#avatar-rigging

1 messages · Page 177 of 1

untold charm
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im using unity

astral warren
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Unity can’t do rigging

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You need blender to rig or edit armatures

untold charm
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do i even need unity then?

astral warren
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You need unity to upload your model

untold charm
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okay thankyou!

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lemme see if i can figure this out

astral warren
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In blender, In object mode, select the armature. Then enter edit mode. Then either do Add > Single Bone to add a disconnected bone, or select a bone tip and do ctrl E to add bone connected to that bone tip

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That’s how you make your armature, of course then you’ll need to rig it and that’s... wow that’s a lot to learn if you don’t already know 

untold charm
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shit.

upbeat eagle
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and i went and tested the model and it indeed looks like i'm permanently hunched

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so i tried going into blender and rotating a bone, but obviously nothing is ever that simple so it messed up things that i assume are connected to the hip bone

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i'm not sure what to do without messing up the entire model

fading verge
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you could probably mark it as a non-human skeleton or something (forgot the proper term, it's in the settings in unity) and create your own animations for it for all the movements.... it seems to be very sensitive to anything different from the very normie human armature (even if it's just wider hips, had the same issue)

crisp tendon
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@upbeat eagle Can you post pictures of your rig front and side view

upbeat eagle
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@crisp tendon here ya go

crisp tendon
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ah, hip bone needs to be straight

upbeat eagle
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ah okay

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i assume thats the one thats kinda bent backwards

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i'm also not sure how to fix it in blender without messing up the connected mesh stuff

crisp tendon
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move it in edit mode

upbeat eagle
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alright

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i'll try that, thx

stoic sluice
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Keep getting that error in the bottom right no matter what I do. Any ideas?

west drum
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@stoic sluice can you upload a zoomed in photo of the error

stoic sluice
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"Bone heat weighting: failed to find a solution for one or more bones"

stuck vapor
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Hey so I can guess this is probably something allot of people have asked about before, but I'm just kind of out of options at the moment, what do I have to do to make my avatar properly crouch instead of simply clipping into the floor, I assume it has something to do with this error in particular(?) though i'm not sure what I should do.
This model doesn't have any sort of actual detailed hands for me to really rig, so what I was planning on doing here was to just create the bones and intentionally avoid mapping them to anything, Though i'm not sure if that would only cause further problems.

crisp tendon
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yes, you need those bones, or use avatar 3.0

stuck vapor
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Aight, I'll just continue what I was doing then.

fading verge
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Anyone know how to keep your avatar’s feet from clipping through the ground? I made an avatar and the feet and the calves seem to clip through the ground

crisp tendon
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what does the rig look like in blender

fading verge
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clearly the armature is parented to the mesh meaning it is INSIDE the mesh see how i can move it in the next shot

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you literally can't get MORE inside a mesh with armature than this, no one can. i'm honestly stumped so if anyone knows how to FORCE this crap to work with any and all possible models let me know.

crisp tendon
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uh

fading verge
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see that error makes no sense at all what so ever to me, it's not just this model, it's ALL models in existence

crisp tendon
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you have a rig inside the mesh

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instead of a mesh inside the rig

fading verge
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aw man for serious? XD

crisp tendon
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it's just a parenting issue

fading verge
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i don't know how to put that mesh in ANY rig and it's actually upsetting me...i guess you can't use already made blender rigs or something....

crisp tendon
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Well, unparent it with alt + P i think

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and then parent it back in the correct order

fading verge
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no matter what i do blender flat out refuses to see any mesh in any armature even if said armature is rigged by a pro...i don't get it, maybe it really is a problem with the model.

turbid spear
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Just hold shift and drag the armature out of the mesh

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Then hold shift and drag the mesh into the armature

fading verge
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oh ho! that did it but now a weird issue poped up talking about "heat" or something, i never saw that before on any model i work on o-o

turbid spear
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All you have to do is

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To set and clear parent you have to hold shift

crisp tendon
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auto weight paint can fail due to a lot of reasons

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most often it's because of overlapping vertices

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use merge by distance

turbid spear
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You shouldn't need to auto weight anything

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Hence why it should be just a parenting issue

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Don't parent with automatic weights or anything, just armature deform or do what I linked

fading verge
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ah ha so it was auto weightpaint fucking me as it where thank you so much pumkin and ruuubick!

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eh even though that one is missing an arm, unity wouldn't let me upload it without an actual arm in the armature lol

autumn geode
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new to the whole rigging thing, once i put the model into unity and lock it into a tpose it forces its feet backwards and faces it toward the sky, not sure what the problem could be, id assume bone rotation or something but im not sure how i could determine what to turn where etc etc

crisp tendon
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in blender armature edit mode, select all bones and do alt + R

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then in object mode select all and ctrl + A > all transforms

autumn geode
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now its done this

crisp tendon
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In cats go into pose mode and apply pose as rest pose

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make sure there's no keyframe

autumn geode
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uhhhh

turbid spear
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Go to the updates tab and install the development version

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Of cats

autumn geode
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so now everything is like flying around at the slightest change

crisp tendon
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2.9 🤢

autumn geode
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barely move arm up

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and it goes flyin

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and its still busted in unity

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just mega twisted n stuff

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and facing the ground

astral warren
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It looks like it might be weighted improperly

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Like I think the shoulder might be weighted to not only the shoulder but all it’s children as well?

autumn geode
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so that problem fixed itself essentially but

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when i do the tpose

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it still does this

autumn geode
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cant seem to get anything to fix it, it doesnt seem to be export settings, cleared all transforms and applied rest pose, its gotta be the rig right? but what about it?

autumn geode
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bump

pine sapphire
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Hey, is anything wrong with the way that I've rigged my OC? It's seems perfect in game, except that the knees bow out a little too much when I crouch and the feet rise off the ground when I look down. The arms also occasionally flip out (rise above my head) when I go prone...

sleek isle
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Have the feet behind the upperleg maybe

winter wasp
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welp youtube is down so i cant find a good tutorial for bone rigging lol

robust crescent
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Legs on side is too straight, need a slight bend

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front should be straight

turbid spear
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Yeah, pull the knee balls forward a bit

fringe citrus
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@autumn geode Those are labeled with an "L" but those are the avatar's right arm bones, not left. It's likely that unity is auto assigning your armature in reverse.

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Check the legs and if those are also swapped L/R, then you can fix them all at once using this command in armature edit mode:

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And then when doing humanoid rig config in unity double check that left/right is actually on the correct side when you select the bone transforms

autumn geode
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i love you

carmine quest
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I tried editing the model's spin/chest/waist to see if I could get a correct fit, but not much changed. Here's how it looks like in Blender:

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Forgive me if this is something super simple, any help is appreciated!

crisp tendon
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side view maybe ?

carmine quest
crisp tendon
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@carmine quest have you tried the legacy calibration ?

carmine quest
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have i tried the what now

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I'll try it out and see what happens

astral warren
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Hey, is anything wrong with the way that I've rigged my OC? It's seems perfect in game, except that the knees bow out a little too much when I crouch and the feet rise off the ground when I look down. The arms also occasionally flip out (rise above my head) when I go prone...
@pine sapphire i’d straighten the legs so that the bones are going perfectly up and down. Other than that, it looks ok.

