#world-development

39 messages · Page 138 of 1

stone marsh
#

Are you able to enter play mode?

glossy cargo
#

I am able to enter play mode and it seems the name resets back to use again

stone marsh
#

Interesting. Try opening the udon behavior, copy everything by drag selecting the entirety of its contents. Then remove that behavior from the pedestal, click add component, add a new udon behavior, create a new behavior and name it whatever, and then paste what you copied into it. Effectively making a new, but same, behavior

glossy cargo
#

That seemed to work....?

simple bone
#

does anyone know where I can find a working pool table? Ive tried a couple but couldnt get the table to turn on

#

idk if it was an udon issue or what

stone marsh
stone marsh
simple bone
#

could u send me a link possibly?

stone marsh
simple bone
#

ah i tried that one

#

I installed UdonSharp and it wouldnt work for me

stone marsh
#

Are you using the U# 1.0 beta?

simple bone
#

i just installed the latest release of U#

#

from MerlinVR

stone marsh
simple bone
#

thats not the link i used but, it is the version im using

stone marsh
#

Did you use the correct prefab provided by the asset?

simple bone
#

i saw many prefabs in the billiards folder

stone marsh
#

You may want to take a screenshot of the pool tables main script in your scene.

simple bone
#

there are 6

stone marsh
#

Any of em should work. They're just different styles of table depending on the look you want.

simple bone
#

im gonna try a different one this time.

#

currently rebuilding the world so ill see if it works this time

stone marsh
#

You may want to share a screenshot of the main script on the table in your scene so we can see if references aren't missing or broken somehow, such as importing UdonSharp after you imported the table

#

Dependencies should always be loaded first or you'll have missing references

simple bone
#

where can i find the main script?

stone marsh
#

Will be on the table somewhere. I'm not able to open unity so only going by memory.

#

If you open the tables container, one of the game objects will have a big script with lots of options on it

#

If you see empty udon behaviors you loaded it in wrong

simple bone
#

im seeing a bunch of Udon behavior scripts with no program source

stone marsh
#

Yep.

#

So here's what you need to do, I'm gonna post a long reply so give me a sec

simple bone
#

alrighty

stone marsh
#

1: delete the table from your scene
2: delete the vrcbilliards folder in your assets folder
3: save your project
4: right click in the asset folder and click create new>scene. To make a new scene file
5: open the new scene and save if prompted
6: delete the udonsharp folder
7:save and restart unity
8: add udonsharp from the link I provided up above, ensure you use the unity package
9: add the table unitypackage
10: reopen or original scene file.

#

The lesson is, you always need to load dependencies first because the asset depends on them being there. If they aren't there. It will break. This process is kinda redundant but it's listed as such to protect your project so its ideal to follow that order.

simple bone
#

I just did all that to the dot and its its still not linking the udon scripts

karmic rivet
cobalt prawn
karmic rivet
cobalt prawn
#

Or colliders on the objects, the pickups need em too

cobalt prawn
karmic rivet
cobalt prawn
#

You might have the collider on the wrong object. It should be on the same object as the pickup script and the rigidbody I think

#

If you have it on a parent or child of the pickup it might not work right

#

And make sure the colliders are not triggers

stone marsh
#

Pickup doesn't work without a collider, so it has one. But if it's set to IsTrigger, it won't perform collision checks

pearl plume
karmic rivet
pearl plume
#

Aight

spiral panther
#

downscales textures from 2k to 1k
also removed reflections on most materials
world size drops by 20 mb

inland cave
#

Its an improvement? :D

spiral panther
#

barely any difference in quality

#

this isometric goes hard

stone marsh
#

Square x cubed

inland cave
bold ibex
#

hi! im fairly new to building 3d worlds and i was following a tutorial on youtube. i also just began using unity. this grid appeared suddenly when i was editing and i dont know how to fix it. im not sure if its suppose to be above or below the world....any tips on fixing this?

spiral panther
#

its helping with object placement and such

#

but if you want to disable it, click this up here. @bold ibex

#

also, it disappears when you get closer to it.

bold ibex
#

ok thaaaanks

inland cave
spiral panther
#

one of my favorite things about unity is that if you right click to move the camera even when youre going out of the window it just loops around

inland cave
#

It doesn't actually work for me, Unity just goes crazy if i reach the edge of the screen

spiral panther
#

weird. for me it loops my mouse around by teleporting it to the other side of the screen and the camera keeps going with it.

inland cave
#

Would be nice if it did, I expect very little from Unity at this point <w<

spiral panther
#

ah yes totally functional camera

inland cave
#

yup

spiral panther
#

tfw vibing in my own world that isnt even done yet

grave zealot
simple bone
#

how do i get the UdonSharpVideo to autoplay a livestream?

#

nvm

#

@stone marsh No matter what I do, the scripts will not load for the billiards

stone marsh
#

Nice mods

simple bone
#

bruh i need yo help

spiral panther
#

anyone here like lighting

#

i like spotlights.

red urchin
#

Any idea why on the website it says that one of my worlds that i havent touched or updated in 2 years, says that it was updated March 14th of this year?

#

serverside thing happening in the background or something?

stone marsh
red urchin
#

Dont think so... no reason id have touched it

stone marsh
#

Welp.

red urchin
#

its no problem i dont care about that world anymore anyway, was just curious if something happened

left raven
#

posting this twice but im having an issue with my world not updateding properly it says that it hasent been updated sence the 3rd but i uploded an update for it last night

finite phoenix
#

hey i was about to upload but tis happened

#

i cant click or type anything

#

how do i fix this

rain shadow
#

In your console you have error pause enabled

#

If you look at the center top you will see your unity is paused

finite phoenix
#

omfg tysm im so f-ing dumb

verbal blade
#

alright i know someones going to yell at me or just be aggressive for no reason for asking but when i import a material file into unity it doesn't show up as a material, in a tutorial im watching they just drag and drop it into the folder and it shows as material but for me it just shows two files that are unreadable to unity. is there an option for unity to read these files or something? they're .usda and .usdc

rain shadow
finite phoenix
#

leave and re upload?

gaunt egret
#

you already have the textures in, just need to make the material

rain shadow
# finite phoenix leave and re upload?

yes without error pause enabled as it may prevent the upload window from loading properly and if that doesn't fix it you should check the errors in console

gaunt egret
#

also assuming that someone is going to "yell" at you probably isn't the best way to start off

#

usdc and usd are for mobile games tho so you're fine to just get rid of them

verbal blade
#

it always happens to me whenever i ask for help on a server so i just throw it out there to be ready for it, but ill try that then

finite phoenix
#

what do i do now

rain shadow
#

Well if you checked the errors and there isn't anything relating to the VRC SDK you could try restart unity. Otherwise not sure of anything else

verbal blade
spiral panther
bold wren
#

Is it possible to reassign player spawn transform via Udon?

vague pivot
bold wren
#

Yes, and respawn as well

vague pivot
#

For that you should just rotate/move the VRCWorld object or whatever object is defined as the respawn point

#

Or do you want to do it whilst the world is running?

covert badge
#

hi, do you know if it's possible to make dynamically generated structure?

