#3d-modeling

1 messages · Page 18 of 1

tranquil tide
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Specifically only it's signs with the name

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To say
Arthur M. Anderson
On it instead

hushed leaf
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So what is the problem?

tough plover
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you don't really need to make it 3d for your use case, but this at least shows you how to make the text

hushed leaf
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I assume that's the usual import .svg, extrude?

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this is one of the first 3D things I ever did, but the process is a lot different now than it was in 3D studio (not Max, the DOS one)

tough plover
hushed leaf
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oh that's right, it can

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clearly I haven't tried in a while

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I tend to do 2D work in inkscape then 3D it

faint bronze
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just make it a texture?

woeful cave
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I need someone to teach me how to do muscles on furry vrchat avatars?

hushed leaf
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"do muscles"?

white sonnet
hushed leaf
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Shape Keys: Allow drag and drop within shape keys list. (0eed084cad)
Might be the single thing in Blender 5 I'm most excited about

tawny spire
# woeful cave I need someone to teach me how to do muscles on furry vrchat avatars?

Hey I saw you’re looking for someone who can teach you how to do muscles on furry VRChat avatars. I’m actually a professional creator and I’ve worked a lot with avatar sculpting, body shaping, and stylized anatomy including muscular builds for furry models. If you want, I can walk you through the process step by step, explain the workflow, or even help you practice on your own model. No pressure at all just let me know what you’re aiming for and I’ll see how I can help!

bitter fulcrum
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Where would i ask if anybody has a model of a character? (Idm if rigged or not)

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I really want a penny from rwby that isnt the mmd model 😭

hushed leaf
cosmic frost
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thats so fuckin tuff. good job

fair vigil
cosmic frost
pine raft
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@tame burrow

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Let me grab some.

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#blender3d #gamedev #3danimation
Are you an absolute beginner to 3D? This is the free, complete course designed to teach you Blender 5 from scratch. By the end of this methodical series, you will create the entire fun 3D scene shown in the thumbnail!

In this video (Part 1), we look at the interface, covering the absolute fundamentals:

00:00:00...

▶ Play video
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This tutorial series is still WIP.

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Consider using the Blender 3/4 tuturial series and using the interface explanations from the new 5 series.

tame burrow
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thank u ;;

pine raft
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The key concepts for optimizing will be 'edge dissolve', 'circle select', 'loop select', 'loop cut', 'knife tool', and the camera controls. You can use Shift+~ to walk/fly (noclip).

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The basic idea is that you find a loop that isn't too important, you select it, then dissolve it.

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Dissolving deletes the loop and maintains connections of edges.

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Therefore, instead of leaving a gap, it will use the other edges the edges you dissolved are connected to in order to decide the best edges to connect with. It rarely fails but it does generate something called an 'ngon'

tame burrow
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very tempted to just get help for it tbh

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idk if i have the energy to get it working myself lmao

pine raft
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That's fine. Just giving this information here since it's useful for other beginners searching the text.

tame burrow
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ye!

pine raft
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So in 3D, all quads are secretly fake on the GPU, as the GPU only draws triangles. You don't really need to ever care about this as you'll want to focus on both triangles and quads, but 'ngons' are polygons with more than 4 sides.

tame burrow
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yeah

pine raft
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It's called 'n' gon because it's '(n)umber of sides' polygon.

tame burrow
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never have ngons

pine raft
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Here's the secret though.

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Ngons also have to go down to triangles too.

tame burrow
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ye

pine raft
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That's how they render to the GPU.

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And if you triangulate the ngon, you'll see the approximation of what Blender did.

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And once you see it you'll see it everywhere.

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Because in gamedev, ngons aren't actually evil.

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Because they're just the same triangles in the model file, but in the editor they don't look like it.

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The secret to using them is that they create dense triangles.

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Where many points converge on a single point, which can make shading look really wierd.

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So you can get away with it on flat faces.

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Let me grab an example from a game where it's incredibly obvious they did exactly this.

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A sword modelled by hand with cleaned topology manually.

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A model with selective cleaning and ngons.

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Yet it looks fine since the ngons are constrained to flat edges.

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Notice how the cylinders have spiderwebs going from them? That's literally just what happens when you have an ngon and turn it into triangles using an algorithm.

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Ngons are evil for tools that require loops though, such as loopcut, loop select, subdivision, armature deformation, that sort.

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That's the difference.

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This video is great for explaining topology itself as a concept.

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It's an exercise in keeping topology clean, but when you're optimizing, you can be way more destructive.

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You can be as destructive as you want really as long as the outcome looks good. Many people get so destructive that they use a decimation modifier on their model and call it a day.

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As an example. @tame burrow

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That's decimate.

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Many beginner artists run decimate just to get the model rendering on Quest.

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I can't suggest it personally but if you're desperate, it's a solution.

tame burrow
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some1s having a look at it

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and said these tris arent too bad

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and other stats arent too bad

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so im like huh

pine raft
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If that means anything.

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We've all seen worse.

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It's just something you can with enough patience hammer away at.

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And get something incredibly optimized out of.

tame burrow
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yeah some1s having a go for me

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cuz i just cant face it atm

pine raft
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That's fine. This information will be here if you ever feel the desire to try your hand at it.

tame burrow
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so im super grateful for their help and for urs i truely appreciate u

pine raft
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All it takes is watching and understanding some videos and throwing shit at the wall in the software and breaking it then reinstalling it until you figure it out.

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:)

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Oh and avoid the donut.

tame burrow
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yeah atm i just want my beloved model in vrchat working and when i have more than negative spoons i can work on it seperately

pine raft
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Youtube guide series, not useful.

pine raft
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Hope you can decompress well.

tame burrow
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its like i need some1 to explain to me like im a 2 yr old but not let me figure out theyre treating me like a 2 year old yknow

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like im slow processing but talking dumb to me makes me go 😠

pine raft
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I actually thought I learnt best like that throughout elementary school but found that watching people work through things actually allows my brain puzzle solving to have a fieldday while I watch.

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Lets me notice patterns in what they're doing.

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Then upon hearing explanations of patterns it clicks.

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Which if you want to see that 'speedmodels' and workflows are amazing.

tame burrow
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i get overloaded and overwhelmed easy lmao

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so if they rapid fire stuff i panic

pine raft
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Learning the workflow -> learning specifics is my favorite way to learn.

tame burrow
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luckily at the jewellery school im starting at soon

pine raft
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Or in other words, watching someone work, then learning the details of each.

tame burrow
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i can use a voice recorder

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which helps my memory problems yippee

pine raft
# tame burrow so if they rapid fire stuff i panic

Here's a speedmodel with a highly modified Blender distro from a professional.
https://youtu.be/JYscTeWfCVM

mx2

A playlist on the series is also available.
https://youtube.com/playlist?list=PL0RqAjByAphFVYnNNKEIjWtRGIZWK0dn1&si=bjj_xc28UzS2DLq7

The midsection required a little more work so here we are early morning getting in there and modeling those missing pistons. The support chassis for them also needed refinement so we got in there and also leveled...

▶ Play video
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It'll be overwhelming.

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But instead of focusing on every detail, consider trying to specifically watch just the process of going from nothing to something.

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It isn't about you learning how to do it by watching it, but seeing the steps he's going through, maybe looking for patterns inbetween, and learning that models don't just immediately become pretty.

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And that there's alot of inbetween where it's all just problemsolving skills.

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I watch this kind of stuff for fun personally as this is my special interest.

tame burrow
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mines video game lore i forget in 10 mins

silent mason
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Can someone make me a FREE custom n from murder drones avatar IF YOU WATCHED THE SERIES DM ME REMEMBER FOR FREE

carmine pagoda
magic perch
carmine pagoda
limpid gazelle
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do i apply subdivision surf modifier to the finalized base mesh of the body of the model before rigging/weight painting?

hushed leaf
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I'd do it as soon as you're done modeling, so yeah, before weight paint

onyx shale
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Charlie, the Eater of Souls

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WIP still need to pose the hands n such

rain oracle
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Jesus Christ man 😭

magic thistle
magic thistle
naive bolt
west jungle
faint bronze
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low-res butterfly hairclips!

devout coyote
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Yo is there a way to make his eyes eternally closed

keen sierra
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Yes

devout coyote
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How

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@keen sierra

keen sierra
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Set the blink blendshape to 100 and disable blinking in the descriptor

devout coyote
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In unity?