I think your chest bone is about twice as long as it should be. I’d probably subdivide the chest bone into a chest and upper chest. that way you’ll have four bones of about equal length which the IK will like.

carmine quest
astral warren
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Your hip bone is upside down. This is considered one of those rig hacks that aren’t supported anymore. If you want to use the new calibration system, or want it to work for other people that don’t use the legacy system, you’ll have to get rid of it

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Never mind that was your tail

carmine quest
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lol

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I'll try subdividing the chest bones and see if that helps a bit

astral warren
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Oh that was actually a message to someone else my bad I don’t think creating an upper chest will help you much

carmine quest
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ah, alright

astral warren
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For what it’s worth I think I have that same base and don’t have fullbody issues

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Zoichi base?

carmine quest
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It's been Frankensteined a bit, started with a regular ol Lexchi V4 base

astral warren
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Ah, ok

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So if you have the Zoichi armature try mimicking it

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Because that one works fine for me

carmine quest
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I'll see if I can get my hands on it, might've deleted it a while back :/

astral warren
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It’s a free base

carmine quest
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aight, I just found it

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many thanks

sleek isle
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Last time i map the upperchest the character crouch a little and the spine was shaping as a S in fbt

fading verge
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there's no Animation channel so I'll ask here

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Mixamo used to work fine

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but now it removed 'Armature' from the top level of the bone hierarchy and animations are unusable without adding it to every single bone in the animation

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is there a solution to make Mixamo usable again?

turbid spear
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And i'm not sure

fading verge
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oh i'm blind

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pls :bap: me

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i was looking for avatars-animation

pine sapphire
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@sleek isle @astral warren I thought it was bad practice to map upper chest; that it broke IK or something. For reference, I’ll still be using 2.0 until they fix all of the bugs in 3.0.

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@sleek isle @astral warren I thought it was bad practice to map upper chest; that it broke IK or something. For reference, I’ll still be using 2.0 until they fix all of the bugs in 3.0.

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@sleek isle @astral warren I thought it was bad practice to map upper chest; that it broke IK or something. For reference, I’m still using 2.0.

astral warren
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As of avatar 3.0, upper chest is fully supported and will give you smoother IK with no downsides

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@pine sapphire

pine sapphire
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Great. I’m planning on updating to 3.0 once I’m confident that they’ve released a stable version. For now, I guess this rig will work (with some of the adjustments you suggested).

half grail
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What's the procedure for using poses as visemes? I have all of the animation clips but I don't know how to use them with Viseme Parameters

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Nevermind, MOON has a tutorial

astral warren
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What's the procedure for using poses as visemes? I have all of the animation clips but I don't know how to use them with Viseme Parameters
@half grail you need to make your own animator controller using the int Viseme parameter to trigger the animations

half grail
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Cool, that should be easier than shape keys

gritty latch
astral warren
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I’m not sure if a twist bone would help you here. But yeah the weighting needs a rework

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I think the leg joint may have been moved from its location it was originally weighted for?

gritty latch
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could be...

heady bane
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what are the twist bones used for, actually? i've got a model that has a bunch of them, but i'm not sure if i'll need them or not

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they're mostly located on the arms and stuff

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i'm trying to get rid of any unnecessary bones since CATS won't actually help here without completely destroying the armature, and there's a ton of extra bones that need weight painting so if the twist bones aren't necessary i'll get rid of them

astral warren
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Twist bones spread out a bone’s twist (rotation along its long axis) along an extra bone, so that you don’t get the candy wrapping effect from a bone being twisted too much since each bone twists only half as much

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@heady bane

heady bane
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alright, i'm definitely keeping these then

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probably making some more in fact

astral warren
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They require some special setup in unity to work properly there are tutorials

heady bane
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since this'll be my first time using them, do the weight paints need to be the same as the parent bone?

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i'll figure out how to get them into unity once i get to that bridge

half grail
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As long as the parent bone moves the child bone, the parent bone does not need the same weight painting as the child

heady bane
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what about in the case of twist bones?

turbid spear
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Bones should only have weights for parts they should affect

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Shoulder should mostly only have weights for the shoulder but you don't want the weights to start and stop abruptly so you blur the edges of the weights

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But in case of twist bones you want to split the weights a little, some should be on the twist bone

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For lower arm to move when upper arm moves, lower arm should just be parented to upper arm

alpine eagle
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can you use constraints on humanoid bones? (for example a one axis hinge on a robot)

safe birch
alpine eagle
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one way is to use a mesh data transfer (basicaly tracing the weight from the head) or just try auto weighting it and then refining manually

fringe beacon
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so how do we fix this now

robust crescent
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straighten them legs from front view, and slight bend on side, or you get that

haughty palm
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You guys happen to know any good character customization tutorials?
Basically having one rig setup with multiple characters/outfits
I keep finding modeling tutorials but not a lot for rigging or setup in Unity

heady bane
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where's a good tutorial for setting up unity for using twist bones? now that i've experimented with them i've determined that i absolutely need them in my life because it just makes things look so good

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nvm

crisp tendon
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That's a very confusing sentence

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I assume you mean that the eye mesh is joined with the rest but has the same material as the body

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if so in Blender, create a new material

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select the mesh in edit mode

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Only select the eyeballs (press L with your cursor on top of the vertices to select all attached vertices)

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then in the material tab click apply

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@frank token

winter wasp
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this is what i got so far for the bone rig

turbid spear
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Head bone should be straight up

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Or you'll get issues when you walk

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Just move the tip to the top of the head, base of the horn

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and keep it straight

winter wasp
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thanks for the tip

safe birch
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hello there how can i prevent Clothes from getting cut when doing automatic weight painting ?

tulip oar
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vauge question that's going to get me yelled at for the next 3 hours but how do I set up a rig?

tulip oar
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and is it possible to do in unity or should I use blender or some other program

still fossil
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Blender (or mixamo but those results can be meh sometimes). Unity is a game engine so it's only really used for shaders, animations, and uploading to VRChat

icy jungle
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Is there an easier way to give a character humanoid structure, like a website or something

crisp tendon
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Mixamo

winter wasp
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hows this position for the shoulder

crisp tendon
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the bone should probably be at the center of the arm height

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and smaller

winter wasp
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like how small?

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half the size?

crisp tendon
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@frank token You delete the mesh vertices themselves or assign them a new material then delete that material

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@winter wasp yeah, the only have a very tiny effect on arm movement

winter wasp
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like that?

crisp tendon
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yep

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"Select" button next to assign

winter wasp
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sweet ill get started with the rest of the arm now lol

crisp tendon
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One easy way to rig would be to select the edge loop where a part of the arm ends, do shift + S, Cursor to selection

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Then you can snap the end of the new bone to the 3D cursor with Shift + S > Selection to Cursor

winter wasp
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thanks for the tip

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there be the arm now

gentle horizon
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so does anybody know where mecanim/vrchat considers the end of the "Arm"

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I'm rigging an avatar with extremely long arms and I want to shorten them in the rig, does moving the head of the hand bone matter at all? where does it attach the controller space to? 🤔

astral warren
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The tail of a bone has no meaning in unity. It doesn’t exist. They are just locations with a rotation

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Moving the tail in blender just effects that rotation

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The Ik point for your controller is a pre-determined offset from the wrist bone, based on your controller. This is also scaled up and down with the worldscale so it should be consistent even if you scale the avatar up or down

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TLDR it’s the location of your wrist joint that determines worldscale. Size of hands are cosmetic

half grail
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Is there a way to make dynamic bones roll the bone too? It feels like the normal rotation doesn't properly do it, or at least I can't tell on my avatar

robust crescent
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check it directly from side, need to be straightish, hard to tell from that

robust crescent
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Blender , cant really do it in unity

robust crescent
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you could try moving the knee bone abit its bit to straight, might go bowlegged when sitting down , spine/chest looks abit far from eachother, cats should put it close to chest

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need to move spine abit back its not right where hips are and will cause you go hunchback , i dont really use fbt but fixed some for my friends, to be 'close enough'

sharp hound
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I am having trouble with an avatar that is sinking to the ground for some reason.

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it also has a view point problem.

gritty girder
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has anyone got tips of making anime eyelashes with eyelids?

