anime logic I don't know what is

tardy rapids
#

Her entire thing is kinda the destruction of data

#

She has an ability called "Trash and Crash"

foggy granite
#

Yeah that's fine it just gives me a quick chuckle every time I see them

tardy rapids
#

Where if she closes her hands together, everything in her field of view between her hands, regardless of size, strength, or distance, is compacted into a tiny cube

#

Think of it like crushing someone's head with your fingers, but it actually works

foggy granite
#

So she legit a combat recycling plant

tardy rapids
#

Sounds about right

#

Basically, if you're in her line of sight

#

Get out of it

foggy granite
#

The ideas people come up with never cease to amaze me

tardy rapids
#

Fate/Extra CCC was a particularly weird game

foggy granite
#

But don't seem dull if they coming up with them type of characters

#

Kamanira are gonna start working hands today

tardy rapids
#

Maybe. I still gotta do a bit more work on the main body

#

Like texturing her pants

foggy granite
#

Alright

tardy rapids
#

Though, I'd really like to make Trash and Crash a thing using a shader

#

I've seen shaders do crazy things

#

Doubt it'd work though

#

Plus, I have no idea how to code shaders

foggy granite
#

Shaders are good looking but I have no clue about them ether

tardy rapids
#

Maybe if it was possible to make a shader affect everything only the user using it sees, and scales it down to a cube, it'd work. Not actually scaling though, just visually

foggy granite
#

Sounds like that would work a lot better in unity

tardy rapids
#

Well yeah, I mean for like

#

a VRC animation

#

If I wanted to do trash and crash in blender, I'd physically scale everything down

foggy granite
#

Yeah I see a mix of blendshapes and a lot of effects to get that to work

#

But besides that any shaders planned for body

tardy rapids
#

Not totally sure yet

#

I might go for more natural shading

foggy granite
#

Okay

tardy rapids
#

Doing some sculpting for normals

tardy rapids
#

Pre normal bake

tough plover
#

very nice šŸ‘Œ

tardy rapids
#

Okay, pretty much done the body. Just gotta do the upper straps, the pants textures, and some texture painting

#

then I'll finish up the head, do the hair, and then...

#

Hands

oak notch
#

You're making progress, but don't beat yourself up whether you have to redo the face a few time

tardy rapids
#

Speaking of Texture paint, god it's useful

#

I literally never used it before now

tough plover
#

texture paint in blender is alright but substance is miles better lol

tardy rapids
#

I've always hand made UVs in an art program

oak notch
#

substance?

tough plover
#

Substance painter

#

one sec

tardy rapids
#

Yeah but

#

Adobe

tough plover
#

super powerful

tardy rapids
#

yeah, I can see that

tough plover
#

can do stuff like fabric textures in a few clicks

tardy rapids
#

just really not a fan of Adobe

#

at all

tough plover
#

substance is free if you say you're a student

tardy rapids
#

Ehhhhhh

#

not a fan of the potential legal ramifications

tough plover
#

yea that's not gonna happen lol

#

their verification system is so bad, they like don't even check anything

#

you can send in a picture of a potato as your proof of enrollment and they will accept it

#

I've heard of a few people doing that

wheat delta
#

now if Adobe actually made Substance part of Creative Cloud the package might be kinda worth it if you use it every day

white moth
lone thorn
#

Hi, I'm very new to avatar creation and I'm working on my first kitbash model. I had to cut every piece in half to edit them in Blender, and now I'm at the point where I need to deal with some UVs that got messed up and mirroring to make it full, etc. I have no clue how to do this and would appreciate some guidance.

lone thorn
#

This is what I need help with. I really have no clue how to deal with UVs, and I'm very lost.

quaint jasper
#

Why is half of the body missing ?

lone thorn
#

Because I had to edit it and it needs to get mirrored.

white moth
#

FYI there is a mirror edits toggle on edit mode to edit both sides of a model without needing to use a mirror modifier

lone thorn
#

I might know what you're talking about, but it didn't seem to do anything when I used it, so this is what I ended up doing. This is just how it is now, and I'd appreciate some one-on-one help since google and youtube tutorials haven't given me the information I need or understand.

blissful ore
#

Anyone experienced with blender please give me a call or a message. Been trying to figure out how to change some shapes to put on a avatar but can't find out how it works.