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Sorry I’m new to this 💔

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And also how do I put a unity project into blender or an avatar

balmy tartan
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baby steps

hushed leaf
devout coyote
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Fb

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Fox

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Fbx

hushed leaf
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import them all

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multiple foxes

devout coyote
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lol

balmy tartan
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that avi comes with a fbx when you buy it

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you import that

devout coyote
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I don’t think it did

hushed leaf
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that would be quite strange, but it does happen sometimes.

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yeah those are probably .fbx files - look at them outside Unity to see filenames

devout coyote
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There is different versions of the avatar for some reason

hushed leaf
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that often happens too

devout coyote
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Then which one would import into blender

hushed leaf
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No idea without having that project myself, but I'd guess you want the quest one if you use quest, otherwise not that one.

devout coyote
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Ah ok

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What about a blend shape

hushed leaf
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what about them?

hushed leaf
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in Unity, find the Skinned Mesh Renderer that's the face, and in the inspector is a list of Blendshapes

devout coyote
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Can you explain it more dumbed down cause I have no idea what that is

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🫩

unique galleon
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That’s blender…

devout coyote
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OU

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OH

devout coyote
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bruh I’m restarted 😂

unique galleon
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You might wanna find yourself some tutorials so you can more easily understand the basics 😅

devout coyote
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Ive been trying they all are so vague 💔

hushed leaf
devout coyote
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K

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Is there something I need to turn on so the blendshape sliders sync with the avatar?

balmy tartan
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bro

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chill

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thats the eyes when your in vrchat

devout coyote
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Huh

balmy tartan
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your skipping steps just get your head around unity then worry about your oc

devout coyote
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Ok

keen sierra
# devout coyote

The settings you changed there are for how fast the avatar will look at new targets (other people) as in appearing more or less shy/confident. They do not control the eyelids and those are also not blendshape sliders. The blendshape sliders are on the mesh (body) itself, not on the avatar root (where you are).

unique galleon
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Is there a certain trick or modifier that’ll make weaving string lights around/through things more easy? I guess you can probably pull it off with a curve? 🤔

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I know you can use a curve to array the light bulbs so I think I don’t actually need any help 😅

tough plover
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there's definitely many tutorials about doing stuff like that

fair vigil
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Last Son of Alcatraz WIP. Texture edit of Superman from "Superman Returns" (ds/dsi)

snow wyvern
rain oracle
karmic stirrup
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Not sure if anyone saw this, but could this be potentially used to create the FT shapekeys for an avi in blender?

https://github.com/shun126/livelinkface_arkit_receiver/wiki

GitHub

LiveLinkFace ARKit Receiver is a Blender add-on that receives facial tracking data sent from the Live Link Face app on iPhone and automatically applies it to Shape Keys in Blender. - shun126/liveli...

hushed leaf
fair vigil
rain oracle
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I watched wendigoons video on monument mythos a few days ago and was baffled by how Insane the series actually is

green fox
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Is there any way to fix this mesh having this weird dark area? I'm not entirely sure what caused it but what I've found so far is that it's visible in both blender and unity and while it shows a jagged edge it doesn't follow the vertices of the body. I'm in blender 4.5.4 and the only other thing I could think to check was the face orientations based on searching but I didn't see any flipped faces.

Edit: It partially follows the body vertices but offset for some reason.

hushed leaf
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Looks like normals - unless you have custom normals there you could select the faces and in the normals menu (alt+n) do "reset vectors"

hushed leaf
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excellent

sand delta
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to fix this outfit,should i modify the weight paint of my mini short or the avi ?

hushed leaf
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I'd probably fix the clothing

sand delta
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you mean sculpting it a litle bit ?

hushed leaf
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if needed, sure.

toxic iron
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Thank you so so so much

foggy plank
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@lime hornet

sonic silo
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Currently on this
Is it good

hushed leaf
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weird, that's twice now I've had blender hang when drag-moving a shapekey

rugged quartz
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Can someone help me with my vrchat model for mobile

hushed leaf
rugged quartz
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Ummmm can people do it for free I don't have money for it

hushed leaf
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no. but maybe you could get help in the free section of the VRC Traders discord.

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I wouldn't expect much though, people rarely like to work for free.

hushed leaf
terse flame
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just gonna leave this here:

winter iron
modest halo
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hey diven

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cardboard version of what are you asking about a cardboard mock up of the object in your unity hierarchy a cardboard prop version of the weapon beam a cardboard version someone mentioned earlier or something else entirely

terse flame
winter iron
jagged moat
toxic iron
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Is there a good way to preview the shading VRChat has in Blender?

tough plover
toxic iron
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I have the geometry of the fur tufts done similarly

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But I just can't make it look the same otherwise

swift jolt
magic thistle
hushed leaf
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Merge by distance works for vertices, not necessarily faces.

cobalt tiger
tender juniper
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opinion on this theme?

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is this the right channel? lmao

paper isle
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Things are getting strange good thing I watched stranger things. May be delayed as have a few projects but things sure are strange.

jagged moat
jagged moat
magic thistle
hushed leaf
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what's the problem though?

sleek quarry
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also make sure you are selecting in xray view so you are getting everything, or just hit select all

sleek quarry
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it happens to me a lot because im bad at blender lol

hushed leaf
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could just delete them

tender snow
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having trouble getting the eyebrows to look like eyebrows rn

mystic moth
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Christmas Reindeer Pickle!
Midjourney inspo image vs my Blender recreation: procedural pickle material, hair particle system for furry ears, geonodes and curves for light strings, antlers via drawn curves).

mystic moth
obsidian flame
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Modular combat armor built to survive lightsabers blasters and betrayal

This armor was not made in a factory It was rebuilt after every battle Each plate carries damage upgrades and memories of wars fought in silence

No Force powers No destiny
Just skill tech and the will to stand when others fall

In a galaxy ruled by legends
this armor belongs to someone who chose survival

hasty loom
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Concepting some props

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Using geometry nodes for the modeling.

pearl swan
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Hello! I've done stuff in blender a lot in the past, but I never fully delved into the 3d modeling world. I finally took it upon myself to begin to learn some polygonal modeling, but I'm a bit lost in where to start. It seems everyone has their own modeling style and I'm curious where many of you started and how you got to that point. I can somewhat make a female torso from scratch right now (thanks to youtube vids) but still got to learn the rest of the body. Just looking for fellow modelers to talk to about this stuff.

keen sierra
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Honestly I was so impatient, I went straight to zbrush and modeled a foot. I ended up liking it and went from there. I kept working on it, retopoligizing etc, not taking it too seriously and edited the proportions a million times.

hushed leaf
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I started modeling so long ago with tools that no longer exist, so I have no idea how people start now other than by watching tutorial videos like The Donut Tutorial.

balmy tartan
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make a cup thats how i started

carmine pagoda
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Don’t do this, but I jumped immediately into trying to make a person with tutorials

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Then kind of brute forced my way from there i’m still not a good modeler. I just can kind of do it.

hushed leaf
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Starting with real world objects that are more flat than organic shapes is a good way to get going. Like a cup.

pearl swan
pearl swan
opal sigil
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I want to find a really good 3D artist who can follow a character right down to the last strand of hair, is there anyone who knows one?

winter iron
hard hull
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need suggestions for designs to put on these custom socks i made :3

steady zealot
hard hull
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Or SpongeBob flowers :3

pine raft
gilded brook
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Hello everybody, I'm hoping somebody in here could help me. This isn't VRC related but it is 3d-modeling related since I'm working within Blender. A friend of mines cat was murdered(her cats name is Luna) and I wanted to learn some new things while building her something nice. I've been attempting to place a moon texture with her cat on top of the moon texture. I've almost achieved my goal. However, I'm using UV Project from the camera for the cat image and it seems to project through the object and leaves a reverse image on the rear of the object. How can I prevent this "reverse image" from occurring on the rear surface?