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I'm just not sure how to make it so it rigs well

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for like blink blendshapes

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this is my two methods, the back one is just extruded and the front one is a spherical eyelid bit

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I cant extrude easily from the base mesh as the eyeball is completely attached to the face and there are no good circle edge loops

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also if you have any tips on how to decimate such a high poly model well that'd be much appreciated!

tulip oar
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so I tried using mixamo to rig my model but and it's working in mixamo but not actually animating in untiy or VRChat did I miss a step?

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ofc I downloaded it and put the right one in and all

astral warren
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Did you set it to humanoid in unity?

tulip oar
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ah I just saw that now

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um it's kind of missing some animations

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like jumping and crouching

rapid mauve
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@gritty girder thats not really possible with shape keys if your eyes bulge out like that - you can make new mesh / weight it to eye bones then animate that in unity - but to use shapekeys you will need sink the eyes some

gritty girder
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but its not the best haha

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oh those sent in the wrong order

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but ye I'm sure theres a significantly better way of doing this

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like I'm fine just rigging separate irises I just need to make the blink look nice without it attaching to the mesh or find a better way to get it joined than knifing through geometry

winter wasp
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arm bone rig done

stoic sluice
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Anyone know how I can get these wings attached right? Already tried merge by distance

glass panther
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Anyone have experience creating a functioning googly eyes in unity with dynamic bones? Not sure if there is another way to do it. I just need the black pupils to rotate inside the whites like actually googly eyes.

meager zealot
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How does one go about making an avatar full body compatible

cold coral
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is it better to rig in blender or unity?

still fossil
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You can't rig in Unity

pure dome
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i don't know what the limitations are as far as what'll work outside of blender

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for some reason i can't find any information on this by googling, i dunno if i'm just being paranoid but i dont wanna setup a whole method only for it to not work so i wanna be sure

fading verge
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I have a model that needs rigging, I've tried getting it to work with no success.

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Can I get a hand with that?

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I'll be glad to share info.

pure dome
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what's your problem specifically

fading verge
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Bones and animation.

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I'm trying to get a version I can use for cinematics instead of using SFM.

pure dome
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well i dont personally know much about animating specifically so maybe someone else can help

fading verge
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Thanks for offering though.

stoic sluice
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If you just need to figure out what to do in general, YouTube should have a ton of tutorials if you can find them

fading verge
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That's what I used first.

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Blender isn't being nice to me.

crisp tendon
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@pure dome They can't to that extent, constraints in unity are simpler versions

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@fading verge Use Mixamo

fading verge
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I'll give it a shot.

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The animation part is the hard one.

stoic sluice
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I know the basics of setting up and modifying a rig in blender as well, so if you need help my DMs are open

fading verge
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Thanks

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And quick question.

crisp tendon
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What do you need to animate exactly ?

fading verge
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A Stridsmaskin 90 Class B. I need to get its walk animation or run animation.

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And I need to find someone who can do commissions. It's for me and a special someone.

pure dome
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oh really? the guy said in a comment reply that those bone drivers do work in unity, im just wondering if theyll also work in say vrchat

crisp tendon
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i'd like to know how as well in this case, since we only have position and rotation constraints

fading verge
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The bones do work now

pure dome
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i might just have to experiment myself and see

fading verge
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Now I just have to port the animation in.

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This is my biggest avatar yet.

pure dome
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my current weight painting around the pelvis is like...as close to passable as i can get it, but it feels like trying to jury rig something together in the worst way possible if i could just be using drivers to correct the geometry as the legs move instead

fading verge
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The model in question is the Tank from Generation Zero. That's what I'm trying to recreate.

winter wasp
fading verge
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Will seem to work

winter wasp
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do i extrude or make a seprate bone and offset it to make the toe?

pure dome
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i experimented by adding those hip drivers from that video i linked, but when importing them to unity they dont work

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is there anything people do to make their avatars' hip regions look less awful for things like vrchat, or does everyone just try their best with weight painting alone?

sleek isle
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you need a dummy bone for the main bone that the IK will use. Have other bone as child. use a combination of multiple constraints to dictate their movement. No I won't help to set that.

pure dome
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ooh

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thank you this is exactly what i was looking for

grand thicket
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making my avatar

solid crypt
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@crisp tendon Little problem, I just made sweater in blender, when I exported it to unity and put it in, it stays in T pose.. I tried to put it in different places but didn't work. Googled it, it says that It's weight painting issue. painted the clothes but still the same.. maybe I missed something>< I'm not sure

crisp tendon
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How did you set it up in blender ?

solid crypt
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@crisp tendon The weight painting?

manic marsh
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uhh

solid crypt
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I didn't connect it with the avatar because I want to upload it so everyone can use it..

manic marsh
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"so everyone can use it" ?
wdym?

solid crypt
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I will upload it in booth..

manic marsh
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you have to upload it with the bones included and weight painted if you want to post it on booth, or at least thats how most come so they can be easily combined by merging armatures

solid crypt
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@manic marsh I see 😮 So now I only have to make bones in T pose and when someone want to use the clothes he should use blender to merge(join) them together?

manic marsh
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well, you have to weightpaint the model to them correctly, dunno how it is painted now

turbid spear
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I would recommend working on the shape a bit more, maybe look at how other sweaters are done

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You can make stuff look a lot more organic but using the sculpt tools a bit to change the shape

manic marsh
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i see the post where you show the weightpaint but that, does not look right, unless you are viewing multiple bone weight at once somehow

solid crypt
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Never thought that making clothes was this hard till I began to do it><

turbid spear
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It gets easier with experience

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That said I not very good at it either

solid crypt
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It's just whenever I solve/skip a problem, another thing appears out of the blue

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Now I'll find how to paint and how to use the sculpt tools..
thank you for always helping us, I hope this is my last problem

sleek isle
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Its never over

winter gyro
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Do you still need a slight bend in the legs & arms for Avatars 3.0?

sleek isle
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Yes. Its for the ik. So it know what way to bend

winter gyro
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Aight cheers 👌

turbid spear
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Just keep at it, it's worth it in the end @solid crypt

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Sculpting usually shows you how to sculpt high poly stuff

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But you can use sculpting tools to edit existing meshes as well

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Mostly using the smooth brush

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Without turning on dyntopo or subdiving too much

solid crypt
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Thank you

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It looks much better now

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I was using edit mode to move the dots to make in looks normal

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I will finish it asap so I don't lose hopes 😇 thanks a lot! really!

turbid spear
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Feel free to ask questions if you don't know something

solid crypt
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@turbid spear Done~ I believe it's ready now

solid crypt
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Will upload a pic once it's in vrc

solid crypt
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Thanks❄️

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Will start to make pants for it~

ocean flax
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anybody know what I might be doing wrong here? If I pull up my avatar above the axis where the colliders start to lay horizontally, the hair fails naturally as it should be.

turbid spear
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@solid crypt nice!
I suggest going in and smoothing those weights at the elbows tho

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just going into weight paint mode, selecting the elbow bone and smoothing it in the menu or the smooth brush

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Should make the bends look nicer

solid crypt
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@turbid spear Will do so! thank you so much!😇

acoustic pike
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Any fix for VRoid avatars having their legs look like a pretzel?

fading verge
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Hello VRChat Community. This is probably less of an import issue but here we go:

The smoothing groups of my mesh were fine on blender, until I added the Shape Keys movement to my model (For Viseme)

Are there any good solutions for resolving this or any steps i am missing?

(the hard edges under the chin /mouth where a lot of movement happens is my issue)

crisp tendon
fading verge
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Thank you Ruuubick!

latent solar
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Does anybody knows how to import roblox avatars to vrchat? if so, please dm me the steps how to do it.
I've been trying to do this for weeks Would be kind if somebody can help me.

neon turret
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PAULA FORA

quiet hill
#

Does anyone know a possible fix for leaning down in FBT and not having your head properly follow your headset (Your viewpoint sinks?)