#

Got a model from sketch fab and tried to make it fit in Unity but it breaks it and I have no clue on what to do when attaching it to my avatar actually

#

Just learned how to do clothes but this is way far out of my leage

white moth
tardy rapids
#

Texturing is being worked on

#

adding the details will be a pain, though

topaz reef
tardy rapids
foggy granite
#

Oh a choker

tardy rapids
#

made the materials less shiny

#

Gonna me tricky to give depth to the sleeves though

austere bolt
#

I made subway train model for world

quaint jasper
#

Neat !

tardy rapids
#

My GOD forehead

tardy rapids
#

Final update for now. Taking a break because Burnout's starting to set in

river tulip
#

Could anyone point me to start making things from scratch? A decent a tutorial video or tips?

hardy salmon
# river tulip Could anyone point me to start making things from scratch? A decent a tutorial v...

https://youtu.be/TPrnSACiTJ4 this is how I learned

Blender tutorial for beginners! The long awaited reboot of the popular donut tutorial, completely remade for Blender 2.8x. New videos will be uploaded every other day to this channel.

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ā–¶ Play video
river tulip
tardy rapids
#

Gotta start to walk before you get running

foggy granite
foggy granite
#

@river tulip

river tulip
foggy granite
#

np

gritty zinc
#

how's this

toxic gate
foggy granite
tardy rapids
still wadi
#

i though this was channel for 3d modeling

#

not for some priviledged kids crying on twitter

spiral sigil
topaz reef
#

idk it yet

#

šŸ˜…

tough plover
#

you could probably make some decent money selling your assets

spiral sigil
#

Its quality for sure trust me you can make some decent money if lots of your work is like that ^

tough plover
#

@spiral sigil+ in the discord search bar, type in "from: Q. has: image"

spiral sigil
#

very dapper

tardy rapids
#

Eh, I just like piling on hate for Adobe

#

I'm not the person that wrote the tweet, I'd never spend a dime on Adobe in this day and age

#

I just remembered people talking about Substance yesterday, so I thought I'd drop this here to add to my reasons I wouldn't use it

vivid crater
#

🤔

heavy field
#

So I am very new to changing things on my own but are there any alternatives to substance painter or am I basically just stuck with that as my best option

raven elk
#

Dude...why did you delete my posts again?

#

I was merely nice and ask you a question which is up for discussion with this topic and I'm willing to wait longer if anyone answer my question and quickly, you delete my post which none of you do not answer my question...Just stop deleting my post without answering will you?

foggy granite
heavy field
#

šŸ™Œ thank you

foggy granite
#

np

south hearth
#

does anyone know if you can export blender greasepencil to unity for a vrchat model?

latent raptor
#

anyone have any idea why using 'fix model' or 'join meshes' in the CATS plugin causes my character's hair, ears, and other extra parts to disappear?

#

also for some reason throws the avi's tail up in the air

#

it appears pressing 'apply transformations' does the same thing

quaint jasper
quaint jasper
#

select all and ctrl + A

latent raptor
#

Why does applying transforms make them fly away like that is the question vrcThinking

quaint jasper
#

Can you screenshot the hierarchy ?

latent raptor
#

its an absolute mess, thats probably why

lone thorn
#

So last time I posted I didn't get any help. Trying again. I'd like to talk to someone one-on-one for guidance because google and youtube have not been helping. UVs are extremely confusing to me.

quaint jasper
#

Did you apply a mirror modifier ?