#

for example when i walk somewhere it randomly generate a structure ?

kind leaf
#

yes procedural generation is possible...

honest scarab
#

I have my world shadings and lights keep glitching in mirror or flickering which is annoying any clue why or how to fix?

vocal jetty
#

so i deleted one asset from my world and it must have accidentally deleted all of my assets and i reopened the app cuz i thought it was just a glitch but apparently not. is there any way to retrieve them or open a previous save??

vague pivot
#

Anything deleted from unity goes into your recycling bin

vocal jetty
#

how would i get to that?

vague pivot
#

It's just the windows one, so ig search "Recycling bin" in the search bar

vocal jetty
#

i cant seem to find it x.x

vague pivot
#

Isn't it on your desktop?

vocal jetty
#

nvm im dumb i found it lol

#

thank u so fucking much i thought i lost all my work

vague pivot
#

npnp

bold ibex
feral sun
gaunt egret
#

its not really

#

ivenoticed people who usually act like that want people trying to help them to spoon feed them

simple bone
crimson trench
#

How do you add jumping

vague pivot
#

Should be in the game by default

remote bobcat
south orbit
south orbit
bold ibex
gaunt egret
#

ok kiddo lol

south orbit
# gaunt egret ok kiddo lol

speaking of kiddo, if u arent here to help but just discuss ur own personal opinions then why are u even here, speaking of spoon feeding people is probably not giving any constructive way of helping anyone

south orbit
# kind portal i dont undestand?

so by default when u make animations there is those end dots by default to end the animation, im not saying it is the issue but perhaps it could be, u could try and copy paste the first 2 animation dots into the last section and see if it still moves ? otherwise u could try create a new anim and end it at 0,05 so it doesnt move ? assuming that the issue is the fact that u want it to be stale and not moving

crimson trench
#

So how do you change the spawn point

vague pivot
#

Move the VRCWorld gameobject

#

unless you assigned a custom respawn point

crimson trench
#

Ok

bold ibex
trim fjord
#

Hey all! I'm trying to build my 2nd world but I get this message in the Build tab of VRCSDK... Help! What's happening?

vague pivot
#

You need to have a VRCWorld prefab in your scene

#

It will be in your vrchat examples folder

trim fjord
#

Let's see here...

#

My imperator! Hail! Hail!

#

Thank you 😄

kind leaf
# vague pivot You need to have a VRCWorld prefab in your scene

Using the vrcworld prefabs for the spawn location solves at least 40% of all issues had here. Perfect spawn pre setup, and player movement variables including jump. wish it were more commonly known/obvious. the CC app should include it in every world template

feral sun
#

Hello, for future reference, here's the solution to a problem I've struggled with for a few hours, if you have a UI slider that is not interactable in VRC but works fine within Unity (via CyanEmu for example), you might have forgotten to add a "VRC UI Shape" to the canvas of your slider, this makes the whole canvas generate the blue interaction line thingy, and then, you can move your slider.

kind leaf
#

this goes for ANY canvas that is interactable, not just a slider. VRC requires the VRC UI Shape component.

#

kinda silly but its just how they coded the VR interaction of UI's.

feral sun
kind leaf
#

that's unfortunate. glad you got it sorted. Unity UI's only know issue in VRC is layers and only applies to drop down lists as of known. The only thing we need to apply is the vrc ui component which only adds a collider for the UI.

long kite
#

Does anybody know how to make a steerable car.

kind leaf
#

vrcprefabs.com there are a couple of cars. check em out and examine how they are coded if you want to write your own

long kite
#

Ok thank you.

#

Oh and one more question can you use vr interaction framework prefabs in your vrchat world.

clear citrus
#

i need help

#

it wont let me uplod

#

upload

south orbit
# clear citrus i need help

Greetings, so to best possible help u, it will require that u post more than u need help and it wont let u upload, are u recieving errors in ur console, are u missing the SDK and so on. Screenshots can be a big help towards such .

kind portal
frigid estuary
#

How do you sync an animator/animation clip to all users in a world? [SDK3]

#

I have a long animation loop (10 Minutes) that i would like to sync.

sweet shore
#

Hello, I'm having a little issue with uploading worlds, I've uploaded and updated countless worlds but last night I would build and test and it would load vrc for a few seconds then vrc would crash. Tried uploading, it was a successful upload but not showing in the "mine" tab. I'm using the recommended unity and most recent sdk. Is anyone else having this issue? I've restarted my program and pc

sacred warren
#

Does anyone have a simple "button menu" prefab anywhere or know of where I can find something similar? Just a list of buttons basically...

sacred warren
#

(note a singular menu, not just a bunch of unconnected buttons)

crimson trench
#

How do you make a button out of a door that when you click it you teleport to another spot

drowsy umbra
#

how to make your table walk throught but you can the card on top on the table

wheat haven
#

is there a way to get udon logs from an instance of the game that has crashed?

bold ibex
#

cane someone tell me why I keep updated my world and im not getting put in the recently updated and its also saying i havented updated it for a month on the website wich is wrong

stone marsh
finite badger
#

how do i upload a world for pc and quest

#

cause i tried switching target to android and it made it a quest but not a pc world

stone marsh
final willow
#

anyone have any idea why why my world would upload super slow then crash

stone marsh
final willow
#

yes

stone marsh
#

Dont

final willow
#

👍 let me try that

reef dome
#

Hello~ uhm could anyone help me? I'm uploading a world but i wanna put songs in it, like music worlds and such, but how would i do that? 😅 I've been looking on youtube how to, but all i get are toggles and stuff but not to add the actual songs in unity does anyone know? Ngl I'm running out of hope that someone will help me 🥺

#

And to also make the music quest compatible

#

So fellow questies and vibe too

cobalt prawn
glad tiger
#

Hi. I'm setting up my first world. Is the VRChat worlds Unity version the same as the Avatars version?

glad tiger
#

I'm new to this, thanks

glad tiger
#

How do I make a texture "thinner" or more narrow? The wooden texture is to large on the floor.

vocal jetty
#

so with the usharp video prefab is there any way to have it so i can select from the list of songs i have?

kind leaf
vocal jetty
#

when i try to publish my world it wont let me click on the options to enter text

south orbit
#

basicly these values

#

remember u can do example 0.5 or even -0.5 if liked / needed

glad tiger
#

I see

#

Thanks

south orbit
#

i mean it will put u in play mode when uploading but thats normal ofcourse .

crimson trench
#

How do I make a button that teleports you to a different place with Udon

kind leaf
vocal jetty
#

unity is like refusing to let me download the android module so i can upload for quest, ive tried reinstalling the hub and everything and theres just no option to do it

vocal jetty
#

ive tried that too, it just refuses to install

remote bobcat
#

u need to select unity folder

vocal jetty
#

keeps saying failed to locate unity.exe

remote bobcat
#

ye bcs u didn't choosed folder with unity installed in it

kind portal
#

how do i see how big my vrcworld is?

random spruce
#

my world has adjacent terrain blocks and these annoying seams appeared at some point

#

is there any way to fix this?

slow leaf
#

anyone know how to get the grass sway effect?

random spruce
#

nevermind the problem went away

#

i don't even know why

stone marsh
gaunt egret
#

mmmm doesnt silent have one of those too?

#

can't remember

long kite
#

Hey guys when I put In a vrchat prefabs model in my vrchat I leave the project and start it up again the model has errors so the vrchat control panel goes away do you know how to fix it.

bold ibex
#

just trying to make a simple mirror toggle here i cant remember how anything in worlds works but i am having issue since it wont let me create a new program source its being annoying

stone marsh
stone marsh
bold ibex
#

Figured it out

#

ok

#

now udon wontlet me find a set active

#

or anything

silk needle
#

Hey !