#

like if you sort of try to duck whilst keeping your hips stationary

turbid spear
#

Anyone know why when running in vr my butt goes way back

blazing comet
#

its bc ur sitting down lol

#

it does that no worries just stand up

turbid spear
#

no

#

it's much worse than that

#

Seems to be happening when looking down

#

And it's not about playspace moving down because other avatars look fine

signal thistle
#

It looks like the bone can't catch up to the animation

#

But I can't model anyways so I'm no help

turbid spear
#

Normal avatar for comparison sake

robust crescent
#

Is the spine similar, other have hips not above legs

#

pink on red -.-

turbid spear
#

what do you mean

crisp tendon
#

your hip bone should be above the legs

turbid spear
#

o

#

what about the rest

#

do i pull the rest back with it

crisp tendon
#

hip and spine sure

turbid spear
#

not sure about this

#

do I connect the spine to the chest

crisp tendon
#

ok so undo all that

#

you just need to move the hip and spine back on the Y axis

#

height was fine

#

and yes, connect your bones

turbid spear
#

okie

#

will see if it got fixed later, thanks

fading verge
summer lake
#

yo is anyone able to quickly rig fingers to this model

sleek isle
#

Nothing is quick

craggy cradle
#

i got an issue with my model where the left leg gets slightly bent at the knee after ive calibrated in FBT

#

the other leg is normal. my legs IRL are straight.

sleek isle
#

That the hip that rotate

rapid mauve
#

@fading verge did you make that model - have you created vertex groups the body groups - if so i'll rig it for you

winter wasp
#

all done with the bones

#

i think

#

should i add in bones for the wings?

#

added wing bones

pine sapphire
#

Well your thigh bones look really short; but I’m not sure if that would break it...

sullen citrus
#

i have a model on where it works flawlessly

#

so i dont think so

#

spine bone length maybe?

#

hip location?

rapid mauve
#

@sullen citrus your chest bone is too long ? - also move the hips (head) a bit higher it should not be the same level as the legs - that causes that hip split

sullen citrus
#

i moved the hip head up, i will test later yea... about the chest idk.. you cant even see the chest bone in the picture

rapid mauve
#

experience tells me

sullen citrus
#

you mean then make spine longer upwards

rapid mauve
#

test it with the hip fix 1st

sullen citrus
#

ye will do

#

ty

weak current
#

Hi, this is my first time making a rig so im a bit new, I'm having a problem where the shoulder bones get stretched out ingame and it makes my avatar look like she has really broad shoulders, any tips on how to fix this?

wind matrix
#

What exactly should bone names be? I've finished rigging and just wanna be sure everything's named properly for a humanoid figure

jolly yarrow
#

my armature is stuck in the middle of an animation, how do i return it to a T/A pose?

#

in unity

turbid spear
turbid spear
rapid mauve
#

@weak current your chest bone should end just below your breast - any longer and as a result your shoulder pops out of position in game - the same happens to the hips bone will pop out your leg if it's too long. your shoulder bones also look too far out making the upper arms smaller than they need to be.

weak current
#

ahh thank you!

solid crypt
#

It's embarrassing to ask again>< but I'm having weight painting chaos here

maiden gust
#

I've imported my model but for some reason the textures doesn't appear on it. :c

solid crypt
#

@maiden gust If they were external pics use this option in Unity

maiden gust
#

Sorry sorry I should have specified. It's in Blender.

#

Unity is perfectly fine.

turbid spear
turbid spear
solid crypt
turbid spear
#

It will show up like in your screenshot but only for one bone at a time

#

You can select bones by ctrl+clicking them

#

But only if you selected your armature, went into pose mode then shift+selected your mesh and went into weight paint mode

solid crypt
#

I can't select mesh while I'm in the pose mode, I can select a single bone when I'm in editing mode but can't select mesh with it. When I click at the bone in the object mode, it get's all selected.

turbid spear
#

Is Edit > Lock object modes ticked for you? untick it

maiden gust
#

When I use the Find Missing Files it does nothing for some reason.

solid crypt
#

You're right, it was locked. 😖 I removed all the weights but it's still moving weirdly. 😓 But don't worry, since now I think I know that I just have to see the reweight settings and edit them.
That's it for me today >< Will continue tomorrow. Thank you very much!🫒 I owe you a lot

turbid spear
#

👍

slim bear
#

anybody know how i can fix some weirdness with finger tracking? when i set my muscle limits to a certain amount in unity it doesn't result in the same limits in vrchat

icy jungle
#

I'm having problems with my Avatar and don't know how to fix it!

#

The Avatar used was not using any of the Inteleon Avatars you can access in worlds

#

But when I use it, the tail glitches, the Avatar itself clips through the floor every few seconds of running or walking, the mouth doesn't move when I talk, please help, what do I do?!

rotund ore
#

where are you creating avatars?

rapid mauve
#

i make my at home 🙂

astral warren
slim bear
#

this is specifically for finger tracking

#

and it seems like they're capping out below the limits i set

astral warren
#

Yes they are muscles all the same... I’ve had similar bad luck messing with their limits

dusky obsidian
#

Wondering if I can make custom eye tracking using shape keys instead of using bone movements. Is that possible?

#

I'm working with textures and swaps kind of like 2D visemes except for the eyes when looking left and right, if anyone's curious.

astral warren
#

Not in any sane setup. It is feature requested though

#

You could do some very complex particle death triggered stuff based on eyeball rotation might be a big mess, but otherwise no I don’t think you can right now

dusky obsidian
#

Thanks for the info, hope it gets put in

jolly yarrow
#

were those your tools?

turbid spear
#

maybe vrcAevSip

fading verge
#

can anyone create a rigged cape?

silk jewel
#

Hello!
I'm currently working on a model but have found out it doesn't have a rig/skeleton,
I'm willing to trying and rig it myself but I'm a newbie at creating avatars in unity and have just download blender,
so I'm fresh to the program I've used it once at school like 6 years back but I'm a bit clueless,
I guess what I'm trying to say is if I'm gonna rig this thing how do i go about it and how do i create a skeleton or if willing is there someone who could help me rig this thing?

thank you in advance to anyone who trys to help,
Mystic.

sand minnow
sand minnow
silk jewel
meager ether
#

we all get tips and tricks from google and youtube, main trick is just start making at least something ;D
this is the joke, of course, but so many people threw the blender just at the question stage...

sand minnow
#

well, your right, at first you need to start, and nothing helps better with that than a tutorial

meager ether
#

by the way, does anybody knows, how can i make a dynamic bones between two object? got my pocket watch with chain, and want to make a proper dynamic between pocket and watch in my arm

turbid spear
#

If the chain has bones you can put dbones on it and use a constraint, maybe constraint, to attach it to your pocket

violet patrol
#

What causes an avatar to lean forward a lot and having it's root armature(hip) bone lifted up in the air when crouching?

The avatar has very short legs, short torso, and a looong neck, and slightly leaning forward as default pose. Otherwise it's humanoid(ish) in shape.

silk jewel
#

so real newbie question for blender ive googled it and ive tried cntl alt s & alt s but both havent worked how do i resize the bone for rigging?

half shadow
#

go into edit mode first, by pressing tab, select the bone and then press "s"

silk jewel
#

thaank you!

#

why can i see the other bones fine and while editing this bone the avatar isnt acting transparently?

astral warren
#

It’s probably part of a different armature 

#

Rather than being just another bone on the same armature

silk jewel
#

oh um how do i attach it to the other armiture?

astral warren
#

Select both armatures and ctrl J

#

But you’ll then also want to parent it to one of the other bones

silk jewel
#

ah will that be automatically?

astral warren
#

No, you need to tell it which one

silk jewel
#

ah ...