lone thorn
#

I'm not doing that yet because the I want to fix what's broken before I make it worse. Also, when mirror modifier was mentioned no one explained how to do it

quaint jasper
#

Mirror modifier automatically copies what you do on the side that exists

#

You go to the modifier tab, select mirror, done

lone thorn
#

What is the modifier tab

quaint jasper
#

A great thing to google !

lone thorn
#

Wow, real help

quaint jasper
#

That'll help you a lot to learn the blender basics

#

Trying to make a custom model without know the most basic menus is going to be a severe handicap

#

It'll also make people not want to help you, which you seemed to struggle with

south hearth
thorny ivy
#

We can provide help but don't think anyone here wants to hold your hand for the whole process.

#

But you really should at least have basic knowledge before attempting to make something as big as an avatar.

languid fog
#

Some anime anatomy study for today, still a lot of practice yet but a least it is the best topology i already have done tbh

#

credits to @taco1704, he have a lot of topology help study content, recommend taking a look on his twitter

gritty zinc
gritty zinc
#

@foggy granite more progress

still wadi
#

@quaint jasper how dare u not helping all this people

quaint jasper
#

You know more than me lmao

still wadi
#

sorry was meant to be sarcastic

quaint jasper
still wadi
#

should've exaggerated it more

foggy granite
raw jetty
#

can anyone please help me, i went to sleep and my cats plugin was fine, i wake up and it looks like this, ive restarted bledner and nothing, i restarted my pc and nothing

tough plover
#

like you would enable any blender addon?

raw jetty
tough plover
#

yes

raw jetty
#

key maps?

raw jetty
tough plover
#

make sure you are using the latest version of the CATS plugin

#

also, which version of blender are you using?

raw jetty
#

i was doing it wrong i was using keymaps not add ons, but i installed it and it went through but at the slider arrow there isnt all that is supposed to eb there

tardy rapids
#

back to work for me

tardy rapids
#

Got the sleeves to work out

still wadi
#

kuma kuma bear

foggy granite
#

Nice

stray tulip
#

Someone has a tutorial or something on anime hair texturing? I'd like to learn a little~

tardy rapids
#

Pants textured

cobalt aurora
#

Sup guys, having a small issue, i cut this mesh apart some time ago, but had to stitch it back together using cats, tho now im running into the issue that eventhough i molded it back together it seems like these parts are still registering as seperate pieces, anyone a idea how to fix this?

dapper cobalt
#

what does your hierarchy look like? did you just slam it in and click "fix model?" ....need more data

mellow cloud
#

can someone just tell me how to use avatar skin replace

stray thistle
#

this is Axe from league of legends

#

how is it guys ?

tardy rapids
#

Looks real good

tardy rapids
#

dear God, I just loaded up the original model's arms

#

this is gonna be

#

hoo boy

#

Rigging? No problem, it's all mechanical joints

#

Actually modelling/texturing?

#

Oh boy

tardy rapids
#

Just realized I had Filmic on. Should really set that to default standard. Filmic vs standard

tardy rapids
#

Face is pretty much done

tardy rapids
#

Tiny update, but did some slight reshaping to the mouth and added the shines to the eyes

merry tapir
dusty heron
gritty zinc
tardy rapids
thorny ivy
#

Kamanira didn't like hair at first but hey, it grew on them.

foggy granite
#

Really

tardy rapids
#

Wireframe of the model so far

foggy granite
#

Wait I just noticed she dosen't have any knees

#

Give her knees

quaint jasper
#

That's a lot of loops

foggy granite
#

Yeah I agree

#

Some of them loop cuts look pretty redundant

tardy rapids
#

She does, in fact, have knees

foggy granite
#

Yeah you should make that more define

still wadi
#

Any tracer mains ?

tardy rapids
#

I used to play Tracer back when I played OW

obsidian nova
#

I'm starting to re-topo a frankenstein base model I made early last year. I still can't believe how awful my topology was...