Just some clarification, I have a disconnected Image Texture node that would provide the moons color. The color is unnecessary for what I'm doing so I've left it disconnected in these images. That node will ultimately be deleted.

hushed leaf
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By rear of the object you mean the back side of the sphere, not the back sides of the faces, right?
Select only the faces you want to use the UV project function on. Unwrap the back-sides differently.

gilded brook
gilded brook
hushed leaf
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of course 🙂

gilded brook
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I removed the UV Project, added a Texture Coordinate node, and added a Mapping node. The image looks pretty acceptable after tweaking it. Actually, I couldn't figure out your recommendation. I made changes in the UV but never saw any changes to the projection.

onyx shale
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Wendigo WIP 👻

hushed leaf
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explain what situation is shown in this image^ in #avatar-help unless you specifically want help modeling.

peak smelt
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does anyone know the easiest way to make a chain for my avatar

pine raft
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Create a thin plane. This'll be your 'baker', it should be as if a chain was laid out on a table and straightened. Just a plane.

Ontop of this plane, model one segment of your chain with Subdivision Surface.

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Essentially you're modelling this, but horizontally.

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An array modifier can help if needed.

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After that, look into 'normal baking' and 'transparency baking'. The idea is that this segment is a repeating texture that you'll then later use to make a flat planar necklace around your character's neck, but this'll be the texture. It'll use cutout transparency (also referred to as onebitalpha or threshold alpha) to get the chain look itself.

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You can either use software such as Substance Painter to handle the texturing process of the base-color if you'd like one, or you can use a matcap and not have a basecolor.

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Matcaps are done via a shader on your avatar.

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This is known as 'Alphacards' in gamedev.

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Keep in mind, alpha cards do not work on the Quest due to lack of transparency shader support, but it saves 60k polygons, so it's rather worth it.

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The Yakuza developers use this method for example.

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The other method is a simple array curve around your character with a intentionally lowpoly chain.

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Here's how they do the 3D looking chain. Just a normalmap and alpha texture on a curved plane.

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Extremely convincing.

keen sierra
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im in a modeling mood

hushed leaf
keen sierra
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really digging the snout so far

hushed leaf
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yeah this is great

ancient tangle
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hello, I'm learning to 3D model, but I'd like to ask someone who is more experienced than me for some feedback on my meshes

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I'm mostly doing low poly stuff + trying to make them as optimised as possible !

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I made these flowers today, and was wondering if there were any improvements I could make

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I'm using blender 5.0.1

hushed leaf
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those are cute, looks pretty good to me

ancient tangle
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thank you so much :) !

true quarry
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Since 3 side views ref sheets are the norm for creating VRChat avatars, are they hard to draw?
I mean, I am going to bring this gal to life

ancient tangle
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I'm making a retro fridge, does all the modelling look correct? I'm just sort of trying to apply new things I've learned :') can I reduce the poly count in any way?

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this is my statistics on the object

hushed leaf
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looks pretty reasonable to me

jagged moat
hushed leaf
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Yeah, I'd agree with that too, I really only do it to help with flexing stuff when weight painting

ancient tangle
ancient tangle
jagged moat
hushed leaf
ancient tangle
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ohh I think I get u! so like, some parts are heavier and some parts are lighter and move more?

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I shall also look into this 😃 👍

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do you guys have any reccommendations on concepts i.e 3D modelling tht I should look up? or just any resources in general are super appreciated

jagged moat
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I think Quixel mixer is one but you'd have to search around for some others

pine raft
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What you're truly doing is painting a per-vertex map where every vertex in the group has an 'influence' variable from 0 to 1.

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Armatures work via influence maps of the same name as the bone, where each influence map (weightpaint) tells the bone how much to transform each vertex per bone.

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Where a value of 1 is 'move with the bone fully' and a value of 0.5 is 'use half of the bone's position and add it to the vertex position'

viscid birch
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The "weight" in the name just comes from the math name. It's a weighted average

ancient tangle
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you guys are so kind thank you so much for explaining all of this to me

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this explanation is super helpful thank you <3 :3

ancient tangle
pine raft
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Substance Painter is popular due to it being a procedural workspace mixed with a painting workspace.

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Or in other words, it allows you to nondestructively stack edits per-layer which have parameters to change how they behave.

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"Ambient Occlusion' nodes for example, to make a layer automatically only appear in crevices.

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Then a 'dirt' node muliplied over the ambient occlusion to make it appear dirty.

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Alternatives exist and aren't even that bad, but don't currently compete with Substance on the exact same playingfield.

ancient tangle
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that's so so cool, I'll absolutely look into this, for the project I'm working on, we are planning to play around with ambient occlusion for certain environment features. I don't mind paying for a software especially if it's a good one!

pine raft
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Substance used to not be an Adobe application but unfortunately took the devil's money, so now it's an app of the evil Adobe™ corporation with a subscription only fee....

or so they want you to think.

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A part of their deal with Adobe was being able to offer a perpetual license per year.

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200 USD for each year's software version.

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It's listed on Steam.

ancient tangle
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that's really great omg...

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YAY

pine raft
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They just can't advertise it, lmao.

ancient tangle
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omg

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thank you so much for the info!

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BOO adobe..... I'm glad that they are able to offer that though omg

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I'm in europe so the price works out a bit cheaper !

pine raft
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I'm under the impression 2025's version has a bug in it though that was fixed in the 2026 release, they don't do LTS for perpetuals.

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So, I suggest avoiding Substance Painter 2025 on Steam as the bug is fairly major.

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If required, temporarily use the subscription and wait for the 2026 release on Steam.

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Should be around March I think?

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If you purchase the Standalone perpetual version, you will get free feature updates until March 2026. After that date, you will get to keep this version like any other game or software you buy on Steam.
Unmetered access to the Substance 3D Assets platform and generative AI features are only available through Adobe and are not included in the Steam version.``` as listed on their page.
ancient tangle
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fabulous thank u!

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for now, I'm using clip studio to texture my objects, but when I want to do some fancy things I'll have a play around with it!

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I will wait til the new one comes out and see what ppl think :3

hushed leaf
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Also ArmorPaint is getting to be kinda usable, it's still a bit crashy but I've done some actual work with it.
You can get it for free if you build it from source yourself. They have instructions, it's not too hard.

ancient tangle
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thanks so much! I can definitely do that

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is it on github etc?

hushed leaf
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yep

empty fox
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Although I can see that there are a whole lot of forks with precompiled binaries

ancient tangle
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tysm! I will probably just purchase outright but I don't mind compiling from github either :3

hushed leaf
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Having used it, I'd strongly suggest trying first, you may not like the workflow, and it may not actually be stable for you 🙂

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(I've only tried it on Linux though, if you use something else maybe it crashes less?)

unique galleon
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So either you’re suggesting people break the law or chatgpt made that up

balmy tartan
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Your using ai that's your issue

unique galleon
balmy tartan
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Huh

unique galleon
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I double checked the repo and see what I missed, I just wish people would offer actual advice instead of only responding “ai bad”

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If that’s all you have to say just don’t respond fr

balmy tartan
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It gives you a step by step instructions

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Well kinda but I can type out what you need to do step by step if you want

unique galleon
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Guess if I find time this week I’ll make this my project lol

orchid phoenix
hushed leaf
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ChatGPT made that up as far as I can tell. The code is available on github with a "zlib/libpng" license and you can grab it, so you can build and use it.

fair inlet
hushed leaf
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I had some issue at work I had to debug the other day where a LLM completely hallucinated data due to a misconfigured prompt - took the data people all day to fix it. When I get to redesign it (soon), no LLM will be involved at all.