#

hows that done, put it under the bone hagiarchy ?

astral warren
#

You could do it that way, I usually just set the parent on the dropdown on the bone menu

#

It’s under relations

astral warren
#

On the bone menu under the relations category

#

Labeled parent

silk jewel
silk jewel
astral warren
#

No that’s the outliner

#

Properties panel

#

Has a bone tab

#

Might only appear when actually editing a bone

silk jewel
astral warren
silk jewel
#

oh

#

oh dear a very complex menu

#

blender is complex

astral warren
#

Blender is a multifaceted program that can do a lot more than any one person ever uses

silk jewel
#

yeah i bet, okay so ive got to the bone menu properties now what

astral warren
#

Relations, parent

silk jewel
#

Hurray!

#

wish i could save parts of discord conversations

astral warren
#

Window key + shift + S

silk jewel
#

tru

#

have you done weight painting at all ? @astral warren

astral warren
#

I know the logic and mechanics behind it. I’m not good at it.

#

Like I know how to use Photoshop but I’m not artistic :)

silk jewel
#

i get where youre coming from

#

the forearm is being a pain to position >:C

high skiff
#

ive put the bones into the model but what do i do now??

astral warren
#

Now you need to tell it which verts should follow which bones. This is called weight painting.

fading verge
#

How does CATS remove the upperchest bone? Do they just merge it with the spine?

astral warren
#

It merges it with regular chest. And I don’t recommend doing it, VRChat now fully supports upper chest

#

You get slightly smoother spine twist

fading verge
#

I tried it and I didnt like it

astral warren
#

It merges with chest

#

Tho instead you can just not bind it in unity

fading verge
#

okay

astral warren
#

Same result without destructive operation

fading verge
#

ty

high skiff
#

does anyone know a good video or something to help with bone rigging??

silk jewel
#

okay so i've only been working on this for a short while but how is this its my first time rigging and ive gotten up to the palm/wrist from the shoulder

#

any input is welcome

crisp tendon
#

Whatever you're doing with the hip bone, don't do that

#

The rest is a bit irrelevant, as long as it looks good to you

silk jewel
#

@crisp tendon whats wrong with the hip?

crisp tendon
#

it's upside down

silk jewel
#

also i want it to work properly so am i rigging the arm/hand correctly?

silk jewel
#

what would it do to the model if it was that way round if i uploaded it?

crisp tendon
#

yep, hence my upside down remark

#

it could cause a large variety of issues

#

so save yourself the trouble

silk jewel
#

fair enough

#

but the arms not gonna fuck up when uploading this is my first so i want to get it right

#

i dont really understand the fully fine details yet so its kinda foggy for me

crisp tendon
#

if it works fine in blender, likely will be fine in vrc

#

don't bother with the fine details

silk jewel
#

can i test it in blender?

crisp tendon
#

get it working first, then adjust

#

you move the bones in pose mode yes

silk jewel
#

move them to a t-pose ?

#

but wouldnt that go out of the avatar?

crisp tendon
#

Move the bone as a test and revert it, you only need to see if the mesh moves with the bone

silk jewel
#

oh i think i understand what youre staying,
am i right when i say go into pose mode to test the movement and test the pull and twist of the model?

crisp tendon
#

Yeah

teal jay
#

Hey can someone help me with making animations for an avatar I'm working on? It's my first time ever making a model and I kinda need help with this.

silk jewel
#

Hello me again is there a way i can duplicate and flip the bones to the other side a bit like mirroring so it will save me time in the long run?

crisp tendon
#

symmetrize tool in edit mode

silk jewel
#

oh whats the short key?

crisp tendon
#

it's in the armature menu at the top

shy loom
#

is it possible to import a .fbx file into blender without the bones messing up? I want to add lip sync to my avatar but also dont want to save it back with blender messing up everything

crisp tendon
#

Definite "messing up"

shy loom
#

one sec lemme get it up

silk jewel
# crisp tendon symmetrize tool in edit mode

okay managed to duplicate the arm and place it correctly thank you, theres also tackling this you said yesterday that this needs changing or to be flipped im guessing theres a shortcut for that too?

shy loom
crisp tendon
#

r + 180 @silk jewel

silk jewel
#

plus 180?

crisp tendon
#

@silk jewel Letter "R" and "180"

wind osprey
#

@silk jewel In edit mode, r key, then 180

crisp tendon
#

imagine using fancy formatting sadchicken

wind osprey
#

It removes ambiguity

shy loom
#

aight bones seems to be better but the head and tail is like "see ya"

silk jewel
wind osprey
#

Yup

silk jewel
#

so just for clarification why would the bone have been placed the other way around?

wind osprey
#

Various reasons, personal preference, whatever. If this was never leaving blender it wouldn't have been much of an issue, but Unity and VRC can behave oddly with zero length bones.

silk jewel
#

this is my frist time riggining/re-rigging a model thats why i ask

#

im kinda rigging it from scratch

#

the only thing that stayed was the 3 bones spine hips and the middle bit

wind osprey
#

which the hip bone would have been, as unity and blender handle bones differently. Blender has a start and end to bones, as you can see. In Unity bones are simply a point that geometry can be weighted to. So if you have two points on top of each other (a zero length bone) things like IK can behave in unpredictable and inconsistent ways.

silk jewel
#

i think i understand what you mean like if two point intersect that are like ++ rather than +- they might act out of character or make glitches

#

am i right in that understanding?

wind osprey
#

Something like that.

#

Unexpected (or unwanted) zeros in math is often a cause of shit getting weird

silk jewel
#

yeah coding for me is well hard but i find talking about code interesting

#

its weird im all for talking about code but when it comes to making the math im shit at it

wind osprey
#

I found getting into shader programming forced me to go down the math rabbit hole and I honestly love it. I don't have to do the number operations, just understand what operations to do to get what kind of results.

silk jewel
#

hmm i want to make shaders not sure how well thatll turn out though

crisp tendon
#

@shy loom You can most likely snap the head mesh

silk jewel
shy loom
#

is there a way to link the bones to the mesh?

#

ohhh all the mesh seems to be unlinked after importing...

#

for example on unity the bones are linked but blender completely removed that

turbid spear
#

Armature modifier on the mesh with your armature selected in the object field

#

Mesh also has to be parented to the armature

wind osprey
#

The mesh does not have to be parented to the armature, but it often is.

shy loom
#

ugh I dunno, maybe its just not compatible or something

#

sooo weird, I never used blender before so I cant figure out why this happens

silk jewel
shy loom
#

idk blender not liking .fbx import xd

#

everything is perfectly fine on unity

silk jewel
#

idk about anyone else im new to rigging but that looks like you might need to do it from scratch

shy loom
#

Yeah... But the face rigging looks complex for me

silk jewel
#

theres face rigging?

#

is that not just the bone structure

shy loom
#

well yeah on Tera the character had facial movements

#

seems like it was linked with the bones

inner turtle
#

not sure if this is the place to ask but im having trouble attaching a hat to my model. in blender it seems to be attached when i go into posing mode it moves with the head but when i run it in vrchat it doesnt follow the head right
im not sure how to explain what it does but if anyone can help dm me and i can stream it to u so u can see

silk jewel
#

Have you tried editing mode?

tulip root
#

Im having an issue. Trying to weightpaint a hoodie on my character but its not getting weightpainted properly no matter what im trying to do. Normalize doesnt work and when these two are selected it still doesnt let me weightpaint the hoodie from both sides. Also I can barely see the bones which is weird since I need to use those bones to weightpaint. What am I doing wrong?

gritty girder
#

You should be able to see the bones with the unshaded view on idk if that's what it's called but the one after wireframe
For the hoodie you can go into edit mode and select the verts/faces and click assign in the bone panel to the right bones

tulip root
#

But its not working 😦 It used to work but there was an update on the steam version on Blender and all my keys etc were switched to normal etc so it basically reset everything and even took the cats off my blender

#

When it comes to the bone panel thing that wont work. I had to unassign all of them because the hoodie was dragging behind in a super weird way so im manually trying to weightpaint this.