I can't find this content, does anyone have the name/link please ?

stone marsh
finite phoenix
#

the upload button wont work

silk needle
finite phoenix
#

can someone help me

loud lily
#

Whenever I go into the control panel to upload the world I'm currently working on, the entire builder tab is just blank.

finite phoenix
#

you need to add a vrc scene descriptor

#

i had to deal with this as well

loud lily
#

ah ok, thank you

finite phoenix
#

yw

gaunt egret
#

vrcworld

#

the descriptor is on the world

gaunt egret
finite phoenix
#

also can you help me

#

the upload button wont work

bold ibex
#

ok

gaunt egret
#

just ask

bold ibex
#

so for some reason

#

its toggling the button

#

and not the mirror

#

;-;

gaunt egret
finite phoenix
gaunt egret
#

no because i dont know why it doesnt work

#

i say "just ask" because some one else might know

finite phoenix
#

oh ok

gaunt egret
#

dont hound the people helping someone else

stone marsh
finite phoenix
#

ok

#

i cant screen shot so i made a video

stone marsh
#

I can't zoom in on a video....

Go to console.

Press clear
Top right corner, hide the warning triangles
Only show the red stop sign errors.
Press Windows key + shift + S to take a screenshot of just the console.

finite phoenix
#

ok

stone marsh
#

You need to exit play mode...

#

Least I can see the issue I think

finite phoenix
#

what is the issue

stone marsh
#

Exit play mode and take another screenshot so I can be sure.

#

Can't be in play mode for that

finite phoenix
#

ok

stone marsh
#

sigh

#

I need to see the red error stop sign like mentioned above

long kite
long kite
rich trellis
#

does anyone know of a rainy window shader compatible for quest?

remote mortar
#

i just had to fix a major problem while testing my world im making a peice of the world fell threw the ground. so i put box colliders on it as that the right thing to do?

stone marsh
rugged spire
#

Anyone know where I can find wall textures?

long kite
kind leaf
stone marsh
rugged spire
#

Awesome, thank you!

#

Sorry, extremely new to Unity

stone marsh
rugged spire
#

Gotcha!

long kite
stone marsh
#

Always show a screenshot of your console if you want help

#

If it's not related to vrc tho....

remote mortar
#

anyone know how to fix this

stone marsh
#

Fix what?

#

Just looks like your camera is inside the mesh of the mountain.

solemn gulch
#

Does it look like this when you spawn in?

remote mortar
#

no

#

i can walk threw the asset

#

do i just need to add box coliders

solemn gulch
#

You'll need to add colliders then~ I think the Mesh Collider does what you want it to do, just add it as a component onto the instance

remote mortar
#

ok thanks

solemn gulch
#

It takes the model into account

remote mortar
#

thank you so much

solemn gulch
#

I would recommend using box colliders and other simpler ones whenever you can, but for things like these it would get too complicated otherwise

#

If you have a couch or something I would just go with a few boxes ^^'

rugged spire
#

Is there a way to create trim around the walls, doors, windows, etc.?

#

Or is this something I'll have to create from scratch?

fickle bison
#

so i need help importing a model from blender because some parts of my model are invisible on the inside and visible on the other

gaunt egret
#

flip your normals

fickle bison
#

how?

gaunt egret
#

1sec im opening blender lol

fickle bison
#

i just

#

lost all my stuff

#

fuck

#

nvm

#

@gaunt egret where do i click to invert normals

#

i think i found it

gaunt egret
#

youll need to turn on face orentiation first

fickle bison
#

i did that

#

thoe

#

now i see the stuff thats invis on the inside is red how do i invert it

stone marsh
#

Normals>flip

fickle bison
#

where

gaunt egret
#

blue is the side the texture will be showng on

stone marsh
#

Need to select the appropriate faces of course with the face selection

gaunt egret
#

pc why - i cropped that

fickle bison
#

bruh

gaunt egret
#

red is the side thats "invisible"

#

you don't just flip all of them

fickle bison
#

thanks

rich trellis
#

can anyone please tell me why i keep getting this while trying to update a world ive uploaded. I have a few worlds uploaded now never had this issue before.

fickle bison
#

how do i make a material in unity emit light

long kite
long kite
white moon
pearl plume
#

anyone know why the builder is empty?

long kite
pearl plume
gaunt egret
#

yeah

long kite
gaunt egret
#

wait avatar?

#

you need the vrcworld prefab

#

this is for worlds lol

long kite
gaunt egret
#

no idea. probably an udon question

#

i use remote control cars :p

pearl plume
gaunt egret
#

need to ask in the right channel

#

avatar or world

fickle bison
#

ok

#

i just switched my world build target to android and now its asking for a VRCAvatarDescriptor

#

i didnt touch the SDK

stone marsh
fickle bison
#

Im not

#

im trying to make a world

stone marsh
#

Are you using the sdk for worlds?

#

There are two separate SDKs

fickle bison
#

and i switched from windows build target to andriod and its now asking for avitar descripter

#

also yes

#

im useing the world sdk

stone marsh
#

Show error

fickle bison
#

all i did was hit "Switch to android build target"

gaunt egret
#

do you have the vrcworld prefab in your scene

#

weird its asking for avatar stuff

fickle bison
#

IK

#

im useing the VrChat Creator Companion

gaunt egret
#

why did they release it in its current state🤦‍♀️

fickle bison
#

what

#

whats so bad with it

gaunt egret
#

because its beta

#

its not awful because of that, its just that its new so people don't know

#

if its asking for avatar things i can only guess that its actually the avatar sdk

#

but, again, try putting the vrcworld prefab into your scene where you want people to spawn in and see if the builder is any different

fickle bison
#

how do i add colliders to my world

steady quiver
#

does anybody know where i can find something along the lines of... eh its hard to explain. i need something that allows players to "send messages" (or values) from in game to a website or something or even a bot that you run on your pc

fickle bison
#

how do i add collison to my world because right now im just passing through everything

neon umbra
#

Anyone mind helping me out here?

#

I can't launch my world with the "Build and Test" button anymore. Pretty sure I've gone wrong importing something.

obtuse holly
#

hello, how do you implement a 3rd person camera for desktop?

#

i did read that its just putting a camera with higher priority than 1

#

but i have not been able to make it work

gaunt egret
#

or whatever your floor mesh is in the hierarchy

fickle bison
#

i got that working

#

so i added a collider to everything

#

also how do i make a toogleable mirror or is that a prefab i can use

gaunt egret
obtuse holly
#

oh thanks ill jump to udon

gaunt egret
#

theres mirror prefabs you can use yeah

#

i have one

fickle bison
#

may i have it?

gaunt egret
#

yeah im diggin for it lol

fickle bison
#

lol

neon umbra
#

Now I've got a different problem. I can't bring up the SDK Control Panel.

slow void
#

Question, I'm rather new to VRChat as a whole, what tools are recommended for newbie world developers?

sacred warren
#

I have hidden stock video players being used for background ambience audio pulled in from YouTube. It works perfectly for the host but doesn't seem to play for anyone else, any ideas what I'm likely missing here? Does synchronisation need to be enabled for this to work?

near escarp
livid kite
#

Does anyone know anything about porting goldsrc bsp's to unity? There's some maps from half-life mods I'd like to run around in for nostalgia

slow void
craggy lichen
#

Is there a way I can get phybones imported to my world project?

cobalt prawn
rugged spire
#

What I've managed so far. I keep having an issue where some of the walls or other objects are see through at certain angles, depending on the texture or material that I apply to them. Any ideas what may be causing this?

livid kite
crimson sand
#

why do some of my textures come out as error

unkempt turtle
#

got a picture of it?

neon umbra
#

I've built a world and it'll build and run just fine as the playtest thing, from the control panel. However, I've uploaded it as a private world online, and every single time I or my friend tries to access it, it loads, initializes, and immediately before launching into the world, it crashes and kicks us back to our home worlds.

#

Anyone have any idea what's going on here?

dusk sapphire
#

most common one being multiple pipeline managers in your scene iirc

neon umbra
#

Yeah, someone from another server just told me that, and it was the problem. Thanks for the help!

bold ibex
#

Anyone got any ideas?