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it was just outright making stuff up - I don't know how we could possibly rely on such a thing.

balmy tartan
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Marriage goals get married make a AP

cobalt tiger
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Work in progress!

full ice
#

I've thought about adding something like the wires that the Banuk Shamans have in Horizon Zero Dawn to an avatar. Had to learn the path tool and then something I'd never heard about Geometry Nodes. Getting there for this one avatar, just have to figure out where I want them all to be, and then actually get it usable in VRchat.

gaunt kayak
#

Question, does anybody know how to model in VR?

hushed leaf
#

haha

#

the answer is still yes

#

wait, do you mean model for use in VR, or model something in VR?

gaunt kayak
hushed leaf
#

Yes, many many people around here do

gaunt kayak
hushed leaf
#

again, just ask your questions if you have them

gaunt kayak
hushed leaf
#

I'm not sure why you need an answer to that?

#

this is starting to feel scammy

gaunt kayak
#

I wanted to commission somebody to make a VR model off my friend’s OC

#

Willi

hushed leaf
#

then you want to go over to the VRC Traders discord, you'll get scammers messaging you around here

#

(likely in the next few minutes)

hushed leaf
gaunt kayak
#

Thank you

hushed leaf
#

pro tip: don't randomly friend people who aren't actually your friends

full ice
ancient tangle
#

hello again! does anyone here have any reference videos, websites or resources on making and modelling low poly/optimised 3D characters?

sour notch
#

wort wood the best way to join them. {dms open}

full raft
# sour notch

Wouldn't it be better to just create a big cylinder and adding a Brick material with height map?

fair inlet
#

Wonder what the stats are for that

full ice
#

Figured out I can use Shrink Wrap modifier for the path so I don't have to manually move every point of the path down to the body mesh and have it be all wacky. It's so much faster this way, a ridiculous increase in speed to do, but I don't know if it's better. It looks more artificial than how I was doing it. If it's emulating weaving the stuff into the skin, that's not a good thing I think. May just have to not care or do minor adjustments later to make it less uniform. Image order is New, Old, New, Old

ancient tangle
#

hallo! if anyone here is an expert or is experienced in making 3D character models, I have some questions if thats ok, I'd really appreciate the help thank you

hushed leaf
#

Just ask them

#

many people in here fit that criteria

ancient tangle
#

thank u,! I'm starting to get into modelling 3D characters, but I want to model them using a specific type of topology, and can't seem to find any tutorials on it

#

oops!

#

was posting links too fast

#

these 2, the way the faces are built is how I'm aiming to construct my models

#

but I can't seem to find any tutorial videos on it

#

does anyone know how to build characters faces this way, or what the optimum way of doing it would be?

cursive rune
#

is there anyone good with added clothing to a model and uv fixes in blender please @ me if you do i need help?

hushed leaf
#

also just ask your questions

cursive rune
#

i need someone to help me finish up my model pretty much

hushed leaf
#

Right but what do you need help with?

cursive rune
#

i need help with getting a body suite and a crop top to parent onto the model so that it moves together

ancient tangle
ancient tangle
#

it took some time to find the right one but I think this one's really good

hushed leaf
#

Add an armature modifier to the clothing mesh and drag it to be a child of the armature object. Then weight paint.

livid pine
#

I just started modeling my first avatar yesterday and I'm following this popular tutorial, but they don't really explain very well why they do certain things
after switching on the subdivision modifier and smooth shading, does it matter what the model looks like without the modifier at all or should I be worried if it looks all crinkled without the modifier?

Also when modeling the arms in A/T pose, I probably can't reference what my own arms look like in that pose right?
Like its probably kinda impossible to try to go for how real life bones and muscles behave when the model moves, so how should the different parts of the arms be positioned?
Where does the ellbow in A pose point? How is the kind of squished cylinder of the forearm positioned so it looks good in motion?

Can anyone reccomend a different tutorial series where the creator goes into more depth regarding good modeling practies and why they're used?

hushed leaf
#

re: subdivsion modifier, you can apply it, then it'll actually modifier the mesh and it'll look like when enabled. You'll need to do this at some point if you want this to be an avatar. Ideally before you start making shape keys.

carmine pagoda
#

Anybody know any good spots to look around for free 3 D models?

hushed leaf
#

turbosquid, sketchfab, gumroad/jinxxy/etc.

carmine pagoda
hushed leaf
#

be prepared to deal with super high poly and general weirdness

lime smelt
#

how do I put textures on this?

safe jetty
#

Do you guys typically separate a room's floors and ceilings from the walls when modeling for worlds or attempt to keep it "whole"?

hushed leaf
hushed leaf
ancient tangle
#

working on my first ever scene! it's a little isometric room, and I've tried to model everything relatively low poly, are there any glaring issues I might not be seeing as a beginner?

ancient tangle
#

hi does anyone know how to model this car? I tried my best but it doesn't really look like it 😭 I'm also having some weirdness with rendering

hushed leaf
#

looks like a decent start

ancient tangle
#

thank you!

#

I think I might start again and try to copy the shapes a bit more closely, I learned a lot from this model though :3

devout orchid
#

watch some tutorial on how to place reference images as a backround in view, proportions look weird

winter iron
winter iron
ancient tangle
#

ooh gotcha thanks so much will look at my references and make adjustments 👍

winter iron
#

While in object mode

#

It should create a quad with the image on it

ancient tangle
#

yeah, honestly my hubris took over and i was like :3 I can totally make this without using a reference image and well it ended up looking like Mr Incredible's car from the incredibles lol

#

I'm gonna remake the model with the ref images onscreen this time haha

winter iron
#

Just trace the image in blender lol

ancient tangle
#

so so true I'll do that + remake it

winter iron
#

Id recommend doing the middle of the body then extruding the windshield half up

ancient tangle
#

like make this bottom part first, then add the windshield?

winter iron
#

Ye

grave raptor
ancient tangle
#

^ sorry I don't add people I don't know n would feel more comfortable talking here

grave raptor
ancient tangle
#

I'm following a tutorial now so I think I'm good ty

grave raptor
jagged moat
#

Sounds like a scam nglll

cursive birch
#

WIP of my sona model, im gonna commission a friend to remake the head (ARKit blendshapes are my worst enemy) but this is what i got so far with his ref

#

this is my first time making a high-poly model from scratch so his topo isnt the best in some areas but overall very proud of myself :>

wise veldt
#

how do i manipulate a vrchat physbone

#

in game mode

#

in unity

hushed leaf
#

use an emulator like gesture manager or avatars 3.0 emulator, then in the 'Game' view, you can grab it with the mouse.

#

or move the avatar around using the Scene view and observe them moving with the avatar

wise veldt
#

yeah they aren't moving when i do that

#

i added one to the hair on my miku and it remains stiff

hushed leaf
#

you'll probably get more help in #avatar-help , as it's not a modeling question

wise veldt
#

thanks

jovial seal
#

i made a gundams weapon.

waxen ivy
#

Are there any other good places to find 3d modelers besides VRCTraders?

muted girder
#

Does anyone have some tips on modeling hair? I am trying to make Rose's hair but cant seem to get it right
-# sobs
ANY HELP APPRECIATED!!!
-# also I have tried curves but it didn't work out well

candid cloud
queen panther
pine raft
#

I'm really bad at modelling foliage so I decided to make a WIP tree generator in Geometry nodes. The actual curves are generally artist authored but then displaced to look natural and alpha cards are placed by Geometry Nodes. Honestly? I don't think it looks that bad.

viscid birch
pine raft
cursive birch
inland scarab
#

Sone 😭 😭 🙏 I'm crine...
You is NOT fooling anybody 😔

exotic obsidian
#

clanker detected

quick thunder
#

W larp bro, stay in school

feral portal
#

Oh hell nah ai generated slop

exotic obsidian
#

Poor guy only has 4 fingers on his left hand 😔

exotic obsidian
#

What

ruby timber
#

Prove this is real and send me the fbx

#

Also, notice how one recognizes it as ai, that must mean no human can ever make something look as good