#

Before:

#

After:

foggy granite
#

That's a huge improvement

tardy rapids
#

Absolutely massive

#

well done

#

Especially at the wrist

obsidian nova
#

Thanks, Instant Meshes did most of the work for me; but the clean up job is still pretty time consuming.

foggy granite
#

What the poly count

obsidian nova
#

On the hand? 2015 polygons

foggy granite
#

Not bad

tardy rapids
#

Right now, I'm working on Passionlip's hair

#

It's got asymmetrical bangs, so I'll need to do some cleanup after I'm done to make them

foggy granite
#

Quick question why not try using curves to make hair

tardy rapids
#

Because I've never even once worked with them

foggy granite
#

Well always time to experiment I can tell you how to set them up

#

And also edit them

quaint jasper
#

You should definitely be using the time to learn better workflows

#

You'll end up with better looking results

foggy granite
#

Yup

#

Honestly using curves is pretty simple once you get the hang of it

tardy rapids
#

Well, was doing the hair with curves, and it looked fine until...

#

I turned sideways

#

Bezier curves in 3D are gonna be a pain, huh

foggy granite
#

im gonna tell you one thing you doing that completely wrong

tardy rapids
#

ahhhhhhh

#

okay, one, I completely forgot to turn them into Vector curves

#

two, how wrong am I doing this

foggy granite
#

so one thing you need to set up

tardy rapids
#

AHHHHH okay

#

I get it

foggy granite
#

so spawn a path and a bezier curve

tardy rapids
#

So basically, when it becomes a mesh

#

it pretty much extrudes along that path to make the mesh, yeah?

#

as if the path was to be extruded into a mesh, kinda

#

you know what I mean

foggy granite
#

yes and no

#

its not mesh yet so can still change the shape

tardy rapids
#

Okay, added the path and the bezier

#

now what? Anything specific?

foggy granite
#

click on the path then to the tab that look like a rope and 2 squares which also is green

tardy rapids
#

yep

foggy granite
#

click on the geometry tab then bevel under object you should see bezier curve

#

click on it

tardy rapids
#

okay, added

foggy granite
#

then you should be able to change the shape of circle to modify how the stands look

#

and if you click on the path you can use alt+s to scale the hair up and down

tardy rapids
#

Okay, that's working

foggy granite
#

neat

latent raptor
#

alrighty, i have a tricky one here but its the last issue i can see on my avi's clothes

#

let me upload a gif

#

i cant turn my character's arm to have her hands upwards (a normal movement) without her clothes twisting and deforming like this

#

its most noticable at the wrists

#

yes, ive weight painted

quaint jasper
#

I don't think you weight painted correctly

#

Looks like it's affected by too many bones

latent raptor
#

maybe? i can check

#

one second

#

what bones would be affecting it too much? should the arm not effect the elbow at all

quaint jasper
#

To a very small extent

#

It should end the gradient around the elbow

latent raptor
#

so this is Left Elbow painting

#

Left Arm painting

#

i should move that gradient up on the left arm?

#

when i separated them both a bit this is what i get

quaint jasper
#

Yeah that arm is too low strength and forearm is too high

latent raptor
#

would .8 be a more suitable strength for the forearm?

quaint jasper
#

Also your twist bone may be making it worse

#

You can't have the same strength on the whole arm, but most of it should be red yes

latent raptor
#

maybe i should delete those given i removed the base on the arm

#

does this look a bit more correct?

#

oh wow thats much better

#

the twist bones definitely shouldnt be there given i removed the base's arms (mostly)

#

im not sure if you'd know how to mirror this onto the other arm?

quaint jasper
#

You would select that vertex group in the list, duplicate it and mirror, it's all options in the ^ symbol below the + and -

#

Assuming the mesh on the other side is symmetrical obviously

tardy rapids
#

Any idea why this pinching is happening?