#

Im slowly regretting the fact that I wanted to sleep last night... I literally said "ill weightpaint this tomorrow" and went to bed.... Now I cant even do it...

#

PUMKIN

turbid spear
#

There's a button that says "load blender 2.xx settings"

#

every time it updates

tulip root
#

You have no idea how happy I am to see you!

tulip root
turbid spear
#

yeah it's a popup

tulip root
#

Damn it...

#

What am I to do now Pumkin? T_T

hidden comet
#

so I need some help.

I had purchased a model online thorough Gumroad

the model had some shapekeys to edit some stuff. I did some sculpting to put the avatar to my liking and made some clothes for him.
I then imported the model to Unity and the model looks different. can anyone help me?

tulip root
#

Btw im sorry but your name keeps reminding me of this one cat I met in Norway and named Pumpkin so I get super excited when ever I hear something similiar to that since the way your name is written is the way I say Pumpkin. Just saying hes a super cute and sweet cat that keeps breaking in to get food even though his own family feeds him just enough. XD

turbid spear
#

its fine

#

alright so if you go to %appdata%/blender foundation/blender you can delete the 2.91 folder

#

next time you start blender you can do

crisp tendon
#

@hidden comet Did you overwrite the file or save as a new one ?

tulip root
hidden comet
#

I saved as a new one, the file was a Blender file

crisp tendon
#

What did you export as ?

hidden comet
#

FBX

crisp tendon
#

Can you check your shapekeys and apply pose with cats

hidden comet
#

so all my shapekeys are ok one of the blend shapes is the one that if i slide the model changes to default. im not sure what is the the apply pose at on cats

crisp tendon
#

What's your shapekey list order

#

Top of cats should have apply pose as rest pose if you're in pose mode

hidden comet
#

armature is the one that if i put to 0 it goes back to the default. The ears reset as well

#

if i do the apply pose it also goes back to the default

crisp tendon
#

ok so whatever the armature shapekey is, it's causing all of this

tulip root
#

If ive learnt anything perhaps try doing the sculpting again on a different save but check that these are all 0? 😅 Sorry... I think you might have done the sculpting when one of these werent on 0...

#

I do it like all the time and then I cry about it

hidden comet
#

Got it to work

tulip root
hidden comet
#

i created a new shapekey from mix and then i renamed that new one as a basis applyed the pose mode and now it is DONE

#

Thanks for helping me out guys, Ive been having this issue for almost a week

tulip root
#

But yea if it starts acting up seriously try the thingy I said out. I cry like all the time because of the avatar doing stupid stuff. XD

#

And Pumkin!! Its not doing the thingy! T_T Its not going through with the weightpaint like it used to

#

How am I to ever know now if its going to leave something that then when I move the arm is going to look horrible

#

Im sad now 😦

fading verge
#

So how the heck do I make this happen.

#

I mapped the torso to the spine but then the arms aren't compatible???

coarse delta
#

those are mesh renderers, not bones

mild stratus
#

You need a rig.

fading verge
#

Frick, okay then.

#

How do I make a rig for a Roblox Model, then.

mild stratus
#

Blender

coarse delta
#

look up a blender tutorial

fading verge
#

dofhjgkldfxhjgkl

#

loud screaming

mild stratus
#

Rigging isn't that hard.

fading verge
#

I'm a newbie so

mild stratus
#

It's still easy.

fading verge
#

welp time to go through an hour of... roblox rigging

mild stratus
#

My first rig took about 20 mins to do.

#

Or, you could use Mixamo, but that requires a t-posing character model

#

and doesn't work well with roblox characters

fading verge
#

roblox rigs are very different i think, we're talking about an imported model and the fact i freshly downloaded blender not too long ago

#

this makes it so much harder for me to wrap my head around

mild stratus
#

No, they're humanoid, and typically don't have rigs, as their bodies are segmented.

#

So you can easily make a unity compatible rig.

fading verge
#

Can someone please explain to me why rotating your hips forward and backwards causes the ENTIRE avatar to move up and down? Also does anyone know how to minimize this effect because from my numerous experimentations I have noticed some avatars are less sensitive to height shifts.

silk jewel
#

oh thats an interesting bug

#

or problem i should say

crisp tendon
#

The hip bone is the base for the entire armature

fading verge
#

But that doesnt explain why merely rotating it would literally make the entire character move up or down. I'm talking about rotations not upward/downward movement of the hips.

crisp tendon
#

Yes, the body's rotation is based around the hip bone, so if the hip bone rotates, then the rest of the armature tries to make up for that rotation and staying upright

#

bones can't just get away from each other

#

so if top of the hip bone goes down (rotate), then the spine goes down with it

#

and the chest

#

and neck

#

and head

#

and of course opposite reaction for the bones below

fading verge
#

I have also made the Hip bone extremely small though.

#

because I did thought about that having an effect but it didn't help.

#

I have also removed all weight paint from the hips as well

#

which didnt help either

turbid spear
#

Doesn't sound like a good idea regardless

#

show armature in blender

fading verge
#

I transferred all the weight paint from the hips onto a "HipReverse" bone attached to the spine. Which still works fine in game.

#

and the HipReverse bone is right next to it

#

I was under the assumption that the IK would rotate my hips and the weight painting on the hips is causing the problem so this was the easiest way I know of "transferring" all the weights from the hips onto the spine (dummy bone attached to the spine)

#

which solved nothing

crisp tendon
#

Yeah that's a bunch of added mistakes

#

Revert all that, scale up your hip bone, raise it up

fading verge
#

so move the position upwards?

crisp tendon
#

Yes

fading verge
#

Is there a reason why that would help? I assume it has something to do with how the IK works.

crisp tendon
#

Yeah, it helps in most situations

#

especially FBT

alpine moss
#

do anyone know avatars with cool animation

fading verge
#

Moving the hip bone up did not help either. After that I tried raising up the thigh bone and that didn't help either. How does vrchat calculate the body scale? I've noticed some avatars where my feet trackers are up to the character's knees while some other avatars my feet trackers are below the ground. Is it all based on arms to head distance?

jaunty crescent
#

how to change the Parent of bones in Unity?

fading verge
#

I dont think you can do that in unity. Its very easy in blender though.

jaunty crescent
#

dam so i have to import it aggain....

jaunty crescent
#

this god dam s***

#

The moment when youre spending 20 hours per day to fix problems

#

It says it cant find my Transform in the Human Description

jovial dune
stone meteor
#

Quick question guys

#

So the SDK is giving me the alert for "Spine hierarchy missing elements, please map: Chest"
but im 100% sure its in the right place in the hierarchy

#

nvm got it

mystic lichen
#

does anyone know if its possible to have constraints and dynamic bones work side by side on the same bone?

sleek isle
#

I would say. create a root bone and put the constraints on that one and the child with the weight have the dyna

manic solar
#

Anyone know if theres a way to make the chest turn when laying on your side in full body? I noticed it doesnt turn, even when both your arms are on one side. Always points up

astral warren
#

We really need additional body tracker points for that... I heard there was a private beta for them a long time ago...

gloomy ether
#

I don’t know if this is the right place to post this, but does anyone have any experience with silent cel shader? I absolutely love this shader but for some reason my avatar is appearing slightly transparent in some worlds. I can’t figure out why for the life of me

crisp tendon
#

@teal badge

silk jewel
#

so kinda forgotten but within cats in blender where about is the hip tracking support button thing

#

@wind osprey would you happen to know?