#

I see

#

What software? You should ask it to make it an actual file so you can import it to unity

exotic obsidian
#

Yeah it's not an actual model

#

Even if it was, it wouldn't be something you made, you just asked a computer to do it

#

My points still stand

balmy tartan
#

you posted this into a 3d modeling chat meaning you have used blender to make something in 3D this isnt ask a question to ai and post it here chat

oak hatch
#

huhuhuhuu

#

10k tris at lowpoly, 46 at high, world asset for a VIP lounge

#

24m around, 15m tall

orchid phoenix
#

omg face reveal.. are you ten years old

unique galleon
#

So where’d you get that mirror selfie from earlier that’s not yours?

queen elm
#

you dumbass

plain glen
#

What the fuck am I reading

unique galleon
#

Oh fuck man bf vs bff 😔

queen elm
#

is being friends with a person = pedophilia

unique galleon
#

Thanks carlos lmao I’m too tired

queen elm
#

we don't want him wrongly banned

unique galleon
#

I guess that’s important yes

queen elm
#

go ahead bro delete it

#

good..

#

Never cook ever again

unique galleon
#

Because that is definitely the mistake I just made, 😂

maiden oriole
#

Why are you sharing a 14 year old's face here then? Don't share pictures of minors especially not without consent.

#

I'm not even gonna touch upon the fact you're feeding a kid's photo to genAI vrcTupStare

exotic obsidian
#

I thought it was just another AI user but now it's just flat-out weird and suspicious

unique galleon
#

Imagine being 14 and bff with a 19yo, I can’t 😂

exotic obsidian
#

Yeah that's just weird

#

Like not just friends but "best friends forever"

balmy tartan
#

SUS

pine raft
#

Reminder, VRC artists. Modularize and Greybox early for reused peices and 'hero rooms' that are highly unique will have more time to dedicate to them versus excess time wasted on areas of rooms that don't need bespoke modelling.

#

I overpreach it but it's important!

#

Modular elements shouldn't be finished models early on. They should be modules, things to revisit and only was modelled in 2 minutes tops per module just to communicate what will eventually be modelled to replace the module.

exotic obsidian
#

I'll probably have to do some topology adjustments later on, but so far I feel like the shape's decent

royal canyon
#

Why he fat

#

Sorry, just saw "shapes decent" i immediately noticed the body shape

hollow merlin
#

fat isnt a negative thing. also how in any world is that fat? it's clown suit clothes, they're supposed to be rounded

royal canyon
#

Are you saying clowns are fat

#

Sorry i dont mean to sound like he is fat, he just didnt match my image of a buffed gym bro

exotic obsidian
#

Yeah the character's jester outfit is a bit puffy, that's why it looks like that

lofty river
#

Does anyone know what I’m doing wrong with the mouth? (First is without the subdivision modifier applied and the is with it applied)

winter iron
#

"Wrong"?

lofty river
# winter iron "Wrong"?

Sorry should have specified, the corners of the mouths are wrinkled up and I’m not sure how to fix it.

winter iron
#

Smooth brush in sculpt mode

lofty river
molten jolt
#

anyone know how to quickly delete these clipping back faces?

#

nvm some wierd artifact from SKkeeper, just gonna redo the modifiers

thin shadow
boreal saddle
devout snow
#

they got me in the blender mines making creatures

pine raft
#

Great model!

lofty river
#

I’m not sure if anyone knows but like I’m not sure how I’m supposed to unwrap my character, like I mean I know how like I know what to do but the way my character is all parts of it were separate then combined with control + J I got thought rigging and weight paint easy peasy but now I have no clue what to do :(

pine raft
#

You'll want to delete any 'interior faces'.

#

Or in the very least, make it tiny on the UV.

dreamy canopy
#

anyone here use material combiner? I'm having an issue where it's using my normal map instead of the albedo on this specific texture. any ideas?

pine raft
#

My suggestion personally to atlas is just manually doing it, but I can understand if that sounds hard.

#

The way I do it is just scale by halving the size and then moving it up to a quadrant.

hushed leaf
#

I feel like that tool could work so well but just doesn't

#

And I haven't decided I want to fix it

midnight furnace
#

Trying to sculpt a head from scratch… it took me like 15-20 minutes. Thank you YouTube tutorials🙏

ancient tangle
#

does anyone know how to achieve this look for the frosting?

faint bronze
# ancient tangle making frosting for a cake I've nodelled in blender, and I'm looking at this as ...

Looks like they actually modeled the frosting. I'd draw the shape over the base cake itself. IDK what it's called in Blender, but in Maya you make the cake mesh "live" and then you "quad draw" on top of it. Then I'd work on making it push out a bit. Might want to see if extruding out a teenie bit works for you. Then you can make all the edges more smoothed out, so it's more curved along them.
Alternatively, just draw the frosting on in Substance Painter with a height map, then it can be converted into a normal map upon export.

jagged moat
ancient tangle
#

hi! i managed to figure it out

#

this was my process:

#

to make low poly cake frosting without using modifiers or fluid simulation

  1. make the general shape of the frosting on the top of the cake, then extrude downwards.

  2. turn on propotional editing and scale down the effect area

  3. adjust the vertices until they make a wobbly line around your mesh

  4. on the parts of the wobbly line that curve downwards, straighten up 3-5 of the vertices on the bottom edge

  5. extrude some long faces downwards, then a shorter face to make the tip of the droplet. do as many as you like all the way around your object.

  6. select just the bottom edge of the mesh, and extrude inwards using proportional scaling (press S to scale then hold down Shift and press Z twice) until the faces reach the edge of the cake/your object, hiding them inside the object a little bit.

  7. create a loop cut in the newly extruded region, and then use alt + s to scale along normals to give the frosting some roundness

hushed leaf
#

that looks pretty decent

ancient tangle
#

thanks so much! :)

ancient tangle
#

is this ok topology for filling in the faces on my horse?

#

it's just gonna be a 2D object (cookie on top of the cake)

winter iron
ancient tangle
#

ooh thank u that's a good idea

faint bronze
hushed leaf
#

that's what I'd probably do. With a bit of height in the normal map.

ancient tangle
#

I've stood it up a bit on the cake, let me send a photo

hushed leaf
#

ahhh

arctic cobalt
#

.. Blender ain't for the weak

orchid phoenix
winged sinew
#

can someone help? theres an extra face in unity but in blender its not there and i cant find it

hushed leaf
#

alt+h to unhide stuff?

winged sinew
#

nothing happens :c

stone pine
#

three things you could check would be pose mode in blender to see if it moves with any of the bones, check shape keys, or merge verts by distance

winged sinew
#

nothing

stone pine
#

hm well it looks like it should show up on the uv editor based on how the texture looks on it

#

should be able to hunt it down from there

winged sinew
#

i couldnt find it on there, im just going to re-model it :c

faint bronze
inner rampart
#

Hello, I've been trying to fix an issue where blendshapes greatly mismatch between blender and unity and I have no idea why they are breaking in this way

#

also volume warning: I forgot to mute audio and recorded while in VC

hushed leaf
#

you should probably set "apply scalings" to "FBX All" when exporting.

#

also I missed what you were doing to update the avatar in the scene?

inner rampart
hushed leaf
#

ohh I see, it was a little quick, I didn't catch that

inner rampart
#

This wasn't happening before

hushed leaf
#

yeah that's strange, I just did that yesterday and it worked fine

inner rampart
#

I did a lot of gymnastics with the blendshapes to add a blendshape to this mesh while preserving clothes toggles and getting old blendshapes to respond to the new blendshape

#

But it looks fine in blender, but doesn't seem to be fine

#

With all blendshapes at 0 I just created a new shape from mix, set it to the new basis, and then reimported the model and now it's behaving a little different in unity, so maybe comparison to the basis is breaking?