latent raptor
#

thanks for all the help. i think its all fixed up now :)

foggy granite
tardy rapids
foggy granite
#

It might be one of the sides one make it a tad bit bigger so it can unloop itself

tardy rapids
#

Tried that. Here's what the geometry looks like

#

real weird

foggy granite
#

Wait go into edit mode and rotate it on the z axis by 90 degrees

#

See if that helps

#

mine geometry looks more uniform

tardy rapids
#

rotate how. Doesn't let me rotate individual control points

foggy granite
#

Actually I don’t think that’s the issue I’m currently trying to replicate your geometry

tardy rapids
#

What you thinking?

foggy granite
#

No clue beside just remaking the hair again

white moth
#

similarly control s will let you scale a single control point

#

why it's ctrl T instead of ctrl R: idk

foggy granite
#

is ctrl r even use for anything

tardy rapids
#

welp

#

this isn't working at all

languid fog
#

For hair

#

I think you can have more "freedom"

#

With them

white moth
#

A tutorial on how to make hair in Blender 2.8 with curves, a method that is very simple and effective that I have been using for my character sculpts.

ā–¼ Sculpting Uraraka Ochako:
Re-Sculpting My Old Art | Uraraka Ochako in 3D [My Hero Academia] | Can You Improve In Only 1 Year?!: https://www.youtube.com/watch?v=iYNdfef1Uog

ā–¼ My Gumroad Store (...

ā–¶ Play video
#

6 minute blender hair tutorial, works great for VRChat. I swear anyone can do it

storm wren
#

ive been having a hard time with weight painting in blender and im just thinking of starting over bc its not turning out the way i want does anyone have any tips on what i should do and shouldnt? also how do i clear my previous weight paint lmao

tardy rapids
#

This is going well

tardy rapids
foggy granite
#

Oh you got it to work nice

quaint jasper
#

Still unsure why her head shape needs to be like that though

#

feels like you didn't take perspective and hair into account when looking at the shape of the other model

tardy rapids
#

Eh, I'm just going as close to the existing model as I can. That said, I will probably make some small changed

#

namely, the size of that forehead

#

Now, how do I lower the poly count on these paths?

#

Cause uh

quaint jasper
#

curve settings i'm pretty sure

tardy rapids
#

even at resolution 2 it's nearly reaching 70k+

#

total, not just for the hair

quaint jasper
#

hair is often a lot yes

#

I think your base is the issue though

foggy granite
#

you can delete some of hair vertex to low it

tardy rapids
#

Main issue is that there's WAY TOO MANY horizontal polys in the hair

#

With the hair, I'm at 74k

#

Without it, I'm at 38k

#

It's worth saying that this is the final mesh, for the body. Subdiv's already been applied at this point, hence the number of loops

clear geyser
#

For lower poly count

tardy rapids
#

Thank you, that worked

tardy rapids
#

coming along well

tardy rapids
#

Go to the VRCTraders Discord and post in the avatar commissions channel

dreamy epoch
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You need to have a verified phone number connected to your Discord account iirc in order to join it

white moth
tough plover
#

@novel sonnet

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I'll send the model for free, but a model isn't much without texturing lol

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if you want textures done too, then I'll have to charge you a bit since that takes a bit longer

stone mountain
#

Heya guys! I'm trying to commission someone to make me an avatar capable of doing ASL! I have a pretty decent amount of money I'm willing to spend on this as well! It just need to be able to do most gestures and be quest compatible! If anyone is able to, please send me a dm!

tough plover
#

heck if anyone else wants that hat above ^ lemme know lol

gritty zinc
foggy granite
#

That’s some good progess

candid aspen
#

Do I need a certain version of blender for VRChat?

foggy granite
#

no

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blender is a modeling program but cats addon works better with 2.83 if you planning on using it

candid aspen
#

Ok, thank you!

tough plover
foggy granite
#

Oh nice thx for the info

upper salmon
#

im trying to find a 3d model for the valve index but all there are, are paid models ($35-50 CAD). Does anyone know where i can get any free valve index models?

winged jewel
#

Blender

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Shrink wrap'ed current body to test in full body