#

Idk how to fix this anymore

#

happened after baking lights

vague pivot
#

I got that from overlapping uvs before

#

Causes weird bright glowing blobs

remote mortar
#

anyone know how to make the mirror toggleable

solemn gulch
#

There's a lot of tutorials online for this! Just do a quick youtube search

remote mortar
#

ok thanks

ivory plank
#

Been having a weird issue recently, my PC bluescreens when I try to upload any of my worlds, avatars are fine however. Both memory and CPU diagnostics came back fine, would it be an issue with the SDK or Unity version?

minor nexus
#

dose anyone have a link to the person that made the walking sfx prefab really want to include it in my world trying to go really in depth with my sound design

gaunt egret
minor nexus
#

i did couldn't find it or im just dumb and just didnt see it

sacred warren
#

So I was just cleaning up a legacy SDK2 project, got rid of the SDK, loaded in the newest SDK2 from the website (under the legacy section) and...

#

Why are there references to SDK3? Is the newest SDK2 on the website scuffed?

gaunt egret
#

it might be because sdk2 is deprecated

sacred warren
#

Deprecated != We broke it by including things that clearly won't work

gaunt egret
#

eventually sdk2 will be removed and unable to upload using it

sacred warren
#

Hence why I'm cleaning up the world now.

#

I don't fancy redoing the whole thing due to the lack of converter and the amount of time it would take.

stone marsh
#

It's pretty easy and there is a conversion tool. There's also Cyan Triggers which lets you setup all your actions using a similar visual editor to sdk2 so you don't need to learn udon.

#

There's also references to sdk2 in the sdk3 sdk. It's just how they're written. Sdk itself still works. But obviously sdk2 should be moved away from as fast as possible. There's absolutely no reason to use it anymore whatsoever outside of stubbornness or laziness

sacred warren
#

The audacity to just assume "laziness". Get out of here.

stone marsh
#

It doesn't take much time or effort.

sacred warren
#

You literally have no idea what the world is or how much it has set up in it. You're in no position to make that assumption.

stone marsh
#

Just came to provide feedback and offer some useful tools. My world was absolutely massive with an absurd amount of triggers and actions, animations, and scope. Took me a single evening. It's really not a lot of work. Always happy to help share knowledge or information on how to make it go smoothly and provide tools to make the transition easy and seamless. But no worries. Good luck!

green lagoon
stone marsh
#

Yee. There it is. Awesome tool.

sacred warren
#

"Currently the Migration system is only available on my Patreon, but as more features are added, it will be released for free" . It's said that for nearly a year now and still isn't free. In fact none of that seems to have been updated since shortly after it was originally first added.

stone marsh
#

And?

#

You don't need to buy that if you don't want to. Their cyan triggers is free

sacred warren
#

And, unsurprisingly after spending so long making stuff for free, I'm reluctant to pay for something to port something which I'm being forced to do. Literally paying to work. I'll leave it.

#

I don't need CyanTriggers, I'd just end up redoing it myself in something Udon related, it's the time that is the issue or more the fact it needs to be done at all.

stone marsh
#

Cyantriggers IS udon related....

#

It allows for quickly building complex udon behaviors using a similar visual UI style to SDK2s triggers and actions.

bold ibex
#

Its definitely frustrating but to help reassure you if u made logic in sdk2 its probably simple so redoing it wont be too terrible

stone marsh
#

Not to mention the sheer amount of pre made scripts ready to go you can use with SDK3. Such as Jetdogs udon prefabs free on his GitHub. There's very little logic you'd need to actually create. By this point in time, there's probably a prefab for about anything.

#

Certainly all the basic important things, like area triggers, toggles, bone followers, etc

plush bough
#

How do I disable flying/no clipping for client users in my world

stone marsh
#

You don't.

plush bough
#

Then how some worlds have it?

stone marsh
#

Gunna be blunt. Discussion of these things isn't allowed here. Some modifications may allow setting a tag to prevent it, but other modifications don't. Toxic mods don't give a shit and there's no way to stop everyone, only potentially some using specific mods. These questions aren't for this discord and shouldn't be elaborated on here.

plush bough
#

I see, thank you for telling me

stone marsh
#

No worries. Don't mean to be blunt. Just gotta follow the rules.

That said, there are methods using udon that can detect if a user isn't grounded and perform specific actions if they aren't grounded for too long. But people can bypass that too so it's kinda pointless for the overhead it requires.

green lagoon
#

and you probably have better things to be doing with your world than trying to engage in a arms race against cheaters

stone marsh
#

Yeah. Tends to just put a target on the world tbh

plush bough
#

I just don’t want people to just fly around my maze or other game modes thts all

#

But thank you all anyway, appreciated

stone marsh
#

Yeah fair. You can always use area triggers to unload areas and ensure you use protected methods.

If you have an area trigger and it calls a script when a player enters it, use a underscore at the start so it can't be called over the network by mod users. That way unless they go the correct route as intended, the areas won't load.

#

Example would be trigger sends _trigger to a script.

#

Using an underscore at the start prevents it from being called over the network by clients.

#

Sections of your maze or game could have invisible gates, triggers that the player has to pass through for the next part of the game or maze to function appropriately

#

If someone is flying or no clipping, these triggers wouldn't work, and if underscores are used, they can't be force called.

stone marsh
south thunder
#

can anyone identify this flying prefab? found it in a world and it was very fun

green lagoon
#

https://booth.pm/en/items/1564685 I'm not sure if it's the exact one but a free to download flying system

CyanLaser氏のCyanClimbingを改変して作成した VRChatワールド用の飛行ギミックです。 両手で球を掴み自由に空を飛ぶことができます。 [2020.5.7] Udon版を追加 [2020.1.19] バグ修正 VRで飛べなくなっていたのを修正しました [2020.1.14] ver1.1 デスクトップ対応しました。 ●サンプルワールド https://www.vrchat.net/home/world/wrld_2b7c1009-1831-4ab2-bfd6-d40a3cbe26f7 ●使い方 以下二つのアセットをインストールしてください。 ・StandardAdssets

south thunder
#

nah thats definitely not it, the one im looking for involves flapping your arms

kind leaf
#

*flap ur arms to fly

glad hawk
#

Hello, is it possible to use the SDK into a MAC OS?

kind leaf
#

Not officially. You'ed have to look into emulators/vm. Its only officially supported on PC

south thunder
# kind leaf try neo-flight @ vrcprefabs.com

peptron1's neo-flight is similar but doesnt have the gliding, and the flapping is a little different. I hope the one I found isnt just like a custom modification on that one or something

small pond
#

does anyone know how to make a custom avatar pedestal like use a custom object i cant seem to figure it out

kind leaf
harsh swan
#

I trying to get all the sizes of character sit in one chair, it will be different height and some will fly high above, have you solved it?

sacred warren
#

Can anyone confirm that the SDK2 is actually broken at this point in time? It does appear to be completely broken now, though Unity hasn't change since it last worked so it would seem they've broken the SDK...

#

I wonder if I can find an old version somewhere..

stone marsh
kind leaf
#

updating to the latest sdk2 would have been all you needed. But how long ago did you make your world? Are you using Unity 2018? Because the conversion from old to new isnt as simple as importing the new sdk if the unity version is also outdated

hollow condor
#

Hey fellas, is there any way I can assign players a tag at runtime for unity? I have a custom skybox that is meant for VR but I need a player prefab and a camera

kind leaf
#

yeah, its kinda in the sdk already but abandoned or forgotten. Its been unfinished and not touched since I started over a year ago

hollow condor
#

You talking about player tags?

kind leaf
#

yep, its covered in the docs somewhere... But like I said, they let it go, its still in udon but broken asf

#

you can do your own version by making objects auto attach to players as they join

hollow condor
#

Oh, my bad just didn't know if you were responding to me.