#

Adding a new shape key and creating a new shape key from mix even when all blendshapes are at 0 creates different blendshapes
It should not do this

#

yeah somethings deeply broken in blender I think
this is when opening the blend file in 4.3 as apposed to 3.6

#

. . . It's still behaving so broken though

tough plover
#

@inner rampart

inner rampart
#

Thank you, I'll give it a try when I get time again

inner rampart
hollow wasp
#

Finally learning how to hand place diamonds effectively

spring shell
#

How would I go about making all 8 bones the same size?

devout orchid
#

easiest would be make big one then subdivide with 7 cuts

lofty river
stone pine
#

Looks like it's weighted to another bone based on how it warps. Make sure in weight painting mode to check all the bones in the armature to see what is weighted to which bone or in pose mode see what moves with each bone

glossy raft
#

I'm trying to make blendshapes on a model and I'm having trouble with mapping textures, did Ctrl+J and even made an image containing both textures only for Blender to shrink it

lofty river
#

It worked!!!! :D

tough plover
#

UVMap is the default name, prob wise to just stick to that

glossy raft
#

they're all named under UVMap but the thing was for some reason it wouldn't show the 2nd texture, so I made one that involved the 2nd texture and it did that

glossy raft
#

cause right now, it just looks like this

glossy raft
#

wait nvm, I figured it out

signal crown
#

Hello everyone

terse spire
#

heyo! Just got into 3D modeling (on blender) for 3D printing and VRChat avatar making and wanted to meet a few friendly avatar makers for tips, "support", constructive criticism and feedback as I make progress 👉👈

I'm a questie and have interest in making both furry and human models from scratch!

currently using blender 3.3.1 due to that being the version in the only somewhat in depth vrchat model making tutorial on YouTube I could find '3'

just add me if you wanna chat :D

terse spire
#

anyone got any tips on how to do the fur on the cheeks? New to blender and not sure how to tackle this task yet. also if anyone knows how to get rid of the pink lines i did them to mark things but i cant get them off now 😭

glossy raft
tough plover
terse spire
cobalt tiger
#

Recent Scratch work. fem head uses Amelia tex from Sivka, The rest from scratch

#

Excludes penguin

hushed leaf
terse spire
# hushed leaf FYI there's no real reason not to just use the latest Blender.

when looking i saw a bunch of people commenting on CATS and how it is finnicky with the latest versions but at the same time, as stated above, using 3.3.1 due to that being the version in the only somewhat in depth vrchat model making tutorial on YouTube I could find. Plan on switching versions after i finish making my first avi based off that tutorial so i can get the basics down.

hushed leaf
#

you don't need cats 🙂

balmy tartan
#

If really really need it you can use the unofficial cats it's supported on blender 5

kind drum
hushed leaf
#

also note that cats plugin seems to be deprecated, there's a version that works with blender 5+, but it's due to be replaced with a new tool.

jovial seal
#

i just want the hand to open and close normaaally for god sake

hushed leaf
#

you seem to have extra bones there

jovial seal
#

This is exactly how the vrchat test avatar has it done

hushed leaf
#

there's no need for the metacarpal bones

jovial seal
#

i had it on 3

hushed leaf
#

oh interesting

jovial seal
#

but looked like craap

#

just testing this now out of desperation

#

also what judges where the feet trackers will be placed

#

is it the distance between the head and wrist bones?

hushed leaf
#

feet trackers?

jovial seal
#

for fbt

hushed leaf
#

oh, I'd think it'd be on the foot bone? not entirely sure

jovial seal
#

it isnt

#

most definately is not

#

because i had to shorten this chaaracters legs and lengthen his arms to fix it not being in his knee

jovial seal
#

Is there an easy way to create vrchat hands?

fallow osprey
jovial seal
keen sierra
#

Whatever that means

#

All I see is a picture of an open hand. How could one give advice to an invisible problem

fallow osprey
jovial seal
#

It just looks really bad in vrchat

keen sierra
#

No advice without pictures

unique galleon
#

There is a picture doe

keen sierra
#

It's not a vrc picture where we can see what "hands aren't closing properly" means. The blender side looks fine at first glance

hushed leaf
#

yeah I've been wondering what the problem looks like too

swift jolt
fair vigil
#

anyone happen to have an idea as to how one would go about moddeling the actual skull part of this helmet? i've been stuck for quite a while on it. Im not planning for a full skull, just the front and a bit of the sides (like a mask)

swift jolt
#

The skull part looks the easiest to model ngl

rancid moat
#

@fair vigil Cool design. For skull helmets like this, starting from a base head mesh and sculpting the bone structure first usually saves a lot of time before cutting it into a mask. If you want another pair of eyes on it, I’d be happy to take a look.

autumn token
#

im noob to blender, is there a way to detach the emblem family,,,like in unity i want to be able to change the material but without affecting the rest

hushed leaf
autumn token
#

wo wo

#

slow down

hushed leaf
#

okay?

autumn token
#

cant i just separate the emblem from the rest ?

#

unlink it

hushed leaf
#

if it's not a separate mesh object then you'd have to separate it. Edit the mesh object, select the faces you want separated then hit 'p' to "part" it out.

autumn token
hushed leaf
#

either method ends up being roughly the same for performance.

#

Edit "Gear" as that's the mesh object.

autumn token
#

can u step by step im french and never used blender that much

hushed leaf
#

that is literally step by step

autumn token
#

oh okok lemme see

hushed leaf
#

I always suggest basic blender tutorials, such as "the donut tutorial"

autumn token
#

yea..

#

if i press unlink on the emblem...

#

🥹

hushed leaf
#

unlik removes it from a collection, not sure what you're trying to do here.

rancid moat
# autumn token

Yes, you can. In Blender, select the mesh → go to Edit Mode → select the part you want (like the emblem) → press P → Selection to separate it into a new object. After that you can change the material without affecting the rest of the model.

hushed leaf
#

... so what I said.

#

good job.

#

I suspect this person is a bot or scammer, they also just tried to friend me, we've never had any interaction before.

autumn token
#

both thanks

#

im just slow because french nerf

#

hes on discord since 2024 hes good

hushed leaf
#

uh huh.

autumn token
#

im tryna select the whole thing put it keeps forgetting one side

rancid moat
hushed leaf
#

Interesting that you literally repeated what I said

#

but okay

hushed leaf
#

or in the select menu, "select more"

rancid moat
autumn token
#

yeah i did it haha thanks mate

hushed leaf
#

cool

rancid moat
winged sinew
#

why is my mesh ugly? 😭

hushed leaf
#

how is it supposed to look?

#

I'm guessing smooth in some place there?

winged sinew
#

yeah

hushed leaf
#

if so, it's weird normals, edit it, select faces, and in the normals menu (alt+n), reset vectors

#

don't do this if you have custom face/edge normals or something

winged sinew
#

yeah that did nothing to fix it 😭

hushed leaf
#

does it look wonky in the solid color mode?

winged sinew
#

viewport shading?

hushed leaf
#

yeah that really looks like weird normals

#

obviously I can't see the topology without wireframe on but that's what it looks like

#

you may have to put some sharps there or seperate those parts a bit

winged sinew
hushed leaf
#

... what is the difference between these two images? Just the left one is edit mode and the right object?

#

hmm, make sure your face orientation is correct - you can turn on the overlay to show that under "view overlays" at the upper right

#

(red side = inside)

winged sinew
hushed leaf
#

yep, just making sure I know what you're showing 🙂

winged sinew
#

so, i deleted the affected area, in edit mode its gone but in object mode its there? it fixed the issue but now i dont know where these faces came from

hushed leaf
#

in edit mode, alt+h to unhide hidden parts

winged sinew
#

i did that and nothing changed

hushed leaf
#

are you editing a shape key perhaps?

winged sinew
#

oh my god thank you so much.