#

cant for the life of me navagate this menu

turbid spear
#

what do you mean by hip tracking support

silk jewel
#

um it puts 2 hip bones in place

turbid spear
#

full body fix?

#

don't do that, it's not a good idea anymore, if that's the case

silk jewel
#

how come?

wind osprey
# silk jewel how come?

The fullbody 'fixes' have rarely ever been fixes, just rig hacks that happened to work with the IK configuration at the time, and would often break.

teal badge
#

@gloomy ether Can you show me your material settings?

jovial dune
#

Anywhere I can go to see a before and after of a character's eyes with blink blend shapes? My brain can't compute how to make a blink look realistic

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I pull the thick eyelash down and that man looks like a bee stung his eyes

gloomy ether
#

@teal badge sure. so all of my materials are the same as this one except for different textures. I think it maybe had something to do with the post processing in certain worlds, but i'm not certain

teal badge
silk jewel
#

um so i rigged it

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help?

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@wind osprey got any ideas?

silk jewel
#

anyone ?

serene surge
#

Any idea why my dynamic bone keeps moving the resting position of my bone?
I keep rotating the transform but every time i undo or hit play it just moves back into a position that i dont want
Do i need to enter the unity rigging window and then rotate the bone there instead?

serene surge
#

^ solved

silk jewel
#

i need help :C

wind osprey
# silk jewel

What are your fbx export settings? Something might not be quite right

turbid spear
# silk jewel how come?

They were rig hacks that compensated for some bugs, but once those bugs got fixed they started causing issues

jovial dune
#

Even more confused how gallium is on my friends list if he’s a mod 🤔

silk jewel
#

im not sure it is an export issue but it might be?

turbid spear
#

looks fine but you want to set your scaling to fbx all

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save it as a preset as well and you can shift click remove the lamp and camera out of the list

silk jewel
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how do i save it as a preset?

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@turbid spear

turbid spear
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click the + top right of your screenshot

silk jewel
turbid spear
#

create a preset of the settings so you can just select it instead of changing them every time

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it will be in the dropdown next to the +

silk jewel
turbid spear
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it doesn't really matter

silk jewel
silk jewel
turbid spear
#

what happens if you enforce t pose at the bottom right

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fbx all just has to do with scale, if your arms don't move it's for a different reason

silk jewel
#

like in blender or unity?

turbid spear
#

in unity in the screen you posted

gloomy ether
#

@teal badge thank you, you’re the best!

silk jewel
distant oyster
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Lol

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blender and unity together are prety cool

low coral
#

does anyone know why the cats plugin wouldn't work, even though the eye bone has verts assigned to it?

silk jewel
#

does anyone have the time to help out with fixing those three bones in the picture above?

tulip root
#

Pumkin I need help T_T This weightpaint stuff is being unfair af. Im trying to paint this shoe but this one point is not getting painted and its not painted on anything else.

turbid spear
#

you're in vertex mask mode so you can only paint what's selected

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press v to get out of it or tab to go to edit mode and select the one vertex that isn't being painted

tulip root
#

Its that simple?

tulip root
silk jewel
#

this is not the meme channel

rocky minnow
#

Why the "tpose-new.fbx" is only in SDK2?
I took a long time to find it...

silk jewel
#

or is it just a avatar called that

rocky minnow
# silk jewel what does it do put your avatar in a t pose?

I wanted to know the length ratio of each bone...

https://docs.vrchat.com/docs/full-body-tracking

The avatar's rig does not deviate greatly from the example rig given in the SDK named tpose-new.fbx.

mossy totem
# tulip root How to fix this?

I'd recommend watching this. There's a lot of helpful tips in this video: https://youtu.be/4fICQmBEt4Y

I've been meaning to update this video for a very VERY long time. But, we're finally here. Everything you need to know in order to start painting weight layers onto your character!!! Hope it helps :)

Female Body Model Link:
https://www.youtube.com/watch?v=_XfvLpLyulI

If you enjoyed this video, please don't forget to like and subscribe!
You ca...

▶ Play video
compact vessel
#

Anyone solve this problem before?

When I'm standing straight, without bending my knees IRL, and I look up and down, my VR avatar is lifted off the ground when looking down and bends his knees while looking up. This happens in proportion to how much I look up/down.

I've made sure the rig matching is correct with no upper chest bone, no jaw, and opted for no toes. I've also tried moving around the view location.

I've attached a video that shows the issue (though it is a bit hard to see because the character goes off screen). Any ideas/help would be greatly appreciated.

silk jewel
#

yo currently doing some weight painting for this chest piece got the flat base on it fine and it seems to work faily well however when i move the model the armour pokes right through if the body leans down to far

trail anvil
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Hi, I'm having issues with the 3.0 knocked-knees problem (knees bending inwards like I have to pee). Any way to fix this without having to use blender (through unity for example?)? Ive seen multiple posts about it but I cant seem to find the answer. Thanks!

vocal gust
#

anyone know how to fix it whenever i crouch, the legs get spread apart in vrchat? It says in the SDK that the angle between the pelvis and the legs should be 180.

icy jungle
#

So I am having issues with my avatar and decided to fix it in Blender, but how do I fix it?

#

Hello, anyone willing to help me

silk jewel
#

well i say similar its kinda the same

robust crescent
#

straighten the legs when viewed from front, and slight bend on knee's from side view (blender) or it will bend awkwardly

icy jungle
tulip root
robust crescent
#

sure it is , thats why you get the bendy legs right, i would still check em in blender not unity

#

you can unpack the prefab and move the bones to fix your order

icy jungle
# robust crescent

The character does have bendy legs, but when i use it in VRChat, Every few seconds im running or walking it goes through the floor and when I stand still for a period of time, the feet rotate into the floor

tulip root
#

Or are they just separate or with lines?

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Also do these things I marked have some sort of a purpose or are they just there? If theyre just there and they have no purpose why not just delete them?

#

Not sure if you have cats but you should try that aswell while youre at it if it fixes things for you. Make sure to save on a separate file though since im not promising that whatever im saying is actually going to help XD.

#

Like I have never in my life seen someone use that type of an armature since im not seeing any of the usual bones anywhere. I dont see legs, feet, arms or anything in there.

icy jungle
tulip root
#

Well... First of all unzip it to an open folder.

icy jungle
#

I did that

tulip root
#

Then go to preferences

icy jungle
#

Ok

tulip root
#

add-ons

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Then press install

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find cats

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Install it and then check that it has the checkmark on the square.

#

After that I need you to press the fix model thing and let it do its thing. Let me know what it says if it gives you an error.

icy jungle
#

I still can't see it in Blender, i installed it, but it's not showing at all

tulip root
#

Did you unzip it?