#

Thats not a bad idea

stone marsh
#

I mean, what kind of tag do you want specifically because you're able to get a username and do things based on username or based on VR vs desktop.

hollow condor
#

Like making a invisible gameobject spawn with the player?

#

@stone marsh I just specifically need to reference the player in a paid asset I got a while back.

stone marsh
#

Elaborate on what you mean by that

hollow condor
fresh charm
#

can anyone gimme a quick tutorial on making a feild or hill for a castle to sit on

hollow condor
#

I have a skybox which has a day and night cycle I want

#

But you need to reference the player

stone marsh
# hollow condor

Is this even for vrc? Because what I'm seeing wouldn't work in vrc

stone marsh
#

You can't reference the camera like that because the camera is generated at runtime using your settings. But the same camera isn't used.

hollow condor
#

Ah, dang

#

well worth a shot I suppose

fresh charm
hollow condor
#

@fresh charm you can do that

#

search low poly

kind leaf
# hollow condor Ah, dang

It's also important to note that paid assets wont work by default if they rely on c# scripts. You need to rewrite them in UdonSharp.

stone marsh
hollow condor
#

@kind leaf really? dang

kind leaf
#

backend, its foreign as fk but we dont need to worry about that

hollow condor
#

I have a strange hatred for visual scripting

kind leaf
#

likewise, UdonSharp isnt VS

hollow condor
#

oh? Sorry Im coming back after a hiatus

#

i was under the impression udon was a visual script

kind leaf
sacred warren
stone marsh
hollow condor
#

@kind leaf oh cool stuff, thanks

#

never knew it was 1:1

stone marsh
#

*ish lol

stone marsh
sacred warren
#

That's all the red errors.

kind leaf
sacred warren
#

That's literally. The. Entire. List. There is no more to show you.

#

I'm not sure what you're asking here, I can't show you errors that aren't there.

hollow condor
#

Anyone know a good night skybox? Was using an HDRI but its fairly ugly.

#

Might get AllSky on the asset store

stone marsh
kind leaf
stone marsh
# hollow condor Might get AllSky on the asset store

Isn't that one a C# skybox? Oh wait. It's just the static one with different cubes irrc

Red_Sims beautiful sky is absolutely a breath taking skybox but it's paid on his Patreon. Supports day/night cycles and lots of customization

hollow condor
#

doesnt red sims also make that vrchat water shader?

#

He does good work

#

thats worth looking at

stone marsh
#

The skybox is very customizable

sacred warren
# stone marsh Cool. I'll take a look when I'm not in the glaring sun or someone else will. Jus...

I cropped it so it would be readable otherwise it would be tiny. So to add to this, if I try using an older version of SDK2, I get harmless errors (the ones complaining about triggers firing too early, which is a log-only bug VRC brought in at some point) but it doesn't get to the upload part I assume because they've changed the API and the SDK this old can't communicate with it anymore. So I'll switch back to the "new" more broken one as that's at least the one I should be using.

stone marsh
# hollow condor thats worth looking at

You can set the sun's position to that of the direction of a directional light, and fix that directional light on a pickup to let users change the day/night settings too.

hollow condor
#

Thats dope

#

I'm going to get that

stone marsh
# hollow condor I'm going to get that

Hope it works out. If ya wanna see it before u buy, it's in my world 11foot8 bridge as well as Sky Pool, sky pool has a pickup like I mentioned but 11foot8 is pushing the visual styling that it can do

hollow condor
#

I'll check it out now

#

Also, does anyone know that water droplet shader I see everyone using. I found one for my windows but I'm looking for that one thats similar to room of the rain and stuff

#

Was about to make my own

stone marsh
#

Yeah. It's a shadertoy shader that's been converted.

#

Its available all over the net. Super commonly converted on a ton of githubs

hollow condor
#

Thanks man, appreciate the help

stone marsh
hollow condor
#

No worries, I went to google and found it on github. You're right it's everywhere.

#

lmao

mental plume
#

hello um i would like help on how to make a room lock and open the door

hollow condor
mental plume
hollow condor
#

Might be a start

#

idk if its exactly what you want though

glad hawk
#

Just to make sure, download a public world to start something based on it is not possible, right?

stone marsh
left rain
#

there's some paid and possibly some free ones out there that people have released? if you wonder why there's like 100 identical "cabin on a lake" worlds it's because of a popular paid asset. you could start with something like that if you learn better by reverse engineering

#

a ripped world wouldn't help you much anyways because you wouldn't be able to actually open up the project file and see how everything is laid out

hollow condor
#

try sketchfab

#

or a similar site, there's always stuff you can convert that isnt a vrchat specific level

stone marsh
#

No. You can't. Period. Rule 9. #rules

hollow condor
#

something like that

#

but yeah

glad hawk
#

thanks all for the updates

glad bloom
#

But lol imagine... I'll prolly have to play this game during work hours 👍

#

How long does support usually take to respond?

mental plume
#

i dont know

stone marsh
# glad bloom You really didn't need to put it like that. Also you could just say that talking...

Yes I did. Ripping is theft. There's no other way to word it. You need to be blunt so people firmly understand it's absolutely not allowed and will result in being banned. Had I just said it's possible but don't do it, like the other dude, the person may take away that they should go and do research on how it may or may not be possible, do something stupid, and wind up being perm banned because of misleading information.

stone marsh
# glad hawk Ok, I would not see like thief if the author allow for public use or something ,...

The author of any given content is the one that controls how the content is accessed. If they allow their content to be public, it means it's able to be used within the confines of how the game is setup. It's a violation of TOS to extract content from the game, and is indeed theft. Because you are no longer using the content in the manner in which it was allowed to be used. A lot of content is made using paid assets, these assets are bought by the author of said content and the author is granted a license by the creator of those assets to use them in a specific manner, sharing those paid assets with other people outside of the license agreement is a violation of that license and can be seen as further theft.

You are not allowed to reverse engineer, modify, or extract any portion of the game regardless of if it's public or not. Period. This is not only a violation of TOS. But it's also theft, as you do not hold the copyright, nor the license, to that content.

If you want free worlds, there are a ton of free worlds available for users to use and do whatever they please with available on Booth.pm. you're free to download any of the free worlds offered on there, and have fun with it. Learn, play, change. Do whatever. This is the ideal route to go.

#

There's a ton of free worlds on there, and free assets for worlds. Check em out. Good luck!

bold ibex
#

I just switched to Linux yesterday, I copied my vrc world I'm working on and when I tried to open it theres an error saying the license is invalid how can I fix this

#

Maybe logging in would help.... I swear I need to stop thinking every error is complicated

small pond
#

does anyone know how people do icons/crowns that float above certain users heads in their world

elder shell
#

um any help with this? it just tells me this and thats kinda it

stone marsh
elder shell
#

like?