#

😭

hushed leaf
#

.. was that it?

winged sinew
#

i completely forgot my shapekeys that was the problem

hushed leaf
#

ahhh, yep, been there too

fleet parrot
#

For those usin substance painter, are there any plugins or things i could install that'll make it better or easier between unity and substance?
I jus installed it now and wanna get a good head start

hushed leaf
#

what do you need to be better?

#

I think the only thing I'd suggest is figuring out how you want to export textures - Poiyomi's export template is a great place to start, it's available in their docs.

fleet parrot
#

Just anything thats useful to have that i dont wanna regret getting much later, like have in advance

#

Poiyomi's export template, would i find that on their website?

hushed leaf
#

But really, it's entirely up to you how you want your textures, possibly depending on which shaders you use.

#

Yes

fleet parrot
#

I mean, only poiyomi ig

thorn sundial
fallow osprey
thorn sundial
#

Oh awesome! I always love seeing what other folks can create with blender and the like

steady zealot
#

Made a plushy version of my avatar :3

cobalt tiger
#

A from scratch avi

#

Render Sitting

swift jolt
gaunt raft
late elk
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how do i 3d model? all i got is a cube

ocean crystal
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Make a donut

jagged moat
# late elk how do i 3d model? all i got is a cube

The complete Beginner Donut Tutorial, uploaded in one video :)

All Links🔗: https://www.blenderguru.com/tutorials/blender-donut-v5-tutorial

The Blender Guru Beginners Academy: https://academy.blenderguru.com/join

Poliigon: http://www.poliigon.com High-quality Models, Textures, HDRIs

=== Chapter Marks ✂️===
0:00 Part 1 The Basics
28:16...

▶ Play video
balmy tartan
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I agree make a cup

umbral tartan
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I agree make the entirety of aincrad from sao

unique galleon
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Someone’s already doin that to a degree vrcTongue

steady zealot
# late elk how do i 3d model? all i got is a cube

Blender Tutorial series for 100% absolute beginners, teaching how to use the most common tools. Learn the fundamentals while building a Minecraft and Fantasy Sword project.

Join CG Fast Track PREMIUM MEMBERSHIP: https://www.cgfasttrack.com/subscribe?utm_source=youtube&utm_medium=link&utm_campaign=BFT4&el=BFT4-youtube

FREE Download files: http...

▶ Play video
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This is a good set of tutorials

fleet parrot
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Any useful plugins to have for a first timer using blender for, really Any important process mainly around fbx and models?

agile crown
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making techwear pants

agile crown
agile crown
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and makes it easier to change things

fleet parrot
agile crown
fleet parrot
jagged halo
jagged halo
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Nvm i have to cancel it i got more important stuff to work on :/

reef mason
late glacier
agile crown
viral sierra
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can anyone help me with blender i figured some things out but i still need help if you can please dm me

hushed leaf
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Just ask here

viral sierra
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every time i try to export the avatar from blender into unity this keeps popping up

hushed leaf
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a) that cats is so ancient you can't use it anymore
b) you don't need cats to export a FBX

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file -> export -> export FBX. Set "apply scalings" to "FBX All" and uncheck the option about leaf bones under "armature"

viral sierra
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ngl i dontn understand that

hushed leaf
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which part? Click the "file menu" then select "export", then... etc.

viral sierra
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all of it it took me a weel to figure out i had to export the files then another week to figure out how to mold them to my body

hushed leaf
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okay, if you want to I guess.

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You still don't need cats for this

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(your error message says you're using Blender 3.6 btw)

mellow valley
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im having a slight issue with blender sculpting. i usually use the draw brush to fill in clothes areas that clip or dont fit. when i try the same brush on the shoes it does the opposite that is it tears the boots. anyone have any idea how i can fix this please?

mellow valley
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nvm i figured pressing ctrl and moving the brush kinda works

hushed leaf
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usually ctrl + a brush inverts whatever it does

steady zealot
slender raptor
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lagiacrus based robotic model i'm making

mellow valley
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I've graduated from sculpting custom clothes to fit on my base model and its all thanks to most of the admins here, that i ever opened blender in the first place. im now feeling confident enough to get to the part where i make those clothes move with my avatar's body parts with no clipping; allegedly weight painting. if anyone has any advice what or how i should do please let me know. you dont have to be detailed much i can research so long as im informed

ocean crystal
hushed leaf
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heeyyyy what's this, Blender 5.1 has some new FBX exporter

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oh nope, that's an importer

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probably been there a while and I didn't notice, I just mis-clicked.

empty fox
hushed leaf
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oh very nice!

empty fox
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Or well, Unity and Blender wouldn't agree on the format the custom normals were exported as

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You could always export from 5.0 to 4.0.1 and then to fbx and it would work in Unity

lofty river
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Does anyone know what this error means and how I can fix it? I was trying to export my finished model as a FBX

hushed leaf
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did you add some sort of FBX add-on?

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ah it does say core though so that might be the included one

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if so, nope, no idea, you didn't do anything really weird, right?

lofty river
unreal bolt
real badge
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I'm having a hard time making something coherent

mellow valley
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im having issues with blender weight painting. its been a week marathon and im still to find a tutorial that explains perfectly how to weight paint clothes. ive even invested in addons that should automate this like Voxel Heat Diffuse which did a remarkable job in merging the clothes to the avatar, but there is still issues of clipping around the pelvis area when i move. the effective option ive find is deleting the mesh underneath the clothes, but i thought maybe i should consult here before doing so.

hushed leaf
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oh, you posted in two places 🙁

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well, let's continue here, it's more appropriate.

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(see my reply in the other one though)

mellow valley
hushed leaf
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Yeah - very often you have to purposely design the topology with the deformations you intend to use in mind

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Glad that worked out!

crystal sun
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Soo, im recreating the set for the Million Pound Drop, there's the prograss so far, any advice i should follow? (+reference included)

crystal sun
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another sneak peek

real badge
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i would just shade smooth by angle byt it looks great

swift jolt
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Bionicle oc im working on

unique galleon
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shit that’s rad as fuck

wild spear
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Glaze

vital ridge
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I could be wrong I am not a blender expert I am also learning (I personally hate blender with a burning passion)

hushed leaf
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aww, I love Blender

cobalt willow
visual nacelle
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Um I know this is a strange request and I'm not sure where to ask this but. Does anyone make custom assets for vrchat?

ocean crystal
gilded roost
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can someone help me import my 3d model

hushed leaf
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Assuming Blender here, usually it's just: file -> import -> pick the file type

gilded roost
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can someone help me do blender first time too

pine meteor
gilded roost
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ok

hushed leaf
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I'm sure we can answer specific questions, but yeah, tutorials help here. Such as "The Donut Tutorial" - I hear there's an updated one.

gilded roost
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can someone call and help me do the steps on doing this bs

unique galleon
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no

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nobody has the time to do that for you unless you’re paying for it

gilded roost
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not asking someone to do it fro me

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for

hushed leaf
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yeah I wouldn't do that without being paid

unique galleon
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tutoring is harder than doing it for you

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because we only move at the pace of your understanding

gilded roost
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my brain is soo cooked

hushed leaf
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take a break, do something else, come back later. It helps.

gilded roost
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bruh

unique galleon
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believe it or not this one move is repeatedly used throughout this entire industry, from noobs to pros, and is proven to work ^^

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everyone has to do it at some point lol

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I think about all my work for days before I do it, and take breaks in between for the same

gilded roost
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i am aslmost done but the thing is i need togles bruh

mellow valley
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anyone knows why this keep happening whenever i enter play mode?