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Unity scene of captured full-body

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MMD animation

foggy granite
#

Nice hair

hollow ermine
#

Started work on something for shits and giggles

tardy rapids
#

Also my GOD them hips

white moth
winged jewel
white moth
#

bahaha, ok

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I was like "I know Japan has weird censor laws, but this one's new to me."

merry vault
#

The thing is that Valve didn't release any official model of the full Index headset.

tardy rapids
tough plover
#

snazzy fedora anyone? https://gumroad.com/l/mVzLt

Gumroad

Feelin' dapper? Complete your look with this snazzy Fedora!Package includes:- Blender file- FBX - Substance file- Textures (Base, normals, AO, metallic gloss)

quaint jasper
#

i feel like it's missing the top crease

tough plover
#

it's there but it's not as pronounced

tardy rapids
#

any tips on how to actually connect this to the head?

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Gonna add the tied-back hair after I've figured that hair

white moth
tardy rapids
#

Dang, no advice to be seen

tardy rapids
#

Hair and head. Basically, "Before and after"

#

still wip on the hair obviously

white moth
#

Bit too tall of a forehead? Unless it’s a stylistic choice.

thorny ivy
#

With a bit more knowledge this time around, decided to revisit one of the knives I've shared here before.

zinc jolt
#

so good news

thorny ivy
#

Slapped on a toon shader for the handle, glossy for the metal, and added Crease lines instead of Sharp. Definitely think it looks a lot better now but not sure how to get rid of the odd shadow near the hilt + blade base.

zinc jolt
#

I got something cool

thorny ivy
#

"Large Menace"

zinc jolt
#

indeed

thorny ivy
#

Different angle.

unborn acorn
#

spooky lad has some progress

unkempt torrent
#

How do I obtain the numerical values of the color of a vertex associated with a painted face in Blender? If I use the eyedropper in vertex paint mode the result is affected by lighting, which is silly

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Ok, I can work around this by changing the lighting to flat in the shading menu

unkempt torrent
#

Indeed, Ruubick, thankfully I had found it

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I'm trying to figure out why importing and exporting the meshes from error's hud shader results in a broken (non funcioning) mesh and apparently that wasn't it

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Exporting without any modifications, I should say

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Ah, the reimported mesh seems to be projected into the "ceiling" of the camera perspective, which is never visible since wherever the camera is looking is "forward"

#

Somewhere the axis must be getting messed up

quaint jasper
#

wdym by non functioning mesh ?

unkempt torrent
#

It wasn't showing up as a replacement for the original mesh in the unity scene when using it with the shader it was intended for

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I want to modify this mesh so I want to be able to import into blender and then export without making changes and get something that's exactly the same, as a baseline

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I had to export it with -y forward instead of -z forward

white moth
#

I have not found a good work around for this

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I mean I found a solution, just not a good one

unkempt torrent
#

Error's HUD shader but it's probably a similar concept

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I think the colors are going through properly

oblique gull
#

WIP I want to share

daring pivot
daring pivot
obsidian nova
#

It’s wild how easy texture painting looks here vs. in Blender. I really need to expand my horizons.

#

Also fantastic work.

zinc jolt
#

dammit

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oops sorry wrong channel

unkempt torrent
#

Traced my latest shader troubles back to the vertex colors (again). Everything looks perfectly flat in blender, but the shader thinks they have different colors somehow

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Infuriating

unkempt torrent
#

Think I fixed it. I set each color from hexadecimal in the "draw" tool of the vertex painting mode, then I didn't actually paint anything. Instead I switched to the Select tool, selected all the vertices I wanted to change, then went to the menu Paint > Set Vertex Colors (Shift+K in 2.8).

white moth
unkempt torrent
#

The shader interprets the colors as masks and some (but not all) of the vertices in each mesh were apparently off in unity, although everything looked ok in blender