#

and how do i fix it

stone marsh
#

I wouldn't know. You need to check your console and look at the red stop sign errors or share a screenshot showing the entire console. You can hide the yellow triangles and info blurbs in the top right corner of the console before you take a screenshot. Only the red stop sign errors matter.

elder shell
#

theres this

stone marsh
#

Please share a screenshot of your entire console, hiding the info blurbs and yellow triangles like I mentioned

elder shell
#

like this?

stone marsh
#

Your console tab is in the bottom left above your asset folder

elder shell
#

OH sorry English isnt really my first language

stone marsh
#

Well, I can already tell you're using the wrong version of unity

normal arrow
stone marsh
normal arrow
#

I was just going to say.

elder shell
#

thats the one i downloaded but it gave me that one for some reason

stone marsh
#

You probably selected the wrong one when you created your project

#

You can change it in Hub if you did indeed download 2019.4.31f1

elder shell
#

mayhaps but now its downloading!!

normal arrow
#

Do you have the unity hub downloaded? When you create a project, make sure it's the currently supported 2019 unity and current SDK.

elder shell
#

i do

stone marsh
#

Gl. Don't see any other issues since your project is empty. Cheers

elder shell
#

thank you!!

#

how do i fix this issue?? it keeps doing this even after attempts of fixing

mental plume
#

my pens are not writing in my world and don't know y

glad hawk
worthy niche
#

hey does anyone know how to get the vrc section back here on the right

#

next to the lighting part

worthy niche
#

you know the thing where you can make builds of your world

#

i can't find it anymore

#

this thing

stone marsh
#

It's the VRChat menu tab

#

Very top. On the menu bar

worthy niche
#

this one?

stone marsh
#

You have errors in your console

#

Errors prevent build. So sdk pan
nel can't show up

#

Either look at the errors in your console, or screenshot the entire console. You can hide the warning triangles and info blurbs in the top right corner of the console. Only the red stop signs matter

worthy niche
#

could it be these what are causing it

#

do you know how to resolve these?

#

i got the other one fixed but what about this one?

stone marsh
worthy niche
#

thanks for the help!

cobalt prawn
#

Man they oughta change the SDK so it just says "Check your console for errors to resolve!" if it can't load the builder panel or something 😅

#

At least start newbies off with that first step toward troubleshooting

worthy niche
cobalt prawn
#

Yeah, you're not alone! I just say this cause "why can't I access the build panel" is by far the most asked question in here and the answer is always "check for errors and resolve them". Usually people still need help resolving the errors which is fine of course, but a simple message in the SDK would go a long way I think

#

Not that this is the place to ask for that or anything, not sure where I'd actually request that change. Just commenting about it 😛

stone marsh
#

Pretty much all I dealt with today was exactly that.

cobalt prawn
#

I noticed 😆

stone marsh
#

Scroll up. And up. And up

cobalt prawn
#

Bless your soul merc

worthy niche
stone marsh
#

There's a lot of great, highly knowledgeable people in here

#

With basically no life and a lot of free time. Lmao

#

Either way. Cheers

neon umbra
#

There's a way to rotate, move, rescale, all that a group of objects dynamically, right? I feel like I'm going insane, but I remember being able to do so 20 minutes ago and now I can't.

I'm trying to rescale a group of objects that I've select with CTRL+Left Click, but what happens is that the scaling applies to each object individually, rather than as a whole. I.E., I'm trying to make a bartop, but realized that I made it far too long. I'm trying to rescale it to not be as long, but I'm finding that each object simply scales by itself, rather than the entire thing becoming smaller at once.

#

Well now I know that i can. I just did so in a different unity project. Did I accidentally change a setting?

#

Nevermind! Found it. I somehow changed the setting "Pivot" to "Center".

burnt bison
#

hi how long does it take to upload my own world to vrchat?

stone marsh
grim cedar
stone marsh
grim cedar
#

Found it, nevermind. 😄

merry chasm
#

can we already trigger avatar dynamic things inside of sdk3 worlds?
or is avatar dynamics only avatars rn~

brisk ocean
#

av3 only right now

merry chasm
#

oki ❤️

lunar ridge
#

Hey, I'm trying to add a photobooth/camera to my world, is there a guide I can follow to do this? I can't seem to find anything, thanks!

bold ibex
#

new to udon*
i want to make toggle animations like what i do with an avatar so that i can switch between 2 differant lighting modes that will toggle off 1 particle system and light source and toggle 1 light source and particle system any tutorials that are simple and short or any help is appreciated

glad bloom
#

He did say "download", but yeah lol

glad bloom
bold ibex
#

never done any form of programmming in c sharp

crimson sand
#

can someone help me with this

drowsy umbra
#

omg im not the only one

#

like the the builder is always disappearing

#

and i always have to basically reload the sdk dont work and i have to put the sdk package back in my unity even if i already have the sdk in my project some reason the builder comes back and thats how i had to fix it

#

but still wont work just the builder not there

#

over time

restive vortex
#

what is happing with the sdk i can get to the control panel

drowsy umbra
#

idk

upper obsidian
restive vortex
#

ok how do i do that

restive vortex
#

thank you

#

the thing is my project what do i do next

indigo fossil
crimson sand
#

ok so i made a world but when i join it i get sent back to my home world why?

crimson sand
#

i need more help for some reason when i spawn in my world i keep falling and respawning

drowsy umbra
#

How can i make my table walkthrough at the same time i can place the cards on top

stone marsh
stone marsh
glad tiger
#

I need some help. Upon importing USharpVideo, all my mirrors turn white.

#

I tried it with a different player and it continues to turn my mirrors white.

#

Anyone know how to fix it?

fossil hull
#

Anyone knows how to update ambient light after switching the skybox?

#

DynamicGI.UpdateEnvironment() apparently doesn't work in udon.

stone marsh
glad tiger
#

I imported a new one, and it used to display white, but then it reloaded and it works fine in the editor, and in game.

#

No more white

small pond
#

anyone know how i can pass the --enable-debug-gui flag when using the sdk's build and test feature

stone marsh
proven zinc
#

So I've created a world with the VRChat Contect Creator tool and it's missing the VRC Input Field script. WDID?

wanton flame
#

even after doing that mine won't upload tho and i have no idea why

wanton flame
#

update: was just an issue that the project made by that app was broken. made a new one, ported across the assets and now it works

minor nexus
#

anyone knows of a good media player with playlist functions besides pro tv cant get it to work for the life of me

vivid wagon
#

speaking of maps

#

i have a teleport function here in udon, but it will only play once and will not reset

#

single use teleports, in other words

stone marsh
minor nexus
#

i had the developer try to help me out and he was super short with me and seemed like he did not really care so dont feel like supporting them tbh

stone marsh
#

Lmao

cobalt prawn
#

Just using a different player than protv isn't necessarily gonna be easier if you're not understanding how to import and set them up correctly

#

🤷‍♂️

stone marsh
#

It's def a user error. ProTV has the best playlist support and customization by far. But reading instructions and listed dependencies is important. Failing to do so, will result in everything breaking.

You're also not supporting anyone, it's free.

Regardless. If you don't want to share the issues you had, or share a screenshot of your console so we can help you fix it, then I'll just say good luck!

white moon
stone marsh
#

Ooooh. They're using the new CC and U1.0 beta aren't they?

white moon
#

Yup

stone marsh
#

That makes sense then. UdonSharp 1.0 beta broke a ton of scripts from everyone's assets.

Upgrading to, and using beta software always has risks of issues. Sticking with release versions until things are ironed out is best if you're not understanding of that.

white moon
#

Yup I ain't touching it till it's finished

stone marsh
#

Same. Lot of my paid scripts have issues with it. But everyone's working on it. Just takes a bit of time. I see the potential for CC and the future of U# so I'm excited regardless

white moon
#

Well not for anything I need to actually finish anyway. I've gave it a little try in a test project.

stone marsh
#

Indeed.

minor nexus
#

@white moon well he said like to keep on retrying to upload and just saying good and to succeed or fail and good luck was kinda harsh ngl hopefully he dont treat people that pay for his stuff like that

#

but its whatever got u# player to work fine

white moon
#

Is rather someone wish me luck than not. And to retry is literally the best way to try fix it since it's a I ity package issue that sometimes occurs in the beta version. 🤷‍♂️
The answer to anyone would be the same. Retry or don't use the beta version as the stable version works just fine.

gaunt egret
#

^

#

protv works fine lol

shell wren
#

Is there a reason why a concave mesh collider would behave fine in CyanEmu, but have problems in an actual build? I've got this race track, and when I drive on it in a build the circled section has collision problems where my car just gets thrown off the track. That's the only place it happens. Another difference is that all throughout the track it's harder to steer than in CyanEmu, as if I lose traction for no reason.