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sorry it's the other way round with the images

hushed leaf
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that's a question for#avatar-help, but my first guess is that you've got some shape keys being applied at runtime by an animation.

hot monolith
hushed leaf
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hmm... I'd be tempted to do something subtle, like if you make a specific gesture, then the rotation of your wrist causes the wings to move around

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for ease of cosplay

wind umbra
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I need someone who can make me a vaporeon onesie for nova and nardo and other models for me

hushed leaf
hushed leaf
wind umbra
pine raft
fallow osprey
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More of a seam and texturing question but I've noticed that some of my models have these white lines at the seams when viewed from far away. Any clue what's causing this?

tough plover
fallow osprey
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But ig I could do it again with more padding

tough plover
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for a 2048px tex, do like 16

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or unlimited padding, if ucupaint lets you

fallow osprey
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Ok awesome sauce I'll look into it : )

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Thank you for the info

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Because usually I see the texture is covering the UV islands where I want them, so I was a bit surprised to hear that

tough plover
fallow osprey
tough plover
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and in case you were considering it, never turn off mipmaps

fallow osprey
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Gotcha, you've been really helpful thank you ^_^

tough plover
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np ^^

azure rain
meager basin
agile gate
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i want to get into making like more low poly models but im a beginner. If anyone has some tips on modeling or even texturing thatd be great 🥹

devout orchid
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there are two main valid techniques, namely box modeling, where you subdivide and morph a cube (sphere, single vertex whatever) and the other is sculpting high-poly mess and then retopologizing it. highly depends on your goals, skill set and style. like, anime is box modeling most of the time since theyre kinda genric+2d references, and furries id guess mostly retopo cause shape is more complex so figuring it out before attempting to optimise makes sense

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@agile gate

small slate
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ah yes, a model im never gonna finish

pine rain
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could anyone help me out?

I'm not sure why this hard shadow shape is here (plz @ me I might not see your message)

hushed leaf
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first see if it's flipped faces. if not, go into edit mode, select the faces, and in the mesh->normals menu, reset vectors

pine rain
hushed leaf
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randomness!

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glad that was it

swift jolt
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Il soo happy i figured out how to use unity terrain

unique galleon
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looks great!

real badge
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Those are some nice bridges i have to say

pine raft
swift jolt
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And thanks

jagged moat
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thems is some big brick

unique galleon
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you’re texturing in like exactly the style of what I need to do 👀

swift jolt
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i uploaded the world to vrchat as a test... aparently its only like 4MBs for the whole square kilometer map

azure rain
# unique galleon I have the general shape but don’t really know where I’m supposed to start, but ...

https://www.youtube.com/watch?v=Ja9yffN8uYc this might be handy for you when you get to the architectural detailing

🚀 Check out my Blender Classic interior Tutorial 🚀 Beginner & Intermediate Level → https://youtu.be/HnTt-yIKygM

In this Video, I will show you how to quickly create various profiles or moldings in blender with 3 Different methods.

➤ Download Blender 3D
https://www.blender.org/

____________________________________________________...

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azure rain
# swift jolt

is that like Unity terrain or just a mesh out of blender for the landscape

swift jolt
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blender terrain would be harder to texture well with my self made limitations

unique galleon
swift jolt
azure rain
cobalt willow
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Sashley 😁

waxen mango
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Can anyone help me make a fortnite map

azure rain
waxen mango
azure rain
azure rain
# waxen mango Ooop

examples from Sunset Overdrive of the kind of thing you can make with that kind of texture

unique galleon
#

this was very informative for me so I’m dropping here, related to the content rainwolf’s been sharing! https://youtu.be/ga89MuH_ubk?si=ryamkzb3ikgLC9Df

Join my discord: https://discord.gg/HtMFFtrE5Z

Learn how to create seamless trim sheets from scratch in blender for you game assets.
This method flows well into Godot, Unreal and Unity Game Engine as it is one of the most effective ways to texture you assets.

Texture Atlas Video: https://www.youtube.com/watch?v=4qXjS5LfuWc

If you like this co...

▶ Play video
azure rain
unique galleon
azure rain
# unique galleon you’re welcome!! I’m happy I found it because now I have a quick and easy proces...
reef mason
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Finally working on a 3.0 version of my personal OC, love my lil demon jester vrcAevSlap ❤️

azure rain
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@unique galleonhttps://fixupx.com/quaternius/status/2057212770836152591?s=20 really useful pack that released today that's trimsheet based that has a free build

Do you need 300+ modular city assets to build a city in Godot, Unity and Unreal?
︀︀(even has fake window interior shader!)
︀︀
︀︀The Downtown City MegaKit is out right now!
︀︀quaternius.com/packs/downtowncitymegakit.html
︀︀
︀︀#gamedev

**💬 12 🔁 70 ❤️ 783 👁️ 36.9K **

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hushed leaf
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ooh

pine raft
azure rain
vestal sun
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Hey guys! Quick Question, I'm modeling a character for the first time. Is the hair always so dense on verticles?? or is this gonna be a problem later down the line?

tough plover
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and you could cut down your poly count by like 80%

vestal sun
tough plover
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for renders, you typically care less about poly count, and more about if it will subdivide smoothly. for games, you do care more about things like poly count, and you'll typically want to bake details down to a normal map/AO map/etc if you want to keep it low poly but preserve the detail you put work into

unique galleon
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important distinction that makes half the tutorials out there moot lol

tough plover
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either way, your topology looks very clean, so you could probably just take off the subdivision, and if you want it to look a little smoother, bake the normals from a copy of the mesh with the subdivision still there.

vestal sun
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It's called "Ultimate character creation in Blender: From beginner to pro" This is what they say you learn(screenshot), and in the description it's worded as " In the end, when all of that is done, we will be able to pose our character and we will be ready to use our human character for animation purposes!" So I suppose it's mostly for Rendering.
Since this is my first course though, I'm not too regretful about getting it, because it really got me in the swing of things. I'm definitely going to make sure to look at tutorials geared towards games though, considering i was meaning to put this in VRChat x'D

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I'll make sure to look into Normal baking when i make the hair for a VRC avatar :D

hushed leaf
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I suck at normal baking. Not even once have I actually been satisfied with my work.

vestal sun
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that doesnt instill much hope x'D

tough plover
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but for the face/body, should be just fine

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and if you have access to substance painter, do your baking there

night harbor
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Been trying to study 3d modeling and texturing uwaaa

azure rain
dense sluice
night harbor
dense sluice
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Never understood how to do it in that program

night harbor
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if it makes you feel better

...i used to do textures on Clip Studio Paint and i had to guess where are the right places to paint on

dense sluice
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Yeah thats rough, old school style

night harbor
dense sluice
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I dont know how to blend in substance and stuff

night harbor
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ah, fair. You can still practice

dense sluice
night harbor
dense sluice
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I gotchu, thanks for the answer

azure rain
# night harbor Substance Painter :3

out of curiosity for the baked on lighting you hand paint do you eyeball that or use like the substance painter baked stylized lighting as a base

night harbor
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i didnt baked anything actually

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i just eyeball the shadows

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as if im doing 2d handpainting artworks

woven ibex
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wha

wispy gull
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2nd

little horizon
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@spiral sigil blender rigging and weight painting tutorials if they are worth pinning

spiral sigil
little horizon
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I was assuming avatar rigging was more on the unity side of things but actually yeah they might be better in rigging

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rigging channel will be alot more popular than this one i think anyway

silent vine
autumn yarrow
latent charm
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@silent vine That region you've had to create doesn't have any UV data, you'll need to create the UVs and put them in place.

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@autumn yarrow Gonna need to see a bit more than that to know what's going wrong. What material are you trying to bake from?

autumn yarrow
latent charm
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Youtube's being a prat on this system, what bake mode did it say to use?

silent vine
autumn yarrow
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Textures

latent charm
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OH, might be flipped normals.
Select all, ctrl+n should sort it out.

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Hmm, try changing the view mode in the UV window so it's not showing the alpha channel? @autumn yarrow

autumn yarrow
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Uhh, where do I change that?

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The channel thing

latent charm
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Bottom of the UV window area, a set of buttons where three of them are red, green and blue circles.

autumn yarrow
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So I select second one ?

latent charm
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From left to right they are
RGBA
RGB
R
G
B

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so second one, see what that one shows.