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OH SHIT

icy jungle
#

Yes

tulip root
#

Sorry bot... Dont unzip it

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Theres the problem XD

#

I forgot that cats is the one that you DONT unzip

silk jewel
#

i have something to ask how do i fix the hight of my avatar its become a smol spartan

icy jungle
#

Oof

silk jewel
#

like how do i change the hight

tulip root
#

Mystic sometimes youre so flippin cute I just cant

silk jewel
#

XD

silk jewel
tulip root
tulip root
oblique void
#

This is my first time using 3d software but I've spent a few days trying to rig this model ripped from a mobile game and nothing works right. I figure it has to do with my outliner and naming conventions but IDK any advice would be greatly appreciated.

silk jewel
#

does anyone have a sizing chart for vrchat that i can use?

icy jungle
#

Ok, I used CATS and It's not fixing the model, it says Left and Right wrist is missing

silk jewel
silk jewel
#

you might have to add the bones and parent them

tulip root
silk jewel
tulip root
#

Im sure hed love to help a cute bean like you. Theres this 2meter blue avatar thing he has hidden somewhere.

oblique void
tulip root
tulip root
tulip root
oblique void
tulip root
silk jewel
oblique void
tulip root
silk jewel
silk jewel
tulip root
silk jewel
oblique void
# silk jewel sometimes you gotta get your hands a bit dirty

God it seems like it's going to take a very long period of time - maybe 5 years before I'm going to get this model to do everything I want it to but for now I just want a quick an dirty model that works so I can become familiar with the software. Do you know of any good tutorials on how to rig a model from scratch for VR chat? Thanks, -Kbum P.S. Or any other discords you could refer me to would be great

tulip root
#

Basically you first click the armature then press shift and the body, go to weightpaint mode and shift click the bone you want to work on. Then from there you add the full on weight to each bone, click smooth and boom youre done 😄

#

You can normalize the weightpaint too if you want BUT I find that feature completely useless at the moment.

oblique void
silk jewel
#

sorry i couldnt help

#

actually now i think about it im very lucky the moderators an i think an owner of the server was in at certain points

oblique void
tulip root
#

Get under someones wing indeed... 😏 Someone took me under their wing from here and teached me literally everything even though they never had to. I will look upto them and their kindness for the rest of my life thanks to the amount of effort this person saw. I didnt know the terminology or anything at the time. Either way I need to repay my debt by helping other people now that I actually learnt something from them.

silk jewel
#

either way learning from bouncing ideas/information off eachother is and was a great way to learn

silk jewel
# oblique void Thanks I'll get on their discord

i cant guarantee that they'll be there or be able to give you help for free, just a warning the people are very busy ive spent the majority of my day in there just pissing about in blender figuring it out even with the information and help given

tulip root
silk jewel
oblique void
#

Yeah I don't know where all my drive is coming from I guess I just really want a puss in boots. I have a day job so I can afford to pay for training if i can find any. The stuff I've been watching is outdated trying to find more so I can become more familiar with the software so I can ask more questions and I take as many handwritten notes as I can. Very slow process but someday I'll get a kitty cat.

tulip root
oblique void
#

Gotta love it so many fun characters in VRChat some people get real into them too with their voice and stuff - practically professional voice impressionists!

silk jewel
#

oh and i fucked up

tulip root
tulip root
#

(Do this in a separate save so if I fuck up with something then you have a back up)

silk jewel
#

Now i gotta fix the fingers on the hands because they're scuffed, i need to change the palm size because damn they're to big then i gotta fix the legs coz they be bending inwards a tad oh and i also have to asign the shoulder guards to the shoulder bones because i asigned them to the upper arm instead and finally then i can get round to scaling the size up

#

oh well at least the armature works

tulip root
#

Click this, then armature, add single bone, then from there you place that on the head of your avatar (make it bigger if needed), then after that you just right click that one bone and subdivide it in edit mode. When it comes to arms, collarbones and legs then those you dublicate from (collarbones and arm) neck and (legs) from the second last spine bone.

oblique void
#

Thanks for all your guys' help for now I'm going to turn in good night everyone!

tulip root
tulip root
tulip root
tulip root
icy jungle
tulip root
#

Youre done already????

silk jewel
tulip root
#

Damn apparently im super slow since when I make an armature it takes like 40 minutes since I want to make sure the bones go where they need to go.

icy jungle
tulip root
#

Read above. 😅

#

Either way now im gonna dip. I need sleep or else my exam is seriously going to fail and my whole course has been for nothing.

icy jungle
#

Maybe I'll use the MMD model, that should have the right rig

tulip root
upper pecan
#

uhm im new to all this rigging a character, i bought a model already rigged (for vrchat) but i want to use it for facerig/animaze and i was wondering if anyone here could help me?. i have no clue how to rig 😭

obsidian trail
#

my avatar instantly got these errors after using emote switch, please help, i have checked the FBX file and confirmed there are no errors and these warning are gone as soon as i exit (configure avatar)

silk jewel
#

have you tried pushing it through unity and seeing what its like first?

silk jewel
obsidian trail
# silk jewel sorry didnt use the reply feature

in unity i tried emote switch tester and it did not work, i had to go to the FBX file and click configure avatar then click done to fix this, but it breaks again after i use emote switch

tulip root
tulip root
#

Can you check if it changes the things in here? Maybe you just need to reset them? Who the flip knows. Thats all that comes to my mind at this sleep deprivation moment. : D

obsidian trail
tulip root
obsidian trail
#

yes, everything was green and i just need to click done to fix those warnings

#

but same problem shows up as soon as i use emote switch

#

this is only happening to this specific avatar

tulip root
#

Maybe theyre green but perhaps you need to read what theyre actually on though? Dunno... Im just guessing.

obsidian trail
#

emote switch has no problem working on any other avatars

obsidian trail
tulip root
#

Hmmmmm well im sorry to say this but I cant help :C

#

Im too much of a noob for such a big problem

obsidian trail
#

it used to get fix as soon as i configure the avatar, but this time the problem remains

#

anyway thanks for your help

tulip root
#

Np and sorry again for wasting your time ❤️

tulip root
silk jewel
#

im sure you'll do great ❤️

tulip root
#

Are we both dying inside today? Not sure what time it is there. Im always nervous. 🥴

silk jewel
tulip root
#

I was in VR Chat with friends who kept motivating me to read my ebook while with them so I read like 75% of my text until things took another turn and I needed to focus on other things. 5 hours is still a bit too little. Make sure to take care of yourself! Dont be an idiot like meeeeeeee.

silk jewel
#

oh well it kinda doesnt matter now

tulip root
#

Can we talk through another channel perhaps? 😅😅

silk jewel
#

yeah

silk jewel
#

aaahhh

#

i need to wieght paint but the textures either wont go away or arent being x-ray friendly

#

D: do i really have to take all the nodes off again?

coarse delta
#

?

silk jewel
tulip root
#

@silk jewel maybe someday I learn what youre doing right now.💖

silk jewel
#

i mean im live in the vrc traders server

#

sharing my screen and what not

tulip root
silk jewel
#

yeah sure and dont worry i suck at what im doing but as i said failing over and over only gets better because you learn from it

#

sent the invite your way

tulip root
silk jewel
#

how do i fix the bending knees again?

#

is it an armature problem or a eight painting one or both?

#

oh theres also this, does anyone know how i can scale this without effecting the model?

tulip root
#

Either move the entire thing with s or circle around each line at a time and then use s. Its the easier way. Not sure if theres something else to do but thats how I do it

#

But then again

#

Im the one who apparently makes frankensteins monsters all the time 😛

tulip root
silk jewel
#

i think the size is better?

tulip root
#

Show the whole thing and ill tell you ;P

#

If its a male avatar or something with masculine traits then the fingers should be a bit longer since dem fingers are THICC

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I mean nothing wrong with THICC fingers but then again... XD Sorry I had to XD

silk jewel
#

it'll mostly be covered in armour but the hands/palm was just so huge it was unconfutable

tulip root
#

Yep id recommend a bit longer fingers but then again its totally upto you XD

silk jewel
#

do i need to individually select the finger polygons or what?

#

if im making them longer how with scale or is there another tool

tulip root
#

Do de circle trick ;P

silk jewel
tulip root
#

Gimme your finger and ill line it up for ya! XD

#

(Show me a picture of your characters finger basically

#

Basically take one line at a time on each finger and then move it. Thats how id do it.

silk jewel
#

should i start with the middle one XD

tulip root
#

Basically make a ring around ya fingie and then just pull it like a bad boi ;P

silk jewel
#

makes sense right

tulip root
#

Suuure ;P

silk jewel
#

hehe