#

This is all one huge mesh so I still have to try dividing it up. It just seems strange to me that it would behave so differently in CyanEmu vs. real build.

white moon
#

Dividing it up would probably be advisable, as checking against an objects mesh clider means you have to check against every face of that mesh so your checking against the whole track.

Now I'm just assuming here and someone will tell me if Im wrong but I'm assuming unity does some background magic and if your far enough away from an objects bounds it won't check for all those colissions.

foggy creek
#

First time in VR chat today, coming from mostly creating Altspace worlds; wondering if it’s possible to upload an animation in the world I create in unity. Also, does VRchat let you have scripts in your project?

Thanks all!

tiny wolf
#

Would like to request for video players to work for Quest 2 plzzzzz 😭 🙏

gaunt egret
#

lol

green lagoon
# foggy creek First time in VR chat today, coming from mostly creating Altspace worlds; wonder...

here's the documentation on the programming language vrchat uses https://docs.vrchat.com/docs/what-is-udon and yeah animation stuff works just fine in vrchat

green lagoon
brisk tendon
#

joining world redirects to home world, fix?

#

works fine with build and test, but not when uploaded

dusk sapphire
#

Most common cause is multiple pipeline managers in your scene

short forum
#

So this is actually a funny thing that happened, but an unattended feature. I created a custom model for a mirror so it can match the wall behind it (Triangular instead of square) and added the mirror reflect shader along with the component, but doesn't want to render anything, UNTIL I add the mirror FBX, of which it can figure out how to render properly so long as the camera has line of sight of the mirror FBX from the SDK. As soon as it loses line of sight, it no longer can render the custom mirror and unity just says screw it and errors on render. Anyone know how I can go about not doing that or is custom modeling a mirror just a no-go?

dusk sapphire
#

for custom meshes for the mirror, you want to make sure the reflective surface is facing the negative z axis in its local transform space

#

and the mesh itself aligns with the x y plane

tiny wolf
vast idol
#

Hi. Is it possible to use the "VRC Unity Video player" to play a .mp4?

stone marsh
small pond
glad bloom
#

btw, to make sure

#

for world creation in this game, there's a bunch of default assets we can use, right?

silk needle
#

Hey, do someone have upload speed issue right now ?
I have 60mo/s~ & actually it take +45m for a 30mo world that take 10s to upload yesterday

foggy creek
#

Is it possible to build and upload worlds using Mac? I notice you need a PC to run tests and download the app to a computer

austere hull
#

how i add transparency

#

which shader has it

#

how to turn black color into transparency

austere hull
#

how i change object position when its being held by player

cyan eagle
#

How would I make a "render distance"?
Like not fog based
But like let's say I have my world as an open area
That's split into chunks
Would there be a way to make it so the user only sees a certain amount of the chunks in any given direction relative to them by radius?

dusty talon
#

Hello y'all. Currently rn, I'm working on a vrchat world and everytime I try to load into the world, my character seems to always do the falling animation constantly as I am unable to move. I have a feeling it has something to do with the collision (I'd assume it's the lone piece of collision below the map in the third image) so I'm going to post an image of the map's collision and see if y'all can help me.

cobalt prawn
#

Causing you to infinitely respawn

dusty talon
green lagoon
#

move the world up

cobalt prawn
#

Either move everything in your scene up, or change the respawn height in the scene descriptor

dusty talon
#

Right, I'll get to it rn

simple bone
#

with the vrc billiards table, how do i make it so others can interact with the pool table? Like they cant join my game, or see the ball move when i hit it.

cobalt prawn
dusty talon
cobalt prawn
cyan eagle
thick musk
#

I put the prefab in my scene but it reflects the background, something like a low quality mirror in vrc

thick musk
#

I found out its a problem with the post processing, and idk if i put it on the correct layer

#

I put it on postprocess

#

But when i show the mirror or video player i get an effect like this

Nvm, it was the AO in some of the profiles

austere hull
#

how i clone object

cyan eagle
green lagoon
thick musk
#

Yea

#

i just download a lot of profiles

#

i turned it off and now it works, now i just need some baking lol

austere hull
austere hull
#

probably

#

does function without sync that runs when item is being dropped will be also visible when others drop object?

cyan eagle
#

Test in Build & Test or ClientSim :P

#

I get these errors when I import LilToon latest shaders

austere hull
#

whats this error

valid crag
#

I select "Build & Test" and get this. Any ideas as to why?:

minor nexus
#

i have the same problem myself with it i just build and publish but just keep it private for test build

#

build and test never been nice to me 😪

valid crag
#

I'm sure it's something simple like the file location.

#

Going based off Iconoclass's video.

cobalt prawn
minor nexus
#

@valid crag have you used CyanEmu

cobalt prawn
sterile prism
#

Hi i basically have a question on IP and commercial use. do we own the content created, how does the creater earn ?

cobalt prawn
austere hull
#

how do i change objects position and velocity after

valid crag
austere hull
#

vrcinstantiate seems wanky

valid crag
cobalt prawn
cobalt prawn
valid crag
#

I'll try messing around with it a bit more I guess.

cobalt prawn
#

It was a while ago though sorry I don't remember exactly 😅

valid crag
#

The path wasn't correct btw, so good call on that.

#

It's fine.

#

Oh, the fix was the path, make a notation of that for the next person who runs into that issue. Lol @cobalt prawn

cobalt prawn
#

Right on 😄

valid crag
#

You get five stars, sir. ✨✨✨✨✨ thank you.

bold ibex
#

What’s the update?

austere hull
#

okay i managed to change position but no idea about velocity

cobalt prawn
austere hull
#

had to use getcomponent thing

rocky wind
#

Can anyone rev one down a good Quest comparable media player?

#

If someone has one to suggest please @ me so I see the notification

cobalt prawn
minor nexus
cobalt prawn
minor nexus
#

will be posting it up on community labs soon it just the entrance part to the main world i will be making but wanna show off what's to come vrcTupSmug

gaunt egret
#

should put a flash warning right where people spawn in

minor nexus
#

there is buttons to turn it on and off and its off by default

gaunt egret
#

ah epic

minor nexus
#

yee did the same thing with reverb audio fx and stuff like that if people don't want it

austere hull
cobalt prawn
austere hull
#

yes

#

forward might be wanky too if player rotates object in hand

#

actually it dont work at all

#

always velocity in same direction

cobalt prawn
#

Do you have any errors? Are you sure if the "use" object is even being found?

austere hull
#

no i mean it does work

#

just forward is a bad use

#

because it always spawns object in same rotation

cobalt prawn
#

An object's velocity does not affect it's rotation

#

The velocity is the direction and speed it moves in. It can be facing any direction

austere hull
#

and object is directionless so forward still not helpful

#

it must use old object position in some way

cobalt prawn
#

In that case I don't understand what you're trying to do. Based on the words here I'm assuming it's like a bolt from a crossbow or something?

austere hull
#

similar but in all directions

#

i have pickupable at middle

#

and can be pulled in all directions

#

and should spawn new projectile with proper velocity after releasing

cobalt prawn
#

Ahhh I see. That makes sense then yeah. It's a weird way to do it but I see what you're getting at. For one thing, I think what you want is the opposite position that the pickup is being pulled in (because if it's like a bow/slingshot you pull backwards). Does the pickup have a parent, and is it positioned at 0,0,0 relative to its parent? If so you can try using -use.transform.localPosition instead

austere hull
#

i mean no difference if - or not it will just go towards me instead

#

i just want it to recognize directions im pulling

#

and localposition dont seem help either

#

object is at 0 coordinate so that might be helpful for script

#

how would i check for direction between 2 objects?