#

To be clear, after using set vertex colors nothing changed visually in blender. It sure did fix everything though

hollow ermine
#

Unrelated question:
Blender has a series of light emitters that you can use to light scenes when rendering, but how would one make a material on a mesh emit light? Follow-up question, how could I set something up to turn this light on and off via gesture controls?

obsidian nova
#

Emmision shader; crank it to 4000 percent…not sure if it works in Eevee though.

hollow ermine
#

So it is a shader thing. Got it

obsidian nova
#

Tbh though, that’s not the kind of thing you should be doing in Blender though. First, you should draw the emission map (stencil out the parts you’d like to glow) in Blender (or just like…photoshop); using your base UV layer as a guide.

#

Then, in Unity, choose a shader like Poyomi Toon or Standard Lite that supports emission. Drag the texture you created into the appropriate field. Good to go.

#

To toggle it on & off with a gesture is a whole other thing.

#

Follow this tutorial, but instead of animating the ā€˜Active’ state; animate the shader emission slider (should be found alongside the shapekeys).

twin mortar
#

Posted in avatar 2.0 but figured to post here too

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I have both substance painter and blender

quaint jasper
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You just need to make an emission map

twin mortar
#

@quaint jasper I also wanted to add an effect where the yellow of the eye leave like a trail, sort of like so

quaint jasper
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That's way more complicated

twin mortar
#

Would that be possible with emissions as well, or is that also requiring shaders

quaint jasper
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Probably a very specific particle system

twin mortar
#

oh I looked it up and there appears to be a trail effect built into unity, im gonna test if vrchat has support for it

#

theres another way to do it with particles actually called trails

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thanks for the help

vital drift
#

does anyone have a rigged cape model? i cant find any at all

fallow isle
# twin mortar oh I looked it up and there appears to be a trail effect built into unity, im go...

I'm not actually sure if trail renderers work on avatars, but particles can have trails. You can attach a particle system to the eye with an invisible particle, and give the particle system trails. You only need one particle at a time, so set lifetime to something with decent length (30 seconds would probably be fine) and limit particle count to 1. You can explore this option further and play with it; this is just a short explanation and suggestion.

fallow isle
#

Played the Little Witch In The Woods demo during Steam Next Fest, loved it, decided to make the hat and start making a witch/mage version of my personal avatar.
Very WIP. Plan to take it into ZBrush for sculpting. Will have visemes/blinking.

undone widget
#

Is anyone makes custom avatars plz dm me

spiral sigil
#

Not the server for that if you're looking for custom avatars

undone widget
#

Oh ok thx bro

peak narwhal
#

ok a little new can someone help me?

#

getting some weird things when i trying to use loose parts through the cats plugin it breaks the avatar in some places but not others and its getting confusing

hazy falcon
# oblique gull

XJ9! ā¤ļø

Nice model, haven't seen anybody with XJ9 in all my time playing.

Can't wait to see it finished!

Good luck and have fun! šŸ˜„

neat viper
#

Select the object in object mode, go to Edit mode with all faces you want to flip selected and press ALT and N, then Flip

tame sinew
#

Okay that worked. Thanks!

quaint jasper
thorny ivy
quaint jasper
#

XSToon with a custom shadow ramp and mask

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and dark grey outline

thorny ivy
#

Alright, thanks.

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Looking to achieve a similar effect so seems like that'd be a solid place to start.

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I'm trying to copy the UV layout from one object to another for specific parts since they're suppose to be the exact same but Blender shoots me a weird message when I try to transfer UV layouts.

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Unselected is the base I want to copy, selected is the current UV layout for the second object.

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This is the error I get.

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I don't know why it's expecting over double the current faces.

tough plover
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they need to have the exact same amount of vertices

thorny ivy
#

I literally cloned the original though for the second object.

tough plover
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did you make any changes to it?

thorny ivy
#

...well, apparently there was some dupe vertices on the original.

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Just did a quick merge-by-distance on it.

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So let's see if that does the trick, didn't have any on the second.

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Nope.