#

that would be proper way of assigning where it should go

cobalt prawn
austere hull
#

bolt.GetComponent<Rigidbody>().velocity = (bolt.transform.position - use.transform.position).normalized * 10;

#

dont seem to assign any velocity

#

a nevermind i assigned wrong object

#

yes it work

#

can i make it disappear after few seconds

#

udon dont seem supporting countdown

cobalt prawn
#

What did you try for countdown? Can you just do something like Destroy(bolt, 10); to destroy in 10 seconds?

austere hull
#

a i was using waitforseconds

#

didnt knew destroy has timer too

cobalt prawn
#

Ah, yeah destroy has one built in, pretty nifty

#

Waitforseconds only works in coroutines

twilit crescent
#

hello

#

is anyone here super familiar with bakery?

#

Im trying to understand how to fix Material RKV_baseLine doesn't have meta pass - maps are taken by name UnityEngine.Debug:LogWarning (object) ftUVGBufferGen:RenderUVGBuffer (UnityEngine.Mesh,UnityEngine.Renderer,UnityEngine.Vector4,UnityEngine.Transform,bool,UnityEngine.Vector2[],bool,bool) (at Assets/Editor/x64/Bakery/scripts/ftUVGBufferGen.cs:303) ftBuildGraphics/<ExportScene>d__233:MoveNext () (at Assets/Editor/x64/Bakery/scripts/ftBuildGraphics.cs:7641) ftRenderLightmap/<RenderLightmapFunc>d__282:MoveNext () (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:5268) ftRenderLightmap:RenderLightmapUpdate () (at Assets/Editor/x64/Bakery/scripts/ftRenderLightmap.cs:4601) UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

hazy rivet
#

I've got a problem when I apply a material to an object, only the color of the object changes and the there is no texture

minor nexus
gaunt egret
minor nexus
#

ill pop a link in here idk yet tbh for the name

gaunt egret
#

ah well i look forward to checkin it out

round arrow
#

the audio dose not work for my teleporters

when i run cyanemu i get this error at the teleporter

[UdonSharp] Assets/_Assets Puppet/Scripts/Teleporter.cs(43,45): Udon runtime exception detected!
An exception occurred during EXTERN to 'VRCUdonCommonInterfacesIUdonEventReceiver.__SetProgramVariable__SystemString_SystemObject__SystemVoid'.
Parameter Addresses: 0x00000037, 0x00000013, 0x00000006

austere hull
#

is there simple way for running function for others

austere hull
#

guessing not

wheat haven
#

is there a way to hide the displays that the avatar pedestal creates?

rain shadow
#

Replace the pedestal Udon behavior with that one

wheat haven
#

will do

white moon
austere hull
#

does pickupable position can be edited

#

or would i have to make second invisible pickupable that affects firsts position

pearl plume
#

Anyone know how I could make an NPC just roaming around in a world?

mental pecan
#

how do VRC_Avatar_Descriptor???

#

vrc scene descriptor i mean im tryn to make a world

pearl plume
gaunt egret
#

add vrcworld prefab

pearl plume
#

Doesn’t really matter what object as long as there’s only one of them and it’s static

mental pecan
#

same for worlds?

pearl plume
#

Yes, that is for your world

mental pecan
#

static?

pearl plume
#

Mhm

mental pecan
#

elaborate

#

on what abd how

gaunt egret
#

find the vrcworld prefab, you don't have to do anything to that besides putting it where you want your spawn to be

pearl plume
gaunt egret
#

the vrcworld is the scene descriptor

#

it has everything set up

#

literal drag and drop

#

assets --> vrchat examples --> prefabs

pearl plume
#

I usually just put it on an object and add a new empty to use as spawn

pearl plume
mental pecan
#

what do i do with the file once ive foundf

#

i gt it

#

how long until i can upload and try my world

pearl plume
#

If u do Riley’s way, just drag and drop.

pearl plume
mental pecan
#

bettt

#

thanks guys

#

those tips were fast glad you guys are active in here atm

pearl plume
#

Indeed

mental pecan
#

sooooooo

#

im fallin through the floor

#

...

pearl plume
mental pecan
#

can you screeenshot how

pearl plume
#

No I’m on my phone

mental pecan
#

gt ya

pearl plume
#

Just click on what game objects you want the colliders on and add the mesh collider

#

Click —> Add component —> Mesh Collider

#

Or box collider depending on what object it is

austere hull
#

how i enable disabled object

#

i can only disable enabled

austere hull
#

or better idea

#

how to toggle this

glad bloom
#

@stone marsh contacting support did absolutely nothing lol, so I p much waited for nothing. They said they can't manually change it, which I know is bullshit.

#

guess ill just play during work hours

timber birch
austere hull
#

but in script

timber birch
#

why would you want to disable a script

austere hull
#

i want enable it

timber birch
#

or toggle it

#

leave it enabled

austere hull
#

no

#

its on object outside map

#

when in use i clone it

#

then i want enable it

timber birch
#

GameObject.setActive?

#

or UdonBehavior.setEnabled maybe?

austere hull
#

dont seem to work

glad bloom
#

.setEnabled = true, no?

austere hull
#
        bolt.GetComponent<UdonBehaviour>().setEnabled = true;```
low osprey
#

it pops up this text "can't create texture" every time when I bake light because I accidentally export the model from Blender into unity model file while it baking anyone know how to fix it?

limpid island
#

Does anyone know how to get a vrcStation to play an animation on the avatar in it? I've tried using regular animation controllers, I've tried override animation controllers overwriting Idle, Sitting, Standing Still and not been able to have any luck. Is there a write up for this anywhere that's detailed a prefab or am I just missing something simple?

bold ibex
#

Anybody here know of any good Water shaders

#

that don't break after lights are baked

#

i used Sean's Water shaders.. but upon baking lights and reflections it just breaks

#

and doesn't render until i switch to deferred

limpid island
bold ibex
#

i will

bold ibex
#

Is it supposed to be invisible

#

dipped on me

#

ok

#

gg

gaunt egret
austere hull
#
        bolt.GetComponent<UdonBehaviour>().enabled = true;```
#

that is almost correct now but it says getcomponent cant be used

limpid island
bold ibex
kind portal
#

what does this mean?

green lagoon
#

you put too many description tags on your world

kind portal
#

what do i have to do

green lagoon
#

remove some of the tags you put on the world when you uploaded it

kind portal
green lagoon
#

then how did you get those tags in the first place

kind portal
#

i don´t knew

green lagoon
#

basically clear out the text on the bottom dialog box

kind portal
#

oh i am stupid as fick

kind portal
sour patrol
#

is there a way to add physics bones to world objects

austere hull
#

if theres no phys bones script by default then no

fringe plinth
#

Hello! Im new to building worlds (this is my first one), and I am having trouble publishing it. Whenever I try to "Build & Publish for Windows", I get this error. I keep trying to google the issue but the results Im finding havent helped so far

#

if this is the wrong chat pls lmk

glad tiger
#

Which VRC Mirror reflect layers only show your avatar? aka transparent mirror?

near escarp
fringe plinth